Опкоды/VCS
Материал из GTAModding.ru
Версия от 08:28, 2 сентября 2012; НикИТОС (обсуждение | вклад)
Здесь находятся новые, не описанные в оригинальном VCSSCM.INI опкоды. Поскольку, номера опкодов не сходятся с их аналогами в SA, VC и GTAIII они будут временно хранится здесь, на одной странице.
Непроверенные опкоды (на 02.09.2012)
Опкод | INI | Аналог | Комментарий |
---|---|---|---|
0046 | 0046=6, actor %1d% sphere %6d% in_rectangle_cornerA %2d% %3d% cornerB %4d% %5d% ; (NOT_TESTED) |
-- | не проверен |
0047 | 0047=8, actor %1d% %8b:in-sphere/%in_cube %2d% %3d% %4d% %5d% %6d% %7d% ; (NOT_TESTED) |
-- | не проверен |
004F | 004F=1, car %1d% on_land ; (NOT_TESTED) |
00AC | не проверен |
00A1 | 00A1=2,set_actor %1d% flags %2i% ; (NOT_TESTED) |
-- | не проверен |
00A2 | 00A2=1,actor %1d% clear_objective ; (NOT_TESTED) |
-- | не проверен |
00A3 | 00A3=1, actor %1d% walking ; (NOT_TESTED) |
-- | не проверен |
00A5 | 00A5=1, player %1d% busted ; (NOT_TESTED) |
-- | не проверен |
00A6 | 00A6=2, car %1d% model == %2o% ; (NOT_TESTED) |
-- | не проверен |
00AB | 00AB=4,text_pager %1g% %2d% %3d% %4d% ; (NOT_TESTED) |
-- | не проверен |
00B5 | 00B5=3,camera_on_actor %1d% %2d% %3d% ; (NOT_TESTED) |
-- | не проверен |
00BB | 00BB=1,disable_marker %1d% ; (NOT_TESTED) |
-- | не проверен |
00BC | 00BC=2,set_marker %1d% color_to %2d% ; (NOT_TESTED) |
-- | не проверен |
00BD | 00BD=2,set_marker %1d% brightness_to %2d% ; (NOT_TESTED) |
-- | не проверен |
00C0 | 00C0=2,%2d% = create_marker_above_car %1d% ; (NOT_TESTED) |
-- | не проверен |
00C1 | 00C1=2,%2d% = create_marker_above_actor %1d% ; (NOT_TESTED) |
-- | не проверен |
00C2 | 00C2=2,%2d% = create_marker_above_object %1d% ; (NOT_TESTED) |
-- | не проверен |
00C3 | 00C3=4,%4d% = create_marker_at %1d% %2d% %3d% ; (NOT_TESTED) |
-- | не проверен |
00C4 | 00C4=2,set_marker %1d% size %2d% ; (NOT_TESTED) |
-- | не проверен |
00C7 | 00C7=5,%5d% = create_marker %4d% at %1d% %2d% %3d% ; (NOT_TESTED) |
02A8 | не проверен |
00D4 | 00D4=2, actor %1d% colliding_with_object %2d% ; (NOT_TESTED) |
-- | не проверен |
00D5 | 00D5=3,set_actor %1d% weapon %2d% ammo_to %3d% ; (NOT_TESTED) |
-- | не проверен |
00D9 | 00D9=4,play_sound %4d% at %1d% %2d% %3d% ; (NOT_TESTED) |
-- | не проверен |
00DA | 00DA=5,%5d% = create_sound %4d% at %1d% %2d% %3d% ; (NOT_TESTED) |
-- | не проверен |
00DB | 00DB=1,stop_sound %1d% ; (NOT_TESTED) |
-- | не проверен |
00DC | 00DC=1, car %1d% flipped_for_2_seconds ; (NOT_TESTED) |
-- | не проверен |
00DE | 00DE=1,remove_car %1d% from_flipped_check ; (NOT_TESTED) |
-- | не проверен |
00E2 | 00E2=5,set_actor %1d% objective_to_guard_area %2d% %3d% %4d% %5d% ; (NOT_TESTED) |
-- | не проверен |
00E3 | 00E3=1,actor %1d% objective5 ; (NOT_TESTED) |
-- | не проверен |
010F | 010F=4, set_actor %1d% to_look_at_spot %2d% %3d% %4d% ; (NOT_TESTED) |
-- | не проверен |
0111 | 0111=1, car %1d% stopped ; (NOT_TESTED) |
01C1 | не проверен |
011A | 011A=1,clear_leader %1d% ; (NOT_TESTED) |
-- | не проверен |
0120 | 0120=4,text_1number_lowpriority %1g% %2d% %3d% ms %4d% ; (NOT_TESTED) |
-- | не проверен |
0142 | 0142=2,enable_taxi %1d% light %2d% ; (NOT_TESTED) |
0216 | не проверен |
