Список опкодов — различия между версиями

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Строка 535: Строка 535:
 
|[[0106]]||{{Icon|t}}||6||char handle, char handle, flt, flt, flt, flt, int||LOCATE_CHAR_IN_CAR_CHAR_3D||
 
|[[0106]]||{{Icon|t}}||6||char handle, char handle, flt, flt, flt, flt, int||LOCATE_CHAR_IN_CAR_CHAR_3D||
 
|-
 
|-
|[[0107]]||{{Icon|t}}||5||int, flt, flt, flt, var||create object||parameters rearranged in SB
+
|[[0107]]||{{Icon|t}}||5||int, flt, flt, flt, var||CREATE_OBJECT||
 
|-
 
|-
|[[0108]]||{{Icon|t}}||1||object handle||delete object||
+
|[[0108]]||{{Icon|t}}||1||object handle||DELETE_OBJECT||
 
|-
 
|-
|[[0109]]||{{Icon|t}}||2||player handle, int||give player money||
+
|[[0109]]||{{Icon|t}}||2||player handle, int||ADD_SCORE||
 
|-
 
|-
|[[010A]]||{{Icon|t}}||2||player handle, int||is money value greater||
+
|[[010A]]||{{Icon|t}}||2||player handle, int||IS_SCORE_GREATER||
 
|-
 
|-
|[[010B]]||{{Icon|t}}||2||player handle, var||store money value||parameters rearranged in SB
+
|[[010B]]||{{Icon|t}}||2||player handle, var||STORE_SCORE||
 
|-
 
|-
|[[010C]]||{{Icon|3}} {{Icon|VC}}||5||player handle, flt, flt, flt, flt||give remote controlled RC Bandit to player||
+
|[[010C]]||{{Icon|3}} {{Icon|VC}}||5||player handle, flt, flt, flt, flt||GIVE_REMOTE_CONTROLLED_CAR_TO_PLAYER||
 
|-
 
|-
|[[010D]]||{{Icon|t}}||2||player handle, int||set player wanted level||
+
|[[010D]]||{{Icon|t}}||2||player handle, int||ALTER_WANTED_LEVEL||
 
|-
 
|-
|[[010E]]||{{Icon|t}}||2||player handle, int||alter wanted level no drop||
+
|[[010E]]||{{Icon|t}}||2||player handle, int||ALTER_WANTED_LEVEL_NO_DROP||
 
|-
 
|-
|[[010F]]||{{Icon|t}}||2||player handle, int||is wanted level greater||
+
|[[010F]]||{{Icon|t}}||2||player handle, int||IS_WANTED_LEVEL_GREATER||
 
|-
 
|-
|[[0110]]||{{Icon|t}}||1||player handle||clear wanted level||
+
|[[0110]]||{{Icon|t}}||1||player handle||CLEAR_WANTED_LEVEL||
 
|-
 
|-
|[[0111]]||{{Icon|t}}||1||int||set deatharrest state||
+
|[[0111]]||{{Icon|t}}||1||int||SET_DEATHARREST_STATE||
 
|-
 
|-
|[[0112]]||{{Icon|t}}||0||||has deatharrest executed||special use in [[Create a mission|missions]]
+
|[[0112]]||{{Icon|t}}||0||||HAS_DEATHARREST_BEEN_EXECUTED||
 
|-
 
|-
|[[0113]]||{{Icon|3}}||3||player handle, int, int||add ammo to player weapon||restored in VC
+
|[[0113]]||{{Icon|3}}||3||player handle, int, int||ADD_AMMO_TO_PLAYER||restored in VC
 
|-
 
|-
|[[0114]]||{{Icon|t}}||3||char handle, int, int||add ammo to char weapon||
+
|[[0114]]||{{Icon|t}}||3||char handle, int, int||ADD_AMMO_TO_CHAR||
 
|-
 
|-
|[[0115]]||{{Icon|uns}}||-||||||
+
|[[0115]]||||||||ADD_AMMO_TO_CAR||
 
|-
 
|-
|[[0116]]||{{Icon|uns}}||-||||||restored in III and VC
+
|[[0116]]||||||||IS_PLAYER_STILL_ALIVE||restored in III and VC
 
|-
 
|-
|[[0117]]||{{Icon|t}}||1||player handle||is player dead||
+
|[[0117]]||{{Icon|t}}||1||player handle||IS_PLAYER_DEAD||
 
|-
 
|-
|[[0118]]||{{Icon|t}}||1||char handle||is char dead||
+
|[[0118]]||{{Icon|t}}||1||char handle||IS_CHAR_DEAD||
 
|-
 
|-
|[[0119]]||{{Icon|t}}||1||car handle||is car dead||
+
|[[0119]]||{{Icon|t}}||1||car handle||IS_CAR_DEAD||
 
|-
 
|-
|[[011A]]||{{Icon|3}} {{Icon|VC}}||2||char handle, int||set char search threat||
+
|[[011A]]||{{Icon|3}} {{Icon|VC}}||2||char handle, int||SET_CHAR_THREAT_SEARCH||
 
|-
 
|-
|[[011B]]||{{Icon|uns}}||-||||||
+
|[[011B]]||||||||SET_CHAR_THREAT_REACTION||
 
|-
 
|-
|[[011C]]||{{Icon|3}} {{Icon|VC}}||1||char handle||set char obj no obj||
+
|[[011C]]||{{Icon|3}} {{Icon|VC}}||1||char handle||SET_CHAR_OBJ_NO_OBJ||
 
|-
 
|-
|[[011D]]||{{Icon|uns}}||-||||||
+
|[[011D]]||||||||ORDER_DRIVER_OUT_OF_CAR||
 
|-
 
|-
|[[011E]]||{{Icon|uns}}||-||||||
+
|[[011E]]||||||||ORDER_CHAR_TO_DRIVE_CAR||
 
|-
 
|-
|[[011F]]||{{Icon|uns}}||-||||||
+
|[[011F]]||||||||ADD_PATROL_POINT||
 
|-
 
|-
|[[0120]]||{{Icon|uns}}||-||||||
+
|[[0120]]||||||||IS_PLAYER_IN_GANGZONE||
 
|-
 
|-
|[[0121]]||{{Icon|3}} {{Icon|VC}}||2||player handle, string||is player in zone||
+
|[[0121]]||{{Icon|3}} {{Icon|VC}}||2||player handle, string||IS_PLAYER_IN_ZONE||
 
|-
 
|-
|[[0122]]||{{Icon|t}}||1||player handle||is player pressing horn||
+
|[[0122]]||{{Icon|t}}||1||player handle||IS_PLAYER_PRESSING_HORN||
 
|-
 
|-
|[[0123]]||{{Icon|3}} {{Icon|VC}}||2||char handle, player handle||has char spotted player||
+
|[[0123]]||{{Icon|3}} {{Icon|VC}}||2||char handle, player handle||HAS_CHAR_SPOTTED_PLAYER||
 
|-
 
|-
|[[0124]]||{{Icon|uns}}||-||||||used in memory editing for VC{{Ref|1}}, used in GInput
+
|[[0124]]||||||||ORDER_CHAR_TO_BACKDOOR||
 
|-
 
|-
|[[0125]]||{{Icon|uns}}||-||||||used in memory editing for VC{{Ref|1}}
+
|[[0125]]||||||||ADD_CHAR_TO_GANG||
 
|-
 
|-
|[[0126]]||{{Icon|3}} {{Icon|VC}}||1||char handle||is char objective passed||
+
|[[0126]]||{{Icon|3}} {{Icon|VC}}||1||char handle||IS_CHAR_OBJECTIVE_PASSED||
 
|-
 
|-
|[[0127]]||{{Icon|uns}}||-||||||
+
|[[0127]]||||||||SET_CHAR_DRIVE_AGGRESSION||
 
|-
 
|-
|[[0128]]||{{Icon|uns}}||-||||||
+
|[[0128]]||||||||SET_CHAR_MAX_DRIVESPEED||
 
|-
 
|-
|[[0129]]||{{Icon|t}}||4||car handle, int, int, var||create char inside car||parameters rearranged in SB
+
|[[0129]]||{{Icon|t}}||4||car handle, int, int, var||CREATE_CHAR_INSIDE_CAR||
 
|-
 
|-
|[[012A]]||{{Icon|3}} {{Icon|VC}}||4||player handle, flt, flt, flt||warp player from car to coord||
+
|[[012A]]||{{Icon|3}} {{Icon|VC}}||4||player handle, flt, flt, flt||WARP_PLAYER_FROM_CAR_TO_COORD||
 
|-
 
|-
|[[012B]]||{{Icon|uns}}||-||||||
+
|[[012B]]||||||||MAKE_CHAR_DO_NOTHING||
 
|-
 
|-
|[[012C]]||{{Icon|uns}}||-||||||
+
|[[012C]]||||||||SET_CHAR_INVINCIBLE||
 
|-
 
|-
|[[012D]]||{{Icon|uns}}||-||||||
+
|[[012D]]||||||||SET_PLAYER_INVINCIBLE||
 
|-
 
|-
|[[012E]]||{{Icon|uns}}||-||||||
+
|[[012E]]||||||||SET_CHAR_GRAPHIC_TYPE||
 
|-
 
|-
|[[012F]]||{{Icon|uns}}||-||||||
+
|[[012F]]||||||||SET_PLAYER_GRAPHIC_TYPE||
 
|-
 
|-
|[[0130]]||{{Icon|3}}||1||player handle||has player been arrested||restored in VC
+
|[[0130]]||{{Icon|3}}||1||player handle||HAS_PLAYER_BEEN_ARRESTED||restored in VC
 
|-
 
|-
|[[0131]]||{{Icon|uns}}||-||||||
+
|[[0131]]||||||||STOP_CHAR_DRIVING||
 
|-
 
|-
|[[0132]]||{{Icon|uns}}||-||||||
+
|[[0132]]||||||||KILL_CHAR||
 
|-
 
|-
|[[0133]]||{{Icon|uns}}||-||||||
+
|[[0133]]||||||||SET_FAVOURITE_CAR_MODEL_FOR_CHAR||
 
|-
 
|-
|[[0134]]||{{Icon|uns}}||-||||||
+
|[[0134]]||||||||SET_CHAR_OCCUPATION||
 
|-
 
|-
|[[0135]]||{{Icon|3}}||2||car handle, var||change car lock||parameters rearranged in SB, available for VC and SA through [[020A]], restored in VC
+
|[[0135]]||{{Icon|3}}||2||car handle, var||CHANGE_CAR_LOCK||available for VC and SA through [[020A]], restored in VC
 
|-
 
|-
|[[0136]]||{{Icon|3}}||4||int, float, float, float||shake camera with point||restored in VC
+
|[[0136]]||{{Icon|3}}||4||int, float, float, float||SHAKE_CAM_WITH_POINT||restored in VC
 
|-
 
|-
|[[0137]]||{{Icon|t}}||2||car handle, int||is car model||
+
|[[0137]]||{{Icon|t}}||2||car handle, int||IS_CAR_MODEL||
 
|-
 
|-
|[[0138]]||{{Icon|uns}}||-||||||
+
|[[0138]]||||||||IS_CAR_REMAP||
 
|-
 
|-
|[[0139]]||{{Icon|uns}}||-||||||
+
|[[0139]]||||||||HAS_CAR_JUST_SUNK||
 
|-
 
|-
|[[013A]]||{{Icon|uns}}||-||||||
+
|[[013A]]||||||||SET_CAR_NO_COLLIDE||
 
|-
 
|-
|[[013B]]||{{Icon|3}}||6||car handle, flt, flt, flt, flt, int||is car dead in 2d area||restored in VC
+
|[[013B]]||{{Icon|3}}||6||car handle, flt, flt, flt, flt, int||IS_CAR_DEAD_IN_AREA_2D||restored in VC
 
|-
 
|-
|[[013C]]||{{Icon|3}}||8||car handle, flt, flt, flt, flt, flt, flt, int||is car dead in 3d area||restored in VC
+
|[[013C]]||{{Icon|3}}||8||car handle, flt, flt, flt, flt, flt, flt, int||IS_CAR_DEAD_IN_AREA_3D||restored in VC
 
|-
 
|-
|[[013D]]||{{Icon|uns}}||-||||||
+
|[[013D]]||||||||IS_TRAILER_ATTACHED||
 
|-
 
|-
|[[013E]]||{{Icon|uns}}||-||||||
+
|[[013E]]||||||||IS_CAR_ON_TRAILER||
 
|-
 
|-
|[[013F]]||{{Icon|uns}}||-||||||
+
|[[013F]]||||||||HAS_CAR_GOT_WEAPON||
 
|-
 
|-
|[[0140]]||{{Icon|uns}}||-||||||
+
|[[0140]]||||||||PARK||
 
|-
 
|-
|[[0141]]||{{Icon|uns}}||-||||||
+
|[[0141]]||||||||HAS_PARK_FINISHED||
 
|-
 
|-
|[[0142]]||{{Icon|uns}}||-||||||
+
|[[0142]]||||||||KILL_ALL_PASSENGERS||
 
|-
 
|-
|[[0143]]||{{Icon|uns}}||-||||||
+
|[[0143]]||||||||SET_CAR_BULLETPROOF||
 
|-
 
|-
|[[0144]]||{{Icon|uns}}||-||||||
+
|[[0144]]||||||||SET_CAR_FLAMEPROOF||
 
|-
 
|-
|[[0145]]||{{Icon|uns}}||-||||||
+
|[[0145]]||||||||SET_CAR_ROCKETPROOF||
 
|-
 
|-
|[[0146]]||{{Icon|uns}}||-||||||
+
|[[0146]]||||||||IS_CARBOMB_ACTIVE||
 
|-
 
|-
|[[0147]]||{{Icon|uns}}||-||||||
+
|[[0147]]||||||||GIVE_CAR_ALARM||
 
|-
 
|-
|[[0148]]||{{Icon|uns}}||-||||||
+
|[[0148]]||||||||PUT_CAR_ON_TRAILER||
 
|-
 
|-
|[[0149]]||{{Icon|3}}||1||car handle||is car crushed||
+
|[[0149]]||{{Icon|3}}||1||car handle||IS_CAR_CRUSHED||
 
|-
 
|-
|[[014A]]||{{Icon|uns}}||-||||||
+
|[[014A]]||||||||CREATE_GANG_CAR||
 
|-
 
|-
|[[014B]]||{{Icon|t}}||13||flt, flt, flt, flt, int, int, int, int, int, int, int, int, var||create car generator||parameters rearranged in SB
+
|[[014B]]||{{Icon|t}}||13||flt, flt, flt, flt, int, int, int, int, int, int, int, int, var||CREATE_CAR_GENERATOR||
 
|-
 
|-
|[[014C]]||{{Icon|t}}||2||car generator handle, int||switch car generator||
+
|[[014C]]||{{Icon|t}}||2||car generator handle, int||SWITCH_CAR_GENERATOR||
 
|-
 
|-
|[[014D]]||{{Icon|3}}||4||string, int, int, int||add pager message||used in Liberty City mod for VC
+
|[[014D]]||{{Icon|3}}||4||string, int, int, int||ADD_PAGER_MESSAGE||used in Liberty City mod for VC
 
|-
 
|-
|[[014E]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|SA}}||1<br />2||global var<br />global var, int||display onscreen timer||
+
|[[014E]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|SA}}||1<br />2||global var<br />global var, int||DISPLAY_ONSCREEN_TIMER||
 
|-
 
|-
|[[014F]]||{{Icon|t}}||1||global var||clear onscreen timer||
+
|[[014F]]||{{Icon|t}}||1||global var||CLEAR_ONSCREEN_TIMER||
 
|-
 
|-
|[[0150]]||{{Icon|3}} {{Icon|VC}}||2||global var, int||display onscreen counter||
+
|[[0150]]||{{Icon|3}} {{Icon|VC}}||2||global var, int||DISPLAY_ONSCREEN_COUNTER||
 
|-
 
|-
|[[0151]]||{{Icon|t}}||1||global var||clear onscreen counter||
+
|[[0151]]||{{Icon|t}}||1||global var||CLEAR_ONSCREEN_COUNTER||
 
|-
 
|-
|[[0152]]||{{Icon|3}}<br />{{Icon|VC}}||11<br />13||string, int, int, int, int, int, int, int, int, int, int<br />string, int, int, int, int, int, int, int, int, int, int, int, int||setup zone car info||
+
|[[0152]]||{{Icon|3}}<br />{{Icon|VC}}||11<br />13||string, int, int, int, int, int, int, int, int, int, int<br />string, int, int, int, int, int, int, int, int, int, int, int, int||SET_ZONE_CAR_INFO||
 
|-
 
|-
|[[0153]]||{{Icon|uns}}||-||||||
+
|[[0153]]||||||||IS_CHAR_IN_GANG_ZONE||
 
|-
 
|-
|[[0154]]||{{Icon|t}}||2||char handle, string||is char in zone||
+
|[[0154]]||{{Icon|t}}||2||char handle, string||IS_CHAR_IN_ZONE||
 
|-
 
|-
|[[0155]]||{{Icon|3}}||3||string, int, int||set car density||restored in VC
+
|[[0155]]||{{Icon|3}}||3||string, int, int||SET_CAR_DENSITY||restored in VC
 
|-
 
|-
|[[0156]]||{{Icon|3}}||3||string, int, int||set ped density||restored in VC
+
|[[0156]]||{{Icon|3}}||3||string, int, int||SET_PED_DENSITY||restored in VC
 
|-
 
|-
|[[0157]]||{{Icon|3}} {{Icon|VC}}||3||player handle, int, int||point camera at player||
+
|[[0157]]||{{Icon|3}} {{Icon|VC}}||3||player handle, int, int||POINT_CAMERA_AT_PLAYER||
 
|-
 
|-
|[[0158]]||{{Icon|t}}||3||car handle, int, int||point camera at car||
+
|[[0158]]||{{Icon|t}}||3||car handle, int, int||POINT_CAMERA_AT_CAR||
 
|-
 
|-
|[[0159]]||{{Icon|t}}||3||char handle, int, int||point camera at char||
+
|[[0159]]||{{Icon|t}}||3||char handle, int, int||POINT_CAMERA_AT_CHAR||
 
|-
 
|-
|[[015A]]||{{Icon|t}}||0||||restore camera||
+
|[[015A]]||{{Icon|t}}||0||||RESTORE_CAMERA||
 
|-
 
|-
|[[015B]]||{{Icon|3}} {{Icon|SA}}||3||int, int, int||shake pad||
+
|[[015B]]||{{Icon|3}} {{Icon|SA}}||3||int, int, int||SHAKE_PAD||
 
|-
 
|-
|[[015C]]||{{Icon|3}}<br />{{Icon|VC}}||11<br />13||string, int, int, int, int, int, int, int, int, int, int<br />string, int, int, int, int, int, int, int, int, int, int, int, int||setup zone ped info||
+
|[[015C]]||{{Icon|3}}<br />{{Icon|VC}}||11<br />13||string, int, int, int, int, int, int, int, int, int, int<br />string, int, int, int, int, int, int, int, int, int, int, int, int||SET_ZONE_PED_INFO||
 
|-
 
|-
|[[015D]]||{{Icon|t}}||1||flt||set timescale||
+
|[[015D]]||{{Icon|t}}||1||flt||SET_TIME_SCALE||
 
|-
 
|-
|[[015E]]||{{Icon|3}}||1||car handle||is car in air||restored in VC
+
|[[015E]]||{{Icon|3}}||1||car handle||IS_CAR_IN_AIR||restored in VC
 
|-
 
|-
|[[015F]]||{{Icon|t}}||6||flt, flt, flt, flt, flt, flt||set fixed camera position||
+
|[[015F]]||{{Icon|t}}||6||flt, flt, flt, flt, flt, flt||SET_FIXED_CAMERA_POSITION||
 
|-
 
|-
|[[0160]]||{{Icon|t}}||4||flt, flt, flt, int||point camera at point||
+
|[[0160]]||{{Icon|t}}||4||flt, flt, flt, int||POINT_CAMERA_AT_POINT||
 
|-
 
|-
|[[0161]]||{{Icon|t}}||4||car handle, int, int, var||add blip with properties to car||parameters rearranged in SB
+
|[[0161]]||{{Icon|t}}||4||car handle, int, int, var||ADD_BLIP_FOR_CAR_OLD||
 
|-
 
|-
|[[0162]]||{{Icon|3}} {{Icon|VC}}||4||char handle, int, int, var||add blip with properties to char||parameters rearranged in SB
+
|[[0162]]||{{Icon|3}} {{Icon|VC}}||4||char handle, int, int, var||ADD_BLIP_FOR_CHAR_OLD||
 
|-
 
|-
|[[0163]]||{{Icon|3}}||4||object handle, int, int, var||add blip with properties to object||restored in VC
+
|[[0163]]||{{Icon|3}}||4||object handle, int, int, var||ADD_BLIP_FOR_OBJECT_OLD||restored in VC
 
|-
 
|-
|[[0164]]||{{Icon|t}}||1||blip handle||remove blip||
+
|[[0164]]||{{Icon|t}}||1||blip handle||REMOVE_BLIP||
 
|-
 
|-
|[[0165]]||{{Icon|t}}||2||blip handle, int||change blip colour||
+
|[[0165]]||{{Icon|t}}||2||blip handle, int||CHANGE_BLIP_COLOUR||
 
|-
 
|-
|[[0166]]||{{Icon|3}} {{Icon|VC}}||2||blip handle, int||change blip brightness||
+
|[[0166]]||{{Icon|3}} {{Icon|VC}}||2||blip handle, int||DIM_BLIP||
 
|-
 
|-
|[[0167]]||{{Icon|t}}||6||flt, flt, flt, int, int, var||add blip for coordinate with properties||parameters rearranged in SB
+
|[[0167]]||{{Icon|t}}||6||flt, flt, flt, int, int, var||ADD_BLIP_FOR_COORD_OLD||
 
