Список опкодов
Материал из GTAModding.ru
Список всех опкодов для GTA 3 и всех её дополнений: Vice City, San Andreas (частично), Liberty City Stories и Vice City Stories (частично).
Код | Игра | П | Типы данных | Имя команды | Комментарий |
---|---|---|---|---|---|
0000 | |
0 | NOP | ||
0001 | |
1 | int | WAIT | |
0002 | |
1 | int | GOTO | |
0003 | |
1 | int | SHAKE_CAM | |
0004 | 2 | global var, int | SET_VAR_INT | ||
0005 | 2 | global var, flt | SET_VAR_FLOAT | ||
0006 | 2 | local var, int | SET_LVAR_INT | ||
0007 | 2 | local var, flt | SET_LVAR_FLOAT | ||
0008 | 2 | global var, int | ADD_VAL_TO_INT_VAR | ||
0009 | 2 | global var, flt | ADD_VAL_TO_FLOAT_VAR | ||
000A | 2 | local var, int | ADD_VAL_TO_INT_LVAR | ||
000B | 2 | local var, flt | ADD_VAL_TO_FLOAT_LVAR | ||
000C | 2 | global var, int | SUB_VAL_FROM_INT_VAR | ||
000D | 2 | global var, flt | SUB_VAL_FROM_FLOAT_VAR | ||
000E | 2 | local var, int | SUB_VAL_FROM_INT_LVAR | ||
000F | 2 | local var, flt | SUB_VAL_FROM_FLOAT_LVAR | ||
0010 | 2 | global var, int | MULT_INT_VAR_BY_VAL | ||
0011 | 2 | global var, flt | MULT_FLOAT_VAR_BY_VAL | ||
0012 | 2 | local var, int | MULT_INT_LVAR_BY_VAL | ||
0013 | 2 | local var, flt | MULT_FLOAT_LVAR_BY_VAL | ||
0014 | 2 | global var, int | DIV_INT_VAR_BY_VAL | ||
0015 | 2 | global var, flt | DIV_FLOAT_VAR_BY_VAL | ||
0016 | 2 | local var, int | DIV_INT_LVAR_BY_VAL | ||
0017 | 2 | local var, flt | DIV_FLOAT_LVAR_BY_VAL | ||
0018 | 2 | global var, int | IS_INT_VAR_GREATER_THAN_NUMBER | ||
0019 | 2 | local var, int | IS_INT_LVAR_GREATER_THAN_NUMBER | ||
001A | 2 | int, global var | IS_NUMBER_GREATER_THAN_INT_VAR | ||
001B | 2 | int, local var | IS_NUMBER_GREATER_THAN_INT_LVAR | ||
001C | 2 | global var, global var | IS_INT_VAR_GREATER_THAN_INT_VAR | ||
001D | 2 | local var, local var | IS_INT_LVAR_GREATER_THAN_INT_LVAR | ||
001E | 2 | global var, local var | IS_INT_VAR_GREATER_THAN_INT_LVAR | ||
001F | 2 | local var, global var | IS_INT_LVAR_GREATER_THAN_INT_VAR | ||
0020 | 2 | global var, flt | IS_FLOAT_VAR_GREATER_THAN_NUMBER | ||
0021 | 2 | local var, flt | IS_FLOAT_LVAR_GREATER_THAN_NUMBER | ||
0022 | 2 | flt, global var | IS_NUMBER_GREATER_THAN_FLOAT_VAR | ||
0023 | 2 | flt, local var | IS_NUMBER_GREATER_THAN_FLOAT_LVAR | ||
0024 | 2 | global var flt, global var flt | IS_FLOAT_VAR_GREATER_THAN_FLOAT_VAR | ||
0025 | 2 | local var flt, local var flt | IS_FLOAT_LVAR_GREATER_THAN_FLOAT_LVAR | ||
0026 | 2 | global var flt, local var flt | IS_FLOAT_VAR_GREATER_THAN_FLOAT_LVAR | ||
0027 | 2 | local var flt, global var flt | IS_FLOAT_LVAR_GREATER_THAN_FLOAT_VAR | ||
0028 | 2 | global var flt, int | IS_INT_VAR_GREATER_OR_EQUAL_TO_NUMBER | ||
0029 | 2 | local var, int | IS_INT_LVAR_GREATER_OR_EQUAL_TO_NUMBER | ||
002A | 2 | int, global var | IS_NUMBER_GREATER_OR_EQUAL_TO_INT_VAR | ||
002B | 2 | int, local var | IS_NUMBER_GREATER_OR_EQUAL_TO_INT_LVAR | ||
002C | 2 | global var int, global var int | IS_INT_VAR_GREATER_OR_EQUAL_TO_INT_VAR | ||
002D | 2 | local var int, local var int | IS_INT_LVAR_GREATER_OR_EQUAL_TO_INT_LVAR | ||
002E | 2 | global var int, local var int | IS_INT_VAR_GREATER_OR_EQUAL_TO_INT_LVAR | ||
002F | 2 | local var int, global var int | IS_INT_LVAR_GREATER_OR_EQUAL_TO_INT_VAR | ||
0030 | 2 | global var, flt | IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_NUMBER | ||
0031 | 2 | local var, flt | IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_NUMBER | ||
0032 | 2 | flt, global var | IS_NUMBER_GREATER_OR_EQUAL_TO_FLOAT_VAR | ||
0033 | 2 | flt, local var | IS_NUMBER_GREATER_OR_EQUAL_TO_FLOAT_LVAR | ||
0034 | 2 | global var flt, global var flt | IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_FLOAT_VAR | ||
0035 | 2 | local var flt, local var flt | IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_FLOAT_LVAR | ||
0036 | 2 | global var flt, local var flt | IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_FLOAT_LVAR | ||
0037 | 2 | local var flt, global var flt | IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_FLOAT_VAR | ||
0038 | 2 | global var, int | IS_INT_VAR_EQUAL_TO_NUMBER | ||
0039 | 2 | local var, int | IS_INT_LVAR_EQUAL_TO_NUMBER | ||
003A | 2 | global var int, global var int | IS_INT_VAR_EQUAL_TO_INT_VAR | ||
003B | 2 | local var int, local var int | IS_INT_LVAR_EQUAL_TO_INT_LVAR | ||
003C | 2 | global var int, local var int | IS_INT_VAR_EQUAL_TO_INT_LVAR | ||
003D | IS_INT_VAR_NOT_EQUAL_TO_NUMBER | ||||
003E | IS_INT_LVAR_NOT_EQUAL_TO_NUMBER | ||||
003F | IS_INT_VAR_NOT_EQUAL_TO_INT_VAR | ||||
0040 | IS_INT_LVAR_NOT_EQUAL_TO_INT_LVAR | ||||
0041 | IS_INT_VAR_NOT_EQUAL_TO_INT_LVAR | ||||
0042 | 2 | global var, flt | IS_FLOAT_VAR_EQUAL_TO_NUMBER | ||
0043 | 2 | local var, flt | IS_FLOAT_LVAR_EQUAL_TO_NUMBER | ||
0044 | 2 | global var flt, global var flt | IS_FLOAT_VAR_EQUAL_TO_FLOAT_VAR | ||
0045 | 2 | local var flt, local var flt | IS_FLOAT_LVAR_EQUAL_TO_FLOAT_LVAR | ||
0046 | 2 | global var flt, local var flt | IS_FLOAT_VAR_EQUAL_TO_FLOAT_LVAR | ||
0047 | IS_FLOAT_VAR_NOT_EQUAL_TO_NUMBER | ||||
0048 | IS_FLOAT_LVAR_NOT_EQUAL_TO_NUMBER | ||||
0049 | IS_FLOAT_VAR_NOT_EQUAL_TO_FLOAT_VAR | ||||
004A | IS_FLOAT_LVAR_NOT_EQUAL_TO_FLOAT_LVAR | ||||
004B | IS_FLOAT_VAR_NOT_EQUAL_TO_FLOAT_LVAR | ||||
004C | 1 | int | GOTO_IF_TRUE | ||
004D | |
1 | int | GOTO_IF_FALSE | |
004E | |
0 | TERMINATE_THIS_SCRIPT | ||
004F | |
-1 | int | START_NEW_SCRIPT | |
0050 | |
1 | int | GOSUB | |
0051 | |
0 | RETURN | ||
0052 | |
6 | LINE | ||
0053 | |
5 | int, flt, flt, flt, var | CREATE_PLAYER | |
0054 | 4 | player handle, var, var, var | GET_PLAYER_COORDINATES | ||
0055 | 4 | player handle, int, int, int | SET_PLAYER_COORDINATES | ||
0056 | 6 | player handle, flt, flt, flt, flt, int | IS_PLAYER_IN_AREA_2D | ||
0057 | 8 | player handle, flt, flt, flt, flt, flt, flt, int | IS_PLAYER_IN_AREA_3D | ||
0058 | 2 | global var int, global var int | ADD_INT_VAR_TO_INT_VAR | ||
0059 | 2 | global var flt, global var flt | ADD_FLOAT_VAR_TO_FLOAT_VAR | ||
005A | 2 | int, int | ADD_INT_LVAR_TO_INT_LVAR | ||
005B | 2 | float, float | ADD_FLOAT_LVAR_TO_FLOAT_LVAR | ||
005C | 2 | int, int | ADD_INT_VAR_TO_INT_LVAR | ||
005D | 2 | float, float | ADD_FLOAT_VAR_TO_FLOAT_LVAR | ||
005E | 2 | int, int | ADD_INT_LVAR_TO_INT_VAR | ||
005F | 2 | float, float | ADD_FLOAT_LVAR_TO_FLOAT_VAR | ||
0060 | 2 | int, int | SUB_INT_VAR_FROM_INT_VAR | ||
0061 | 2 | float, float | SUB_FLOAT_VAR_FROM_FLOAT_VAR | ||
0062 | 2 | int, int | SUB_INT_LVAR_FROM_INT_LVAR | ||
0063 | 2 | float, float | SUB_FLOAT_LVAR_FROM_FLOAT_LVAR | ||
0064 | 2 | int, int | SUB_INT_VAR_FROM_INT_LVAR | ||
0065 | 2 | float, float | SUB_FLOAT_VAR_FROM_FLOAT_LVAR | ||
0066 | 2 | int, int | SUB_INT_LVAR_FROM_INT_VAR | ||
0067 | 2 | float, float | SUB_FLOAT_LVAR_FROM_FLOAT_VAR | ||
0068 | 2 | global, global | MULT_INT_VAR_BY_INT_VAR | ||
0069 | 2 | global, global | MULT_FLOAT_VAR_BY_FLOAT_VAR | ||
006A | 2 | local, local | MULT_INT_LVAR_BY_INT_LVAR | ||
006B | 2 | local, local | MULT_FLOAT_LVAR_BY_FLOAT_LVAR | ||
006C | 2 | local, float | MULT_INT_VAR_BY_INT_LVAR | ||
006D | 2 | global, float | MULT_FLOAT_VAR_BY_FLOAT_LVAR | ||
006E | 2 | global, local | MULT_INT_LVAR_BY_INT_VAR | ||
006F | 2 | global, local | MULT_FLOAT_LVAR_BY_FLOAT_VAR | ||
0070 | 2 | global, global | DIV_INT_VAR_BY_INT_VAR | ||
0071 | 2 | global, global | DIV_FLOAT_VAR_BY_FLOAT_VAR | ||
0072 | 2 | local, local | DIV_INT_LVAR_BY_INT_LVAR | ||
0073 | 2 | local, local | DIV_FLOAT_LVAR_BY_FLOAT_LVAR | ||
0074 | 2 | local, global | DIV_INT_VAR_BY_INT_LVAR | ||
0075 | 2 | local, global | DIV_FLOAT_VAR_BY_FLOAT_LVAR | ||
0076 | 2 | global, local | DIV_INT_LVAR_BY_INT_VAR | ||
0077 | 2 | global, local | DIV_FLOAT_LVAR_BY_FLOAT_VAR | ||
0078 | 2 | global, float | ADD_TIMED_VAL_TO_FLOAT_VAR | ||
0079 | 2 | local, float | ADD_TIMED_VAL_TO_FLOAT_LVAR | ||
007A | 2 | global, global | ADD_TIMED_FLOAT_VAR_TO_FLOAT_VAR | ||
007B | 2 | local, local | ADD_TIMED_FLOAT_LVAR_TO_FLOAT_LVAR | ||
007C | 2 | local, global | ADD_TIMED_FLOAT_LVAR_TO_FLOAT_VAR | ||
007D | 2 | global, local | ADD_TIMED_FLOAT_VAR_TO_FLOAT_LVAR | ||
007E | 2 | global, float | SUB_TIMED_VAL_FROM_FLOAT_VAR | ||
007F | 2 | local, float | SUB_TIMED_VAL_FROM_FLOAT_LVAR | ||
0080 | 2 | global, global | SUB_TIMED_FLOAT_VAR_FROM_FLOAT_VAR | ||
0081 | 2 | local, local | SUB_TIMED_FLOAT_LVAR_FROM_FLOAT_LVAR | ||
0082 | 2 | local, global | SUB_TIMED_FLOAT_LVAR_FROM_FLOAT_VAR | ||
0083 | 2 | global, local | SUB_TIMED_FLOAT_VAR_FROM_FLOAT_LVAR | ||
0084 | 2 | global var int, global var int | SET_VAR_INT_TO_VAR_INT | ||
0085 | 2 | local var int, local var int | SET_LVAR_INT_TO_LVAR_INT | ||
0086 | 2 | global var flt, global var flt | SET_VAR_FLOAT_TO_VAR_FLOAT | ||
0087 | 2 | local var flt, local var flt | SET_LVAR_FLOAT_TO_LVAR_FLOAT | ||
0088 | 2 | global var flt, local var flt | SET_VAR_FLOAT_TO_LVAR_FLOAT | ||
0089 | 2 | local var flt, global var flt | SET_LVAR_FLOAT_TO_VAR_FLOAT | ||
008A | 2 | global var int, local var int | SET_VAR_INT_TO_LVAR_INT | ||
008B | 2 | local var int, global var int | SET_LVAR_INT_TO_VAR_INT | ||
008C | 2 | global var int, global var flt | CSET_VAR_INT_TO_VAR_FLOAT | ||
008D | 2 | global var flt, global var int | CSET_VAR_FLOAT_TO_VAR_INT | ||
008E | 2 | local var int, global var flt | CSET_LVAR_INT_TO_VAR_FLOAT | ||
008F | 2 | local var flt, global var int | CSET_LVAR_FLOAT_TO_VAR_INT | ||
0090 | 2 | global var int, local var flt | CSET_VAR_INT_TO_LVAR_FLOAT | ||
0091 | 2 | global var flt, local var int | CSET_VAR_FLOAT_TO_LVAR_INT | ||
0092 | 2 | local var int, local var flt | CSET_LVAR_INT_TO_LVAR_FLOAT | ||
0093 | 2 | local var flt, local var int | CSET_LVAR_FLOAT_TO_LVAR_INT | ||
0094 | 1 | global var int | ABS_VAR_INT | ||
0095 | 1 | local var int | ABS_LVAR_INT | ||
0096 | 1 | global var flt | ABS_VAR_FLOAT | ||
0097 | 1 | local var flt | ABS_LVAR_FLOAT | ||
0098 | |
1 | flt | GENERATE_RANDOM_FLOAT | |
0099 | |
1 | int | GENERATE_RANDOM_INT | |
009A | |
6 | int, int, flt, flt, flt, var | CREATE_CHAR | |
009B | |
1 | char handle | DELETE_CHAR | |
009C | |
2 | char handle, int | CHAR_WANDER_DIR | |
009D | CHAR_WANDER_RANGE | ||||
009E | 4 6 |
char handle, flt, flt, flt char handle, flt, flt, flt, flt, int |
CHAR_FOLLOW_PATH | ||
009F | |
1 | char handle | CHAR_SET_IDLE | |
00A0 | |
4 | char handle, var, var, var | GET_CHAR_COORDINATES | |
00A1 | |
4 | char handle, flt, flt, flt | SET_CHAR_COORDINATES | |
00A2 | |
1 | char handle | IS_CHAR_STILL_ALIVE | available for VC and SA through 8118, restored in VC |
00A3 | |
6 | char handle, flt, flt, flt, flt, int | IS_CHAR_IN_AREA_2D | |
00A4 | |
8 | char handle, flt, flt, flt, flt, flt, flt, int | IS_CHAR_IN_AREA_3D | |
00A5 | |
5 | int, flt, flt, flt, var | CREATE_CAR | |
00A6 | |
1 | car handle | DELETE_CAR | |
00A7 | |
4 | car handle, flt, flt, flt | CAR_GOTO_COORDINATES | |
00A8 | |
1 | car handle | CAR_WANDER_RANDOMLY | |
00A9 | |
1 | car handle | CAR_SET_IDLE | |
00AA | |
4 | car handle, var, var, var | GET_CAR_COORDINATES | |
00AB | |
4 | car handle, flt, flt, flt | SET_CAR_COORDINATES | |
00AC | |
1 | car handle | IS_CAR_STILL_ALIVE | restored in VC |
00AD | |
2 | car handle, flt | SET_CAR_CRUISE_SPEED | |
00AE | |
2 | car handle, int | SET_CAR_DRIVING_STYLE | |
00AF | |
2 | car handle, int | SET_CAR_MISSION | |
00B0 | |
6 | car handle, flt, flt, flt, flt, int | IS_CAR_IN_AREA_2D | |
00B1 | |
8 | car handle, flt, flt, flt, flt, flt, flt, int | IS_CAR_IN_AREA_3D | |
00B2 | 0 | nop | SPECIAL_0 | ||
00B3 | 0 | nop | SPECIAL_1 | ||
00B4 | 0 | nop | SPECIAL_2 | ||
00B5 | 0 | nop | SPECIAL_3 | ||
00B6 | 0 | nop | SPECIAL_4 | ||
00B7 | 0 | nop | SPECIAL_5 | ||
00B8 | 0 | nop | SPECIAL_6 | ||
00B9 | 0 | nop | SPECIAL_7 | ||
00BA | |
3 | string, int, int | PRINT_BIG | |
00BB | |
3 | string, int, int | ||
00BC | |
3 | string, int, int | PRINT_NOW | |
00BD | 3 | string, int, int | PRINT_SOON | ||
00BE | |
0 | CLEAR_PRINTS | ||
00BF | |
2 | var, var | GET_TIME_OF_DAY | |
00C0 | |
2 | int, int | SET_TIME_OF_DAY | |
00C1 | |
3 | int, int, var | GET_MINUTES_TO_TIME_OF_DAY | |
00C2 | |
4 | flt, flt, flt, flt | IS_POINT_ON_SCREEN | |
00C3 | 0 | DEBUG_ON | |||
00C4 | 0 | DEBUG_OFF | |||