0146 | 0146=2,set_garage %1d% to_accept_car %2d% ; (NOT_TESTED) |
-- | не проверен |
014A | 014A=2,set_player %1d% trapped_in_car %2d% ; (NOT_TESTED) |
-- | не проверен |
0153 | 0153=2,set_actor %1d% to_look_at_actor %2d% ; (NOT_TESTED) |
-- | не проверен |
0154 | 0154=1,set_actor %1d% stop_looking ; (NOT_TESTED) |
-- | не проверен |
015D | 015D=2,set_actor %1d% ped_stats_to %2d% ; (NOT_TESTED) |
-- | не проверен |
015F | 015F=2,set_actor %1d% walk_style_to %2d% ; (NOT_TESTED) |
-- | не проверен |
0165 | 0165=9,create_corona_with_radius %4d% type %5d% lensflares %6d% with_color %7d% %8d% %9d% at %1d% %2d% %3d% ; (NOT_TESTED) |
-- | не проверен |
01A8 | 01A8=0,clear_rampage_kills ; (NOT_TESTED) |
-- | не проверен |
01A9 | 01A9=2,%02d% = rampage_kills %1o% ; (NOT_TESTED) |
-- | не проверен |
01AC | 01AC=1, actor %1d% stopped ; (NOT_TESTED) |
-- | не проверен |
01AD | 01AD=2,message_wait %1d% %2d% ; (NOT_TESTED) |
-- | не проверен |
01AE | 01AE=1,enable_widescreen %1d% ; (NOT_TESTED) |
-- | не проверен |
01AF | 01AF=2,set_actor %1d% immune_to_nonplayer %2d% ; (NOT_TESTED) |
-- | не проверен |
01B0 | 01B0=2,set_car %1d% immune_to_nonplayer %2d% ; (NOT_TESTED) |
-- | не проверен |
01B2 | 01B2=6,set_car %1d% immunities BP %2d% FP %3d% EP %4d% CP %5d% MP %6d% ; (NOT_TESTED) |
-- | не проверен |
01B3 | 01B3=1, car %1d% sunk ; (NOT_TESTED) |
-- | не проверен |
01B4 | 01B4=6,store_to %4d% %5d% %6d% ped_path_coords_closest_to %1d% %2d% %3d% ; (NOT_TESTED) |
-- | не проверен |
01B5 | 01B5=6,store_to %4d% %5d% %6d% car_path_coords_closest_to %1d% %2d% %3d% ; (NOT_TESTED) |
-- | не проверен |
01B6 | 01B6=4,car %1d% drive_to %2d% %3d% %4d% ; (NOT_TESTED) |
-- | не проверен |
01B7 | 01B7=1, car %1d% bounding_sphere_visible ; (NOT_TESTED) |
-- | не проверен |
01B8 | 01B8=1, actor %1d% bounding_sphere_visible ; (NOT_TESTED) |
-- | не проверен |
01B9 | 01B9=1, object %1d% bounding_sphere_visible ; (NOT_TESTED) |
-- | не проверен |
01BB | 01BB=4,%4d% = ground_z_at %1d% %2d% %3d% ; (NOT_TESTED) |
-- | не проверен |
01BC | 01BC=4,%4d% = create_fire_at %1d% %2d% %3d% ; (NOT_TESTED) |
-- | не проверен |
01BD | 01BD=1, fire %1d% extinguished ; (NOT_TESTED) |
-- | не проверен |
01BE | 01BE=1,remove_fire %1d% ; (NOT_TESTED) |
-- | не проверен |
01BF | 01BF=4,boat %1d% sail_to %2d% %3d% %4d% ; (NOT_TESTED) |
-- | не проверен |
01C0 | 01C0=1,car %1d% turn_off_engine ; (NOT_TESTED) |
-- | не проверен |
01C1 | 01C1=6, actor %1d% fires_weapon %6d% in_rectangle_cornerA %2d% %3d% cornerB %4d% %5d% ; (NOT_TESTED) |
-- | не проверен |
01C2 | 01C2=2, actor %1d% current_weapon == %2c% ; (NOT_TESTED) |
-- | не проверен |
01C3 | 01C3=2,set_boat %1d% speed_to %2d% ; (NOT_TESTED) |
-- | не проверен |
01C7 | 01C7=1, actor %1d% aggressive ; (NOT_TESTED) |
-- | не проверен |
01C8 | 01C8=5,%5d% = create_cash_pickup %4d% at %1d% %2d% %3d% ; (NOT_TESTED) |
-- | не проверен |
01C9 | 01C9=2,set_actor %1d% weapon_accuracy_to %2d% ; (NOT_TESTED) |
-- | не проверен |
01CA | 01CA=2,%2d% = car %1d% speed ; (NOT_TESTED) |
-- | не проверен |
01CB | 01CB=1,load_cutscene_data %1s% ; (NOT_TESTED) |
-- | не проверен |
01CC | 01CC=0,start_cutscene ; (NOT_TESTED) |
-- | не проверен |
01CD | 01CD=0, cutscene_reached_end ; (NOT_TESTED) |