|-
 
|-
|[[0168]]||{{Icon|t}}||2||blip handle, int||change blip scale||
+
|[[0168]]||{{Icon|t}}||2||blip handle, int||CHANGE_BLIP_SCALE||
 
|-
 
|-
|[[0169]]||{{Icon|t}}||3||int, int, int||set fading colour||
+
|[[0169]]||{{Icon|t}}||3||int, int, int||SET_FADING_COLOUR||
 
|-
 
|-
|[[016A]]||{{Icon|t}}||2||int, int||do fade||parameters rearranged in SB
+
|[[016A]]||{{Icon|t}}||2||int, int||DO_FADE||
 
|-
 
|-
|[[016B]]||{{Icon|t}}||0||||get fading status||
+
|[[016B]]||{{Icon|t}}||0||||GET_FADING_STATUS||
 
|-
 
|-
|[[016C]]||{{Icon|3}} {{Icon|VC}}<br />{{Icon|SA}}||4<br />5||flt, flt, flt, flt<br />flt, flt, flt, flt, int||add hospital restart||
+
|[[016C]]||{{Icon|3}} {{Icon|VC}}<br />{{Icon|SA}}||4<br />5||flt, flt, flt, flt<br />flt, flt, flt, flt, int||ADD_HOSPITAL_RESTART||
 
|-
 
|-
|[[016D]]||{{Icon|3}} {{Icon|VC}}<br />{{Icon|SA}}||4<br />5||flt, flt, flt, flt<br />flt, flt, flt, flt, int||add police restart||
+
|[[016D]]||{{Icon|3}} {{Icon|VC}}<br />{{Icon|SA}}||4<br />5||flt, flt, flt, flt<br />flt, flt, flt, flt, int||ADD_POLICE_RESTART||
 
|-
 
|-
|[[016E]]||{{Icon|t}}||4||flt, flt, flt, flt||override next restart||
+
|[[016E]]||{{Icon|t}}||4||flt, flt, flt, flt||OVERRIDE_NEXT_RESTART||
 
|-
 
|-
|[[016F]]||{{Icon|3}} {{Icon|SA}}||10||int, flt, flt, flt, flt, flt, int, int, int, int||draw shadow||parameters rearranged in SB, restored in VC
+
|[[016F]]||{{Icon|3}} {{Icon|SA}}||10||int, flt, flt, flt, flt, flt, int, int, int, int||DRAW_SHADOW||restored in VC
 
|-
 
|-
|[[0170]]||{{Icon|3}} {{Icon|VC}}||2||player handle, var||get player heading||parameters rearranged in SB
+
|[[0170]]||{{Icon|3}} {{Icon|VC}}||2||player handle, var||GET_PLAYER_HEADING||
 
|-
 
|-
|[[0171]]||{{Icon|3}} {{Icon|VC}}||2||player handle, flt||set player heading||
+
|[[0171]]||{{Icon|3}} {{Icon|VC}}||2||player handle, flt||SET_PLAYER_HEADING||
 
|-
 
|-
|[[0172]]||{{Icon|t}}||2||char handle, var||get char heading||parameters rearranged in SB
+
|[[0172]]||{{Icon|t}}||2||char handle, var||GET_CHAR_HEADING||
 
|-
 
|-
|[[0173]]||{{Icon|t}}||2||char handle, flt||set char heading||
+
|[[0173]]||{{Icon|t}}||2||char handle, flt||SET_CHAR_HEADING||
 
|-
 
|-
|[[0174]]||{{Icon|t}}||2||car handle, var||get car heading||parameters rearranged in SB
+
|[[0174]]||{{Icon|t}}||2||car handle, var||GET_CAR_HEADING||
 
|-
 
|-
|[[0175]]||{{Icon|t}}||2||car handle, flt||set car heading||
+
|[[0175]]||{{Icon|t}}||2||car handle, flt||SET_CAR_HEADING||
 
|-
 
|-
|[[0176]]||{{Icon|t}}||2||object handle, var||get object heading||parameters rearranged in SB
+
|[[0176]]||{{Icon|t}}||2||object handle, var||GET_OBJECT_HEADING||
 
|-
 
|-
|[[0177]]||{{Icon|t}}||2||object handle, flt||set object heading||
+
|[[0177]]||{{Icon|t}}||2||object handle, flt||SET_OBJECT_HEADING||
 
|-
 
|-
|[[0178]]||{{Icon|3}}||2||player handle, object handle||is player touching object||restored in VC
+
|[[0178]]||{{Icon|3}}||2||player handle, object handle||IS_PLAYER_TOUCHING_OBJECT||restored in VC
 
|-
 
|-
|[[0179]]||{{Icon|3}} {{Icon|SA}}||2||char handle, object handle||is char touching object||restored in VC
+
|[[0179]]||{{Icon|3}} {{Icon|SA}}||2||char handle, object handle||IS_CHAR_TOUCHING_OBJECT||restored in VC
 
|-
 
|-
|[[017A]]||{{Icon|3}} {{Icon|VC}}||3||player handle, int, int||set player weapon ammo||
+
|[[017A]]||{{Icon|3}} {{Icon|VC}}||3||player handle, int, int||SET_PLAYER_AMMO||
 
|-
 
|-
|[[017B]]||{{Icon|3}} {{Icon|SA}}||3||char handle, int, int||set char weapon ammo||restored in VC
+
|[[017B]]||{{Icon|3}} {{Icon|SA}}||3||char handle, int, int||SET_CHAR_AMMO||restored in VC
 
|-
 
|-
|[[017C]]||{{Icon|uns}}||-||||||
+
|[[017C]]||||||||SET_CAR_AMMO||
 
|-
 
|-
|[[017D]]||{{Icon|uns}}||-||||||
+
|[[017D]]||||||||LOAD_CAMERA_SPLINE||
 
|-
 
|-
|[[017E]]||{{Icon|uns}}||-||||||
+
|[[017E]]||||||||MOVE_CAMERA_ALONG_SPLINE||
 
|-
 
|-
|[[017F]]||{{Icon|uns}}||-||||||
+
|[[017F]]||||||||GET_CAMERA_POSITION_ALONG_SPLINE||
 
|-
 
|-
|[[0180]]||{{Icon|t}}||1||var||declare mission flag||
+
|[[0180]]||{{Icon|t}}||1||var||DECLARE_MISSION_FLAG||
 
|-
 
|-
|[[0181]]||{{Icon|3}}<br>{{Icon|VC}}||2<br>0||int, int<br>nop||declare mission flag for contact||
+
|[[0181]]||{{Icon|3}}<br>{{Icon|VC}}||2<br>0||int, int<br>nop||DECLARE_MISSION_FLAG_FOR_CONTACT||
 
|-
 
|-
|[[0182]]||{{Icon|3}}||2||int, int||declare base brief id for contact||
+
|[[0182]]||{{Icon|3}}||2||int, int||DECLARE_BASE_BRIEF_ID_FOR_CONTACT||
 
|-
 
|-
|[[0183]]||{{Icon|3}} {{Icon|VC}}||2||player handle, int||is player health greater||
+
|[[0183]]||{{Icon|3}} {{Icon|VC}}||2||player handle, int||IS_PLAYER_HEALTH_GREATER||
 
|-
 
|-
|[[0184]]||{{Icon|t}}||2||char handle, int||is char health greater||
+
|[[0184]]||{{Icon|t}}||2||char handle, int||IS_CHAR_HEALTH_GREATER||
 
|-
 
|-
|[[0185]]||{{Icon|t}}||2||car handle, int||is car health greater||
+
|[[0185]]||{{Icon|t}}||2||car handle, int||IS_CAR_HEALTH_GREATER||
 
|-
 
|-
|[[0186]]||{{Icon|t}}||2||car handle, var||add blip for car||parameters rearranged in SB
+
|[[0186]]||{{Icon|t}}||2||car handle, var||ADD_BLIP_FOR_CAR||
 
|-
 
|-
|[[0187]]||{{Icon|t}}||2||char handle, var||add blip for char||parameters rearranged in SB
+
|[[0187]]||{{Icon|t}}||2||char handle, var||ADD_BLIP_FOR_CHAR||
 
|-
 
|-
|[[0188]]||{{Icon|t}}||2||object handle, var||add blip for object||parameters rearranged in SB
+
|[[0188]]||{{Icon|t}}||2||object handle, var||ADD_BLIP_FOR_OBJECT||
 
|-
 
|-
|[[0189]]||{{Icon|3}} {{Icon|VC}}||2||flt, flt, flt, var||add blip with sphere to coordinate||parameters rearranged in SB
+
|[[0189]]||{{Icon|3}} {{Icon|VC}}||2||flt, flt, flt, var||ADD_BLIP_FOR_CONTACT_POINT||
 
|-
 
|-
|[[018A]]||{{Icon|t}}||2||flt, flt, flt, var||add blip for coordinate||parameters rearranged in SB
+
|[[018A]]||{{Icon|t}}||2||flt, flt, flt, var||ADD_BLIP_FOR_COORD||
 
|-
 
|-
|[[018B]]||{{Icon|t}}||2||blip handle, int||change blip display||
+
|[[018B]]||{{Icon|t}}||2||blip handle, int||CHANGE_BLIP_DISPLAY||
 
|-
 
|-
|[[018C]]||{{Icon|t}}||4||int, flt, flt, flt||add one off sound||
+
|[[018C]]||{{Icon|t}}||4||int, flt, flt, flt||ADD_ONE_OFF_SOUND||
 
|-
 
|-
|[[018D]]||{{Icon|3}} {{Icon|VC}}||5||flt, flt, flt, int, var||add continuous sound||parameters rearranged in SB
+
|[[018D]]||{{Icon|3}} {{Icon|VC}}||5||flt, flt, flt, int, var||ADD_CONTINUOUS_SOUND||
 
|-
 
|-
|[[018E]]||{{Icon|t}}||1||sound handle||remove sound||
+
|[[018E]]||{{Icon|t}}||1||sound handle||REMOVE_SOUND||
 
|-
 
|-
|[[018F]]||{{Icon|t}}||1||car handle||check car is flipped for 2 seconds||
+
|[[018F]]||{{Icon|t}}||1||car handle||IS_CAR_STUCK_ON_ROOF||
 
|-
 
|-
|[[0190]]||{{Icon|t}}||1||car handle||add car to flipped check||
+
|[[0190]]||{{Icon|t}}||1||car handle||ADD_UPSIDEDOWN_CAR_CHECK||
 
|-
 
|-
|[[0191]]||{{Icon|t}}||1||car handle||remove car from flipped check||
+
|[[0191]]||{{Icon|t}}||1||car handle||REMOVE_UPSIDEDOWN_CAR_CHECK||
 
|-
 
|-
|[[0192]]||{{Icon|3}} {{Icon|VC}}||1||char handle||set char obj wait on foot||
+
|[[0192]]||{{Icon|3}} {{Icon|VC}}||1||char handle||SET_CHAR_OBJ_WAIT_ON_FOOT||
 
|-
 
|-
|[[0193]]||{{Icon|3}} {{Icon|VC}}||1||char handle||set char objective to act like ped||
+
|[[0193]]||{{Icon|3}} {{Icon|VC}}||1||char handle||SET_CHAR_OBJ_FLEE_ON_FOOT_TILL_SAFE||
 
|-
 
|-
|[[0194]]||{{Icon|3}} {{Icon|VC}}||4||char handle, flt, flt, flt||set char objective to go to point||
+
|[[0194]]||{{Icon|3}} {{Icon|VC}}||4||char handle, flt, flt, flt||SET_CHAR_OBJ_GUARD_SPOT||
 
|-
 
|-
|[[0195]]||{{Icon|3}}||5||char handle, flt, flt, flt, flt||set char objective to guard area||
+
|[[0195]]||{{Icon|3}}||5||char handle, flt, flt, flt, flt||SET_CHAR_OBJ_GUARD_AREA||
 
|-
 
|-
|[[0196]]||{{Icon|3}}||1||char handle||set char objective wait in car||
+
|[[0196]]||{{Icon|3}}||1||char handle||SET_CHAR_OBJ_WAIT_IN_CAR||
 
|-
 
|-
|[[0197]]||{{Icon|3}} {{Icon|VC}}||6||player handle, flt, flt, flt, flt, int||is player in area on foot 2d||parameters rearranged in SB
+
|[[0197]]||{{Icon|3}} {{Icon|VC}}||6||player handle, flt, flt, flt, flt, int||IS_PLAYER_IN_AREA_ON_FOOT_2D||
 
|-
 
|-
|[[0198]]||{{Icon|3}} {{Icon|VC}}||6||player handle, flt, flt, flt, flt, int||is player in area in car 2d||parameters rearranged in SB
+
|[[0198]]||{{Icon|3}} {{Icon|VC}}||6||player handle, flt, flt, flt, flt, int||IS_PLAYER_IN_AREA_IN_CAR_2D||
 
|-
 
|-
|[[0199]]||{{Icon|3}} {{Icon|VC}}||6||player handle, flt, flt, flt, flt, int||is player stopped in area 2d||parameters rearranged in SB
+
|[[0199]]||{{Icon|3}} {{Icon|VC}}||6||player handle, flt, flt, flt, flt, int||IS_PLAYER_STOPPED_IN_AREA_2D||
 
|-
 
|-
|[[019A]]||{{Icon|3}} {{Icon|VC}}||6||player handle, flt, flt, flt, flt, int||is player stopped in area on foot 2d||parameters rearranged in SB
+
|[[019A]]||{{Icon|3}} {{Icon|VC}}||6||player handle, flt, flt, flt, flt, int||IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_2D||
 
|-
 
|-
|[[019B]]||{{Icon|3}} {{Icon|VC}}||6||player handle, flt, flt, flt, flt, int||is player stopped in area in car 2d||parameters rearranged in SB
+
|[[019B]]||{{Icon|3}} {{Icon|VC}}||6||player handle, flt, flt, flt, flt, int||IS_PLAYER_STOPPED_IN_AREA_IN_CAR_2D||
 
|-
 
|-
|[[019C]]||{{Icon|3}} {{Icon|VC}}||8||player handle, flt, flt, flt, flt, flt, flt, int||is player in area on foot 3d||parameters rearranged in SB
+
|[[019C]]||{{Icon|3}} {{Icon|VC}}||8||player handle, flt, flt, flt, flt, flt, flt, int||IS_PLAYER_IN_AREA_ON_FOOT_3D||
 
|-
 
|-
|[[019D]]||{{Icon|3}} {{Icon|VC}}||8||player handle, flt, flt, flt, flt, flt, flt, int||is player in area in car 3d||parameters rearranged in SB
+
|[[019D]]||{{Icon|3}} {{Icon|VC}}||8||player handle, flt, flt, flt, flt, flt, flt, int||IS_PLAYER_IN_AREA_IN_CAR_3D||
 
|-
 
|-
|[[019E]]||{{Icon|3}} {{Icon|VC}}||8||player handle, flt, flt, flt, flt, flt, flt, int||is player stopped in area 3d||parameters rearranged in SB
+
|[[019E]]||{{Icon|3}} {{Icon|VC}}||8||player handle, flt, flt, flt, flt, flt, flt, int||IS_PLAYER_STOPPED_IN_AREA_3D||
 
|-
 
|-
|[[019F]]||{{Icon|3}} {{Icon|VC}}||8||player handle, flt, flt, flt, flt, flt, flt, int||is player stopped in area on foot 3d||parameters rearranged in SB
+
|[[019F]]||{{Icon|3}} {{Icon|VC}}||8||player handle, flt, flt, flt, flt, flt, flt, int||IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_3D||
 
|-
 
|-
|[[01A0]]||{{Icon|3}} {{Icon|VC}}||8||player handle, flt, flt, flt, flt, flt, flt, int||is player stopped in area in car 3d||parameters rearranged in SB
+
|[[01A0]]||{{Icon|3}} {{Icon|VC}}||8||player handle, flt, flt, flt, flt, flt, flt, int||IS_PLAYER_STOPPED_IN_AREA_IN_CAR_3D||
 
|-
 
|-
|[[01A1]]||{{Icon|t}}||6||char handle, flt, flt, flt, flt, int||is char in area on foot 2d||parameters rearranged in SB
+
|[[01A1]]||{{Icon|t}}||6||char handle, flt, flt, flt, flt, int||IS_CHAR_IN_AREA_ON_FOOT_2D||
 
|-
 
|-
|[[01A2]]||{{Icon|t}}||6||char handle, flt, flt, flt, flt, int||is char in area in car 2d||parameters rearranged in SB
+
|[[01A2]]||{{Icon|t}}||6||char handle, flt, flt, flt, flt, int||IS_CHAR_IN_AREA_IN_CAR_2D||
 
|-
 
|-
|[[01A3]]||{{Icon|t}}||6||char handle, flt, flt, flt, flt, int||is char stopped in area 2d||parameters rearranged in SB
+
|[[01A3]]||{{Icon|t}}||6||char handle, flt, flt, flt, flt, int||IS_CHAR_STOPPED_IN_AREA_2D||
 
|-
 
|-
|[[01A4]]||{{Icon|t}}||6||char handle, flt, flt, flt, flt, int||is char stopped in area on foot 2d||parameters rearranged in SB
+
|[[01A4]]||{{Icon|t}}||6||char handle, flt, flt, flt, flt, int||IS_CHAR_STOPPED_IN_AREA_ON_FOOT_2D||
 
|-
 
|-
|[[01A5]]||{{Icon|t}}||6||char handle, flt, flt, flt, flt, int||is char stopped in area in car 2d||parameters rearranged in SB
+
|[[01A5]]||{{Icon|t}}||6||char handle, flt, flt, flt, flt, int||IS_CHAR_STOPPED_IN_AREA_IN_CAR_2D||
 
|-
 
|-
|[[01A6]]||{{Icon|t}}||8||char handle, flt, flt, flt, flt, flt, flt, int||is char in area on foot 3d||parameters rearranged in SB
+
|[[01A6]]||{{Icon|t}}||8||char handle, flt, flt, flt, flt, flt, flt, int||IS_CHAR_IN_AREA_ON_FOOT_3D||
 
|-
 
|-
|[[01A7]]||{{Icon|t}}||8||char handle, flt, flt, flt, flt, flt, flt, int||is char in area in car 3d||parameters rearranged in SB
+
|[[01A7]]||{{Icon|t}}||8||char handle, flt, flt, flt, flt, flt, flt, int||IS_CHAR_IN_AREA_IN_CAR_3D||
 
|-
 
|-
|[[01A8]]||{{Icon|t}}||8||char handle, flt, flt, flt, flt, flt, flt, int||is char stopped in area 3d||parameters rearranged in SB
+
|[[01A8]]||{{Icon|t}}||8||char handle, flt, flt, flt, flt, flt, flt, int||IS_CHAR_STOPPED_IN_AREA_3D||
 
|-
 
|-
|[[01A9]]||{{Icon|t}}||8||char handle, flt, flt, flt, flt, flt, flt, int||is char stopped in area on foot 3d||parameters rearranged in SB
+
|[[01A9]]||{{Icon|t}}||8||char handle, flt, flt, flt, flt, flt, flt, int||IS_CHAR_STOPPED_IN_AREA_ON_FOOT_3D||
 
|-
 
|-
|[[01AA]]||{{Icon|t}}||8||char handle, flt, flt, flt, flt, flt, flt, int||is char stopped in area in car 3d||parameters rearranged in SB
+
|[[01AA]]||{{Icon|t}}||8||char handle, flt, flt, flt, flt, flt, flt, int||IS_CHAR_STOPPED_IN_AREA_IN_CAR_3D||
 
|-
 
|-
|[[01AB]]||{{Icon|t}}||6||car handle, flt, flt, flt, flt, int||is car stopped in area 2d||parameters rearranged in SB
+
|[[01AB]]||{{Icon|t}}||6||car handle, flt, flt, flt, flt, int||IS_CAR_STOPPED_IN_AREA_2D||
 
|-
 
|-
|[[01AC]]||{{Icon|t}}||8||car handle, flt, flt, flt, flt, flt, flt, int||is car stopped in area 3d||parameters rearranged in SB
+
|[[01AC]]||{{Icon|t}}||8||car handle, flt, flt, flt, flt, flt, flt, int||IS_CAR_STOPPED_IN_AREA_3D||
 
|-
 
|-
|[[01AD]]||{{Icon|t}}||6||car handle, flt, flt, flt, flt, int||locate car 2d||parameters rearranged in SB
+
|[[01AD]]||{{Icon|t}}||6||car handle, flt, flt, flt, flt, int||LOCATE_CAR_2D||
 
|-
 
|-
|[[01AE]]||{{Icon|t}}||6||car handle, flt, flt, flt, flt, int||locate stopped car 2d||parameters rearranged in SB
+
|[[01AE]]||{{Icon|t}}||6||car handle, flt, flt, flt, flt, int||LOCATE_STOPPED_CAR_2D||
 
|-
 
|-
|[[01AF]]||{{Icon|t}}||8||car handle, flt, flt, flt, flt, flt, flt, int||locate car 3d||parameters rearranged in SB
+
|[[01AF]]||{{Icon|t}}||8||car handle, flt, flt, flt, flt, flt, flt, int||LOCATE_CAR_3D||
 
|-
 
|-
|[[01B0]]||{{Icon|t}}||8||car handle, flt, flt, flt, flt, flt, flt, int||locate stopped car 3d||parameters rearranged in SB
+
|[[01B0]]||{{Icon|t}}||8||car handle, flt, flt, flt, flt, flt, flt, int||LOCATE_STOPPED_CAR_3D||
 
