Список скриптовых функций 1 — различия между версиями

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Строка 1061: Строка 1061:
 
*[[GRAB_ENTITY_ON_ROPE_FOR_OBJECT]]
 
*[[GRAB_ENTITY_ON_ROPE_FOR_OBJECT]]
 
*[[GRAB_NEARBY_OBJECT_WITH_SPECIAL_ATTRIBUTE]]
 
*[[GRAB_NEARBY_OBJECT_WITH_SPECIAL_ATTRIBUTE]]
==H==
 
*[[HAND_VEHICLE_CONTROL_BACK_TO_PLAYER]]
 
*[[HANDLE_AUDIO_ANIM_EVENT]]
 
*[[HAS_ACHIEVEMENT_BEEN_PASSED]]
 
*[[HAS_ADDITIONAL_TEXT_LOADED]]
 
*[[HAS_CAR_BEEN_DAMAGED_BY_CAR]]
 
*[[HAS_CAR_BEEN_DAMAGED_BY_CHAR]]
 
*[[HAS_CAR_BEEN_DAMAGED_BY_WEAPON]]
 
*[[HAS_CAR_BEEN_DROPPED_OFF]]
 
*[[HAS_CAR_BEEN_RESPRAYED]]
 
*[[HAS_CAR_RECORDING_BEEN_LOADED]]
 
*[[HAS_CAR_STOPPED_BECAUSE_OF_LIGHT]]
 
*[[HAS_CHAR_ANIM_FINISHED]]
 
*[[HAS_CHAR_BEEN_ARRESTED]]
 
*[[HAS_CHAR_BEEN_DAMAGED_BY_CAR]]
 
*[[HAS_CHAR_BEEN_DAMAGED_BY_CHAR]]
 
*[[HAS_CHAR_BEEN_DAMAGED_BY_WEAPON]]
 
*[[HAS_CHAR_BEEN_PHOTOGRAPHED]]
 
*[[HAS_CHAR_GOT_WEAPON]]
 
*[[HAS_CHAR_SPOTTED_CHAR]]
 
*[[HAS_CHAR_SPOTTED_CHAR_IN_FRONT]]
 
*[[HAS_CLOSEST_OBJECT_OF_TYPE_BEEN_DAMAGED_BY_CAR]]
 
*[[HAS_CLOSEST_OBJECT_OF_TYPE_BEEN_DAMAGED_BY_CHAR]]
 
*[[HAS_COLLISION_FOR_MODEL_LOADED]]
 
*[[HAS_CONTROL_OF_NETWORK_ID]]
 
*[[HAS_CUTSCENE_FINISHED]]
 
*[[HAS_CUTSCENE_LOADED]]
 
*[[HAS_DEATHARREST_EXECUTED]]
 
*[[HAS_FRAGMENT_ROOT_OF_CLOSEST_OBJECT_OF_TYPE_BEEN_DAMAGED]]
 
*[[HAS_GAMER_CHANGED_NETWORK_MODEL_SETTINGS]]
 
*[[HAS_MODEL_LOADED]]
 
*[[HAS_NET_ID_BEEN_CLONED]]
 
*[[HAS_NETWORK_PLAYER_LEFT_GAME]]
 
*[[HAS_OBJECT_BEEN_DAMAGED]]
 
*[[HAS_OBJECT_BEEN_DAMAGED_BY_CAR]]
 
*[[HAS_OBJECT_BEEN_DAMAGED_BY_CHAR]]
 
*[[HAS_OBJECT_BEEN_DAMAGED_BY_WEAPON]]
 
*[[HAS_OBJECT_BEEN_PHOTOGRAPHED]]
 
*[[HAS_OBJECT_BEEN_UPROOTED]]
 
*[[HAS_OBJECT_COLLIDED_WITH_ANYTHING]]
 
*[[HAS_OBJECT_FRAGMENT_ROOT_BEEN_DAMAGED]]
 
*[[HAS_OVERRIDEN_SIT_IDLE_ANIM_FINISHED]]
 
*[[HAS_PICKUP_BEEN_COLLECTED]]
 
*[[HAS_PLAYER_COLLECTED_PICKUP]]
 
*[[HAS_PLAYER_DAMAGED_AT_LEAST_ONE_PED]]
 
*[[HAS_PLAYER_DAMAGED_AT_LEAST_ONE_VEHICLE]]
 
*[[HAS_PLAYER_RANK_BEEN_UPGRADED]]
 
*[[HAS_POOL_OBJECT_COLLIDED_WITH_CUSHION]]
 
*[[HAS_POOL_OBJECT_COLLIDED_WITH_OBJECT]]
 
*[[HAS_RELOADED_WITH_MOTION_CONTROL]]
 
*[[HAS_RESPRAY_HAPPENED]]
 
*[[HAS_SCRIPT_LOADED]]
 
*[[HAS_SOUND_FINISHED]]
 
*[[HAS_STREAMED_TXD_LOADED]]
 
*[[HAS_THIS_ADDITIONAL_TEXT_LOADED]]
 
*[[HAS_TRAIN_DERAILED]]
 
*[[HAVE_ANIMS_LOADED]]
 
*[[HAVE_REQUESTED_PATH_NODES_BEEN_LOADED]]
 
*[[HELI_AUDIO_SHOULD_SKIP_STARTUP]]
 
*[[HIDE_CHAR_WEAPON_FOR_SCRIPTED_CUTSCENE]]
 
*[[HIDE_HELP_TEXT_THIS_FRAME]]
 
*[[HIDE_HUD_AND_RADAR_THIS_FRAME]]
 
*[[HIGH_FALL_SCREAM]]
 
*[[HIGHLIGHT_MENU_ITEM]]
 
*[[HINT_CAM]]
 
*[[HOW_LONG_HAS_NETWORK_PLAYER_BEEN_DEAD_FOR]]
 
  
 
[[Категория:Скриптовые функции]]
 
[[Категория:Скриптовые функции]]

Версия 15:40, 18 февраля 2009

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