-- | не проверен |
01CE | 01CE=0,end_cutscene ; (NOT_TESTED) |
-- | не проверен |
01CF | 01CF=0,restore_camera_with_jumpcut ; (NOT_TESTED) |
-- | не проверен |
01D0 | 01D0=2, actor %1d% model == %2o% ; (NOT_TESTED) |
-- | не проверен |
01D4 | 01D4=2,get_car %1d% Z_angle_cosine_to %2d% ; (NOT_TESTED) |
-- | не проверен |
01D5 | 01D5=2,get_car %1d% Z_angle_sine_to %2d% ; (NOT_TESTED) |
-- | не проверен |
01D6 | 01D6=2,set_garage %1d% type %2d% ; (NOT_TESTED) |
-- | не проверен |
01D8 | 01D8=5,text_2numbers %1g% %2d% %3d% time %4d% flag %5d% ; (NOT_TESTED) |
-- | не проверен |
01D9 | 01D9=5,text_2numbers_lowpriority %1g% %2d% %3d% time %4d% flag %5d% ; (NOT_TESTED) |
-- | не проверен |
01E1 | 01E1=1,save_jump_distance %1d% ; (NOT_TESTED) |
-- | не проверен |
01E2 | 01E2=1,save_jump_height %1d% ; (NOT_TESTED) |
-- | не проверен |
01E3 | 01E3=1,save_jump_flips %1d% ; (NOT_TESTED) |
-- | не проверен |
01E4 | 01E4=1,save_jump_rotation %1d% ; (NOT_TESTED) |
-- | не проверен |
01E5 | 01E5=1,save_jump_type %1d% ; (NOT_TESTED) |
-- | не проверен |
01E6 | 01E6=0,increment_unique_jumps_found ; (NOT_TESTED) |
-- | не проверен |
01E7 | 01E7=1,set_total_unique_jumps_to %1d% ; (NOT_TESTED) |
-- | не проверен |
01E9 | 01E9=1,save_taxi_earnings_from %1d% ; (NOT_TESTED) |
-- | не проверен |
01EC | 01EC=2,set_actor %1d% wander_state_to %2b:off/wander% ; (NOT_TESTED) |
-- | не проверен |
01ED | 01ED=0,remove_all_fires ; (NOT_TESTED) |
-- | не проверен |
01EE | 01EE=2, actor %1d% hit_by_weapon %2d% ; (NOT_TESTED) |
-- | не проверен |
01EF | 01EF=2, car %1d% hit_by_weapon %2h% ; (NOT_TESTED) |
-- | не проверен |
01F3 | 01F3=3,set_zone_pedgroup_info %1z% %2b:day/night% %3u% ; (NOT_TESTED) |
-- | не проверен |
01FA | 01FA=2,car %1d% ram %2d% ; (NOT_TESTED) |
-- | не проверен |
01FB | 01FB=2,set_player %1d% infinite_run %2d% ; (NOT_TESTED) |
-- | не проверен |
01FD | 01FD=2,set_actor %1d% bleeding %2d% ; (NOT_TESTED) |
-- | не проверен |
0200 | 0200=2,set_actor %1d% visibility %2h% ; (NOT_TESTED) |
-- | не проверен |
0201 | 0201=2,set_car %1d% visibility %2h% ; (NOT_TESTED) |
-- | не проверен |
0202 | 0202=11, anything_in_cube_cornerA %1d% %2d% %3d% cornerB %4d% %5d% %6d% solid %7d% car %8d% actor %9d% object %10d% particle %11d% ; (NOT_TESTED) |
-- | не проверен |
0207 | 0207=1,enable_text_draw_centered %1d% ; (NOT_TESTED) |
-- | не проверен |
0209 | 0209=1,enable_text_draw_background %1d% ; (NOT_TESTED) |
-- | не проверен |
020A | 020A=1,enable_text_draw_proportional %1d% ; (NOT_TESTED) |
-- | не проверен |
020B | 020B=4,rotate_object %1d% from_angle %2d% to_angle %3d% flag %4d% ; (NOT_TESTED) |
-- | не проверен |
020D | 020D=1,destroy_actor_with_fade %1d% ; (NOT_TESTED) |
-- | не проверен |
020E | 020E=2,set_actor %1d% maintain_position_when_attacked %2d% ; (NOT_TESTED) |
-- | не проверен |
020F | 020F=2,set_actor %1d% skin_to %2s% ; (NOT_TESTED) |
-- | не проверен |
0210 | 0210=7, explosion_type %1d% in_cube_cornerA %2d% %3d% %4d% cornerB %5d% %6d% %7d% ; (NOT_TESTED) |
-- | не проверен |
0212 | 0212=1,set_object %1d% targetable ; (NOT_TESTED) |
-- | не проверен |
0213 | 0213=2,actor %1d% armour += %2d% ; (NOT_TESTED) |
-- | не проверен |