00C5 | 0 | RETURN_TRUE | restored in VC | ||
00C6 | 0 | RETURN_FALSE | restored in VC | ||
00C7 | VAR_INT | ||||
00C8 | VAR_FLOAT | ||||
00C9 | LVAR_INT | ||||
00CA | LVAR_FLOAT | ||||
00CB | фигурная скобка открывется | ||||
00CC | фигурная скобка закрывается | ||||
00CD | REPEAT | ||||
00CE | ENDREPEAT | ||||
00CF | IF | ||||
00D0 | IFNOT | ||||
00D1 | ELSE | ||||
00D2 | ENDIF | ||||
00D3 | WHILE | ||||
00D4 | WHILENOT | ||||
00D5 | ENDWHILE | ||||
00D6 | |
1 | int | ANDOR | |
00D7 | |
1 | int | LAUNCH_MISSION | like 004F but only one parameter |
00D8 | |
0 | MISSION_HAS_FINISHED | ||
00D9 | |
2 | char handle, var | STORE_CAR_CHAR_IS_IN | |
00DA | 2 | player handle, var | STORE_CAR_PLAYER_IS_IN | ||
00DB | |
2 | char handle, car handle | IS_CHAR_IN_CAR | |
00DC | 2 | player handle, car handle | IS_PLAYER_IN_CAR | ||
00DD | |
2 | char handle, int | IS_CHAR_IN_MODEL | |
00DE | 2 | player handle, int | IS_PLAYER_IN_MODEL | ||
00DF | |
1 | char handle | IS_CHAR_IN_ANY_CAR | |
00E0 | 1 | player handle | IS_PLAYER_IN_ANY_CAR | ||
00E1 | |
2 | int, int | IS_BUTTON_PRESSED | |
00E2 | 3 | int, int, var | GET_PAD_STATE | restored in VC | |
00E3 | 6 | player handle, flt, flt, flt, flt, int | LOCATE_PLAYER_ANY_MEANS_2D | ||
00E4 | 6 | player handle, flt, flt, flt, flt, int | LOCATE_PLAYER_ON_FOOT_2D | ||
00E5 | 6 | player handle, flt, flt, flt, flt, int | LOCATE_PLAYER_IN_CAR_2D | ||
00E6 | 6 | player handle, flt, flt, flt, flt, int | LOCATE_STOPPED_PLAYER_ANY_MEANS_2D | ||
00E7 | 6 | player handle, flt, flt, flt, flt, int | LOCATE_STOPPED_PLAYER_ON_FOOT_2D | ||
00E8 | 6 | player handle, flt, flt, flt, flt, int | LOCATE_STOPPED_PLAYER_IN_CAR_2D | ||
00E9 | 5 | player handle, char handle, flt, flt, int | LOCATE_PLAYER_ANY_MEANS_CHAR_2D | ||
00EA | 5 | player handle, char handle, flt, flt, int | LOCATE_PLAYER_ON_FOOT_CHAR_2D | ||
00EB | 5 | player handle, char handle, flt, flt, int | LOCATE_PLAYER_IN_CAR_CHAR_2D | ||
00EC | |
6 | char handle, flt, flt, flt, flt, int | LOCATE_CHAR_ANY_MEANS_2D | |
00ED | |
6 | char handle, flt, flt, flt, flt, int | LOCATE_CHAR_ON_FOOT_2D | |
00EE | |
6 | char handle, flt, flt, flt, flt, int | LOCATE_CHAR_IN_CAR_2D | |
00EF | |
6 | char handle, flt, flt, flt, flt, int | LOCATE_STOPPED_CHAR_ANY_MEANS_2D | |
00F0 | |
6 | char handle, flt, flt, flt, flt, int | LOCATE_STOPPED_CHAR_ON_FOOT_2D | |
00F1 | |
6 | char handle, flt, flt, flt, flt, int | LOCATE_STOPPED_CHAR_IN_CAR_2D | |
00F2 | |
5 | char handle, char handle, flt, flt, int | LOCATE_CHAR_ANY_MEANS_CHAR_2D | |
00F3 | |
5 | char handle, char handle, flt, flt, int | LOCATE_CHAR_ON_FOOT_CHAR_2D | |
00F4 | |
5 | char handle, char handle, flt, flt, int | LOCATE_CHAR_IN_CAR_CHAR_2D | |
00F5 | 8 | player handle, flt, flt, flt, flt, flt, flt, int | LOCATE_PLAYER_ANY_MEANS_3D | ||
00F6 | 8 | player handle, flt, flt, flt, flt, flt, flt, int | LOCATE_PLAYER_ON_FOOT_3D | ||
00F7 | 8 | player handle, flt, flt, flt, flt, flt, flt, int | LOCATE_PLAYER_IN_CAR_3D | ||
00F8 | 8 | player handle, flt, flt, flt, flt, flt, flt, int | LOCATE_STOPPED_PLAYER_ANY_MEANS_3D | ||
00F9 | 8 | player handle, flt, flt, flt, flt, flt, flt, int | LOCATE_STOPPED_PLAYER_ON_FOOT_3D | ||
00FA | 8 | player handle, flt, flt, flt, flt, flt, flt, int | LOCATE_STOPPED_PLAYER_IN_CAR_3D | ||
00FB | 6 | player handle, char handle, flt, flt, flt, int | LOCATE_PLAYER_ANY_MEANS_CHAR_3D | ||
00FC | 6 | player handle, char handle, flt, flt, flt, int | LOCATE_PLAYER_ON_FOOT_CHAR_3D | ||
00FD | 6 | player handle, char handle, flt, flt, flt, int | LOCATE_PLAYER_IN_CAR_CHAR_3D | ||
00FE | |
8 | char handle, flt, flt, flt, flt, flt, flt, int | LOCATE_CHAR_ANY_MEANS_3D | |
00FF | |
8 | char handle, flt, flt, flt, flt, flt, flt, int | LOCATE_CHAR_ON_FOOT_3D | |
0100 | |
8 | char handle, flt, flt, flt, flt, flt, flt, int | LOCATE_CHAR_IN_CAR_3D | |
0101 | |
8 | char handle, flt, flt, flt, flt, flt, flt, int | LOCATE_STOPPED_CHAR_ANY_MEANS_3D | |
0102 | |
8 | char handle, flt, flt, flt, flt, flt, flt, int | LOCATE_STOPPED_CHAR_ON_FOOT_3D | |
0103 | |
8 | char handle, flt, flt, flt, flt, flt, flt, int | LOCATE_STOPPED_CHAR_IN_CAR_3D | |
0104 | |
6 | char handle, char handle, flt, flt, flt, flt, int | LOCATE_CHAR_ANY_MEANS_CHAR_3D | |
0105 | |
6 | char handle, char handle, flt, flt, flt, flt, int | LOCATE_CHAR_ON_FOOT_CHAR_3D | |
0106 | |
6 | char handle, char handle, flt, flt, flt, flt, int | LOCATE_CHAR_IN_CAR_CHAR_3D | |
0107 | |
5 | int, flt, flt, flt, var | CREATE_OBJECT | |
0108 | |
1 | object handle | DELETE_OBJECT | |
0109 | |
2 | player handle, int | ADD_SCORE | |
010A | |
2 | player handle, int | IS_SCORE_GREATER | |
010B | |
2 | player handle, var | STORE_SCORE | |
010C | |
5 | player handle, flt, flt, flt, flt | GIVE_REMOTE_CONTROLLED_CAR_TO_PLAYER | |
010D | |
2 | player handle, int | ALTER_WANTED_LEVEL | |
010E | |
2 | player handle, int | ALTER_WANTED_LEVEL_NO_DROP | |
010F | |
2 | player handle, int | IS_WANTED_LEVEL_GREATER | |
0110 | |
1 | player handle | CLEAR_WANTED_LEVEL | |
0111 | |
1 | int | SET_DEATHARREST_STATE | |
0112 | |
0 | HAS_DEATHARREST_BEEN_EXECUTED | ||
0113 | 3 | player handle, int, int | ADD_AMMO_TO_PLAYER | restored in VC | |
0114 | |
3 | char handle, int, int | ADD_AMMO_TO_CHAR | |
0115 | ADD_AMMO_TO_CAR | ||||
0116 | 1 | IS_PLAYER_STILL_ALIVE | restored in III and VC | ||
0117 | |
1 | player handle | IS_PLAYER_DEAD | |
0118 | |
1 | char handle | IS_CHAR_DEAD | |
0119 | |
1 | car handle | IS_CAR_DEAD | |
011A | |
2 | char handle, int | SET_CHAR_THREAT_SEARCH | |
011B | SET_CHAR_THREAT_REACTION | ||||
011C | |
1 | char handle | SET_CHAR_OBJ_NO_OBJ | |
011D | ORDER_DRIVER_OUT_OF_CAR | ||||
011E | ORDER_CHAR_TO_DRIVE_CAR | ||||
011F | ADD_PATROL_POINT | ||||
0120 | IS_PLAYER_IN_GANGZONE | ||||
0121 | 2 | player handle, string | IS_PLAYER_IN_ZONE | ||
0122 | |
1 | player handle | IS_PLAYER_PRESSING_HORN | |
0123 | 2 | char handle, player handle | HAS_CHAR_SPOTTED_PLAYER | ||
0124 | ORDER_CHAR_TO_BACKDOOR | ||||
0125 | ADD_CHAR_TO_GANG | ||||
0126 | |
1 | char handle | IS_CHAR_OBJECTIVE_PASSED | |
0127 | SET_CHAR_DRIVE_AGGRESSION | ||||
0128 | SET_CHAR_MAX_DRIVESPEED | ||||
0129 | |
4 | car handle, int, int, var | CREATE_CHAR_INSIDE_CAR | |
012A | 4 | player handle, flt, flt, flt | WARP_PLAYER_FROM_CAR_TO_COORD | ||
012B | MAKE_CHAR_DO_NOTHING | ||||
012C | SET_CHAR_INVINCIBLE | ||||
012D | SET_PLAYER_INVINCIBLE | ||||
012E | SET_CHAR_GRAPHIC_TYPE | ||||
012F | SET_PLAYER_GRAPHIC_TYPE | ||||
0130 | |
1 | player handle | HAS_PLAYER_BEEN_ARRESTED | restored in VC |
0131 | STOP_CHAR_DRIVING | ||||
0132 | KILL_CHAR | ||||
0133 | SET_FAVOURITE_CAR_MODEL_FOR_CHAR | ||||
0134 | SET_CHAR_OCCUPATION | ||||
0135 | 2 | car handle, var | CHANGE_CAR_LOCK | available for VC and SA through 020A, restored in VC | |
0136 | 4 | int, float, float, float | SHAKE_CAM_WITH_POINT | restored in VC | |
0137 | |
2 | car handle, int | IS_CAR_MODEL | |
0138 | IS_CAR_REMAP | ||||
0139 | HAS_CAR_JUST_SUNK | ||||
013A | SET_CAR_NO_COLLIDE | ||||
013B | 6 | car handle, flt, flt, flt, flt, int | IS_CAR_DEAD_IN_AREA_2D | restored in VC | |
013C | 8 | car handle, flt, flt, flt, flt, flt, flt, int | IS_CAR_DEAD_IN_AREA_3D | restored in VC | |
013D | IS_TRAILER_ATTACHED | ||||
013E | IS_CAR_ON_TRAILER | ||||
013F | HAS_CAR_GOT_WEAPON | ||||
0140 | PARK | ||||
0141 | HAS_PARK_FINISHED | ||||
0142 | KILL_ALL_PASSENGERS | ||||
0143 | SET_CAR_BULLETPROOF | ||||
0144 | SET_CAR_FLAMEPROOF | ||||
0145 | SET_CAR_ROCKETPROOF | ||||
0146 | IS_CARBOMB_ACTIVE | ||||
0147 | 1 | car handle | GIVE_CAR_ALARM | ||
0148 | PUT_CAR_ON_TRAILER | ||||
0149 | |
1 | car handle | IS_CAR_CRUSHED | |
014A | CREATE_GANG_CAR | ||||
014B | |
13 | flt, flt, flt, flt, int, int, int, int, int, int, int, int, var | CREATE_CAR_GENERATOR | |
014C | |
2 | car generator handle, int | SWITCH_CAR_GENERATOR | |
014D | 4 | string, int, int, int | ADD_PAGER_MESSAGE | used in Liberty City mod for VC | |
014E | 1 2 |
global var global var, int |
DISPLAY_ONSCREEN_TIMER | ||
014F | |
1 | global var | CLEAR_ONSCREEN_TIMER | |
0150 | |
2 | global var, int | DISPLAY_ONSCREEN_COUNTER | |
0151 | |
1 | global var | CLEAR_ONSCREEN_COUNTER | |
0152 | 11 13 |
string, int, int, int, int, int, int, int, int, int, int string, int, int, int, int, int, int, int, int, int, int, int, int |
SET_ZONE_CAR_INFO | ||
0153 | IS_CHAR_IN_GANG_ZONE | ||||
0154 | |
2 | char handle, string | IS_CHAR_IN_ZONE | |
0155 | |
3 | string, int, int | SET_CAR_DENSITY | restored in VC |
0156 | |
3 | string, int, int | SET_PED_DENSITY | restored in VC |
0157 | |
3 | player handle, int, int | POINT_CAMERA_AT_PLAYER | |
0158 | |
3 | car handle, int, int | POINT_CAMERA_AT_CAR | |
0159 | |
3 | char handle, int, int | POINT_CAMERA_AT_CHAR | |
015A | |
0 | RESTORE_CAMERA | ||
015B | 3 | int, int, int | SHAKE_PAD | ||
015C | 11 13 |
string, int, int, int, int, int, int, int, int, int, int string, int, int, int, int, int, int, int, int, int, int, int, int |
SET_ZONE_PED_INFO | ||
015D | |
1 | flt | SET_TIME_SCALE | |
015E | 1 | car handle | IS_CAR_IN_AIR | restored in VC | |
015F | |
6 | flt, flt, flt, flt, flt, flt | SET_FIXED_CAMERA_POSITION | |
0160 | |
4 | flt, flt, flt, int | POINT_CAMERA_AT_POINT | |
0161 | 4 | car handle, int, int, var | ADD_BLIP_FOR_CAR_OLD | ||
0162 | 4 | char handle, int, int, var | ADD_BLIP_FOR_CHAR_OLD | ||
0163 | 4 | object handle, int, int, var | ADD_BLIP_FOR_OBJECT_OLD | restored in VC | |
0164 | |
1 | blip handle | REMOVE_BLIP | |
0165 | |
2 | blip handle, int | CHANGE_BLIP_COLOUR | |
0166 | |
2 | blip handle, int | DIM_BLIP | |
0167 | |
6 | flt, flt, flt, int, int, var | ADD_BLIP_FOR_COORD_OLD | |
0168 | |
2 | blip handle, int | CHANGE_BLIP_SCALE | |
0169 | |
3 | int, int, int | SET_FADING_COLOUR | |
016A | |
2 | int, int | DO_FADE | |
016B | |
0 | GET_FADING_STATUS | ||
016C | |
4 4 5 |
flt, flt, flt, flt flt, flt, flt, flt, int |
ADD_HOSPITAL_RESTART | |
016D | |
4 4 5 |
flt, flt, flt, flt flt, flt, flt, flt, int |
ADD_POLICE_RESTART | |
016E | |
4 | flt, flt, flt, flt | OVERRIDE_NEXT_RESTART | |
016F | 10 | int, flt, flt, flt, flt, flt, int, int, int, int | DRAW_SHADOW | restored in VC | |
0170 | 2 | player handle, var | GET_PLAYER_HEADING | ||
0171 | 2 | player handle, flt | SET_PLAYER_HEADING | ||
0172 | |
2 | char handle, var | GET_CHAR_HEADING | |
0173 | |
2 | char handle, flt | SET_CHAR_HEADING | |
0174 | |
2 | car handle, var | GET_CAR_HEADING | |
0175 | |
2 | car handle, flt | SET_CAR_HEADING | |
0176 | |
2 | object handle, var | GET_OBJECT_HEADING | |
0177 | |
2 | object handle, flt | SET_OBJECT_HEADING | |
0178 | |
2 | player handle, object handle | IS_PLAYER_TOUCHING_OBJECT | restored in VC |
0179 | 2 | char handle, object handle | IS_CHAR_TOUCHING_OBJECT | restored in VC | |
017A | 3 | player handle, int, int | SET_PLAYER_AMMO | ||
017B | |
3 | char handle, int, int | SET_CHAR_AMMO | restored in VC |
017C | SET_CAR_AMMO | ||||
017D | LOAD_CAMERA_SPLINE | ||||
017E | MOVE_CAMERA_ALONG_SPLINE | ||||
017F | GET_CAMERA_POSITION_ALONG_SPLINE | ||||
0180 | |
1 | var | DECLARE_MISSION_FLAG | |
0181 | 2 0 |
int, int nop |
DECLARE_MISSION_FLAG_FOR_CONTACT | ||
0182 | 2 | int, int | DECLARE_BASE_BRIEF_ID_FOR_CONTACT | ||
0183 | 2 | player handle, int | IS_PLAYER_HEALTH_GREATER | ||
0184 | |
2 | char handle, int | IS_CHAR_HEALTH_GREATER | |
0185 | |
2 | car handle, int | IS_CAR_HEALTH_GREATER | |
0186 | |
2 | car handle, var | ADD_BLIP_FOR_CAR | |
0187 | |
2 | char handle, var | ADD_BLIP_FOR_CHAR | |
0188 | |
2 | object handle, var | ADD_BLIP_FOR_OBJECT | |
0189 | |
2 | flt, flt, flt, var | ADD_BLIP_FOR_CONTACT_POINT | |
018A | |
2 | flt, flt, flt, var | ADD_BLIP_FOR_COORD | |
018B | |
2 | blip handle, int | CHANGE_BLIP_DISPLAY | |
018C | |
4 | int, flt, flt, flt | ADD_ONE_OFF_SOUND | |
018D | |
5 | flt, flt, flt, int, var | ADD_CONTINUOUS_SOUND | |
018E | |
1 | sound handle | REMOVE_SOUND | |
018F | |
1 | car handle | IS_CAR_STUCK_ON_ROOF | |
0190 | |
1 | car handle | ADD_UPSIDEDOWN_CAR_CHECK | |
0191 | |
1 | car handle | REMOVE_UPSIDEDOWN_CAR_CHECK | |
0192 | |
1 | char handle | SET_CHAR_OBJ_WAIT_ON_FOOT | |
0193 | |
1 | char handle | SET_CHAR_OBJ_FLEE_ON_FOOT_TILL_SAFE | |
0194 | |
