Список опкодов — различия между версиями
Материал из GTAModding.ru
(не показаны 11 промежуточных версий 1 участника) | |||
Строка 1: | Строка 1: | ||
− | Список всех опкодов для [[GTA 3]] и всех её дополнений: [[Vice City]], [[San Andreas]], [[GTA LCS|Liberty City Stories]] и [[GTA VCS|Vice City Stories]]. | + | Список всех опкодов для [[GTA 3]] и всех её дополнений: [[Vice City]], [[San Andreas]] (частично), [[GTA LCS|Liberty City Stories]] и [[GTA VCS|Vice City Stories]] (частично). |
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
− | !width="30px"| | + | !width="30px"|Код |
!width="60px"|Игра | !width="60px"|Игра | ||
!width="20px"|{{Hint|П|Кол-во параметров}} | !width="20px"|{{Hint|П|Кол-во параметров}} | ||
Строка 9: | Строка 9: | ||
!Комментарий | !Комментарий | ||
|- | |- | ||
− | |[[0000]]||{{Icon| | + | |[[0000]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||0||||NOP|| |
|- | |- | ||
− | |[[0001]]||{{Icon| | + | |[[0001]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||int||WAIT|| |
|- | |- | ||
− | |[[0002]]||{{Icon| | + | |[[0002]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||int||GOTO|| |
|- | |- | ||
− | |[[0003]]||{{Icon| | + | |[[0003]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||int||SHAKE_CAM|| |
|- | |- | ||
− | |[[0004]]||{{Icon| | + | |[[0004]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||global var, int||SET_VAR_INT|| |
|- | |- | ||
− | |[[0005]]||{{Icon| | + | |[[0005]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||global var, flt||SET_VAR_FLOAT|| |
|- | |- | ||
− | |[[0006]]||{{Icon| | + | |[[0006]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||local var, int||SET_LVAR_INT|| |
|- | |- | ||
− | |[[0007]]||{{Icon| | + | |[[0007]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||local var, flt||SET_LVAR_FLOAT|| |
|- | |- | ||
− | |[[0008]]||{{Icon| | + | |[[0008]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||global var, int||ADD_VAL_TO_INT_VAR|| |
|- | |- | ||
− | |[[0009]]||{{Icon| | + | |[[0009]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||global var, flt||ADD_VAL_TO_FLOAT_VAR|| |
|- | |- | ||
− | |[[000A]]||{{Icon| | + | |[[000A]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||local var, int||ADD_VAL_TO_INT_LVAR|| |
|- | |- | ||
− | |[[000B]]||{{Icon| | + | |[[000B]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||local var, flt||ADD_VAL_TO_FLOAT_LVAR|| |
|- | |- | ||
− | |[[000C]]||{{Icon| | + | |[[000C]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||global var, int||SUB_VAL_FROM_INT_VAR|| |
|- | |- | ||
− | |[[000D]]||{{Icon| | + | |[[000D]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||global var, flt||SUB_VAL_FROM_FLOAT_VAR|| |
|- | |- | ||
− | |[[000E]]||{{Icon| | + | |[[000E]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||local var, int||SUB_VAL_FROM_INT_LVAR|| |
|- | |- | ||
− | |[[000F]]||{{Icon| | + | |[[000F]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||local var, flt||SUB_VAL_FROM_FLOAT_LVAR|| |
|- | |- | ||
− | |[[0010]]||{{Icon| | + | |[[0010]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||global var, int||MULT_INT_VAR_BY_VAL|| |
|- | |- | ||
− | |[[0011]]||{{Icon| | + | |[[0011]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||global var, flt||MULT_FLOAT_VAR_BY_VAL|| |
|- | |- | ||
− | |[[0012]]||{{Icon| | + | |[[0012]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||local var, int||MULT_INT_LVAR_BY_VAL|| |
|- | |- | ||
− | |[[0013]]||{{Icon| | + | |[[0013]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||local var, flt||MULT_FLOAT_LVAR_BY_VAL|| |
|- | |- | ||
− | |[[0014]]||{{Icon| | + | |[[0014]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||global var, int||DIV_INT_VAR_BY_VAL|| |
|- | |- | ||
− | |[[0015]]||{{Icon| | + | |[[0015]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||global var, flt||DIV_FLOAT_VAR_BY_VAL|| |
|- | |- | ||
− | |[[0016]]||{{Icon| | + | |[[0016]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||local var, int||DIV_INT_LVAR_BY_VAL|| |
|- | |- | ||
− | |[[0017]]||{{Icon| | + | |[[0017]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||local var, flt||DIV_FLOAT_LVAR_BY_VAL|| |
|- | |- | ||
− | |[[0018]]||{{Icon| | + | |[[0018]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||global var, int||IS_INT_VAR_GREATER_THAN_NUMBER|| |
|- | |- | ||
− | |[[0019]]||{{Icon| | + | |[[0019]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||local var, int||IS_INT_LVAR_GREATER_THAN_NUMBER|| |
|- | |- | ||
− | |[[001A]]||{{Icon| | + | |[[001A]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||int, global var||IS_NUMBER_GREATER_THAN_INT_VAR|| |
|- | |- | ||
− | |[[001B]]||{{Icon| | + | |[[001B]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||int, local var||IS_NUMBER_GREATER_THAN_INT_LVAR|| |
|- | |- | ||
− | |[[001C]]||{{Icon| | + | |[[001C]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||global var, global var||IS_INT_VAR_GREATER_THAN_INT_VAR|| |
|- | |- | ||
− | |[[001D]]||{{Icon| | + | |[[001D]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||local var, local var||IS_INT_LVAR_GREATER_THAN_INT_LVAR|| |
|- | |- | ||
− | |[[001E]]||{{Icon| | + | |[[001E]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||global var, local var||IS_INT_VAR_GREATER_THAN_INT_LVAR|| |
|- | |- | ||
− | |[[001F]]||{{Icon| | + | |[[001F]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||local var, global var||IS_INT_LVAR_GREATER_THAN_INT_VAR|| |
