Визуальные эффекты в скриптинге — различия между версиями

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(не показаны 11 промежуточных версий 3 участников)
Строка 1: Строка 1:
Система частиц - это один из 2dfx эффектов. В этой статье мы рассмотрим не только системы частиц, но и другие 2dfx эффекты.
+
В серии игр GTA визуальные эффекты реализуются при помощи систем частиц (particles). В этой статье мы рассмотрим не только системы частиц, но и другие 2dfx эффекты.
 
==GTA 3==
 
==GTA 3==
 +
===Короны===
 +
{| {{Таблица}}
 +
!№
 +
!Описание
 +
!Скриншот
 +
|-
 +
|0
 +
|Круглый свет
 +
|[[Изображение:Gta3_corona_0.jpg|184px]]
 +
|-
 +
|1
 +
|Круглый свет (менее яркий)
 +
|[[Изображение:Gta3_corona_1.jpg‎|184px]]
 +
|-
 +
|2
 +
|Луна
 +
|[[Изображение:Gta3_corona_2.jpg‎|184px]]
 +
|-
 +
|3
 +
|Шероховатый продолговатый свет
 +
|[[Изображение:Gta3_corona_3.jpg‎|184px]]
 +
|-
 +
|4
 +
|Удлинённый в ширину свет
 +
|[[Изображение:Gta3_corona_4.jpg‎|184px]]
 +
|-
 +
|5
 +
|Восьмиугольник
 +
|[[Изображение:Gta3_corona_5.jpg‎|184px]]
 +
|-
 +
|6
 +
|Круг
 +
|[[Изображение:Gta3_corona_6.jpg‎|184px]]
 +
|-
 +
|7
 +
|Кольцо
 +
|[[Изображение:Gta3_corona_7.jpg‎|184px]]
 +
|-
 +
|8
 +
|Длинная полоса света
 +
|[[Изображение:Gta3_corona_8.jpg‎|184px]]
 +
|-
 +
|}
  
 
==Vice City==
 
==Vice City==
Строка 11: Строка 54:
 
* speed_XYZ 0.0 0.0 0.0 - проекции скорости по осям
 
* speed_XYZ 0.0 0.0 0.0 - проекции скорости по осям
  
{| {{Таблица}}
+
{| {{Таблица}} class="collapsible collapsed"
 
!№
 
!№
 
!Название в particle.cfg
 
!Название в particle.cfg
Строка 476: Строка 519:
 
<source lang="scm">064F: remove_references_to_particle 167@</source>
 
<source lang="scm">064F: remove_references_to_particle 167@</source>
  
{| {{Таблица}}
+
{| {{Таблица}} class="collapsible collapsed"
 
!Название
 
!Название
 
!Описание
 
!Описание
Строка 817: Строка 860:
 
|Цикл
 
|Цикл
 
|Нет
 
|Нет
|[[Изображение:sa_particle_Flame.jpg|184px|Система частиц "Flame"]]
+
|[[Изображение:Sa_particle_flame.jpg|184px|Система частиц "Flame"]]
 
|-
 
|-
 
|insects
 
|insects
Строка 1014: Строка 1057:
 
|-
 
|-
 
|}
 
|}
Типы lensflares:
+
Виды бликов:
 
{| {{Таблица}}
 
{| {{Таблица}}
 
!№
 
!№
Строка 1021: Строка 1064:
 
|-
 
|-
 
|0
 
|0
|Нет lensflares
+
|Нет бликов
 
|[[Изображение:particle_corona_lensflares_0.jpg|184px]]
 
|[[Изображение:particle_corona_lensflares_0.jpg|184px]]
 
|-
 
|-
Строка 1034: Строка 1077:
  
 
===Проекции===
 
===Проекции===
Это тоже 2d-эффекты. Я назвал их например проекциями, но это не очень удачное название.
+
Это 3D-эффект, создаваемый на горизонтальной поверхности карты.
 
С помощью этой команды можно создать тень, пятно крови на земле, световой круг на земле и т.д.<BR>
 
С помощью этой команды можно создать тень, пятно крови на земле, световой круг на земле и т.д.<BR>
 
<source lang="scm">016F: create_particle 2 rotation_factor 0.0 size 1.0 intensity 150 color_RGB 0 0 0 at 2112.607 2422.873 59.8223</source>
 
<source lang="scm">016F: create_particle 2 rotation_factor 0.0 size 1.0 intensity 150 color_RGB 0 0 0 at 2112.607 2422.873 59.8223</source>
 
* create_particle 2 - тип проекции
 
* create_particle 2 - тип проекции
* rotation_factor 0.0 - вращение в градусах
+
* rotation_factor 0.0 - угол в радианах
 
* size 1.0 - размер
 
* size 1.0 - размер
* intensity 150 - интенсивность (альфа-канал)
+
* intensity 150 - интенсивность (яркость)
 
* color_RGB 0 0 0 - цвет в формате RGB (не действует на тени, а у крови меняется только красный канал)
 
* color_RGB 0 0 0 - цвет в формате RGB (не действует на тени, а у крови меняется только красный канал)
* at 2112.607 2422.873 59.8223
+
* at 2112.607 2422.873 59.8223 - координаты X, Y, Z
 
{| {{Таблица}}
 
{| {{Таблица}}
 
!№
 
!№
Строка 1074: Строка 1117:
  