4 | char handle, flt, flt, flt | SET_CHAR_OBJ_GUARD_SPOT | |
0195 | |
5 | char handle, flt, flt, flt, flt | SET_CHAR_OBJ_GUARD_AREA | |
0196 | |
1 | char handle | SET_CHAR_OBJ_WAIT_IN_CAR | |
0197 | 6 | player handle, flt, flt, flt, flt, int | IS_PLAYER_IN_AREA_ON_FOOT_2D | ||
0198 | 6 | player handle, flt, flt, flt, flt, int | IS_PLAYER_IN_AREA_IN_CAR_2D | ||
0199 | 6 | player handle, flt, flt, flt, flt, int | IS_PLAYER_STOPPED_IN_AREA_2D | ||
019A | 6 | player handle, flt, flt, flt, flt, int | IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_2D | ||
019B | 6 | player handle, flt, flt, flt, flt, int | IS_PLAYER_STOPPED_IN_AREA_IN_CAR_2D | ||
019C | 8 | player handle, flt, flt, flt, flt, flt, flt, int | IS_PLAYER_IN_AREA_ON_FOOT_3D | ||
019D | 8 | player handle, flt, flt, flt, flt, flt, flt, int | IS_PLAYER_IN_AREA_IN_CAR_3D | ||
019E | 8 | player handle, flt, flt, flt, flt, flt, flt, int | IS_PLAYER_STOPPED_IN_AREA_3D | ||
019F | 8 | player handle, flt, flt, flt, flt, flt, flt, int | IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_3D | ||
01A0 | 8 | player handle, flt, flt, flt, flt, flt, flt, int | IS_PLAYER_STOPPED_IN_AREA_IN_CAR_3D | ||
01A1 | |
6 | char handle, flt, flt, flt, flt, int | IS_CHAR_IN_AREA_ON_FOOT_2D | |
01A2 | |
6 | char handle, flt, flt, flt, flt, int | IS_CHAR_IN_AREA_IN_CAR_2D | |
01A3 | |
6 | char handle, flt, flt, flt, flt, int | IS_CHAR_STOPPED_IN_AREA_2D | |
01A4 | |
6 | char handle, flt, flt, flt, flt, int | IS_CHAR_STOPPED_IN_AREA_ON_FOOT_2D | |
01A5 | |
6 | char handle, flt, flt, flt, flt, int | IS_CHAR_STOPPED_IN_AREA_IN_CAR_2D | |
01A6 | |
8 | char handle, flt, flt, flt, flt, flt, flt, int | IS_CHAR_IN_AREA_ON_FOOT_3D | |
01A7 | |
8 | char handle, flt, flt, flt, flt, flt, flt, int | IS_CHAR_IN_AREA_IN_CAR_3D | |
01A8 | |
8 | char handle, flt, flt, flt, flt, flt, flt, int | IS_CHAR_STOPPED_IN_AREA_3D | |
01A9 | |
8 | char handle, flt, flt, flt, flt, flt, flt, int | IS_CHAR_STOPPED_IN_AREA_ON_FOOT_3D | |
01AA | |
8 | char handle, flt, flt, flt, flt, flt, flt, int | IS_CHAR_STOPPED_IN_AREA_IN_CAR_3D | |
01AB | |
6 | car handle, flt, flt, flt, flt, int | IS_CAR_STOPPED_IN_AREA_2D | |
01AC | |
8 | car handle, flt, flt, flt, flt, flt, flt, int | IS_CAR_STOPPED_IN_AREA_3D | |
01AD | |
6 | car handle, flt, flt, flt, flt, int | LOCATE_CAR_2D | |
01AE | |
6 | car handle, flt, flt, flt, flt, int | LOCATE_STOPPED_CAR_2D | |
01AF | |
8 | car handle, flt, flt, flt, flt, flt, flt, int | LOCATE_CAR_3D | |
01B0 | |
8 | car handle, flt, flt, flt, flt, flt, flt, int | LOCATE_STOPPED_CAR_3D | |
01B1 | 3 | player handle, int, int | GIVE_WEAPON_TO_PLAYER | ||
01B2 | |
3 | char handle, int, int | GIVE_WEAPON_TO_CHAR | |
01B3 | GIVE_WEAPON_TO_CAR | ||||
01B4 | |
2 | player handle | SET_PLAYER_CONTROL | |
01B5 | |
1 | int | FORCE_WEATHER | |
01B6 | |
1 | int | FORCE_WEATHER_NOW | |
01B7 | |
0 | RELEASE_WEATHER | ||
01B8 | 2 | player handle, int | SET_CURRENT_PLAYER_WEAPON | ||
01B9 | |
2 | char handle, int | SET_CURRENT_CHAR_WEAPON | |
01BA | SET_CURRENT_CAR_WEAPON | ||||
01BB | |
4 | object handle, var, var, var | GET_OBJECT_COORDINATES | |
01BC | |
4 | object handle, flt, flt, flt | SET_OBJECT_COORDINATES | |
01BD | |
1 | var | GET_GAME_TIMER | |
01BE | |
4 | char handle, flt, flt, flt | TURN_CHAR_TO_FACE_COORD | |
01BF | 4 | player handle, flt, flt, flt | TURN_PLAYER_TO_FACE_COORD | ||
01C0 | |
2 | player handle, var | STORE_WANTED_LEVEL | |
01C1 | |
1 | car handle | IS_CAR_STOPPED | |
01C2 | |
1 | char handle | MARK_CHAR_AS_NO_LONGER_NEEDED | |
01C3 | |
1 | car handle | MARK_CAR_AS_NO_LONGER_NEEDED | |
01C4 | |
1 | object handle | MARK_OBJECT_AS_NO_LONGER_NEEDED | |
01C5 | |
1 | char handle | DONT_REMOVE_CHAR | |
01C6 | |
1 | car handle | DONT_REMOVE_CAR | restored in VC |
01C7 | |
1 | object handle | DONT_REMOVE_OBJECT | |
01C8 | |
5 | car handle, int, int, int, var | CREATE_CHAR_AS_PASSENGER | |
01C9 | |
2 | char handle, char handle | SET_CHAR_OBJ_KILL_CHAR_ON_FOOT | |
01CA | 2 | char handle, player handle | SET_CHAR_OBJ_KILL_PLAYER_ON_FOOT | ||
01CB | |
2 | char handle, char handle | SET_CHAR_OBJ_KILL_CHAR_ANY_MEANS | |
01CC | 2 | char handle, player handle | SET_CHAR_OBJ_KILL_PLAYER_ANY_MEANS | ||
01CD | 2 | char handle, char handle | SET_CHAR_OBJ_FLEE_CHAR_ON_FOOT_TILL_SAFE | ||
01CE | 2 | char handle, player handle | SET_CHAR_OBJ_FLEE_PLAYER_ON_FOOT_TILL_SAFE | ||
01CF | |
2 | char handle, char handle | SET_CHAR_OBJ_FLEE_CHAR_ON_FOOT_ALWAYS | |
01D0 | 2 | char handle, player handle | SET_CHAR_OBJ_FLEE_PLAYER_ON_FOOT_ALWAYS | ||
01D1 | |
2 | char handle, char handle | SET_CHAR_OBJ_GOTO_CHAR_ON_FOOT | |
01D2 | 2 | char handle, player handle | SET_CHAR_OBJ_GOTO_PLAYER_ON_FOOT | ||
01D3 | |
2 | char handle, car handle | SET_CHAR_OBJ_LEAVE_CAR | |
01D4 | |
2 | char handle, car handle | SET_CHAR_OBJ_ENTER_CAR_AS_PASSENGER | |
01D5 | |
2 | char handle, car handle | SET_CHAR_OBJ_ENTER_CAR_AS_DRIVER | |
01D6 | SET_CHAR_OBJ_FOLLOW_CAR_IN_CAR | ||||
01D7 | SET_CHAR_OBJ_FIRE_AT_OBJECT_FROM_VEHICLE | ||||
01D8 | |
2 | char handle, object handle | SET_CHAR_OBJ_DESTROY_OBJECT | |
01D9 | |
2 | char handle, car handle | SET_CHAR_OBJ_DESTROY_CAR | |
01DA | |
5 | char handle, flt, flt, flt, flt | SET_CHAR_OBJ_GOTO_AREA_ON_FOOT | |
01DB | SET_CHAR_OBJ_GOTO_AREA_IN_CAR | ||||
01DC | SET_CHAR_OBJ_FOLLOW_CAR_ON_FOOT_WITH_OFFSET | ||||
01DD | SET_CHAR_OBJ_GUARD_ATTACK | ||||
01DE | |
2 | char handle, char handle | SET_CHAR_AS_LEADER | |
01DF | 2 | char handle, player handle | SET_PLAYER_AS_LEADER | ||
01E0 | |
1 | char handle | LEAVE_GROUP | |
01E1 | |
3 | char handle, int, int | SET_CHAR_OBJ_FOLLOW_ROUTE | |
01E2 | |
4 | int, flt, flt, flt | ADD_ROUTE_POINT | |
01E3 | |
4 | string, int, int, int | PRINT_WITH_NUMBER_BIG | |
01E4 | |
4 | string, int, int, int | PRINT_WITH_NUMBER | |
01E5 | |
4 | string, int, int, int | PRINT_WITH_NUMBER_NOW | |
01E6 | 4 | string, int, int, int | PRINT_WITH_NUMBER_SOON | ||
01E7 | |
6 | flt, flt, flt, flt, flt, flt | SWITCH_ROADS_ON | |
01E8 | |
6 | flt, flt, flt, flt, flt, flt | SWITCH_ROADS_OFF | |
01E9 | |
2 | car handle, var | GET_NUMBER_OF_PASSENGERS | |
01EA | |
2 | car handle, var | GET_MAXIMUM_NUMBER_OF_PASSENGERS | |
01EB | |
1 | flt | SET_CAR_DENSITY_MULTIPLIER | |
01EC | |
2 | car handle, int | SET_CAR_HEAVY | |
01ED | |
1 | char handle | CLEAR_CHAR_THREAT_SEARCH | |
01EE | 10 | flt, flt, flt, flt, flt, flt, flt, flt, flt, flt | ACTIVATE_CRANE | restored in VC | |
01EF | 2 | flt, flt | DEACTIVATE_CRANE | restored in VC | |
01F0 | |
1 | int | SET_MAX_WANTED_LEVEL | |
01F1 | SAVE_VAR_INT | ||||
01F2 | SAVE_VAR_FLOAT | ||||
01F3 | |
1 | car handle | IS_CAR_IN_AIR_PROPER | |
01F4 | |
1 | car handle | IS_CAR_UPSIDEDOWN | |
01F5 | 2 | player handle, var | GET_PLAYER_CHAR | ||
01F6 | 0 | CANCEL_OVERRIDE_RESTART | |||
01F7 | |
2 | player handle, int | SET_POLICE_IGNORE_PLAYER | |
01F8 | 5 | string, int, int, int, int | ADD_PAGER_MESSAGE_WITH_NUMBER | ||
01F9 | |
9 | string, int, int, int, int, int, int, int, int | START_KILL_FRENZY | |
01FA | |
1 | var | READ_KILL_FRENZY_STATUS | |
01FB | |
2 | flt, var | SQRT | get square root |
01FC | 5 | player handle, car handle, flt, flt, int | LOCATE_PLAYER_ANY_MEANS_CAR_2D | ||
01FD | 5 | player handle, car handle, flt, flt, int | LOCATE_PLAYER_ON_FOOT_CAR_2D | ||
01FE | 5 | player handle, car handle, flt, flt, int | LOCATE_PLAYER_IN_CAR_CAR_2D | ||
01FF | 6 | player handle, car handle, flt, flt, flt, int | LOCATE_PLAYER_ANY_MEANS_CAR_3D | ||
0200 | 6 | player handle, car handle, flt, flt, flt, int | LOCATE_PLAYER_ON_FOOT_CAR_3D | ||
0201 | 6 | player handle, car handle, flt, flt, flt, int | LOCATE_PLAYER_IN_CAR_CAR_3D | ||
0202 | |
5 | char handle, car handle, flt, flt, int | LOCATE_CHAR_ANY_MEANS_CAR_2D | |
0203 | |
5 | char handle, car handle, flt, flt, int | LOCATE_CHAR_ON_FOOT_CAR_2D | |
0204 | |
5 | char handle, car handle, flt, flt, int | LOCATE_CHAR_IN_CAR_CAR_2D | |
0205 | |
6 | char handle, car handle, flt, flt, flt, int | LOCATE_CHAR_ANY_MEANS_CAR_3D | |
0206 | |
6 | char handle, car handle, flt, flt, flt, int | LOCATE_CHAR_ON_FOOT_CAR_3D | |
0207 | |
6 | char handle, car handle, flt, flt, flt, int | LOCATE_CHAR_IN_CAR_CAR_3D | |
0208 | |
2 | flt, flt, var | GENERATE_RANDOM_FLOAT_IN_RANGE | |
0209 | |
2 | int, int, var | GENERATE_RANDOM_INT_IN_RANGE | |
020A | |
2 | car handle, int | LOCK_CAR_DOORS | |
020B | |
1 | car handle | EXPLODE_CAR | |
020C | |
4 | flt, flt, flt, int | ADD_EXPLOSION | |
020D | |
1 | car handle | IS_CAR_UPRIGHT | |
020E | |
2 | char handle, char handle | TURN_CHAR_TO_FACE_CHAR | |
020F | 2 | char handle, player handle | TURN_CHAR_TO_FACE_PLAYER | ||
0210 | 2 | player handle, char handle | TURN_PLAYER_TO_FACE_CHAR | ||
0211 | |
3 | char handle, flt, flt | SET_CHAR_OBJ_GOTO_COORD_ON_FOOT | |
0212 | SET_CHAR_OBJ_GOTO_COORD_IN_CAR | ||||
0213 | |
6 | int, int, flt, flt, flt, var | CREATE_PICKUP | |
0214 | |
1 | pickup handle | HAS_PICKUP_BEEN_COLLECTED | |
0215 | |
1 | pickup handle | REMOVE_PICKUP | |
0216 | |
2 | car handle, int | SET_TAXI_LIGHTS | |
0217 | |
3 | string, int, int | PRINT_BIG_Q | |
0218 | |
4 | string, int, int, int | PRINT_WITH_NUMBER_BIG_Q | restored in VC |
0219 | 8 10 |
flt, flt, flt, flt, flt, flt, int, var flt, flt, flt, flt, flt, flt, flt, flt, int, var |
SET_GARAGE | ||
021A | 9 | flt, flt, flt, flt, flt, flt, int, int, var | SET_GARAGE_WITH_CAR_MODEL | ||
021B | |
2 | garage handle, car handle | SET_TARGET_CAR_FOR_MISSION_GARAGE | |
021C | |
1 | garage handle | IS_CAR_IN_MISSION_GARAGE | |
021D | |
1 | int | SET_FREE_BOMBS | restored in VC |
021E | SET_POWERPOINT | ||||
021F | 1 | int | SET_ALL_TAXI_LIGHTS | restored in VC | |
0220 | |
1 | car handle | IS_CAR_ARMED_WITH_ANY_BOMB | restored in VC |
0221 | |
2 | player handle, int | APPLY_BRAKES_TO_PLAYERS_CAR | |
0222 | 2 | player handle, int | SET_PLAYER_HEALTH | ||
0223 | |
2 | char handle, int | SET_CHAR_HEALTH | |
0224 | |
2 | car handle, int | SET_CAR_HEALTH | |
0225 | 2 | player handle, var | GET_PLAYER_HEALTH | ||
0226 | |
2 | char handle, var | GET_CHAR_HEALTH | |
0227 | |
2 | car handle, var | GET_CAR_HEALTH | |
0228 | |
2 | car handle, int | IS_CAR_ARMED_WITH_BOMB | restored in VC |
0229 | |
3 | car handle, int, int | CHANGE_CAR_COLOUR | |
022A | |
6 | flt, flt, flt, flt, flt, flt | SWITCH_PED_ROADS_ON | |
022B | |
6 | flt, flt, flt, flt, flt, flt | SWITCH_PED_ROADS_OFF | |
022C | |
2 | char handle, char handle | CHAR_LOOK_AT_CHAR_ALWAYS | |
022D | 2 | char handle, player handle | CHAR_LOOK_AT_PLAYER_ALWAYS | ||
022E | 2 | player handle, char handle | PLAYER_LOOK_AT_CHAR_ALWAYS | ||
022F | |
1 | char handle | STOP_CHAR_LOOKING | |
0230 | 1 | player handle | STOP_PLAYER_LOOKING | ||
0231 | 1 | int | SWITCH_HELICOPTER | ||
0232 | SET_GANG_ATTITUDE | ||||
0233 | SET_GANG_GANG_ATTITUDE | ||||
0234 | SET_GANG_PLAYER_ATTITUDE | ||||
0235 | |
3 | int, int, int | SET_GANG_PED_MODELS | |
0236 | |
2 | int, int | SET_GANG_CAR_MODEL | |
0237 | |
3 3 4 |
int, int, int int, int, int, int |
SET_GANG_WEAPONS | |
0238 | 5 | player handle, flt, flt, flt, flt | SET_CHAR_OBJ_RUN_TO_AREA | ||
0239 | |
3 | char handle, flt, flt | SET_CHAR_OBJ_RUN_TO_COORD | |
023A | 2 | player handle, object handle | IS_PLAYER_TOUCHING_OBJECT_ON_FOOT | restored in VC | |
023B | 2 | char handle, object handle | IS_CHAR_TOUCHING_OBJECT_ON_FOOT | restored in VC | |
023C | |
2 | int, string | LOAD_SPECIAL_CHARACTER | |
023D | |
1 | string | HAS_SPECIAL_CHARACTER_LOADED | |
023E | 2 | car handle, int | FLASH_CAR | restored in VC | |
023F | 2 | char handle, int | FLASH_CHAR | restored in VC | |
0240 | 2 | object handle, int | FLASH_OBJECT | restored in VC | |
0241 | |
1 | player handle | IS_PLAYER_IN_REMOTE_MODE | |
0242 | |
2 | car handle | ARM_CAR_WITH_BOMB | restored in VC |
0243 | |
2 | char handle, int | SET_CHAR_PERSONALITY | |
0244 | |
3 | flt, flt, flt | SET_CUTSCENE_OFFSET | |
0245 | |
2 | char handle, int | SET_ANIM_GROUP_FOR_CHAR | |
0246 | 2 | player handle, int | SET_ANIM_GROUP_FOR_PLAYER | ||
0247 | |
1 | int | REQUEST_MODEL | |
0248 | |
1 | int | HAS_MODEL_LOADED | |
0249 | |
1 | int | MARK_MODEL_AS_NO_LONGER_NEEDED | |
024A | |
3 | flt, flt, var | GRAB_PHONE | |
