Визуальные эффекты в скриптинге — различия между версиями
Материал из GTAModding.ru
Seemann (обсуждение | вклад) |
Seemann (обсуждение | вклад) (исправлено название файла) |
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(не показаны 10 промежуточных версий 3 участников) | |||
Строка 1: | Строка 1: | ||
В серии игр GTA визуальные эффекты реализуются при помощи систем частиц (particles). В этой статье мы рассмотрим не только системы частиц, но и другие 2dfx эффекты. | В серии игр GTA визуальные эффекты реализуются при помощи систем частиц (particles). В этой статье мы рассмотрим не только системы частиц, но и другие 2dfx эффекты. | ||
==GTA 3== | ==GTA 3== | ||
− | {{ | + | ===Короны=== |
+ | {| {{Таблица}} | ||
+ | !№ | ||
+ | !Описание | ||
+ | !Скриншот | ||
+ | |- | ||
+ | |0 | ||
+ | |Круглый свет | ||
+ | |[[Изображение:Gta3_corona_0.jpg|184px]] | ||
+ | |- | ||
+ | |1 | ||
+ | |Круглый свет (менее яркий) | ||
+ | |[[Изображение:Gta3_corona_1.jpg|184px]] | ||
+ | |- | ||
+ | |2 | ||
+ | |Луна | ||
+ | |[[Изображение:Gta3_corona_2.jpg|184px]] | ||
+ | |- | ||
+ | |3 | ||
+ | |Шероховатый продолговатый свет | ||
+ | |[[Изображение:Gta3_corona_3.jpg|184px]] | ||
+ | |- | ||
+ | |4 | ||
+ | |Удлинённый в ширину свет | ||
+ | |[[Изображение:Gta3_corona_4.jpg|184px]] | ||
+ | |- | ||
+ | |5 | ||
+ | |Восьмиугольник | ||
+ | |[[Изображение:Gta3_corona_5.jpg|184px]] | ||
+ | |- | ||
+ | |6 | ||
+ | |Круг | ||
+ | |[[Изображение:Gta3_corona_6.jpg|184px]] | ||
+ | |- | ||
+ | |7 | ||
+ | |Кольцо | ||
+ | |[[Изображение:Gta3_corona_7.jpg|184px]] | ||
+ | |- | ||
+ | |8 | ||
+ | |Длинная полоса света | ||
+ | |[[Изображение:Gta3_corona_8.jpg|184px]] | ||
+ | |- | ||
+ | |} | ||
+ | |||
==Vice City== | ==Vice City== | ||
===Системы частиц=== | ===Системы частиц=== | ||
Строка 817: | Строка 860: | ||
|Цикл | |Цикл | ||
|Нет | |Нет | ||
− | |[[Изображение: | + | |[[Изображение:Sa_particle_flame.jpg|184px|Система частиц "Flame"]] |
|- | |- | ||
|insects | |insects | ||
Строка 1014: | Строка 1057: | ||
|- | |- | ||
|} | |} | ||
− | + | Виды бликов: | |
{| {{Таблица}} | {| {{Таблица}} | ||
!№ | !№ | ||
Строка 1021: | Строка 1064: | ||
|- | |- | ||
|0 | |0 | ||
− | |Нет | + | |Нет бликов |
|[[Изображение:particle_corona_lensflares_0.jpg|184px]] | |[[Изображение:particle_corona_lensflares_0.jpg|184px]] | ||
|- | |- | ||
Строка 1034: | Строка 1077: | ||
===Проекции=== | ===Проекции=== | ||
− | Это | + | Это 3D-эффект, создаваемый на горизонтальной поверхности карты. |
С помощью этой команды можно создать тень, пятно крови на земле, световой круг на земле и т.д.<BR> | С помощью этой команды можно создать тень, пятно крови на земле, световой круг на земле и т.д.<BR> | ||
<source lang="scm">016F: create_particle 2 rotation_factor 0.0 size 1.0 intensity 150 color_RGB 0 0 0 at 2112.607 2422.873 59.8223</source> | <source lang="scm">016F: create_particle 2 rotation_factor 0.0 size 1.0 intensity 150 color_RGB 0 0 0 at 2112.607 2422.873 59.8223</source> | ||
* create_particle 2 - тип проекции | * create_particle 2 - тип проекции | ||
− | * rotation_factor 0.0 - | + | * rotation_factor 0.0 - угол в радианах |
* size 1.0 - размер | * size 1.0 - размер | ||
− | * intensity 150 - интенсивность ( | + | * intensity 150 - интенсивность (яркость) |
* color_RGB 0 0 0 - цвет в формате RGB (не действует на тени, а у крови меняется только красный канал) | * color_RGB 0 0 0 - цвет в формате RGB (не действует на тени, а у крови меняется только красный канал) | ||
− | * at 2112.607 2422.873 59.8223 | + | * at 2112.607 2422.873 59.8223 - координаты X, Y, Z |
{| {{Таблица}} | {| {{Таблица}} | ||
!№ | !№ | ||
Строка 1074: | Строка 1117: | ||
==GTA 4== | ==GTA 4== | ||
− | {{Заготовка}} | + | ===Короны=== |
− | [[Категория:GTA_VC]][[Категория:GTA_SA]][[Категория:Скриптинг]] | + | В GTA 4 используется только один вид корон. |
+ | |||
+ | [[Изображение:Gta4corona.jpg|184px]] | ||
+ | |||
+ | Для создания короны используется команда [http://gtamodding.ru/wiki/DRAW_CORONA DRAW_CORONA] | ||
+ | ===Список названий PTFX=== | ||
+ | {{Шаблон:Заготовка}} | ||
+ | ====Ambient==== | ||
+ | *ambient_ashtray_smoke | ||
+ | *ambient_butterflies | ||
+ | *ambient_butterflies_b | ||
+ | *ambient_ceiling_dust | ||
+ | *ambient_ceiling_spawned | ||
+ | *ambient_chemical_drips | ||
+ | *ambient_cig_clouds | ||
+ | *ambient_cig_smoke | ||
+ | *ambient_cockroaches | ||
+ | *ambient_dry_ice | ||
+ | *ambient_dust_lit_windows | ||
+ | *ambient_dust_windy | ||
+ | *ambient_electrical_sparks | ||
+ | *ambient_fire_flames | ||
+ | *ambient_fire_generic | ||
+ | *ambient_fire_glow | ||
+ | *ambient_fire_smoke | ||
+ | *ambient_flies_circling | ||
+ | *ambient_flies_glow | ||
+ | *ambient_flies_smoke | ||
+ | *ambient_flies_sparked | ||
+ | *ambient_flies_sparks | ||
+ | *ambient_flies_spawner | ||
+ | *ambient_flies_zapped | ||
+ | *ambient_horn_blast | ||
+ | *ambient_horn_steam | ||
+ | *ambient_hotdogstand | ||
+ | *ambient_hot_tub | ||
+ | *ambient_leaves_windy | ||
+ | *ambient_oil_drips | ||
+ | *ambient_overpass_debris | ||
+ | *ambient_overpass_spawned | ||
+ | *ambient_receipts_windy | ||
+ | *ambient_receipts_windy_3d | ||
+ | *ambient_respray_can | ||
+ | *ambient_rubbish_windy | ||
+ | *ambient_sand_windy | ||
+ | *ambient_sewerage_flows | ||
+ | *ambient_sewerage_sinks | ||
+ | *ambient_steam_chimney | ||
+ | *ambient_steam_cold | ||
+ | *ambient_steam_cooking | ||
+ | *ambient_steam_exhaust | ||
+ | *ambient_steam_manhole | ||
+ | *ambient_steam_vent | ||
+ | *ambient_steam_vent_oblong | ||
+ | *ambient_tower_plume_large | ||
+ | *ambient_tower_plume_small | ||
+ | *ambient_water_drips | ||