|- | |- | ||
− | |[[0020]]||{{Icon| | + | |[[0020]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||global var, flt||IS_FLOAT_VAR_GREATER_THAN_NUMBER|| |
|- | |- | ||
− | |[[0021]]||{{Icon| | + | |[[0021]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||local var, flt||IS_FLOAT_LVAR_GREATER_THAN_NUMBER|| |
|- | |- | ||
− | |[[0022]]||{{Icon| | + | |[[0022]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||flt, global var||IS_NUMBER_GREATER_THAN_FLOAT_VAR|| |
|- | |- | ||
− | |[[0023]]||{{Icon| | + | |[[0023]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||flt, local var||IS_NUMBER_GREATER_THAN_FLOAT_LVAR|| |
|- | |- | ||
− | |[[0024]]||{{Icon| | + | |[[0024]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||global var flt, global var flt||IS_FLOAT_VAR_GREATER_THAN_FLOAT_VAR|| |
|- | |- | ||
− | |[[0025]]||{{Icon| | + | |[[0025]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||local var flt, local var flt||IS_FLOAT_LVAR_GREATER_THAN_FLOAT_LVAR|| |
|- | |- | ||
− | |[[0026]]||{{Icon| | + | |[[0026]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||global var flt, local var flt||IS_FLOAT_VAR_GREATER_THAN_FLOAT_LVAR|| |
|- | |- | ||
− | |[[0027]]||{{Icon| | + | |[[0027]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||local var flt, global var flt||IS_FLOAT_LVAR_GREATER_THAN_FLOAT_VAR|| |
|- | |- | ||
− | |[[0028]]||{{Icon| | + | |[[0028]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||global var flt, int||IS_INT_VAR_GREATER_OR_EQUAL_TO_NUMBER|| |
|- | |- | ||
− | |[[0029]]||{{Icon| | + | |[[0029]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||local var, int||IS_INT_LVAR_GREATER_OR_EQUAL_TO_NUMBER|| |
|- | |- | ||
− | |[[002A]]||{{Icon| | + | |[[002A]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||int, global var||IS_NUMBER_GREATER_OR_EQUAL_TO_INT_VAR|| |
|- | |- | ||
− | |[[002B]]||{{Icon| | + | |[[002B]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||int, local var||IS_NUMBER_GREATER_OR_EQUAL_TO_INT_LVAR|| |
|- | |- | ||
− | |[[002C]]||{{Icon| | + | |[[002C]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||global var int, global var int||IS_INT_VAR_GREATER_OR_EQUAL_TO_INT_VAR|| |
|- | |- | ||
− | |[[002D]]||{{Icon| | + | |[[002D]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2|||local var int, local var int||IS_INT_LVAR_GREATER_OR_EQUAL_TO_INT_LVAR|| |
|- | |- | ||
− | |[[002E]]||{{Icon| | + | |[[002E]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||global var int, local var int||IS_INT_VAR_GREATER_OR_EQUAL_TO_INT_LVAR|| |
|- | |- | ||
− | |[[002F]]||{{Icon| | + | |[[002F]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2|||local var int, global var int||IS_INT_LVAR_GREATER_OR_EQUAL_TO_INT_VAR|| |
|- | |- | ||
− | |[[0030]]||{{Icon| | + | |[[0030]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||global var, flt||IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_NUMBER|| |
|- | |- | ||
− | |[[0031]]||{{Icon| | + | |[[0031]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||local var, flt||IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_NUMBER|| |
|- | |- | ||
− | |[[0032]]||{{Icon| | + | |[[0032]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||flt, global var||IS_NUMBER_GREATER_OR_EQUAL_TO_FLOAT_VAR|| |
|- | |- | ||
− | |[[0033]]||{{Icon| | + | |[[0033]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||flt, local var||IS_NUMBER_GREATER_OR_EQUAL_TO_FLOAT_LVAR|| |
|- | |- | ||
− | |[[0034]]||{{Icon| | + | |[[0034]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||global var flt, global var flt||IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_FLOAT_VAR|| |
|- | |- | ||
− | |[[0035]]||{{Icon| | + | |[[0035]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||local var flt, local var flt||IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_FLOAT_LVAR|| |
|- | |- | ||
− | |[[0036]]||{{Icon| | + | |[[0036]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||global var flt, local var flt||IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_FLOAT_LVAR|| |
|- | |- | ||
− | |[[0037]]||{{Icon| | + | |[[0037]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||local var flt, global var flt||IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_FLOAT_VAR|| |
|- | |- | ||
− | |[[0038]]||{{Icon| | + | |[[0038]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||global var, int||IS_INT_VAR_EQUAL_TO_NUMBER|| |
|- | |- | ||
− | |[[0039]]||{{Icon| | + | |[[0039]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||local var, int||IS_INT_LVAR_EQUAL_TO_NUMBER|| |
|- | |- | ||
− | |[[003A]]||{{Icon| | + | |[[003A]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||global var int, global var int||IS_INT_VAR_EQUAL_TO_INT_VAR|| |
|- | |- | ||
− | |[[003B]]||{{Icon| | + | |[[003B]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||local var int, local var int||IS_INT_LVAR_EQUAL_TO_INT_LVAR|| |
|- | |- | ||
− | |[[003C]]||{{Icon| | + | |[[003C]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||global var int, local var int||IS_INT_VAR_EQUAL_TO_INT_LVAR|| |
|- | |- | ||
|[[003D]]||||||||IS_INT_VAR_NOT_EQUAL_TO_NUMBER|| | |[[003D]]||||||||IS_INT_VAR_NOT_EQUAL_TO_NUMBER|| | ||
Строка 141: | Строка 141: | ||
|[[0041]]||||||||IS_INT_VAR_NOT_EQUAL_TO_INT_LVAR|| | |[[0041]]||||||||IS_INT_VAR_NOT_EQUAL_TO_INT_LVAR|| | ||
|- | |- | ||
