Список опкодов
Материал из GTAModding.ru
Список всех опкодов для GTA 3 и всех её дополнений: Vice City, San Andreas (частично), Liberty City Stories и Vice City Stories (частично).
Код | Игра | П | Типы данных | Имя команды | Комментарий |
---|---|---|---|---|---|
0000 | |
0 | NOP | ||
0001 | |
1 | int | WAIT | |
0002 | |
1 | int | GOTO | |
0003 | |
1 | int | SHAKE_CAM | |
0004 | 2 | global var, int | SET_VAR_INT | ||
0005 | 2 | global var, flt | SET_VAR_FLOAT | ||
0006 | 2 | local var, int | SET_LVAR_INT | ||
0007 | 2 | local var, flt | SET_LVAR_FLOAT | ||
0008 | 2 | global var, int | ADD_VAL_TO_INT_VAR | ||
0009 | 2 | global var, flt | ADD_VAL_TO_FLOAT_VAR | ||
000A | 2 | local var, int | ADD_VAL_TO_INT_LVAR | ||
000B | 2 | local var, flt | ADD_VAL_TO_FLOAT_LVAR | ||
000C | 2 | global var, int | SUB_VAL_FROM_INT_VAR | ||
000D | 2 | global var, flt | SUB_VAL_FROM_FLOAT_VAR | ||
000E | 2 | local var, int | SUB_VAL_FROM_INT_LVAR | ||
000F | 2 | local var, flt | SUB_VAL_FROM_FLOAT_LVAR | ||
0010 | 2 | global var, int | MULT_INT_VAR_BY_VAL | ||
0011 | 2 | global var, flt | MULT_FLOAT_VAR_BY_VAL | ||
0012 | 2 | local var, int | MULT_INT_LVAR_BY_VAL | ||
0013 | 2 | local var, flt | MULT_FLOAT_LVAR_BY_VAL | ||
0014 | 2 | global var, int | DIV_INT_VAR_BY_VAL | ||
0015 | 2 | global var, flt | DIV_FLOAT_VAR_BY_VAL | ||
0016 | 2 | local var, int | DIV_INT_LVAR_BY_VAL | ||
0017 | 2 | local var, flt | DIV_FLOAT_LVAR_BY_VAL | ||
0018 | 2 | global var, int | IS_INT_VAR_GREATER_THAN_NUMBER | ||
0019 | 2 | local var, int | IS_INT_LVAR_GREATER_THAN_NUMBER | ||
001A | 2 | int, global var | IS_NUMBER_GREATER_THAN_INT_VAR | ||
001B | 2 | int, local var | IS_NUMBER_GREATER_THAN_INT_LVAR | ||
001C | 2 | global var, global var | IS_INT_VAR_GREATER_THAN_INT_VAR | ||
001D | 2 | local var, local var | IS_INT_LVAR_GREATER_THAN_INT_LVAR | ||
001E | 2 | global var, local var | IS_INT_VAR_GREATER_THAN_INT_LVAR | ||
001F | 2 | local var, global var | IS_INT_LVAR_GREATER_THAN_INT_VAR | ||
0020 | 2 | global var, flt | IS_FLOAT_VAR_GREATER_THAN_NUMBER | ||
0021 | 2 | local var, flt | IS_FLOAT_LVAR_GREATER_THAN_NUMBER | ||
0022 | 2 | flt, global var | IS_NUMBER_GREATER_THAN_FLOAT_VAR | ||
0023 | 2 | flt, local var | IS_NUMBER_GREATER_THAN_FLOAT_LVAR | ||
0024 | 2 | global var flt, global var flt | IS_FLOAT_VAR_GREATER_THAN_FLOAT_VAR | ||
0025 | 2 | local var flt, local var flt | IS_FLOAT_LVAR_GREATER_THAN_FLOAT_LVAR | ||
0026 | 2 | global var flt, local var flt | IS_FLOAT_VAR_GREATER_THAN_FLOAT_LVAR | ||
0027 | 2 | local var flt, global var flt | IS_FLOAT_LVAR_GREATER_THAN_FLOAT_VAR | ||
0028 | 2 | global var flt, int | IS_INT_VAR_GREATER_OR_EQUAL_TO_NUMBER | ||
0029 | 2 | local var, int | IS_INT_LVAR_GREATER_OR_EQUAL_TO_NUMBER | ||
002A | 2 | int, global var | IS_NUMBER_GREATER_OR_EQUAL_TO_INT_VAR | ||
002B | 2 | int, local var | IS_NUMBER_GREATER_OR_EQUAL_TO_INT_LVAR | ||
002C | 2 | global var int, global var int | IS_INT_VAR_GREATER_OR_EQUAL_TO_INT_VAR | ||
002D | 2 | local var int, local var int | IS_INT_LVAR_GREATER_OR_EQUAL_TO_INT_LVAR | ||
002E | 2 | global var int, local var int | IS_INT_VAR_GREATER_OR_EQUAL_TO_INT_LVAR | ||
002F | 2 | local var int, global var int | IS_INT_LVAR_GREATER_OR_EQUAL_TO_INT_VAR | ||
0030 | 2 | global var, flt | IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_NUMBER | ||
0031 | 2 | local var, flt | IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_NUMBER | ||
0032 | 2 | flt, global var | IS_NUMBER_GREATER_OR_EQUAL_TO_FLOAT_VAR | ||
0033 | 2 | flt, local var | IS_NUMBER_GREATER_OR_EQUAL_TO_FLOAT_LVAR | ||
0034 | 2 | global var flt, global var flt | IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_FLOAT_VAR | ||
0035 | 2 | local var flt, local var flt | IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_FLOAT_LVAR | ||
0036 | 2 | global var flt, local var flt | IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_FLOAT_LVAR | ||
0037 | 2 | local var flt, global var flt | IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_FLOAT_VAR | ||
0038 | 2 | global var, int | IS_INT_VAR_EQUAL_TO_NUMBER | ||
0039 | 2 | local var, int | IS_INT_LVAR_EQUAL_TO_NUMBER | ||
003A | 2 | global var int, global var int | IS_INT_VAR_EQUAL_TO_INT_VAR | ||
003B | 2 | local var int, local var int | IS_INT_LVAR_EQUAL_TO_INT_LVAR | ||
003C | 2 | global var int, local var int | IS_INT_VAR_EQUAL_TO_INT_LVAR | ||
003D | IS_INT_VAR_NOT_EQUAL_TO_NUMBER | ||||
003E | IS_INT_LVAR_NOT_EQUAL_TO_NUMBER | ||||
003F | IS_INT_VAR_NOT_EQUAL_TO_INT_VAR | ||||
0040 | IS_INT_LVAR_NOT_EQUAL_TO_INT_LVAR | ||||
0041 | IS_INT_VAR_NOT_EQUAL_TO_INT_LVAR | ||||
0042 | 2 | global var, flt | IS_FLOAT_VAR_EQUAL_TO_NUMBER | ||
0043 | 2 | local var, flt | IS_FLOAT_LVAR_EQUAL_TO_NUMBER | ||
0044 | 2 | global var flt, global var flt | IS_FLOAT_VAR_EQUAL_TO_FLOAT_VAR | ||
0045 | 2 | local var flt, local var flt | IS_FLOAT_LVAR_EQUAL_TO_FLOAT_LVAR | ||
0046 | 2 | global var flt, local var flt | IS_FLOAT_VAR_EQUAL_TO_FLOAT_LVAR | ||
0047 | IS_FLOAT_VAR_NOT_EQUAL_TO_NUMBER | ||||
0048 | IS_FLOAT_LVAR_NOT_EQUAL_TO_NUMBER | ||||
0049 | IS_FLOAT_VAR_NOT_EQUAL_TO_FLOAT_VAR | ||||
004A | IS_FLOAT_LVAR_NOT_EQUAL_TO_FLOAT_LVAR | ||||
004B | IS_FLOAT_VAR_NOT_EQUAL_TO_FLOAT_LVAR | ||||
004C | 1 | int | GOTO_IF_TRUE | ||
004D | |
1 | int | GOTO_IF_FALSE | |
004E | |
0 | TERMINATE_THIS_SCRIPT | ||
004F | |
-1 | int | START_NEW_SCRIPT | |
0050 | |
1 | int | GOSUB | |
0051 | |
0 | RETURN | ||
0052 | |
6 | LINE | ||
0053 | |
5 | int, flt, flt, flt, var | CREATE_PLAYER | |
0054 | 4 | player handle, var, var, var | GET_PLAYER_COORDINATES | ||
0055 | 4 | player handle, int, int, int | SET_PLAYER_COORDINATES | ||
0056 | 6 | player handle, flt, flt, flt, flt, int | IS_PLAYER_IN_AREA_2D | ||
0057 | 8 | player handle, flt, flt, flt, flt, flt, flt, int | IS_PLAYER_IN_AREA_3D | ||
0058 | 2 | global var int, global var int | ADD_INT_VAR_TO_INT_VAR | ||
0059 | 2 | global var flt, global var flt | ADD_FLOAT_VAR_TO_FLOAT_VAR | ||
005A | 2 | int, int | ADD_INT_LVAR_TO_INT_LVAR | ||
005B | 2 | float, float | ADD_FLOAT_LVAR_TO_FLOAT_LVAR | ||
005C | 2 | int, int | ADD_INT_VAR_TO_INT_LVAR | ||
005D | 2 | float, float | ADD_FLOAT_VAR_TO_FLOAT_LVAR | ||
005E | 2 | int, int | ADD_INT_LVAR_TO_INT_VAR | ||
005F | 2 | float, float | ADD_FLOAT_LVAR_TO_FLOAT_VAR | ||
0060 | 2 | int, int | SUB_INT_VAR_FROM_INT_VAR | ||
0061 | 2 | float, float | SUB_FLOAT_VAR_FROM_FLOAT_VAR | ||
0062 | 2 | int, int | SUB_INT_LVAR_FROM_INT_LVAR | ||
0063 | 2 | float, float | SUB_FLOAT_LVAR_FROM_FLOAT_LVAR | ||
0064 | 2 | int, int | SUB_INT_VAR_FROM_INT_LVAR | ||
0065 | 2 | float, float | SUB_FLOAT_VAR_FROM_FLOAT_LVAR | ||
0066 | 2 | int, int | SUB_INT_LVAR_FROM_INT_VAR | ||
0067 | 2 | float, float | SUB_FLOAT_LVAR_FROM_FLOAT_VAR | ||
0068 | 2 | global, global | MULT_INT_VAR_BY_INT_VAR | ||
0069 | 2 | global, global | MULT_FLOAT_VAR_BY_FLOAT_VAR | ||
006A | 2 | local, local | MULT_INT_LVAR_BY_INT_LVAR | ||
006B | 2 | local, local | MULT_FLOAT_LVAR_BY_FLOAT_LVAR | ||
006C | 2 | local, float | MULT_INT_VAR_BY_INT_LVAR | ||
006D | 2 | global, float | MULT_FLOAT_VAR_BY_FLOAT_LVAR | ||
006E | 2 | global, local | MULT_INT_LVAR_BY_INT_VAR | ||
006F | 2 | global, local | MULT_FLOAT_LVAR_BY_FLOAT_VAR | ||
0070 | 2 | global, global | DIV_INT_VAR_BY_INT_VAR | ||
0071 | 2 | global, global | DIV_FLOAT_VAR_BY_FLOAT_VAR | ||
0072 | 2 | local, local | DIV_INT_LVAR_BY_INT_LVAR | ||
0073 | 2 | local, local | DIV_FLOAT_LVAR_BY_FLOAT_LVAR | ||
0074 | 2 | local, global | DIV_INT_VAR_BY_INT_LVAR | ||
0075 | 2 | local, global | DIV_FLOAT_VAR_BY_FLOAT_LVAR | ||