+ | *ambient_water_drips_int | ||
+ | *ambient_water_pipe_drips | ||
+ | *amb_ceiling_area_spawns | ||
+ | *amb_ceiling_chunks | ||
+ | *amb_ceiling_dust | ||
+ | *amb_ceiling_silt | ||
+ | *amb_leaves_windy | ||
+ | *amb_overpass_area_spawns | ||
+ | *amb_overpass_chunks | ||
+ | *amb_overpass_dust | ||
+ | *amb_overpass_silt | ||
+ | *amb_plane_engines | ||
+ | *amb_receipts_windy | ||
+ | *amb_rubbish_windy | ||
+ | *amb_ship_plume | ||
+ | *amb_ship_whitesmoke | ||
+ | *amb_steam_chimney | ||
+ | *amb_steam_cooking | ||
+ | *amb_steam_exhaust | ||
+ | *amb_steam_manhole | ||
+ | *amb_tower_plume_lg | ||
+ | *amb_tower_plume_sm | ||
+ | |||
+ | ====Anim==== | ||
+ | *anim_hammer_debris | ||
+ | *anim_hammer_dirt | ||
+ | *anim_hammer_dust | ||
+ | *anim_hammer_specks | ||
+ | *anim_pneumatic | ||
+ | *anim_pneumatic_dust | ||
+ | *anim_pneumatic_specks | ||
+ | *anim_rake_leaves | ||
+ | *anim_sweep_dust | ||
+ | *anim_watering_can | ||
+ | |||
+ | ====Bang==== | ||
+ | *bang_blood | ||
+ | *bang_carmetal | ||
+ | *bang_carmetal_dust | ||
+ | *bang_concrete | ||
+ | *bang_concrete_dust | ||
+ | *bang_dusty | ||
+ | *bang_glass | ||
+ | *bang_grass | ||
+ | *bang_gravel | ||
+ | *bang_gravel_dust | ||
+ | *bang_leaves | ||
+ | *bang_mud_soft | ||
+ | *bang_mud_splashes | ||
+ | *bang_sand | ||
+ | *bang_wood | ||
+ | *bark_chunks_sheet | ||
+ | |||
+ | ====Blood==== | ||
+ | *blood_artery_mist | ||
+ | *blood_bang_chunks | ||
+ | *blood_fall_chunks | ||
+ | *blood_gun_chunks | ||
+ | *blood_gun_entry | ||
+ | *blood_gun_entry_arterial | ||
+ | *blood_gun_exit | ||
+ | *blood_gun_exit_arterial | ||
+ | *blood_melee_blunt | ||
+ | *blood_melee_fluid | ||
+ | *blood_melee_sharp | ||
+ | *blood_melee_sharp_ig | ||
+ | *blood_mouth_chunks | ||
+ | *blood_mouth_mist | ||
+ | *blood_scrape_mist | ||
+ | *blood_sharp_cloud | ||
+ | *blood_sharp_fluid | ||
+ | *blood_shotgun_entry | ||
+ | *blood_shotgun_exit | ||
+ | *blood_shotgun_mist | ||
+ | *blood_sniper_entry | ||
+ | *blood_sniper_exit | ||
+ | *blood_sniper_mist | ||
+ | *blood_stun_punch | ||
+ | *blood_wheel_squash | ||
+ | |||
+ | ====Break==== | ||
+ | *break_cardboard | ||
+ | *break_card_flaps | ||
+ | *break_card_small_chunks | ||
+ | *break_card_small_slivers | ||
+ | *break_ceramic | ||
+ | *break_ceramic_bits | ||
+ | *break_ceramic_dots | ||
+ | *break_ceramic_dust | ||
+ | *break_ceramic_slabs | ||
+ | *break_dino_bones | ||
+ | *break_drugs_cloud | ||
+ | *break_drugs_jar_dots | ||
+ | *break_electrical | ||
+ | *break_electrical_dust | ||
+ | *break_electrical_fire_lg | ||
+ | *break_electrical_fire_sm | ||
+ | *break_electrical_glow | ||
+ | *break_electrical_sparks | ||
+ | *break_laundry_basket | ||
+ | *break_laundry_socks_1 | ||
+ | *break_metal | ||
+ | *break_metal_dust | ||
+ | *break_metal_shards | ||
+ | *break_metal_slivers | ||
+ | *break_metal_sparks | ||
+ | *break_plasterboard | ||
+ | *break_sparks | ||
+ | *break_sparks_dust | ||
+ | *break_sparks_fast | ||
+ | *break_sparks_glow | ||
+ | *break_SPAWN_fire | ||
+ | *break_stone | ||
+ | *break_stone_bits | ||
+ | *break_stone_dots | ||
+ | *break_stone_dust | ||
+ | *break_stone_slabs | ||
+ | *break_water_barrel | ||
+ | *break_water_barrel_core | ||
+ | *break_water_barrel_splash | ||
+ | *break_wood | ||
+ | *break_wood_chunks | ||
+ | *break_wood_planks | ||
+ | *break_wood_shards | ||
+ | |||
+ | ====Col==== | ||
+ | *col_bin_bits_max10 | ||
+ | *col_bin_bits_max25 | ||
+ | *col_bin_bits_max5 | ||
+ | *col_bin_bits_max50 | ||
+ | *col_bin_fastfood_chips | ||
+ | *col_bin_fastfood_cups | ||
+ | *col_bin_fastfood_lids | ||
+ | *col_bin_fastfood_napkins | ||
+ | *col_bin_gunk_splash | ||
+ | *col_bin_household_apple3 | ||
+ | *col_bin_household_banana8 | ||
+ | *col_bin_household_fagp2 | ||
+ | *col_bin_household_paper | ||
+ | *col_bin_street_banana8 | ||
+ | *col_dumpsters_cardboard | ||
+ | *col_dumpsters_paint | ||
+ | *col_dumpsters_paper | ||
+ | *col_dumpsters_slabs | ||
+ | *col_dumpsters_wood | ||
+ | *col_electrical | ||
+ | *col_electrical_arcexp_arc | ||
+ | *col_electrical_arcexp_dust | ||
+ | *col_electrical_arcexp_glow | ||
+ | *col_electrical_arcing | ||
+ | *col_fastfood_nuts | ||
+ | *col_fruitpile_apples | ||
+ | *col_fruitpile_bananas | ||
+ | *col_fruitpile_mix | ||
+ | *col_fruitpile_oranges | ||
+ | *col_leaves_autumnal | ||
+ | *col_leaves_pale | ||
+ | *col_mail_bundle | ||
+ | *col_napkins | ||
+ | *col_newspaper_bundle | ||
+ | *col_soda_cans_ecola | ||
+ | *col_soda_cans_ginger | ||
+ | *col_soda_cans_lemon | ||
+ | *col_soda_cans_mix | ||
+ | *col_soda_cans_sprunk | ||
+ | |||
+ | ====CS==== | ||
+ | *CS_blood_saw_mist | ||
+ | *CS_blowtorch_core | ||
+ | *CS_blowtorch_glow | ||
+ | *CS_burn_box_flames | ||
+ | *CS_burn_box_smoke | ||
+ | *CS_cabaret_dry_ice | ||
+ | *CS_cabbit_chunks_B | ||
+ | *CS_cabbit_chunks_F | ||
+ | *CS_cabbit_mist_B | ||
+ | *CS_cabbit_mist_F | ||
+ | *CS_chest_chunks_B | ||
+ | *CS_chest_chunks_F | ||
+ | *CS_chin_chunks_B | ||
+ | *CS_chin_chunks_F | ||
+ | *CS_clarence_mist_B | ||
+ | *CS_clarence_mist_F | ||
+ | *CS_dimitri_brain_B | ||
+ | *CS_dimitri_mist_B | ||
+ | *CS_dimitri_mist_F | ||
+ | *CS_end_blood_drool | ||
+ | *CS_execution_blood | ||
+ | *CS_execution_chest | ||
+ | *CS_execution_chin | ||
+ | *CS_execution_eye | ||
+ | *CS_execution_incar | ||
+ | *CS_Fau7a_cigar_smoke | ||
+ | *CS_Fau7a_lingering_smoke | ||
+ | *CS_faustin_mist_B | ||
+ | *CS_faustin_mist_F | ||
+ | *CS_food_splatter | ||
+ | *CS_GT02_dry_ice | ||
+ | *CS_incar_brain_B | ||
+ | *CS_incar_chunks_B | ||
+ | *CS_incar_chunks_F | ||
+ | *CS_interior_smoke | ||
+ | *CS_kneecaps_mist_B | ||