 
==GTA 4==
 
==GTA 4==
 +
===Короны===
 +
В GTA 4 используется только один вид корон.
 +
 +
[[Изображение:Gta4corona.jpg|184px]]
 +
 +
Для создания короны используется команда [http://gtamodding.ru/wiki/DRAW_CORONA DRAW_CORONA]
 +
===Список названий PTFX===
 +
{{Шаблон:Заготовка}}
 +
====Ambient====
 +
*ambient_ashtray_smoke
 +
*ambient_butterflies
 +
*ambient_butterflies_b
 +
*ambient_ceiling_dust
 +
*ambient_ceiling_spawned
 +
*ambient_chemical_drips
 +
*ambient_cig_clouds
 +
*ambient_cig_smoke
 +
*ambient_cockroaches
 +
*ambient_dry_ice
 +
*ambient_dust_lit_windows
 +
*ambient_dust_windy
 +
*ambient_electrical_sparks
 +
*ambient_fire_flames
 +
*ambient_fire_generic
 +
*ambient_fire_glow
 +
*ambient_fire_smoke
 +
*ambient_flies_circling
 +
*ambient_flies_glow
 +
*ambient_flies_smoke
 +
*ambient_flies_sparked
 +
*ambient_flies_sparks
 +
*ambient_flies_spawner
 +
*ambient_flies_zapped
 +
*ambient_horn_blast
 +
*ambient_horn_steam
 +
*ambient_hotdogstand
 +
*ambient_hot_tub
 +
*ambient_leaves_windy
 +
*ambient_oil_drips
 +
*ambient_overpass_debris
 +
*ambient_overpass_spawned
 +
*ambient_receipts_windy
 +
*ambient_receipts_windy_3d
 +
*ambient_respray_can
 +
*ambient_rubbish_windy
 +
*ambient_sand_windy
 +
*ambient_sewerage_flows
 +
*ambient_sewerage_sinks
 +
*ambient_steam_chimney
 +
*ambient_steam_cold
 +
*ambient_steam_cooking
 +
*ambient_steam_exhaust
 +
*ambient_steam_manhole
 +
*ambient_steam_vent
 +
*ambient_steam_vent_oblong
 +
*ambient_tower_plume_large
 +
*ambient_tower_plume_small
 +
*ambient_water_drips
 +
*ambient_water_drips_int
 +
*ambient_water_pipe_drips
 +
*amb_ceiling_area_spawns
 +
*amb_ceiling_chunks
 +
*amb_ceiling_dust
 +
*amb_ceiling_silt
 +
*amb_leaves_windy
 +
*amb_overpass_area_spawns
 +
*amb_overpass_chunks
 +
*amb_overpass_dust
 +
*amb_overpass_silt
 +
*amb_plane_engines
 +
*amb_receipts_windy
 +
*amb_rubbish_windy
 +
*amb_ship_plume
 +
*amb_ship_whitesmoke
 +
*amb_steam_chimney
 +
*amb_steam_cooking
 +
*amb_steam_exhaust
 +
*amb_steam_manhole
 +
*amb_tower_plume_lg
 +
*amb_tower_plume_sm
 +
 +
====Anim====
 +
*anim_hammer_debris
 +
*anim_hammer_dirt
 +
*anim_hammer_dust
 +
*anim_hammer_specks
 +
*anim_pneumatic
 +
*anim_pneumatic_dust
 +
*anim_pneumatic_specks
 +
*anim_rake_leaves
 +
*anim_sweep_dust
 +
*anim_watering_can
 +
 +
====Bang====
 +
*bang_blood
 +
*bang_carmetal
 +
*bang_carmetal_dust
 +
*bang_concrete
 +
*bang_concrete_dust
 +
*bang_dusty
 +
*bang_glass
 +
*bang_grass
 +
*bang_gravel
 +
*bang_gravel_dust
 +
*bang_leaves
 +
*bang_mud_soft
 +
*bang_mud_splashes
 +
*bang_sand
 +
*bang_wood
 +
*bark_chunks_sheet
 +
 +
====Blood====
 +
*blood_artery_mist
 +
*blood_bang_chunks
 +
*blood_fall_chunks
 +
*blood_gun_chunks
 +
*blood_gun_entry
 +
*blood_gun_entry_arterial
 +
*blood_gun_exit
 +
*blood_gun_exit_arterial
 +
*blood_melee_blunt
 +
*blood_melee_fluid
 +
*blood_melee_sharp
 +
*blood_melee_sharp_ig
 +
*blood_mouth_chunks
 +
*blood_mouth_mist
 +
*blood_scrape_mist
 +
*blood_sharp_cloud
 +
*blood_sharp_fluid
 +
*blood_shotgun_entry
 +
*blood_shotgun_exit
 +
*blood_shotgun_mist
 +
*blood_sniper_entry
 +
*blood_sniper_exit
 +
*blood_sniper_mist
 +
*blood_stun_punch
 +
*blood_wheel_squash
 +
 +
====Break====
 +
*break_cardboard
 +
*break_card_flaps
 +
*break_card_small_chunks
 +
*break_card_small_slivers
 +
*break_ceramic
 +
*break_ceramic_bits
 +
*break_ceramic_dots
 +
*break_ceramic_dust
 +
*break_ceramic_slabs
 +
*break_dino_bones
 +
*break_drugs_cloud
 +
*break_drugs_jar_dots
 +
*break_electrical
 +
*break_electrical_dust
 +
*break_electrical_fire_lg
 +
*break_electrical_fire_sm
 +
*break_electrical_glow
 +
*break_electrical_sparks
 +
*break_laundry_basket
 +
*break_laundry_socks_1
 +
*break_metal
 +
*break_metal_dust
 +
*break_metal_shards
 +
*break_metal_slivers
 +
*break_metal_sparks
 +
*break_plasterboard
 +
*break_sparks
 +
*break_sparks_dust
 +
*break_sparks_fast
 +
*break_sparks_glow
 +
*break_SPAWN_fire
 +
*break_stone
 +
*break_stone_bits
 +
*break_stone_dots
 +
*break_stone_dust
 +
*break_stone_slabs
 +
*break_water_barrel
 +
*break_water_barrel_core
 +
*break_water_barrel_splash
 +
*break_wood
 +
*break_wood_chunks
 +
*break_wood_planks
 +
*break_wood_shards
 +
 +
====Col====
 +
*col_bin_bits_max10
 +
*col_bin_bits_max25
 +
*col_bin_bits_max5
 +
*col_bin_bits_max50
 +
*col_bin_fastfood_chips
 +
*col_bin_fastfood_cups
 +
*col_bin_fastfood_lids
 +
*col_bin_fastfood_napkins
 +
*col_bin_gunk_splash
 +
*col_bin_household_apple3
 +
*col_bin_household_banana8
 +
*col_bin_household_fagp2
 +
*col_bin_household_paper
 +
*col_bin_street_banana8
 +
*col_dumpsters_cardboard
 +
*col_dumpsters_paint
 +
*col_dumpsters_paper
 +
*col_dumpsters_slabs
 +
*col_dumpsters_wood
 +
*col_electrical
 +
*col_electrical_arcexp_arc
 +
*col_electrical_arcexp_dust
 +
*col_electrical_arcexp_glow
 +
*col_electrical_arcing
 +
*col_fastfood_nuts
 +
*col_fruitpile_apples
 +
*col_fruitpile_bananas
 +
*col_fruitpile_mix
 +
*col_fruitpile_oranges
 +
*col_leaves_autumnal
 +
*col_leaves_pale
 +
*col_mail_bundle
 +
*col_napkins
 +
*col_newspaper_bundle
 +
*col_soda_cans_ecola
 +
*col_soda_cans_ginger
 +
*col_soda_cans_lemon
 +
*col_soda_cans_mix
 +
*col_soda_cans_sprunk
 +
 +
====CS====
 +
*CS_blood_saw_mist
 +
*CS_blowtorch_core
 +
*CS_blowtorch_glow
 +
*CS_burn_box_flames
 +
*CS_burn_box_smoke
 +
*CS_cabaret_dry_ice
 +
*CS_cabbit_chunks_B
 +
*CS_cabbit_chunks_F
 +
*CS_cabbit_mist_B
 +
*CS_cabbit_mist_F
 +
*CS_chest_chunks_B
 +
*CS_chest_chunks_F
 +
*CS_chin_chunks_B