− | |[[0042]]||{{Icon| | + | |[[0042]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||global var, flt||IS_FLOAT_VAR_EQUAL_TO_NUMBER|| |
|- | |- | ||
− | |[[0043]]||{{Icon| | + | |[[0043]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||local var, flt||IS_FLOAT_LVAR_EQUAL_TO_NUMBER|| |
|- | |- | ||
− | |[[0044]]||{{Icon| | + | |[[0044]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||global var flt, global var flt||IS_FLOAT_VAR_EQUAL_TO_FLOAT_VAR|| |
|- | |- | ||
− | |[[0045]]||{{Icon| | + | |[[0045]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||local var flt, local var flt||IS_FLOAT_LVAR_EQUAL_TO_FLOAT_LVAR|| |
|- | |- | ||
− | |[[0046]]||{{Icon| | + | |[[0046]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||global var flt, local var flt||IS_FLOAT_VAR_EQUAL_TO_FLOAT_LVAR|| |
|- | |- | ||
|[[0047]]||||||||IS_FLOAT_VAR_NOT_EQUAL_TO_NUMBER|| | |[[0047]]||||||||IS_FLOAT_VAR_NOT_EQUAL_TO_NUMBER|| | ||
Строка 161: | Строка 161: | ||
|[[004B]]||||||||IS_FLOAT_VAR_NOT_EQUAL_TO_FLOAT_LVAR|| | |[[004B]]||||||||IS_FLOAT_VAR_NOT_EQUAL_TO_FLOAT_LVAR|| | ||
|- | |- | ||
− | |[[004C]]||{{Icon|3}}||1||int||GOTO_IF_TRUE|| | + | |[[004C]]||{{Icon|3}} {{Icon|LCS}} {{Icon|VCS}}||1||int||GOTO_IF_TRUE|| |
|- | |- | ||
− | |[[004D]]||{{Icon| | + | |[[004D]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||int||GOTO_IF_FALSE|| |
|- | |- | ||
− | |[[004E]]||{{Icon| | + | |[[004E]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||0||||TERMINATE_THIS_SCRIPT|| |
|- | |- | ||
− | |[[004F]]||{{Icon| | + | |[[004F]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||-1||int||START_NEW_SCRIPT|| |
|- | |- | ||
− | |[[0050]]||{{Icon| | + | |[[0050]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||int||GOSUB|| |
|- | |- | ||
− | |[[0051]]||{{Icon| | + | |[[0051]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||0||||RETURN|| |
|- | |- | ||
− | |[[0052]]||{{Icon| | + | |[[0052]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||6||||LINE|| |
|- | |- | ||
− | |[[0053]]||{{Icon| | + | |[[0053]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||5||int, flt, flt, flt, var||CREATE_PLAYER|| |
|- | |- | ||
− | |[[0054]]||{{Icon|3}} {{Icon|VC}}||4||player handle, var, var, var||GET_PLAYER_COORDINATES|| | + | |[[0054]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||4||player handle, var, var, var||GET_PLAYER_COORDINATES|| |
|- | |- | ||
− | |[[0055]]||{{Icon|3}} {{Icon|VC}}||4||player handle, int, int, int||SET_PLAYER_COORDINATES|| | + | |[[0055]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||4||player handle, int, int, int||SET_PLAYER_COORDINATES|| |
|- | |- | ||
− | |[[0056]]||{{Icon|3}} {{Icon|VC}}||6||player handle, flt, flt, flt, flt, int||IS_PLAYER_IN_AREA_2D|| | + | |[[0056]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||6||player handle, flt, flt, flt, flt, int||IS_PLAYER_IN_AREA_2D|| |
|- | |- | ||
− | |[[0057]]||{{Icon|3}} {{Icon|VC}}||8||player handle, flt, flt, flt, flt, flt, flt, int||IS_PLAYER_IN_AREA_3D|| | + | |[[0057]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||8||player handle, flt, flt, flt, flt, flt, flt, int||IS_PLAYER_IN_AREA_3D|| |
|- | |- | ||
− | |[[0058]]||{{Icon| | + | |[[0058]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||global var int, global var int||ADD_INT_VAR_TO_INT_VAR|| |
|- | |- | ||
− | |[[0059]]||{{Icon| | + | |[[0059]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||global var flt, global var flt||ADD_FLOAT_VAR_TO_FLOAT_VAR|| |
|- | |- | ||
− | |[[005A]]||{{Icon| | + | |[[005A]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||int, int||ADD_INT_LVAR_TO_INT_LVAR|| |
|- | |- | ||
− | |[[005B]]||{{Icon| | + | |[[005B]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||float, float||ADD_FLOAT_LVAR_TO_FLOAT_LVAR|| |
|- | |- | ||
− | |[[005C]]||{{Icon| | + | |[[005C]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||int, int||ADD_INT_VAR_TO_INT_LVAR|| |
|- | |- | ||
− | |[[005D]]||{{Icon| | + | |[[005D]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||float, float||ADD_FLOAT_VAR_TO_FLOAT_LVAR|| |
|- | |- | ||
− | |[[005E]]||{{Icon| | + | |[[005E]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||int, int||ADD_INT_LVAR_TO_INT_VAR|| |
|- | |- | ||
− | |[[005F]]||{{Icon| | + | |[[005F]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||float, float||ADD_FLOAT_LVAR_TO_FLOAT_VAR|| |
|- | |- | ||
− | |[[0060]]||{{Icon| | + | |[[0060]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||int, int||SUB_INT_VAR_FROM_INT_VAR|| |
|- | |- | ||
− | |[[0061]]||{{Icon| | + | |[[0061]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||float, float||SUB_FLOAT_VAR_FROM_FLOAT_VAR|| |
|- | |- | ||
− | |[[0062]]||{{Icon| | + | |[[0062]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||int, int||SUB_INT_LVAR_FROM_INT_LVAR|| |
|- | |- | ||
− | |[[0063]]||{{Icon| | + | |[[0063]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||float, float||SUB_FLOAT_LVAR_FROM_FLOAT_LVAR|| |
|- | |- | ||
− | |[[0064]]||{{Icon| | + | |[[0064]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||int, int||SUB_INT_VAR_FROM_INT_LVAR|| |
|- | |- | ||
− | |[[0065]]||{{Icon| | + | |[[0065]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||float, float||SUB_FLOAT_VAR_FROM_FLOAT_LVAR|| |
|- | |- | ||
− | |[[0066]]||{{Icon| | + | |[[0066]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||int, int||SUB_INT_LVAR_FROM_INT_VAR|| |
|- | |- | ||