024B | 2 | phone handle, string | SET_REPEATED_PHONE_MESSAGE | restored in VC | |
024C | 2 | phone handle, string | SET_PHONE_MESSAGE | restored in VC | |
024D | 1 | phone handle | HAS_PHONE_DISPLAYED_MESSAGE | restored in VC | |
024E | |
1 | phone handle | TURN_PHONE_OFF | |
024F | |
9 | flt, flt, flt, flt, int, int, int, int, int | DRAW_CORONA | |
0250 | 6 | flt, flt, flt, int, int, int | DRAW_LIGHT | restored in VC | |
0251 | |
0 | STORE_WEATHER | ||
0252 | |
0 | RESTORE_WEATHER | ||
0253 | |
0 | STORE_CLOCK | ||
0254 | |
0 | RESTORE_CLOCK | ||
0255 | |
4 | flt, flt, flt, flt | RESTART_CRITICAL_MISSION | restored in VC |
0256 | |
1 | player handle | IS_PLAYER_PLAYING | |
0257 | 1 | SET_COLL_OBJ_NO_OBJ | |||
0258 | 1 | SET_COLL_OBJ_WAIT_ON_FOOT | |||
0259 | 1 | SET_COLL_OBJ_FLEE_ON_FOOT_TILL_SAFE | |||
025A | 4 | SET_COLL_OBJ_GUARD_SPOT | |||
025B | 5 | SET_COLL_OBJ_GUARD_AREA | |||
025C | 1 | SET_COLL_OBJ_WAIT_IN_CAR | |||
025D | 2 | SET_COLL_OBJ_KILL_CHAR_ON_FOOT | |||
025E | 2 | SET_COLL_OBJ_KILL_PLAYER_ON_FOOT | |||
025F | 2 | SET_COLL_OBJ_KILL_CHAR_ANY_MEANS | |||
0260 | 2 | SET_COLL_OBJ_KILL_PLAYER_ANY_MEANS | |||
0261 | 2 | SET_COLL_OBJ_FLEE_CHAR_ON_FOOT_TILL_SAFE | |||
0262 | 2 | SET_COLL_OBJ_FLEE_PLAYER_ON_FOOT_TILL_SAFE | |||
0263 | 2 | SET_COLL_OBJ_FLEE_CHAR_ON_FOOT_ALWAYS | |||
0264 | 2 | SET_COLL_OBJ_FLEE_PLAYER_ON_FOOT_ALWAYS | |||
0265 | 2 | SET_COLL_OBJ_GOTO_CHAR_ON_FOOT | |||
0266 | 2 | SET_COLL_OBJ_GOTO_PLAYER_ON_FOOT | |||
0267 | 1 | SET_COLL_OBJ_LEAVE_CAR | |||
0268 | 2 | SET_COLL_OBJ_ENTER_CAR_AS_PASSENGER | |||
0269 | 2 | SET_COLL_OBJ_ENTER_CAR_AS_DRIVER | |||
026A | 0 | SET_COLL_OBJ_FOLLOW_CAR_IN_CAR | |||
026B | 0 | SET_COLL_OBJ_FIRE_AT_OBJECT_FROM_VEHICLE | |||
026C | 0 | SET_COLL_OBJ_DESTROY_OBJECT | |||
026D | 2 | SET_COLL_OBJ_DESTROY_CAR | |||
026E | 5 | SET_COLL_OBJ_GOTO_AREA_ON_FOOT | |||
026F | 0 | SET_COLL_OBJ_GOTO_AREA_IN_CAR | |||
0270 | LCS} | 0 | SET_COLL_OBJ_FOLLOW_CAR_ON_FOOT_WITH_OFFSET | ||
0271 | 0 | SET_COLL_OBJ_GUARD_ATTACK | |||
0272 | 3 | SET_COLL_OBJ_FOLLOW_ROUTE | |||
0273 | 3 | SET_COLL_OBJ_GOTO_COORD_ON_FOOT | |||
0274 | 2 | SET_COLL_OBJ_GOTO_COORD_IN_CAR | |||
0275 | 5 | SET_COLL_OBJ_RUN_TO_AREA | |||
0276 | 3 | SET_COLL_OBJ_RUN_TO_COORD | |||
0277 | 4 | ADD_PEDS_IN_AREA_TO_COLL | |||
0278 | 1 | ADD_PEDS_IN_VEHICLE_TO_COLL | |||
0279 | 1 | CLEAR_COLL | |||
027A | 1 | IS_COLL_IN_CARS | |||
027B | 0 | LOCATE_COLL_ANY_MEANS_2D | |||
027C | 0 | LOCATE_COLL_ON_FOOT_2D | |||
027D | 0 | LOCATE_COLL_IN_CAR_2D | |||
027E | 0 | LOCATE_STOPPED_COLL_ANY_MEANS_2D | |||
027F | 0 | LOCATE_STOPPED_COLL_ON_FOOT_2D | |||
0280 | 0 | LOCATE_STOPPED_COLL_IN_CAR_2D | |||
0281 | 0 | LOCATE_COLL_ANY_MEANS_CHAR_2D | |||
0282 | 0 | LOCATE_COLL_ON_FOOT_CHAR_2D | |||
0283 | 0 | LOCATE_COLL_IN_CAR_CHAR_2D | |||
0284 | 0 | LOCATE_COLL_ANY_MEANS_CAR_2D | |||
0285 | 0 | LOCATE_COLL_ON_FOOT_CAR_2D | |||
0286 | 0 | LOCATE_COLL_IN_CAR_CAR_2D | |||
0287 | 0 | LOCATE_COLL_ANY_MEANS_PLAYER_2D | |||
0288 | 0 | LOCATE_COLL_ON_FOOT_PLAYER_2D | |||
0289 | 0 | LOCATE_COLL_IN_CAR_PLAYER_2D | |||
028A | 0 | IS_COLL_IN_AREA_2D | |||
028B | 0 | IS_COLL_IN_AREA_ON_FOOT_2D | |||
028C | 0 | IS_COLL_IN_AREA_IN_CAR_2D | |||
028D | 0 | IS_COLL_STOPPED_IN_AREA_2D | |||
028E | 0 | IS_COLL_STOPPED_IN_AREA_ON_FOOT_2D | |||
028F | 0 | IS_COLL_STOPPED_IN_AREA_IN_CAR_2D | |||
0290 | 1 | GET_NUMBER_OF_PEDS_IN_COLL | |||
0291 | |
2 | char handle, int | SET_CHAR_HEED_THREATS | |
0292 | 2 | player handle, int | SET_PLAYER_HEED_THREATS | ||
0293 | |
1 | var | GET_CONTROLLER_MODE | |
0294 | |
2 | car handle, int | SET_CAN_RESPRAY_CAR | |
0295 | |
1 | car handle | IS_TAXI | restored in VC |
0296 | |
1 | int | UNLOAD_SPECIAL_CHARACTER | |
0297 | |
0 1 |
player handle |
RESET_NUM_OF_MODELS_KILLED_BY_PLAYER | |
0298 | |
2 2 3 |
int, var player handle, int, var |
GET_NUM_OF_MODELS_KILLED_BY_PLAYER | |
0299 | 1 | garage handle string |
ACTIVATE_GARAGE | restored in VC | |
029A | 1 | int | SWITCH_TAXI_TIMER | ||
029B | |
5 | int, flt, flt, flt, object handle | CREATE_OBJECT_NO_OFFSET | |
029C | |
1 | car handle | IS_BOAT | restored in VC |
029D | 5 | char handle, flt, flt, flt, flt | SET_CHAR_OBJ_GOTO_AREA_ANY_MEANS | ||
029E | SET_COLL_OBJ_GOTO_AREA_ANY_MEANS | ||||
029F | 1 | player handle | IS_PLAYER_STOPPED | ||
02A0 | |
1 | char handle | IS_CHAR_STOPPED | restored in VC |
02A1 | |
2 | int, int | MESSAGE_WAIT | restored in VC |
02A2 | 5 | int, int, flt, flt, flt | ADD_PARTICLE_EFFECT | restored in VC | |
02A3 | |
1 | int | SWITCH_WIDESCREEN | |
02A4 | 3 | car handle, int, var | ADD_SPRITE_BLIP_FOR_CAR | restored in VC | |
02A5 | 3 | char handle, int, var | ADD_SPRITE_BLIP_FOR_CHAR | restored in VC | |
02A6 | 3 | object handle, int, var | ADD_SPRITE_BLIP_FOR_OBJECT | restored in VC | |
02A7 | |
5 | flt, flt, flt, int, var | ADD_SPRITE_BLIP_FOR_CONTACT_POINT | |
02A8 | |
5 | flt, flt, flt, int, var | ADD_SPRITE_BLIP_FOR_COORD | |
02A9 | |
2 | char handle, int | SET_CHAR_ONLY_DAMAGED_BY_PLAYER | |
02AA | |
2 | car handle, int | SET_CAR_ONLY_DAMAGED_BY_PLAYER | |
02AB | |
6 | char handle, int, int, int, int, int | SET_CHAR_PROOFS | |
02AC | |
6 | car handle, int, int, int, int, int | SET_CAR_PROOFS | |
02AD | 7 | player handle, flt, flt, flt, flt, flt, int | IS_PLAYER_IN_ANGLED_AREA_2D | ||
02AE | 7 | player handle, flt, flt, flt, flt, flt, int | IS_PLAYER_IN_ANGLED_AREA_ON_FOOT_2D | ||
02AF | 7 | player handle, flt, flt, flt, flt, flt, int | IS_PLAYER_IN_ANGLED_AREA_IN_CAR_2D | ||
02B0 | 7 | player handle, flt, flt, flt, flt, flt, int | IS_PLAYER_STOPPED_IN_ANGLED_AREA_2D | ||
02B1 | 7 | player handle, flt, flt, flt, flt, flt, int | IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_2D | ||
02B2 | 7 | player handle, flt, flt, flt, flt, flt, int | IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_2D | ||
02B3 | 9 | player handle, flt, flt, flt, flt, flt, flt, flt, int | IS_PLAYER_IN_ANGLED_AREA_3D | ||
02B4 | 9 | player handle, flt, flt, flt, flt, flt, flt, flt, int | IS_PLAYER_IN_ANGLED_AREA_ON_FOOT_3D | ||
02B5 | 9 | player handle, flt, flt, flt, flt, flt, flt, flt, int | IS_PLAYER_IN_ANGLED_AREA_IN_CAR_3D | ||
02B6 | 9 | player handle, flt, flt, flt, flt, flt, flt, flt, int | IS_PLAYER_STOPPED_IN_ANGLED_AREA_3D | ||
02B7 | 9 | player handle, flt, flt, flt, flt, flt, flt, flt, int | IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_3D | ||
02B8 | 9 | player handle, flt, flt, flt, flt, flt, flt, flt, int | IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_3D | ||
02B9 | 1 | garage handle | DEACTIVATE_GARAGE | restored in VC | |
02BA | 2 | garage handle, var | GET_NUMBER_OF_CARS_COLLECTED_BY_GARAGE | ||
02BB | 2 | garage handle, car handle | HAS_CAR_BEEN_TAKEN_TO_GARAGE | ||
02BC | 1 | int | SET_SWAT_REQUIRED | restored in VC | |
02BD | SET_FBI_REQUIRED | restored in III and VC | |||
02BE | SET_ARMY_REQUIRED | restored in III and VC | |||
02BF | |
1 | car handle | IS_CAR_IN_WATER | |
02C0 | |
6 | flt, flt, flt, var, var, var | GET_CLOSEST_CHAR_NODE | |
02C1 | |
6 | flt, flt, flt, var, var, var | GET_CLOSEST_CAR_NODE | |
02C2 | |
4 | car handle, flt, flt, flt | CAR_GOTO_COORDINATES_ACCURATE | |
02C3 | 1 | int | START_PACMAN_RACE | restored in VC | |
02C4 | 0 | START_PACMAN_RECORD | |||
02C5 | 1 | var | GET_NUMBER_OF_POWER_PILLS_EATEN | restored in VC | |
02C6 | 0 | CLEAR_PACMAN | restored in VC | ||
02C7 | 5 | flt, flt, flt, flt, int | START_PACMAN_SCRAMBLE | restored in VC | |
02C8 | 1 | var | GET_NUMBER_OF_POWER_PILLS_CARRIED | restored in VC | |
02C9 | 0 | CLEAR_NUMBER_OF_POWER_PILLS_CARRIED | restored in VC | ||
02CA | |
1 | car handle | IS_CAR_ON_SCREEN | |
02CB | |
1 | char handle | IS_CHAR_ON_SCREEN | |
02CC | |
1 | object handle | IS_OBJECT_ON_SCREEN | |
02CD | |
2 | int, int | GOSUB_FILE | restored in VC |
02CE | |
4 | flt, flt, flt, var | GET_GROUND_Z_FOR_3D_COORD | |
02CF | |
4 | flt, flt, flt, var | START_SCRIPT_FIRE | |
02D0 | |
1 | fire handle | IS_SCRIPT_FIRE_EXTINGUISHED | |
02D1 | |
1 | fire handle | REMOVE_SCRIPT_FIRE | |
02D2 | 2 | car handle, int | SET_COMEDY_CONTROLS | ||
02D3 | |
4 | car handle, flt, flt, flt | BOAT_GOTO_COORDS | |
02D4 | |
1 | car handle | BOAT_STOP | |
02D5 | |
6 | player handle, flt, flt, flt, flt, int | IS_PLAYER_SHOOTING_IN_AREA | |
02D6 | 6 | char handle, flt, flt, flt, flt, int | IS_CHAR_SHOOTING_IN_AREA | restored in VC | |
02D7 | 2 | player handle, int | IS_CURRENT_PLAYER_WEAPON | ||
02D8 | |
2 | char handle, int | IS_CURRENT_CHAR_WEAPON | |
02D9 | 0 | CLEAR_NUMBER_OF_POWER_PILLS_EATEN | restored in VC | ||
02DA | 3 | flt, flt, flt | ADD_POWER_PILL | restored in VC | |
02DB | |
2 | car handle, flt | SET_BOAT_CRUISE_SPEED | |
02DC | |
5 | flt, flt, flt, flt, var | GET_RANDOM_CHAR_IN_AREA | |
02DD | 3 5 |
string, var string, int, int, int, var |
GET_RANDOM_CHAR_IN_ZONE | ||
02DE | |
1 | player handle | IS_PLAYER_IN_TAXI | |
02DF | 1 | player handle | IS_PLAYER_SHOOTING | ||
02E0 | |
1 | char handle | IS_CHAR_SHOOTING | |
02E1 | |
5 | flt, flt, flt, int, var | CREATE_MONEY_PICKUP | |
02E2 | |
2 | char handle, int | SET_CHAR_ACCURACY | |
02E3 | |
2 | car handle, var | GET_CAR_SPEED | |
02E4 | |
1 | string | LOAD_CUTSCENE | |
02E5 | |
2 | int, var | CREATE_CUTSCENE_OBJECT | |
02E6 | |
2 | object handle, string | SET_CUTSCENE_ANIM | |
02E7 | |
0 | START_CUTSCENE | ||
02E8 | |
1 | var | GET_CUTSCENE_TIME | |
02E9 | |
0 | HAS_CUTSCENE_FINISHED | ||
02EA | |
0 | CLEAR_CUTSCENE | ||
02EB | |
0 | RESTORE_CAMERA_JUMPCUT | ||
02EC | |
3 | flt, flt, flt | CREATE_COLLECTABLE1 | |
02ED | |
1 | int | SET_COLLECTABLE1_TOTAL | |
02EE | 6 | flt, flt, flt, flt, flt, flt | IS_PROJECTILE_IN_AREA | restored in VC | |
02EF | 6 | flt, flt, flt, flt, flt, flt | DESTROY_PROJECTILES_IN_AREA | IF and SET, restored in VC | |
02F0 | 3 | flt, flt, flt | DROP_MINE | restored in VC | |
02F1 | 3 | flt, flt, flt | DROP_NAUTICAL_MINE | restored in VC | |
02F2 | |
2 | char handle, int | IS_CHAR_MODEL | |
02F3 | |
2 | int, string | LOAD_SPECIAL_MODEL | |
02F4 | 3 | object handle, int, object handle | CREATE_CUTSCENE_HEAD | ||
02F5 | 2 | object handle, string | SET_CUTSCENE_HEAD_ANIM | ||
02F6 | |
2 | float, var | GET_SINUS | |
02F7 | |
2 | float, var | GET_COSINUS | |
02F8 | |
2 | car handle, var | GET_CAR_FORWARD_X | |
02F9 | |
2 | car handle, var | GET_CAR_FORWARD_Y | |
02FA | |
2 | garage handle, int | CHANGE_GARAGE_TYPE | |
02FB | |
10 | flt, flt, flt, flt, flt, flt, flt, flt, flt, flt | ACTIVATE_CRUSHER_CRANE | restored in VC |
02FC | |
5 | string, int, int, int, int | PRINT_WITH_2_NUMBERS | restored in VC |
02FD | |
5 | string, int, int, int, int | PRINT_WITH_2_NUMBERS_NOW | |
02FE | |
5 | string, int, int, int, int | PRINT_WITH_2_NUMBERS_SOON | |
02FF | |
6 | string, int, int, int, int, int | PRINT_WITH_3_NUMBERS | |
0300 | |
6 | string, int, int, int, int, int | PRINT_WITH_3_NUMBERS_NOW | restored in VC |
0301 | PRINT_WITH_3_NUMBERS_SOON | ||||
0302 | |
7 | string, int, int, int, int, int, int | PRINT_WITH_4_NUMBERS | |
0303 | 7 | string, int, int, int, int, int, int | PRINT_WITH_4_NUMBERS_NOW | restored in VC | |
0304 | PRINT_WITH_4_NUMBERS_SOON | ||||
0305 | 8 | string, int, int, int, int, int, int, int | PRINT_WITH_5_NUMBERS | restored in VC | |
0306 | 8 | string, int, int, int, int, int, int, int | PRINT_WITH_5_NUMBERS_NOW | restored in VC | |
0307 | PRINT_WITH_5_NUMBERS_SOON | ||||
0308 | |
9 | string, int, int, int, int, int, int, int, int | PRINT_WITH_6_NUMBERS | |
0309 | 9 | string, int, int, int, int, int, int, int, int | PRINT_WITH_6_NUMBERS_NOW | restored in VC | |
030A | PRINT_WITH_6_NUMBERS_SOON | ||||
030B | |
3 | char handle, char handle, int | SET_CHAR_OBJ_FOLLOW_CHAR_IN_FORMATION | |
030C | |
1 | int | PLAYER_MADE_PROGRESS | |
030D | |
1 | int | SET_PROGRESS_TOTAL | |
030E | |
1 | flt | REGISTER_JUMP_DISTANCE | |
030F | |
1 | flt | REGISTER_JUMP_HEIGHT | |
0310 | |
1 | int | REGISTER_JUMP_FLIPS | |
0311 | |
1 | int | REGISTER_JUMP_SPINS | |
0312 | |
1 | int | REGISTER_JUMP_STUNT | |
0313 | |
0 | REGISTER_UNIQUE_JUMP_FOUND | ||
0314 | |
1 | int | SET_UNIQUE_JUMPS_TOTAL | |
0315 | |
0 | REGISTER_PASSENGER_DROPPED_OFF_TAXI | ||
0316 | |
1 | int | REGISTER_MONEY_MADE_TAXI | |
0317 | |
0 | REGISTER_MISSION_GIVEN | ||
0318 | |