 +
*CS_chin_chunks_F
 +
*CS_clarence_mist_B
 +
*CS_clarence_mist_F
 +
*CS_dimitri_brain_B
 +
*CS_dimitri_mist_B
 +
*CS_dimitri_mist_F
 +
*CS_end_blood_drool
 +
*CS_execution_blood
 +
*CS_execution_chest
 +
*CS_execution_chin
 +
*CS_execution_eye
 +
*CS_execution_incar
 +
*CS_Fau7a_cigar_smoke
 +
*CS_Fau7a_lingering_smoke
 +
*CS_faustin_mist_B
 +
*CS_faustin_mist_F
 +
*CS_food_splatter
 +
*CS_GT02_dry_ice
 +
*CS_incar_brain_B
 +
*CS_incar_chunks_B
 +
*CS_incar_chunks_F
 +
*CS_interior_smoke
 +
*CS_kneecaps_mist_B
 +
*CS_kneecaps_mist_F
 +
*CS_lighter_flame
 +
*CS_lighter_flames
 +
*CS_peg_blood_loop
 +
*CS_peg_blood_nose
 +
 +
====Destruction====
 +
*dest_banknote_pile
 +
*dest_bin_fastfood
 +
*dest_bin_household
 +
*dest_bin_street
 +
*dest_bin_street
 +
*dest_ceramic
 +
*dest_ceramic_plate
 +
*dest_ceramic_plates
 +
*dest_chips
 +
*dest_chip_packet
 +
*dest_coin_pile
 +
*dest_crispbag_full
 +
*dest_dumpsters
 +
*dest_dumpsters
 +
*dest_electrical
 +
*dest_electrical_plastic
 +
*dest_flower_leaves
 +
*dest_flower_petals
 +
*dest_food_debris
 +
*dest_fruitpile_apples
 +
*dest_fruitpile_bananas
 +
*dest_fruitpile_mix
 +
*dest_fruitpile_oranges
 +
*dest_fuel_dump
 +
*dest_glass_brown_empty
 +
*dest_glass_clear_dots
 +
*dest_glass_clear_dust
 +
*dest_glass_clear_empty
 +
*dest_glass_clear_lager
 +
*dest_glass_clear_redwine
 +
*dest_glass_clear_shards
 +
*dest_glass_green_empty
 +
*dest_glass_lager
 +
*dest_glass_panes
 +
*dest_glass_redwine
 +
*dest_glass_water
 +
*dest_juice_cups
 +
*dest_juice_splash
 +
*dest_lightbulb_dots
 +
*dest_lightbulb_dust
 +
*dest_lightbulb_glass
 +
*dest_lightbulb_glow
 +
*dest_lightbulb_off
 +
*dest_lightbulb_on
 +
*dest_lightbulb_sparks
 +
*dest_mail_bundle
 +
*dest_metal_objects
 +
*dest_metal_shards
 +
*dest_metal_slivers
 +
*dest_metal_sparks
 +
*dest_money_mixed
 +
*dest_napkin_pieces
 +
*dest_newspaper_bundle
 +
*dest_paint_pot
 +
*dest_paint_pot_goop
 +
*dest_paint_pot_metal
 +
*dest_pigeon_blood
 +
*dest_pigeon_fluff
 +
*dest_pigeon_mist
 +
*dest_plasterboard
 +
*dest_plastic
 +
*dest_plastic_brown_cider
 +
*dest_plastic_chunks
 +
*dest_plastic_clear_empty
 +
*dest_plastic_clear_water
 +
*dest_plastic_dust
 +
*dest_plastic_specks
 +
*dest_sauce_bottle
 +
*dest_sodapile_ecola
 +
*dest_sodapile_ginger
 +
*dest_sodapile_lemon
 +
*dest_sodapile_mix
 +
*dest_sodapile_sprunk
 +
*dest_sparking_SPAWN_sparks
 +
*dest_sparking_wires
 +
*dest_sparks_fast
 +
*dest_stone_objects
 +
*dest_stone_pillars
 +
*dest_stone_slabs
 +
*dest_sweeties
 +
*dest_wood
 +
*dest_wood_crate
 +
*dest_wood_planks
 +
*dest_wood_shards
 +
 +
====Explosion====
 +
*explosion_a_anim
 +
*exp_air_car_chunks
 +
*exp_bridge_explosion
 +
*exp_chopper_chase
 +
*exp_fireball
 +
*exp_fireball_air
 +
*exp_fireball_explosion
 +
*exp_fireball_lingeringsmoke
 +
*exp_fireball_simpleglow
 +
*exp_fireball_smoke
 +
*exp_fireball_smokeRing
 +
*exp_grenade
 +
*exp_grenade_air
 +
*exp_grenade_core
 +
*exp_grenade_smoke
 +
*exp_grenade_spikes
 +
*exp_missed_chopper
 +
*exp_molotov
 +
*exp_molotov_air
 +
*exp_mol_air_glass
 +
*exp_mol_air_sparks
 +
*exp_mol_explosion
 +
*exp_mol_simpleglow
 +
*exp_petrol_boom
 +
*exp_petrol_boom_back
 +
*exp_petrol_burst
 +
*exp_petrol_chunks
 +
*exp_petrol_flaming_debris
 +
*exp_petrol_pump
 +
*exp_petrol_slivers
 +
*exp_petrol_smoke
 +
*exp_petrol_sparks
 +
*exp_petrol_spike
 +
*exp_rigged_boom_up
 +
*exp_rigged_chunks
 +
*exp_rigged_smoke
 +
*exp_rigged_spikes
 +
*exp_rocket
 +
*exp_rocket_air
 +
*exp_ship_destroy
 +
*exp_trespass_boom
 +
*exp_trespass_boom2
 +
*exp_trespass_core
 +
*exp_trespass_core2
 +
*exp_trespass_huge
 +
*exp_trespass_mid
 +
*exp_trespass_upper
 +
*exp_upper1_SPAWN
 +
*exp_upper2_SPAWN
 +
*exp_upper3_SPAWN
 +
*exp_upper4_SPAWN
 +
*exp_upper5_SPAWN
 +
*exp_vehicle
 +
*exp_vehicle_air
 +
 +
====Fire====
 +
*fire_blast_spawned
 +
*fire_blocks_flames
 +
*fire_blocks_road
 +
*fire_blocks_smoke
 +
*fire_chopper_tail
 +
*fire_gas_blast_flames
 +
*fire_gas_blast_glow
 +
*fire_gas_burner
 +
*fire_gas_burner_flames
 +
*fire_gas_burner_glow
 +
*fire_gas_burn_blast
 +
*fire_gas_intermittent
 +
*fire_hotdog_blaze
 +
*fire_object_flames
 +
*fire_object_glow
 +
*fire_object_smoke
 +
*fire_ped_body_glow
 +
*fire_ped_limb_glow
 +
*fire_ped_smoking
 +
*fire_plume_large
 +
*fire_tyre_flames
 +
*fire_vehicle_smoke
 +
 +
====Glass====
 +
*glass_chunk_sheet
 +
*glass_dots_sheet
 +
 +
====Impact====
 +
*imp_bullet_armour
 +
*imp_bullet_cardboard
 +
*imp_bullet_carpet
 +
*imp_bullet_concrete
 +
*imp_bullet_default
 +
*imp_bullet_dirt_dry
 +
*imp_bullet_glass
 +
*imp_bullet_gravel
 +
*imp_bullet_leaves
 +
*imp_bullet_mattress_foam
 +
*imp_bullet_metal
 +
*imp_bullet_mud_soft
 +
*imp_bullet_paper
 +
*imp_bullet_pillow_feathers
 +
*imp_bullet_sand
 +
*imp_bullet_tvscreen
 +
*imp_bullet_videowall
 +
*imp_bullet_water
 +
*imp_bullet_wood
 +
*imp_exp_concrete
 +
*imp_exp_metal
 +
*imp_exp_metal_core
 +
*imp_exp_wood
 +
*imp_exp_wood_core
 +
*imp_glass_shards
 +
*imp_leaves_falling
 +
*imp_melee_concrete
 +
*imp_melee_glass
 +
*imp_melee_wood
 +
*imp_shotgun_glass
 +
*imp_shotgun_water
 +
 +
====Leaves====
 +
*leaves_fallinginwind
 +
*leaves_windy_autumnal
 +
*leaves_windy_pale
 +
*leaves_wind_autumnal
 +
*leaves_wind_pale
 +
 +
====Metal====
 +
*metal_chunk_sheet
 +
*metal_shard_spec
 +
 +
====Misc====
 +
*Cardboard_Flap_A
 +
*Cardboard_Flap_B
 +
*cardboard_pieces
 +
*china_chunks_sheet
 +
*cockroaches_anim
 +
*disco_ice
 +
*draw_screenspace
 +
*grainy_dirt_sheet
 +
