Список опкодов — различия между версиями

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(Новая страница: «This is a list of all opcodes, including nops and unsupported ones, in GTA III, Vice City, and …»)
 
 
(не показаны 13 промежуточных версий 1 участника)
Строка 1: Строка 1:
This is a list of all opcodes, including [[List_of_unused_opcodes|nops]] and [[List_of_unsupported_opcodes|unsupported ones]], in [[GTA III]], [[Vice City]], and [[San Andreas]]. Brief descriptions and notes are added to the list for quick and easy access to information.
+
Список всех опкодов для [[GTA 3]] и всех её дополнений: [[Vice City]], [[San Andreas]] (частично), [[GTA LCS|Liberty City Stories]] и [[GTA VCS|Vice City Stories]] (частично).
  
 
{|class="wikitable sortable"
 
{|class="wikitable sortable"
!width="30px"|Opcode
+
!width="30px"|Код
!width="60px"|Games
+
!width="60px"|Игра
!width="20px"|{{Hint|P|Number of parameters}}
+
!width="20px"|{{Hint|П|Кол-во параметров}}
!Parameter type
+
!Типы данных
!Brief description
+
!Имя команды
!Notes
+
!Комментарий
 
|-
 
|-
|[[0000]]||{{Icon|t}}||0||nop||no operation||special use in [[CLEO]]
+
|[[0000]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||0||||NOP||
 
|-
 
|-
|[[0001]]||{{Icon|t}}||1||int||wait||
+
|[[0001]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||int||WAIT||
 
|-
 
|-
|[[0002]]||{{Icon|t}}||1||int||jump to [[label]]||
+
|[[0002]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||int||GOTO||
 
|-
 
|-
|[[0003]]||{{Icon|t}}||1||int||shake camera||
+
|[[0003]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||int||SHAKE_CAM||
 
|-
 
|-
|[[0004]]||{{Icon|t}}||2||global var, int||set global to integer ({{Hint|G|global variable}} = {{Hint|I|integer value}})||
+
|[[0004]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||global var, int||SET_VAR_INT||
 
|-
 
|-
|[[0005]]||{{Icon|t}}||2||global var, flt||set global to float ({{Hint|G|global variable}} = {{Hint|F|floating-point value}})||
+
|[[0005]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||global var, flt||SET_VAR_FLOAT||
 
|-
 
|-
|[[0006]]||{{Icon|t}}||2||local var, int||set local to integer ({{Hint|L|local variable}} = {{Hint|I|integer value}}))||
+
|[[0006]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||local var, int||SET_LVAR_INT||
 
|-
 
|-
|[[0007]]||{{Icon|t}}||2||local var, flt||set local to float ({{Hint|L|local variable}} = {{Hint|F|floating-point value}}))||
+
|[[0007]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||local var, flt||SET_LVAR_FLOAT||
 
|-
 
|-
|[[0008]]||{{Icon|t}}||2||global var, int||add integer to global (G += I)||
+
|[[0008]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||global var, int||ADD_VAL_TO_INT_VAR||
 
|-
 
|-
|[[0009]]||{{Icon|t}}||2||global var, flt||add float to global (G += F)||
+
|[[0009]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||global var, flt||ADD_VAL_TO_FLOAT_VAR||
 
|-
 
|-
|[[000A]]||{{Icon|t}}||2||local var, int||add integer to local (L += I)||
+
|[[000A]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||local var, int||ADD_VAL_TO_INT_LVAR||
 
|-
 
|-
|[[000B]]||{{Icon|t}}||2||local var, flt||add float to local (L += F)||
+
|[[000B]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||local var, flt||ADD_VAL_TO_FLOAT_LVAR||
 
|-
 
|-
|[[000C]]||{{Icon|t}}||2||global var, int||subtract integer from global (G -= I)||
+
|[[000C]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||global var, int||SUB_VAL_FROM_INT_VAR||
 
|-
 
|-
|[[000D]]||{{Icon|t}}||2||global var, flt||subtract float from global (G -= F)||
+
|[[000D]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||global var, flt||SUB_VAL_FROM_FLOAT_VAR||
 
|-
 
|-
|[[000E]]||{{Icon|t}}||2||local var, int||subtract integer from local  (L -= I)||
+
|[[000E]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||local var, int||SUB_VAL_FROM_INT_LVAR||
 
|-
 
|-
|[[000F]]||{{Icon|t}}||2||local var, flt||subtract float from local  (L -= F)||
+
|[[000F]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||local var, flt||SUB_VAL_FROM_FLOAT_LVAR||
 
|-
 
|-
|[[0010]]||{{Icon|t}}||2||global var, int||multiply global by integer (G *= I)||
+
|[[0010]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||global var, int||MULT_INT_VAR_BY_VAL||
 
|-
 
|-
|[[0011]]||{{Icon|t}}||2||global var, flt||multiply global by float (G *= F)||
+
|[[0011]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||global var, flt||MULT_FLOAT_VAR_BY_VAL||
 
|-
 
|-
|[[0012]]||{{Icon|t}}||2||local var, int||multiply local by integer (L *= I)||
+
|[[0012]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||local var, int||MULT_INT_LVAR_BY_VAL||
 
|-
 
|-
|[[0013]]||{{Icon|t}}||2||local var, flt||multiply local by float (L *= F)||
+
|[[0013]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||local var, flt||MULT_FLOAT_LVAR_BY_VAL||
 
|-
 
|-
|[[0014]]||{{Icon|t}}||2||global var, int||divide global by integer (G /= I)||
+
|[[0014]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||global var, int||DIV_INT_VAR_BY_VAL||
 
|-
 
|-
|[[0015]]||{{Icon|t}}||2||global var, flt||divide global by float (G /= F)||
+
|[[0015]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||global var, flt||DIV_FLOAT_VAR_BY_VAL||
 
|-
 
|-
|[[0016]]||{{Icon|t}}||2||local var, int||divide local by integer (L /= I)||
+
|[[0016]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||local var, int||DIV_INT_LVAR_BY_VAL||
 
|-
 
|-
|[[0017]]||{{Icon|t}}||2||local var, flt||divide local by float (L /= F)||
+
|[[0017]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||local var, flt||DIV_FLOAT_LVAR_BY_VAL||
 
|-
 
|-
|[[0018]]||{{Icon|t}}||2||global var, int||check global greater than integer (G > I)||
+
|[[0018]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||global var, int||IS_INT_VAR_GREATER_THAN_NUMBER||
 
|-
 
|-
|[[0019]]||{{Icon|t}}||2||local var, int||check local greater than integer (L > I)||
+
|[[0019]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||local var, int||IS_INT_LVAR_GREATER_THAN_NUMBER||
 
|-
 
|-
|[[001A]]||{{Icon|t}}||2||int, global var||check integer greater than global (I > G)||
+
|[[001A]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||int, global var||IS_NUMBER_GREATER_THAN_INT_VAR||
 
|-
 
|-
|[[001B]]||{{Icon|t}}||2||int, local var||check integer greater than local (I > L)||
+
|[[001B]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||int, local var||IS_NUMBER_GREATER_THAN_INT_LVAR||
 
|-
 
|-
|[[001C]]||{{Icon|t}}||2||global var, global var||check global integer greater than global int (G > G int)||
+
|[[001C]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||global var, global var||IS_INT_VAR_GREATER_THAN_INT_VAR||
 
|-
 
|-
|[[001D]]||{{Icon|t}}||2||local var, local var||check local integer greater than local int (L > L int)||
+
|[[001D]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||local var, local var||IS_INT_LVAR_GREATER_THAN_INT_LVAR||
 
|-
 
|-
|[[001E]]||{{Icon|t}}||2||global var, local var||check global integer greater than local int (G > L int)||
+
|[[001E]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||global var, local var||IS_INT_VAR_GREATER_THAN_INT_LVAR||
 
|-
 
|-
|[[001F]]||{{Icon|t}}||2||local var, global var||check local integer greater than global int (L > G int)||
+
|[[001F]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||local var, global var||IS_INT_LVAR_GREATER_THAN_INT_VAR||
 
|-
 
|-
|[[0020]]||{{Icon|t}}||2||global var, flt||check global greater than float (G > F)||
+
|[[0020]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||global var, flt||IS_FLOAT_VAR_GREATER_THAN_NUMBER||
 
|-
 
|-
|[[0021]]||{{Icon|t}}||2||local var, flt||check local greater than float (L > F)||
+
|[[0021]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||local var, flt||IS_FLOAT_LVAR_GREATER_THAN_NUMBER||
 
|-
 
|-
|[[0022]]||{{Icon|t}}||2||flt, global var||check float greater than global (F > G)||
+
|[[0022]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||flt, global var||IS_NUMBER_GREATER_THAN_FLOAT_VAR||
 
|-
 
|-
|[[0023]]||{{Icon|t}}||2||flt, local var||check float greater than local (F > L)||
+
|[[0023]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||flt, local var||IS_NUMBER_GREATER_THAN_FLOAT_LVAR||
 
|-
 
|-
|[[0024]]||{{Icon|t}}||2||global var flt, global var flt||check global float greater than global float (G > G flt)||
+
|[[0024]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||global var flt, global var flt||IS_FLOAT_VAR_GREATER_THAN_FLOAT_VAR||
 
|-
 
|-
|[[0025]]||{{Icon|t}}||2||local var flt, local var flt||check local float greater than local float (L > L flt)||
+
|[[0025]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||local var flt, local var flt||IS_FLOAT_LVAR_GREATER_THAN_FLOAT_LVAR||
 
|-
 
|-
|[[0026]]||{{Icon|t}}||2||global var flt, local var flt||check global float greater than local float (G > L flt)||
+
|[[0026]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||global var flt, local var flt||IS_FLOAT_VAR_GREATER_THAN_FLOAT_LVAR||
 
|-
 
|-
|[[0027]]||{{Icon|t}}||2||local var flt, global var flt||check local float greater than global float (L > G flt)||
+
|[[0027]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||local var flt, global var flt||IS_FLOAT_LVAR_GREATER_THAN_FLOAT_VAR||
 
|-
 
|-
|[[0028]]||{{Icon|t}}||2||global var flt, int||check global greater than or equal to integer (G >= I)||
+
|[[0028]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||global var flt, int||IS_INT_VAR_GREATER_OR_EQUAL_TO_NUMBER||
 
|-
 
|-
|[[0029]]||{{Icon|t}}||2||local var, int||check local greater than or equal to integer (L >= I)||
+
|[[0029]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||local var, int||IS_INT_LVAR_GREATER_OR_EQUAL_TO_NUMBER||
 
|-
 
|-
|[[002A]]||{{Icon|t}}||2||int, global var||check int greater than or equal to global (I >= G)||
+
|[[002A]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||int, global var||IS_NUMBER_GREATER_OR_EQUAL_TO_INT_VAR||
 
|-
 
|-
|[[002B]]||{{Icon|t}}||2||int, local var||check integer greater than or equal to local (I >= L)||
+
|[[002B]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||int, local var||IS_NUMBER_GREATER_OR_EQUAL_TO_INT_LVAR||
 
|-
 
|-
|[[002C]]||{{Icon|t}}||2||global var int, global var int||check global integer greater than or equal to global integer (G >= G int)||
+
|[[002C]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||global var int, global var int||IS_INT_VAR_GREATER_OR_EQUAL_TO_INT_VAR||
 
|-
 
|-
|[[002D]]||{{Icon|t}}||2|||local var int, local var int||check local integer greater than or equal to local integer (L >= L int)||
+
|[[002D]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2|||local var int, local var int||IS_INT_LVAR_GREATER_OR_EQUAL_TO_INT_LVAR||
 
|-
 
|-
|[[002E]]||{{Icon|t}}||2||global var int, local var int||check global integer greater than or equal to local integer (G >= L int)||
+
|[[002E]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||global var int, local var int||IS_INT_VAR_GREATER_OR_EQUAL_TO_INT_LVAR||
 
|-
 
|-
|[[002F]]||{{Icon|t}}||2|||local var int, global var int||check local integer greater than or equal to local integer (L >= G int)||
+
|[[002F]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2|||local var int, global var int||IS_INT_LVAR_GREATER_OR_EQUAL_TO_INT_VAR||
 
|-
 
|-
|[[0030]]||{{Icon|t}}||2||global var, flt||check global greater than or equal to float (G >= F)||
+
|[[0030]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||global var, flt||IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_NUMBER||
 
|-
 
|-
|[[0031]]||{{Icon|t}}||2||local var, flt||check local greater than or equal to float (L >= F)||
+
|[[0031]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||local var, flt||IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_NUMBER||
 
|-
 
|-
|[[0032]]||{{Icon|t}}||2||flt, global var||check float greater than or equal to global (F >= G)||
+
|[[0032]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||flt, global var||IS_NUMBER_GREATER_OR_EQUAL_TO_FLOAT_VAR||
 
|-
 
|-
|[[0033]]||{{Icon|t}}||2||flt, local var||check float greater than or equal to local (F >= L)||
+
|[[0033]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||flt, local var||IS_NUMBER_GREATER_OR_EQUAL_TO_FLOAT_LVAR||
 
|-
 
|-
|[[0034]]||{{Icon|t}}||2||global var flt, global var flt||check global float greater than or equal to global float (G >= G flt)||
+
|[[0034]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||global var flt, global var flt||IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_FLOAT_VAR||
 
|-
 
|-
|[[0035]]||{{Icon|t}}||2||local var flt, local var flt||check local float greater than or equal to local float (L >= L flt)||
+
|[[0035]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||local var flt, local var flt||IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_FLOAT_LVAR||
 
|-
 
|-
|[[0036]]||{{Icon|t}}||2||global var flt, local var flt||check global float greater than or equal to local float (G >= L flt)||
+
|[[0036]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||global var flt, local var flt||IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_FLOAT_LVAR||
 
|-
 
|-
|[[0037]]||{{Icon|t}}||2||local var flt, global var flt||check local float greater than or equal to global float (L >= G flt)||
+
|[[0037]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||local var flt, global var flt||IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_FLOAT_VAR||
 
|-
 
|-
|[[0038]]||{{Icon|t}}||2||global var, int||check global equal to integer (G == I)||
+
|[[0038]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||global var, int||IS_INT_VAR_EQUAL_TO_NUMBER||
 
|-
 
|-
|[[0039]]||{{Icon|t}}||2||local var, int||check local equal to integer (L == I)||
+
|[[0039]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||local var, int||IS_INT_LVAR_EQUAL_TO_NUMBER||
 
|-
 
|-
|[[003A]]||{{Icon|t}}||2||global var int, global var int||check global integer equal to global integer (G == G int)||
+
|[[003A]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||global var int, global var int||IS_INT_VAR_EQUAL_TO_INT_VAR||
 
|-
 
|-
|[[003B]]||{{Icon|t}}||2||local var int, local var int||check local integer equal to local integer (L == L int)||
+
|[[003B]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||local var int, local var int||IS_INT_LVAR_EQUAL_TO_INT_LVAR||
 
|-
 
|-
|[[003C]]||{{Icon|t}}||2||global var int, local var int||check global integer equal to local integer (G == L int)||
+
|[[003C]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||global var int, local var int||IS_INT_VAR_EQUAL_TO_INT_LVAR||
 
|-
 
|-
|[[003D]]||{{Icon|uns}}||-||||||
+
|[[003D]]||||||||IS_INT_VAR_NOT_EQUAL_TO_NUMBER||
 
|-
 
|-
|[[003E]]||{{Icon|uns}}||-||||||
+
|[[003E]]||||||||IS_INT_LVAR_NOT_EQUAL_TO_NUMBER||
 
|-
 
|-
|[[003F]]||{{Icon|uns}}||-||||||
+
|[[003F]]||||||||IS_INT_VAR_NOT_EQUAL_TO_INT_VAR||
 
|-
 
|-
|[[0040]]||{{Icon|uns}}||-||||||
+
|[[0040]]||||||||IS_INT_LVAR_NOT_EQUAL_TO_INT_LVAR||
 
|-
 
|-
|[[0041]]||{{Icon|uns}}||-||||||
+
|[[0041]]||||||||IS_INT_VAR_NOT_EQUAL_TO_INT_LVAR||
 
|-
 
|-
|[[0042]]||{{Icon|t}}||2||global var, flt||check global equal to float (G == F)||
+
|[[0042]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||global var, flt||IS_FLOAT_VAR_EQUAL_TO_NUMBER||
 
|-
 
|-
|[[0043]]||{{Icon|t}}||2||local var, flt||check local equal to float (L == F)||
+
|[[0043]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||local var, flt||IS_FLOAT_LVAR_EQUAL_TO_NUMBER||
 
|-
 
|-
|[[0044]]||{{Icon|t}}||2||global var flt, global var flt||check global float equal to global float (G == G flt)||
+
|[[0044]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||global var flt, global var flt||IS_FLOAT_VAR_EQUAL_TO_FLOAT_VAR||
 
|-
 
|-
|[[0045]]||{{Icon|t}}||2||local var flt, local var flt||check local float equal to local float (L == L flt)||
+
|[[0045]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||local var flt, local var flt||IS_FLOAT_LVAR_EQUAL_TO_FLOAT_LVAR||
 
|-
 
|-
|[[0046]]||{{Icon|t}}||2||global var flt, local var flt||check global float equal to local float (G == L flt)||
+
|[[0046]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||global var flt, local var flt||IS_FLOAT_VAR_EQUAL_TO_FLOAT_LVAR||
 
|-
 
|-
|[[0047]]||{{Icon|uns}}||-||||||
+
|[[0047]]||||||||IS_FLOAT_VAR_NOT_EQUAL_TO_NUMBER||
 
|-
 
|-
|[[0048]]||{{Icon|uns}}||-||||||
+
|[[0048]]||||||||IS_FLOAT_LVAR_NOT_EQUAL_TO_NUMBER||
 
|-
 
|-
|[[0049]]||{{Icon|uns}}||-||||||
+
|[[0049]]||||||||IS_FLOAT_VAR_NOT_EQUAL_TO_FLOAT_VAR||
 
|-
 
|-
|[[004A]]||{{Icon|uns}}||-||||||
+
|[[004A]]||||||||IS_FLOAT_LVAR_NOT_EQUAL_TO_FLOAT_LVAR||
 
|-
 
|-
|[[004B]]||{{Icon|uns}}||-||||||
+
|[[004B]]||||||||IS_FLOAT_VAR_NOT_EQUAL_TO_FLOAT_LVAR||
 
|-
 
|-
|[[004C]]||{{Icon|3}}||1||int||jump to label if true||
+
|[[004C]]||{{Icon|3}} {{Icon|LCS}} {{Icon|VCS}}||1||int||GOTO_IF_TRUE||
 
|-
 
|-
|[[004D]]||{{Icon|t}}||1||int||jump to [[label]] if false||
+
|[[004D]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||int||GOTO_IF_FALSE||
 
|-
 
|-
|[[004E]]||{{Icon|t}}||0||||terminate this script||
+
|[[004E]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||0||||TERMINATE_THIS_SCRIPT||
 
|-
 
|-
|[[004F]]||{{Icon|t}}||-1||int||start new script with args||
+
|[[004F]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||-1||int||START_NEW_SCRIPT||
 
|-
 
|-
|[[0050]]||{{Icon|t}}||1||int||gosub||
+
|[[0050]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||int||GOSUB||
 
|-
 
|-
|[[0051]]||{{Icon|t}}||0||||return||
+
|[[0051]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||0||||RETURN||
 
|-
 
|-
|[[0052]]||{{Icon|t}}||6||||nop||
+
|[[0052]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||6||||LINE||
 
|-
 
|-
|[[0053]]||{{Icon|t}}||5||int, flt, flt, flt, var||create player||parameters rearranged in SB
+
|[[0053]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||5||int, flt, flt, flt, var||CREATE_PLAYER||
 
|-
 
|-
|[[0054]]||{{Icon|3}} {{Icon|VC}}||4||player handle, var, var, var||get player coordinates||
+
|[[0054]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||4||player handle, var, var, var||GET_PLAYER_COORDINATES||
 
|-
 
|-
|[[0055]]||{{Icon|3}} {{Icon|VC}}||4||player handle, int, int, int||set player coordinates||
+
|[[0055]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||4||player handle, int, int, int||SET_PLAYER_COORDINATES||
 
|-
 
|-
|[[0056]]||{{Icon|3}} {{Icon|VC}}||6||player handle, flt, flt, flt, flt, int||is player in area 2d||parameters rearranged in SB
+
|[[0056]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||6||player handle, flt, flt, flt, flt, int||IS_PLAYER_IN_AREA_2D||
 
|-
 
|-
|[[0057]]||{{Icon|3}} {{Icon|VC}}||8||player handle, flt, flt, flt, flt, flt, flt, int||is player in area 3d||parameters rearranged in SB
+
|[[0057]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||8||player handle, flt, flt, flt, flt, flt, flt, int||IS_PLAYER_IN_AREA_3D||
 
|-
 
|-
|[[0058]]||{{Icon|t}}||2||global var int, global var int||add global integer to global integer (G += G int)||
+
|[[0058]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||global var int, global var int||ADD_INT_VAR_TO_INT_VAR||
 
|-
 
|-
|[[0059]]||{{Icon|t}}||2||global var flt, global var flt||add global float to global float (G += G flt)||
+
|[[0059]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||global var flt, global var flt||ADD_FLOAT_VAR_TO_FLOAT_VAR||
 
|-
 
|-
|[[005A]]||{{Icon|t}}||2||int, int||add local integer to local integer (L += L int)||
+
|[[005A]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||int, int||ADD_INT_LVAR_TO_INT_LVAR||
 
|-
 
|-
|[[005B]]||{{Icon|t}}||2||float, float||add local float to local float (L += L flt)||
+
|[[005B]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||float, float||ADD_FLOAT_LVAR_TO_FLOAT_LVAR||
 
|-
 
|-
|[[005C]]||{{Icon|t}}||2||int, int||add global integer to local integer (L += G int)||
+
|[[005C]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||int, int||ADD_INT_VAR_TO_INT_LVAR||
 
|-
 
|-
|[[005D]]||{{Icon|t}}||2||float, float||add global float to local float (L += G flt)||
+
|[[005D]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||float, float||ADD_FLOAT_VAR_TO_FLOAT_LVAR||
 
|-
 
|-
|[[005E]]||{{Icon|t}}||2||int, int||add local integer to global integer (G += L int)||
+
|[[005E]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||int, int||ADD_INT_LVAR_TO_INT_VAR||
 
|-
 
|-
|[[005F]]||{{Icon|t}}||2||float, float||add local float to global float (G += L flt)||
+
|[[005F]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||float, float||ADD_FLOAT_LVAR_TO_FLOAT_VAR||
 
|-
 
|-
|[[0060]]||{{Icon|t}}||2||int, int||subtract global integer from global integer (G -= G int)||
+
|[[0060]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||int, int||SUB_INT_VAR_FROM_INT_VAR||
 
|-
 
|-
|[[0061]]||{{Icon|t}}||2||float, float||subtract global float from global float (G -= G flt)||
+
|[[0061]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||float, float||SUB_FLOAT_VAR_FROM_FLOAT_VAR||
 
|-
 
|-
|[[0062]]||{{Icon|t}}||2||int, int||subtract local integer from local integer (L -= L int)||
+
|[[0062]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||int, int||SUB_INT_LVAR_FROM_INT_LVAR||
 
|-
 
|-
|[[0063]]||{{Icon|t}}||2||float, float||subtract local float from local float (L -= L flt)||
+
|[[0063]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||float, float||SUB_FLOAT_LVAR_FROM_FLOAT_LVAR||
 
|-
 
|-
|[[0064]]||{{Icon|t}}||2||int, int||subtract global integer from local integer (L -= G int)||
+
|[[0064]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||int, int||SUB_INT_VAR_FROM_INT_LVAR||
 
|-
 
|-
|[[0065]]||{{Icon|t}}||2||float, float||subtract global float from local float (L -= G flt)||
+
|[[0065]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||float, float||SUB_FLOAT_VAR_FROM_FLOAT_LVAR||
 
|-
 
|-
|[[0066]]||{{Icon|t}}||2||int, int||subtract local integer from global integer (G -= L int)||
+
|[[0066]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||int, int||SUB_INT_LVAR_FROM_INT_VAR||
 
|-
 
|-
|[[0067]]||{{Icon|t}}||2||float, float||subtract local float from global float (G -= L flt)||
+
|[[0067]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||float, float||SUB_FLOAT_LVAR_FROM_FLOAT_VAR||
 
|-
 
|-
|[[0068]]||{{Icon|t}}||2||global, global||multiply global int by global int (G *= G int)||
+
|[[0068]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||global, global||MULT_INT_VAR_BY_INT_VAR||
 
|-
 
|-
|[[0069]]||{{Icon|t}}||2||global, global||multiply global float by global float (G *= G flt)||
+
|[[0069]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||global, global||MULT_FLOAT_VAR_BY_FLOAT_VAR||
 
|-
 
|-
|[[006A]]||{{Icon|t}}||2||local, local||multiply local int by local int (L *= L int)||
+
|[[006A]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||local, local||MULT_INT_LVAR_BY_INT_LVAR||
 
|-
 
|-
|[[006B]]||{{Icon|t}}||2||local, local||multiply local float by local float (L *= L flt)||
+
|[[006B]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||local, local||MULT_FLOAT_LVAR_BY_FLOAT_LVAR||
 
|-
 
|-
|[[006C]]||{{Icon|t}}||2||local, float||multiply local by float (L *= F)||
+
|[[006C]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||local, float||MULT_INT_VAR_BY_INT_LVAR||
 
|-
 
|-
|[[006D]]||{{Icon|t}}||2||global, float||multiply global by float (G *= F)||
+
|[[006D]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||global, float||MULT_FLOAT_VAR_BY_FLOAT_LVAR||
 
|-
 
|-
|[[006E]]||{{Icon|t}}||2||global, local||multiply global int by local int (G *= L int)||
+
|[[006E]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||global, local||MULT_INT_LVAR_BY_INT_VAR||
 
|-
 
|-
|[[006F]]||{{Icon|t}}||2||global, local||multiply global float by local float (G *= L flt)||
+
|[[006F]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||global, local||MULT_FLOAT_LVAR_BY_FLOAT_VAR||
 
|-
 
|-
|[[0070]]||{{Icon|t}}||2||global, global||divide global int by global int (G /= G int)||
+
|[[0070]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||global, global||DIV_INT_VAR_BY_INT_VAR||
 
|-
 
|-
|[[0071]]||{{Icon|t}}||2||global, global||divide global float by global float (G /= G flt)||
+
|[[0071]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||global, global||DIV_FLOAT_VAR_BY_FLOAT_VAR||
 
|-
 
|-
|[[0072]]||{{Icon|t}}||2||local, local||divide local int by local int (L /= L int)||
+
|[[0072]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||local, local||DIV_INT_LVAR_BY_INT_LVAR||
 
|-
 
|-
|[[0073]]||{{Icon|t}}||2||local, local||divide local float by local float (L /= L flt)||
+
|[[0073]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||local, local||DIV_FLOAT_LVAR_BY_FLOAT_LVAR||
 
|-
 
|-
|[[0074]]||{{Icon|t}}||2||local, global||divide local int by global int (L /= G int)||
+
|[[0074]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||local, global||DIV_INT_VAR_BY_INT_LVAR||
 
|-
 
|-
|[[0075]]||{{Icon|t}}||2||local, global||divide local float by global float (L /= G flt)||
+
|[[0075]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||local, global||DIV_FLOAT_VAR_BY_FLOAT_LVAR||
 
|-
 
|-
|[[0076]]||{{Icon|t}}||2||global, local||divide global int by local int (G /= L int)||
+
|[[0076]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||global, local||DIV_INT_LVAR_BY_INT_VAR||
 
|-
 
|-
|[[0077]]||{{Icon|t}}||2||global, local||divide global float by local float (G /= L flt)||
+
|[[0077]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||global, local||DIV_FLOAT_LVAR_BY_FLOAT_VAR||
 
|-
 
|-
|[[0078]]||{{Icon|t}}||2||global, float||add timed val to global float||
+
|[[0078]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||global, float||ADD_TIMED_VAL_TO_FLOAT_VAR||
 
|-
 
|-
|[[0079]]||{{Icon|t}}||2||local, float||add timed val to local float||
+
|[[0079]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||local, float||ADD_TIMED_VAL_TO_FLOAT_LVAR||
 
|-
 
|-
|[[007A]]||{{Icon|t}}||2||global, global||add timed global to global float||
+
|[[007A]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||global, global||ADD_TIMED_FLOAT_VAR_TO_FLOAT_VAR||
 
|-
 
|-
|[[007B]]||{{Icon|t}}||2||local, local||add timed local to local float||
+
|[[007B]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||local, local||ADD_TIMED_FLOAT_LVAR_TO_FLOAT_LVAR||
 
|-
 
|-
|[[007C]]||{{Icon|t}}||2||local, global||add timed global to local float||
+
|[[007C]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||local, global||ADD_TIMED_FLOAT_LVAR_TO_FLOAT_VAR||
 
|-
 
|-
|[[007D]]||{{Icon|t}}||2||global, local||add timed local to global float||
+
|[[007D]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||global, local||ADD_TIMED_FLOAT_VAR_TO_FLOAT_LVAR||
 
|-
 
|-
|[[007E]]||{{Icon|t}}||2||global, float||sub timed val from global float||
+
|[[007E]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||global, float||SUB_TIMED_VAL_FROM_FLOAT_VAR||
 
|-
 
|-
|[[007F]]||{{Icon|t}}||2||local, float||sub timed val from local float||
+
|[[007F]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||local, float||SUB_TIMED_VAL_FROM_FLOAT_LVAR||
 
|-
 
|-
|[[0080]]||{{Icon|t}}||2||global, global||sub timed global from global float||
+
|[[0080]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||global, global||SUB_TIMED_FLOAT_VAR_FROM_FLOAT_VAR||
 
|-
 
|-
|[[0081]]||{{Icon|t}}||2||local, local||sub timed local from local float||
+
|[[0081]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||local, local||SUB_TIMED_FLOAT_LVAR_FROM_FLOAT_LVAR||
 
|-
 
|-
|[[0082]]||{{Icon|t}}||2||local, global||sub timed global from local float||
+
|[[0082]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||local, global||SUB_TIMED_FLOAT_LVAR_FROM_FLOAT_VAR||
 
|-
 
|-
|[[0083]]||{{Icon|t}}||2||global, local||sub timed local from global float||
+
|[[0083]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||global, local||SUB_TIMED_FLOAT_VAR_FROM_FLOAT_LVAR||
 
|-
 
|-
|[[0084]]||{{Icon|t}}||2||global var int, global var int||set global integer equal to global integer (G = G int)||
+
|[[0084]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||global var int, global var int||SET_VAR_INT_TO_VAR_INT||
 
|-
 
|-
|[[0085]]||{{Icon|t}}||2||local var int, local var int||set local integer equal to local integer (L = L int)||
+
|[[0085]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||local var int, local var int||SET_LVAR_INT_TO_LVAR_INT||
 
|-
 
|-
|[[0086]]||{{Icon|t}}||2||global var flt, global var flt||set global float equal to global float (G = G flt)||
+
|[[0086]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||global var flt, global var flt||SET_VAR_FLOAT_TO_VAR_FLOAT||
 
|-
 
|-
|[[0087]]||{{Icon|t}}||2||local var flt, local var flt||set local float equal to local float (L = L flt)||
+
|[[0087]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||local var flt, local var flt||SET_LVAR_FLOAT_TO_LVAR_FLOAT||
 
|-
 
|-
|[[0088]]||{{Icon|t}}||2||global var flt, local var flt||set global float equal to local float (G = L flt)||
+
|[[0088]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||global var flt, local var flt||SET_VAR_FLOAT_TO_LVAR_FLOAT||
 
|-
 
|-
|[[0089]]||{{Icon|t}}||2||local var flt, global var flt||set local float equal to global float (L = G flt)||
+
|[[0089]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||local var flt, global var flt||SET_LVAR_FLOAT_TO_VAR_FLOAT||
 
|-
 
|-
|[[008A]]||{{Icon|t}}||2||global var int, local var int||set global integer equal to local integer (G = L int)||
+
|[[008A]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||global var int, local var int||SET_VAR_INT_TO_LVAR_INT||
 
|-
 
|-
|[[008B]]||{{Icon|t}}||2||local var int, global var int||set local integer equal to global integer (L = G int)||
+
|[[008B]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||local var int, global var int||SET_LVAR_INT_TO_VAR_INT||
 
|-
 
|-
|[[008C]]||{{Icon|t}}||2||global var int, global var flt||convert global float to global int||
+
|[[008C]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||global var int, global var flt||CSET_VAR_INT_TO_VAR_FLOAT||
 
|-
 
|-
|[[008D]]||{{Icon|t}}||2||global var flt, global var int||convert global int to global float||
+
|[[008D]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||global var flt, global var int||CSET_VAR_FLOAT_TO_VAR_INT||
 
|-
 
|-
|[[008E]]||{{Icon|t}}||2||local var int, global var flt||convert global float to local int||
+
|[[008E]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||local var int, global var flt||CSET_LVAR_INT_TO_VAR_FLOAT||
 
|-
 
|-
|[[008F]]||{{Icon|t}}||2||local var flt, global var int||convert global int to local float||
+
|[[008F]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||local var flt, global var int||CSET_LVAR_FLOAT_TO_VAR_INT||
 
|-
 
|-
|[[0090]]||{{Icon|t}}||2||global var int, local var flt|||convert local float to global int||
+
|[[0090]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||global var int, local var flt|||CSET_VAR_INT_TO_LVAR_FLOAT||
 
|-
 
|-
|[[0091]]||{{Icon|t}}||2||global var flt, local var int||convert local int to global float||
+
|[[0091]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||global var flt, local var int||CSET_VAR_FLOAT_TO_LVAR_INT||
 
|-
 
|-
|[[0092]]||{{Icon|t}}||2||local var int, local var flt|||convert local float to local int||
+
|[[0092]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||local var int, local var flt|||CSET_LVAR_INT_TO_LVAR_FLOAT||
 
|-
 
|-
|[[0093]]||{{Icon|t}}||2||local var flt, local var int||convert local int to local float||
+
|[[0093]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||local var flt, local var int||CSET_LVAR_FLOAT_TO_LVAR_INT||
 
|-
 
|-
|[[0094]]||{{Icon|t}}||1||global var int||absolute value of global int||
+
|[[0094]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||1||global var int||ABS_VAR_INT||
 
|-
 
|-
|[[0095]]||{{Icon|t}}||1||local var int||absolute value of local int||
+
|[[0095]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||1||local var int||ABS_LVAR_INT||
 
|-
 
|-
|[[0096]]||{{Icon|t}}||1||global var flt||absolute value of global float||
+
|[[0096]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||1||global var flt||ABS_VAR_FLOAT||
 
|-
 
|-
|[[0097]]||{{Icon|t}}||1||local var flt||absolute value of local float||
+
|[[0097]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||1||local var flt||ABS_LVAR_FLOAT||
 
|-
 
|-
|[[0098]]||{{Icon|t}}||1||flt||generate random float||
+
|[[0098]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||flt||GENERATE_RANDOM_FLOAT||
 
|-
 
|-
|[[0099]]||{{Icon|t}}||1||int||generate random integer||
+
|[[0099]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||int||GENERATE_RANDOM_INT||
 
|-
 
|-
|[[009A]]||{{Icon|t}}||6||int, int, flt, flt, flt, var||create char||parameters rearranged in SB
+
|[[009A]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||6||int, int, flt, flt, flt, var||CREATE_CHAR||
 
|-
 
|-
|[[009B]]||{{Icon|t}}||1||char handle||delete char||
+
|[[009B]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||char handle||DELETE_CHAR||
 
|-
 
|-
|[[009C]]||{{Icon|3}} {{Icon|VC}}||2||char handle, int||set char to wander path||
+
|[[009C]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||2||char handle, int||CHAR_WANDER_DIR||
 
|-
 
|-
|[[009D]]||{{Icon|uns}}||-||||||
+
|[[009D]]||||||||CHAR_WANDER_RANGE||
 
|-
 
|-
|[[009E]]||{{Icon|3}}<br />{{Icon|VC}}||4<br />6||char handle, flt, flt, flt<br />char handle, flt, flt, flt, flt, int||set char path||
+
|[[009E]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}||4<br />6||char handle, flt, flt, flt<br />char handle, flt, flt, flt, flt, int||CHAR_FOLLOW_PATH||
 
|-
 
|-
|[[009F]]||{{Icon|3}} {{Icon|VC}}||1||char handle||char set idle||
+
|[[009F]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||1||char handle||CHAR_SET_IDLE||
 
|-
 
|-
|[[00A0]]||{{Icon|t}}||4||char handle, var, var, var||get char coordinates||
+
|[[00A0]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||4||char handle, var, var, var||GET_CHAR_COORDINATES||
 
|-
 
|-
|[[00A1]]||{{Icon|t}}||4||char handle, flt, flt, flt||set char coordinates||
+
|[[00A1]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||4||char handle, flt, flt, flt||SET_CHAR_COORDINATES||
 
|-
 
|-
|[[00A2]]||{{Icon|3}}||1||char handle||is char still alive||available for VC and SA through [[0118|8118]], restored in VC
+
|[[00A2]]||{{Icon|3}} {{Icon|LCS}}<br />{{Icon|VCS}}||1||char handle||IS_CHAR_STILL_ALIVE||available for VC and SA through [[0118|8118]], restored in VC
 
|-
 
|-
|[[00A3]]||{{Icon|t}}||6||char handle, flt, flt, flt, flt, int||is char in area 2d||
+
|[[00A3]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||6||char handle, flt, flt, flt, flt, int||IS_CHAR_IN_AREA_2D||
 
|-
 
|-
|[[00A4]]||{{Icon|t}}||8||char handle, flt, flt, flt, flt, flt, flt, int||is char in area 3d||
+
|[[00A4]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||8||char handle, flt, flt, flt, flt, flt, flt, int||IS_CHAR_IN_AREA_3D||
 
|-
 
|-
|[[00A5]]||{{Icon|t}}||5||int, flt, flt, flt, var||create car||parameters rearranged in SB
+
|[[00A5]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||5||int, flt, flt, flt, var||CREATE_CAR||
 
|-
 
|-
|[[00A6]]||{{Icon|t}}||1||car handle||delete car||
+
|[[00A6]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||car handle||DELETE_CAR||
 
|-
 
|-
|[[00A7]]||{{Icon|t}}||4||car handle, flt, flt, flt||car goto coordinates||
+
|[[00A7]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||4||car handle, flt, flt, flt||CAR_GOTO_COORDINATES||
 
|-
 
|-
|[[00A8]]||{{Icon|t}}||1||car handle||car wander randomly||
+
|[[00A8]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||car handle||CAR_WANDER_RANDOMLY||
 
|-
 
|-
|[[00A9]]||{{Icon|t}}||1||car handle||car set idle||
+
|[[00A9]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||car handle||CAR_SET_IDLE||
 
|-
 
|-
|[[00AA]]||{{Icon|t}}||4||car handle, var, var, var||get car coordinates||
+
|[[00AA]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||4||car handle, var, var, var||GET_CAR_COORDINATES||
 
|-
 
|-
|[[00AB]]||{{Icon|t}}||4||car handle, flt, flt, flt||set car coordinates||
+
|[[00AB]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||4||car handle, flt, flt, flt||SET_CAR_COORDINATES||
 
|-
 
|-
|[[00AC]]||{{Icon|3}}||1||car handle||is car still alive||restored in VC
+
|[[00AC]]||{{Icon|3}} {{Icon|LCS}}<br />{{Icon|VCS}}||1||car handle||IS_CAR_STILL_ALIVE||restored in VC
 
|-
 
|-
|[[00AD]]||{{Icon|t}}||2||car handle, flt||set car cruise speed||
+
|[[00AD]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||car handle, flt||SET_CAR_CRUISE_SPEED||
 
|-
 
|-
|[[00AE]]||{{Icon|t}}||2||car handle, int||set car driving style||
+
|[[00AE]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||car handle, int||SET_CAR_DRIVING_STYLE||
 
|-
 
|-
|[[00AF]]||{{Icon|t}}||2||car handle, int||set car mission||
+
|[[00AF]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||car handle, int||SET_CAR_MISSION||
 
|-
 
|-
|[[00B0]]||{{Icon|t}}||6||car handle, flt, flt, flt, flt, int||is car in area 2d||
+
|[[00B0]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||6||car handle, flt, flt, flt, flt, int||IS_CAR_IN_AREA_2D||
 
|-
 
|-
|[[00B1]]||{{Icon|t}}||8||car handle, flt, flt, flt, flt, flt, flt, int||is car in area 3d||
+
|[[00B1]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||8||car handle, flt, flt, flt, flt, flt, flt, int||IS_CAR_IN_AREA_3D||
 
|-
 
|-
|[[00B2]]||{{Icon|uns}}||-||||||
+
|[[00B2]]||{{Icon|3}}||0||nop||SPECIAL_0||
 
|-
 
|-
|[[00B3]]||{{Icon|uns}}||-||||||
+
|[[00B3]]||{{Icon|3}}||0||nop||SPECIAL_1||
 
|-
 
|-
|[[00B4]]||{{Icon|uns}}||-||||||
+
|[[00B4]]||{{Icon|3}}||0||nop||SPECIAL_2||
 
|-
 
|-
|[[00B5]]||{{Icon|uns}}||-||||||
+
|[[00B5]]||{{Icon|3}}||0||nop||SPECIAL_3||
 
|-
 
|-
|[[00B6]]||{{Icon|uns}}||-||||||
+
|[[00B6]]||{{Icon|3}}||0||nop||SPECIAL_4||
 
|-
 
|-
|[[00B7]]||{{Icon|uns}}||-||||||
+
|[[00B7]]||{{Icon|3}}||0||nop||SPECIAL_5||
 
|-
 
|-
|[[00B8]]||{{Icon|uns}}||-||||||
+
|[[00B8]]||{{Icon|3}}||0||nop||SPECIAL_6||
 
|-
 
|-
|[[00B9]]||{{Icon|uns}}||-||||||
+
|[[00B9]]||{{Icon|3}}||0||nop||SPECIAL_7||
 
|-
 
|-
|[[00BA]]||{{Icon|t}}||3||string, int, int||print big||
+
|[[00BA]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||3||string, int, int||PRINT_BIG||
 
|-
 
|-
|[[00BB]]||{{Icon|t}}||3||string, int, int||print||
+
|[[00BB]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||3||string, int, int||PRINT||
 
|-
 
|-
|[[00BC]]||{{Icon|t}}||3||string, int, int||print now||
+
|[[00BC]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||3||string, int, int||PRINT_NOW||
 
|-
 
|-
|[[00BD]]||{{Icon|3}}||3||string, int, int||print soon||
+
|[[00BD]]||{{Icon|3}} {{Icon|LCS}} {{Icon|VCS}}||3||string, int, int||PRINT_SOON||
 
|-
 
|-
|[[00BE]]||{{Icon|t}}||0||||clear prints||
+
|[[00BE]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||0||||CLEAR_PRINTS||
 
|-
 
|-
|[[00BF]]||{{Icon|t}}||2||var, var||get time of day||
+
|[[00BF]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||var, var||GET_TIME_OF_DAY||
 
|-
 
|-
|[[00C0]]||{{Icon|t}}||2||int, int||set time of day||
+
|[[00C0]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||int, int||SET_TIME_OF_DAY||
 
|-
 
|-
|[[00C1]]||{{Icon|t}}||3||int, int, var||get minutes to time of day||parameters rearranged in SB
+
|[[00C1]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||3||int, int, var||GET_MINUTES_TO_TIME_OF_DAY||
 
|-
 
|-
|[[00C2]]||{{Icon|t}}||4||flt, flt, flt, flt||is point on screen||
+
|[[00C2]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||4||flt, flt, flt, flt||IS_POINT_ON_SCREEN||
 
|-
 
|-
|[[00C3]]||{{Icon|t}}||0||||enter debug mode (nop)||
+
|[[00C3]]||{{Icon|3}} {{Icon|VC}} {{Icon|SA}}||0||||DEBUG_ON||
 
|-
 
|-
|[[00C4]]||{{Icon|t}}||0||||exit debug mode (nop)||
+
|[[00C4]]||{{Icon|3}} {{Icon|VC}} {{Icon|SA}}||0||||DEBUG_OFF||
 
|-
 
|-
|[[00C5]]||{{Icon|3}}||0||||true||restored in VC
+
|[[00C5]]||{{Icon|3}} {{Icon|LCS}} {{Icon|VCS}}||0||||RETURN_TRUE||restored in VC
 
|-
 
|-
|[[00C6]]||{{Icon|3}}||0||||false||restored in VC
+
|[[00C6]]||{{Icon|3}} {{Icon|LCS}} {{Icon|VCS}}||0||||RETURN_FALSE||restored in VC
 
|-
 
|-
|[[00C7]]||{{Icon|uns}}||-||||||
+
|[[00C7]]||||||||VAR_INT||
 
|-
 
|-
|[[00C8]]||{{Icon|uns}}||-||||||
+
|[[00C8]]||||||||VAR_FLOAT||
 
|-
 
|-
|[[00C9]]||{{Icon|uns}}||-||||||
+
|[[00C9]]||||||||LVAR_INT||
 
|-
 
|-
|[[00CA]]||{{Icon|uns}}||-||||||
+
|[[00CA]]||||||||LVAR_FLOAT||
 
|-
 
|-
|[[00CB]]||{{Icon|uns}}||-||||||
+
|[[00CB]]||||||||фигурная скобка открывется||
 
|-
 
|-
|[[00CC]]||{{Icon|uns}}||-||||||
+
|[[00CC]]||||||||фигурная скобка закрывается||
 
|-
 
|-
|[[00CD]]||{{Icon|uns}}||-||||||
+
|[[00CD]]||||||||REPEAT||
 
|-
 
|-
|[[00CE]]||{{Icon|uns}}||-||||||
+
|[[00CE]]||||||||ENDREPEAT||
 
|-
 
|-
|[[00CF]]||{{Icon|uns}}||-||||||
+
|[[00CF]]||||||||IF||
 
|-
 
|-
|[[00D0]]||{{Icon|uns}}||-||||||
+
|[[00D0]]||||||||IFNOT||
 
|-
 
|-
|[[00D1]]||{{Icon|uns}}||-||||||
+
|[[00D1]]||||||||ELSE||
 
|-
 
|-
|[[00D2]]||{{Icon|uns}}||-||||||
+
|[[00D2]]||||||||ENDIF||
 
|-
 
|-
|[[00D3]]||{{Icon|uns}}||-||||||
+
|[[00D3]]||||||||WHILE||
 
|-
 
|-
|[[00D4]]||{{Icon|uns}}||-||||||
+
|[[00D4]]||||||||WHILENOT||
 
|-
 
|-
|[[00D5]]||{{Icon|uns}}||-||||||
+
|[[00D5]]||||||||ENDWHILE||
 
|-
 
|-
|[[00D6]]||{{Icon|t}}||1||int||if||
+
|[[00D6]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||int||ANDOR||
 
|-
 
|-
|[[00D7]]||{{Icon|t}}||1||int||start new script||like 004F but only one parameter
+
|[[00D7]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||int||LAUNCH_MISSION||like 004F but only one parameter
 
|-
 
|-
|[[00D8]]||{{Icon|t}}||0||||mission has finished||
+
|[[00D8]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||0||||MISSION_HAS_FINISHED||
 
|-
 
|-
|[[00D9]]||{{Icon|t}}||2||char handle, var||store car char is in||mission only, parameters rearranged in SB
+
|[[00D9]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||char handle, var||STORE_CAR_CHAR_IS_IN||
 
|-
 
|-
|[[00DA]]||{{Icon|3}} {{Icon|VC}}||2||player handle, var||store car player is in||mission only, parameters rearranged in SB
+
|[[00DA]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||player handle, var||STORE_CAR_PLAYER_IS_IN||
 
|-
 
|-
|[[00DB]]||{{Icon|t}}||2||char handle, car handle||is char in car||
+
|[[00DB]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||char handle, car handle||IS_CHAR_IN_CAR||
 
|-
 
|-
|[[00DC]]||{{Icon|3}} {{Icon|VC}}||2||player handle, car handle||is player in car||
+
|[[00DC]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||player handle, car handle||IS_PLAYER_IN_CAR||
 
|-
 
|-
|[[00DD]]||{{Icon|t}}||2||char handle, int||is char in model||
+
|[[00DD]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||char handle, int||IS_CHAR_IN_MODEL||
 
|-
 
|-
|[[00DE]]||{{Icon|3}} {{Icon|VC}}||2||player handle, int||is player in model||
+
|[[00DE]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||player handle, int||IS_PLAYER_IN_MODEL||
 
|-
 
|-
|[[00DF]]||{{Icon|t}}||1||char handle||is char in any car||
+
|[[00DF]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||char handle||IS_CHAR_IN_ANY_CAR||
 
|-
 
|-
|[[00E0]]||{{Icon|3}} {{Icon|VC}}||1||player handle||is player in any car||
+
|[[00E0]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||1||player handle||IS_PLAYER_IN_ANY_CAR||
 
|-
 
|-
|[[00E1]]||{{Icon|t}}||2||int, int||is button pressed||
+
|[[00E1]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||int, int||IS_BUTTON_PRESSED||
 
|-
 
|-
|[[00E2]]||{{Icon|3}} {{Icon|SA}}||3||int, int, var||get button pressed||restored in VC
+
|[[00E2]]||{{Icon|3}} {{Icon|LCS}} {{Icon|SA}}||3||int, int, var||GET_PAD_STATE||restored in VC
 
|-
 
|-
|[[00E3]]||{{Icon|3}} {{Icon|VC}}||6||player handle, flt, flt, flt, flt, int||locate player by any means 2d||parameters rearranged in SB
+
|[[00E3]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||6||player handle, flt, flt, flt, flt, int||LOCATE_PLAYER_ANY_MEANS_2D||
 
|-
 
|-
|[[00E4]]||{{Icon|3}} {{Icon|VC}}||6||player handle, flt, flt, flt, flt, int||locate player on foot 2d||parameters rearranged in SB
+
|[[00E4]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||6||player handle, flt, flt, flt, flt, int||LOCATE_PLAYER_ON_FOOT_2D||
 
|-
 
|-
|[[00E5]]||{{Icon|3}} {{Icon|VC}}||6||player handle, flt, flt, flt, flt, int||locate player in car 2d||parameters rearranged in SB
+
|[[00E5]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||6||player handle, flt, flt, flt, flt, int||LOCATE_PLAYER_IN_CAR_2D||
 
|-
 
|-
|[[00E6]]||{{Icon|3}} {{Icon|VC}}||6||player handle, flt, flt, flt, flt, int||locate player stopped by any means 2d||parameters rearranged in SB
+
|[[00E6]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||6||player handle, flt, flt, flt, flt, int||LOCATE_STOPPED_PLAYER_ANY_MEANS_2D||
 
|-
 
|-
|[[00E7]]||{{Icon|3}} {{Icon|VC}}||6||player handle, flt, flt, flt, flt, int||locate player stopped on foot 2d||parameters rearranged in SB
+
|[[00E7]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||6||player handle, flt, flt, flt, flt, int||LOCATE_STOPPED_PLAYER_ON_FOOT_2D||
 
|-
 
|-
|[[00E8]]||{{Icon|3}} {{Icon|VC}}||6||player handle, flt, flt, flt, flt, int||locate player stopped in car 2d||parameters rearranged in SB
+
|[[00E8]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||6||player handle, flt, flt, flt, flt, int||LOCATE_STOPPED_PLAYER_IN_CAR_2D||
 
|-
 
|-
|[[00E9]]||{{Icon|3}} {{Icon|VC}}||5||player handle, char handle, flt, flt, int||locate player by any means near char 2d||parameters rearranged in SB
+
|[[00E9]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||5||player handle, char handle, flt, flt, int||LOCATE_PLAYER_ANY_MEANS_CHAR_2D||
 
|-
 
|-
|[[00EA]]||{{Icon|3}} {{Icon|VC}}||5||player handle, char handle, flt, flt, int||locate player on foot near char 2d||parameters rearranged in SB
+
|[[00EA]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||5||player handle, char handle, flt, flt, int||LOCATE_PLAYER_ON_FOOT_CHAR_2D||
 
|-
 
|-
|[[00EB]]||{{Icon|3}} {{Icon|VC}}||5||player handle, char handle, flt, flt, int||locate player in car near char 2d||parameters rearranged in SB
+
|[[00EB]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||5||player handle, char handle, flt, flt, int||LOCATE_PLAYER_IN_CAR_CHAR_2D||
 
|-
 
|-
|[[00EC]]||{{Icon|t}}||6||char handle, flt, flt, flt, flt, int||locate char by any means 2d||parameters rearranged in SB
+
|[[00EC]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||6||char handle, flt, flt, flt, flt, int||LOCATE_CHAR_ANY_MEANS_2D||
 
|-
 
|-
|[[00ED]]||{{Icon|t}}||6||char handle, flt, flt, flt, flt, int||locate char on foot 2d||parameters rearranged in SB
+
|[[00ED]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||6||char handle, flt, flt, flt, flt, int||LOCATE_CHAR_ON_FOOT_2D||
 
|-
 
|-
|[[00EE]]||{{Icon|t}}||6||char handle, flt, flt, flt, flt, int||locate char in car 2d||parameters rearranged in SB
+
|[[00EE]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||6||char handle, flt, flt, flt, flt, int||LOCATE_CHAR_IN_CAR_2D||
 
|-
 
|-
|[[00EF]]||{{Icon|t}}||6||char handle, flt, flt, flt, flt, int||locate stopped char by any means 2d||parameters rearranged in SB
+
|[[00EF]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||6||char handle, flt, flt, flt, flt, int||LOCATE_STOPPED_CHAR_ANY_MEANS_2D||
 
|-
 
|-
|[[00F0]]||{{Icon|t}}||6||char handle, flt, flt, flt, flt, int||locate stopped char on foot 2d||parameters rearranged in SB
+
|[[00F0]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||6||char handle, flt, flt, flt, flt, int||LOCATE_STOPPED_CHAR_ON_FOOT_2D||
 
|-
 
|-
|[[00F1]]||{{Icon|t}}||6||char handle, flt, flt, flt, flt, int||locate stopped char in car 2d||parameters rearranged in SB
+
|[[00F1]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||6||char handle, flt, flt, flt, flt, int||LOCATE_STOPPED_CHAR_IN_CAR_2D||
 
|-
 
|-
|[[00F2]]||{{Icon|t}}||5||char handle, char handle, flt, flt, int||locate char by any means near char 2d||
+
|[[00F2]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||5||char handle, char handle, flt, flt, int||LOCATE_CHAR_ANY_MEANS_CHAR_2D||
 
|-
 
|-
|[[00F3]]||{{Icon|t}}||5||char handle, char handle, flt, flt, int||locate char on foot near char 2d||
+
|[[00F3]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||5||char handle, char handle, flt, flt, int||LOCATE_CHAR_ON_FOOT_CHAR_2D||
 
|-
 
|-
|[[00F4]]||{{Icon|t}}||5||char handle, char handle, flt, flt, int||locate char in car near char 2d||
+
|[[00F4]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||5||char handle, char handle, flt, flt, int||LOCATE_CHAR_IN_CAR_CHAR_2D||
 
|-
 
|-
|[[00F5]]||{{Icon|3}} {{Icon|VC}}||8||player handle, flt, flt, flt, flt, flt, flt, int||locate player by any means 3d||parameters rearranged in SB
+
|[[00F5]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||8||player handle, flt, flt, flt, flt, flt, flt, int||LOCATE_PLAYER_ANY_MEANS_3D||
 
|-
 
|-
|[[00F6]]||{{Icon|3}} {{Icon|VC}}||8||player handle, flt, flt, flt, flt, flt, flt, int||locate player on foot 3d||parameters rearranged in SB
+
|[[00F6]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||8||player handle, flt, flt, flt, flt, flt, flt, int||LOCATE_PLAYER_ON_FOOT_3D||
 
|-
 
|-
|[[00F7]]||{{Icon|3}} {{Icon|VC}}||8||player handle, flt, flt, flt, flt, flt, flt, int||locate player in car 3d||parameters rearranged in SB
+
|[[00F7]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||8||player handle, flt, flt, flt, flt, flt, flt, int||LOCATE_PLAYER_IN_CAR_3D||
 
|-
 
|-
|[[00F8]]||{{Icon|3}} {{Icon|VC}}||8||player handle, flt, flt, flt, flt, flt, flt, int||locate player stopped by any means 3d||parameters rearranged in SB
+
|[[00F8]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||8||player handle, flt, flt, flt, flt, flt, flt, int||LOCATE_STOPPED_PLAYER_ANY_MEANS_3D||
 
|-
 
|-
|[[00F9]]||{{Icon|3}} {{Icon|VC}}||8||player handle, flt, flt, flt, flt, flt, flt, int||locate player stopped on foot 3d||parameters rearranged in SB
+
|[[00F9]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||8||player handle, flt, flt, flt, flt, flt, flt, int||LOCATE_STOPPED_PLAYER_ON_FOOT_3D||
 
|-
 
|-
|[[00FA]]||{{Icon|3}} {{Icon|VC}}||8||player handle, flt, flt, flt, flt, flt, flt, int||locate player stopped in car 3d||parameters rearranged in SB
+
|[[00FA]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||8||player handle, flt, flt, flt, flt, flt, flt, int||LOCATE_STOPPED_PLAYER_IN_CAR_3D||
 
|-
 
|-
|[[00FB]]||{{Icon|3}} {{Icon|VC}}||6||player handle, char handle, flt, flt, flt, int||locate player by any means near char 3d||parameters rearranged in SB
+
|[[00FB]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||6||player handle, char handle, flt, flt, flt, int||LOCATE_PLAYER_ANY_MEANS_CHAR_3D||
 
|-
 
|-
|[[00FC]]||{{Icon|3}} {{Icon|VC}}||6||player handle, char handle, flt, flt, flt, int||locate player on foot near char 3d||parameters rearranged in SB
+
|[[00FC]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||6||player handle, char handle, flt, flt, flt, int||LOCATE_PLAYER_ON_FOOT_CHAR_3D||
 
|-
 
|-
|[[00FD]]||{{Icon|3}} {{Icon|VC}}||6||player handle, char handle, flt, flt, flt, int||locate player in car near char 3d||parameters rearranged in SB
+
|[[00FD]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||6||player handle, char handle, flt, flt, flt, int||LOCATE_PLAYER_IN_CAR_CHAR_3D||
 
|-
 
|-
|[[00FE]]||{{Icon|t}}||8||char handle, flt, flt, flt, flt, flt, flt, int||locate char by any means 3d||parameters rearranged in SB
+
|[[00FE]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||8||char handle, flt, flt, flt, flt, flt, flt, int||LOCATE_CHAR_ANY_MEANS_3D||
 
|-
 
|-
|[[00FF]]||{{Icon|t}}||8||char handle, flt, flt, flt, flt, flt, flt, int||locate char on foot 3d||parameters rearranged in SB
+
|[[00FF]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||8||char handle, flt, flt, flt, flt, flt, flt, int||LOCATE_CHAR_ON_FOOT_3D||
 
|-
 
|-
|[[0100]]||{{Icon|t}}||8||char handle, flt, flt, flt, flt, flt, flt, int||locate char in car 3d||
+
|[[0100]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||8||char handle, flt, flt, flt, flt, flt, flt, int||LOCATE_CHAR_IN_CAR_3D||
 
|-
 
|-
|[[0101]]||{{Icon|t}}||8||char handle, flt, flt, flt, flt, flt, flt, int||locate char stopped by any means 3d||
+
|[[0101]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||8||char handle, flt, flt, flt, flt, flt, flt, int||LOCATE_STOPPED_CHAR_ANY_MEANS_3D||
 
|-
 
|-
|[[0102]]||{{Icon|t}}||8||char handle, flt, flt, flt, flt, flt, flt, int||locate char stopped on foot 3d||
+
|[[0102]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||8||char handle, flt, flt, flt, flt, flt, flt, int||LOCATE_STOPPED_CHAR_ON_FOOT_3D||
 
|-
 
|-
|[[0103]]||{{Icon|t}}||8||char handle, flt, flt, flt, flt, flt, flt, int||locate char stopped in car 3d||
+
|[[0103]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||8||char handle, flt, flt, flt, flt, flt, flt, int||LOCATE_STOPPED_CHAR_IN_CAR_3D||
 
|-
 
|-
|[[0104]]||{{Icon|t}}||6||char handle, char handle, flt, flt, flt, flt, int||locate char by any means near char 3d||
+
|[[0104]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||6||char handle, char handle, flt, flt, flt, flt, int||LOCATE_CHAR_ANY_MEANS_CHAR_3D||
 
|-
 
|-
|[[0105]]||{{Icon|t}}||6||char handle, char handle, flt, flt, flt, flt, int||locate char on foot near char 3d||
+
|[[0105]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||6||char handle, char handle, flt, flt, flt, flt, int||LOCATE_CHAR_ON_FOOT_CHAR_3D||
 
|-
 
|-
|[[0106]]||{{Icon|t}}||6||char handle, char handle, flt, flt, flt, flt, int||locate char in car near char 3d||
+
|[[0106]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||6||char handle, char handle, flt, flt, flt, flt, int||LOCATE_CHAR_IN_CAR_CHAR_3D||
 
|-
 
|-
|[[0107]]||{{Icon|t}}||5||int, flt, flt, flt, var||create object||parameters rearranged in SB
+
|[[0107]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||5||int, flt, flt, flt, var||CREATE_OBJECT||
 
|-
 
|-
|[[0108]]||{{Icon|t}}||1||object handle||delete object||
+
|[[0108]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||object handle||DELETE_OBJECT||
 
|-
 
|-
|[[0109]]||{{Icon|t}}||2||player handle, int||give player money||
+
|[[0109]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||player handle, int||ADD_SCORE||
 
|-
 
|-
|[[010A]]||{{Icon|t}}||2||player handle, int||is money value greater||
+
|[[010A]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||player handle, int||IS_SCORE_GREATER||
 
|-
 
|-
|[[010B]]||{{Icon|t}}||2||player handle, var||store money value||parameters rearranged in SB
+
|[[010B]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||player handle, var||STORE_SCORE||
 
|-
 
|-
|[[010C]]||{{Icon|3}} {{Icon|VC}}||5||player handle, flt, flt, flt, flt||give remote controlled RC Bandit to player||
+
|[[010C]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||5||player handle, flt, flt, flt, flt||GIVE_REMOTE_CONTROLLED_CAR_TO_PLAYER||
 
|-
 
|-
|[[010D]]||{{Icon|t}}||2||player handle, int||set player wanted level||
+
|[[010D]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||player handle, int||ALTER_WANTED_LEVEL||
 
|-
 
|-
|[[010E]]||{{Icon|t}}||2||player handle, int||alter wanted level no drop||
+
|[[010E]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||player handle, int||ALTER_WANTED_LEVEL_NO_DROP||
 
|-
 
|-
|[[010F]]||{{Icon|t}}||2||player handle, int||is wanted level greater||
+
|[[010F]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||player handle, int||IS_WANTED_LEVEL_GREATER||
 
|-
 
|-
|[[0110]]||{{Icon|t}}||1||player handle||clear wanted level||
+
|[[0110]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||player handle||CLEAR_WANTED_LEVEL||
 
|-
 
|-
|[[0111]]||{{Icon|t}}||1||int||set deatharrest state||
+
|[[0111]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||int||SET_DEATHARREST_STATE||
 
|-
 
|-
|[[0112]]||{{Icon|t}}||0||||has deatharrest executed||special use in [[Create a mission|missions]]
+
|[[0112]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||0||||HAS_DEATHARREST_BEEN_EXECUTED||
 
|-
 
|-
|[[0113]]||{{Icon|3}}||3||player handle, int, int||add ammo to player weapon||restored in VC
+
|[[0113]]||{{Icon|3}}||3||player handle, int, int||ADD_AMMO_TO_PLAYER||restored in VC
 
|-
 
|-
|[[0114]]||{{Icon|t}}||3||char handle, int, int||add ammo to char weapon||
+
|[[0114]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||3||char handle, int, int||ADD_AMMO_TO_CHAR||
 
|-
 
|-
|[[0115]]||{{Icon|uns}}||-||||||
+
|[[0115]]||||||||ADD_AMMO_TO_CAR||
 
|-
 
|-
|[[0116]]||{{Icon|uns}}||-||||||restored in III and VC
+
|[[0116]]||{{Icon|LCS}}||1||||IS_PLAYER_STILL_ALIVE||restored in III and VC
 
|-
 
|-
|[[0117]]||{{Icon|t}}||1||player handle||is player dead||
+
|[[0117]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|SA}}||1||player handle||IS_PLAYER_DEAD||
 
|-
 
|-
|[[0118]]||{{Icon|t}}||1||char handle||is char dead||
+
|[[0118]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||char handle||IS_CHAR_DEAD||
 
|-
 
|-
|[[0119]]||{{Icon|t}}||1||car handle||is car dead||
+
|[[0119]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||car handle||IS_CAR_DEAD||
 
|-
 
|-
|[[011A]]||{{Icon|3}} {{Icon|VC}}||2||char handle, int||set char search threat||
+
|[[011A]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||2||char handle, int||SET_CHAR_THREAT_SEARCH||
 
|-
 
|-
|[[011B]]||{{Icon|uns}}||-||||||
+
|[[011B]]||||||||SET_CHAR_THREAT_REACTION||
 
|-
 
|-
|[[011C]]||{{Icon|3}} {{Icon|VC}}||1||char handle||set char obj no obj||
+
|[[011C]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||1||char handle||SET_CHAR_OBJ_NO_OBJ||
 
|-
 
|-
|[[011D]]||{{Icon|uns}}||-||||||
+
|[[011D]]||||||||ORDER_DRIVER_OUT_OF_CAR||
 
|-
 
|-
|[[011E]]||{{Icon|uns}}||-||||||
+
|[[011E]]||||||||ORDER_CHAR_TO_DRIVE_CAR||
 
|-
 
|-
|[[011F]]||{{Icon|uns}}||-||||||
+
|[[011F]]||||||||ADD_PATROL_POINT||
 
|-
 
|-
|[[0120]]||{{Icon|uns}}||-||||||
+
|[[0120]]||||||||IS_PLAYER_IN_GANGZONE||
 
|-
 
|-
|[[0121]]||{{Icon|3}} {{Icon|VC}}||2||player handle, string||is player in zone||
+
|[[0121]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||player handle, string||IS_PLAYER_IN_ZONE||
 
|-
 
|-
|[[0122]]||{{Icon|t}}||1||player handle||is player pressing horn||
+
|[[0122]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|SA}}||1||player handle||IS_PLAYER_PRESSING_HORN||
 
|-
 
|-
|[[0123]]||{{Icon|3}} {{Icon|VC}}||2||char handle, player handle||has char spotted player||
+
|[[0123]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||char handle, player handle||HAS_CHAR_SPOTTED_PLAYER||
 
|-
 
|-
|[[0124]]||{{Icon|uns}}||-||||||used in memory editing for VC{{Ref|1}}, used in GInput
+
|[[0124]]||||||||ORDER_CHAR_TO_BACKDOOR||
 
|-
 
|-
|[[0125]]||{{Icon|uns}}||-||||||used in memory editing for VC{{Ref|1}}
+
|[[0125]]||||||||ADD_CHAR_TO_GANG||
 
|-
 
|-
|[[0126]]||{{Icon|3}} {{Icon|VC}}||1||char handle||is char objective passed||
+
|[[0126]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||1||char handle||IS_CHAR_OBJECTIVE_PASSED||
 
|-
 
|-
|[[0127]]||{{Icon|uns}}||-||||||
+
|[[0127]]||||||||SET_CHAR_DRIVE_AGGRESSION||
 
|-
 
|-
|[[0128]]||{{Icon|uns}}||-||||||
+
|[[0128]]||||||||SET_CHAR_MAX_DRIVESPEED||
 
|-
 
|-
|[[0129]]||{{Icon|t}}||4||car handle, int, int, var||create char inside car||parameters rearranged in SB
+
|[[0129]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||4||car handle, int, int, var||CREATE_CHAR_INSIDE_CAR||
 
|-
 
|-
|[[012A]]||{{Icon|3}} {{Icon|VC}}||4||player handle, flt, flt, flt||warp player from car to coord||
+
|[[012A]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||4||player handle, flt, flt, flt||WARP_PLAYER_FROM_CAR_TO_COORD||
 
|-
 
|-
|[[012B]]||{{Icon|uns}}||-||||||
+
|[[012B]]||||||||MAKE_CHAR_DO_NOTHING||
 
|-
 
|-
|[[012C]]||{{Icon|uns}}||-||||||
+
|[[012C]]||||||||SET_CHAR_INVINCIBLE||
 
|-
 
|-
|[[012D]]||{{Icon|uns}}||-||||||
+
|[[012D]]||||||||SET_PLAYER_INVINCIBLE||
 
|-
 
|-
|[[012E]]||{{Icon|uns}}||-||||||
+
|[[012E]]||||||||SET_CHAR_GRAPHIC_TYPE||
 
|-
 
|-
|[[012F]]||{{Icon|uns}}||-||||||
+
|[[012F]]||||||||SET_PLAYER_GRAPHIC_TYPE||
 
|-
 
|-
|[[0130]]||{{Icon|3}}||1||player handle||has player been arrested||restored in VC
+
|[[0130]]||{{Icon|3}} {{Icon|LCS}}<br />{{Icon|VCS}}||1||player handle||HAS_PLAYER_BEEN_ARRESTED||restored in VC
 
