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rc1

MISSION_START
// *******************************************************************************************
// *******************************************************************************************
// **************************************RC Destruction Derby*********************************
// ***************************************Diablo Demolition***********************************
// *******************************************************************************************
// *******************************************************************************************
// *******************************************************************************************
 
SCRIPT_NAME RC1
 
// Mission start stuff
 
GOSUB mission_start_rc1
 
IF HAS_DEATHARREST_BEEN_EXECUTED 
	GOSUB mission_rc1_failed
ENDIF
GOSUB mission_cleanup_rc1
 
MISSION_END
 
 
// Variables for mission
 
 
VAR_INT counter_RCDD rc_van
VAR_INT timer_RCDD
VAR_INT reward_RCDD 
VAR_FLOAT cam_x cam_y cam_z
VAR_FLOAT rc_x rc_y rc_z
 
// ***************************************Mission Start*************************************
 
 
mission_start_rc1:
 
flag_player_on_mission = 1
 
IF flag_rc1_passed = 0
	REGISTER_MISSION_GIVEN
ENDIF
 
PRINT_BIG ( RC1 ) 15000 2
 
WAIT 0
 
counter_RCDD = 0
flag_buggy_help1_hm2 = 0
controlmode = 0
reward_RCDD = 0
 
cam_x = 1019.0	
cam_y = -113.5
cam_z =	9.0
 
rc_x = 1026.0
rc_y = -117.0
rc_z = 5.5
 
timer_RCDD = 120000
 
RESET_NUM_OF_MODELS_KILLED_BY_PLAYER
 
SET_POLICE_IGNORE_PLAYER player ON
SET_PLAYER_CONTROL player off
STORE_WANTED_LEVEL player wanted_4x4
CLEAR_WANTED_LEVEL player
STORE_CAR_PLAYER_IS_IN player rc_van
SWITCH_WIDESCREEN on 
 
//UP GANGCAR NUMBERS AND DENSITY
 
    SETUP_ZONE_CAR_INFO TOWERS DAY   ( 8) 0 0 200 (0 0 0 0) 20 400 0 0 350 0 0
    SETUP_ZONE_CAR_INFO TOWERS NIGHT ( 6) 0 0 250 (0 0 0 0) 10 540 0 0 200 0 0
 
SET_FIXED_CAMERA_POSITION cam_x cam_y cam_z 0.0 0.0 0.0
IF NOT IS_CAR_DEAD rc_van
	LOCK_CAR_DOORS rc_van CARLOCK_LOCKED
	POINT_CAMERA_AT_CAR rc_van FIXED JUMP_CUT 
	CLEAR_AREA rc_x rc_y rc_z 5.0 true
ENDIF
 
PRINT_NOW (RC_1) 4000 1 //You have 4 minutes to blow up as many Diablo Gang Cars as possible!
 
REQUEST_MODEL car_rcbandit
REQUEST_MODEL car_diablos
 
WHILE NOT HAS_MODEL_LOADED car_rcbandit
OR NOT HAS_MODEL_LOADED car_diablos
	WAIT 0
ENDWHILE
 
 
//GIVE_REMOTE_CONTROLLED_CAR_TO_PLAYER player rc_x rc_y rc_z 180.0
DISPLAY_ONSCREEN_COUNTER_WITH_STRING counter_RCDD COUNTER_DISPLAY_NUMBER KILLS
DISPLAY_ONSCREEN_TIMER timer_RCDD
GET_GAME_TIMER timer_intro_start
 
WHILE NOT timer_RCDD < 1
 
	WAIT 0
 
		GET_GAME_TIMER timer_intro_now
		intro_time_lapsed = timer_intro_now - timer_intro_start
 
		IF IS_CAR_DEAD rc_van
			PRINT_NOW ( WRECKED ) 3000 1 //"The vehicle's wrecked!"
			GOTO mission_rc1_failed
		ENDIF
 
	IF IS_PLAYER_PLAYING player	
		CLEAR_WANTED_LEVEL player
 
		IF intro_time_lapsed > 4000
		AND	flag_buggy_help1_hm2 = 0
			GET_CONTROLLER_MODE controlmode
 
			IF controlmode = 0
				PRINT_HELP ( RCHELP ) //"Press |, or drive the RC car into a vehicle's wheels to detonate"
				flag_buggy_help1_hm2 = 1
			ENDIF
 
			IF controlmode = 1
				PRINT_HELP ( RCHELP ) //"Press |, or drive the RC car into a vehicle's wheels to detonate"
				flag_buggy_help1_hm2 = 1
			ENDIF
 