|-
 
|-
|[[01B1]]||{{Icon|3}} {{Icon|VC}}||3||player handle, int, int||give weapon to player||
+
|[[01B1]]||{{Icon|3}} {{Icon|VC}}||3||player handle, int, int||GIVE_WEAPON_TO_PLAYER||
 
|-
 
|-
|[[01B2]]||{{Icon|t}}||3||char handle, int, int||give weapon to char||
+
|[[01B2]]||{{Icon|t}}||3||char handle, int, int||GIVE_WEAPON_TO_CHAR||
 
|-
 
|-
|[[01B3]]||{{Icon|uns}}||-||||||
+
|[[01B3]]||||||||GIVE_WEAPON_TO_CAR||
 
|-
 
|-
|[[01B4]]||{{Icon|t}}||2||player handle||set player control||
+
|[[01B4]]||{{Icon|t}}||2||player handle||SET_PLAYER_CONTROL||
 
|-
 
|-
|[[01B5]]||{{Icon|t}}||1||int||force weather||
+
|[[01B5]]||{{Icon|t}}||1||int||FORCE_WEATHER||
 
|-
 
|-
|[[01B6]]||{{Icon|t}}||1||int||force weather now||
+
|[[01B6]]||{{Icon|t}}||1||int||FORCE_WEATHER_NOW||
 
|-
 
|-
|[[01B7]]||{{Icon|t}}||0||||release weather||
+
|[[01B7]]||{{Icon|t}}||0||||RELEASE_WEATHER||
 
|-
 
|-
|[[01B8]]||{{Icon|3}} {{Icon|VC}}||2||player handle, int||set current player weapon||
+
|[[01B8]]||{{Icon|3}} {{Icon|VC}}||2||player handle, int||SET_CURRENT_PLAYER_WEAPON||
 
|-
 
|-
|[[01B9]]||{{Icon|t}}||2||char handle, int||set current char weapon||
+
|[[01B9]]||{{Icon|t}}||2||char handle, int||SET_CURRENT_CHAR_WEAPON||
 
|-
 
|-
|[[01BA]]||{{Icon|uns}}||-||||||
+
|[[01BA]]||||||||SET_CURRENT_CAR_WEAPON||
 
|-
 
|-
|[[01BB]]||{{Icon|t}}||4||object handle, var, var, var||get object coordinates||
+
|[[01BB]]||{{Icon|t}}||4||object handle, var, var, var||GET_OBJECT_COORDINATES||
 
|-
 
|-
|[[01BC]]||{{Icon|t}}||4||object handle, flt, flt, flt||set object coordinates||
+
|[[01BC]]||{{Icon|t}}||4||object handle, flt, flt, flt||SET_OBJECT_COORDINATES||
 
|-
 
|-
|[[01BD]]||{{Icon|t}}||1||var||get game timer||
+
|[[01BD]]||{{Icon|t}}||1||var||GET_GAME_TIMER||
 
|-
 
|-
|[[01BE]]||{{Icon|3}} {{Icon|VC}}||4||char handle, flt, flt, flt||turn char to face coord||
+
|[[01BE]]||{{Icon|3}} {{Icon|VC}}||4||char handle, flt, flt, flt||TURN_CHAR_TO_FACE_COORD||
 
|-
 
|-
|[[01BF]]||{{Icon|3}}||4||player handle, flt, flt, flt||turn player to face coord||
+
|[[01BF]]||{{Icon|3}}||4||player handle, flt, flt, flt||TURN_PLAYER_TO_FACE_COORD||
 
|-
 
|-
|[[01C0]]||{{Icon|t}}||2||player handle, var||store wanted level||parameters rearranged in SB
+
|[[01C0]]||{{Icon|t}}||2||player handle, var||STORE_WANTED_LEVEL||
 
|-
 
|-
|[[01C1]]||{{Icon|t}}||1||car handle||is car stopped||
+
|[[01C1]]||{{Icon|t}}||1||car handle||IS_CAR_STOPPED||
 
|-
 
|-
|[[01C2]]||{{Icon|t}}||1||char handle||mark char as no longer needed||
+
|[[01C2]]||{{Icon|t}}||1||char handle||MARK_CHAR_AS_NO_LONGER_NEEDED||
 
|-
 
|-
|[[01C3]]||{{Icon|t}}||1||car handle||mark car as no longer needed||
+
|[[01C3]]||{{Icon|t}}||1||car handle||MARK_CAR_AS_NO_LONGER_NEEDED||
 
|-
 
|-
|[[01C4]]||{{Icon|t}}||1||object handle||mark object as no longer needed||
+
|[[01C4]]||{{Icon|t}}||1||object handle||MARK_OBJECT_AS_NO_LONGER_NEEDED||
 
|-
 
|-
|[[01C5]]||{{Icon|t}}||1||char handle||dont remove char||
+
|[[01C5]]||{{Icon|t}}||1||char handle||DONT_REMOVE_CHAR||
 
|-
 
|-
|[[01C6]]||{{Icon|3}}||1||car handle||dont remove car||restored in VC
+
|[[01C6]]||{{Icon|3}}||1||car handle||DONT_REMOVE_CAR||restored in VC
 
|-
 
|-
|[[01C7]]||{{Icon|t}}||1||object handle||dont remove object||
+
|[[01C7]]||{{Icon|t}}||1||object handle||DONT_REMOVE_OBJECT||
 
|-
 
|-
|[[01C8]]||{{Icon|t}}||5||car handle, int, int, int, var||create char as passenger||parameters rearranged in SB
+
|[[01C8]]||{{Icon|t}}||5||car handle, int, int, int, var||CREATE_CHAR_AS_PASSENGER||
 
|-
 
|-
|[[01C9]]||{{Icon|3}} {{Icon|VC}}||2||char handle, char handle||set char obj kill char on foot||
+
|[[01C9]]||{{Icon|3}} {{Icon|VC}}||2||char handle, char handle||SET_CHAR_OBJ_KILL_CHAR_ON_FOOT||
 
|-
 
|-
|[[01CA]]||{{Icon|3}} {{Icon|VC}}||2||char handle, player handle||set char obj kill player on foot||
+
|[[01CA]]||{{Icon|3}} {{Icon|VC}}||2||char handle, player handle||SET_CHAR_OBJ_KILL_PLAYER_ON_FOOT||
 
|-
 
|-
|[[01CB]]||{{Icon|3}} {{Icon|VC}}||2||char handle, char handle||set char obj kill char by any means||
+
|[[01CB]]||{{Icon|3}} {{Icon|VC}}||2||char handle, char handle||SET_CHAR_OBJ_KILL_CHAR_ANY_MEANS||
 
|-
 
|-
|[[01CC]]||{{Icon|3}} {{Icon|VC}}||2||char handle, player handle||set char obj kill player by any means||
+
|[[01CC]]||{{Icon|3}} {{Icon|VC}}||2||char handle, player handle||SET_CHAR_OBJ_KILL_PLAYER_ANY_MEANS||
 
|-
 
|-
|[[01CD]]||{{Icon|3}}||2||char handle, char handle||set char flee char on foot till safe||
+
|[[01CD]]||{{Icon|3}}||2||char handle, char handle||SET_CHAR_OBJ_FLEE_CHAR_ON_FOOT_TILL_SAFE||
 
|-
 
|-
|[[01CE]]||{{Icon|3}} {{Icon|VC}}||2||char handle, player handle||set char flee player on foot till safe||
+
|[[01CE]]||{{Icon|3}} {{Icon|VC}}||2||char handle, player handle||SET_CHAR_OBJ_FLEE_PLAYER_ON_FOOT_TILL_SAFE||
 
|-
 
|-
|[[01CF]]||{{Icon|3}} {{Icon|VC}}||2||char handle, char handle||char avoid char on foot always||
+
|[[01CF]]||{{Icon|3}} {{Icon|VC}}||2||char handle, char handle||SET_CHAR_OBJ_FLEE_CHAR_ON_FOOT_ALWAYS||
 
|-
 
|-
|[[01D0]]||{{Icon|3}} {{Icon|VC}}||2||char handle, player handle||char avoid player on foot always||
+
|[[01D0]]||{{Icon|3}} {{Icon|VC}}||2||char handle, player handle||SET_CHAR_OBJ_FLEE_PLAYER_ON_FOOT_ALWAYS||
 
|-
 
|-
|[[01D1]]||{{Icon|3}} {{Icon|VC}}||2||char handle, char handle||set char obj goto char on foot||
+
|[[01D1]]||{{Icon|3}} {{Icon|VC}}||2||char handle, char handle||SET_CHAR_OBJ_GOTO_CHAR_ON_FOOT||
 
|-
 
|-
|[[01D2]]||{{Icon|3}} {{Icon|VC}}||2||char handle, player handle||set char goto player on foot||
+
|[[01D2]]||{{Icon|3}} {{Icon|VC}}||2||char handle, player handle||SET_CHAR_OBJ_GOTO_PLAYER_ON_FOOT||
 
|-
 
|-
|[[01D3]]||{{Icon|3}} {{Icon|VC}}||2||char handle, car handle||set char obj leave car||
+
|[[01D3]]||{{Icon|3}} {{Icon|VC}}||2||char handle, car handle||SET_CHAR_OBJ_LEAVE_CAR||
 
|-
 
|-
|[[01D4]]||{{Icon|3}} {{Icon|VC}}||2||char handle, car handle||set char obj enter car as passenger||
+
|[[01D4]]||{{Icon|3}} {{Icon|VC}}||2||char handle, car handle||SET_CHAR_OBJ_ENTER_CAR_AS_PASSENGER||
 
|-
 
|-
|[[01D5]]||{{Icon|3}} {{Icon|VC}}||2||char handle, car handle||set char obj enter car as driver||
+
|[[01D5]]||{{Icon|3}} {{Icon|VC}}||2||char handle, car handle||SET_CHAR_OBJ_ENTER_CAR_AS_DRIVER||
 
|-
 
|-
|[[01D6]]||{{Icon|uns}}||-||||||
+
|[[01D6]]||||||||SET_CHAR_OBJ_FOLLOW_CAR_IN_CAR||
 
|-
 
|-
|[[01D7]]||{{Icon|uns}}||-||||||
+
|[[01D7]]||||||||SET_CHAR_OBJ_FIRE_AT_OBJECT_FROM_VEHICLE||
 
|-
 
|-
|[[01D8]]||{{Icon|VC}}||2||char handle, object handle||set char obj destroy object||
+
|[[01D8]]||{{Icon|VC}}||2||char handle, object handle||SET_CHAR_OBJ_DESTROY_OBJECT||
 
|-
 
|-
|[[01D9]]||{{Icon|3}} {{Icon|VC}}||2||char handle, car handle||set char obj destroy car||
+
|[[01D9]]||{{Icon|3}} {{Icon|VC}}||2||char handle, car handle||SET_CHAR_OBJ_DESTROY_CAR||
 
|-
 
|-
|[[01DA]]||{{Icon|3}}||5||char handle, flt, flt, flt, flt||task actor walk to area||
+
|[[01DA]]||{{Icon|3}}||5||char handle, flt, flt, flt, flt||SET_CHAR_OBJ_GOTO_AREA_ON_FOOT||
 
|-
 
|-
|[[01DB]]||{{Icon|uns}}||-||||||
+
|[[01DB]]||||||||SET_CHAR_OBJ_GOTO_AREA_IN_CAR||
 
|-
 
|-
|[[01DC]]||{{Icon|uns}}||-||||||
+
|[[01DC]]||||||||SET_CHAR_OBJ_FOLLOW_CAR_ON_FOOT_WITH_OFFSET||
 
|-
 
|-
|[[01DD]]||{{Icon|uns}}||-||||||
+
|[[01DD]]||||||||SET_CHAR_OBJ_GUARD_ATTACK||
 
|-
 
|-
|[[01DE]]||{{Icon|3}} {{Icon|VC}}||2||char handle, char handle||set char as leader||
+
|[[01DE]]||{{Icon|3}} {{Icon|VC}}||2||char handle, char handle||SET_CHAR_AS_LEADER||
 
|-
 
|-
|[[01DF]]||{{Icon|3}} {{Icon|VC}}||2||char handle, player handle||set player as leader||
+
|[[01DF]]||{{Icon|3}} {{Icon|VC}}||2||char handle, player handle||SET_PLAYER_AS_LEADER||
 
|-
 
|-
|[[01E0]]||{{Icon|3}} {{Icon|VC}}||1||char handle||leave group||
+
|[[01E0]]||{{Icon|3}} {{Icon|VC}}||1||char handle||LEAVE_GROUP||
 
|-
 
|-
|[[01E1]]||{{Icon|3}} {{Icon|VC}}||3||char handle, int, int||set char obj follow route||
+
|[[01E1]]||{{Icon|3}} {{Icon|VC}}||3||char handle, int, int||SET_CHAR_OBJ_FOLLOW_ROUTE||
 
|-
 
|-
|[[01E2]]||{{Icon|3}} {{Icon|VC}}||4||int, flt, flt, flt||add route point||
+
|[[01E2]]||{{Icon|3}} {{Icon|VC}}||4||int, flt, flt, flt||ADD_ROUTE_POINT||
 
|-
 
|-
|[[01E3]]||{{Icon|t}}||4||string, int, int, int||print with number big||
+
|[[01E3]]||{{Icon|t}}||4||string, int, int, int||PRINT_WITH_NUMBER_BIG||
 
|-
 
|-
|[[01E4]]||{{Icon|t}}||4||string, int, int, int||print with number||
+
|[[01E4]]||{{Icon|t}}||4||string, int, int, int||PRINT_WITH_NUMBER||
 
|-
 
|-
|[[01E5]]||{{Icon|t}}||4||string, int, int, int||print with number now||
+
|[[01E5]]||{{Icon|t}}||4||string, int, int, int||PRINT_WITH_NUMBER_NOW||
 
|-
 
|-
|[[01E6]]||{{Icon|uns}}||-||||||
+
|[[01E6]]||||||||PRINT_WITH_NUMBER_SOON||
 
|-
 
|-
|[[01E7]]||{{Icon|t}}||6||flt, flt, flt, flt, flt, flt||switch roads on||
+
|[[01E7]]||{{Icon|t}}||6||flt, flt, flt, flt, flt, flt||SWITCH_ROADS_ON||
 
|-
 
|-
|[[01E8]]||{{Icon|t}}||6||flt, flt, flt, flt, flt, flt||switch roads off||
+
|[[01E8]]||{{Icon|t}}||6||flt, flt, flt, flt, flt, flt||SWITCH_ROADS_OFF||
 
|-
 
|-
|[[01E9]]||{{Icon|t}}||2||car handle, var||get number of passengers||parameters rearranged in SB
+
|[[01E9]]||{{Icon|t}}||2||car handle, var||GET_NUMBER_OF_PASSENGERS||
 
|-
 
|-
|[[01EA]]||{{Icon|t}}||2||car handle, var||get maximum number of passengers||parameters rearranged in SB
+
|[[01EA]]||{{Icon|t}}||2||car handle, var||GET_MAXIMUM_NUMBER_OF_PASSENGERS||
 
|-
 
|-
|[[01EB]]||{{Icon|t}}||1||flt||set car density multiplier||
+
|[[01EB]]||{{Icon|t}}||1||flt||SET_CAR_DENSITY_MULTIPLIER||
 
|-
 
|-
|[[01EC]]||{{Icon|t}}||2||car handle, int||set car heavy||
+
|[[01EC]]||{{Icon|t}}||2||car handle, int||SET_CAR_HEAVY||
 
|-
 
|-
|[[01ED]]||{{Icon|3}} {{Icon|VC}}||1||char handle||clear char threat search||
+
|[[01ED]]||{{Icon|3}} {{Icon|VC}}||1||char handle||CLEAR_CHAR_THREAT_SEARCH||
 
|-
 
|-
|[[01EE]]||{{Icon|3}}||10||flt, flt, flt, flt, flt, flt, flt, flt, flt, flt||activate crane||restored in VC
+
|[[01EE]]||{{Icon|3}}||10||flt, flt, flt, flt, flt, flt, flt, flt, flt, flt||ACTIVATE_CRANE||restored in VC
 
|-
 
|-
|[[01EF]]||{{Icon|3}}||2||flt, flt||deactivate crane||restored in VC
+
|[[01EF]]||{{Icon|3}}||2||flt, flt||DEACTIVATE_CRANE||restored in VC
 
|-
 
|-
|[[01F0]]||{{Icon|t}}||1||int||set max wanted level||
+
|[[01F0]]||{{Icon|t}}||1||int||SET_MAX_WANTED_LEVEL||
 
|-
 
|-
|[[01F1]]||{{Icon|uns}}||-||||||
+
|[[01F1]]||||||||SAVE_VAR_INT||
 
|-
 
|-
|[[01F2]]||{{Icon|uns}}||-||||||
+
|[[01F2]]||||||||SAVE_VAR_FLOAT||
 
|-
 
|-
 
|[[01F3]]||{{Icon|t}}||1||car handle||is car in air proper||
 
|[[01F3]]||{{Icon|t}}||1||car handle||is car in air proper||

Версия 13:58, 30 июля 2019

Список всех опкодов для GTA 3 и всех её дополнений: Vice City, San Andreas, Liberty City Stories и Vice City Stories.