*gravel_chunk_sheet
 +
*gravel_lots_sheet
 +
*interior_gunsmoke
 +
*normal_sphere_128
 +
*player_wasted_cash
 +
*raindrop_blurred
 +
 +
====Multi====
 +
*multi_objects_01
 +
*multi_objects_02
 +
*multi_objects_03
 +
 +
====Muzzle====
 +
*muz_launcher_smoke
 +
*muz_machine
 +
*muz_machine_core
 +
*muz_machine_front
 +
*muz_machine_glow
 +
*muz_minigun
 +
*muz_minigun_smoke
 +
*muz_pistol_large
 +
*muz_pistol_small
 +
*muz_pistol_smoke
 +
*muz_rocket
 +
*muz_rocket_front
 +
*muz_rocket_smoke
 +
*muz_shotgun
 +
*muz_shotgun_core
 +
*muz_shotgun_glow
 +
*muz_shotgun_smoke
 +
*muz_shotgun_sparks
 +
*muz_smg
 +
 +
====Overhang====
 +
*overhang_drips_10m
 +
*overhang_drips_1m
 +
*overhang_drips_2m
 +
*overhang_drips_5m
 +
*overhang_drips_spawner
 +
*overhang_littledrips_10m
 +
*overhang_littledrips_1m
 +
*overhang_littledrips_2m
 +
*overhang_littledrips_5m
 +
 +
====Ped====
 +
*ped_exhale_linger
 +
*ped_exhale_vapour
 +
*ped_foot_dirt_dry
 +
*ped_foot_gravel
 +
*ped_foot_leaves
 +
*ped_foot_mud_dust
 +
*ped_foot_mud_soft
 +
*ped_foot_sand
 +
*ped_foot_water
 +
*ped_foot_water_L
 +
*ped_pissing_mist
 +
*ped_smoke_exhale
 +
 +
====Qub3d====
 +
*qub_explode_dust
 +
*qub_explode_glow
 +
*qub_explode_rings
 +
*qub_explode_sparks
 +
*qub_explode_streaks
 +
*qub_lg_explode_blue
 +
*qub_lg_explode_green
 +
*qub_lg_explode_orange
 +
*qub_lg_explode_purple
 +
*qub_lg_explode_red
 +
*qub_lg_explode_yellow
 +
*qub_merge_orange
 +
*qub_merge_purple
 +
*qub_merge_sparks
 +
*qub_merge_yellow
 +
*qub_sm_explode_blue
 +
*qub_sm_explode_green
 +
*qub_sm_explode_orange
 +
*qub_sm_explode_purple
 +
*qub_sm_explode_red
 +
*qub_sm_explode_yellow
 +
 +
====Scrape====
 +
*scrape_bark_shards
 +
*scrape_carpet
 +
*scrape_carpet_dust
 +
*scrape_dusty
 +
*scrape_leaves_3D
 +
*scrape_mud_specks
 +
*scrape_wood_shards
 +
 +
====Shot====
 +
*shot_chemical_glug
 +
*shot_directed_chem
 +
*shot_directed_chem_core
 +
*shot_directed_flame
 +
*shot_directed_oil
 +
*shot_directed_oil_core
 +
*shot_directed_steam
 +
*shot_directed_steam_core
 +
*shot_directed_steam_linger
 +
*shot_directed_water
 +
*shot_directed_water_core
 +
*shot_gas_canister
 +
*shot_gas_explosion
 +
*shot_oil_glug
 +
*shot_plasterboard
 +
*shot_water_glug
 +
*shot_water_tower
 +
*shot_water_tower_core
 +
 +
====Smoke====
 +
*smoke_chimney_sheet
 +
*smoke_cloud_anim
 +
*smoke_filled_car
 +
*smoke_new_plumes
 +
*smoke_only_cinders
 +
*smoke_only_flames
 +
*smoke_only_smoke
 +
*smoke_plume_float
 +
*smoke_plume_window
 +
*smoke_vault_lingers
 +
*sparks_arcing_anim
 +
 +
====Vehicle====
 +
*veh_backfire_glow
 +
*veh_exhaust_banger
 +
*veh_exhaust_core
 +
*veh_exhaust_front
 +
*veh_exhaust_truck
 +
*veh_headlight_dots
 +
*veh_headlight_dust
 +
*veh_heli_downwash
 +
*veh_heli_tail_dust
 +
*veh_petroltank_car
 +
*veh_plume_rising
 +
*veh_respray_smoke
 +
*veh_rim_disp_conc
 +
*veh_train_sparks
 +
*veh_tyre_puncture
 +
*veh_wrecked_bike
 +
*veh_wrecked_boat
 +
*veh_wrecked_flames
 +
*veh_wrecked_heli
 +
*veh_wrecked_linger
 +
*veh_wrecked_smoke
 +
*veh_wrecked_truck
 +
 +
====Water====
 +
*water_boat_entry
 +
*water_boat_entry_L
 +
*water_boat_entry_R
 +
*water_carwash_drips
 +
*water_carwash_drips_droplets
 +
*water_carwash_drips_spawnpoints
 +
*water_carwash_jets
 +
*water_carwash_mist
 +
*water_carwash_spawn
 +
*water_carwash_spit
 +
*water_carwash_spray
 +
*water_casino_drop
 +
*water_castle_dir
 +
*water_castle_drop
 +
*water_castle_jet
 +
*water_central_drop
 +
*water_cityhall_dir
 +
*water_corner_jet
 +
*water_drips_sheet
 +
*water_fountain_5th
 +
*water_fountain_castle_low
 +
*water_fountain_castle_up
 +
*water_fountain_central
 +
*water_fountain_cityhall
 +
*water_fountain_corners
 +
*water_fountain_directional
 +
*water_fountain_jet
 +
*water_fountain_pour
 +
*water_fountain_rock
 +
*water_fountain_spout
 +
*water_fountain_spray
 +
*water_fountain_tier
 +
*water_fountain_tier_L
 +
*water_generic_dir
 +
*water_generic_jet
 +
*water_heli_blades
 +
*water_hose_spray
 +
*water_hydrant_dir
 +
*water_hydrant_jet
 +
*water_hydrant_side
 +
*water_hydrant_SP
 +
*water_hydrant_top
 +
*water_hydrant_vertical_jet
 +
*water_jets_misty
 +
*water_pipe_bubble
 +
*water_pipe_bubble2
 +
*water_pipe_casino
 +
*water_pipe_flow
 +
*water_rock_bubble
 +
*water_rock_bubble2
 +
*water_splashes_sheet
 +
*water_splash_cam
 +
*water_splash_ped
 +
*water_tier_spray
 +
*water_vehicle_ring
 +
 +
====Weapon====
 +
*weap_ejected_pistol
 +
*weap_ejected_rifle
 +
*weap_ejected_shotgun
 +
*weap_ejected_smg
 +
*weap_glow_spike_L
 +
*weap_molotov_flame
 +
*weap_molotov_glow
 +
*weap_molotov_smoke
 +
*weap_molotov_trail
 +
*weap_rocket_glow
 +
*weap_rocket_player
 +
*weap_rocket_smoke
 +
*wpn_bullet_smoke
 +
*wpn_bullet_trace
 +
 +
====Wheel====
 +
*wheel_burnout_dirt
 +
*wheel_burnout_pool
 +
*wheel_disp_conc_rim
 +
*wheel_disp_grass
 +
*wheel_disp_gravel
 +
*wheel_disp_gravel_w
 +
*wheel_disp_hard_rim
 +
*wheel_disp_hard_w
 +
*wheel_disp_leaves
 +
*wheel_disp_leaves_w
 +
*wheel_disp_mud
 +
*wheel_disp_wood_rim
 +
*wheel_friction_conc_rim
 +
*wheel_friction_dirt_dry
 +
*wheel_friction_dirt_dry_rim
 +
*wheel_friction_grass
 +
*wheel_friction_gravel
 +
*wheel_friction_gravel_rim
 +
*wheel_friction_hard
 +
*wheel_friction_hard_rim
 +
*wheel_friction_hard_w
 +
*wheel_friction_leaves
 +
*wheel_friction_leaves_w
 +
*wheel_friction_mud
 +
*wheel_friction_sand
 +
*wheel_friction_sand_rim
 +
*wheel_friction_water
 +
*wheel_friction_wood_rim
 +
*Wheel_Gravel_Lots
 +
*wheel_sand_burnout
  