			IF controlmode = 2
				PRINT_HELP ( RCHELP ) //"Press |, or drive the RC car into a vehicle's wheels to detonate"
				flag_buggy_help1_hm2 = 1
			ENDIF
 
			IF controlmode = 3
				PRINT_HELP ( RCHELPA ) //"Press the R1 button, or drive the RC car into a vehicle's wheels to detonate"
				flag_buggy_help1_hm2 = 1
			ENDIF
 
			SWITCH_WIDESCREEN off
			SET_PLAYER_CONTROL player on
			RESTORE_CAMERA
 
		ENDIF
 
		IF NOT IS_PLAYER_SITTING_IN_CAR player rc_van
			GOTO mission_rc1_failed
		ENDIF
	ELSE
		GOTO mission_rc1_failed
	ENDIF
 
	GET_NUM_OF_MODELS_KILLED_BY_PLAYER car_diablos counter_RCDD
 
	IF intro_time_lapsed > 4000
		IF NOT IS_PLAYER_IN_REMOTE_MODE player
			GIVE_REMOTE_CONTROLLED_CAR_TO_PLAYER player rc_x rc_y rc_z 180.0
		ENDIF
	ENDIF
 
ENDWHILE
 
CLEAR_ONSCREEN_TIMER timer_RCDD
CLEAR_ONSCREEN_COUNTER counter_RCDD
 
BLOW_UP_RC_BUGGY
 
 
TIMERA = 0
 
WHILE TIMERA < 1500
 
 WAIT 0
 
ENDWHILE
 
 
IF counter_RCDD > rec_rc1
	reward_RCDD = counter_RCDD - rec_rc1
	reward_RCDD = reward_RCDD * 1000
	rec_rc1 = counter_RCDD
	GOTO mission_rc1_passed
ENDIF
 
 
 
// Mission rc1 failed
 
mission_rc1_failed:
PRINT_BIG ( M_FAIL ) 5000 1 //"Mission Failed!"
PRINT_NOW ( NRECORD ) 5000 1
RETURN
 
 
 
 
// mission rc1 passed
 
mission_rc1_passed:
 
 
//reward_RCDD = counter_RCDD * 1000
PRINT_WITH_NUMBER_BIG ( M_PASS ) reward_RCDD 5000 1 //"Mission Passed!"
PRINT_NOW (RECORD) 3000 1
PLAY_MISSION_PASSED_TUNE 1 
ADD_SCORE player reward_RCDD
IF flag_rc1_passed = 0
	PLAYER_MADE_PROGRESS 1
	flag_rc1_passed = 1 
	REGISTER_MISSION_PASSED	RC1
ENDIF
REGISTER_HIGHEST_SCORE 1 rec_rc1
 
RETURN
 
 
 
// mission cleanup
 
mission_cleanup_rc1:
 
flag_player_on_mission = 0
flag_just_done_rc_mission = 1
LOAD_SCENE cam_x cam_y cam_z
MARK_MODEL_AS_NO_LONGER_NEEDED car_rcbandit
SET_POLICE_IGNORE_PLAYER player OFF
SET_PLAYER_CONTROL player ON
RESTORE_CAMERA
SWITCH_WIDESCREEN OFF
ALTER_WANTED_LEVEL player wanted_4x4
 
CLEAR_ONSCREEN_TIMER timer_RCDD
CLEAR_ONSCREEN_COUNTER counter_RCDD
 
BLOW_UP_RC_BUGGY
 
IF NOT IS_CAR_DEAD rc_van
	LOCK_CAR_DOORS rc_van CARLOCK_UNLOCKED
ENDIF
 
    SETUP_ZONE_CAR_INFO TOWERS DAY   ( 8) 0 0 100 (0 0 0 0) 20 400 0 0 350 0 0
    SETUP_ZONE_CAR_INFO TOWERS NIGHT ( 6) 0 0 150 (0 0 0 0) 10 550 0 0 200 0 0
 
MARK_MODEL_AS_NO_LONGER_NEEDED car_diablos
 
MISSION_HAS_FINISHED
RETURN

rc2

MISSION_START
// *******************************************************************************************
// *******************************************************************************************
// **************************************RC Destruction Derby*********************************
// ***************************************Diablo Demolition***********************************
// *******************************************************************************************
// *******************************************************************************************
// *******************************************************************************************
 
SCRIPT_NAME RC2
 
// Mission start stuff
 
GOSUB mission_start_rc2
 
IF HAS_DEATHARREST_BEEN_EXECUTED 
	GOSUB mission_rc2_failed
ENDIF
GOSUB mission_cleanup_rc2
 