0214 | 0214=1,open_garage %1d% ; (NOT_TESTED) |
-- | не проверен |
0215 | 0215=1,close_garage %1d% ; (NOT_TESTED) |
-- | не проверен |
0216 | 0216=4,remove_actor %1d% from_car_and_place_at %2d% %3d% %4d% ; (NOT_TESTED) |
-- | не проверен |
0217 | 0217=6,create_object_at %1d% %2d% %3d% radius %4d% model %5o% visibility %6d% ; (NOT_TESTED) |
-- | не проверен |
0218 | 0218=2, actor %1d% spotted_actor %2d% ; (NOT_TESTED) |
-- | не проверен |
0219 | 0219=1,set_actor %1d% objective_to-29 ; (NOT_TESTED) |
-- | не проверен |
021A | 021A=1, object %1d% damaged ; (NOT_TESTED) |
-- | не проверен |
0220 | 0220=3,set_actor %1d% anim %2d% wait_state_time %3d% ms ; (NOT_TESTED) |
-- | не проверен |
0221 | 0221=0,set_camera_directly_behind_player ; (NOT_TESTED) |
-- | не проверен |
0222 | 0222=4,%4d% = create_random_actor %1d% %2d% %3d% ; (NOT_TESTED) |
-- | не проверен |
0224 | 0224=4,throw_object %1d% distance %2d% %3d% %4d% ; (NOT_TESTED) |
-- | не проверен |
0225 | 0225=2,set_object %1d% collision_detection %2d% ; (NOT_TESTED) |
-- | не проверен |
0227 | 0227=6, any_car_in_area %1d% %2d% %3d% radius %4d% %5d% %6d% ; (NOT_TESTED) |
-- | не проверен |
0228 | 0228=0,load_requested_models ; (NOT_TESTED) |
-- | не проверен |
0229 | 0229=4,object %1d% scatter %2d% %3d% %4d% ; (NOT_TESTED) |
-- | не проверен |
022A | 022A=2,make_object %1d% moveable %2d% ; (NOT_TESTED) |
-- | не проверен |
022B | 022B=1,play_music %1d% ; (NOT_TESTED) |
-- | не проверен |
022C | 022C=5,clear_area %5d% at %1d% %2d% %3d% radius %4d% ; (NOT_TESTED) |
-- | не проверен |
022D | 022D=1,pause_timer %1d% ; (NOT_TESTED) |
-- | не проверен |
022E | 022E=2,enable_car %1d% siren %2d% ; (NOT_TESTED) |
-- | не проверен |
0231 | 0231=12,scatter_particles %1a% %8d% %9d% %10d% %11d% %12d% at %2d% %3d% %4d% %5d% %6d% %7d% ; (NOT_TESTED) |
-- | не проверен |
0232 | 0232=2,set_actor %1d% locked %2d% while_in_car ; (NOT_TESTED) |
-- | не проверен |
0233 | 0233=3,set_car %1d% race_to %2d% %3d% ; (NOT_TESTED) |
-- | не проверен |
0235 | 0235=4,show_sphere_at %1d% %2d% %3d% radius %4d% ; (NOT_TESTED) |
-- | не проверен |
0236 | 0236=2,set_car %1d% action %2h% ; (NOT_TESTED) |
-- | не проверен |
023D | 023D=2,set_vehicle %1d% strong %2d% ; (NOT_TESTED) |
-- | не проверен |
023F | 023F=1,set_rubbish %1d% ; (NOT_TESTED) |
-- | не проверен |
0240 | 0240=6,remove_objects_from_cube %1d% %2d% %3d% %4d% %5d% %6d% ; (NOT_TESTED) |
-- | не проверен |
0241 | 0241=1,enable_streaming %1d% ; (NOT_TESTED) |
-- | не проверен |
0242 | 0242=1, garage %1d% door_open ; (NOT_TESTED) |
-- | не проверен |
0243 | 0243=1, garage %1d% door_closed ; (NOT_TESTED) |
-- | не проверен |
0245 | 0245=1,process_cut_scene_only %1d% ; (NOT_TESTED) |
-- | не проверен |
0246 | 0246=6,clear_cars_from_cube_cornerA %1d% %2d% %3d% cornerB %4d% %5d% %6d% ; (NOT_TESTED) |
-- | не проверен |
0247 | 0247=1,set_garage %1d% door_type_to_swing_open ; (NOT_TESTED) |
-- | не проверен |
0248 | 0248=5,%5d% = create_sphere_at %1d% %2d% %3d% radius %4d% ; (NOT_TESTED) |
-- | не проверен |
0249 | 0249=1,destroy_sphere %1d% ; (NOT_TESTED) |
-- | не проверен |
024A | 024A=2,set_player %1d% ignored_by_everyone %2d% ; (NOT_TESTED) |
-- | не проверен |