1 | string | REGISTER_MISSION_PASSED | |
0319 | |
2 | char handle, int | SET_CHAR_RUNNING | |
031A | |
0 | REMOVE_ALL_SCRIPT_FIRES | ||
031B | 2 | car handle, int | IS_FIRST_CAR_COLOUR | restored in VC | |
031C | 2 | car handle, int | IS_SECOND_CAR_COLOUR | restored in VC | |
031D | |
2 | char handle, int | HAS_CHAR_BEEN_DAMAGED_BY_WEAPON | |
031E | |
2 | car handle, int | HAS_CAR_BEEN_DAMAGED_BY_WEAPON | |
031F | |
2 | char handle, char handle | IS_CHAR_IN_CHARS_GROUP | |
0320 | 2 | char handle, player handle | IS_CHAR_IN_PLAYERS_GROUP | ||
0321 | |
1 | char handle | EXPLODE_CHAR_HEAD | |
0322 | 1 | player handle | EXPLODE_PLAYER_HEAD | ||
0323 | |
2 | car handle, int | ANCHOR_BOAT | |
0324 | |
3 | string, int, int | SET_ZONE_GROUP | |
0325 | |
2 | car handle, var | START_CAR_FIRE | |
0326 | |
2 | char handle, var | START_CHAR_FIRE | |
0327 | |
6 | flt, flt, flt, flt, int, var | GET_RANDOM_CAR_OF_TYPE_IN_AREA | |
0328 | 3 | string, int, var | GET_RANDOM_CAR_OF_TYPE_IN_ZONE | ||
0329 | |
1 | garage handle | HAS_RESPRAY_HAPPENED | |
032A | |
1 | int | SET_CAMERA_ZOOM | |
032B | |
7 | int, int, int, flt, flt, flt, var | CREATE_PICKUP_WITH_AMMO | |
032C | |
2 | car handle, car handle | SET_CAR_RAM_CAR | |
032D | 2 | car handle, car handle | SET_CAR_BLOCK_CAR | restored in VC | |
032E | 1 | char handle | SET_CHAR_OBJ_CATCH_TRAIN | ||
032F | SET_COLL_OBJ_CATCH_TRAIN | ||||
0330 | |
2 | player handle, int | SET_PLAYER_NEVER_GETS_TIRED | |
0331 | |
2 | player handle, int | SET_PLAYER_FAST_RELOAD | |
0332 | |
2 | char handle, int | SET_CHAR_BLEEDING | |
0333 | 1 | car handle | SET_CAR_FUNNY_SUSPENSION | ||
0334 | |
2 | car handle, int | SET_CAR_BIG_WHEELS | |
0335 | |
1 | int | SET_FREE_RESPRAYS | |
0336 | 2 | player handle, int | SET_PLAYER_VISIBLE | ||
0337 | |
2 | char handle, int | SET_CHAR_VISIBLE | |
0338 | |
2 | car handle, int | SET_CAR_VISIBLE | restored in VC |
0339 | |
11 | flt, flt, flt, flt, flt, flt, int, int, int, int, int | IS_AREA_OCCUPIED | |
033A | 0 | START_DRUG_RUN | |||
033B | 0 | HAS_DRUG_RUN_BEEN_COMPLETED | |||
033C | 0 | HAS_DRUG_PLANE_BEEN_SHOT_DOWN | |||
033D | 1 | player handle | SAVE_PLAYER_FROM_FIRES | ||
033E | |
3 | flt, flt, string | DISPLAY_TEXT | |
033F | |
2 | flt, flt | SET_TEXT_SCALE | |
0340 | |
4 | int, int, int, int | SET_TEXT_COLOUR | |
0341 | |
1 | int | SET_TEXT_JUSTIFY | |
0342 | |
1 | int | SET_TEXT_CENTRE | |
0343 | |
1 | flt | SET_TEXT_WRAPX | |
0344 | 1 | flt | SET_TEXT_CENTRE_SIZE | ||
0345 | |
1 | int | SET_TEXT_BACKGROUND | |
0346 | 4 | int, int, int, int | SET_TEXT_BACKGROUND_COLOUR | restored in VC | |
0347 | 1 | int | SET_TEXT_BACKGROUND_ONLY_TEXT | ||
0348 | |
1 | int | SET_TEXT_PROPORTIONAL | |
0349 | 1 | int | SET_TEXT_FONT | restored in VC | |
034A | 0 | INDUSTRIAL_PASSED | |||
034B | 0 | COMMERCIAL_PASSED | |||
034C | 0 | SUBURBAN_PASSED | |||
034D | |
4 | object handle, flt, flt, int | ROTATE_OBJECT | IF and SET |
034E | |
8 | object handle, flt, flt, flt, flt, flt, flt, int | SLIDE_OBJECT | IF and SET |
034F | |
1 | char handle | REMOVE_CHAR_ELEGANTLY | |
0350 | |
2 | char handle, int | SET_CHAR_STAY_IN_SAME_PLACE | |
0351 | 0 | IS_NASTY_GAME | restored in VC | ||
0352 | |
2 | char handle, string | UNDRESS_CHAR | |
0353 | 1 | char handle | DRESS_CHAR | ||
0354 | 1 | flt | START_CHASE_SCENE | ||
0355 | 0 | STOP_CHASE_SCENE | |||
0356 | |
7 | int, flt, flt, flt, flt, flt, flt | IS_EXPLOSION_IN_AREA | restored in VC |
0357 | 2 | int, string | IS_EXPLOSION_IN_ZONE | restored in VC | |
0358 | 0 | START_DRUG_DROP_OFF | |||
0359 | 0 | HAS_DROP_OFF_PLANE_BEEN_SHOT_DOWN | |||
035A | 3 | var, var, var | FIND_DROP_OFF_PLANE_COORDINATES | ||
035B | 4 | flt, flt, flt, var | CREATE_FLOATING_PACKAGE | ||
035C | |
5 | object handle, car handle, flt, flt, flt | PLACE_OBJECT_RELATIVE_TO_CAR | |
035D | |
1 1 2 |
object handle object handle, int |
MAKE_OBJECT_TARGETTABLE | |
035E | 2 | player handle, int | ADD_ARMOUR_TO_PLAYER | ||
035F | |
2 | char handle, int | ADD_ARMOUR_TO_CHAR | |
0360 | |
1 | garage handle | OPEN_GARAGE | |
0361 | |
1 | garage handle | CLOSE_GARAGE | |
0362 | |
4 | char handle, flt, flt, flt | WARP_CHAR_FROM_CAR_TO_COORD | |
0363 | |
6 | flt, flt, flt, flt, int, int | SET_VISIBILITY_OF_CLOSEST_OBJECT_OF_TYPE | |
0364 | |
2 | char handle, char handle | HAS_CHAR_SPOTTED_CHAR | |
0365 | |
1 | char handle | SET_CHAR_OBJ_HAIL_TAXI | |
0366 | |
1 | object handle | HAS_OBJECT_BEEN_DAMAGED | |
0367 | |
9 | string, int, int, int, int, int, int, int, int | START_KILL_FRENZY_HEADSHOT | restored in VC |
0368 | 10 | flt, flt, flt, flt, flt, flt, flt, flt, flt, flt | ACTIVATE_MILITARY_CRANE | restored in VC | |
0369 | 2 | player handle, car handle | WARP_PLAYER_INTO_CAR | ||
036A | |
2 | char handle, car handle | WARP_CHAR_INTO_CAR | |
036B | 1 | SWITCH_CAR_RADIO | |||
036C | SET_AUDIO_STREAM | ||||
036D | |
5 | string, int, int, int, int | PRINT_WITH_2_NUMBERS_BIG | |
036E | |
6 | string, int, int, int, int, int | PRINT_WITH_3_NUMBERS_BIG | restored in VC |
036F | 7 | string, int, int, int, int, int, int | PRINT_WITH_4_NUMBERS_BIG | restored in VC | |
0370 | 8 | string, int, int, int, int, int, int, int | PRINT_WITH_5_NUMBERS_BIG | restored in VC | |
0371 | 9 | string, int, int, int, int, int, int, int, int | PRINT_WITH_6_NUMBERS_BIG | restored in VC | |
0372 | |
3 | char handle, int, int | SET_CHAR_WAIT_STATE | |
0373 | |
0 | SET_CAMERA_BEHIND_PLAYER | ||
0374 | 1 | int | SET_MOTION_BLUR | ||
0375 | 4 | PRINT_STRING_IN_STRING | |||
0376 | |
4 | flt, flt, flt, var | CREATE_RANDOM_CHAR | |
0377 | 1 | char handle | SET_CHAR_OBJ_STEAL_ANY_CAR | ||
0378 | 3 | SET_2_REPEATED_PHONE_MESSAGES | restored in VC | ||
0379 | 3 | SET_2_PHONE_MESSAGES | restored in VC | ||
037A | 4 | SET_3_REPEATED_PHONE_MESSAGES | restored in VC | ||
037B | 4 | SET_3_PHONE_MESSAGES | restored in VC | ||
037C | 5 | SET_4_REPEATED_PHONE_MESSAGES | restored in VC | ||
037D | 5 | SET_4_PHONE_MESSAGES | restored in VC | ||
037E | |
6 | flt, flt, flt, flt, flt, flt | IS_SNIPER_BULLET_IN_AREA | |
037F | 0 | GIVE_PLAYER_DETONATOR | restored in VC | ||
0380 | SET_COLL_OBJ_STEAL_ANY_CAR | ||||
0381 | |
4 | object handle, flt, flt, flt | SET_OBJECT_VELOCITY | |
0382 | |
2 | object handle, int | SET_OBJECT_COLLISION | |
0383 | |
1 | car handle | IS_ICECREAM_JINGLE_ON | |
0384 | |
4 | string, string, int, int | PRINT_STRING_IN_STRING_NOW | |
0385 | 4 | string, string, int, int | PRINT_STRING_IN_STRING_SOON | ||
0386 | 6 | SET_5_REPEATED_PHONE_MESSAGES | restored in VC | ||
0387 | 6 | SET_5_PHONE_MESSAGES | restored in VC | ||
0388 | 7 | SET_6_REPEATED_PHONE_MESSAGES | restored in VC | ||
0389 | 7 | SET_6_PHONE_MESSAGES | restored in VC | ||
038A | |
6 | flt, flt, flt, flt, flt, flt | IS_POINT_OBSCURED_BY_A_MISSION_ENTITY | |
038B | |
0 | LOAD_ALL_MODELS_NOW | ||
038C | |
4 | object handle, flt, flt, flt | ADD_TO_OBJECT_VELOCITY | |
038D | 9 | int, flt, flt, flt, flt, int, int, int, int | DRAW_SPRITE | ||
038E | 8 | flt, flt, flt, flt, int, int, int, int | DRAW_RECT | ||
038F | 2 | int, string | LOAD_SPRITE | ||
0390 | 1 | string | LOAD_TEXTURE_DICTIONARY | ||
0391 | 0 | REMOVE_TEXTURE_DICTIONARY | |||
0392 | |
2 | object handle, int | SET_OBJECT_DYNAMIC | |
0393 | 2 3 |
char handle, flt char handle, string, flt |
SET_CHAR_ANIM_SPEED | restored in VC | |
0394 | |
1 | int | PLAY_MISSION_PASSED_TUNE | |
0395 | |
5 | flt, flt, flt, flt, int | CLEAR_AREA | |
0396 | |
1 | global var | FREEZE_ONSCREEN_TIMER | |
0397 | |
2 | car handle, int | SWITCH_CAR_SIREN | |
0398 | 7 | flt, flt, flt, flt, flt, flt, flt | SWITCH_PED_ROADS_ON_ANGLED | ||
0399 | 7 | flt, flt, flt, flt, flt, flt, flt | SWITCH_PED_ROADS_OFF_ANGLED | ||
039A | 7 | flt, flt, flt, flt, flt, flt, flt | SWITCH_ROADS_ON_ANGLED | ||
039B | 7 | flt, flt, flt, flt, flt, flt, flt | SWITCH_ROADS_OFF_ANGLED | ||
039C | |
2 | car handle, int | SET_CAR_WATERTIGHT | |
039D | |
12 | int, flt, flt, flt, flt, flt, flt, flt, int, int, int, int | ADD_MOVING_PARTICLE_EFFECT | |
039E | |
2 | char handle, int | SET_CHAR_CANT_BE_DRAGGED_OUT | |
039F | |
3 | car handle, flt, flt | TURN_CAR_TO_FACE_COORD | |
03A0 | |
3 | car handle, flt, flt | IS_CRANE_LIFTING_CAR | restored in VC |
03A1 | |
4 | flt, flt, flt, flt | DRAW_SPHERE | |
03A2 | |
2 | car handle, int | SET_CAR_STATUS | |
03A3 | |
1 | char handle | IS_CHAR_MALE | |
03A4 | |
1 | string | SCRIPT_NAME | |
03A5 | 3 | garage handle, int, int | CHANGE_GARAGE_TYPE_WITH_CAR_MODEL | restored in VC | |
03A6 | 3 | var, var, var | FIND_DRUG_PLANE_COORDINATES | ||
03A7 | |
1 | nop | SAVE_INT_TO_DEBUG_FILE | |
03A8 | |
1 | nop | SAVE_FLOAT_TO_DEBUG_FILE | |
03A9 | |
0 | nop | SAVE_NEWLINE_TO_DEBUG_FILE | |
03AA | |
3 | flt, flt, flt | POLICE_RADIO_MESSAGE | |
03AB | |
2 | car handle, int | SET_CAR_STRONG | |
03AC | |
1 | int | REMOVE_ROUTE | |
03AD | |
1 | int | SWITCH_RUBBISH | |
03AE | |
6 | flt, flt, flt, flt, flt, flt | REMOVE_PARTICLE_EFFECTS_IN_AREA | |
03AF | |
1 | int | SWITCH_STREAMING | |
03B0 | |
1 | garage handle | IS_GARAGE_OPEN | |
03B1 | |
1 | garage handle | IS_GARAGE_CLOSED | |
03B2 | 0 | START_CATALINA_HELI | |||
03B3 | 0 | CATALINA_HELI_TAKE_OFF | |||
03B4 | 0 | REMOVE_CATALINA_HELI | |||
03B5 | 0 | HAS_CATALINA_HELI_BEEN_SHOT_DOWN | |||
03B6 | |
6 | flt, flt, flt, flt, int, int | SWAP_NEAREST_BUILDING_MODEL | |
03B7 | |
1 | int | SWITCH_WORLD_PROCESSING | |
03B8 | 1 | player handle | REMOVE_ALL_PLAYER_WEAPONS | ||
03B9 | 1 | car handle | GRAB_CATALINA_HELI | ||
03BA | |
6 | flt, flt, flt, flt, flt, flt | CLEAR_AREA_OF_CARS | |
03BB | |
1 | garage handle | SET_ROTATING_GARAGE_DOOR | |
03BC | |
5 | flt, flt, flt, flt, var | ADD_SPHERE | |
03BD | |
1 | sphere handle | REMOVE_SPHERE | |
03BE | 0 | CATALINA_HELI_FLY_AWAY | |||
03BF | |
2 | player handle, int | SET_EVERYONE_IGNORE_PLAYER | |
03C0 | |
2 | char handle, var | STORE_CAR_CHAR_IS_IN_NO_SAVE | |
03C1 | 2 | player handle, var | STORE_CAR_PLAYER_IS_IN_NO_SAVE | ||
03C2 | 1 | phone handle | IS_PHONE_DISPLAYING_MESSAGE | restored in VC | |
03C3 | 2 3 |
global var, string global var, int, string |
DISPLAY_ONSCREEN_TIMER_WITH_STRING | ||
03C4 | |
3 | global var, int, string | DISPLAY_ONSCREEN_COUNTER_WITH_STRING | |
03C5 | |
4 | flt, flt, flt, flt | CREATE_RANDOM_CAR_FOR_CAR_PARK | |
03C6 | 1 | int | IS_COLLISION_IN_MEMORY | restored in VC | |
03C7 | |
1 | flt | SET_WANTED_MULTIPLIER | |
03C8 | |
0 | SET_CAMERA_IN_FRONT_OF_PLAYER | ||
03C9 | |
1 | car handle | IS_CAR_VISIBLY_DAMAGED | restored in VC |
03CA | |
1 | object handle | DOES_OBJECT_EXIST | |
03CB | |
3 | flt, flt, flt | LOAD_SCENE | |
03CC | |
3 | car handle, flt, int | ADD_STUCK_CAR_CHECK | |
03CD | |
1 | car handle | REMOVE_STUCK_CAR_CHECK | |
03CE | |
1 | car handle | IS_CAR_STUCK | |
03CF | 1 2 |
string int, string |
LOAD_MISSION_AUDIO | ||
03D0 | 0 1 |
int |
HAS_MISSION_AUDIO_LOADED | ||
03D1 | 0 1 |
int |
PLAY_MISSION_AUDIO | ||
03D2 | 0 1 |
int |
HAS_MISSION_AUDIO_FINISHED | ||
03D3 | |
7 | flt, flt, flt, var, var, var, var | GET_CLOSEST_CAR_NODE_WITH_HEADING | |
03D4 | |
2 | garage handle, car handle | HAS_IMPORT_GARAGE_SLOT_BEEN_FILLED | |
03D5 | |
1 | string | CLEAR_THIS_PRINT | |
03D6 | |
1 | string | CLEAR_THIS_BIG_PRINT | |
03D7 | 3 4 |
flt, flt, flt int, flt, flt, flt |
SET_MISSION_AUDIO_POSITION | ||
03D8 | |
0 | ACTIVATE_SAVE_MENU | ||
03D9 | |
0 | HAS_SAVE_GAME_FINISHED | ||
03DA | |
1 | garage handle | NO_SPECIAL_CAMERA_FOR_THIS_GARAGE | |
03DB | 4 | object handle, int, int, var | ADD_BLIP_FOR_PICKUP_OLD | restored in VC | |
03DC | |
2 | pickup handle, var | ADD_BLIP_FOR_PICKUP | |
03DD | 3 | pickup handle, int, var | ADD_SPRITE_BLIP_FOR_PICKUP | restored in VC | |
03DE | |
1 | flt | SET_PED_DENSITY_MULTIPLIER | |
03DF | |
1 | int | FORCE_RANDOM_PED_TYPE | |
03E0 | 1 | int | SET_TEXT_DRAW_BEFORE_FADE | ||
03E1 | |
1 | var | GET_COLLECTABLE1S_COLLECTED | |
03E2 | 1 1 |
int char handle |
SET_CHAR_OBJ_LEAVE_ANY_CAR | ||
03E3 | 1 | int | SET_SPRITES_DRAW_BEFORE_FADE | ||
03E4 | |
1 | int | SET_TEXT_RIGHT_JUSTIFY | |
03E5 | |
1 | string | PRINT_HELP | |
03E6 | |
0 | CLEAR_HELP | ||
03E7 | |
1 | int | FLASH_HUD_OBJECT | |
03E8 | FLASH_RADAR_BLIP | ||||
03E9 | |
1 | char handle | IS_CHAR_IN_CONTROL | restored in VC |
03EA | |