0076 | 2 | global, local | DIV_INT_LVAR_BY_INT_VAR | ||
0077 | 2 | global, local | DIV_FLOAT_LVAR_BY_FLOAT_VAR | ||
0078 | 2 | global, float | ADD_TIMED_VAL_TO_FLOAT_VAR | ||
0079 | 2 | local, float | ADD_TIMED_VAL_TO_FLOAT_LVAR | ||
007A | 2 | global, global | ADD_TIMED_FLOAT_VAR_TO_FLOAT_VAR | ||
007B | 2 | local, local | ADD_TIMED_FLOAT_LVAR_TO_FLOAT_LVAR | ||
007C | 2 | local, global | ADD_TIMED_FLOAT_LVAR_TO_FLOAT_VAR | ||
007D | 2 | global, local | ADD_TIMED_FLOAT_VAR_TO_FLOAT_LVAR | ||
007E | 2 | global, float | SUB_TIMED_VAL_FROM_FLOAT_VAR | ||
007F | 2 | local, float | SUB_TIMED_VAL_FROM_FLOAT_LVAR | ||
0080 | 2 | global, global | SUB_TIMED_FLOAT_VAR_FROM_FLOAT_VAR | ||
0081 | 2 | local, local | SUB_TIMED_FLOAT_LVAR_FROM_FLOAT_LVAR | ||
0082 | 2 | local, global | SUB_TIMED_FLOAT_LVAR_FROM_FLOAT_VAR | ||
0083 | 2 | global, local | SUB_TIMED_FLOAT_VAR_FROM_FLOAT_LVAR | ||
0084 | 2 | global var int, global var int | SET_VAR_INT_TO_VAR_INT | ||
0085 | 2 | local var int, local var int | SET_LVAR_INT_TO_LVAR_INT | ||
0086 | 2 | global var flt, global var flt | SET_VAR_FLOAT_TO_VAR_FLOAT | ||
0087 | 2 | local var flt, local var flt | SET_LVAR_FLOAT_TO_LVAR_FLOAT | ||
0088 | 2 | global var flt, local var flt | SET_VAR_FLOAT_TO_LVAR_FLOAT | ||
0089 | 2 | local var flt, global var flt | SET_LVAR_FLOAT_TO_VAR_FLOAT | ||
008A | 2 | global var int, local var int | SET_VAR_INT_TO_LVAR_INT | ||
008B | 2 | local var int, global var int | SET_LVAR_INT_TO_VAR_INT | ||
008C | 2 | global var int, global var flt | CSET_VAR_INT_TO_VAR_FLOAT | ||
008D | 2 | global var flt, global var int | CSET_VAR_FLOAT_TO_VAR_INT | ||
008E | 2 | local var int, global var flt | CSET_LVAR_INT_TO_VAR_FLOAT | ||
008F | 2 | local var flt, global var int | CSET_LVAR_FLOAT_TO_VAR_INT | ||
0090 | 2 | global var int, local var flt | CSET_VAR_INT_TO_LVAR_FLOAT | ||
0091 | 2 | global var flt, local var int | CSET_VAR_FLOAT_TO_LVAR_INT | ||
0092 | 2 | local var int, local var flt | CSET_LVAR_INT_TO_LVAR_FLOAT | ||
0093 | 2 | local var flt, local var int | CSET_LVAR_FLOAT_TO_LVAR_INT | ||
0094 | 1 | global var int | ABS_VAR_INT | ||
0095 | 1 | local var int | ABS_LVAR_INT | ||
0096 | 1 | global var flt | ABS_VAR_FLOAT | ||
0097 | 1 | local var flt | ABS_LVAR_FLOAT | ||
0098 | |
1 | flt | GENERATE_RANDOM_FLOAT | |
0099 | |
1 | int | GENERATE_RANDOM_INT | |
009A | |
6 | int, int, flt, flt, flt, var | CREATE_CHAR | |
009B | |
1 | char handle | DELETE_CHAR | |
009C | |
2 | char handle, int | CHAR_WANDER_DIR | |
009D | CHAR_WANDER_RANGE | ||||
009E | 4 6 |
char handle, flt, flt, flt char handle, flt, flt, flt, flt, int |
CHAR_FOLLOW_PATH | ||
009F | |
1 | char handle | CHAR_SET_IDLE | |
00A0 | |
4 | char handle, var, var, var | GET_CHAR_COORDINATES | |
00A1 | |
4 | char handle, flt, flt, flt | SET_CHAR_COORDINATES | |
00A2 | |
1 | char handle | IS_CHAR_STILL_ALIVE | available for VC and SA through 8118, restored in VC |
00A3 | |
6 | char handle, flt, flt, flt, flt, int | IS_CHAR_IN_AREA_2D | |
00A4 | |
8 | char handle, flt, flt, flt, flt, flt, flt, int | IS_CHAR_IN_AREA_3D | |
00A5 | |
5 | int, flt, flt, flt, var | CREATE_CAR | |
00A6 | |
1 | car handle | DELETE_CAR | |
00A7 | |
4 | car handle, flt, flt, flt | CAR_GOTO_COORDINATES | |
00A8 | |
1 | car handle | CAR_WANDER_RANDOMLY | |
00A9 | |
1 | car handle | CAR_SET_IDLE | |
00AA | |
4 | car handle, var, var, var | GET_CAR_COORDINATES | |
00AB | |
4 | car handle, flt, flt, flt | SET_CAR_COORDINATES | |
00AC | |
1 | car handle | IS_CAR_STILL_ALIVE | restored in VC |
00AD | |
2 | car handle, flt | SET_CAR_CRUISE_SPEED | |
00AE | |
2 | car handle, int | SET_CAR_DRIVING_STYLE | |
00AF | |
2 | car handle, int | SET_CAR_MISSION | |
00B0 | |
6 | car handle, flt, flt, flt, flt, int | IS_CAR_IN_AREA_2D | |
00B1 | |
8 | car handle, flt, flt, flt, flt, flt, flt, int | IS_CAR_IN_AREA_3D | |
00B2 | 0 | nop | SPECIAL_0 | ||
00B3 | 0 | nop | SPECIAL_1 | ||
00B4 | 0 | nop | SPECIAL_2 | ||
00B5 | 0 | nop | SPECIAL_3 | ||
00B6 | 0 | nop | SPECIAL_4 | ||
00B7 | 0 | nop | SPECIAL_5 | ||
00B8 | 0 | nop | SPECIAL_6 | ||
00B9 | 0 | nop | SPECIAL_7 | ||
00BA | |
3 | string, int, int | PRINT_BIG | |
00BB | |
3 | string, int, int | ||
00BC | |
3 | string, int, int | PRINT_NOW | |
00BD | 3 | string, int, int | PRINT_SOON | ||
00BE | |
0 | CLEAR_PRINTS | ||
00BF | |
2 | var, var | GET_TIME_OF_DAY | |
00C0 | |
2 | int, int | SET_TIME_OF_DAY | |
00C1 | |
3 | int, int, var | GET_MINUTES_TO_TIME_OF_DAY | |
00C2 | |
4 | flt, flt, flt, flt | IS_POINT_ON_SCREEN | |
00C3 | 0 | DEBUG_ON | |||
00C4 | 0 | DEBUG_OFF | |||
00C5 | 0 | RETURN_TRUE | restored in VC | ||
00C6 | 0 | RETURN_FALSE | restored in VC | ||
00C7 | VAR_INT | ||||
00C8 | VAR_FLOAT | ||||
00C9 | LVAR_INT | ||||
00CA | LVAR_FLOAT | ||||
00CB | фигурная скобка открывется | ||||
00CC | фигурная скобка закрывается | ||||
00CD | REPEAT | ||||
00CE | ENDREPEAT | ||||
00CF | IF | ||||
00D0 | IFNOT | ||||
00D1 | ELSE | ||||
00D2 | ENDIF | ||||
00D3 | WHILE | ||||
00D4 | WHILENOT | ||||
00D5 | ENDWHILE | ||||
00D6 | |
1 | int | ANDOR | |
00D7 | |
1 | int | LAUNCH_MISSION | like 004F but only one parameter |
00D8 | |
0 | MISSION_HAS_FINISHED | ||
00D9 | |
2 | char handle, var | STORE_CAR_CHAR_IS_IN | |
00DA | 2 | player handle, var | STORE_CAR_PLAYER_IS_IN | ||
00DB | |
2 | char handle, car handle | IS_CHAR_IN_CAR | |
00DC | 2 | player handle, car handle | IS_PLAYER_IN_CAR | ||
00DD | |
2 | char handle, int | IS_CHAR_IN_MODEL | |
00DE | 2 | player handle, int | IS_PLAYER_IN_MODEL | ||
00DF | |
1 | char handle | IS_CHAR_IN_ANY_CAR | |
00E0 | 1 | player handle | IS_PLAYER_IN_ANY_CAR | ||
00E1 | |
2 | int, int | IS_BUTTON_PRESSED | |
00E2 | 3 | int, int, var | GET_PAD_STATE | restored in VC | |
00E3 | 6 | player handle, flt, flt, flt, flt, int | LOCATE_PLAYER_ANY_MEANS_2D | ||
00E4 | 6 | player handle, flt, flt, flt, flt, int | LOCATE_PLAYER_ON_FOOT_2D | ||
00E5 | 6 | player handle, flt, flt, flt, flt, int | LOCATE_PLAYER_IN_CAR_2D | ||
00E6 | 6 | player handle, flt, flt, flt, flt, int | LOCATE_STOPPED_PLAYER_ANY_MEANS_2D | ||
00E7 | 6 | player handle, flt, flt, flt, flt, int | LOCATE_STOPPED_PLAYER_ON_FOOT_2D | ||
00E8 | 6 | player handle, flt, flt, flt, flt, int | LOCATE_STOPPED_PLAYER_IN_CAR_2D | ||
00E9 | 5 | player handle, char handle, flt, flt, int | LOCATE_PLAYER_ANY_MEANS_CHAR_2D | ||
00EA | 5 | player handle, char handle, flt, flt, int | LOCATE_PLAYER_ON_FOOT_CHAR_2D | ||
00EB | 5 | player handle, char handle, flt, flt, int | LOCATE_PLAYER_IN_CAR_CHAR_2D | ||
00EC | |
6 | char handle, flt, flt, flt, flt, int | LOCATE_CHAR_ANY_MEANS_2D | |
00ED | |
6 | char handle, flt, flt, flt, flt, int | LOCATE_CHAR_ON_FOOT_2D | |
00EE | |
6 | char handle, flt, flt, flt, flt, int | LOCATE_CHAR_IN_CAR_2D | |
00EF | |
6 | char handle, flt, flt, flt, flt, int | LOCATE_STOPPED_CHAR_ANY_MEANS_2D | |
00F0 | |
6 | char handle, flt, flt, flt, flt, int | LOCATE_STOPPED_CHAR_ON_FOOT_2D | |
00F1 | |
6 | char handle, flt, flt, flt, flt, int | LOCATE_STOPPED_CHAR_IN_CAR_2D | |
00F2 | |
5 | char handle, char handle, flt, flt, int | LOCATE_CHAR_ANY_MEANS_CHAR_2D | |
00F3 | |
5 | char handle, char handle, flt, flt, int | LOCATE_CHAR_ON_FOOT_CHAR_2D | |
00F4 | |
5 | char handle, char handle, flt, flt, int | LOCATE_CHAR_IN_CAR_CHAR_2D | |
00F5 | 8 | player handle, flt, flt, flt, flt, flt, flt, int | LOCATE_PLAYER_ANY_MEANS_3D | ||
00F6 | 8 | player handle, flt, flt, flt, flt, flt, flt, int | LOCATE_PLAYER_ON_FOOT_3D | ||
00F7 | 8 | player handle, flt, flt, flt, flt, flt, flt, int | LOCATE_PLAYER_IN_CAR_3D | ||