==Примечания==
+
====Wind====
Эта статья не имеет никакого отношения к статьям других авторов и написана с нуля.
+
*wind_debris_leaves
[[Категория:GTA_VC]][[Категория:GTA_SA]][[Категория:Скриптинг]]
+
*wind_debris_mail
 +
*wind_debris_paper
 +
[[Категория:GTA_3]][[Категория:GTA_VC]][[Категория:GTA_SA]][[Категория:GTA_4]][[Категория:Скриптинг]]

Текущая версия на 17:17, 24 июля 2020

В серии игр GTA визуальные эффекты реализуются при помощи систем частиц (particles). В этой статье мы рассмотрим не только системы частиц, но и другие 2dfx эффекты.

Содержание

GTA 3

Короны

Описание Скриншот
0 Круглый свет Gta3 corona 0.jpg
1 Круглый свет (менее яркий) Gta3 corona 1.jpg
2 Луна Gta3 corona 2.jpg
3 Шероховатый продолговатый свет Gta3 corona 3.jpg
4 Удлинённый в ширину свет Gta3 corona 4.jpg
5 Восьмиугольник Gta3 corona 5.jpg
6 Круг Gta3 corona 6.jpg
7 Кольцо Gta3 corona 7.jpg
8 Длинная полоса света Gta3 corona 8.jpg

Vice City

Системы частиц

0437: scatter_particle 1 size 0.52 at 772.2785 -268.6476 10.3203 speed_XYZ 0.0 0.0 0.0

Создаёт одну (или несколько) частиц, нужно применять в цикле.

  • scatter_particle 1 - номер частицы (перечислены в таблице ниже)
  • size 0.52 - размер частиц
  • at 772.2785 -268.6476 10.3203 - координаты
  • speed_XYZ 0.0 0.0 0.0 - проекции скорости по осям

San Andreas

Системы частиц

В San Andreas система цастиц создаётся опкодом:

064B: 0@ = create_particle "prt_gunshell" at 1557.162 24.305 22.7313 type 1
  • 0@ - переменная, в которую сохранится хендл системы частиц
  • "prt_gunshell" - название создаваемой системы частиц (перечислены далее)
  • at 1557.162 24.305 22.7313 - координаты
  • type 1 - какой-то тип, я не понял.

Также можно создать систему частиц на актёре, объекте, машине; с вращением и без:

0669: 55@ = create_attached_particle "EXHALE" on_actor $ACTOR_RYDER with_offset 90@ 91@ 92@ flag 1 
066A: 137@ = create_attached_particle "PETROLCAN" on_actor 71@ with_offset 0.0 0.116 0.048 rotation 95@ 96@ 97@ flag 1 
066B: 280@ = create_attached_particle "PRT_SPARK" on_car 152@ with_offset -1.69 3.607 -0.271 flag 1 
066C: 179@ = create_attached_particle "CEMENT" on_car 90@ with_offset 0.0 -4.4 0.0 rotation 0.0 -1.0 0.0 flag 1 
066D: 100@ = create_attached_particle "SMOKE_FLARE" on_object 94@ with_offset 0.0 0.0 0.1 flag 1 
066E: create_attached_particle "COKE_TRAIL" on_object 22@ with_offset 0.0 -0.2 -0.1 rotation 0.0 0.0 -1.0 flag 1 handle_as 20@

При создании мы создаём только объект системы частиц, что бы воспроизвести эффект, нужно применить опкод:

064C: play_particle 0@
  • 0@ - хендл системы частиц

Что бы остановить, нужно применить опкод:

064E: stop_particle 0@

Ещё есть команда прицепления ситемы частиц на позвонок актёра:

0883: attach_particle 0@ to_actor $ACTOR_RYDER mode 5
  • attach_particle 0@
  • to_actor $ACTOR_RYDER - хендл актёра
  • mode 5 - режим, чем меньше, тем ниже, чем больше, тем выше

Например, этот код создаёт дым у рта актёра:

  1. 0669: 0@ = create_attached_particle "EXHALE" on_actor $PLAYER_ACTOR with_offset 0.05 0.12 0.0 flag 1 
  2. 0883: attach_particle 0@ to_actor $PLAYER_ACTOR mode 5
  3. 064C: make_particle 0@ visible

Уничтожение системы частиц:

0650: destroy_particle 177@

Освободить хендл particl'ей можно этой командой (когда игрок отвернётся, игра удалит систему частиц):

064F: remove_references_to_particle 167@

Короны

024F: create_corona_with_radius 0.2 type 2 lensflares 0 with_color 255 0 0 at 2112.607 2422.873 59.8223

Создаёт корону. Нужно исполнять эту команду в цикле.

  • _with_radius 0.2 - радиус короны
  • type 2 - вид короны (перечислены далее)
  • lensflares 0 - Определяет нечто вроде гало (перечислены далее)
  • with_color 255 0 0 - цвет в формате RGB
  • at 2112.607 2422.873 59.8223 - координаты
Описание Скриншот
1 Круглый свет Particle corona 1.jpg
2 Луна Particle corona 2.jpg
3 Шероховатый продолговатый свет Particle corona 3.jpg
4 Удлинённый в ширину свет Particle corona 4.jpg
5-8 Нет?
9 Кольцо Particle corona 9.jpg

Виды бликов:

Описание Скриншот
0 Нет бликов Particle corona lensflares 0.jpg
1 Размытые жёлтые и красные Particle corona lensflares 1.jpg
2 Чёткие, цвета короны Particle corona lensflares 2.jpg

Проекции

Это 3D-эффект, создаваемый на горизонтальной поверхности карты. С помощью этой команды можно создать тень, пятно крови на земле, световой круг на земле и т.д.