1 | int | SET_GENERATE_CARS_AROUND_CAMERA | |
03EB | |
0 | CLEAR_SMALL_PRINTS | ||
03EC | 0 | HAS_MILITARY_CRANE_COLLECTED_ALL_CARS | restored in VC | ||
03ED | |
2 | car handle, int | SET_UPSIDEDOWN_CAR_NOT_DAMAGED | |
03EE | |
1 | player handle | CAN_PLAYER_START_MISSION | |
03EF | |
1 | player handle | MAKE_PLAYER_SAFE_FOR_CUTSCENE | only use before cutscenes |
03F0 | |
1 | int | USE_TEXT_COMMANDS | |
03F1 | |
2 | int, int | SET_THREAT_FOR_PED_TYPE | |
03F2 | |
2 | int, int | CLEAR_THREAT_FOR_PED_TYPE | |
03F3 | |
3 | car handle, var, var | GET_CAR_COLOURS | |
03F4 | |
1 | int | SET_ALL_CARS_CAN_BE_DAMAGED | |
03F5 | |
2 | car handle, int | SET_CAR_CAN_BE_DAMAGED | |
03F6 | MAKE_PLAYER_UNSAFE | ||||
03F7 | 1 | int | LOAD_COLLISION | ||
03F8 | 1 | var | GET_BODY_CAST_HEALTH | ||
03F9 | |
3 | char handle, char handle, int | SET_CHARS_CHATTING | |
03FA | MAKE_PLAYER_SAFE | ||||
03FB | 2 | car handle, int | SET_CAR_STAYS_IN_CURRENT_LEVEL | restored in VC | |
03FC | 2 | char handle, int | SET_CHAR_STAYS_IN_CURRENT_LEVEL | restored in VC | |
03FD | 1 2 |
int player handle, int |
SET_DRUNK_INPUT_DELAY | ||
03FE | 1 2 |
int char handle, int |
SET_CHAR_MONEY | ||
03FF | 1 | int | INCREASE_CHAR_MONEY | ||
0400 | 1 7 |
int object handle, flt, flt, flt, var, var, var |
GET_OFFSET_FROM_OBJECT_IN_WORLD_COORDS | ||
0401 | |
0 | REGISTER_LIFE_SAVED | ||
0402 | |
0 | REGISTER_CRIMINAL_CAUGHT | ||
0403 | |
1 | int | REGISTER_AMBULANCE_LEVEL | |
0404 | |
0 | REGISTER_FIRE_EXTINGUISHED | ||
0405 | |
1 | phone handle | TURN_PHONE_ON | |
0406 | 1 | int | REGISTER_LONGEST_DODO_FLIGHT | ||
0407 | 1 7 |
int car handle, flt, flt, flt, var, var, var |
GET_OFFSET_FROM_CAR_IN_WORLD_COORDS | ||
0408 | |
1 | int | SET_TOTAL_NUMBER_OF_KILL_FRENZIES | |
0409 | |
0 | BLOW_UP_RC_BUGGY | ||
040A | 1 | int | REMOVE_CAR_FROM_CHASE | ||
040B | |
0 | IS_FRENCH_GAME | ||
040C | |
0 | IS_GERMAN_GAME | ||
040D | 0 1 |
int |
CLEAR_MISSION_AUDIO | ||
040E | 1 | int | SET_FADE_IN_AFTER_NEXT_ARREST | ||
040F | 1 | int | SET_FADE_IN_AFTER_NEXT_DEATH | ||
0410 | 2 | int, int | SET_GANG_PED_MODEL_PREFERENCE | restored in VC | |
0411 | |
2 | char handle, int | SET_CHAR_USE_PEDNODE_SEEK | |
0412 | 2 | car handle, int | SWITCH_VEHICLE_WEAPONS | ||
0413 | |
2 | player handle, int | SET_GET_OUT_OF_JAIL_FREE | restored in VC |
0414 | |
2 | player handle, int | SET_FREE_HEALTH_CARE | |
0415 | 2 | car handle, int | IS_CAR_DOOR_CLOSED | restored in VC | |
0416 | |
0 | nop | LOAD_AND_LAUNCH_MISSION | |
0417 | |
1 | int | LOAD_AND_LAUNCH_MISSION_INTERNAL | |
0418 | |
2 | object handle, int | SET_OBJECT_DRAW_LAST | |
0419 | 3 | player handle, int, var | GET_AMMO_IN_PLAYER_WEAPON | ||
041A | 3 | char handle, int, var | GET_AMMO_IN_CHAR_WEAPON | ||
041B | 0 | REGISTER_KILL_FRENZY_PASSED | restored in VC | ||
041C | |
2 | char handle, int | SET_CHAR_SAY | restored in VC |
041D | |
1 | flt | SET_NEAR_CLIP | |
041E | |
2 | int, int | SET_RADIO_CHANNEL | |
041F | 1 | int | OVERRIDE_HOSPITAL_LEVEL | restored in VC | |
0420 | 1 | int | OVERRIDE_POLICE_STATION_LEVEL | restored in VC | |
0421 | 1 | int | FORCE_RAIN | restored in VC | |
0422 | |
2 | garage handle, car handle | DOES_GARAGE_CONTAIN_CAR | restored in VC |
0423 | |
2 | car handle, flt | SET_CAR_TRACTION | |
0424 | |
0 | ARE_MEASUREMENTS_IN_METRES | ||
0425 | |
2 | flt, var | CONVERT_METRES_TO_FEET | |
0426 | |
6 | flt, flt, flt, flt, flt, flt | MARK_ROADS_BETWEEN_LEVELS | |
0427 | 6 | flt, flt, flt, flt, flt, flt | MARK_PED_ROADS_BETWEEN_LEVELS | ||
0428 | |
2 | car handle, int | SET_CAR_AVOID_LEVEL_TRANSITIONS | |
0429 | 2 | char handle, int | SET_CHAR_AVOID_LEVEL_TRANSITIONS | ||
042A | 2 | int, int | IS_THREAT_FOR_PED_TYPE | restored in VC | |
042B | |
6 | flt, flt, flt, flt, flt, flt | CLEAR_AREA_OF_CHARS | |
042C | |
1 | int | SET_TOTAL_NUMBER_OF_MISSIONS | |
042D | |
2 | int, var | CONVERT_METRES_TO_FEET_INT | |
042E | |
2 | int, int/flt | REGISTER_FASTEST_TIME | |
042F | |
2 | int, int/flt | REGISTER_HIGHEST_SCORE | |
0430 | 3 | char handle, car handle, int | WARP_CHAR_INTO_CAR_AS_PASSENGER | ||
0431 | |
2 | car handle, int | IS_CAR_PASSENGER_SEAT_FREE | |
0432 | |
3 | car handle, int, var | GET_CHAR_IN_CAR_PASSENGER_SEAT | restored in VC |
0433 | |
2 | char handle, int | SET_CHAR_IS_CHRIS_CRIMINAL | |
0434 | |
0 | START_CREDITS | ||
0435 | |
0 | STOP_CREDITS | ||
0436 | |
0 | ARE_CREDITS_FINISHED | ||
0437 | |
8 | int, flt, flt, flt, flt, flt, flt, flt | CREATE_SINGLE_PARTICLE | |
0438 | 2 | char handle, int | SET_CHAR_IGNORE_LEVEL_TRANSITIONS | restored in VC | |
0439 | 2 | int, car handle | GET_CHASE_CAR | ||
043A | 0 | START_BOAT_FOAM_ANIMATION | |||
043B | 1 | object handle | UPDATE_BOAT_FOAM_ANIMATION | ||
043C | |
1 | int | SET_MUSIC_DOES_FADE | |
043D | 1 | int | SET_INTRO_IS_PLAYING | ||
043E | 2 | player handle, char handle | SET_PLAYER_HOOKER | ||
043F | |
0 | PLAY_END_OF_GAME_TUNE | ||
0440 | |
0 | STOP_END_OF_GAME_TUNE | ||
0441 | |
2 | car handle, var | GET_CAR_MODEL | |
0442 | 2 | player handle, car handle | IS_PLAYER_SITTING_IN_CAR | ||
0443 | 1 | player handle | IS_PLAYER_SITTING_IN_ANY_CAR | ||
0444 | 2 | fire handle, int | SET_SCRIPT_FIRE_AUDIO | restored in VC | |
0445 | |
0 | ARE_ANY_CAR_CHEATS_ACTIVATED | ||
0446 | |
2 | char handle, int | SET_CHAR_SUFFERS_CRITICAL_HITS | |
0447 | 1 | player handle | IS_PLAYER_LIFTING_A_PHONE | restored in VC | |
0448 | |
2 | char handle, car handle | IS_CHAR_SITTING_IN_CAR | |
0449 | |
1 | char handle | IS_CHAR_SITTING_IN_ANY_CAR | |
044A | 1 | player handle | IS_PLAYER_ON_FOOT | ||
044B | |
1 | char handle | IS_CHAR_ON_FOOT | |
044C | 1 | int | LOAD_COLLISION_WITH_SCREEN | ||
044D | |
1 | string | LOAD_SPLASH_SCREEN | |
044E | 2 | car handle, int | SET_CAR_IGNORE_LEVEL_TRANSITIONS | restored in VC | |
044F | 2 | car handle, int | MAKE_CRAIGS_CAR_A_BIT_STRONGER | restored in VC | |
0450 | |
1 | car handle | SET_JAMES_CAR_ON_PATH_TO_PLAYER | |
0451 | |
0 | LOAD_END_OF_GAME_TUNE | ||
0452 | |
0 | ENABLE_PLAYER_CONTROL_CAMERA | restored in VC | |
0453 | |
4 | object handle, flt, flt, flt | SET_OBJECT_ROTATION | |
0454 | |
3 | var, var, var | GET_DEBUG_CAMERA_COORDINATES | |
0455 | 3 | var, var, var | GET_DEBUG_CAMERA_FRONT_VECTOR | ||
0456 | 1 | player handle | IS_PLAYER_TARGETTING_ANY_CHAR | ||
0457 | |
2 | player handle, char handle | IS_PLAYER_TARGETTING_CHAR | |
0458 | |
2 | player handle, object handle | IS_PLAYER_TARGETTING_OBJECT | |
0459 | |
1 | string | TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME | |
045A | |
4 | flt, flt, string, int | DISPLAY_TEXT_WITH_NUMBER | |
045B | |
5 | flt, flt, string, int, int | DISPLAY_TEXT_WITH_2_NUMBERS | |
045C | |
0 | FAIL_CURRENT_MISSION | ||
045D | 6 0 |
flt, flt, flt, flt, int, var nop |
GET_CLOSEST_OBJECT_OF_TYPE | ||
045E | 5 | object handle, object handle, flt, flt, flt | PLACE_OBJECT_RELATIVE_TO_OBJECT | ||
045F | |
1 | car handle | SET_ALL_OCCUPANTS_OF_CAR_LEAVE_CAR | |
0460 | |
2 | flt, int | SET_INTERPOLATION_PARAMETERS | |
0461 | 9 | GET_CLOSEST_CAR_NODE_WITH_HEAD_TOWARDS_POINT | |||
0462 | 9 | GET_CLOSEST_CAR_NODE_WITH_HEADING_AWAY_POINT | |||
0463 | |
3 | var, var, var | GET_DEBUG_CAMERA_POINT_AT | |
0464 | |
8 | char handle, car handle, flt, flt, flt, int, flt, int | ATTACH_CHAR_TO_CAR | |
0465 | |
1 | char handle | DETACH_CHAR_FROM_CAR | |
0466 | |
2 | car handle, int | SET_CAR_CHANGE_LANE | |
0467 | |
1 | char handle | CLEAR_CHAR_LAST_WEAPON_DAMAGE | |
0468 | |
1 | car handle | CLEAR_CAR_LAST_WEAPON_DAMAGE | |
0469 | |
10 | flt, flt, flt, flt, int, int, int, int, int, var | GET_RANDOM_COP_IN_AREA | |
046A | 2 | string, var | GET_RANDOM_COP_IN_ZONE | ||
046B | |
2 | char handle, car handle | SET_CHAR_OBJ_FLEE_CAR | |
046C | |
2 | car handle, var | GET_DRIVER_OF_CAR | |
046D | |
2 | char handle, var | GET_NUMBER_OF_FOLLOWERS | |
046E | |
6 | player handle, flt, flt, flt, flt, int | GIVE_REMOTE_CONTROLLED_MODEL_TO_PLAYER | |
046F | 2 | player handle, var | GET_CURRENT_PLAYER_WEAPON | ||
0470 | |
2 | char handle, var | GET_CURRENT_CHAR_WEAPON | |
0471 | |
5 | char handle, object handle, flt, flt, int | LOCATE_CHAR_ANY_MEANS_OBJECT_2D | |
0472 | |
5 | char handle, object handle, flt, flt, int | LOCATE_CHAR_ON_FOOT_OBJECT_2D | |
0473 | |
5 | char handle, object handle, flt, flt, int | LOCATE_CHAR_IN_CAR_OBJECT_2D | |
0474 | |
6 | char handle, object handle, flt, flt, flt, int | LOCATE_CHAR_ANY_MEANS_OBJECT_3D | |
0475 | |
6 | char handle, object handle, flt, flt, flt, int | LOCATE_CHAR_ON_FOOT_OBJECT_3D | |
0476 | |
6 | char handle, object handle, flt, flt, flt, int | LOCATE_CHAR_IN_CAR_OBJECT_3D | |
0477 | |
3 | car handle, int, int | SET_CAR_TEMP_ACTION | |
0478 | 2 | car handle, int | SET_CAR_HANDBRAKE_TURN_RIGHT | ||
0479 | 2 | car handle, int | SET_CAR_HANDBRAKE_STOP | ||
047A | |
1 | char handle | IS_CHAR_ON_ANY_BIKE | |
047B | 5 | flt, flt, flt, flt, int | LOCATE_SNIPER_BULLET_2D | ||
047C | 7 | flt, flt, flt, flt, flt, flt, int | LOCATE_SNIPER_BULLET_3D | ||
047D | 2 | int, var | GET_NUMBER_OF_SEATS_IN_MODEL | restored in VC | |
047E | |
1 | player handle | IS_PLAYER_ON_ANY_BIKE | |
047F | 1 | char handle | IS_CHAR_LYING_DOWN | ||
0480 | |
2 | char handle, int | CAN_CHAR_SEE_DEAD_CHAR | |
0481 | |
1 | flt | SET_ENTER_CAR_RANGE_MULTIPLIER | |
0482 | |
1 | flt | SET_THREAT_REACTION_RANGE_MULTIPLIER | последний опкод в GTA III PC |
0483 | 2 | char handle, int | SET_CHAR_CEASE_ATTACK_TIMER | ||
0484 | |
2 | player handle, var | GET_REMOTE_CONTROLLED_CAR | |
0485 | |
0 | IS_PC_VERSION | ||
0486 | REPLAY | ||||
0487 | IS_REPLAY_PLAYING | ||||
0488 | |
1 | int | IS_MODEL_AVAILABLE | |
0489 | |
2 | char handle, int | SHUT_CHAR_UP | |
048A | |
1 | int | SET_ENABLE_RC_DETONATE | |
048B | |
2 | car handle, int | SET_CAR_RANDOM_ROUTE_SEED | |
048C | |
3 | flt, flt, flt | IS_ANY_PICKUP_AT_COORDS | |
048D | GET_FIRST_PICKUP_COORDS | ||||
048E | GET_NEXT_PICKUP_COORDS | ||||
048F | |
1 | char handle | REMOVE_ALL_CHAR_WEAPONS | |
0490 | 2 | player handle, int | HAS_PLAYER_GOT_WEAPON | ||
0491 | |
2 | char handle, int | HAS_CHAR_GOT_WEAPON | |
0492 | IS_PLAYER_FACING_CHAR | ||||
0493 | |
2 | car handle, int | SET_TANK_DETONATE_CARS | |
0494 | |
5 | int, var, var, var, var | GET_POSITION_OF_ANALOGUE_STICKS | |
0495 | |
1 | car handle | IS_CAR_ON_FIRE | |
0496 | |
2 | car handle, int | IS_CAR_TYRE_BURST | |
0497 | SET_CAR_DRIVE_STRAIGHT_AHEAD | ||||
0498 | SET_CAR_WAIT | ||||
0499 | IS_PLAYER_STANDING_ON_A_VEHICLE | ||||
049A | IS_PLAYER_FOOT_DOWN | ||||
049B | IS_CHAR_FOOT_DOWN | ||||
049C | 3 | int, flt, var | INITIALISE_OBJECT_PATH | ||
049D | 2 | object handle, path handle | START_OBJECT_ON_PATH | ||
049E | 2 | path handle, flt | SET_OBJECT_PATH_SPEED | ||
049F | 2 | path handle, flt | SET_OBJECT_PATH_POSITION | ||
04A0 | GET_OBJECT_DISTANCE_ALONG_PATH | ||||
04A1 | |
1 | path handle | CLEAR_OBJECT_PATH | |
04A2 | |
5 6 |
car handle, flt, flt, flt, int car handle, flt, flt, flt, flt, flt |
HELI_GOTO_COORDS | |
04A3 | 2 | IS_INT_VAR_EQUAL_TO_CONSTANT | |||
04A4 | 2 | IS_INT_LVAR_EQUAL_TO_CONSTANT | |||
04A5 | |
4 | char handle, flt, flt, flt | GET_DEAD_CHAR_PICKUP_COORDS | |
04A6 | |
6 | flt, flt, flt, int, int, var | CREATE_PROTECTION_PICKUP | |
04A7 | 1 | char handle | IS_CHAR_IN_ANY_BOAT | restored in VC | |
04A8 | 1 | player handle | IS_PLAYER_IN_ANY_BOAT | ||
04A9 | 1 | char handle | IS_CHAR_IN_ANY_HELI | restored in VC | |
04AA | 1 | player handle | IS_PLAYER_IN_ANY_HELI | ||
04AB | 1 | char handle | IS_CHAR_IN_ANY_PLANE | restored in VC | |
04AC | 1 | player handle | IS_PLAYER_IN_ANY_PLANE | ||
04AD | |
1 | char handle | IS_CHAR_IN_WATER | |
04AE | 2 | SET_VAR_INT_TO_CONSTANT | |||
04AF | 2 | SET_LVAR_INT_TO_CONSTANT | |||
04B0 | 2 | IS_INT_VAR_GREATER_THAN_CONSTANT | |||
04B1 | 2 | IS_INT_LVAR_GREATER_THAN_CONSTANT | |||
04B2 | 2 | IS_CONSTANT_GREATER_THAN_INT_VAR | |||
04B3 | 2 | IS_CONSTANT_GREATER_THAN_INT_LVAR | |||
04B4 | 2 | IS_INT_VAR_GREATER_OR_EQUAL_TO_CONSTANT | |||
04B5 | 2 | IS_INT_LVAR_GREATER_OR_EQUAL_TO_CONSTANT | |||
04B6 | 2 | IS_CONSTANT_GREATER_OR_EQUAL_TO_INT_VAR | |||
04B7 | 2 | IS_CONSTANT_GREATER_OR_EQUAL_TO_INT_LVAR | |||
04B8 | |
5 | char handle, int, var, var, var | GET_CHAR_WEAPON_IN_SLOT | |
04B9 | |