00F8 | 8 | player handle, flt, flt, flt, flt, flt, flt, int | LOCATE_STOPPED_PLAYER_ANY_MEANS_3D | ||
00F9 | 8 | player handle, flt, flt, flt, flt, flt, flt, int | LOCATE_STOPPED_PLAYER_ON_FOOT_3D | ||
00FA | 8 | player handle, flt, flt, flt, flt, flt, flt, int | LOCATE_STOPPED_PLAYER_IN_CAR_3D | ||
00FB | 6 | player handle, char handle, flt, flt, flt, int | LOCATE_PLAYER_ANY_MEANS_CHAR_3D | ||
00FC | 6 | player handle, char handle, flt, flt, flt, int | LOCATE_PLAYER_ON_FOOT_CHAR_3D | ||
00FD | 6 | player handle, char handle, flt, flt, flt, int | LOCATE_PLAYER_IN_CAR_CHAR_3D | ||
00FE | |
8 | char handle, flt, flt, flt, flt, flt, flt, int | LOCATE_CHAR_ANY_MEANS_3D | |
00FF | |
8 | char handle, flt, flt, flt, flt, flt, flt, int | LOCATE_CHAR_ON_FOOT_3D | |
0100 | |
8 | char handle, flt, flt, flt, flt, flt, flt, int | LOCATE_CHAR_IN_CAR_3D | |
0101 | |
8 | char handle, flt, flt, flt, flt, flt, flt, int | LOCATE_STOPPED_CHAR_ANY_MEANS_3D | |
0102 | |
8 | char handle, flt, flt, flt, flt, flt, flt, int | LOCATE_STOPPED_CHAR_ON_FOOT_3D | |
0103 | |
8 | char handle, flt, flt, flt, flt, flt, flt, int | LOCATE_STOPPED_CHAR_IN_CAR_3D | |
0104 | |
6 | char handle, char handle, flt, flt, flt, flt, int | LOCATE_CHAR_ANY_MEANS_CHAR_3D | |
0105 | |
6 | char handle, char handle, flt, flt, flt, flt, int | LOCATE_CHAR_ON_FOOT_CHAR_3D | |
0106 | |
6 | char handle, char handle, flt, flt, flt, flt, int | LOCATE_CHAR_IN_CAR_CHAR_3D | |
0107 | |
5 | int, flt, flt, flt, var | CREATE_OBJECT | |
0108 | |
1 | object handle | DELETE_OBJECT | |
0109 | |
2 | player handle, int | ADD_SCORE | |
010A | |
2 | player handle, int | IS_SCORE_GREATER | |
010B | |
2 | player handle, var | STORE_SCORE | |
010C | |
5 | player handle, flt, flt, flt, flt | GIVE_REMOTE_CONTROLLED_CAR_TO_PLAYER | |
010D | |
2 | player handle, int | ALTER_WANTED_LEVEL | |
010E | |
2 | player handle, int | ALTER_WANTED_LEVEL_NO_DROP | |
010F | |
2 | player handle, int | IS_WANTED_LEVEL_GREATER | |
0110 | |
1 | player handle | CLEAR_WANTED_LEVEL | |
0111 | |
1 | int | SET_DEATHARREST_STATE | |
0112 | |
0 | HAS_DEATHARREST_BEEN_EXECUTED | ||
0113 | 3 | player handle, int, int | ADD_AMMO_TO_PLAYER | restored in VC | |
0114 | |
3 | char handle, int, int | ADD_AMMO_TO_CHAR | |
0115 | ADD_AMMO_TO_CAR | ||||
0116 | 1 | IS_PLAYER_STILL_ALIVE | restored in III and VC | ||
0117 | |
1 | player handle | IS_PLAYER_DEAD | |
0118 | |
1 | char handle | IS_CHAR_DEAD | |
0119 | |
1 | car handle | IS_CAR_DEAD | |
011A | |
2 | char handle, int | SET_CHAR_THREAT_SEARCH | |
011B | SET_CHAR_THREAT_REACTION | ||||
011C | |
1 | char handle | SET_CHAR_OBJ_NO_OBJ | |
011D | ORDER_DRIVER_OUT_OF_CAR | ||||
011E | ORDER_CHAR_TO_DRIVE_CAR | ||||
011F | ADD_PATROL_POINT | ||||
0120 | IS_PLAYER_IN_GANGZONE | ||||
0121 | 2 | player handle, string | IS_PLAYER_IN_ZONE | ||
0122 | |
1 | player handle | IS_PLAYER_PRESSING_HORN | |
0123 | 2 | char handle, player handle | HAS_CHAR_SPOTTED_PLAYER | ||
0124 | ORDER_CHAR_TO_BACKDOOR | ||||
0125 | ADD_CHAR_TO_GANG | ||||
0126 | |
1 | char handle | IS_CHAR_OBJECTIVE_PASSED | |
0127 | SET_CHAR_DRIVE_AGGRESSION | ||||
0128 | SET_CHAR_MAX_DRIVESPEED | ||||
0129 | |
4 | car handle, int, int, var | CREATE_CHAR_INSIDE_CAR | |
012A | 4 | player handle, flt, flt, flt | WARP_PLAYER_FROM_CAR_TO_COORD | ||
012B | MAKE_CHAR_DO_NOTHING | ||||
012C | SET_CHAR_INVINCIBLE | ||||
012D | SET_PLAYER_INVINCIBLE | ||||
012E | SET_CHAR_GRAPHIC_TYPE | ||||
012F | SET_PLAYER_GRAPHIC_TYPE | ||||
0130 | |
1 | player handle | HAS_PLAYER_BEEN_ARRESTED | restored in VC |
0131 | STOP_CHAR_DRIVING | ||||
0132 | KILL_CHAR | ||||
0133 | SET_FAVOURITE_CAR_MODEL_FOR_CHAR | ||||
0134 | SET_CHAR_OCCUPATION | ||||
0135 | 2 | car handle, var | CHANGE_CAR_LOCK | available for VC and SA through 020A, restored in VC | |
0136 | 4 | int, float, float, float | SHAKE_CAM_WITH_POINT | restored in VC | |
0137 | |
2 | car handle, int | IS_CAR_MODEL | |
0138 | IS_CAR_REMAP | ||||
0139 | HAS_CAR_JUST_SUNK | ||||
013A | SET_CAR_NO_COLLIDE | ||||
013B | 6 | car handle, flt, flt, flt, flt, int | IS_CAR_DEAD_IN_AREA_2D | restored in VC | |
013C | 8 | car handle, flt, flt, flt, flt, flt, flt, int | IS_CAR_DEAD_IN_AREA_3D | restored in VC | |
013D | IS_TRAILER_ATTACHED | ||||
013E | IS_CAR_ON_TRAILER | ||||
013F | HAS_CAR_GOT_WEAPON | ||||
0140 | PARK | ||||
0141 | HAS_PARK_FINISHED | ||||
0142 | KILL_ALL_PASSENGERS | ||||
0143 | SET_CAR_BULLETPROOF | ||||
0144 | SET_CAR_FLAMEPROOF | ||||
0145 | SET_CAR_ROCKETPROOF | ||||
0146 | IS_CARBOMB_ACTIVE | ||||
0147 | 1 | car handle | GIVE_CAR_ALARM | ||
0148 | PUT_CAR_ON_TRAILER | ||||
0149 | |
1 | car handle | IS_CAR_CRUSHED | |
014A | CREATE_GANG_CAR | ||||
014B | |
13 | flt, flt, flt, flt, int, int, int, int, int, int, int, int, var | CREATE_CAR_GENERATOR | |
014C | |
2 | car generator handle, int | SWITCH_CAR_GENERATOR | |
014D | 4 | string, int, int, int | ADD_PAGER_MESSAGE | used in Liberty City mod for VC | |
014E | 1 2 |
global var global var, int |
DISPLAY_ONSCREEN_TIMER | ||
014F | |
1 | global var | CLEAR_ONSCREEN_TIMER | |
0150 | |
2 | global var, int | DISPLAY_ONSCREEN_COUNTER | |
0151 | |
1 | global var | CLEAR_ONSCREEN_COUNTER | |
0152 | 11 13 |
string, int, int, int, int, int, int, int, int, int, int string, int, int, int, int, int, int, int, int, int, int, int, int |
SET_ZONE_CAR_INFO | ||
0153 | IS_CHAR_IN_GANG_ZONE | ||||
0154 | |
2 | char handle, string | IS_CHAR_IN_ZONE | |
0155 | |
3 | string, int, int | SET_CAR_DENSITY | restored in VC |
0156 | |
3 | string, int, int | SET_PED_DENSITY | restored in VC |
0157 | |
3 | player handle, int, int | POINT_CAMERA_AT_PLAYER | |
0158 | |
3 | car handle, int, int | POINT_CAMERA_AT_CAR | |
0159 | |
3 | char handle, int, int | POINT_CAMERA_AT_CHAR | |
015A | |
0 | RESTORE_CAMERA | ||
015B | 3 | int, int, int | SHAKE_PAD | ||
015C | 11 13 |
string, int, int, int, int, int, int, int, int, int, int string, int, int, int, int, int, int, int, int, int, int, int, int |
SET_ZONE_PED_INFO | ||
015D | |
1 | flt | SET_TIME_SCALE | |
015E | 1 | car handle | IS_CAR_IN_AIR | restored in VC | |
015F | |
6 | flt, flt, flt, flt, flt, flt | SET_FIXED_CAMERA_POSITION | |
0160 | |
4 | flt, flt, flt, int | POINT_CAMERA_AT_POINT | |
0161 | 4 | car handle, int, int, var | ADD_BLIP_FOR_CAR_OLD | ||
0162 | 4 | char handle, int, int, var | ADD_BLIP_FOR_CHAR_OLD | ||
0163 | 4 | object handle, int, int, var | ADD_BLIP_FOR_OBJECT_OLD | restored in VC | |
0164 | |
1 | blip handle | REMOVE_BLIP | |
0165 | |
2 | blip handle, int | CHANGE_BLIP_COLOUR | |
0166 | |
2 | blip handle, int | DIM_BLIP | |
0167 | |
6 | flt, flt, flt, int, int, var | ADD_BLIP_FOR_COORD_OLD | |
0168 | |
2 | blip handle, int | CHANGE_BLIP_SCALE | |
0169 | |
3 | int, int, int | SET_FADING_COLOUR | |
016A | |
2 | int, int | DO_FADE | |
016B | |
0 | GET_FADING_STATUS | ||
016C | |
4 4 5 |
flt, flt, flt, flt flt, flt, flt, flt, int |
ADD_HOSPITAL_RESTART | |
016D | |
4 4 5 |
flt, flt, flt, flt flt, flt, flt, flt, int |
ADD_POLICE_RESTART | |
016E | |
4 | flt, flt, flt, flt | OVERRIDE_NEXT_RESTART | |
016F | 10 | int, flt, flt, flt, flt, flt, int, int, int, int | DRAW_SHADOW | restored in VC | |
0170 | 2 | player handle, var | GET_PLAYER_HEADING | ||
0171 | 2 | player handle, flt | SET_PLAYER_HEADING | ||
0172 | |
2 | char handle, var | GET_CHAR_HEADING | |
0173 | |
2 | char handle, flt | SET_CHAR_HEADING | |
0174 | |
2 | car handle, var | GET_CAR_HEADING | |
0175 | |
2 | car handle, flt | SET_CAR_HEADING | |
0176 | |
2 | object handle, var | GET_OBJECT_HEADING | |
0177 | |
2 | object handle, flt | SET_OBJECT_HEADING | |
0178 | |