Опкод Игра П Типы данных Имя команды Комментарий
0000 серия Grand Theft Auto 0 NOP
0001 серия Grand Theft Auto 1 int WAIT
0002 серия Grand Theft Auto 1 int GOTO
0003 серия Grand Theft Auto 1 int SHAKE_CAM
0004 серия Grand Theft Auto 2 global var, int SET_VAR_INT
0005 серия Grand Theft Auto 2 global var, flt SET_VAR_FLOAT
0006 серия Grand Theft Auto 2 local var, int SET_LVAR_INT
0007 серия Grand Theft Auto 2 local var, flt SET_LVAR_FLOAT
0008 серия Grand Theft Auto 2 global var, int ADD_VAL_TO_INT_VAR
0009 серия Grand Theft Auto 2 global var, flt ADD_VAL_TO_FLOAT_VAR
000A серия Grand Theft Auto 2 local var, int ADD_VAL_TO_INT_LVAR
000B серия Grand Theft Auto 2 local var, flt ADD_VAL_TO_FLOAT_LVAR
000C серия Grand Theft Auto 2 global var, int SUB_VAL_FROM_INT_VAR
000D серия Grand Theft Auto 2 global var, flt SUB_VAL_FROM_FLOAT_VAR
000E серия Grand Theft Auto 2 local var, int SUB_VAL_FROM_INT_LVAR
000F серия Grand Theft Auto 2 local var, flt SUB_VAL_FROM_FLOAT_LVAR
0010 серия Grand Theft Auto 2 global var, int MULT_INT_VAR_BY_VAL
0011 серия Grand Theft Auto 2 global var, flt MULT_FLOAT_VAR_BY_VAL
0012 серия Grand Theft Auto 2 local var, int MULT_INT_LVAR_BY_VAL
0013 серия Grand Theft Auto 2 local var, flt MULT_FLOAT_LVAR_BY_VAL
0014 серия Grand Theft Auto 2 global var, int DIV_INT_VAR_BY_VAL
0015 серия Grand Theft Auto 2 global var, flt DIV_FLOAT_VAR_BY_VAL
0016 серия Grand Theft Auto 2 local var, int DIV_INT_LVAR_BY_VAL
0017 серия Grand Theft Auto 2 local var, flt DIV_FLOAT_LVAR_BY_VAL
0018 серия Grand Theft Auto 2 global var, int IS_INT_VAR_GREATER_THAN_NUMBER
0019 серия Grand Theft Auto 2 local var, int IS_INT_LVAR_GREATER_THAN_NUMBER
001A серия Grand Theft Auto 2 int, global var IS_NUMBER_GREATER_THAN_INT_VAR
001B серия Grand Theft Auto 2 int, local var IS_NUMBER_GREATER_THAN_INT_LVAR
001C серия Grand Theft Auto 2 global var, global var IS_INT_VAR_GREATER_THAN_INT_VAR
001D серия Grand Theft Auto 2 local var, local var IS_INT_LVAR_GREATER_THAN_INT_LVAR
001E серия Grand Theft Auto 2 global var, local var IS_INT_VAR_GREATER_THAN_INT_LVAR
001F серия Grand Theft Auto 2 local var, global var IS_INT_LVAR_GREATER_THAN_INT_VAR
0020 серия Grand Theft Auto 2 global var, flt IS_FLOAT_VAR_GREATER_THAN_NUMBER
0021 серия Grand Theft Auto 2 local var, flt IS_FLOAT_LVAR_GREATER_THAN_NUMBER
0022 серия Grand Theft Auto 2 flt, global var IS_NUMBER_GREATER_THAN_FLOAT_VAR
0023 серия Grand Theft Auto 2 flt, local var IS_NUMBER_GREATER_THAN_FLOAT_LVAR
0024 серия Grand Theft Auto 2 global var flt, global var flt IS_FLOAT_VAR_GREATER_THAN_FLOAT_VAR
0025 серия Grand Theft Auto 2 local var flt, local var flt IS_FLOAT_LVAR_GREATER_THAN_FLOAT_LVAR
0026 серия Grand Theft Auto 2 global var flt, local var flt IS_FLOAT_VAR_GREATER_THAN_FLOAT_LVAR
0027 серия Grand Theft Auto 2 local var flt, global var flt IS_FLOAT_LVAR_GREATER_THAN_FLOAT_VAR
0028 серия Grand Theft Auto 2 global var flt, int IS_INT_VAR_GREATER_OR_EQUAL_TO_NUMBER
0029 серия Grand Theft Auto 2 local var, int IS_INT_LVAR_GREATER_OR_EQUAL_TO_NUMBER
002A серия Grand Theft Auto 2 int, global var IS_NUMBER_GREATER_OR_EQUAL_TO_INT_VAR
002B серия Grand Theft Auto 2 int, local var IS_NUMBER_GREATER_OR_EQUAL_TO_INT_LVAR
002C серия Grand Theft Auto 2 global var int, global var int IS_INT_VAR_GREATER_OR_EQUAL_TO_INT_VAR
002D серия Grand Theft Auto 2 local var int, local var int IS_INT_LVAR_GREATER_OR_EQUAL_TO_INT_LVAR
002E серия Grand Theft Auto 2 global var int, local var int IS_INT_VAR_GREATER_OR_EQUAL_TO_INT_LVAR
002F серия Grand Theft Auto 2 local var int, global var int IS_INT_LVAR_GREATER_OR_EQUAL_TO_INT_VAR
0030 серия Grand Theft Auto 2 global var, flt IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_NUMBER
0031 серия Grand Theft Auto 2 local var, flt IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_NUMBER
0032 серия Grand Theft Auto 2 flt, global var IS_NUMBER_GREATER_OR_EQUAL_TO_FLOAT_VAR
0033 серия Grand Theft Auto 2 flt, local var IS_NUMBER_GREATER_OR_EQUAL_TO_FLOAT_LVAR
0034 серия Grand Theft Auto 2 global var flt, global var flt IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_FLOAT_VAR
0035 серия Grand Theft Auto 2 local var flt, local var flt IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_FLOAT_LVAR
0036 серия Grand Theft Auto 2 global var flt, local var flt IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_FLOAT_LVAR
0037 серия Grand Theft Auto 2 local var flt, global var flt IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_FLOAT_VAR
0038 серия Grand Theft Auto 2 global var, int IS_INT_VAR_EQUAL_TO_NUMBER
0039 серия Grand Theft Auto 2 local var, int IS_INT_LVAR_EQUAL_TO_NUMBER
003A серия Grand Theft Auto 2 global var int, global var int IS_INT_VAR_EQUAL_TO_INT_VAR
003B серия Grand Theft Auto 2 local var int, local var int IS_INT_LVAR_EQUAL_TO_INT_LVAR
003C серия Grand Theft Auto 2 global var int, local var int IS_INT_VAR_EQUAL_TO_INT_LVAR
003D IS_INT_VAR_NOT_EQUAL_TO_NUMBER
003E IS_INT_LVAR_NOT_EQUAL_TO_NUMBER
003F IS_INT_VAR_NOT_EQUAL_TO_INT_VAR
0040 IS_INT_LVAR_NOT_EQUAL_TO_INT_LVAR
0041 IS_INT_VAR_NOT_EQUAL_TO_INT_LVAR
0042 серия Grand Theft Auto 2 global var, flt IS_FLOAT_VAR_EQUAL_TO_NUMBER
0043 серия Grand Theft Auto 2 local var, flt IS_FLOAT_LVAR_EQUAL_TO_NUMBER
0044 серия Grand Theft Auto 2 global var flt, global var flt IS_FLOAT_VAR_EQUAL_TO_FLOAT_VAR
0045 серия Grand Theft Auto 2 local var flt, local var flt IS_FLOAT_LVAR_EQUAL_TO_FLOAT_LVAR
0046 серия Grand Theft Auto 2 global var flt, local var flt IS_FLOAT_VAR_EQUAL_TO_FLOAT_LVAR
0047 IS_FLOAT_VAR_NOT_EQUAL_TO_NUMBER
0048 IS_FLOAT_LVAR_NOT_EQUAL_TO_NUMBER
0049 IS_FLOAT_VAR_NOT_EQUAL_TO_FLOAT_VAR
004A IS_FLOAT_LVAR_NOT_EQUAL_TO_FLOAT_LVAR
004B IS_FLOAT_VAR_NOT_EQUAL_TO_FLOAT_LVAR
004C GTA III 1 int GOTO_IF_TRUE
004D серия Grand Theft Auto 1 int GOTO_IF_FALSE
004E серия Grand Theft Auto 0 TERMINATE_THIS_SCRIPT
004F серия Grand Theft Auto -1 int START_NEW_SCRIPT
0050 серия Grand Theft Auto 1 int GOSUB
0051 серия Grand Theft Auto 0 RETURN
0052 серия Grand Theft Auto 6 LINE
0053 серия Grand Theft Auto 5 int, flt, flt, flt, var CREATE_PLAYER
0054 GTA III Vice City 4 player handle, var, var, var GET_PLAYER_COORDINATES
0055 GTA III Vice City 4 player handle, int, int, int SET_PLAYER_COORDINATES
0056 GTA III Vice City 6 player handle, flt, flt, flt, flt, int IS_PLAYER_IN_AREA_2D
0057 GTA III Vice City 8 player handle, flt, flt, flt, flt, flt, flt, int IS_PLAYER_IN_AREA_3D
0058 серия Grand Theft Auto 2 global var int, global var int ADD_INT_VAR_TO_INT_VAR
0059 серия Grand Theft Auto 2 global var flt, global var flt ADD_FLOAT_VAR_TO_FLOAT_VAR
005A серия Grand Theft Auto 2 int, int ADD_INT_LVAR_TO_INT_LVAR
005B серия Grand Theft Auto 2 float, float ADD_FLOAT_LVAR_TO_FLOAT_LVAR
005C серия Grand Theft Auto 2 int, int ADD_INT_VAR_TO_INT_LVAR
005D серия Grand Theft Auto 2 float, float ADD_FLOAT_VAR_TO_FLOAT_LVAR
005E серия Grand Theft Auto 2 int, int ADD_INT_LVAR_TO_INT_VAR
005F серия Grand Theft Auto 2 float, float ADD_FLOAT_LVAR_TO_FLOAT_VAR
0060 серия Grand Theft Auto 2 int, int SUB_INT_VAR_FROM_INT_VAR
0061 серия Grand Theft Auto 2 float, float SUB_FLOAT_VAR_FROM_FLOAT_VAR
0062 серия Grand Theft Auto 2 int, int SUB_INT_LVAR_FROM_INT_LVAR
0063 серия Grand Theft Auto 2 float, float SUB_FLOAT_LVAR_FROM_FLOAT_LVAR
0064 серия Grand Theft Auto 2 int, int SUB_INT_VAR_FROM_INT_LVAR
0065 серия Grand Theft Auto 2 float, float SUB_FLOAT_VAR_FROM_FLOAT_LVAR
0066 серия Grand Theft Auto 2 int, int SUB_INT_LVAR_FROM_INT_VAR
0067 серия Grand Theft Auto 2 float, float SUB_FLOAT_LVAR_FROM_FLOAT_VAR
0068 серия Grand Theft Auto 2 global, global MULT_INT_VAR_BY_INT_VAR
0069 серия Grand Theft Auto 2 global, global MULT_FLOAT_VAR_BY_FLOAT_VAR
006A серия Grand Theft Auto 2 local, local MULT_INT_LVAR_BY_INT_LVAR
006B серия Grand Theft Auto 2 local, local MULT_FLOAT_LVAR_BY_FLOAT_LVAR
006C серия Grand Theft Auto 2 local, float MULT_INT_VAR_BY_INT_LVAR
006D серия Grand Theft Auto 2 global, float MULT_FLOAT_VAR_BY_FLOAT_LVAR
006E серия Grand Theft Auto 2 global, local MULT_INT_LVAR_BY_INT_VAR
006F серия Grand Theft Auto 2 global, local MULT_FLOAT_LVAR_BY_FLOAT_VAR
0070 серия Grand Theft Auto 2 global, global DIV_INT_VAR_BY_INT_VAR
0071 серия Grand Theft Auto 2 global, global DIV_FLOAT_VAR_BY_FLOAT_VAR
0072 серия Grand Theft Auto 2 local, local DIV_INT_LVAR_BY_INT_LVAR
0073 серия Grand Theft Auto 2 local, local DIV_FLOAT_LVAR_BY_FLOAT_LVAR
0074 серия Grand Theft Auto 2 local, global DIV_INT_VAR_BY_INT_LVAR
0075 серия Grand Theft Auto 2 local, global DIV_FLOAT_VAR_BY_FLOAT_LVAR
0076 серия Grand Theft Auto 2 global, local DIV_INT_LVAR_BY_INT_VAR
0077 серия Grand Theft Auto 2 global, local DIV_FLOAT_LVAR_BY_FLOAT_VAR
0078 серия Grand Theft Auto 2 global, float ADD_TIMED_VAL_TO_FLOAT_VAR
0079 серия Grand Theft Auto 2 local, float ADD_TIMED_VAL_TO_FLOAT_LVAR
007A серия Grand Theft Auto 2 global, global ADD_TIMED_FLOAT_VAR_TO_FLOAT_VAR
007B серия Grand Theft Auto 2 local, local ADD_TIMED_FLOAT_LVAR_TO_FLOAT_LVAR
007C серия Grand Theft Auto 2 local, global ADD_TIMED_FLOAT_LVAR_TO_FLOAT_VAR
007D серия Grand Theft Auto 2 global, local ADD_TIMED_FLOAT_VAR_TO_FLOAT_LVAR
007E серия Grand Theft Auto 2 global, float SUB_TIMED_VAL_FROM_FLOAT_VAR
007F серия Grand Theft Auto 2 local, float SUB_TIMED_VAL_FROM_FLOAT_LVAR
0080 серия Grand Theft Auto 2 global, global SUB_TIMED_FLOAT_VAR_FROM_FLOAT_VAR
0081 серия Grand Theft Auto 2 local, local SUB_TIMED_FLOAT_LVAR_FROM_FLOAT_LVAR
0082 серия Grand Theft Auto 2 local, global SUB_TIMED_FLOAT_LVAR_FROM_FLOAT_VAR
0083 серия Grand Theft Auto 2 global, local SUB_TIMED_FLOAT_VAR_FROM_FLOAT_LVAR
0084 серия Grand Theft Auto 2 global var int, global var int SET_VAR_INT_TO_VAR_INT
0085 серия Grand Theft Auto 2 local var int, local var int SET_LVAR_INT_TO_LVAR_INT
0086 серия Grand Theft Auto 2 global var flt, global var flt SET_VAR_FLOAT_TO_VAR_FLOAT
0087 серия Grand Theft Auto 2 local var flt, local var flt SET_LVAR_FLOAT_TO_LVAR_FLOAT
0088 серия Grand Theft Auto 2 global var flt, local var flt SET_VAR_FLOAT_TO_LVAR_FLOAT
0089 серия Grand Theft Auto 2 local var flt, global var flt SET_LVAR_FLOAT_TO_VAR_FLOAT
008A серия Grand Theft Auto 2 global var int, local var int SET_VAR_INT_TO_LVAR_INT
008B серия Grand Theft Auto 2 local var int, global var int SET_LVAR_INT_TO_VAR_INT
008C серия Grand Theft Auto 2 global var int, global var flt CSET_VAR_INT_TO_VAR_FLOAT
008D серия Grand Theft Auto 2 global var flt, global var int CSET_VAR_FLOAT_TO_VAR_INT
008E серия Grand Theft Auto 2 local var int, global var flt CSET_LVAR_INT_TO_VAR_FLOAT
008F серия Grand Theft Auto 2 local var flt, global var int CSET_LVAR_FLOAT_TO_VAR_INT
0090 серия Grand Theft Auto 2 global var int, local var flt CSET_VAR_INT_TO_LVAR_FLOAT
0091 серия Grand Theft Auto 2 global var flt, local var int CSET_VAR_FLOAT_TO_LVAR_INT
0092 серия Grand Theft Auto 2 local var int, local var flt CSET_LVAR_INT_TO_LVAR_FLOAT
0093 серия Grand Theft Auto 2 local var flt, local var int CSET_LVAR_FLOAT_TO_LVAR_INT
0094 серия Grand Theft Auto 1 global var int ABS_VAR_INT
0095 серия Grand Theft Auto 1 local var int ABS_LVAR_INT
0096 серия Grand Theft Auto 1 global var flt ABS_VAR_FLOAT
0097 серия Grand Theft Auto 1 local var flt ABS_LVAR_FLOAT
0098 серия Grand Theft Auto 1 flt GENERATE_RANDOM_FLOAT
0099 серия Grand Theft Auto 1 int GENERATE_RANDOM_INT
009A серия Grand Theft Auto 6 int, int, flt, flt, flt, var CREATE_CHAR
009B серия Grand Theft Auto 1 char handle DELETE_CHAR
009C GTA III Vice City 2 char handle, int CHAR_WANDER_DIR
009D CHAR_WANDER_RANGE
009E GTA III
Vice City
4
6
char handle, flt, flt, flt
char handle, flt, flt, flt, flt, int
CHAR_FOLLOW_PATH
009F GTA III Vice City 1 char handle CHAR_SET_IDLE
00A0 серия Grand Theft Auto 4 char handle, var, var, var GET_CHAR_COORDINATES
00A1 серия Grand Theft Auto 4 char handle, flt, flt, flt SET_CHAR_COORDINATES
00A2 GTA III 1 char handle IS_CHAR_STILL_ALIVE available for VC and SA through 8118, restored in VC
00A3 серия Grand Theft Auto 6 char handle, flt, flt, flt, flt, int IS_CHAR_IN_AREA_2D
00A4 серия Grand Theft Auto 8 char handle, flt, flt, flt, flt, flt, flt, int IS_CHAR_IN_AREA_3D
00A5 серия Grand Theft Auto 5 int, flt, flt, flt, var CREATE_CAR
00A6 серия Grand Theft Auto 1 car handle DELETE_CAR
00A7 серия Grand Theft Auto 4 car handle, flt, flt, flt CAR_GOTO_COORDINATES
00A8 серия Grand Theft Auto 1 car handle CAR_WANDER_RANDOMLY
00A9 серия Grand Theft Auto 1 car handle CAR_SET_IDLE
00AA серия Grand Theft Auto 4 car handle, var, var, var GET_CAR_COORDINATES
00AB серия Grand Theft Auto 4 car handle, flt, flt, flt SET_CAR_COORDINATES
00AC GTA III 1 car handle IS_CAR_STILL_ALIVE restored in VC
00AD серия Grand Theft Auto 2 car handle, flt SET_CAR_CRUISE_SPEED
00AE серия Grand Theft Auto 2 car handle, int SET_CAR_DRIVING_STYLE
00AF серия Grand Theft Auto 2 car handle, int SET_CAR_MISSION
00B0 серия Grand Theft Auto 6 car handle, flt, flt, flt, flt, int IS_CAR_IN_AREA_2D
00B1 серия Grand Theft Auto 8 car handle, flt, flt, flt, flt, flt, flt, int IS_CAR_IN_AREA_3D
00B2 SPECIAL_0
00B3 SPECIAL_1
00B4 SPECIAL_2
00B5 SPECIAL_3
00B6 SPECIAL_4
00B7 SPECIAL_5
00B8 SPECIAL_6
00B9 SPECIAL_7
00BA серия Grand Theft Auto 3 string, int, int PRINT_BIG
00BB серия Grand Theft Auto 3 string, int, int PRINT
00BC серия Grand Theft Auto 3 string, int, int PRINT_NOW
00BD GTA III 3 string, int, int PRINT_SOON
00BE серия Grand Theft Auto 0 CLEAR_PRINTS
00BF серия Grand Theft Auto 2 var, var GET_TIME_OF_DAY
00C0 серия Grand Theft Auto 2 int, int SET_TIME_OF_DAY
00C1 серия Grand Theft Auto 3 int, int, var GET_MINUTES_TO_TIME_OF_DAY
00C2 серия Grand Theft Auto 4 flt, flt, flt, flt IS_POINT_ON_SCREEN
00C3 серия Grand Theft Auto 0 DEBUG_ON
00C4 серия Grand Theft Auto 0 DEBUG_OFF
00C5 GTA III 0 RETURN_TRUE restored in VC
00C6 GTA III 0 RETURN_FALSE restored in VC
00C7 VAR_INT
00C8 VAR_FLOAT
00C9 LVAR_INT
00CA LVAR_FLOAT
00CB фигурная скобка открывется
00CC фигурная скобка закрывается
00CD REPEAT
00CE ENDREPEAT
00CF IF
00D0 IFNOT
00D1 ELSE
00D2 ENDIF
00D3 WHILE
00D4 WHILENOT
00D5 ENDWHILE
00D6 серия Grand Theft Auto 1 int ANDOR
00D7 серия Grand Theft Auto 1 int LAUNCH_MISSION like 004F but only one parameter
00D8 серия Grand Theft Auto 0 MISSION_HAS_FINISHED
00D9 серия Grand Theft Auto 2 char handle, var STORE_CAR_CHAR_IS_IN
00DA GTA III Vice City 2 player handle, var STORE_CAR_PLAYER_IS_IN
00DB серия Grand Theft Auto 2 char handle, car handle IS_CHAR_IN_CAR
00DC GTA III Vice City 2 player handle, car handle IS_PLAYER_IN_CAR
00DD серия Grand Theft Auto 2 char handle, int IS_CHAR_IN_MODEL
00DE GTA III Vice City 2 player handle, int IS_PLAYER_IN_MODEL
00DF серия Grand Theft Auto 1 char handle IS_CHAR_IN_ANY_CAR
00E0 GTA III Vice City 1 player handle IS_PLAYER_IN_ANY_CAR
00E1 серия Grand Theft Auto 2 int, int IS_BUTTON_PRESSED
00E2 GTA III San Andreas 3 int, int, var GET_PAD_STATE restored in VC
00E3 GTA III Vice City 6 player handle, flt, flt, flt, flt, int LOCATE_PLAYER_ANY_MEANS_2D
00E4 GTA III Vice City 6 player handle, flt, flt, flt, flt, int LOCATE_PLAYER_ON_FOOT_2D
00E5 GTA III Vice City 6 player handle, flt, flt, flt, flt, int LOCATE_PLAYER_IN_CAR_2D
00E6 GTA III Vice City 6 player handle, flt, flt, flt, flt, int LOCATE_STOPPED_PLAYER_ANY_MEANS_2D
00E7 GTA III Vice City 6 player handle, flt, flt, flt, flt, int LOCATE_STOPPED_PLAYER_ON_FOOT_2D
00E8 GTA III Vice City 6 player handle, flt, flt, flt, flt, int LOCATE_STOPPED_PLAYER_IN_CAR_2D
00E9 GTA III Vice City 5 player handle, char handle, flt, flt, int LOCATE_PLAYER_ANY_MEANS_CHAR_2D
00EA GTA III Vice City 5 player handle, char handle, flt, flt, int LOCATE_PLAYER_ON_FOOT_CHAR_2D
00EB GTA III Vice City 5 player handle, char handle, flt, flt, int LOCATE_PLAYER_IN_CAR_CHAR_2D
00EC серия Grand Theft Auto 6 char handle, flt, flt, flt, flt, int LOCATE_CHAR_ANY_MEANS_2D
00ED серия Grand Theft Auto 6 char handle, flt, flt, flt, flt, int LOCATE_CHAR_ON_FOOT_2D
00EE серия Grand Theft Auto 6 char handle, flt, flt, flt, flt, int LOCATE_CHAR_IN_CAR_2D
00EF серия Grand Theft Auto 6 char handle, flt, flt, flt, flt, int LOCATE_STOPPED_CHAR_ANY_MEANS_2D
00F0 серия Grand Theft Auto 6 char handle, flt, flt, flt, flt, int LOCATE_STOPPED_CHAR_ON_FOOT_2D
00F1 серия Grand Theft Auto 6 char handle, flt, flt, flt, flt, int LOCATE_STOPPED_CHAR_IN_CAR_2D
00F2 серия Grand Theft Auto 5 char handle, char handle, flt, flt, int LOCATE_CHAR_ANY_MEANS_CHAR_2D
00F3 серия Grand Theft Auto 5 char handle, char handle, flt, flt, int LOCATE_CHAR_ON_FOOT_CHAR_2D
00F4 серия Grand Theft Auto 5 char handle, char handle, flt, flt, int LOCATE_CHAR_IN_CAR_CHAR_2D
00F5 GTA III Vice City 8 player handle, flt, flt, flt, flt, flt, flt, int LOCATE_PLAYER_ANY_MEANS_3D
00F6 GTA III Vice City 8 player handle, flt, flt, flt, flt, flt, flt, int LOCATE_PLAYER_ON_FOOT_3D
00F7 GTA III Vice City 8 player handle, flt, flt, flt, flt, flt, flt, int LOCATE_PLAYER_IN_CAR_3D
00F8 GTA III Vice City 8 player handle, flt, flt, flt, flt, flt, flt, int LOCATE_STOPPED_PLAYER_ANY_MEANS_3D
00F9 GTA III Vice City 8 player handle, flt, flt, flt, flt, flt, flt, int LOCATE_STOPPED_PLAYER_ON_FOOT_3D
00FA GTA III Vice City 8 player handle, flt, flt, flt, flt, flt, flt, int LOCATE_STOPPED_PLAYER_IN_CAR_3D
00FB GTA III Vice City 6 player handle, char handle, flt, flt, flt, int LOCATE_PLAYER_ANY_MEANS_CHAR_3D
00FC GTA III Vice City 6 player handle, char handle, flt, flt, flt, int LOCATE_PLAYER_ON_FOOT_CHAR_3D
00FD GTA III Vice City 6 player handle, char handle, flt, flt, flt, int LOCATE_PLAYER_IN_CAR_CHAR_3D
00FE серия Grand Theft Auto 8 char handle, flt, flt, flt, flt, flt, flt, int LOCATE_CHAR_ANY_MEANS_3D
00FF серия Grand Theft Auto 8 char handle, flt, flt, flt, flt, flt, flt, int LOCATE_CHAR_ON_FOOT_3D
0100 серия Grand Theft Auto 8 char handle, flt, flt, flt, flt, flt, flt, int LOCATE_CHAR_IN_CAR_3D
0101 серия Grand Theft Auto 8 char handle, flt, flt, flt, flt, flt, flt, int LOCATE_STOPPED_CHAR_ANY_MEANS_3D
0102 серия Grand Theft Auto 8 char handle, flt, flt, flt, flt, flt, flt, int LOCATE_STOPPED_CHAR_ON_FOOT_3D
0103 серия Grand Theft Auto 8 char handle, flt, flt, flt, flt, flt, flt, int LOCATE_STOPPED_CHAR_IN_CAR_3D
0104 серия Grand Theft Auto 6 char handle, char handle, flt, flt, flt, flt, int LOCATE_CHAR_ANY_MEANS_CHAR_3D
0105 серия Grand Theft Auto 6 char handle, char handle, flt, flt, flt, flt, int LOCATE_CHAR_ON_FOOT_CHAR_3D
0106 серия Grand Theft Auto 6 char handle, char handle, flt, flt, flt, flt, int LOCATE_CHAR_IN_CAR_CHAR_3D
0107 серия Grand Theft Auto 5 int, flt, flt, flt, var CREATE_OBJECT
0108 серия Grand Theft Auto 1 object handle DELETE_OBJECT
0109 серия Grand Theft Auto 2 player handle, int ADD_SCORE
010A серия Grand Theft Auto 2 player handle, int IS_SCORE_GREATER
010B серия Grand Theft Auto 2 player handle, var STORE_SCORE
010C GTA III Vice City 5 player handle, flt, flt, flt, flt GIVE_REMOTE_CONTROLLED_CAR_TO_PLAYER
010D серия Grand Theft Auto 2 player handle, int ALTER_WANTED_LEVEL
010E серия Grand Theft Auto 2 player handle, int ALTER_WANTED_LEVEL_NO_DROP
010F серия Grand Theft Auto 2 player handle, int IS_WANTED_LEVEL_GREATER
0110 серия Grand Theft Auto 1 player handle CLEAR_WANTED_LEVEL
0111 серия Grand Theft Auto 1 int SET_DEATHARREST_STATE
0112 серия Grand Theft Auto 0 HAS_DEATHARREST_BEEN_EXECUTED
0113 GTA III 3 player handle, int, int ADD_AMMO_TO_PLAYER restored in VC
0114 серия Grand Theft Auto 3 char handle, int, int ADD_AMMO_TO_CHAR
0115 ADD_AMMO_TO_CAR
0116 IS_PLAYER_STILL_ALIVE restored in III and VC
0117 серия Grand Theft Auto 1 player handle IS_PLAYER_DEAD
0118 серия Grand Theft Auto 1 char handle IS_CHAR_DEAD
0119 серия Grand Theft Auto 1 car handle IS_CAR_DEAD
011A GTA III Vice City 2 char handle, int SET_CHAR_THREAT_SEARCH
011B SET_CHAR_THREAT_REACTION
011C GTA III Vice City 1 char handle SET_CHAR_OBJ_NO_OBJ
011D ORDER_DRIVER_OUT_OF_CAR
011E ORDER_CHAR_TO_DRIVE_CAR
011F ADD_PATROL_POINT
0120 IS_PLAYER_IN_GANGZONE
0121 GTA III Vice City 2 player handle, string IS_PLAYER_IN_ZONE
0122 серия Grand Theft Auto 1 player handle IS_PLAYER_PRESSING_HORN
0123 GTA III Vice City 2 char handle, player handle HAS_CHAR_SPOTTED_PLAYER
0124 ORDER_CHAR_TO_BACKDOOR
0125 ADD_CHAR_TO_GANG
0126 GTA III Vice City 1 char handle IS_CHAR_OBJECTIVE_PASSED
0127 SET_CHAR_DRIVE_AGGRESSION
0128 SET_CHAR_MAX_DRIVESPEED
0129 серия Grand Theft Auto 4 car handle, int, int, var CREATE_CHAR_INSIDE_CAR
012A GTA III Vice City 4 player handle, flt, flt, flt WARP_PLAYER_FROM_CAR_TO_COORD
012B MAKE_CHAR_DO_NOTHING
012C SET_CHAR_INVINCIBLE
012D SET_PLAYER_INVINCIBLE
012E SET_CHAR_GRAPHIC_TYPE
012F SET_PLAYER_GRAPHIC_TYPE
0130 GTA III 1 player handle HAS_PLAYER_BEEN_ARRESTED restored in VC
0131 STOP_CHAR_DRIVING
0132 KILL_CHAR