MISSION_END
 
 
// Variables for mission
 
/*
VAR_INT counter_RCDD rc_van
VAR_INT timer_RCDD
VAR_INT reward_RCDD
 
VAR_FLOAT cam_x cam_y cam_z
VAR_FLOAT rc_x rc_y rc_z
*/	
// ***************************************Mission Start*************************************
 
 
mission_start_rc2:
 
flag_player_on_mission = 1
 
IF flag_rc2_passed = 0
	REGISTER_MISSION_GIVEN
ENDIF
 
PRINT_BIG ( RC2 ) 15000 2
 
WAIT 0
 
counter_RCDD = 0
flag_buggy_help1_hm2 = 0
controlmode = 0
reward_RCDD = 0
 
cam_x = 1159.0	
cam_y = -317.5
cam_z =	24.0
 
rc_x = 1166.0
rc_y = -310.0
rc_z = 23.5
 
timer_RCDD = 120000
 
RESET_NUM_OF_MODELS_KILLED_BY_PLAYER
 
SET_POLICE_IGNORE_PLAYER player ON
SET_PLAYER_CONTROL player off
STORE_WANTED_LEVEL player wanted_4x4
CLEAR_WANTED_LEVEL player
STORE_CAR_PLAYER_IS_IN player rc_van
SWITCH_WIDESCREEN on 
 
//UP GANGCAR NUMBERS AND DENSITY
 
    SETUP_ZONE_CAR_INFO LITTLEI DAY	  (10) 250 0 0 (0 0 0 0) 20 400 0 0 250 50 0
    SETUP_ZONE_CAR_INFO LITTLEI NIGHT ( 8) 250 0 0 (0 0 0 0) 10 550 0 0 150 0  0
 
SET_FIXED_CAMERA_POSITION cam_x cam_y cam_z 0.0 0.0 0.0
IF NOT IS_CAR_DEAD rc_van
	LOCK_CAR_DOORS rc_van CARLOCK_LOCKED
	POINT_CAMERA_AT_CAR rc_van FIXED JUMP_CUT 
	CLEAR_AREA rc_x rc_y rc_z 5.0 true
ENDIF
 
PRINT_NOW (RC_2) 4000 1 //You have 4 minutes to blow up as many Diablo Gang Cars as possible!
 
REQUEST_MODEL car_rcbandit
REQUEST_MODEL car_mafia
 
WHILE NOT HAS_MODEL_LOADED car_rcbandit
OR NOT HAS_MODEL_LOADED car_mafia
	WAIT 0
ENDWHILE
 
 
//GIVE_REMOTE_CONTROLLED_CAR_TO_PLAYER player rc_x rc_y rc_z 180.0
DISPLAY_ONSCREEN_COUNTER_WITH_STRING counter_RCDD COUNTER_DISPLAY_NUMBER KILLS
DISPLAY_ONSCREEN_TIMER timer_RCDD
GET_GAME_TIMER timer_intro_start
 
WHILE NOT timer_RCDD < 1
 
	WAIT 0
 
		GET_GAME_TIMER timer_intro_now
		intro_time_lapsed = timer_intro_now - timer_intro_start
 
		IF IS_CAR_DEAD rc_van
			PRINT_NOW ( WRECKED ) 3000 1 //"The vehicle's wrecked!"
			GOTO mission_rc2_failed
		ENDIF
 
	IF IS_PLAYER_PLAYING player	
		CLEAR_WANTED_LEVEL player
 
		IF intro_time_lapsed > 4000
		AND	flag_buggy_help1_hm2 = 0
			GET_CONTROLLER_MODE controlmode
 
			IF controlmode = 0
				PRINT_HELP ( RCHELP ) //"Press |, or drive the RC car into a vehicle's wheels to detonate"
				flag_buggy_help1_hm2 = 1
			ENDIF
 
			IF controlmode = 1
				PRINT_HELP ( RCHELP ) //"Press |, or drive the RC car into a vehicle's wheels to detonate"
				flag_buggy_help1_hm2 = 1
			ENDIF
 
			IF controlmode = 2
				PRINT_HELP ( RCHELP ) //"Press |, or drive the RC car into a vehicle's wheels to detonate"
				flag_buggy_help1_hm2 = 1
			ENDIF
 
			IF controlmode = 3
				PRINT_HELP ( RCHELPA ) //"Press the R1 button, or drive the RC car into a vehicle's wheels to detonate"
				flag_buggy_help1_hm2 = 1
			ENDIF
 