2 | player handle, object handle | IS_PLAYER_TOUCHING_OBJECT | restored in VC |
0179 | 2 | char handle, object handle | IS_CHAR_TOUCHING_OBJECT | restored in VC | |
017A | 3 | player handle, int, int | SET_PLAYER_AMMO | ||
017B | |
3 | char handle, int, int | SET_CHAR_AMMO | restored in VC |
017C | SET_CAR_AMMO | ||||
017D | LOAD_CAMERA_SPLINE | ||||
017E | MOVE_CAMERA_ALONG_SPLINE | ||||
017F | GET_CAMERA_POSITION_ALONG_SPLINE | ||||
0180 | |
1 | var | DECLARE_MISSION_FLAG | |
0181 | 2 0 |
int, int nop |
DECLARE_MISSION_FLAG_FOR_CONTACT | ||
0182 | 2 | int, int | DECLARE_BASE_BRIEF_ID_FOR_CONTACT | ||
0183 | 2 | player handle, int | IS_PLAYER_HEALTH_GREATER | ||
0184 | |
2 | char handle, int | IS_CHAR_HEALTH_GREATER | |
0185 | |
2 | car handle, int | IS_CAR_HEALTH_GREATER | |
0186 | |
2 | car handle, var | ADD_BLIP_FOR_CAR | |
0187 | |
2 | char handle, var | ADD_BLIP_FOR_CHAR | |
0188 | |
2 | object handle, var | ADD_BLIP_FOR_OBJECT | |
0189 | |
2 | flt, flt, flt, var | ADD_BLIP_FOR_CONTACT_POINT | |
018A | |
2 | flt, flt, flt, var | ADD_BLIP_FOR_COORD | |
018B | |
2 | blip handle, int | CHANGE_BLIP_DISPLAY | |
018C | |
4 | int, flt, flt, flt | ADD_ONE_OFF_SOUND | |
018D | |
5 | flt, flt, flt, int, var | ADD_CONTINUOUS_SOUND | |
018E | |
1 | sound handle | REMOVE_SOUND | |
018F | |
1 | car handle | IS_CAR_STUCK_ON_ROOF | |
0190 | |
1 | car handle | ADD_UPSIDEDOWN_CAR_CHECK | |
0191 | |
1 | car handle | REMOVE_UPSIDEDOWN_CAR_CHECK | |
0192 | |
1 | char handle | SET_CHAR_OBJ_WAIT_ON_FOOT | |
0193 | |
1 | char handle | SET_CHAR_OBJ_FLEE_ON_FOOT_TILL_SAFE | |
0194 | |
4 | char handle, flt, flt, flt | SET_CHAR_OBJ_GUARD_SPOT | |
0195 | |
5 | char handle, flt, flt, flt, flt | SET_CHAR_OBJ_GUARD_AREA | |
0196 | |
1 | char handle | SET_CHAR_OBJ_WAIT_IN_CAR | |
0197 | 6 | player handle, flt, flt, flt, flt, int | IS_PLAYER_IN_AREA_ON_FOOT_2D | ||
0198 | 6 | player handle, flt, flt, flt, flt, int | IS_PLAYER_IN_AREA_IN_CAR_2D | ||
0199 | 6 | player handle, flt, flt, flt, flt, int | IS_PLAYER_STOPPED_IN_AREA_2D | ||
019A | 6 | player handle, flt, flt, flt, flt, int | IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_2D | ||
019B | 6 | player handle, flt, flt, flt, flt, int | IS_PLAYER_STOPPED_IN_AREA_IN_CAR_2D | ||
019C | 8 | player handle, flt, flt, flt, flt, flt, flt, int | IS_PLAYER_IN_AREA_ON_FOOT_3D | ||
019D | 8 | player handle, flt, flt, flt, flt, flt, flt, int | IS_PLAYER_IN_AREA_IN_CAR_3D | ||
019E | 8 | player handle, flt, flt, flt, flt, flt, flt, int | IS_PLAYER_STOPPED_IN_AREA_3D | ||
019F | 8 | player handle, flt, flt, flt, flt, flt, flt, int | IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_3D | ||
01A0 | 8 | player handle, flt, flt, flt, flt, flt, flt, int | IS_PLAYER_STOPPED_IN_AREA_IN_CAR_3D | ||
01A1 | |
6 | char handle, flt, flt, flt, flt, int | IS_CHAR_IN_AREA_ON_FOOT_2D | |
01A2 | |
6 | char handle, flt, flt, flt, flt, int | IS_CHAR_IN_AREA_IN_CAR_2D | |
01A3 | |
6 | char handle, flt, flt, flt, flt, int | IS_CHAR_STOPPED_IN_AREA_2D | |
01A4 | |
6 | char handle, flt, flt, flt, flt, int | IS_CHAR_STOPPED_IN_AREA_ON_FOOT_2D | |
01A5 | |
6 | char handle, flt, flt, flt, flt, int | IS_CHAR_STOPPED_IN_AREA_IN_CAR_2D | |
01A6 | |
8 | char handle, flt, flt, flt, flt, flt, flt, int | IS_CHAR_IN_AREA_ON_FOOT_3D | |
01A7 | |
8 | char handle, flt, flt, flt, flt, flt, flt, int | IS_CHAR_IN_AREA_IN_CAR_3D | |
01A8 | |
8 | char handle, flt, flt, flt, flt, flt, flt, int | IS_CHAR_STOPPED_IN_AREA_3D | |
01A9 | |
8 | char handle, flt, flt, flt, flt, flt, flt, int | IS_CHAR_STOPPED_IN_AREA_ON_FOOT_3D | |
01AA | |
8 | char handle, flt, flt, flt, flt, flt, flt, int | IS_CHAR_STOPPED_IN_AREA_IN_CAR_3D | |
01AB | |
6 | car handle, flt, flt, flt, flt, int | IS_CAR_STOPPED_IN_AREA_2D | |
01AC | |
8 | car handle, flt, flt, flt, flt, flt, flt, int | IS_CAR_STOPPED_IN_AREA_3D | |
01AD | |
6 | car handle, flt, flt, flt, flt, int | LOCATE_CAR_2D | |
01AE | |
6 | car handle, flt, flt, flt, flt, int | LOCATE_STOPPED_CAR_2D | |
01AF | |
8 | car handle, flt, flt, flt, flt, flt, flt, int | LOCATE_CAR_3D | |
01B0 | |
8 | car handle, flt, flt, flt, flt, flt, flt, int | LOCATE_STOPPED_CAR_3D | |
01B1 | 3 | player handle, int, int | GIVE_WEAPON_TO_PLAYER | ||
01B2 | |
3 | char handle, int, int | GIVE_WEAPON_TO_CHAR | |
01B3 | GIVE_WEAPON_TO_CAR | ||||
01B4 | |
2 | player handle | SET_PLAYER_CONTROL | |
01B5 | |
1 | int | FORCE_WEATHER | |
01B6 | |
1 | int | FORCE_WEATHER_NOW | |
01B7 | |
0 | RELEASE_WEATHER | ||
01B8 | 2 | player handle, int | SET_CURRENT_PLAYER_WEAPON | ||
01B9 | |
2 | char handle, int | SET_CURRENT_CHAR_WEAPON | |
01BA | SET_CURRENT_CAR_WEAPON | ||||
01BB | |
4 | object handle, var, var, var | GET_OBJECT_COORDINATES | |
01BC | |
4 | object handle, flt, flt, flt | SET_OBJECT_COORDINATES | |
01BD | |
1 | var | GET_GAME_TIMER | |
01BE | |
4 | char handle, flt, flt, flt | TURN_CHAR_TO_FACE_COORD | |
01BF | 4 | player handle, flt, flt, flt | TURN_PLAYER_TO_FACE_COORD | ||
01C0 | |
2 | player handle, var | STORE_WANTED_LEVEL | |
01C1 | |
1 | car handle | IS_CAR_STOPPED | |
01C2 | |
1 | char handle | MARK_CHAR_AS_NO_LONGER_NEEDED | |
01C3 | |
1 | car handle | MARK_CAR_AS_NO_LONGER_NEEDED | |
01C4 | |
1 | object handle | MARK_OBJECT_AS_NO_LONGER_NEEDED | |
01C5 | |
1 | char handle | DONT_REMOVE_CHAR | |
01C6 | |
1 | car handle | DONT_REMOVE_CAR | restored in VC |
01C7 | |
1 | object handle | DONT_REMOVE_OBJECT | |
01C8 | |
5 | car handle, int, int, int, var | CREATE_CHAR_AS_PASSENGER | |
01C9 | |
2 | char handle, char handle | SET_CHAR_OBJ_KILL_CHAR_ON_FOOT | |
01CA | 2 | char handle, player handle | SET_CHAR_OBJ_KILL_PLAYER_ON_FOOT | ||
01CB | |
2 | char handle, char handle | SET_CHAR_OBJ_KILL_CHAR_ANY_MEANS | |
01CC | 2 | char handle, player handle | SET_CHAR_OBJ_KILL_PLAYER_ANY_MEANS | ||
01CD | 2 | char handle, char handle | SET_CHAR_OBJ_FLEE_CHAR_ON_FOOT_TILL_SAFE | ||
01CE | 2 | char handle, player handle | SET_CHAR_OBJ_FLEE_PLAYER_ON_FOOT_TILL_SAFE | ||
01CF | |
2 | char handle, char handle | SET_CHAR_OBJ_FLEE_CHAR_ON_FOOT_ALWAYS | |
01D0 | 2 | char handle, player handle | SET_CHAR_OBJ_FLEE_PLAYER_ON_FOOT_ALWAYS | ||
01D1 | |
2 | char handle, char handle | SET_CHAR_OBJ_GOTO_CHAR_ON_FOOT | |
01D2 | 2 | char handle, player handle | SET_CHAR_OBJ_GOTO_PLAYER_ON_FOOT | ||
01D3 | |
2 | char handle, car handle | SET_CHAR_OBJ_LEAVE_CAR | |
01D4 | |
2 | char handle, car handle | SET_CHAR_OBJ_ENTER_CAR_AS_PASSENGER | |
01D5 | |
2 | char handle, car handle | SET_CHAR_OBJ_ENTER_CAR_AS_DRIVER | |
01D6 | SET_CHAR_OBJ_FOLLOW_CAR_IN_CAR | ||||
01D7 | SET_CHAR_OBJ_FIRE_AT_OBJECT_FROM_VEHICLE | ||||
01D8 | |
2 | char handle, object handle | SET_CHAR_OBJ_DESTROY_OBJECT | |
01D9 | |
2 | char handle, car handle | SET_CHAR_OBJ_DESTROY_CAR | |
01DA | |
5 | char handle, flt, flt, flt, flt | SET_CHAR_OBJ_GOTO_AREA_ON_FOOT | |
01DB | SET_CHAR_OBJ_GOTO_AREA_IN_CAR | ||||
01DC | SET_CHAR_OBJ_FOLLOW_CAR_ON_FOOT_WITH_OFFSET | ||||
01DD | SET_CHAR_OBJ_GUARD_ATTACK | ||||
01DE | |
2 | char handle, char handle | SET_CHAR_AS_LEADER | |
01DF | 2 | char handle, player handle | SET_PLAYER_AS_LEADER | ||
01E0 | |
1 | char handle | LEAVE_GROUP | |
01E1 | |
3 | char handle, int, int | SET_CHAR_OBJ_FOLLOW_ROUTE | |
01E2 | |
4 | int, flt, flt, flt | ADD_ROUTE_POINT | |
01E3 | |
4 | string, int, int, int | PRINT_WITH_NUMBER_BIG | |
01E4 | |
4 | string, int, int, int | PRINT_WITH_NUMBER | |
01E5 | |
4 | string, int, int, int | PRINT_WITH_NUMBER_NOW | |
01E6 | 4 | string, int, int, int | PRINT_WITH_NUMBER_SOON | ||
01E7 | |
6 | flt, flt, flt, flt, flt, flt | SWITCH_ROADS_ON | |
01E8 | |