− | |[[0067]]||{{Icon| | + | |[[0067]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||float, float||SUB_FLOAT_LVAR_FROM_FLOAT_VAR|| |
|- | |- | ||
− | |[[0068]]||{{Icon| | + | |[[0068]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||global, global||MULT_INT_VAR_BY_INT_VAR|| |
|- | |- | ||
− | |[[0069]]||{{Icon| | + | |[[0069]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||global, global||MULT_FLOAT_VAR_BY_FLOAT_VAR|| |
|- | |- | ||
− | |[[006A]]||{{Icon| | + | |[[006A]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||local, local||MULT_INT_LVAR_BY_INT_LVAR|| |
|- | |- | ||
− | |[[006B]]||{{Icon| | + | |[[006B]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||local, local||MULT_FLOAT_LVAR_BY_FLOAT_LVAR|| |
|- | |- | ||
− | |[[006C]]||{{Icon| | + | |[[006C]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||local, float||MULT_INT_VAR_BY_INT_LVAR|| |
|- | |- | ||
− | |[[006D]]||{{Icon| | + | |[[006D]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||global, float||MULT_FLOAT_VAR_BY_FLOAT_LVAR|| |
|- | |- | ||
− | |[[006E]]||{{Icon| | + | |[[006E]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||global, local||MULT_INT_LVAR_BY_INT_VAR|| |
|- | |- | ||
− | |[[006F]]||{{Icon| | + | |[[006F]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||global, local||MULT_FLOAT_LVAR_BY_FLOAT_VAR|| |
|- | |- | ||
− | |[[0070]]||{{Icon| | + | |[[0070]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||global, global||DIV_INT_VAR_BY_INT_VAR|| |
|- | |- | ||
− | |[[0071]]||{{Icon| | + | |[[0071]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||global, global||DIV_FLOAT_VAR_BY_FLOAT_VAR|| |
|- | |- | ||
− | |[[0072]]||{{Icon| | + | |[[0072]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||local, local||DIV_INT_LVAR_BY_INT_LVAR|| |
|- | |- | ||
− | |[[0073]]||{{Icon| | + | |[[0073]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||local, local||DIV_FLOAT_LVAR_BY_FLOAT_LVAR|| |
|- | |- | ||
− | |[[0074]]||{{Icon| | + | |[[0074]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||local, global||DIV_INT_VAR_BY_INT_LVAR|| |
|- | |- | ||
− | |[[0075]]||{{Icon| | + | |[[0075]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||local, global||DIV_FLOAT_VAR_BY_FLOAT_LVAR|| |
|- | |- | ||
− | |[[0076]]||{{Icon| | + | |[[0076]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||global, local||DIV_INT_LVAR_BY_INT_VAR|| |
|- | |- | ||
− | |[[0077]]||{{Icon| | + | |[[0077]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||global, local||DIV_FLOAT_LVAR_BY_FLOAT_VAR|| |
|- | |- | ||
− | |[[0078]]||{{Icon| | + | |[[0078]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||global, float||ADD_TIMED_VAL_TO_FLOAT_VAR|| |
|- | |- | ||
− | |[[0079]]||{{Icon| | + | |[[0079]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||local, float||ADD_TIMED_VAL_TO_FLOAT_LVAR|| |
|- | |- | ||
− | |[[007A]]||{{Icon| | + | |[[007A]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||global, global||ADD_TIMED_FLOAT_VAR_TO_FLOAT_VAR|| |
|- | |- | ||
− | |[[007B]]||{{Icon| | + | |[[007B]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||local, local||ADD_TIMED_FLOAT_LVAR_TO_FLOAT_LVAR|| |
|- | |- | ||
− | |[[007C]]||{{Icon| | + | |[[007C]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||local, global||ADD_TIMED_FLOAT_LVAR_TO_FLOAT_VAR|| |
|- | |- | ||
− | |[[007D]]||{{Icon| | + | |[[007D]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||global, local||ADD_TIMED_FLOAT_VAR_TO_FLOAT_LVAR|| |
|- | |- | ||
− | |[[007E]]||{{Icon| | + | |[[007E]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||global, float||SUB_TIMED_VAL_FROM_FLOAT_VAR|| |
|- | |- | ||
− | |[[007F]]||{{Icon| | + | |[[007F]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||local, float||SUB_TIMED_VAL_FROM_FLOAT_LVAR|| |
|- | |- | ||
− | |[[0080]]||{{Icon| | + | |[[0080]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||global, global||SUB_TIMED_FLOAT_VAR_FROM_FLOAT_VAR|| |
|- | |- | ||
− | |[[0081]]||{{Icon| | + | |[[0081]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||local, local||SUB_TIMED_FLOAT_LVAR_FROM_FLOAT_LVAR|| |
|- | |- | ||
− | |[[0082]]||{{Icon| | + | |[[0082]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||local, global||SUB_TIMED_FLOAT_LVAR_FROM_FLOAT_VAR|| |
|- | |- | ||
− | |[[0083]]||{{Icon| | + | |[[0083]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||global, local||SUB_TIMED_FLOAT_VAR_FROM_FLOAT_LVAR|| |
|- | |- | ||
− | |[[0084]]||{{Icon| | + | |[[0084]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||global var int, global var int||SET_VAR_INT_TO_VAR_INT|| |
|- | |- | ||
− | |[[0085]]||{{Icon| | + | |[[0085]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||local var int, local var int||SET_LVAR_INT_TO_LVAR_INT|| |
|- | |- | ||
− | |[[0086]]||{{Icon| | + | |[[0086]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||global var flt, global var flt||SET_VAR_FLOAT_TO_VAR_FLOAT|| |
|- | |- | ||
− | |[[0087]]||{{Icon| | + | |[[0087]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||local var flt, local var flt||SET_LVAR_FLOAT_TO_LVAR_FLOAT|| |
|- | |- | ||
− | |[[0088]]||{{Icon| | + | |[[0088]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||global var flt, local var flt||SET_VAR_FLOAT_TO_LVAR_FLOAT|| |
|- | |- | ||
− | |[[0089]]||{{Icon| | + | |[[0089]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||local var flt, global var flt||SET_LVAR_FLOAT_TO_VAR_FLOAT|| |