			SWITCH_WIDESCREEN off
			SET_PLAYER_CONTROL player on
			RESTORE_CAMERA
 
		ENDIF
 
		IF NOT IS_PLAYER_SITTING_IN_CAR player rc_van
			GOTO mission_rc2_failed
		ENDIF
	ELSE
		GOTO mission_rc2_failed
	ENDIF
 
	GET_NUM_OF_MODELS_KILLED_BY_PLAYER CAR_MAFIA counter_RCDD
 
	IF intro_time_lapsed > 4000
		IF NOT IS_PLAYER_IN_REMOTE_MODE player
			GIVE_REMOTE_CONTROLLED_CAR_TO_PLAYER player rc_x rc_y rc_z 180.0
		ENDIF
	ENDIF
 
ENDWHILE
 
CLEAR_ONSCREEN_TIMER timer_RCDD
CLEAR_ONSCREEN_COUNTER counter_RCDD
 
BLOW_UP_RC_BUGGY
 
 
TIMERA = 0
 
WHILE TIMERA < 1500
 
 WAIT 0
 
ENDWHILE
 
 
IF counter_RCDD > rec_rc2
	reward_RCDD = counter_RCDD - rec_rc2
	reward_RCDD = reward_RCDD * 1000
	rec_rc2 = counter_RCDD
	GOTO mission_rc2_passed
ENDIF
 
 
 
// Mission rc2 failed
 
mission_rc2_failed:
PRINT_BIG ( M_FAIL ) 5000 1 //"Mission Failed!"
PRINT_NOW ( NRECORD ) 5000 1
 
RETURN
 
 
 
 
// mission rc2 passed
 
mission_rc2_passed:
 
 
//reward_RCDD = counter_RCDD * 1000
PRINT_WITH_NUMBER_BIG ( M_PASS ) reward_RCDD 5000 1 //"Mission Passed!"
PRINT_NOW (RECORD) 3000 1
PLAY_MISSION_PASSED_TUNE 1 
ADD_SCORE player reward_RCDD
IF flag_rc2_passed = 0
	PLAYER_MADE_PROGRESS 1
	flag_rc2_passed = 1 
	REGISTER_MISSION_PASSED	RC2
ENDIF
REGISTER_HIGHEST_SCORE 2 rec_rc2
 
RETURN
 
 
 
// mission cleanup
 
mission_cleanup_rc2:
 
flag_player_on_mission = 0
flag_just_done_rc_mission = 1
LOAD_SCENE cam_x cam_y cam_z
MARK_MODEL_AS_NO_LONGER_NEEDED car_rcbandit
SET_POLICE_IGNORE_PLAYER player OFF
SET_PLAYER_CONTROL player ON
RESTORE_CAMERA
SWITCH_WIDESCREEN OFF
ALTER_WANTED_LEVEL player wanted_4x4
 
CLEAR_ONSCREEN_TIMER timer_RCDD
CLEAR_ONSCREEN_COUNTER counter_RCDD
 
BLOW_UP_RC_BUGGY
 
IF NOT IS_CAR_DEAD rc_van
	LOCK_CAR_DOORS rc_van CARLOCK_UNLOCKED
ENDIF
 
    SETUP_ZONE_CAR_INFO LITTLEI DAY	  (10) 100 0 0 (0 0 0 0) 20 400 0 0 350 50 0
    SETUP_ZONE_CAR_INFO LITTLEI NIGHT ( 8) 150 0 0 (0 0 0 0) 10 550 0 0 150 0  0
 
MARK_MODEL_AS_NO_LONGER_NEEDED CAR_MAFIA
 
MISSION_HAS_FINISHED
RETURN

rc3

MISSION_START
// *******************************************************************************************
// *******************************************************************************************
// **************************************RC Destruction Derby*********************************
// ***************************************Diablo Demolition***********************************
// *******************************************************************************************
// *******************************************************************************************
// *******************************************************************************************
 
SCRIPT_NAME RC3
 
// Mission start stuff
 
GOSUB mission_start_rc3
 
IF HAS_DEATHARREST_BEEN_EXECUTED 
	GOSUB mission_rc3_failed
ENDIF
GOSUB mission_cleanup_rc3
 