6 | flt, flt, flt, flt, flt, flt | SWITCH_ROADS_OFF | |
01E9 | |
2 | car handle, var | GET_NUMBER_OF_PASSENGERS | |
01EA | |
2 | car handle, var | GET_MAXIMUM_NUMBER_OF_PASSENGERS | |
01EB | |
1 | flt | SET_CAR_DENSITY_MULTIPLIER | |
01EC | |
2 | car handle, int | SET_CAR_HEAVY | |
01ED | |
1 | char handle | CLEAR_CHAR_THREAT_SEARCH | |
01EE | 10 | flt, flt, flt, flt, flt, flt, flt, flt, flt, flt | ACTIVATE_CRANE | restored in VC | |
01EF | 2 | flt, flt | DEACTIVATE_CRANE | restored in VC | |
01F0 | |
1 | int | SET_MAX_WANTED_LEVEL | |
01F1 | SAVE_VAR_INT | ||||
01F2 | SAVE_VAR_FLOAT | ||||
01F3 | |
1 | car handle | IS_CAR_IN_AIR_PROPER | |
01F4 | |
1 | car handle | IS_CAR_UPSIDEDOWN | |
01F5 | 2 | player handle, var | GET_PLAYER_CHAR | ||
01F6 | 0 | CANCEL_OVERRIDE_RESTART | |||
01F7 | |
2 | player handle, int | SET_POLICE_IGNORE_PLAYER | |
01F8 | 5 | string, int, int, int, int | ADD_PAGER_MESSAGE_WITH_NUMBER | ||
01F9 | |
9 | string, int, int, int, int, int, int, int, int | START_KILL_FRENZY | |
01FA | |
1 | var | READ_KILL_FRENZY_STATUS | |
01FB | |
2 | flt, var | SQRT | get square root |
01FC | 5 | player handle, car handle, flt, flt, int | LOCATE_PLAYER_ANY_MEANS_CAR_2D | ||
01FD | 5 | player handle, car handle, flt, flt, int | LOCATE_PLAYER_ON_FOOT_CAR_2D | ||
01FE | 5 | player handle, car handle, flt, flt, int | LOCATE_PLAYER_IN_CAR_CAR_2D | ||
01FF | 6 | player handle, car handle, flt, flt, flt, int | LOCATE_PLAYER_ANY_MEANS_CAR_3D | ||
0200 | 6 | player handle, car handle, flt, flt, flt, int | LOCATE_PLAYER_ON_FOOT_CAR_3D | ||
0201 | 6 | player handle, car handle, flt, flt, flt, int | LOCATE_PLAYER_IN_CAR_CAR_3D | ||
0202 | |
5 | char handle, car handle, flt, flt, int | LOCATE_CHAR_ANY_MEANS_CAR_2D | |
0203 | |
5 | char handle, car handle, flt, flt, int | LOCATE_CHAR_ON_FOOT_CAR_2D | |
0204 | |
5 | char handle, car handle, flt, flt, int | LOCATE_CHAR_IN_CAR_CAR_2D | |
0205 | |
6 | char handle, car handle, flt, flt, flt, int | LOCATE_CHAR_ANY_MEANS_CAR_3D | |
0206 | |
6 | char handle, car handle, flt, flt, flt, int | LOCATE_CHAR_ON_FOOT_CAR_3D | |
0207 | |
6 | char handle, car handle, flt, flt, flt, int | LOCATE_CHAR_IN_CAR_CAR_3D | |
0208 | |
2 | flt, flt, var | GENERATE_RANDOM_FLOAT_IN_RANGE | |
0209 | |
2 | int, int, var | GENERATE_RANDOM_INT_IN_RANGE | |
020A | |
2 | car handle, int | LOCK_CAR_DOORS | |
020B | |
1 | car handle | EXPLODE_CAR | |
020C | |
4 | flt, flt, flt, int | ADD_EXPLOSION | |
020D | |
1 | car handle | IS_CAR_UPRIGHT | |
020E | |
2 | char handle, char handle | TURN_CHAR_TO_FACE_CHAR | |
020F | 2 | char handle, player handle | TURN_CHAR_TO_FACE_PLAYER | ||
0210 | 2 | player handle, char handle | TURN_PLAYER_TO_FACE_CHAR | ||
0211 | |
3 | char handle, flt, flt | SET_CHAR_OBJ_GOTO_COORD_ON_FOOT | |
0212 | SET_CHAR_OBJ_GOTO_COORD_IN_CAR | ||||
0213 | |
6 | int, int, flt, flt, flt, var | CREATE_PICKUP | |
0214 | |
1 | pickup handle | HAS_PICKUP_BEEN_COLLECTED | |
0215 | |
1 | pickup handle | REMOVE_PICKUP | |
0216 | |
2 | car handle, int | SET_TAXI_LIGHTS | |
0217 | |
3 | string, int, int | PRINT_BIG_Q | |
0218 | |
4 | string, int, int, int | PRINT_WITH_NUMBER_BIG_Q | restored in VC |
0219 | 8 10 |
flt, flt, flt, flt, flt, flt, int, var flt, flt, flt, flt, flt, flt, flt, flt, int, var |
SET_GARAGE | ||
021A | 9 | flt, flt, flt, flt, flt, flt, int, int, var | SET_GARAGE_WITH_CAR_MODEL | ||
021B | |
2 | garage handle, car handle | SET_TARGET_CAR_FOR_MISSION_GARAGE | |
021C | |
1 | garage handle | IS_CAR_IN_MISSION_GARAGE | |
021D | |
1 | int | SET_FREE_BOMBS | restored in VC |
021E | SET_POWERPOINT | ||||
021F | 1 | int | SET_ALL_TAXI_LIGHTS | restored in VC | |
0220 | |
1 | car handle | IS_CAR_ARMED_WITH_ANY_BOMB | restored in VC |
0221 | |
2 | player handle, int | APPLY_BRAKES_TO_PLAYERS_CAR | |
0222 | 2 | player handle, int | SET_PLAYER_HEALTH | ||
0223 | |
2 | char handle, int | SET_CHAR_HEALTH | |
0224 | |
2 | car handle, int | SET_CAR_HEALTH | |
0225 | 2 | player handle, var | GET_PLAYER_HEALTH | ||
0226 | |
2 | char handle, var | GET_CHAR_HEALTH | |
0227 | |
2 | car handle, var | GET_CAR_HEALTH | |
0228 | |
2 | car handle, int | IS_CAR_ARMED_WITH_BOMB | restored in VC |
0229 | |
3 | car handle, int, int | CHANGE_CAR_COLOUR | |
022A | |
6 | flt, flt, flt, flt, flt, flt | SWITCH_PED_ROADS_ON | |
022B | |
6 | flt, flt, flt, flt, flt, flt | SWITCH_PED_ROADS_OFF | |
022C | |
2 | char handle, char handle | CHAR_LOOK_AT_CHAR_ALWAYS | |
022D | 2 | char handle, player handle | CHAR_LOOK_AT_PLAYER_ALWAYS | ||
022E | 2 | player handle, char handle | PLAYER_LOOK_AT_CHAR_ALWAYS | ||
022F | |
1 | char handle | STOP_CHAR_LOOKING | |
0230 | 1 | player handle | STOP_PLAYER_LOOKING | ||
0231 | 1 | int | SWITCH_HELICOPTER | ||
0232 | SET_GANG_ATTITUDE | ||||
0233 | SET_GANG_GANG_ATTITUDE | ||||
0234 | SET_GANG_PLAYER_ATTITUDE | ||||
0235 | |
3 | int, int, int | SET_GANG_PED_MODELS | |
0236 | |
2 | int, int | SET_GANG_CAR_MODEL | |
0237 | |
3 3 4 |
int, int, int int, int, int, int |
SET_GANG_WEAPONS | |
0238 | 5 | player handle, flt, flt, flt, flt | SET_CHAR_OBJ_RUN_TO_AREA | ||
0239 | |
3 | char handle, flt, flt | SET_CHAR_OBJ_RUN_TO_COORD | |
023A | 2 | player handle, object handle | IS_PLAYER_TOUCHING_OBJECT_ON_FOOT | restored in VC | |
023B | 2 | char handle, object handle | IS_CHAR_TOUCHING_OBJECT_ON_FOOT | restored in VC | |
023C | |
2 | int, string | LOAD_SPECIAL_CHARACTER | |
023D | |
1 | string | HAS_SPECIAL_CHARACTER_LOADED | |
023E | 2 | car handle, int | FLASH_CAR | restored in VC | |
023F | 2 | char handle, int | FLASH_CHAR | restored in VC | |
0240 | 2 | object handle, int | FLASH_OBJECT | restored in VC | |
0241 | |
1 | player handle | IS_PLAYER_IN_REMOTE_MODE | |
0242 | |
2 | car handle | ARM_CAR_WITH_BOMB | restored in VC |
0243 | |
2 | char handle, int | SET_CHAR_PERSONALITY | |
0244 | |
3 | flt, flt, flt | SET_CUTSCENE_OFFSET | |
0245 | |
2 | char handle, int | SET_ANIM_GROUP_FOR_CHAR | |
0246 | 2 | player handle, int | SET_ANIM_GROUP_FOR_PLAYER | ||
0247 | |
1 | int | REQUEST_MODEL | |
0248 | |
1 | int | HAS_MODEL_LOADED | |
0249 | |
1 | int | MARK_MODEL_AS_NO_LONGER_NEEDED | |
024A | |
3 | flt, flt, var | GRAB_PHONE | |
024B | 2 | phone handle, string | SET_REPEATED_PHONE_MESSAGE | restored in VC | |
024C | 2 | phone handle, string | SET_PHONE_MESSAGE | restored in VC | |
024D | 1 | phone handle | HAS_PHONE_DISPLAYED_MESSAGE | restored in VC | |
024E | |
1 | phone handle | TURN_PHONE_OFF | |
024F | |
9 | flt, flt, flt, flt, int, int, int, int, int | DRAW_CORONA | |
0250 | 6 | flt, flt, flt, int, int, int | DRAW_LIGHT | restored in VC | |
0251 | |
0 | STORE_WEATHER | ||
0252 | |
0 | RESTORE_WEATHER | ||
0253 | |
0 | STORE_CLOCK | ||
0254 | |
0 | RESTORE_CLOCK | ||
0255 | |
4 | flt, flt, flt, flt | RESTART_CRITICAL_MISSION | restored in VC |
0256 | |
1 | player handle | IS_PLAYER_PLAYING | |
0257 | 1 | SET_COLL_OBJ_NO_OBJ | |||
0258 | 1 | SET_COLL_OBJ_WAIT_ON_FOOT | |||
0259 | 1 | SET_COLL_OBJ_FLEE_ON_FOOT_TILL_SAFE | |||
025A | 4 | SET_COLL_OBJ_GUARD_SPOT | |||
025B | 5 | SET_COLL_OBJ_GUARD_AREA | |||
025C | 1 | SET_COLL_OBJ_WAIT_IN_CAR | |||
025D | 2 | SET_COLL_OBJ_KILL_CHAR_ON_FOOT | |||
025E | 2 | SET_COLL_OBJ_KILL_PLAYER_ON_FOOT | |||
025F | 2 | SET_COLL_OBJ_KILL_CHAR_ANY_MEANS | |||
0260 | 2 | SET_COLL_OBJ_KILL_PLAYER_ANY_MEANS | |||
0261 | 2 | SET_COLL_OBJ_FLEE_CHAR_ON_FOOT_TILL_SAFE | |||
0262 | 2 | SET_COLL_OBJ_FLEE_PLAYER_ON_FOOT_TILL_SAFE | |||
0263 | 2 | SET_COLL_OBJ_FLEE_CHAR_ON_FOOT_ALWAYS | |||
0264 | 2 | SET_COLL_OBJ_FLEE_PLAYER_ON_FOOT_ALWAYS | |||
0265 | 2 | SET_COLL_OBJ_GOTO_CHAR_ON_FOOT | |||