|-
 
|-
|[[0131]]||{{Icon|uns}}||-||||||
+
|[[0131]]||||||||STOP_CHAR_DRIVING||
 
|-
 
|-
|[[0132]]||{{Icon|uns}}||-||||||
+
|[[0132]]||||||||KILL_CHAR||
 
|-
 
|-
|[[0133]]||{{Icon|uns}}||-||||||
+
|[[0133]]||||||||SET_FAVOURITE_CAR_MODEL_FOR_CHAR||
 
|-
 
|-
|[[0134]]||{{Icon|uns}}||-||||||
+
|[[0134]]||||||||SET_CHAR_OCCUPATION||
 
|-
 
|-
|[[0135]]||{{Icon|3}}||2||car handle, var||change car lock||parameters rearranged in SB, available for VC and SA through [[020A]], restored in VC
+
|[[0135]]||{{Icon|3}}||2||car handle, var||CHANGE_CAR_LOCK||available for VC and SA through [[020A]], restored in VC
 
|-
 
|-
|[[0136]]||{{Icon|3}}||4||int, float, float, float||shake camera with point||restored in VC
+
|[[0136]]||{{Icon|3}}||4||int, float, float, float||SHAKE_CAM_WITH_POINT||restored in VC
 
|-
 
|-
|[[0137]]||{{Icon|t}}||2||car handle, int||is car model||
+
|[[0137]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||car handle, int||IS_CAR_MODEL||
 
|-
 
|-
|[[0138]]||{{Icon|uns}}||-||||||
+
|[[0138]]||||||||IS_CAR_REMAP||
 
|-
 
|-
|[[0139]]||{{Icon|uns}}||-||||||
+
|[[0139]]||||||||HAS_CAR_JUST_SUNK||
 
|-
 
|-
|[[013A]]||{{Icon|uns}}||-||||||
+
|[[013A]]||||||||SET_CAR_NO_COLLIDE||
 
|-
 
|-
|[[013B]]||{{Icon|3}}||6||car handle, flt, flt, flt, flt, int||is car dead in 2d area||restored in VC
+
|[[013B]]||{{Icon|3}}||6||car handle, flt, flt, flt, flt, int||IS_CAR_DEAD_IN_AREA_2D||restored in VC
 
|-
 
|-
|[[013C]]||{{Icon|3}}||8||car handle, flt, flt, flt, flt, flt, flt, int||is car dead in 3d area||restored in VC
+
|[[013C]]||{{Icon|3}}||8||car handle, flt, flt, flt, flt, flt, flt, int||IS_CAR_DEAD_IN_AREA_3D||restored in VC
 
|-
 
|-
|[[013D]]||{{Icon|uns}}||-||||||
+
|[[013D]]||||||||IS_TRAILER_ATTACHED||
 
|-
 
|-
|[[013E]]||{{Icon|uns}}||-||||||
+
|[[013E]]||||||||IS_CAR_ON_TRAILER||
 
|-
 
|-
|[[013F]]||{{Icon|uns}}||-||||||
+
|[[013F]]||||||||HAS_CAR_GOT_WEAPON||
 
|-
 
|-
|[[0140]]||{{Icon|uns}}||-||||||
+
|[[0140]]||||||||PARK||
 
|-
 
|-
|[[0141]]||{{Icon|uns}}||-||||||
+
|[[0141]]||||||||HAS_PARK_FINISHED||
 
|-
 
|-
|[[0142]]||{{Icon|uns}}||-||||||
+
|[[0142]]||||||||KILL_ALL_PASSENGERS||
 
|-
 
|-
|[[0143]]||{{Icon|uns}}||-||||||
+
|[[0143]]||||||||SET_CAR_BULLETPROOF||
 
|-
 
|-
|[[0144]]||{{Icon|uns}}||-||||||
+
|[[0144]]||||||||SET_CAR_FLAMEPROOF||
 
|-
 
|-
|[[0145]]||{{Icon|uns}}||-||||||
+
|[[0145]]||||||||SET_CAR_ROCKETPROOF||
 
|-
 
|-
|[[0146]]||{{Icon|uns}}||-||||||
+
|[[0146]]||||||||IS_CARBOMB_ACTIVE||
 
|-
 
|-
|[[0147]]||{{Icon|uns}}||-||||||
+
|[[0147]]||{{Icon|LCS}}<br />{{Icon|VCS}}||1||car handle||GIVE_CAR_ALARM||
 
|-
 
|-
|[[0148]]||{{Icon|uns}}||-||||||
+
|[[0148]]||||||||PUT_CAR_ON_TRAILER||
 
|-
 
|-
|[[0149]]||{{Icon|3}}||1||car handle||is car crushed||
+
|[[0149]]||{{Icon|3}} {{Icon|LCS}}<br />{{Icon|VCS}}||1||car handle||IS_CAR_CRUSHED||
 
|-
 
|-
|[[014A]]||{{Icon|uns}}||-||||||
+
|[[014A]]||||||||CREATE_GANG_CAR||
 
|-
 
|-
|[[014B]]||{{Icon|t}}||13||flt, flt, flt, flt, int, int, int, int, int, int, int, int, var||create car generator||parameters rearranged in SB
+
|[[014B]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||13||flt, flt, flt, flt, int, int, int, int, int, int, int, int, var||CREATE_CAR_GENERATOR||
 
|-
 
|-
|[[014C]]||{{Icon|t}}||2||car generator handle, int||switch car generator||
+
|[[014C]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||car generator handle, int||SWITCH_CAR_GENERATOR||
 
|-
 
|-
|[[014D]]||{{Icon|3}}||4||string, int, int, int||add pager message||used in Liberty City mod for VC
+
|[[014D]]||{{Icon|3}}||4||string, int, int, int||ADD_PAGER_MESSAGE||used in Liberty City mod for VC
 
|-
 
|-
|[[014E]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|SA}}||1<br />2||global var<br />global var, int||display onscreen timer||
+
|[[014E]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1<br />2||global var<br />global var, int||DISPLAY_ONSCREEN_TIMER||
 
|-
 
|-
|[[014F]]||{{Icon|t}}||1||global var||clear onscreen timer||
+
|[[014F]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||global var||CLEAR_ONSCREEN_TIMER||
 
|-
 
|-
|[[0150]]||{{Icon|3}} {{Icon|VC}}||2||global var, int||display onscreen counter||
+
|[[0150]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||2||global var, int||DISPLAY_ONSCREEN_COUNTER||
 
|-
 
|-
|[[0151]]||{{Icon|t}}||1||global var||clear onscreen counter||
+
|[[0151]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||global var||CLEAR_ONSCREEN_COUNTER||
 
|-
 
|-
|[[0152]]||{{Icon|3}}<br />{{Icon|VC}}||11<br />13||string, int, int, int, int, int, int, int, int, int, int<br />string, int, int, int, int, int, int, int, int, int, int, int, int||setup zone car info||
+
|[[0152]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||11<br />13||string, int, int, int, int, int, int, int, int, int, int<br />string, int, int, int, int, int, int, int, int, int, int, int, int||SET_ZONE_CAR_INFO||
 
|-
 
|-
|[[0153]]||{{Icon|uns}}||-||||||
+
|[[0153]]||||||||IS_CHAR_IN_GANG_ZONE||
 
|-
 
|-
|[[0154]]||{{Icon|t}}||2||char handle, string||is char in zone||
+
|[[0154]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||char handle, string||IS_CHAR_IN_ZONE||
 
|-
 
|-
|[[0155]]||{{Icon|3}}||3||string, int, int||set car density||restored in VC
+
|[[0155]]||{{Icon|3}} {{Icon|LCS}}<br />{{Icon|VCS}}||3||string, int, int||SET_CAR_DENSITY||restored in VC
 
|-
 
|-
|[[0156]]||{{Icon|3}}||3||string, int, int||set ped density||restored in VC
+
|[[0156]]||{{Icon|3}} {{Icon|LCS}}<br />{{Icon|VCS}}||3||string, int, int||SET_PED_DENSITY||restored in VC
 
|-
 
|-
|[[0157]]||{{Icon|3}} {{Icon|VC}}||3||player handle, int, int||point camera at player||
+
|[[0157]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||3||player handle, int, int||POINT_CAMERA_AT_PLAYER||
 
|-
 
|-
|[[0158]]||{{Icon|t}}||3||car handle, int, int||point camera at car||
+
|[[0158]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||3||car handle, int, int||POINT_CAMERA_AT_CAR||
 
|-
 
|-
|[[0159]]||{{Icon|t}}||3||char handle, int, int||point camera at char||
+
|[[0159]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||3||char handle, int, int||POINT_CAMERA_AT_CHAR||
 
|-
 
|-
|[[015A]]||{{Icon|t}}||0||||restore camera||
+
|[[015A]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||0||||RESTORE_CAMERA||
 
|-
 
|-
|[[015B]]||{{Icon|3}} {{Icon|SA}}||3||int, int, int||shake pad||
+
|[[015B]]||{{Icon|3}} {{Icon|SA}}||3||int, int, int||SHAKE_PAD||
 
|-
 
|-
|[[015C]]||{{Icon|3}}<br />{{Icon|VC}}||11<br />13||string, int, int, int, int, int, int, int, int, int, int<br />string, int, int, int, int, int, int, int, int, int, int, int, int||setup zone ped info||
+
|[[015C]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||11<br />13||string, int, int, int, int, int, int, int, int, int, int<br />string, int, int, int, int, int, int, int, int, int, int, int, int||SET_ZONE_PED_INFO||
 
|-
 
|-
|[[015D]]||{{Icon|t}}||1||flt||set timescale||
+
|[[015D]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||flt||SET_TIME_SCALE||
 
|-
 
|-
|[[015E]]||{{Icon|3}}||1||car handle||is car in air||restored in VC
+
|[[015E]]||{{Icon|3}}||1||car handle||IS_CAR_IN_AIR||restored in VC
 
|-
 
|-
|[[015F]]||{{Icon|t}}||6||flt, flt, flt, flt, flt, flt||set fixed camera position||
+
|[[015F]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||6||flt, flt, flt, flt, flt, flt||SET_FIXED_CAMERA_POSITION||
 
|-
 
|-
|[[0160]]||{{Icon|t}}||4||flt, flt, flt, int||point camera at point||
+
|[[0160]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||4||flt, flt, flt, int||POINT_CAMERA_AT_POINT||
 
|-
 
|-
|[[0161]]||{{Icon|t}}||4||car handle, int, int, var||add blip with properties to car||parameters rearranged in SB
+
|[[0161]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||4||car handle, int, int, var||ADD_BLIP_FOR_CAR_OLD||
 
|-
 
|-
|[[0162]]||{{Icon|3}} {{Icon|VC}}||4||char handle, int, int, var||add blip with properties to char||parameters rearranged in SB
+
|[[0162]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||4||char handle, int, int, var||ADD_BLIP_FOR_CHAR_OLD||
 
|-
 
|-
|[[0163]]||{{Icon|3}}||4||object handle, int, int, var||add blip with properties to object||restored in VC
+
|[[0163]]||{{Icon|3}}||4||object handle, int, int, var||ADD_BLIP_FOR_OBJECT_OLD||restored in VC
 
|-
 
|-
|[[0164]]||{{Icon|t}}||1||blip handle||remove blip||
+
|[[0164]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||blip handle||REMOVE_BLIP||
 
|-
 
|-
|[[0165]]||{{Icon|t}}||2||blip handle, int||change blip colour||
+
|[[0165]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||blip handle, int||CHANGE_BLIP_COLOUR||
 
|-
 
|-
|[[0166]]||{{Icon|3}} {{Icon|VC}}||2||blip handle, int||change blip brightness||
+
|[[0166]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||blip handle, int||DIM_BLIP||
 
|-
 
|-
|[[0167]]||{{Icon|t}}||6||flt, flt, flt, int, int, var||add blip for coordinate with properties||parameters rearranged in SB
+
|[[0167]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||6||flt, flt, flt, int, int, var||ADD_BLIP_FOR_COORD_OLD||
 
|-
 
|-
|[[0168]]||{{Icon|t}}||2||blip handle, int||change blip scale||
+
|[[0168]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||blip handle, int||CHANGE_BLIP_SCALE||
 
|-
 
|-
|[[0169]]||{{Icon|t}}||3||int, int, int||set fading colour||
+
|[[0169]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||3||int, int, int||SET_FADING_COLOUR||
 
|-
 
|-
|[[016A]]||{{Icon|t}}||2||int, int||do fade||parameters rearranged in SB
+
|[[016A]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||int, int||DO_FADE||
 
|-
 
|-
|[[016B]]||{{Icon|t}}||0||||get fading status||
+
|[[016B]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||0||||GET_FADING_STATUS||
 
|-
 
|-
|[[016C]]||{{Icon|3}} {{Icon|VC}}<br />{{Icon|SA}}||4<br />5||flt, flt, flt, flt<br />flt, flt, flt, flt, int||add hospital restart||
+
|[[016C]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}<br />{{Icon|SA}}||4<br />4<br />5||flt, flt, flt, flt<br /><br />flt, flt, flt, flt, int||ADD_HOSPITAL_RESTART||
 
|-
 
|-
|[[016D]]||{{Icon|3}} {{Icon|VC}}<br />{{Icon|SA}}||4<br />5||flt, flt, flt, flt<br />flt, flt, flt, flt, int||add police restart||
+
|[[016D]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}<br />{{Icon|SA}}||4<br />4<br />5||flt, flt, flt, flt<br /><br />flt, flt, flt, flt, int||ADD_POLICE_RESTART||
 
|-
 
|-
|[[016E]]||{{Icon|t}}||4||flt, flt, flt, flt||override next restart||
+
|[[016E]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||4||flt, flt, flt, flt||OVERRIDE_NEXT_RESTART||
 
|-
 
|-
|[[016F]]||{{Icon|3}} {{Icon|SA}}||10||int, flt, flt, flt, flt, flt, int, int, int, int||draw shadow||parameters rearranged in SB, restored in VC
+
|[[016F]]||{{Icon|3}} {{Icon|SA}}||10||int, flt, flt, flt, flt, flt, int, int, int, int||DRAW_SHADOW||restored in VC
 
|-
 
|-
|[[0170]]||{{Icon|3}} {{Icon|VC}}||2||player handle, var||get player heading||parameters rearranged in SB
+
|[[0170]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||player handle, var||GET_PLAYER_HEADING||
 
|-
 
|-
|[[0171]]||{{Icon|3}} {{Icon|VC}}||2||player handle, flt||set player heading||
+
|[[0171]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||player handle, flt||SET_PLAYER_HEADING||
 
|-
 
|-
|[[0172]]||{{Icon|t}}||2||char handle, var||get char heading||parameters rearranged in SB
+
|[[0172]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||char handle, var||GET_CHAR_HEADING||
 
|-
 
|-
|[[0173]]||{{Icon|t}}||2||char handle, flt||set char heading||
+
|[[0173]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||char handle, flt||SET_CHAR_HEADING||
 
|-
 
|-
|[[0174]]||{{Icon|t}}||2||car handle, var||get car heading||parameters rearranged in SB
+
|[[0174]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||car handle, var||GET_CAR_HEADING||
 
|-
 
|-
|[[0175]]||{{Icon|t}}||2||car handle, flt||set car heading||
+
|[[0175]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||car handle, flt||SET_CAR_HEADING||
 
|-
 
|-
|[[0176]]||{{Icon|t}}||2||object handle, var||get object heading||parameters rearranged in SB
+
|[[0176]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||object handle, var||GET_OBJECT_HEADING||
 
|-
 
|-
|[[0177]]||{{Icon|t}}||2||object handle, flt||set object heading||
+
|[[0177]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||object handle, flt||SET_OBJECT_HEADING||
 
|-
 
|-
|[[0178]]||{{Icon|3}}||2||player handle, object handle||is player touching object||restored in VC
+
|[[0178]]||{{Icon|3}} {{Icon|LCS}}<br />{{Icon|VCS}}||2||player handle, object handle||IS_PLAYER_TOUCHING_OBJECT||restored in VC
 
|-
 
|-
|[[0179]]||{{Icon|3}} {{Icon|SA}}||2||char handle, object handle||is char touching object||restored in VC
+
|[[0179]]||{{Icon|3}} {{Icon|SA}}||2||char handle, object handle||IS_CHAR_TOUCHING_OBJECT||restored in VC
 
|-
 
|-
|[[017A]]||{{Icon|3}} {{Icon|VC}}||3||player handle, int, int||set player weapon ammo||
+
|[[017A]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||3||player handle, int, int||SET_PLAYER_AMMO||
 
|-
 
|-
|[[017B]]||{{Icon|3}} {{Icon|SA}}||3||char handle, int, int||set char weapon ammo||restored in VC
+
|[[017B]]||{{Icon|3}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||3||char handle, int, int||SET_CHAR_AMMO||restored in VC
 
|-
 
|-
|[[017C]]||{{Icon|uns}}||-||||||
+
|[[017C]]||||||||SET_CAR_AMMO||
 
|-
 
|-
|[[017D]]||{{Icon|uns}}||-||||||
+
|[[017D]]||||||||LOAD_CAMERA_SPLINE||
 
|-
 
|-
|[[017E]]||{{Icon|uns}}||-||||||
+
|[[017E]]||||||||MOVE_CAMERA_ALONG_SPLINE||
 
|-
 
|-
|[[017F]]||{{Icon|uns}}||-||||||
+
|[[017F]]||||||||GET_CAMERA_POSITION_ALONG_SPLINE||
 
|-
 
|-
|[[0180]]||{{Icon|t}}||1||var||declare mission flag||
+
|[[0180]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||var||DECLARE_MISSION_FLAG||
 
|-
 
|-
|[[0181]]||{{Icon|3}}<br>{{Icon|VC}}||2<br>0||int, int<br>nop||declare mission flag for contact||
+
|[[0181]]||{{Icon|3}}<br>{{Icon|VC}} {{Icon|LCS}} {{Icon|SA}}||2<br>0||int, int<br>nop||DECLARE_MISSION_FLAG_FOR_CONTACT||
 
|-
 
|-
|[[0182]]||{{Icon|3}}||2||int, int||declare base brief id for contact||
+
|[[0182]]||{{Icon|3}}||2||int, int||DECLARE_BASE_BRIEF_ID_FOR_CONTACT||
 
|-
 
|-
|[[0183]]||{{Icon|3}} {{Icon|VC}}||2||player handle, int||is player health greater||
+
|[[0183]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||player handle, int||IS_PLAYER_HEALTH_GREATER||
 
|-
 
|-
|[[0184]]||{{Icon|t}}||2||char handle, int||is char health greater||
+
|[[0184]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||char handle, int||IS_CHAR_HEALTH_GREATER||
 
|-
 
|-
|[[0185]]||{{Icon|t}}||2||car handle, int||is car health greater||
+
|[[0185]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||car handle, int||IS_CAR_HEALTH_GREATER||
 
|-
 
|-
|[[0186]]||{{Icon|t}}||2||car handle, var||add blip for car||parameters rearranged in SB
+
|[[0186]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||car handle, var||ADD_BLIP_FOR_CAR||
 
|-
 
|-
|[[0187]]||{{Icon|t}}||2||char handle, var||add blip for char||parameters rearranged in SB
+
|[[0187]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||char handle, var||ADD_BLIP_FOR_CHAR||
 
|-
 
|-
|[[0188]]||{{Icon|t}}||2||object handle, var||add blip for object||parameters rearranged in SB
+
|[[0188]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||object handle, var||ADD_BLIP_FOR_OBJECT||
 
|-
 
|-
|[[0189]]||{{Icon|3}} {{Icon|VC}}||2||flt, flt, flt, var||add blip with sphere to coordinate||parameters rearranged in SB
+
|[[0189]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||flt, flt, flt, var||ADD_BLIP_FOR_CONTACT_POINT||
 
|-
 
|-
|[[018A]]||{{Icon|t}}||2||flt, flt, flt, var||add blip for coordinate||parameters rearranged in SB
+
|[[018A]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||flt, flt, flt, var||ADD_BLIP_FOR_COORD||
 
|-
 
|-
|[[018B]]||{{Icon|t}}||2||blip handle, int||change blip display||
+
|[[018B]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||blip handle, int||CHANGE_BLIP_DISPLAY||
 
|-
 
|-
|[[018C]]||{{Icon|t}}||4||int, flt, flt, flt||add one off sound||
+
|[[018C]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||4||int, flt, flt, flt||ADD_ONE_OFF_SOUND||
 
|-
 
|-
|[[018D]]||{{Icon|3}} {{Icon|VC}}||5||flt, flt, flt, int, var||add continuous sound||parameters rearranged in SB
+
|[[018D]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||5||flt, flt, flt, int, var||ADD_CONTINUOUS_SOUND||
 
|-
 
|-
|[[018E]]||{{Icon|t}}||1||sound handle||remove sound||
+
|[[018E]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||sound handle||REMOVE_SOUND||
 
|-
 
|-
|[[018F]]||{{Icon|t}}||1||car handle||check car is flipped for 2 seconds||
+
|[[018F]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||car handle||IS_CAR_STUCK_ON_ROOF||
 
|-
 
|-
|[[0190]]||{{Icon|t}}||1||car handle||add car to flipped check||
+
|[[0190]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||car handle||ADD_UPSIDEDOWN_CAR_CHECK||
 
|-
 
|-
|[[0191]]||{{Icon|t}}||1||car handle||remove car from flipped check||
+
|[[0191]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||car handle||REMOVE_UPSIDEDOWN_CAR_CHECK||
 
|-
 
|-
|[[0192]]||{{Icon|3}} {{Icon|VC}}||1||char handle||set char obj wait on foot||
+
|[[0192]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||1||char handle||SET_CHAR_OBJ_WAIT_ON_FOOT||
 
|-
 
|-
|[[0193]]||{{Icon|3}} {{Icon|VC}}||1||char handle||set char objective to act like ped||
+
|[[0193]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||1||char handle||SET_CHAR_OBJ_FLEE_ON_FOOT_TILL_SAFE||
 
|-
 
|-
|[[0194]]||{{Icon|3}} {{Icon|VC}}||4||char handle, flt, flt, flt||set char objective to go to point||
+
|[[0194]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||4||char handle, flt, flt, flt||SET_CHAR_OBJ_GUARD_SPOT||
 
|-
 
|-
|[[0195]]||{{Icon|3}}||5||char handle, flt, flt, flt, flt||set char objective to guard area||
+
|[[0195]]||{{Icon|3}} {{Icon|LCS}}<br />{{Icon|VCS}}||5||char handle, flt, flt, flt, flt||SET_CHAR_OBJ_GUARD_AREA||
 
|-
 
|-
|[[0196]]||{{Icon|3}}||1||char handle||set char objective wait in car||
+
|[[0196]]||{{Icon|3}} {{Icon|LCS}}<br />{{Icon|VCS}}||1||char handle||SET_CHAR_OBJ_WAIT_IN_CAR||
 
|-
 
|-
|[[0197]]||{{Icon|3}} {{Icon|VC}}||6||player handle, flt, flt, flt, flt, int||is player in area on foot 2d||parameters rearranged in SB
+
|[[0197]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||6||player handle, flt, flt, flt, flt, int||IS_PLAYER_IN_AREA_ON_FOOT_2D||
 
|-
 
|-
|[[0198]]||{{Icon|3}} {{Icon|VC}}||6||player handle, flt, flt, flt, flt, int||is player in area in car 2d||parameters rearranged in SB
+
|[[0198]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||6||player handle, flt, flt, flt, flt, int||IS_PLAYER_IN_AREA_IN_CAR_2D||
 
|-
 
|-
|[[0199]]||{{Icon|3}} {{Icon|VC}}||6||player handle, flt, flt, flt, flt, int||is player stopped in area 2d||parameters rearranged in SB
+
|[[0199]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||6||player handle, flt, flt, flt, flt, int||IS_PLAYER_STOPPED_IN_AREA_2D||
 
|-
 
|-
|[[019A]]||{{Icon|3}} {{Icon|VC}}||6||player handle, flt, flt, flt, flt, int||is player stopped in area on foot 2d||parameters rearranged in SB
+
|[[019A]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||6||player handle, flt, flt, flt, flt, int||IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_2D||
 
|-
 
|-
|[[019B]]||{{Icon|3}} {{Icon|VC}}||6||player handle, flt, flt, flt, flt, int||is player stopped in area in car 2d||parameters rearranged in SB
+
|[[019B]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||6||player handle, flt, flt, flt, flt, int||IS_PLAYER_STOPPED_IN_AREA_IN_CAR_2D||
 
|-
 
|-
|[[019C]]||{{Icon|3}} {{Icon|VC}}||8||player handle, flt, flt, flt, flt, flt, flt, int||is player in area on foot 3d||parameters rearranged in SB
+
|[[019C]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||8||player handle, flt, flt, flt, flt, flt, flt, int||IS_PLAYER_IN_AREA_ON_FOOT_3D||
 
|-
 
|-
|[[019D]]||{{Icon|3}} {{Icon|VC}}||8||player handle, flt, flt, flt, flt, flt, flt, int||is player in area in car 3d||parameters rearranged in SB
+
|[[019D]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||8||player handle, flt, flt, flt, flt, flt, flt, int||IS_PLAYER_IN_AREA_IN_CAR_3D||
 
|-
 
|-
|[[019E]]||{{Icon|3}} {{Icon|VC}}||8||player handle, flt, flt, flt, flt, flt, flt, int||is player stopped in area 3d||parameters rearranged in SB
+
|[[019E]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||8||player handle, flt, flt, flt, flt, flt, flt, int||IS_PLAYER_STOPPED_IN_AREA_3D||
 
|-
 
|-
|[[019F]]||{{Icon|3}} {{Icon|VC}}||8||player handle, flt, flt, flt, flt, flt, flt, int||is player stopped in area on foot 3d||parameters rearranged in SB
+
|[[019F]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||8||player handle, flt, flt, flt, flt, flt, flt, int||IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_3D||
 
|-
 
|-
|[[01A0]]||{{Icon|3}} {{Icon|VC}}||8||player handle, flt, flt, flt, flt, flt, flt, int||is player stopped in area in car 3d||parameters rearranged in SB
+
|[[01A0]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||8||player handle, flt, flt, flt, flt, flt, flt, int||IS_PLAYER_STOPPED_IN_AREA_IN_CAR_3D||
 
|-
 
|-
|[[01A1]]||{{Icon|t}}||6||char handle, flt, flt, flt, flt, int||is char in area on foot 2d||parameters rearranged in SB
+
|[[01A1]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||6||char handle, flt, flt, flt, flt, int||IS_CHAR_IN_AREA_ON_FOOT_2D||
 
|-
 
|-
|[[01A2]]||{{Icon|t}}||6||char handle, flt, flt, flt, flt, int||is char in area in car 2d||parameters rearranged in SB
+
|[[01A2]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||6||char handle, flt, flt, flt, flt, int||IS_CHAR_IN_AREA_IN_CAR_2D||
 
|-
 
|-
|[[01A3]]||{{Icon|t}}||6||char handle, flt, flt, flt, flt, int||is char stopped in area 2d||parameters rearranged in SB
+
|[[01A3]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||6||char handle, flt, flt, flt, flt, int||IS_CHAR_STOPPED_IN_AREA_2D||
 
|-
 
|-
|[[01A4]]||{{Icon|t}}||6||char handle, flt, flt, flt, flt, int||is char stopped in area on foot 2d||parameters rearranged in SB
+
|[[01A4]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||6||char handle, flt, flt, flt, flt, int||IS_CHAR_STOPPED_IN_AREA_ON_FOOT_2D||
 
|-
 
|-
|[[01A5]]||{{Icon|t}}||6||char handle, flt, flt, flt, flt, int||is char stopped in area in car 2d||parameters rearranged in SB
+
|[[01A5]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||6||char handle, flt, flt, flt, flt, int||IS_CHAR_STOPPED_IN_AREA_IN_CAR_2D||
 
|-
 
|-
|[[01A6]]||{{Icon|t}}||8||char handle, flt, flt, flt, flt, flt, flt, int||is char in area on foot 3d||parameters rearranged in SB
+
|[[01A6]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||8||char handle, flt, flt, flt, flt, flt, flt, int||IS_CHAR_IN_AREA_ON_FOOT_3D||
 
|-
 
|-
|[[01A7]]||{{Icon|t}}||8||char handle, flt, flt, flt, flt, flt, flt, int||is char in area in car 3d||parameters rearranged in SB
+
|[[01A7]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||8||char handle, flt, flt, flt, flt, flt, flt, int||IS_CHAR_IN_AREA_IN_CAR_3D||
 
|-
 
|-
|[[01A8]]||{{Icon|t}}||8||char handle, flt, flt, flt, flt, flt, flt, int||is char stopped in area 3d||parameters rearranged in SB
+
|[[01A8]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||8||char handle, flt, flt, flt, flt, flt, flt, int||IS_CHAR_STOPPED_IN_AREA_3D||
 
|-
 
|-
|[[01A9]]||{{Icon|t}}||8||char handle, flt, flt, flt, flt, flt, flt, int||is char stopped in area on foot 3d||parameters rearranged in SB
+
|[[01A9]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||8||char handle, flt, flt, flt, flt, flt, flt, int||IS_CHAR_STOPPED_IN_AREA_ON_FOOT_3D||
 
|-
 
|-
|[[01AA]]||{{Icon|t}}||8||char handle, flt, flt, flt, flt, flt, flt, int||is char stopped in area in car 3d||parameters rearranged in SB
+
|[[01AA]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||8||char handle, flt, flt, flt, flt, flt, flt, int||IS_CHAR_STOPPED_IN_AREA_IN_CAR_3D||
 
|-
 
|-
|[[01AB]]||{{Icon|t}}||6||car handle, flt, flt, flt, flt, int||is car stopped in area 2d||parameters rearranged in SB
+
|[[01AB]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||6||car handle, flt, flt, flt, flt, int||IS_CAR_STOPPED_IN_AREA_2D||
 
|-
 
|-
|[[01AC]]||{{Icon|t}}||8||car handle, flt, flt, flt, flt, flt, flt, int||is car stopped in area 3d||parameters rearranged in SB
+
|[[01AC]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||8||car handle, flt, flt, flt, flt, flt, flt, int||IS_CAR_STOPPED_IN_AREA_3D||
 
|-
 
|-
|[[01AD]]||{{Icon|t}}||6||car handle, flt, flt, flt, flt, int||locate car 2d||parameters rearranged in SB
+
|[[01AD]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||6||car handle, flt, flt, flt, flt, int||LOCATE_CAR_2D||
 
|-
 
|-
|[[01AE]]||{{Icon|t}}||6||car handle, flt, flt, flt, flt, int||locate stopped car 2d||parameters rearranged in SB
+
|[[01AE]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||6||car handle, flt, flt, flt, flt, int||LOCATE_STOPPED_CAR_2D||
 
|-
 
|-
|[[01AF]]||{{Icon|t}}||8||car handle, flt, flt, flt, flt, flt, flt, int||locate car 3d||parameters rearranged in SB
+
|[[01AF]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||8||car handle, flt, flt, flt, flt, flt, flt, int||LOCATE_CAR_3D||
 
|-
 
|-
|[[01B0]]||{{Icon|t}}||8||car handle, flt, flt, flt, flt, flt, flt, int||locate stopped car 3d||parameters rearranged in SB
+
|[[01B0]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||8||car handle, flt, flt, flt, flt, flt, flt, int||LOCATE_STOPPED_CAR_3D||
 
|-
 
|-
|[[01B1]]||{{Icon|3}} {{Icon|VC}}||3||player handle, int, int||give weapon to player||
+
|[[01B1]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||3||player handle, int, int||GIVE_WEAPON_TO_PLAYER||
 
|-
 
|-
|[[01B2]]||{{Icon|t}}||3||char handle, int, int||give weapon to char||
+
|[[01B2]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||3||char handle, int, int||GIVE_WEAPON_TO_CHAR||
 
|-
 
|-
|[[01B3]]||{{Icon|uns}}||-||||||
+
|[[01B3]]||||||||GIVE_WEAPON_TO_CAR||
 
|-
 
|-
|[[01B4]]||{{Icon|t}}||2||player handle||set player control||
+
|[[01B4]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||player handle||SET_PLAYER_CONTROL||
 
|-
 
|-
|[[01B5]]||{{Icon|t}}||1||int||force weather||
+
|[[01B5]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||int||FORCE_WEATHER||
 
|-
 
|-
|[[01B6]]||{{Icon|t}}||1||int||force weather now||
+
|[[01B6]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||int||FORCE_WEATHER_NOW||
 
|-
 
|-
|[[01B7]]||{{Icon|t}}||0||||release weather||
+
|[[01B7]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||0||||RELEASE_WEATHER||
 
|-
 
|-
|[[01B8]]||{{Icon|3}} {{Icon|VC}}||2||player handle, int||set current player weapon||
+
|[[01B8]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||player handle, int||SET_CURRENT_PLAYER_WEAPON||
 
|-
 
|-
|[[01B9]]||{{Icon|t}}||2||char handle, int||set current char weapon||
+
|[[01B9]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||char handle, int||SET_CURRENT_CHAR_WEAPON||
 
|-
 
|-
|[[01BA]]||{{Icon|uns}}||-||||||
+
|[[01BA]]||||||||SET_CURRENT_CAR_WEAPON||
 
|-
 
|-
|[[01BB]]||{{Icon|t}}||4||object handle, var, var, var||get object coordinates||
+
|[[01BB]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||4||object handle, var, var, var||GET_OBJECT_COORDINATES||
 
|-
 
|-
|[[01BC]]||{{Icon|t}}||4||object handle, flt, flt, flt||set object coordinates||
+
|[[01BC]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||4||object handle, flt, flt, flt||SET_OBJECT_COORDINATES||
 
|-
 
|-
|[[01BD]]||{{Icon|t}}||1||var||get game timer||
+
|[[01BD]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||var||GET_GAME_TIMER||
 
|-
 
|-
|[[01BE]]||{{Icon|3}} {{Icon|VC}}||4||char handle, flt, flt, flt||turn char to face coord||
+
|[[01BE]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||4||char handle, flt, flt, flt||TURN_CHAR_TO_FACE_COORD||
 
|-
 
|-
|[[01BF]]||{{Icon|3}}||4||player handle, flt, flt, flt||turn player to face coord||
+
|[[01BF]]||{{Icon|3}} {{Icon|LCS}}||4||player handle, flt, flt, flt||TURN_PLAYER_TO_FACE_COORD||
 
|-
 
|-
|[[01C0]]||{{Icon|t}}||2||player handle, var||store wanted level||parameters rearranged in SB
+
|[[01C0]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||player handle, var||STORE_WANTED_LEVEL||
 
|-
 
|-
|[[01C1]]||{{Icon|t}}||1||car handle||is car stopped||
+
|[[01C1]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||car handle||IS_CAR_STOPPED||
 
|-
 
|-
|[[01C2]]||{{Icon|t}}||1||char handle||mark char as no longer needed||
+
|[[01C2]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||char handle||MARK_CHAR_AS_NO_LONGER_NEEDED||
 
|-
 
|-
|[[01C3]]||{{Icon|t}}||1||car handle||mark car as no longer needed||
+
|[[01C3]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||car handle||MARK_CAR_AS_NO_LONGER_NEEDED||
 
|-
 
|-
|[[01C4]]||{{Icon|t}}||1||object handle||mark object as no longer needed||
+
|[[01C4]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||object handle||MARK_OBJECT_AS_NO_LONGER_NEEDED||
 
|-
 
|-
|[[01C5]]||{{Icon|t}}||1||char handle||dont remove char||
+
|[[01C5]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||char handle||DONT_REMOVE_CHAR||
 
|-
 
|-
|[[01C6]]||{{Icon|3}}||1||car handle||dont remove car||restored in VC
+
|[[01C6]]||{{Icon|3}} {{Icon|LCS}}<br />{{Icon|VCS}}||1||car handle||DONT_REMOVE_CAR||restored in VC
 
|-
 
|-
|[[01C7]]||{{Icon|t}}||1||object handle||dont remove object||
+
|[[01C7]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||object handle||DONT_REMOVE_OBJECT||
 
|-
 
|-
|[[01C8]]||{{Icon|t}}||5||car handle, int, int, int, var||create char as passenger||parameters rearranged in SB
+
|[[01C8]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||5||car handle, int, int, int, var||CREATE_CHAR_AS_PASSENGER||
 
|-
 
|-
|[[01C9]]||{{Icon|3}} {{Icon|VC}}||2||char handle, char handle||set char obj kill char on foot||
+
|[[01C9]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||2||char handle, char handle||SET_CHAR_OBJ_KILL_CHAR_ON_FOOT||
 
|-
 
|-
|[[01CA]]||{{Icon|3}} {{Icon|VC}}||2||char handle, player handle||set char obj kill player on foot||
+
|[[01CA]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||char handle, player handle||SET_CHAR_OBJ_KILL_PLAYER_ON_FOOT||
 
|-
 
|-
|[[01CB]]||{{Icon|3}} {{Icon|VC}}||2||char handle, char handle||set char obj kill char by any means||
+
|[[01CB]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||2||char handle, char handle||SET_CHAR_OBJ_KILL_CHAR_ANY_MEANS||
 
|-
 
|-
|[[01CC]]||{{Icon|3}} {{Icon|VC}}||2||char handle, player handle||set char obj kill player by any means||
+
|[[01CC]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||char handle, player handle||SET_CHAR_OBJ_KILL_PLAYER_ANY_MEANS||
 
|-
 
|-
|[[01CD]]||{{Icon|3}}||2||char handle, char handle||set char flee char on foot till safe||
+
|[[01CD]]||{{Icon|3}}||2||char handle, char handle||SET_CHAR_OBJ_FLEE_CHAR_ON_FOOT_TILL_SAFE||
 
|-
 
|-
|[[01CE]]||{{Icon|3}} {{Icon|VC}}||2||char handle, player handle||set char flee player on foot till safe||
+
|[[01CE]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||char handle, player handle||SET_CHAR_OBJ_FLEE_PLAYER_ON_FOOT_TILL_SAFE||
 
|-
 
|-
|[[01CF]]||{{Icon|3}} {{Icon|VC}}||2||char handle, char handle||char avoid char on foot always||
+
|[[01CF]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||2||char handle, char handle||SET_CHAR_OBJ_FLEE_CHAR_ON_FOOT_ALWAYS||
 
|-
 
|-
|[[01D0]]||{{Icon|3}} {{Icon|VC}}||2||char handle, player handle||char avoid player on foot always||
+
|[[01D0]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||char handle, player handle||SET_CHAR_OBJ_FLEE_PLAYER_ON_FOOT_ALWAYS||
 
|-
 
|-
|[[01D1]]||{{Icon|3}} {{Icon|VC}}||2||char handle, char handle||set char obj goto char on foot||
+
|[[01D1]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||2||char handle, char handle||SET_CHAR_OBJ_GOTO_CHAR_ON_FOOT||
 
|-
 
|-
|[[01D2]]||{{Icon|3}} {{Icon|VC}}||2||char handle, player handle||set char goto player on foot||
+
|[[01D2]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||char handle, player handle||SET_CHAR_OBJ_GOTO_PLAYER_ON_FOOT||
 
|-
 
|-
|[[01D3]]||{{Icon|3}} {{Icon|VC}}||2||char handle, car handle||set char obj leave car||
+
|[[01D3]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||2||char handle, car handle||SET_CHAR_OBJ_LEAVE_CAR||
 
|-
 
|-
|[[01D4]]||{{Icon|3}} {{Icon|VC}}||2||char handle, car handle||set char obj enter car as passenger||
+
|[[01D4]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||2||char handle, car handle||SET_CHAR_OBJ_ENTER_CAR_AS_PASSENGER||
 
|-
 
|-
|[[01D5]]||{{Icon|3}} {{Icon|VC}}||2||char handle, car handle||set char obj enter car as driver||
+
|[[01D5]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||2||char handle, car handle||SET_CHAR_OBJ_ENTER_CAR_AS_DRIVER||
 
|-
 
|-
|[[01D6]]||{{Icon|uns}}||-||||||
+
|[[01D6]]||||||||SET_CHAR_OBJ_FOLLOW_CAR_IN_CAR||
 
|-
 
|-
|[[01D7]]||{{Icon|uns}}||-||||||
+
|[[01D7]]||||||||SET_CHAR_OBJ_FIRE_AT_OBJECT_FROM_VEHICLE||
 
|-
 
|-
|[[01D8]]||{{Icon|VC}}||2||char handle, object handle||set char obj destroy object||
+
|[[01D8]]||{{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||2||char handle, object handle||SET_CHAR_OBJ_DESTROY_OBJECT||
 
|-
 
|-
|[[01D9]]||{{Icon|3}} {{Icon|VC}}||2||char handle, car handle||set char obj destroy car||
+
|[[01D9]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||2||char handle, car handle||SET_CHAR_OBJ_DESTROY_CAR||
 
|-
 
|-
|[[01DA]]||{{Icon|3}}||5||char handle, flt, flt, flt, flt||task actor walk to area||
+
|[[01DA]]||{{Icon|3}} {{Icon|LCS}}<br />{{Icon|VCS}}||5||char handle, flt, flt, flt, flt||SET_CHAR_OBJ_GOTO_AREA_ON_FOOT||
 
|-
 
|-
|[[01DB]]||{{Icon|uns}}||-||||||
+
|[[01DB]]||||||||SET_CHAR_OBJ_GOTO_AREA_IN_CAR||
 
|-
 
|-
|[[01DC]]||{{Icon|uns}}||-||||||
+
|[[01DC]]||||||||SET_CHAR_OBJ_FOLLOW_CAR_ON_FOOT_WITH_OFFSET||
 
|-
 
|-
|[[01DD]]||{{Icon|uns}}||-||||||
+
|[[01DD]]||||||||SET_CHAR_OBJ_GUARD_ATTACK||
 
|-
 
|-
|[[01DE]]||{{Icon|3}} {{Icon|VC}}||2||char handle, char handle||set char as leader||
+
|[[01DE]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||2||char handle, char handle||SET_CHAR_AS_LEADER||
 
|-
 
|-
|[[01DF]]||{{Icon|3}} {{Icon|VC}}||2||char handle, player handle||set player as leader||
+
|[[01DF]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||char handle, player handle||SET_PLAYER_AS_LEADER||
 
|-
 
|-
|[[01E0]]||{{Icon|3}} {{Icon|VC}}||1||char handle||leave group||
+
|[[01E0]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||1||char handle||LEAVE_GROUP||
 
|-
 
|-
|[[01E1]]||{{Icon|3}} {{Icon|VC}}||3||char handle, int, int||set char obj follow route||
+
|[[01E1]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||3||char handle, int, int||SET_CHAR_OBJ_FOLLOW_ROUTE||
 
|-
 
|-
|[[01E2]]||{{Icon|3}} {{Icon|VC}}||4||int, flt, flt, flt||add route point||
+
|[[01E2]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||4||int, flt, flt, flt||ADD_ROUTE_POINT||
 
|-
 
|-
|[[01E3]]||{{Icon|t}}||4||string, int, int, int||print with number big||
+
|[[01E3]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||4||string, int, int, int||PRINT_WITH_NUMBER_BIG||
 
|-
 
|-
|[[01E4]]||{{Icon|t}}||4||string, int, int, int||print with number||
+
|[[01E4]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||4||string, int, int, int||PRINT_WITH_NUMBER||
 
|-
 
|-
|[[01E5]]||{{Icon|t}}||4||string, int, int, int||print with number now||
+
|[[01E5]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||4||string, int, int, int||PRINT_WITH_NUMBER_NOW||
 
|-
 
|-
|[[01E6]]||{{Icon|uns}}||-||||||
+
|[[01E6]]||{{Icon|LCS}}<br />{{Icon|VCS}}||4||string, int, int, int||PRINT_WITH_NUMBER_SOON||
 
|-
 
|-
|[[01E7]]||{{Icon|t}}||6||flt, flt, flt, flt, flt, flt||switch roads on||
+
|[[01E7]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||6||flt, flt, flt, flt, flt, flt||SWITCH_ROADS_ON||
 
|-
 
|-
|[[01E8]]||{{Icon|t}}||6||flt, flt, flt, flt, flt, flt||switch roads off||
+
|[[01E8]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||6||flt, flt, flt, flt, flt, flt||SWITCH_ROADS_OFF||
 
|-
 
|-
|[[01E9]]||{{Icon|t}}||2||car handle, var||get number of passengers||parameters rearranged in SB
+
|[[01E9]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||car handle, var||GET_NUMBER_OF_PASSENGERS||
 
|-
 
|-
|[[01EA]]||{{Icon|t}}||2||car handle, var||get maximum number of passengers||parameters rearranged in SB
+
|[[01EA]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||car handle, var||GET_MAXIMUM_NUMBER_OF_PASSENGERS||
 
|-
 
|-
|[[01EB]]||{{Icon|t}}||1||flt||set car density multiplier||
+
|[[01EB]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||flt||SET_CAR_DENSITY_MULTIPLIER||
 
|-
 
|-
|[[01EC]]||{{Icon|t}}||2||car handle, int||set car heavy||
+
|[[01EC]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||car handle, int||SET_CAR_HEAVY||
 
|-
 
|-
|[[01ED]]||{{Icon|3}} {{Icon|VC}}||1||char handle||clear char threat search||
+
|[[01ED]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||1||char handle||CLEAR_CHAR_THREAT_SEARCH||
 
|-
 
|-
|[[01EE]]||{{Icon|3}}||10||flt, flt, flt, flt, flt, flt, flt, flt, flt, flt||activate crane||restored in VC
+
|[[01EE]]||{{Icon|3}} {{Icon|LCS}}||10||flt, flt, flt, flt, flt, flt, flt, flt, flt, flt||ACTIVATE_CRANE||restored in VC
 
|-
 
|-
|[[01EF]]||{{Icon|3}}||2||flt, flt||deactivate crane||restored in VC
+
|[[01EF]]||{{Icon|3}} {{Icon|LCS}}||2||flt, flt||DEACTIVATE_CRANE||restored in VC
 
|-
 
|-
|[[01F0]]||{{Icon|t}}||1||int||set max wanted level||
+
|[[01F0]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||int||SET_MAX_WANTED_LEVEL||
 
|-
 
|-
|[[01F1]]||{{Icon|uns}}||-||||||
+
|[[01F1]]||||||||SAVE_VAR_INT||
 
|-
 
|-
|[[01F2]]||{{Icon|uns}}||-||||||
+
|[[01F2]]||||||||SAVE_VAR_FLOAT||
 
|-
 
|-
|[[01F3]]||{{Icon|t}}||1||car handle||is car in air proper||
+
|[[01F3]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||car handle||IS_CAR_IN_AIR_PROPER||
 
|-
 
|-
|[[01F4]]||{{Icon|t}}||1||car handle||is car upsidedown||
+
|[[01F4]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||car handle||IS_CAR_UPSIDEDOWN||
 
|-
 
|-
|[[01F5]]||{{Icon|t}}||2||player handle, var||get player char||parameters rearranged in SB
+
|[[01F5]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||player handle, var||GET_PLAYER_CHAR||
 
|-
 
|-
|[[01F6]]||{{Icon|t}}||0||||cancel override restart||
+
|[[01F6]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||0||||CANCEL_OVERRIDE_RESTART||
 
|-
 
|-
|[[01F7]]||{{Icon|t}}||2||player handle, int||set police ignore player||
+
|[[01F7]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||player handle, int||SET_POLICE_IGNORE_PLAYER||
 
|-
 
|-
|[[01F8]]||{{Icon|3}}||5||string, int, int, int, int||print pager text with number||
+
|[[01F8]]||{{Icon|3}}||5||string, int, int, int, int||ADD_PAGER_MESSAGE_WITH_NUMBER||
 
|-
 
|-
|[[01F9]]||{{Icon|t}}||9||string, int, int, int, int, int, int, int, int||start rampage||
+
|[[01F9]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||9||string, int, int, int, int, int, int, int, int||START_KILL_FRENZY||
 
|-
 
|-
|[[01FA]]||{{Icon|t}}||1||var||read rampage status||
+
|[[01FA]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||var||READ_KILL_FRENZY_STATUS||
 
|-
 
|-
|[[01FB]]||{{Icon|t}}||2||flt, var||get square root||
+
|[[01FB]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||flt, var||SQRT||get square root
 
|-
 
|-
|[[01FC]]||{{Icon|3}} {{Icon|VC}}||5||player handle, car handle, flt, flt, int||locate player by any means car 2d||
+
|[[01FC]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||5||player handle, car handle, flt, flt, int||LOCATE_PLAYER_ANY_MEANS_CAR_2D||
 
|-
 
|-
|[[01FD]]||{{Icon|3}} {{Icon|VC}}||5||player handle, car handle, flt, flt, int||locate player on foot car 2d||
+
|[[01FD]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||5||player handle, car handle, flt, flt, int||LOCATE_PLAYER_ON_FOOT_CAR_2D||
 
|-
 
|-
|[[01FE]]||{{Icon|3}} {{Icon|VC}}||5||player handle, car handle, flt, flt, int||locate player in car car 2d||
+
|[[01FE]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||5||player handle, car handle, flt, flt, int||LOCATE_PLAYER_IN_CAR_CAR_2D||
 
|-
 
|-
|[[01FF]]||{{Icon|3}} {{Icon|VC}}||6||player handle, car handle, flt, flt, flt, int||locate player by any means car 3d||
+
|[[01FF]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||6||player handle, car handle, flt, flt, flt, int||LOCATE_PLAYER_ANY_MEANS_CAR_3D||
 
|-
 
|-
|[[0200]]||{{Icon|3}} {{Icon|VC}}||6||player handle, car handle, flt, flt, flt, int||locate player on foot car 3d||
+
|[[0200]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||6||player handle, car handle, flt, flt, flt, int||LOCATE_PLAYER_ON_FOOT_CAR_3D||
 
|-
 
|-
|[[0201]]||{{Icon|3}} {{Icon|VC}}||6||player handle, car handle, flt, flt, flt, int||locate player in car car 3d||
+
|[[0201]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||6||player handle, car handle, flt, flt, flt, int||LOCATE_PLAYER_IN_CAR_CAR_3D||
 
|-
 
|-
|[[0202]]||{{Icon|t}}||5||char handle, car handle, flt, flt, int||locate char by any means car 2d||
+
|[[0202]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||5||char handle, car handle, flt, flt, int||LOCATE_CHAR_ANY_MEANS_CAR_2D||
 
|-
 
|-
|[[0203]]||{{Icon|t}}||5||char handle, car handle, flt, flt, int||locate char on foot car 2d||
+
|[[0203]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||5||char handle, car handle, flt, flt, int||LOCATE_CHAR_ON_FOOT_CAR_2D||
 
|-
 
|-
|[[0204]]||{{Icon|t}}||5||char handle, car handle, flt, flt, int||locate char in car car 2d||
+
|[[0204]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||5||char handle, car handle, flt, flt, int||LOCATE_CHAR_IN_CAR_CAR_2D||
 
|-
 
|-
|[[0205]]||{{Icon|t}}||6||char handle, car handle, flt, flt, flt, int||locate char by any means car 3d||
+
|[[0205]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||6||char handle, car handle, flt, flt, flt, int||LOCATE_CHAR_ANY_MEANS_CAR_3D||
 
|-
 
|-
|[[0206]]||{{Icon|t}}||6||char handle, car handle, flt, flt, flt, int||locate char on foot car 3d||
+
|[[0206]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||6||char handle, car handle, flt, flt, flt, int||LOCATE_CHAR_ON_FOOT_CAR_3D||
 
|-
 
|-
|[[0207]]||{{Icon|t}}||6||char handle, car handle, flt, flt, flt, int||locate char in car car 3d||
+
|[[0207]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||6||char handle, car handle, flt, flt, flt, int||LOCATE_CHAR_IN_CAR_CAR_3D||
 
|-
 
|-
|[[0208]]||{{Icon|t}}||2||flt, flt, var||generate random float in range||parameters rearranged in SB
+
|[[0208]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||flt, flt, var||GENERATE_RANDOM_FLOAT_IN_RANGE||
 
|-
 
|-
|[[0209]]||{{Icon|t}}||2||int, int, var||generate random int in range||parameters rearranged in SB
+
|[[0209]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||int, int, var||GENERATE_RANDOM_INT_IN_RANGE||
 
|-
 
|-
|[[020A]]||{{Icon|t}}||2||car handle, int||lock car doors||
+
|[[020A]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||car handle, int||LOCK_CAR_DOORS||
 
|-
 
|-
|[[020B]]||{{Icon|t}}||1||car handle||explode car||
+
|[[020B]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||car handle||EXPLODE_CAR||
 
|-
 
|-
|[[020C]]||{{Icon|t}}||4||flt, flt, flt, int||add explosion||parameters rearranged in SB
+
|[[020C]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||4||flt, flt, flt, int||ADD_EXPLOSION||
 
|-
 
|-
|[[020D]]||{{Icon|t}}||1||car handle||is car upright||
+
|[[020D]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||car handle||IS_CAR_UPRIGHT||
 
|-
 
|-
|[[020E]]||{{Icon|3}} {{Icon|VC}}||2||char handle, char handle||turn char to face char||
+
|[[020E]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||2||char handle, char handle||TURN_CHAR_TO_FACE_CHAR||
 
|-
 
|-
|[[020F]]||{{Icon|3}} {{Icon|VC}}||2||char handle, player handle||turn char to face player||
+
|[[020F]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||char handle, player handle||TURN_CHAR_TO_FACE_PLAYER||
 
|-
 
|-
|[[0210]]||{{Icon|3}} {{Icon|VC}}||2||player handle, char handle||turn player to face char||
+
|[[0210]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||player handle, char handle||TURN_PLAYER_TO_FACE_CHAR||
 
|-
 
|-
|[[0211]]||{{Icon|3}} {{Icon|VC}}||3||char handle, flt, flt||set char obj goto coord on foot||
+
|[[0211]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||3||char handle, flt, flt||SET_CHAR_OBJ_GOTO_COORD_ON_FOOT||
 
|-
 
|-
|[[0212]]||{{Icon|uns}}||-||||||
+
|[[0212]]||||||||SET_CHAR_OBJ_GOTO_COORD_IN_CAR||
 
|-
 
|-
|[[0213]]||{{Icon|t}}||6||int, int, flt, flt, flt, var||create pickup||parameters rearranged in SB
+
|[[0213]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||6||int, int, flt, flt, flt, var||CREATE_PICKUP||
 
|-
 
|-
|[[0214]]||{{Icon|t}}||1||pickup handle||has pickup been collected||
+
|[[0214]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||pickup handle||HAS_PICKUP_BEEN_COLLECTED||
 
|-
 
|-
|[[0215]]||{{Icon|t}}||1||pickup handle||remove pickup||
+
|[[0215]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||pickup handle||REMOVE_PICKUP||
 
|-
 
|-
|[[0216]]||{{Icon|t}}||2||car handle, int||set taxi lights||
+
|[[0216]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||car handle, int||SET_TAXI_LIGHTS||
 
|-
 
|-
|[[0217]]||{{Icon|t}}||3||string, int, int||print text big q||
+
|[[0217]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||3||string, int, int||PRINT_BIG_Q||
 
|-
 
|-
|[[0218]]||{{Icon|3}}||4||string, int, int, int||print text with number big q||restored in VC
+
|[[0218]]||{{Icon|3}} {{Icon|LCS}}<br />{{Icon|VCS}}||4||string, int, int, int||PRINT_WITH_NUMBER_BIG_Q||restored in VC
 
|-
 
|-
|[[0219]]||{{Icon|3}}<br />{{Icon|VC}}||8<br />10||flt, flt, flt, flt, flt, flt, int, var<br />flt, flt, flt, flt, flt, flt, flt, flt, int, var||create garage||parameters rearranged in SB
+
|[[0219]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||8<br />10||flt, flt, flt, flt, flt, flt, int, var<br />flt, flt, flt, flt, flt, flt, flt, flt, int, var||SET_GARAGE||
 
|-
 
|-
|[[021A]]||{{Icon|3}}||9||flt, flt, flt, flt, flt, flt, int, int, var||create garage with car model||
+
|[[021A]]||{{Icon|3}}||9||flt, flt, flt, flt, flt, flt, int, int, var||SET_GARAGE_WITH_CAR_MODEL||
 
|-
 
|-
|[[021B]]||{{Icon|t}}||2||garage handle, car handle||set target car for mission garage||
+
|[[021B]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||garage handle, car handle||SET_TARGET_CAR_FOR_MISSION_GARAGE||
 
|-
 
|-
|[[021C]]||{{Icon|3}} {{Icon|VC}}||1||garage handle||is car in mission garage||
+
|[[021C]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||garage handle||IS_CAR_IN_MISSION_GARAGE||
 
|-
 
|-
|[[021D]]||{{Icon|3}}||1||int||set free bombs||restored in VC
+
|[[021D]]||{{Icon|3}} {{Icon|LCS}}<br />{{Icon|VCS}}||1||int||SET_FREE_BOMBS||restored in VC
 
|-
 
|-
|[[021E]]||{{Icon|uns}}||-||||||
+
|[[021E]]||||||||SET_POWERPOINT||
 
|-
 
|-
|[[021F]]||{{Icon|3}}||1||int||set all taxi lights||restored in VC
+
|[[021F]]||{{Icon|3}}||1||int||SET_ALL_TAXI_LIGHTS||restored in VC
 
|-
 
|-
|[[0220]]||{{Icon|3}}||1||car handle||does car have car bomb||restored in VC
+
|[[0220]]||{{Icon|3}} {{Icon|LCS}}<br />{{Icon|VCS}}||1||car handle||IS_CAR_ARMED_WITH_ANY_BOMB||restored in VC
 
|-
 
|-
|[[0221]]||{{Icon|t}}||2||player handle, int||set player cannot exit car||
+
|[[0221]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||player handle, int||APPLY_BRAKES_TO_PLAYERS_CAR||
 
|-
 
|-
|[[0222]]||{{Icon|3}} {{Icon|VC}}||2||player handle, int||set player health||
+
|[[0222]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||player handle, int||SET_PLAYER_HEALTH||
 
|-
 
|-
|[[0223]]||{{Icon|t}}||2||char handle, int||set char health||
+
|[[0223]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||char handle, int||SET_CHAR_HEALTH||
 
|-
 
|-
|[[0224]]||{{Icon|t}}||2||car handle, int||set car health||
+
|[[0224]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||car handle, int||SET_CAR_HEALTH||
 
|-
 
|-
|[[0225]]||{{Icon|3}} {{Icon|VC}}||2||player handle, var||get player health||parameters rearranged in SB
+
|[[0225]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||player handle, var||GET_PLAYER_HEALTH||
 
|-
 
|-
|[[0226]]||{{Icon|t}}||2||char handle, var||get char health||parameters rearranged in SB
+
|[[0226]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||char handle, var||GET_CHAR_HEALTH||
 
|-
 
|-
|[[0227]]||{{Icon|t}}||2||car handle, var||get car health||parameters rearranged in SB
+
|[[0227]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||car handle, var||GET_CAR_HEALTH||
 
|-
 
|-
|[[0228]]||{{Icon|3}}||2||car handle, int||is car armed with bomb||restored in VC
+
|[[0228]]||{{Icon|3}} {{Icon|LCS}}<br />{{Icon|VCS}}||2||car handle, int||IS_CAR_ARMED_WITH_BOMB||restored in VC
 
|-
 
|-
|[[0229]]||{{Icon|t}}||3||car handle, int, int||change car colour||
+
|[[0229]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||3||car handle, int, int||CHANGE_CAR_COLOUR||
 
|-
 
|-
|[[022A]]||{{Icon|t}}||6||flt, flt, flt, flt, flt, flt||switch ped paths on||
+
|[[022A]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||6||flt, flt, flt, flt, flt, flt||SWITCH_PED_ROADS_ON||
 
|-
 
|-
|[[022B]]||{{Icon|t}}||6||flt, flt, flt, flt, flt, flt||switch ped paths off||
+
|[[022B]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||6||flt, flt, flt, flt, flt, flt||SWITCH_PED_ROADS_OFF||
 
|-
 
|-
|[[022C]]||{{Icon|3}} {{Icon|VC}}||2||char handle, char handle||char look at char always||
+
|[[022C]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||2||char handle, char handle||CHAR_LOOK_AT_CHAR_ALWAYS||
 
|-
 
|-
|[[022D]]||{{Icon|3}} {{Icon|VC}}||2||char handle, player handle||char look at player always||
+
|[[022D]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||char handle, player handle||CHAR_LOOK_AT_PLAYER_ALWAYS||
 
|-
 
|-
|[[022E]]||{{Icon|3}} {{Icon|VC}}||2||player handle, char handle||player look at char always||
+
|[[022E]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||player handle, char handle||PLAYER_LOOK_AT_CHAR_ALWAYS||
 
|-
 
|-
|[[022F]]||{{Icon|3}} {{Icon|VC}}||1||char handle||stop char looking||
+
|[[022F]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||1||char handle||STOP_CHAR_LOOKING||
 
|-
 
|-
|[[0230]]||{{Icon|3}} {{Icon|VC}}||1||player handle||stop player looking||
+
|[[0230]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||1||player handle||STOP_PLAYER_LOOKING||
 
|-
 
|-
|[[0231]]||{{Icon|3}}||1||int||set second police helicopter||
+
|[[0231]]||{{Icon|3}} {{Icon|SA}}||1||int||SWITCH_HELICOPTER||
 
|-
 
|-
|[[0232]]||{{Icon|uns}}||-||||||
+
|[[0232]]||||||||SET_GANG_ATTITUDE||
 
|-
 
|-
|[[0233]]||{{Icon|uns}}||-||||||
+
|[[0233]]||||||||SET_GANG_GANG_ATTITUDE||
 
|-
 
|-
|[[0234]]||{{Icon|uns}}||-||||||
+
|[[0234]]||||||||SET_GANG_PLAYER_ATTITUDE||
 
|-
 
|-
|[[0235]]||{{Icon|VC}}||3||int, int, int||set gang models||
+
|[[0235]]||{{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||3||int, int, int||SET_GANG_PED_MODELS||
 
|-
 
|-
|[[0236]]||{{Icon|3}} {{Icon|VC}}||2||int, int||set gang car||
+
|[[0236]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||int, int||SET_GANG_CAR_MODEL||
 
|-
 
|-
|[[0237]]||{{Icon|3}} {{Icon|VC}}<br>{{Icon|SA}}||3<br>4||int, int, int<br>int, int, int, int||set gang weapons||
+
|[[0237]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}<br>{{Icon|SA}}||3<br />3<br />4||int, int, int<br /><br />int, int, int, int||SET_GANG_WEAPONS||
 
|-
 
|-
|[[0238]]||{{Icon|3}}||5||player handle, flt, flt, flt, flt||set char obj run to area||
+
|[[0238]]||{{Icon|3}}||5||player handle, flt, flt, flt, flt||SET_CHAR_OBJ_RUN_TO_AREA||
 
|-
 
|-
|[[0239]]||{{Icon|3}} {{Icon|VC}}||3||char handle, flt, flt||set char obj run to coord||
+
|[[0239]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||3||char handle, flt, flt||SET_CHAR_OBJ_RUN_TO_COORD||
 
|-
 
|-
|[[023A]]||{{Icon|3}}||2||player handle, object handle||is player touching object on foot||restored in VC
+
|[[023A]]||{{Icon|3}}||2||player handle, object handle||IS_PLAYER_TOUCHING_OBJECT_ON_FOOT||restored in VC
 
|-
 
|-
|[[023B]]||{{Icon|3}} {{Icon|SA}}||2||char handle, object handle||is char touching object on foot||restored in VC
+
|[[023B]]||{{Icon|3}} {{Icon|SA}}||2||char handle, object handle||IS_CHAR_TOUCHING_OBJECT_ON_FOOT||restored in VC
 
|-
 
|-
|[[023C]]||{{Icon|t}}||2||int, string||load special character||parameters rearranged in SB in San Andreas
+
|[[023C]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||int, string||LOAD_SPECIAL_CHARACTER||
 
|-
 
|-
|[[023D]]||{{Icon|t}}||1||string||has special character loaded||
+
|[[023D]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||string||HAS_SPECIAL_CHARACTER_LOADED||
 
|-
 
|-
|[[023E]]||{{Icon|3}}||2||car handle, int||flash car||restored in VC
+
|[[023E]]||{{Icon|3}}||2||car handle, int||FLASH_CAR||restored in VC
 
|-
 
|-
|[[023F]]||{{Icon|3}}||2||char handle, int||flash char||restored in VC
+
|[[023F]]||{{Icon|3}}||2||char handle, int||FLASH_CHAR||restored in VC
 
|-
 
|-
|[[0240]]||{{Icon|3}}||2||object handle, int||flash object||restored in VC
+
|[[0240]]||{{Icon|3}}||2||object handle, int||FLASH_OBJECT||restored in VC
 
|-
 
|-
|[[0241]]||{{Icon|t}}||1||player handle||is player in remote mode||
+
|[[0241]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||player handle||IS_PLAYER_IN_REMOTE_MODE||
 
|-
 
|-
|[[0242]]||{{Icon|3}}||2||car handle||arm car with bomb||restored in VC
+
|[[0242]]||{{Icon|3}} {{Icon|LCS}}<br />{{Icon|VCS}}||2||car handle||ARM_CAR_WITH_BOMB||restored in VC
 
|-
 
|-
|[[0243]]||{{Icon|3}} {{Icon|VC}}||2||char handle, int||set char personality||
+
|[[0243]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||2||char handle, int||SET_CHAR_PERSONALITY||
 
|-
 
|-
|[[0244]]||{{Icon|t}}||3||flt, flt, flt||set cutscene offset||
+
|[[0244]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||3||flt, flt, flt||SET_CUTSCENE_OFFSET||
 
|-
 
|-
|[[0245]]||{{Icon|t}}||2||char handle, int||set anim group for char||
+
|[[0245]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||char handle, int||SET_ANIM_GROUP_FOR_CHAR||
 
|-
 
|-
|[[0246]]||{{Icon|3}}||2||player handle, int||set anim group for player||
+
|[[0246]]||{{Icon|3}}||2||player handle, int||SET_ANIM_GROUP_FOR_PLAYER||
 
|-
 
|-
|[[0247]]||{{Icon|t}}||1||int||request model||
+
|[[0247]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||int||REQUEST_MODEL||
 
|-
 
|-
|[[0248]]||{{Icon|t}}||1||int||has model loaded||
+
|[[0248]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||int||HAS_MODEL_LOADED||
 
|-
 
|-
|[[0249]]||{{Icon|t}}||1||int||mark model as no longer needed||
+
|[[0249]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||int||MARK_MODEL_AS_NO_LONGER_NEEDED||
 
|-
 
|-
|[[024A]]||{{Icon|3}} {{Icon|VC}}||3||flt, flt, var||get phone||
+
|[[024A]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||3||flt, flt, var||GRAB_PHONE||
 
|-
 
|-
|[[024B]]||{{Icon|3}}||2||phone handle, string||set repeated phone message||restored in VC
+
|[[024B]]||{{Icon|3}}||2||phone handle, string||SET_REPEATED_PHONE_MESSAGE||restored in VC
 
|-
 
|-
|[[024C]]||{{Icon|3}}||2||phone handle, string||set phone message||restored in VC
+
|[[024C]]||{{Icon|3}}||2||phone handle, string||SET_PHONE_MESSAGE||restored in VC
 
|-
 
|-
|[[024D]]||{{Icon|3}}||1||phone handle||has phone displayed message||restored in VC
+
|[[024D]]||{{Icon|3}}||1||phone handle||HAS_PHONE_DISPLAYED_MESSAGE||restored in VC
 
|-
 
|-
|[[024E]]||{{Icon|3}} {{Icon|VC}}||1||phone handle||turn phone off||
+
|[[024E]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||1||phone handle||TURN_PHONE_OFF||
 
|-
 
|-
|[[024F]]||{{Icon|t}}||9||flt, flt, flt, flt, int, int, int, int, int||create corona||
+
|[[024F]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||9||flt, flt, flt, flt, int, int, int, int, int||DRAW_CORONA||
 
|-
 
|-
|[[0250]]||{{Icon|3}}||6||flt, flt, flt, int, int, int||draw light||restored in VC
+
|[[0250]]||{{Icon|3}}||6||flt, flt, flt, int, int, int||DRAW_LIGHT||restored in VC
 
|-
 
|-
|[[0251]]||{{Icon|3}}||0||||store weather state||
+
|[[0251]]||{{Icon|3}} {{Icon|LCS}}<br />{{Icon|VCS}}||0||||STORE_WEATHER||
 
|-
 
|-
|[[0252]]||{{Icon|3}}||0||||restore weather state||
+
|[[0252]]||{{Icon|3}} {{Icon|LCS}}<br />{{Icon|VCS}}||0||||RESTORE_WEATHER||
 
|-
 
|-
|[[0253]]||{{Icon|t}}||0||||save current time||
+
|[[0253]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||0||||STORE_CLOCK||
 
|-
 
|-
|[[0254]]||{{Icon|t}}||0||||restore current time||
+
|[[0254]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||0||||RESTORE_CLOCK||
 
|-
 
|-
|[[0255]]||{{Icon|3}}||4||flt, flt, flt, flt||restart critical mission||restored in VC
+
|[[0255]]||{{Icon|3}} {{Icon|LCS}}<br />{{Icon|VCS}}||4||flt, flt, flt, flt||RESTART_CRITICAL_MISSION||restored in VC
 