016F: create_particle 2 rotation_factor 0.0 size 1.0 intensity 150 color_RGB 0 0 0 at 2112.607 2422.873 59.8223
  • create_particle 2 - тип проекции
  • rotation_factor 0.0 - угол в радианах
  • size 1.0 - размер
  • intensity 150 - интенсивность (яркость)
  • color_RGB 0 0 0 - цвет в формате RGB (не действует на тени, а у крови меняется только красный канал)
  • at 2112.607 2422.873 59.8223 - координаты X, Y, Z
Описание Скриншот
1 Квадратная тень Particle g 1.jpg
2 Круглая тень Particle g 2.jpg
3 Круглый свет Particle g 3.jpg
4 Тень в форме рыбки (от вертолёта) Particle g 4.jpg
5 Свет от фар машины Particle g 5.jpg
6 Пятно крови Particle g 6.jpg

GTA 4

Короны

В GTA 4 используется только один вид корон.

Gta4corona.jpg

Для создания короны используется команда DRAW_CORONA

Список названий PTFX

Ambient

  • ambient_ashtray_smoke
  • ambient_butterflies
  • ambient_butterflies_b
  • ambient_ceiling_dust
  • ambient_ceiling_spawned
  • ambient_chemical_drips
  • ambient_cig_clouds
  • ambient_cig_smoke
  • ambient_cockroaches
  • ambient_dry_ice
  • ambient_dust_lit_windows
  • ambient_dust_windy
  • ambient_electrical_sparks
  • ambient_fire_flames
  • ambient_fire_generic
  • ambient_fire_glow
  • ambient_fire_smoke
  • ambient_flies_circling
  • ambient_flies_glow
  • ambient_flies_smoke
  • ambient_flies_sparked
  • ambient_flies_sparks
  • ambient_flies_spawner
  • ambient_flies_zapped
  • ambient_horn_blast
  • ambient_horn_steam
  • ambient_hotdogstand
  • ambient_hot_tub
  • ambient_leaves_windy
  • ambient_oil_drips
  • ambient_overpass_debris
  • ambient_overpass_spawned
  • ambient_receipts_windy
  • ambient_receipts_windy_3d
  • ambient_respray_can
  • ambient_rubbish_windy
  • ambient_sand_windy
  • ambient_sewerage_flows
  • ambient_sewerage_sinks
  • ambient_steam_chimney
  • ambient_steam_cold
  • ambient_steam_cooking
  • ambient_steam_exhaust
  • ambient_steam_manhole
  • ambient_steam_vent
  • ambient_steam_vent_oblong
  • ambient_tower_plume_large
  • ambient_tower_plume_small
  • ambient_water_drips
  • ambient_water_drips_int
  • ambient_water_pipe_drips
  • amb_ceiling_area_spawns
  • amb_ceiling_chunks
  • amb_ceiling_dust
  • amb_ceiling_silt
  • amb_leaves_windy
  • amb_overpass_area_spawns
  • amb_overpass_chunks
  • amb_overpass_dust
  • amb_overpass_silt
  • amb_plane_engines
  • amb_receipts_windy
  • amb_rubbish_windy
  • amb_ship_plume
  • amb_ship_whitesmoke
  • amb_steam_chimney
  • amb_steam_cooking
  • amb_steam_exhaust
  • amb_steam_manhole
  • amb_tower_plume_lg
  • amb_tower_plume_sm

Anim

  • anim_hammer_debris
  • anim_hammer_dirt
  • anim_hammer_dust
  • anim_hammer_specks
  • anim_pneumatic
  • anim_pneumatic_dust
  • anim_pneumatic_specks
  • anim_rake_leaves
  • anim_sweep_dust
  • anim_watering_can

Bang

  • bang_blood
  • bang_carmetal
  • bang_carmetal_dust
  • bang_concrete
  • bang_concrete_dust
  • bang_dusty
  • bang_glass
  • bang_grass
  • bang_gravel
  • bang_gravel_dust
  • bang_leaves
  • bang_mud_soft
  • bang_mud_splashes
  • bang_sand
  • bang_wood
  • bark_chunks_sheet

Blood

  • blood_artery_mist
  • blood_bang_chunks
  • blood_fall_chunks
  • blood_gun_chunks
  • blood_gun_entry
  • blood_gun_entry_arterial
  • blood_gun_exit
  • blood_gun_exit_arterial
  • blood_melee_blunt
  • blood_melee_fluid
  • blood_melee_sharp
  • blood_melee_sharp_ig
  • blood_mouth_chunks
  • blood_mouth_mist
  • blood_scrape_mist
  • blood_sharp_cloud
  • blood_sharp_fluid
  • blood_shotgun_entry
  • blood_shotgun_exit
  • blood_shotgun_mist
  • blood_sniper_entry
  • blood_sniper_exit
  • blood_sniper_mist
  • blood_stun_punch
  • blood_wheel_squash

Break

  • break_cardboard
  • break_card_flaps
  • break_card_small_chunks
  • break_card_small_slivers
  • break_ceramic
  • break_ceramic_bits
  • break_ceramic_dots
  • break_ceramic_dust
  • break_ceramic_slabs
  • break_dino_bones
  • break_drugs_cloud
  • break_drugs_jar_dots
  • break_electrical
  • break_electrical_dust
  • break_electrical_fire_lg
  • break_electrical_fire_sm
  • break_electrical_glow
  • break_electrical_sparks
  • break_laundry_basket
  • break_laundry_socks_1
  • break_metal
  • break_metal_dust
  • break_metal_shards
  • break_metal_slivers
  • break_metal_sparks
  • break_plasterboard
  • break_sparks
  • break_sparks_dust
  • break_sparks_fast
  • break_sparks_glow
  • break_SPAWN_fire
  • break_stone
  • break_stone_bits
  • break_stone_dots
  • break_stone_dust
  • break_stone_slabs
  • break_water_barrel
  • break_water_barrel_core
  • break_water_barrel_splash
  • break_wood
  • break_wood_chunks
  • break_wood_planks
  • break_wood_shards

Col

  • col_bin_bits_max10
  • col_bin_bits_max25
  • col_bin_bits_max5
  • col_bin_bits_max50
  • col_bin_fastfood_chips
  • col_bin_fastfood_cups
  • col_bin_fastfood_lids
  • col_bin_fastfood_napkins
  • col_bin_gunk_splash
  • col_bin_household_apple3
  • col_bin_household_banana8
  • col_bin_household_fagp2
  • col_bin_household_paper
  • col_bin_street_banana8
  • col_dumpsters_cardboard
  • col_dumpsters_paint
  • col_dumpsters_paper
  • col_dumpsters_slabs
  • col_dumpsters_wood
  • col_electrical
  • col_electrical_arcexp_arc
  • col_electrical_arcexp_dust
  • col_electrical_arcexp_glow
  • col_electrical_arcing
  • col_fastfood_nuts
  • col_fruitpile_apples
  • col_fruitpile_bananas
  • col_fruitpile_mix
  • col_fruitpile_oranges
  • col_leaves_autumnal
  • col_leaves_pale
  • col_mail_bundle
  • col_napkins
  • col_newspaper_bundle
  • col_soda_cans_ecola
  • col_soda_cans_ginger
  • col_soda_cans_lemon
  • col_soda_cans_mix
  • col_soda_cans_sprunk