0266 | 2 | SET_COLL_OBJ_GOTO_PLAYER_ON_FOOT | |||
0267 | 1 | SET_COLL_OBJ_LEAVE_CAR | |||
0268 | 2 | SET_COLL_OBJ_ENTER_CAR_AS_PASSENGER | |||
0269 | 2 | SET_COLL_OBJ_ENTER_CAR_AS_DRIVER | |||
026A | 0 | SET_COLL_OBJ_FOLLOW_CAR_IN_CAR | |||
026B | 0 | SET_COLL_OBJ_FIRE_AT_OBJECT_FROM_VEHICLE | |||
026C | 0 | SET_COLL_OBJ_DESTROY_OBJECT | |||
026D | 2 | SET_COLL_OBJ_DESTROY_CAR | |||
026E | 5 | SET_COLL_OBJ_GOTO_AREA_ON_FOOT | |||
026F | 0 | SET_COLL_OBJ_GOTO_AREA_IN_CAR | |||
0270 | LCS} | 0 | SET_COLL_OBJ_FOLLOW_CAR_ON_FOOT_WITH_OFFSET | ||
0271 | 0 | SET_COLL_OBJ_GUARD_ATTACK | |||
0272 | 3 | SET_COLL_OBJ_FOLLOW_ROUTE | |||
0273 | 3 | SET_COLL_OBJ_GOTO_COORD_ON_FOOT | |||
0274 | 2 | SET_COLL_OBJ_GOTO_COORD_IN_CAR | |||
0275 | 5 | SET_COLL_OBJ_RUN_TO_AREA | |||
0276 | 3 | SET_COLL_OBJ_RUN_TO_COORD | |||
0277 | 4 | ADD_PEDS_IN_AREA_TO_COLL | |||
0278 | 1 | ADD_PEDS_IN_VEHICLE_TO_COLL | |||
0279 | 1 | CLEAR_COLL | |||
027A | 1 | IS_COLL_IN_CARS | |||
027B | 0 | LOCATE_COLL_ANY_MEANS_2D | |||
027C | 0 | LOCATE_COLL_ON_FOOT_2D | |||
027D | 0 | LOCATE_COLL_IN_CAR_2D | |||
027E | 0 | LOCATE_STOPPED_COLL_ANY_MEANS_2D | |||
027F | 0 | LOCATE_STOPPED_COLL_ON_FOOT_2D | |||
0280 | 0 | LOCATE_STOPPED_COLL_IN_CAR_2D | |||
0281 | 0 | LOCATE_COLL_ANY_MEANS_CHAR_2D | |||
0282 | 0 | LOCATE_COLL_ON_FOOT_CHAR_2D | |||
0283 | 0 | LOCATE_COLL_IN_CAR_CHAR_2D | |||
0284 | 0 | LOCATE_COLL_ANY_MEANS_CAR_2D | |||
0285 | 0 | LOCATE_COLL_ON_FOOT_CAR_2D | |||
0286 | 0 | LOCATE_COLL_IN_CAR_CAR_2D | |||
0287 | 0 | LOCATE_COLL_ANY_MEANS_PLAYER_2D | |||
0288 | 0 | LOCATE_COLL_ON_FOOT_PLAYER_2D | |||
0289 | 0 | LOCATE_COLL_IN_CAR_PLAYER_2D | |||
028A | 0 | IS_COLL_IN_AREA_2D | |||
028B | 0 | IS_COLL_IN_AREA_ON_FOOT_2D | |||
028C | 0 | IS_COLL_IN_AREA_IN_CAR_2D | |||
028D | 0 | IS_COLL_STOPPED_IN_AREA_2D | |||
028E | 0 | IS_COLL_STOPPED_IN_AREA_ON_FOOT_2D | |||
028F | 0 | IS_COLL_STOPPED_IN_AREA_IN_CAR_2D | |||
0290 | 1 | GET_NUMBER_OF_PEDS_IN_COLL | |||
0291 | |
2 | char handle, int | SET_CHAR_HEED_THREATS | |
0292 | 2 | player handle, int | SET_PLAYER_HEED_THREATS | ||
0293 | |
1 | var | GET_CONTROLLER_MODE | |
0294 | |
2 | car handle, int | SET_CAN_RESPRAY_CAR | |
0295 | |
1 | car handle | IS_TAXI | restored in VC |
0296 | |
1 | int | UNLOAD_SPECIAL_CHARACTER | |
0297 | |
0 1 |
player handle |
RESET_NUM_OF_MODELS_KILLED_BY_PLAYER | |
0298 | |
2 2 3 |
int, var player handle, int, var |
GET_NUM_OF_MODELS_KILLED_BY_PLAYER | |
0299 | 1 | garage handle string |
ACTIVATE_GARAGE | restored in VC | |
029A | 1 | int | SWITCH_TAXI_TIMER | ||
029B | |
5 | int, flt, flt, flt, object handle | CREATE_OBJECT_NO_OFFSET | |
029C | |
1 | car handle | IS_BOAT | restored in VC |
029D | 5 | char handle, flt, flt, flt, flt | SET_CHAR_OBJ_GOTO_AREA_ANY_MEANS | ||
029E | SET_COLL_OBJ_GOTO_AREA_ANY_MEANS | ||||
029F | 1 | player handle | IS_PLAYER_STOPPED | ||
02A0 | |
1 | char handle | IS_CHAR_STOPPED | restored in VC |
02A1 | |
2 | int, int | MESSAGE_WAIT | restored in VC |
02A2 | 5 | int, int, flt, flt, flt | ADD_PARTICLE_EFFECT | restored in VC | |
02A3 | |
1 | int | SWITCH_WIDESCREEN | |
02A4 | 3 | car handle, int, var | ADD_SPRITE_BLIP_FOR_CAR | restored in VC | |
02A5 | 3 | char handle, int, var | ADD_SPRITE_BLIP_FOR_CHAR | restored in VC | |
02A6 | 3 | object handle, int, var | ADD_SPRITE_BLIP_FOR_OBJECT | restored in VC | |
02A7 | |
5 | flt, flt, flt, int, var | ADD_SPRITE_BLIP_FOR_CONTACT_POINT | |
02A8 | |
5 | flt, flt, flt, int, var | ADD_SPRITE_BLIP_FOR_COORD | |
02A9 | |
2 | char handle, int | SET_CHAR_ONLY_DAMAGED_BY_PLAYER | |
02AA | |
2 | car handle, int | SET_CAR_ONLY_DAMAGED_BY_PLAYER | |
02AB | |
6 | char handle, int, int, int, int, int | SET_CHAR_PROOFS | |
02AC | |
6 | car handle, int, int, int, int, int | SET_CAR_PROOFS | |
02AD | 7 | player handle, flt, flt, flt, flt, flt, int | IS_PLAYER_IN_ANGLED_AREA_2D | ||
02AE | 7 | player handle, flt, flt, flt, flt, flt, int | IS_PLAYER_IN_ANGLED_AREA_ON_FOOT_2D | ||
02AF | 7 | player handle, flt, flt, flt, flt, flt, int | IS_PLAYER_IN_ANGLED_AREA_IN_CAR_2D | ||
02B0 | 7 | player handle, flt, flt, flt, flt, flt, int | IS_PLAYER_STOPPED_IN_ANGLED_AREA_2D | ||
02B1 | 7 | player handle, flt, flt, flt, flt, flt, int | IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_2D | ||
02B2 | 7 | player handle, flt, flt, flt, flt, flt, int | IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_2D | ||
02B3 | 9 | player handle, flt, flt, flt, flt, flt, flt, flt, int | IS_PLAYER_IN_ANGLED_AREA_3D | ||
02B4 | 9 | player handle, flt, flt, flt, flt, flt, flt, flt, int | IS_PLAYER_IN_ANGLED_AREA_ON_FOOT_3D | ||
02B5 | 9 | player handle, flt, flt, flt, flt, flt, flt, flt, int | IS_PLAYER_IN_ANGLED_AREA_IN_CAR_3D | ||
02B6 | 9 | player handle, flt, flt, flt, flt, flt, flt, flt, int | IS_PLAYER_STOPPED_IN_ANGLED_AREA_3D | ||
02B7 | 9 | player handle, flt, flt, flt, flt, flt, flt, flt, int | IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_3D | ||
02B8 | 9 | player handle, flt, flt, flt, flt, flt, flt, flt, int | IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_3D | ||
02B9 | 1 | garage handle | DEACTIVATE_GARAGE | restored in VC | |
02BA | 2 | garage handle, var | GET_NUMBER_OF_CARS_COLLECTED_BY_GARAGE | ||
02BB | 2 | garage handle, car handle | HAS_CAR_BEEN_TAKEN_TO_GARAGE | ||
02BC | 1 | int | SET_SWAT_REQUIRED | restored in VC | |
02BD | SET_FBI_REQUIRED | restored in III and VC | |||
02BE | SET_ARMY_REQUIRED | restored in III and VC | |||
02BF | |
1 | car handle | IS_CAR_IN_WATER | |
02C0 | |
6 | flt, flt, flt, var, var, var | GET_CLOSEST_CHAR_NODE | |
02C1 | |
6 | flt, flt, flt, var, var, var | GET_CLOSEST_CAR_NODE | |
02C2 | |
4 | car handle, flt, flt, flt | CAR_GOTO_COORDINATES_ACCURATE | |
02C3 | 1 | int | START_PACMAN_RACE | restored in VC | |
02C4 | 0 | START_PACMAN_RECORD | |||
02C5 | 1 | var | GET_NUMBER_OF_POWER_PILLS_EATEN | restored in VC | |
02C6 | 0 | CLEAR_PACMAN | restored in VC | ||
02C7 | 5 | flt, flt, flt, flt, int | START_PACMAN_SCRAMBLE | restored in VC | |
02C8 | 1 | var | GET_NUMBER_OF_POWER_PILLS_CARRIED | restored in VC | |
02C9 | 0 | CLEAR_NUMBER_OF_POWER_PILLS_CARRIED | restored in VC | ||
02CA | |
1 | car handle | IS_CAR_ON_SCREEN | |
02CB | |
1 | char handle | IS_CHAR_ON_SCREEN | |
02CC | |
1 | object handle | IS_OBJECT_ON_SCREEN | |
02CD | |
2 | int, int | GOSUB_FILE | restored in VC |
02CE | |
4 | flt, flt, flt, var | GET_GROUND_Z_FOR_3D_COORD | |
02CF | |
4 | flt, flt, flt, var | START_SCRIPT_FIRE | |
02D0 | |
1 | fire handle | IS_SCRIPT_FIRE_EXTINGUISHED | |
02D1 | |
1 | fire handle | REMOVE_SCRIPT_FIRE | |
02D2 | 2 | car handle, int | SET_COMEDY_CONTROLS | ||
02D3 | |
4 | car handle, flt, flt, flt | BOAT_GOTO_COORDS | |
02D4 | |
1 | car handle | BOAT_STOP | |
02D5 | |
6 | player handle, flt, flt, flt, flt, int | IS_PLAYER_SHOOTING_IN_AREA | |
02D6 | 6 | char handle, flt, flt, flt, flt, int | IS_CHAR_SHOOTING_IN_AREA | restored in VC | |
02D7 | 2 | player handle, int | IS_CURRENT_PLAYER_WEAPON | ||
02D8 | |
2 | char handle, int | IS_CURRENT_CHAR_WEAPON | |
02D9 | 0 | CLEAR_NUMBER_OF_POWER_PILLS_EATEN | restored in VC | ||
02DA | 3 | flt, flt, flt | ADD_POWER_PILL | restored in VC | |
02DB | |
2 | car handle, flt | SET_BOAT_CRUISE_SPEED | |
02DC | |
5 | flt, flt, flt, flt, var | GET_RANDOM_CHAR_IN_AREA | |
02DD | 3 5 |
string, var string, int, int, int, var |
GET_RANDOM_CHAR_IN_ZONE | ||
02DE | |
1 | player handle | IS_PLAYER_IN_TAXI | |
02DF | 1 | player handle | IS_PLAYER_SHOOTING | ||
02E0 | |
1 | char handle | IS_CHAR_SHOOTING | |
02E1 | |
5 | flt, flt, flt, int, var | CREATE_MONEY_PICKUP | |