|- | |- | ||
− | |[[008A]]||{{Icon| | + | |[[008A]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||global var int, local var int||SET_VAR_INT_TO_LVAR_INT|| |
|- | |- | ||
− | |[[008B]]||{{Icon| | + | |[[008B]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||local var int, global var int||SET_LVAR_INT_TO_VAR_INT|| |
|- | |- | ||
− | |[[008C]]||{{Icon| | + | |[[008C]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||global var int, global var flt||CSET_VAR_INT_TO_VAR_FLOAT|| |
|- | |- | ||
− | |[[008D]]||{{Icon| | + | |[[008D]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||global var flt, global var int||CSET_VAR_FLOAT_TO_VAR_INT|| |
|- | |- | ||
− | |[[008E]]||{{Icon| | + | |[[008E]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||local var int, global var flt||CSET_LVAR_INT_TO_VAR_FLOAT|| |
|- | |- | ||
− | |[[008F]]||{{Icon| | + | |[[008F]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||local var flt, global var int||CSET_LVAR_FLOAT_TO_VAR_INT|| |
|- | |- | ||
− | |[[0090]]||{{Icon| | + | |[[0090]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||global var int, local var flt|||CSET_VAR_INT_TO_LVAR_FLOAT|| |
|- | |- | ||
− | |[[0091]]||{{Icon| | + | |[[0091]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||global var flt, local var int||CSET_VAR_FLOAT_TO_LVAR_INT|| |
|- | |- | ||
− | |[[0092]]||{{Icon| | + | |[[0092]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||local var int, local var flt|||CSET_LVAR_INT_TO_LVAR_FLOAT|| |
|- | |- | ||
− | |[[0093]]||{{Icon| | + | |[[0093]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||local var flt, local var int||CSET_LVAR_FLOAT_TO_LVAR_INT|| |
|- | |- | ||
− | |[[0094]]||{{Icon| | + | |[[0094]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||1||global var int||ABS_VAR_INT|| |
|- | |- | ||
− | |[[0095]]||{{Icon| | + | |[[0095]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||1||local var int||ABS_LVAR_INT|| |
|- | |- | ||
− | |[[0096]]||{{Icon| | + | |[[0096]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||1||global var flt||ABS_VAR_FLOAT|| |
|- | |- | ||
− | |[[0097]]||{{Icon| | + | |[[0097]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||1||local var flt||ABS_LVAR_FLOAT|| |
|- | |- | ||
− | |[[0098]]||{{Icon| | + | |[[0098]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||flt||GENERATE_RANDOM_FLOAT|| |
|- | |- | ||
− | |[[0099]]||{{Icon| | + | |[[0099]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||int||GENERATE_RANDOM_INT|| |
|- | |- | ||
− | |[[009A]]||{{Icon| | + | |[[009A]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||6||int, int, flt, flt, flt, var||CREATE_CHAR|| |
|- | |- | ||
− | |[[009B]]||{{Icon| | + | |[[009B]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||char handle||DELETE_CHAR|| |
|- | |- | ||
− | |[[009C]]||{{Icon|3}} {{Icon|VC}}||2||char handle, int|| | + | |[[009C]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||2||char handle, int||CHAR_WANDER_DIR|| |
|- | |- | ||
− | |[[009D]]|| | + | |[[009D]]||||||||CHAR_WANDER_RANGE|| |
|- | |- | ||
− | |[[009E]]||{{Icon|3}}<br />{{Icon|VC}}||4<br />6||char handle, flt, flt, flt<br />char handle, flt, flt, flt, flt, int|| | + | |[[009E]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}||4<br />6||char handle, flt, flt, flt<br />char handle, flt, flt, flt, flt, int||CHAR_FOLLOW_PATH|| |
|- | |- | ||
− | |[[009F]]||{{Icon|3}} {{Icon|VC}}||1||char handle|| | + | |[[009F]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||1||char handle||CHAR_SET_IDLE|| |
|- | |- | ||
− | |[[00A0]]||{{Icon| | + | |[[00A0]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||4||char handle, var, var, var||GET_CHAR_COORDINATES|| |
|- | |- | ||
− | |[[00A1]]||{{Icon| | + | |[[00A1]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||4||char handle, flt, flt, flt||SET_CHAR_COORDINATES|| |
|- | |- | ||
− | |[[00A2]]||{{Icon|3}}||1||char handle|| | + | |[[00A2]]||{{Icon|3}} {{Icon|LCS}}<br />{{Icon|VCS}}||1||char handle||IS_CHAR_STILL_ALIVE||available for VC and SA through [[0118|8118]], restored in VC |
|- | |- | ||
− | |[[00A3]]||{{Icon| | + | |[[00A3]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||6||char handle, flt, flt, flt, flt, int||IS_CHAR_IN_AREA_2D|| |
|- | |- | ||
− | |[[00A4]]||{{Icon| | + | |[[00A4]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||8||char handle, flt, flt, flt, flt, flt, flt, int||IS_CHAR_IN_AREA_3D|| |
|- | |- | ||
− | |[[00A5]]||{{Icon| | + | |[[00A5]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||5||int, flt, flt, flt, var||CREATE_CAR|| |
|- | |- | ||
− | |[[00A6]]||{{Icon| | + | |[[00A6]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||car handle||DELETE_CAR|| |
|- | |- | ||
− | |[[00A7]]||{{Icon| | + | |[[00A7]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||4||car handle, flt, flt, flt||CAR_GOTO_COORDINATES|| |
|- | |- | ||
− | |[[00A8]]||{{Icon| | + | |[[00A8]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||car handle||CAR_WANDER_RANDOMLY|| |
|- | |- | ||
− | |[[00A9]]||{{Icon| | + | |[[00A9]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||car handle||CAR_SET_IDLE|| |
|- | |- | ||
− | |[[00AA]]||{{Icon| | + | |[[00AA]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||4||car handle, var, var, var||GET_CAR_COORDINATES|| |
|- | |- | ||
− | |[[00AB]]||{{Icon| | + | |[[00AB]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||4||car handle, flt, flt, flt||SET_CAR_COORDINATES|| |