0133 SET_FAVOURITE_CAR_MODEL_FOR_CHAR
0134 SET_CHAR_OCCUPATION
0135 GTA III 2 car handle, var CHANGE_CAR_LOCK available for VC and SA through 020A, restored in VC
0136 GTA III 4 int, float, float, float SHAKE_CAM_WITH_POINT restored in VC
0137 серия Grand Theft Auto 2 car handle, int IS_CAR_MODEL
0138 IS_CAR_REMAP
0139 HAS_CAR_JUST_SUNK
013A SET_CAR_NO_COLLIDE
013B GTA III 6 car handle, flt, flt, flt, flt, int IS_CAR_DEAD_IN_AREA_2D restored in VC
013C GTA III 8 car handle, flt, flt, flt, flt, flt, flt, int IS_CAR_DEAD_IN_AREA_3D restored in VC
013D IS_TRAILER_ATTACHED
013E IS_CAR_ON_TRAILER
013F HAS_CAR_GOT_WEAPON
0140 PARK
0141 HAS_PARK_FINISHED
0142 KILL_ALL_PASSENGERS
0143 SET_CAR_BULLETPROOF
0144 SET_CAR_FLAMEPROOF
0145 SET_CAR_ROCKETPROOF
0146 IS_CARBOMB_ACTIVE
0147 GIVE_CAR_ALARM
0148 PUT_CAR_ON_TRAILER
0149 GTA III 1 car handle IS_CAR_CRUSHED
014A CREATE_GANG_CAR
014B серия Grand Theft Auto 13 flt, flt, flt, flt, int, int, int, int, int, int, int, int, var CREATE_CAR_GENERATOR
014C серия Grand Theft Auto 2 car generator handle, int SWITCH_CAR_GENERATOR
014D GTA III 4 string, int, int, int ADD_PAGER_MESSAGE used in Liberty City mod for VC
014E GTA III
Vice City San Andreas
1
2
global var
global var, int
DISPLAY_ONSCREEN_TIMER
014F серия Grand Theft Auto 1 global var CLEAR_ONSCREEN_TIMER
0150 GTA III Vice City 2 global var, int DISPLAY_ONSCREEN_COUNTER
0151 серия Grand Theft Auto 1 global var CLEAR_ONSCREEN_COUNTER
0152 GTA III
Vice City
11
13
string, int, int, int, int, int, int, int, int, int, int
string, int, int, int, int, int, int, int, int, int, int, int, int
SET_ZONE_CAR_INFO
0153 IS_CHAR_IN_GANG_ZONE
0154 серия Grand Theft Auto 2 char handle, string IS_CHAR_IN_ZONE
0155 GTA III 3 string, int, int SET_CAR_DENSITY restored in VC
0156 GTA III 3 string, int, int SET_PED_DENSITY restored in VC
0157 GTA III Vice City 3 player handle, int, int POINT_CAMERA_AT_PLAYER
0158 серия Grand Theft Auto 3 car handle, int, int POINT_CAMERA_AT_CAR
0159 серия Grand Theft Auto 3 char handle, int, int POINT_CAMERA_AT_CHAR
015A серия Grand Theft Auto 0 RESTORE_CAMERA
015B GTA III San Andreas 3 int, int, int SHAKE_PAD
015C GTA III
Vice City
11
13
string, int, int, int, int, int, int, int, int, int, int
string, int, int, int, int, int, int, int, int, int, int, int, int
SET_ZONE_PED_INFO
015D серия Grand Theft Auto 1 flt SET_TIME_SCALE
015E GTA III 1 car handle IS_CAR_IN_AIR restored in VC
015F серия Grand Theft Auto 6 flt, flt, flt, flt, flt, flt SET_FIXED_CAMERA_POSITION
0160 серия Grand Theft Auto 4 flt, flt, flt, int POINT_CAMERA_AT_POINT
0161 серия Grand Theft Auto 4 car handle, int, int, var ADD_BLIP_FOR_CAR_OLD
0162 GTA III Vice City 4 char handle, int, int, var ADD_BLIP_FOR_CHAR_OLD
0163 GTA III 4 object handle, int, int, var ADD_BLIP_FOR_OBJECT_OLD restored in VC
0164 серия Grand Theft Auto 1 blip handle REMOVE_BLIP
0165 серия Grand Theft Auto 2 blip handle, int CHANGE_BLIP_COLOUR
0166 GTA III Vice City 2 blip handle, int DIM_BLIP
0167 серия Grand Theft Auto 6 flt, flt, flt, int, int, var ADD_BLIP_FOR_COORD_OLD
0168 серия Grand Theft Auto 2 blip handle, int CHANGE_BLIP_SCALE
0169 серия Grand Theft Auto 3 int, int, int SET_FADING_COLOUR
016A серия Grand Theft Auto 2 int, int DO_FADE
016B серия Grand Theft Auto 0 GET_FADING_STATUS
016C GTA III Vice City
San Andreas
4
5
flt, flt, flt, flt
flt, flt, flt, flt, int
ADD_HOSPITAL_RESTART
016D GTA III Vice City
San Andreas
4
5
flt, flt, flt, flt
flt, flt, flt, flt, int
ADD_POLICE_RESTART
016E серия Grand Theft Auto 4 flt, flt, flt, flt OVERRIDE_NEXT_RESTART
016F GTA III San Andreas 10 int, flt, flt, flt, flt, flt, int, int, int, int DRAW_SHADOW restored in VC
0170 GTA III Vice City 2 player handle, var GET_PLAYER_HEADING
0171 GTA III Vice City 2 player handle, flt SET_PLAYER_HEADING
0172 серия Grand Theft Auto 2 char handle, var GET_CHAR_HEADING
0173 серия Grand Theft Auto 2 char handle, flt SET_CHAR_HEADING
0174 серия Grand Theft Auto 2 car handle, var GET_CAR_HEADING
0175 серия Grand Theft Auto 2 car handle, flt SET_CAR_HEADING
0176 серия Grand Theft Auto 2 object handle, var GET_OBJECT_HEADING
0177 серия Grand Theft Auto 2 object handle, flt SET_OBJECT_HEADING
0178 GTA III 2 player handle, object handle IS_PLAYER_TOUCHING_OBJECT restored in VC
0179 GTA III San Andreas 2 char handle, object handle IS_CHAR_TOUCHING_OBJECT restored in VC
017A GTA III Vice City 3 player handle, int, int SET_PLAYER_AMMO
017B GTA III San Andreas 3 char handle, int, int SET_CHAR_AMMO restored in VC
017C SET_CAR_AMMO
017D LOAD_CAMERA_SPLINE
017E MOVE_CAMERA_ALONG_SPLINE
017F GET_CAMERA_POSITION_ALONG_SPLINE
0180 серия Grand Theft Auto 1 var DECLARE_MISSION_FLAG
0181 GTA III
Vice City
2
0
int, int
nop
DECLARE_MISSION_FLAG_FOR_CONTACT
0182 GTA III 2 int, int DECLARE_BASE_BRIEF_ID_FOR_CONTACT
0183 GTA III Vice City 2 player handle, int IS_PLAYER_HEALTH_GREATER
0184 серия Grand Theft Auto 2 char handle, int IS_CHAR_HEALTH_GREATER
0185 серия Grand Theft Auto 2 car handle, int IS_CAR_HEALTH_GREATER
0186 серия Grand Theft Auto 2 car handle, var ADD_BLIP_FOR_CAR
0187 серия Grand Theft Auto 2 char handle, var ADD_BLIP_FOR_CHAR
0188 серия Grand Theft Auto 2 object handle, var ADD_BLIP_FOR_OBJECT
0189 GTA III Vice City 2 flt, flt, flt, var ADD_BLIP_FOR_CONTACT_POINT
018A серия Grand Theft Auto 2 flt, flt, flt, var ADD_BLIP_FOR_COORD
018B серия Grand Theft Auto 2 blip handle, int CHANGE_BLIP_DISPLAY
018C серия Grand Theft Auto 4 int, flt, flt, flt ADD_ONE_OFF_SOUND
018D GTA III Vice City 5 flt, flt, flt, int, var ADD_CONTINUOUS_SOUND
018E серия Grand Theft Auto 1 sound handle REMOVE_SOUND
018F серия Grand Theft Auto 1 car handle IS_CAR_STUCK_ON_ROOF
0190 серия Grand Theft Auto 1 car handle ADD_UPSIDEDOWN_CAR_CHECK
0191 серия Grand Theft Auto 1 car handle REMOVE_UPSIDEDOWN_CAR_CHECK
0192 GTA III Vice City 1 char handle SET_CHAR_OBJ_WAIT_ON_FOOT
0193 GTA III Vice City 1 char handle SET_CHAR_OBJ_FLEE_ON_FOOT_TILL_SAFE
0194 GTA III Vice City 4 char handle, flt, flt, flt SET_CHAR_OBJ_GUARD_SPOT
0195 GTA III 5 char handle, flt, flt, flt, flt SET_CHAR_OBJ_GUARD_AREA
0196 GTA III 1 char handle SET_CHAR_OBJ_WAIT_IN_CAR
0197 GTA III Vice City 6 player handle, flt, flt, flt, flt, int IS_PLAYER_IN_AREA_ON_FOOT_2D
0198 GTA III Vice City 6 player handle, flt, flt, flt, flt, int IS_PLAYER_IN_AREA_IN_CAR_2D
0199 GTA III Vice City 6 player handle, flt, flt, flt, flt, int IS_PLAYER_STOPPED_IN_AREA_2D
019A GTA III Vice City 6 player handle, flt, flt, flt, flt, int IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_2D
019B GTA III Vice City 6 player handle, flt, flt, flt, flt, int IS_PLAYER_STOPPED_IN_AREA_IN_CAR_2D
019C GTA III Vice City 8 player handle, flt, flt, flt, flt, flt, flt, int IS_PLAYER_IN_AREA_ON_FOOT_3D
019D GTA III Vice City 8 player handle, flt, flt, flt, flt, flt, flt, int IS_PLAYER_IN_AREA_IN_CAR_3D
019E GTA III Vice City 8 player handle, flt, flt, flt, flt, flt, flt, int IS_PLAYER_STOPPED_IN_AREA_3D
019F GTA III Vice City 8 player handle, flt, flt, flt, flt, flt, flt, int IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_3D
01A0 GTA III Vice City 8 player handle, flt, flt, flt, flt, flt, flt, int IS_PLAYER_STOPPED_IN_AREA_IN_CAR_3D
01A1 серия Grand Theft Auto 6 char handle, flt, flt, flt, flt, int IS_CHAR_IN_AREA_ON_FOOT_2D
01A2 серия Grand Theft Auto 6 char handle, flt, flt, flt, flt, int IS_CHAR_IN_AREA_IN_CAR_2D
01A3 серия Grand Theft Auto 6 char handle, flt, flt, flt, flt, int IS_CHAR_STOPPED_IN_AREA_2D
01A4 серия Grand Theft Auto 6 char handle, flt, flt, flt, flt, int IS_CHAR_STOPPED_IN_AREA_ON_FOOT_2D
01A5 серия Grand Theft Auto 6 char handle, flt, flt, flt, flt, int IS_CHAR_STOPPED_IN_AREA_IN_CAR_2D
01A6 серия Grand Theft Auto 8 char handle, flt, flt, flt, flt, flt, flt, int IS_CHAR_IN_AREA_ON_FOOT_3D
01A7 серия Grand Theft Auto 8 char handle, flt, flt, flt, flt, flt, flt, int IS_CHAR_IN_AREA_IN_CAR_3D
01A8 серия Grand Theft Auto 8 char handle, flt, flt, flt, flt, flt, flt, int IS_CHAR_STOPPED_IN_AREA_3D
01A9 серия Grand Theft Auto 8 char handle, flt, flt, flt, flt, flt, flt, int IS_CHAR_STOPPED_IN_AREA_ON_FOOT_3D
01AA серия Grand Theft Auto 8 char handle, flt, flt, flt, flt, flt, flt, int IS_CHAR_STOPPED_IN_AREA_IN_CAR_3D
01AB серия Grand Theft Auto 6 car handle, flt, flt, flt, flt, int IS_CAR_STOPPED_IN_AREA_2D
01AC серия Grand Theft Auto 8 car handle, flt, flt, flt, flt, flt, flt, int IS_CAR_STOPPED_IN_AREA_3D
01AD серия Grand Theft Auto 6 car handle, flt, flt, flt, flt, int LOCATE_CAR_2D
01AE серия Grand Theft Auto 6 car handle, flt, flt, flt, flt, int LOCATE_STOPPED_CAR_2D
01AF серия Grand Theft Auto 8 car handle, flt, flt, flt, flt, flt, flt, int LOCATE_CAR_3D
01B0 серия Grand Theft Auto 8 car handle, flt, flt, flt, flt, flt, flt, int LOCATE_STOPPED_CAR_3D
01B1 GTA III Vice City 3 player handle, int, int GIVE_WEAPON_TO_PLAYER
01B2 серия Grand Theft Auto 3 char handle, int, int GIVE_WEAPON_TO_CHAR
01B3 GIVE_WEAPON_TO_CAR
01B4 серия Grand Theft Auto 2 player handle SET_PLAYER_CONTROL
01B5 серия Grand Theft Auto 1 int FORCE_WEATHER
01B6 серия Grand Theft Auto 1 int FORCE_WEATHER_NOW
01B7 серия Grand Theft Auto 0 RELEASE_WEATHER
01B8 GTA III Vice City 2 player handle, int SET_CURRENT_PLAYER_WEAPON
01B9 серия Grand Theft Auto 2 char handle, int SET_CURRENT_CHAR_WEAPON
01BA SET_CURRENT_CAR_WEAPON
01BB серия Grand Theft Auto 4 object handle, var, var, var GET_OBJECT_COORDINATES
01BC серия Grand Theft Auto 4 object handle, flt, flt, flt SET_OBJECT_COORDINATES
01BD серия Grand Theft Auto 1 var GET_GAME_TIMER
01BE GTA III Vice City 4 char handle, flt, flt, flt TURN_CHAR_TO_FACE_COORD
01BF GTA III 4 player handle, flt, flt, flt TURN_PLAYER_TO_FACE_COORD
01C0 серия Grand Theft Auto 2 player handle, var STORE_WANTED_LEVEL
01C1 серия Grand Theft Auto 1 car handle IS_CAR_STOPPED
01C2 серия Grand Theft Auto 1 char handle MARK_CHAR_AS_NO_LONGER_NEEDED
01C3 серия Grand Theft Auto 1 car handle MARK_CAR_AS_NO_LONGER_NEEDED
01C4 серия Grand Theft Auto 1 object handle MARK_OBJECT_AS_NO_LONGER_NEEDED
01C5 серия Grand Theft Auto 1 char handle DONT_REMOVE_CHAR
01C6 GTA III 1 car handle DONT_REMOVE_CAR restored in VC
01C7 серия Grand Theft Auto 1 object handle DONT_REMOVE_OBJECT
01C8 серия Grand Theft Auto 5 car handle, int, int, int, var CREATE_CHAR_AS_PASSENGER
01C9 GTA III Vice City 2 char handle, char handle SET_CHAR_OBJ_KILL_CHAR_ON_FOOT
01CA GTA III Vice City 2 char handle, player handle SET_CHAR_OBJ_KILL_PLAYER_ON_FOOT
01CB GTA III Vice City 2 char handle, char handle SET_CHAR_OBJ_KILL_CHAR_ANY_MEANS
01CC GTA III Vice City 2 char handle, player handle SET_CHAR_OBJ_KILL_PLAYER_ANY_MEANS
01CD GTA III 2 char handle, char handle SET_CHAR_OBJ_FLEE_CHAR_ON_FOOT_TILL_SAFE
01CE GTA III Vice City 2 char handle, player handle SET_CHAR_OBJ_FLEE_PLAYER_ON_FOOT_TILL_SAFE
01CF GTA III Vice City 2 char handle, char handle SET_CHAR_OBJ_FLEE_CHAR_ON_FOOT_ALWAYS
01D0 GTA III Vice City 2 char handle, player handle SET_CHAR_OBJ_FLEE_PLAYER_ON_FOOT_ALWAYS
01D1 GTA III Vice City 2 char handle, char handle SET_CHAR_OBJ_GOTO_CHAR_ON_FOOT
01D2 GTA III Vice City 2 char handle, player handle SET_CHAR_OBJ_GOTO_PLAYER_ON_FOOT
01D3 GTA III Vice City 2 char handle, car handle SET_CHAR_OBJ_LEAVE_CAR
01D4 GTA III Vice City 2 char handle, car handle SET_CHAR_OBJ_ENTER_CAR_AS_PASSENGER
01D5 GTA III Vice City 2 char handle, car handle SET_CHAR_OBJ_ENTER_CAR_AS_DRIVER
01D6 SET_CHAR_OBJ_FOLLOW_CAR_IN_CAR
01D7 SET_CHAR_OBJ_FIRE_AT_OBJECT_FROM_VEHICLE
01D8 Vice City 2 char handle, object handle SET_CHAR_OBJ_DESTROY_OBJECT
01D9 GTA III Vice City 2 char handle, car handle SET_CHAR_OBJ_DESTROY_CAR
01DA GTA III 5 char handle, flt, flt, flt, flt SET_CHAR_OBJ_GOTO_AREA_ON_FOOT
01DB SET_CHAR_OBJ_GOTO_AREA_IN_CAR
01DC SET_CHAR_OBJ_FOLLOW_CAR_ON_FOOT_WITH_OFFSET
01DD SET_CHAR_OBJ_GUARD_ATTACK
01DE GTA III Vice City 2 char handle, char handle SET_CHAR_AS_LEADER
01DF GTA III Vice City 2 char handle, player handle SET_PLAYER_AS_LEADER
01E0 GTA III Vice City 1 char handle LEAVE_GROUP
01E1 GTA III Vice City 3 char handle, int, int SET_CHAR_OBJ_FOLLOW_ROUTE
01E2 GTA III Vice City 4 int, flt, flt, flt ADD_ROUTE_POINT
01E3 серия Grand Theft Auto 4 string, int, int, int PRINT_WITH_NUMBER_BIG
01E4 серия Grand Theft Auto 4 string, int, int, int PRINT_WITH_NUMBER
01E5 серия Grand Theft Auto 4 string, int, int, int PRINT_WITH_NUMBER_NOW
01E6 PRINT_WITH_NUMBER_SOON
01E7 серия Grand Theft Auto 6 flt, flt, flt, flt, flt, flt SWITCH_ROADS_ON
01E8 серия Grand Theft Auto 6 flt, flt, flt, flt, flt, flt SWITCH_ROADS_OFF
01E9 серия Grand Theft Auto 2 car handle, var GET_NUMBER_OF_PASSENGERS
01EA серия Grand Theft Auto 2 car handle, var GET_MAXIMUM_NUMBER_OF_PASSENGERS
01EB серия Grand Theft Auto 1 flt SET_CAR_DENSITY_MULTIPLIER
01EC серия Grand Theft Auto 2 car handle, int SET_CAR_HEAVY
01ED GTA III Vice City 1 char handle CLEAR_CHAR_THREAT_SEARCH
01EE GTA III 10 flt, flt, flt, flt, flt, flt, flt, flt, flt, flt ACTIVATE_CRANE restored in VC
01EF GTA III 2 flt, flt DEACTIVATE_CRANE restored in VC
01F0 серия Grand Theft Auto 1 int SET_MAX_WANTED_LEVEL
01F1 SAVE_VAR_INT
01F2 SAVE_VAR_FLOAT
01F3 серия Grand Theft Auto 1 car handle is car in air proper
01F4 серия Grand Theft Auto 1 car handle is car upsidedown
01F5 серия Grand Theft Auto 2 player handle, var get player char parameters rearranged in SB
01F6 серия Grand Theft Auto 0 cancel override restart
01F7 серия Grand Theft Auto 2 player handle, int set police ignore player
01F8 GTA III 5 string, int, int, int, int print pager text with number
01F9 серия Grand Theft Auto 9 string, int, int, int, int, int, int, int, int start rampage
01FA серия Grand Theft Auto 1 var read rampage status
01FB серия Grand Theft Auto 2 flt, var get square root
01FC GTA III Vice City 5 player handle, car handle, flt, flt, int locate player by any means car 2d
01FD GTA III Vice City 5 player handle, car handle, flt, flt, int locate player on foot car 2d
01FE GTA III Vice City 5 player handle, car handle, flt, flt, int locate player in car car 2d
01FF GTA III Vice City 6 player handle, car handle, flt, flt, flt, int locate player by any means car 3d
0200 GTA III Vice City 6 player handle, car handle, flt, flt, flt, int locate player on foot car 3d
0201 GTA III Vice City 6 player handle, car handle, flt, flt, flt, int locate player in car car 3d
0202 серия Grand Theft Auto 5 char handle, car handle, flt, flt, int locate char by any means car 2d
0203 серия Grand Theft Auto 5 char handle, car handle, flt, flt, int locate char on foot car 2d
0204 серия Grand Theft Auto 5 char handle, car handle, flt, flt, int locate char in car car 2d
0205 серия Grand Theft Auto 6 char handle, car handle, flt, flt, flt, int locate char by any means car 3d
0206 серия Grand Theft Auto 6 char handle, car handle, flt, flt, flt, int locate char on foot car 3d
0207 серия Grand Theft Auto 6 char handle, car handle, flt, flt, flt, int locate char in car car 3d
0208 серия Grand Theft Auto 2 flt, flt, var generate random float in range parameters rearranged in SB
0209 серия Grand Theft Auto 2 int, int, var generate random int in range parameters rearranged in SB
020A серия Grand Theft Auto 2 car handle, int lock car doors
020B серия Grand Theft Auto 1 car handle explode car
020C серия Grand Theft Auto 4 flt, flt, flt, int add explosion parameters rearranged in SB
020D серия Grand Theft Auto 1 car handle is car upright
020E GTA III Vice City 2 char handle, char handle turn char to face char
020F GTA III Vice City 2 char handle, player handle turn char to face player
0210 GTA III Vice City 2 player handle, char handle turn player to face char
0211 GTA III Vice City 3 char handle, flt, flt set char obj goto coord on foot
0212 серия Grand Theft Auto -
0213 серия Grand Theft Auto 6 int, int, flt, flt, flt, var create pickup parameters rearranged in SB
0214 серия Grand Theft Auto 1 pickup handle has pickup been collected
0215 серия Grand Theft Auto 1 pickup handle remove pickup
0216 серия Grand Theft Auto 2 car handle, int set taxi lights
0217 серия Grand Theft Auto 3 string, int, int print text big q
0218 GTA III 4 string, int, int, int print text with number big q restored in VC
0219 GTA III
Vice City
8
10
flt, flt, flt, flt, flt, flt, int, var
flt, flt, flt, flt, flt, flt, flt, flt, int, var
create garage parameters rearranged in SB
021A GTA III 9 flt, flt, flt, flt, flt, flt, int, int, var create garage with car model
021B серия Grand Theft Auto 2 garage handle, car handle set target car for mission garage
021C GTA III Vice City 1 garage handle is car in mission garage
021D GTA III 1 int set free bombs restored in VC
021E серия Grand Theft Auto -
021F GTA III 1 int set all taxi lights restored in VC
0220 GTA III 1 car handle does car have car bomb restored in VC
0221 серия Grand Theft Auto 2 player handle, int set player cannot exit car
0222 GTA III Vice City 2 player handle, int set player health
0223 серия Grand Theft Auto 2 char handle, int set char health
0224 серия Grand Theft Auto 2 car handle, int set car health
0225 GTA III Vice City 2 player handle, var get player health parameters rearranged in SB
0226 серия Grand Theft Auto 2 char handle, var get char health parameters rearranged in SB
0227 серия Grand Theft Auto 2 car handle, var get car health parameters rearranged in SB
0228 GTA III 2 car handle, int is car armed with bomb restored in VC
0229 серия Grand Theft Auto 3 car handle, int, int change car colour
022A серия Grand Theft Auto 6 flt, flt, flt, flt, flt, flt switch ped paths on
022B серия Grand Theft Auto 6 flt, flt, flt, flt, flt, flt switch ped paths off
022C GTA III Vice City 2 char handle, char handle char look at char always
022D GTA III Vice City 2 char handle, player handle char look at player always
022E GTA III Vice City 2 player handle, char handle player look at char always
022F GTA III Vice City 1 char handle stop char looking
0230 GTA III Vice City 1 player handle stop player looking
0231 GTA III 1 int set second police helicopter
0232 серия Grand Theft Auto -
0233 серия Grand Theft Auto -
0234 серия Grand Theft Auto -
0235 Vice City 3 int, int, int set gang models
0236 GTA III Vice City 2 int, int set gang car
0237 GTA III Vice City
San Andreas
3
4
int, int, int
int, int, int, int
set gang weapons
0238 GTA III 5 player handle, flt, flt, flt, flt set char obj run to area
0239 GTA III Vice City 3 char handle, flt, flt set char obj run to coord
023A GTA III 2 player handle, object handle is player touching object on foot restored in VC
023B GTA III San Andreas 2 char handle, object handle is char touching object on foot restored in VC
023C серия Grand Theft Auto 2 int, string load special character parameters rearranged in SB in San Andreas
023D серия Grand Theft Auto 1 string has special character loaded
023E GTA III 2 car handle, int flash car restored in VC
023F GTA III 2 char handle, int flash char restored in VC
0240 GTA III 2 object handle, int flash object restored in VC
0241 серия Grand Theft Auto 1 player handle is player in remote mode
0242 GTA III 2 car handle arm car with bomb restored in VC
0243 GTA III Vice City 2 char handle, int set char personality
0244 серия Grand Theft Auto 3 flt, flt, flt set cutscene offset
0245 серия Grand Theft Auto 2 char handle, int set anim group for char
0246 GTA III 2 player handle, int set anim group for player
0247 серия Grand Theft Auto 1 int request model
0248 серия Grand Theft Auto 1 int has model loaded
0249 серия Grand Theft Auto 1 int mark model as no longer needed
024A GTA III Vice City 3 flt, flt, var get phone
024B GTA III 2 phone handle, string set repeated phone message restored in VC
024C GTA III 2 phone handle, string set phone message restored in VC
024D GTA III 1 phone handle has phone displayed message restored in VC
024E GTA III Vice City 1 phone handle turn phone off
024F серия Grand Theft Auto 9 flt, flt, flt, flt, int, int, int, int, int create corona
0250 GTA III 6 flt, flt, flt, int, int, int draw light restored in VC
0251 GTA III 0 store weather state
0252 GTA III 0 restore weather state
0253 серия Grand Theft Auto 0 save current time
0254 серия Grand Theft Auto 0 restore current time
0255 GTA III 4 flt, flt, flt, flt restart critical mission restored in VC
0256 серия Grand Theft Auto 1 player handle is player playing
0257 серия Grand Theft Auto -
0291 GTA III Vice City 2 char handle, int set char heed threats
0292 GTA III 2 player handle, int set player attack when provoked
0293 серия Grand Theft Auto 1 var get controller mode
0294 серия Grand Theft Auto 2 car handle, int set can respray car
0295 GTA III 1 car handle is car taxi vehicle restored in VC
0296 серия Grand Theft Auto 1 int unload special character
0297 GTA III Vice City
San Andreas
0
1