CS

  • CS_blood_saw_mist
  • CS_blowtorch_core
  • CS_blowtorch_glow
  • CS_burn_box_flames
  • CS_burn_box_smoke
  • CS_cabaret_dry_ice
  • CS_cabbit_chunks_B
  • CS_cabbit_chunks_F
  • CS_cabbit_mist_B
  • CS_cabbit_mist_F
  • CS_chest_chunks_B
  • CS_chest_chunks_F
  • CS_chin_chunks_B
  • CS_chin_chunks_F
  • CS_clarence_mist_B
  • CS_clarence_mist_F
  • CS_dimitri_brain_B
  • CS_dimitri_mist_B
  • CS_dimitri_mist_F
  • CS_end_blood_drool
  • CS_execution_blood
  • CS_execution_chest
  • CS_execution_chin
  • CS_execution_eye
  • CS_execution_incar
  • CS_Fau7a_cigar_smoke
  • CS_Fau7a_lingering_smoke
  • CS_faustin_mist_B
  • CS_faustin_mist_F
  • CS_food_splatter
  • CS_GT02_dry_ice
  • CS_incar_brain_B
  • CS_incar_chunks_B
  • CS_incar_chunks_F
  • CS_interior_smoke
  • CS_kneecaps_mist_B
  • CS_kneecaps_mist_F
  • CS_lighter_flame
  • CS_lighter_flames
  • CS_peg_blood_loop
  • CS_peg_blood_nose

Destruction

  • dest_banknote_pile
  • dest_bin_fastfood
  • dest_bin_household
  • dest_bin_street
  • dest_bin_street
  • dest_ceramic
  • dest_ceramic_plate
  • dest_ceramic_plates
  • dest_chips
  • dest_chip_packet
  • dest_coin_pile
  • dest_crispbag_full
  • dest_dumpsters
  • dest_dumpsters
  • dest_electrical
  • dest_electrical_plastic
  • dest_flower_leaves
  • dest_flower_petals
  • dest_food_debris
  • dest_fruitpile_apples
  • dest_fruitpile_bananas
  • dest_fruitpile_mix
  • dest_fruitpile_oranges
  • dest_fuel_dump
  • dest_glass_brown_empty
  • dest_glass_clear_dots
  • dest_glass_clear_dust
  • dest_glass_clear_empty
  • dest_glass_clear_lager
  • dest_glass_clear_redwine
  • dest_glass_clear_shards
  • dest_glass_green_empty
  • dest_glass_lager
  • dest_glass_panes
  • dest_glass_redwine
  • dest_glass_water
  • dest_juice_cups
  • dest_juice_splash
  • dest_lightbulb_dots
  • dest_lightbulb_dust
  • dest_lightbulb_glass
  • dest_lightbulb_glow
  • dest_lightbulb_off
  • dest_lightbulb_on
  • dest_lightbulb_sparks
  • dest_mail_bundle
  • dest_metal_objects
  • dest_metal_shards
  • dest_metal_slivers
  • dest_metal_sparks
  • dest_money_mixed
  • dest_napkin_pieces
  • dest_newspaper_bundle
  • dest_paint_pot
  • dest_paint_pot_goop
  • dest_paint_pot_metal
  • dest_pigeon_blood
  • dest_pigeon_fluff
  • dest_pigeon_mist
  • dest_plasterboard
  • dest_plastic
  • dest_plastic_brown_cider
  • dest_plastic_chunks
  • dest_plastic_clear_empty
  • dest_plastic_clear_water
  • dest_plastic_dust
  • dest_plastic_specks
  • dest_sauce_bottle
  • dest_sodapile_ecola
  • dest_sodapile_ginger
  • dest_sodapile_lemon
  • dest_sodapile_mix
  • dest_sodapile_sprunk
  • dest_sparking_SPAWN_sparks
  • dest_sparking_wires
  • dest_sparks_fast
  • dest_stone_objects
  • dest_stone_pillars
  • dest_stone_slabs
  • dest_sweeties
  • dest_wood
  • dest_wood_crate
  • dest_wood_planks
  • dest_wood_shards

Explosion

  • explosion_a_anim
  • exp_air_car_chunks
  • exp_bridge_explosion
  • exp_chopper_chase
  • exp_fireball
  • exp_fireball_air
  • exp_fireball_explosion
  • exp_fireball_lingeringsmoke
  • exp_fireball_simpleglow
  • exp_fireball_smoke
  • exp_fireball_smokeRing
  • exp_grenade
  • exp_grenade_air
  • exp_grenade_core
  • exp_grenade_smoke
  • exp_grenade_spikes
  • exp_missed_chopper
  • exp_molotov
  • exp_molotov_air
  • exp_mol_air_glass
  • exp_mol_air_sparks
  • exp_mol_explosion
  • exp_mol_simpleglow
  • exp_petrol_boom
  • exp_petrol_boom_back
  • exp_petrol_burst
  • exp_petrol_chunks
  • exp_petrol_flaming_debris
  • exp_petrol_pump
  • exp_petrol_slivers
  • exp_petrol_smoke
  • exp_petrol_sparks
  • exp_petrol_spike
  • exp_rigged_boom_up
  • exp_rigged_chunks
  • exp_rigged_smoke
  • exp_rigged_spikes
  • exp_rocket
  • exp_rocket_air
  • exp_ship_destroy
  • exp_trespass_boom
  • exp_trespass_boom2
  • exp_trespass_core
  • exp_trespass_core2
  • exp_trespass_huge
  • exp_trespass_mid
  • exp_trespass_upper
  • exp_upper1_SPAWN
  • exp_upper2_SPAWN
  • exp_upper3_SPAWN
  • exp_upper4_SPAWN
  • exp_upper5_SPAWN
  • exp_vehicle
  • exp_vehicle_air

Fire

  • fire_blast_spawned
  • fire_blocks_flames
  • fire_blocks_road
  • fire_blocks_smoke
  • fire_chopper_tail
  • fire_gas_blast_flames
  • fire_gas_blast_glow
  • fire_gas_burner
  • fire_gas_burner_flames
  • fire_gas_burner_glow
  • fire_gas_burn_blast
  • fire_gas_intermittent
  • fire_hotdog_blaze
  • fire_object_flames
  • fire_object_glow
  • fire_object_smoke
  • fire_ped_body_glow
  • fire_ped_limb_glow
  • fire_ped_smoking
  • fire_plume_large
  • fire_tyre_flames
  • fire_vehicle_smoke

Glass

  • glass_chunk_sheet
  • glass_dots_sheet

Impact

  • imp_bullet_armour
  • imp_bullet_cardboard
  • imp_bullet_carpet
  • imp_bullet_concrete
  • imp_bullet_default
  • imp_bullet_dirt_dry
  • imp_bullet_glass
  • imp_bullet_gravel
  • imp_bullet_leaves
  • imp_bullet_mattress_foam
  • imp_bullet_metal
  • imp_bullet_mud_soft
  • imp_bullet_paper
  • imp_bullet_pillow_feathers
  • imp_bullet_sand
  • imp_bullet_tvscreen
  • imp_bullet_videowall
  • imp_bullet_water
  • imp_bullet_wood
  • imp_exp_concrete
  • imp_exp_metal
  • imp_exp_metal_core
  • imp_exp_wood
  • imp_exp_wood_core
  • imp_glass_shards
  • imp_leaves_falling
  • imp_melee_concrete
  • imp_melee_glass
  • imp_melee_wood
  • imp_shotgun_glass
  • imp_shotgun_water

Leaves

  • leaves_fallinginwind
  • leaves_windy_autumnal
  • leaves_windy_pale
  • leaves_wind_autumnal
  • leaves_wind_pale