|-
 
|-
|[[0256]]||{{Icon|t}}||1||player handle||is player playing||
+
|[[0256]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||player handle||IS_PLAYER_PLAYING||
 
|-
 
|-
|[[0257]]||{{Icon|uns}}||-||||||
+
|[[0257]]||{{Icon|LCS}} {{Icon|VCS}}||1||||SET_COLL_OBJ_NO_OBJ||
 
|-
 
|-
|&#8212;||||||||||
+
|[[0258]]||{{Icon|LCS}} {{Icon|VCS}}||1||||SET_COLL_OBJ_WAIT_ON_FOOT||
 
|-
 
|-
|[[0291]]||{{Icon|3}} {{Icon|VC}}||2||char handle, int||set char heed threats||
+
|[[0259]]||{{Icon|LCS}} {{Icon|VCS}}||1||||SET_COLL_OBJ_FLEE_ON_FOOT_TILL_SAFE||
 
|-
 
|-
|[[0292]]||{{Icon|3}}||2||player handle, int||set player attack when provoked||
+
|[[025A]]||{{Icon|LCS}} {{Icon|VCS}}||4||||SET_COLL_OBJ_GUARD_SPOT||
 
|-
 
|-
|[[0293]]||{{Icon|t}}||1||var||get controller mode||
+
|[[025B]]||{{Icon|LCS}} {{Icon|VCS}}||5||||SET_COLL_OBJ_GUARD_AREA||
 
|-
 
|-
|[[0294]]||{{Icon|t}}||2||car handle, int||set can respray car||
+
|[[025C]]||{{Icon|LCS}} {{Icon|VCS}}||1||||SET_COLL_OBJ_WAIT_IN_CAR||
 
|-
 
|-
|[[0295]]||{{Icon|3}}||1||car handle||is car taxi vehicle||restored in VC
+
|[[025D]]||{{Icon|LCS}} {{Icon|VCS}}||2||||SET_COLL_OBJ_KILL_CHAR_ON_FOOT||
 
|-
 
|-
|[[0296]]||{{Icon|t}}||1||int||unload special character||
+
|[[025E]]||{{Icon|LCS}} {{Icon|VCS}}||2||||SET_COLL_OBJ_KILL_PLAYER_ON_FOOT||
 
|-
 
|-
|[[0297]]||{{Icon|3}} {{Icon|VC}}<br />{{Icon|SA}}||0<br />1||<br/>player handle||reset number of models killed by player||
+
|[[025F]]||{{Icon|LCS}} {{Icon|VCS}}||2||||SET_COLL_OBJ_KILL_CHAR_ANY_MEANS||
 
|-
 
|-
|[[0298]]||{{Icon|3}} {{Icon|VC}}<br />{{Icon|SA}}||2<br />3||int, var<br />player handle, int, var||get number of models killed by player||parameters rearranged in SB
+
|[[0260]]||{{Icon|LCS}} {{Icon|VCS}}||2||||SET_COLL_OBJ_KILL_PLAYER_ANY_MEANS||
 
|-
 
|-
|[[0299]]||{{Icon|3}}<br />{{Icon|SA}}||1||garage handle<br />string||activate garage||restored in VC
+
|[[0261]]||{{Icon|LCS}} {{Icon|VCS}}||2||||SET_COLL_OBJ_FLEE_CHAR_ON_FOOT_TILL_SAFE||
 
|-
 
|-
|[[029A]]||{{Icon|3}}||1||int||switch taxi timer||
+
|[[0262]]||{{Icon|LCS}} {{Icon|VCS}}||2||||SET_COLL_OBJ_FLEE_PLAYER_ON_FOOT_TILL_SAFE||
 
|-
 
|-
|[[029B]]||{{Icon|t}}||5||int, flt, flt, flt, object handle||create object no offset||parameters rearranged in SB
+
|[[0263]]||{{Icon|LCS}} {{Icon|VCS}}||2||||SET_COLL_OBJ_FLEE_CHAR_ON_FOOT_ALWAYS||
 
|-
 
|-
|[[029C]]||{{Icon|3}}||1||car handle||is boat||restored in VC
+
|[[0264]]||{{Icon|LCS}} {{Icon|VCS}}||2||||SET_COLL_OBJ_FLEE_PLAYER_ON_FOOT_ALWAYS||
 
|-
 
|-
|[[029D]]||{{Icon|3}}||5||char handle, flt, flt, flt, flt||task actor drive then walk to area ||
+
|[[0265]]||{{Icon|LCS}} {{Icon|VCS}}||2||||SET_COLL_OBJ_GOTO_CHAR_ON_FOOT||
 
|-
 
|-
|[[029E]]||{{Icon|uns}}||-||||||
+
|[[0266]]||{{Icon|LCS}} {{Icon|VCS}}||2||||SET_COLL_OBJ_GOTO_PLAYER_ON_FOOT||
 
|-
 
|-
|[[029F]]||{{Icon|3}} {{Icon|VC}}||1||player handle||is player stopped||
+
|[[0267]]||{{Icon|LCS}} {{Icon|VCS}}||1||||SET_COLL_OBJ_LEAVE_CAR||
 
|-
 
|-
|[[02A0]]||{{Icon|3}}||1||char handle||is char stopped||restored in VC
+
|[[0268]]||{{Icon|LCS}} {{Icon|VCS}}||2||||SET_COLL_OBJ_ENTER_CAR_AS_PASSENGER||
 
|-
 
|-
|[[02A1]]||{{Icon|3}}||2||int, int||message wait||restored in VC
+
|[[0269]]||{{Icon|LCS}} {{Icon|VCS}}||2||||SET_COLL_OBJ_ENTER_CAR_AS_DRIVER||
 
|-
 
|-
|[[02A2]]||{{Icon|3}}||5||int, int, flt, flt, flt||add particle effect||restored in VC
+
|[[026A]]||{{Icon|LCS}} {{Icon|VCS}}||0||||SET_COLL_OBJ_FOLLOW_CAR_IN_CAR||
 
|-
 
|-
|[[02A3]]||{{Icon|t}}||1||int||switch widescreen||
+
|[[026B]]||{{Icon|LCS}} {{Icon|VCS}}||0||||SET_COLL_OBJ_FIRE_AT_OBJECT_FROM_VEHICLE||
 
|-
 
|-
|[[02A4]]||{{Icon|3}}||3||car handle, int, var||add sprite blip for car||restored in VC
+
|[[026C]]||{{Icon|LCS}} {{Icon|VCS}}||0||||SET_COLL_OBJ_DESTROY_OBJECT||
 
|-
 
|-
|[[02A5]]||{{Icon|3}}||3||char handle, int, var||add sprite blip for char||restored in VC
+
|[[026D]]||{{Icon|LCS}} {{Icon|VCS}}||2||||SET_COLL_OBJ_DESTROY_CAR||
 
|-
 
|-
|[[02A6]]||{{Icon|3}}||3||object handle, int, var||add sprite blip for object||restored in VC
+
|[[026E]]||{{Icon|LCS}} {{Icon|VCS}}||5||||SET_COLL_OBJ_GOTO_AREA_ON_FOOT||
 
|-
 
|-
|[[02A7]]||{{Icon|t}}||5||flt, flt, flt, int, var||add sprite blip for contact point||parameters rearranged in SB
+
|[[026F]]||{{Icon|LCS}} {{Icon|VCS}}||0||||SET_COLL_OBJ_GOTO_AREA_IN_CAR||
 
|-
 
|-
|[[02A8]]||{{Icon|t}}||5||flt, flt, flt, int, var||add sprite blip for coord||parameters rearranged in SB
+
|[[0270]]||{{Icon|LCS} {{Icon|VCS}}||0||||SET_COLL_OBJ_FOLLOW_CAR_ON_FOOT_WITH_OFFSET||
 
|-
 
|-
|[[02A9]]||{{Icon|t}}||2||char handle, int||set char only damaged by player||
+
|[[0271]]||{{Icon|LCS}} {{Icon|VCS}}||0||||SET_COLL_OBJ_GUARD_ATTACK||
 
|-
 
|-
|[[02AA]]||{{Icon|t}}||2||car handle, int||set car only damaged by player||
+
|[[0272]]||{{Icon|LCS}} {{Icon|VCS}}||3||||SET_COLL_OBJ_FOLLOW_ROUTE||
 
|-
 
|-
|[[02AB]]||{{Icon|t}}||6||char handle, int, int, int, int, int||set char proofs||
+
|[[0273]]||{{Icon|LCS}} {{Icon|VCS}}||3||||SET_COLL_OBJ_GOTO_COORD_ON_FOOT||
 
|-
 
|-
|[[02AC]]||{{Icon|t}}||6||car handle, int, int, int, int, int||set car proofs||
+
|[[0274]]||{{Icon|LCS}} {{Icon|VCS}}||2||||SET_COLL_OBJ_GOTO_COORD_IN_CAR||
 
|-
 
|-
|[[02AD]]||{{Icon|3}} {{Icon|VC}}||7||player handle, flt, flt, flt, flt, flt, int||is player in angled area 2d||
+
|[[0275]]||{{Icon|LCS}} {{Icon|VCS}}||5||||SET_COLL_OBJ_RUN_TO_AREA||
 
|-
 
|-
|[[02AE]]||{{Icon|3}} {{Icon|VC}}||7||player handle, flt, flt, flt, flt, flt, int||is player in angled area on foot 2d||
+
|[[0276]]||{{Icon|LCS}} {{Icon|VCS}}||3||||SET_COLL_OBJ_RUN_TO_COORD||
 
|-
 
|-
|[[02AF]]||{{Icon|3}} {{Icon|VC}}||7||player handle, flt, flt, flt, flt, flt, int||is player in angled area in car 2d||
+
|[[0277]]||{{Icon|LCS}} {{Icon|VCS}}||4||||ADD_PEDS_IN_AREA_TO_COLL||
 
|-
 
|-
|[[02B0]]||{{Icon|3}} {{Icon|VC}}||7||player handle, flt, flt, flt, flt, flt, int||is player stopped in angled area 2d||
+
|[[0278]]||{{Icon|LCS}} {{Icon|VCS}}||1||||ADD_PEDS_IN_VEHICLE_TO_COLL||
 
|-
 
|-
|[[02B1]]||{{Icon|3}} {{Icon|VC}}||7||player handle, flt, flt, flt, flt, flt, int||is player stopped in angled area on foot 2d||
+
|[[0279]]||{{Icon|LCS}} {{Icon|VCS}}||1||||CLEAR_COLL||
 
|-
 
|-
|[[02B2]]||{{Icon|3}} {{Icon|VC}}||7||player handle, flt, flt, flt, flt, flt, int||is player stopped in angled area in car 2d||
+
|[[027A]]||{{Icon|LCS}} {{Icon|VCS}}||1||||IS_COLL_IN_CARS||
 
|-
 
|-
|[[02B3]]||{{Icon|3}} {{Icon|VC}}||9||player handle, flt, flt, flt, flt, flt, flt, flt, int||is player in angled area 3d||
+
|[[027B]]||{{Icon|LCS}} {{Icon|VCS}}||0||||LOCATE_COLL_ANY_MEANS_2D||
 
|-
 
|-
|[[02B4]]||{{Icon|3}} {{Icon|VC}}||9||player handle, flt, flt, flt, flt, flt, flt, flt, int||is player in angled area on foot 3d||
+
|[[027C]]||{{Icon|LCS}} {{Icon|VCS}}||0||||LOCATE_COLL_ON_FOOT_2D||
 
|-
 
|-
|[[02B5]]||{{Icon|3}} {{Icon|VC}}||9||player handle, flt, flt, flt, flt, flt, flt, flt, int||is player in angled area in car 3d||
+
|[[027D]]||{{Icon|LCS}} {{Icon|VCS}}||0||||LOCATE_COLL_IN_CAR_2D||
 
|-
 
|-
|[[02B6]]||{{Icon|3}} {{Icon|VC}}||9||player handle, flt, flt, flt, flt, flt, flt, flt, int||is player stopped in angled area 3d||
+
|[[027E]]||{{Icon|LCS}} {{Icon|VCS}}||0||||LOCATE_STOPPED_COLL_ANY_MEANS_2D||
 
|-
 
|-
|[[02B7]]||{{Icon|3}} {{Icon|VC}}||9||player handle, flt, flt, flt, flt, flt, flt, flt, int||is player stopped in angled area on foot 3d||
+
|[[027F]]||{{Icon|LCS}} {{Icon|VCS}}||0||||LOCATE_STOPPED_COLL_ON_FOOT_2D||
 
|-
 
|-
|[[02B8]]||{{Icon|3}} {{Icon|VC}}||9||player handle, flt, flt, flt, flt, flt, flt, flt, int||is player stopped in angled area in car 3d||
+
|[[0280]]||{{Icon|LCS}} {{Icon|VCS}}||0||||LOCATE_STOPPED_COLL_IN_CAR_2D||
 
|-
 
|-
|[[02B9]]||{{Icon|3}} {{Icon|SA}}||1||garage handle||deactivate garage||restored in VC
+
|[[0281]]||{{Icon|LCS}} {{Icon|VCS}}||0||||LOCATE_COLL_ANY_MEANS_CHAR_2D||
 
|-
 
|-
|[[02BA]]||{{Icon|3}}||2||garage handle, var||get number of cars collected by garage (unsupported)||
+
|[[0282]]||{{Icon|LCS}} {{Icon|VCS}}||0||||LOCATE_COLL_ON_FOOT_CHAR_2D||
 
|-
 
|-
|[[02BB]]||{{Icon|3}}||2||garage handle, car handle||has specified car been taken to garage (unsupported)||
+
|[[0283]]||{{Icon|LCS}} {{Icon|VCS}}||0||||LOCATE_COLL_IN_CAR_CHAR_2D||
 
|-
 
|-
|[[02BC]]||{{Icon|3}}||1||int||set swat required||restored in VC
+
|[[0284]]||{{Icon|LCS}} {{Icon|VCS}}||0||||LOCATE_COLL_ANY_MEANS_CAR_2D||
 
|-
 
|-
|[[02BD]]||{{Icon|uns}}||-||||||restored in III and VC, used in Liberty City mod for VC
+
|[[0285]]||{{Icon|LCS}} {{Icon|VCS}}||0||||LOCATE_COLL_ON_FOOT_CAR_2D||
 
|-
 
|-
|[[02BE]]||{{Icon|uns}}||-||||||restored in III and VC
+
|[[0286]]||{{Icon|LCS}} {{Icon|VCS}}||0||||LOCATE_COLL_IN_CAR_CAR_2D||
 
|-
 
|-
|[[02BF]]||{{Icon|t}}||1||car handle||is car in water||
+
|[[0287]]||{{Icon|LCS}} {{Icon|VCS}}||0||||LOCATE_COLL_ANY_MEANS_PLAYER_2D||
 
|-
 
|-
|[[02C0]]||{{Icon|t}}||6||flt, flt, flt, var, var, var||get closest char node||parameters rearranged in SB
+
|[[0288]]||{{Icon|LCS}} {{Icon|VCS}}||0||||LOCATE_COLL_ON_FOOT_PLAYER_2D||
 
|-
 
|-
|[[02C1]]||{{Icon|t}}||6||flt, flt, flt, var, var, var||get closest car node||parameters rearranged in SB
+
|[[0289]]||{{Icon|LCS}} {{Icon|VCS}}||0||||LOCATE_COLL_IN_CAR_PLAYER_2D||
 
|-
 
|-
|[[02C2]]||{{Icon|t}}||4||car handle, flt, flt, flt||car goto coordinates accurate||
+
|[[028A]]||{{Icon|LCS}} {{Icon|VCS}}||0||||IS_COLL_IN_AREA_2D||
 
|-
 
|-
|[[02C3]]||{{Icon|3}}||1||int||start pacman race||restored in VC
+
|[[028B]]||{{Icon|LCS}} {{Icon|VCS}}||0||||IS_COLL_IN_AREA_ON_FOOT_2D||
 
|-
 
|-
|[[02C4]]||{{Icon|3}}||0||||save player coords||nothing reads the data
+
|[[028C]]||{{Icon|LCS}} {{Icon|VCS}}||0||||IS_COLL_IN_AREA_IN_CAR_2D||
 
|-
 
|-
|[[02C5]]||{{Icon|3}}||1||var||get number of power pills eaten||restored in VC
+
|[[028D]]||{{Icon|LCS}} {{Icon|VCS}}||0||||IS_COLL_STOPPED_IN_AREA_2D||
 
|-
 
|-
|[[02C6]]||{{Icon|3}}||0||||clear pacman||restored in VC
+
|[[028E]]||{{Icon|LCS}} {{Icon|VCS}}||0||||IS_COLL_STOPPED_IN_AREA_ON_FOOT_2D||
 
|-
 
|-
|[[02C7]]||{{Icon|3}}||5||flt, flt, flt, flt, int||start pacman scramble||parameters rearranged in SB, restored in VC
+
|[[028F]]||{{Icon|LCS}} {{Icon|VCS}}||0||||IS_COLL_STOPPED_IN_AREA_IN_CAR_2D||
 
|-
 
|-
|[[02C8]]||{{Icon|3}}||1||var||get number of power pills carried||restored in VC
+
|[[0290]]||{{Icon|LCS}} {{Icon|VCS}}||1||||GET_NUMBER_OF_PEDS_IN_COLL||
 
|-
 
|-
|[[02C9]]||{{Icon|3}}||0||||clear number of power pills carried||restored in VC
+
|[[0291]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||2||char handle, int||SET_CHAR_HEED_THREATS||
 
|-
 
|-
|[[02CA]]||{{Icon|t}}||1||car handle||is car on screen||
+
|[[0292]]||{{Icon|3}}||2||player handle, int||SET_PLAYER_HEED_THREATS||
 
|-
 
|-
|[[02CB]]||{{Icon|t}}||1||char handle||is char on screen||
+
|[[0293]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br /> {{Icon|SA}}||1||var||GET_CONTROLLER_MODE||
 
|-
 
|-
|[[02CC]]||{{Icon|t}}||1||object handle||is object on screen||
+
|[[0294]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||car handle, int||SET_CAN_RESPRAY_CAR||
 
|-
 
|-
|[[02CD]]||{{Icon|3}}||2||int, int||gosub file||restored in VC
+
|[[0295]]||{{Icon|3}} {{Icon|LCS}}<br />{{Icon|VCS}}||1||car handle||IS_TAXI||restored in VC
 
|-
 
|-
|[[02CE]]||{{Icon|t}}||4||flt, flt, flt, var||get ground z for 3d coord||parameters rearranged in SB
+
|[[0296]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||int||UNLOAD_SPECIAL_CHARACTER||
 
|-
 
|-
|[[02CF]]||{{Icon|t}}||4||flt, flt, flt, var||start script fire||parameters rearranged in SB
+
|[[0297]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}<br />{{Icon|SA}}||0<br /><br />1||<br /><br/>player handle||RESET_NUM_OF_MODELS_KILLED_BY_PLAYER||
 
|-
 
|-
|[[02D0]]||{{Icon|t}}||1||fire handle||is fire extinguished||
+
|[[0298]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}<br />{{Icon|SA}}||2<br />2<br />3||int, var<br /><br />player handle, int, var||GET_NUM_OF_MODELS_KILLED_BY_PLAYER||
 
|-
 
|-
|[[02D1]]||{{Icon|t}}||1||fire handle||remove fire||
+
|[[0299]]||{{Icon|3}}<br />{{Icon|SA}}||1||garage handle<br />string||ACTIVATE_GARAGE||restored in VC
 
|-
 
|-
|[[02D2]]||{{Icon|3}}||2||car handle, int||set comedy controls||
+
|[[029A]]||{{Icon|3}}||1||int||SWITCH_TAXI_TIMER||
 
|-
 
|-
|[[02D3]]||{{Icon|t}}||4||car handle, flt, flt, flt||boat goto coords||
+
|[[029B]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||5||int, flt, flt, flt, object handle||CREATE_OBJECT_NO_OFFSET||
 
|-
 
|-
|[[02D4]]||{{Icon|t}}||1||car handle||boat stop||
+
|[[029C]]||{{Icon|3}} {{Icon|LCS}}<br />{{Icon|VCS}}||1||car handle||IS_BOAT||restored in VC
 
|-
 
|-
|[[02D5]]||{{Icon|3}} {{Icon|VC}}||6||player handle, flt, flt, flt, flt, int||is player shooting in area||
+
|[[029D]]||{{Icon|3}}||5||char handle, flt, flt, flt, flt||SET_CHAR_OBJ_GOTO_AREA_ANY_MEANS||
 
|-
 
|-
|[[02D6]]||{{Icon|3}} {{Icon|SA}}||6||char handle, flt, flt, flt, flt, int||is char shooting in area||restored in VC
+
|[[029E]]||||||||SET_COLL_OBJ_GOTO_AREA_ANY_MEANS||
 
|-
 
|-
|[[02D7]]||{{Icon|3}} {{Icon|VC}}||2||player handle, int||is current player weapon||
+
|[[029F]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||1||player handle||IS_PLAYER_STOPPED||
 
|-
 
|-
|[[02D8]]||{{Icon|t}}||2||char handle, int||is current char weapon||
+
|[[02A0]]||{{Icon|3}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||char handle||IS_CHAR_STOPPED||restored in VC
 
|-
 
|-
|[[02D9]]||{{Icon|3}}||0||||clear number of power pills eaten||restored in VC
+
|[[02A1]]||{{Icon|3}} {{Icon|LCS}}<br />{{Icon|VCS}}||2||int, int||MESSAGE_WAIT||restored in VC
 
|-
 
|-
|[[02DA]]||{{Icon|3}}||3||flt, flt, flt||add power pill||restored in VC
+
|[[02A2]]||{{Icon|3}}||5||int, int, flt, flt, flt||ADD_PARTICLE_EFFECT||restored in VC
 
|-
 
|-
|[[02DB]]||{{Icon|t}}||2||car handle, flt||set boat cruise speed||
+
|[[02A3]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||int||SWITCH_WIDESCREEN||
 
|-
 
|-
|[[02DC]]||{{Icon|3}}||5||flt, flt, flt, flt, var||get random char in area||
+
|[[02A4]]||{{Icon|3}}||3||car handle, int, var||ADD_SPRITE_BLIP_FOR_CAR||restored in VC
 
|-
 
|-
|[[02DD]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|SA}}||3<br />5||string, var<br />string, int, int, int, var||get random char in zone||parameters rearranged in GTA III in SB
+
|[[02A5]]||{{Icon|3}}||3||char handle, int, var||ADD_SPRITE_BLIP_FOR_CHAR||restored in VC
 
|-
 
|-
|[[02DE]]||{{Icon|3}} {{Icon|VC}}||1||player handle||is player in taxi||
+
|[[02A6]]||{{Icon|3}}||3||object handle, int, var||ADD_SPRITE_BLIP_FOR_OBJECT||restored in VC
 
|-
 
|-
|[[02DF]]||{{Icon|3}} {{Icon|VC}}||1||player handle||is player shooting||
+
|[[02A7]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||5||flt, flt, flt, int, var||ADD_SPRITE_BLIP_FOR_CONTACT_POINT||
 
|-
 
|-
|[[02E0]]||{{Icon|t}}||1||char handle||is char shooting||
+
|[[02A8]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||5||flt, flt, flt, int, var||ADD_SPRITE_BLIP_FOR_COORD||
 
|-
 
|-
|[[02E1]]||{{Icon|t}}||5||flt, flt, flt, int, var||create money pickup||parameters rearranged in SB
+
|[[02A9]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||char handle, int||SET_CHAR_ONLY_DAMAGED_BY_PLAYER||
 
|-
 
|-
|[[02E2]]||{{Icon|t}}||2||char handle, int||set char accuracy||
+
|[[02AA]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||car handle, int||SET_CAR_ONLY_DAMAGED_BY_PLAYER||
 
|-
 
|-
|[[02E3]]||{{Icon|t}}||2||car handle, var||get car speed||parameters rearranged in SB
+
|[[02AB]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||6||char handle, int, int, int, int, int||SET_CHAR_PROOFS||
 
|-
 
|-
|[[02E4]]||{{Icon|t}}||1||string||load cutscene||
+
|[[02AC]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||6||car handle, int, int, int, int, int||SET_CAR_PROOFS||
 
|-
 
|-
|[[02E5]]||{{Icon|3}} {{Icon|VC}}||2||int, var||create cutscene object||parameters rearranged in SB
+
|[[02AD]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||7||player handle, flt, flt, flt, flt, flt, int||IS_PLAYER_IN_ANGLED_AREA_2D||
 
|-
 
|-
|[[02E6]]||{{Icon|3}} {{Icon|VC}}||2||object handle, string||set cutscene anim||
+
|[[02AE]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||7||player handle, flt, flt, flt, flt, flt, int||IS_PLAYER_IN_ANGLED_AREA_ON_FOOT_2D||
 
|-
 
|-
|[[02E7]]||{{Icon|t}}||0||||start cutscene||
+
|[[02AF]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||7||player handle, flt, flt, flt, flt, flt, int||IS_PLAYER_IN_ANGLED_AREA_IN_CAR_2D||
 
|-
 
|-
|[[02E8]]||{{Icon|t}}||1||var||get cutscene time||
+
|[[02B0]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||7||player handle, flt, flt, flt, flt, flt, int||IS_PLAYER_STOPPED_IN_ANGLED_AREA_2D||
 
|-
 
|-
|[[02E9]]||{{Icon|t}}||0||||has cutscene finished||
+
|[[02B1]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||7||player handle, flt, flt, flt, flt, flt, int||IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_2D||
 
|-
 
|-
|[[02EA]]||{{Icon|t}}||0||||clear cutscene||
+
|[[02B2]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||7||player handle, flt, flt, flt, flt, flt, int||IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_2D||
 
|-
 
|-
|[[02EB]]||{{Icon|t}}||0||||restore camera jumpcut||
+
|[[02B3]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||9||player handle, flt, flt, flt, flt, flt, flt, flt, int||IS_PLAYER_IN_ANGLED_AREA_3D||
 
|-
 
|-
|[[02EC]]||{{Icon|3}} {{Icon|VC}}||3||flt, flt, flt||create [[hidden package]] pickup||
+
|[[02B4]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||9||player handle, flt, flt, flt, flt, flt, flt, flt, int||IS_PLAYER_IN_ANGLED_AREA_ON_FOOT_3D||
 
|-
 
|-
|[[02ED]]||{{Icon|t}}||1||int||set total [[hidden package]]s||
+
|[[02B5]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||9||player handle, flt, flt, flt, flt, flt, flt, flt, int||IS_PLAYER_IN_ANGLED_AREA_IN_CAR_3D||
 
|-
 
|-
|[[02EE]]||{{Icon|3}}||6||flt, flt, flt, flt, flt, flt||is projectile in area||restored in VC
+
|[[02B6]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||9||player handle, flt, flt, flt, flt, flt, flt, flt, int||IS_PLAYER_STOPPED_IN_ANGLED_AREA_3D||
 
|-
 
|-
|[[02EF]]||{{Icon|3}}||6||flt, flt, flt, flt, flt, flt||destroy projectile in area||IF and SET, restored in VC
+
|[[02B7]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||9||player handle, flt, flt, flt, flt, flt, flt, flt, int||IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_3D||
 
|-
 
|-
|[[02F0]]||{{Icon|3}}||3||flt, flt, flt||drop mine||restored in VC
+
|[[02B8]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||9||player handle, flt, flt, flt, flt, flt, flt, flt, int||IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_3D||
 
|-
 
|-
|[[02F1]]||{{Icon|3}}||3||flt, flt, flt||drop nautical mine||restored in VC
+
|[[02B9]]||{{Icon|3}} {{Icon|SA}}||1||garage handle||DEACTIVATE_GARAGE||restored in VC
 
|-
 
|-
|[[02F2]]||{{Icon|t}}||2||char handle, int||is char model||
+
|[[02BA]]||{{Icon|3}}||2||garage handle, var||GET_NUMBER_OF_CARS_COLLECTED_BY_GARAGE||
 
|-
 
|-
|[[02F3]]||{{Icon|3}} {{Icon|VC}}||2||int, string||load special model||
+
|[[02BB]]||{{Icon|3}}||2||garage handle, car handle||HAS_CAR_BEEN_TAKEN_TO_GARAGE||
 
|-
 
|-
|[[02F4]]||{{Icon|3}}||3||object handle, int, object handle||create cutscene head||parameters rearranged in SB
+
|[[02BC]]||{{Icon|3}}||1||int||SET_SWAT_REQUIRED||restored in VC
 
|-
 
|-
|[[02F5]]||{{Icon|3}}||2||object handle, string||set cutscene head anim||
+
|[[02BD]]||||||||SET_FBI_REQUIRED||restored in III and VC
 
|-
 
|-
|[[02F6]]||{{Icon|t}}||2||float, var||get sine||parameters rearranged in SB
+
|[[02BE]]||||||||SET_ARMY_REQUIRED||restored in III and VC
 
|-
 
|-
|[[02F7]]||{{Icon|t}}||2||float, var||get cosine||parameters rearranged in SB
+
|[[02BF]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||car handle||IS_CAR_IN_WATER||
 
|-
 
|-
|[[02F8]]||{{Icon|t}}||2||car handle, var||get car forward x||
+
|[[02C0]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||6||flt, flt, flt, var, var, var||GET_CLOSEST_CHAR_NODE||
 
|-
 
|-
|[[02F9]]||{{Icon|t}}||2||car handle, var||get car forward y||
+
|[[02C1]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||6||flt, flt, flt, var, var, var||GET_CLOSEST_CAR_NODE||
 
|-
 
|-
|[[02FA]]||{{Icon|t}}||2||garage handle, int||change garage type||
+
|[[02C2]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||4||car handle, flt, flt, flt||CAR_GOTO_COORDINATES_ACCURATE||
 
|-
 
|-
|[[02FB]]||{{Icon|3}}||10||flt, flt, flt, flt, flt, flt, flt, flt, flt, flt||create crusher crane||restored in VC
+
|[[02C3]]||{{Icon|3}}||1||int||START_PACMAN_RACE||restored in VC
 
|-
 
|-
|[[02FC]]||{{Icon|3}}||5||string, int, int, int, int||print with 2 numbers||restored in VC
+
|[[02C4]]||{{Icon|3}}||0||||START_PACMAN_RECORD||
 
|-
 
|-
|[[02FD]]||{{Icon|t}}||5||string, int, int, int, int||print with 2 numbers now||
+
|[[02C5]]||{{Icon|3}}||1||var||GET_NUMBER_OF_POWER_PILLS_EATEN||restored in VC
 
|-
 
|-
|[[02FE]]||{{Icon|3}}||5||string, int, int, int, int||print with 2 numbers soon||
+
|[[02C6]]||{{Icon|3}}||0||||CLEAR_PACMAN||restored in VC
 
|-
 
|-
|[[02FF]]||{{Icon|t}}||6||string, int, int, int, int, int||print with 3 numbers||
+
|[[02C7]]||{{Icon|3}}||5||flt, flt, flt, flt, int||START_PACMAN_SCRAMBLE||restored in VC
 
|-
 
|-
|[[0300]]||{{Icon|3}}||6||string, int, int, int, int, int||print with 3 numbers now ||restored in VC
+
|[[02C8]]||{{Icon|3}}||1||var||GET_NUMBER_OF_POWER_PILLS_CARRIED||restored in VC
 
|-
 
|-
|[[0301]]||{{Icon|uns}}||-||||||
+
|[[02C9]]||{{Icon|3}}||0||||CLEAR_NUMBER_OF_POWER_PILLS_CARRIED||restored in VC
 
|-
 
|-
|[[0302]]||{{Icon|t}}||7||string, int, int, int, int, int, int||print with 4 numbers||
+
|[[02CA]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||car handle||IS_CAR_ON_SCREEN||
 
|-
 
|-
|[[0303]]||{{Icon|3}} {{Icon|SA}}||7||string, int, int, int, int, int, int||print with 4 numbers now||restored in VC
+
|[[02CB]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||char handle||IS_CHAR_ON_SCREEN||
 
|-
 
|-
|[[0304]]||{{Icon|uns}}||-||||||
+
|[[02CC]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||object handle||IS_OBJECT_ON_SCREEN||
 
|-
 
|-
|[[0305]]||{{Icon|3}}||8||string, int, int, int, int, int, int, int||print with 5 numbers||restored in VC
+
|[[02CD]]||{{Icon|3}} {{Icon|LCS}}<br />{{Icon|VCS}}||2||int, int||GOSUB_FILE||restored in VC
 
|-
 
|-
|[[0306]]||{{Icon|3}}||8||string, int, int, int, int, int, int, int||print with 5 numbers now||restored in VC
+
|[[02CE]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||4||flt, flt, flt, var||GET_GROUND_Z_FOR_3D_COORD||
 
|-
 
|-
|[[0307]]||{{Icon|uns}}||-||||||
+
|[[02CF]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||4||flt, flt, flt, var||START_SCRIPT_FIRE||
 
|-
 
|-
|[[0308]]||{{Icon|t}}||9||string, int, int, int, int, int, int, int, int||print with 6 numbers||
+
|[[02D0]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||fire handle||IS_SCRIPT_FIRE_EXTINGUISHED||
 
|-
 
|-
|[[0309]]||{{Icon|3}}||9||string, int, int, int, int, int, int, int, int||print with 6 numbers now||restored in VC
+
|[[02D1]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||fire handle||REMOVE_SCRIPT_FIRE||
 
|-
 
|-
|[[030A]]||{{Icon|uns}}||-||||||
+
|[[02D2]]||{{Icon|3}}||2||car handle, int||SET_COMEDY_CONTROLS||
 
|-
 
|-
|[[030B]]||{{Icon|3}}||3||char handle, char handle, int||set formation||
+
|[[02D3]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||4||car handle, flt, flt, flt||BOAT_GOTO_COORDS||
 
|-
 
|-
|[[030C]]||{{Icon|t}}||1||int||player made progress||
+
|[[02D4]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||car handle||BOAT_STOP||
 
|-
 
|-
|[[030D]]||{{Icon|t}}||1||int||set max progress||
+
|[[02D5]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||6||player handle, flt, flt, flt, flt, int||IS_PLAYER_SHOOTING_IN_AREA||
 
|-
 
|-
|[[030E]]||{{Icon|3}} {{Icon|VC}}||1||flt||register jump distance||
+
|[[02D6]]||{{Icon|3}} {{Icon|SA}}||6||char handle, flt, flt, flt, flt, int||IS_CHAR_SHOOTING_IN_AREA||restored in VC
 
|-
 
|-
|[[030F]]||{{Icon|3}} {{Icon|VC}}||1||flt||register jump height||
+
|[[02D7]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||player handle, int||IS_CURRENT_PLAYER_WEAPON||
 
|-
 
|-
|[[0310]]||{{Icon|3}} {{Icon|VC}}||1||int||register jump flips||
+
|[[02D8]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||char handle, int||IS_CURRENT_CHAR_WEAPON||
 
|-
 
|-
|[[0311]]||{{Icon|3}} {{Icon|VC}}||1||int||register jump spins||
+
|[[02D9]]||{{Icon|3}}||0||||CLEAR_NUMBER_OF_POWER_PILLS_EATEN||restored in VC
 
|-
 
|-
|[[0312]]||{{Icon|3}} {{Icon|VC}}||1||int||register jump stunt||
+
|[[02DA]]||{{Icon|3}}||3||flt, flt, flt||ADD_POWER_PILL||restored in VC
 
|-
 
|-
|[[0313]]||{{Icon|3}} {{Icon|VC}}||0||||register unique jump found||
+
|[[02DB]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||car handle, flt||SET_BOAT_CRUISE_SPEED||
 
|-
 
|-
|[[0314]]||{{Icon|3}} {{Icon|VC}}||1||int||set unique jumps total||
+
|[[02DC]]||{{Icon|3}} {{Icon|LCS}}<br />{{Icon|VCS}}||5||flt, flt, flt, flt, var||GET_RANDOM_CHAR_IN_AREA||
 
|-
 
|-
|[[0315]]||{{Icon|3}} {{Icon|VC}}||0||||register passenger dropped off taxi||
+
|[[02DD]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||3<br />5||string, var<br />string, int, int, int, var||GET_RANDOM_CHAR_IN_ZONE||
 
|-
 
|-
|[[0316]]||{{Icon|3}} {{Icon|VC}}||1||int||register money made taxi||
+
|[[02DE]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||1||player handle||IS_PLAYER_IN_TAXI||
 
|-
 
|-
|[[0317]]||{{Icon|t}}||0||||register mission given||
+
|[[02DF]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||1||player handle||IS_PLAYER_SHOOTING||
 
|-
 
|-
|[[0318]]||{{Icon|t}}||1||string||register mission passed||
+
|[[02E0]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||char handle||IS_CHAR_SHOOTING||
 
|-
 
|-
|[[0319]]||{{Icon|3}} {{Icon|VC}}||2||char handle, int||set char running||
+
|[[02E1]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||5||flt, flt, flt, int, var||CREATE_MONEY_PICKUP||
 
|-
 
|-
|[[031A]]||{{Icon|t}}||0||||remove all script fires||
+
|[[02E2]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||char handle, int||SET_CHAR_ACCURACY||
 
|-
 
|-
|[[031B]]||{{Icon|3}}||2||car handle, int||is car primary color||restored in VC
+
|[[02E3]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||car handle, var||GET_CAR_SPEED||
 
|-
 
|-
|[[031C]]||{{Icon|3}}||2||car handle, int||is car secondary color||restored in VC
+
|[[02E4]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||string||LOAD_CUTSCENE||
 
|-
 
|-
|[[031D]]||{{Icon|t}}||2||char handle, int||has char been damaged by weapon||
+
|[[02E5]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|SA}}||2||int, var||CREATE_CUTSCENE_OBJECT||
 
|-
 
|-
|[[031E]]||{{Icon|t}}||2||car handle, int||has car been damaged by weapon||
+
|[[02E6]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|SA}}||2||object handle, string||SET_CUTSCENE_ANIM||
 
|-
 
|-
|[[031F]]||{{Icon|3}} {{Icon|VC}}||2||char handle, char handle||is char in chars group||
+
|[[02E7]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||0||||START_CUTSCENE||
 
|-
 
|-
|[[0320]]||{{Icon|3}} {{Icon|VC}}||2||char handle, player handle||is char in players group||
+
|[[02E8]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br /> {{Icon|SA}}||1||var||GET_CUTSCENE_TIME||
 
|-
 
|-
|[[0321]]||{{Icon|t}}||1||char handle||explode char head||
+
|[[02E9]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||0||||HAS_CUTSCENE_FINISHED||
 
|-
 
|-
|[[0322]]||{{Icon|3}} {{Icon|VC}}||1||player handle||explode player head||
+
|[[02EA]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||0||||CLEAR_CUTSCENE||
 
|-
 
|-
|[[0323]]||{{Icon|t}}||2||car handle, int||anchor boat||
+
|[[02EB]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||0||||RESTORE_CAMERA_JUMPCUT||
 
|-
 
|-
|[[0324]]||{{Icon|3}} {{Icon|VC}}||3||string, int, int||set pedgroup info||
+
|[[02EC]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br /> {{Icon|SA}}||3||flt, flt, flt||CREATE_COLLECTABLE1||
 
|-
 
|-
|[[0325]]||{{Icon|t}}||2||car handle, var||start car fire||parameters rearranged in SB
+
|[[02ED]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br /> {{Icon|SA}}||1||int||SET_COLLECTABLE1_TOTAL||
 
|-
 
|-
|[[0326]]||{{Icon|t}}||2||char handle, var||start char fire||parameters rearranged in SB
+
|[[02EE]]||{{Icon|3}} {{Icon|SA}}||6||flt, flt, flt, flt, flt, flt||IS_PROJECTILE_IN_AREA||restored in VC
 
|-
 
|-
|[[0327]]||{{Icon|t}}||6||flt, flt, flt, flt, int, var||get random car of type in area||parameters rearranged in SB
+
|[[02EF]]||{{Icon|3}}||6||flt, flt, flt, flt, flt, flt||DESTROY_PROJECTILES_IN_AREA||IF and SET, restored in VC
 
|-
 
|-
|[[0328]]||{{Icon|3}}||3||string, int, var||get random car of type in zone||
+
|[[02F0]]||{{Icon|3}}||3||flt, flt, flt||DROP_MINE||restored in VC
 
|-
 
|-
|[[0329]]||{{Icon|3}} {{Icon|VC}}||1||garage handle||has respray happened||
+
|[[02F1]]||{{Icon|3}}||3||flt, flt, flt||DROP_NAUTICAL_MINE||restored in VC
 
|-
 
|-
|[[032A]]||{{Icon|t}}||1||int||set behind camera mode||
+
|[[02F2]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||char handle, int||IS_CHAR_MODEL||
 
|-
 
|-
|[[032B]]||{{Icon|t}}||7||int, int, int, flt, flt, flt, var||create pickup with ammo||parameters rearranged in SB
+
|[[02F3]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||int, string||LOAD_SPECIAL_MODEL||
 
|-
 
|-
|[[032C]]||{{Icon|3}} {{Icon|VC}}||2||car handle, car handle||set car ram car||
+
|[[02F4]]||{{Icon|3}}||3||object handle, int, object handle||CREATE_CUTSCENE_HEAD||
 
|-
 
|-
|[[032D]]||{{Icon|3}}||2||car handle, car handle||set car block car||restored in VC
+
|[[02F5]]||{{Icon|3}}||2||object handle, string||SET_CUTSCENE_HEAD_ANIM||
 
|-
 
|-
|[[032E]]||{{Icon|3}}||1||char handle||set char obj catch train||
+
|[[02F6]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||float, var||GET_SINUS||
 
|-
 
|-
|[[032F]]||{{Icon|uns}}||-||||||
+
|[[02F7]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||float, var||GET_COSINUS||
 
|-
 
|-
|[[0330]]||{{Icon|t}}||2||player handle, int||set player never gets tired||
+
|[[02F8]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||car handle, var||GET_CAR_FORWARD_X||
 
|-
 
|-
|[[0331]]||{{Icon|t}}||2||player handle, int||set player fast reload||
+
|[[02F9]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||car handle, var||GET_CAR_FORWARD_Y||
 
|-
 
|-
|[[0332]]||{{Icon|t}}||2||char handle, int||set char bleeding||
+
|[[02FA]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||garage handle, int||CHANGE_GARAGE_TYPE||
 
|-
 
|-
|[[0333]]||{{Icon|3}}||1||car handle||set car funny suspension||
+
|[[02FB]]||{{Icon|3}} {{Icon|LCS}}<br />{{Icon|VCS}}||10||flt, flt, flt, flt, flt, flt, flt, flt, flt, flt||ACTIVATE_CRUSHER_CRANE||restored in VC
 
|-
 
|-
|[[0334]]||{{Icon|3}}||2||car handle, int||set car big wheels||
+
|[[02FC]]||{{Icon|3}} {{Icon|LCS}}<br />{{Icon|VCS}}||5||string, int, int, int, int||PRINT_WITH_2_NUMBERS||restored in VC
 
|-
 
|-
|[[0335]]||{{Icon|t}}||1||int||set free resprays||
+
|[[02FD]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||5||string, int, int, int, int||PRINT_WITH_2_NUMBERS_NOW||
 
|-
 
|-
|[[0336]]||{{Icon|3}} {{Icon|VC}}||2||player handle, int||set player visible||
+
|[[02FE]]||{{Icon|3}} {{Icon|LCS}}<br />{{Icon|VCS}}||5||string, int, int, int, int||PRINT_WITH_2_NUMBERS_SOON||
 
|-
 
|-
|[[0337]]||{{Icon|t}}||2||char handle, int||set char visible||
+
|[[02FF]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||6||string, int, int, int, int, int||PRINT_WITH_3_NUMBERS||
 
|-
 
|-
|[[0338]]||{{Icon|3}} {{Icon|SA}}||2||car handle, int||set car visible||restored in VC
+
|[[0300]]||{{Icon|3}} {{Icon|LCS}}<br />{{Icon|VCS}}||6||string, int, int, int, int, int||PRINT_WITH_3_NUMBERS_NOW||restored in VC
 
|-
 
|-
|[[0339]]||{{Icon|t}}||11||flt, flt, flt, flt, flt, flt, int, int, int, int, int||is area occupied||
+
|[[0301]]||||||||PRINT_WITH_3_NUMBERS_SOON||
 
|-
 
|-
|[[033A]]||{{Icon|3}}||0||||start incoming cessna||
+
|[[0302]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||7||string, int, int, int, int, int, int||PRINT_WITH_4_NUMBERS||
 
|-
 
|-
|[[033B]]||{{Icon|3}}||0||||has incoming cessna been completed||
+
|[[0303]]||{{Icon|3}} {{Icon|SA}}||7||string, int, int, int, int, int, int||PRINT_WITH_4_NUMBERS_NOW||restored in VC
 
|-
 
|-
|[[033C]]||{{Icon|3}}||0||||has incoming cessna been shot down||
+
|[[0304]]||||||||PRINT_WITH_4_NUMBERS_SOON||
 
|-
 
|-
|[[033D]]||{{Icon|3}}||1||player handle||put out fire on player||
+
|[[0305]]||{{Icon|3}}||8||string, int, int, int, int, int, int, int||PRINT_WITH_5_NUMBERS||restored in VC
 
|-
 
|-
|[[033E]]||{{Icon|t}}||3||flt, flt, string||display text||
+
|[[0306]]||{{Icon|3}}||8||string, int, int, int, int, int, int, int||PRINT_WITH_5_NUMBERS_NOW||restored in VC
 
|-
 
|-
|[[033F]]||{{Icon|t}}||2||flt, flt||set text scale||
+
|[[0307]]||||||||PRINT_WITH_5_NUMBERS_SOON||
 
|-
 
|-
|[[0340]]||{{Icon|t}}||4||int, int, int, int||set text colour||
+
|[[0308]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||9||string, int, int, int, int, int, int, int, int||PRINT_WITH_6_NUMBERS||
 
|-
 
|-
|[[0341]]||{{Icon|t}}||1||int||set text justify||
+
|[[0309]]||{{Icon|3}}||9||string, int, int, int, int, int, int, int, int||PRINT_WITH_6_NUMBERS_NOW||restored in VC
 
|-
 
|-
|[[0342]]||{{Icon|t}}||1||int||set text centre||
+
|[[030A]]||||||||PRINT_WITH_6_NUMBERS_SOON||
 
|-
 
|-
|[[0343]]||{{Icon|t}}||1||flt||set text line width||
+
|[[030B]]||{{Icon|3}} {{Icon|LCS}}<br />{{Icon|VCS}}||3||char handle, char handle, int||SET_CHAR_OBJ_FOLLOW_CHAR_IN_FORMATION||
 
|-
 
|-
|[[0344]]||{{Icon|3}} {{Icon|SA}}||1||flt||set text centre size||
+
|[[030C]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||int||PLAYER_MADE_PROGRESS||
 
|-
 
|-
|[[0345]]||{{Icon|t}}||1||int||set text background||
+
|[[030D]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||int||SET_PROGRESS_TOTAL||
 
|-
 
|-
|[[0346]]||{{Icon|3}}||4||int, int, int, int||set text background colour||restored in VC
+
|[[030E]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||1||flt||REGISTER_JUMP_DISTANCE||
 
|-
 
|-
|[[0347]]||{{Icon|3}}||1||int||set text background only text||
+
|[[030F]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||1||flt||REGISTER_JUMP_HEIGHT||
 
|-
 
|-
|[[0348]]||{{Icon|t}}||1||int||set text proportional||
+
|[[0310]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||1||int||REGISTER_JUMP_FLIPS||
 
|-
 
|-
|[[0349]]||{{Icon|3}} {{Icon|SA}}||1||int||set text font||restored in VC
+
|[[0311]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||1||int||REGISTER_JUMP_SPINS||
 
|-
 
|-
|[[034A]]||{{Icon|3}}||0||||industrial passed||used in Liberty City mod for VC
+
|[[0312]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||1||int||REGISTER_JUMP_STUNT||
 
|-
 
|-
|[[034B]]||{{Icon|3}}||0||||commercial passed||used in Liberty City mod for VC
+
|[[0313]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||0||||REGISTER_UNIQUE_JUMP_FOUND||
 
|-
 
|-
|[[034C]]||{{Icon|3}}||0||||suburban passed||used in Liberty City mod for VC
+
|[[0314]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||1||int||SET_UNIQUE_JUMPS_TOTAL||
 
|-
 
|-
|[[034D]]||{{Icon|t}}||4||object handle, flt, flt, int||rotate object||IF and SET
+
|[[0315]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||0||||REGISTER_PASSENGER_DROPPED_OFF_TAXI||
 
|-
 
|-
|[[034E]]||{{Icon|t}}||8||object handle, flt, flt, flt, flt, flt, flt, int||slide object||IF and SET
+
|[[0316]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||1||int||REGISTER_MONEY_MADE_TAXI||
 
|-
 
|-
|[[034F]]||{{Icon|t}}||1||char handle||remove char elegantly||
+
|[[0317]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||0||||REGISTER_MISSION_GIVEN||
 
|-
 
|-
|[[0350]]||{{Icon|t}}||2||char handle, int||set char stay in same place||
+
|[[0318]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||string||REGISTER_MISSION_PASSED||
 
|-
 
|-
|[[0351]]||{{Icon|3}}||0||||is nasty game||restored in VC
+
|[[0319]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||char handle, int||SET_CHAR_RUNNING||
 
|-
 
|-
|[[0352]]||{{Icon|3}} {{Icon|VC}}||2||char handle, string||undress char||
+
|[[031A]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||0||||REMOVE_ALL_SCRIPT_FIRES||
 
|-
 
|-
|[[0353]]||{{Icon|3}} {{Icon|VC}}||1||char handle||dress char||
+
|[[031B]]||{{Icon|3}}||2||car handle, int||IS_FIRST_CAR_COLOUR||restored in VC
 
|-
 
|-
|[[0354]]||{{Icon|3}}||1||flt||start chase scene||used in Liberty City mod for VC
+
|[[031C]]||{{Icon|3}}||2||car handle, int||IS_SECOND_CAR_COLOUR||restored in VC
 
|-
 
|-
|[[0355]]||{{Icon|3}}||0||||stop chase scene||used in Liberty City mod for VC
+
|[[031D]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||char handle, int||HAS_CHAR_BEEN_DAMAGED_BY_WEAPON||
 
|-
 
|-
|[[0356]]||{{Icon|3}} {{Icon|SA}}||7||int, flt, flt, flt, flt, flt, flt||is explosion in area||restored in VC
+
|[[031E]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||car handle, int||HAS_CAR_BEEN_DAMAGED_BY_WEAPON||
 
|-
 
|-
|[[0357]]||{{Icon|3}}||2||int, string||is explosion in zone||restored in VC
+
|[[031F]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||2||char handle, char handle||IS_CHAR_IN_CHARS_GROUP||
 
|-
 
|-
|[[0358]]||{{Icon|3}}||0||||start drop off cessna||
+
|[[0320]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||char handle, player handle||IS_CHAR_IN_PLAYERS_GROUP||
 
|-
 
|-
|[[0359]]||{{Icon|3}}||0||||has drop off cessna been shot down||
+
|[[0321]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||char handle||EXPLODE_CHAR_HEAD||
 
|-
 
|-
|[[035A]]||{{Icon|3}}||3||var, var, var||find drop off cessna coordinates||
+
|[[0322]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||1||player handle||EXPLODE_PLAYER_HEAD||
 
|-
 
|-
|[[035B]]||{{Icon|3}}||4||flt, flt, flt, var||create floating package||parameters rearranged in SB
+
|[[0323]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||car handle, int||ANCHOR_BOAT||
 
|-
 
|-
|[[035C]]||{{Icon|t}}||5||object handle, car handle, flt, flt, flt||place object relative to car||
+
|[[0324]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||3||string, int, int||SET_ZONE_GROUP||
 
|-
 
|-
|[[035D]]||{{Icon|3}} {{Icon|VC}}<br />{{Icon|SA}}||1<br />2||object handle<br />object handle, int||make object targettable||
+
|[[0325]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||car handle, var||START_CAR_FIRE||
 
|-
 
|-
|[[035E]]||{{Icon|3}} {{Icon|VC}}||2||player handle, int||add armour to player||
+
|[[0326]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||char handle, var||START_CHAR_FIRE||
 
|-
 
|-
|[[035F]]||{{Icon|t}}||2||char handle, int||add armour to char||
+
|[[0327]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||6||flt, flt, flt, flt, int, var||GET_RANDOM_CAR_OF_TYPE_IN_AREA||
 
|-
 
|-
|[[0360]]||{{Icon|t}}||1||garage handle||open garage||
+
|[[0328]]||{{Icon|3}}||3||string, int, var||GET_RANDOM_CAR_OF_TYPE_IN_ZONE||
 
|-
 
|-
|[[0361]]||{{Icon|t}}||1||garage handle||close garage||
+
|[[0329]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||garage handle||HAS_RESPRAY_HAPPENED||
 
|-
 
|-
|[[0362]]||{{Icon|t}}||4||char handle, flt, flt, flt||warp char from car to coord ||
+
|[[032A]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||int||SET_CAMERA_ZOOM||
 
|-
 
|-
|[[0363]]||{{Icon|t}}||6||flt, flt, flt, flt, int, int||set visibility of closest object of type||
+
|[[032B]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||7||int, int, int, flt, flt, flt, var||CREATE_PICKUP_WITH_AMMO||
 
|-
 
|-
|[[0364]]||{{Icon|3}} {{Icon|SA}}||2||char handle, char handle||has char spotted char||
+
|[[032C]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||car handle, car handle||SET_CAR_RAM_CAR||
 
|-
 
|-
|[[0365]]||{{Icon|3}} {{Icon|VC}}||1||char handle||set char obj hail taxi||
+
|[[032D]]||{{Icon|3}}||2||car handle, car handle||SET_CAR_BLOCK_CAR||restored in VC
 
|-
 
|-
|[[0366]]||{{Icon|t}}||1||object handle||has object been damaged||
+
|[[032E]]||{{Icon|3}}||1||char handle||SET_CHAR_OBJ_CATCH_TRAIN||
 
|-
 
|-
|[[0367]]||{{Icon|3}}||9||string, int, int, int, int, int, int, int, int||start headshot rampage||restored in VC
+
|[[032F]]||||||||SET_COLL_OBJ_CATCH_TRAIN||
 
|-
 
|-
|[[0368]]||{{Icon|3}}||10||flt, flt, flt, flt, flt, flt, flt, flt, flt, flt||create ev crane||restored in VC
+
|[[0330]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||player handle, int||SET_PLAYER_NEVER_GETS_TIRED||
 
|-
 
|-
|[[0369]]||{{Icon|3}} {{Icon|VC}}||2||player handle, car handle||warp player into car||
+
|[[0331]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||player handle, int||SET_PLAYER_FAST_RELOAD||
 
|-
 
|-
|[[036A]]||{{Icon|t}}||2||char handle, car handle||warp char into car||
+
|[[0332]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||char handle, int||SET_CHAR_BLEEDING||
 
|-
 
|-
|[[036B]]||{{Icon|uns}}||-||||||
+
|[[0333]]||{{Icon|3}}||1||car handle||SET_CAR_FUNNY_SUSPENSION||
 
|-
 
|-
|[[036C]]||{{Icon|uns}}||-||||||
+
|[[0334]]||{{Icon|3}} {{Icon|LCS}}<br />{{Icon|VCS}}||2||car handle, int||SET_CAR_BIG_WHEELS||
 
|-
 
|-
|[[036D]]||{{Icon|t}}||5||string, int, int, int, int||print text with 2 numbers big||
+
|[[0335]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||int||SET_FREE_RESPRAYS||
 
|-
 
|-
|[[036E]]||{{Icon|3}}||6||string, int, int, int, int, int||print text with 3 numbers big||restored in VC
+
|[[0336]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||player handle, int||SET_PLAYER_VISIBLE||
 
|-
 
|-
|[[036F]]||{{Icon|3}}||7||string, int, int, int, int, int, int||print text with 4 numbers big||restored in VC
+
|[[0337]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||char handle, int||SET_CHAR_VISIBLE||
 
|-
 
|-
|[[0370]]||{{Icon|3}}||8||string, int, int, int, int, int, int, int||print text with 5 numbers big||restored in VC
+
|[[0338]]||{{Icon|3}} {{Icon|LCS}} {{Icon|SA}}<br />{{Icon|VCS}} {{Icon|SA}}||2||car handle, int||SET_CAR_VISIBLE||restored in VC
 
|-
 
|-
|[[0371]]||{{Icon|3}}||9||string, int, int, int, int, int, int, int, int||print text with 6 numbers big||restored in VC
+
|[[0339]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||11||flt, flt, flt, flt, flt, flt, int, int, int, int, int||IS_AREA_OCCUPIED||
 
|-
 
|-
|[[0372]]||{{Icon|3}} {{Icon|VC}}||3||char handle, int, int||set char wait state||
+
|[[033A]]||{{Icon|3}}||0||||START_DRUG_RUN||
 
|-
 
|-
|[[0373]]||{{Icon|t}}||0||||set camera behind player||
+
|[[033B]]||{{Icon|3}}||0||||HAS_DRUG_RUN_BEEN_COMPLETED||
 
|-
 
|-
|[[0374]]||{{Icon|3}}||1||int||set motion blur||
+
|[[033C]]||{{Icon|3}}||0||||HAS_DRUG_PLANE_BEEN_SHOT_DOWN||
 
|-
 
|-
|[[0375]]||{{Icon|3}}||4||||print string in string||
+
|[[033D]]||{{Icon|3}}||1||player handle||SAVE_PLAYER_FROM_FIRES||
 
|-
 
|-
|[[0376]]||{{Icon|t}}||4||flt, flt, flt, var||create random char||parameters rearranged in SB
+
|[[033E]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||3||flt, flt, string||DISPLAY_TEXT||
 
|-
 
|-
|[[0377]]||{{Icon|3}} {{Icon|VC}}||1||char handle||set char obj steal any car||
+
|[[033F]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||flt, flt||SET_TEXT_SCALE||
 
|-
 
|-
|[[0378]]||{{Icon|3}}||3||||set 2 repeated phone messages||restored in VC
+
|[[0340]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||4||int, int, int, int||SET_TEXT_COLOUR||
 
|-
 
|-
|[[0379]]||{{Icon|3}}||3||||set 2 phone messages||restored in VC
+
|[[0341]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||int||SET_TEXT_JUSTIFY||
 
|-
 
|-
|[[037A]]||{{Icon|3}}||4||||set 3 repeated phone messages||restored in VC
+
|[[0342]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||int||SET_TEXT_CENTRE||
 
|-
 
|-
|[[037B]]||{{Icon|3}}||4||||set 3 phone messages||restored in VC
+
|[[0343]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||flt||SET_TEXT_WRAPX||
 
|-
 
|-
|[[037C]]||{{Icon|3}}||5||||set 4 repeated phone messages||restored in VC
+
|[[0344]]||{{Icon|3}}<br />{{Icon|VCS}} {{Icon|SA}}||1||flt||SET_TEXT_CENTRE_SIZE||
 
|-
 
|-
|[[037D]]||{{Icon|3}}||5||||set 4 phone messages||restored in VC
+
|[[0345]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||int||SET_TEXT_BACKGROUND||
 
|-
 
|-
|[[037E]]||{{Icon|3}} {{Icon|VC}}||6||flt, flt, flt, flt, flt, flt||is sniper bullet in area||
+
|[[0346]]||{{Icon|3}}||4||int, int, int, int||SET_TEXT_BACKGROUND_COLOUR||restored in VC
 
|-
 
|-
|[[037F]]||{{Icon|3}}||0||||give player detonator||restored in VC
+
|[[0347]]||{{Icon|3}}||1||int||SET_TEXT_BACKGROUND_ONLY_TEXT||
 
|-
 
|-
|[[0380]]||{{Icon|uns}}||-||||||
+
|[[0348]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|SA}}||1||int||SET_TEXT_PROPORTIONAL||
 
|-
 
|-
|[[0381]]||{{Icon|t}}||4||object handle, flt, flt, flt||set object velocity||
+
|[[0349]]||{{Icon|3}} {{Icon|SA}}||1||int||SET_TEXT_FONT||restored in VC
 
|-
 
|-
|[[0382]]||{{Icon|t}}||2||object handle, int||set object collision||
+
|[[034A]]||{{Icon|3}} {{Icon|LCS}}||0||||INDUSTRIAL_PASSED||
 
|-
 
|-
|[[0383]]||{{Icon|3}} {{Icon|VC}}||1||car handle||is ice cream jingle on||
+
|[[034B]]||{{Icon|3}} {{Icon|LCS}}||0||||COMMERCIAL_PASSED||
 
|-
 
|-
|[[0384]]||{{Icon|t}}||4||string, string, int, int||print string in string now||
+
|[[034C]]||{{Icon|3}} {{Icon|LCS}}||0||||SUBURBAN_PASSED||
 
|-
 
|-
|[[0385]]||{{Icon|SA}}||4||string, string, int, int||print string in string soon||
+
|[[034D]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||4||object handle, flt, flt, int||ROTATE_OBJECT||IF and SET
 
|-
 
|-
|[[0386]]||{{Icon|3}}||6||||set 5 repeated phone messages||restored in VC
+
|[[034E]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||8||object handle, flt, flt, flt, flt, flt, flt, int||SLIDE_OBJECT||IF and SET
 
|-
 
|-
|[[0387]]||{{Icon|3}}||6||||set 5 phone messages||restored in VC
+
|[[034F]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||char handle||REMOVE_CHAR_ELEGANTLY||
 
|-
 
|-
|[[0388]]||{{Icon|3}}||7||||set 6 repeated phone messages||restored in VC
+
|[[0350]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||char handle, int||SET_CHAR_STAY_IN_SAME_PLACE||
 
|-
 
|-
|[[0389]]||{{Icon|3}}||7||||set 6 phone messages||restored in VC
+
|[[0351]]||{{Icon|3}}||0||||IS_NASTY_GAME||restored in VC
 
|-
 
|-
|[[038A]]||{{Icon|t}}||6||flt, flt, flt, flt, flt, flt||is point obscured by a mission entity||
+
|[[0352]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||2||char handle, string||UNDRESS_CHAR||
 
|-
 
|-
|[[038B]]||{{Icon|t}}||0||||load all models now||
+
|[[0353]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||1||char handle||DRESS_CHAR||
 
|-
 
|-
|[[038C]]||{{Icon|t}}||4||object handle, flt, flt, flt||add to object velocity||
+
|[[0354]]||{{Icon|3}}||1||flt||START_CHASE_SCENE||
 
|-
 
|-
|[[038D]]||{{Icon|t}}||9||int, flt, flt, flt, flt, int, int, int, int||draw texture||
+
|[[0355]]||{{Icon|3}}||0||||STOP_CHASE_SCENE||
 
|-
 
|-
|[[038E]]||{{Icon|t}}||8||flt, flt, flt, flt, int, int, int, int||draw rectangle||
+
|[[0356]]||{{Icon|3}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||7||int, flt, flt, flt, flt, flt, flt||IS_EXPLOSION_IN_AREA||restored in VC
 
|-
 
|-
|[[038F]]||{{Icon|t}}||2||int, string||get texture from txd||parameters rearranged in SB in San Andreas
+
|[[0357]]||{{Icon|3}}||2||int, string||IS_EXPLOSION_IN_ZONE||restored in VC
 
|-
 
|-
|[[0390]]||{{Icon|t}}||1||string||load txd||
+
|[[0358]]||{{Icon|3}}||0||||START_DRUG_DROP_OFF||
 
|-
 
|-
|[[0391]]||{{Icon|t}}||0||||release txd||
+
|[[0359]]||{{Icon|3}}||0||||HAS_DROP_OFF_PLANE_BEEN_SHOT_DOWN||
 
|-
 
|-
|[[0392]]||{{Icon|t}}||2||object handle, int||set object dynamic||
+
|[[035A]]||{{Icon|3}}||3||var, var, var||FIND_DROP_OFF_PLANE_COORDINATES||
 
|-
 
|-
|[[0393]]||{{Icon|3}}<br>{{Icon|SA}}||2<br>3||char handle, flt<br>char handle, string, flt||set char animation speed||restored in VC
+
|[[035B]]||{{Icon|3}}||4||flt, flt, flt, var||CREATE_FLOATING_PACKAGE||
 
|-
 
|-
|[[0394]]||{{Icon|t}}||1||int||play mission passed tune||
+
|[[035C]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||5||object handle, car handle, flt, flt, flt||PLACE_OBJECT_RELATIVE_TO_CAR||
 
|-
 
|-
|[[0395]]||{{Icon|t}}||5||flt, flt, flt, flt, int||clear area||parameters rearranged in SB
+
|[[035D]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}<br />{{Icon|SA}}||1<br />1<br />2||object handle<br /><br />object handle, int||MAKE_OBJECT_TARGETTABLE||
 
|-
 
|-
|[[0396]]||{{Icon|t}}||1||global var||freeze onscreen timer||
+
|[[035E]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||player handle, int||ADD_ARMOUR_TO_PLAYER||
 
|-
 
|-
|[[0397]]||{{Icon|t}}||2||car handle, int||switch car siren||
+
|[[035F]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||char handle, int||ADD_ARMOUR_TO_CHAR||
 
|-
 
|-
|[[0398]]||{{Icon|3}}||7||flt, flt, flt, flt, flt, flt, flt||switch ped roads on angled||
+
|[[0360]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||garage handle||OPEN_GARAGE||
 
|-
 
|-
|[[0399]]||{{Icon|3}}||7||flt, flt, flt, flt, flt, flt, flt||switch ped roads off angled||
+
|[[0361]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||garage handle||CLOSE_GARAGE||
 
|-
 
|-
|[[039A]]||{{Icon|3}}||7||flt, flt, flt, flt, flt, flt, flt||switch roads on angled||
+
|[[0362]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||4||char handle, flt, flt, flt||WARP_CHAR_FROM_CAR_TO_COORD||
 
|-
 
|-
|[[039B]]||{{Icon|3}}||7||flt, flt, flt, flt, flt, flt, flt||switch roads off angled||
+
|[[0363]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||6||flt, flt, flt, flt, int, int||SET_VISIBILITY_OF_CLOSEST_OBJECT_OF_TYPE||
 
|-
 
|-
|[[039C]]||{{Icon|t}}||2||car handle, int||set car watertight||
+
|[[0364]]||{{Icon|3}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||char handle, char handle||HAS_CHAR_SPOTTED_CHAR||
 
|-
 
|-
|[[039D]]||{{Icon|3}} {{Icon|VC}}||12||int, flt, flt, flt, flt, flt, flt, flt, int, int, int, int||add moving particle effect||parameters rearranged in SB
+
|[[0365]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||1||char handle||SET_CHAR_OBJ_HAIL_TAXI||
 
|-
 
|-
|[[039E]]||{{Icon|t}}||2||char handle, int||set char cant be dragged out||
+
|[[0366]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||object handle||HAS_OBJECT_BEEN_DAMAGED||
 
|-
 
|-
|[[039F]]||{{Icon|t}}||3||car handle, flt, flt||turn car to face coord||
+
|[[0367]]||{{Icon|3}} {{Icon|LCS}}<br />{{Icon|VCS}}||9||string, int, int, int, int, int, int, int, int||START_KILL_FRENZY_HEADSHOT||restored in VC
 
|-
 
|-
|[[03A0]]||{{Icon|3}}||3||car handle, flt, flt||is crane lifting car||restored in VC
+
|[[0368]]||{{Icon|3}} {{Icon|LCS}}||10||flt, flt, flt, flt, flt, flt, flt, flt, flt, flt||ACTIVATE_MILITARY_CRANE||restored in VC
 
|-
 
|-
|[[03A1]]||{{Icon|t}}||4||flt, flt, flt, flt||show sphere at coord||
+
|[[0369]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||player handle, car handle||WARP_PLAYER_INTO_CAR||
 
|-
 
|-
|[[03A2]]||{{Icon|t}}||2||car handle, int||set car status||
+
|[[036A]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||char handle, car handle||WARP_CHAR_INTO_CAR||
 
|-
 
|-
|[[03A3]]||{{Icon|t}}||1||char handle||is char male||
+
|[[036B]]||{{Icon|LCS}} {{Icon|VCS}}||1||||SWITCH_CAR_RADIO||
 
|-
 
|-
|[[03A4]]||{{Icon|t}}||1||string||script name||
+
|[[036C]]||||||||SET_AUDIO_STREAM||
 
|-
 
|-
|[[03A5]]||{{Icon|3}}||3||garage handle, int, int||change garage type with car model||restored in VC
+
|[[036D]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||5||string, int, int, int, int||PRINT_WITH_2_NUMBERS_BIG||
 
|-
 
|-
|[[03A6]]||{{Icon|3}}||3||var, var, var||find incoming cessna coordinates||
+
|[[036E]]||{{Icon|3}} {{Icon|LCS}}<br />{{Icon|VCS}}||6||string, int, int, int, int, int||PRINT_WITH_3_NUMBERS_BIG||restored in VC
 
|-
 
|-
|[[03A7]]||{{Icon|t}}||1||nop||no operation (saved integer to debug file)||
+
|[[036F]]||{{Icon|3}}||7||string, int, int, int, int, int, int||PRINT_WITH_4_NUMBERS_BIG||restored in VC
 