player handle
reset number of models killed by player
0298 GTA III Vice City
San Andreas
2
3
int, var
player handle, int, var
get number of models killed by player parameters rearranged in SB
0299 GTA III
San Andreas
1 garage handle
string
activate garage restored in VC
029A GTA III 1 int switch taxi timer
029B серия Grand Theft Auto 5 int, flt, flt, flt, object handle create object no offset parameters rearranged in SB
029C GTA III 1 car handle is boat restored in VC
029D GTA III 5 char handle, flt, flt, flt, flt task actor drive then walk to area
029E серия Grand Theft Auto -
029F GTA III Vice City 1 player handle is player stopped
02A0 GTA III 1 char handle is char stopped restored in VC
02A1 GTA III 2 int, int message wait restored in VC
02A2 GTA III 5 int, int, flt, flt, flt add particle effect restored in VC
02A3 серия Grand Theft Auto 1 int switch widescreen
02A4 GTA III 3 car handle, int, var add sprite blip for car restored in VC
02A5 GTA III 3 char handle, int, var add sprite blip for char restored in VC
02A6 GTA III 3 object handle, int, var add sprite blip for object restored in VC
02A7 серия Grand Theft Auto 5 flt, flt, flt, int, var add sprite blip for contact point parameters rearranged in SB
02A8 серия Grand Theft Auto 5 flt, flt, flt, int, var add sprite blip for coord parameters rearranged in SB
02A9 серия Grand Theft Auto 2 char handle, int set char only damaged by player
02AA серия Grand Theft Auto 2 car handle, int set car only damaged by player
02AB серия Grand Theft Auto 6 char handle, int, int, int, int, int set char proofs
02AC серия Grand Theft Auto 6 car handle, int, int, int, int, int set car proofs
02AD GTA III Vice City 7 player handle, flt, flt, flt, flt, flt, int is player in angled area 2d
02AE GTA III Vice City 7 player handle, flt, flt, flt, flt, flt, int is player in angled area on foot 2d
02AF GTA III Vice City 7 player handle, flt, flt, flt, flt, flt, int is player in angled area in car 2d
02B0 GTA III Vice City 7 player handle, flt, flt, flt, flt, flt, int is player stopped in angled area 2d
02B1 GTA III Vice City 7 player handle, flt, flt, flt, flt, flt, int is player stopped in angled area on foot 2d
02B2 GTA III Vice City 7 player handle, flt, flt, flt, flt, flt, int is player stopped in angled area in car 2d
02B3 GTA III Vice City 9 player handle, flt, flt, flt, flt, flt, flt, flt, int is player in angled area 3d
02B4 GTA III Vice City 9 player handle, flt, flt, flt, flt, flt, flt, flt, int is player in angled area on foot 3d
02B5 GTA III Vice City 9 player handle, flt, flt, flt, flt, flt, flt, flt, int is player in angled area in car 3d
02B6 GTA III Vice City 9 player handle, flt, flt, flt, flt, flt, flt, flt, int is player stopped in angled area 3d
02B7 GTA III Vice City 9 player handle, flt, flt, flt, flt, flt, flt, flt, int is player stopped in angled area on foot 3d
02B8 GTA III Vice City 9 player handle, flt, flt, flt, flt, flt, flt, flt, int is player stopped in angled area in car 3d
02B9 GTA III San Andreas 1 garage handle deactivate garage restored in VC
02BA GTA III 2 garage handle, var get number of cars collected by garage (unsupported)
02BB GTA III 2 garage handle, car handle has specified car been taken to garage (unsupported)
02BC GTA III 1 int set swat required restored in VC
02BD серия Grand Theft Auto - restored in III and VC, used in Liberty City mod for VC
02BE серия Grand Theft Auto - restored in III and VC
02BF серия Grand Theft Auto 1 car handle is car in water
02C0 серия Grand Theft Auto 6 flt, flt, flt, var, var, var get closest char node parameters rearranged in SB
02C1 серия Grand Theft Auto 6 flt, flt, flt, var, var, var get closest car node parameters rearranged in SB
02C2 серия Grand Theft Auto 4 car handle, flt, flt, flt car goto coordinates accurate
02C3 GTA III 1 int start pacman race restored in VC
02C4 GTA III 0 save player coords nothing reads the data
02C5 GTA III 1 var get number of power pills eaten restored in VC
02C6 GTA III 0 clear pacman restored in VC
02C7 GTA III 5 flt, flt, flt, flt, int start pacman scramble parameters rearranged in SB, restored in VC
02C8 GTA III 1 var get number of power pills carried restored in VC
02C9 GTA III 0 clear number of power pills carried restored in VC
02CA серия Grand Theft Auto 1 car handle is car on screen
02CB серия Grand Theft Auto 1 char handle is char on screen
02CC серия Grand Theft Auto 1 object handle is object on screen
02CD GTA III 2 int, int gosub file restored in VC
02CE серия Grand Theft Auto 4 flt, flt, flt, var get ground z for 3d coord parameters rearranged in SB
02CF серия Grand Theft Auto 4 flt, flt, flt, var start script fire parameters rearranged in SB
02D0 серия Grand Theft Auto 1 fire handle is fire extinguished
02D1 серия Grand Theft Auto 1 fire handle remove fire
02D2 GTA III 2 car handle, int set comedy controls
02D3 серия Grand Theft Auto 4 car handle, flt, flt, flt boat goto coords
02D4 серия Grand Theft Auto 1 car handle boat stop
02D5 GTA III Vice City 6 player handle, flt, flt, flt, flt, int is player shooting in area
02D6 GTA III San Andreas 6 char handle, flt, flt, flt, flt, int is char shooting in area restored in VC
02D7 GTA III Vice City 2 player handle, int is current player weapon
02D8 серия Grand Theft Auto 2 char handle, int is current char weapon
02D9 GTA III 0 clear number of power pills eaten restored in VC
02DA GTA III 3 flt, flt, flt add power pill restored in VC
02DB серия Grand Theft Auto 2 car handle, flt set boat cruise speed
02DC GTA III 5 flt, flt, flt, flt, var get random char in area
02DD GTA III
Vice City San Andreas
3
5
string, var
string, int, int, int, var
get random char in zone parameters rearranged in GTA III in SB
02DE GTA III Vice City 1 player handle is player in taxi
02DF GTA III Vice City 1 player handle is player shooting
02E0 серия Grand Theft Auto 1 char handle is char shooting
02E1 серия Grand Theft Auto 5 flt, flt, flt, int, var create money pickup parameters rearranged in SB
02E2 серия Grand Theft Auto 2 char handle, int set char accuracy
02E3 серия Grand Theft Auto 2 car handle, var get car speed parameters rearranged in SB
02E4 серия Grand Theft Auto 1 string load cutscene
02E5 GTA III Vice City 2 int, var create cutscene object parameters rearranged in SB
02E6 GTA III Vice City 2 object handle, string set cutscene anim
02E7 серия Grand Theft Auto 0 start cutscene
02E8 серия Grand Theft Auto 1 var get cutscene time
02E9 серия Grand Theft Auto 0 has cutscene finished
02EA серия Grand Theft Auto 0 clear cutscene
02EB серия Grand Theft Auto 0 restore camera jumpcut
02EC GTA III Vice City 3 flt, flt, flt create hidden package pickup
02ED серия Grand Theft Auto 1 int set total hidden packages
02EE GTA III 6 flt, flt, flt, flt, flt, flt is projectile in area restored in VC
02EF GTA III 6 flt, flt, flt, flt, flt, flt destroy projectile in area IF and SET, restored in VC
02F0 GTA III 3 flt, flt, flt drop mine restored in VC
02F1 GTA III 3 flt, flt, flt drop nautical mine restored in VC
02F2 серия Grand Theft Auto 2 char handle, int is char model
02F3 GTA III Vice City 2 int, string load special model
02F4 GTA III 3 object handle, int, object handle create cutscene head parameters rearranged in SB
02F5 GTA III 2 object handle, string set cutscene head anim
02F6 серия Grand Theft Auto 2 float, var get sine parameters rearranged in SB
02F7 серия Grand Theft Auto 2 float, var get cosine parameters rearranged in SB
02F8 серия Grand Theft Auto 2 car handle, var get car forward x
02F9 серия Grand Theft Auto 2 car handle, var get car forward y
02FA серия Grand Theft Auto 2 garage handle, int change garage type
02FB GTA III 10 flt, flt, flt, flt, flt, flt, flt, flt, flt, flt create crusher crane restored in VC
02FC GTA III 5 string, int, int, int, int print with 2 numbers restored in VC
02FD серия Grand Theft Auto 5 string, int, int, int, int print with 2 numbers now
02FE GTA III 5 string, int, int, int, int print with 2 numbers soon
02FF серия Grand Theft Auto 6 string, int, int, int, int, int print with 3 numbers
0300 GTA III 6 string, int, int, int, int, int print with 3 numbers now restored in VC
0301 серия Grand Theft Auto -
0302 серия Grand Theft Auto 7 string, int, int, int, int, int, int print with 4 numbers
0303 GTA III San Andreas 7 string, int, int, int, int, int, int print with 4 numbers now restored in VC
0304 серия Grand Theft Auto -
0305 GTA III 8 string, int, int, int, int, int, int, int print with 5 numbers restored in VC
0306 GTA III 8 string, int, int, int, int, int, int, int print with 5 numbers now restored in VC
0307 серия Grand Theft Auto -
0308 серия Grand Theft Auto 9 string, int, int, int, int, int, int, int, int print with 6 numbers
0309 GTA III 9 string, int, int, int, int, int, int, int, int print with 6 numbers now restored in VC
030A серия Grand Theft Auto -
030B GTA III 3 char handle, char handle, int set formation
030C серия Grand Theft Auto 1 int player made progress
030D серия Grand Theft Auto 1 int set max progress
030E GTA III Vice City 1 flt register jump distance
030F GTA III Vice City 1 flt register jump height
0310 GTA III Vice City 1 int register jump flips
0311 GTA III Vice City 1 int register jump spins
0312 GTA III Vice City 1 int register jump stunt
0313 GTA III Vice City 0 register unique jump found
0314 GTA III Vice City 1 int set unique jumps total
0315 GTA III Vice City 0 register passenger dropped off taxi
0316 GTA III Vice City 1 int register money made taxi
0317 серия Grand Theft Auto 0 register mission given
0318 серия Grand Theft Auto 1 string register mission passed
0319 GTA III Vice City 2 char handle, int set char running
031A серия Grand Theft Auto 0 remove all script fires
031B GTA III 2 car handle, int is car primary color restored in VC
031C GTA III 2 car handle, int is car secondary color restored in VC
031D серия Grand Theft Auto 2 char handle, int has char been damaged by weapon
031E серия Grand Theft Auto 2 car handle, int has car been damaged by weapon
031F GTA III Vice City 2 char handle, char handle is char in chars group
0320 GTA III Vice City 2 char handle, player handle is char in players group
0321 серия Grand Theft Auto 1 char handle explode char head
0322 GTA III Vice City 1 player handle explode player head
0323 серия Grand Theft Auto 2 car handle, int anchor boat
0324 GTA III Vice City 3 string, int, int set pedgroup info
0325 серия Grand Theft Auto 2 car handle, var start car fire parameters rearranged in SB
0326 серия Grand Theft Auto 2 char handle, var start char fire parameters rearranged in SB
0327 серия Grand Theft Auto 6 flt, flt, flt, flt, int, var get random car of type in area parameters rearranged in SB
0328 GTA III 3 string, int, var get random car of type in zone
0329 GTA III Vice City 1 garage handle has respray happened
032A серия Grand Theft Auto 1 int set behind camera mode
032B серия Grand Theft Auto 7 int, int, int, flt, flt, flt, var create pickup with ammo parameters rearranged in SB
032C GTA III Vice City 2 car handle, car handle set car ram car
032D GTA III 2 car handle, car handle set car block car restored in VC
032E GTA III 1 char handle set char obj catch train
032F серия Grand Theft Auto -
0330 серия Grand Theft Auto 2 player handle, int set player never gets tired
0331 серия Grand Theft Auto 2 player handle, int set player fast reload
0332 серия Grand Theft Auto 2 char handle, int set char bleeding
0333 GTA III 1 car handle set car funny suspension
0334 GTA III 2 car handle, int set car big wheels
0335 серия Grand Theft Auto 1 int set free resprays
0336 GTA III Vice City 2 player handle, int set player visible
0337 серия Grand Theft Auto 2 char handle, int set char visible
0338 GTA III San Andreas 2 car handle, int set car visible restored in VC
0339 серия Grand Theft Auto 11 flt, flt, flt, flt, flt, flt, int, int, int, int, int is area occupied
033A GTA III 0 start incoming cessna
033B GTA III 0 has incoming cessna been completed
033C GTA III 0 has incoming cessna been shot down
033D GTA III 1 player handle put out fire on player
033E серия Grand Theft Auto 3 flt, flt, string display text
033F серия Grand Theft Auto 2 flt, flt set text scale
0340 серия Grand Theft Auto 4 int, int, int, int set text colour
0341 серия Grand Theft Auto 1 int set text justify
0342 серия Grand Theft Auto 1 int set text centre
0343 серия Grand Theft Auto 1 flt set text line width
0344 GTA III San Andreas 1 flt set text centre size
0345 серия Grand Theft Auto 1 int set text background
0346 GTA III 4 int, int, int, int set text background colour restored in VC
0347 GTA III 1 int set text background only text
0348 серия Grand Theft Auto 1 int set text proportional
0349 GTA III San Andreas 1 int set text font restored in VC
034A GTA III 0 industrial passed used in Liberty City mod for VC
034B GTA III 0 commercial passed used in Liberty City mod for VC
034C GTA III 0 suburban passed used in Liberty City mod for VC
034D серия Grand Theft Auto 4 object handle, flt, flt, int rotate object IF and SET
034E серия Grand Theft Auto 8 object handle, flt, flt, flt, flt, flt, flt, int slide object IF and SET
034F серия Grand Theft Auto 1 char handle remove char elegantly
0350 серия Grand Theft Auto 2 char handle, int set char stay in same place
0351 GTA III 0 is nasty game restored in VC
0352 GTA III Vice City 2 char handle, string undress char
0353 GTA III Vice City 1 char handle dress char
0354 GTA III 1 flt start chase scene used in Liberty City mod for VC
0355 GTA III 0 stop chase scene used in Liberty City mod for VC
0356 GTA III San Andreas 7 int, flt, flt, flt, flt, flt, flt is explosion in area restored in VC
0357 GTA III 2 int, string is explosion in zone restored in VC
0358 GTA III 0 start drop off cessna
0359 GTA III 0 has drop off cessna been shot down
035A GTA III 3 var, var, var find drop off cessna coordinates
035B GTA III 4 flt, flt, flt, var create floating package parameters rearranged in SB
035C серия Grand Theft Auto 5 object handle, car handle, flt, flt, flt place object relative to car
035D GTA III Vice City
San Andreas
1
2
object handle
object handle, int
make object targettable
035E GTA III Vice City 2 player handle, int add armour to player
035F серия Grand Theft Auto 2 char handle, int add armour to char
0360 серия Grand Theft Auto 1 garage handle open garage
0361 серия Grand Theft Auto 1 garage handle close garage
0362 серия Grand Theft Auto 4 char handle, flt, flt, flt warp char from car to coord
0363 серия Grand Theft Auto 6 flt, flt, flt, flt, int, int set visibility of closest object of type
0364 GTA III San Andreas 2 char handle, char handle has char spotted char
0365 GTA III Vice City 1 char handle set char obj hail taxi
0366 серия Grand Theft Auto 1 object handle has object been damaged
0367 GTA III 9 string, int, int, int, int, int, int, int, int start headshot rampage restored in VC
0368 GTA III 10 flt, flt, flt, flt, flt, flt, flt, flt, flt, flt create ev crane restored in VC
0369 GTA III Vice City 2 player handle, car handle warp player into car
036A серия Grand Theft Auto 2 char handle, car handle warp char into car
036B серия Grand Theft Auto -
036C серия Grand Theft Auto -
036D серия Grand Theft Auto 5 string, int, int, int, int print text with 2 numbers big
036E GTA III 6 string, int, int, int, int, int print text with 3 numbers big restored in VC
036F GTA III 7 string, int, int, int, int, int, int print text with 4 numbers big restored in VC
0370 GTA III 8 string, int, int, int, int, int, int, int print text with 5 numbers big restored in VC
0371 GTA III 9 string, int, int, int, int, int, int, int, int print text with 6 numbers big restored in VC
0372 GTA III Vice City 3 char handle, int, int set char wait state
0373 серия Grand Theft Auto 0 set camera behind player
0374 GTA III 1 int set motion blur
0375 GTA III 4 print string in string
0376 серия Grand Theft Auto 4 flt, flt, flt, var create random char parameters rearranged in SB
0377 GTA III Vice City 1 char handle set char obj steal any car
0378 GTA III 3 set 2 repeated phone messages restored in VC
0379 GTA III 3 set 2 phone messages restored in VC
037A GTA III 4 set 3 repeated phone messages restored in VC
037B GTA III 4 set 3 phone messages restored in VC
037C GTA III 5 set 4 repeated phone messages restored in VC
037D GTA III 5 set 4 phone messages restored in VC
037E GTA III Vice City 6 flt, flt, flt, flt, flt, flt is sniper bullet in area
037F GTA III 0 give player detonator restored in VC
0380 серия Grand Theft Auto -
0381 серия Grand Theft Auto 4 object handle, flt, flt, flt set object velocity
0382 серия Grand Theft Auto 2 object handle, int set object collision
0383 GTA III Vice City 1 car handle is ice cream jingle on
0384 серия Grand Theft Auto 4 string, string, int, int print string in string now
0385 San Andreas 4 string, string, int, int print string in string soon
0386 GTA III 6 set 5 repeated phone messages restored in VC
0387 GTA III 6 set 5 phone messages restored in VC
0388 GTA III 7 set 6 repeated phone messages restored in VC
0389 GTA III 7 set 6 phone messages restored in VC
038A серия Grand Theft Auto 6 flt, flt, flt, flt, flt, flt is point obscured by a mission entity
038B серия Grand Theft Auto 0 load all models now
038C серия Grand Theft Auto 4 object handle, flt, flt, flt add to object velocity
038D серия Grand Theft Auto 9 int, flt, flt, flt, flt, int, int, int, int draw texture
038E серия Grand Theft Auto 8 flt, flt, flt, flt, int, int, int, int draw rectangle
038F серия Grand Theft Auto 2 int, string get texture from txd parameters rearranged in SB in San Andreas
0390 серия Grand Theft Auto 1 string load txd
0391 серия Grand Theft Auto 0 release txd
0392 серия Grand Theft Auto 2 object handle, int set object dynamic
0393 GTA III
San Andreas
2
3
char handle, flt
char handle, string, flt
set char animation speed restored in VC
0394 серия Grand Theft Auto 1 int play mission passed tune
0395 серия Grand Theft Auto 5 flt, flt, flt, flt, int clear area parameters rearranged in SB
0396 серия Grand Theft Auto 1 global var freeze onscreen timer
0397 серия Grand Theft Auto 2 car handle, int switch car siren
0398 GTA III 7 flt, flt, flt, flt, flt, flt, flt switch ped roads on angled
0399 GTA III 7 flt, flt, flt, flt, flt, flt, flt switch ped roads off angled
039A GTA III 7 flt, flt, flt, flt, flt, flt, flt switch roads on angled
039B GTA III 7 flt, flt, flt, flt, flt, flt, flt switch roads off angled
039C серия Grand Theft Auto 2 car handle, int set car watertight
039D GTA III Vice City 12 int, flt, flt, flt, flt, flt, flt, flt, int, int, int, int add moving particle effect parameters rearranged in SB
039E серия Grand Theft Auto 2 char handle, int set char cant be dragged out
039F серия Grand Theft Auto 3 car handle, flt, flt turn car to face coord
03A0 GTA III 3 car handle, flt, flt is crane lifting car restored in VC
03A1 серия Grand Theft Auto 4 flt, flt, flt, flt show sphere at coord
03A2 серия Grand Theft Auto 2 car handle, int set car status
03A3 серия Grand Theft Auto 1 char handle is char male
03A4 серия Grand Theft Auto 1 string script name
03A5 GTA III 3 garage handle, int, int change garage type with car model restored in VC
03A6 GTA III 3 var, var, var find incoming cessna coordinates
03A7 серия Grand Theft Auto 1 nop no operation (saved integer to debug file)
03A8 серия Grand Theft Auto 1 nop no operation (saved float to debug file) used in mobile GTA III debug
03A9 серия Grand Theft Auto 0 nop no operation (save newline to debug file) used in mobile GTA III debug
03AA GTA III Vice City 3 flt, flt, flt police radio message
03AB серия Grand Theft Auto 2 car handle, int set car strong
03AC GTA III Vice City 1 int remove route
03AD GTA III Vice City 1 int switch rubbish
03AE GTA III Vice City 6 flt, flt, flt, flt, flt, flt remove particle effects in area
03AF серия Grand Theft Auto 1 int switch streaming
03B0 серия Grand Theft Auto 1 garage handle is garage open
03B1 серия Grand Theft Auto 1 garage handle is garage closed
03B2 GTA III 0 start catalina heli
03B3 GTA III 0 catalina heli take off
03B4 GTA III 0 remove catalina heli
03B5 GTA III 0 has catalina heli been shot down
03B6 серия Grand Theft Auto 6 flt, flt, flt, flt, int, int swap nearest building model
03B7 серия Grand Theft Auto 1 int switch world processing
03B8 GTA III Vice City 1 player handle remove all player weapons
03B9 GTA III 1 car handle grab catalina heli
03BA серия Grand Theft Auto 6 flt, flt, flt, flt, flt, flt clear area of cars
03BB GTA III Vice City 1 garage handle set garage door to rotate
03BC серия Grand Theft Auto 5 flt, flt, flt, flt, var add sphere parameters rearranged in SB
03BD серия Grand Theft Auto 1 sphere handle remove sphere
03BE GTA III 0 catalina heli hover above
03BF серия Grand Theft Auto 2 player handle, int set everyone ignore player
03C0 серия Grand Theft Auto 2 char handle, var store car char is in no save parameters rearranged in SB
03C1 GTA III Vice City 2 player handle, var store car player is in no save parameters rearranged in SB
03C2 GTA III 1 phone handle is phone displaying message restored in VC
03C3 GTA III
Vice City San Andreas
2
3
global var, string
global var, int, string
display onscreen timer with string
03C4 серия Grand Theft Auto 3 global var, int, string display onscreen counter with string
03C5 серия Grand Theft Auto 4 flt, flt, flt, flt create random car for car park
03C6 GTA III 1 int is collision in memory restored in VC
03C7 серия Grand Theft Auto 1 flt set wanted multiplier
03C8 серия Grand Theft Auto 0 set camera in front of player
03C9 GTA III 1 car handle is car visibly damaged restored in VC
03CA серия Grand Theft Auto 1 object handle does object exist
03CB серия Grand Theft Auto 3 flt, flt, flt load scene
03CC серия Grand Theft Auto 3 car handle, flt, int add stuck car check
03CD серия Grand Theft Auto 1 car handle remove stuck car check
03CE серия Grand Theft Auto 1 car handle is car stuck
03CF GTA III
Vice City San Andreas
1
2
string
int, string
load mission audio parameters rearranged in SB
03D0 GTA III
Vice City San Andreas
0
1