|- | |- | ||
− | |[[00AC]]||{{Icon|3}}||1||car handle|| | + | |[[00AC]]||{{Icon|3}} {{Icon|LCS}}<br />{{Icon|VCS}}||1||car handle||IS_CAR_STILL_ALIVE||restored in VC |
|- | |- | ||
− | |[[00AD]]||{{Icon| | + | |[[00AD]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||car handle, flt||SET_CAR_CRUISE_SPEED|| |
|- | |- | ||
− | |[[00AE]]||{{Icon| | + | |[[00AE]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||car handle, int||SET_CAR_DRIVING_STYLE|| |
|- | |- | ||
− | |[[00AF]]||{{Icon| | + | |[[00AF]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||car handle, int||SET_CAR_MISSION|| |
|- | |- | ||
− | |[[00B0]]||{{Icon| | + | |[[00B0]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||6||car handle, flt, flt, flt, flt, int||IS_CAR_IN_AREA_2D|| |
|- | |- | ||
− | |[[00B1]]||{{Icon| | + | |[[00B1]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||8||car handle, flt, flt, flt, flt, flt, flt, int||IS_CAR_IN_AREA_3D|| |
|- | |- | ||
− | |[[00B2]]||{{Icon| | + | |[[00B2]]||{{Icon|3}}||0||nop||SPECIAL_0|| |
|- | |- | ||
− | |[[00B3]]||{{Icon| | + | |[[00B3]]||{{Icon|3}}||0||nop||SPECIAL_1|| |
|- | |- | ||
− | |[[00B4]]||{{Icon| | + | |[[00B4]]||{{Icon|3}}||0||nop||SPECIAL_2|| |
|- | |- | ||
− | |[[00B5]]||{{Icon| | + | |[[00B5]]||{{Icon|3}}||0||nop||SPECIAL_3|| |
|- | |- | ||
− | |[[00B6]]||{{Icon| | + | |[[00B6]]||{{Icon|3}}||0||nop||SPECIAL_4|| |
|- | |- | ||
− | |[[00B7]]||{{Icon| | + | |[[00B7]]||{{Icon|3}}||0||nop||SPECIAL_5|| |
|- | |- | ||
− | |[[00B8]]||{{Icon| | + | |[[00B8]]||{{Icon|3}}||0||nop||SPECIAL_6|| |
|- | |- | ||
− | |[[00B9]]||{{Icon| | + | |[[00B9]]||{{Icon|3}}||0||nop||SPECIAL_7|| |
|- | |- | ||
− | |[[00BA]]||{{Icon| | + | |[[00BA]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||3||string, int, int||PRINT_BIG|| |
|- | |- | ||
− | |[[00BB]]||{{Icon| | + | |[[00BB]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||3||string, int, int||PRINT|| |
|- | |- | ||
− | |[[00BC]]||{{Icon| | + | |[[00BC]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||3||string, int, int||PRINT_NOW|| |
|- | |- | ||
− | |[[00BD]]||{{Icon|3}}||3||string, int, int|| | + | |[[00BD]]||{{Icon|3}} {{Icon|LCS}} {{Icon|VCS}}||3||string, int, int||PRINT_SOON|| |
|- | |- | ||
− | |[[00BE]]||{{Icon| | + | |[[00BE]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||0||||CLEAR_PRINTS|| |
|- | |- | ||
− | |[[00BF]]||{{Icon| | + | |[[00BF]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||var, var||GET_TIME_OF_DAY|| |
|- | |- | ||
− | |[[00C0]]||{{Icon| | + | |[[00C0]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||int, int||SET_TIME_OF_DAY|| |
|- | |- | ||
− | |[[00C1]]||{{Icon| | + | |[[00C1]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||3||int, int, var||GET_MINUTES_TO_TIME_OF_DAY|| |
|- | |- | ||
− | |[[00C2]]||{{Icon| | + | |[[00C2]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||4||flt, flt, flt, flt||IS_POINT_ON_SCREEN|| |
|- | |- | ||
− | |[[00C3]]||{{Icon| | + | |[[00C3]]||{{Icon|3}} {{Icon|VC}} {{Icon|SA}}||0||||DEBUG_ON|| |
|- | |- | ||
− | |[[00C4]]||{{Icon| | + | |[[00C4]]||{{Icon|3}} {{Icon|VC}} {{Icon|SA}}||0||||DEBUG_OFF|| |
|- | |- | ||
− | |[[00C5]]||{{Icon|3}}||0|||| | + | |[[00C5]]||{{Icon|3}} {{Icon|LCS}} {{Icon|VCS}}||0||||RETURN_TRUE||restored in VC |
|- | |- | ||
− | |[[00C6]]||{{Icon|3}}||0|||| | + | |[[00C6]]||{{Icon|3}} {{Icon|LCS}} {{Icon|VCS}}||0||||RETURN_FALSE||restored in VC |
|- | |- | ||
− | |[[00C7]]|| | + | |[[00C7]]||||||||VAR_INT|| |
|- | |- | ||
− | |[[00C8]]|| | + | |[[00C8]]||||||||VAR_FLOAT|| |
|- | |- | ||
− | |[[00C9]]|| | + | |[[00C9]]||||||||LVAR_INT|| |
|- | |- | ||
− | |[[00CA]]|| | + | |[[00CA]]||||||||LVAR_FLOAT|| |
|- | |- | ||
− | |[[00CB]]|| | + | |[[00CB]]||||||||фигурная скобка открывется|| |
|- | |- | ||
− | |[[00CC]]|| | + | |[[00CC]]||||||||фигурная скобка закрывается|| |
|- | |- | ||
− | |[[00CD]]|| | + | |[[00CD]]||||||||REPEAT|| |
|- | |- | ||
− | |[[00CE]]|| | + | |[[00CE]]||||||||ENDREPEAT|| |
|- | |- | ||
− | |[[00CF]]|| | + | |[[00CF]]||||||||IF|| |
|- | |- | ||
− | |[[00D0]]|| | + | |[[00D0]]||||||||IFNOT|| |
|- | |- | ||
− | |[[00D1]]|| | + | |[[00D1]]||||||||ELSE|| |
|- | |- | ||
− | |[[00D2]]|| | + | |[[00D2]]||||||||ENDIF|| |
|- | |- | ||
− | |[[00D3]]|| | + | |[[00D3]]||||||||WHILE|| |
|- | |- | ||
− | |[[00D4]]|| | + | |[[00D4]]||||||||WHILENOT|| |
|- | |- | ||
− | |[[00D5]]|| | + | |[[00D5]]||||||||ENDWHILE|| |
|- | |- | ||
− | |[[00D6]]||{{Icon| | + | |[[00D6]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||int||ANDOR|| |
|- | |- | ||
− | |[[00D7]]||{{Icon| | + | |[[00D7]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||int||LAUNCH_MISSION||like 004F but only one parameter |
|- | |- | ||
− | |[[00D8]]||{{Icon| | + | |[[00D8]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||0||||MISSION_HAS_FINISHED|| |
|- | |- | ||
− | |[[00D9]]||{{Icon| | + | |[[00D9]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||char handle, var||STORE_CAR_CHAR_IS_IN|| |
|- | |- | ||
− | |[[00DA]]||{{Icon|3}} {{Icon|VC}}||2||player handle, var|| | + | |[[00DA]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||player handle, var||STORE_CAR_PLAYER_IS_IN|| |
|- | |- | ||
− | |[[00DB]]||{{Icon| | + | |[[00DB]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||char handle, car handle||IS_CHAR_IN_CAR|| |
|- | |- | ||