|-
 
|-
|[[03A8]]||{{Icon|t}}||1||nop||no operation (saved float to debug file)||used in mobile GTA III debug
+
|[[0370]]||{{Icon|3}}||8||string, int, int, int, int, int, int, int||PRINT_WITH_5_NUMBERS_BIG||restored in VC
 
|-
 
|-
|[[03A9]]||{{Icon|t}}||0||nop||no operation (save newline to debug file)||used in mobile GTA III debug
+
|[[0371]]||{{Icon|3}}||9||string, int, int, int, int, int, int, int, int||PRINT_WITH_6_NUMBERS_BIG||restored in VC
 
|-
 
|-
|[[03AA]]||{{Icon|3}} {{Icon|VC}}||3||flt, flt, flt||police radio message||
+
|[[0372]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||3||char handle, int, int||SET_CHAR_WAIT_STATE||
 
|-
 
|-
|[[03AB]]||{{Icon|t}}||2||car handle, int||set car strong||
+
|[[0373]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||0||||SET_CAMERA_BEHIND_PLAYER||
 
|-
 
|-
|[[03AC]]||{{Icon|3}} {{Icon|VC}}||1||int||remove route||
+
|[[0374]]||{{Icon|3}}||1||int||SET_MOTION_BLUR||
 
|-
 
|-
|[[03AD]]||{{Icon|3}} {{Icon|VC}}||1||int||switch rubbish||
+
|[[0375]]||{{Icon|3}}||4||||PRINT_STRING_IN_STRING||
 
|-
 
|-
|[[03AE]]||{{Icon|3}} {{Icon|VC}}||6||flt, flt, flt, flt, flt, flt||remove particle effects in area||
+
|[[0376]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||4||flt, flt, flt, var||CREATE_RANDOM_CHAR||
 
|-
 
|-
|[[03AF]]||{{Icon|t}}||1||int||switch streaming||
+
|[[0377]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||1||char handle||SET_CHAR_OBJ_STEAL_ANY_CAR||
 
|-
 
|-
|[[03B0]]||{{Icon|t}}||1||garage handle||is garage open||
+
|[[0378]]||{{Icon|3}}||3||||SET_2_REPEATED_PHONE_MESSAGES||restored in VC
 
|-
 
|-
|[[03B1]]||{{Icon|t}}||1||garage handle||is garage closed||
+
|[[0379]]||{{Icon|3}}||3||||SET_2_PHONE_MESSAGES||restored in VC
 
|-
 
|-
|[[03B2]]||{{Icon|3}}||0||||start catalina heli||
+
|[[037A]]||{{Icon|3}}||4||||SET_3_REPEATED_PHONE_MESSAGES||restored in VC
 
|-
 
|-
|[[03B3]]||{{Icon|3}}||0||||catalina heli take off||
+
|[[037B]]||{{Icon|3}}||4||||SET_3_PHONE_MESSAGES||restored in VC
 
|-
 
|-
|[[03B4]]||{{Icon|3}}||0||||remove catalina heli||
+
|[[037C]]||{{Icon|3}}||5||||SET_4_REPEATED_PHONE_MESSAGES||restored in VC
 
|-
 
|-
|[[03B5]]||{{Icon|3}}||0||||has catalina heli been shot down||
+
|[[037D]]||{{Icon|3}}||5||||SET_4_PHONE_MESSAGES||restored in VC
 
|-
 
|-
|[[03B6]]||{{Icon|t}}||6||flt, flt, flt, flt, int, int||swap nearest building model||
+
|[[037E]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||6||flt, flt, flt, flt, flt, flt||IS_SNIPER_BULLET_IN_AREA||
 
|-
 
|-
|[[03B7]]||{{Icon|t}}||1||int||switch world processing||
+
|[[037F]]||{{Icon|3}}||0||||GIVE_PLAYER_DETONATOR||restored in VC
 
|-
 
|-
|[[03B8]]||{{Icon|3}} {{Icon|VC}}||1||player handle||remove all player weapons||
+
|[[0380]]||||||||SET_COLL_OBJ_STEAL_ANY_CAR||
 
|-
 
|-
|[[03B9]]||{{Icon|3}}||1||car handle||grab catalina heli||
+
|[[0381]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||4||object handle, flt, flt, flt||SET_OBJECT_VELOCITY||
 
|-
 
|-
|[[03BA]]||{{Icon|t}}||6||flt, flt, flt, flt, flt, flt||clear area of cars||
+
|[[0382]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||2||object handle, int||SET_OBJECT_COLLISION||
 
|-
 
|-
|[[03BB]]||{{Icon|3}} {{Icon|VC}}||1||garage handle||set garage door to rotate||
+
|[[0383]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br /> {{Icon|SA}}||1||car handle||IS_ICECREAM_JINGLE_ON||
 
|-
 
|-
|[[03BC]]||{{Icon|t}}||5||flt, flt, flt, flt, var||add sphere||parameters rearranged in SB
+
|[[0384]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||4||string, string, int, int||PRINT_STRING_IN_STRING_NOW||
 
|-
 
|-
|[[03BD]]||{{Icon|t}}||1||sphere handle||remove sphere||
+
|[[0385]]||{{Icon|SA}}||4||string, string, int, int||PRINT_STRING_IN_STRING_SOON||
 
|-
 
|-
|[[03BE]]||{{Icon|3}}||0||||catalina heli hover above||
+
|[[0386]]||{{Icon|3}}||6||||SET_5_REPEATED_PHONE_MESSAGES||restored in VC
 
|-
 
|-
|[[03BF]]||{{Icon|t}}||2||player handle, int||set everyone ignore player||
+
|[[0387]]||{{Icon|3}}||6||||SET_5_PHONE_MESSAGES||restored in VC
 
|-
 
|-
|[[03C0]]||{{Icon|t}}||2||char handle, var||store car char is in no save||parameters rearranged in SB
+
|[[0388]]||{{Icon|3}}||7||||SET_6_REPEATED_PHONE_MESSAGES||restored in VC
 
|-
 
|-
|[[03C1]]||{{Icon|3}} {{Icon|VC}}||2||player handle, var||store car player is in no save||parameters rearranged in SB
+
|[[0389]]||{{Icon|3}}||7||||SET_6_PHONE_MESSAGES||restored in VC
 
|-
 
|-
|[[03C2]]||{{Icon|3}}||1||phone handle||is phone displaying message||restored in VC
+
|[[038A]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||6||flt, flt, flt, flt, flt, flt||IS_POINT_OBSCURED_BY_A_MISSION_ENTITY||
 
|-
 
|-
|[[03C3]]||{{Icon|3}}<br>{{Icon|VC}} {{Icon|SA}}||2<br>3||global var, string<br>global var, int, string||display onscreen timer with string||
+
|[[038B]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||0||||LOAD_ALL_MODELS_NOW||
 
|-
 
|-
|[[03C4]]||{{Icon|t}}||3||global var, int, string||display onscreen counter with string||
+
|[[038C]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||4||object handle, flt, flt, flt||ADD_TO_OBJECT_VELOCITY||
 
|-
 
|-
|[[03C5]]||{{Icon|t}}||4||flt, flt, flt, flt||create random car for car park||
+
|[[038D]]||{{Icon|3}} {{Icon|VC}} {{Icon|SA}}||9||int, flt, flt, flt, flt, int, int, int, int||DRAW_SPRITE||
 
|-
 
|-
|[[03C6]]||{{Icon|3}}||1||int||is collision in memory||restored in VC
+
|[[038E]]||{{Icon|3}} {{Icon|VC}} {{Icon|SA}}||8||flt, flt, flt, flt, int, int, int, int||DRAW_RECT||
 
|-
 
|-
|[[03C7]]||{{Icon|t}}||1||flt||set wanted multiplier||
+
|[[038F]]||{{Icon|3}} {{Icon|VC}} {{Icon|SA}}||2||int, string||LOAD_SPRITE||
 
|-
 
|-
|[[03C8]]||{{Icon|t}}||0||||set camera in front of player||
+
|[[0390]]||{{Icon|3}} {{Icon|VC}} {{Icon|SA}}||1||string||LOAD_TEXTURE_DICTIONARY||
 
|-
 
|-
|[[03C9]]||{{Icon|3}}||1||car handle||is car visibly damaged||restored in VC
+
|[[0391]]||{{Icon|3}} {{Icon|VC}} {{Icon|SA}}||0||||REMOVE_TEXTURE_DICTIONARY||
 
|-
 
|-
|[[03CA]]||{{Icon|t}}||1||object handle||does object exist||
+
|[[0392]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||object handle, int||SET_OBJECT_DYNAMIC||
 
|-
 
|-
|[[03CB]]||{{Icon|t}}||3||flt, flt, flt||load scene||
+
|[[0393]]||{{Icon|3}}<br>{{Icon|SA}}||2<br>3||char handle, flt<br>char handle, string, flt||SET_CHAR_ANIM_SPEED||restored in VC
 
|-
 
|-
|[[03CC]]||{{Icon|t}}||3||car handle, flt, int||add stuck car check||
+
|[[0394]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||int||PLAY_MISSION_PASSED_TUNE||
 
|-
 
|-
|[[03CD]]||{{Icon|t}}||1||car handle||remove stuck car check||
+
|[[0395]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||5||flt, flt, flt, flt, int||CLEAR_AREA||
 
|-
 
|-
|[[03CE]]||{{Icon|t}}||1||car handle||is car stuck||
+
|[[0396]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||global var||FREEZE_ONSCREEN_TIMER||
 
|-
 
|-
|[[03CF]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|SA}}||1<br />2||string<br />int, string||load mission audio||parameters rearranged in SB
+
|[[0397]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||car handle, int||SWITCH_CAR_SIREN||
 
|-
 
|-
|[[03D0]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|SA}}||0<br />1||<br />int||has mission audio loaded||
+
|[[0398]]||{{Icon|3}}<br />{{Icon|VCS}}||7||flt, flt, flt, flt, flt, flt, flt||SWITCH_PED_ROADS_ON_ANGLED||
 
|-
 
|-
|[[03D1]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|SA}}||0<br />1||<br />int||play mission audio||
+
|[[0399]]||{{Icon|3}} {{Icon|LCS}}||7||flt, flt, flt, flt, flt, flt, flt||SWITCH_PED_ROADS_OFF_ANGLED||
 
|-
 
|-
|[[03D2]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|SA}}||0<br />1||<br />int||has mission audio finished||
+
|[[039A]]||{{Icon|3}}||7||flt, flt, flt, flt, flt, flt, flt||SWITCH_ROADS_ON_ANGLED||
 
|-
 
|-
|[[03D3]]||{{Icon|t}}||7||flt, flt, flt, var, var, var, var||get closest car node with heading||
+
|[[039B]]||{{Icon|3}}||7||flt, flt, flt, flt, flt, flt, flt||SWITCH_ROADS_OFF_ANGLED||
 
|-
 
|-
|[[03D4]]||{{Icon|3}} {{Icon|VC}}||2||garage handle, car handle||has import garage slot been filled||
+
|[[039C]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||car handle, int||SET_CAR_WATERTIGHT||
 
|-
 
|-
|[[03D5]]||{{Icon|t}}||1||string||clear this print||
+
|[[039D]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||12||int, flt, flt, flt, flt, flt, flt, flt, int, int, int, int||ADD_MOVING_PARTICLE_EFFECT||
 
|-
 
|-
|[[03D6]]||{{Icon|t}}||1||string||clear this big print||
+
|[[039E]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||char handle, int||SET_CHAR_CANT_BE_DRAGGED_OUT||
 
|-
 
|-
|[[03D7]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|SA}}||3<br />4||flt, flt, flt<br />int, flt, flt, flt||set mission audio position||
+
|[[039F]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||3||car handle, flt, flt||TURN_CAR_TO_FACE_COORD||
 
|-
 
|-
|[[03D8]]||{{Icon|t}}||0||||activate save menu||
+
|[[03A0]]||{{Icon|3}} {{Icon|LCS}}<br />{{Icon|VCS}}||3||car handle, flt, flt||IS_CRANE_LIFTING_CAR||restored in VC
 
|-
 
|-
|[[03D9]]||{{Icon|t}}||0||||did save complete successfully||
+
|[[03A1]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||4||flt, flt, flt, flt||DRAW_SPHERE||
 
|-
 
|-
|[[03DA]]||{{Icon|3}} {{Icon|VC}}||1||garage handle||set garage camera follows player||
+
|[[03A2]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||car handle, int||SET_CAR_STATUS||
 
|-
 
|-
|[[03DB]]||{{Icon|3}}||4||object handle, int, int, var||add blip with properties for pickup||restored in VC
+
|[[03A3]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||char handle||IS_CHAR_MALE||
 
|-
 
|-
|[[03DC]]||{{Icon|t}}||2||pickup handle, var||add blip for pickup||parameters rearranged in SB
+
|[[03A4]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||string||SCRIPT_NAME||
 
|-
 
|-
|[[03DD]]||{{Icon|3}}||3||pickup handle, int, var||add blip sprite for pickup||restored in VC
+
|[[03A5]]||{{Icon|3}}||3||garage handle, int, int||CHANGE_GARAGE_TYPE_WITH_CAR_MODEL||restored in VC
 
|-
 
|-
|[[03DE]]||{{Icon|t}}||1||flt||set ped density multiplier||
+
|[[03A6]]||{{Icon|3}}||3||var, var, var||FIND_DRUG_PLANE_COORDINATES||
 
|-
 
|-
|[[03DF]]||{{Icon|3}} {{Icon|VC}}||1||int||force random ped type||
+
|[[03A7]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||nop||SAVE_INT_TO_DEBUG_FILE||
 
|-
 
|-
|[[03E0]]||{{Icon|3}} {{Icon|SA}}||1||int||set text draw before fade||
+
|[[03A8]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||nop||SAVE_FLOAT_TO_DEBUG_FILE||
 
|-
 
|-
|[[03E1]]||{{Icon|3}} {{Icon|VC}}||1||var||get number of packages found||
+
|[[03A9]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||0||nop||SAVE_NEWLINE_TO_DEBUG_FILE||
 
|-
 
|-
|[[03E2]]||{{Icon|3}}<br />{{Icon|VC}}||1<br />1||int<br />char handle||register el burro time<br />task char exit any car||
+
|[[03AA]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||3||flt, flt, flt||POLICE_RADIO_MESSAGE||
 
|-
 
|-
|[[03E3]]||{{Icon|t}}||1||int||set next texture antialiased||
+
|[[03AB]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||car handle, int||SET_CAR_STRONG||
 
|-
 
|-
|[[03E4]]||{{Icon|t}}||1||int||set text right justify||
+
|[[03AC]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||1||int||REMOVE_ROUTE||
 
|-
 
|-
|[[03E5]]||{{Icon|t}}||1||string||print help||
+
|[[03AD]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||int||SWITCH_RUBBISH||
 
|-
 
|-
|[[03E6]]||{{Icon|t}}||0||||clear help||
+
|[[03AE]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||6||flt, flt, flt, flt, flt, flt||REMOVE_PARTICLE_EFFECTS_IN_AREA||
 
|-
 
|-
|[[03E7]]||{{Icon|t}}||1||int||flash hud object||
+
|[[03AF]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||int||SWITCH_STREAMING||
 
|-
 
|-
|[[03E8]]||{{Icon|uns}}||-||||||
+
|[[03B0]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||garage handle||IS_GARAGE_OPEN||
 
|-
 
|-
|[[03E9]]||{{Icon|3}}||1||char handle||is char in control||restored in VC
+
|[[03B1]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||garage handle||IS_GARAGE_CLOSED||
 
|-
 
|-
|[[03EA]]||{{Icon|3}} {{Icon|VC}}||1||int||set generate cars around camera||
+
|[[03B2]]||{{Icon|3}}||0||||START_CATALINA_HELI||
 
|-
 
|-
|[[03EB]]||{{Icon|t}}||0||||clear small prints||
+
|[[03B3]]||{{Icon|3}}||0||||CATALINA_HELI_TAKE_OFF||
 
|-
 
|-
|[[03EC]]||{{Icon|3}}||0||||has ev crane collected all cars||restored in VC
+
|[[03B4]]||{{Icon|3}}||0||||REMOVE_CATALINA_HELI||
 
|-
 
|-
|[[03ED]]||{{Icon|t}}||2||car handle, int||set upsidedown car not damaged||
+
|[[03B5]]||{{Icon|3}}||0||||HAS_CATALINA_HELI_BEEN_SHOT_DOWN||
 
|-
 
|-
|[[03EE]]||{{Icon|t}}||1||player handle||can player start mission||
+
|[[03B6]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||6||flt, flt, flt, flt, int, int||SWAP_NEAREST_BUILDING_MODEL||
 
|-
 
|-
|[[03EF]]||{{Icon|t}}||1||player handle||make player safe for cutscene||only use before cutscenes
+
|[[03B7]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||int||SWITCH_WORLD_PROCESSING||
 
|-
 
|-
|[[03F0]]||{{Icon|t}}||1||int||use text commands||
+
|[[03B8]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||1||player handle||REMOVE_ALL_PLAYER_WEAPONS||
 
|-
 
|-
|[[03F1]]||{{Icon|3}} {{Icon|VC}}||2||int, int||set threat for ped type||
+
|[[03B9]]||{{Icon|3}}||1||car handle||GRAB_CATALINA_HELI||
 
|-
 
|-
|[[03F2]]||{{Icon|3}} {{Icon|VC}}||2||int, int||clear threat for ped type||
+
|[[03BA]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||6||flt, flt, flt, flt, flt, flt||CLEAR_AREA_OF_CARS||
 
|-
 
|-
|[[03F3]]||{{Icon|t}}||3||car handle, var, var||get car colours||
+
|[[03BB]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||1||garage handle||SET_ROTATING_GARAGE_DOOR||
 
|-
 
|-
|[[03F4]]||{{Icon|t}}||1||int||set all cars can be damaged||
+
|[[03BC]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||5||flt, flt, flt, flt, var||ADD_SPHERE||
 
|-
 
|-
|[[03F5]]||{{Icon|t}}||2||car handle, int||set car can be damaged||
+
|[[03BD]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||sphere handle||REMOVE_SPHERE||
 
|-
 
|-
|[[03F6]]||{{Icon|uns}}||-||||||
+
|[[03BE]]||{{Icon|3}}||0||||CATALINA_HELI_FLY_AWAY||
 
|-
 
|-
|[[03F7]]||{{Icon|3}}||1||int||load collision||
+
|[[03BF]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||player handle, int||SET_EVERYONE_IGNORE_PLAYER||
 
|-
 
|-
|[[03F8]]||{{Icon|3}}||1||var||get body cast health||used in Liberty City mod for VC
+
|[[03C0]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||char handle, var||STORE_CAR_CHAR_IS_IN_NO_SAVE||
 
|-
 
|-
|[[03F9]]||{{Icon|3}} {{Icon|VC}}||3||char handle, char handle, int||set chars chatting||
+
|[[03C1]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||player handle, var||STORE_CAR_PLAYER_IS_IN_NO_SAVE||
 
|-
 
|-
|[[03FA]]||{{Icon|uns}}||-||||||
+
|[[03C2]]||{{Icon|3}}||1||phone handle||IS_PHONE_DISPLAYING_MESSAGE||restored in VC
 
|-
 
|-
|[[03FB]]||{{Icon|3}}||2||car handle, int||set car stays in current level||restored in VC
+
|[[03C3]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2<br />3||global var, string<br />global var, int, string||DISPLAY_ONSCREEN_TIMER_WITH_STRING||
 
|-
 
|-
|[[03FC]]||{{Icon|3}}||2||char handle, int||set char stays in current level||restored in VC
+
|[[03C4]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||3||global var, int, string||DISPLAY_ONSCREEN_COUNTER_WITH_STRING||
 
|-
 
|-
|[[03FD]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|SA}}||1<br />2||int<br />player handle, int||register 4x4 one time<br />set player handling responsiveness||
+
|[[03C5]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||4||flt, flt, flt, flt||CREATE_RANDOM_CAR_FOR_CAR_PARK||
 
|-
 
|-
|[[03FE]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|SA}}||1<br />2||int<br />char handle, int||register 4x4 two time<br />set char money||
+
|[[03C6]]||{{Icon|3}} {{Icon|LCS}}||1||int||IS_COLLISION_IN_MEMORY||restored in VC
 
|-
 
|-
|[[03FF]]||{{Icon|3}}||1||int||register 4x4 three time||
+
|[[03C7]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||flt||SET_WANTED_MULTIPLIER||
 
|-
 
|-
|[[0400]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|SA}}||1<br />7||int<br />object handle, flt, flt, flt, var, var, var||register 4x4 mayhem time<br />get offset from object in world coords||parameters rearranged in SB
+
|[[03C8]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||0||||SET_CAMERA_IN_FRONT_OF_PLAYER||
 
|-
 
|-
|[[0401]]||{{Icon|3}} {{Icon|VC}}||0||||register life saved||
+
|[[03C9]]||{{Icon|3}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||car handle||IS_CAR_VISIBLY_DAMAGED||restored in VC
 
|-
 
|-
|[[0402]]||{{Icon|3}} {{Icon|VC}}||0||||register criminal caught||
+
|[[03CA]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||object handle||DOES_OBJECT_EXIST||
 
|-
 
|-
|[[0403]]||{{Icon|3}} {{Icon|VC}}||1||int||register ambulance level||
+
|[[03CB]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||3||flt, flt, flt||LOAD_SCENE||
 
|-
 
|-
|[[0404]]||{{Icon|3}} {{Icon|VC}}||0||||register fire extinguished||
+
|[[03CC]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||3||car handle, flt, int||ADD_STUCK_CAR_CHECK||
 
|-
 
|-
|[[0405]]||{{Icon|3}} {{Icon|VC}}||1||phone handle||enable phone||
+
|[[03CD]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||car handle||REMOVE_STUCK_CAR_CHECK||
 
|-
 
|-
|[[0406]]||{{Icon|3}}||1||int||register longest dodo flight||
+
|[[03CE]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||car handle||IS_CAR_STUCK||
 
|-
 
|-
|[[0407]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|SA}}||1<br />7||int<br />car handle, flt, flt, flt, var, var, var||register defuse bomb time<br />get offset from car in world coords||parameters rearranged in SB
+
|[[03CF]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1<br />2||string<br />int, string||LOAD_MISSION_AUDIO||
 
|-
 
|-
|[[0408]]||{{Icon|3}} {{Icon|VC}}||1||int||set total number of rampages||
+
|[[03D0]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||0<br />1||<br />int||HAS_MISSION_AUDIO_LOADED||
 
|-
 
|-
|[[0409]]||{{Icon|3}} {{Icon|VC}}||0||||blow up rc buggy||
+
|[[03D1]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||0<br />1||<br />int||PLAY_MISSION_AUDIO||
 
|-
 
|-
|[[040A]]||{{Icon|3}}||1||int||remove car from chase scene||
+
|[[03D2]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||0<br />1||<br />int||HAS_MISSION_AUDIO_FINISHED||
 
|-
 
|-
|[[040B]]||{{Icon|3}} {{Icon|VC}}||0||||is French game||
+
|[[03D3]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||7||flt, flt, flt, var, var, var, var||GET_CLOSEST_CAR_NODE_WITH_HEADING||
 
|-
 
|-
|[[040C]]||{{Icon|t}}||0||||is German game||
+
|[[03D4]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||garage handle, car handle||HAS_IMPORT_GARAGE_SLOT_BEEN_FILLED||
 
|-
 
|-
|[[040D]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|SA}}||0<br />1||<br />int||clear mission audio||
+
|[[03D5]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||string||CLEAR_THIS_PRINT||
 
|-
 
|-
|[[040E]]||{{Icon|3}}||1||int||set fade in after next arrest||
+
|[[03D6]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||string||CLEAR_THIS_BIG_PRINT||
 
|-
 
|-
|[[040F]]||{{Icon|3}}||1||int||set fade in after next death||
+
|[[03D7]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||3<br />4||flt, flt, flt<br />int, flt, flt, flt||SET_MISSION_AUDIO_POSITION||
 
|-
 
|-
|[[0410]]||{{Icon|3}}||2||int, int||set gang ped model preference||restored in VC
+
|[[03D8]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||0||||ACTIVATE_SAVE_MENU||
 
|-
 
|-
|[[0411]]||{{Icon|3}} {{Icon|VC}}||2||char handle, int||set char use pednode seek||
+
|[[03D9]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||0||||HAS_SAVE_GAME_FINISHED||
 
|-
 
|-
|[[0412]]||{{Icon|3}}||2||car handle, int||switch vehicle weapons||
+
|[[03DA]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||garage handle||NO_SPECIAL_CAMERA_FOR_THIS_GARAGE||
 
|-
 
|-
|[[0413]]||{{Icon|3}}||2||player handle, int||set get out of jail free||restored in VC
+
|[[03DB]]||{{Icon|3}}||4||object handle, int, int, var||ADD_BLIP_FOR_PICKUP_OLD||restored in VC
 
|-
 
|-
|[[0414]]||{{Icon|t}}||2||player handle, int||set free health care||
+
|[[03DC]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||pickup handle, var||ADD_BLIP_FOR_PICKUP||
 
|-
 
|-
|[[0415]]||{{Icon|3}}||2||car handle, int||is car door closed||restored in VC
+
|[[03DD]]||{{Icon|3}}||3||pickup handle, int, var||ADD_SPRITE_BLIP_FOR_PICKUP||restored in VC
 
|-
 
|-
|[[0416]]||{{Icon|3}} {{Icon|VC}}||0||nop||no operation||
+
|[[03DE]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||flt||SET_PED_DENSITY_MULTIPLIER||
 
|-
 
|-
|[[0417]]||{{Icon|t}}||1||int||launch mission||
+
|[[03DF]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||int||FORCE_RANDOM_PED_TYPE||
 
|-
 
|-
|[[0418]]||{{Icon|t}}||2||object handle, int||set object draw last||
+
|[[03E0]]||{{Icon|3}} {{Icon|SA}}||1||int||SET_TEXT_DRAW_BEFORE_FADE||
 
|-
 
|-
|[[0419]]||{{Icon|3}} {{Icon|VC}}||3||player handle, int, var||get ammo in player weapon||parameters rearranged in SB
+
|[[03E1]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br /> {{Icon|SA}}||1||var||GET_COLLECTABLE1S_COLLECTED||
 
|-
 
|-
|[[041A]]||{{Icon|3}}||3||char handle, int, var||get ammo in char weapon||
+
|[[03E2]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||1<br />1||int<br />char handle||SET_CHAR_OBJ_LEAVE_ANY_CAR||
 
|-
 
|-
|[[041B]]||{{Icon|3}}||0||||increment rampage passed||restored in VC
+
|[[03E3]]||{{Icon|3}} {{Icon|VC}} {{Icon|SA}}||1||int||SET_SPRITES_DRAW_BEFORE_FADE||
 
|-
 
|-
|[[041C]]||{{Icon|3}}||2||char handle, int||set char say||restored in VC
+
|[[03E4]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||int||SET_TEXT_RIGHT_JUSTIFY||
 
|-
 
|-
|[[041D]]||{{Icon|t}}||1||flt||set near clip||
+
|[[03E5]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||string||PRINT_HELP||
 
|-
 
|-
|[[041E]]||{{Icon|t}}||2||int, int||set radio channel||
+
|[[03E6]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||0||||CLEAR_HELP||
 
|-
 
|-
|[[041F]]||{{Icon|3}}||1||int||override hospital level||restored in VC
+
|[[03E7]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||int||FLASH_HUD_OBJECT||
 
|-
 
|-
|[[0420]]||{{Icon|3}}||1||int||override police station level||restored in VC
+
|[[03E8]]||||||||FLASH_RADAR_BLIP||
 
|-
 
|-
|[[0421]]||{{Icon|3}}||1||int||force rain||restored in VC
+
|[[03E9]]||{{Icon|3}} {{Icon|LCS}}<br />{{Icon|VCS}}||1||char handle||IS_CHAR_IN_CONTROL||restored in VC
 
|-
 
|-
|[[0422]]||{{Icon|3}}||2||garage handle, car handle||does garage contain car||restored in VC
+
|[[03EA]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||int||SET_GENERATE_CARS_AROUND_CAMERA||
 
|-
 
|-
|[[0423]]||{{Icon|t}}||2||car handle, flt||set car improve handling||
+
|[[03EB]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||0||||CLEAR_SMALL_PRINTS||
 
|-
 
|-
|[[0424]]||{{Icon|t}}||0||||are measurements in meters||
+
|[[03EC]]||{{Icon|3}} {{Icon|LCS}}||0||||HAS_MILITARY_CRANE_COLLECTED_ALL_CARS||restored in VC
 
|-
 
|-
|[[0425]]||{{Icon|t}}||2||flt, var||convert meters to feet||parameters rearranged in SB
+
|[[03ED]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||car handle, int||SET_UPSIDEDOWN_CAR_NOT_DAMAGED||
 
|-
 
|-
|[[0426]]||{{Icon|3}}||6||flt, flt, flt, flt, flt, flt||mark roads between levels||
+
|[[03EE]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||player handle||CAN_PLAYER_START_MISSION||
 
|-
 
|-
|[[0427]]||{{Icon|3}}||6||flt, flt, flt, flt, flt, flt||mark ped roads between levels||
+
|[[03EF]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||player handle||MAKE_PLAYER_SAFE_FOR_CUTSCENE||only use before cutscenes
 
|-
 
|-
|[[0428]]||{{Icon|t}}||2||car handle, int||set car avoid level transitions||
+
|[[03F0]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||int||USE_TEXT_COMMANDS||
 
|-
 
|-
|[[0429]]||{{Icon|3}}||2||char handle, int||set char avoid level transitions||
+
|[[03F1]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||2||int, int||SET_THREAT_FOR_PED_TYPE||
 
|-
 
|-
|[[042A]]||{{Icon|3}}||2||int, int||is threat for ped type||restored in VC
+
|[[03F2]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||2||int, int||CLEAR_THREAT_FOR_PED_TYPE||
 
|-
 
|-
|[[042B]]||{{Icon|t}}||6||flt, flt, flt, flt, flt, flt||clear area of chars||
+
|[[03F3]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||3||car handle, var, var||GET_CAR_COLOURS||
 
|-
 
|-
|[[042C]]||{{Icon|t}}||1||int||set total missions||
+
|[[03F4]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||int||SET_ALL_CARS_CAN_BE_DAMAGED||
 
|-
 
|-
|[[042D]]||{{Icon|t}}||2||int, var||convert meters to feet int||parameters rearranged in SB
+
|[[03F5]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||car handle, int||SET_CAR_CAN_BE_DAMAGED||
 
|-
 
|-
|[[042E]]||{{Icon|t}}||2||int, int/flt||register fastest time||
+
|[[03F6]]||||||||MAKE_PLAYER_UNSAFE||
 
|-
 
|-
|[[042F]]||{{Icon|3}} {{Icon|VC}}||2||int, int/flt||register highest score||
+
|[[03F7]]||{{Icon|3}}||1||int||LOAD_COLLISION||
 
|-
 
|-
|[[0430]]||{{Icon|SA}}||3||char handle, car handle, int||warp char into car as passenger||
+
|[[03F8]]||{{Icon|3}}||1||var||GET_BODY_CAST_HEALTH||
 
|-
 
|-
|[[0431]]||{{Icon|t}}||2||car handle, int||is car passenger seat free||
+
|[[03F9]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||3||char handle, char handle, int||SET_CHARS_CHATTING||
 
|-
 
|-
|[[0432]]||{{Icon|3}} {{Icon|SA}}||3||car handle, int, var||get char in passenger seat||restored in VC
+
|[[03FA]]||||||||MAKE_PLAYER_SAFE||
 
|-
 
|-
|[[0433]]||{{Icon|t}}||2||char handle, int||set char is criminal||
+
|[[03FB]]||{{Icon|3}}||2||car handle, int||SET_CAR_STAYS_IN_CURRENT_LEVEL||restored in VC
 
|-
 
|-
|[[0434]]||{{Icon|t}}||0||||start credits||
+
|[[03FC]]||{{Icon|3}}||2||char handle, int||SET_CHAR_STAYS_IN_CURRENT_LEVEL||restored in VC
 
|-
 
|-
|[[0435]]||{{Icon|t}}||0||||stop credits||
+
|[[03FD]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1<br />2||int<br />player handle, int||SET_DRUNK_INPUT_DELAY||
 
|-
 
|-
|[[0436]]||{{Icon|t}}||0||||are credits finished||
+
|[[03FE]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1<br />2||int<br />char handle, int||SET_CHAR_MONEY||
 
|-
 
|-
|[[0437]]||{{Icon|3}} {{Icon|VC}}||8||int, flt, flt, flt, flt, flt, flt, flt||scatter single particle||parameters rearranged in SB
+
|[[03FF]]||{{Icon|3}}||1||int||INCREASE_CHAR_MONEY||
 
|-
 
|-
|[[0438]]||{{Icon|3}}||2||char handle, int||set char ignore level transitions||restored in VC
+
|[[0400]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1<br />7||int<br />object handle, flt, flt, flt, var, var, var||GET_OFFSET_FROM_OBJECT_IN_WORLD_COORDS||
 
|-
 
|-
|[[0439]]||{{Icon|3}}||2||int, car handle||turn chase car into script car||
+
|[[0401]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||0||||REGISTER_LIFE_SAVED||
 
|-
 
|-
|[[043A]]||{{Icon|3}}||0||||start boat foam animation||
+
|[[0402]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||0||||REGISTER_CRIMINAL_CAUGHT||
 
|-
 
|-
|[[043B]]||{{Icon|3}}||1||object handle||update boat foam animation||
+
|[[0403]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||1||int||REGISTER_AMBULANCE_LEVEL||
 
|-
 
|-
|[[043C]]||{{Icon|t}}||1||int||set music does fade||
+
|[[0404]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||0||||REGISTER_FIRE_EXTINGUISHED||
 
|-
 
|-
|[[043D]]||{{Icon|3}}||1||int||set intro is playing||
+
|[[0405]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||1||phone handle||TURN_PHONE_ON||
 
|-
 
|-
|[[043E]]||{{Icon|3}} {{Icon|VC}}||2||player handle, char handle||set player hooker||
+
|[[0406]]||{{Icon|3}}||1||int||REGISTER_LONGEST_DODO_FLIGHT||
 
|-
 
|-
|[[043F]]||{{Icon|3}} {{Icon|VC}}||0||||play end of game tune||
+
|[[0407]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1<br />7||int<br />car handle, flt, flt, flt, var, var, var||GET_OFFSET_FROM_CAR_IN_WORLD_COORDS||
 
|-
 
|-
|[[0440]]||{{Icon|3}} {{Icon|VC}}||0||||stop end of game tune||
+
|[[0408]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||1||int||SET_TOTAL_NUMBER_OF_KILL_FRENZIES||
 
|-
 
|-
|[[0441]]||{{Icon|t}}||2||car handle, var||get car model||parameters rearranged in SB
+
|[[0409]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||0||||BLOW_UP_RC_BUGGY||
 
|-
 
|-
|[[0442]]||{{Icon|3}} {{Icon|VC}}||2||player handle, car handle||is player sitting in car||
+
|[[040A]]||{{Icon|3}}||1||int||REMOVE_CAR_FROM_CHASE||
 
|-
 
|-
|[[0443]]||{{Icon|3}} {{Icon|VC}}||1||player handle||is player sitting in any car||
+
|[[040B]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||0||||IS_FRENCH_GAME||
 
|-
 
|-
|[[0444]]||{{Icon|3}}||2||fire handle, int||set script fire audio||restored in VC
+
|[[040C]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||0||||IS_GERMAN_GAME||
 
|-
 
|-
|[[0445]]||{{Icon|t}}||0||||are any car cheats activated||
+
|[[040D]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||0<br />1||<br />int||CLEAR_MISSION_AUDIO||
 
|-
 
|-
|[[0446]]||{{Icon|t}}||2||char handle, int||set char dismemberment||
+
|[[040E]]||{{Icon|3}}||1||int||SET_FADE_IN_AFTER_NEXT_ARREST||
 
|-
 
|-
|[[0447]]||{{Icon|3}}||1||player handle||is player lifting a phone||restored in VC
+
|[[040F]]||{{Icon|3}}||1||int||SET_FADE_IN_AFTER_NEXT_DEATH||
 
|-
 
|-
|[[0448]]||{{Icon|t}}||2||char handle, car handle||is char sitting in car||
+
|[[0410]]||{{Icon|3}}||2||int, int||SET_GANG_PED_MODEL_PREFERENCE||restored in VC
 
|-
 
|-
|[[0449]]||{{Icon|t}}||1||char handle||is char sitting in any car||
+
|[[0411]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||2||char handle, int||SET_CHAR_USE_PEDNODE_SEEK||
 
|-
 
|-
|[[044A]]||{{Icon|3}} {{Icon|VC}}||1||player handle||is player on foot||
+
|[[0412]]||{{Icon|3}}||2||car handle, int||SWITCH_VEHICLE_WEAPONS||
 
|-
 
|-
|[[044B]]||{{Icon|t}}||1||char handle||is char on foot||
+
|[[0413]]||{{Icon|3}} {{Icon|LCS}}<br />{{Icon|VCS}}||2||player handle, int||SET_GET_OUT_OF_JAIL_FREE||restored in VC
 
|-
 
|-
|[[044C]]||{{Icon|3}}||1||int||load collision with screen||
+
|[[0414]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||player handle, int||SET_FREE_HEALTH_CARE||
 
|-
 
|-
|[[044D]]||{{Icon|3}} {{Icon|VC}}||1||string||load splash screen||
+
|[[0415]]||{{Icon|3}}||2||car handle, int||IS_CAR_DOOR_CLOSED||restored in VC
 
|-
 
|-
|[[044E]]||{{Icon|3}}||2||car handle, int||set car ignore level transitions||restored in VC
+
|[[0416]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||0||nop||LOAD_AND_LAUNCH_MISSION||
 
|-
 
|-
|[[044F]]||{{Icon|3}}||2||car handle, int||make car a bit stronger||restored in VC
+
|[[0417]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||int||LOAD_AND_LAUNCH_MISSION_INTERNAL||
 
|-
 
|-
|[[0450]]||{{Icon|3}} {{Icon|VC}}||1||car handle||set car on path to player||
+
|[[0418]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||object handle, int||SET_OBJECT_DRAW_LAST||
 
|-
 
|-
|[[0451]]||{{Icon|3}} {{Icon|VC}}||0||||load end of game tune||
+
|[[0419]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||3||player handle, int, var||GET_AMMO_IN_PLAYER_WEAPON||
 
|-
 
|-
|[[0452]]||{{Icon|3}}||0||||enable player control camera||restored in VC
+
|[[041A]]||{{Icon|3}} {{Icon|VCS}} {{Icon|SA}}||3||char handle, int, var||GET_AMMO_IN_CHAR_WEAPON||
 
|-
 
|-
|[[0453]]||{{Icon|t}}||4||object handle, flt, flt, flt||set object rotation||
+
|[[041B]]||{{Icon|3}}||0||||REGISTER_KILL_FRENZY_PASSED||restored in VC
 
|-
 
|-
|[[0454]]||{{Icon|t}}||3||var, var, var||get debug camera coordinates||
+
|[[041C]]||{{Icon|3}} {{Icon|LCS}}<br />{{Icon|VCS}}||2||char handle, int||SET_CHAR_SAY||restored in VC
 
|-
 
|-
|[[0455]]||{{Icon|3}}||3||var, var, var||get debug camera front vector||
+
|[[041D]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||flt||SET_NEAR_CLIP||
 
|-
 
|-
|[[0456]]||{{Icon|3}}||1||player handle||is player targetting any char||
+
|[[041E]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||int, int||SET_RADIO_CHANNEL||
 
|-
 
|-
|[[0457]]||{{Icon|t}}||2||player handle, char handle||is player targetting char||
+
|[[041F]]||{{Icon|3}}||1||int||OVERRIDE_HOSPITAL_LEVEL||restored in VC
 
|-
 
|-
|[[0458]]||{{Icon|3}} {{Icon|SA}}||2||player handle, object handle||is player targetting object||
+
|[[0420]]||{{Icon|3}}||1||int||OVERRIDE_POLICE_STATION_LEVEL||restored in VC
 
|-
 
|-
|[[0459]]||{{Icon|t}}||1||string||terminate all scripts with this name||
+
|[[0421]]||{{Icon|3}}||1||int||FORCE_RAIN||restored in VC
 
|-
 
|-
|[[045A]]||{{Icon|t}}||4||flt, flt, string, int||display text with number||
+
|[[0422]]||{{Icon|3}} {{Icon|LCS}}<br />{{Icon|VCS}}||2||garage handle, car handle||DOES_GARAGE_CONTAIN_CAR||restored in VC
 
|-
 
|-
|[[045B]]||{{Icon|t}}||5||flt, flt, string, int, int||display text with 2 numbers||
+
|[[0423]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||car handle, flt||SET_CAR_TRACTION||
 
|-
 
|-
|[[045C]]||{{Icon|t}}||0||||fail current mission||
+
|[[0424]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||0||||ARE_MEASUREMENTS_IN_METRES||
 
|-
 
|-
|[[045D]]||{{Icon|3}}<br />{{Icon|VC}}||6<br />0||flt, flt, flt, flt, int, var<br />nop||get random object of type in area<br />no operation||
+
|[[0425]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||flt, var||CONVERT_METRES_TO_FEET||
 
|-
 
|-
|[[045E]]||{{Icon|3}}||5||object handle, object handle, flt, flt, flt||place object relative to object||
+
|[[0426]]||{{Icon|3}} {{Icon|LCS}}<br />{{Icon|VCS}}||6||flt, flt, flt, flt, flt, flt||MARK_ROADS_BETWEEN_LEVELS||
 
|-
 
|-
|[[045F]]||{{Icon|3}} {{Icon|VC}}||1||car handle||make all occupants of specified car to exit the car||
+
|[[0427]]||{{Icon|3}}||6||flt, flt, flt, flt, flt, flt||MARK_PED_ROADS_BETWEEN_LEVELS||
 
|-
 
|-
|[[0460]]||{{Icon|t}}||2||flt, int||set interpolation parameters||
+
|[[0428]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||car handle, int||SET_CAR_AVOID_LEVEL_TRANSITIONS||
 
|-
 
|-
|[[0461]]||{{Icon|3}}||9||||get closest car node with heading towards point||
+
|[[0429]]||{{Icon|3}}||2||char handle, int||SET_CHAR_AVOID_LEVEL_TRANSITIONS||
 
|-
 
|-
|[[0462]]||{{Icon|3}}||9||||get closest car node with heading away point||
+
|[[042A]]||{{Icon|3}}||2||int, int||IS_THREAT_FOR_PED_TYPE||restored in VC
 
|-
 
|-
|[[0463]]||{{Icon|t}}||3||var, var, var||get debug camera point at||
+
|[[042B]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||6||flt, flt, flt, flt, flt, flt||CLEAR_AREA_OF_CHARS||
 
|-
 
|-
|[[0464]]||{{Icon|t}}||8||char handle, car handle, flt, flt, flt, int, flt, int||attach char to car||
+
|[[042C]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||int||SET_TOTAL_NUMBER_OF_MISSIONS||
 
|-
 
|-
|[[0465]]||{{Icon|t}}||1||char handle||detach char from car||
+
|[[042D]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||int, var||CONVERT_METRES_TO_FEET_INT||
 
|-
 
|-
|[[0466]]||{{Icon|t}}||2||car handle, int||set car change lane||
+
|[[042E]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|SA}}||2||int, int/flt||REGISTER_FASTEST_TIME||
 
|-
 
|-
|[[0467]]||{{Icon|t}}||1||char handle||clear char last weapon damage||
+
|[[042F]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|SA}}||2||int, int/flt||REGISTER_HIGHEST_SCORE||
 
|-
 
|-
|[[0468]]||{{Icon|t}}||1||car handle||clear car last weapon damage||
+
|[[0430]]||{{Icon|LCS}} {{Icon|VCS}} {{Icon|SA}}||3||char handle, car handle, int||WARP_CHAR_INTO_CAR_AS_PASSENGER||
 
|-
 
|-
|[[0469]]||{{Icon|3}} {{Icon|VC}}||10||flt, flt, flt, flt, int, int, int, int, int, var||get law enforcement in area||parameters rearranged in SB
+
|[[0431]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||car handle, int||IS_CAR_PASSENGER_SEAT_FREE||
 
|-
 
|-
|[[046A]]||{{Icon|3}}||2||string, var||get law enforcement in zone||
+
|[[0432]]||{{Icon|3}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||3||car handle, int, var||GET_CHAR_IN_CAR_PASSENGER_SEAT||restored in VC
 
|-
 
|-
|[[046B]]||{{Icon|3}} {{Icon|VC}}||2||char handle, car handle||task leave car by any means||
+
|[[0433]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||char handle, int||SET_CHAR_IS_CHRIS_CRIMINAL||
 
|-
 
|-
|[[046C]]||{{Icon|t}}||2||car handle, var||get driver of car||parameters rearranged in SB
+
|[[0434]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||0||||START_CREDITS||
 
|-
 
|-
|[[046D]]||{{Icon|t}}||2||char handle, var||get char number of followers||parameters rearranged in SB
+
|[[0435]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||0||||STOP_CREDITS||
 
|-
 
|-
|[[046E]]||{{Icon|t}}||6||player handle, flt, flt, flt, flt, int||give remote controlled model to player||
+
|[[0436]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||0||||ARE_CREDITS_FINISHED||
 
|-
 
|-
|[[046F]]||{{Icon|3}} {{Icon|VC}}||2||player handle, var||get current player weapon||
+
|[[0437]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||8||int, flt, flt, flt, flt, flt, flt, flt||CREATE_SINGLE_PARTICLE||
 
|-
 
|-
|[[0470]]||{{Icon|t}}||2||char handle, var||get current char weapon||parameters rearranged in SB
+
|[[0438]]||{{Icon|3}}||2||char handle, int||SET_CHAR_IGNORE_LEVEL_TRANSITIONS||restored in VC
 
|-
 
|-
|[[0471]]||{{Icon|t}}||5||char handle, object handle, flt, flt, int||locate char any means object 2d||
+
|[[0439]]||{{Icon|3}}||2||int, car handle||GET_CHASE_CAR||
 
|-
 
|-
|[[0472]]||{{Icon|t}}||5||char handle, object handle, flt, flt, int||locate char on foot object 2d||
+
|[[043A]]||{{Icon|3}}||0||||START_BOAT_FOAM_ANIMATION||
 
|-
 
|-
|[[0473]]||{{Icon|t}}||5||char handle, object handle, flt, flt, int||locate char in car object 2d||
+
|[[043B]]||{{Icon|3}}||1||object handle||UPDATE_BOAT_FOAM_ANIMATION||
 
|-
 
|-
|[[0474]]||{{Icon|t}}||6||char handle, object handle, flt, flt, flt, int||locate char any means object 3d||
+
|[[043C]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||int||SET_MUSIC_DOES_FADE||
 
|-
 
|-
|[[0475]]||{{Icon|t}}||6||char handle, object handle, flt, flt, flt, int||locate char on foot object 3d||
+
|[[043D]]||{{Icon|3}}||1||int||SET_INTRO_IS_PLAYING||
 
|-
 
|-
|[[0476]]||{{Icon|t}}||6||char handle, object handle, flt, flt, flt, int||locate char in car object 3d||
+
|[[043E]]||{{Icon|3}} {{Icon|VC}} {{Icon|SA}}||2||player handle, char handle||SET_PLAYER_HOOKER||
 
|-
 
|-
|[[0477]]||{{Icon|t}}||3||car handle, int, int||set car driving behavior||
+
|[[043F]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||0||||PLAY_END_OF_GAME_TUNE||
 
|-
 
|-
|[[0478]]||{{Icon|3}}||2||car handle, int||set car handbrake turn right||
+
|[[0440]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||0||||STOP_END_OF_GAME_TUNE||
 
|-
 
|-
|[[0479]]||{{Icon|3}}||2||car handle, int||set car handbrake stop||
+
|[[0441]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||car handle, var||GET_CAR_MODEL||
 
|-
 
|-
|[[047A]]||{{Icon|t}}||1||char handle||is char on any bike||
+
|[[0442]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||player handle, car handle||IS_PLAYER_SITTING_IN_CAR||
 
|-
 
|-
|[[047B]]||{{Icon|3}}||5||flt, flt, flt, flt, int||locate sniper bullet 2d||
+
|[[0443]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||1||player handle||IS_PLAYER_SITTING_IN_ANY_CAR||
 
|-
 
|-
|[[047C]]||{{Icon|3}}||7||flt, flt, flt, flt, flt, flt, int||locate sniper bullet 3d||
+
|[[0444]]||{{Icon|3}}||2||fire handle, int||SET_SCRIPT_FIRE_AUDIO||restored in VC
 
|-
 
|-
|[[047D]]||{{Icon|3}}||2||int, var||get number of seats in model||restored in VC
+
|[[0445]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||0||||ARE_ANY_CAR_CHEATS_ACTIVATED||
 
|-
 
|-
|[[047E]]||{{Icon|3}} {{Icon|VC}}||1||player handle||is player on any bike||
+
|[[0446]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||char handle, int||SET_CHAR_SUFFERS_CRITICAL_HITS||
 
|-
 
|-
|[[047F]]||{{Icon|3}}||1||char handle||is char lying down||
+
|[[0447]]||{{Icon|3}}||1||player handle||IS_PLAYER_LIFTING_A_PHONE||restored in VC
 
|-
 
|-
|[[0480]]||{{Icon|t}}||2||char handle, int||is char looking at death of char with pedtype||
+
|[[0448]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||char handle, car handle||IS_CHAR_SITTING_IN_CAR||
 
|-
 
|-
|[[0481]]||{{Icon|3}} {{Icon|VC}}||1||flt||set enter car range multiplier||
+
|[[0449]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||char handle||IS_CHAR_SITTING_IN_ANY_CAR||
 +
|-
 +
|[[044A]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||1||player handle||IS_PLAYER_ON_FOOT||
 +
|-
 +
|[[044B]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||char handle||IS_CHAR_ON_FOOT||
 +
|-
 +
|[[044C]]||{{Icon|3}}||1||int||LOAD_COLLISION_WITH_SCREEN||
 +
|-
 +
|[[044D]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||string||LOAD_SPLASH_SCREEN||
 +
|-
 +
|[[044E]]||{{Icon|3}}||2||car handle, int||SET_CAR_IGNORE_LEVEL_TRANSITIONS||restored in VC
 +
|-
 +
|[[044F]]||{{Icon|3}}||2||car handle, int||MAKE_CRAIGS_CAR_A_BIT_STRONGER||restored in VC
 +
|-
 +
|[[0450]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|SA}}||1||car handle||SET_JAMES_CAR_ON_PATH_TO_PLAYER||
 +
|-
 +
|[[0451]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||0||||LOAD_END_OF_GAME_TUNE||
 +
|-
 +
|[[0452]]||{{Icon|3}} {{Icon|LCS}}<br />{{Icon|VCS}}||0||||ENABLE_PLAYER_CONTROL_CAMERA||restored in VC
 +
|-
 +
|[[0453]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||4||object handle, flt, flt, flt||SET_OBJECT_ROTATION||
 +
|-
 +
|[[0454]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||3||var, var, var||GET_DEBUG_CAMERA_COORDINATES||
 +
|-
 +
|[[0455]]||{{Icon|3}}||3||var, var, var||GET_DEBUG_CAMERA_FRONT_VECTOR||
 +
|-
 +
|[[0456]]||{{Icon|3}}||1||player handle||IS_PLAYER_TARGETTING_ANY_CHAR||
 +
|-
 +
|[[0457]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||player handle, char handle||IS_PLAYER_TARGETTING_CHAR||
 +
|-
 +
|[[0458]]||{{Icon|3}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||player handle, object handle||IS_PLAYER_TARGETTING_OBJECT||
 +
|-
 +
|[[0459]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||string||TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME||
 +
|-
 +
|[[045A]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||4||flt, flt, string, int||DISPLAY_TEXT_WITH_NUMBER||
 +
|-
 +
|[[045B]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||5||flt, flt, string, int, int||DISPLAY_TEXT_WITH_2_NUMBERS||
 +
|-
 +
|[[045C]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|SA}}||0||||FAIL_CURRENT_MISSION||
 +
|-
 +
|[[045D]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|LCS}} {{Icon|SA}}||6<br />0||flt, flt, flt, flt, int, var<br />nop||GET_CLOSEST_OBJECT_OF_TYPE||
 +
|-
 +
|[[045E]]||{{Icon|3}}||5||object handle, object handle, flt, flt, flt||PLACE_OBJECT_RELATIVE_TO_OBJECT||
 +
|-
 +
|[[045F]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||1||car handle||SET_ALL_OCCUPANTS_OF_CAR_LEAVE_CAR||
 +
|-
 +
|[[0460]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||flt, int||SET_INTERPOLATION_PARAMETERS||
 +
|-
 +
|[[0461]]||{{Icon|3}}||9||||GET_CLOSEST_CAR_NODE_WITH_HEAD_TOWARDS_POINT||
 +
|-
 +
|[[0462]]||{{Icon|3}}||9||||GET_CLOSEST_CAR_NODE_WITH_HEADING_AWAY_POINT||
 +
|-
 +
|[[0463]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||3||var, var, var||GET_DEBUG_CAMERA_POINT_AT||
 +
|-
 +
|[[0464]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||8||char handle, car handle, flt, flt, flt, int, flt, int||ATTACH_CHAR_TO_CAR||
 +
|-
 +
|[[0465]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||char handle||DETACH_CHAR_FROM_CAR||
 +
|-
 +
|[[0466]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||car handle, int||SET_CAR_CHANGE_LANE||
 +
|-
 +
|[[0467]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||char handle||CLEAR_CHAR_LAST_WEAPON_DAMAGE||
 +
|-
 +
|[[0468]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||car handle||CLEAR_CAR_LAST_WEAPON_DAMAGE||
 +
|-
 +
|[[0469]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||10||flt, flt, flt, flt, int, int, int, int, int, var||GET_RANDOM_COP_IN_AREA||
 +
|-
 +
|[[046A]]||{{Icon|3}}||2||string, var||GET_RANDOM_COP_IN_ZONE||
 +
|-
 +
|[[046B]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||2||char handle, car handle||SET_CHAR_OBJ_FLEE_CAR||
 +
|-
 +
|[[046C]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||car handle, var||GET_DRIVER_OF_CAR||
 +
|-
 +
|[[046D]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||char handle, var||GET_NUMBER_OF_FOLLOWERS||
 +
|-
 +
|[[046E]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||6||player handle, flt, flt, flt, flt, int||GIVE_REMOTE_CONTROLLED_MODEL_TO_PLAYER||
 +
|-
 +
|[[046F]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||player handle, var||GET_CURRENT_PLAYER_WEAPON||
 +
|-
 +
|[[0470]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||char handle, var||GET_CURRENT_CHAR_WEAPON||
 +
|-
 +
|[[0471]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||5||char handle, object handle, flt, flt, int||LOCATE_CHAR_ANY_MEANS_OBJECT_2D||
 +
|-
 +
|[[0472]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||5||char handle, object handle, flt, flt, int||LOCATE_CHAR_ON_FOOT_OBJECT_2D||
 +
|-
 +
|[[0473]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||5||char handle, object handle, flt, flt, int||LOCATE_CHAR_IN_CAR_OBJECT_2D||
 +
|-
 +
|[[0474]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||6||char handle, object handle, flt, flt, flt, int||LOCATE_CHAR_ANY_MEANS_OBJECT_3D||
 +
|-
 +
|[[0475]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||6||char handle, object handle, flt, flt, flt, int||LOCATE_CHAR_ON_FOOT_OBJECT_3D||
 +
|-
 +
|[[0476]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||6||char handle, object handle, flt, flt, flt, int||LOCATE_CHAR_IN_CAR_OBJECT_3D||
 +
|-
 +
|[[0477]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||3||car handle, int, int||SET_CAR_TEMP_ACTION||
 +
|-
 +
|[[0478]]||{{Icon|3}}||2||car handle, int||SET_CAR_HANDBRAKE_TURN_RIGHT||
 +
|-
 +
|[[0479]]||{{Icon|3}}||2||car handle, int||SET_CAR_HANDBRAKE_STOP||
 +
|-
 +
|[[047A]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|SA}}||1||char handle||IS_CHAR_ON_ANY_BIKE||
 +
|-
 +
|[[047B]]||{{Icon|3}}||5||flt, flt, flt, flt, int||LOCATE_SNIPER_BULLET_2D||
 +
|-
 +
|[[047C]]||{{Icon|3}}||7||flt, flt, flt, flt, flt, flt, int||LOCATE_SNIPER_BULLET_3D||
 +
|-
 +
|[[047D]]||{{Icon|3}}||2||int, var||GET_NUMBER_OF_SEATS_IN_MODEL||restored in VC
 +
|-
 +
|[[047E]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||1||player handle||IS_PLAYER_ON_ANY_BIKE||
 +
|-
 +
|[[047F]]||{{Icon|3}}||1||char handle||IS_CHAR_LYING_DOWN||
 +
|-
 +
|[[0480]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||char handle, int||CAN_CHAR_SEE_DEAD_CHAR||
 +
|-
 +
|[[0481]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||flt||SET_ENTER_CAR_RANGE_MULTIPLIER||
 
|-style="background: lightblue"
 
|-style="background: lightblue"
|[[0482]]||{{Icon|3}} {{Icon|VC}}||1||flt||set threat reaction range multiplier||last opcode available for GTA III PC
+
|[[0482]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||flt||SET_THREAT_REACTION_RANGE_MULTIPLIER||последний опкод в GTA III PC
 
|-
 
|-
|[[0483]]||{{Icon|VC}}||2||char handle, int||set char chase attack timer||
+
|[[0483]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}||2||char handle, int||SET_CHAR_CEASE_ATTACK_TIMER||
 
|-
 
|-
|[[0484]]||{{Icon|VC}} {{Icon|SA}}||2||player handle, var||get remote controlled car||parameters rearranged in SB
+
|[[0484]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||2||player handle, var||GET_REMOTE_CONTROLLED_CAR||
 
|-
 
|-
|[[0485]]||{{Icon|VC}} {{Icon|SA}}||0||||check if game is PC version||
+
|[[0485]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||0||||IS_PC_VERSION||
 
|-
 
|-
|[[0486]]||{{Icon|uns}}||-||||||
+
|[[0486]]||||||||REPLAY||
 
|-
 
|-
|[[0487]]||{{Icon|uns}}||-||||||
+
|[[0487]]||||||||IS_REPLAY_PLAYING||
 
|-
 
|-
|[[0488]]||{{Icon|VC}} {{Icon|SA}}||1||int||is model available||
+
|[[0488]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||1||int||IS_MODEL_AVAILABLE||
 
|-
 
|-
|[[0489]]||{{Icon|VC}} {{Icon|SA}}||2||char handle, int||shut character up||
+
|[[0489]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||2||char handle, int||SHUT_CHAR_UP||
 
|-
 
|-
|[[048A]]||{{Icon|VC}} {{Icon|SA}}||1||int||set enable rc detonate||
+
|[[048A]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||1||int||SET_ENABLE_RC_DETONATE||
 
|-
 
|-
|[[048B]]||{{Icon|VC}} {{Icon|SA}}||2||car handle, int||set car random route seed||
+
|[[048B]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||2||car handle, int||SET_CAR_RANDOM_ROUTE_SEED||
 
|-
 
|-
|[[048C]]||{{Icon|VC}} {{Icon|SA}}||3||flt, flt, flt||is any pickup at coords||
+
|[[048C]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||3||flt, flt, flt||IS_ANY_PICKUP_AT_COORDS||
 
|-
 
|-
|[[048D]]||{{Icon|uns}}||-||||||
+
|[[048D]]||||||||GET_FIRST_PICKUP_COORDS||
 
|-
 
|-
|[[048E]]||{{Icon|uns}}||-||||||
+
|[[048E]]||||||||GET_NEXT_PICKUP_COORDS||
 
|-
 
|-
|[[048F]]||{{Icon|VC}} {{Icon|SA}}||1||char handle||remove all char weapons||
+
|[[048F]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||1||char handle||REMOVE_ALL_CHAR_WEAPONS||
 
|-
 
|-
|[[0490]]||{{Icon|VC}}||2||player handle, int||has player got weapon||
+
|[[0490]]||{{Icon|VC}} {{Icon|LCS}}||2||player handle, int||HAS_PLAYER_GOT_WEAPON||
 
|-
 
|-
|[[0491]]||{{Icon|SA}}||2||char handle, int||has char got weapon||
+
|[[0491]]||{{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||2||char handle, int||HAS_CHAR_GOT_WEAPON||
 
|-
 
|-
|[[0492]]||{{Icon|uns}}||-||||||
+
|[[0492]]||||||||IS_PLAYER_FACING_CHAR||
 
|-
 
|-
|[[0493]]||{{Icon|VC}}||2||car handle, int||set tank detonate cars||
+
|[[0493]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||2||car handle, int||SET_TANK_DETONATE_CARS||
 
|-
 
|-
|[[0494]]||{{Icon|VC}} {{Icon|SA}}||5||int, var, var, var, var||get joystick data||
+
|[[0494]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||5||int, var, var, var, var||GET_POSITION_OF_ANALOGUE_STICKS||
 
|-
 
|-
|[[0495]]||{{Icon|VC}} {{Icon|SA}}||1||car handle||is car on fire||
+
|[[0495]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||1||car handle||IS_CAR_ON_FIRE||
 
|-
 
|-
|[[0496]]||{{Icon|VC}} {{Icon|SA}}||2||car handle, int||is car tyre burst||
+
|[[0496]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||2||car handle, int||IS_CAR_TYRE_BURST||
 
|-
 
|-
|[[0497]]||{{Icon|uns}}||-||||||
+
|[[0497]]||||||||SET_CAR_DRIVE_STRAIGHT_AHEAD||
 
|-
 
|-
|[[0498]]||{{Icon|uns}}||-||||||
+
|[[0498]]||||||||SET_CAR_WAIT||
 
|-
 
|-
|[[0499]]||{{Icon|uns}}||-||||||
+
|[[0499]]||||||||IS_PLAYER_STANDING_ON_A_VEHICLE||
 
|-
 
|-
|[[049A]]||{{Icon|uns}}||-||||||
+
|[[049A]]||||||||IS_PLAYER_FOOT_DOWN||
 
|-
 
|-
|[[049B]]||{{Icon|uns}}||-||||||
+
|[[049B]]||||||||IS_CHAR_FOOT_DOWN||
 
|-
 
|-
|[[049C]]||{{Icon|VC}}||3||int, flt, var||initialise [[Script Path|script path]]||parameters rearranged in SB
+
|[[049C]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|SA}}||3||int, flt, var||INITIALISE_OBJECT_PATH||
 
|-
 
|-
|[[049D]]||{{Icon|VC}}||2||object handle, path handle||attach object to script path||parameters rearranged in SB
+
|[[049D]]||{{Icon|VC}} {{Icon|LCS}}||2||object handle, path handle||START_OBJECT_ON_PATH||
 
|-
 
|-
|[[049E]]||{{Icon|VC}}||2||path handle, flt||set script path speed||
+
|[[049E]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|SA}}||2||path handle, flt||SET_OBJECT_PATH_SPEED||
 
|-
 
|-
|[[049F]]||{{Icon|VC}}||2||path handle, flt||set script path distance||
+
|[[049F]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|SA}}||2||path handle, flt||SET_OBJECT_PATH_POSITION||
 
|-
 
|-
|[[04A0]]||{{Icon|uns}}||-||||||
+
|[[04A0]]||||||||GET_OBJECT_DISTANCE_ALONG_PATH||
 
|-
 
|-
|[[04A1]]||{{Icon|VC}} {{Icon|SA}}||1||path handle||clear script path||
+
|[[04A1]]||{{Icon|VC}} {{Icon|LCS}}<br />{{Icon|SA}}||1||path handle||CLEAR_OBJECT_PATH||
 
|-
 
|-
|[[04A2]]||{{Icon|VC}}<br />{{Icon|SA}}||5<br />6||car handle, flt, flt, flt, int<br />car handle, flt, flt, flt, flt, flt||set heli fly to coord||
+
|[[04A2]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||5<br />6||car handle, flt, flt, flt, int<br />car handle, flt, flt, flt, flt, flt||HELI_GOTO_COORDS||
 
|-
 
|-
|[[04A3]]||{{Icon|VC}} {{Icon|SA}}||2||||||
+
|[[04A3]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|SA}}||2||||IS_INT_VAR_EQUAL_TO_CONSTANT||
 
|-
 
|-
|[[04A4]]||{{Icon|VC}} {{Icon|SA}}||2||||||
+
|[[04A4]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|SA}}||2||||IS_INT_LVAR_EQUAL_TO_CONSTANT||
 
|-
 
|-
|[[04A5]]||{{Icon|VC}} {{Icon|SA}}||4||char handle, flt, flt, flt||get random drop position from char||
+
|[[04A5]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||4||char handle, flt, flt, flt||GET_DEAD_CHAR_PICKUP_COORDS||
 
|-
 
|-
|[[04A6]]||{{Icon|VC}} {{Icon|SA}}||6||flt, flt, flt, int, int, var||create protection pickup||parameters rearranged in SB
+
|[[04A6]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||6||flt, flt, flt, int, int, var||CREATE_PROTECTION_PICKUP||
 
|-
 
|-
|[[04A7]]||{{Icon|SA}}||1||char handle||is char in any boat||restored in VC
+
|[[04A7]]||{{Icon|SA}}||1||char handle||IS_CHAR_IN_ANY_BOAT||restored in VC
 
|-
 
|-
|[[04A8]]||{{Icon|VC}}||1||player handle||is player in any boat||
+
|[[04A8]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}||1||player handle||IS_PLAYER_IN_ANY_BOAT||
 
|-
 
|-
|[[04A9]]||{{Icon|SA}}||1||char handle||is char in any heli||restored in VC
+
|[[04A9]]||{{Icon|SA}}||1||char handle||IS_CHAR_IN_ANY_HELI||restored in VC
 
|-
 
|-
|[[04AA]]||{{Icon|VC}}||1||player handle||is player in any heli||
+
|[[04AA]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}||1||player handle||IS_PLAYER_IN_ANY_HELI||
 
|-
 
|-
|[[04AB]]||{{Icon|SA}}||1||char handle||is char in any plane||restored in VC
+
|[[04AB]]||{{Icon|SA}}||1||char handle||IS_CHAR_IN_ANY_PLANE||restored in VC
 
|-
 
|-
|[[04AC]]||{{Icon|VC}}||1||player handle||is player in any plane||
+
|[[04AC]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}||1||player handle||IS_PLAYER_IN_ANY_PLANE||
 
|-
 
|-
|[[04AD]]||{{Icon|VC}} {{Icon|SA}}||1||char handle||is char in water||
+
|[[04AD]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||1||char handle||IS_CHAR_IN_WATER||
 
|-
 
|-
|[[04AE]]||{{Icon|VC}} {{Icon|SA}}||2||||||
+
|[[04AE]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|SA}}||2||||SET_VAR_INT_TO_CONSTANT||
 
|-
 
|-
|[[04AF]]||{{Icon|VC}} {{Icon|SA}}||2||||||
+
|[[04AF]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|SA}}||2||||SET_LVAR_INT_TO_CONSTANT||
 
|-
 
|-
|[[04B0]]||{{Icon|VC}} {{Icon|SA}}||2||||||
+
|[[04B0]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|SA}}||2||||IS_INT_VAR_GREATER_THAN_CONSTANT||
 
|-
 
|-
|[[04B1]]||{{Icon|VC}} {{Icon|SA}}||2||||||
+
|[[04B1]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|SA}}||2||||IS_INT_LVAR_GREATER_THAN_CONSTANT||
 
|-
 
|-
|[[04B2]]||{{Icon|VC}} {{Icon|SA}}||2||||||
+
|[[04B2]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|SA}}||2||||IS_CONSTANT_GREATER_THAN_INT_VAR||
 
|-
 
|-
|[[04B3]]||{{Icon|VC}} {{Icon|SA}}||2||||||
+
|[[04B3]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|SA}}||2||||IS_CONSTANT_GREATER_THAN_INT_LVAR||
 
|-
 
|-
|[[04B4]]||{{Icon|VC}} {{Icon|SA}}||2||||||
+
|[[04B4]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|SA}}||2||||IS_INT_VAR_GREATER_OR_EQUAL_TO_CONSTANT||
 
|-
 
|-
|[[04B5]]||{{Icon|VC}} {{Icon|SA}}||2||||||
+
|[[04B5]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|SA}}||2||||IS_INT_LVAR_GREATER_OR_EQUAL_TO_CONSTANT||
 
|-
 
|-
|[[04B6]]||{{Icon|VC}} {{Icon|SA}}||2||||||
+
|[[04B6]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|SA}}||2||||IS_CONSTANT_GREATER_OR_EQUAL_TO_INT_VAR||
 
|-
 
|-
|[[04B7]]||{{Icon|VC}} {{Icon|SA}}||2||||||
+
|[[04B7]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|SA}}||2||||IS_CONSTANT_GREATER_OR_EQUAL_TO_INT_LVAR||
 
|-
 
|-
|[[04B8]]||{{Icon|VC}} {{Icon|SA}}||5||char handle, int, var, var, var||get char weapon in slot||
+
|[[04B8]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||5||char handle, int, var, var, var||GET_CHAR_WEAPON_IN_SLOT||
 