int
has mission audio loaded
03D1 GTA III
Vice City San Andreas
0
1

int
play mission audio
03D2 GTA III
Vice City San Andreas
0
1

int
has mission audio finished
03D3 серия Grand Theft Auto 7 flt, flt, flt, var, var, var, var get closest car node with heading
03D4 GTA III Vice City 2 garage handle, car handle has import garage slot been filled
03D5 серия Grand Theft Auto 1 string clear this print
03D6 серия Grand Theft Auto 1 string clear this big print
03D7 GTA III
Vice City San Andreas
3
4
flt, flt, flt
int, flt, flt, flt
set mission audio position
03D8 серия Grand Theft Auto 0 activate save menu
03D9 серия Grand Theft Auto 0 did save complete successfully
03DA GTA III Vice City 1 garage handle set garage camera follows player
03DB GTA III 4 object handle, int, int, var add blip with properties for pickup restored in VC
03DC серия Grand Theft Auto 2 pickup handle, var add blip for pickup parameters rearranged in SB
03DD GTA III 3 pickup handle, int, var add blip sprite for pickup restored in VC
03DE серия Grand Theft Auto 1 flt set ped density multiplier
03DF GTA III Vice City 1 int force random ped type
03E0 GTA III San Andreas 1 int set text draw before fade
03E1 GTA III Vice City 1 var get number of packages found
03E2 GTA III
Vice City
1
1
int
char handle
register el burro time
task char exit any car
03E3 серия Grand Theft Auto 1 int set next texture antialiased
03E4 серия Grand Theft Auto 1 int set text right justify
03E5 серия Grand Theft Auto 1 string print help
03E6 серия Grand Theft Auto 0 clear help
03E7 серия Grand Theft Auto 1 int flash hud object
03E8 серия Grand Theft Auto -
03E9 GTA III 1 char handle is char in control restored in VC
03EA GTA III Vice City 1 int set generate cars around camera
03EB серия Grand Theft Auto 0 clear small prints
03EC GTA III 0 has ev crane collected all cars restored in VC
03ED серия Grand Theft Auto 2 car handle, int set upsidedown car not damaged
03EE серия Grand Theft Auto 1 player handle can player start mission
03EF серия Grand Theft Auto 1 player handle make player safe for cutscene only use before cutscenes
03F0 серия Grand Theft Auto 1 int use text commands
03F1 GTA III Vice City 2 int, int set threat for ped type
03F2 GTA III Vice City 2 int, int clear threat for ped type
03F3 серия Grand Theft Auto 3 car handle, var, var get car colours
03F4 серия Grand Theft Auto 1 int set all cars can be damaged
03F5 серия Grand Theft Auto 2 car handle, int set car can be damaged
03F6 серия Grand Theft Auto -
03F7 GTA III 1 int load collision
03F8 GTA III 1 var get body cast health used in Liberty City mod for VC
03F9 GTA III Vice City 3 char handle, char handle, int set chars chatting
03FA серия Grand Theft Auto -
03FB GTA III 2 car handle, int set car stays in current level restored in VC
03FC GTA III 2 char handle, int set char stays in current level restored in VC
03FD GTA III
Vice City San Andreas
1
2
int
player handle, int
register 4x4 one time
set player handling responsiveness
03FE GTA III
Vice City San Andreas
1
2
int
char handle, int
register 4x4 two time
set char money
03FF GTA III 1 int register 4x4 three time
0400 GTA III
Vice City San Andreas
1
7
int
object handle, flt, flt, flt, var, var, var
register 4x4 mayhem time
get offset from object in world coords
parameters rearranged in SB
0401 GTA III Vice City 0 register life saved
0402 GTA III Vice City 0 register criminal caught
0403 GTA III Vice City 1 int register ambulance level
0404 GTA III Vice City 0 register fire extinguished
0405 GTA III Vice City 1 phone handle enable phone
0406 GTA III 1 int register longest dodo flight
0407 GTA III
Vice City San Andreas
1
7
int
car handle, flt, flt, flt, var, var, var
register defuse bomb time
get offset from car in world coords
parameters rearranged in SB
0408 GTA III Vice City 1 int set total number of rampages
0409 GTA III Vice City 0 blow up rc buggy
040A GTA III 1 int remove car from chase scene
040B GTA III Vice City 0 is French game
040C серия Grand Theft Auto 0 is German game
040D GTA III
Vice City San Andreas
0
1