02E2 | |
2 | char handle, int | SET_CHAR_ACCURACY | |
02E3 | |
2 | car handle, var | GET_CAR_SPEED | |
02E4 | |
1 | string | LOAD_CUTSCENE | |
02E5 | |
2 | int, var | CREATE_CUTSCENE_OBJECT | |
02E6 | |
2 | object handle, string | SET_CUTSCENE_ANIM | |
02E7 | |
0 | START_CUTSCENE | ||
02E8 | |
1 | var | GET_CUTSCENE_TIME | |
02E9 | |
0 | HAS_CUTSCENE_FINISHED | ||
02EA | |
0 | CLEAR_CUTSCENE | ||
02EB | |
0 | RESTORE_CAMERA_JUMPCUT | ||
02EC | |
3 | flt, flt, flt | CREATE_COLLECTABLE1 | |
02ED | |
1 | int | SET_COLLECTABLE1_TOTAL | |
02EE | 6 | flt, flt, flt, flt, flt, flt | IS_PROJECTILE_IN_AREA | restored in VC | |
02EF | 6 | flt, flt, flt, flt, flt, flt | DESTROY_PROJECTILES_IN_AREA | IF and SET, restored in VC | |
02F0 | 3 | flt, flt, flt | DROP_MINE | restored in VC | |
02F1 | 3 | flt, flt, flt | DROP_NAUTICAL_MINE | restored in VC | |
02F2 | |
2 | char handle, int | IS_CHAR_MODEL | |
02F3 | |
2 | int, string | LOAD_SPECIAL_MODEL | |
02F4 | 3 | object handle, int, object handle | CREATE_CUTSCENE_HEAD | ||
02F5 | 2 | object handle, string | SET_CUTSCENE_HEAD_ANIM | ||
02F6 | |
2 | float, var | GET_SINUS | |
02F7 | |
2 | float, var | GET_COSINUS | |
02F8 | |
2 | car handle, var | GET_CAR_FORWARD_X | |
02F9 | |
2 | car handle, var | GET_CAR_FORWARD_Y | |
02FA | |
2 | garage handle, int | CHANGE_GARAGE_TYPE | |
02FB | |
10 | flt, flt, flt, flt, flt, flt, flt, flt, flt, flt | ACTIVATE_CRUSHER_CRANE | restored in VC |
02FC | |
5 | string, int, int, int, int | PRINT_WITH_2_NUMBERS | restored in VC |
02FD | |
5 | string, int, int, int, int | PRINT_WITH_2_NUMBERS_NOW | |
02FE | |
5 | string, int, int, int, int | PRINT_WITH_2_NUMBERS_SOON | |
02FF | |
6 | string, int, int, int, int, int | PRINT_WITH_3_NUMBERS | |
0300 | |
6 | string, int, int, int, int, int | PRINT_WITH_3_NUMBERS_NOW | restored in VC |
0301 | PRINT_WITH_3_NUMBERS_SOON | ||||
0302 | |
7 | string, int, int, int, int, int, int | PRINT_WITH_4_NUMBERS | |
0303 | 7 | string, int, int, int, int, int, int | PRINT_WITH_4_NUMBERS_NOW | restored in VC | |
0304 | PRINT_WITH_4_NUMBERS_SOON | ||||
0305 | 8 | string, int, int, int, int, int, int, int | PRINT_WITH_5_NUMBERS | restored in VC | |
0306 | 8 | string, int, int, int, int, int, int, int | PRINT_WITH_5_NUMBERS_NOW | restored in VC | |
0307 | PRINT_WITH_5_NUMBERS_SOON | ||||
0308 | |
9 | string, int, int, int, int, int, int, int, int | PRINT_WITH_6_NUMBERS | |
0309 | 9 | string, int, int, int, int, int, int, int, int | PRINT_WITH_6_NUMBERS_NOW | restored in VC | |
030A | PRINT_WITH_6_NUMBERS_SOON | ||||
030B | |
3 | char handle, char handle, int | SET_CHAR_OBJ_FOLLOW_CHAR_IN_FORMATION | |
030C | |
1 | int | PLAYER_MADE_PROGRESS | |
030D | |
1 | int | SET_PROGRESS_TOTAL | |
030E | |
1 | flt | REGISTER_JUMP_DISTANCE | |
030F | |
1 | flt | REGISTER_JUMP_HEIGHT | |
0310 | |
1 | int | REGISTER_JUMP_FLIPS | |
0311 | |
1 | int | REGISTER_JUMP_SPINS | |
0312 | |
1 | int | REGISTER_JUMP_STUNT | |
0313 | |
0 | REGISTER_UNIQUE_JUMP_FOUND | ||
0314 | |
1 | int | SET_UNIQUE_JUMPS_TOTAL | |
0315 | |
0 | REGISTER_PASSENGER_DROPPED_OFF_TAXI | ||
0316 | |
1 | int | REGISTER_MONEY_MADE_TAXI | |
0317 | |
0 | REGISTER_MISSION_GIVEN | ||
0318 | |
1 | string | REGISTER_MISSION_PASSED | |
0319 | |
2 | char handle, int | SET_CHAR_RUNNING | |
031A | |
0 | REMOVE_ALL_SCRIPT_FIRES | ||
031B | 2 | car handle, int | IS_FIRST_CAR_COLOUR | restored in VC | |
031C | 2 | car handle, int | IS_SECOND_CAR_COLOUR | restored in VC | |
031D | |
2 | char handle, int | HAS_CHAR_BEEN_DAMAGED_BY_WEAPON | |
031E | |
2 | car handle, int | HAS_CAR_BEEN_DAMAGED_BY_WEAPON | |
031F | |
2 | char handle, char handle | IS_CHAR_IN_CHARS_GROUP | |
0320 | 2 | char handle, player handle | IS_CHAR_IN_PLAYERS_GROUP | ||
0321 | |
1 | char handle | EXPLODE_CHAR_HEAD | |
0322 | 1 | player handle | EXPLODE_PLAYER_HEAD | ||
0323 | |
2 | car handle, int | ANCHOR_BOAT | |
0324 | |
3 | string, int, int | SET_ZONE_GROUP | |
0325 | |
2 | car handle, var | START_CAR_FIRE | |
0326 | |
2 | char handle, var | START_CHAR_FIRE | |
0327 | |
6 | flt, flt, flt, flt, int, var | GET_RANDOM_CAR_OF_TYPE_IN_AREA | |
0328 | 3 | string, int, var | GET_RANDOM_CAR_OF_TYPE_IN_ZONE | ||
0329 | |
1 | garage handle | HAS_RESPRAY_HAPPENED | |
032A | |
1 | int | SET_CAMERA_ZOOM | |
032B | |
7 | int, int, int, flt, flt, flt, var | CREATE_PICKUP_WITH_AMMO | |
032C | |
2 | car handle, car handle | SET_CAR_RAM_CAR | |
032D | 2 | car handle, car handle | SET_CAR_BLOCK_CAR | restored in VC | |
032E | 1 | char handle | SET_CHAR_OBJ_CATCH_TRAIN | ||
032F | SET_COLL_OBJ_CATCH_TRAIN | ||||
0330 | |
2 | player handle, int | SET_PLAYER_NEVER_GETS_TIRED | |
0331 | |
2 | player handle, int | SET_PLAYER_FAST_RELOAD | |
0332 | |
2 | char handle, int | SET_CHAR_BLEEDING | |
0333 | 1 | car handle | SET_CAR_FUNNY_SUSPENSION | ||
0334 | |
2 | car handle, int | SET_CAR_BIG_WHEELS | |
0335 | |
1 | int | SET_FREE_RESPRAYS | |
0336 | 2 | player handle, int | SET_PLAYER_VISIBLE | ||
0337 | |
2 | char handle, int | SET_CHAR_VISIBLE | |
0338 | |
2 | car handle, int | SET_CAR_VISIBLE | restored in VC |
0339 | |
11 | flt, flt, flt, flt, flt, flt, int, int, int, int, int | IS_AREA_OCCUPIED | |
033A | 0 | START_DRUG_RUN | |||
033B | 0 | HAS_DRUG_RUN_BEEN_COMPLETED | |||
033C | 0 | HAS_DRUG_PLANE_BEEN_SHOT_DOWN | |||
033D | 1 | player handle | SAVE_PLAYER_FROM_FIRES | ||
033E | |
3 | flt, flt, string | DISPLAY_TEXT | |
033F | |
2 | flt, flt | SET_TEXT_SCALE | |
0340 | |
4 | int, int, int, int | SET_TEXT_COLOUR | |
0341 | |
1 | int | SET_TEXT_JUSTIFY | |
0342 | |
1 | int | SET_TEXT_CENTRE | |
0343 | |
1 | flt | SET_TEXT_WRAPX | |
0344 | 1 | flt | SET_TEXT_CENTRE_SIZE | ||
0345 | |
1 | int | SET_TEXT_BACKGROUND | |
0346 | 4 | int, int, int, int | SET_TEXT_BACKGROUND_COLOUR | restored in VC | |
0347 | 1 | int | SET_TEXT_BACKGROUND_ONLY_TEXT | ||
0348 | |
1 | int | SET_TEXT_PROPORTIONAL | |
0349 | 1 | int | SET_TEXT_FONT | restored in VC | |
034A | 0 | INDUSTRIAL_PASSED | |||
034B | 0 | COMMERCIAL_PASSED | |||
034C | 0 | SUBURBAN_PASSED | |||
034D | |
4 | object handle, flt, flt, int | ROTATE_OBJECT | IF and SET |
034E | |
8 | object handle, flt, flt, flt, flt, flt, flt, int | SLIDE_OBJECT | IF and SET |
034F | |
1 | char handle | REMOVE_CHAR_ELEGANTLY | |
0350 | |
2 | char handle, int | SET_CHAR_STAY_IN_SAME_PLACE | |
0351 | 0 | IS_NASTY_GAME | restored in VC | ||
0352 | |
2 | char handle, string | UNDRESS_CHAR | |
0353 | 1 | char handle | DRESS_CHAR | ||
0354 | 1 | flt | START_CHASE_SCENE | ||
0355 | 0 | STOP_CHASE_SCENE | |||
0356 | |
7 | int, flt, flt, flt, flt, flt, flt | IS_EXPLOSION_IN_AREA | restored in VC |
0357 | 2 | int, string | IS_EXPLOSION_IN_ZONE | restored in VC | |
0358 | 0 | START_DRUG_DROP_OFF | |||
0359 | 0 | HAS_DROP_OFF_PLANE_BEEN_SHOT_DOWN | |||
035A | 3 | var, var, var | FIND_DROP_OFF_PLANE_COORDINATES | ||
035B | 4 | flt, flt, flt, var | CREATE_FLOATING_PACKAGE | ||
035C | |
5 | object handle, car handle, flt, flt, flt | PLACE_OBJECT_RELATIVE_TO_CAR | |
035D | |
1 1 2 |
object handle object handle, int |
MAKE_OBJECT_TARGETTABLE | |
035E | 2 | player handle, int | ADD_ARMOUR_TO_PLAYER | ||
035F | |
2 | char handle, int | ADD_ARMOUR_TO_CHAR | |
0360 | |
1 | garage handle | OPEN_GARAGE | |
0361 | |
1 | garage handle | CLOSE_GARAGE | |
0362 | |
4 | char handle, flt, flt, flt | WARP_CHAR_FROM_CAR_TO_COORD | |
0363 | |
6 | flt, flt, flt, flt, int, int | SET_VISIBILITY_OF_CLOSEST_OBJECT_OF_TYPE | |
0364 | |
2 | char handle, char handle | HAS_CHAR_SPOTTED_CHAR | |
0365 | |
1 | char handle | SET_CHAR_OBJ_HAIL_TAXI | |
0366 | |