024B | 024B=2,%2d% = actor %1d% car ; (NOT_TESTED) |
-- | не проверен |
024E | 024E=4,create_random_car_for_carpark %1d% %2d% %3d% z_angle %4d% ; (NOT_TESTED) |
-- | не проверен |
024F | 024F=1,set_sensitivity_to_crime %1d% ; (NOT_TESTED) |
-- | не проверен |
0250 | 0250=0,rotate_player-180-degrees ; (NOT_TESTED) |
-- | не проверен |
0251 | 0251=1, car %1d% damaged ; (NOT_TESTED) |
-- | не проверен |
0253 | 0253=3,set_rendering_origin_at %1d% %2d% %3d% ; (NOT_TESTED) |
-- | не проверен |
0255 | 0255=1,disable_car %1d% stuck_check ; (NOT_TESTED) |
-- | не проверен |
0257 | 0257=2,load_wav %2s% as %1d% ; (NOT_TESTED) |
-- | не проверен |
0258 | 0258=1, wav %1d% loaded ; (NOT_TESTED) |
-- | не проверен |
025B | 025B=7,get_route_nearest_for %1d% %2d% %3d% store_to %4d% %5d% %6d% Z_angle_to %7d% ; (NOT_TESTED) |
-- | не проверен |
025F | 025F=4,set_wav %1h% location %2d% %3d% %4d% ; (NOT_TESTED) |
-- | не проверен |
0260 | 0260=0,show_save_screen ; (NOT_TESTED) |
-- | не проверен |
0263 | 0263=2,%2d% = create_marker_above_pickup %1d% ; (NOT_TESTED) |
-- | не проверен |
0264 | 0264=1,set_pedestrians_density_multiplier_to %1d% ; (NOT_TESTED) |
-- | не проверен |
0266 | 0266=1,enable_text_draw_align_right %1d% ; (NOT_TESTED) |
-- | не проверен |
0267 | 0267=1,show_text_box %1g% ; (NOT_TESTED) |
-- | не проверен |
0268 | 0268=0,remove_text_box ; (NOT_TESTED) |
-- | не проверен |
0269 | 0269=1,flash_hud_component %1d% ; (NOT_TESTED) |
-- | не проверен |
026C | 026C=0,clear_small_messages_only ; (NOT_TESTED) |
-- | не проверен |
026E | 026E=1, player %1d% controllable ; (NOT_TESTED) |
-- | не проверен |
0270 | 0270=1,enable_text_draw %1d% ; (NOT_TESTED) |
-- | не проверен |
0271 | 0271=2,pedtype %1e% add_threat %2e% ; (NOT_TESTED) |
-- | не проверен |
0272 | 0272=2,pedgroup %1e% remove_threat %2e% ; (NOT_TESTED) |
-- | не проверен |
0273 | 0273=3,get_car %1d% primary_color_to %2d% secondary_color_to %3d% ; (NOT_TESTED) |
-- | не проверен |
0275 | 0275=2,set_vehicle %1d% apply_damage_rules %2h% ; (NOT_TESTED) |
-- | не проверен |
0276 | 0276=3,make_actors %1d% %2d% converse_in %3d% ms ; (NOT_TESTED) |
-- | не проверен |
0277 | 0277=2,set_player %1d% handling_responsiveness %2d% ; (NOT_TESTED) |
-- | не проверен |
0278 | 0278=2,set_actor %1d% money %2d% ; (NOT_TESTED) |
-- | не проверен |
0279 | 0279=7,store_coords_to %5d% %6d% %7d% from_object %1d% with_offset %2d% %3d% %4d% ; (NOT_TESTED) |
-- | не проверен |
027C | 027C=1,save_highest_ambulance_level %1d% ; (NOT_TESTED) |
-- | не проверен |
0284 | 0284=1,unload_wav %1d% ; (NOT_TESTED) |
-- | не проверен |
0285 | 0285=2,set_player %1d% free_treatment_once %2d% ; (NOT_TESTED) |
-- | не проверен |
028B | 028B=3,%3d% = actor %1d% weapon %2h% ammo ; (NOT_TESTED) |
-- | не проверен |
028D | 028D=1,set_camera_near_clip %1d% ; (NOT_TESTED) |
-- | не проверен |
028F | 028F=2, garage %1d% contain_car %2d% ; (NOT_TESTED) |
-- | не проверен |
0293 | 0293=6,create_save_cars_or/and_peds_between_levels_cube %1d% %2d% %3d% %4d% %5d% %6d% ; (NOT_TESTED) |
-- | не проверен |
0295 | 0295=6,clear_peds_from_cube_cornerA %1d% %2d% %3d% cornerB %4d% %5d% %6d% ; (NOT_TESTED) |
-- | не проверен |
0296 | 0296=1,set_total_missions_to %1d% ; (NOT_TESTED) |