MISSION_END
 
 
// Variables for mission
 
/*
VAR_INT counter_RCDD rc_van
VAR_INT timer_RCDD
VAR_INT reward_RCDD
 
VAR_FLOAT cam_x cam_y cam_z
VAR_FLOAT rc_x rc_y rc_z
*/	
// ***************************************Mission Start*************************************
 
 
mission_start_rc3:
 
flag_player_on_mission = 1
 
IF flag_rc3_passed = 0
	REGISTER_MISSION_GIVEN
ENDIF
 
PRINT_BIG ( RC4 ) 15000 2
 
WAIT 0
 
counter_RCDD = 0
flag_buggy_help1_hm2 = 0
controlmode = 0
reward_RCDD = 0
 
cam_x = -646.0	
cam_y = 62.0
cam_z =	19.0
 
rc_x = -641.0
rc_y = 60.0
rc_z = 22.0
 
timer_RCDD = 120000
 
RESET_NUM_OF_MODELS_KILLED_BY_PLAYER
 
SET_POLICE_IGNORE_PLAYER player ON
SET_PLAYER_CONTROL player off
STORE_WANTED_LEVEL player wanted_4x4
CLEAR_WANTED_LEVEL player
STORE_CAR_PLAYER_IS_IN player rc_van
SWITCH_WIDESCREEN on 
 
//UP GANGCAR NUMBERS AND DENSITY
 
    SETUP_ZONE_CAR_INFO PROJECT DAY   (15) (0 0 0 0) 0 0 300 20 400 50 50 0 0 0
    SETUP_ZONE_CAR_INFO PROJECT NIGHT (10) (0 0 0 0) 0 0 400 10 400 50 50 0 0 0
 
SET_FIXED_CAMERA_POSITION cam_x cam_y cam_z 0.0 0.0 0.0
IF NOT IS_CAR_DEAD rc_van
	LOCK_CAR_DOORS rc_van CARLOCK_LOCKED
	POINT_CAMERA_AT_CAR rc_van FIXED JUMP_CUT 
	CLEAR_AREA rc_x rc_y rc_z 5.0 true
ENDIF
 
PRINT_NOW (RC_5) 4000 1 //You have 4 minutes to blow up as many Diablo Gang Cars as possible!
 
REQUEST_MODEL car_rcbandit
//REQUEST_MODEL car_hoods
 
WHILE NOT HAS_MODEL_LOADED car_rcbandit
//OR NOT HAS_MODEL_LOADED car_hoods
	WAIT 0
ENDWHILE
 
 
//GIVE_REMOTE_CONTROLLED_CAR_TO_PLAYER player rc_x rc_y rc_z 180.0
DISPLAY_ONSCREEN_COUNTER_WITH_STRING counter_RCDD COUNTER_DISPLAY_NUMBER KILLS
DISPLAY_ONSCREEN_TIMER timer_RCDD
GET_GAME_TIMER timer_intro_start
 
WHILE NOT timer_RCDD < 1
 
	WAIT 0
 
		GET_GAME_TIMER timer_intro_now
		intro_time_lapsed = timer_intro_now - timer_intro_start
 
		IF IS_CAR_DEAD rc_van
			PRINT_NOW ( WRECKED ) 3000 1 //"The vehicle's wrecked!"
			GOTO mission_rc3_failed
		ENDIF
 
	IF IS_PLAYER_PLAYING player	
		CLEAR_WANTED_LEVEL player
 
		IF intro_time_lapsed > 4000
		AND	flag_buggy_help1_hm2 = 0
			GET_CONTROLLER_MODE controlmode
 
			IF controlmode = 0
				PRINT_HELP ( RCHELP ) //"Press |, or drive the RC car into a vehicle's wheels to detonate"
				flag_buggy_help1_hm2 = 1
			ENDIF
 
			IF controlmode = 1
				PRINT_HELP ( RCHELP ) //"Press |, or drive the RC car into a vehicle's wheels to detonate"
				flag_buggy_help1_hm2 = 1
			ENDIF
 
			IF controlmode = 2
				PRINT_HELP ( RCHELP ) //"Press |, or drive the RC car into a vehicle's wheels to detonate"
				flag_buggy_help1_hm2 = 1
			ENDIF
 
			IF controlmode = 3
				PRINT_HELP ( RCHELPA ) //"Press the R1 button, or drive the RC car into a vehicle's wheels to detonate"
				flag_buggy_help1_hm2 = 1
			ENDIF
 
			SWITCH_WIDESCREEN off
			SET_PLAYER_CONTROL player on
			RESTORE_CAMERA
 
		ENDIF
 
		IF NOT IS_PLAYER_SITTING_IN_CAR player rc_van
			GOTO mission_rc3_failed
		ENDIF
	ELSE
		GOTO mission_rc3_failed
	ENDIF
 