12 | flt, flt, flt, flt, flt, var, var, var, var, var, var, var | GET_CLOSEST_STRAIGHT_ROAD | |
04BA | |
2 | car handle, flt | SET_CAR_FORWARD_SPEED | |
04BB | |
1 | int | SET_AREA_VISIBLE | |
04BC | 1 | string | SET_CUTSCENE_ANIM_TO_LOOP | ||
04BD | |
2 | car handle, int | MARK_CAR_AS_CONVOY_CAR | |
04BE | |
1 | player handle | RESET_HAVOC_CAUSED_BY_PLAYER | |
04BF | |
2 | player handle, var | GET_HAVOC_CAUSED_BY_PLAYER | |
04C0 | 6 | flt, flt, flt, flt, flt, flt | CREATE_SCRIPT_ROADBLOCK | ||
04C1 | 0 | CLEAR_ALL_SCRIPT_ROADBLOCKS | |||
04C2 | |
2 | char handle, char handle | SET_CHAR_OBJ_WALK_TO_CHAR | |
04C3 | IS_PICKUP_IN_ZONE | ||||
04C4 | |
7 | char handle, flt, flt, flt, var, var, var | GET_OFFSET_FROM_CHAR_IN_WORLD_COORDS | |
04C5 | |
1 | char handle | HAS_CHAR_BEEN_PHOTOGRAPHED | |
04C6 | 2 | char handle, char handle | SET_CHAR_OBJ_AIM_GUN_AT_CHAR | ||
04C7 | |
1 | int | SWITCH_SECURITY_CAMERA | |
04C8 | 1 | char handle | IS_CHAR_IN_FLYING_VEHICLE | restored in VC | |
04C9 | 1 | player handle | IS_PLAYER_IN_FLYING_VEHICLE | ||
04CA | HAS_SONY_CD_BEEN_READ | ||||
04CB | GET_NUMBER_OF_SONY_CDS_READ | ||||
04CC | ADD_SHORT_RANGE_BLIP_FOR_COORD_OLD | restored in VC | |||
04CD | ADD_SHORT_RANGE_BLIP_FOR_COORD | restored in VC | |||
04CE | 5 | flt, flt, flt, int, var | ADD_SHORT_RANGE_SPRITE_BLIP_FOR_COORD | ||
04CF | 1 | int | ADD_MONEY_SPENT_ON_CLOTHES | ||
04D0 | |
2 | car handle, flt | SET_HELI_ORIENTATION | |
04D1 | |
1 | car handle | CLEAR_HELI_ORIENTATION | |
04D2 | |
5 6 |
car handle, flt, flt, flt, int car handle, flt, flt, flt, flt, flt |
PLANE_GOTO_COORDS | |
04D3 | |
7 | flt, flt, flt, int, var, var, var | GET_NTH_CLOSEST_CAR_NODE | |
04D4 | 7 | GET_NTH_CLOSEST_CHAR_NODE | |||
04D5 | 9 | flt, flt, flt, flt, int, int, int, int, int | DRAW_WEAPONSHOP_CORONA | ||
04D6 | |
1 | int | SET_ENABLE_RC_DETONATE_ON_CONTACT | |
04D7 | |
2 | char handle, int | FREEZE_CHAR_POSITION | |
04D8 | |
2 | char handle, int | SET_CHAR_DROWNS_IN_WATER | |
04D9 | |
2 | object handle, int | SET_OBJECT_RECORDS_COLLISIONS | |
04DA | |
1 | object handle | HAS_OBJECT_COLLIDED_WITH_ANYTHING | |
04DB | |
0 | REMOVE_RC_BUGGY | ||
04DC | 0 | HAS_PHOTOGRAPH_BEEN_TAKEN | |||
04DD | |
2 | char handle, var | GET_CHAR_ARMOUR | |
04DE | SET_CHAR_ARMOUR | ||||
04DF | |
2 | car handle, int | SET_HELI_STABILISER | |
04E0 | |
2 | car handle, int | SET_CAR_STRAIGHT_LINE_DISTANCE | |
04E1 | |
1 | car handle | POP_CAR_BOOT | |
04E2 | 2 | player handle, int | SHUT_PLAYER_UP | ||
04E3 | |
3 | player handle, int, int | SET_PLAYER_MOOD | |
04E4 | |
2 | flt, flt | REQUEST_COLLISION | |
04E5 | |
6 | object handle, flt, flt, flt, flt, int | LOCATE_OBJECT_2D | |
04E6 | |
8 | object handle, flt, flt, flt, flt, flt, flt, int | LOCATE_OBJECT_3D | |
04E7 | |
1 | object handle | IS_OBJECT_IN_WATER | |
04E8 | SET_CHAR_OBJ_STEAL_ANY_CAR_EVEN_MISSION_CAR | ||||
04E9 | |
6 | object handle, flt, flt, flt, flt, int | IS_OBJECT_IN_AREA_2D | |
04EA | |
8 | object handle, flt, flt, flt, flt, flt, flt, int | IS_OBJECT_IN_AREA_3D | |
04EB | |
3 | char handle, int, int | SET_CHAR_CROUCH | |
04EC | 13 | string, int, int, int, int, int, int, int, int, int, int, int, int | SET_ZONE_CIVILIAN_CAR_INFO | ||
04ED | |
1 | string | REQUEST_ANIMATION | |
04EE | |
1 | string | HAS_ANIMATION_LOADED | |
04EF | |
1 | string | REMOVE_ANIMATION | |
04F0 | 1 | char handle | IS_CHAR_WAITING_FOR_WORLD_COLLISION | ||
04F1 | 1 | car handle | IS_CAR_WAITING_FOR_WORLD_COLLISION | ||
04F2 | IS_OBJECT_WAITING_FOR_WORLD_COLLISION | ||||
04F3 | 1 | char handle | SET_CHAR_SHUFFLE_INTO_DRIVERS_SEAT | ||
04F4 | |
8 | char handle, object handle, flt, flt, flt, int, flt, int | ATTACH_CHAR_TO_OBJECT | |
04F5 | |
3 | char handle, player handle, int | SET_CHAR_AS_PLAYER_FRIEND | |
04F6 | DISPLAY_NTH_ONSCREEN_COUNTER | ||||
04F7 | |
4 | global var, int, int, string | DISPLAY_NTH_ONSCREEN_COUNTER_WITH_STRING | |
04F8 | |
13 | int, flt, flt, flt, flt, flt, flt, flt, flt, flt, flt, flt, flt | ADD_SET_PIECE | |
04F9 | |
2 | int, int | SET_EXTRA_COLOURS | |
04FA | |
1 | int | CLEAR_EXTRA_COLOURS | |
04FB | CLOSE_CAR_BOOT | ||||
04FC | |
7 | player handle, var, var, var, var, var, var | GET_WHEELIE_STATS | |
04FD | DISARM_CHAR | ||||
04FE | |
2 | car handle, int | BURST_CAR_TYRE | |
04FF | 1 | char handle | IS_CHAR_OBJ_NO_OBJ | ||
0500 | |
2 3 |
player handle, string player handle, string, string |
IS_PLAYER_WEARING | |
0501 | |
2 | player handle, int | SET_PLAYER_CAN_DO_DRIVE_BY | |
0502 | 3 | char handle, flt, flt | SET_CHAR_OBJ_SPRINT_TO_COORD | ||
0503 | |
3 | flt, flt, flt | CREATE_SWAT_ROPE | |
0504 | SET_FIRST_PERSON_CONTROL_CAMERA | ||||
0505 | GET_NEAREST_TYRE_TO_POINT | ||||
0506 | |
3 | int, int, int | SET_CAR_MODEL_COMPONENTS | |
0507 | 1 | int | SWITCH_LIFT_CAMERA | ||
0508 | |
1 | car handle | CLOSE_ALL_CAR_DOORS | |
0509 | |
5 | flt, flt, flt, flt, var | GET_DISTANCE_BETWEEN_COORDS_2D | |
050A | |
7 | flt, flt, flt, flt, flt, flt, var | GET_DISTANCE_BETWEEN_COORDS_3D | |
050B | |
1 | car handle | POP_CAR_BOOT_USING_PHYSICS | |
050C | SET_FIRST_PERSON_WEAPON_CAMERA | ||||
050D | 1 | char handle | IS_CHAR_LEAVING_VEHICLE_TO_DIE | ||
050E | |
2 | object handle, car handle | SORT_OUT_OBJECT_COLLISION_WITH_CAR | |
050F | 1 | var | GET_MAX_WANTED_LEVEL | restored in III and VC | |
0510 | 5 | char handle, flt, flt, flt, flt | IS_CHAR_WANDER_PATH_CLEAR | ||
0511 | PRINT_HELP_WITH_NUMBER | restored in III and VC | |||
0512 | |
1 | string | PRINT_HELP_FOREVER | |
0513 | 2 | string, int | PRINT_HELP_FOREVER_WITH_NUMBER | restored in VC | |
0514 | 3 | char handle, int, int | SET_CHAR_CAN_BE_DAMAGED_BY_MEMBERS_OF_GANG | ||
0515 | 1 | label | LOAD_AND_LAUNCH_MISSION_EXCLUSIVE | ||
0516 | IS_MISSION_AUDIO_PLAYING | ||||
0517 | 5 | string, flt, flt, flt, var | CREATE_LOCKED_PROPERTY_PICKUP | ||
0518 | 6 | string, flt, flt, flt, int, var | CREATE_FORSALE_PROPERTY_PICKUP | ||
0519 | |
2 | car handle, int | FREEZE_CAR_POSITION | |
051A | |
2 | char handle, char handle | HAS_CHAR_BEEN_DAMAGED_BY_CHAR | |
051B | 2 | char handle, car handle | HAS_CHAR_BEEN_DAMAGED_BY_CAR | ||
051C | 2 | car handle, char handle | HAS_CAR_BEEN_DAMAGED_BY_CHAR | ||
051D | 2 | car handle, car handle | HAS_CAR_BEEN_DAMAGED_BY_CAR | ||
051E | 1 | var | GET_RADIO_CHANNEL | ||
051F | DISPLAY_TEXT_WITH_3_NUMBERS | ||||
0520 | IS_CAR_DROWNING_IN_WATER | ||||
0521 | |
1 | char handle | IS_CHAR_DROWNING_IN_WATER | |
0522 | 0 | DISABLE_CUTSCENE_SHADOWS | |||
0523 | |
3 | flt, flt, flt | HAS_GLASS_BEEN_SHATTERED_NEARBY | |
0524 | 3 | object handle, object handle, int | ATTACH_CUTSCENE_OBJECT_TO_BONE | only works on cutscene objects | |
0525 | 3 | object handle, object handle, string | ATTACH_CUTSCENE_OBJECT_TO_COMPONENT | only works on cutscene objects | |
0526 | |
2 | char handle, int | SET_CHAR_STAY_IN_CAR_WHEN_JACKED | |
0527 | IS_MISSION_AUDIO_LOADING | ||||
0528 | 1 | int | ADD_MONEY_SPENT_ON_WEAPONS | ||
0529 | 1 | int | ADD_MONEY_SPENT_ON_PROPERTY | ||
052A | ADD_MONEY_SPENT_ON_AUTO_PAINTING | ||||
052B | 2 | char handle, int | SET_CHAR_ANSWERING_MOBILE | ||
052C | |
2 | player handle, int | SET_PLAYER_DRUNKENNESS | |
052D | GET_PLAYER_DRUNKENNESS | restored in VC | |||
052E | SET_PLAYER_DRUG_LEVEL | ||||
052F | GET_PLAYER_DRUG_LEVEL | ||||
0530 | ADD_LOAN_SHARK_VISITS | restored in VC | |||
0531 | 1 | int | ADD_STORES_KNOCKED_OFF | ||
0532 | ADD_MOVIE_STUNTS | restored in VC | |||
0533 | 1 | int | ADD_NUMBER_OF_ASSASSINATIONS | ||
0534 | 1 | int | ADD_PIZZAS_DELIVERED | ||
0535 | ADD_GARBAGE_PICKUPS | restored in VC | |||
0536 | 1 | int | ADD_ICE_CREAMS_SOLD | ||
0537 | SET_TOP_SHOOTING_RANGE_SCORE | restored in VC | |||
0538 | ADD_SHOOTING_RANGE_RANK | restored in VC | |||
0539 | ADD_MONEY_SPENT_ON_GAMBLING | ||||
053A | ADD_MONEY_WON_ON_GAMBLING | ||||
053B | SET_LARGEST_GAMBLING_WIN | ||||
053C | 2 | char handle, int | SET_CHAR_IN_PLAYERS_GROUP_CAN_FIGHT | ||
053D | 1 | char handle | CLEAR_CHAR_WAIT_STATE | ||
053E | |
6 | int, flt, flt, flt, flt, var | GET_RANDOM_CAR_OF_TYPE_IN_AREA_NO_SAVE | |
053F | |
2 | car handle, int | SET_CAN_BURST_CAR_TYRES | |
0540 | 2 | player handle, int | SET_PLAYER_AUTO_AIM | ||
0541 | |
1 | car handle | FIRE_HUNTER_GUN | |
0542 | 1 | int | SET_PROPERTY_AS_OWNED | ||
0543 | 1 | int | ADD_BLOOD_RING_KILLS | ||
0544 | 1 | int | SET_LONGEST_TIME_IN_BLOOD_RING | ||
0545 | 0 | REMOVE_EVERYTHING_FOR_HUGE_CUTSCENE | |||
0546 | 2 | player handle, car handle | IS_PLAYER_TOUCHING_VEHICLE | restored in III | |
0547 | 2 | char handle, car handle | IS_CHAR_TOUCHING_VEHICLE | restored in III and VC | |
0548 | |
6 | player handle, int, int, flt, flt, flt | CHECK_FOR_PED_MODEL_AROUND_PLAYER | |
0549 | 1 | char handle | CLEAR_CHAR_FOLLOW_PATH | ||
054A | |
2 | char handle, int | SET_CHAR_CAN_BE_SHOT_IN_VEHICLE | |
054B | 2 | object handle, car handle | ATTACH_CUTSCENE_OBJECT_TO_VEHICLE | only works on cutscene objects | |
054C | |
1 | string | LOAD_MISSION_TEXT | |
054D | 1 | int | SET_TONIGHTS_EVENT | ||
054E | |
1 | char handle | CLEAR_CHAR_LAST_DAMAGE_ENTITY | |
054F | 1 | car handle | CLEAR_CAR_LAST_DAMAGE_ENTITY | ||
0550 | |
2 | object handle, int | FREEZE_OBJECT_POSITION | |
0551 | 1 | int | SET_PLAYER_HAS_MET_DEBBIE_HARRY | ||
0552 | 1 | int | SET_RIOT_INTENSITY | ||
0553 | IS_CAR_IN_ANGLED_AREA_2D | ||||
0554 | IS_CAR_IN_ANGLED_AREA_3D | ||||
0555 | 2 | char handle, int | REMOVE_WEAPON_FROM_CHAR | ||
0556 | |
8 | flt, flt, flt, flt, flt, flt, flt, flt | SET_UP_TAXI_SHORTCUT | |
0557 | |
0 | CLEAR_TAXI_SHORTCUT | ||
0558 | SET_CHAR_OBJ_GOTO_CAR_ON_FOOT | ||||
0559 | GET_CLOSEST_WATER_NODE | ||||
055A | 1 | int | ADD_PORN_LEAFLET_TO_RUBBISH | ||
055B | 5 | int, flt, flt, flt, var | CREATE_CLOTHES_PICKUP | ||
055C | CHANGE_BLIP_THRESHOLD | ||||
055D | 2 | player handle, int | MAKE_PLAYER_FIRE_PROOF | ||
055E | |
2 | player handle, int | INCREASE_PLAYER_MAX_HEALTH | |
055F | |
2 | player handle, int | INCREASE_PLAYER_MAX_ARMOUR | |
0560 | |
2 | car handle, var | CREATE_RANDOM_CHAR_AS_DRIVER | |
0561 | {{Icon|LCS} } |
3 | car handle, int, var | CREATE_RANDOM_CHAR_AS_PASSENGER | |
0562 | 2 | char handle, int | SET_CHAR_IGNORE_THREATS_BEHIND_OBJECTS | ||
0563 | 2 | player handle, int | ENSURE_PLAYER_HAS_DRIVE_BY_WEAPON | ||
0564 | |
1 | car handle | MAKE_HELI_COME_CRASHING_DOWN | |
0565 | 4 | flt, flt, flt, int | ADD_EXPLOSION_NO_SOUND | ||
0566 | 2 | object handle, int | SET_OBJECT_AREA_VISIBLE | ||
0567 | WAS_VEHICLE_EVER_POLICE | ||||
0568 | |
2 | char handle, int | SET_CHAR_NEVER_TARGETTED | |
0569 | 1 | string | LOAD_UNCOMPRESSED_ANIM | ||
056A | 0 | WAS_CUTSCENE_SKIPPED | |||
056B | 2 | char handle, int | SET_CHAR_CROUCH_WHEN_THREATENED | ||
056C | |
1 | char handle | IS_CHAR_IN_ANY_POLICE_VEHICLE | |
056D | |
1 | char handle | DOES_CHAR_EXIST | |
056E | 1 | car handle | DOES_VEHICLE_EXIST | ||
056F | ADD_SHORT_RANGE_BLIP_FOR_CONTACT_POINT | restored in VC | |||
0570 | |
5 | int, flt, flt, flt, var | ADD_SHORT_RANGE_SPRITE_BLIP_FOR_CONTACT_POINT | |
0571 | 1 | char handle | IS_CHAR_STUCK | ||
0572 | |
1 | int | SET_ALL_TAXIS_HAVE_NITRO | |
0573 | 2 | char handle, int | SET_CHAR_STOP_SHOOT_DONT_SEEK_ENTITY | ||
0574 | |
2 | car handle, int | FREEZE_CAR_POSITION_AND_DONT_LOAD_COLLISION | |
0575 | 2 | char handle, int | FREEZE_CHAR_POSITION_AND_DONT_LOAD_COLLISION | ||
0576 | FREEZE_OBJECT_POSITION_AND_DONT_LOAD_COLLISION | ||||
0577 | SET_FADE_AND_JUMPCUT_AFTER_RC_EXPLOSION | ||||
0578 | 1 | int | REGISTER_VIGILANTE_LEVEL | ||
0579 | 1 | char handle | CLEAR_ALL_CHAR_ANIMS | ||
057A | 2 | garage handle, int | SET_MAXIMUM_NUMBER_OF_CARS_IN_GARAGE | ||
057B | |
0 | WANTED_STARS_ARE_FLASHING | ||
057C | 1 | int | SET_ALLOW_HURRICANES | ||
057D | |
1 | int | PLAY_ANNOUNCEMENT | |
057E | |
1 | int | SET_PLAYER_IS_IN_STADIUM | |
057F | |
2 | player handle, var | GET_BUS_FARES_COLLECTED_BY_PLAYER | |
0580 | 3 | char handle, car handle, var | SET_CHAR_OBJ_BUY_ICE_CREAM | ||
0581 | |
1 | int | DISPLAY_RADAR | |
0582 | 2 | int, int | REGISTER_BEST_POSITION | ||
0583 | |
2 | player handle, string | IS_PLAYER_IN_INFO_ZONE | |
0584 | 1 | char handle | CLEAR_CHAR_ICE_CREAM_PURCHASE | ||
0585 | 0 | IS_IN_CAR_FIRE_BUTTON_PRESSED | available for III and SA through 00E1 | ||