− | |[[00DC]]||{{Icon|3}} {{Icon|VC}}||2||player handle, car handle|| | + | |[[00DC]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||player handle, car handle||IS_PLAYER_IN_CAR|| |
|- | |- | ||
− | |[[00DD]]||{{Icon| | + | |[[00DD]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||char handle, int||IS_CHAR_IN_MODEL|| |
|- | |- | ||
− | |[[00DE]]||{{Icon|3}} {{Icon|VC}}||2||player handle, int|| | + | |[[00DE]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||player handle, int||IS_PLAYER_IN_MODEL|| |
|- | |- | ||
− | |[[00DF]]||{{Icon| | + | |[[00DF]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||char handle||IS_CHAR_IN_ANY_CAR|| |
|- | |- | ||
− | |[[00E0]]||{{Icon|3}} {{Icon|VC}}||1||player handle|| | + | |[[00E0]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||1||player handle||IS_PLAYER_IN_ANY_CAR|| |
|- | |- | ||
− | |[[00E1]]||{{Icon| | + | |[[00E1]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||int, int||IS_BUTTON_PRESSED|| |
|- | |- | ||
− | |[[00E2]]||{{Icon|3}} {{Icon|SA}}||3||int, int, var|| | + | |[[00E2]]||{{Icon|3}} {{Icon|LCS}} {{Icon|SA}}||3||int, int, var||GET_PAD_STATE||restored in VC |
|- | |- | ||
− | |[[00E3]]||{{Icon|3}} {{Icon|VC}}||6||player handle, flt, flt, flt, flt, int|| | + | |[[00E3]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||6||player handle, flt, flt, flt, flt, int||LOCATE_PLAYER_ANY_MEANS_2D|| |
|- | |- | ||
− | |[[00E4]]||{{Icon|3}} {{Icon|VC}}||6||player handle, flt, flt, flt, flt, int|| | + | |[[00E4]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||6||player handle, flt, flt, flt, flt, int||LOCATE_PLAYER_ON_FOOT_2D|| |
|- | |- | ||
− | |[[00E5]]||{{Icon|3}} {{Icon|VC}}||6||player handle, flt, flt, flt, flt, int|| | + | |[[00E5]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||6||player handle, flt, flt, flt, flt, int||LOCATE_PLAYER_IN_CAR_2D|| |
|- | |- | ||
− | |[[00E6]]||{{Icon|3}} {{Icon|VC}}||6||player handle, flt, flt, flt, flt, int|| | + | |[[00E6]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||6||player handle, flt, flt, flt, flt, int||LOCATE_STOPPED_PLAYER_ANY_MEANS_2D|| |
|- | |- | ||
− | |[[00E7]]||{{Icon|3}} {{Icon|VC}}||6||player handle, flt, flt, flt, flt, int|| | + | |[[00E7]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||6||player handle, flt, flt, flt, flt, int||LOCATE_STOPPED_PLAYER_ON_FOOT_2D|| |
|- | |- | ||
− | |[[00E8]]||{{Icon|3}} {{Icon|VC}}||6||player handle, flt, flt, flt, flt, int|| | + | |[[00E8]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||6||player handle, flt, flt, flt, flt, int||LOCATE_STOPPED_PLAYER_IN_CAR_2D|| |
|- | |- | ||
− | |[[00E9]]||{{Icon|3}} {{Icon|VC}}||5||player handle, char handle, flt, flt, int|| | + | |[[00E9]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||5||player handle, char handle, flt, flt, int||LOCATE_PLAYER_ANY_MEANS_CHAR_2D|| |
|- | |- | ||
− | |[[00EA]]||{{Icon|3}} {{Icon|VC}}||5||player handle, char handle, flt, flt, int|| | + | |[[00EA]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||5||player handle, char handle, flt, flt, int||LOCATE_PLAYER_ON_FOOT_CHAR_2D|| |
|- | |- | ||
− | |[[00EB]]||{{Icon|3}} {{Icon|VC}}||5||player handle, char handle, flt, flt, int|| | + | |[[00EB]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||5||player handle, char handle, flt, flt, int||LOCATE_PLAYER_IN_CAR_CHAR_2D|| |
|- | |- | ||
− | |[[00EC]]||{{Icon| | + | |[[00EC]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||6||char handle, flt, flt, flt, flt, int||LOCATE_CHAR_ANY_MEANS_2D|| |
|- | |- | ||
− | |[[00ED]]||{{Icon| | + | |[[00ED]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||6||char handle, flt, flt, flt, flt, int||LOCATE_CHAR_ON_FOOT_2D|| |
|- | |- | ||
− | |[[00EE]]||{{Icon| | + | |[[00EE]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||6||char handle, flt, flt, flt, flt, int||LOCATE_CHAR_IN_CAR_2D|| |
|- | |- | ||
− | |[[00EF]]||{{Icon| | + | |[[00EF]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||6||char handle, flt, flt, flt, flt, int||LOCATE_STOPPED_CHAR_ANY_MEANS_2D|| |
|- | |- | ||
− | |[[00F0]]||{{Icon| | + | |[[00F0]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||6||char handle, flt, flt, flt, flt, int||LOCATE_STOPPED_CHAR_ON_FOOT_2D|| |
|- | |- | ||
− | |[[00F1]]||{{Icon| | + | |[[00F1]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||6||char handle, flt, flt, flt, flt, int||LOCATE_STOPPED_CHAR_IN_CAR_2D|| |
|- | |- | ||
− | |[[00F2]]||{{Icon| | + | |[[00F2]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||5||char handle, char handle, flt, flt, int||LOCATE_CHAR_ANY_MEANS_CHAR_2D|| |
|- | |- | ||
− | |[[00F3]]||{{Icon| | + | |[[00F3]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||5||char handle, char handle, flt, flt, int||LOCATE_CHAR_ON_FOOT_CHAR_2D|| |
|- | |- | ||
− | |[[00F4]]||{{Icon| | + | |[[00F4]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||5||char handle, char handle, flt, flt, int||LOCATE_CHAR_IN_CAR_CHAR_2D|| |
|- | |- | ||
− | |[[00F5]]||{{Icon|3}} {{Icon|VC}}||8||player handle, flt, flt, flt, flt, flt, flt, int|| | + | |[[00F5]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||8||player handle, flt, flt, flt, flt, flt, flt, int||LOCATE_PLAYER_ANY_MEANS_3D|| |
|- | |- | ||
− | |[[00F6]]||{{Icon|3}} {{Icon|VC}}||8||player handle, flt, flt, flt, flt, flt, flt, int|| | + | |[[00F6]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||8||player handle, flt, flt, flt, flt, flt, flt, int||LOCATE_PLAYER_ON_FOOT_3D|| |