-- | не проверен |
0298 | 0298=3,put_actor %1d% into_car %2d% passenger_seat %3h% ; (NOT_TESTED) |
-- | не проверен |
0299 | 0299=2, car %1d% passenger_seat_free %2d% ; (NOT_TESTED) |
-- | не проверен |
029A | 029A=3,%3d% = get_actor_handle_from_car %1d% passenger_seat %2h% ; (NOT_TESTED) |
-- | не проверен |
029F | 029F=8,scatter_particle %1a% %8d% at %2d% %3d% %4d% %5d% %6d% %7d% ; (NOT_TESTED) |
-- | не проверен |
02A0 | 02A0=1,disable_sounds_after_fade %1d% ; (NOT_TESTED) |
-- | не проверен |
02A1 | 02A1=1,set_intro_is_playing %1d% ; (NOT_TESTED) |
-- | не проверен |
02A3 | 02A3=2,%2d% = car %1d% model ; (NOT_TESTED) |
-- | не проверен |
02A4 | 02A4=0, improved_handling_cheat_used ; (NOT_TESTED) |
-- | не проверен |
02A5 | 02A5=2,set_actor %1d% immune_to_headshots %2d% ; (NOT_TESTED) |
-- | не проверен |
02A6 | 02A6=2, actor %1d% in_car %2d% ; (NOT_TESTED) |
-- | не проверен |
02A7 | 02A7=1, actor %1d% in_a_car ; (NOT_TESTED) |
-- | не проверен |
02A8 | 02A8=1, actor %1d% on_foot ; (NOT_TESTED) |
-- | не проверен |
02AA | 02AA=0,load_end_of_game_audio ; (NOT_TESTED) |
-- | не проверен |
02AC | 02AC=4,set_object %1d% XY_rotation %2d% %3d% angle %4d% ; (NOT_TESTED) |
-- | не проверен |
02AD | 02AD=3,useless_store_debug_camera_position_to %1d% %2d% %3d% ; (NOT_TESTED) |
-- | не проверен |
02AE | 02AE=2, player %1d% aiming_at_actor %2d% ; (NOT_TESTED) |
-- | не проверен |
02B5 | 02B5=3,useless_store_debug_camera_target_point_to %1d% %2d% %3d% ; (NOT_TESTED) |
-- | не проверен |
02B6 | 02B6=8,put_actor %1d% into_turret_on_car %2d% at_car_offset %3d% %4d% %5d% position %6h% shooting_angle_limit %7d% with_weapon %8h% ; (NOT_TESTED) |
-- | не проверен |
02B7 | 02B7=1,remove_actor %1d% from_turret_mode ; (NOT_TESTED) |
-- | не проверен |
02BB | 02BB=1,clear_car %1d% last_weapon_damage ; (NOT_TESTED) |
-- | не проверен |
02BD | 02BD=2,%2d% = car %1d% driver ; (NOT_TESTED) |
-- | не проверен |
02C0 | 02C0=2,%2d% = actor %1d% current_weapon ; (NOT_TESTED) |
-- | не проверен |
02C4 | 02C4=6, actor %1d% near_object_in_cube %2d% radius %3d% %4d% %5d% flag %6h% ; (NOT_TESTED) |
-- | не проверен |
02C5 | 02C5=6, actor %1d% near_object_in_cube %2d% radius %3d% %4d% %5d% flag %6h% on_foot ; (NOT_TESTED) |
-- | не проверен |
02C7 | 02C7=3,set_car %1d% animation %2h% time %3d% ; (NOT_TESTED) |
-- | не проверен |
02C8 | 02C8=1, actor %1d% driving_bike ; (NOT_TESTED) |
-- | не проверен |
02C9 | 02C9=2, actor %1d% looking_at_death_of_actor_pedtype %2h% ; (NOT_TESTED) |
-- | не проверен |
02D3 | 02D3=4, pickup_at %1d% %2d% %3d% radius %4d% available_to_be_picked_up ; (NOT_TESTED) |
-- | не проверен |
02D4 | 02D4=1,actor %1d% remove_weapons ; (NOT_TESTED) |
-- | не проверен |
02D5 | 02D5=2, actor %1d% has_weapon %2d% ; (NOT_TESTED) |
-- | не проверен |
02D7 | 02D7=5,get_joystick %1h% data_to %2d% %3d% %4d% %5d% ; (NOT_TESTED) |
-- | не проверен |
02D8 | 02D8=1, car %1d% burning ; (NOT_TESTED) |
-- | не проверен |
02D9 | 02D9=2, tire %2h% on_car %1d% deflated ; (NOT_TESTED) |
-- | не проверен |
02DA | 02DA=5,set_heli %1d% fly_to %2d% %3d% %4d% speed %5h% ; (NOT_TESTED) |
-- | не проверен |
02DC | 02DC=4,store_dead_actor %1d% position_to %2d% %3d% %4d% ; (NOT_TESTED) |