	GET_NUM_OF_MODELS_KILLED_BY_PLAYER car_hoods counter_RCDD
 
	IF intro_time_lapsed > 4000
		IF NOT IS_PLAYER_IN_REMOTE_MODE player
			GIVE_REMOTE_CONTROLLED_CAR_TO_PLAYER player rc_x rc_y rc_z 60.0
		ENDIF
	ENDIF
 
ENDWHILE
 
CLEAR_ONSCREEN_TIMER timer_RCDD
CLEAR_ONSCREEN_COUNTER counter_RCDD
 
BLOW_UP_RC_BUGGY
 
 
TIMERA = 0
 
WHILE TIMERA < 1500
 
 WAIT 0
 
ENDWHILE
 
 
IF counter_RCDD > rec_rc3
	reward_RCDD = counter_RCDD - rec_rc3
	reward_RCDD = reward_RCDD * 1000
	rec_rc3 = counter_RCDD
	GOTO mission_rc3_passed
ENDIF
 
 
 
// Mission rc3 failed
 
mission_rc3_failed:
PRINT_BIG ( M_FAIL ) 5000 1 //"Mission Failed!"
PRINT_NOW ( NRECORD ) 5000 1
 
RETURN
 
 
 
 
// mission rc3 passed
 
mission_rc3_passed:
 
 
//reward_RCDD = counter_RCDD * 1000
PRINT_WITH_NUMBER_BIG ( M_PASS ) reward_RCDD 5000 1 //"Mission Passed!"
PRINT_NOW (RECORD) 3000 1
PLAY_MISSION_PASSED_TUNE 1 
ADD_SCORE player reward_RCDD
IF flag_rc3_passed = 0
	PLAYER_MADE_PROGRESS 1
	flag_rc3_passed = 1 
	REGISTER_MISSION_PASSED RC4
ENDIF
REGISTER_HIGHEST_SCORE 4 rec_rc3
 
RETURN
 
 
 
// mission cleanup
 
mission_cleanup_rc3:
 
flag_player_on_mission = 0
flag_just_done_rc_mission = 1
LOAD_SCENE cam_x cam_y cam_z
MARK_MODEL_AS_NO_LONGER_NEEDED car_rcbandit
SET_POLICE_IGNORE_PLAYER player OFF
SET_PLAYER_CONTROL player ON
RESTORE_CAMERA
SWITCH_WIDESCREEN OFF
ALTER_WANTED_LEVEL player wanted_4x4
 
CLEAR_ONSCREEN_TIMER timer_RCDD
CLEAR_ONSCREEN_COUNTER counter_RCDD
 
BLOW_UP_RC_BUGGY
 
IF NOT IS_CAR_DEAD rc_van
	LOCK_CAR_DOORS rc_van CARLOCK_UNLOCKED
ENDIF
 
    SETUP_ZONE_CAR_INFO PROJECT DAY   (15) (0 0 0 0) 0 0 100 20 400 50 50 0 0 0
    SETUP_ZONE_CAR_INFO PROJECT NIGHT (10) (0 0 0 0) 0 0 150 10 400 50 50 0 0 0
 
//MARK_MODEL_AS_NO_LONGER_NEEDED car_hoods
 
MISSION_HAS_FINISHED
RETURN

rc4

MISSION_START
// *******************************************************************************************
// *******************************************************************************************
// **************************************RC Destruction Derby*********************************
// ***************************************Diablo Demolition***********************************
// *******************************************************************************************
// *******************************************************************************************
// *******************************************************************************************
 
SCRIPT_NAME RC4
 
// Mission start stuff
 
GOSUB mission_start_rc4
 
IF HAS_DEATHARREST_BEEN_EXECUTED 
	GOSUB mission_rc4_failed
ENDIF
GOSUB mission_cleanup_rc4
 
MISSION_END
 
 
// Variables for mission
 
/*
VAR_INT counter_RCDD rc_van
VAR_INT timer_RCDD
VAR_INT reward_RCDD
 
VAR_FLOAT cam_x cam_y cam_z
VAR_FLOAT rc_x rc_y rc_z
*/	
// ***************************************Mission Start*************************************
 
 
mission_start_rc4:
 
flag_player_on_mission = 1
 
IF flag_rc4_passed = 0
	REGISTER_MISSION_GIVEN
ENDIF
PRINT_BIG ( RC3 ) 15000 2
 
WAIT 0
 
counter_RCDD = 0
flag_buggy_help1_hm2 = 0
controlmode = 0
reward_RCDD = 0
 
cam_x = 370.0	
cam_y = -1316.0
cam_z =	29.0
 
rc_x = 373.0
rc_y = -1317.0
rc_z = 26.5
 
timer_RCDD = 120000
 
RESET_NUM_OF_MODELS_KILLED_BY_PLAYER
 
SET_POLICE_IGNORE_PLAYER player ON
SET_PLAYER_CONTROL player off
STORE_WANTED_LEVEL player wanted_4x4
CLEAR_WANTED_LEVEL player
STORE_CAR_PLAYER_IS_IN player rc_van
SWITCH_WIDESCREEN on 
 