Metal

  • metal_chunk_sheet
  • metal_shard_spec

Misc

  • Cardboard_Flap_A
  • Cardboard_Flap_B
  • cardboard_pieces
  • china_chunks_sheet
  • cockroaches_anim
  • disco_ice
  • draw_screenspace
  • grainy_dirt_sheet
  • gravel_chunk_sheet
  • gravel_lots_sheet
  • interior_gunsmoke
  • normal_sphere_128
  • player_wasted_cash
  • raindrop_blurred

Multi

  • multi_objects_01
  • multi_objects_02
  • multi_objects_03

Muzzle

  • muz_launcher_smoke
  • muz_machine
  • muz_machine_core
  • muz_machine_front
  • muz_machine_glow
  • muz_minigun
  • muz_minigun_smoke
  • muz_pistol_large
  • muz_pistol_small
  • muz_pistol_smoke
  • muz_rocket
  • muz_rocket_front
  • muz_rocket_smoke
  • muz_shotgun
  • muz_shotgun_core
  • muz_shotgun_glow
  • muz_shotgun_smoke
  • muz_shotgun_sparks
  • muz_smg

Overhang

  • overhang_drips_10m
  • overhang_drips_1m
  • overhang_drips_2m
  • overhang_drips_5m
  • overhang_drips_spawner
  • overhang_littledrips_10m
  • overhang_littledrips_1m
  • overhang_littledrips_2m
  • overhang_littledrips_5m

Ped

  • ped_exhale_linger
  • ped_exhale_vapour
  • ped_foot_dirt_dry
  • ped_foot_gravel
  • ped_foot_leaves
  • ped_foot_mud_dust
  • ped_foot_mud_soft
  • ped_foot_sand
  • ped_foot_water
  • ped_foot_water_L
  • ped_pissing_mist
  • ped_smoke_exhale

Qub3d

  • qub_explode_dust
  • qub_explode_glow
  • qub_explode_rings
  • qub_explode_sparks
  • qub_explode_streaks
  • qub_lg_explode_blue
  • qub_lg_explode_green
  • qub_lg_explode_orange
  • qub_lg_explode_purple
  • qub_lg_explode_red
  • qub_lg_explode_yellow
  • qub_merge_orange
  • qub_merge_purple
  • qub_merge_sparks
  • qub_merge_yellow
  • qub_sm_explode_blue
  • qub_sm_explode_green
  • qub_sm_explode_orange
  • qub_sm_explode_purple
  • qub_sm_explode_red
  • qub_sm_explode_yellow

Scrape

  • scrape_bark_shards
  • scrape_carpet
  • scrape_carpet_dust
  • scrape_dusty
  • scrape_leaves_3D
  • scrape_mud_specks
  • scrape_wood_shards

Shot

  • shot_chemical_glug
  • shot_directed_chem
  • shot_directed_chem_core
  • shot_directed_flame
  • shot_directed_oil
  • shot_directed_oil_core
  • shot_directed_steam
  • shot_directed_steam_core
  • shot_directed_steam_linger
  • shot_directed_water
  • shot_directed_water_core
  • shot_gas_canister
  • shot_gas_explosion
  • shot_oil_glug
  • shot_plasterboard
  • shot_water_glug
  • shot_water_tower
  • shot_water_tower_core

Smoke

  • smoke_chimney_sheet
  • smoke_cloud_anim
  • smoke_filled_car
  • smoke_new_plumes
  • smoke_only_cinders
  • smoke_only_flames
  • smoke_only_smoke
  • smoke_plume_float
  • smoke_plume_window
  • smoke_vault_lingers
  • sparks_arcing_anim

Vehicle

  • veh_backfire_glow
  • veh_exhaust_banger
  • veh_exhaust_core
  • veh_exhaust_front
  • veh_exhaust_truck
  • veh_headlight_dots
  • veh_headlight_dust
  • veh_heli_downwash
  • veh_heli_tail_dust
  • veh_petroltank_car
  • veh_plume_rising
  • veh_respray_smoke
  • veh_rim_disp_conc
  • veh_train_sparks
  • veh_tyre_puncture
  • veh_wrecked_bike
  • veh_wrecked_boat
  • veh_wrecked_flames
  • veh_wrecked_heli
  • veh_wrecked_linger
  • veh_wrecked_smoke
  • veh_wrecked_truck

Water

  • water_boat_entry
  • water_boat_entry_L
  • water_boat_entry_R
  • water_carwash_drips
  • water_carwash_drips_droplets
  • water_carwash_drips_spawnpoints
  • water_carwash_jets
  • water_carwash_mist
  • water_carwash_spawn
  • water_carwash_spit
  • water_carwash_spray
  • water_casino_drop
  • water_castle_dir
  • water_castle_drop
  • water_castle_jet
  • water_central_drop
  • water_cityhall_dir
  • water_corner_jet
  • water_drips_sheet
  • water_fountain_5th
  • water_fountain_castle_low
  • water_fountain_castle_up
  • water_fountain_central
  • water_fountain_cityhall
  • water_fountain_corners
  • water_fountain_directional
  • water_fountain_jet
  • water_fountain_pour
  • water_fountain_rock
  • water_fountain_spout
  • water_fountain_spray
  • water_fountain_tier
  • water_fountain_tier_L
  • water_generic_dir
  • water_generic_jet
  • water_heli_blades
  • water_hose_spray
  • water_hydrant_dir
  • water_hydrant_jet
  • water_hydrant_side
  • water_hydrant_SP
  • water_hydrant_top
  • water_hydrant_vertical_jet
  • water_jets_misty
  • water_pipe_bubble
  • water_pipe_bubble2
  • water_pipe_casino
  • water_pipe_flow
  • water_rock_bubble
  • water_rock_bubble2
  • water_splashes_sheet
  • water_splash_cam
  • water_splash_ped
  • water_tier_spray
  • water_vehicle_ring

Weapon

  • weap_ejected_pistol
  • weap_ejected_rifle
  • weap_ejected_shotgun
  • weap_ejected_smg
  • weap_glow_spike_L
  • weap_molotov_flame
  • weap_molotov_glow
  • weap_molotov_smoke
  • weap_molotov_trail
  • weap_rocket_glow
  • weap_rocket_player
  • weap_rocket_smoke
  • wpn_bullet_smoke
  • wpn_bullet_trace

Wheel

  • wheel_burnout_dirt
  • wheel_burnout_pool
  • wheel_disp_conc_rim
  • wheel_disp_grass
  • wheel_disp_gravel
  • wheel_disp_gravel_w
  • wheel_disp_hard_rim
  • wheel_disp_hard_w
  • wheel_disp_leaves
  • wheel_disp_leaves_w
  • wheel_disp_mud
  • wheel_disp_wood_rim
  • wheel_friction_conc_rim
  • wheel_friction_dirt_dry
  • wheel_friction_dirt_dry_rim
  • wheel_friction_grass
  • wheel_friction_gravel
  • wheel_friction_gravel_rim
  • wheel_friction_hard
  • wheel_friction_hard_rim
  • wheel_friction_hard_w
  • wheel_friction_leaves
  • wheel_friction_leaves_w
  • wheel_friction_mud
  • wheel_friction_sand
  • wheel_friction_sand_rim
  • wheel_friction_water
  • wheel_friction_wood_rim
  • Wheel_Gravel_Lots
  • wheel_sand_burnout

Wind

  • wind_debris_leaves
  • wind_debris_mail
  • wind_debris_paper