-- | не проверен |
02EF | 02EF=1, actor %1d% photographed ; (NOT_TESTED) |
-- | не проверен |
02F2 | 02F2=2,force_heli %1d% looking_angle_to %2d% ; (NOT_TESTED) |
-- | не проверен |
02F3 | 02F3=1,reset_heli %1d% looking_angle ; (NOT_TESTED) |
-- | не проверен |
02F5 | 02F5=7,get_nearest_ped_path_coords_from %1d% %2d% %3d% type %4h% store_to %5d% %6d% %7d% ; (NOT_TESTED) |
-- | не проверен |
02F6 | 02F6=7,get_nearest_car_path_coords_from %1d% %2d% %3d% type %4h% store_to %5d% %6d% %7d% ; (NOT_TESTED) |
-- | не проверен |
02F8 | 02F8=2,set_actor %1d% locked %2h% ; (NOT_TESTED) |
-- | не проверен |
02F9 | 02F9=2,set_actor %1d% drowns_in_water %2h% ; (NOT_TESTED) |
-- | не проверен |
02FA | 02FA=2,object %1d% set_scripted_collision_check %2h% ; (NOT_TESTED) |
-- | не проверен |
02FB | 02FB=1, has_object %1d% collided ; (NOT_TESTED) |
-- | не проверен |
02FE | 02FE=2,%2d% = actor %1d% armour ; (NOT_TESTED) |
-- | не проверен |
02FF | 02FF=2,set_heli %1d% lean_and_thrust_limiter %2h% ; (NOT_TESTED) |
-- | не проверен |
0300 | 0300=2,car %1d% abandon_path_radius %2h% ; (NOT_TESTED) |
-- | не проверен |
0301 | 0301=1,open_and_freeze_car_trunk %1d% ; (NOT_TESTED) |
-- | не проверен |
0304 | 0304=6, object %1d% near_point %2d% %3d% radius %4d% %5d% flag %6h% ; (NOT_TESTED) |
-- | не проверен |
0305 | 0305=8, object %1d% near_point %2d% %3d% %4d% radius %5d% %6d% %7d% flag %8h% ; (NOT_TESTED) |
-- | не проверен |
0306 | 0306=1, object %1d% in_water ; (NOT_TESTED) |
-- | не проверен |
030E | 030E=1,move_actor %1d% from_car_passengerseat_to_driverseat ; (NOT_TESTED) |
-- | не проверен |
030F | 030F=8,put_actor %1d% into_turret_on_object %2d% offset_from_object_origin %3d% %4d% %5d% orientation %6h% both_side_angle_limit %7d% lock_weapon %8h% ; (NOT_TESTED) |
-- | не проверен |
0312 | 0312=13,define_police_trigger_type %1h% if_player_with_wanted_level_in_rectangle %2d% %3d% %4d% %5d% spawn_policeA_at %6d% %7d% headed_towards %8d% %9d% spawn_policeB_at %10d% %11d% headed_towards %12d% %13d% ; (NOT_TESTED) |
-- | не проверен |
0313 | 0313=2,set_interior %1h% color_to %2h% ; (NOT_TESTED) |
-- | не проверен |
0314 | 0314=1,reset_interior %1h% colors ; (NOT_TESTED) |
-- | не проверен |
0315 | 0315=7,store_stunt_data %1d% two_wheels: %2d% %3d% wheelie: %4d% %5d% stoppie: %6d% %7d% ; (NOT_TESTED) |
-- | не проверен |
0318 | 0318=2, player %1d% skin == %2s% ; (NOT_TESTED) |
-- | не проверен |
031B | 031B=3,set_car_model %1o% next_variation %2h% %3h% ; (NOT_TESTED) |
-- | не проверен |
031C | 031C=1,car %1d% close_all_doors ; (NOT_TESTED) |
-- | не проверен |
031D | 031D=5,%5d% = distance_between_XY %1d% %2d% and_XY %3d% %4d% ; (NOT_TESTED) |
-- | не проверен |
031E | 031E=7,%7d% = distance_between_XYZ %1d% %2d% %3d% and_XYZ %4d% %5d% %6d% ; (NOT_TESTED) |
-- | не проверен |
031F | 031F=1,open_trunk_of_car %1d% ; (NOT_TESTED) |
-- | не проверен |
0325 | 0325=2,set_car %1d% locked %2h% ; (NOT_TESTED) |
-- | не проверен |
0326 | 0326=2, actor %1d% damaged_by_actor %2d% ; (NOT_TESTED) |
-- | не проверен |
0327 | 0327=2, actor %1d% damaged_by_car %2d% ; (NOT_TESTED) |
-- | не проверен |
0328 | 0328=2, car %1d% damaged_by_actor %2d% ; (NOT_TESTED) |