|-
 
|-
|[[04B9]]||{{Icon|VC}} {{Icon|SA}}||12||flt, flt, flt, flt, flt, var, var, var, var, var, var, var||get closest straight road||
+
|[[04B9]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||12||flt, flt, flt, flt, flt, var, var, var, var, var, var, var||GET_CLOSEST_STRAIGHT_ROAD||
 
|-
 
|-
|[[04BA]]||{{Icon|VC}} {{Icon|SA}}||2||car handle, flt||set car forward speed||
+
|[[04BA]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||2||car handle, flt||SET_CAR_FORWARD_SPEED||
 
|-
 
|-
|[[04BB]]||{{Icon|VC}} {{Icon|SA}}||1||int||set interior||
+
|[[04BB]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||1||int||SET_AREA_VISIBLE||
 
|-
 
|-
|[[04BC]]||{{Icon|VC}}||1||string||set cutscene animation to loop||
+
|[[04BC]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|SA}}||1||string||SET_CUTSCENE_ANIM_TO_LOOP||
 
|-
 
|-
|[[04BD]]||{{Icon|VC}} {{Icon|SA}}||2||car handle, int||mark car as convoy car||
+
|[[04BD]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||2||car handle, int||MARK_CAR_AS_CONVOY_CAR||
 
|-
 
|-
|[[04BE]]||{{Icon|VC}}||1||player handle||reset player chaos level||
+
|[[04BE]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||1||player handle||RESET_HAVOC_CAUSED_BY_PLAYER||
 
|-
 
|-
|[[04BF]]||{{Icon|VC}}||2||player handle, var||get player chaos level||parameters rearranged in SB
+
|[[04BF]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||2||player handle, var||GET_HAVOC_CAUSED_BY_PLAYER||
 
|-
 
|-
|[[04C0]]||{{Icon|VC}} {{Icon|SA}}||6||flt, flt, flt, flt, flt, flt||create police roadblock||
+
|[[04C0]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|SA}}||6||flt, flt, flt, flt, flt, flt||CREATE_SCRIPT_ROADBLOCK||
 
|-
 
|-
|[[04C1]]||{{Icon|VC}} {{Icon|SA}}||0||||release police roadblock||
+
|[[04C1]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|SA}}||0||||CLEAR_ALL_SCRIPT_ROADBLOCKS||
 
|-
 
|-
|[[04C2]]||{{Icon|VC}}||2||char handle, char handle||task char go to char||
+
|[[04C2]]||{{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||2||char handle, char handle||SET_CHAR_OBJ_WALK_TO_CHAR||
 
|-
 
|-
|[[04C3]]||{{Icon|uns}}||-||||||
+
|[[04C3]]||||||||IS_PICKUP_IN_ZONE||
 
|-
 
|-
|[[04C4]]||{{Icon|VC}} {{Icon|SA}}||7||char handle, flt, flt, flt, var, var, var||get offset from char in world coords||parameters rearranged in SB
+
|[[04C4]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||7||char handle, flt, flt, flt, var, var, var||GET_OFFSET_FROM_CHAR_IN_WORLD_COORDS||
 
|-
 
|-
|[[04C5]]||{{Icon|VC}} {{Icon|SA}}||1||char handle||has char been photographed||
+
|[[04C5]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||1||char handle||HAS_CHAR_BEEN_PHOTOGRAPHED||
 
|-
 
|-
|[[04C6]]||{{Icon|VC}}||2||char handle, char handle||task aim gun at char||
+
|[[04C6]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}||2||char handle, char handle||SET_CHAR_OBJ_AIM_GUN_AT_CHAR||
 
|-
 
|-
|[[04C7]]||{{Icon|VC}}||1||int||set green scanlines||
+
|[[04C7]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||1||int||SWITCH_SECURITY_CAMERA||
 
|-
 
|-
|[[04C8]]||{{Icon|SA}}||1||char handle||is char in flying vehicle||restored in VC
+
|[[04C8]]||{{Icon|SA}}||1||char handle||IS_CHAR_IN_FLYING_VEHICLE||restored in VC
 
|-
 
|-
|[[04C9]]||{{Icon|VC}}||1||player handle||is player in flying vehicle||
+
|[[04C9]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}||1||player handle||IS_PLAYER_IN_FLYING_VEHICLE||
 
|-
 
|-
|[[04CA]]||{{Icon|uns}}||-||||||
+
|[[04CA]]||||||||HAS_SONY_CD_BEEN_READ||
 
|-
 
|-
|[[04CB]]||{{Icon|uns}}||-||||||
+
|[[04CB]]||||||||GET_NUMBER_OF_SONY_CDS_READ||
 
|-
 
|-
|[[04CC]]||{{Icon|uns}}||-||||||restored in VC
+
|[[04CC]]||||||||ADD_SHORT_RANGE_BLIP_FOR_COORD_OLD||restored in VC
 
|-
 
|-
|[[04CD]]||{{Icon|uns}}||-||||||restored in VC
+
|[[04CD]]||||||||ADD_SHORT_RANGE_BLIP_FOR_COORD||restored in VC
 
|-
 
|-
|[[04CE]]||{{Icon|VC}} {{Icon|SA}}||5||flt, flt, flt, int, var||create icon marker||parameters rearranged in SB
+
|[[04CE]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|SA}}||5||flt, flt, flt, int, var||ADD_SHORT_RANGE_SPRITE_BLIP_FOR_COORD||
 
|-
 
|-
|[[04CF]]||{{Icon|VC}}||1||int||add to money spent on fashion stat||
+
|[[04CF]]||{{Icon|VC}} {{Icon|LCS}}||1||int||ADD_MONEY_SPENT_ON_CLOTHES||
 
|-
 
|-
|[[04D0]]||{{Icon|VC}} {{Icon|SA}}||2||car handle, flt||force heli looking angle||
+
|[[04D0]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||2||car handle, flt||SET_HELI_ORIENTATION||
 
|-
 
|-
|[[04D1]]||{{Icon|VC}} {{Icon|SA}}||1||car handle||reset heli looking angle||
+
|[[04D1]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||1||car handle||CLEAR_HELI_ORIENTATION||
 
|-
 
|-
|[[04D2]]||{{Icon|VC}}<br />{{Icon|SA}}||5<br />6||car handle, flt, flt, flt, int<br />car handle, flt, flt, flt, flt, flt||set plane fly to coord||
+
|[[04D2]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||5<br />6||car handle, flt, flt, flt, int<br />car handle, flt, flt, flt, flt, flt||PLANE_GOTO_COORDS||
 
|-
 
|-
|[[04D3]]||{{Icon|VC}} {{Icon|SA}}||7||flt, flt, flt, int, var, var, var||get Nth closest car node||
+
|[[04D3]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||7||flt, flt, flt, int, var, var, var||GET_NTH_CLOSEST_CAR_NODE||
 
|-
 
|-
|[[04D4]]||{{Icon|uns}}||-||||||
+
|[[04D4]]||{{Icon|LCS}} {{Icon|VCS}}||7||||GET_NTH_CLOSEST_CHAR_NODE||
 
|-
 
|-
|[[04D5]]||{{Icon|VC}} {{Icon|SA}}||9||flt, flt, flt, flt, int, int, int, int, int||draw corona||
+
|[[04D5]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|SA}}||9||flt, flt, flt, flt, int, int, int, int, int||DRAW_WEAPONSHOP_CORONA||
 
|-
 
|-
|[[04D6]]||{{Icon|VC}} {{Icon|SA}}||1||int||set enable rc detonate on contact||
+
|[[04D6]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||1||int||SET_ENABLE_RC_DETONATE_ON_CONTACT||
 
|-
 
|-
|[[04D7]]||{{Icon|VC}} {{Icon|SA}}||2||char handle, int||freeze char position||
+
|[[04D7]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||2||char handle, int||FREEZE_CHAR_POSITION||
 
|-
 
|-
|[[04D8]]||{{Icon|VC}} {{Icon|SA}}||2||char handle, int||set char drowns in water||
+
|[[04D8]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||2||char handle, int||SET_CHAR_DROWNS_IN_WATER||
 
|-
 
|-
|[[04D9]]||{{Icon|VC}} {{Icon|SA}}||2||object handle, int||set object records collisions||
+
|[[04D9]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||2||object handle, int||SET_OBJECT_RECORDS_COLLISIONS||
 
|-
 
|-
|[[04DA]]||{{Icon|VC}} {{Icon|SA}}||1||object handle||has object collided with anything||
+
|[[04DA]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||1||object handle||HAS_OBJECT_COLLIDED_WITH_ANYTHING||
 
|-
 
|-
|[[04DB]]||{{Icon|VC}} {{Icon|SA}}||0||||remove rc buggy||
+
|[[04DB]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||0||||REMOVE_RC_BUGGY||
 
|-
 
|-
|[[04DC]]||{{Icon|uns}}||-||||||
+
|[[04DC]]||{{Icon|LCS}} {{Icon|VCS}}||0||||HAS_PHOTOGRAPH_BEEN_TAKEN||
 
|-
 
|-
|[[04DD]]||{{Icon|VC}} {{Icon|SA}}||2||char handle, var||get char armour||parameters rearranged in SB
+
|[[04DD]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||2||char handle, var||GET_CHAR_ARMOUR||
 
|-
 
|-
|[[04DE]]||{{Icon|uns}}||-||||||
+
|[[04DE]]||||||||SET_CHAR_ARMOUR||
 
|-
 
|-
|[[04DF]]||{{Icon|VC}} {{Icon|SA}}||2||car handle, int||set heli stabiliser||
+
|[[04DF]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||2||car handle, int||SET_HELI_STABILISER||
 
|-
 
|-
|[[04E0]]||{{Icon|VC}} {{Icon|SA}}||2||car handle, int||set car straight line distance||
+
|[[04E0]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||2||car handle, int||SET_CAR_STRAIGHT_LINE_DISTANCE||
 
|-
 
|-
|[[04E1]]||{{Icon|VC}} {{Icon|SA}}||1||car handle||open and freeze car trunk||
+
|[[04E1]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||1||car handle||POP_CAR_BOOT||
 
|-
 
|-
|[[04E2]]||{{Icon|VC}}||2||player handle, int||shut player up||
+
|[[04E2]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|SA}}||2||player handle, int||SHUT_PLAYER_UP||
 
|-
 
|-
|[[04E3]]||{{Icon|VC}} {{Icon|SA}}||3||player handle, int, int||set player mood||
+
|[[04E3]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||3||player handle, int, int||SET_PLAYER_MOOD||
 
|-
 
|-
|[[04E4]]||{{Icon|VC}} {{Icon|SA}}||2||flt, flt||request collision||
+
|[[04E4]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||2||flt, flt||REQUEST_COLLISION||
 
|-
 
|-
|[[04E5]]||{{Icon|VC}} {{Icon|SA}}||6||object handle, flt, flt, flt, flt, int||locate object 2d||
+
|[[04E5]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||6||object handle, flt, flt, flt, flt, int||LOCATE_OBJECT_2D||
 
|-
 
|-
|[[04E6]]||{{Icon|VC}} {{Icon|SA}}||8||object handle, flt, flt, flt, flt, flt, flt, int||locate object 3d||
+
|[[04E6]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||8||object handle, flt, flt, flt, flt, flt, flt, int||LOCATE_OBJECT_3D||
 
|-
 
|-
|[[04E7]]||{{Icon|VC}} {{Icon|SA}}||1||object handle||is object in water||
+
|[[04E7]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||1||object handle||IS_OBJECT_IN_WATER||
 
|-
 
|-
|[[04E8]]||{{Icon|uns}}||-||||||
+
|[[04E8]]||||||||SET_CHAR_OBJ_STEAL_ANY_CAR_EVEN_MISSION_CAR||
 
|-
 
|-
|[[04E9]]||{{Icon|VC}} {{Icon|SA}}||6||object handle, flt, flt, flt, flt, int||is object in area 2d||
+
|[[04E9]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||6||object handle, flt, flt, flt, flt, int||IS_OBJECT_IN_AREA_2D||
 
|-
 
|-
|[[04EA]]||{{Icon|VC}} {{Icon|SA}}||8||object handle, flt, flt, flt, flt, flt, flt, int||is object in area 3d||
+
|[[04EA]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||8||object handle, flt, flt, flt, flt, flt, flt, int||IS_OBJECT_IN_AREA_3D||
 
|-
 
|-
|[[04EB]]||{{Icon|VC}} {{Icon|SA}}||3||char handle, int, int||task duck||
+
|[[04EB]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||3||char handle, int, int||SET_CHAR_CROUCH||
 
|-
 
|-
|[[04EC]]||{{Icon|VC}}||13||string, int, int, int, int, int, int, int, int, int, int, int, int||set zone car class info||
+
|[[04EC]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}||13||string, int, int, int, int, int, int, int, int, int, int, int, int||SET_ZONE_CIVILIAN_CAR_INFO||
 
|-
 
|-
|[[04ED]]||{{Icon|VC}} {{Icon|SA}}||1||string||request anims||
+
|[[04ED]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||1||string||REQUEST_ANIMATION||
 
|-
 
|-
|[[04EE]]||{{Icon|VC}} {{Icon|SA}}||1||string||have anims loaded||
+
|[[04EE]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||1||string||HAS_ANIMATION_LOADED||
 
|-
 
|-
|[[04EF]]||{{Icon|VC}} {{Icon|SA}}||1||string||remove anims||
+
|[[04EF]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||1||string||REMOVE_ANIMATION||
 
|-
 
|-
|[[04F0]]||{{Icon|VC}} {{Icon|SA}}||1||char handle||is char waiting for world collision||
+
|[[04F0]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|SA}}||1||char handle||IS_CHAR_WAITING_FOR_WORLD_COLLISION||
 
|-
 
|-
|[[04F1]]||{{Icon|VC}} {{Icon|SA}}||1||car handle||is car waiting for world collision||
+
|[[04F1]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|SA}}||1||car handle||IS_CAR_WAITING_FOR_WORLD_COLLISION||
 
|-
 
|-
|[[04F2]]||{{Icon|uns}}||-||||||
+
|[[04F2]]||||||||IS_OBJECT_WAITING_FOR_WORLD_COLLISION||
 
|-
 
|-
|[[04F3]]||{{Icon|VC}}||1||char handle||set char shuffle into drivers seat||
+
|[[04F3]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}||1||char handle||SET_CHAR_SHUFFLE_INTO_DRIVERS_SEAT||
 
|-
 
|-
|[[04F4]]||{{Icon|VC}} {{Icon|SA}}||8||char handle, object handle, flt, flt, flt, int, flt, int||attach char to object||
+
|[[04F4]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||8||char handle, object handle, flt, flt, flt, int, flt, int||ATTACH_CHAR_TO_OBJECT||
 
|-
 
|-
|[[04F5]]||{{Icon|VC}}||3||char handle, player handle, int||set char as player friend||
+
|[[04F5]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||3||char handle, player handle, int||SET_CHAR_AS_PLAYER_FRIEND||
 
|-
 
|-
|[[04F6]]||{{Icon|uns}}||-||||||
+
|[[04F6]]||||||||DISPLAY_NTH_ONSCREEN_COUNTER||
 
|-
 
|-
|[[04F7]]||{{Icon|VC}} {{Icon|SA}}||4||global var, int, int, string||display nth onscreen counter with string||
+
|[[04F7]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||4||global var, int, int, string||DISPLAY_NTH_ONSCREEN_COUNTER_WITH_STRING||
 
|-
 
|-
|[[04F8]]||{{Icon|VC}} {{Icon|SA}}||13||int, flt, flt, flt, flt, flt, flt, flt, flt, flt, flt, flt, flt||define police trigger||
+
|[[04F8]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||13||int, flt, flt, flt, flt, flt, flt, flt, flt, flt, flt, flt, flt||ADD_SET_PIECE||
 
|-
 
|-
|[[04F9]]||{{Icon|VC}} {{Icon|SA}}||2||int, int||set sky colors||
+
|[[04F9]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||2||int, int||SET_EXTRA_COLOURS||
 
|-
 
|-
|[[04FA]]||{{Icon|VC}} {{Icon|SA}}||1||int||reset interior colors||
+
|[[04FA]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||1||int||CLEAR_EXTRA_COLOURS||
 
|-
 
|-
|[[04FB]]||{{Icon|uns}}||-||||||
+
|[[04FB]]||||||||CLOSE_CAR_BOOT||
 
|-
 
|-
|[[04FC]]||{{Icon|VC}} {{Icon|SA}}||7||player handle, var, var, var, var, var, var||store stunt data||
+
|[[04FC]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||7||player handle, var, var, var, var, var, var||GET_WHEELIE_STATS||
 
|-
 
|-
|[[04FD]]||{{Icon|uns}}||-||||||
+
|[[04FD]]||||||||DISARM_CHAR||
 
|-
 
|-
|[[04FE]]||{{Icon|VC}} {{Icon|SA}}||2||car handle, int||burst car tyre||
+
|[[04FE]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||2||car handle, int||BURST_CAR_TYRE||
 
|-
 
|-
|[[04FF]]||{{Icon|VC}}||1||char handle||is char obj no obj||
+
|[[04FF]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}||1||char handle||IS_CHAR_OBJ_NO_OBJ||
 
|-
 
|-
|[[0500]]||{{Icon|VC}}<br />{{Icon|SA}}||2<br />3||player handle, string<br />player handle, string, string||change player skin||
+
|[[0500]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||2<br />3||player handle, string<br />player handle, string, string||IS_PLAYER_WEARING||
 
|-
 
|-
|[[0501]]||{{Icon|VC}} {{Icon|SA}}||2||player handle, int||set player can do drive by||
+
|[[0501]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||2||player handle, int||SET_PLAYER_CAN_DO_DRIVE_BY||
 
|-
 
|-
|[[0502]]||{{Icon|VC}}||3||char handle, flt, flt||task flee to point||
+
|[[0502]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}||3||char handle, flt, flt||SET_CHAR_OBJ_SPRINT_TO_COORD||
 
|-
 
|-
|[[0503]]||{{Icon|VC}} {{Icon|SA}}||3||flt, flt, flt||create rappel||
+
|[[0503]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||3||flt, flt, flt||CREATE_SWAT_ROPE||
 
|-
 
|-
|[[0504]]||{{Icon|uns}}||-||||||
+
|[[0504]]||||||||SET_FIRST_PERSON_CONTROL_CAMERA||
 
|-
 
|-
|[[0505]]||{{Icon|uns}}||-||||||
+
|[[0505]]||||||||GET_NEAREST_TYRE_TO_POINT||
 
|-
 
|-
|[[0506]]||{{Icon|VC}} {{Icon|SA}}||3||int, int, int||set car model components||
+
|[[0506]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||3||int, int, int||SET_CAR_MODEL_COMPONENTS||
 
|-
 
|-
|[[0507]]||{{Icon|VC}}||1||int||set camera interference||
+
|[[0507]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|SA}}||1||int||SWITCH_LIFT_CAMERA||
 
|-
 
|-
|[[0508]]||{{Icon|VC}} {{Icon|SA}}||1||car handle||close all car doors||
+
|[[0508]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||1||car handle||CLOSE_ALL_CAR_DOORS||
 
|-
 
|-
|[[0509]]||{{Icon|VC}} {{Icon|SA}}||5||flt, flt, flt, flt, var||get distance between coords 2d||parameters rearranged in SB
+
|[[0509]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||5||flt, flt, flt, flt, var||GET_DISTANCE_BETWEEN_COORDS_2D||
 
|-
 
|-
|[[050A]]||{{Icon|VC}} {{Icon|SA}}||7||flt, flt, flt, flt, flt, flt, var||get distance between coords 3d||parameters rearranged in SB
+
|[[050A]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||7||flt, flt, flt, flt, flt, flt, var||GET_DISTANCE_BETWEEN_COORDS_3D||
 
|-
 
|-
|[[050B]]||{{Icon|VC}}||1||car handle||pop car boot||
+
|[[050B]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||1||car handle||POP_CAR_BOOT_USING_PHYSICS||
 
|-
 
|-
|[[050C]]||{{Icon|uns}}||-||||||
+
|[[050C]]||||||||SET_FIRST_PERSON_WEAPON_CAMERA||
 
|-
 
|-
|[[050D]]||{{Icon|VC}}||1||char handle||is char shot in vehicle||
+
|[[050D]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}||1||char handle||IS_CHAR_LEAVING_VEHICLE_TO_DIE||
 
|-
 
|-
|[[050E]]||{{Icon|VC}} {{Icon|SA}}||2||object handle, car handle||detach object from car||
+
|[[050E]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||2||object handle, car handle||SORT_OUT_OBJECT_COLLISION_WITH_CAR||
 
|-
 
|-
|[[050F]]||{{Icon|SA}}||1||var||get max wanted level||restored in III and VC
+
|[[050F]]||{{Icon|SA}}||1||var||GET_MAX_WANTED_LEVEL||restored in III and VC
 
|-
 
|-
|[[0510]]||{{Icon|VC}}||5||char handle, flt, flt, flt, flt||is char wander path clear||
+
|[[0510]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}||5||char handle, flt, flt, flt, flt||IS_CHAR_WANDER_PATH_CLEAR||
 
|-
 
|-
|[[0511]]||{{Icon|uns}}||-||||||restored in III and VC
+
|[[0511]]||||||||PRINT_HELP_WITH_NUMBER||restored in III and VC
 
|-
 
|-
|[[0512]]||{{Icon|VC}} {{Icon|SA}}||1||string||print help forever||
+
|[[0512]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||1||string||PRINT_HELP_FOREVER||
 
|-
 
|-
|[[0513]]||{{Icon|SA}}||2||string, int||print help forever with number||restored in VC
+
|[[0513]]||{{Icon|SA}}||2||string, int||PRINT_HELP_FOREVER_WITH_NUMBER||restored in VC
 
|-
 
|-
|[[0514]]||{{Icon|VC}}||3||char handle, int, int||set char can be damaged by gang members||
+
|[[0514]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}||3||char handle, int, int||SET_CHAR_CAN_BE_DAMAGED_BY_MEMBERS_OF_GANG||
 
|-
 
|-
|[[0515]]||{{Icon|VC}}||1||label||load and launch mission exclusive||
+
|[[0515]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|SA}}||1||label||LOAD_AND_LAUNCH_MISSION_EXCLUSIVE||
 
|-
 
|-
|[[0516]]||{{Icon|uns}}||-||||||
+
|[[0516]]||||||||IS_MISSION_AUDIO_PLAYING||
 
|-
 
|-
|[[0517]]||{{Icon|VC}} {{Icon|SA}}||5||string, flt, flt, flt, var||create locked property pickup||parameters rearranged in SB
+
|[[0517]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|SA}}||5||string, flt, flt, flt, var||CREATE_LOCKED_PROPERTY_PICKUP||
 
|-
 
|-
|[[0518]]||{{Icon|VC}} {{Icon|SA}}||6||string, flt, flt, flt, int, var||create forsale property pickup||parameters rearranged in SB
+
|[[0518]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|SA}}||6||string, flt, flt, flt, int, var||CREATE_FORSALE_PROPERTY_PICKUP||
 
|-
 
|-
|[[0519]]||{{Icon|VC}} {{Icon|SA}}||2||car handle, int||freeze car position||
+
|[[0519]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||2||car handle, int||FREEZE_CAR_POSITION||
 
|-
 
|-
|[[051A]]||{{Icon|VC}} {{Icon|SA}}||2||char handle, char handle||has char been damaged by char||
+
|[[051A]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||2||char handle, char handle||HAS_CHAR_BEEN_DAMAGED_BY_CHAR||
 
|-
 
|-
|[[051B]]||{{Icon|SA}}||2||char handle, car handle||has char been damaged by car||
+
|[[051B]]||{{Icon|LCS}} {{Icon|VCS}} {{Icon|SA}}||2||char handle, car handle||HAS_CHAR_BEEN_DAMAGED_BY_CAR||
 
|-
 
|-
|[[051C]]||{{Icon|SA}}||2||car handle, char handle||has car been damaged by char||
+
|[[051C]]||{{Icon|LCS}} {{Icon|VCS}} {{Icon|SA}}||2||car handle, char handle||HAS_CAR_BEEN_DAMAGED_BY_CHAR||
 
|-
 
|-
|[[051D]]||{{Icon|SA}}||2||car handle, car handle||has car been damaged by car||
+
|[[051D]]||{{Icon|LCS}} {{Icon|VCS}} {{Icon|SA}}||2||car handle, car handle||HAS_CAR_BEEN_DAMAGED_BY_CAR||
 
|-
 
|-
|[[051E]]||{{Icon|SA}}||1||var||get radio channel||
+
|[[051E]]||{{Icon|LCS}} {{Icon|VCS}} {{Icon|SA}}||1||var||GET_RADIO_CHANNEL||
 
|-
 
|-
|[[051F]]||{{Icon|uns}}||-||||||
+
|[[051F]]||||||||DISPLAY_TEXT_WITH_3_NUMBERS||
 
|-
 
|-
|[[0520]]||{{Icon|uns}}||-||||||
+
|[[0520]]||||||||IS_CAR_DROWNING_IN_WATER||
 
|-
 
|-
|[[0521]]||{{Icon|VC}}||1||char handle||is char drowning in water||
+
|[[0521]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||1||char handle||IS_CHAR_DROWNING_IN_WATER||
 
|-
 
|-
|[[0522]]||{{Icon|VC}}||0||||disable cutscene shadows||
+
|[[0522]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|SA}}||0||||DISABLE_CUTSCENE_SHADOWS||
 
|-
 
|-
|[[0523]]||{{Icon|VC}}||3||flt, flt, flt||has glass been shattered nearby||
+
|[[0523]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||3||flt, flt, flt||HAS_GLASS_BEEN_SHATTERED_NEARBY||
 
|-
 
|-
|[[0524]]||{{Icon|VC}}||3||object handle, object handle, int||attach object to bone||only works on cutscene objects
+
|[[0524]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|SA}}||3||object handle, object handle, int||ATTACH_CUTSCENE_OBJECT_TO_BONE||only works on cutscene objects
 
|-
 
|-
|[[0525]]||{{Icon|VC}}||3||object handle, object handle, string||attach object to component of object||only works on cutscene objects
+
|[[0525]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|SA}}||3||object handle, object handle, string||ATTACH_CUTSCENE_OBJECT_TO_COMPONENT||only works on cutscene objects
 
|-
 
|-
|[[0526]]||{{Icon|VC}} {{Icon|SA}}||2||char handle, int||set char to stay in car when jacked||
+
|[[0526]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||2||char handle, int||SET_CHAR_STAY_IN_CAR_WHEN_JACKED||
 
|-
 
|-
|[[0527]]||{{Icon|uns}}||-||||||
+
|[[0527]]||||||||IS_MISSION_AUDIO_LOADING||
 
|-
 
|-
|[[0528]]||{{Icon|VC}}||1||int||add to money spent on weapon stat||
+
|[[0528]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}||1||int||ADD_MONEY_SPENT_ON_WEAPONS||
 
|-
 
|-
|[[0529]]||{{Icon|VC}}||1||int||add to money spent on property stat||
+
|[[0529]]||{{Icon|VC}} {{Icon|LCS}}||1||int||ADD_MONEY_SPENT_ON_PROPERTY||
 
|-
 
|-
|[[052A]]||{{Icon|uns}}||-||||||
+
|[[052A]]||||||||ADD_MONEY_SPENT_ON_AUTO_PAINTING||
 
|-
 
|-
|[[052B]]||{{Icon|VC}}||2||char handle, int||task use mobile phone||
+
|[[052B]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}||2||char handle, int||SET_CHAR_ANSWERING_MOBILE||
 
|-
 
|-
|[[052C]]||{{Icon|VC}} {{Icon|SA}}||2||player handle, int||set drunk cam||
+
|[[052C]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||2||player handle, int||SET_PLAYER_DRUNKENNESS||
 
|-
 
|-
|[[052D]]||{{Icon|uns}}||-||||||restored in VC
+
|[[052D]]||||||||GET_PLAYER_DRUNKENNESS||restored in VC
 
|-
 
|-
|[[052E]]||{{Icon|uns}}||-||||||
+
|[[052E]]||||||||SET_PLAYER_DRUG_LEVEL||
 
|-
 
|-
|[[052F]]||{{Icon|uns}}||-||||||
+
|[[052F]]||||||||GET_PLAYER_DRUG_LEVEL||
 
|-
 
|-
|[[0530]]||{{Icon|uns}}||-||||||restored in VC
+
|[[0530]]||||||||ADD_LOAN_SHARK_VISITS||restored in VC
 
|-
 
|-
|[[0531]]||{{Icon|VC}}||1||int||add to stores knocked off stat||
+
|[[0531]]||{{Icon|VC}} {{Icon|LCS}}||1||int||ADD_STORES_KNOCKED_OFF||
 
|-
 
|-
|[[0532]]||{{Icon|uns}}||-||||||restored in VC
+
|[[0532]]||||||||ADD_MOVIE_STUNTS||restored in VC
 
|-
 
|-
|[[0533]]||{{Icon|VC}}||1||int||add to assassination contracts stat||
+
|[[0533]]||{{Icon|VC}} {{Icon|LCS}}||1||int||ADD_NUMBER_OF_ASSASSINATIONS||
 
|-
 
|-
|[[0534]]||{{Icon|VC}}||1||int||add to pizzas delivered stat||
+
|[[0534]]||{{Icon|VC}} {{Icon|LCS}}||1||int||ADD_PIZZAS_DELIVERED||
 
|-
 
|-
|[[0535]]||{{Icon|uns}}||-||||||restored in VC
+
|[[0535]]||||||||ADD_GARBAGE_PICKUPS||restored in VC
 
|-
 
|-
|[[0536]]||{{Icon|VC}}||1||int||add to drug deals made ("ice cream sold") stat||
+
|[[0536]]||{{Icon|VC}} {{Icon|LCS}}||1||int||ADD_ICE_CREAMS_SOLD||
 
|-
 
|-
|[[0537]]||{{Icon|uns}}||-||||||restored in VC
+
|[[0537]]||||||||SET_TOP_SHOOTING_RANGE_SCORE||restored in VC
 
|-
 
|-
|[[0538]]||{{Icon|uns}}||-||||||restored in VC
+
|[[0538]]||||||||ADD_SHOOTING_RANGE_RANK||restored in VC
 
|-
 
|-
|[[0539]]||{{Icon|uns}}||-||||||
+
|[[0539]]||||||||ADD_MONEY_SPENT_ON_GAMBLING||
 
|-
 
|-
|[[053A]]||{{Icon|uns}}||-||||||
+
|[[053A]]||||||||ADD_MONEY_WON_ON_GAMBLING||
 
|-
 
|-
|[[053B]]||{{Icon|uns}}||-||||||
+
|[[053B]]||||||||SET_LARGEST_GAMBLING_WIN||
 
|-
 
|-
|[[053C]]||{{Icon|VC}}||2||char handle, int||set char in players group can fight||
+
|[[053C]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}||2||char handle, int||SET_CHAR_IN_PLAYERS_GROUP_CAN_FIGHT||
 
|-
 
|-
|[[053D]]||{{Icon|VC}}||1||char handle||clear char wait state||
+
|[[053D]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}||1||char handle||CLEAR_CHAR_WAIT_STATE||
 
|-
 
|-
|[[053E]]||{{Icon|VC}} {{Icon|SA}}||6||int, flt, flt, flt, flt, var||get random car of specific type in area (no save)||parameters rearranged in SB
+
|[[053E]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||6||int, flt, flt, flt, flt, var||GET_RANDOM_CAR_OF_TYPE_IN_AREA_NO_SAVE||
 
|-
 
|-
|[[053F]]||{{Icon|VC}} {{Icon|SA}}||2||car handle, int||set can burst car tires||
+
|[[053F]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||2||car handle, int||SET_CAN_BURST_CAR_TYRES||
 
|-
 
|-
|[[0540]]||{{Icon|VC}}||2||player handle, int||set player auto aim||
+
|[[0540]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|SA}}||2||player handle, int||SET_PLAYER_AUTO_AIM||
 
|-
 
|-
|[[0541]]||{{Icon|VC}} {{Icon|SA}}||1||car handle||fire vehicle gun||
+
|[[0541]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||1||car handle||FIRE_HUNTER_GUN||
 
|-
 
|-
|[[0542]]||{{Icon|VC}}||1||int||add property to property owned stat||
+
|[[0542]]||{{Icon|VC}} {{Icon|LCS}}||1||int||SET_PROPERTY_AS_OWNED||
 
|-
 
|-
|[[0543]]||{{Icon|VC}}||1||int||add bloodring kills stat||
+
|[[0543]]||{{Icon|VC}} {{Icon|LCS}}||1||int||ADD_BLOOD_RING_KILLS||
 
|-
 
|-
|[[0544]]||{{Icon|VC}}||1||int||set longest time in Blood Ring||
+
|[[0544]]||{{Icon|VC}} {{Icon|LCS}}||1||int||SET_LONGEST_TIME_IN_BLOOD_RING||
 
|-
 
|-
|[[0545]]||{{Icon|VC}}||0||||remove everything for huge cutscene||
+
|[[0545]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|SA}}||0||||REMOVE_EVERYTHING_FOR_HUGE_CUTSCENE||
 
|-
 
|-
|[[0546]]||{{Icon|VC}}||2||player handle, car handle||is player touching vehicle||restored in III
+
|[[0546]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}||2||player handle, car handle||IS_PLAYER_TOUCHING_VEHICLE||restored in III
 
|-
 
|-
|[[0547]]||{{Icon|SA}}||2||char handle, car handle||is char touching vehicle||restored in III and VC
+
|[[0547]]||{{Icon|SA}}||2||char handle, car handle||IS_CHAR_TOUCHING_VEHICLE||restored in III and VC
 
|-
 
|-
|[[0548]]||{{Icon|VC}}||6||player handle, int, int, flt, flt, flt||check for ped model around player||
+
|[[0548]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||6||player handle, int, int, flt, flt, flt||CHECK_FOR_PED_MODEL_AROUND_PLAYER||
 
|-
 
|-
|[[0549]]||{{Icon|VC}}||1||char handle||clear char follow path||
+
|[[0549]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}||1||char handle||CLEAR_CHAR_FOLLOW_PATH||
 
|-
 
|-
|[[054A]]||{{Icon|VC}} {{Icon|SA}}||2||char handle, int||set char can be shot in vehicle||
+
|[[054A]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||2||char handle, int||SET_CHAR_CAN_BE_SHOT_IN_VEHICLE||
 
|-
 
|-
|[[054B]]||{{Icon|VC}}||2||object handle, car handle||attach cutscene object to vehicle||only works on cutscene objects
+
|[[054B]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|SA}}||2||object handle, car handle||ATTACH_CUTSCENE_OBJECT_TO_VEHICLE||only works on cutscene objects
 
|-
 
|-
|[[054C]]||{{Icon|VC}} {{Icon|SA}}||1||string||load mission text||
+
|[[054C]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||1||string||LOAD_MISSION_TEXT||
 
|-
 
|-
|[[054D]]||{{Icon|VC}}||1||int||set tonights event||
+
|[[054D]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|SA}}||1||int||SET_TONIGHTS_EVENT||
 
|-
 
|-
|[[054E]]||{{Icon|VC}} {{Icon|SA}}||1||char handle||clear char last damage entity||
+
|[[054E]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||1||char handle||CLEAR_CHAR_LAST_DAMAGE_ENTITY||
 
|-
 
|-
|[[054F]]||{{Icon|SA}}||1||car handle||clear car last damage entity||
+
|[[054F]]||{{Icon|LCS}} {{Icon|VCS}} {{Icon|SA}}||1||car handle||CLEAR_CAR_LAST_DAMAGE_ENTITY||
 
|-
 
|-
|[[0550]]||{{Icon|VC}} {{Icon|SA}}||2||object handle, int||freeze object position||
+
|[[0550]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||2||object handle, int||FREEZE_OBJECT_POSITION||
 
|-
 
|-
|[[0551]]||{{Icon|VC}}||1||int||set Kaufman Cabs radio||
+
|[[0551]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|SA}}||1||int||SET_PLAYER_HAS_MET_DEBBIE_HARRY||
 
|-
 
|-
|[[0552]]||{{Icon|VC}}||1||int||set riot noise||
+
|[[0552]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|SA}}||1||int||SET_RIOT_INTENSITY||
 
|-
 
|-
|[[0553]]||{{Icon|uns}}||-||||||
+
|[[0553]]||||||||IS_CAR_IN_ANGLED_AREA_2D||
 
|-
 
|-
|[[0554]]||{{Icon|uns}}||-||||||
+
|[[0554]]||||||||IS_CAR_IN_ANGLED_AREA_3D||
 
|-
 
|-
|[[0555]]||{{Icon|SA}}||2||char handle, int||remove weapon from char||
+
|[[0555]]||{{Icon|SA}}||2||char handle, int||REMOVE_WEAPON_FROM_CHAR||
 
|-
 
|-
|[[0556]]||{{Icon|VC}}||8||flt, flt, flt, flt, flt, flt, flt, flt||create cab||
+
|[[0556]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||8||flt, flt, flt, flt, flt, flt, flt, flt||SET_UP_TAXI_SHORTCUT||
 
|-
 
|-
|[[0557]]||{{Icon|VC}}||0||||release cab||
+
|[[0557]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||0||||CLEAR_TAXI_SHORTCUT||
 
|-
 
|-
|[[0558]]||{{Icon|uns}}||-||||||
+
|[[0558]]||||||||SET_CHAR_OBJ_GOTO_CAR_ON_FOOT||
 
|-
 
|-
|[[0559]]||{{Icon|uns}}||-||||||
+
|[[0559]]||||||||GET_CLOSEST_WATER_NODE||
 
|-
 
|-
|[[055A]]||{{Icon|VC}}||1||int||set secondary trash||
+
|[[055A]]||{{Icon|VC}} {{Icon|LCS}}||1||int||ADD_PORN_LEAFLET_TO_RUBBISH||
 
|-
 
|-
|[[055B]]||{{Icon|VC}}||5||int, flt, flt, flt, var||create clothes pickup||parameters rearranged in SB
+
|[[055B]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|SA}}||5||int, flt, flt, flt, var||CREATE_CLOTHES_PICKUP||
 
|-
 
|-
|[[055C]]||{{Icon|uns}}||-||||||
+
|[[055C]]||||||||CHANGE_BLIP_THRESHOLD||
 
|-
 
|-
|[[055D]]||{{Icon|VC}} {{Icon|SA}}||2||player handle, int||make player fire proof||
+
|[[055D]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|SA}}||2||player handle, int||MAKE_PLAYER_FIRE_PROOF||
 
|-
 
|-
|[[055E]]||{{Icon|VC}} {{Icon|SA}}||2||player handle, int||increase player max health||
+
|[[055E]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||2||player handle, int||INCREASE_PLAYER_MAX_HEALTH||
 
|-
 
|-
|[[055F]]||{{Icon|VC}} {{Icon|SA}}||2||player handle, int||increase player max armour||
+
|[[055F]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||2||player handle, int||INCREASE_PLAYER_MAX_ARMOUR||
 
|-
 
|-
|[[0560]]||{{Icon|VC}} {{Icon|SA}}||2||car handle, var||create random char as driver||
+
|[[0560]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||2||car handle, var||CREATE_RANDOM_CHAR_AS_DRIVER||
 
|-
 
|-
|[[0561]]||{{Icon|VC}} {{Icon|SA}}||3||car handle, int, var||create random char as passenger||parameters rearranged in SB
+
|[[0561]]||{{Icon|VC}} {{Icon|LCS} {{Icon|VCS}}}<br />{{Icon|SA}}||3||car handle, int, var||CREATE_RANDOM_CHAR_AS_PASSENGER||
 
|-
 
|-
|[[0562]]||{{Icon|VC}}||2||char handle, int||set char ignore threats behind objects||
+
|[[0562]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}||2||char handle, int||SET_CHAR_IGNORE_THREATS_BEHIND_OBJECTS||
 
|-
 
|-
|[[0563]]||{{Icon|VC}} {{Icon|SA}}||2||player handle, int||ensure player has a drive-by weapon||
+
|[[0563]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|SA}}||2||player handle, int||ENSURE_PLAYER_HAS_DRIVE_BY_WEAPON||
 
|-
 
|-
|[[0564]]||{{Icon|VC}} {{Icon|SA}}||1||car handle||set helicopter simulate crash land||only works on helicopters
+
|[[0564]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||1||car handle||MAKE_HELI_COME_CRASHING_DOWN||
 
|-
 
|-
|[[0565]]||{{Icon|VC}} {{Icon|SA}}||4||flt, flt, flt, int||add explosion with no sound||
+
|[[0565]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|SA}}||4||flt, flt, flt, int||ADD_EXPLOSION_NO_SOUND||
 
|-
 
|-
|[[0566]]||{{Icon|VC}} {{Icon|SA}}||2||object handle, int||set object area visible||
+
|[[0566]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}} {{Icon|SA}}||2||object handle, int||SET_OBJECT_AREA_VISIBLE||
 
|-
 
|-
|[[0567]]||{{Icon|uns}}||-||||||
+
|[[0567]]||||||||WAS_VEHICLE_EVER_POLICE||
 
|-
 
|-
|[[0568]]||{{Icon|VC}} {{Icon|SA}}||2||char handle, int||set char never targetted||
+
|[[0568]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||2||char handle, int||SET_CHAR_NEVER_TARGETTED||
 
|-
 
|-
|[[0569]]||{{Icon|VC}}||1||string||load uncompressed animation||
+
|[[0569]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|SA}}||1||string||LOAD_UNCOMPRESSED_ANIM||
 
|-
 
|-
|[[056A]]||{{Icon|VC}} {{Icon|SA}}||0||||has cutscene finished||
+
|[[056A]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|SA}}||0||||WAS_CUTSCENE_SKIPPED||
 
|-
 
|-
|[[056B]]||{{Icon|VC}}||2||char handle, int||set char to crouch when threatened||
+
|[[056B]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}||2||char handle, int||SET_CHAR_CROUCH_WHEN_THREATENED||
 
|-
 
|-
|[[056C]]||{{Icon|VC}} {{Icon|SA}}||1||char handle||is char in any police vehicle||
+
|[[056C]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||1||char handle||IS_CHAR_IN_ANY_POLICE_VEHICLE||
 
|-
 
|-
|[[056D]]||{{Icon|VC}} {{Icon|SA}}||1||char handle||does char exist||
+
|[[056D]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||1||char handle||DOES_CHAR_EXIST||
 
|-
 
|-
|[[056E]]||{{Icon|SA}}||1||car handle||does car exist||
+
|[[056E]]||{{Icon|LCS}} {{Icon|VCS}} {{Icon|SA}}||1||car handle||DOES_VEHICLE_EXIST||
 
|-
 
|-
|[[056F]]||{{Icon|uns}}||-||||||restored in VC
+
|[[056F]]||||||||ADD_SHORT_RANGE_BLIP_FOR_CONTACT_POINT||restored in VC
 
|-
 
|-
|[[0570]]||{{Icon|VC}} {{Icon|SA}}||5||int, flt, flt, flt, var||create asset radar marker with icon||parameters rearranged in SB
+
|[[0570]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||5||int, flt, flt, flt, var||ADD_SHORT_RANGE_SPRITE_BLIP_FOR_CONTACT_POINT||
 
|-
 
|-
|[[0571]]||{{Icon|VC}}||1||char handle||is char stuck||
+
|[[0571]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}||1||char handle||IS_CHAR_STUCK||
 
|-
 
|-
|[[0572]]||{{Icon|VC}} {{Icon|SA}}||1||int||set all taxis have jump boost and nitro||nitro unavailable in VC
+
|[[0572]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||1||int||SET_ALL_TAXIS_HAVE_NITRO||
 
|-
 
|-
|[[0573]]||{{Icon|VC}}||2||char handle, int||set char stop shoot dont seek entity||
+
|[[0573]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}||2||char handle, int||SET_CHAR_STOP_SHOOT_DONT_SEEK_ENTITY||
 
|-
 
|-
|[[0574]]||{{Icon|VC}} {{Icon|SA}}||2||car handle, int||freeze car position and dont load collision||
+
|[[0574]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||2||car handle, int||FREEZE_CAR_POSITION_AND_DONT_LOAD_COLLISION||
 
|-
 
|-
|[[0575]]||{{Icon|SA}}||2||char handle, int||freeze char position and dont load collision||
+
|[[0575]]||{{Icon|SA}}||2||char handle, int||FREEZE_CHAR_POSITION_AND_DONT_LOAD_COLLISION||
 
|-
 
|-
|[[0576]]||{{Icon|uns}}||-||||||
+
|[[0576]]||||||||FREEZE_OBJECT_POSITION_AND_DONT_LOAD_COLLISION||
 
|-
 
|-
|[[0577]]||{{Icon|uns}}||-||||||
+
|[[0577]]||||||||SET_FADE_AND_JUMPCUT_AFTER_RC_EXPLOSION||
 
|-
 
|-
|[[0578]]||{{Icon|VC}}||1||int||register vigilante level||
+
|[[0578]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}||1||int||REGISTER_VIGILANTE_LEVEL||
 
|-
 
|-
|[[0579]]||{{Icon|VC}}||1||char handle||clear all char anims||
+
|[[0579]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}||1||char handle||CLEAR_ALL_CHAR_ANIMS||
 
|-
 
|-
|[[057A]]||{{Icon|VC}}||2||garage handle, int||set maximum number of cars in garage||
+
|[[057A]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}||2||garage handle, int||SET_MAXIMUM_NUMBER_OF_CARS_IN_GARAGE||
 
|-
 
|-
|[[057B]]||{{Icon|VC}}||0||||wanted stars are flashing||
+
|[[057B]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||0||||WANTED_STARS_ARE_FLASHING||
 
|-
 
|-
|[[057C]]||{{Icon|VC}}||1||int||set allow hurricanes||
+
|[[057C]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}||1||int||SET_ALLOW_HURRICANES||
 
|-
 
|-
|[[057D]]||{{Icon|VC}}||1||int||play announcement||
+
|[[057D]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||1||int||PLAY_ANNOUNCEMENT||
 
|-
 
|-
|[[057E]]||{{Icon|VC}} {{Icon|SA}}||1||int||set player is in stadium||
+
|[[057E]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||1||int||SET_PLAYER_IS_IN_STADIUM||
 
|-
 
|-
|[[057F]]||{{Icon|VC}}||2||player handle, var||get bus fares collected by player||
+
|[[057F]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||2||player handle, var||GET_BUS_FARES_COLLECTED_BY_PLAYER||
 
|-
 
|-
|[[0580]]||{{Icon|VC}}||3||char handle, car handle, var||set char obj buy ice cream||parameters rearranged in SB
+
|[[0580]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}||3||char handle, car handle, var||SET_CHAR_OBJ_BUY_ICE_CREAM||
 
|-
 
|-
|[[0581]]||{{Icon|VC}} {{Icon|SA}}||1||int||display radar||
+
|[[0581]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||1||int||DISPLAY_RADAR||
 
|-
 
|-
|[[0582]]||{{Icon|VC}} {{Icon|SA}}||2||int, int||register best position||
+
|[[0582]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|SA}}||2||int, int||REGISTER_BEST_POSITION||
 
|-
 
|-
|[[0583]]||{{Icon|VC}} {{Icon|SA}}||2||player handle, string||is player in info zone||
+
|[[0583]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||2||player handle, string||IS_PLAYER_IN_INFO_ZONE||
 
|-
 
|-
|[[0584]]||{{Icon|VC}}||1||char handle||clear char ice cream purchase||
+
|[[0584]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}||1||char handle||CLEAR_CHAR_ICE_CREAM_PURCHASE||
 
|-
 
|-
|[[0585]]||{{Icon|VC}}||0||||is in car fire button pressed||available for III and SA through [[00E1]]
+
|[[0585]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|SA}}||0||||IS_IN_CAR_FIRE_BUTTON_PRESSED||available for III and SA through [[00E1]]
 
|-
 
|-
|[[0586]]||{{Icon|VC}}||1||char handle||has char attempted attractor||
+
|[[0586]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}||1||char handle||HAS_CHAR_ATTEMPTED_ATTRACTOR||
 
|-
 
|-
|[[0587]]||{{Icon|VC}} {{Icon|SA}}||2||car handle, int||set load collision for car flag||
+
|[[0587]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||2||car handle, int||SET_LOAD_COLLISION_FOR_CAR_FLAG||
 
|-
 
|-
|[[0588]]||{{Icon|VC}} {{Icon|SA}}||2||char handle, int||set load collision for char flag||
+
|[[0588]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||2||char handle, int||SET_LOAD_COLLISION_FOR_CHAR_FLAG||
 
|-
 
|-
|[[0589]]||{{Icon|uns}}||-||||||
+
|[[0589]]||||||||SET_LOAD_COLLISION_FOR_OBJECT_FLAG||
 
|-
 
|-
|[[058A]]||{{Icon|VC}} {{Icon|SA}}||6||flt, flt, flt, flt, flt, flt||add big gun flash||
+
|[[058A]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||6||flt, flt, flt, flt, flt, flt||ADD_BIG_GUN_FLASH||
 
|-
 
|-
|[[058B]]||{{Icon|VC}}||1||char handle||has char bought ice cream||
+
|[[058B]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}||1||char handle||HAS_CHAR_BOUGHT_ICE_CREAM||
 
|-
 
|-
|[[058C]]||{{Icon|VC}} {{Icon|SA}}||1||var||get progress percentage||
+
|[[058C]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||1||var||GET_PROGRESS_PERCENTAGE||
 
|-
 
|-
|[[058D]]||{{Icon|VC}}||4||flt, flt, flt, flt||set shortcut pickup point||
+
|[[058D]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||4||flt, flt, flt, flt||SET_SHORTCUT_PICKUP_POINT||
 
|-
 
|-
|[[058E]]||{{Icon|VC}}||4||flt, flt, flt, flt||set shortcut dropoff point for mission||
+
|[[058E]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||4||flt, flt, flt, flt||SET_SHORTCUT_DROPOFF_POINT_FOR_MISSION||
 
|-
 
|-
|[[058F]]||{{Icon|VC}}||8||char handle, flt, flt, flt, flt, int, int, int||get random ice cream customer in area||
+
|[[058F]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}||8||char handle, flt, flt, flt, flt, int, int, int||GET_RANDOM_ICE_CREAM_CUSTOMER_IN_AREA||
 
|-
 
|-
|[[0590]]||{{Icon|uns}}||-||||||
+
|[[0590]]||||||||GET_RANDOM_ICE_CREAM_CUSTOMER_IN_ZONE||
 
|-
 
|-
|[[0591]]||{{Icon|VC}}||4||flt, flt, flt, flt||unlock all car doors in area||
+
|[[0591]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||4||flt, flt, flt, flt||UNLOCK_ALL_CAR_DOORS_IN_AREA||
 
|-
 
|-
|[[0592]]||{{Icon|VC}}||2||int, int||set gang to attack player with cops||
+
|[[0592]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||2||int, int||SET_GANG_ATTACK_PLAYER_WITH_COPS||
 
|-
 
|-
|[[0593]]||{{Icon|VC}}||2||char handle, int||set char frightened in jacked car||
+
|[[0593]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}||2||char handle, int||SET_CHAR_FRIGHTENED_IN_JACKED_CAR||
 
|-
 
|-
|[[0594]]||{{Icon|VC}} {{Icon|SA}}||2||car handle, int||set vehicle to fade in||
+
|[[0594]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||2||car handle, int||SET_VEHICLE_TO_FADE_IN||
 
|-
 
|-
|[[0595]]||{{Icon|VC}} {{Icon|SA}}||0||||register oddjob mission passed||
+
|[[0595]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||0||||REGISTER_ODDJOB_MISSION_PASSED||
 
|-
 
|-
|[[0596]]||{{Icon|VC}}||1||player handle||is player in shortcut taxi||
+
|[[0596]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||1||player handle||IS_PLAYER_IN_SHORTCUT_TAXI||
 
|-
 
|-
|[[0597]]||{{Icon|VC}} {{Icon|SA}}||1||char handle||is char ducking||
+
|[[0597]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||1||char handle||IS_CHAR_DUCKING||
 
|-
 
|-
|[[0598]]||{{Icon|VC}}||3||object handle, flt, int||create dust effect for cutscene heli||
+
|[[0598]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}||3||object handle, flt, int||CREATE_DUST_EFFECT_FOR_CUTSCENE_HELI||
 
|-
 
|-
|[[0599]]||{{Icon|VC}}||1||int||register fire level||
+
|[[0599]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}||1||int||REGISTER_FIRE_LEVEL||
 
|-
 
|-
|[[059A]]||{{Icon|VC}} {{Icon|SA}}||0||||is Australian game||
+
|[[059A]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||0||||IS_AUSTRALIAN_GAME||
 
|-
 
|-
|[[059B]]||{{Icon|VC}}||1||car handle||disarm car bomb||
+
|[[059B]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||1||car handle||DISARM_CAR_BOMB||
 
|-style="background: lavenderblush"
 
|-style="background: lavenderblush"
|[[059C]]||{{Icon|VC}} {{Icon|SA}}<br>{{Icon|VC}}||2<br>0||global var, int<br>&nbsp;||set onscreen counter flash when first displayed<br>is Japanese game||last opcode available for Vice City JP and Steam
+
|[[059C]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||0<br />2||<br />2global var, int||SET_ONSCREEN_COUNT_FLASH_WHEN_FIRST_DISPLAYED||Последний опкод в Vice City JP and Steam
 
|-
 
|-
|[[059D]]||{{Icon|VC}} {{Icon|SA}}||1||int||shuffle card decks||restored in VC Steam
+
|[[059D]]||{{Icon|VC}} {{Icon|SA}}||1||int||SHUFFLE_CARD_DECKS||restored in VC Steam
 
|-
 
|-
|[[059E]]||{{Icon|VC}} {{Icon|SA}}||1||var||fetch next card||restored in VC Steam
+
|[[059E]]||{{Icon|VC}} {{Icon|SA}}||1||var||FETCH_NEXT_CARD||restored in VC Steam
 
|-
 
|-
|[[059F]]||{{Icon|VC}} {{Icon|SA}}||4||object handle, var, var, var||get object velocity||
+
|[[059F]]||{{Icon|VC}} {{Icon|SA}}||4||object handle, var, var, var||GET_OBJECT_VELOCITY||
 
|-
 
|-
|[[05A0]]||{{Icon|VC}} {{Icon|SA}}||0||||is debug camera on||
+
|[[05A0]]||{{Icon|VC}} {{Icon|SA}}||0||||IS_DEBUG_CAMERA_ON||
 
|-
 
|-
|[[05A1]]||{{Icon|VC}} {{Icon|SA}}||4||object handle, flt, flt, flt||add to object rotation velocity||
+
|[[05A1]]||{{Icon|VC}} {{Icon|SA}}||4||object handle, flt, flt, flt||ADD_TO_OBJECT_ROTATION_VELOCITY||
 
|-
 
|-
|[[05A2]]||{{Icon|VC}} {{Icon|SA}}||4||object handle, flt, flt, flt||set object rotation velocity||
+
|[[05A2]]||{{Icon|VC}} {{Icon|SA}}||4||object handle, flt, flt, flt||SET_OBJECT_ROTATION_VELOCITY||
 
|-
 
|-
|[[05A3]]||{{Icon|VC}} {{Icon|SA}}||1||object handle||is object static||
+
|[[05A3]]||{{Icon|VC}} {{Icon|SA}}||1||object handle||IS_OBJECT_STATIC||
 
|-
 
|-
|[[05A4]]||{{Icon|VC}} {{Icon|SA}}||5||flt, flt, flt, flt, var||get angle between 2D vectors||
+
|[[05A4]]||{{Icon|VC}} {{Icon|SA}}||5||flt, flt, flt, flt, var||GET_ANGLE_BETWEEN_2D_VECTORS||
 
|-
 
|-
|[[05A5]]||{{Icon|VC}} {{Icon|SA}}||8||flt, flt, flt, flt, flt, flt, flt, flt||do 2d rectangles collide||
+
|[[05A5]]||{{Icon|VC}} {{Icon|SA}}||8||flt, flt, flt, flt, flt, flt, flt, flt||DO_2D_RECTANGLES_COLLIDE||
 
|-
 
|-
|[[05A6]]||{{Icon|VC}} {{Icon|SA}}||4||object handle, var, var, var||get object rotation velocity||
+
|[[05A6]]||{{Icon|VC}} {{Icon|SA}}||4||object handle, var, var, var||GET_OBJECT_ROTATION_VELOCITY||
 
|-
 
|-
|[[05A7]]||{{Icon|VC}} {{Icon|SA}}||4||object handle, var, var, var||add velocity relative to object velocity||
+
|[[05A7]]||{{Icon|VC}} {{Icon|SA}}||4||object handle, var, var, var||ADD_VELOCITY_RELATIVE_TO_OBJECT_VELOCITY||
 
|-style="background: pink"
 