+ | *CS_kneecaps_mist_F | ||
+ | *CS_lighter_flame | ||
+ | *CS_lighter_flames | ||
+ | *CS_peg_blood_loop | ||
+ | *CS_peg_blood_nose | ||
+ | |||
+ | ====Destruction==== | ||
+ | *dest_banknote_pile | ||
+ | *dest_bin_fastfood | ||
+ | *dest_bin_household | ||
+ | *dest_bin_street | ||
+ | *dest_bin_street | ||
+ | *dest_ceramic | ||
+ | *dest_ceramic_plate | ||
+ | *dest_ceramic_plates | ||
+ | *dest_chips | ||
+ | *dest_chip_packet | ||
+ | *dest_coin_pile | ||
+ | *dest_crispbag_full | ||
+ | *dest_dumpsters | ||
+ | *dest_dumpsters | ||
+ | *dest_electrical | ||
+ | *dest_electrical_plastic | ||
+ | *dest_flower_leaves | ||
+ | *dest_flower_petals | ||
+ | *dest_food_debris | ||
+ | *dest_fruitpile_apples | ||
+ | *dest_fruitpile_bananas | ||
+ | *dest_fruitpile_mix | ||
+ | *dest_fruitpile_oranges | ||
+ | *dest_fuel_dump | ||
+ | *dest_glass_brown_empty | ||
+ | *dest_glass_clear_dots | ||
+ | *dest_glass_clear_dust | ||
+ | *dest_glass_clear_empty | ||
+ | *dest_glass_clear_lager | ||
+ | *dest_glass_clear_redwine | ||
+ | *dest_glass_clear_shards | ||
+ | *dest_glass_green_empty | ||
+ | *dest_glass_lager | ||
+ | *dest_glass_panes | ||
+ | *dest_glass_redwine | ||
+ | *dest_glass_water | ||
+ | *dest_juice_cups | ||
+ | *dest_juice_splash | ||
+ | *dest_lightbulb_dots | ||
+ | *dest_lightbulb_dust | ||
+ | *dest_lightbulb_glass | ||
+ | *dest_lightbulb_glow | ||
+ | *dest_lightbulb_off | ||
+ | *dest_lightbulb_on | ||
+ | *dest_lightbulb_sparks | ||
+ | *dest_mail_bundle | ||
+ | *dest_metal_objects | ||
+ | *dest_metal_shards | ||
+ | *dest_metal_slivers | ||
+ | *dest_metal_sparks | ||
+ | *dest_money_mixed | ||
+ | *dest_napkin_pieces | ||
+ | *dest_newspaper_bundle | ||
+ | *dest_paint_pot | ||
+ | *dest_paint_pot_goop | ||
+ | *dest_paint_pot_metal | ||
+ | *dest_pigeon_blood | ||
+ | *dest_pigeon_fluff | ||
+ | *dest_pigeon_mist | ||
+ | *dest_plasterboard | ||
+ | *dest_plastic | ||
+ | *dest_plastic_brown_cider | ||
+ | *dest_plastic_chunks | ||
+ | *dest_plastic_clear_empty | ||
+ | *dest_plastic_clear_water | ||
+ | *dest_plastic_dust | ||
+ | *dest_plastic_specks | ||
+ | *dest_sauce_bottle | ||
+ | *dest_sodapile_ecola | ||
+ | *dest_sodapile_ginger | ||
+ | *dest_sodapile_lemon | ||
+ | *dest_sodapile_mix | ||
+ | *dest_sodapile_sprunk | ||
+ | *dest_sparking_SPAWN_sparks | ||
+ | *dest_sparking_wires | ||
+ | *dest_sparks_fast | ||
+ | *dest_stone_objects | ||
+ | *dest_stone_pillars | ||
+ | *dest_stone_slabs | ||
+ | *dest_sweeties | ||
+ | *dest_wood | ||
+ | *dest_wood_crate | ||
+ | *dest_wood_planks | ||
+ | *dest_wood_shards | ||
+ | |||
+ | ====Explosion==== | ||
+ | *explosion_a_anim | ||
+ | *exp_air_car_chunks | ||
+ | *exp_bridge_explosion | ||
+ | *exp_chopper_chase | ||
+ | *exp_fireball | ||
+ | *exp_fireball_air | ||
+ | *exp_fireball_explosion | ||
+ | *exp_fireball_lingeringsmoke | ||
+ | *exp_fireball_simpleglow | ||
+ | *exp_fireball_smoke | ||
+ | *exp_fireball_smokeRing | ||
+ | *exp_grenade | ||
+ | *exp_grenade_air | ||
+ | *exp_grenade_core | ||
+ | *exp_grenade_smoke | ||
+ | *exp_grenade_spikes | ||
+ | *exp_missed_chopper | ||
+ | *exp_molotov | ||
+ | *exp_molotov_air | ||
+ | *exp_mol_air_glass | ||
+ | *exp_mol_air_sparks | ||
+ | *exp_mol_explosion | ||
+ | *exp_mol_simpleglow | ||
+ | *exp_petrol_boom | ||
+ | *exp_petrol_boom_back | ||
+ | *exp_petrol_burst | ||
+ | *exp_petrol_chunks | ||
+ | *exp_petrol_flaming_debris | ||
+ | *exp_petrol_pump | ||
+ | *exp_petrol_slivers | ||
+ | *exp_petrol_smoke | ||
+ | *exp_petrol_sparks | ||
+ | *exp_petrol_spike | ||
+ | *exp_rigged_boom_up | ||
+ | *exp_rigged_chunks | ||
+ | *exp_rigged_smoke | ||
+ | *exp_rigged_spikes | ||
+ | *exp_rocket | ||
+ | *exp_rocket_air | ||
+ | *exp_ship_destroy | ||
+ | *exp_trespass_boom | ||
+ | *exp_trespass_boom2 | ||
+ | *exp_trespass_core | ||
+ | *exp_trespass_core2 | ||
+ | *exp_trespass_huge | ||
+ | *exp_trespass_mid | ||
+ | *exp_trespass_upper | ||
+ | *exp_upper1_SPAWN | ||
+ | *exp_upper2_SPAWN | ||
+ | *exp_upper3_SPAWN | ||
+ | *exp_upper4_SPAWN | ||
+ | *exp_upper5_SPAWN | ||
+ | *exp_vehicle | ||
+ | *exp_vehicle_air | ||
+ | |||
+ | ====Fire==== | ||
+ | *fire_blast_spawned | ||
+ | *fire_blocks_flames | ||
+ | *fire_blocks_road | ||
+ | *fire_blocks_smoke | ||
+ | *fire_chopper_tail | ||
+ | *fire_gas_blast_flames | ||
+ | *fire_gas_blast_glow | ||
+ | *fire_gas_burner | ||
+ | *fire_gas_burner_flames | ||
+ | *fire_gas_burner_glow | ||
+ | *fire_gas_burn_blast | ||
+ | *fire_gas_intermittent | ||
+ | *fire_hotdog_blaze | ||
+ | *fire_object_flames | ||
+ | *fire_object_glow | ||
+ | *fire_object_smoke | ||
+ | *fire_ped_body_glow | ||
+ | *fire_ped_limb_glow | ||
+ | *fire_ped_smoking | ||
+ | *fire_plume_large | ||
+ | *fire_tyre_flames | ||
+ | *fire_vehicle_smoke | ||
+ | |||
+ | ====Glass==== | ||
+ | *glass_chunk_sheet | ||
+ | *glass_dots_sheet | ||
+ | |||
+ | ====Impact==== | ||
+ | *imp_bullet_armour | ||
+ | *imp_bullet_cardboard | ||
+ | *imp_bullet_carpet | ||
+ | *imp_bullet_concrete | ||
+ | *imp_bullet_default | ||
+ | *imp_bullet_dirt_dry | ||
+ | *imp_bullet_glass | ||
+ | *imp_bullet_gravel | ||
+ | *imp_bullet_leaves | ||
+ | *imp_bullet_mattress_foam | ||
+ | *imp_bullet_metal | ||
+ | *imp_bullet_mud_soft | ||
+ | *imp_bullet_paper | ||
+ | *imp_bullet_pillow_feathers | ||
+ | *imp_bullet_sand | ||
+ | *imp_bullet_tvscreen | ||
+ | *imp_bullet_videowall | ||
+ | *imp_bullet_water | ||
+ | *imp_bullet_wood | ||
+ | *imp_exp_concrete | ||
+ | *imp_exp_metal | ||
+ | *imp_exp_metal_core | ||
+ | *imp_exp_wood | ||
+ | *imp_exp_wood_core | ||
+ | *imp_glass_shards | ||
+ | *imp_leaves_falling | ||