int
clear mission audio
040E GTA III 1 int set fade in after next arrest
040F GTA III 1 int set fade in after next death
0410 GTA III 2 int, int set gang ped model preference restored in VC
0411 GTA III Vice City 2 char handle, int set char use pednode seek
0412 GTA III 2 car handle, int switch vehicle weapons
0413 GTA III 2 player handle, int set get out of jail free restored in VC
0414 серия Grand Theft Auto 2 player handle, int set free health care
0415 GTA III 2 car handle, int is car door closed restored in VC
0416 GTA III Vice City 0 nop no operation
0417 серия Grand Theft Auto 1 int launch mission
0418 серия Grand Theft Auto 2 object handle, int set object draw last
0419 GTA III Vice City 3 player handle, int, var get ammo in player weapon parameters rearranged in SB
041A GTA III 3 char handle, int, var get ammo in char weapon
041B GTA III 0 increment rampage passed restored in VC
041C GTA III 2 char handle, int set char say restored in VC
041D серия Grand Theft Auto 1 flt set near clip
041E серия Grand Theft Auto 2 int, int set radio channel
041F GTA III 1 int override hospital level restored in VC
0420 GTA III 1 int override police station level restored in VC
0421 GTA III 1 int force rain restored in VC
0422 GTA III 2 garage handle, car handle does garage contain car restored in VC
0423 серия Grand Theft Auto 2 car handle, flt set car improve handling
0424 серия Grand Theft Auto 0 are measurements in meters
0425 серия Grand Theft Auto 2 flt, var convert meters to feet parameters rearranged in SB
0426 GTA III 6 flt, flt, flt, flt, flt, flt mark roads between levels
0427 GTA III 6 flt, flt, flt, flt, flt, flt mark ped roads between levels
0428 серия Grand Theft Auto 2 car handle, int set car avoid level transitions
0429 GTA III 2 char handle, int set char avoid level transitions
042A GTA III 2 int, int is threat for ped type restored in VC
042B серия Grand Theft Auto 6 flt, flt, flt, flt, flt, flt clear area of chars
042C серия Grand Theft Auto 1 int set total missions
042D серия Grand Theft Auto 2 int, var convert meters to feet int parameters rearranged in SB
042E серия Grand Theft Auto 2 int, int/flt register fastest time
042F GTA III Vice City 2 int, int/flt register highest score
0430 San Andreas 3 char handle, car handle, int warp char into car as passenger
0431 серия Grand Theft Auto 2 car handle, int is car passenger seat free
0432 GTA III San Andreas 3 car handle, int, var get char in passenger seat restored in VC
0433 серия Grand Theft Auto 2 char handle, int set char is criminal
0434 серия Grand Theft Auto 0 start credits
0435 серия Grand Theft Auto 0 stop credits
0436 серия Grand Theft Auto 0 are credits finished
0437 GTA III Vice City 8 int, flt, flt, flt, flt, flt, flt, flt scatter single particle parameters rearranged in SB
0438 GTA III 2 char handle, int set char ignore level transitions restored in VC
0439 GTA III 2 int, car handle turn chase car into script car
043A GTA III 0 start boat foam animation
043B GTA III 1 object handle update boat foam animation
043C серия Grand Theft Auto 1 int set music does fade
043D GTA III 1 int set intro is playing
043E GTA III Vice City 2 player handle, char handle set player hooker
043F GTA III Vice City 0 play end of game tune
0440 GTA III Vice City 0 stop end of game tune
0441 серия Grand Theft Auto 2 car handle, var get car model parameters rearranged in SB
0442 GTA III Vice City 2 player handle, car handle is player sitting in car
0443 GTA III Vice City 1 player handle is player sitting in any car
0444 GTA III 2 fire handle, int set script fire audio restored in VC
0445 серия Grand Theft Auto 0 are any car cheats activated
0446 серия Grand Theft Auto 2 char handle, int set char dismemberment
0447 GTA III 1 player handle is player lifting a phone restored in VC
0448 серия Grand Theft Auto 2 char handle, car handle is char sitting in car
0449 серия Grand Theft Auto 1 char handle is char sitting in any car
044A GTA III Vice City 1 player handle is player on foot
044B серия Grand Theft Auto 1 char handle is char on foot
044C GTA III 1 int load collision with screen
044D GTA III Vice City 1 string load splash screen
044E GTA III 2 car handle, int set car ignore level transitions restored in VC
044F GTA III 2 car handle, int make car a bit stronger restored in VC
0450 GTA III Vice City 1 car handle set car on path to player
0451 GTA III Vice City 0 load end of game tune
0452 GTA III 0 enable player control camera restored in VC
0453 серия Grand Theft Auto 4 object handle, flt, flt, flt set object rotation
0454 серия Grand Theft Auto 3 var, var, var get debug camera coordinates
0455 GTA III 3 var, var, var get debug camera front vector
0456 GTA III 1 player handle is player targetting any char
0457 серия Grand Theft Auto 2 player handle, char handle is player targetting char
0458 GTA III San Andreas 2 player handle, object handle is player targetting object
0459 серия Grand Theft Auto 1 string terminate all scripts with this name
045A серия Grand Theft Auto 4 flt, flt, string, int display text with number
045B серия Grand Theft Auto 5 flt, flt, string, int, int display text with 2 numbers
045C серия Grand Theft Auto 0 fail current mission
045D GTA III
Vice City
6
0
flt, flt, flt, flt, int, var
nop
get random object of type in area
no operation
045E GTA III 5 object handle, object handle, flt, flt, flt place object relative to object
045F GTA III Vice City 1 car handle make all occupants of specified car to exit the car
0460 серия Grand Theft Auto 2 flt, int set interpolation parameters
0461 GTA III 9 get closest car node with heading towards point
0462 GTA III 9 get closest car node with heading away point
0463 серия Grand Theft Auto 3 var, var, var get debug camera point at
0464 серия Grand Theft Auto 8 char handle, car handle, flt, flt, flt, int, flt, int attach char to car
0465 серия Grand Theft Auto 1 char handle detach char from car
0466 серия Grand Theft Auto 2 car handle, int set car change lane
0467 серия Grand Theft Auto 1 char handle clear char last weapon damage
0468 серия Grand Theft Auto 1 car handle clear car last weapon damage
0469 GTA III Vice City 10 flt, flt, flt, flt, int, int, int, int, int, var get law enforcement in area parameters rearranged in SB
046A GTA III 2 string, var get law enforcement in zone
046B GTA III Vice City 2 char handle, car handle task leave car by any means
046C серия Grand Theft Auto 2 car handle, var get driver of car parameters rearranged in SB
046D серия Grand Theft Auto 2 char handle, var get char number of followers parameters rearranged in SB
046E серия Grand Theft Auto 6 player handle, flt, flt, flt, flt, int give remote controlled model to player
046F GTA III Vice City 2 player handle, var get current player weapon
0470 серия Grand Theft Auto 2 char handle, var get current char weapon parameters rearranged in SB
0471 серия Grand Theft Auto 5 char handle, object handle, flt, flt, int locate char any means object 2d
0472 серия Grand Theft Auto 5 char handle, object handle, flt, flt, int locate char on foot object 2d
0473 серия Grand Theft Auto 5 char handle, object handle, flt, flt, int locate char in car object 2d
0474 серия Grand Theft Auto 6 char handle, object handle, flt, flt, flt, int locate char any means object 3d
0475 серия Grand Theft Auto 6 char handle, object handle, flt, flt, flt, int locate char on foot object 3d
0476 серия Grand Theft Auto 6 char handle, object handle, flt, flt, flt, int locate char in car object 3d
0477 серия Grand Theft Auto 3 car handle, int, int set car driving behavior
0478 GTA III 2 car handle, int set car handbrake turn right
0479 GTA III 2 car handle, int set car handbrake stop
047A серия Grand Theft Auto 1 char handle is char on any bike
047B GTA III 5 flt, flt, flt, flt, int locate sniper bullet 2d
047C GTA III 7 flt, flt, flt, flt, flt, flt, int locate sniper bullet 3d
047D GTA III 2 int, var get number of seats in model restored in VC
047E GTA III Vice City 1 player handle is player on any bike
047F GTA III 1 char handle is char lying down
0480 серия Grand Theft Auto 2 char handle, int is char looking at death of char with pedtype
0481 GTA III Vice City 1 flt set enter car range multiplier
0482 GTA III Vice City 1 flt set threat reaction range multiplier last opcode available for GTA III PC
0483 Vice City 2 char handle, int set char chase attack timer
0484 Vice City San Andreas 2 player handle, var get remote controlled car parameters rearranged in SB
0485 Vice City San Andreas 0 check if game is PC version
0486 серия Grand Theft Auto -
0487 серия Grand Theft Auto -
0488 Vice City San Andreas 1 int is model available
0489 Vice City San Andreas 2 char handle, int shut character up
048A Vice City San Andreas 1 int set enable rc detonate
048B Vice City San Andreas 2 car handle, int set car random route seed
048C Vice City San Andreas 3 flt, flt, flt is any pickup at coords
048D серия Grand Theft Auto -
048E серия Grand Theft Auto -
048F Vice City San Andreas 1 char handle remove all char weapons
0490 Vice City 2 player handle, int has player got weapon
0491 San Andreas 2 char handle, int has char got weapon
0492 серия Grand Theft Auto -
0493 Vice City 2 car handle, int set tank detonate cars
0494 Vice City San Andreas 5 int, var, var, var, var get joystick data
0495 Vice City San Andreas 1 car handle is car on fire
0496 Vice City San Andreas 2 car handle, int is car tyre burst
0497 серия Grand Theft Auto -
0498 серия Grand Theft Auto -
0499 серия Grand Theft Auto -
049A серия Grand Theft Auto -
049B серия Grand Theft Auto -
049C Vice City 3 int, flt, var initialise script path parameters rearranged in SB
049D Vice City 2 object handle, path handle attach object to script path parameters rearranged in SB
049E Vice City 2 path handle, flt set script path speed
049F Vice City 2 path handle, flt set script path distance
04A0 серия Grand Theft Auto -
04A1 Vice City San Andreas 1 path handle clear script path
04A2 Vice City
San Andreas
5
6
car handle, flt, flt, flt, int
car handle, flt, flt, flt, flt, flt
set heli fly to coord
04A3 Vice City San Andreas 2
04A4 Vice City San Andreas 2
04A5 Vice City San Andreas 4 char handle, flt, flt, flt get random drop position from char
04A6 Vice City San Andreas 6 flt, flt, flt, int, int, var create protection pickup parameters rearranged in SB
04A7 San Andreas 1 char handle is char in any boat restored in VC
04A8 Vice City 1 player handle is player in any boat
04A9 San Andreas 1 char handle is char in any heli restored in VC
04AA Vice City 1 player handle is player in any heli
04AB San Andreas 1 char handle is char in any plane restored in VC
04AC Vice City 1 player handle is player in any plane
04AD Vice City San Andreas 1 char handle is char in water
04AE Vice City San Andreas 2
04AF Vice City San Andreas 2
04B0 Vice City San Andreas 2
04B1 Vice City San Andreas 2
04B2 Vice City San Andreas 2
04B3 Vice City San Andreas 2
04B4 Vice City San Andreas 2
04B5 Vice City San Andreas 2
04B6 Vice City San Andreas 2
04B7 Vice City San Andreas 2
04B8 Vice City San Andreas 5 char handle, int, var, var, var get char weapon in slot
04B9 Vice City San Andreas 12 flt, flt, flt, flt, flt, var, var, var, var, var, var, var get closest straight road
04BA Vice City San Andreas 2 car handle, flt set car forward speed
04BB Vice City San Andreas 1 int set interior
04BC Vice City 1 string set cutscene animation to loop
04BD Vice City San Andreas 2 car handle, int mark car as convoy car
04BE Vice City 1 player handle reset player chaos level
04BF Vice City 2 player handle, var get player chaos level parameters rearranged in SB
04C0 Vice City San Andreas 6 flt, flt, flt, flt, flt, flt create police roadblock
04C1 Vice City San Andreas 0 release police roadblock
04C2 Vice City 2 char handle, char handle task char go to char
04C3 серия Grand Theft Auto -
04C4 Vice City San Andreas 7 char handle, flt, flt, flt, var, var, var get offset from char in world coords parameters rearranged in SB
04C5 Vice City San Andreas 1 char handle has char been photographed
04C6 Vice City 2 char handle, char handle task aim gun at char
04C7 Vice City 1 int set green scanlines
04C8 San Andreas 1 char handle is char in flying vehicle restored in VC
04C9 Vice City 1 player handle is player in flying vehicle
04CA серия Grand Theft Auto -
04CB серия Grand Theft Auto -
04CC серия Grand Theft Auto - restored in VC
04CD серия Grand Theft Auto - restored in VC
04CE Vice City San Andreas 5 flt, flt, flt, int, var create icon marker parameters rearranged in SB
04CF Vice City 1 int add to money spent on fashion stat
04D0 Vice City San Andreas 2 car handle, flt force heli looking angle
04D1 Vice City San Andreas 1 car handle reset heli looking angle
04D2 Vice City
San Andreas
5
6
car handle, flt, flt, flt, int
car handle, flt, flt, flt, flt, flt
set plane fly to coord
04D3 Vice City San Andreas 7 flt, flt, flt, int, var, var, var get Nth closest car node
04D4 серия Grand Theft Auto -
04D5 Vice City San Andreas 9 flt, flt, flt, flt, int, int, int, int, int draw corona
04D6 Vice City San Andreas 1 int set enable rc detonate on contact
04D7 Vice City San Andreas 2 char handle, int freeze char position
04D8 Vice City San Andreas 2 char handle, int set char drowns in water
04D9 Vice City San Andreas 2 object handle, int set object records collisions
04DA Vice City San Andreas 1 object handle has object collided with anything
04DB Vice City San Andreas 0 remove rc buggy
04DC серия Grand Theft Auto -
04DD Vice City San Andreas 2 char handle, var get char armour parameters rearranged in SB
04DE серия Grand Theft Auto -
04DF Vice City San Andreas 2 car handle, int set heli stabiliser
04E0 Vice City San Andreas 2 car handle, int set car straight line distance
04E1 Vice City San Andreas 1 car handle open and freeze car trunk
04E2 Vice City 2 player handle, int shut player up
04E3 Vice City San Andreas 3 player handle, int, int set player mood
04E4 Vice City San Andreas 2 flt, flt request collision
04E5 Vice City San Andreas 6 object handle, flt, flt, flt, flt, int locate object 2d
04E6 Vice City San Andreas 8 object handle, flt, flt, flt, flt, flt, flt, int locate object 3d
04E7 Vice City San Andreas 1 object handle is object in water
04E8 серия Grand Theft Auto -
04E9 Vice City San Andreas 6 object handle, flt, flt, flt, flt, int is object in area 2d
04EA Vice City San Andreas 8 object handle, flt, flt, flt, flt, flt, flt, int is object in area 3d
04EB Vice City San Andreas 3 char handle, int, int task duck
04EC Vice City 13 string, int, int, int, int, int, int, int, int, int, int, int, int set zone car class info
04ED Vice City San Andreas 1 string request anims
04EE Vice City San Andreas 1 string have anims loaded
04EF Vice City San Andreas 1 string remove anims
04F0 Vice City San Andreas 1 char handle is char waiting for world collision
04F1 Vice City San Andreas 1 car handle is car waiting for world collision
04F2 серия Grand Theft Auto -
04F3 Vice City 1 char handle set char shuffle into drivers seat
04F4 Vice City San Andreas 8 char handle, object handle, flt, flt, flt, int, flt, int attach char to object
04F5 Vice City 3 char handle, player handle, int set char as player friend
04F6 серия Grand Theft Auto -
04F7 Vice City San Andreas 4 global var, int, int, string display nth onscreen counter with string
04F8 Vice City San Andreas 13 int, flt, flt, flt, flt, flt, flt, flt, flt, flt, flt, flt, flt define police trigger
04F9 Vice City San Andreas 2 int, int set sky colors
04FA Vice City San Andreas 1 int reset interior colors
04FB серия Grand Theft Auto -
04FC Vice City San Andreas 7 player handle, var, var, var, var, var, var store stunt data
04FD серия Grand Theft Auto -
04FE Vice City San Andreas 2 car handle, int burst car tyre
04FF Vice City 1 char handle is char obj no obj
0500 Vice City
San Andreas
2
3
player handle, string
player handle, string, string
change player skin
0501 Vice City San Andreas 2 player handle, int set player can do drive by
0502 Vice City 3 char handle, flt, flt task flee to point
0503 Vice City San Andreas 3 flt, flt, flt create rappel
0504 серия Grand Theft Auto -
0505 серия Grand Theft Auto -
0506 Vice City San Andreas 3 int, int, int set car model components
0507 Vice City 1 int set camera interference
0508 Vice City San Andreas 1 car handle close all car doors
0509 Vice City San Andreas 5 flt, flt, flt, flt, var get distance between coords 2d parameters rearranged in SB
050A Vice City San Andreas 7 flt, flt, flt, flt, flt, flt, var get distance between coords 3d parameters rearranged in SB
050B Vice City 1 car handle pop car boot
050C серия Grand Theft Auto -
050D Vice City 1 char handle is char shot in vehicle
050E Vice City San Andreas 2 object handle, car handle detach object from car
050F San Andreas 1 var get max wanted level restored in III and VC
0510 Vice City 5 char handle, flt, flt, flt, flt is char wander path clear
0511 серия Grand Theft Auto - restored in III and VC
0512 Vice City San Andreas 1 string print help forever
0513 San Andreas 2 string, int print help forever with number restored in VC
0514 Vice City 3 char handle, int, int set char can be damaged by gang members
0515 Vice City 1 label load and launch mission exclusive
0516 серия Grand Theft Auto -
0517 Vice City San Andreas 5 string, flt, flt, flt, var create locked property pickup parameters rearranged in SB
0518 Vice City San Andreas 6 string, flt, flt, flt, int, var create forsale property pickup parameters rearranged in SB
0519 Vice City San Andreas 2 car handle, int freeze car position
051A Vice City San Andreas 2 char handle, char handle has char been damaged by char
051B San Andreas 2 char handle, car handle has char been damaged by car
051C San Andreas 2 car handle, char handle has car been damaged by char
051D San Andreas 2 car handle, car handle has car been damaged by car
051E San Andreas 1 var get radio channel
051F серия Grand Theft Auto -
0520 серия Grand Theft Auto -
0521 Vice City 1 char handle is char drowning in water
0522 Vice City 0 disable cutscene shadows
0523 Vice City 3 flt, flt, flt has glass been shattered nearby
0524 Vice City 3 object handle, object handle, int attach object to bone only works on cutscene objects
0525 Vice City 3 object handle, object handle, string attach object to component of object only works on cutscene objects
0526 Vice City San Andreas 2 char handle, int set char to stay in car when jacked
0527 серия Grand Theft Auto -
0528 Vice City 1 int add to money spent on weapon stat
0529 Vice City 1 int add to money spent on property stat
052A серия Grand Theft Auto -
052B Vice City 2 char handle, int task use mobile phone
052C Vice City San Andreas 2 player handle, int set drunk cam
052D серия Grand Theft Auto - restored in VC
052E серия Grand Theft Auto -
052F серия Grand Theft Auto -
0530 серия Grand Theft Auto - restored in VC
0531 Vice City 1 int add to stores knocked off stat
0532 серия Grand Theft Auto - restored in VC
0533 Vice City 1 int add to assassination contracts stat
0534 Vice City 1 int add to pizzas delivered stat
0535 серия Grand Theft Auto - restored in VC
0536 Vice City 1 int add to drug deals made ("ice cream sold") stat
0537 серия Grand Theft Auto - restored in VC
0538 серия Grand Theft Auto - restored in VC
0539 серия Grand Theft Auto -
053A серия Grand Theft Auto -
053B серия Grand Theft Auto -
053C Vice City 2 char handle, int set char in players group can fight
053D Vice City 1 char handle clear char wait state
053E Vice City San Andreas 6 int, flt, flt, flt, flt, var get random car of specific type in area (no save) parameters rearranged in SB
053F Vice City San Andreas 2 car handle, int set can burst car tires
0540 Vice City 2 player handle, int set player auto aim
0541 Vice City San Andreas 1 car handle fire vehicle gun
0542 Vice City 1 int add property to property owned stat
0543 Vice City 1 int add bloodring kills stat
0544 Vice City 1 int set longest time in Blood Ring
0545 Vice City 0 remove everything for huge cutscene
0546 Vice City 2 player handle, car handle is player touching vehicle restored in III
0547 San Andreas 2 char handle, car handle is char touching vehicle restored in III and VC
0548 Vice City 6 player handle, int, int, flt, flt, flt check for ped model around player
0549 Vice City 1 char handle clear char follow path
054A Vice City San Andreas 2 char handle, int set char can be shot in vehicle
054B Vice City 2 object handle, car handle attach cutscene object to vehicle only works on cutscene objects
054C Vice City San Andreas 1 string load mission text
054D Vice City 1 int set tonights event
054E Vice City San Andreas 1 char handle clear char last damage entity
054F San Andreas 1 car handle clear car last damage entity
0550 Vice City San Andreas 2 object handle, int freeze object position
0551 Vice City 1 int set Kaufman Cabs radio
0552 Vice City 1 int set riot noise
0553 серия Grand Theft Auto -
0554 серия Grand Theft Auto -
0555 San Andreas 2 char handle, int remove weapon from char
0556 Vice City 8 flt, flt, flt, flt, flt, flt, flt, flt create cab
0557 Vice City 0 release cab
0558 серия Grand Theft Auto -
0559 серия Grand Theft Auto -
055A Vice City 1 int set secondary trash
055B Vice City 5 int, flt, flt, flt, var create clothes pickup parameters rearranged in SB
055C серия Grand Theft Auto -
055D Vice City San Andreas 2 player handle, int make player fire proof
055E Vice City San Andreas 2 player handle, int increase player max health
055F Vice City San Andreas 2 player handle, int increase player max armour
0560 Vice City San Andreas 2 car handle, var create random char as driver
0561 Vice City San Andreas 3 car handle, int, var create random char as passenger parameters rearranged in SB
0562 Vice City 2 char handle, int set char ignore threats behind objects
0563 Vice City San Andreas 2 player handle, int ensure player has a drive-by weapon
0564 Vice City San Andreas 1 car handle set helicopter simulate crash land only works on helicopters
0565 Vice City San Andreas 4 flt, flt, flt, int add explosion with no sound
0566 Vice City San Andreas 2 object handle, int set object area visible
0567 серия Grand Theft Auto -
0568 Vice City San Andreas 2 char handle, int set char never targetted
0569 Vice City 1 string load uncompressed animation
056A Vice City San Andreas 0 has cutscene finished
056B Vice City 2 char handle, int set char to crouch when threatened
056C Vice City San Andreas 1 char handle is char in any police vehicle
056D Vice City San Andreas 1 char handle does char exist
056E San Andreas 1 car handle does car exist
056F серия Grand Theft Auto - restored in VC
0570 Vice City San Andreas 5 int, flt, flt, flt, var create asset radar marker with icon parameters rearranged in SB
0571 Vice City 1 char handle is char stuck
0572 Vice City San Andreas 1 int set all taxis have jump boost and nitro nitro unavailable in VC
0573 Vice City 2 char handle, int set char stop shoot dont seek entity
0574 Vice City San Andreas 2 car handle, int freeze car position and dont load collision
0575 San Andreas 2 char handle, int freeze char position and dont load collision
0576 серия Grand Theft Auto -
0577 серия Grand Theft Auto -
0578 Vice City 1 int register vigilante level
0579 Vice City 1 char handle clear all char anims
057A Vice City 2 garage handle, int set maximum number of cars in garage
057B Vice City 0 wanted stars are flashing
057C Vice City 1 int set allow hurricanes
057D Vice City 1 int play announcement
057E Vice City San Andreas 1 int set player is in stadium
057F Vice City 2 player handle, var get bus fares collected by player
0580 Vice City 3 char handle, car handle, var set char obj buy ice cream parameters rearranged in SB
0581 Vice City San Andreas 1 int display radar
0582 Vice City San Andreas 2 int, int register best position
0583 Vice City San Andreas 2 player handle, string is player in info zone
0584 Vice City 1 char handle clear char ice cream purchase
0585 Vice City 0 is in car fire button pressed available for III and SA through 00E1
0586 Vice City 1 char handle has char attempted attractor
0587 Vice City San Andreas 2 car handle, int set load collision for car flag
0588 Vice City San Andreas 2 char handle, int set load collision for char flag
0589 серия Grand Theft Auto -
058A Vice City San Andreas 6 flt, flt, flt, flt, flt, flt add big gun flash
058B Vice City 1 char handle has char bought ice cream
058C Vice City San Andreas 1 var get progress percentage
058D Vice City 4 flt, flt, flt, flt set shortcut pickup point
058E Vice City 4 flt, flt, flt, flt set shortcut dropoff point for mission
058F Vice City 8 char handle, flt, flt, flt, flt, int, int, int get random ice cream customer in area
0590 серия Grand Theft Auto -
0591 Vice City 4 flt, flt, flt, flt unlock all car doors in area
0592 Vice City 2 int, int set gang to attack player with cops
0593 Vice City 2 char handle, int set char frightened in jacked car
0594 Vice City San Andreas 2 car handle, int set vehicle to fade in
0595 Vice City San Andreas 0 register oddjob mission passed
0596 Vice City 1 player handle is player in shortcut taxi
0597 Vice City San Andreas 1 char handle is char ducking
0598 Vice City 3 object handle, flt, int create dust effect for cutscene heli
0599 Vice City 1 int register fire level
059A Vice City San Andreas 0 is Australian game
059B Vice City 1 car handle disarm car bomb
059C Vice City San Andreas
Vice City
2
0
global var, int
 
set onscreen counter flash when first displayed
is Japanese game
last opcode available for Vice City JP and Steam
059D Vice City San Andreas 1 int shuffle card decks restored in VC Steam
059E Vice City San Andreas 1 var fetch next card restored in VC Steam
059F Vice City San Andreas 4 object handle, var, var, var get object velocity
05A0 Vice City San Andreas 0 is debug camera on
05A1 Vice City San Andreas 4 object handle, flt, flt, flt add to object rotation velocity
05A2 Vice City San Andreas 4 object handle, flt, flt, flt set object rotation velocity
05A3 Vice City San Andreas 1 object handle is object static
05A4 Vice City San Andreas 5 flt, flt, flt, flt, var get angle between 2D vectors
05A5 Vice City San Andreas 8 flt, flt, flt, flt, flt, flt, flt, flt do 2d rectangles collide
05A6 Vice City San Andreas 4 object handle, var, var, var get object rotation velocity
05A7 Vice City San Andreas 4 object handle, var, var, var add velocity relative to object velocity
05A8 Vice City San Andreas 2 object handle, var get object speed last opcode available for Vice City PC

Some abbreviations and phrases used in this list:

int
integer value
flt
floating-point value
var
variable to store a value or handle, either global or local unless specified
char
character including actor and ped, apart from the player and special actor
car
vehicle including car, bike, helicopter, plane, etc. unless specified
parameters rearranged...
opcodes' parameters were rearranged from their original order mainly for sake of readability
restored in...
opcode has been correctly or mostly simulated to work through the Opcodes Restoration Project plugin
used in...
opcode has been used for the specified mod

Reference

^ Шаблон:GTAF

See also

External links

Up-to-date
Forum
Archive
GTA III GTA 3 Reference Handbook
Vice City List of opcodes - by CyQ
Vice City Vice City Opcode Database - retrieved from archive.org
San Andreas San Andreas Opcode Database - retrieved from archive.org
GTA III Vice City MISSION CODING IV - GTA: Liberty City project - retrieved from archive.org