//UP GANGCAR NUMBERS AND DENSITY
 
    SETUP_ZONE_CAR_INFO YAKUSA DAY   (20) (0 0 0) 270 0 0 0 10 300 200 200 0 0 0
    SETUP_ZONE_CAR_INFO YAKUSA NIGHT (15) (0 0 0) 290 0 0 0 10 300 200 200 0 0 0
 
SET_FIXED_CAMERA_POSITION cam_x cam_y cam_z 0.0 0.0 0.0
IF NOT IS_CAR_DEAD rc_van
	LOCK_CAR_DOORS rc_van CARLOCK_LOCKED
	POINT_CAMERA_AT_CAR rc_van FIXED JUMP_CUT 
	CLEAR_AREA rc_x rc_y rc_z 5.0 true
ENDIF
 
PRINT_NOW (RC_3) 4000 1 //You have 4 minutes to blow up as many Diablo Gang Cars as possible!
 
REQUEST_MODEL car_rcbandit
//REQUEST_MODEL car_yakuza
 
WHILE NOT HAS_MODEL_LOADED car_rcbandit
//OR NOT HAS_MODEL_LOADED car_yakuza
	WAIT 0
ENDWHILE
 
 
//GIVE_REMOTE_CONTROLLED_CAR_TO_PLAYER player rc_x rc_y rc_z 180.0
DISPLAY_ONSCREEN_COUNTER_WITH_STRING counter_RCDD COUNTER_DISPLAY_NUMBER KILLS
DISPLAY_ONSCREEN_TIMER timer_RCDD
GET_GAME_TIMER timer_intro_start
 
WHILE NOT timer_RCDD < 1
 
	WAIT 0
 
		GET_GAME_TIMER timer_intro_now
		intro_time_lapsed = timer_intro_now - timer_intro_start
 
		IF IS_CAR_DEAD rc_van
			PRINT_NOW ( WRECKED ) 3000 1 //"The vehicle's wrecked!"
			GOTO mission_rc4_failed
		ENDIF
 
	IF IS_PLAYER_PLAYING player	
		CLEAR_WANTED_LEVEL player
 
		IF intro_time_lapsed > 4000
		AND	flag_buggy_help1_hm2 = 0
			GET_CONTROLLER_MODE controlmode
 
			IF controlmode = 0
				PRINT_HELP ( RCHELP ) //"Press |, or drive the RC car into a vehicle's wheels to detonate"
				flag_buggy_help1_hm2 = 1
			ENDIF
 
			IF controlmode = 1
				PRINT_HELP ( RCHELP ) //"Press |, or drive the RC car into a vehicle's wheels to detonate"
				flag_buggy_help1_hm2 = 1
			ENDIF
 
			IF controlmode = 2
				PRINT_HELP ( RCHELP ) //"Press |, or drive the RC car into a vehicle's wheels to detonate"
				flag_buggy_help1_hm2 = 1
			ENDIF
 
			IF controlmode = 3
				PRINT_HELP ( RCHELPA ) //"Press the R1 button, or drive the RC car into a vehicle's wheels to detonate"
				flag_buggy_help1_hm2 = 1
			ENDIF
 
			SWITCH_WIDESCREEN off
			SET_PLAYER_CONTROL player on
			RESTORE_CAMERA
 
		ENDIF
 
		IF NOT IS_PLAYER_SITTING_IN_CAR player rc_van
			GOTO mission_rc4_failed
		ENDIF
	ELSE
		GOTO mission_rc4_failed
	ENDIF
 
	GET_NUM_OF_MODELS_KILLED_BY_PLAYER car_yakuza counter_RCDD
 
	IF intro_time_lapsed > 4000
		IF NOT IS_PLAYER_IN_REMOTE_MODE player
			GIVE_REMOTE_CONTROLLED_CAR_TO_PLAYER player rc_x rc_y rc_z 60.0
		ENDIF
	ENDIF
 