+ | *imp_melee_concrete | ||
+ | *imp_melee_glass | ||
+ | *imp_melee_wood | ||
+ | *imp_shotgun_glass | ||
+ | *imp_shotgun_water | ||
+ | |||
+ | ====Leaves==== | ||
+ | *leaves_fallinginwind | ||
+ | *leaves_windy_autumnal | ||
+ | *leaves_windy_pale | ||
+ | *leaves_wind_autumnal | ||
+ | *leaves_wind_pale | ||
+ | |||
+ | ====Metal==== | ||
+ | *metal_chunk_sheet | ||
+ | *metal_shard_spec | ||
+ | |||
+ | ====Misc==== | ||
+ | *Cardboard_Flap_A | ||
+ | *Cardboard_Flap_B | ||
+ | *cardboard_pieces | ||
+ | *china_chunks_sheet | ||
+ | *cockroaches_anim | ||
+ | *disco_ice | ||
+ | *draw_screenspace | ||
+ | *grainy_dirt_sheet | ||
+ | *gravel_chunk_sheet | ||
+ | *gravel_lots_sheet | ||
+ | *interior_gunsmoke | ||
+ | *normal_sphere_128 | ||
+ | *player_wasted_cash | ||
+ | *raindrop_blurred | ||
+ | |||
+ | ====Multi==== | ||
+ | *multi_objects_01 | ||
+ | *multi_objects_02 | ||
+ | *multi_objects_03 | ||
+ | |||
+ | ====Muzzle==== | ||
+ | *muz_launcher_smoke | ||
+ | *muz_machine | ||
+ | *muz_machine_core | ||
+ | *muz_machine_front | ||
+ | *muz_machine_glow | ||
+ | *muz_minigun | ||
+ | *muz_minigun_smoke | ||
+ | *muz_pistol_large | ||
+ | *muz_pistol_small | ||
+ | *muz_pistol_smoke | ||
+ | *muz_rocket | ||
+ | *muz_rocket_front | ||
+ | *muz_rocket_smoke | ||
+ | *muz_shotgun | ||
+ | *muz_shotgun_core | ||
+ | *muz_shotgun_glow | ||
+ | *muz_shotgun_smoke | ||
+ | *muz_shotgun_sparks | ||
+ | *muz_smg | ||
+ | |||
+ | ====Overhang==== | ||
+ | *overhang_drips_10m | ||
+ | *overhang_drips_1m | ||
+ | *overhang_drips_2m | ||
+ | *overhang_drips_5m | ||
+ | *overhang_drips_spawner | ||
+ | *overhang_littledrips_10m | ||
+ | *overhang_littledrips_1m | ||
+ | *overhang_littledrips_2m | ||
+ | *overhang_littledrips_5m | ||
+ | |||
+ | ====Ped==== | ||
+ | *ped_exhale_linger | ||
+ | *ped_exhale_vapour | ||
+ | *ped_foot_dirt_dry | ||
+ | *ped_foot_gravel | ||
+ | *ped_foot_leaves | ||
+ | *ped_foot_mud_dust | ||
+ | *ped_foot_mud_soft | ||
+ | *ped_foot_sand | ||
+ | *ped_foot_water | ||
+ | *ped_foot_water_L | ||
+ | *ped_pissing_mist | ||
+ | *ped_smoke_exhale | ||
+ | |||
+ | ====Qub3d==== | ||
+ | *qub_explode_dust | ||
+ | *qub_explode_glow | ||
+ | *qub_explode_rings | ||
+ | *qub_explode_sparks | ||
+ | *qub_explode_streaks | ||
+ | *qub_lg_explode_blue | ||
+ | *qub_lg_explode_green | ||
+ | *qub_lg_explode_orange | ||
+ | *qub_lg_explode_purple | ||
+ | *qub_lg_explode_red | ||
+ | *qub_lg_explode_yellow | ||
+ | *qub_merge_orange | ||
+ | *qub_merge_purple | ||
+ | *qub_merge_sparks | ||
+ | *qub_merge_yellow | ||
+ | *qub_sm_explode_blue | ||
+ | *qub_sm_explode_green | ||
+ | *qub_sm_explode_orange | ||
+ | *qub_sm_explode_purple | ||
+ | *qub_sm_explode_red | ||
+ | *qub_sm_explode_yellow | ||
+ | |||
+ | ====Scrape==== | ||
+ | *scrape_bark_shards | ||
+ | *scrape_carpet | ||
+ | *scrape_carpet_dust | ||
+ | *scrape_dusty | ||
+ | *scrape_leaves_3D | ||
+ | *scrape_mud_specks | ||
+ | *scrape_wood_shards | ||
+ | |||
+ | ====Shot==== | ||
+ | *shot_chemical_glug | ||
+ | *shot_directed_chem | ||
+ | *shot_directed_chem_core | ||
+ | *shot_directed_flame | ||
+ | *shot_directed_oil | ||
+ | *shot_directed_oil_core | ||
+ | *shot_directed_steam | ||
+ | *shot_directed_steam_core | ||
+ | *shot_directed_steam_linger | ||
+ | *shot_directed_water | ||
+ | *shot_directed_water_core | ||
+ | *shot_gas_canister | ||
+ | *shot_gas_explosion | ||
+ | *shot_oil_glug | ||
+ | *shot_plasterboard | ||
+ | *shot_water_glug | ||
+ | *shot_water_tower | ||
+ | *shot_water_tower_core | ||
+ | |||
+ | ====Smoke==== | ||
+ | *smoke_chimney_sheet | ||
+ | *smoke_cloud_anim | ||
+ | *smoke_filled_car | ||
+ | *smoke_new_plumes | ||
+ | *smoke_only_cinders | ||
+ | *smoke_only_flames | ||
+ | *smoke_only_smoke | ||
+ | *smoke_plume_float | ||
+ | *smoke_plume_window | ||
+ | *smoke_vault_lingers | ||
+ | *sparks_arcing_anim | ||
+ | |||
+ | ====Vehicle==== | ||
+ | *veh_backfire_glow | ||
+ | *veh_exhaust_banger | ||
+ | *veh_exhaust_core | ||
+ | *veh_exhaust_front | ||
+ | *veh_exhaust_truck | ||
+ | *veh_headlight_dots | ||
+ | *veh_headlight_dust | ||
+ | *veh_heli_downwash | ||
+ | *veh_heli_tail_dust | ||
+ | *veh_petroltank_car | ||
+ | *veh_plume_rising | ||
+ | *veh_respray_smoke | ||
+ | *veh_rim_disp_conc | ||
+ | *veh_train_sparks | ||
+ | *veh_tyre_puncture | ||
+ | *veh_wrecked_bike | ||
+ | *veh_wrecked_boat | ||
+ | *veh_wrecked_flames | ||
+ | *veh_wrecked_heli | ||
+ | *veh_wrecked_linger | ||
+ | *veh_wrecked_smoke | ||
+ | *veh_wrecked_truck | ||
+ | |||
+ | ====Water==== | ||
+ | *water_boat_entry | ||
+ | *water_boat_entry_L | ||
+ | *water_boat_entry_R | ||
+ | *water_carwash_drips | ||
+ | *water_carwash_drips_droplets | ||
+ | *water_carwash_drips_spawnpoints | ||
+ | *water_carwash_jets | ||
+ | *water_carwash_mist | ||
+ | *water_carwash_spawn | ||
+ | *water_carwash_spit | ||
+ | *water_carwash_spray | ||
+ | *water_casino_drop | ||
+ | *water_castle_dir | ||
+ | *water_castle_drop | ||
+ | *water_castle_jet | ||
+ | *water_central_drop | ||
+ | *water_cityhall_dir | ||
+ | *water_corner_jet | ||
+ | *water_drips_sheet | ||
+ | *water_fountain_5th | ||
+ | *water_fountain_castle_low | ||
+ | *water_fountain_castle_up | ||
+ | *water_fountain_central | ||
+ | *water_fountain_cityhall | ||
+ | *water_fountain_corners | ||
+ | *water_fountain_directional | ||
+ | *water_fountain_jet | ||
+ | *water_fountain_pour | ||
+ | *water_fountain_rock | ||
+ | *water_fountain_spout | ||
+ | *water_fountain_spray | ||
+ | *water_fountain_tier | ||
+ | *water_fountain_tier_L | ||
+ | *water_generic_dir | ||
+ | *water_generic_jet | ||