1 | object handle | HAS_OBJECT_BEEN_DAMAGED | |
0367 | |
9 | string, int, int, int, int, int, int, int, int | START_KILL_FRENZY_HEADSHOT | restored in VC |
0368 | 10 | flt, flt, flt, flt, flt, flt, flt, flt, flt, flt | ACTIVATE_MILITARY_CRANE | restored in VC | |
0369 | 2 | player handle, car handle | WARP_PLAYER_INTO_CAR | ||
036A | |
2 | char handle, car handle | WARP_CHAR_INTO_CAR | |
036B | 1 | SWITCH_CAR_RADIO | |||
036C | SET_AUDIO_STREAM | ||||
036D | |
5 | string, int, int, int, int | PRINT_WITH_2_NUMBERS_BIG | |
036E | |
6 | string, int, int, int, int, int | PRINT_WITH_3_NUMBERS_BIG | restored in VC |
036F | 7 | string, int, int, int, int, int, int | PRINT_WITH_4_NUMBERS_BIG | restored in VC | |
0370 | 8 | string, int, int, int, int, int, int, int | PRINT_WITH_5_NUMBERS_BIG | restored in VC | |
0371 | 9 | string, int, int, int, int, int, int, int, int | PRINT_WITH_6_NUMBERS_BIG | restored in VC | |
0372 | |
3 | char handle, int, int | SET_CHAR_WAIT_STATE | |
0373 | |
0 | SET_CAMERA_BEHIND_PLAYER | ||
0374 | 1 | int | SET_MOTION_BLUR | ||
0375 | 4 | PRINT_STRING_IN_STRING | |||
0376 | |
4 | flt, flt, flt, var | CREATE_RANDOM_CHAR | |
0377 | 1 | char handle | SET_CHAR_OBJ_STEAL_ANY_CAR | ||
0378 | 3 | SET_2_REPEATED_PHONE_MESSAGES | restored in VC | ||
0379 | 3 | SET_2_PHONE_MESSAGES | restored in VC | ||
037A | 4 | SET_3_REPEATED_PHONE_MESSAGES | restored in VC | ||
037B | 4 | SET_3_PHONE_MESSAGES | restored in VC | ||
037C | 5 | SET_4_REPEATED_PHONE_MESSAGES | restored in VC | ||
037D | 5 | SET_4_PHONE_MESSAGES | restored in VC | ||
037E | |
6 | flt, flt, flt, flt, flt, flt | IS_SNIPER_BULLET_IN_AREA | |
037F | 0 | GIVE_PLAYER_DETONATOR | restored in VC | ||
0380 | SET_COLL_OBJ_STEAL_ANY_CAR | ||||
0381 | |
4 | object handle, flt, flt, flt | SET_OBJECT_VELOCITY | |
0382 | |
2 | object handle, int | SET_OBJECT_COLLISION | |
0383 | |
1 | car handle | IS_ICECREAM_JINGLE_ON | |
0384 | |
4 | string, string, int, int | PRINT_STRING_IN_STRING_NOW | |
0385 | 4 | string, string, int, int | PRINT_STRING_IN_STRING_SOON | ||
0386 | 6 | SET_5_REPEATED_PHONE_MESSAGES | restored in VC | ||
0387 | 6 | SET_5_PHONE_MESSAGES | restored in VC | ||
0388 | 7 | SET_6_REPEATED_PHONE_MESSAGES | restored in VC | ||
0389 | 7 | SET_6_PHONE_MESSAGES | restored in VC | ||
038A | |
6 | flt, flt, flt, flt, flt, flt | IS_POINT_OBSCURED_BY_A_MISSION_ENTITY | |
038B | |
0 | LOAD_ALL_MODELS_NOW | ||
038C | |
4 | object handle, flt, flt, flt | ADD_TO_OBJECT_VELOCITY | |
038D | 9 | int, flt, flt, flt, flt, int, int, int, int | DRAW_SPRITE | ||
038E | 8 | flt, flt, flt, flt, int, int, int, int | DRAW_RECT | ||
038F | 2 | int, string | LOAD_SPRITE | ||
0390 | 1 | string | LOAD_TEXTURE_DICTIONARY | ||
0391 | 0 | REMOVE_TEXTURE_DICTIONARY | |||
0392 | |
2 | object handle, int | SET_OBJECT_DYNAMIC | |
0393 | 2 3 |
char handle, flt char handle, string, flt |
SET_CHAR_ANIM_SPEED | restored in VC | |
0394 | |
1 | int | PLAY_MISSION_PASSED_TUNE | |
0395 | |
5 | flt, flt, flt, flt, int | CLEAR_AREA | |
0396 | |
1 | global var | FREEZE_ONSCREEN_TIMER | |
0397 | |
2 | car handle, int | SWITCH_CAR_SIREN | |
0398 | 7 | flt, flt, flt, flt, flt, flt, flt | SWITCH_PED_ROADS_ON_ANGLED | ||
0399 | 7 | flt, flt, flt, flt, flt, flt, flt | SWITCH_PED_ROADS_OFF_ANGLED | ||
039A | 7 | flt, flt, flt, flt, flt, flt, flt | SWITCH_ROADS_ON_ANGLED | ||
039B | 7 | flt, flt, flt, flt, flt, flt, flt | SWITCH_ROADS_OFF_ANGLED | ||
039C | |
2 | car handle, int | SET_CAR_WATERTIGHT | |
039D | |
12 | int, flt, flt, flt, flt, flt, flt, flt, int, int, int, int | ADD_MOVING_PARTICLE_EFFECT | |
039E | |
2 | char handle, int | SET_CHAR_CANT_BE_DRAGGED_OUT | |
039F | |
3 | car handle, flt, flt | TURN_CAR_TO_FACE_COORD | |
03A0 | |
3 | car handle, flt, flt | IS_CRANE_LIFTING_CAR | restored in VC |
03A1 | |
4 | flt, flt, flt, flt | DRAW_SPHERE | |
03A2 | |
2 | car handle, int | SET_CAR_STATUS | |
03A3 | |
1 | char handle | IS_CHAR_MALE | |
03A4 | |
1 | string | SCRIPT_NAME | |
03A5 | 3 | garage handle, int, int | CHANGE_GARAGE_TYPE_WITH_CAR_MODEL | restored in VC | |
03A6 | 3 | var, var, var | FIND_DRUG_PLANE_COORDINATES | ||
03A7 | |
1 | nop | SAVE_INT_TO_DEBUG_FILE | |
03A8 | |
1 | nop | SAVE_FLOAT_TO_DEBUG_FILE | |
03A9 | |
0 | nop | SAVE_NEWLINE_TO_DEBUG_FILE | |
03AA | |
3 | flt, flt, flt | POLICE_RADIO_MESSAGE | |
03AB | |
2 | car handle, int | SET_CAR_STRONG | |
03AC | |
1 | int | REMOVE_ROUTE | |
03AD | |
1 | int | SWITCH_RUBBISH | |
03AE | |
6 | flt, flt, flt, flt, flt, flt | REMOVE_PARTICLE_EFFECTS_IN_AREA | |
03AF | |
1 | int | SWITCH_STREAMING | |
03B0 | |
1 | garage handle | IS_GARAGE_OPEN | |
03B1 | |
1 | garage handle | IS_GARAGE_CLOSED | |
03B2 | 0 | START_CATALINA_HELI | |||
03B3 | 0 | CATALINA_HELI_TAKE_OFF | |||
03B4 | 0 | REMOVE_CATALINA_HELI | |||
03B5 | 0 | HAS_CATALINA_HELI_BEEN_SHOT_DOWN | |||
03B6 | |
6 | flt, flt, flt, flt, int, int | SWAP_NEAREST_BUILDING_MODEL | |
03B7 | |
1 | int | SWITCH_WORLD_PROCESSING | |
03B8 | 1 | player handle | REMOVE_ALL_PLAYER_WEAPONS | ||
03B9 | 1 | car handle | GRAB_CATALINA_HELI | ||
03BA | |
6 | flt, flt, flt, flt, flt, flt | CLEAR_AREA_OF_CARS | |
03BB | |
1 | garage handle | SET_ROTATING_GARAGE_DOOR | |
03BC | |
5 | flt, flt, flt, flt, var | ADD_SPHERE | |
03BD | |
1 | sphere handle | REMOVE_SPHERE | |
03BE | 0 | CATALINA_HELI_FLY_AWAY | |||
03BF | |
2 | player handle, int | SET_EVERYONE_IGNORE_PLAYER | |
03C0 | |
2 | char handle, var | STORE_CAR_CHAR_IS_IN_NO_SAVE | |
03C1 | 2 | player handle, var | STORE_CAR_PLAYER_IS_IN_NO_SAVE | ||
03C2 | 1 | phone handle | IS_PHONE_DISPLAYING_MESSAGE | restored in VC | |
03C3 | 2 3 |
global var, string global var, int, string |
DISPLAY_ONSCREEN_TIMER_WITH_STRING | ||
03C4 | |
3 | global var, int, string | DISPLAY_ONSCREEN_COUNTER_WITH_STRING | |
03C5 | |
4 | flt, flt, flt, flt | CREATE_RANDOM_CAR_FOR_CAR_PARK | |
03C6 | 1 | int | IS_COLLISION_IN_MEMORY | restored in VC | |
03C7 | |
1 | flt | SET_WANTED_MULTIPLIER | |
03C8 | |
0 | SET_CAMERA_IN_FRONT_OF_PLAYER | ||
03C9 | |
1 | car handle | IS_CAR_VISIBLY_DAMAGED | restored in VC |
03CA | |
1 | object handle | DOES_OBJECT_EXIST | |
03CB | |
3 | flt, flt, flt | LOAD_SCENE | |
03CC | |
3 | car handle, flt, int | ADD_STUCK_CAR_CHECK | |
03CD | |
1 | car handle | REMOVE_STUCK_CAR_CHECK | |
03CE | |
1 | car handle | IS_CAR_STUCK | |
03CF | 1 2 |
string int, string |
LOAD_MISSION_AUDIO | ||
03D0 | 0 1 |
int |
HAS_MISSION_AUDIO_LOADED | ||
03D1 | 0 1 |
int |
PLAY_MISSION_AUDIO | ||
03D2 | 0 1 |
int |
HAS_MISSION_AUDIO_FINISHED | ||
03D3 | |
7 | flt, flt, flt, var, var, var, var | GET_CLOSEST_CAR_NODE_WITH_HEADING | |
03D4 | |
2 | garage handle, car handle | HAS_IMPORT_GARAGE_SLOT_BEEN_FILLED | |
03D5 | |
1 | string | CLEAR_THIS_PRINT | |
03D6 | |
1 | string | CLEAR_THIS_BIG_PRINT | |
03D7 | 3 4 |
flt, flt, flt int, flt, flt, flt |
SET_MISSION_AUDIO_POSITION | ||
03D8 | |
0 | ACTIVATE_SAVE_MENU | ||
03D9 | |
0 | HAS_SAVE_GAME_FINISHED | ||
03DA | |
1 | garage handle | NO_SPECIAL_CAMERA_FOR_THIS_GARAGE | |
03DB | 4 | object handle, int, int, var | ADD_BLIP_FOR_PICKUP_OLD | restored in VC | |
03DC | |
2 | pickup handle, var | ADD_BLIP_FOR_PICKUP | |
03DD | 3 | pickup handle, int, var | ADD_SPRITE_BLIP_FOR_PICKUP | restored in VC | |
03DE | |
1 | flt | SET_PED_DENSITY_MULTIPLIER | |
03DF | |
1 | int | FORCE_RANDOM_PED_TYPE | |
03E0 | 1 | int | SET_TEXT_DRAW_BEFORE_FADE | ||
03E1 | |
1 | var | GET_COLLECTABLE1S_COLLECTED | |
03E2 | 1 1 |
int char handle |
SET_CHAR_OBJ_LEAVE_ANY_CAR | ||
03E3 | 1 | int | SET_SPRITES_DRAW_BEFORE_FADE | ||
03E4 | |
1 | int | SET_TEXT_RIGHT_JUSTIFY | |
03E5 |