0586 | 1 | char handle | HAS_CHAR_ATTEMPTED_ATTRACTOR | ||
0587 | |
2 | car handle, int | SET_LOAD_COLLISION_FOR_CAR_FLAG | |
0588 | |
2 | char handle, int | SET_LOAD_COLLISION_FOR_CHAR_FLAG | |
0589 | SET_LOAD_COLLISION_FOR_OBJECT_FLAG | ||||
058A | |
6 | flt, flt, flt, flt, flt, flt | ADD_BIG_GUN_FLASH | |
058B | 1 | char handle | HAS_CHAR_BOUGHT_ICE_CREAM | ||
058C | |
1 | var | GET_PROGRESS_PERCENTAGE | |
058D | |
4 | flt, flt, flt, flt | SET_SHORTCUT_PICKUP_POINT | |
058E | |
4 | flt, flt, flt, flt | SET_SHORTCUT_DROPOFF_POINT_FOR_MISSION | |
058F | 8 | char handle, flt, flt, flt, flt, int, int, int | GET_RANDOM_ICE_CREAM_CUSTOMER_IN_AREA | ||
0590 | GET_RANDOM_ICE_CREAM_CUSTOMER_IN_ZONE | ||||
0591 | |
4 | flt, flt, flt, flt | UNLOCK_ALL_CAR_DOORS_IN_AREA | |
0592 | |
2 | int, int | SET_GANG_ATTACK_PLAYER_WITH_COPS | |
0593 | 2 | char handle, int | SET_CHAR_FRIGHTENED_IN_JACKED_CAR | ||
0594 | |
2 | car handle, int | SET_VEHICLE_TO_FADE_IN | |
0595 | |
0 | REGISTER_ODDJOB_MISSION_PASSED | ||
0596 | |
1 | player handle | IS_PLAYER_IN_SHORTCUT_TAXI | |
0597 | |
1 | char handle | IS_CHAR_DUCKING | |
0598 | 3 | object handle, flt, int | CREATE_DUST_EFFECT_FOR_CUTSCENE_HELI | ||
0599 | 1 | int | REGISTER_FIRE_LEVEL | ||
059A | |
0 | IS_AUSTRALIAN_GAME | ||
059B | |
1 | car handle | DISARM_CAR_BOMB | |
059C | |
0 2 |
2global var, int |
SET_ONSCREEN_COUNT_FLASH_WHEN_FIRST_DISPLAYED | Последний опкод в Vice City JP and Steam |
059D | 1 | int | SHUFFLE_CARD_DECKS | restored in VC Steam | |
059E | 1 | var | FETCH_NEXT_CARD | restored in VC Steam | |
059F | 4 | object handle, var, var, var | GET_OBJECT_VELOCITY | ||
05A0 | 0 | IS_DEBUG_CAMERA_ON | |||
05A1 | 4 | object handle, flt, flt, flt | ADD_TO_OBJECT_ROTATION_VELOCITY | ||
05A2 | 4 | object handle, flt, flt, flt | SET_OBJECT_ROTATION_VELOCITY | ||
05A3 | 1 | object handle | IS_OBJECT_STATIC | ||
05A4 | 5 | flt, flt, flt, flt, var | GET_ANGLE_BETWEEN_2D_VECTORS | ||
05A5 | 8 | flt, flt, flt, flt, flt, flt, flt, flt | DO_2D_RECTANGLES_COLLIDE | ||
05A6 | 4 | object handle, var, var, var | GET_OBJECT_ROTATION_VELOCITY | ||
05A7 | 4 | object handle, var, var, var | ADD_VELOCITY_RELATIVE_TO_OBJECT_VELOCITY | ||
05A8 | 2 | object handle, var | GET_OBJECT_SPEED | Последний опкод в Vice City PC | |
05A9 | IS_MISSION_SKIP | ||||
05AA | SET_IN_AMMUNATION | ||||
05AB | DO_SAVE_GAME | ||||
05AC | IS_RETRY | ||||
05AD | DUMMY | ||||
05AE | MARK_CUTSCENE_START | ||||
05AF | MARK_CUTSCENE_END | ||||
05B0 | CUTSCENE_SCROLL | ||||
05B1 | SET_LVAR_TEXT_LABEL_TO_LVAR_TEXT_LABEL | ||||
05B2 | SET_VAR_TEXT_LABEL_TO_LVAR_TEXT_LABEL | ||||
05B3 | SET_LVAR_TEXT_LABEL_TO_VAR_TEXT_LABEL | ||||
05B4 | VAR_TEXT_LABEL | ||||
05B5 | LVAR_TEXT_LABEL | ||||
05B6 | IS_TEXT_LABEL_VAR_EQUAL_TO_TEXT_LABEL | ||||
05B7 | IS_TEXT_LABEL_LVAR_EQUAL_TO_TEXT_LABEL | ||||
05B8 | IS_TEXT_LABEL_VAR_EQUAL_TO_TEXT_LABEL_VAR | ||||
05B9 | IS_TEXT_LABEL_LVAR_EQUAL_TO_TEXT_LABEL_LVAR | ||||
05BA | IS_TEXT_LABEL_VAR_EQUAL_TO_TEXT_LABEL_LVAR | ||||
05BB | DO_2D_LINES_INTERSECT | ||||
05BC | GET_2D_LINES_INTERSECT_POINT | ||||
05BD | IS_2D_POINT_IN_TRIANGLE | ||||
05BE | IS_2D_POINT_IN_RECTANGLE_ON_LEFT_SIDE_OF_LINE | ||||
05BF | IS_2D_POINT_ON_LEFT_SIDE_OF_2D_LINE | ||||
05C0 | CHAR_LOOK_AT_OBJECT_ALWAYS | ||||
05C1 | APPLY_COLLISION_ON_OBJECT | ||||
05C2 | SAVE_STRING_TO_DEBUG_FILE | ||||
05C3 | SET | ||||
05C4 | CSET | ||||
05C5 | ADD_THING_TO_THING | ||||
05C6 | SUB_THING_FROM_THING | ||||
05C7 | MULT_THING_BY_THING | ||||
05C8 | DIV_THING_BY_THING | ||||
05C9 | IS_THING_EQUAL_TO_THING | ||||
05CA | IS_THING_NOT_EQUAL_TO_THING | ||||
05CB | IS_THING_GREATER_THAN_THING | ||||
05CC | IS_THING_GREATER_OR_EQUAL_TO_THING | ||||
05CD | ADD_THING_TO_THING_TIMED | ||||
05CE | SUB_THING_FROM_THING_TIMED | ||||
05CF | ABS | Последний опкод в Vice City с включёным отладочным режимом | |||
05A4 | 5 | PRODUCT_OF_2D_VECTORS | |||
05A5 | 7 | PRODUCT_OF_3D_VECTORS | |||
05A6 | 5 | GET_DOT_PRODUCT_OF_2D_VECTORS | |||
05A7 | 7 | GET_DOT_PRODUCT_OF_3D_VECTORS | |||
05A8 | 3 | DISPLAY_FLOAT_VALUE | |||
05A9 | 4 | DISPLAY_2_FLOAT_VALUES | |||
05AA | 5 | DISPLAY_3_FLOAT_VALUES | |||
05AB | 2 | GET_PAD_STATE | |||
05AC | 3 | SET_POINTER_ARROW | |||
05AD | 0 | CLEAR_POINTER_ARROW | |||
05AE | 4 | CALL | |||
05AF | 4 | CALLB | |||
05B0 | 1 | SET_UNKNOW_VEHICLE_PROP1 | |||
05B1 | 1 | IS_UNKNOW_VEHICLE_PROP1 | |||
05B2 | 1 | SET_UNKNOW_VEHICLE_PROP2 | |||
05B3 | 1 | IS_UNKNOW_VEHICLE_PROP2 | |||
05C4 | 0 | NULL | |||
05C5 | 0 | RETURN_FROM_SUBCODE | |||
05C6 | 0 | RETURN_FROM_SUBCODE2 | |||
05C7 | 2 | PED_UNKNOW1 | |||
05C8 | 1 | UNKNOW | |||
05C9 | 10 | CREATE_CHECKPOINT | |||
05CA | 1 | DELETE_CHECKPOINT | |||
05CB | 1 | IS_UNKNOW_VEHICLE_PROP3 | |||
05CC | 1 | SET_UNKNOW_VEHICLE_PROP3 | |||
05CD | 2 | PED_UNKNOW2 | |||
05CE | 2 | PLAY_VEHICLE_AUDIO | |||
05CF | 5 | SET_MODEL_PARTS_PARAMETRS | |||
05D0 | 1 | IS_PLAYER_PROP | |||
05D1 | 0 | NULL | |||
05D2 | 0 | NULL | |||
05D3 | 1 | NULL | |||
05D4 | 1 | UNKNOW | |||
05D5 | 1 | HUD_COMPONENT | |||
05D6 | 5 | GET_RANDOM_CHAR_IN_AREA_NO_CHECKS | |||
05D7 | 5 | GET_RANDOM_CAR_IN_AREA_NO_SAVE | |||
05D8 | 2 | STORE_CAR_COLLIDED_WITH_NO_SAVE | |||
05D9 | 2 | PED_UNKNOW3 | |||
05DA | 1 | LOAD_FERRY | |||
05DB | 3 | PUT_FERRY_TO_COORDS | |||
05DC | 1 | CLOSE_FERRY_DOOR | |||
05DD | 1 | FERRY | |||
05DE | 1 | FERRY | |||
05DF | 1 | FERRY | |||
05E0 | 1 | FERRY | |||
05E1 | 2 | SET_FERRY_PED | |||
05E2 | 1 | IS_PED_IN_FERRY | |||
05E3 | 6 | FERRY_SET_AS_PARTS_OF_MODEL | |||
05E4 | 2 | FERRY_GET_RADIAN_ANGLE_BETWEEN_POINTS | |||
05E5 | 2 | FERRY | |||
05E6 | 1 | REMOVE_FERRY | |||
05E7 | 2 | ADD_PLAYER_TO_VEHICLE | |||
05E8 | 0 | FIND_AND_REMOVE_PLAYER_VEHICLE | |||
05E9 | 0 | NOP | |||
05EA | 1 | NOP | |||
05EB | 1 | PATCH | |||
05EC | 4 | SET_OBJECT_INITIAL_ROTATION_VELOCITY | |||
05ED | 4 | SET_OBJECT_INITIAL_VELOCITY | |||
05EE | 0 | IS_CUTSCENE_ARE_LOAD | |||
05EF | 1 | CUTSCENE_RELISE | |||
05F0 | 1 | CUTSCENE_RELISE_WITH_PLAYER | |||
05F1 | 0 | NOP | |||
05F2 | 1 | NOP | |||
05F3 | 0 | NOP | |||
05F4 | 0 | NOP | |||
05F5 | 0 | NOP | |||
05F6 | 2 | ADD_PED_TO_VEHICLE | |||
05F7 | 1 | HAS_DAMAGE_VEHICLE | |||
05F8 | 1 | register_total_trash | |||
05F9 | 1 | register_cash_made_collecting_trash | |||
05FA | 0 | REMOVE_LAST_DAMAGE_VEHICLE | |||
05FB | 0 | NOP | |||
05FC | 1 | NOP | |||
05FD | 2 | register_rcrace_best_time | |||
05FE | 2 | register_rcrace_best_position | |||
05FF | 1 | register_unk1 | |||
0600 | 3 | register_unk2 | |||
0601 | 3 | register_unk3 | |||
0602 | 3 | register_unk4 | |||
0603 | 0 | register_unk5 | |||
0604 | 2 | register_race_fastest_time | |||
0605 | 2 | register_race_fastest_lap | |||
0606 | 2 | register_race_best_position | |||
0607 | 2 | HAS_OBJECT_DAMAGE_BY_WEAPON | |||
0608 | 1 | CLEAR_OBJECT_LAST_WEAPON_DAMAGE | |||
0609 | 4 | SET_CAR_INITIAL_ROTATION_VELOCITY | |||
060A | 4 | SET_CAR_INITIAL_VELOCITY | |||
060B | 6 | SET_OBJECT_PROOFS | |||
060C | 1 | store_onfoot_camera_mode | |||
060D | 1 | set_onfoot_camera_mode | |||
060E | 4 | GET_VEHICLE_RADIAN_ANGLE_BETWEEN_POINTS_XYZ | |||
060F | 4 | SET_VEHICLE_RADIAN_ANGLE_BETWEEN_POINTS_XYZ | |||
0610 | 0 | NOP | |||
0611 | 1 | NOP | |||
0612 | 2 | LOVE_PED1_PED2 | |||
0613 | 1 | freeze_onfoot_camera_mode | |||
0614 | 1 | OBJECT_UNKNOW | |||
0615 | 6 | GET_VEHICLE_IN_COORDS | |||
0616 | 0 | IS_PAD | |||
0617 | 0 | IS_MESSAGE | |||
0618 | 0 | IS_NO_PAD | |||
0619 | 1 | DELETED_IN_VCS | |||
061A | 0 | HUD_CLEAR | |||
061B | 6 | CLEAR_AREA_OF_OBJECTS | |||
061C | 1 | CLEAR_WORLD1 | |||
061D | 1 | CLEAR_WORLD2 | |||
061E | 4 | CLEAR_VEHICLE | |||
061F | 1 | build_world_geometry | |||
0620 | 4 | store_building_swap | |||
0621 | 0 | IS_SWAP_STORED | |||
0622 | 1 | get_unknown | |||
0623 | 0 | COMMAND_MULTIPLAYER_SCRIPT | |||
0624 | 0 | unknown | |||
0625 | 0 | unknown_check | |||
0626 | 1 | unknown | |||
0627 | 0 | unknown | |||
0628 | 4 | SET_ONSCREEN_COUNTER_COLOUR | |||
0629 | 4 | SET_ONSCREEN_COUNTER_BACKGROUND_COLOUR | |||
062A | 1 | VEHICLE_DAMAGE_COMPONENT | |||
062B | 7 | FIND_COORDS_UNK | |||
062C | 3 | REMOVE_COORDS_UNK | |||
062D | 1 | HUD_MESSAGE | |||
062E | 1 | HUD_MESSAGE_A | |||
062F | 1 | PART_OF_MODEL | |||
0630 | 2 | PED_PARAM_UNK1 | |||
0631 | 2 | PED_PARAM_UNK2 | |||
0632 | 2 | PED_PARAM_UNK3 | |||
0633 | 1 | GET_VEHICLE_APPERANCE | |||
0634 | 1 | REMOVE_VEHICLE_APPERANCE | |||
0635 | 2 | set_WRLD_mode_to | |||
0636 | 0 | unknown_check_WRLD_STREAMING | |||
0637 | 0 | unknown_check_WRLD | |||
0638 | 0 | swap_world_to_streamed_sector | |||
0639 | 2 | PED_PARAM_UNK4 | |||
063A | 1 | register_longest_face_plant_dist | |||
063B | 1 | register_karmageddon_best_time | |||
063C | 1 | register_max_kills_on_rctriad | |||
063D | 1 | register_highest_level_slash_tv | |||
063E | 1 | register_money_made_with_slash_tv | |||
063F | 1 | register_total_kills_on_slash_tv | |||
0640 | 1 | register_noodles_delivered | |||
0641 | 1 | register_scrapyard_challenge_highest_score | |||
0642 | 1 | register_save_parm1 | |||
0643 | 1 | register_save_parm2 | |||
0644 | 1 | register_save_parm3 | |||
0645 | 1 | register_save_parm4 | |||
0646 | 1 | register_num_of_exported_cars | |||
0647 | 1 | register_total_number_of_car_export | |||
0648 | 2 | register_dirtbike_fastest_lap | |||
0649 | 2 | register_dirtbike_fastest_time | |||
064A | 1 | dirtbike_most_air | |||
064B | 10 | CREATE_CHECKPOINT_ARROW_DEPRECATED | |||
064C | 2 | TEXT_2_TEXT | |||
064D | 2 | GET_ACTUAL_PICUP_INDEX | |||
064E | 2 | SET_ACTUAL_PICUP_INDEX | |||
064F | 0 | IS_ACTUAL_PICUP | |||
0650 | 1 | NOP | |||
0651 | 1 | NOP | |||
0652 | 5 | ATTACH_OBJECT_TO_CAR | |||
0653 | 1 | DETACH_OBJECTS_FROM_CAR | |||
0654 | 2 | PAD_TAG | |||
0655 | 3 | subtitle_highpriority | |||
0656 | 3 | subtitle_highpriority_ignore_option | |||
0657 | 3 | subtitle_highpriority_ignore_option | |||
0658 | 4 | subtitle_1number_highpriority_ignore_option | |||
0659 | 5 | GET_ANGLE_BETWEEN_2D_VECTORS | |||
065A | 1 | CHAR_UNK | |||
065B | 1 | NULL | |||
065C | 1 | ADD | |||
065D | 1 | CLEAN | |||
065E | 0 | NOP | |||
065F | 5 | MEGATEXT_MESSAGE | |||
0660 | 4 | GET_OBJECT_ROTATION | |||
0661 | 4 | SET_OBJECT_ROTATION_DONT_UPDATE_FRAME | |||
0662 | 2 | SET_ONSCREEN_COUNTER_DISPLAY_MONEY_VALUE | |||
0663 | 1 | STORE_PLAYER_OUTFIT | |||
0664 | 4 | DISPLAY_COUNTER_WITH_STRING_AND_MAX_NUMBER | |||
0665 | 1 | FOUND_PLAYER_IN_WORLD | |||
0666 | 3 | SET_CHAR_WAIT_STATE_UNK_B | |||
0667 | 1 | register_go_go_faggio_best_time | |||
0668 | 2 | TIMER | |||
0669 | 0 | IS_TIMER | |||
066A | 2 | TIMER_REMOVE | |||
066B | 3 | DELETE_IN_VCS | |||
066C | 6 | DISPLAY_COUNT_WITH_PROGRESS_AND_LEVEL_NAME | |||
066D | 2 | GET_PLAYER_TO_CHAR | |||
066E | 1 | DISABLE_ACCESS_TO_PAUSE_MENU | |||
066F | 1 | IS_PLAY_AUDIO | |||
0670 | 3 | SET_HUD_EXTRA_COLOR | |||
0671 | 3 | set_extra_color_direction | |||
0672 | 2 | PED_UNK | |||
0673 | 1 | HUD_HELP_MESSAGE | |||
0674 | 1 | HUD_HELP_MESSAGE2 | |||
0675 | 1 | HUD_HELP_MESSAGE3 | |||
0676 | 1 | HUD_HELP_MESSAGE4 | |||
0677 | 2 | VEHICLE_UNK | |||
0678 | 2 | PLAYER_AND_OBJECT | Последний опкод в Liberty City Stories |
Some abbreviations and phrases used in this list:
- int
- integer value
- flt
- floating-point value
- var
- variable to store a value or handle, either global or local unless specified
- char
- character including actor and ped, apart from the player and special actor
- car
- vehicle including car, bike, helicopter, plane, etc. unless specified
- parameters rearranged...
- opcodes' parameters were rearranged from their original order mainly for sake of readability
- restored in...
- opcode has been correctly or mostly simulated to work through the Opcodes Restoration Project plugin
- used in...
- opcode has been used for the specified mod
Reference
See also
External links
- Up-to-date
- Source codes, at GTAModding.ru
- Opcode Database, last update by Deji at GTAGmodding.com
- Forum
- Archive
- GTA 3 Reference Handbook
- List of opcodes - by CyQ
- Vice City Opcode Database - retrieved from archive.org
- San Andreas Opcode Database - retrieved from archive.org
- MISSION CODING IV - GTA: Liberty City project - retrieved from archive.org
- Unified Opcode Database - by PLPynton, hosted by ZAZ