+ | *water_heli_blades | ||
+ | *water_hose_spray | ||
+ | *water_hydrant_dir | ||
+ | *water_hydrant_jet | ||
+ | *water_hydrant_side | ||
+ | *water_hydrant_SP | ||
+ | *water_hydrant_top | ||
+ | *water_hydrant_vertical_jet | ||
+ | *water_jets_misty | ||
+ | *water_pipe_bubble | ||
+ | *water_pipe_bubble2 | ||
+ | *water_pipe_casino | ||
+ | *water_pipe_flow | ||
+ | *water_rock_bubble | ||
+ | *water_rock_bubble2 | ||
+ | *water_splashes_sheet | ||
+ | *water_splash_cam | ||
+ | *water_splash_ped | ||
+ | *water_tier_spray | ||
+ | *water_vehicle_ring | ||
+ | |||
+ | ====Weapon==== | ||
+ | *weap_ejected_pistol | ||
+ | *weap_ejected_rifle | ||
+ | *weap_ejected_shotgun | ||
+ | *weap_ejected_smg | ||
+ | *weap_glow_spike_L | ||
+ | *weap_molotov_flame | ||
+ | *weap_molotov_glow | ||
+ | *weap_molotov_smoke | ||
+ | *weap_molotov_trail | ||
+ | *weap_rocket_glow | ||
+ | *weap_rocket_player | ||
+ | *weap_rocket_smoke | ||
+ | *wpn_bullet_smoke | ||
+ | *wpn_bullet_trace | ||
+ | |||
+ | ====Wheel==== | ||
+ | *wheel_burnout_dirt | ||
+ | *wheel_burnout_pool | ||
+ | *wheel_disp_conc_rim | ||
+ | *wheel_disp_grass | ||
+ | *wheel_disp_gravel | ||
+ | *wheel_disp_gravel_w | ||
+ | *wheel_disp_hard_rim | ||
+ | *wheel_disp_hard_w | ||
+ | *wheel_disp_leaves | ||
+ | *wheel_disp_leaves_w | ||
+ | *wheel_disp_mud | ||
+ | *wheel_disp_wood_rim | ||
+ | *wheel_friction_conc_rim | ||
+ | *wheel_friction_dirt_dry | ||
+ | *wheel_friction_dirt_dry_rim | ||
+ | *wheel_friction_grass | ||
+ | *wheel_friction_gravel | ||
+ | *wheel_friction_gravel_rim | ||
+ | *wheel_friction_hard | ||
+ | *wheel_friction_hard_rim | ||
+ | *wheel_friction_hard_w | ||
+ | *wheel_friction_leaves | ||
+ | *wheel_friction_leaves_w | ||
+ | *wheel_friction_mud | ||
+ | *wheel_friction_sand | ||
+ | *wheel_friction_sand_rim | ||
+ | *wheel_friction_water | ||
+ | *wheel_friction_wood_rim | ||
+ | *Wheel_Gravel_Lots | ||
+ | *wheel_sand_burnout | ||
+ | |||
+ | ====Wind==== | ||
+ | *wind_debris_leaves | ||
+ | *wind_debris_mail | ||
+ | *wind_debris_paper | ||
+ | [[Категория:GTA_3]][[Категория:GTA_VC]][[Категория:GTA_SA]][[Категория:GTA_4]][[Категория:Скриптинг]] |
Текущая версия на 17:17, 24 июля 2020
В серии игр GTA визуальные эффекты реализуются при помощи систем частиц (particles). В этой статье мы рассмотрим не только системы частиц, но и другие 2dfx эффекты.
GTA 3
Короны
№ | Описание | Скриншот |
---|---|---|
0 | Круглый свет | |
1 | Круглый свет (менее яркий) | |
2 | Луна | |
3 | Шероховатый продолговатый свет | |
4 | Удлинённый в ширину свет | |
5 | Восьмиугольник | |
6 | Круг | |
7 | Кольцо | |
8 | Длинная полоса света |
Vice City
Системы частиц
0437: scatter_particle 1 size 0.52 at 772.2785 -268.6476 10.3203 speed_XYZ 0.0 0.0 0.0
Создаёт одну (или несколько) частиц, нужно применять в цикле.
- scatter_particle 1 - номер частицы (перечислены в таблице ниже)
- size 0.52 - размер частиц
- at 772.2785 -268.6476 10.3203 - координаты
- speed_XYZ 0.0 0.0 0.0 - проекции скорости по осям
№ | Название в particle.cfg | Описание | Рисунок |
---|---|---|---|
0 | SPARK | Жёлтые искры | |
1 | SPARK_SMALL | Белые короткие искры | |
2 | WATER_SPARK | Блеск воды | |
3 | WHEEL_DIRT | Кусочки земли, как при езде по земле | |
4 | SAND | Песок | |
5 | WHEEL_WATER | Капли воды | |
6 | BLOOD | Светлая кровь | |
7 | BLOOD_SMALL | Тёмная кровь | |
8 | BLOOD_SPURT | Струя крови | |
9 | DEBRIS | Листья | |
10 | DEBRIS2 | Больше обломков | |
11 | FLYERS | Газеты | |
12 | WATER | Пар? | |
13 | FLAME | Огонь | |
14 | FIREBALL | Огненный шар | |
15 | GUNFLASH | Вспышка оружия | |
16 | GUNFLASH_NOANIM | Тусклая вспышка оружия | |
17 | GUNSMOKE | Линия? | |
18 | GUNSMOKE2 | Дым от оружия | |
19 | CIGARETTE_SMOKE | Сигаретный дым | |
20 | SMOKE | Белый дым | |
21 | SMOKE_SLOWMOTION | Белый медленный дым | |
22 | DRY_ICE | ||
23 | TEARGAS | ||
24 | GARAGEPAINT_SPRAY | ||
25 | SHARD | ||
26 | SPLASH | ||
27 | CARFLAME | ||
28 | STEAM | ||
29 | STEAM2 | Закручивающийся пар | |
30 | STEAM_NY | ||
31 | STEAM_NY_SLOWMOTION | ||
32 | GROUND_STEAM | ||
33 | ENGINE_STEAM | ||
34 | RAINDROP | ||
35 | RAINDROP_SMALL | ||
36 | RAIN_SPLASH | ||
37 | RAIN_SPLASH_BIGGROW | ||
38 | RAIN_SPLASHUP | ||
39 | WATERSPRAY | ||
40 | WATERDROP | ||
41 | BLOODDROP | 184px | |
42 | EXPLOSION_MEDIUM | ||
43 | EXPLOSION_LARGE | ||
44 | EXPLOSION_MFAST | ||
45 | EXPLOSION_LFAST | ||
46 | CAR_SPLASH | ||
47 | BOAT_SPLASH | ||
48 | BOAT_THRUSTJET | ||
49 | WATER_HYDRANT | 184px | |
50 | WATER_CANNON | ||
51 | EXTINGUISH_STEAM | ||
52 | PED_SPLASH | ||
53 | PEDFOOT_DUST | ||
54 | CAR_DUST | ||
55 | HELI_DUST | ||
56 | HELI_ATTACK | 184px | |
57 | ENGINE_SMOKE | ||
58 | ENGINE_SMOKE2 | ||
59 | CARFLAME_SMOKE | ||
60 | FIREBALL_SMOKE | ||
61 | PAINT_SMOKE | ||
62 | TREE_LEAVES | ||
63 | CARCOLLISION_DUST | ||
64 | CAR_DEBRIS | ||
65 | BIRD_DEBRIS | ||
66 | HELI_DEBRIS | ||
67 | EXHAUST_FUMES | ||
68 | RUBBER_SMOKE | ||
69 | BURNINGRUBBER_SMOKE | ||
70 | BULLETHIT_SMOKE | ||
71 | GUNSHELL_FIRST | ||
72 | GUNSHELL | ||
73 | GUNSHELL_BUMP1 | ||
74 | GUNSHELL_BUMP2 | ||
75 | ROCKET_SMOKE | ||
76 | TEST | ||
77 | BIRD_FRONT | ||
78 | SHIP_SIDE | 184px | |
79 | BEASTIE | 184px | |
80 | RAINDROP_2D | 184px | |
81 | HEATHAZE | 184px | |
82 | HEATHAZE_IN_DIST | 184px | |
83-87 | Нет | 184px |
San Andreas
Системы частиц
В San Andreas система цастиц создаётся опкодом:
064B: 0@ = create_particle "prt_gunshell" at 1557.162 24.305 22.7313 type 1
- 0@ - переменная, в которую сохранится хендл системы частиц
- "prt_gunshell" - название создаваемой системы частиц (перечислены далее)
- at 1557.162 24.305 22.7313 - координаты
- type 1 - какой-то тип, я не понял.