|-style="background: pink"
|[[05A8]]||{{Icon|VC}} {{Icon|SA}}||2||object handle, var||get object speed||last opcode available for Vice City PC
+
|[[05A8]]||{{Icon|VC}} {{Icon|SA}}||2||object handle, var||GET_OBJECT_SPEED||Последний опкод в Vice City PC
 +
|-
 +
|[[05A9]]||||||||IS_MISSION_SKIP||
 +
|-
 +
|[[05AA]]||||||||SET_IN_AMMUNATION||
 +
|-
 +
|[[05AB]]||||||||DO_SAVE_GAME||
 +
|-
 +
|[[05AC]]||||||||IS_RETRY||
 +
|-
 +
|[[05AD]]||||||||DUMMY||
 +
|-
 +
|[[05AE]]||||||||MARK_CUTSCENE_START||
 +
|-
 +
|[[05AF]]||||||||MARK_CUTSCENE_END||
 +
|-
 +
|[[05B0]]||||||||CUTSCENE_SCROLL||
 +
|-
 +
|[[05B1]]||||||||SET_LVAR_TEXT_LABEL_TO_LVAR_TEXT_LABEL||
 +
|-
 +
|[[05B2]]||||||||SET_VAR_TEXT_LABEL_TO_LVAR_TEXT_LABEL||
 +
|-
 +
|[[05B3]]||||||||SET_LVAR_TEXT_LABEL_TO_VAR_TEXT_LABEL||
 +
|-
 +
|[[05B4]]||||||||VAR_TEXT_LABEL||
 +
|-
 +
|[[05B5]]||||||||LVAR_TEXT_LABEL||
 +
|-
 +
|[[05B6]]||||||||IS_TEXT_LABEL_VAR_EQUAL_TO_TEXT_LABEL||
 +
|-
 +
|[[05B7]]||||||||IS_TEXT_LABEL_LVAR_EQUAL_TO_TEXT_LABEL||
 +
|-
 +
|[[05B8]]||||||||IS_TEXT_LABEL_VAR_EQUAL_TO_TEXT_LABEL_VAR||
 +
|-
 +
|[[05B9]]||||||||IS_TEXT_LABEL_LVAR_EQUAL_TO_TEXT_LABEL_LVAR||
 +
|-
 +
|[[05BA]]||||||||IS_TEXT_LABEL_VAR_EQUAL_TO_TEXT_LABEL_LVAR||
 +
|-
 +
|[[05BB]]||||||||DO_2D_LINES_INTERSECT||
 +
|-
 +
|[[05BC]]||||||||GET_2D_LINES_INTERSECT_POINT||
 +
|-
 +
|[[05BD]]||||||||IS_2D_POINT_IN_TRIANGLE||
 +
|-
 +
|[[05BE]]||||||||IS_2D_POINT_IN_RECTANGLE_ON_LEFT_SIDE_OF_LINE||
 +
|-
 +
|[[05BF]]||||||||IS_2D_POINT_ON_LEFT_SIDE_OF_2D_LINE||
 +
|-
 +
|[[05C0]]||||||||CHAR_LOOK_AT_OBJECT_ALWAYS||
 +
|-
 +
|[[05C1]]||||||||APPLY_COLLISION_ON_OBJECT||
 +
|-
 +
|[[05C2]]||||||||SAVE_STRING_TO_DEBUG_FILE||
 +
|-
 +
|[[05C3]]||||||||SET||
 +
|-
 +
|[[05C4]]||||||||CSET||
 +
|-
 +
|[[05C5]]||||||||ADD_THING_TO_THING||
 +
|-
 +
|[[05C6]]||||||||SUB_THING_FROM_THING||
 +
|-
 +
|[[05C7]]||||||||MULT_THING_BY_THING||
 +
|-
 +
|[[05C8]]||||||||DIV_THING_BY_THING||
 +
|-
 +
|[[05C9]]||||||||IS_THING_EQUAL_TO_THING||
 +
|-
 +
|[[05CA]]||||||||IS_THING_NOT_EQUAL_TO_THING||
 +
|-
 +
|[[05CB]]||||||||IS_THING_GREATER_THAN_THING||
 +
|-
 +
|[[05CC]]||||||||IS_THING_GREATER_OR_EQUAL_TO_THING||
 +
|-
 +
|[[05CD]]||||||||ADD_THING_TO_THING_TIMED||
 +
|-
 +
|[[05CE]]||||||||SUB_THING_FROM_THING_TIMED||
 +
|-
 +
|[[05CF]]||||||||ABS||Последний опкод в Vice City с включёным отладочным режимом
 +
|-
 +
|[[05A4]]||{{Icon|LCS}}||5||||PRODUCT_OF_2D_VECTORS||
 +
|-
 +
|[[05A5]]||{{Icon|LCS}} {{Icon|VCS}}||7||||PRODUCT_OF_3D_VECTORS||
 +
|-
 +
|[[05A6]]||{{Icon|LCS}} {{Icon|VCS}}||5||||GET_DOT_PRODUCT_OF_2D_VECTORS||
 +
|-
 +
|[[05A7]]||{{Icon|LCS}} {{Icon|VCS}}||7||||GET_DOT_PRODUCT_OF_3D_VECTORS||
 +
|-
 +
|[[05A8]]||{{Icon|LCS}} {{Icon|VCS}}||3||||DISPLAY_FLOAT_VALUE||
 +
|-
 +
|[[05A9]]||{{Icon|LCS}} {{Icon|VCS}}||4||||DISPLAY_2_FLOAT_VALUES||
 +
|-
 +
|[[05AA]]||{{Icon|LCS}} {{Icon|VCS}}||5||||DISPLAY_3_FLOAT_VALUES||
 +
|-
 +
|[[05AB]]||{{Icon|LCS}} {{Icon|VCS}}||2||||GET_PAD_STATE||
 +
|-
 +
|[[05AC]]||{{Icon|LCS}} {{Icon|VCS}}||3||||SET_POINTER_ARROW||
 +
|-
 +
|[[05AD]]||{{Icon|LCS}} {{Icon|VCS}}||0||||CLEAR_POINTER_ARROW||
 +
|-
 +
|[[05AE]]||{{Icon|LCS}} {{Icon|VCS}}||4||||CALL||
 +
|-
 +
|[[05AF]]||{{Icon|LCS}} {{Icon|VCS}}||4||||CALLB||
 +
|-
 +
|[[05B0]]||{{Icon|LCS}} {{Icon|VCS}}||1||||SET_UNKNOW_VEHICLE_PROP1||
 +
|-
 +
|[[05B1]]||{{Icon|LCS}} {{Icon|VCS}}||1||||IS_UNKNOW_VEHICLE_PROP1||
 +
|-
 +
|[[05B2]]||{{Icon|LCS}} {{Icon|VCS}}||1||||SET_UNKNOW_VEHICLE_PROP2||
 +
|-
 +
|[[05B3]]||{{Icon|LCS}} {{Icon|VCS}}||1||||IS_UNKNOW_VEHICLE_PROP2||
 +
|-
 +
|[[05C4]]||{{Icon|LCS}} {{Icon|VCS}}||0||||NULL||
 +
|-
 +
|[[05C5]]||{{Icon|LCS}} {{Icon|VCS}}||0||||RETURN_FROM_SUBCODE||
 +
|-
 +
|[[05C6]]||{{Icon|LCS}} {{Icon|VCS}}||0||||RETURN_FROM_SUBCODE2||
 +
|-
 +
|[[05C7]]||{{Icon|LCS}} {{Icon|VCS}}||2||||PED_UNKNOW1||
 +
|-
 +
|[[05C8]]||{{Icon|LCS}} {{Icon|VCS}}||1||||UNKNOW||
 +
|-
 +
|[[05C9]]||{{Icon|LCS}} {{Icon|VCS}}||10||||CREATE_CHECKPOINT||
 +
|-
 +
|[[05CA]]||{{Icon|LCS}} {{Icon|VCS}}||1||||DELETE_CHECKPOINT||
 +
|-
 +
|[[05CB]]||{{Icon|LCS}} {{Icon|VCS}}||1||||IS_UNKNOW_VEHICLE_PROP3||
 +
|-
 +
|[[05CC]]||{{Icon|LCS}} {{Icon|VCS}}||1||||SET_UNKNOW_VEHICLE_PROP3||
 +
|-
 +
|[[05CD]]||{{Icon|LCS}} {{Icon|VCS}}||2||||PED_UNKNOW2||
 +
|-
 +
|[[05CE]]||{{Icon|LCS}} {{Icon|VCS}}||2||||PLAY_VEHICLE_AUDIO||
 +
|-
 +
|[[05CF]]||{{Icon|LCS}} {{Icon|VCS}}||5||||SET_MODEL_PARTS_PARAMETRS||
 +
|-
 +
|[[05D0]]||{{Icon|LCS}} {{Icon|VCS}}||1||||IS_PLAYER_PROP||
 +
|-
 +
|[[05D1]]||{{Icon|LCS}} {{Icon|VCS}}||0||||NULL||
 +
|-
 +
|[[05D2]]||{{Icon|LCS}} {{Icon|VCS}}||0||||NULL||
 +
|-
 +
|[[05D3]]||{{Icon|LCS}} {{Icon|VCS}}||1||||NULL||
 +
|-
 +
|[[05D4]]||{{Icon|LCS}} {{Icon|VCS}}||1||||UNKNOW||
 +
|-
 +
|[[05D5]]||{{Icon|LCS}} {{Icon|VCS}}||1||||HUD_COMPONENT||
 +
|-
 +
|[[05D6]]||{{Icon|LCS}} {{Icon|VCS}}||5||||GET_RANDOM_CHAR_IN_AREA_NO_CHECKS||
 +
|-
 +
|[[05D7]]||{{Icon|LCS}} {{Icon|VCS}}||5||||GET_RANDOM_CAR_IN_AREA_NO_SAVE||
 +
|-
 +
|[[05D8]]||{{Icon|LCS}} {{Icon|VCS}}||2||||STORE_CAR_COLLIDED_WITH_NO_SAVE||
 +
|-
 +
|[[05D9]]||{{Icon|LCS}} {{Icon|VCS}}||2||||PED_UNKNOW3||
 +
|-
 +
|[[05DA]]||{{Icon|LCS}}||1||||LOAD_FERRY||
 +
|-
 +
|[[05DB]]||{{Icon|LCS}}||3||||PUT_FERRY_TO_COORDS||
 +
|-
 +
|[[05DC]]||{{Icon|LCS}}||1||||CLOSE_FERRY_DOOR||
 +
|-
 +
|[[05DD]]||{{Icon|LCS}}||1||||FERRY||
 +
|-
 +
|[[05DE]]||{{Icon|LCS}}||1||||FERRY||
 +
|-
 +
|[[05DF]]||{{Icon|LCS}}||1||||FERRY||
 +
|-
 +
|[[05E0]]||{{Icon|LCS}}||1||||FERRY||
 +
|-
 +
|[[05E1]]||{{Icon|LCS}}||2||||SET_FERRY_PED||
 +
|-
 +
|[[05E2]]||{{Icon|LCS}}||1||||IS_PED_IN_FERRY||
 +
|-
 +
|[[05E3]]||{{Icon|LCS}}||6||||FERRY_SET_AS_PARTS_OF_MODEL||
 +
|-
 +
|[[05E4]]||{{Icon|LCS}}||2||||FERRY_GET_RADIAN_ANGLE_BETWEEN_POINTS||
 +
|-
 +
|[[05E5]]||{{Icon|LCS}}||2||||FERRY||
 +
|-
 +
|[[05E6]]||{{Icon|LCS}} {{Icon|VCS}}||1||||REMOVE_FERRY||
 +
|-
 +
|[[05E7]]||{{Icon|LCS}} {{Icon|VCS}}||2||||ADD_PLAYER_TO_VEHICLE||
 +
|-
 +
|[[05E8]]||{{Icon|LCS}} {{Icon|VCS}}||0||||FIND_AND_REMOVE_PLAYER_VEHICLE||
 +
|-
 +
|[[05E9]]||{{Icon|LCS}}||0||||NOP||
 +
|-
 +
|[[05EA]]||{{Icon|LCS}}||1||||NOP||
 +
|-
 +
|[[05EB]]||{{Icon|LCS}}||1||||PATCH||
 +
|-
 +
|[[05EC]]||{{Icon|LCS}} {{Icon|VCS}}||4||||SET_OBJECT_INITIAL_ROTATION_VELOCITY||
 +
|-
 +
|[[05ED]]||{{Icon|LCS}} {{Icon|VCS}}||4||||SET_OBJECT_INITIAL_VELOCITY||
 +
|-
 +
|[[05EE]]||{{Icon|LCS}} {{Icon|VCS}}||0||||IS_CUTSCENE_ARE_LOAD||
 +
|-
 +
|[[05EF]]||{{Icon|LCS}} {{Icon|VCS}}||1||||CUTSCENE_RELISE||
 +
|-
 +
|[[05F0]]||{{Icon|LCS}} {{Icon|VCS}}||1||||CUTSCENE_RELISE_WITH_PLAYER||
 +
|-
 +
|[[05F1]]||{{Icon|LCS}}||0||||NOP||
 +
|-
 +
|[[05F2]]||{{Icon|LCS}}||1||||NOP||
 +
|-
 +
|[[05F3]]||{{Icon|LCS}}||0||||NOP||
 +
|-
 +
|[[05F4]]||{{Icon|LCS}}||0||||NOP||
 +
|-
 +
|[[05F5]]||{{Icon|LCS}}||0||||NOP||
 +
|-
 +
|[[05F6]]||{{Icon|LCS}} {{Icon|VCS}}||2||||ADD_PED_TO_VEHICLE||
 +
|-
 +
|[[05F7]]||{{Icon|LCS}} {{Icon|VCS}}||1||||HAS_DAMAGE_VEHICLE||
 +
|-
 +
|[[05F8]]||{{Icon|LCS}}||1||||register_total_trash||
 +
|-
 +
|[[05F9]]||{{Icon|LCS}}||1||||register_cash_made_collecting_trash||
 +
|-
 +
|[[05FA]]||{{Icon|LCS}} {{Icon|VCS}}||0||||REMOVE_LAST_DAMAGE_VEHICLE||
 +
|-
 +
|[[05FB]]||{{Icon|LCS}}||0||||NOP||
 +
|-
 +
|[[05FC]]||{{Icon|LCS}}||1||||NOP||
 +
|-
 +
|[[05FD]]||{{Icon|LCS}}||2||||register_rcrace_best_time||
 +
|-
 +
|[[05FE]]||{{Icon|LCS}}||2||||register_rcrace_best_position||
 +
|-
 +
|[[05FF]]||{{Icon|LCS}}||1||||register_unk1||
 +
|-
 +
|[[0600]]||{{Icon|LCS}}||3||||register_unk2||
 +
|-
 +
|[[0601]]||{{Icon|LCS}}||3||||register_unk3||
 +
|-
 +
|[[0602]]||{{Icon|LCS}}||3||||register_unk4||
 +
|-
 +
|[[0603]]||{{Icon|LCS}}||0||||register_unk5||
 +
|-
 +
|[[0604]]||{{Icon|LCS}}||2||||register_race_fastest_time||
 +
|-
 +
|[[0605]]||{{Icon|LCS}}||2||||register_race_fastest_lap||
 +
|-
 +
|[[0606]]||{{Icon|LCS}}||2||||register_race_best_position||
 +
|-
 +
|[[0607]]||{{Icon|LCS}} {{Icon|VCS}}||2||||HAS_OBJECT_DAMAGE_BY_WEAPON||
 +
|-
 +
|[[0608]]||{{Icon|LCS}} {{Icon|VCS}}||1||||CLEAR_OBJECT_LAST_WEAPON_DAMAGE||
 +
|-
 +
|[[0609]]||{{Icon|LCS}} {{Icon|VCS}}||4||||SET_CAR_INITIAL_ROTATION_VELOCITY||
 +
|-
 +
|[[060A]]||{{Icon|LCS}} {{Icon|VCS}}||4||||SET_CAR_INITIAL_VELOCITY||
 +
|-
 +
|[[060B]]||{{Icon|LCS}} {{Icon|VCS}}||6||||SET_OBJECT_PROOFS||
 +
|-
 +
|[[060C]]||{{Icon|LCS}} {{Icon|VCS}}||1||||store_onfoot_camera_mode||
 +
|-
 +
|[[060D]]||{{Icon|LCS}} {{Icon|VCS}}||1||||set_onfoot_camera_mode||
 +
|-
 +
|[[060E]]||{{Icon|LCS}} {{Icon|VCS}}||4||||GET_VEHICLE_RADIAN_ANGLE_BETWEEN_POINTS_XYZ||
 +
|-
 +
|[[060F]]||{{Icon|LCS}} {{Icon|VCS}}||4||||SET_VEHICLE_RADIAN_ANGLE_BETWEEN_POINTS_XYZ||
 +
|-
 +
|[[0610]]||{{Icon|LCS}} {{Icon|VCS}}||0||||NOP||
 +
|-
 +
|[[0611]]||{{Icon|LCS}} {{Icon|VCS}}||1||||NOP||
 +
|-
 +
|[[0612]]||{{Icon|LCS}} {{Icon|VCS}}||2||||LOVE_PED1_PED2||
 +
|-
 +
|[[0613]]||{{Icon|LCS}} {{Icon|VCS}}||1||||freeze_onfoot_camera_mode||
 +
|-
 +
|[[0614]]||{{Icon|LCS}} {{Icon|VCS}}||1||||OBJECT_UNKNOW||
 +
|-
 +
|[[0615]]||{{Icon|LCS}} {{Icon|VCS}}||6||||GET_VEHICLE_IN_COORDS||
 +
|-
 +
|[[0616]]||{{Icon|LCS}} {{Icon|VCS}}||0||||IS_PAD||
 +
|-
 +
|[[0617]]||{{Icon|LCS}}||0||||IS_MESSAGE||
 +
|-
 +
|[[0618]]||{{Icon|LCS}} {{Icon|VCS}}||0||||IS_NO_PAD||
 +
|-
 +
|[[0619]]||{{Icon|LCS}}||1||||DELETED_IN_VCS||
 +
|-
 +
|[[061A]]||{{Icon|LCS}} {{Icon|VCS}}||0||||HUD_CLEAR||
 +
|-
 +
|[[061B]]||{{Icon|LCS}} {{Icon|VCS}}||6||||CLEAR_AREA_OF_OBJECTS||
 +
|-
 +
|[[061C]]||{{Icon|LCS}} {{Icon|VCS}}||1||||CLEAR_WORLD1||
 +
|-
 +
|[[061D]]||{{Icon|LCS}} {{Icon|VCS}}||1||||CLEAR_WORLD2||
 +
|-
 +
|[[061E]]||{{Icon|LCS}}||4||||CLEAR_VEHICLE||
 +
|-
 +
|[[061F]]||{{Icon|LCS}} {{Icon|VCS}}||1||||build_world_geometry||
 +
|-
 +
|[[0620]]||{{Icon|LCS}} {{Icon|VCS}}||4||||store_building_swap||
 +
|-
 +
|[[0621]]||{{Icon|LCS}} {{Icon|VCS}}||0||||IS_SWAP_STORED||
 +
|-
 +
|[[0622]]||{{Icon|LCS}} {{Icon|VCS}}||1||||get_unknown||
 +
|-
 +
|[[0623]]||{{Icon|LCS}} {{Icon|VCS}}||0||||COMMAND_MULTIPLAYER_SCRIPT||
 +
|-
 +
|[[0624]]||{{Icon|LCS}} {{Icon|VCS}}||0||||unknown||
 +
|-
 +
|[[0625]]||{{Icon|LCS}} {{Icon|VCS}}||0||||unknown_check||
 +
|-
 +
|[[0626]]||{{Icon|LCS}} {{Icon|VCS}}||1||||unknown||
 +
|-
 +
|[[0627]]||{{Icon|LCS}} {{Icon|VCS}}||0||||unknown||
 +
|-
 +
|[[0628]]||{{Icon|LCS}} {{Icon|VCS}}||4||||SET_ONSCREEN_COUNTER_COLOUR||
 +
|-
 +
|[[0629]]||{{Icon|LCS}} {{Icon|VCS}}||4||||SET_ONSCREEN_COUNTER_BACKGROUND_COLOUR||
 +
|-
 +
|[[062A]]||{{Icon|LCS}} {{Icon|VCS}}||1||||VEHICLE_DAMAGE_COMPONENT||
 +
|-
 +
|[[062B]]||{{Icon|LCS}} {{Icon|VCS}}||7||||FIND_COORDS_UNK||
 +
|-
 +
|[[062C]]||{{Icon|LCS}}||3||||REMOVE_COORDS_UNK||
 +
|-
 +
|[[062D]]||{{Icon|LCS}} {{Icon|VCS}}||1||||HUD_MESSAGE||
 +
|-
 +
|[[062E]]||{{Icon|LCS}} {{Icon|VCS}}||1||||HUD_MESSAGE_A||
 +
|-
 +
|[[062F]]||{{Icon|LCS}}||1||||PART_OF_MODEL||
 +
|-
 +
|[[0630]]||{{Icon|LCS}} {{Icon|VCS}}||2||||PED_PARAM_UNK1||
 +
|-
 +
|[[0631]]||{{Icon|LCS}} {{Icon|VCS}}||2||||PED_PARAM_UNK2||
 +
|-
 +
|[[0632]]||{{Icon|LCS}} {{Icon|VCS}}||2||||PED_PARAM_UNK3||
 +
|-
 +
|[[0633]]||{{Icon|LCS}} {{Icon|VCS}}||1||||GET_VEHICLE_APPERANCE||
 +
|-
 +
|[[0634]]||{{Icon|LCS}} {{Icon|VCS}}||1||||REMOVE_VEHICLE_APPERANCE||
 +
|-
 +
|[[0635]]||{{Icon|LCS}} {{Icon|VCS}}||2||||set_WRLD_mode_to||
 +
|-
 +
|[[0636]]||{{Icon|LCS}} {{Icon|VCS}}||0||||unknown_check_WRLD_STREAMING||
 +
|-
 +
|[[0637]]||{{Icon|LCS}} {{Icon|VCS}}||0||||unknown_check_WRLD||
 +
|-
 +
|[[0638]]||{{Icon|LCS}} {{Icon|VCS}}||0||||swap_world_to_streamed_sector||
 +
|-
 +
|[[0639]]||{{Icon|LCS}} {{Icon|VCS}}||2||||PED_PARAM_UNK4||
 +
|-
 +
|[[063A]]||{{Icon|LCS}}||1||||register_longest_face_plant_dist||
 +
|-
 +
|[[063B]]||{{Icon|LCS}}||1||||register_karmageddon_best_time||
 +
|-
 +
|[[063C]]||{{Icon|LCS}}||1||||register_max_kills_on_rctriad||
 +
|-
 +
|[[063D]]||{{Icon|LCS}}||1||||register_highest_level_slash_tv||
 +
|-
 +
|[[063E]]||{{Icon|LCS}}||1||||register_money_made_with_slash_tv||
 +
|-
 +
|[[063F]]||{{Icon|LCS}}||1||||register_total_kills_on_slash_tv||
 +
|-
 +
|[[0640]]||{{Icon|LCS}}||1||||register_noodles_delivered||
 +
|-
 +
|[[0641]]||{{Icon|LCS}}||1||||register_scrapyard_challenge_highest_score||
 +
|-
 +
|[[0642]]||{{Icon|LCS}} {{Icon|VCS}}||1||||register_save_parm1||
 +
|-
 +
|[[0643]]||{{Icon|LCS}} {{Icon|VCS}}||1||||register_save_parm2||
 +
|-
 +
|[[0644]]||{{Icon|LCS}} {{Icon|VCS}}||1||||register_save_parm3||
 +
|-
 +
|[[0645]]||{{Icon|LCS}} {{Icon|VCS}}||1||||register_save_parm4||
 +
|-
 +
|[[0646]]||{{Icon|LCS}}||1||||register_num_of_exported_cars||
 +
|-
 +
|[[0647]]||{{Icon|LCS}}||1||||register_total_number_of_car_export||
 +
|-
 +
|[[0648]]||{{Icon|LCS}}||2||||register_dirtbike_fastest_lap||
 +
|-
 +
|[[0649]]||{{Icon|LCS}}||2||||register_dirtbike_fastest_time||
 +
|-
 +
|[[064A]]||{{Icon|LCS}}||1||||dirtbike_most_air||
 +
|-
 +
|[[064B]]||{{Icon|LCS}} {{Icon|VCS}}||10||||CREATE_CHECKPOINT_ARROW_DEPRECATED||
 +
|-
 +
|[[064C]]||{{Icon|LCS}}||2||||TEXT_2_TEXT||
 +
|-
 +
|[[064D]]||{{Icon|LCS}} {{Icon|VCS}}||2||||GET_ACTUAL_PICUP_INDEX||
 +
|-
 +
|[[064E]]||{{Icon|LCS}} {{Icon|VCS}}||2||||SET_ACTUAL_PICUP_INDEX||
 +
|-
 +
|[[064F]]||{{Icon|LCS}} {{Icon|VCS}}||0||||IS_ACTUAL_PICUP||
 +
|-
 +
|[[0650]]||{{Icon|LCS}}||1||||NOP||
 +
|-
 +
|[[0651]]||{{Icon|LCS}} {{Icon|VCS}}||1||||NOP||
 +
|-
 +
|[[0652]]||{{Icon|LCS}} {{Icon|VCS}}||5||||ATTACH_OBJECT_TO_CAR||
 +
|-
 +
|[[0653]]||{{Icon|LCS}} {{Icon|VCS}}||1||||DETACH_OBJECTS_FROM_CAR||
 +
|-
 +
|[[0654]]||{{Icon|LCS}} {{Icon|VCS}}||2||||PAD_TAG||
 +
|-
 +
|[[0655]]||{{Icon|LCS}} {{Icon|VCS}}||3||||subtitle_highpriority||
 +
|-
 +
|[[0656]]||{{Icon|LCS}} {{Icon|VCS}}||3||||subtitle_highpriority_ignore_option||
 +
|-
 +
|[[0657]]||{{Icon|LCS}} {{Icon|VCS}}||3||||subtitle_highpriority_ignore_option||
 +
|-
 +
|[[0658]]||{{Icon|LCS}} {{Icon|VCS}}||4||||subtitle_1number_highpriority_ignore_option||
 +
|-
 +
|[[0659]]||{{Icon|LCS}} {{Icon|VCS}}||5||||GET_ANGLE_BETWEEN_2D_VECTORS||
 +
|-
 +
|[[065A]]||{{Icon|LCS}} {{Icon|VCS}}||1||||CHAR_UNK||
 +
|-
 +
|[[065B]]||{{Icon|LCS}} {{Icon|VCS}}||1||||NULL||
 +
|-
 +
|[[065C]]||{{Icon|LCS}} {{Icon|VCS}}||1||||ADD||
 +
|-
 +
|[[065D]]||{{Icon|LCS}} {{Icon|VCS}}||1||||CLEAN||
 +
|-
 +
|[[065E]]||{{Icon|LCS}} {{Icon|VCS}}||0||||NOP||
 +
|-
 +
|[[065F]]||{{Icon|LCS}} {{Icon|VCS}}||5||||MEGATEXT_MESSAGE||
 +
|-
 +
|[[0660]]||{{Icon|LCS}} {{Icon|VCS}}||4||||GET_OBJECT_ROTATION||
 +
|-
 +
|[[0661]]||{{Icon|LCS}} {{Icon|VCS}}||4||||SET_OBJECT_ROTATION_DONT_UPDATE_FRAME||
 +
|-
 +
|[[0662]]||{{Icon|LCS}} {{Icon|VCS}}||2||||SET_ONSCREEN_COUNTER_DISPLAY_MONEY_VALUE||
 +
|-
 +
|[[0663]]||{{Icon|LCS}} {{Icon|VCS}}||1||||STORE_PLAYER_OUTFIT||
 +
|-
 +
|[[0664]]||{{Icon|LCS}} {{Icon|VCS}}||4||||DISPLAY_COUNTER_WITH_STRING_AND_MAX_NUMBER||
 +
|-
 +
|[[0665]]||{{Icon|LCS}} {{Icon|VCS}}||1||||FOUND_PLAYER_IN_WORLD||
 +
|-
 +
|[[0666]]||{{Icon|LCS}} {{Icon|VCS}}||3||||SET_CHAR_WAIT_STATE_UNK_B||
 +
|-
 +
|[[0667]]||{{Icon|LCS}}||1||||register_go_go_faggio_best_time||
 +
|-
 +
|[[0668]]||{{Icon|LCS}} {{Icon|VCS}}||2||||TIMER||
 +
|-
 +
|[[0669]]||{{Icon|LCS}} {{Icon|VCS}}||0||||IS_TIMER||
 +
|-
 +
|[[066A]]||{{Icon|LCS}} {{Icon|VCS}}||2||||TIMER_REMOVE||
 +
|-
 +
|[[066B]]||{{Icon|LCS}}||3||||DELETE_IN_VCS||
 +
|-
 +
|[[066C]]||{{Icon|LCS}} {{Icon|VCS}}||6||||DISPLAY_COUNT_WITH_PROGRESS_AND_LEVEL_NAME||
 +
|-
 +
|[[066D]]||{{Icon|LCS}} {{Icon|VCS}}||2||||GET_PLAYER_TO_CHAR||
 +
|-
 +
|[[066E]]||{{Icon|LCS}} {{Icon|VCS}}||1||||DISABLE_ACCESS_TO_PAUSE_MENU||
 +
|-
 +
|[[066F]]||{{Icon|LCS}} {{Icon|VCS}}||1||||IS_PLAY_AUDIO||
 +
|-
 +
|[[0670]]||{{Icon|LCS}} {{Icon|VCS}}||3||||SET_HUD_EXTRA_COLOR||
 +
|-
 +
|[[0671]]||{{Icon|LCS}} {{Icon|VCS}}||3||||set_extra_color_direction||
 +
|-
 +
|[[0672]]||{{Icon|LCS}} {{Icon|VCS}}||2||||PED_UNK||
 +
|-
 +
|[[0673]]||{{Icon|LCS}} {{Icon|VCS}}||1||||HUD_HELP_MESSAGE||
 +
|-
 +
|[[0674]]||{{Icon|LCS}} {{Icon|VCS}}||1||||HUD_HELP_MESSAGE2||
 +
|-
 +
|[[0675]]||{{Icon|LCS}} {{Icon|VCS}}||1||||HUD_HELP_MESSAGE3||
 +
|-
 +
|[[0676]]||{{Icon|LCS}} {{Icon|VCS}}||1||||HUD_HELP_MESSAGE4||
 +
|-
 +
|[[0677]]||{{Icon|LCS}} {{Icon|VCS}}||2||||VEHICLE_UNK||
 +
|-
 +
|[[0678]]||{{Icon|LCS}} {{Icon|VCS}}||2||||PLAYER_AND_OBJECT||Последний опкод в Liberty City Stories
 
|}
 
|}
 
Some abbreviations and phrases used in this list:
 
Some abbreviations and phrases used in this list:

Текущая версия на 12:57, 15 августа 2019

Список всех опкодов для GTA 3 и всех её дополнений: Vice City, San Andreas (частично), Liberty City Stories и Vice City Stories (частично).

Код Игра П Типы данных Имя команды Комментарий
0000 GTA III Vice City GTA LCS
GTA VCS San Andreas
0 NOP
0001 GTA III Vice City GTA LCS
GTA VCS San Andreas
1 int WAIT
0002 GTA III Vice City GTA LCS
GTA VCS San Andreas
1 int GOTO
0003 GTA III Vice City GTA LCS
GTA VCS San Andreas
1 int SHAKE_CAM
0004 GTA III Vice City GTA LCS 2 global var, int SET_VAR_INT
0005 GTA III Vice City GTA LCS 2 global var, flt SET_VAR_FLOAT
0006 GTA III Vice City GTA LCS 2 local var, int SET_LVAR_INT
0007 GTA III Vice City GTA LCS 2 local var, flt SET_LVAR_FLOAT
0008 GTA III Vice City GTA LCS 2 global var, int ADD_VAL_TO_INT_VAR
0009 GTA III Vice City GTA LCS 2 global var, flt ADD_VAL_TO_FLOAT_VAR
000A GTA III Vice City GTA LCS 2 local var, int ADD_VAL_TO_INT_LVAR
000B GTA III Vice City GTA LCS 2 local var, flt ADD_VAL_TO_FLOAT_LVAR
000C GTA III Vice City GTA LCS 2 global var, int SUB_VAL_FROM_INT_VAR
000D GTA III Vice City GTA LCS 2 global var, flt SUB_VAL_FROM_FLOAT_VAR
000E GTA III Vice City GTA LCS 2 local var, int SUB_VAL_FROM_INT_LVAR
000F GTA III Vice City GTA LCS 2 local var, flt SUB_VAL_FROM_FLOAT_LVAR
0010 GTA III Vice City GTA LCS 2 global var, int MULT_INT_VAR_BY_VAL
0011 GTA III Vice City GTA LCS 2 global var, flt MULT_FLOAT_VAR_BY_VAL
0012 GTA III Vice City GTA LCS 2 local var, int MULT_INT_LVAR_BY_VAL
0013 GTA III Vice City GTA LCS 2 local var, flt MULT_FLOAT_LVAR_BY_VAL
0014 GTA III Vice City GTA LCS 2 global var, int DIV_INT_VAR_BY_VAL
0015 GTA III Vice City GTA LCS 2 global var, flt DIV_FLOAT_VAR_BY_VAL
0016 GTA III Vice City GTA LCS 2 local var, int DIV_INT_LVAR_BY_VAL
0017 GTA III Vice City GTA LCS 2 local var, flt DIV_FLOAT_LVAR_BY_VAL
0018 GTA III Vice City GTA LCS 2 global var, int IS_INT_VAR_GREATER_THAN_NUMBER
0019 GTA III Vice City GTA LCS 2 local var, int IS_INT_LVAR_GREATER_THAN_NUMBER
001A GTA III Vice City GTA LCS 2 int, global var IS_NUMBER_GREATER_THAN_INT_VAR
001B GTA III Vice City GTA LCS 2 int, local var IS_NUMBER_GREATER_THAN_INT_LVAR
001C GTA III Vice City GTA LCS 2 global var, global var IS_INT_VAR_GREATER_THAN_INT_VAR
001D GTA III Vice City GTA LCS 2 local var, local var IS_INT_LVAR_GREATER_THAN_INT_LVAR
001E GTA III Vice City GTA LCS 2 global var, local var IS_INT_VAR_GREATER_THAN_INT_LVAR
001F GTA III Vice City GTA LCS 2 local var, global var IS_INT_LVAR_GREATER_THAN_INT_VAR
0020 GTA III Vice City GTA LCS 2 global var, flt IS_FLOAT_VAR_GREATER_THAN_NUMBER
0021 GTA III Vice City GTA LCS 2 local var, flt IS_FLOAT_LVAR_GREATER_THAN_NUMBER
0022 GTA III Vice City GTA LCS 2 flt, global var IS_NUMBER_GREATER_THAN_FLOAT_VAR
0023 GTA III Vice City GTA LCS 2 flt, local var IS_NUMBER_GREATER_THAN_FLOAT_LVAR
0024 GTA III Vice City GTA LCS 2 global var flt, global var flt IS_FLOAT_VAR_GREATER_THAN_FLOAT_VAR
0025 GTA III Vice City GTA LCS 2 local var flt, local var flt IS_FLOAT_LVAR_GREATER_THAN_FLOAT_LVAR
0026 GTA III Vice City GTA LCS 2 global var flt, local var flt IS_FLOAT_VAR_GREATER_THAN_FLOAT_LVAR
0027 GTA III Vice City GTA LCS 2 local var flt, global var flt IS_FLOAT_LVAR_GREATER_THAN_FLOAT_VAR
0028 GTA III Vice City GTA LCS 2 global var flt, int IS_INT_VAR_GREATER_OR_EQUAL_TO_NUMBER
0029 GTA III Vice City GTA LCS 2 local var, int IS_INT_LVAR_GREATER_OR_EQUAL_TO_NUMBER
002A GTA III Vice City GTA LCS 2 int, global var IS_NUMBER_GREATER_OR_EQUAL_TO_INT_VAR
002B GTA III Vice City GTA LCS 2 int, local var IS_NUMBER_GREATER_OR_EQUAL_TO_INT_LVAR
002C GTA III Vice City GTA LCS 2 global var int, global var int IS_INT_VAR_GREATER_OR_EQUAL_TO_INT_VAR
002D GTA III Vice City GTA LCS 2 local var int, local var int IS_INT_LVAR_GREATER_OR_EQUAL_TO_INT_LVAR
002E GTA III Vice City GTA LCS 2 global var int, local var int IS_INT_VAR_GREATER_OR_EQUAL_TO_INT_LVAR
002F GTA III Vice City GTA LCS 2 local var int, global var int IS_INT_LVAR_GREATER_OR_EQUAL_TO_INT_VAR
0030 GTA III Vice City GTA LCS 2 global var, flt IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_NUMBER
0031 GTA III Vice City GTA LCS 2 local var, flt IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_NUMBER
0032 GTA III Vice City GTA LCS 2 flt, global var IS_NUMBER_GREATER_OR_EQUAL_TO_FLOAT_VAR
0033 GTA III Vice City GTA LCS 2 flt, local var IS_NUMBER_GREATER_OR_EQUAL_TO_FLOAT_LVAR
0034 GTA III Vice City GTA LCS 2 global var flt, global var flt IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_FLOAT_VAR
0035 GTA III Vice City GTA LCS 2 local var flt, local var flt IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_FLOAT_LVAR
0036 GTA III Vice City GTA LCS 2 global var flt, local var flt IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_FLOAT_LVAR
0037 GTA III Vice City GTA LCS 2 local var flt, global var flt IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_FLOAT_VAR
0038 GTA III Vice City GTA LCS 2 global var, int IS_INT_VAR_EQUAL_TO_NUMBER
0039 GTA III Vice City GTA LCS 2 local var, int IS_INT_LVAR_EQUAL_TO_NUMBER
003A GTA III Vice City GTA LCS 2 global var int, global var int IS_INT_VAR_EQUAL_TO_INT_VAR
003B GTA III Vice City GTA LCS 2 local var int, local var int IS_INT_LVAR_EQUAL_TO_INT_LVAR
003C GTA III Vice City GTA LCS 2 global var int, local var int IS_INT_VAR_EQUAL_TO_INT_LVAR
003D IS_INT_VAR_NOT_EQUAL_TO_NUMBER
003E IS_INT_LVAR_NOT_EQUAL_TO_NUMBER
003F IS_INT_VAR_NOT_EQUAL_TO_INT_VAR
0040 IS_INT_LVAR_NOT_EQUAL_TO_INT_LVAR
0041 IS_INT_VAR_NOT_EQUAL_TO_INT_LVAR
0042 GTA III Vice City GTA LCS 2 global var, flt IS_FLOAT_VAR_EQUAL_TO_NUMBER
0043 GTA III Vice City GTA LCS 2 local var, flt IS_FLOAT_LVAR_EQUAL_TO_NUMBER
0044 GTA III Vice City GTA LCS 2 global var flt, global var flt IS_FLOAT_VAR_EQUAL_TO_FLOAT_VAR
0045 GTA III Vice City GTA LCS 2 local var flt, local var flt IS_FLOAT_LVAR_EQUAL_TO_FLOAT_LVAR
0046 GTA III Vice City GTA LCS 2 global var flt, local var flt IS_FLOAT_VAR_EQUAL_TO_FLOAT_LVAR
0047 IS_FLOAT_VAR_NOT_EQUAL_TO_NUMBER
0048 IS_FLOAT_LVAR_NOT_EQUAL_TO_NUMBER
0049 IS_FLOAT_VAR_NOT_EQUAL_TO_FLOAT_VAR
004A IS_FLOAT_LVAR_NOT_EQUAL_TO_FLOAT_LVAR
004B IS_FLOAT_VAR_NOT_EQUAL_TO_FLOAT_LVAR
004C GTA III GTA LCS GTA VCS 1 int GOTO_IF_TRUE
004D GTA III Vice City GTA LCS
GTA VCS San Andreas
1 int GOTO_IF_FALSE
004E GTA III Vice City GTA LCS
GTA VCS San Andreas
0 TERMINATE_THIS_SCRIPT
004F GTA III Vice City GTA LCS
GTA VCS San Andreas
-1 int START_NEW_SCRIPT
0050 GTA III Vice City GTA LCS
GTA VCS San Andreas
1 int GOSUB
0051 GTA III Vice City GTA LCS
GTA VCS San Andreas
0 RETURN
0052 GTA III Vice City GTA LCS
GTA VCS San Andreas
6 LINE
0053 GTA III Vice City GTA LCS
GTA VCS San Andreas
5 int, flt, flt, flt, var CREATE_PLAYER
0054 GTA III Vice City GTA LCS 4 player handle, var, var, var GET_PLAYER_COORDINATES
0055 GTA III Vice City GTA LCS 4 player handle, int, int, int SET_PLAYER_COORDINATES
0056 GTA III Vice City GTA LCS 6 player handle, flt, flt, flt, flt, int IS_PLAYER_IN_AREA_2D
0057 GTA III Vice City GTA LCS 8 player handle, flt, flt, flt, flt, flt, flt, int IS_PLAYER_IN_AREA_3D
0058 GTA III Vice City GTA LCS 2 global var int, global var int ADD_INT_VAR_TO_INT_VAR
0059 GTA III Vice City GTA LCS 2 global var flt, global var flt ADD_FLOAT_VAR_TO_FLOAT_VAR
005A GTA III Vice City GTA LCS 2 int, int ADD_INT_LVAR_TO_INT_LVAR
005B GTA III Vice City GTA LCS 2 float, float ADD_FLOAT_LVAR_TO_FLOAT_LVAR
005C GTA III Vice City GTA LCS 2 int, int ADD_INT_VAR_TO_INT_LVAR
005D GTA III Vice City GTA LCS 2 float, float ADD_FLOAT_VAR_TO_FLOAT_LVAR
005E GTA III Vice City GTA LCS 2 int, int ADD_INT_LVAR_TO_INT_VAR
005F GTA III Vice City GTA LCS 2 float, float ADD_FLOAT_LVAR_TO_FLOAT_VAR
0060 GTA III Vice City GTA LCS 2 int, int SUB_INT_VAR_FROM_INT_VAR
0061 GTA III Vice City GTA LCS 2 float, float SUB_FLOAT_VAR_FROM_FLOAT_VAR
0062 GTA III Vice City GTA LCS 2 int, int SUB_INT_LVAR_FROM_INT_LVAR
0063 GTA III Vice City GTA LCS 2 float, float SUB_FLOAT_LVAR_FROM_FLOAT_LVAR
0064 GTA III Vice City GTA LCS 2 int, int SUB_INT_VAR_FROM_INT_LVAR
0065 GTA III Vice City GTA LCS 2 float, float SUB_FLOAT_VAR_FROM_FLOAT_LVAR
0066 GTA III Vice City GTA LCS 2 int, int SUB_INT_LVAR_FROM_INT_VAR
0067 GTA III Vice City GTA LCS 2 float, float SUB_FLOAT_LVAR_FROM_FLOAT_VAR
0068 GTA III Vice City GTA LCS 2 global, global MULT_INT_VAR_BY_INT_VAR
0069 GTA III Vice City GTA LCS 2 global, global MULT_FLOAT_VAR_BY_FLOAT_VAR
006A GTA III Vice City GTA LCS 2 local, local MULT_INT_LVAR_BY_INT_LVAR
006B GTA III Vice City GTA LCS 2 local, local MULT_FLOAT_LVAR_BY_FLOAT_LVAR
006C GTA III Vice City GTA LCS 2 local, float MULT_INT_VAR_BY_INT_LVAR
006D GTA III Vice City GTA LCS 2 global, float MULT_FLOAT_VAR_BY_FLOAT_LVAR
006E GTA III Vice City GTA LCS 2 global, local MULT_INT_LVAR_BY_INT_VAR
006F GTA III Vice City GTA LCS 2 global, local MULT_FLOAT_LVAR_BY_FLOAT_VAR
0070 GTA III Vice City GTA LCS 2 global, global DIV_INT_VAR_BY_INT_VAR
0071 GTA III Vice City GTA LCS 2 global, global DIV_FLOAT_VAR_BY_FLOAT_VAR
0072 GTA III Vice City GTA LCS 2 local, local DIV_INT_LVAR_BY_INT_LVAR
0073 GTA III Vice City GTA LCS 2 local, local DIV_FLOAT_LVAR_BY_FLOAT_LVAR
0074 GTA III Vice City GTA LCS 2 local, global DIV_INT_VAR_BY_INT_LVAR
0075 GTA III Vice City GTA LCS 2 local, global DIV_FLOAT_VAR_BY_FLOAT_LVAR
0076 GTA III Vice City GTA LCS 2 global, local DIV_INT_LVAR_BY_INT_VAR
0077 GTA III Vice City GTA LCS 2 global, local DIV_FLOAT_LVAR_BY_FLOAT_VAR
0078 GTA III Vice City GTA LCS 2 global, float ADD_TIMED_VAL_TO_FLOAT_VAR
0079 GTA III Vice City GTA LCS 2 local, float ADD_TIMED_VAL_TO_FLOAT_LVAR
007A GTA III Vice City GTA LCS 2 global, global ADD_TIMED_FLOAT_VAR_TO_FLOAT_VAR
007B GTA III Vice City GTA LCS 2 local, local ADD_TIMED_FLOAT_LVAR_TO_FLOAT_LVAR
007C GTA III Vice City GTA LCS 2 local, global ADD_TIMED_FLOAT_LVAR_TO_FLOAT_VAR
007D GTA III Vice City GTA LCS 2 global, local ADD_TIMED_FLOAT_VAR_TO_FLOAT_LVAR
007E GTA III Vice City GTA LCS 2 global, float SUB_TIMED_VAL_FROM_FLOAT_VAR
007F GTA III Vice City GTA LCS 2 local, float SUB_TIMED_VAL_FROM_FLOAT_LVAR
0080 GTA III Vice City GTA LCS 2 global, global SUB_TIMED_FLOAT_VAR_FROM_FLOAT_VAR
0081 GTA III Vice City GTA LCS 2 local, local SUB_TIMED_FLOAT_LVAR_FROM_FLOAT_LVAR
0082 GTA III Vice City GTA LCS 2 local, global SUB_TIMED_FLOAT_LVAR_FROM_FLOAT_VAR
0083 GTA III Vice City GTA LCS 2 global, local SUB_TIMED_FLOAT_VAR_FROM_FLOAT_LVAR
0084 GTA III Vice City GTA LCS 2 global var int, global var int SET_VAR_INT_TO_VAR_INT
0085 GTA III Vice City GTA LCS 2 local var int, local var int SET_LVAR_INT_TO_LVAR_INT
0086 GTA III Vice City GTA LCS 2 global var flt, global var flt SET_VAR_FLOAT_TO_VAR_FLOAT
0087 GTA III Vice City GTA LCS 2 local var flt, local var flt SET_LVAR_FLOAT_TO_LVAR_FLOAT
0088 GTA III Vice City GTA LCS 2 global var flt, local var flt SET_VAR_FLOAT_TO_LVAR_FLOAT
0089 GTA III Vice City GTA LCS 2 local var flt, global var flt SET_LVAR_FLOAT_TO_VAR_FLOAT
008A GTA III Vice City GTA LCS 2 global var int, local var int SET_VAR_INT_TO_LVAR_INT
008B GTA III Vice City GTA LCS 2 local var int, global var int SET_LVAR_INT_TO_VAR_INT
008C GTA III Vice City GTA LCS 2 global var int, global var flt CSET_VAR_INT_TO_VAR_FLOAT
008D GTA III Vice City GTA LCS 2 global var flt, global var int CSET_VAR_FLOAT_TO_VAR_INT
008E GTA III Vice City GTA LCS 2 local var int, global var flt CSET_LVAR_INT_TO_VAR_FLOAT
008F GTA III Vice City GTA LCS 2 local var flt, global var int CSET_LVAR_FLOAT_TO_VAR_INT
0090 GTA III Vice City GTA LCS 2 global var int, local var flt CSET_VAR_INT_TO_LVAR_FLOAT
0091 GTA III Vice City GTA LCS 2 global var flt, local var int CSET_VAR_FLOAT_TO_LVAR_INT
0092 GTA III Vice City GTA LCS 2 local var int, local var flt CSET_LVAR_INT_TO_LVAR_FLOAT
0093 GTA III Vice City GTA LCS 2 local var flt, local var int CSET_LVAR_FLOAT_TO_LVAR_INT
0094 GTA III Vice City GTA LCS 1 global var int ABS_VAR_INT
0095 GTA III Vice City GTA LCS 1 local var int ABS_LVAR_INT
0096 GTA III Vice City GTA LCS 1 global var flt ABS_VAR_FLOAT
0097 GTA III Vice City GTA LCS 1 local var flt ABS_LVAR_FLOAT
0098 GTA III Vice City GTA LCS
GTA VCS San Andreas
1 flt GENERATE_RANDOM_FLOAT
0099 GTA III Vice City GTA LCS
GTA VCS San Andreas
1 int GENERATE_RANDOM_INT
009A GTA III Vice City GTA LCS
GTA VCS San Andreas
6 int, int, flt, flt, flt, var CREATE_CHAR
009B GTA III Vice City GTA LCS
GTA VCS San Andreas
1 char handle DELETE_CHAR
009C GTA III Vice City GTA LCS
GTA VCS
2 char handle, int CHAR_WANDER_DIR
009D CHAR_WANDER_RANGE
009E GTA III
Vice City GTA LCS GTA VCS
4
6
char handle, flt, flt, flt
char handle, flt, flt, flt, flt, int
CHAR_FOLLOW_PATH
009F GTA III Vice City GTA LCS
GTA VCS
1 char handle CHAR_SET_IDLE
00A0 GTA III Vice City GTA LCS
GTA VCS San Andreas
4 char handle, var, var, var GET_CHAR_COORDINATES
00A1 GTA III Vice City GTA LCS
GTA VCS San Andreas
4 char handle, flt, flt, flt SET_CHAR_COORDINATES
00A2 GTA III GTA LCS
GTA VCS
1 char handle IS_CHAR_STILL_ALIVE available for VC and SA through 8118, restored in VC
00A3 GTA III Vice City GTA LCS
GTA VCS San Andreas
6 char handle, flt, flt, flt, flt, int IS_CHAR_IN_AREA_2D
00A4 GTA III Vice City GTA LCS
GTA VCS San Andreas
8 char handle, flt, flt, flt, flt, flt, flt, int IS_CHAR_IN_AREA_3D
00A5 GTA III Vice City GTA LCS
GTA VCS San Andreas
5 int, flt, flt, flt, var CREATE_CAR
00A6 GTA III Vice City GTA LCS
GTA VCS San Andreas
1 car handle DELETE_CAR
00A7 GTA III Vice City GTA LCS
GTA VCS San Andreas
4 car handle, flt, flt, flt CAR_GOTO_COORDINATES
00A8 GTA III Vice City GTA LCS
GTA VCS San Andreas
1 car handle CAR_WANDER_RANDOMLY
00A9 GTA III Vice City GTA LCS
GTA VCS San Andreas
1 car handle CAR_SET_IDLE
00AA GTA III Vice City GTA LCS
GTA VCS San Andreas
4 car handle, var, var, var GET_CAR_COORDINATES
00AB GTA III Vice City GTA LCS
GTA VCS San Andreas
4 car handle, flt, flt, flt SET_CAR_COORDINATES
00AC GTA III GTA LCS
GTA VCS
1 car handle IS_CAR_STILL_ALIVE restored in VC
00AD GTA III Vice City GTA LCS
GTA VCS San Andreas
2 car handle, flt SET_CAR_CRUISE_SPEED
00AE GTA III Vice City GTA LCS
GTA VCS San Andreas
2 car handle, int SET_CAR_DRIVING_STYLE
00AF GTA III Vice City GTA LCS
GTA VCS San Andreas
2 car handle, int SET_CAR_MISSION
00B0 GTA III Vice City GTA LCS
GTA VCS San Andreas
6 car handle, flt, flt, flt, flt, int IS_CAR_IN_AREA_2D
00B1 GTA III Vice City GTA LCS
GTA VCS San Andreas
8 car handle, flt, flt, flt, flt, flt, flt, int IS_CAR_IN_AREA_3D
00B2 GTA III 0 nop SPECIAL_0
00B3 GTA III 0 nop SPECIAL_1
00B4 GTA III 0 nop SPECIAL_2
00B5 GTA III 0 nop SPECIAL_3
00B6 GTA III 0 nop SPECIAL_4
00B7 GTA III 0 nop SPECIAL_5
00B8 GTA III 0 nop SPECIAL_6
00B9 GTA III 0 nop SPECIAL_7
00BA GTA III Vice City GTA LCS
GTA VCS San Andreas
3 string, int, int PRINT_BIG
00BB GTA III Vice City GTA LCS
GTA VCS San Andreas
3 string, int, int PRINT
00BC GTA III Vice City GTA LCS
GTA VCS San Andreas
3 string, int, int PRINT_NOW
00BD GTA III GTA LCS GTA VCS 3 string, int, int PRINT_SOON
00BE GTA III Vice City GTA LCS
GTA VCS San Andreas
0 CLEAR_PRINTS
00BF GTA III Vice City GTA LCS
GTA VCS San Andreas
2 var, var GET_TIME_OF_DAY
00C0 GTA III Vice City GTA LCS
GTA VCS San Andreas
2 int, int SET_TIME_OF_DAY
00C1 GTA III Vice City GTA LCS
GTA VCS San Andreas
3 int, int, var GET_MINUTES_TO_TIME_OF_DAY
00C2 GTA III Vice City GTA LCS
GTA VCS San Andreas
4 flt, flt, flt, flt IS_POINT_ON_SCREEN
00C3 GTA III Vice City San Andreas 0 DEBUG_ON
00C4 GTA III Vice City San Andreas 0 DEBUG_OFF
00C5 GTA III GTA LCS GTA VCS 0 RETURN_TRUE restored in VC
00C6 GTA III GTA LCS GTA VCS 0 RETURN_FALSE restored in VC
00C7 VAR_INT
00C8 VAR_FLOAT
00C9 LVAR_INT
00CA LVAR_FLOAT
00CB фигурная скобка открывется
00CC фигурная скобка закрывается
00CD REPEAT
00CE ENDREPEAT
00CF IF
00D0 IFNOT
00D1 ELSE
00D2 ENDIF
00D3 WHILE
00D4 WHILENOT
00D5 ENDWHILE
00D6 GTA III Vice City GTA LCS
GTA VCS San Andreas
1 int ANDOR
00D7 GTA III Vice City GTA LCS
GTA VCS San Andreas
1 int LAUNCH_MISSION like 004F but only one parameter
00D8 GTA III Vice City GTA LCS
GTA VCS San Andreas
0 MISSION_HAS_FINISHED
00D9 GTA III Vice City GTA LCS
GTA VCS San Andreas
2 char handle, var STORE_CAR_CHAR_IS_IN
00DA GTA III Vice City GTA LCS 2 player handle, var STORE_CAR_PLAYER_IS_IN
00DB GTA III Vice City GTA LCS
GTA VCS San Andreas
2 char handle, car handle IS_CHAR_IN_CAR
00DC GTA III Vice City GTA LCS 2 player handle, car handle IS_PLAYER_IN_CAR
00DD GTA III Vice City GTA LCS
GTA VCS San Andreas
2 char handle, int IS_CHAR_IN_MODEL
00DE GTA III Vice City GTA LCS 2 player handle, int IS_PLAYER_IN_MODEL
00DF GTA III Vice City GTA LCS
GTA VCS San Andreas
1 char handle IS_CHAR_IN_ANY_CAR
00E0 GTA III Vice City GTA LCS 1 player handle IS_PLAYER_IN_ANY_CAR
00E1 GTA III Vice City GTA LCS
GTA VCS San Andreas
2 int, int IS_BUTTON_PRESSED
00E2 GTA III GTA LCS San Andreas 3 int, int, var GET_PAD_STATE restored in VC
00E3 GTA III Vice City GTA LCS 6 player handle, flt, flt, flt, flt, int LOCATE_PLAYER_ANY_MEANS_2D
00E4 GTA III Vice City GTA LCS 6 player handle, flt, flt, flt, flt, int LOCATE_PLAYER_ON_FOOT_2D
00E5 GTA III Vice City GTA LCS 6 player handle, flt, flt, flt, flt, int LOCATE_PLAYER_IN_CAR_2D
00E6 GTA III Vice City GTA LCS 6 player handle, flt, flt, flt, flt, int LOCATE_STOPPED_PLAYER_ANY_MEANS_2D
00E7 GTA III Vice City GTA LCS 6 player handle, flt, flt, flt, flt, int LOCATE_STOPPED_PLAYER_ON_FOOT_2D
00E8 GTA III Vice City GTA LCS 6 player handle, flt, flt, flt, flt, int LOCATE_STOPPED_PLAYER_IN_CAR_2D
00E9 GTA III Vice City GTA LCS 5 player handle, char handle, flt, flt, int LOCATE_PLAYER_ANY_MEANS_CHAR_2D
00EA GTA III Vice City GTA LCS 5 player handle, char handle, flt, flt, int LOCATE_PLAYER_ON_FOOT_CHAR_2D
00EB GTA III Vice City GTA LCS 5 player handle, char handle, flt, flt, int LOCATE_PLAYER_IN_CAR_CHAR_2D
00EC GTA III Vice City GTA LCS
GTA VCS San Andreas
6 char handle, flt, flt, flt, flt, int LOCATE_CHAR_ANY_MEANS_2D
00ED GTA III Vice City GTA LCS
GTA VCS San Andreas
6 char handle, flt, flt, flt, flt, int LOCATE_CHAR_ON_FOOT_2D
00EE GTA III Vice City GTA LCS
GTA VCS San Andreas
6 char handle, flt, flt, flt, flt, int LOCATE_CHAR_IN_CAR_2D
00EF GTA III Vice City GTA LCS
GTA VCS San Andreas
6 char handle, flt, flt, flt, flt, int LOCATE_STOPPED_CHAR_ANY_MEANS_2D
00F0 GTA III Vice City GTA LCS
GTA VCS San Andreas
6 char handle, flt, flt, flt, flt, int LOCATE_STOPPED_CHAR_ON_FOOT_2D
00F1 GTA III Vice City GTA LCS
GTA VCS San Andreas
6 char handle, flt, flt, flt, flt, int LOCATE_STOPPED_CHAR_IN_CAR_2D
00F2 GTA III Vice City GTA LCS
GTA VCS San Andreas
5 char handle, char handle, flt, flt, int LOCATE_CHAR_ANY_MEANS_CHAR_2D
00F3 GTA III Vice City GTA LCS
GTA VCS San Andreas
5 char handle, char handle, flt, flt, int LOCATE_CHAR_ON_FOOT_CHAR_2D
00F4 GTA III Vice City GTA LCS
GTA VCS San Andreas
5 char handle, char handle, flt, flt, int LOCATE_CHAR_IN_CAR_CHAR_2D
00F5 GTA III Vice City GTA LCS 8 player handle, flt, flt, flt, flt, flt, flt, int LOCATE_PLAYER_ANY_MEANS_3D
00F6 GTA III Vice City GTA LCS 8 player handle, flt, flt, flt, flt, flt, flt, int LOCATE_PLAYER_ON_FOOT_3D
00F7 GTA III Vice City GTA LCS 8 player handle, flt, flt, flt, flt, flt, flt, int LOCATE_PLAYER_IN_CAR_3D
00F8 GTA III Vice City GTA LCS 8 player handle, flt, flt, flt, flt, flt, flt, int LOCATE_STOPPED_PLAYER_ANY_MEANS_3D
00F9 GTA III Vice City GTA LCS 8 player handle, flt, flt, flt, flt, flt, flt, int LOCATE_STOPPED_PLAYER_ON_FOOT_3D
00FA GTA III Vice City GTA LCS 8 player handle, flt, flt, flt, flt, flt, flt, int LOCATE_STOPPED_PLAYER_IN_CAR_3D
00FB GTA III Vice City GTA LCS 6 player handle, char handle, flt, flt, flt, int LOCATE_PLAYER_ANY_MEANS_CHAR_3D
00FC GTA III Vice City GTA LCS 6 player handle, char handle, flt, flt, flt, int LOCATE_PLAYER_ON_FOOT_CHAR_3D
00FD GTA III Vice City GTA LCS 6 player handle, char handle, flt, flt, flt, int LOCATE_PLAYER_IN_CAR_CHAR_3D
00FE GTA III Vice City GTA LCS
GTA VCS San Andreas
8 char handle, flt, flt, flt, flt, flt, flt, int LOCATE_CHAR_ANY_MEANS_3D
00FF GTA III Vice City GTA LCS
GTA VCS San Andreas
8 char handle, flt, flt, flt, flt, flt, flt, int LOCATE_CHAR_ON_FOOT_3D
0100 GTA III Vice City GTA LCS
GTA VCS San Andreas
8 char handle, flt, flt, flt, flt, flt, flt, int LOCATE_CHAR_IN_CAR_3D
0101 GTA III Vice City GTA LCS
GTA VCS San Andreas
8 char handle, flt, flt, flt, flt, flt, flt, int LOCATE_STOPPED_CHAR_ANY_MEANS_3D
0102 GTA III Vice City GTA LCS
GTA VCS San Andreas
8 char handle, flt, flt, flt, flt, flt, flt, int LOCATE_STOPPED_CHAR_ON_FOOT_3D
0103 GTA III Vice City GTA LCS
GTA VCS San Andreas
8 char handle, flt, flt, flt, flt, flt, flt, int LOCATE_STOPPED_CHAR_IN_CAR_3D
0104 GTA III Vice City GTA LCS
GTA VCS San Andreas
6 char handle, char handle, flt, flt, flt, flt, int LOCATE_CHAR_ANY_MEANS_CHAR_3D
0105 GTA III Vice City GTA LCS
GTA VCS San Andreas
6 char handle, char handle, flt, flt, flt, flt, int LOCATE_CHAR_ON_FOOT_CHAR_3D
0106 GTA III Vice City GTA LCS
GTA VCS San Andreas
6 char handle, char handle, flt, flt, flt, flt, int LOCATE_CHAR_IN_CAR_CHAR_3D
0107 GTA III Vice City GTA LCS
GTA VCS San Andreas
5 int, flt, flt, flt, var CREATE_OBJECT
0108 GTA III Vice City GTA LCS
GTA VCS San Andreas
1 object handle DELETE_OBJECT
0109 GTA III Vice City GTA LCS
GTA VCS San Andreas
2 player handle, int ADD_SCORE
010A GTA III Vice City GTA LCS
GTA VCS San Andreas
2 player handle, int IS_SCORE_GREATER
010B GTA III Vice City GTA LCS
GTA VCS San Andreas
2 player handle, var STORE_SCORE
010C GTA III Vice City GTA LCS
GTA VCS San Andreas
5 player handle, flt, flt, flt, flt GIVE_REMOTE_CONTROLLED_CAR_TO_PLAYER
010D GTA III Vice City GTA LCS
GTA VCS San Andreas
2 player handle, int ALTER_WANTED_LEVEL
010E GTA III Vice City GTA LCS
GTA VCS San Andreas
2 player handle, int ALTER_WANTED_LEVEL_NO_DROP
010F GTA III Vice City GTA LCS
GTA VCS San Andreas
2 player handle, int IS_WANTED_LEVEL_GREATER
0110 GTA III Vice City GTA LCS
GTA VCS San Andreas
1 player handle CLEAR_WANTED_LEVEL
0111 GTA III Vice City GTA LCS
GTA VCS San Andreas
1 int SET_DEATHARREST_STATE
0112 GTA III Vice City GTA LCS
GTA VCS San Andreas
0 HAS_DEATHARREST_BEEN_EXECUTED
0113 GTA III 3 player handle, int, int ADD_AMMO_TO_PLAYER restored in VC
0114 GTA III Vice City GTA LCS
GTA VCS San Andreas
3 char handle, int, int ADD_AMMO_TO_CHAR
0115 ADD_AMMO_TO_CAR
0116 GTA LCS 1 IS_PLAYER_STILL_ALIVE restored in III and VC
0117 GTA III Vice City GTA LCS
San Andreas
1 player handle IS_PLAYER_DEAD
0118 GTA III Vice City GTA LCS
GTA VCS San Andreas
1 char handle IS_CHAR_DEAD
0119 GTA III Vice City GTA LCS
GTA VCS San Andreas
1 car handle IS_CAR_DEAD
011A GTA III Vice City GTA LCS
GTA VCS
2 char handle, int SET_CHAR_THREAT_SEARCH
011B SET_CHAR_THREAT_REACTION
011C GTA III Vice City GTA LCS
GTA VCS
1 char handle SET_CHAR_OBJ_NO_OBJ
011D ORDER_DRIVER_OUT_OF_CAR
011E ORDER_CHAR_TO_DRIVE_CAR
011F ADD_PATROL_POINT
0120 IS_PLAYER_IN_GANGZONE
0121 GTA III Vice City GTA LCS 2 player handle, string IS_PLAYER_IN_ZONE
0122 GTA III Vice City GTA LCS
San Andreas
1 player handle IS_PLAYER_PRESSING_HORN
0123 GTA III Vice City GTA LCS 2 char handle, player handle HAS_CHAR_SPOTTED_PLAYER
0124 ORDER_CHAR_TO_BACKDOOR
0125 ADD_CHAR_TO_GANG
0126 GTA III Vice City GTA LCS
GTA VCS
1 char handle IS_CHAR_OBJECTIVE_PASSED
0127 SET_CHAR_DRIVE_AGGRESSION
0128 SET_CHAR_MAX_DRIVESPEED
0129 GTA III Vice City GTA LCS
GTA VCS San Andreas
4 car handle, int, int, var CREATE_CHAR_INSIDE_CAR
012A GTA III Vice City GTA LCS 4 player handle, flt, flt, flt WARP_PLAYER_FROM_CAR_TO_COORD
012B MAKE_CHAR_DO_NOTHING
012C SET_CHAR_INVINCIBLE
012D SET_PLAYER_INVINCIBLE
012E SET_CHAR_GRAPHIC_TYPE
012F SET_PLAYER_GRAPHIC_TYPE
0130 GTA III GTA LCS
GTA VCS
1 player handle HAS_PLAYER_BEEN_ARRESTED restored in VC
0131 STOP_CHAR_DRIVING
0132 KILL_CHAR
0133 SET_FAVOURITE_CAR_MODEL_FOR_CHAR
0134 SET_CHAR_OCCUPATION
0135 GTA III 2 car handle, var CHANGE_CAR_LOCK available for VC and SA through 020A, restored in VC
0136 GTA III 4 int, float, float, float SHAKE_CAM_WITH_POINT restored in VC
0137 GTA III Vice City GTA LCS
GTA VCS San Andreas
2 car handle, int IS_CAR_MODEL
0138 IS_CAR_REMAP
0139 HAS_CAR_JUST_SUNK
013A SET_CAR_NO_COLLIDE
013B GTA III 6 car handle, flt, flt, flt, flt, int IS_CAR_DEAD_IN_AREA_2D restored in VC
013C GTA III 8 car handle, flt, flt, flt, flt, flt, flt, int IS_CAR_DEAD_IN_AREA_3D restored in VC
013D IS_TRAILER_ATTACHED
013E IS_CAR_ON_TRAILER
013F HAS_CAR_GOT_WEAPON
0140 PARK
0141 HAS_PARK_FINISHED
0142 KILL_ALL_PASSENGERS
0143 SET_CAR_BULLETPROOF
0144 SET_CAR_FLAMEPROOF
0145 SET_CAR_ROCKETPROOF
0146 IS_CARBOMB_ACTIVE
0147 GTA LCS
GTA VCS
1 car handle GIVE_CAR_ALARM
0148 PUT_CAR_ON_TRAILER
0149 GTA III GTA LCS
GTA VCS
1 car handle IS_CAR_CRUSHED
014A CREATE_GANG_CAR
014B GTA III Vice City GTA LCS
GTA VCS San Andreas
13 flt, flt, flt, flt, int, int, int, int, int, int, int, int, var CREATE_CAR_GENERATOR
014C GTA III Vice City GTA LCS
GTA VCS San Andreas
2 car generator handle, int SWITCH_CAR_GENERATOR
014D GTA III 4 string, int, int, int ADD_PAGER_MESSAGE used in Liberty City mod for VC
014E GTA III
Vice City GTA LCS
GTA VCS San Andreas
1
2
global var
global var, int
DISPLAY_ONSCREEN_TIMER
014F GTA III Vice City GTA LCS
GTA VCS San Andreas
1 global var CLEAR_ONSCREEN_TIMER
0150 GTA III Vice City GTA LCS
GTA VCS
2 global var, int DISPLAY_ONSCREEN_COUNTER
0151 GTA III Vice City GTA LCS
GTA VCS San Andreas
1 global var CLEAR_ONSCREEN_COUNTER
0152 GTA III
Vice City GTA LCS
GTA VCS
11
13
string, int, int, int, int, int, int, int, int, int, int
string, int, int, int, int, int, int, int, int, int, int, int, int
SET_ZONE_CAR_INFO
0153 IS_CHAR_IN_GANG_ZONE
0154 GTA III Vice City GTA LCS
GTA VCS San Andreas
2 char handle, string IS_CHAR_IN_ZONE
0155 GTA III GTA LCS
GTA VCS
3 string, int, int SET_CAR_DENSITY restored in VC
0156 GTA III GTA LCS
GTA VCS
3 string, int, int SET_PED_DENSITY restored in VC
0157 GTA III Vice City GTA LCS
GTA VCS
3 player handle, int, int POINT_CAMERA_AT_PLAYER
0158 GTA III Vice City GTA LCS
GTA VCS San Andreas
3 car handle, int, int POINT_CAMERA_AT_CAR
0159 GTA III Vice City GTA LCS
GTA VCS San Andreas
3 char handle, int, int POINT_CAMERA_AT_CHAR
015A GTA III Vice City GTA LCS
GTA VCS San Andreas
0 RESTORE_CAMERA
015B GTA III San Andreas 3 int, int, int SHAKE_PAD
015C GTA III
Vice City GTA LCS
GTA VCS
11
13
string, int, int, int, int, int, int, int, int, int, int
string, int, int, int, int, int, int, int, int, int, int, int, int
SET_ZONE_PED_INFO
015D GTA III Vice City GTA LCS
GTA VCS San Andreas
1 flt SET_TIME_SCALE
015E GTA III 1 car handle IS_CAR_IN_AIR restored in VC
015F GTA III Vice City GTA LCS
GTA VCS San Andreas
6 flt, flt, flt, flt, flt, flt SET_FIXED_CAMERA_POSITION
0160 GTA III Vice City GTA LCS
GTA VCS San Andreas
4 flt, flt, flt, int POINT_CAMERA_AT_POINT
0161 GTA III Vice City GTA LCS 4 car handle, int, int, var ADD_BLIP_FOR_CAR_OLD
0162 GTA III Vice City GTA LCS 4 char handle, int, int, var ADD_BLIP_FOR_CHAR_OLD
0163 GTA III 4 object handle, int, int, var ADD_BLIP_FOR_OBJECT_OLD restored in VC
0164 GTA III Vice City GTA LCS
GTA VCS San Andreas
1 blip handle REMOVE_BLIP
0165 GTA III Vice City GTA LCS
GTA VCS San Andreas
2 blip handle, int CHANGE_BLIP_COLOUR
0166 GTA III Vice City GTA LCS
GTA VCS San Andreas
2 blip handle, int DIM_BLIP
0167 GTA III Vice City GTA LCS
GTA VCS San Andreas
6 flt, flt, flt, int, int, var ADD_BLIP_FOR_COORD_OLD
0168 GTA III Vice City GTA LCS
GTA VCS San Andreas
2 blip handle, int CHANGE_BLIP_SCALE
0169 GTA III Vice City GTA LCS
GTA VCS San Andreas
3 int, int, int SET_FADING_COLOUR
016A GTA III Vice City GTA LCS
GTA VCS San Andreas
2 int, int DO_FADE
016B GTA III Vice City GTA LCS
GTA VCS San Andreas
0 GET_FADING_STATUS
016C GTA III Vice City GTA LCS
GTA VCS
San Andreas
4
4
5
flt, flt, flt, flt

flt, flt, flt, flt, int
ADD_HOSPITAL_RESTART
016D GTA III Vice City GTA LCS
GTA VCS
San Andreas
4
4
5
flt, flt, flt, flt