ENDWHILE
 
CLEAR_ONSCREEN_TIMER timer_RCDD
CLEAR_ONSCREEN_COUNTER counter_RCDD
 
BLOW_UP_RC_BUGGY
 
 
TIMERA = 0
 
WHILE TIMERA < 1500
 
 WAIT 0
 
ENDWHILE
 
 
IF counter_RCDD > rec_rc4
	reward_RCDD = counter_RCDD - rec_rc4
	reward_RCDD = reward_RCDD * 1000
	rec_rc4 = counter_RCDD
	GOTO mission_rc4_passed
ENDIF
 
 
 
// Mission rc4 failed
 
mission_rc4_failed:
PRINT_BIG ( M_FAIL ) 5000 1 //"Mission Failed!"
PRINT_NOW ( NRECORD ) 5000 1
 
RETURN
 
 
 
 
// mission rc4 passed
 
mission_rc4_passed:
 
 
//reward_RCDD = counter_RCDD * 1000
PRINT_WITH_NUMBER_BIG ( M_PASS ) reward_RCDD 5000 1 //"Mission Passed!"
PRINT_NOW (RECORD) 3000 1
PLAY_MISSION_PASSED_TUNE 1 
ADD_SCORE player reward_RCDD
IF flag_rc4_passed = 0
	PLAYER_MADE_PROGRESS 1
	flag_rc4_passed = 1 
	REGISTER_MISSION_PASSED	RC3
ENDIF
REGISTER_HIGHEST_SCORE 3 rec_rc4
 
RETURN
 
 
 
// mission cleanup
 
mission_cleanup_rc4:
 
flag_player_on_mission = 0
flag_just_done_rc_mission = 1
LOAD_SCENE cam_x cam_y cam_z
MARK_MODEL_AS_NO_LONGER_NEEDED car_rcbandit
SET_POLICE_IGNORE_PLAYER player OFF
SET_PLAYER_CONTROL player ON
RESTORE_CAMERA
SWITCH_WIDESCREEN OFF
ALTER_WANTED_LEVEL player wanted_4x4
 
CLEAR_ONSCREEN_TIMER timer_RCDD
CLEAR_ONSCREEN_COUNTER counter_RCDD
 
BLOW_UP_RC_BUGGY
 
IF NOT IS_CAR_DEAD rc_van
	LOCK_CAR_DOORS rc_van CARLOCK_UNLOCKED
ENDIF
 
    SETUP_ZONE_CAR_INFO YAKUSA DAY   (20) (0 0 0) 100 0 0 0 20 350 200 250 0 0 0
    SETUP_ZONE_CAR_INFO YAKUSA NIGHT (15) (0 0 0) 150 0 0 0 10 350 200 200 0 0 0
 
//MARK_MODEL_AS_NO_LONGER_NEEDED car_yakuza
 
MISSION_HAS_FINISHED
RETURN
п · о · р
GTA III Grand Theft Auto III
Форматы файлов.b.a3d.anm.col.cfg.dff.dat.gxt.ide.ifp.img/.dir.ipl.raw/.sdt.rep.sc.scm.set.txd.zon
Документацияcarcols.datCHASE.DATCULLZONE.DATcuts.imgdefault.datfistfite.datflight.datgta3.exegta3.dat
gta3.imggta3.zonhandling.cfgmain.scmmap.datmap.zonobject.datparticle.cfgped.datpedgrp.dat
pedstats.datsfx.rawsurface.datTimeCyc.DATtracks.dattrain.datwater.datwaterpro.datweapon.dat
ИнструментыCLEOClump ViewerCol-IO‎Collision File Editor IIData toolDFF Viewerdffxbox2pcG-ToolsGTA Garage Mod Manager
GXT EditorGTA3 Limit AdjusterGTA3 Mission BuilderGTA3 PatcherIMG ToolKam's Max ScriptsMap Editor
Mod GeneratorMod InstallerMoo MapperPS2 TXD ModPS2 TXD ViewerResourse HackerRotation Calculator
RW AnalyzeViceTXDWater EditorSanny BuilderTXD ToolTXD WorkshopYAIEZModeler
Туториалыраздел в разработке
Классические МодыGPS RadarBye-Bye BikiniUltimate Stunt ParkThe SphereMiss LibertyIllandoIntercity HighwayShoreside Bridge
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Illando HelixCliff Climbing Mountain
Глобальные МодыReal GTA3Twenty TenSnow CityFrosted WinterUltimateBeta modX-box modBad BusinessGTA3 HDUltra mod
OpenTunnelsBack to the Future
МультиплеерMulti Theft AutoLiberty Unleashed
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