Также можно создать систему частиц на актёре, объекте, машине; с вращением и без:
0669: 55@ = create_attached_particle "EXHALE" on_actor $ACTOR_RYDER with_offset 90@ 91@ 92@ flag 1 066A: 137@ = create_attached_particle "PETROLCAN" on_actor 71@ with_offset 0.0 0.116 0.048 rotation 95@ 96@ 97@ flag 1 066B: 280@ = create_attached_particle "PRT_SPARK" on_car 152@ with_offset -1.69 3.607 -0.271 flag 1 066C: 179@ = create_attached_particle "CEMENT" on_car 90@ with_offset 0.0 -4.4 0.0 rotation 0.0 -1.0 0.0 flag 1 066D: 100@ = create_attached_particle "SMOKE_FLARE" on_object 94@ with_offset 0.0 0.0 0.1 flag 1 066E: create_attached_particle "COKE_TRAIL" on_object 22@ with_offset 0.0 -0.2 -0.1 rotation 0.0 0.0 -1.0 flag 1 handle_as 20@
При создании мы создаём только объект системы частиц, что бы воспроизвести эффект, нужно применить опкод:
064C: play_particle 0@
- 0@ - хендл системы частиц
Что бы остановить, нужно применить опкод:
064E: stop_particle 0@
Ещё есть команда прицепления ситемы частиц на позвонок актёра:
0883: attach_particle 0@ to_actor $ACTOR_RYDER mode 5
- attach_particle 0@
- to_actor $ACTOR_RYDER - хендл актёра
- mode 5 - режим, чем меньше, тем ниже, чем больше, тем выше
Например, этот код создаёт дым у рта актёра:
0669: 0@ = create_attached_particle "EXHALE" on_actor $PLAYER_ACTOR with_offset 0.05 0.12 0.0 flag 1
0883: attach_particle 0@ to_actor $PLAYER_ACTOR mode 5
064C: make_particle 0@ visible
Уничтожение системы частиц:
0650: destroy_particle 177@
Освободить хендл particl'ей можно этой командой (когда игрок отвернётся, игра удалит систему частиц):
064F: remove_references_to_particle 167@
Короны
024F: create_corona_with_radius 0.2 type 2 lensflares 0 with_color 255 0 0 at 2112.607 2422.873 59.8223
Создаёт корону. Нужно исполнять эту команду в цикле.
- _with_radius 0.2 - радиус короны
- type 2 - вид короны (перечислены далее)
- lensflares 0 - Определяет нечто вроде гало (перечислены далее)
- with_color 255 0 0 - цвет в формате RGB
- at 2112.607 2422.873 59.8223 - координаты
№ | Описание | Скриншот |
---|---|---|
1 | Круглый свет | |
2 | Луна | |
3 | Шероховатый продолговатый свет | |
4 | Удлинённый в ширину свет | |
5-8 | Нет? | |
9 | Кольцо |
Виды бликов:
№ | Описание | Скриншот |
---|---|---|
0 | Нет бликов | |
1 | Размытые жёлтые и красные | |
2 | Чёткие, цвета короны |
Проекции
Это 3D-эффект, создаваемый на горизонтальной поверхности карты.
С помощью этой команды можно создать тень, пятно крови на земле, световой круг на земле и т.д.
016F: create_particle 2 rotation_factor 0.0 size 1.0 intensity 150 color_RGB 0 0 0 at 2112.607 2422.873 59.8223
- create_particle 2 - тип проекции
- rotation_factor 0.0 - угол в радианах
- size 1.0 - размер
- intensity 150 - интенсивность (яркость)
- color_RGB 0 0 0 - цвет в формате RGB (не действует на тени, а у крови меняется только красный канал)
- at 2112.607 2422.873 59.8223 - координаты X, Y, Z
№ | Описание | Скриншот |
---|---|---|
1 | Квадратная тень | |
2 | Круглая тень | |
3 | Круглый свет | |
4 | Тень в форме рыбки (от вертолёта) | |
5 | Свет от фар машины | |
6 | Пятно крови |
GTA 4
Короны
В GTA 4 используется только один вид корон.
Для создания короны используется команда DRAW_CORONA
Список названий PTFX
Ambient
- ambient_ashtray_smoke
- ambient_butterflies
- ambient_butterflies_b
- ambient_ceiling_dust
- ambient_ceiling_spawned
- ambient_chemical_drips
- ambient_cig_clouds
- ambient_cig_smoke
- ambient_cockroaches
- ambient_dry_ice
- ambient_dust_lit_windows
- ambient_dust_windy
- ambient_electrical_sparks
- ambient_fire_flames
- ambient_fire_generic
- ambient_fire_glow
- ambient_fire_smoke
- ambient_flies_circling
- ambient_flies_glow
- ambient_flies_smoke
- ambient_flies_sparked
- ambient_flies_sparks
- ambient_flies_spawner
- ambient_flies_zapped
- ambient_horn_blast
- ambient_horn_steam
- ambient_hotdogstand
- ambient_hot_tub
- ambient_leaves_windy
- ambient_oil_drips
- ambient_overpass_debris
- ambient_overpass_spawned
- ambient_receipts_windy
- ambient_receipts_windy_3d
- ambient_respray_can
- ambient_rubbish_windy
- ambient_sand_windy
- ambient_sewerage_flows
- ambient_sewerage_sinks
- ambient_steam_chimney
- ambient_steam_cold
- ambient_steam_cooking
- ambient_steam_exhaust
- ambient_steam_manhole
- ambient_steam_vent
- ambient_steam_vent_oblong
- ambient_tower_plume_large
- ambient_tower_plume_small
- ambient_water_drips
- ambient_water_drips_int
- ambient_water_pipe_drips
- amb_ceiling_area_spawns
- amb_ceiling_chunks
- amb_ceiling_dust
- amb_ceiling_silt
- amb_leaves_windy
- amb_overpass_area_spawns
- amb_overpass_chunks
- amb_overpass_dust
- amb_overpass_silt
- amb_plane_engines
- amb_receipts_windy
- amb_rubbish_windy
- amb_ship_plume
- amb_ship_whitesmoke
- amb_steam_chimney
- amb_steam_cooking
- amb_steam_exhaust
- amb_steam_manhole
- amb_tower_plume_lg
- amb_tower_plume_sm
Anim
- anim_hammer_debris
- anim_hammer_dirt
- anim_hammer_dust
- anim_hammer_specks
- anim_pneumatic
- anim_pneumatic_dust
- anim_pneumatic_specks
- anim_rake_leaves
- anim_sweep_dust
- anim_watering_can
Bang
- bang_blood
- bang_carmetal
- bang_carmetal_dust
- bang_concrete
- bang_concrete_dust
- bang_dusty
- bang_glass
- bang_grass
- bang_gravel
- bang_gravel_dust
- bang_leaves
- bang_mud_soft
- bang_mud_splashes
- bang_sand
- bang_wood
- bark_chunks_sheet
Blood
- blood_artery_mist
- blood_bang_chunks
- blood_fall_chunks
- blood_gun_chunks
- blood_gun_entry
- blood_gun_entry_arterial
- blood_gun_exit
- blood_gun_exit_arterial
- blood_melee_blunt
- blood_melee_fluid
- blood_melee_sharp
- blood_melee_sharp_ig
- blood_mouth_chunks
- blood_mouth_mist
- blood_scrape_mist
- blood_sharp_cloud
- blood_sharp_fluid
- blood_shotgun_entry
- blood_shotgun_exit
- blood_shotgun_mist
- blood_sniper_entry
- blood_sniper_exit
- blood_sniper_mist
- blood_stun_punch
- blood_wheel_squash
Break
- break_cardboard
- break_card_flaps
- break_card_small_chunks