-- | не проверен |
0329 | 0329=2, car %1d% damaged_by_car %2d% ; (NOT_TESTED) |
-- | не проверен |
032A | 032A=1,%1d% = get_current_radio_station ; (NOT_TESTED) |
-- | не проверен |
032D | 032D=2,set_actor %1d% stay_in_car %2d% ; (NOT_TESTED) |
-- | не проверен |
0333 | 0333=6,%6d% = get_random_car_with_model %5d% in_rectangle_cornerA %1d% %2d% cornerB %3d% %4d% ; (NOT_TESTED) |
-- | не проверен |
0334 | 0334=2,set_car %1d% tires_vulnerability %2h% ; (NOT_TESTED) |
-- | не проверен |
0335 | 0335=1,car %1d% enable_guns_sound ; (NOT_TESTED) |
-- | не проверен |
0336 | 0336=2, actor %1d% colliding_with_car %2d% ; (NOT_TESTED) |
-- | не проверен |
0339 | 0339=2,set_actor %1d% immune_to_car_headshots %2h% ; (NOT_TESTED) |
-- | не проверен |
033B | 033B=1,clear_actor %1d% damage ; (NOT_TESTED) |
-- | не проверен |
033C | 033C=1,clear_car %1d% damage ; (NOT_TESTED) |
-- | не проверен |
033D | 033D=2,keep_object %1d% in_memory %2h% ; (NOT_TESTED) |
-- | не проверен |
0342 | 0342=2,create_random_actor_in_car %1d% handle_as %2d% ; (NOT_TESTED) |
-- | не проверен |
0343 | 0343=3,%3d% = create_passenger_in_car %1d% seat %2h% ; (NOT_TESTED) |
-- | не проверен |
034A | 034A=1, actor %1d% defined ; (NOT_TESTED) |
-- | не проверен |
034B | 034B=1, car %1d% defined ; (NOT_TESTED) |
-- | не проверен |
034E | 034E=1,set_taxi_boost_jump %1h% ; (NOT_TESTED) |
-- | не проверен |
034F | 034F=2,set_actor %1d% pinned_position %2d% ; (NOT_TESTED) |
-- | не проверен |
0351 | 0351=1,save_highest_vigilante_level %1d% ; (NOT_TESTED) |
-- | не проверен |
0352 | 0352=1,stop_actor %1d% ; (NOT_TESTED) |
-- | не проверен |
0353 | 0353=2,set_garage %1d% max_cars_to %2h% ; (NOT_TESTED) |
-- | не проверен |
0363 | 0363=4,set_restart_mission_taxi_start %1d% %2d% %3d% angle %4d% ; (NOT_TESTED) |
058D | не проверен |
0364 | 0364=4,set_restart_mission_taxi_destination %1d% %2d% %3d% %4d% ; (NOT_TESTED) |
058E | не проверен |
036A | 036A=0,mission_complete ; (NOT_TESTED) |
-- | не проверен |
036E | 036E=1,set_highest_firefighter_mission_level %1d% ; (NOT_TESTED) |
-- | не проверен |
0372 | 0372=5,%5d% = distance_between_XY %1d% %2d% and_XY %3d% %4d% ; (NOT_TESTED) |
-- | не проверен |
0373 | 0373=7,%7d% = distance_between_XYZ %1d% %2d% %3d% and_XYZ %4d% %5d% %6d% ; (NOT_TESTED) |
-- | не проверен |
03A2 | 03A2=5,%5d% = get_random_ped_in_rectangle_cornerA %1d% %2d% cornerB %3d% %4d% ; (NOT_TESTED) |
-- | не проверен |
03A3 | 03A3=5,%5d% = get_random_car_in_rectangle_cornerA %1d% %2d% cornerB %3d% %4d% ; (NOT_TESTED) |
-- | не проверен |
03F8 | 03F8=1,change_player_skin_to %1g% ; (NOT_TESTED) |
-- | не проверен |
0426 | 0426=4,%4d% = get_zone_name_at %1d% %2d% %3d% ; (NOT_TESTED) |
-- | не проверен |
0427 | 0427=4,%4d% = get_zone_name_at %1d% %2d% %3d% ; (NOT_TESTED) |
-- | не проверен |
0448 | 0448=4,store_actor %1d% position_to %2d% %3d% %4d% ; (NOT_TESTED) |
-- | не проверен |
02C6 | 02C6=6, actor %1d% near_object_in_cube %2d% radius %3d% %4d% %5d% flag %6h% in_car ; (NOT_TESTED) |
-- | не проверен |
0354 | 0354=0, wanted_level_suspended ; (NOT_TESTED) |
-- | не проверен |
036B | 036B=1, player %1d% riding_mission_restart_taxi ; (NOT_TESTED) |
-- | не проверен |