flt, flt, flt, flt, int
ADD_POLICE_RESTART
016E GTA III Vice City GTA LCS
GTA VCS San Andreas
4 flt, flt, flt, flt OVERRIDE_NEXT_RESTART
016F GTA III San Andreas 10 int, flt, flt, flt, flt, flt, int, int, int, int DRAW_SHADOW restored in VC
0170 GTA III Vice City GTA LCS 2 player handle, var GET_PLAYER_HEADING
0171 GTA III Vice City GTA LCS 2 player handle, flt SET_PLAYER_HEADING
0172 GTA III Vice City GTA LCS
GTA VCS San Andreas
2 char handle, var GET_CHAR_HEADING
0173 GTA III Vice City GTA LCS
GTA VCS San Andreas
2 char handle, flt SET_CHAR_HEADING
0174 GTA III Vice City GTA LCS
GTA VCS San Andreas
2 car handle, var GET_CAR_HEADING
0175 GTA III Vice City GTA LCS
GTA VCS San Andreas
2 car handle, flt SET_CAR_HEADING
0176 GTA III Vice City GTA LCS
GTA VCS San Andreas
2 object handle, var GET_OBJECT_HEADING
0177 GTA III Vice City GTA LCS
GTA VCS San Andreas
2 object handle, flt SET_OBJECT_HEADING
0178 GTA III GTA LCS
GTA VCS
2 player handle, object handle IS_PLAYER_TOUCHING_OBJECT restored in VC
0179 GTA III San Andreas 2 char handle, object handle IS_CHAR_TOUCHING_OBJECT restored in VC
017A GTA III Vice City GTA LCS 3 player handle, int, int SET_PLAYER_AMMO
017B GTA III GTA LCS
GTA VCS San Andreas
3 char handle, int, int SET_CHAR_AMMO restored in VC
017C SET_CAR_AMMO
017D LOAD_CAMERA_SPLINE
017E MOVE_CAMERA_ALONG_SPLINE
017F GET_CAMERA_POSITION_ALONG_SPLINE
0180 GTA III Vice City GTA LCS
GTA VCS San Andreas
1 var DECLARE_MISSION_FLAG
0181 GTA III
Vice City GTA LCS San Andreas
2
0
int, int
nop
DECLARE_MISSION_FLAG_FOR_CONTACT
0182 GTA III 2 int, int DECLARE_BASE_BRIEF_ID_FOR_CONTACT
0183 GTA III Vice City GTA LCS 2 player handle, int IS_PLAYER_HEALTH_GREATER
0184 GTA III Vice City GTA LCS
GTA VCS San Andreas
2 char handle, int IS_CHAR_HEALTH_GREATER
0185 GTA III Vice City GTA LCS
GTA VCS San Andreas
2 car handle, int IS_CAR_HEALTH_GREATER
0186 GTA III Vice City GTA LCS
GTA VCS San Andreas
2 car handle, var ADD_BLIP_FOR_CAR
0187 GTA III Vice City GTA LCS
GTA VCS San Andreas
2 char handle, var ADD_BLIP_FOR_CHAR
0188 GTA III Vice City GTA LCS
GTA VCS San Andreas
2 object handle, var ADD_BLIP_FOR_OBJECT
0189 GTA III Vice City GTA LCS
GTA VCS San Andreas
2 flt, flt, flt, var ADD_BLIP_FOR_CONTACT_POINT
018A GTA III Vice City GTA LCS
GTA VCS San Andreas
2 flt, flt, flt, var ADD_BLIP_FOR_COORD
018B GTA III Vice City GTA LCS
GTA VCS San Andreas
2 blip handle, int CHANGE_BLIP_DISPLAY
018C GTA III Vice City GTA LCS
GTA VCS San Andreas
4 int, flt, flt, flt ADD_ONE_OFF_SOUND
018D GTA III Vice City GTA LCS
GTA VCS San Andreas
5 flt, flt, flt, int, var ADD_CONTINUOUS_SOUND
018E GTA III Vice City GTA LCS
GTA VCS San Andreas
1 sound handle REMOVE_SOUND
018F GTA III Vice City GTA LCS
GTA VCS San Andreas
1 car handle IS_CAR_STUCK_ON_ROOF
0190 GTA III Vice City GTA LCS
GTA VCS San Andreas
1 car handle ADD_UPSIDEDOWN_CAR_CHECK
0191 GTA III Vice City GTA LCS
GTA VCS San Andreas
1 car handle REMOVE_UPSIDEDOWN_CAR_CHECK
0192 GTA III Vice City GTA LCS
GTA VCS
1 char handle SET_CHAR_OBJ_WAIT_ON_FOOT
0193 GTA III Vice City GTA LCS
GTA VCS
1 char handle SET_CHAR_OBJ_FLEE_ON_FOOT_TILL_SAFE
0194 GTA III Vice City GTA LCS
GTA VCS
4 char handle, flt, flt, flt SET_CHAR_OBJ_GUARD_SPOT
0195 GTA III GTA LCS
GTA VCS
5 char handle, flt, flt, flt, flt SET_CHAR_OBJ_GUARD_AREA
0196 GTA III GTA LCS
GTA VCS
1 char handle SET_CHAR_OBJ_WAIT_IN_CAR
0197 GTA III Vice City GTA LCS 6 player handle, flt, flt, flt, flt, int IS_PLAYER_IN_AREA_ON_FOOT_2D
0198 GTA III Vice City GTA LCS 6 player handle, flt, flt, flt, flt, int IS_PLAYER_IN_AREA_IN_CAR_2D
0199 GTA III Vice City GTA LCS 6 player handle, flt, flt, flt, flt, int IS_PLAYER_STOPPED_IN_AREA_2D
019A GTA III Vice City GTA LCS 6 player handle, flt, flt, flt, flt, int IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_2D
019B GTA III Vice City GTA LCS 6 player handle, flt, flt, flt, flt, int IS_PLAYER_STOPPED_IN_AREA_IN_CAR_2D
019C GTA III Vice City GTA LCS 8 player handle, flt, flt, flt, flt, flt, flt, int IS_PLAYER_IN_AREA_ON_FOOT_3D
019D GTA III Vice City GTA LCS 8 player handle, flt, flt, flt, flt, flt, flt, int IS_PLAYER_IN_AREA_IN_CAR_3D
019E GTA III Vice City GTA LCS 8 player handle, flt, flt, flt, flt, flt, flt, int IS_PLAYER_STOPPED_IN_AREA_3D
019F GTA III Vice City GTA LCS 8 player handle, flt, flt, flt, flt, flt, flt, int IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_3D
01A0 GTA III Vice City GTA LCS 8 player handle, flt, flt, flt, flt, flt, flt, int IS_PLAYER_STOPPED_IN_AREA_IN_CAR_3D
01A1 GTA III Vice City GTA LCS
GTA VCS San Andreas
6 char handle, flt, flt, flt, flt, int IS_CHAR_IN_AREA_ON_FOOT_2D
01A2 GTA III Vice City GTA LCS
GTA VCS San Andreas
6 char handle, flt, flt, flt, flt, int IS_CHAR_IN_AREA_IN_CAR_2D
01A3 GTA III Vice City GTA LCS
GTA VCS San Andreas
6 char handle, flt, flt, flt, flt, int IS_CHAR_STOPPED_IN_AREA_2D
01A4 GTA III Vice City GTA LCS
GTA VCS San Andreas
6 char handle, flt, flt, flt, flt, int IS_CHAR_STOPPED_IN_AREA_ON_FOOT_2D
01A5 GTA III Vice City GTA LCS
GTA VCS San Andreas
6 char handle, flt, flt, flt, flt, int IS_CHAR_STOPPED_IN_AREA_IN_CAR_2D
01A6 GTA III Vice City GTA LCS
GTA VCS San Andreas
8 char handle, flt, flt, flt, flt, flt, flt, int IS_CHAR_IN_AREA_ON_FOOT_3D
01A7 GTA III Vice City GTA LCS
GTA VCS San Andreas
8 char handle, flt, flt, flt, flt, flt, flt, int IS_CHAR_IN_AREA_IN_CAR_3D
01A8 GTA III Vice City GTA LCS
GTA VCS San Andreas
8 char handle, flt, flt, flt, flt, flt, flt, int IS_CHAR_STOPPED_IN_AREA_3D
01A9 GTA III Vice City GTA LCS
GTA VCS San Andreas
8 char handle, flt, flt, flt, flt, flt, flt, int IS_CHAR_STOPPED_IN_AREA_ON_FOOT_3D
01AA GTA III Vice City GTA LCS
GTA VCS San Andreas
8 char handle, flt, flt, flt, flt, flt, flt, int IS_CHAR_STOPPED_IN_AREA_IN_CAR_3D
01AB GTA III Vice City GTA LCS
GTA VCS San Andreas
6 car handle, flt, flt, flt, flt, int IS_CAR_STOPPED_IN_AREA_2D
01AC GTA III Vice City GTA LCS
GTA VCS San Andreas
8 car handle, flt, flt, flt, flt, flt, flt, int IS_CAR_STOPPED_IN_AREA_3D
01AD GTA III Vice City GTA LCS
GTA VCS San Andreas
6 car handle, flt, flt, flt, flt, int LOCATE_CAR_2D
01AE GTA III Vice City GTA LCS
GTA VCS San Andreas
6 car handle, flt, flt, flt, flt, int LOCATE_STOPPED_CAR_2D
01AF GTA III Vice City GTA LCS
GTA VCS San Andreas
8 car handle, flt, flt, flt, flt, flt, flt, int LOCATE_CAR_3D
01B0 GTA III Vice City GTA LCS
GTA VCS San Andreas
8 car handle, flt, flt, flt, flt, flt, flt, int LOCATE_STOPPED_CAR_3D
01B1 GTA III Vice City GTA LCS 3 player handle, int, int GIVE_WEAPON_TO_PLAYER
01B2 GTA III Vice City GTA LCS
GTA VCS San Andreas
3 char handle, int, int GIVE_WEAPON_TO_CHAR
01B3 GIVE_WEAPON_TO_CAR
01B4 GTA III Vice City GTA LCS
GTA VCS San Andreas
2 player handle SET_PLAYER_CONTROL
01B5 GTA III Vice City GTA LCS
GTA VCS San Andreas
1 int FORCE_WEATHER
01B6 GTA III Vice City GTA LCS
GTA VCS San Andreas
1 int FORCE_WEATHER_NOW
01B7 GTA III Vice City GTA LCS
GTA VCS San Andreas
0 RELEASE_WEATHER
01B8 GTA III Vice City GTA LCS 2 player handle, int SET_CURRENT_PLAYER_WEAPON
01B9 GTA III Vice City GTA LCS
GTA VCS San Andreas
2 char handle, int SET_CURRENT_CHAR_WEAPON
01BA SET_CURRENT_CAR_WEAPON
01BB GTA III Vice City GTA LCS
GTA VCS San Andreas
4 object handle, var, var, var GET_OBJECT_COORDINATES
01BC GTA III Vice City GTA LCS
GTA VCS San Andreas
4 object handle, flt, flt, flt SET_OBJECT_COORDINATES
01BD GTA III Vice City GTA LCS
GTA VCS San Andreas
1 var GET_GAME_TIMER
01BE GTA III Vice City GTA LCS
GTA VCS
4 char handle, flt, flt, flt TURN_CHAR_TO_FACE_COORD
01BF GTA III GTA LCS 4 player handle, flt, flt, flt TURN_PLAYER_TO_FACE_COORD
01C0 GTA III Vice City GTA LCS
GTA VCS San Andreas
2 player handle, var STORE_WANTED_LEVEL
01C1 GTA III Vice City GTA LCS
GTA VCS San Andreas
1 car handle IS_CAR_STOPPED
01C2 GTA III Vice City GTA LCS
GTA VCS San Andreas
1 char handle MARK_CHAR_AS_NO_LONGER_NEEDED
01C3 GTA III Vice City GTA LCS
GTA VCS San Andreas
1 car handle MARK_CAR_AS_NO_LONGER_NEEDED
01C4 GTA III Vice City GTA LCS
GTA VCS San Andreas
1 object handle MARK_OBJECT_AS_NO_LONGER_NEEDED
01C5 GTA III Vice City GTA LCS
GTA VCS San Andreas
1 char handle DONT_REMOVE_CHAR
01C6 GTA III GTA LCS
GTA VCS
1 car handle DONT_REMOVE_CAR restored in VC
01C7 GTA III Vice City GTA LCS
GTA VCS San Andreas
1 object handle DONT_REMOVE_OBJECT
01C8 GTA III Vice City GTA LCS
GTA VCS San Andreas
5 car handle, int, int, int, var CREATE_CHAR_AS_PASSENGER
01C9 GTA III Vice City GTA LCS
GTA VCS
2 char handle, char handle SET_CHAR_OBJ_KILL_CHAR_ON_FOOT
01CA GTA III Vice City GTA LCS 2 char handle, player handle SET_CHAR_OBJ_KILL_PLAYER_ON_FOOT
01CB GTA III Vice City GTA LCS
GTA VCS
2 char handle, char handle SET_CHAR_OBJ_KILL_CHAR_ANY_MEANS
01CC GTA III Vice City GTA LCS 2 char handle, player handle SET_CHAR_OBJ_KILL_PLAYER_ANY_MEANS
01CD GTA III 2 char handle, char handle SET_CHAR_OBJ_FLEE_CHAR_ON_FOOT_TILL_SAFE
01CE GTA III Vice City GTA LCS 2 char handle, player handle SET_CHAR_OBJ_FLEE_PLAYER_ON_FOOT_TILL_SAFE
01CF GTA III Vice City GTA LCS
GTA VCS
2 char handle, char handle SET_CHAR_OBJ_FLEE_CHAR_ON_FOOT_ALWAYS
01D0 GTA III Vice City GTA LCS 2 char handle, player handle SET_CHAR_OBJ_FLEE_PLAYER_ON_FOOT_ALWAYS
01D1 GTA III Vice City GTA LCS
GTA VCS
2 char handle, char handle SET_CHAR_OBJ_GOTO_CHAR_ON_FOOT
01D2 GTA III Vice City GTA LCS 2 char handle, player handle SET_CHAR_OBJ_GOTO_PLAYER_ON_FOOT
01D3 GTA III Vice City GTA LCS
GTA VCS
2 char handle, car handle SET_CHAR_OBJ_LEAVE_CAR
01D4 GTA III Vice City GTA LCS
GTA VCS
2 char handle, car handle SET_CHAR_OBJ_ENTER_CAR_AS_PASSENGER
01D5 GTA III Vice City GTA LCS
GTA VCS
2 char handle, car handle SET_CHAR_OBJ_ENTER_CAR_AS_DRIVER
01D6 SET_CHAR_OBJ_FOLLOW_CAR_IN_CAR
01D7 SET_CHAR_OBJ_FIRE_AT_OBJECT_FROM_VEHICLE
01D8 Vice City GTA LCS
GTA VCS
2 char handle, object handle SET_CHAR_OBJ_DESTROY_OBJECT
01D9 GTA III Vice City GTA LCS
GTA VCS
2 char handle, car handle SET_CHAR_OBJ_DESTROY_CAR
01DA GTA III GTA LCS
GTA VCS
5 char handle, flt, flt, flt, flt SET_CHAR_OBJ_GOTO_AREA_ON_FOOT
01DB SET_CHAR_OBJ_GOTO_AREA_IN_CAR
01DC SET_CHAR_OBJ_FOLLOW_CAR_ON_FOOT_WITH_OFFSET
01DD SET_CHAR_OBJ_GUARD_ATTACK
01DE GTA III Vice City GTA LCS
GTA VCS
2 char handle, char handle SET_CHAR_AS_LEADER
01DF GTA III Vice City GTA LCS 2 char handle, player handle SET_PLAYER_AS_LEADER
01E0 GTA III Vice City GTA LCS
GTA VCS
1 char handle LEAVE_GROUP
01E1 GTA III Vice City GTA LCS
GTA VCS
3 char handle, int, int SET_CHAR_OBJ_FOLLOW_ROUTE
01E2 GTA III Vice City GTA LCS
GTA VCS
4 int, flt, flt, flt ADD_ROUTE_POINT
01E3 GTA III Vice City GTA LCS
GTA VCS San Andreas
4 string, int, int, int PRINT_WITH_NUMBER_BIG
01E4 GTA III Vice City GTA LCS
GTA VCS San Andreas
4 string, int, int, int PRINT_WITH_NUMBER
01E5 GTA III Vice City GTA LCS
GTA VCS San Andreas
4 string, int, int, int PRINT_WITH_NUMBER_NOW
01E6 GTA LCS
GTA VCS
4 string, int, int, int PRINT_WITH_NUMBER_SOON
01E7 GTA III Vice City GTA LCS
GTA VCS San Andreas
6 flt, flt, flt, flt, flt, flt SWITCH_ROADS_ON
01E8 GTA III Vice City GTA LCS
GTA VCS San Andreas
6 flt, flt, flt, flt, flt, flt SWITCH_ROADS_OFF
01E9 GTA III Vice City GTA LCS
GTA VCS San Andreas
2 car handle, var GET_NUMBER_OF_PASSENGERS
01EA GTA III Vice City GTA LCS
GTA VCS San Andreas
2 car handle, var GET_MAXIMUM_NUMBER_OF_PASSENGERS
01EB GTA III Vice City GTA LCS
GTA VCS San Andreas
1 flt SET_CAR_DENSITY_MULTIPLIER
01EC GTA III Vice City GTA LCS
GTA VCS San Andreas
2 car handle, int SET_CAR_HEAVY
01ED GTA III Vice City GTA LCS
GTA VCS
1 char handle CLEAR_CHAR_THREAT_SEARCH
01EE GTA III GTA LCS 10 flt, flt, flt, flt, flt, flt, flt, flt, flt, flt ACTIVATE_CRANE restored in VC
01EF GTA III GTA LCS 2 flt, flt DEACTIVATE_CRANE restored in VC
01F0 GTA III Vice City GTA LCS
GTA VCS San Andreas
1 int SET_MAX_WANTED_LEVEL
01F1 SAVE_VAR_INT
01F2 SAVE_VAR_FLOAT
01F3 GTA III Vice City GTA LCS
GTA VCS San Andreas
1 car handle IS_CAR_IN_AIR_PROPER
01F4 GTA III Vice City GTA LCS
GTA VCS San Andreas
1 car handle IS_CAR_UPSIDEDOWN
01F5 GTA III Vice City GTA LCS 2 player handle, var GET_PLAYER_CHAR
01F6 GTA III Vice City GTA LCS 0 CANCEL_OVERRIDE_RESTART
01F7 GTA III Vice City GTA LCS
GTA VCS San Andreas
2 player handle, int SET_POLICE_IGNORE_PLAYER
01F8 GTA III 5 string, int, int, int, int ADD_PAGER_MESSAGE_WITH_NUMBER
01F9 GTA III Vice City GTA LCS
GTA VCS San Andreas
9 string, int, int, int, int, int, int, int, int START_KILL_FRENZY
01FA GTA III Vice City GTA LCS
GTA VCS San Andreas
1 var READ_KILL_FRENZY_STATUS
01FB GTA III Vice City GTA LCS
GTA VCS San Andreas
2 flt, var SQRT get square root
01FC GTA III Vice City GTA LCS 5 player handle, car handle, flt, flt, int LOCATE_PLAYER_ANY_MEANS_CAR_2D
01FD GTA III Vice City GTA LCS 5 player handle, car handle, flt, flt, int LOCATE_PLAYER_ON_FOOT_CAR_2D
01FE GTA III Vice City GTA LCS 5 player handle, car handle, flt, flt, int LOCATE_PLAYER_IN_CAR_CAR_2D
01FF GTA III Vice City GTA LCS 6 player handle, car handle, flt, flt, flt, int LOCATE_PLAYER_ANY_MEANS_CAR_3D
0200 GTA III Vice City GTA LCS 6 player handle, car handle, flt, flt, flt, int LOCATE_PLAYER_ON_FOOT_CAR_3D
0201 GTA III Vice City GTA LCS 6 player handle, car handle, flt, flt, flt, int LOCATE_PLAYER_IN_CAR_CAR_3D
0202 GTA III Vice City GTA LCS
GTA VCS San Andreas
5 char handle, car handle, flt, flt, int LOCATE_CHAR_ANY_MEANS_CAR_2D
0203 GTA III Vice City GTA LCS
GTA VCS San Andreas
5 char handle, car handle, flt, flt, int LOCATE_CHAR_ON_FOOT_CAR_2D
0204 GTA III Vice City GTA LCS
GTA VCS San Andreas
5 char handle, car handle, flt, flt, int LOCATE_CHAR_IN_CAR_CAR_2D
0205 GTA III Vice City GTA LCS
GTA VCS San Andreas
6 char handle, car handle, flt, flt, flt, int LOCATE_CHAR_ANY_MEANS_CAR_3D
0206 GTA III Vice City GTA LCS
GTA VCS San Andreas
6 char handle, car handle, flt, flt, flt, int LOCATE_CHAR_ON_FOOT_CAR_3D
0207 GTA III Vice City GTA LCS
GTA VCS San Andreas
6 char handle, car handle, flt, flt, flt, int LOCATE_CHAR_IN_CAR_CAR_3D
0208 GTA III Vice City GTA LCS
GTA VCS San Andreas
2 flt, flt, var GENERATE_RANDOM_FLOAT_IN_RANGE
0209 GTA III Vice City GTA LCS
GTA VCS San Andreas
2 int, int, var GENERATE_RANDOM_INT_IN_RANGE
020A GTA III Vice City GTA LCS
GTA VCS San Andreas
2 car handle, int LOCK_CAR_DOORS
020B GTA III Vice City GTA LCS
GTA VCS San Andreas
1 car handle EXPLODE_CAR
020C GTA III Vice City GTA LCS
GTA VCS San Andreas
4 flt, flt, flt, int ADD_EXPLOSION
020D GTA III Vice City GTA LCS
GTA VCS San Andreas
1 car handle IS_CAR_UPRIGHT
020E GTA III Vice City GTA LCS
GTA VCS
2 char handle, char handle TURN_CHAR_TO_FACE_CHAR
020F GTA III Vice City GTA LCS 2 char handle, player handle TURN_CHAR_TO_FACE_PLAYER
0210 GTA III Vice City GTA LCS 2 player handle, char handle TURN_PLAYER_TO_FACE_CHAR
0211 GTA III Vice City GTA LCS
GTA VCS
3 char handle, flt, flt SET_CHAR_OBJ_GOTO_COORD_ON_FOOT
0212 SET_CHAR_OBJ_GOTO_COORD_IN_CAR
0213 GTA III Vice City GTA LCS
GTA VCS San Andreas
6 int, int, flt, flt, flt, var CREATE_PICKUP
0214 GTA III Vice City GTA LCS
GTA VCS San Andreas
1 pickup handle HAS_PICKUP_BEEN_COLLECTED
0215 GTA III Vice City GTA LCS
GTA VCS San Andreas
1 pickup handle REMOVE_PICKUP
0216 GTA III Vice City GTA LCS
GTA VCS San Andreas
2 car handle, int SET_TAXI_LIGHTS
0217 GTA III Vice City GTA LCS
GTA VCS San Andreas
3 string, int, int PRINT_BIG_Q
0218 GTA III GTA LCS
GTA VCS
4 string, int, int, int PRINT_WITH_NUMBER_BIG_Q restored in VC
0219 GTA III
Vice City GTA LCS
GTA VCS
8
10
flt, flt, flt, flt, flt, flt, int, var
flt, flt, flt, flt, flt, flt, flt, flt, int, var
SET_GARAGE
021A GTA III 9 flt, flt, flt, flt, flt, flt, int, int, var SET_GARAGE_WITH_CAR_MODEL
021B GTA III Vice City GTA LCS
GTA VCS San Andreas
2 garage handle, car handle SET_TARGET_CAR_FOR_MISSION_GARAGE
021C GTA III Vice City GTA LCS
GTA VCS San Andreas
1 garage handle IS_CAR_IN_MISSION_GARAGE
021D GTA III GTA LCS
GTA VCS
1 int SET_FREE_BOMBS restored in VC
021E SET_POWERPOINT
021F GTA III 1 int SET_ALL_TAXI_LIGHTS restored in VC
0220 GTA III GTA LCS
GTA VCS
1 car handle IS_CAR_ARMED_WITH_ANY_BOMB restored in VC
0221 GTA III Vice City GTA LCS
GTA VCS San Andreas
2 player handle, int APPLY_BRAKES_TO_PLAYERS_CAR
0222 GTA III Vice City GTA LCS 2 player handle, int SET_PLAYER_HEALTH
0223 GTA III Vice City GTA LCS
GTA VCS San Andreas
2 char handle, int SET_CHAR_HEALTH
0224 GTA III Vice City GTA LCS
GTA VCS San Andreas
2 car handle, int SET_CAR_HEALTH
0225 GTA III Vice City GTA LCS 2 player handle, var GET_PLAYER_HEALTH
0226 GTA III Vice City GTA LCS
GTA VCS San Andreas
2 char handle, var GET_CHAR_HEALTH
0227 GTA III Vice City GTA LCS
GTA VCS San Andreas
2 car handle, var GET_CAR_HEALTH
0228 GTA III GTA LCS
GTA VCS
2 car handle, int IS_CAR_ARMED_WITH_BOMB restored in VC
0229 GTA III Vice City GTA LCS
GTA VCS San Andreas
3 car handle, int, int CHANGE_CAR_COLOUR
022A GTA III Vice City GTA LCS
GTA VCS San Andreas
6 flt, flt, flt, flt, flt, flt SWITCH_PED_ROADS_ON
022B GTA III Vice City GTA LCS
GTA VCS San Andreas
6 flt, flt, flt, flt, flt, flt SWITCH_PED_ROADS_OFF
022C GTA III Vice City GTA LCS
GTA VCS
2 char handle, char handle CHAR_LOOK_AT_CHAR_ALWAYS
022D GTA III Vice City GTA LCS 2 char handle, player handle CHAR_LOOK_AT_PLAYER_ALWAYS
022E GTA III Vice City GTA LCS 2 player handle, char handle PLAYER_LOOK_AT_CHAR_ALWAYS
022F GTA III Vice City GTA LCS
GTA VCS
1 char handle STOP_CHAR_LOOKING
0230 GTA III Vice City GTA LCS 1 player handle STOP_PLAYER_LOOKING
0231 GTA III San Andreas 1 int SWITCH_HELICOPTER
0232 SET_GANG_ATTITUDE
0233 SET_GANG_GANG_ATTITUDE
0234 SET_GANG_PLAYER_ATTITUDE
0235 Vice City GTA LCS
GTA VCS San Andreas
3 int, int, int SET_GANG_PED_MODELS
0236 GTA III Vice City GTA LCS
GTA VCS San Andreas
2 int, int SET_GANG_CAR_MODEL
0237 GTA III Vice City GTA LCS
GTA VCS
San Andreas
3
3
4
int, int, int

int, int, int, int
SET_GANG_WEAPONS
0238 GTA III 5 player handle, flt, flt, flt, flt SET_CHAR_OBJ_RUN_TO_AREA
0239 GTA III Vice City GTA LCS
GTA VCS
3 char handle, flt, flt SET_CHAR_OBJ_RUN_TO_COORD
023A GTA III 2 player handle, object handle IS_PLAYER_TOUCHING_OBJECT_ON_FOOT restored in VC
023B GTA III San Andreas 2 char handle, object handle IS_CHAR_TOUCHING_OBJECT_ON_FOOT restored in VC
023C GTA III Vice City GTA LCS
GTA VCS San Andreas
2 int, string LOAD_SPECIAL_CHARACTER
023D GTA III Vice City GTA LCS
GTA VCS San Andreas
1 string HAS_SPECIAL_CHARACTER_LOADED
023E GTA III 2 car handle, int FLASH_CAR restored in VC
023F GTA III 2 char handle, int FLASH_CHAR restored in VC
0240 GTA III 2 object handle, int FLASH_OBJECT restored in VC
0241 GTA III Vice City GTA LCS
GTA VCS San Andreas
1 player handle IS_PLAYER_IN_REMOTE_MODE
0242 GTA III GTA LCS
GTA VCS
2 car handle ARM_CAR_WITH_BOMB restored in VC
0243 GTA III Vice City GTA LCS
GTA VCS
2 char handle, int SET_CHAR_PERSONALITY
0244 GTA III Vice City GTA LCS
GTA VCS San Andreas
3 flt, flt, flt SET_CUTSCENE_OFFSET
0245 GTA III Vice City GTA LCS
GTA VCS San Andreas
2 char handle, int SET_ANIM_GROUP_FOR_CHAR
0246 GTA III 2 player handle, int SET_ANIM_GROUP_FOR_PLAYER
0247 GTA III Vice City GTA LCS
GTA VCS San Andreas
1 int REQUEST_MODEL
0248 GTA III Vice City GTA LCS
GTA VCS San Andreas
1 int HAS_MODEL_LOADED
0249 GTA III Vice City GTA LCS
GTA VCS San Andreas
1 int MARK_MODEL_AS_NO_LONGER_NEEDED
024A GTA III Vice City GTA LCS
GTA VCS
3 flt, flt, var GRAB_PHONE
024B GTA III 2 phone handle, string SET_REPEATED_PHONE_MESSAGE restored in VC
024C GTA III 2 phone handle, string SET_PHONE_MESSAGE restored in VC
024D GTA III 1 phone handle HAS_PHONE_DISPLAYED_MESSAGE restored in VC
024E GTA III Vice City GTA LCS
GTA VCS
1 phone handle TURN_PHONE_OFF
024F GTA III Vice City GTA LCS
GTA VCS San Andreas
9 flt, flt, flt, flt, int, int, int, int, int DRAW_CORONA
0250 GTA III 6 flt, flt, flt, int, int, int DRAW_LIGHT restored in VC
0251 GTA III GTA LCS
GTA VCS
0 STORE_WEATHER
0252 GTA III GTA LCS
GTA VCS
0 RESTORE_WEATHER
0253 GTA III Vice City GTA LCS
GTA VCS San Andreas
0 STORE_CLOCK
0254 GTA III Vice City GTA LCS
GTA VCS San Andreas
0 RESTORE_CLOCK
0255 GTA III GTA LCS
GTA VCS
4 flt, flt, flt, flt RESTART_CRITICAL_MISSION restored in VC
0256 GTA III Vice City GTA LCS
GTA VCS San Andreas
1 player handle IS_PLAYER_PLAYING
0257 GTA LCS GTA VCS 1 SET_COLL_OBJ_NO_OBJ
0258 GTA LCS GTA VCS 1 SET_COLL_OBJ_WAIT_ON_FOOT
0259 GTA LCS GTA VCS 1 SET_COLL_OBJ_FLEE_ON_FOOT_TILL_SAFE
025A GTA LCS GTA VCS 4 SET_COLL_OBJ_GUARD_SPOT
025B GTA LCS GTA VCS 5 SET_COLL_OBJ_GUARD_AREA
025C GTA LCS GTA VCS 1 SET_COLL_OBJ_WAIT_IN_CAR
025D GTA LCS GTA VCS 2 SET_COLL_OBJ_KILL_CHAR_ON_FOOT
025E GTA LCS GTA VCS 2 SET_COLL_OBJ_KILL_PLAYER_ON_FOOT
025F GTA LCS GTA VCS 2 SET_COLL_OBJ_KILL_CHAR_ANY_MEANS
0260 GTA LCS GTA VCS 2 SET_COLL_OBJ_KILL_PLAYER_ANY_MEANS
0261 GTA LCS GTA VCS 2 SET_COLL_OBJ_FLEE_CHAR_ON_FOOT_TILL_SAFE
0262 GTA LCS GTA VCS 2 SET_COLL_OBJ_FLEE_PLAYER_ON_FOOT_TILL_SAFE
0263 GTA LCS GTA VCS 2 SET_COLL_OBJ_FLEE_CHAR_ON_FOOT_ALWAYS
0264 GTA LCS GTA VCS 2 SET_COLL_OBJ_FLEE_PLAYER_ON_FOOT_ALWAYS
0265 GTA LCS GTA VCS 2 SET_COLL_OBJ_GOTO_CHAR_ON_FOOT
0266 GTA LCS GTA VCS 2 SET_COLL_OBJ_GOTO_PLAYER_ON_FOOT
0267 GTA LCS GTA VCS 1 SET_COLL_OBJ_LEAVE_CAR
0268 GTA LCS GTA VCS 2 SET_COLL_OBJ_ENTER_CAR_AS_PASSENGER
0269 GTA LCS GTA VCS 2 SET_COLL_OBJ_ENTER_CAR_AS_DRIVER
026A GTA LCS GTA VCS 0 SET_COLL_OBJ_FOLLOW_CAR_IN_CAR
026B GTA LCS GTA VCS 0 SET_COLL_OBJ_FIRE_AT_OBJECT_FROM_VEHICLE
026C GTA LCS GTA VCS 0 SET_COLL_OBJ_DESTROY_OBJECT
026D GTA LCS GTA VCS 2 SET_COLL_OBJ_DESTROY_CAR
026E GTA LCS GTA VCS 5 SET_COLL_OBJ_GOTO_AREA_ON_FOOT
026F GTA LCS GTA VCS 0 SET_COLL_OBJ_GOTO_AREA_IN_CAR
0270 LCS} GTA VCS 0 SET_COLL_OBJ_FOLLOW_CAR_ON_FOOT_WITH_OFFSET
0271 GTA LCS GTA VCS 0 SET_COLL_OBJ_GUARD_ATTACK
0272 GTA LCS GTA VCS 3 SET_COLL_OBJ_FOLLOW_ROUTE
0273 GTA LCS GTA VCS 3 SET_COLL_OBJ_GOTO_COORD_ON_FOOT
0274 GTA LCS GTA VCS 2 SET_COLL_OBJ_GOTO_COORD_IN_CAR
0275 GTA LCS GTA VCS 5 SET_COLL_OBJ_RUN_TO_AREA
0276 GTA LCS GTA VCS 3 SET_COLL_OBJ_RUN_TO_COORD
0277 GTA LCS GTA VCS 4 ADD_PEDS_IN_AREA_TO_COLL
0278 GTA LCS GTA VCS 1 ADD_PEDS_IN_VEHICLE_TO_COLL
0279 GTA LCS GTA VCS 1 CLEAR_COLL
027A GTA LCS GTA VCS 1 IS_COLL_IN_CARS
027B GTA LCS GTA VCS 0 LOCATE_COLL_ANY_MEANS_2D
027C GTA LCS GTA VCS 0 LOCATE_COLL_ON_FOOT_2D
027D GTA LCS GTA VCS 0 LOCATE_COLL_IN_CAR_2D
027E GTA LCS GTA VCS 0 LOCATE_STOPPED_COLL_ANY_MEANS_2D
027F GTA LCS GTA VCS 0 LOCATE_STOPPED_COLL_ON_FOOT_2D
0280 GTA LCS GTA VCS 0 LOCATE_STOPPED_COLL_IN_CAR_2D
0281 GTA LCS GTA VCS 0 LOCATE_COLL_ANY_MEANS_CHAR_2D
0282 GTA LCS GTA VCS 0 LOCATE_COLL_ON_FOOT_CHAR_2D
0283 GTA LCS GTA VCS 0 LOCATE_COLL_IN_CAR_CHAR_2D
0284 GTA LCS GTA VCS 0 LOCATE_COLL_ANY_MEANS_CAR_2D
0285 GTA LCS GTA VCS 0 LOCATE_COLL_ON_FOOT_CAR_2D
0286 GTA LCS GTA VCS 0 LOCATE_COLL_IN_CAR_CAR_2D
0287 GTA LCS GTA VCS 0 LOCATE_COLL_ANY_MEANS_PLAYER_2D
0288 GTA LCS GTA VCS 0 LOCATE_COLL_ON_FOOT_PLAYER_2D
0289 GTA LCS GTA VCS 0 LOCATE_COLL_IN_CAR_PLAYER_2D
028A GTA LCS GTA VCS 0 IS_COLL_IN_AREA_2D
028B GTA LCS GTA VCS 0 IS_COLL_IN_AREA_ON_FOOT_2D
028C GTA LCS GTA VCS 0 IS_COLL_IN_AREA_IN_CAR_2D
028D GTA LCS GTA VCS 0 IS_COLL_STOPPED_IN_AREA_2D
028E GTA LCS GTA VCS 0 IS_COLL_STOPPED_IN_AREA_ON_FOOT_2D
028F GTA LCS GTA VCS 0 IS_COLL_STOPPED_IN_AREA_IN_CAR_2D
0290 GTA LCS GTA VCS 1 GET_NUMBER_OF_PEDS_IN_COLL
0291 GTA III Vice City GTA LCS
GTA VCS
2 char handle, int SET_CHAR_HEED_THREATS
0292 GTA III 2 player handle, int SET_PLAYER_HEED_THREATS
0293 GTA III Vice City GTA LCS
San Andreas
1 var GET_CONTROLLER_MODE
0294 GTA III Vice City GTA LCS
GTA VCS San Andreas
2 car handle, int SET_CAN_RESPRAY_CAR
0295 GTA III GTA LCS
GTA VCS
1 car handle IS_TAXI restored in VC
0296 GTA III Vice City GTA LCS
GTA VCS San Andreas
1 int UNLOAD_SPECIAL_CHARACTER
0297 GTA III Vice City GTA LCS
GTA VCS
San Andreas
0

1


player handle
RESET_NUM_OF_MODELS_KILLED_BY_PLAYER
0298 GTA III Vice City GTA LCS
GTA VCS
San Andreas
2
2
3
int, var

player handle, int, var
GET_NUM_OF_MODELS_KILLED_BY_PLAYER
0299 GTA III
San Andreas
1 garage handle
string
ACTIVATE_GARAGE restored in VC
029A GTA III 1 int SWITCH_TAXI_TIMER
029B GTA III Vice City GTA LCS
GTA VCS San Andreas
5 int, flt, flt, flt, object handle CREATE_OBJECT_NO_OFFSET
029C GTA III GTA LCS
GTA VCS
1 car handle IS_BOAT restored in VC
029D GTA III 5 char handle, flt, flt, flt, flt SET_CHAR_OBJ_GOTO_AREA_ANY_MEANS
029E SET_COLL_OBJ_GOTO_AREA_ANY_MEANS
029F GTA III Vice City GTA LCS 1 player handle IS_PLAYER_STOPPED
02A0 GTA III GTA LCS
GTA VCS San Andreas
1 char handle IS_CHAR_STOPPED restored in VC
02A1 GTA III GTA LCS
GTA VCS
2 int, int MESSAGE_WAIT restored in VC
02A2 GTA III 5 int, int, flt, flt, flt ADD_PARTICLE_EFFECT restored in VC
02A3 GTA III Vice City GTA LCS
GTA VCS San Andreas
1 int SWITCH_WIDESCREEN
02A4 GTA III 3 car handle, int, var ADD_SPRITE_BLIP_FOR_CAR restored in VC
02A5 GTA III 3 char handle, int, var ADD_SPRITE_BLIP_FOR_CHAR restored in VC
02A6 GTA III 3 object handle, int, var ADD_SPRITE_BLIP_FOR_OBJECT restored in VC
02A7 GTA III Vice City GTA LCS
GTA VCS San Andreas
5 flt, flt, flt, int, var ADD_SPRITE_BLIP_FOR_CONTACT_POINT
02A8 GTA III Vice City GTA LCS
GTA VCS San Andreas
5 flt, flt, flt, int, var ADD_SPRITE_BLIP_FOR_COORD
02A9 GTA III Vice City GTA LCS
GTA VCS San Andreas
2 char handle, int SET_CHAR_ONLY_DAMAGED_BY_PLAYER
02AA GTA III Vice City GTA LCS
GTA VCS San Andreas
2 car handle, int SET_CAR_ONLY_DAMAGED_BY_PLAYER
02AB GTA III Vice City GTA LCS
GTA VCS San Andreas
6 char handle, int, int, int, int, int SET_CHAR_PROOFS
02AC GTA III Vice City GTA LCS
GTA VCS San Andreas
6 car handle, int, int, int, int, int SET_CAR_PROOFS
02AD GTA III Vice City GTA LCS 7 player handle, flt, flt, flt, flt, flt, int IS_PLAYER_IN_ANGLED_AREA_2D
02AE GTA III Vice City GTA LCS 7 player handle, flt, flt, flt, flt, flt, int IS_PLAYER_IN_ANGLED_AREA_ON_FOOT_2D
02AF GTA III Vice City GTA LCS 7 player handle, flt, flt, flt, flt, flt, int IS_PLAYER_IN_ANGLED_AREA_IN_CAR_2D
02B0 GTA III Vice City GTA LCS 7 player handle, flt, flt, flt, flt, flt, int IS_PLAYER_STOPPED_IN_ANGLED_AREA_2D
02B1 GTA III Vice City GTA LCS 7 player handle, flt, flt, flt, flt, flt, int IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_2D
02B2 GTA III Vice City GTA LCS 7 player handle, flt, flt, flt, flt, flt, int IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_2D
02B3 GTA III Vice City GTA LCS 9 player handle, flt, flt, flt, flt, flt, flt, flt, int IS_PLAYER_IN_ANGLED_AREA_3D
02B4 GTA III Vice City GTA LCS 9 player handle, flt, flt, flt, flt, flt, flt, flt, int IS_PLAYER_IN_ANGLED_AREA_ON_FOOT_3D
02B5 GTA III Vice City GTA LCS 9 player handle, flt, flt, flt, flt, flt, flt, flt, int IS_PLAYER_IN_ANGLED_AREA_IN_CAR_3D
02B6 GTA III Vice City GTA LCS 9 player handle, flt, flt, flt, flt, flt, flt, flt, int IS_PLAYER_STOPPED_IN_ANGLED_AREA_3D
02B7 GTA III Vice City GTA LCS 9 player handle, flt, flt, flt, flt, flt, flt, flt, int IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_3D
02B8 GTA III Vice City GTA LCS 9 player handle, flt, flt, flt, flt, flt, flt, flt, int IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_3D
02B9 GTA III San Andreas 1 garage handle DEACTIVATE_GARAGE restored in VC
02BA GTA III 2 garage handle, var GET_NUMBER_OF_CARS_COLLECTED_BY_GARAGE
02BB GTA III 2 garage handle, car handle HAS_CAR_BEEN_TAKEN_TO_GARAGE
02BC GTA III 1 int SET_SWAT_REQUIRED restored in VC
02BD SET_FBI_REQUIRED restored in III and VC
02BE SET_ARMY_REQUIRED restored in III and VC
02BF GTA III Vice City GTA LCS
GTA VCS San Andreas
1 car handle IS_CAR_IN_WATER
02C0 GTA III Vice City GTA LCS
GTA VCS San Andreas
6 flt, flt, flt, var, var, var GET_CLOSEST_CHAR_NODE
02C1 GTA III Vice City GTA LCS
GTA VCS San Andreas
6 flt, flt, flt, var, var, var GET_CLOSEST_CAR_NODE
02C2 GTA III Vice City GTA LCS
GTA VCS San Andreas
4 car handle, flt, flt, flt CAR_GOTO_COORDINATES_ACCURATE
02C3 GTA III 1 int START_PACMAN_RACE restored in VC
02C4 GTA III 0 START_PACMAN_RECORD
02C5 GTA III 1 var GET_NUMBER_OF_POWER_PILLS_EATEN restored in VC
02C6 GTA III 0 CLEAR_PACMAN restored in VC
02C7 GTA III 5 flt, flt, flt, flt, int START_PACMAN_SCRAMBLE restored in VC
02C8 GTA III 1 var GET_NUMBER_OF_POWER_PILLS_CARRIED restored in VC
02C9 GTA III 0 CLEAR_NUMBER_OF_POWER_PILLS_CARRIED restored in VC
02CA GTA III Vice City GTA LCS
GTA VCS San Andreas
1 car handle IS_CAR_ON_SCREEN
02CB GTA III Vice City GTA LCS
GTA VCS San Andreas
1 char handle IS_CHAR_ON_SCREEN
02CC GTA III Vice City GTA LCS
GTA VCS San Andreas
1 object handle IS_OBJECT_ON_SCREEN
02CD GTA III GTA LCS
GTA VCS
2 int, int GOSUB_FILE restored in VC
02CE GTA III Vice City GTA LCS
GTA VCS San Andreas
4 flt, flt, flt, var GET_GROUND_Z_FOR_3D_COORD
02CF GTA III Vice City GTA LCS
GTA VCS San Andreas
4 flt, flt, flt, var START_SCRIPT_FIRE
02D0 GTA III Vice City GTA LCS
GTA VCS San Andreas
1 fire handle IS_SCRIPT_FIRE_EXTINGUISHED
02D1 GTA III Vice City GTA LCS
GTA VCS San Andreas
1 fire handle REMOVE_SCRIPT_FIRE
02D2 GTA III 2 car handle, int SET_COMEDY_CONTROLS
02D3 GTA III Vice City GTA LCS
GTA VCS San Andreas
4 car handle, flt, flt, flt BOAT_GOTO_COORDS
02D4 GTA III Vice City GTA LCS
GTA VCS San Andreas
1 car handle BOAT_STOP
02D5 GTA III Vice City GTA LCS
GTA VCS
6 player handle, flt, flt, flt, flt, int IS_PLAYER_SHOOTING_IN_AREA
02D6 GTA III San Andreas 6 char handle, flt, flt, flt, flt, int IS_CHAR_SHOOTING_IN_AREA restored in VC
02D7 GTA III Vice City GTA LCS 2 player handle, int IS_CURRENT_PLAYER_WEAPON
02D8 GTA III Vice City GTA LCS
GTA VCS San Andreas
2 char handle, int IS_CURRENT_CHAR_WEAPON
02D9 GTA III 0 CLEAR_NUMBER_OF_POWER_PILLS_EATEN restored in VC
02DA GTA III 3 flt, flt, flt ADD_POWER_PILL restored in VC
02DB GTA III Vice City GTA LCS
GTA VCS San Andreas
2 car handle, flt SET_BOAT_CRUISE_SPEED
02DC GTA III GTA LCS
GTA VCS
5 flt, flt, flt, flt, var GET_RANDOM_CHAR_IN_AREA
02DD GTA III
Vice City GTA LCS
GTA VCS San Andreas
3
5
string, var
string, int, int, int, var
GET_RANDOM_CHAR_IN_ZONE
02DE GTA III Vice City GTA LCS
GTA VCS
1 player handle IS_PLAYER_IN_TAXI
02DF GTA III Vice City GTA LCS 1 player handle IS_PLAYER_SHOOTING
02E0 GTA III Vice City GTA LCS
GTA VCS San Andreas
1 char handle IS_CHAR_SHOOTING
02E1 GTA III Vice City GTA LCS
GTA VCS San Andreas
5 flt, flt, flt, int, var CREATE_MONEY_PICKUP
02E2 GTA III Vice City GTA LCS
GTA VCS San Andreas
2 char handle, int SET_CHAR_ACCURACY
02E3 GTA III Vice City GTA LCS
GTA VCS San Andreas
2 car handle, var GET_CAR_SPEED
02E4 GTA III Vice City GTA LCS
GTA VCS San Andreas
1 string LOAD_CUTSCENE
02E5 GTA III Vice City GTA LCS
San Andreas
2 int, var CREATE_CUTSCENE_OBJECT
02E6 GTA III Vice City GTA LCS
San Andreas
2 object handle, string SET_CUTSCENE_ANIM
02E7 GTA III Vice City GTA LCS
GTA VCS San Andreas
0 START_CUTSCENE
02E8 GTA III Vice City GTA LCS
San Andreas
1 var GET_CUTSCENE_TIME
02E9 GTA III Vice City GTA LCS
GTA VCS San Andreas
0 HAS_CUTSCENE_FINISHED
02EA GTA III Vice City GTA LCS
GTA VCS San Andreas
0 CLEAR_CUTSCENE
02EB GTA III Vice City GTA LCS
GTA VCS San Andreas
0 RESTORE_CAMERA_JUMPCUT
02EC GTA III Vice City GTA LCS
San Andreas
3 flt, flt, flt CREATE_COLLECTABLE1
02ED GTA III Vice City GTA LCS
San Andreas
1 int SET_COLLECTABLE1_TOTAL
02EE GTA III San Andreas 6 flt, flt, flt, flt, flt, flt IS_PROJECTILE_IN_AREA restored in VC
02EF GTA III 6 flt, flt, flt, flt, flt, flt DESTROY_PROJECTILES_IN_AREA IF and SET, restored in VC
02F0 GTA III 3 flt, flt, flt DROP_MINE restored in VC
02F1 GTA III 3 flt, flt, flt DROP_NAUTICAL_MINE restored in VC
02F2 GTA III Vice City GTA LCS
GTA VCS San Andreas
2 char handle, int IS_CHAR_MODEL
02F3 GTA III Vice City GTA LCS
GTA VCS San Andreas
2 int, string LOAD_SPECIAL_MODEL
02F4 GTA III 3 object handle, int, object handle CREATE_CUTSCENE_HEAD
02F5 GTA III 2 object handle, string SET_CUTSCENE_HEAD_ANIM
02F6 GTA III Vice City GTA LCS
GTA VCS San Andreas
2 float, var GET_SINUS
02F7 GTA III Vice City GTA LCS
GTA VCS San Andreas
2 float, var GET_COSINUS
02F8 GTA III Vice City GTA LCS
GTA VCS San Andreas
2 car handle, var GET_CAR_FORWARD_X
02F9 GTA III Vice City GTA LCS
GTA VCS San Andreas
2 car handle, var GET_CAR_FORWARD_Y
02FA GTA III Vice City GTA LCS
GTA VCS San Andreas
2 garage handle, int CHANGE_GARAGE_TYPE
02FB GTA III GTA LCS
GTA VCS
10 flt, flt, flt, flt, flt, flt, flt, flt, flt, flt ACTIVATE_CRUSHER_CRANE restored in VC
02FC GTA III GTA LCS
GTA VCS
5 string, int, int, int, int PRINT_WITH_2_NUMBERS restored in VC
02FD GTA III Vice City GTA LCS
GTA VCS San Andreas
5 string, int, int, int, int PRINT_WITH_2_NUMBERS_NOW
02FE GTA III GTA LCS
GTA VCS
5 string, int, int, int, int PRINT_WITH_2_NUMBERS_SOON
02FF GTA III Vice City GTA LCS
GTA VCS San Andreas
6 string, int, int, int, int, int PRINT_WITH_3_NUMBERS
0300 GTA III GTA LCS
GTA VCS
6 string, int, int, int, int, int PRINT_WITH_3_NUMBERS_NOW restored in VC
0301 PRINT_WITH_3_NUMBERS_SOON
0302 GTA III Vice City GTA LCS
GTA VCS San Andreas
7 string, int, int, int, int, int, int PRINT_WITH_4_NUMBERS
0303 GTA III San Andreas 7 string, int, int, int, int, int, int PRINT_WITH_4_NUMBERS_NOW restored in VC
0304 PRINT_WITH_4_NUMBERS_SOON
0305 GTA III 8 string, int, int, int, int, int, int, int PRINT_WITH_5_NUMBERS restored in VC
0306 GTA III 8 string, int, int, int, int, int, int, int PRINT_WITH_5_NUMBERS_NOW restored in VC
0307 PRINT_WITH_5_NUMBERS_SOON
0308 GTA III Vice City GTA LCS
GTA VCS San Andreas
9 string, int, int, int, int, int, int, int, int PRINT_WITH_6_NUMBERS
0309 GTA III 9 string, int, int, int, int, int, int, int, int PRINT_WITH_6_NUMBERS_NOW restored in VC
030A PRINT_WITH_6_NUMBERS_SOON
030B GTA III GTA LCS
GTA VCS
3 char handle, char handle, int SET_CHAR_OBJ_FOLLOW_CHAR_IN_FORMATION
030C GTA III Vice City GTA LCS
GTA VCS San Andreas
1 int PLAYER_MADE_PROGRESS
030D GTA III Vice City GTA LCS
GTA VCS San Andreas
1 int SET_PROGRESS_TOTAL
030E GTA III Vice City GTA LCS
GTA VCS
1 flt REGISTER_JUMP_DISTANCE
030F GTA III Vice City GTA LCS
GTA VCS
1 flt REGISTER_JUMP_HEIGHT
0310 GTA III Vice City GTA LCS
GTA VCS
1 int REGISTER_JUMP_FLIPS
0311 GTA III Vice City GTA LCS
GTA VCS
1 int REGISTER_JUMP_SPINS
0312 GTA III Vice City GTA LCS
GTA VCS
1 int REGISTER_JUMP_STUNT
0313 GTA III Vice City GTA LCS
GTA VCS
0 REGISTER_UNIQUE_JUMP_FOUND
0314 GTA III Vice City GTA LCS
GTA VCS
1 int SET_UNIQUE_JUMPS_TOTAL
0315 GTA III Vice City GTA LCS
GTA VCS
0 REGISTER_PASSENGER_DROPPED_OFF_TAXI
0316 GTA III Vice City GTA LCS
GTA VCS
1 int REGISTER_MONEY_MADE_TAXI
0317 GTA III Vice City GTA LCS
GTA VCS San Andreas
0 REGISTER_MISSION_GIVEN
0318 GTA III Vice City GTA LCS
GTA VCS San Andreas
1 string REGISTER_MISSION_PASSED
0319 GTA III Vice City GTA LCS
GTA VCS San Andreas
2 char handle, int SET_CHAR_RUNNING
031A GTA III Vice City GTA LCS
GTA VCS San Andreas
0 REMOVE_ALL_SCRIPT_FIRES
031B GTA III 2 car handle, int IS_FIRST_CAR_COLOUR restored in VC
031C GTA III 2 car handle, int IS_SECOND_CAR_COLOUR restored in VC
031D GTA III Vice City GTA LCS
GTA VCS San Andreas
2 char handle, int HAS_CHAR_BEEN_DAMAGED_BY_WEAPON
031E GTA III Vice City GTA LCS
GTA VCS San Andreas
2 car handle, int HAS_CAR_BEEN_DAMAGED_BY_WEAPON
031F GTA III Vice City GTA LCS
GTA VCS
2 char handle, char handle IS_CHAR_IN_CHARS_GROUP
0320 GTA III Vice City GTA LCS 2 char handle, player handle IS_CHAR_IN_PLAYERS_GROUP
0321 GTA III Vice City GTA LCS
GTA VCS San Andreas
1 char handle EXPLODE_CHAR_HEAD
0322 GTA III Vice City GTA LCS 1 player handle EXPLODE_PLAYER_HEAD
0323 GTA III Vice City GTA LCS
GTA VCS San Andreas
2 car handle, int ANCHOR_BOAT
0324 GTA III Vice City GTA LCS
GTA VCS
3 string, int, int SET_ZONE_GROUP
0325 GTA III Vice City GTA LCS
GTA VCS San Andreas
2 car handle, var START_CAR_FIRE
0326 GTA III Vice City GTA LCS
GTA VCS San Andreas
2 char handle, var START_CHAR_FIRE
0327 GTA III Vice City GTA LCS
GTA VCS San Andreas
6 flt, flt, flt, flt, int, var GET_RANDOM_CAR_OF_TYPE_IN_AREA
0328 GTA III 3 string, int, var GET_RANDOM_CAR_OF_TYPE_IN_ZONE
0329 GTA III Vice City GTA LCS
GTA VCS San Andreas
1 garage handle HAS_RESPRAY_HAPPENED
032A GTA III Vice City GTA LCS
GTA VCS San Andreas
1 int SET_CAMERA_ZOOM
032B GTA III Vice City GTA LCS
GTA VCS San Andreas
7 int, int, int, flt, flt, flt, var CREATE_PICKUP_WITH_AMMO
032C GTA III Vice City GTA LCS
GTA VCS San Andreas
2 car handle, car handle SET_CAR_RAM_CAR
032D GTA III 2 car handle, car handle SET_CAR_BLOCK_CAR restored in VC
032E GTA III 1 char handle SET_CHAR_OBJ_CATCH_TRAIN
032F SET_COLL_OBJ_CATCH_TRAIN
0330 GTA III Vice City GTA LCS
GTA VCS San Andreas
2 player handle, int SET_PLAYER_NEVER_GETS_TIRED
0331 GTA III Vice City GTA LCS
GTA VCS San Andreas
2 player handle, int SET_PLAYER_FAST_RELOAD
0332 GTA III Vice City GTA LCS
GTA VCS San Andreas
2 char handle, int SET_CHAR_BLEEDING
0333 GTA III 1 car handle SET_CAR_FUNNY_SUSPENSION
0334 GTA III GTA LCS
GTA VCS
2 car handle, int SET_CAR_BIG_WHEELS
0335 GTA III Vice City GTA LCS
GTA VCS San Andreas
1 int SET_FREE_RESPRAYS
0336 GTA III Vice City GTA LCS 2 player handle, int SET_PLAYER_VISIBLE
0337 GTA III Vice City GTA LCS
GTA VCS San Andreas
2 char handle, int SET_CHAR_VISIBLE
0338 GTA III GTA LCS San Andreas
GTA VCS San Andreas
2 car handle, int SET_CAR_VISIBLE restored in VC
0339 GTA III Vice City GTA LCS
GTA VCS San Andreas
11 flt, flt, flt, flt, flt, flt, int, int, int, int, int IS_AREA_OCCUPIED
033A GTA III 0 START_DRUG_RUN
033B GTA III 0 HAS_DRUG_RUN_BEEN_COMPLETED
033C GTA III 0 HAS_DRUG_PLANE_BEEN_SHOT_DOWN
033D GTA III 1 player handle SAVE_PLAYER_FROM_FIRES
033E GTA III Vice City GTA LCS
GTA VCS San Andreas
3 flt, flt, string DISPLAY_TEXT
033F GTA III Vice City GTA LCS
GTA VCS San Andreas
2 flt, flt SET_TEXT_SCALE
0340 GTA III Vice City GTA LCS
GTA VCS San Andreas
4 int, int, int, int SET_TEXT_COLOUR
0341 GTA III Vice City GTA LCS
GTA VCS San Andreas
1 int SET_TEXT_JUSTIFY
0342 GTA III Vice City GTA LCS
GTA VCS San Andreas
1 int SET_TEXT_CENTRE
0343 GTA III Vice City GTA LCS
GTA VCS San Andreas
1 flt SET_TEXT_WRAPX
0344 GTA III
GTA VCS San Andreas
1 flt SET_TEXT_CENTRE_SIZE
0345 GTA III Vice City GTA LCS
GTA VCS San Andreas
1 int SET_TEXT_BACKGROUND
0346 GTA III 4 int, int, int, int SET_TEXT_BACKGROUND_COLOUR restored in VC
0347 GTA III 1 int SET_TEXT_BACKGROUND_ONLY_TEXT
0348 GTA III Vice City GTA LCS
San Andreas
1 int SET_TEXT_PROPORTIONAL
0349 GTA III San Andreas 1 int SET_TEXT_FONT restored in VC
034A GTA III GTA LCS 0 INDUSTRIAL_PASSED
034B GTA III GTA LCS 0 COMMERCIAL_PASSED
034C GTA III GTA LCS 0 SUBURBAN_PASSED
034D GTA III Vice City GTA LCS
GTA VCS San Andreas
4 object handle, flt, flt, int ROTATE_OBJECT IF and SET
034E GTA III Vice City GTA LCS
GTA VCS San Andreas
8 object handle, flt, flt, flt, flt, flt, flt, int SLIDE_OBJECT IF and SET
034F GTA III Vice City GTA LCS
GTA VCS San Andreas
1 char handle REMOVE_CHAR_ELEGANTLY
0350 GTA III Vice City GTA LCS
GTA VCS San Andreas
2 char handle, int SET_CHAR_STAY_IN_SAME_PLACE
0351 GTA III 0 IS_NASTY_GAME restored in VC
0352 GTA III Vice City GTA LCS
GTA VCS
2 char handle, string UNDRESS_CHAR
0353 GTA III Vice City GTA LCS 1 char handle DRESS_CHAR
0354 GTA III 1 flt START_CHASE_SCENE
0355 GTA III 0 STOP_CHASE_SCENE
0356 GTA III GTA LCS
GTA VCS San Andreas
7 int, flt, flt, flt, flt, flt, flt IS_EXPLOSION_IN_AREA restored in VC
0357 GTA III 2 int, string IS_EXPLOSION_IN_ZONE restored in VC
0358 GTA III 0 START_DRUG_DROP_OFF
0359 GTA III 0 HAS_DROP_OFF_PLANE_BEEN_SHOT_DOWN
035A GTA III 3 var, var, var FIND_DROP_OFF_PLANE_COORDINATES
035B GTA III 4 flt, flt, flt, var CREATE_FLOATING_PACKAGE
035C GTA III Vice City GTA LCS
GTA VCS San Andreas
5 object handle, car handle, flt, flt, flt PLACE_OBJECT_RELATIVE_TO_CAR
035D GTA III Vice City GTA LCS
GTA VCS
San Andreas
1
1
2
object handle

object handle, int
MAKE_OBJECT_TARGETTABLE
035E GTA III Vice City GTA LCS 2 player handle, int ADD_ARMOUR_TO_PLAYER
035F GTA III Vice City GTA LCS
GTA VCS San Andreas
2 char handle, int ADD_ARMOUR_TO_CHAR
0360 GTA III Vice City GTA LCS
GTA VCS San Andreas
1 garage handle OPEN_GARAGE
0361 GTA III Vice City GTA LCS
GTA VCS San Andreas
1 garage handle CLOSE_GARAGE
0362 GTA III Vice City GTA LCS
GTA VCS San Andreas
4 char handle, flt, flt, flt WARP_CHAR_FROM_CAR_TO_COORD
0363 GTA III Vice City GTA LCS
GTA VCS San Andreas
6 flt, flt, flt, flt, int, int SET_VISIBILITY_OF_CLOSEST_OBJECT_OF_TYPE
0364 GTA III GTA LCS
GTA VCS San Andreas
2 char handle, char handle HAS_CHAR_SPOTTED_CHAR
0365 GTA III Vice City GTA LCS
GTA VCS
1 char handle SET_CHAR_OBJ_HAIL_TAXI
0366 GTA III Vice City GTA LCS
GTA VCS San Andreas
1 object handle HAS_OBJECT_BEEN_DAMAGED
0367 GTA III GTA LCS
GTA VCS
9 string, int, int, int, int, int, int, int, int START_KILL_FRENZY_HEADSHOT restored in VC
0368 GTA III GTA LCS 10 flt, flt, flt, flt, flt, flt, flt, flt, flt, flt ACTIVATE_MILITARY_CRANE restored in VC
0369 GTA III Vice City GTA LCS 2 player handle, car handle WARP_PLAYER_INTO_CAR
036A GTA III Vice City GTA LCS
GTA VCS San Andreas
2 char handle, car handle WARP_CHAR_INTO_CAR
036B GTA LCS GTA VCS 1 SWITCH_CAR_RADIO
036C SET_AUDIO_STREAM
036D GTA III Vice City GTA LCS
GTA VCS San Andreas
5 string, int, int, int, int PRINT_WITH_2_NUMBERS_BIG
036E GTA III GTA LCS
GTA VCS
6 string, int, int, int, int, int PRINT_WITH_3_NUMBERS_BIG restored in VC
036F GTA III 7 string, int, int, int, int, int, int PRINT_WITH_4_NUMBERS_BIG restored in VC
0370 GTA III 8 string, int, int, int, int, int, int, int PRINT_WITH_5_NUMBERS_BIG restored in VC
0371 GTA III 9 string, int, int, int, int, int, int, int, int PRINT_WITH_6_NUMBERS_BIG restored in VC
0372 GTA III Vice City GTA LCS
GTA VCS
3 char handle, int, int SET_CHAR_WAIT_STATE
0373 GTA III Vice City GTA LCS
GTA VCS San Andreas
0 SET_CAMERA_BEHIND_PLAYER
0374 GTA III 1 int SET_MOTION_BLUR
0375 GTA III 4 PRINT_STRING_IN_STRING
0376 GTA III Vice City GTA LCS
GTA VCS San Andreas
4 flt, flt, flt, var CREATE_RANDOM_CHAR
0377 GTA III Vice City GTA LCS 1 char handle SET_CHAR_OBJ_STEAL_ANY_CAR
0378 GTA III 3 SET_2_REPEATED_PHONE_MESSAGES restored in VC
0379 GTA III 3 SET_2_PHONE_MESSAGES restored in VC
037A GTA III 4 SET_3_REPEATED_PHONE_MESSAGES restored in VC
037B GTA III 4 SET_3_PHONE_MESSAGES restored in VC
037C GTA III 5 SET_4_REPEATED_PHONE_MESSAGES restored in VC
037D GTA III 5 SET_4_PHONE_MESSAGES restored in VC
037E GTA III Vice City GTA LCS
GTA VCS San Andreas
6 flt, flt, flt, flt, flt, flt IS_SNIPER_BULLET_IN_AREA
037F GTA III 0 GIVE_PLAYER_DETONATOR restored in VC
0380 SET_COLL_OBJ_STEAL_ANY_CAR
0381 GTA III Vice City GTA LCS
GTA VCS San Andreas
4 object handle, flt, flt, flt SET_OBJECT_VELOCITY
0382 GTA III Vice City GTA LCS
GTA VCS
2 object handle, int SET_OBJECT_COLLISION
0383 GTA III Vice City GTA LCS
San Andreas
1 car handle IS_ICECREAM_JINGLE_ON
0384 GTA III Vice City GTA LCS
GTA VCS San Andreas
4 string, string, int, int PRINT_STRING_IN_STRING_NOW
0385 San Andreas 4 string, string, int, int PRINT_STRING_IN_STRING_SOON
0386 GTA III 6 SET_5_REPEATED_PHONE_MESSAGES restored in VC
0387 GTA III 6 SET_5_PHONE_MESSAGES restored in VC
0388 GTA III 7 SET_6_REPEATED_PHONE_MESSAGES restored in VC
0389 GTA III 7 SET_6_PHONE_MESSAGES restored in VC
038A GTA III Vice City GTA LCS
GTA VCS San Andreas
6 flt, flt, flt, flt, flt, flt IS_POINT_OBSCURED_BY_A_MISSION_ENTITY
038B GTA III Vice City GTA LCS
GTA VCS San Andreas
0 LOAD_ALL_MODELS_NOW
038C GTA III Vice City GTA LCS
GTA VCS San Andreas
4 object handle, flt, flt, flt ADD_TO_OBJECT_VELOCITY
038D GTA III Vice City San Andreas 9 int, flt, flt, flt, flt, int, int, int, int DRAW_SPRITE
038E GTA III Vice City San Andreas 8 flt, flt, flt, flt, int, int, int, int DRAW_RECT
038F GTA III Vice City San Andreas 2 int, string LOAD_SPRITE
0390 GTA III Vice City San Andreas 1 string LOAD_TEXTURE_DICTIONARY
0391 GTA III Vice City San Andreas 0 REMOVE_TEXTURE_DICTIONARY
0392 GTA III Vice City GTA LCS
GTA VCS San Andreas
2 object handle, int SET_OBJECT_DYNAMIC
0393 GTA III
San Andreas
2
3
char handle, flt
char handle, string, flt
SET_CHAR_ANIM_SPEED restored in VC
0394 GTA III Vice City GTA LCS
GTA VCS San Andreas
1 int PLAY_MISSION_PASSED_TUNE
0395 GTA III Vice City GTA LCS
GTA VCS San Andreas
5 flt, flt, flt, flt, int CLEAR_AREA
0396 GTA III Vice City GTA LCS
GTA VCS San Andreas
1 global var FREEZE_ONSCREEN_TIMER
0397 GTA III Vice City GTA LCS
GTA VCS San Andreas
2 car handle, int SWITCH_CAR_SIREN
0398 GTA III
GTA VCS
7 flt, flt, flt, flt, flt, flt, flt SWITCH_PED_ROADS_ON_ANGLED
0399 GTA III GTA LCS 7 flt, flt, flt, flt, flt, flt, flt SWITCH_PED_ROADS_OFF_ANGLED
039A GTA III 7 flt, flt, flt, flt, flt, flt, flt SWITCH_ROADS_ON_ANGLED
039B GTA III 7 flt, flt, flt, flt, flt, flt, flt SWITCH_ROADS_OFF_ANGLED
039C GTA III Vice City GTA LCS
GTA VCS San Andreas
2 car handle, int SET_CAR_WATERTIGHT
039D GTA III Vice City GTA LCS
GTA VCS
12 int, flt, flt, flt, flt, flt, flt, flt, int, int, int, int ADD_MOVING_PARTICLE_EFFECT
039E GTA III Vice City GTA LCS
GTA VCS San Andreas
2 char handle, int SET_CHAR_CANT_BE_DRAGGED_OUT
039F GTA III Vice City GTA LCS
GTA VCS San Andreas
3 car handle, flt, flt TURN_CAR_TO_FACE_COORD
03A0 GTA III GTA LCS
GTA VCS
3 car handle, flt, flt IS_CRANE_LIFTING_CAR restored in VC
03A1 GTA III Vice City GTA LCS
GTA VCS San Andreas
4 flt, flt, flt, flt DRAW_SPHERE
03A2 GTA III Vice City GTA LCS
GTA VCS San Andreas
2 car handle, int SET_CAR_STATUS
03A3 GTA III Vice City GTA LCS
GTA VCS San Andreas
1 char handle IS_CHAR_MALE
03A4 GTA III Vice City GTA LCS
GTA VCS San Andreas
1 string SCRIPT_NAME
03A5 GTA III 3 garage handle, int, int CHANGE_GARAGE_TYPE_WITH_CAR_MODEL restored in VC
03A6 GTA III 3 var, var, var FIND_DRUG_PLANE_COORDINATES
03A7 GTA III Vice City GTA LCS
GTA VCS San Andreas
1 nop SAVE_INT_TO_DEBUG_FILE
03A8 GTA III Vice City GTA LCS
GTA VCS San Andreas
1 nop SAVE_FLOAT_TO_DEBUG_FILE
03A9 GTA III Vice City GTA LCS
GTA VCS San Andreas
0 nop SAVE_NEWLINE_TO_DEBUG_FILE
03AA GTA III Vice City GTA LCS
GTA VCS San Andreas
3 flt, flt, flt POLICE_RADIO_MESSAGE
03AB GTA III Vice City GTA LCS
GTA VCS San Andreas
2 car handle, int SET_CAR_STRONG
03AC GTA III Vice City GTA LCS
GTA VCS
1 int REMOVE_ROUTE
03AD GTA III Vice City GTA LCS
GTA VCS San Andreas
1 int SWITCH_RUBBISH
03AE GTA III Vice City GTA LCS
GTA VCS
6 flt, flt, flt, flt, flt, flt REMOVE_PARTICLE_EFFECTS_IN_AREA
03AF GTA III Vice City GTA LCS
GTA VCS San Andreas
1 int SWITCH_STREAMING
03B0 GTA III Vice City GTA LCS
GTA VCS San Andreas
1 garage handle IS_GARAGE_OPEN
03B1 GTA III Vice City GTA LCS
GTA VCS San Andreas
1 garage handle IS_GARAGE_CLOSED
03B2 GTA III 0 START_CATALINA_HELI
03B3 GTA III 0 CATALINA_HELI_TAKE_OFF
03B4 GTA III 0 REMOVE_CATALINA_HELI
03B5 GTA III 0 HAS_CATALINA_HELI_BEEN_SHOT_DOWN
03B6 GTA III Vice City GTA LCS
GTA VCS San Andreas
6 flt, flt, flt, flt, int, int SWAP_NEAREST_BUILDING_MODEL
03B7 GTA III Vice City GTA LCS
GTA VCS San Andreas
1 int SWITCH_WORLD_PROCESSING
03B8 GTA III Vice City GTA LCS 1 player handle REMOVE_ALL_PLAYER_WEAPONS
03B9 GTA III 1 car handle GRAB_CATALINA_HELI
03BA GTA III Vice City GTA LCS
GTA VCS San Andreas
6 flt, flt, flt, flt, flt, flt CLEAR_AREA_OF_CARS
03BB GTA III Vice City GTA LCS
GTA VCS
1 garage handle SET_ROTATING_GARAGE_DOOR
03BC GTA III Vice City GTA LCS
GTA VCS San Andreas
5 flt, flt, flt, flt, var ADD_SPHERE
03BD GTA III Vice City GTA LCS
GTA VCS San Andreas
1 sphere handle REMOVE_SPHERE
03BE GTA III 0 CATALINA_HELI_FLY_AWAY
03BF GTA III Vice City GTA LCS
GTA VCS San Andreas
2 player handle, int SET_EVERYONE_IGNORE_PLAYER
03C0 GTA III Vice City GTA LCS
GTA VCS San Andreas
2 char handle, var STORE_CAR_CHAR_IS_IN_NO_SAVE
03C1 GTA III Vice City GTA LCS 2 player handle, var STORE_CAR_PLAYER_IS_IN_NO_SAVE
03C2 GTA III 1 phone handle IS_PHONE_DISPLAYING_MESSAGE restored in VC
03C3 GTA III
Vice City GTA LCS
GTA VCS San Andreas
2
3
global var, string
global var, int, string
DISPLAY_ONSCREEN_TIMER_WITH_STRING
03C4 GTA III Vice City GTA LCS
GTA VCS San Andreas
3 global var, int, string DISPLAY_ONSCREEN_COUNTER_WITH_STRING
03C5 GTA III Vice City GTA LCS
GTA VCS San Andreas
4 flt, flt, flt, flt CREATE_RANDOM_CAR_FOR_CAR_PARK
03C6 GTA III GTA LCS 1 int IS_COLLISION_IN_MEMORY restored in VC
03C7 GTA III Vice City GTA LCS
GTA VCS San Andreas
1 flt SET_WANTED_MULTIPLIER
03C8 GTA III Vice City GTA LCS
GTA VCS San Andreas
0 SET_CAMERA_IN_FRONT_OF_PLAYER
03C9 GTA III GTA LCS
GTA VCS San Andreas
1 car handle IS_CAR_VISIBLY_DAMAGED restored in VC
03CA GTA III Vice City GTA LCS
GTA VCS San Andreas
1 object handle DOES_OBJECT_EXIST
03CB GTA III Vice City GTA LCS
GTA VCS San Andreas
3 flt, flt, flt LOAD_SCENE
03CC GTA III Vice City GTA LCS
GTA VCS San Andreas
3 car handle, flt, int ADD_STUCK_CAR_CHECK
03CD GTA III Vice City GTA LCS
GTA VCS San Andreas
1 car handle REMOVE_STUCK_CAR_CHECK
03CE GTA III Vice City GTA LCS
GTA VCS San Andreas
1 car handle IS_CAR_STUCK
03CF GTA III
Vice City GTA LCS
GTA VCS San Andreas
1
2
string
int, string
LOAD_MISSION_AUDIO
03D0 GTA III
Vice City GTA LCS
GTA VCS San Andreas
0
1

int
HAS_MISSION_AUDIO_LOADED
03D1 GTA III
Vice City GTA LCS
GTA VCS San Andreas
0
1

int
PLAY_MISSION_AUDIO
03D2 GTA III
Vice City GTA LCS
GTA VCS San Andreas
0
1

int
HAS_MISSION_AUDIO_FINISHED
03D3 GTA III Vice City GTA LCS
GTA VCS San Andreas
7 flt, flt, flt, var, var, var, var GET_CLOSEST_CAR_NODE_WITH_HEADING
03D4 GTA III Vice City GTA LCS
GTA VCS San Andreas
2 garage handle, car handle HAS_IMPORT_GARAGE_SLOT_BEEN_FILLED
03D5 GTA III Vice City GTA LCS
GTA VCS San Andreas
1 string CLEAR_THIS_PRINT
03D6 GTA III Vice City GTA LCS
GTA VCS San Andreas
1 string CLEAR_THIS_BIG_PRINT
03D7 GTA III
Vice City GTA LCS
GTA VCS San Andreas
3
4
flt, flt, flt
int, flt, flt, flt
SET_MISSION_AUDIO_POSITION
03D8 GTA III Vice City GTA LCS
GTA VCS San Andreas
0 ACTIVATE_SAVE_MENU
03D9 GTA III Vice City GTA LCS
GTA VCS San Andreas
0 HAS_SAVE_GAME_FINISHED
03DA GTA III Vice City GTA LCS
GTA VCS San Andreas
1 garage handle NO_SPECIAL_CAMERA_FOR_THIS_GARAGE
03DB GTA III 4 object handle, int, int, var ADD_BLIP_FOR_PICKUP_OLD restored in VC
03DC GTA III Vice City GTA LCS
GTA VCS San Andreas
2 pickup handle, var ADD_BLIP_FOR_PICKUP
03DD GTA III 3 pickup handle, int, var ADD_SPRITE_BLIP_FOR_PICKUP restored in VC
03DE GTA III Vice City GTA LCS
GTA VCS San Andreas
1 flt SET_PED_DENSITY_MULTIPLIER
03DF GTA III Vice City GTA LCS
GTA VCS San Andreas
1 int FORCE_RANDOM_PED_TYPE
03E0 GTA III San Andreas 1 int SET_TEXT_DRAW_BEFORE_FADE
03E1 GTA III Vice City GTA LCS
San Andreas
1 var GET_COLLECTABLE1S_COLLECTED
03E2 GTA III
Vice City GTA LCS
GTA VCS
1
1
int
char handle
SET_CHAR_OBJ_LEAVE_ANY_CAR
03E3 GTA III Vice City San Andreas 1 int SET_SPRITES_DRAW_BEFORE_FADE
03E4 GTA III Vice City GTA LCS
GTA VCS San Andreas
1 int SET_TEXT_RIGHT_JUSTIFY
03E5 GTA III Vice City GTA LCS
GTA VCS San Andreas
1 string PRINT_HELP
03E6 GTA III Vice City GTA LCS
GTA VCS San Andreas
0 CLEAR_HELP
03E7 GTA III Vice City GTA LCS
GTA VCS San Andreas
1 int FLASH_HUD_OBJECT
03E8 FLASH_RADAR_BLIP
03E9 GTA III GTA LCS
GTA VCS
1 char handle IS_CHAR_IN_CONTROL restored in VC
03EA GTA III Vice City GTA LCS
GTA VCS San Andreas
1 int SET_GENERATE_CARS_AROUND_CAMERA
03EB GTA III Vice City GTA LCS
GTA VCS San Andreas
0 CLEAR_SMALL_PRINTS
03EC GTA III GTA LCS 0 HAS_MILITARY_CRANE_COLLECTED_ALL_CARS restored in VC
03ED GTA III Vice City GTA LCS
GTA VCS San Andreas
2 car handle, int SET_UPSIDEDOWN_CAR_NOT_DAMAGED
03EE GTA III Vice City GTA LCS
GTA VCS San Andreas
1 player handle CAN_PLAYER_START_MISSION
03EF GTA III Vice City GTA LCS
GTA VCS San Andreas
1 player handle MAKE_PLAYER_SAFE_FOR_CUTSCENE only use before cutscenes
03F0 GTA III Vice City GTA LCS
GTA VCS San Andreas
1 int USE_TEXT_COMMANDS
03F1 GTA III Vice City GTA LCS
GTA VCS
2 int, int SET_THREAT_FOR_PED_TYPE
03F2 GTA III Vice City GTA LCS
GTA VCS
2 int, int CLEAR_THREAT_FOR_PED_TYPE
03F3 GTA III Vice City GTA LCS
GTA VCS San Andreas
3 car handle, var, var GET_CAR_COLOURS
03F4 GTA III Vice City GTA LCS
GTA VCS San Andreas
1 int SET_ALL_CARS_CAN_BE_DAMAGED
03F5 GTA III Vice City GTA LCS
GTA VCS San Andreas
2 car handle, int SET_CAR_CAN_BE_DAMAGED
03F6 MAKE_PLAYER_UNSAFE
03F7 GTA III 1 int LOAD_COLLISION
03F8 GTA III 1 var GET_BODY_CAST_HEALTH
03F9 GTA III Vice City GTA LCS
GTA VCS
3 char handle, char handle, int SET_CHARS_CHATTING
03FA MAKE_PLAYER_SAFE
03FB GTA III 2 car handle, int SET_CAR_STAYS_IN_CURRENT_LEVEL restored in VC
03FC GTA III 2 char handle, int SET_CHAR_STAYS_IN_CURRENT_LEVEL restored in VC
03FD GTA III
Vice City GTA LCS
GTA VCS San Andreas
1
2
int
player handle, int
SET_DRUNK_INPUT_DELAY
03FE GTA III
Vice City GTA LCS
GTA VCS San Andreas
1
2
int
char handle, int
SET_CHAR_MONEY
03FF GTA III 1 int INCREASE_CHAR_MONEY
0400 GTA III
Vice City GTA LCS
GTA VCS San Andreas
1
7
int
object handle, flt, flt, flt, var, var, var
GET_OFFSET_FROM_OBJECT_IN_WORLD_COORDS
0401 GTA III Vice City GTA LCS
GTA VCS
0 REGISTER_LIFE_SAVED
0402 GTA III Vice City GTA LCS
GTA VCS
0 REGISTER_CRIMINAL_CAUGHT
0403 GTA III Vice City GTA LCS
GTA VCS
1 int REGISTER_AMBULANCE_LEVEL
0404 GTA III Vice City GTA LCS
GTA VCS
0 REGISTER_FIRE_EXTINGUISHED
0405 GTA III Vice City GTA LCS
GTA VCS
1 phone handle TURN_PHONE_ON
0406 GTA III 1 int REGISTER_LONGEST_DODO_FLIGHT
0407 GTA III
Vice City GTA LCS
GTA VCS San Andreas
1
7
int
car handle, flt, flt, flt, var, var, var
GET_OFFSET_FROM_CAR_IN_WORLD_COORDS
0408 GTA III Vice City GTA LCS
GTA VCS
1 int SET_TOTAL_NUMBER_OF_KILL_FRENZIES
0409 GTA III Vice City GTA LCS
GTA VCS San Andreas
0 BLOW_UP_RC_BUGGY
040A GTA III 1 int REMOVE_CAR_FROM_CHASE
040B GTA III Vice City GTA LCS
GTA VCS San Andreas
0 IS_FRENCH_GAME
040C GTA III Vice City GTA LCS
GTA VCS San Andreas
0 IS_GERMAN_GAME
040D GTA III
Vice City GTA LCS
GTA VCS San Andreas
0
1