- break_card_small_slivers
- break_ceramic
- break_ceramic_bits
- break_ceramic_dots
- break_ceramic_dust
- break_ceramic_slabs
- break_dino_bones
- break_drugs_cloud
- break_drugs_jar_dots
- break_electrical
- break_electrical_dust
- break_electrical_fire_lg
- break_electrical_fire_sm
- break_electrical_glow
- break_electrical_sparks
- break_laundry_basket
- break_laundry_socks_1
- break_metal
- break_metal_dust
- break_metal_shards
- break_metal_slivers
- break_metal_sparks
- break_plasterboard
- break_sparks
- break_sparks_dust
- break_sparks_fast
- break_sparks_glow
- break_SPAWN_fire
- break_stone
- break_stone_bits
- break_stone_dots
- break_stone_dust
- break_stone_slabs
- break_water_barrel
- break_water_barrel_core
- break_water_barrel_splash
- break_wood
- break_wood_chunks
- break_wood_planks
- break_wood_shards
Col
- col_bin_bits_max10
- col_bin_bits_max25
- col_bin_bits_max5
- col_bin_bits_max50
- col_bin_fastfood_chips
- col_bin_fastfood_cups
- col_bin_fastfood_lids
- col_bin_fastfood_napkins
- col_bin_gunk_splash
- col_bin_household_apple3
- col_bin_household_banana8
- col_bin_household_fagp2
- col_bin_household_paper
- col_bin_street_banana8
- col_dumpsters_cardboard
- col_dumpsters_paint
- col_dumpsters_paper
- col_dumpsters_slabs
- col_dumpsters_wood
- col_electrical
- col_electrical_arcexp_arc
- col_electrical_arcexp_dust
- col_electrical_arcexp_glow
- col_electrical_arcing
- col_fastfood_nuts
- col_fruitpile_apples
- col_fruitpile_bananas
- col_fruitpile_mix
- col_fruitpile_oranges
- col_leaves_autumnal
- col_leaves_pale
- col_mail_bundle
- col_napkins
- col_newspaper_bundle
- col_soda_cans_ecola
- col_soda_cans_ginger
- col_soda_cans_lemon
- col_soda_cans_mix
- col_soda_cans_sprunk
CS
- CS_blood_saw_mist
- CS_blowtorch_core
- CS_blowtorch_glow
- CS_burn_box_flames
- CS_burn_box_smoke
- CS_cabaret_dry_ice
- CS_cabbit_chunks_B
- CS_cabbit_chunks_F
- CS_cabbit_mist_B
- CS_cabbit_mist_F
- CS_chest_chunks_B
- CS_chest_chunks_F
- CS_chin_chunks_B
- CS_chin_chunks_F
- CS_clarence_mist_B
- CS_clarence_mist_F
- CS_dimitri_brain_B
- CS_dimitri_mist_B
- CS_dimitri_mist_F
- CS_end_blood_drool
- CS_execution_blood
- CS_execution_chest
- CS_execution_chin
- CS_execution_eye
- CS_execution_incar
- CS_Fau7a_cigar_smoke
- CS_Fau7a_lingering_smoke
- CS_faustin_mist_B
- CS_faustin_mist_F
- CS_food_splatter
- CS_GT02_dry_ice
- CS_incar_brain_B
- CS_incar_chunks_B
- CS_incar_chunks_F
- CS_interior_smoke
- CS_kneecaps_mist_B
- CS_kneecaps_mist_F
- CS_lighter_flame
- CS_lighter_flames
- CS_peg_blood_loop
- CS_peg_blood_nose
Destruction
- dest_banknote_pile
- dest_bin_fastfood
- dest_bin_household
- dest_bin_street
- dest_bin_street
- dest_ceramic
- dest_ceramic_plate
- dest_ceramic_plates
- dest_chips
- dest_chip_packet
- dest_coin_pile
- dest_crispbag_full
- dest_dumpsters
- dest_dumpsters
- dest_electrical
- dest_electrical_plastic
- dest_flower_leaves
- dest_flower_petals
- dest_food_debris
- dest_fruitpile_apples
- dest_fruitpile_bananas
- dest_fruitpile_mix
- dest_fruitpile_oranges
- dest_fuel_dump
- dest_glass_brown_empty
- dest_glass_clear_dots
- dest_glass_clear_dust
- dest_glass_clear_empty
- dest_glass_clear_lager
- dest_glass_clear_redwine
- dest_glass_clear_shards
- dest_glass_green_empty
- dest_glass_lager
- dest_glass_panes
- dest_glass_redwine
- dest_glass_water
- dest_juice_cups
- dest_juice_splash
- dest_lightbulb_dots
- dest_lightbulb_dust
- dest_lightbulb_glass
- dest_lightbulb_glow
- dest_lightbulb_off
- dest_lightbulb_on
- dest_lightbulb_sparks
- dest_mail_bundle
- dest_metal_objects
- dest_metal_shards
- dest_metal_slivers
- dest_metal_sparks
- dest_money_mixed
- dest_napkin_pieces
- dest_newspaper_bundle
- dest_paint_pot
- dest_paint_pot_goop
- dest_paint_pot_metal
- dest_pigeon_blood
- dest_pigeon_fluff
- dest_pigeon_mist
- dest_plasterboard
- dest_plastic
- dest_plastic_brown_cider
- dest_plastic_chunks
- dest_plastic_clear_empty
- dest_plastic_clear_water
- dest_plastic_dust
- dest_plastic_specks
- dest_sauce_bottle
- dest_sodapile_ecola
- dest_sodapile_ginger
- dest_sodapile_lemon
- dest_sodapile_mix
- dest_sodapile_sprunk
- dest_sparking_SPAWN_sparks
- dest_sparking_wires
- dest_sparks_fast
- dest_stone_objects
- dest_stone_pillars
- dest_stone_slabs
- dest_sweeties
- dest_wood
- dest_wood_crate
- dest_wood_planks
- dest_wood_shards
Explosion
- explosion_a_anim
- exp_air_car_chunks
- exp_bridge_explosion
- exp_chopper_chase
- exp_fireball
- exp_fireball_air
- exp_fireball_explosion
- exp_fireball_lingeringsmoke
- exp_fireball_simpleglow
- exp_fireball_smoke
- exp_fireball_smokeRing
- exp_grenade
- exp_grenade_air
- exp_grenade_core
- exp_grenade_smoke
- exp_grenade_spikes
- exp_missed_chopper
- exp_molotov
- exp_molotov_air
- exp_mol_air_glass
- exp_mol_air_sparks
- exp_mol_explosion
- exp_mol_simpleglow
- exp_petrol_boom
- exp_petrol_boom_back
- exp_petrol_burst
- exp_petrol_chunks
- exp_petrol_flaming_debris
- exp_petrol_pump
- exp_petrol_slivers
- exp_petrol_smoke
- exp_petrol_sparks
- exp_petrol_spike
- exp_rigged_boom_up
- exp_rigged_chunks
- exp_rigged_smoke
- exp_rigged_spikes
- exp_rocket
- exp_rocket_air
- exp_ship_destroy
- exp_trespass_boom
- exp_trespass_boom2
- exp_trespass_core
- exp_trespass_core2
- exp_trespass_huge
- exp_trespass_mid
- exp_trespass_upper
- exp_upper1_SPAWN
- exp_upper2_SPAWN
- exp_upper3_SPAWN
- exp_upper4_SPAWN
- exp_upper5_SPAWN
- exp_vehicle
- exp_vehicle_air
Fire
- fire_blast_spawned
- fire_blocks_flames
- fire_blocks_road
- fire_blocks_smoke
- fire_chopper_tail
- fire_gas_blast_flames
- fire_gas_blast_glow
- fire_gas_burner
- fire_gas_burner_flames
- fire_gas_burner_glow
- fire_gas_burn_blast
- fire_gas_intermittent
- fire_hotdog_blaze
- fire_object_flames
- fire_object_glow
- fire_object_smoke
- fire_ped_body_glow
- fire_ped_limb_glow
- fire_ped_smoking
- fire_plume_large
- fire_tyre_flames
- fire_vehicle_smoke
Glass
- glass_chunk_sheet
- glass_dots_sheet
Impact
- imp_bullet_armour
- imp_bullet_cardboard
- imp_bullet_carpet
- imp_bullet_concrete
- imp_bullet_default
- imp_bullet_dirt_dry
- imp_bullet_glass
- imp_bullet_gravel
- imp_bullet_leaves
- imp_bullet_mattress_foam
- imp_bullet_metal
- imp_bullet_mud_soft
- imp_bullet_paper
- imp_bullet_pillow_feathers
- imp_bullet_sand
- imp_bullet_tvscreen
- imp_bullet_videowall
- imp_bullet_water
- imp_bullet_wood
- imp_exp_concrete
- imp_exp_metal
- imp_exp_metal_core
- imp_exp_wood
- imp_exp_wood_core
- imp_glass_shards
- imp_leaves_falling
- imp_melee_concrete
- imp_melee_glass
- imp_melee_wood
- imp_shotgun_glass
- imp_shotgun_water
Leaves
- leaves_fallinginwind
- leaves_windy_autumnal
- leaves_windy_pale
- leaves_wind_autumnal
- leaves_wind_pale
Metal
- metal_chunk_sheet
- metal_shard_spec
Misc
- Cardboard_Flap_A
- Cardboard_Flap_B
- cardboard_pieces
- china_chunks_sheet
- cockroaches_anim
- disco_ice
- draw_screenspace
- grainy_dirt_sheet
- gravel_chunk_sheet
- gravel_lots_sheet
- interior_gunsmoke
- normal_sphere_128
- player_wasted_cash
- raindrop_blurred
Multi
- multi_objects_01
- multi_objects_02
- multi_objects_03
Muzzle
- muz_launcher_smoke
- muz_machine
- muz_machine_core
- muz_machine_front
- muz_machine_glow
- muz_minigun
- muz_minigun_smoke
- muz_pistol_large
- muz_pistol_small
- muz_pistol_smoke
- muz_rocket
- muz_rocket_front
- muz_rocket_smoke
- muz_shotgun
- muz_shotgun_core
- muz_shotgun_glow
- muz_shotgun_smoke
- muz_shotgun_sparks
- muz_smg
Overhang
- overhang_drips_10m
- overhang_drips_1m
- overhang_drips_2m
- overhang_drips_5m
- overhang_drips_spawner
- overhang_littledrips_10m
- overhang_littledrips_1m
- overhang_littledrips_2m
- overhang_littledrips_5m
Ped
- ped_exhale_linger
- ped_exhale_vapour
- ped_foot_dirt_dry
- ped_foot_gravel
- ped_foot_leaves
- ped_foot_mud_dust
- ped_foot_mud_soft
- ped_foot_sand
- ped_foot_water
- ped_foot_water_L
- ped_pissing_mist
- ped_smoke_exhale
Qub3d
- qub_explode_dust
- qub_explode_glow
- qub_explode_rings
- qub_explode_sparks
- qub_explode_streaks
- qub_lg_explode_blue
- qub_lg_explode_green
- qub_lg_explode_orange
- qub_lg_explode_purple
- qub_lg_explode_red
- qub_lg_explode_yellow
- qub_merge_orange
- qub_merge_purple
- qub_merge_sparks
- qub_merge_yellow
- qub_sm_explode_blue
- qub_sm_explode_green
- qub_sm_explode_orange
- qub_sm_explode_purple
- qub_sm_explode_red
- qub_sm_explode_yellow
Scrape
- scrape_bark_shards
- scrape_carpet
- scrape_carpet_dust
- scrape_dusty
- scrape_leaves_3D
- scrape_mud_specks
- scrape_wood_shards
Shot
- shot_chemical_glug
- shot_directed_chem
- shot_directed_chem_core
- shot_directed_flame
- shot_directed_oil
- shot_directed_oil_core
- shot_directed_steam
- shot_directed_steam_core
- shot_directed_steam_linger
- shot_directed_water
- shot_directed_water_core
- shot_gas_canister
- shot_gas_explosion
- shot_oil_glug
- shot_plasterboard
- shot_water_glug
- shot_water_tower
- shot_water_tower_core
Smoke
- smoke_chimney_sheet
- smoke_cloud_anim
- smoke_filled_car
- smoke_new_plumes
- smoke_only_cinders
- smoke_only_flames
- smoke_only_smoke
- smoke_plume_float
- smoke_plume_window
- smoke_vault_lingers
- sparks_arcing_anim
Vehicle
- veh_backfire_glow
- veh_exhaust_banger
- veh_exhaust_core
- veh_exhaust_front
- veh_exhaust_truck
- veh_headlight_dots
- veh_headlight_dust
- veh_heli_downwash
- veh_heli_tail_dust
- veh_petroltank_car
- veh_plume_rising
- veh_respray_smoke
- veh_rim_disp_conc
- veh_train_sparks
- veh_tyre_puncture
- veh_wrecked_bike
- veh_wrecked_boat
- veh_wrecked_flames
- veh_wrecked_heli
- veh_wrecked_linger
- veh_wrecked_smoke
- veh_wrecked_truck
Water
- water_boat_entry
- water_boat_entry_L
- water_boat_entry_R
- water_carwash_drips
- water_carwash_drips_droplets
- water_carwash_drips_spawnpoints
- water_carwash_jets
- water_carwash_mist
- water_carwash_spawn
- water_carwash_spit
- water_carwash_spray
- water_casino_drop
- water_castle_dir
- water_castle_drop
- water_castle_jet
- water_central_drop
- water_cityhall_dir
- water_corner_jet
- water_drips_sheet
- water_fountain_5th
- water_fountain_castle_low
- water_fountain_castle_up
- water_fountain_central
- water_fountain_cityhall
- water_fountain_corners
- water_fountain_directional
- water_fountain_jet
- water_fountain_pour
- water_fountain_rock
- water_fountain_spout
- water_fountain_spray
- water_fountain_tier
- water_fountain_tier_L
- water_generic_dir
- water_generic_jet
- water_heli_blades
- water_hose_spray
- water_hydrant_dir
- water_hydrant_jet
- water_hydrant_side
- water_hydrant_SP
- water_hydrant_top
- water_hydrant_vertical_jet
- water_jets_misty
- water_pipe_bubble
- water_pipe_bubble2
- water_pipe_casino
- water_pipe_flow
- water_rock_bubble
- water_rock_bubble2
- water_splashes_sheet
- water_splash_cam
- water_splash_ped
- water_tier_spray
- water_vehicle_ring
Weapon
- weap_ejected_pistol
- weap_ejected_rifle
- weap_ejected_shotgun
- weap_ejected_smg
- weap_glow_spike_L
- weap_molotov_flame
- weap_molotov_glow
- weap_molotov_smoke
- weap_molotov_trail
- weap_rocket_glow
- weap_rocket_player
- weap_rocket_smoke
- wpn_bullet_smoke
- wpn_bullet_trace
Wheel
- wheel_burnout_dirt
- wheel_burnout_pool
- wheel_disp_conc_rim
- wheel_disp_grass
- wheel_disp_gravel
- wheel_disp_gravel_w
- wheel_disp_hard_rim
- wheel_disp_hard_w
- wheel_disp_leaves
- wheel_disp_leaves_w
- wheel_disp_mud
- wheel_disp_wood_rim
- wheel_friction_conc_rim
- wheel_friction_dirt_dry
- wheel_friction_dirt_dry_rim
- wheel_friction_grass
- wheel_friction_gravel
- wheel_friction_gravel_rim
- wheel_friction_hard
- wheel_friction_hard_rim
- wheel_friction_hard_w
- wheel_friction_leaves
- wheel_friction_leaves_w
- wheel_friction_mud
- wheel_friction_sand
- wheel_friction_sand_rim
- wheel_friction_water
- wheel_friction_wood_rim
- Wheel_Gravel_Lots
- wheel_sand_burnout
Wind
- wind_debris_leaves
- wind_debris_mail
- wind_debris_paper