int
CLEAR_MISSION_AUDIO
040E GTA III 1 int SET_FADE_IN_AFTER_NEXT_ARREST
040F GTA III 1 int SET_FADE_IN_AFTER_NEXT_DEATH
0410 GTA III 2 int, int SET_GANG_PED_MODEL_PREFERENCE restored in VC
0411 GTA III Vice City GTA LCS
GTA VCS
2 char handle, int SET_CHAR_USE_PEDNODE_SEEK
0412 GTA III 2 car handle, int SWITCH_VEHICLE_WEAPONS
0413 GTA III GTA LCS
GTA VCS
2 player handle, int SET_GET_OUT_OF_JAIL_FREE restored in VC
0414 GTA III Vice City GTA LCS
GTA VCS San Andreas
2 player handle, int SET_FREE_HEALTH_CARE
0415 GTA III 2 car handle, int IS_CAR_DOOR_CLOSED restored in VC
0416 GTA III Vice City GTA LCS
GTA VCS San Andreas
0 nop LOAD_AND_LAUNCH_MISSION
0417 GTA III Vice City GTA LCS
GTA VCS San Andreas
1 int LOAD_AND_LAUNCH_MISSION_INTERNAL
0418 GTA III Vice City GTA LCS
GTA VCS San Andreas
2 object handle, int SET_OBJECT_DRAW_LAST
0419 GTA III Vice City GTA LCS 3 player handle, int, var GET_AMMO_IN_PLAYER_WEAPON
041A GTA III GTA VCS San Andreas 3 char handle, int, var GET_AMMO_IN_CHAR_WEAPON
041B GTA III 0 REGISTER_KILL_FRENZY_PASSED restored in VC
041C GTA III GTA LCS
GTA VCS
2 char handle, int SET_CHAR_SAY restored in VC
041D GTA III Vice City GTA LCS
GTA VCS San Andreas
1 flt SET_NEAR_CLIP
041E GTA III Vice City GTA LCS
GTA VCS San Andreas
2 int, int SET_RADIO_CHANNEL
041F GTA III 1 int OVERRIDE_HOSPITAL_LEVEL restored in VC
0420 GTA III 1 int OVERRIDE_POLICE_STATION_LEVEL restored in VC
0421 GTA III 1 int FORCE_RAIN restored in VC
0422 GTA III GTA LCS
GTA VCS
2 garage handle, car handle DOES_GARAGE_CONTAIN_CAR restored in VC
0423 GTA III Vice City GTA LCS
GTA VCS San Andreas
2 car handle, flt SET_CAR_TRACTION
0424 GTA III Vice City GTA LCS
GTA VCS San Andreas
0 ARE_MEASUREMENTS_IN_METRES
0425 GTA III Vice City GTA LCS
GTA VCS San Andreas
2 flt, var CONVERT_METRES_TO_FEET
0426 GTA III GTA LCS
GTA VCS
6 flt, flt, flt, flt, flt, flt MARK_ROADS_BETWEEN_LEVELS
0427 GTA III 6 flt, flt, flt, flt, flt, flt MARK_PED_ROADS_BETWEEN_LEVELS
0428 GTA III Vice City GTA LCS
GTA VCS San Andreas
2 car handle, int SET_CAR_AVOID_LEVEL_TRANSITIONS
0429 GTA III 2 char handle, int SET_CHAR_AVOID_LEVEL_TRANSITIONS
042A GTA III 2 int, int IS_THREAT_FOR_PED_TYPE restored in VC
042B GTA III Vice City GTA LCS
GTA VCS San Andreas
6 flt, flt, flt, flt, flt, flt CLEAR_AREA_OF_CHARS
042C GTA III Vice City GTA LCS
GTA VCS San Andreas
1 int SET_TOTAL_NUMBER_OF_MISSIONS
042D GTA III Vice City GTA LCS
GTA VCS San Andreas
2 int, var CONVERT_METRES_TO_FEET_INT
042E GTA III Vice City GTA LCS
San Andreas
2 int, int/flt REGISTER_FASTEST_TIME
042F GTA III Vice City GTA LCS
San Andreas
2 int, int/flt REGISTER_HIGHEST_SCORE
0430 GTA LCS GTA VCS San Andreas 3 char handle, car handle, int WARP_CHAR_INTO_CAR_AS_PASSENGER
0431 GTA III Vice City GTA LCS
GTA VCS San Andreas
2 car handle, int IS_CAR_PASSENGER_SEAT_FREE
0432 GTA III GTA LCS
GTA VCS San Andreas
3 car handle, int, var GET_CHAR_IN_CAR_PASSENGER_SEAT restored in VC
0433 GTA III Vice City GTA LCS
GTA VCS San Andreas
2 char handle, int SET_CHAR_IS_CHRIS_CRIMINAL
0434 GTA III Vice City GTA LCS
GTA VCS San Andreas
0 START_CREDITS
0435 GTA III Vice City GTA LCS
GTA VCS San Andreas
0 STOP_CREDITS
0436 GTA III Vice City GTA LCS
GTA VCS San Andreas
0 ARE_CREDITS_FINISHED
0437 GTA III Vice City GTA LCS
GTA VCS
8 int, flt, flt, flt, flt, flt, flt, flt CREATE_SINGLE_PARTICLE
0438 GTA III 2 char handle, int SET_CHAR_IGNORE_LEVEL_TRANSITIONS restored in VC
0439 GTA III 2 int, car handle GET_CHASE_CAR
043A GTA III 0 START_BOAT_FOAM_ANIMATION
043B GTA III 1 object handle UPDATE_BOAT_FOAM_ANIMATION
043C GTA III Vice City GTA LCS
GTA VCS San Andreas
1 int SET_MUSIC_DOES_FADE
043D GTA III 1 int SET_INTRO_IS_PLAYING
043E GTA III Vice City San Andreas 2 player handle, char handle SET_PLAYER_HOOKER
043F GTA III Vice City GTA LCS
GTA VCS San Andreas
0 PLAY_END_OF_GAME_TUNE
0440 GTA III Vice City GTA LCS
GTA VCS San Andreas
0 STOP_END_OF_GAME_TUNE
0441 GTA III Vice City GTA LCS
GTA VCS San Andreas
2 car handle, var GET_CAR_MODEL
0442 GTA III Vice City GTA LCS 2 player handle, car handle IS_PLAYER_SITTING_IN_CAR
0443 GTA III Vice City GTA LCS 1 player handle IS_PLAYER_SITTING_IN_ANY_CAR
0444 GTA III 2 fire handle, int SET_SCRIPT_FIRE_AUDIO restored in VC
0445 GTA III Vice City GTA LCS
GTA VCS San Andreas
0 ARE_ANY_CAR_CHEATS_ACTIVATED
0446 GTA III Vice City GTA LCS
GTA VCS San Andreas
2 char handle, int SET_CHAR_SUFFERS_CRITICAL_HITS
0447 GTA III 1 player handle IS_PLAYER_LIFTING_A_PHONE restored in VC
0448 GTA III Vice City GTA LCS
GTA VCS San Andreas
2 char handle, car handle IS_CHAR_SITTING_IN_CAR
0449 GTA III Vice City GTA LCS
GTA VCS San Andreas
1 char handle IS_CHAR_SITTING_IN_ANY_CAR
044A GTA III Vice City GTA LCS 1 player handle IS_PLAYER_ON_FOOT
044B GTA III Vice City GTA LCS
GTA VCS San Andreas
1 char handle IS_CHAR_ON_FOOT
044C GTA III 1 int LOAD_COLLISION_WITH_SCREEN
044D GTA III Vice City GTA LCS
GTA VCS San Andreas
1 string LOAD_SPLASH_SCREEN
044E GTA III 2 car handle, int SET_CAR_IGNORE_LEVEL_TRANSITIONS restored in VC
044F GTA III 2 car handle, int MAKE_CRAIGS_CAR_A_BIT_STRONGER restored in VC
0450 GTA III Vice City GTA LCS
San Andreas
1 car handle SET_JAMES_CAR_ON_PATH_TO_PLAYER
0451 GTA III Vice City GTA LCS
GTA VCS San Andreas
0 LOAD_END_OF_GAME_TUNE
0452 GTA III GTA LCS
GTA VCS
0 ENABLE_PLAYER_CONTROL_CAMERA restored in VC
0453 GTA III Vice City GTA LCS
GTA VCS San Andreas
4 object handle, flt, flt, flt SET_OBJECT_ROTATION
0454 GTA III Vice City GTA LCS
GTA VCS San Andreas
3 var, var, var GET_DEBUG_CAMERA_COORDINATES
0455 GTA III 3 var, var, var GET_DEBUG_CAMERA_FRONT_VECTOR
0456 GTA III 1 player handle IS_PLAYER_TARGETTING_ANY_CHAR
0457 GTA III Vice City GTA LCS
GTA VCS San Andreas
2 player handle, char handle IS_PLAYER_TARGETTING_CHAR
0458 GTA III GTA LCS
GTA VCS San Andreas
2 player handle, object handle IS_PLAYER_TARGETTING_OBJECT
0459 GTA III Vice City GTA LCS
GTA VCS San Andreas
1 string TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME
045A GTA III Vice City GTA LCS
GTA VCS San Andreas
4 flt, flt, string, int DISPLAY_TEXT_WITH_NUMBER
045B GTA III Vice City GTA LCS
GTA VCS San Andreas
5 flt, flt, string, int, int DISPLAY_TEXT_WITH_2_NUMBERS
045C GTA III Vice City GTA LCS
San Andreas
0 FAIL_CURRENT_MISSION
045D GTA III
Vice City GTA LCS San Andreas
6
0
flt, flt, flt, flt, int, var
nop
GET_CLOSEST_OBJECT_OF_TYPE
045E GTA III 5 object handle, object handle, flt, flt, flt PLACE_OBJECT_RELATIVE_TO_OBJECT
045F GTA III Vice City GTA LCS
GTA VCS
1 car handle SET_ALL_OCCUPANTS_OF_CAR_LEAVE_CAR
0460 GTA III Vice City GTA LCS
GTA VCS San Andreas
2 flt, int SET_INTERPOLATION_PARAMETERS
0461 GTA III 9 GET_CLOSEST_CAR_NODE_WITH_HEAD_TOWARDS_POINT
0462 GTA III 9 GET_CLOSEST_CAR_NODE_WITH_HEADING_AWAY_POINT
0463 GTA III Vice City GTA LCS
GTA VCS San Andreas
3 var, var, var GET_DEBUG_CAMERA_POINT_AT
0464 GTA III Vice City GTA LCS
GTA VCS San Andreas
8 char handle, car handle, flt, flt, flt, int, flt, int ATTACH_CHAR_TO_CAR
0465 GTA III Vice City GTA LCS
GTA VCS San Andreas
1 char handle DETACH_CHAR_FROM_CAR
0466 GTA III Vice City GTA LCS
GTA VCS San Andreas
2 car handle, int SET_CAR_CHANGE_LANE
0467 GTA III Vice City GTA LCS
GTA VCS San Andreas
1 char handle CLEAR_CHAR_LAST_WEAPON_DAMAGE
0468 GTA III Vice City GTA LCS
GTA VCS San Andreas
1 car handle CLEAR_CAR_LAST_WEAPON_DAMAGE
0469 GTA III Vice City GTA LCS
GTA VCS San Andreas
10 flt, flt, flt, flt, int, int, int, int, int, var GET_RANDOM_COP_IN_AREA
046A GTA III 2 string, var GET_RANDOM_COP_IN_ZONE
046B GTA III Vice City GTA LCS
GTA VCS
2 char handle, car handle SET_CHAR_OBJ_FLEE_CAR
046C GTA III Vice City GTA LCS
GTA VCS San Andreas
2 car handle, var GET_DRIVER_OF_CAR
046D GTA III Vice City GTA LCS
GTA VCS San Andreas
2 char handle, var GET_NUMBER_OF_FOLLOWERS
046E GTA III Vice City GTA LCS
GTA VCS San Andreas
6 player handle, flt, flt, flt, flt, int GIVE_REMOTE_CONTROLLED_MODEL_TO_PLAYER
046F GTA III Vice City GTA LCS 2 player handle, var GET_CURRENT_PLAYER_WEAPON
0470 GTA III Vice City GTA LCS
GTA VCS San Andreas
2 char handle, var GET_CURRENT_CHAR_WEAPON
0471 GTA III Vice City GTA LCS
GTA VCS San Andreas
5 char handle, object handle, flt, flt, int LOCATE_CHAR_ANY_MEANS_OBJECT_2D
0472 GTA III Vice City GTA LCS
GTA VCS San Andreas
5 char handle, object handle, flt, flt, int LOCATE_CHAR_ON_FOOT_OBJECT_2D
0473 GTA III Vice City GTA LCS
GTA VCS San Andreas
5 char handle, object handle, flt, flt, int LOCATE_CHAR_IN_CAR_OBJECT_2D
0474 GTA III Vice City GTA LCS
GTA VCS San Andreas
6 char handle, object handle, flt, flt, flt, int LOCATE_CHAR_ANY_MEANS_OBJECT_3D
0475 GTA III Vice City GTA LCS
GTA VCS San Andreas
6 char handle, object handle, flt, flt, flt, int LOCATE_CHAR_ON_FOOT_OBJECT_3D
0476 GTA III Vice City GTA LCS
GTA VCS San Andreas
6 char handle, object handle, flt, flt, flt, int LOCATE_CHAR_IN_CAR_OBJECT_3D
0477 GTA III Vice City GTA LCS
GTA VCS San Andreas
3 car handle, int, int SET_CAR_TEMP_ACTION
0478 GTA III 2 car handle, int SET_CAR_HANDBRAKE_TURN_RIGHT
0479 GTA III 2 car handle, int SET_CAR_HANDBRAKE_STOP
047A GTA III Vice City GTA LCS
San Andreas
1 char handle IS_CHAR_ON_ANY_BIKE
047B GTA III 5 flt, flt, flt, flt, int LOCATE_SNIPER_BULLET_2D
047C GTA III 7 flt, flt, flt, flt, flt, flt, int LOCATE_SNIPER_BULLET_3D
047D GTA III 2 int, var GET_NUMBER_OF_SEATS_IN_MODEL restored in VC
047E GTA III Vice City GTA LCS
GTA VCS
1 player handle IS_PLAYER_ON_ANY_BIKE
047F GTA III 1 char handle IS_CHAR_LYING_DOWN
0480 GTA III Vice City GTA LCS
GTA VCS San Andreas
2 char handle, int CAN_CHAR_SEE_DEAD_CHAR
0481 GTA III Vice City GTA LCS
GTA VCS San Andreas
1 flt SET_ENTER_CAR_RANGE_MULTIPLIER
0482 GTA III Vice City GTA LCS
GTA VCS San Andreas
1 flt SET_THREAT_REACTION_RANGE_MULTIPLIER последний опкод в GTA III PC
0483 Vice City GTA LCS GTA VCS 2 char handle, int SET_CHAR_CEASE_ATTACK_TIMER
0484 Vice City GTA LCS GTA VCS
San Andreas
2 player handle, var GET_REMOTE_CONTROLLED_CAR
0485 Vice City GTA LCS GTA VCS
San Andreas
0 IS_PC_VERSION
0486 REPLAY
0487 IS_REPLAY_PLAYING
0488 Vice City GTA LCS GTA VCS
San Andreas
1 int IS_MODEL_AVAILABLE
0489 Vice City GTA LCS GTA VCS
San Andreas
2 char handle, int SHUT_CHAR_UP
048A Vice City GTA LCS GTA VCS
San Andreas
1 int SET_ENABLE_RC_DETONATE
048B Vice City GTA LCS GTA VCS
San Andreas
2 car handle, int SET_CAR_RANDOM_ROUTE_SEED
048C Vice City GTA LCS GTA VCS
San Andreas
3 flt, flt, flt IS_ANY_PICKUP_AT_COORDS
048D GET_FIRST_PICKUP_COORDS
048E GET_NEXT_PICKUP_COORDS
048F Vice City GTA LCS GTA VCS
San Andreas
1 char handle REMOVE_ALL_CHAR_WEAPONS
0490 Vice City GTA LCS 2 player handle, int HAS_PLAYER_GOT_WEAPON
0491 GTA LCS GTA VCS
San Andreas
2 char handle, int HAS_CHAR_GOT_WEAPON
0492 IS_PLAYER_FACING_CHAR
0493 Vice City GTA LCS GTA VCS
San Andreas
2 car handle, int SET_TANK_DETONATE_CARS
0494 Vice City GTA LCS GTA VCS
San Andreas
5 int, var, var, var, var GET_POSITION_OF_ANALOGUE_STICKS
0495 Vice City GTA LCS GTA VCS
San Andreas
1 car handle IS_CAR_ON_FIRE
0496 Vice City GTA LCS GTA VCS
San Andreas
2 car handle, int IS_CAR_TYRE_BURST
0497 SET_CAR_DRIVE_STRAIGHT_AHEAD
0498 SET_CAR_WAIT
0499 IS_PLAYER_STANDING_ON_A_VEHICLE
049A IS_PLAYER_FOOT_DOWN
049B IS_CHAR_FOOT_DOWN
049C Vice City GTA LCS San Andreas 3 int, flt, var INITIALISE_OBJECT_PATH
049D Vice City GTA LCS 2 object handle, path handle START_OBJECT_ON_PATH
049E Vice City GTA LCS San Andreas 2 path handle, flt SET_OBJECT_PATH_SPEED
049F Vice City GTA LCS San Andreas 2 path handle, flt SET_OBJECT_PATH_POSITION
04A0 GET_OBJECT_DISTANCE_ALONG_PATH
04A1 Vice City GTA LCS
San Andreas
1 path handle CLEAR_OBJECT_PATH
04A2 Vice City GTA LCS GTA VCS
San Andreas
5
6
car handle, flt, flt, flt, int
car handle, flt, flt, flt, flt, flt
HELI_GOTO_COORDS
04A3 Vice City GTA LCS San Andreas 2 IS_INT_VAR_EQUAL_TO_CONSTANT
04A4 Vice City GTA LCS San Andreas 2 IS_INT_LVAR_EQUAL_TO_CONSTANT
04A5 Vice City GTA LCS GTA VCS
San Andreas
4 char handle, flt, flt, flt GET_DEAD_CHAR_PICKUP_COORDS
04A6 Vice City GTA LCS GTA VCS
San Andreas
6 flt, flt, flt, int, int, var CREATE_PROTECTION_PICKUP
04A7 San Andreas 1 char handle IS_CHAR_IN_ANY_BOAT restored in VC
04A8 Vice City GTA LCS GTA VCS 1 player handle IS_PLAYER_IN_ANY_BOAT
04A9 San Andreas 1 char handle IS_CHAR_IN_ANY_HELI restored in VC
04AA Vice City GTA LCS GTA VCS 1 player handle IS_PLAYER_IN_ANY_HELI
04AB San Andreas 1 char handle IS_CHAR_IN_ANY_PLANE restored in VC
04AC Vice City GTA LCS GTA VCS 1 player handle IS_PLAYER_IN_ANY_PLANE
04AD Vice City GTA LCS GTA VCS
San Andreas
1 char handle IS_CHAR_IN_WATER
04AE Vice City GTA LCS San Andreas 2 SET_VAR_INT_TO_CONSTANT
04AF Vice City GTA LCS San Andreas 2 SET_LVAR_INT_TO_CONSTANT
04B0 Vice City GTA LCS San Andreas 2 IS_INT_VAR_GREATER_THAN_CONSTANT
04B1 Vice City GTA LCS San Andreas 2 IS_INT_LVAR_GREATER_THAN_CONSTANT
04B2 Vice City GTA LCS San Andreas 2 IS_CONSTANT_GREATER_THAN_INT_VAR
04B3 Vice City GTA LCS San Andreas 2 IS_CONSTANT_GREATER_THAN_INT_LVAR
04B4 Vice City GTA LCS San Andreas 2 IS_INT_VAR_GREATER_OR_EQUAL_TO_CONSTANT
04B5 Vice City GTA LCS San Andreas 2 IS_INT_LVAR_GREATER_OR_EQUAL_TO_CONSTANT
04B6 Vice City GTA LCS San Andreas 2 IS_CONSTANT_GREATER_OR_EQUAL_TO_INT_VAR
04B7 Vice City GTA LCS San Andreas 2 IS_CONSTANT_GREATER_OR_EQUAL_TO_INT_LVAR
04B8 Vice City GTA LCS GTA VCS
San Andreas
5 char handle, int, var, var, var GET_CHAR_WEAPON_IN_SLOT
04B9 Vice City GTA LCS GTA VCS
San Andreas
12 flt, flt, flt, flt, flt, var, var, var, var, var, var, var GET_CLOSEST_STRAIGHT_ROAD
04BA Vice City GTA LCS GTA VCS
San Andreas
2 car handle, flt SET_CAR_FORWARD_SPEED
04BB Vice City GTA LCS GTA VCS
San Andreas
1 int SET_AREA_VISIBLE
04BC Vice City GTA LCS San Andreas 1 string SET_CUTSCENE_ANIM_TO_LOOP
04BD Vice City GTA LCS GTA VCS
San Andreas
2 car handle, int MARK_CAR_AS_CONVOY_CAR
04BE Vice City GTA LCS GTA VCS
San Andreas
1 player handle RESET_HAVOC_CAUSED_BY_PLAYER
04BF Vice City GTA LCS GTA VCS
San Andreas
2 player handle, var GET_HAVOC_CAUSED_BY_PLAYER
04C0 Vice City GTA LCS San Andreas 6 flt, flt, flt, flt, flt, flt CREATE_SCRIPT_ROADBLOCK
04C1 Vice City GTA LCS San Andreas 0 CLEAR_ALL_SCRIPT_ROADBLOCKS
04C2 Vice City GTA LCS
GTA VCS
2 char handle, char handle SET_CHAR_OBJ_WALK_TO_CHAR
04C3 IS_PICKUP_IN_ZONE
04C4 Vice City GTA LCS GTA VCS
San Andreas
7 char handle, flt, flt, flt, var, var, var GET_OFFSET_FROM_CHAR_IN_WORLD_COORDS
04C5 Vice City GTA LCS GTA VCS
San Andreas
1 char handle HAS_CHAR_BEEN_PHOTOGRAPHED
04C6 Vice City GTA LCS GTA VCS 2 char handle, char handle SET_CHAR_OBJ_AIM_GUN_AT_CHAR
04C7 Vice City GTA LCS GTA VCS
San Andreas
1 int SWITCH_SECURITY_CAMERA
04C8 San Andreas 1 char handle IS_CHAR_IN_FLYING_VEHICLE restored in VC
04C9 Vice City GTA LCS GTA VCS 1 player handle IS_PLAYER_IN_FLYING_VEHICLE
04CA HAS_SONY_CD_BEEN_READ
04CB GET_NUMBER_OF_SONY_CDS_READ
04CC ADD_SHORT_RANGE_BLIP_FOR_COORD_OLD restored in VC
04CD ADD_SHORT_RANGE_BLIP_FOR_COORD restored in VC
04CE Vice City GTA LCS San Andreas 5 flt, flt, flt, int, var ADD_SHORT_RANGE_SPRITE_BLIP_FOR_COORD
04CF Vice City GTA LCS 1 int ADD_MONEY_SPENT_ON_CLOTHES
04D0 Vice City GTA LCS GTA VCS
San Andreas
2 car handle, flt SET_HELI_ORIENTATION
04D1 Vice City GTA LCS GTA VCS
San Andreas
1 car handle CLEAR_HELI_ORIENTATION
04D2 Vice City GTA LCS GTA VCS
San Andreas
5
6
car handle, flt, flt, flt, int
car handle, flt, flt, flt, flt, flt
PLANE_GOTO_COORDS
04D3 Vice City GTA LCS GTA VCS
San Andreas
7 flt, flt, flt, int, var, var, var GET_NTH_CLOSEST_CAR_NODE
04D4 GTA LCS GTA VCS 7 GET_NTH_CLOSEST_CHAR_NODE
04D5 Vice City GTA LCS San Andreas 9 flt, flt, flt, flt, int, int, int, int, int DRAW_WEAPONSHOP_CORONA
04D6 Vice City GTA LCS GTA VCS
San Andreas
1 int SET_ENABLE_RC_DETONATE_ON_CONTACT
04D7 Vice City GTA LCS GTA VCS
San Andreas
2 char handle, int FREEZE_CHAR_POSITION
04D8 Vice City GTA LCS GTA VCS
San Andreas
2 char handle, int SET_CHAR_DROWNS_IN_WATER
04D9 Vice City GTA LCS GTA VCS
San Andreas
2 object handle, int SET_OBJECT_RECORDS_COLLISIONS
04DA Vice City GTA LCS GTA VCS
San Andreas
1 object handle HAS_OBJECT_COLLIDED_WITH_ANYTHING
04DB Vice City GTA LCS GTA VCS
San Andreas
0 REMOVE_RC_BUGGY
04DC GTA LCS GTA VCS 0 HAS_PHOTOGRAPH_BEEN_TAKEN
04DD Vice City GTA LCS GTA VCS
San Andreas
2 char handle, var GET_CHAR_ARMOUR
04DE SET_CHAR_ARMOUR
04DF Vice City GTA LCS GTA VCS
San Andreas
2 car handle, int SET_HELI_STABILISER
04E0 Vice City GTA LCS GTA VCS
San Andreas
2 car handle, int SET_CAR_STRAIGHT_LINE_DISTANCE
04E1 Vice City GTA LCS GTA VCS
San Andreas
1 car handle POP_CAR_BOOT
04E2 Vice City GTA LCS San Andreas 2 player handle, int SHUT_PLAYER_UP
04E3 Vice City GTA LCS GTA VCS
San Andreas
3 player handle, int, int SET_PLAYER_MOOD
04E4 Vice City GTA LCS GTA VCS
San Andreas
2 flt, flt REQUEST_COLLISION
04E5 Vice City GTA LCS GTA VCS
San Andreas
6 object handle, flt, flt, flt, flt, int LOCATE_OBJECT_2D
04E6 Vice City GTA LCS GTA VCS
San Andreas
8 object handle, flt, flt, flt, flt, flt, flt, int LOCATE_OBJECT_3D
04E7 Vice City GTA LCS GTA VCS
San Andreas
1 object handle IS_OBJECT_IN_WATER
04E8 SET_CHAR_OBJ_STEAL_ANY_CAR_EVEN_MISSION_CAR
04E9 Vice City GTA LCS GTA VCS
San Andreas
6 object handle, flt, flt, flt, flt, int IS_OBJECT_IN_AREA_2D
04EA Vice City GTA LCS GTA VCS
San Andreas
8 object handle, flt, flt, flt, flt, flt, flt, int IS_OBJECT_IN_AREA_3D
04EB Vice City GTA LCS GTA VCS
San Andreas
3 char handle, int, int SET_CHAR_CROUCH
04EC Vice City GTA LCS GTA VCS 13 string, int, int, int, int, int, int, int, int, int, int, int, int SET_ZONE_CIVILIAN_CAR_INFO
04ED Vice City GTA LCS GTA VCS
San Andreas
1 string REQUEST_ANIMATION
04EE Vice City GTA LCS GTA VCS
San Andreas
1 string HAS_ANIMATION_LOADED
04EF Vice City GTA LCS GTA VCS
San Andreas
1 string REMOVE_ANIMATION
04F0 Vice City GTA LCS San Andreas 1 char handle IS_CHAR_WAITING_FOR_WORLD_COLLISION
04F1 Vice City GTA LCS San Andreas 1 car handle IS_CAR_WAITING_FOR_WORLD_COLLISION
04F2 IS_OBJECT_WAITING_FOR_WORLD_COLLISION
04F3 Vice City GTA LCS GTA VCS 1 char handle SET_CHAR_SHUFFLE_INTO_DRIVERS_SEAT
04F4 Vice City GTA LCS GTA VCS
San Andreas
8 char handle, object handle, flt, flt, flt, int, flt, int ATTACH_CHAR_TO_OBJECT
04F5 Vice City GTA LCS GTA VCS
San Andreas
3 char handle, player handle, int SET_CHAR_AS_PLAYER_FRIEND
04F6 DISPLAY_NTH_ONSCREEN_COUNTER
04F7 Vice City GTA LCS GTA VCS
San Andreas
4 global var, int, int, string DISPLAY_NTH_ONSCREEN_COUNTER_WITH_STRING
04F8 Vice City GTA LCS GTA VCS
San Andreas
13 int, flt, flt, flt, flt, flt, flt, flt, flt, flt, flt, flt, flt ADD_SET_PIECE
04F9 Vice City GTA LCS GTA VCS
San Andreas
2 int, int SET_EXTRA_COLOURS
04FA Vice City GTA LCS GTA VCS
San Andreas
1 int CLEAR_EXTRA_COLOURS
04FB CLOSE_CAR_BOOT
04FC Vice City GTA LCS GTA VCS
San Andreas
7 player handle, var, var, var, var, var, var GET_WHEELIE_STATS
04FD DISARM_CHAR
04FE Vice City GTA LCS GTA VCS
San Andreas
2 car handle, int BURST_CAR_TYRE
04FF Vice City GTA LCS GTA VCS 1 char handle IS_CHAR_OBJ_NO_OBJ
0500 Vice City GTA LCS GTA VCS
San Andreas
2
3
player handle, string
player handle, string, string
IS_PLAYER_WEARING
0501 Vice City GTA LCS GTA VCS
San Andreas
2 player handle, int SET_PLAYER_CAN_DO_DRIVE_BY
0502 Vice City GTA LCS GTA VCS 3 char handle, flt, flt SET_CHAR_OBJ_SPRINT_TO_COORD
0503 Vice City GTA LCS GTA VCS
San Andreas
3 flt, flt, flt CREATE_SWAT_ROPE
0504 SET_FIRST_PERSON_CONTROL_CAMERA
0505 GET_NEAREST_TYRE_TO_POINT
0506 Vice City GTA LCS GTA VCS
San Andreas
3 int, int, int SET_CAR_MODEL_COMPONENTS
0507 Vice City GTA LCS San Andreas 1 int SWITCH_LIFT_CAMERA
0508 Vice City GTA LCS GTA VCS
San Andreas
1 car handle CLOSE_ALL_CAR_DOORS
0509 Vice City GTA LCS GTA VCS
San Andreas
5 flt, flt, flt, flt, var GET_DISTANCE_BETWEEN_COORDS_2D
050A Vice City GTA LCS GTA VCS
San Andreas
7 flt, flt, flt, flt, flt, flt, var GET_DISTANCE_BETWEEN_COORDS_3D
050B Vice City GTA LCS GTA VCS
San Andreas
1 car handle POP_CAR_BOOT_USING_PHYSICS
050C SET_FIRST_PERSON_WEAPON_CAMERA
050D Vice City GTA LCS GTA VCS 1 char handle IS_CHAR_LEAVING_VEHICLE_TO_DIE
050E Vice City GTA LCS GTA VCS
San Andreas
2 object handle, car handle SORT_OUT_OBJECT_COLLISION_WITH_CAR
050F San Andreas 1 var GET_MAX_WANTED_LEVEL restored in III and VC
0510 Vice City GTA LCS GTA VCS 5 char handle, flt, flt, flt, flt IS_CHAR_WANDER_PATH_CLEAR
0511 PRINT_HELP_WITH_NUMBER restored in III and VC
0512 Vice City GTA LCS GTA VCS
San Andreas
1 string PRINT_HELP_FOREVER
0513 San Andreas 2 string, int PRINT_HELP_FOREVER_WITH_NUMBER restored in VC
0514 Vice City GTA LCS GTA VCS 3 char handle, int, int SET_CHAR_CAN_BE_DAMAGED_BY_MEMBERS_OF_GANG
0515 Vice City GTA LCS San Andreas 1 label LOAD_AND_LAUNCH_MISSION_EXCLUSIVE
0516 IS_MISSION_AUDIO_PLAYING
0517 Vice City GTA LCS San Andreas 5 string, flt, flt, flt, var CREATE_LOCKED_PROPERTY_PICKUP
0518 Vice City GTA LCS San Andreas 6 string, flt, flt, flt, int, var CREATE_FORSALE_PROPERTY_PICKUP
0519 Vice City GTA LCS GTA VCS
San Andreas
2 car handle, int FREEZE_CAR_POSITION
051A Vice City GTA LCS GTA VCS
San Andreas
2 char handle, char handle HAS_CHAR_BEEN_DAMAGED_BY_CHAR
051B GTA LCS GTA VCS San Andreas 2 char handle, car handle HAS_CHAR_BEEN_DAMAGED_BY_CAR
051C GTA LCS GTA VCS San Andreas 2 car handle, char handle HAS_CAR_BEEN_DAMAGED_BY_CHAR
051D GTA LCS GTA VCS San Andreas 2 car handle, car handle HAS_CAR_BEEN_DAMAGED_BY_CAR
051E GTA LCS GTA VCS San Andreas 1 var GET_RADIO_CHANNEL
051F DISPLAY_TEXT_WITH_3_NUMBERS
0520 IS_CAR_DROWNING_IN_WATER
0521 Vice City GTA LCS GTA VCS
San Andreas
1 char handle IS_CHAR_DROWNING_IN_WATER
0522 Vice City GTA LCS San Andreas 0 DISABLE_CUTSCENE_SHADOWS
0523 Vice City GTA LCS GTA VCS
San Andreas
3 flt, flt, flt HAS_GLASS_BEEN_SHATTERED_NEARBY
0524 Vice City GTA LCS San Andreas 3 object handle, object handle, int ATTACH_CUTSCENE_OBJECT_TO_BONE only works on cutscene objects
0525 Vice City GTA LCS San Andreas 3 object handle, object handle, string ATTACH_CUTSCENE_OBJECT_TO_COMPONENT only works on cutscene objects
0526 Vice City GTA LCS GTA VCS
San Andreas
2 char handle, int SET_CHAR_STAY_IN_CAR_WHEN_JACKED
0527 IS_MISSION_AUDIO_LOADING
0528 Vice City GTA LCS GTA VCS 1 int ADD_MONEY_SPENT_ON_WEAPONS
0529 Vice City GTA LCS 1 int ADD_MONEY_SPENT_ON_PROPERTY
052A ADD_MONEY_SPENT_ON_AUTO_PAINTING
052B Vice City GTA LCS GTA VCS 2 char handle, int SET_CHAR_ANSWERING_MOBILE
052C Vice City GTA LCS GTA VCS
San Andreas
2 player handle, int SET_PLAYER_DRUNKENNESS
052D GET_PLAYER_DRUNKENNESS restored in VC
052E SET_PLAYER_DRUG_LEVEL
052F GET_PLAYER_DRUG_LEVEL
0530 ADD_LOAN_SHARK_VISITS restored in VC
0531 Vice City GTA LCS 1 int ADD_STORES_KNOCKED_OFF
0532 ADD_MOVIE_STUNTS restored in VC
0533 Vice City GTA LCS 1 int ADD_NUMBER_OF_ASSASSINATIONS
0534 Vice City GTA LCS 1 int ADD_PIZZAS_DELIVERED
0535 ADD_GARBAGE_PICKUPS restored in VC
0536 Vice City GTA LCS 1 int ADD_ICE_CREAMS_SOLD
0537 SET_TOP_SHOOTING_RANGE_SCORE restored in VC
0538 ADD_SHOOTING_RANGE_RANK restored in VC
0539 ADD_MONEY_SPENT_ON_GAMBLING
053A ADD_MONEY_WON_ON_GAMBLING
053B SET_LARGEST_GAMBLING_WIN
053C Vice City GTA LCS GTA VCS 2 char handle, int SET_CHAR_IN_PLAYERS_GROUP_CAN_FIGHT
053D Vice City GTA LCS GTA VCS 1 char handle CLEAR_CHAR_WAIT_STATE
053E Vice City GTA LCS GTA VCS
San Andreas
6 int, flt, flt, flt, flt, var GET_RANDOM_CAR_OF_TYPE_IN_AREA_NO_SAVE
053F Vice City GTA LCS GTA VCS
San Andreas
2 car handle, int SET_CAN_BURST_CAR_TYRES
0540 Vice City GTA LCS San Andreas 2 player handle, int SET_PLAYER_AUTO_AIM
0541 Vice City GTA LCS GTA VCS
San Andreas
1 car handle FIRE_HUNTER_GUN
0542 Vice City GTA LCS 1 int SET_PROPERTY_AS_OWNED
0543 Vice City GTA LCS 1 int ADD_BLOOD_RING_KILLS
0544 Vice City GTA LCS 1 int SET_LONGEST_TIME_IN_BLOOD_RING
0545 Vice City GTA LCS San Andreas 0 REMOVE_EVERYTHING_FOR_HUGE_CUTSCENE
0546 Vice City GTA LCS GTA VCS 2 player handle, car handle IS_PLAYER_TOUCHING_VEHICLE restored in III
0547 San Andreas 2 char handle, car handle IS_CHAR_TOUCHING_VEHICLE restored in III and VC
0548 Vice City GTA LCS GTA VCS
San Andreas
6 player handle, int, int, flt, flt, flt CHECK_FOR_PED_MODEL_AROUND_PLAYER
0549 Vice City GTA LCS GTA VCS 1 char handle CLEAR_CHAR_FOLLOW_PATH
054A Vice City GTA LCS GTA VCS
San Andreas
2 char handle, int SET_CHAR_CAN_BE_SHOT_IN_VEHICLE
054B Vice City GTA LCS San Andreas 2 object handle, car handle ATTACH_CUTSCENE_OBJECT_TO_VEHICLE only works on cutscene objects
054C Vice City GTA LCS GTA VCS
San Andreas
1 string LOAD_MISSION_TEXT
054D Vice City GTA LCS San Andreas 1 int SET_TONIGHTS_EVENT
054E Vice City GTA LCS GTA VCS
San Andreas
1 char handle CLEAR_CHAR_LAST_DAMAGE_ENTITY
054F GTA LCS GTA VCS San Andreas 1 car handle CLEAR_CAR_LAST_DAMAGE_ENTITY
0550 Vice City GTA LCS GTA VCS
San Andreas
2 object handle, int FREEZE_OBJECT_POSITION
0551 Vice City GTA LCS San Andreas 1 int SET_PLAYER_HAS_MET_DEBBIE_HARRY
0552 Vice City GTA LCS San Andreas 1 int SET_RIOT_INTENSITY
0553 IS_CAR_IN_ANGLED_AREA_2D
0554 IS_CAR_IN_ANGLED_AREA_3D
0555 San Andreas 2 char handle, int REMOVE_WEAPON_FROM_CHAR
0556 Vice City GTA LCS GTA VCS
San Andreas
8 flt, flt, flt, flt, flt, flt, flt, flt SET_UP_TAXI_SHORTCUT
0557 Vice City GTA LCS GTA VCS
San Andreas
0 CLEAR_TAXI_SHORTCUT
0558 SET_CHAR_OBJ_GOTO_CAR_ON_FOOT
0559 GET_CLOSEST_WATER_NODE
055A Vice City GTA LCS 1 int ADD_PORN_LEAFLET_TO_RUBBISH
055B Vice City GTA LCS San Andreas 5 int, flt, flt, flt, var CREATE_CLOTHES_PICKUP
055C CHANGE_BLIP_THRESHOLD
055D Vice City GTA LCS San Andreas 2 player handle, int MAKE_PLAYER_FIRE_PROOF
055E Vice City GTA LCS GTA VCS
San Andreas
2 player handle, int INCREASE_PLAYER_MAX_HEALTH
055F Vice City GTA LCS GTA VCS
San Andreas
2 player handle, int INCREASE_PLAYER_MAX_ARMOUR
0560 Vice City GTA LCS GTA VCS
San Andreas
2 car handle, var CREATE_RANDOM_CHAR_AS_DRIVER
0561 Vice City {{Icon|LCS} GTA VCS}
San Andreas
3 car handle, int, var CREATE_RANDOM_CHAR_AS_PASSENGER
0562 Vice City GTA LCS GTA VCS 2 char handle, int SET_CHAR_IGNORE_THREATS_BEHIND_OBJECTS
0563 Vice City GTA LCS San Andreas 2 player handle, int ENSURE_PLAYER_HAS_DRIVE_BY_WEAPON
0564 Vice City GTA LCS GTA VCS
San Andreas
1 car handle MAKE_HELI_COME_CRASHING_DOWN
0565 Vice City GTA LCS San Andreas 4 flt, flt, flt, int ADD_EXPLOSION_NO_SOUND
0566 Vice City GTA LCS GTA VCS San Andreas 2 object handle, int SET_OBJECT_AREA_VISIBLE
0567 WAS_VEHICLE_EVER_POLICE
0568 Vice City GTA LCS GTA VCS
San Andreas
2 char handle, int SET_CHAR_NEVER_TARGETTED
0569 Vice City GTA LCS San Andreas 1 string LOAD_UNCOMPRESSED_ANIM
056A Vice City GTA LCS San Andreas 0 WAS_CUTSCENE_SKIPPED
056B Vice City GTA LCS GTA VCS 2 char handle, int SET_CHAR_CROUCH_WHEN_THREATENED
056C Vice City GTA LCS GTA VCS
San Andreas
1 char handle IS_CHAR_IN_ANY_POLICE_VEHICLE
056D Vice City GTA LCS GTA VCS
San Andreas
1 char handle DOES_CHAR_EXIST
056E GTA LCS GTA VCS San Andreas 1 car handle DOES_VEHICLE_EXIST
056F ADD_SHORT_RANGE_BLIP_FOR_CONTACT_POINT restored in VC
0570 Vice City GTA LCS GTA VCS
San Andreas
5 int, flt, flt, flt, var ADD_SHORT_RANGE_SPRITE_BLIP_FOR_CONTACT_POINT
0571 Vice City GTA LCS GTA VCS 1 char handle IS_CHAR_STUCK
0572 Vice City GTA LCS GTA VCS
San Andreas
1 int SET_ALL_TAXIS_HAVE_NITRO
0573 Vice City GTA LCS GTA VCS 2 char handle, int SET_CHAR_STOP_SHOOT_DONT_SEEK_ENTITY
0574 Vice City GTA LCS GTA VCS
San Andreas
2 car handle, int FREEZE_CAR_POSITION_AND_DONT_LOAD_COLLISION
0575 San Andreas 2 char handle, int FREEZE_CHAR_POSITION_AND_DONT_LOAD_COLLISION
0576 FREEZE_OBJECT_POSITION_AND_DONT_LOAD_COLLISION
0577 SET_FADE_AND_JUMPCUT_AFTER_RC_EXPLOSION
0578 Vice City GTA LCS GTA VCS 1 int REGISTER_VIGILANTE_LEVEL
0579 Vice City GTA LCS GTA VCS 1 char handle CLEAR_ALL_CHAR_ANIMS
057A Vice City GTA LCS GTA VCS 2 garage handle, int SET_MAXIMUM_NUMBER_OF_CARS_IN_GARAGE
057B Vice City GTA LCS GTA VCS
San Andreas
0 WANTED_STARS_ARE_FLASHING
057C Vice City GTA LCS GTA VCS 1 int SET_ALLOW_HURRICANES
057D Vice City GTA LCS GTA VCS
San Andreas
1 int PLAY_ANNOUNCEMENT
057E Vice City GTA LCS GTA VCS
San Andreas
1 int SET_PLAYER_IS_IN_STADIUM
057F Vice City GTA LCS GTA VCS
San Andreas
2 player handle, var GET_BUS_FARES_COLLECTED_BY_PLAYER
0580 Vice City GTA LCS GTA VCS 3 char handle, car handle, var SET_CHAR_OBJ_BUY_ICE_CREAM
0581 Vice City GTA LCS GTA VCS
San Andreas
1 int DISPLAY_RADAR
0582 Vice City GTA LCS San Andreas 2 int, int REGISTER_BEST_POSITION
0583 Vice City GTA LCS GTA VCS
San Andreas
2 player handle, string IS_PLAYER_IN_INFO_ZONE
0584 Vice City GTA LCS GTA VCS 1 char handle CLEAR_CHAR_ICE_CREAM_PURCHASE
0585 Vice City GTA LCS San Andreas 0 IS_IN_CAR_FIRE_BUTTON_PRESSED available for III and SA through 00E1
0586 Vice City GTA LCS GTA VCS 1 char handle HAS_CHAR_ATTEMPTED_ATTRACTOR
0587 Vice City GTA LCS GTA VCS
San Andreas
2 car handle, int SET_LOAD_COLLISION_FOR_CAR_FLAG
0588 Vice City GTA LCS GTA VCS
San Andreas
2 char handle, int SET_LOAD_COLLISION_FOR_CHAR_FLAG
0589 SET_LOAD_COLLISION_FOR_OBJECT_FLAG
058A Vice City GTA LCS GTA VCS
San Andreas
6 flt, flt, flt, flt, flt, flt ADD_BIG_GUN_FLASH
058B Vice City GTA LCS GTA VCS 1 char handle HAS_CHAR_BOUGHT_ICE_CREAM
058C Vice City GTA LCS GTA VCS
San Andreas
1 var GET_PROGRESS_PERCENTAGE
058D Vice City GTA LCS GTA VCS
San Andreas
4 flt, flt, flt, flt SET_SHORTCUT_PICKUP_POINT
058E Vice City GTA LCS GTA VCS
San Andreas
4 flt, flt, flt, flt SET_SHORTCUT_DROPOFF_POINT_FOR_MISSION
058F Vice City GTA LCS GTA VCS 8 char handle, flt, flt, flt, flt, int, int, int GET_RANDOM_ICE_CREAM_CUSTOMER_IN_AREA
0590 GET_RANDOM_ICE_CREAM_CUSTOMER_IN_ZONE
0591 Vice City GTA LCS GTA VCS
San Andreas
4 flt, flt, flt, flt UNLOCK_ALL_CAR_DOORS_IN_AREA
0592 Vice City GTA LCS GTA VCS
San Andreas
2 int, int SET_GANG_ATTACK_PLAYER_WITH_COPS
0593 Vice City GTA LCS GTA VCS 2 char handle, int SET_CHAR_FRIGHTENED_IN_JACKED_CAR
0594 Vice City GTA LCS GTA VCS
San Andreas
2 car handle, int SET_VEHICLE_TO_FADE_IN
0595 Vice City GTA LCS GTA VCS
San Andreas
0 REGISTER_ODDJOB_MISSION_PASSED
0596 Vice City GTA LCS GTA VCS
San Andreas
1 player handle IS_PLAYER_IN_SHORTCUT_TAXI
0597 Vice City GTA LCS GTA VCS
San Andreas
1 char handle IS_CHAR_DUCKING
0598 Vice City GTA LCS GTA VCS 3 object handle, flt, int CREATE_DUST_EFFECT_FOR_CUTSCENE_HELI
0599 Vice City GTA LCS GTA VCS 1 int REGISTER_FIRE_LEVEL
059A Vice City GTA LCS GTA VCS
San Andreas
0 IS_AUSTRALIAN_GAME
059B Vice City GTA LCS GTA VCS
San Andreas
1 car handle DISARM_CAR_BOMB
059C Vice City GTA LCS GTA VCS
San Andreas
0
2

2global var, int
SET_ONSCREEN_COUNT_FLASH_WHEN_FIRST_DISPLAYED Последний опкод в Vice City JP and Steam
059D Vice City San Andreas 1 int SHUFFLE_CARD_DECKS restored in VC Steam
059E Vice City San Andreas 1 var FETCH_NEXT_CARD restored in VC Steam
059F Vice City San Andreas 4 object handle, var, var, var GET_OBJECT_VELOCITY
05A0 Vice City San Andreas 0 IS_DEBUG_CAMERA_ON
05A1 Vice City San Andreas 4 object handle, flt, flt, flt ADD_TO_OBJECT_ROTATION_VELOCITY
05A2 Vice City San Andreas 4 object handle, flt, flt, flt SET_OBJECT_ROTATION_VELOCITY
05A3 Vice City San Andreas 1 object handle IS_OBJECT_STATIC
05A4 Vice City San Andreas 5 flt, flt, flt, flt, var GET_ANGLE_BETWEEN_2D_VECTORS
05A5 Vice City San Andreas 8 flt, flt, flt, flt, flt, flt, flt, flt DO_2D_RECTANGLES_COLLIDE
05A6 Vice City San Andreas 4 object handle, var, var, var GET_OBJECT_ROTATION_VELOCITY
05A7 Vice City San Andreas 4 object handle, var, var, var ADD_VELOCITY_RELATIVE_TO_OBJECT_VELOCITY
05A8 Vice City San Andreas 2 object handle, var GET_OBJECT_SPEED Последний опкод в Vice City PC
05A9 IS_MISSION_SKIP
05AA SET_IN_AMMUNATION
05AB DO_SAVE_GAME
05AC IS_RETRY
05AD DUMMY
05AE MARK_CUTSCENE_START
05AF MARK_CUTSCENE_END
05B0 CUTSCENE_SCROLL
05B1 SET_LVAR_TEXT_LABEL_TO_LVAR_TEXT_LABEL
05B2 SET_VAR_TEXT_LABEL_TO_LVAR_TEXT_LABEL
05B3 SET_LVAR_TEXT_LABEL_TO_VAR_TEXT_LABEL
05B4 VAR_TEXT_LABEL
05B5 LVAR_TEXT_LABEL
05B6 IS_TEXT_LABEL_VAR_EQUAL_TO_TEXT_LABEL
05B7 IS_TEXT_LABEL_LVAR_EQUAL_TO_TEXT_LABEL
05B8 IS_TEXT_LABEL_VAR_EQUAL_TO_TEXT_LABEL_VAR
05B9 IS_TEXT_LABEL_LVAR_EQUAL_TO_TEXT_LABEL_LVAR
05BA IS_TEXT_LABEL_VAR_EQUAL_TO_TEXT_LABEL_LVAR
05BB DO_2D_LINES_INTERSECT
05BC GET_2D_LINES_INTERSECT_POINT
05BD IS_2D_POINT_IN_TRIANGLE
05BE IS_2D_POINT_IN_RECTANGLE_ON_LEFT_SIDE_OF_LINE
05BF IS_2D_POINT_ON_LEFT_SIDE_OF_2D_LINE
05C0 CHAR_LOOK_AT_OBJECT_ALWAYS
05C1 APPLY_COLLISION_ON_OBJECT
05C2 SAVE_STRING_TO_DEBUG_FILE
05C3 SET
05C4 CSET
05C5 ADD_THING_TO_THING
05C6 SUB_THING_FROM_THING
05C7 MULT_THING_BY_THING
05C8 DIV_THING_BY_THING
05C9 IS_THING_EQUAL_TO_THING
05CA IS_THING_NOT_EQUAL_TO_THING
05CB IS_THING_GREATER_THAN_THING
05CC IS_THING_GREATER_OR_EQUAL_TO_THING
05CD ADD_THING_TO_THING_TIMED
05CE SUB_THING_FROM_THING_TIMED
05CF ABS Последний опкод в Vice City с включёным отладочным режимом
05A4 GTA LCS 5 PRODUCT_OF_2D_VECTORS
05A5 GTA LCS GTA VCS 7 PRODUCT_OF_3D_VECTORS
05A6 GTA LCS GTA VCS 5 GET_DOT_PRODUCT_OF_2D_VECTORS
05A7 GTA LCS GTA VCS 7 GET_DOT_PRODUCT_OF_3D_VECTORS
05A8 GTA LCS GTA VCS 3 DISPLAY_FLOAT_VALUE
05A9 GTA LCS GTA VCS 4 DISPLAY_2_FLOAT_VALUES
05AA GTA LCS GTA VCS 5 DISPLAY_3_FLOAT_VALUES
05AB GTA LCS GTA VCS 2 GET_PAD_STATE
05AC GTA LCS GTA VCS 3 SET_POINTER_ARROW
05AD GTA LCS GTA VCS 0 CLEAR_POINTER_ARROW
05AE GTA LCS GTA VCS 4 CALL
05AF GTA LCS GTA VCS 4 CALLB
05B0 GTA LCS GTA VCS 1 SET_UNKNOW_VEHICLE_PROP1
05B1 GTA LCS GTA VCS 1 IS_UNKNOW_VEHICLE_PROP1
05B2 GTA LCS GTA VCS 1 SET_UNKNOW_VEHICLE_PROP2
05B3 GTA LCS GTA VCS 1 IS_UNKNOW_VEHICLE_PROP2
05C4 GTA LCS GTA VCS 0 NULL
05C5 GTA LCS GTA VCS 0 RETURN_FROM_SUBCODE
05C6 GTA LCS GTA VCS 0 RETURN_FROM_SUBCODE2
05C7 GTA LCS GTA VCS 2 PED_UNKNOW1
05C8 GTA LCS GTA VCS 1 UNKNOW
05C9 GTA LCS GTA VCS 10 CREATE_CHECKPOINT
05CA GTA LCS GTA VCS 1 DELETE_CHECKPOINT
05CB GTA LCS GTA VCS 1 IS_UNKNOW_VEHICLE_PROP3
05CC GTA LCS GTA VCS 1 SET_UNKNOW_VEHICLE_PROP3
05CD GTA LCS GTA VCS 2 PED_UNKNOW2
05CE GTA LCS GTA VCS 2 PLAY_VEHICLE_AUDIO
05CF GTA LCS GTA VCS 5 SET_MODEL_PARTS_PARAMETRS
05D0 GTA LCS GTA VCS 1 IS_PLAYER_PROP
05D1 GTA LCS GTA VCS 0 NULL
05D2 GTA LCS GTA VCS 0 NULL
05D3 GTA LCS GTA VCS 1 NULL
05D4 GTA LCS GTA VCS 1 UNKNOW
05D5 GTA LCS GTA VCS 1 HUD_COMPONENT
05D6 GTA LCS GTA VCS 5 GET_RANDOM_CHAR_IN_AREA_NO_CHECKS
05D7 GTA LCS GTA VCS 5 GET_RANDOM_CAR_IN_AREA_NO_SAVE
05D8 GTA LCS GTA VCS 2 STORE_CAR_COLLIDED_WITH_NO_SAVE
05D9 GTA LCS GTA VCS 2 PED_UNKNOW3
05DA GTA LCS 1 LOAD_FERRY
05DB GTA LCS 3 PUT_FERRY_TO_COORDS
05DC GTA LCS 1 CLOSE_FERRY_DOOR
05DD GTA LCS 1 FERRY
05DE GTA LCS 1 FERRY
05DF GTA LCS 1 FERRY
05E0 GTA LCS 1 FERRY
05E1 GTA LCS 2 SET_FERRY_PED
05E2 GTA LCS 1 IS_PED_IN_FERRY
05E3 GTA LCS 6 FERRY_SET_AS_PARTS_OF_MODEL
05E4 GTA LCS 2 FERRY_GET_RADIAN_ANGLE_BETWEEN_POINTS
05E5 GTA LCS 2 FERRY
05E6 GTA LCS GTA VCS 1 REMOVE_FERRY
05E7 GTA LCS GTA VCS 2 ADD_PLAYER_TO_VEHICLE
05E8 GTA LCS GTA VCS 0 FIND_AND_REMOVE_PLAYER_VEHICLE
05E9 GTA LCS 0 NOP
05EA GTA LCS 1 NOP
05EB GTA LCS 1 PATCH
05EC GTA LCS GTA VCS 4 SET_OBJECT_INITIAL_ROTATION_VELOCITY
05ED GTA LCS GTA VCS 4 SET_OBJECT_INITIAL_VELOCITY
05EE GTA LCS GTA VCS 0 IS_CUTSCENE_ARE_LOAD
05EF GTA LCS GTA VCS 1 CUTSCENE_RELISE
05F0 GTA LCS GTA VCS 1 CUTSCENE_RELISE_WITH_PLAYER
05F1 GTA LCS 0 NOP
05F2 GTA LCS 1 NOP
05F3 GTA LCS 0 NOP
05F4 GTA LCS 0 NOP
05F5 GTA LCS 0 NOP
05F6 GTA LCS GTA VCS 2 ADD_PED_TO_VEHICLE
05F7 GTA LCS GTA VCS 1 HAS_DAMAGE_VEHICLE
05F8 GTA LCS 1 register_total_trash
05F9 GTA LCS 1 register_cash_made_collecting_trash
05FA GTA LCS GTA VCS 0 REMOVE_LAST_DAMAGE_VEHICLE
05FB GTA LCS 0 NOP
05FC GTA LCS 1 NOP
05FD GTA LCS 2 register_rcrace_best_time
05FE GTA LCS 2 register_rcrace_best_position
05FF GTA LCS 1 register_unk1
0600 GTA LCS 3 register_unk2
0601 GTA LCS 3 register_unk3
0602 GTA LCS 3 register_unk4
0603 GTA LCS 0 register_unk5
0604 GTA LCS 2 register_race_fastest_time
0605 GTA LCS 2 register_race_fastest_lap
0606 GTA LCS 2 register_race_best_position
0607 GTA LCS GTA VCS 2 HAS_OBJECT_DAMAGE_BY_WEAPON
0608 GTA LCS GTA VCS 1 CLEAR_OBJECT_LAST_WEAPON_DAMAGE
0609 GTA LCS GTA VCS 4 SET_CAR_INITIAL_ROTATION_VELOCITY
060A GTA LCS GTA VCS 4 SET_CAR_INITIAL_VELOCITY
060B GTA LCS GTA VCS 6 SET_OBJECT_PROOFS
060C GTA LCS GTA VCS 1 store_onfoot_camera_mode
060D GTA LCS GTA VCS 1 set_onfoot_camera_mode
060E GTA LCS GTA VCS 4 GET_VEHICLE_RADIAN_ANGLE_BETWEEN_POINTS_XYZ
060F GTA LCS GTA VCS 4 SET_VEHICLE_RADIAN_ANGLE_BETWEEN_POINTS_XYZ
0610 GTA LCS GTA VCS 0 NOP
0611 GTA LCS GTA VCS 1 NOP
0612 GTA LCS GTA VCS 2 LOVE_PED1_PED2
0613 GTA LCS GTA VCS 1 freeze_onfoot_camera_mode
0614 GTA LCS GTA VCS 1 OBJECT_UNKNOW
0615 GTA LCS GTA VCS 6 GET_VEHICLE_IN_COORDS
0616 GTA LCS GTA VCS 0 IS_PAD
0617 GTA LCS 0 IS_MESSAGE
0618 GTA LCS GTA VCS 0 IS_NO_PAD
0619 GTA LCS 1 DELETED_IN_VCS
061A GTA LCS GTA VCS 0 HUD_CLEAR
061B GTA LCS GTA VCS 6 CLEAR_AREA_OF_OBJECTS
061C GTA LCS GTA VCS 1 CLEAR_WORLD1
061D GTA LCS GTA VCS 1 CLEAR_WORLD2
061E GTA LCS 4 CLEAR_VEHICLE
061F GTA LCS GTA VCS 1 build_world_geometry
0620 GTA LCS GTA VCS 4 store_building_swap
0621 GTA LCS GTA VCS 0 IS_SWAP_STORED
0622 GTA LCS GTA VCS 1 get_unknown
0623 GTA LCS GTA VCS 0 COMMAND_MULTIPLAYER_SCRIPT
0624 GTA LCS GTA VCS 0 unknown
0625 GTA LCS GTA VCS 0 unknown_check
0626 GTA LCS GTA VCS 1 unknown
0627 GTA LCS GTA VCS 0 unknown
0628 GTA LCS GTA VCS 4 SET_ONSCREEN_COUNTER_COLOUR
0629 GTA LCS GTA VCS 4 SET_ONSCREEN_COUNTER_BACKGROUND_COLOUR
062A GTA LCS GTA VCS 1 VEHICLE_DAMAGE_COMPONENT
062B GTA LCS GTA VCS 7 FIND_COORDS_UNK
062C GTA LCS 3 REMOVE_COORDS_UNK
062D GTA LCS GTA VCS 1 HUD_MESSAGE
062E GTA LCS GTA VCS 1 HUD_MESSAGE_A
062F GTA LCS 1 PART_OF_MODEL
0630 GTA LCS GTA VCS 2 PED_PARAM_UNK1
0631 GTA LCS GTA VCS 2 PED_PARAM_UNK2
0632 GTA LCS GTA VCS 2 PED_PARAM_UNK3
0633 GTA LCS GTA VCS 1 GET_VEHICLE_APPERANCE
0634 GTA LCS GTA VCS 1 REMOVE_VEHICLE_APPERANCE
0635 GTA LCS GTA VCS 2 set_WRLD_mode_to
0636 GTA LCS GTA VCS 0 unknown_check_WRLD_STREAMING
0637 GTA LCS GTA VCS 0 unknown_check_WRLD
0638 GTA LCS GTA VCS 0 swap_world_to_streamed_sector
0639 GTA LCS GTA VCS 2 PED_PARAM_UNK4
063A GTA LCS 1 register_longest_face_plant_dist
063B GTA LCS 1 register_karmageddon_best_time
063C GTA LCS 1 register_max_kills_on_rctriad
063D GTA LCS 1 register_highest_level_slash_tv
063E GTA LCS 1 register_money_made_with_slash_tv
063F GTA LCS 1 register_total_kills_on_slash_tv
0640 GTA LCS 1 register_noodles_delivered
0641 GTA LCS 1 register_scrapyard_challenge_highest_score
0642 GTA LCS GTA VCS 1 register_save_parm1
0643 GTA LCS GTA VCS 1 register_save_parm2
0644 GTA LCS GTA VCS 1 register_save_parm3
0645 GTA LCS GTA VCS 1 register_save_parm4
0646 GTA LCS 1 register_num_of_exported_cars
0647 GTA LCS 1 register_total_number_of_car_export
0648 GTA LCS 2 register_dirtbike_fastest_lap
0649 GTA LCS 2 register_dirtbike_fastest_time
064A GTA LCS 1 dirtbike_most_air
064B GTA LCS GTA VCS 10 CREATE_CHECKPOINT_ARROW_DEPRECATED
064C GTA LCS 2 TEXT_2_TEXT
064D GTA LCS GTA VCS 2 GET_ACTUAL_PICUP_INDEX
064E GTA LCS GTA VCS 2 SET_ACTUAL_PICUP_INDEX
064F GTA LCS GTA VCS 0 IS_ACTUAL_PICUP
0650 GTA LCS 1 NOP
0651 GTA LCS GTA VCS 1 NOP
0652 GTA LCS GTA VCS 5 ATTACH_OBJECT_TO_CAR
0653 GTA LCS GTA VCS 1 DETACH_OBJECTS_FROM_CAR
0654 GTA LCS GTA VCS 2 PAD_TAG
0655 GTA LCS GTA VCS 3 subtitle_highpriority
0656 GTA LCS GTA VCS 3 subtitle_highpriority_ignore_option
0657 GTA LCS GTA VCS 3 subtitle_highpriority_ignore_option
0658 GTA LCS GTA VCS 4 subtitle_1number_highpriority_ignore_option
0659 GTA LCS GTA VCS 5 GET_ANGLE_BETWEEN_2D_VECTORS
065A GTA LCS GTA VCS 1 CHAR_UNK
065B GTA LCS GTA VCS 1 NULL
065C GTA LCS GTA VCS 1 ADD
065D GTA LCS GTA VCS 1 CLEAN
065E GTA LCS GTA VCS 0 NOP
065F GTA LCS GTA VCS 5 MEGATEXT_MESSAGE
0660 GTA LCS GTA VCS 4 GET_OBJECT_ROTATION
0661 GTA LCS GTA VCS 4 SET_OBJECT_ROTATION_DONT_UPDATE_FRAME
0662 GTA LCS GTA VCS 2 SET_ONSCREEN_COUNTER_DISPLAY_MONEY_VALUE
0663 GTA LCS GTA VCS 1 STORE_PLAYER_OUTFIT
0664 GTA LCS GTA VCS 4 DISPLAY_COUNTER_WITH_STRING_AND_MAX_NUMBER
0665 GTA LCS GTA VCS 1 FOUND_PLAYER_IN_WORLD
0666 GTA LCS GTA VCS 3 SET_CHAR_WAIT_STATE_UNK_B
0667 GTA LCS 1 register_go_go_faggio_best_time
0668 GTA LCS GTA VCS 2 TIMER
0669 GTA LCS GTA VCS 0 IS_TIMER
066A GTA LCS GTA VCS 2 TIMER_REMOVE
066B GTA LCS 3 DELETE_IN_VCS
066C GTA LCS GTA VCS 6 DISPLAY_COUNT_WITH_PROGRESS_AND_LEVEL_NAME
066D GTA LCS GTA VCS 2 GET_PLAYER_TO_CHAR
066E GTA LCS GTA VCS 1 DISABLE_ACCESS_TO_PAUSE_MENU
066F GTA LCS GTA VCS 1 IS_PLAY_AUDIO
0670 GTA LCS GTA VCS 3 SET_HUD_EXTRA_COLOR
0671 GTA LCS GTA VCS 3 set_extra_color_direction
0672 GTA LCS GTA VCS 2 PED_UNK
0673 GTA LCS GTA VCS 1 HUD_HELP_MESSAGE
0674 GTA LCS GTA VCS 1 HUD_HELP_MESSAGE2
0675 GTA LCS GTA VCS 1 HUD_HELP_MESSAGE3
0676 GTA LCS GTA VCS 1 HUD_HELP_MESSAGE4
0677 GTA LCS GTA VCS 2 VEHICLE_UNK
0678 GTA LCS GTA VCS 2 PLAYER_AND_OBJECT Последний опкод в Liberty City Stories

Some abbreviations and phrases used in this list:

int
integer value
flt
floating-point value
var
variable to store a value or handle, either global or local unless specified
char
character including actor and ped, apart from the player and special actor
car
vehicle including car, bike, helicopter, plane, etc. unless specified
parameters rearranged...
opcodes' parameters were rearranged from their original order mainly for sake of readability
restored in...
opcode has been correctly or mostly simulated to work through the Opcodes Restoration Project plugin
used in...
opcode has been used for the specified mod

Reference

^ Шаблон:GTAF

See also

External links

Up-to-date
Forum
Archive
GTA III GTA 3 Reference Handbook
Vice City List of opcodes - by CyQ
Vice City Vice City Opcode Database - retrieved from archive.org
San Andreas San Andreas Opcode Database - retrieved from archive.org
GTA III Vice City MISSION CODING IV - GTA: Liberty City project - retrieved from archive.org