|- | |- | ||
− | |[[00F7]]||{{Icon|3}} {{Icon|VC}}||8||player handle, flt, flt, flt, flt, flt, flt, int|| | + | |[[00F7]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||8||player handle, flt, flt, flt, flt, flt, flt, int||LOCATE_PLAYER_IN_CAR_3D|| |
|- | |- | ||
− | |[[00F8]]||{{Icon|3}} {{Icon|VC}}||8||player handle, flt, flt, flt, flt, flt, flt, int|| | + | |[[00F8]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||8||player handle, flt, flt, flt, flt, flt, flt, int||LOCATE_STOPPED_PLAYER_ANY_MEANS_3D|| |
|- | |- | ||
− | |[[00F9]]||{{Icon|3}} {{Icon|VC}}||8||player handle, flt, flt, flt, flt, flt, flt, int|| | + | |[[00F9]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||8||player handle, flt, flt, flt, flt, flt, flt, int||LOCATE_STOPPED_PLAYER_ON_FOOT_3D|| |
|- | |- | ||
− | |[[00FA]]||{{Icon|3}} {{Icon|VC}}||8||player handle, flt, flt, flt, flt, flt, flt, int|| | + | |[[00FA]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||8||player handle, flt, flt, flt, flt, flt, flt, int||LOCATE_STOPPED_PLAYER_IN_CAR_3D|| |
|- | |- | ||
− | |[[00FB]]||{{Icon|3}} {{Icon|VC}}||6||player handle, char handle, flt, flt, flt, int|| | + | |[[00FB]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||6||player handle, char handle, flt, flt, flt, int||LOCATE_PLAYER_ANY_MEANS_CHAR_3D|| |
|- | |- | ||
− | |[[00FC]]||{{Icon|3}} {{Icon|VC}}||6||player handle, char handle, flt, flt, flt, int|| | + | |[[00FC]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||6||player handle, char handle, flt, flt, flt, int||LOCATE_PLAYER_ON_FOOT_CHAR_3D|| |
|- | |- | ||
− | |[[00FD]]||{{Icon|3}} {{Icon|VC}}||6||player handle, char handle, flt, flt, flt, int|| | + | |[[00FD]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||6||player handle, char handle, flt, flt, flt, int||LOCATE_PLAYER_IN_CAR_CHAR_3D|| |
|- | |- | ||
− | |[[00FE]]||{{Icon| | + | |[[00FE]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||8||char handle, flt, flt, flt, flt, flt, flt, int||LOCATE_CHAR_ANY_MEANS_3D|| |
|- | |- | ||
− | |[[00FF]]||{{Icon| | + | |[[00FF]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||8||char handle, flt, flt, flt, flt, flt, flt, int||LOCATE_CHAR_ON_FOOT_3D|| |
|- | |- | ||
− | |[[0100]]||{{Icon| | + | |[[0100]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||8||char handle, flt, flt, flt, flt, flt, flt, int||LOCATE_CHAR_IN_CAR_3D|| |
|- | |- | ||
− | |[[0101]]||{{Icon| | + | |[[0101]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||8||char handle, flt, flt, flt, flt, flt, flt, int||LOCATE_STOPPED_CHAR_ANY_MEANS_3D|| |
|- | |- | ||
− | |[[0102]]||{{Icon| | + | |[[0102]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||8||char handle, flt, flt, flt, flt, flt, flt, int||LOCATE_STOPPED_CHAR_ON_FOOT_3D|| |
|- | |- | ||
− | |[[0103]]||{{Icon| | + | |[[0103]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||8||char handle, flt, flt, flt, flt, flt, flt, int||LOCATE_STOPPED_CHAR_IN_CAR_3D|| |
|- | |- | ||
− | |[[0104]]||{{Icon| | + | |[[0104]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||6||char handle, char handle, flt, flt, flt, flt, int||LOCATE_CHAR_ANY_MEANS_CHAR_3D|| |
|- | |- | ||
− | |[[0105]]||{{Icon| | + | |[[0105]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||6||char handle, char handle, flt, flt, flt, flt, int||LOCATE_CHAR_ON_FOOT_CHAR_3D|| |
|- | |- | ||
− | |[[0106]]||{{Icon| | + | |[[0106]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||6||char handle, char handle, flt, flt, flt, flt, int||LOCATE_CHAR_IN_CAR_CHAR_3D|| |
|- | |- | ||
− | |[[0107]]||{{Icon| | + | |[[0107]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||5||int, flt, flt, flt, var||CREATE_OBJECT|| |
|- | |- | ||
− | |[[0108]]||{{Icon| | + | |[[0108]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||object handle||DELETE_OBJECT|| |
|- | |- | ||
− | |[[0109]]||{{Icon| | + | |[[0109]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||player handle, int||ADD_SCORE|| |
|- | |- | ||
− | |[[010A]]||{{Icon| | + | |[[010A]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||player handle, int||IS_SCORE_GREATER|| |
|- | |- | ||
− | |[[010B]]||{{Icon| | + | |[[010B]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||player handle, var||STORE_SCORE|| |
|- | |- | ||
− | |[[010C]]||{{Icon|3}} {{Icon|VC}}||5||player handle, flt, flt, flt, flt|| | + | |[[010C]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||5||player handle, flt, flt, flt, flt||GIVE_REMOTE_CONTROLLED_CAR_TO_PLAYER|| |
|- | |- | ||
− | |[[010D]]||{{Icon| | + | |[[010D]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||player handle, int||ALTER_WANTED_LEVEL|| |
|- | |- | ||
− | |[[010E]]||{{Icon| | + | |[[010E]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||player handle, int||ALTER_WANTED_LEVEL_NO_DROP|| |
|- | |- | ||
− | |[[010F]]||{{Icon| | + | |[[010F]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||player handle, int||IS_WANTED_LEVEL_GREATER|| |
|- | |- | ||
− | |[[0110]]||{{Icon| | + | |[[0110]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||player handle||CLEAR_WANTED_LEVEL|| |
|- | |- | ||
− | |[[0111]]||{{Icon| | + | |[[0111]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||int||SET_DEATHARREST_STATE|| |
|- | |- | ||
− | |[[0112]]||{{Icon| | + | |[[0112]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||0||||HAS_DEATHARREST_BEEN_EXECUTED|| |
|- | |- | ||
− | |[[0113]]||{{Icon|3}}||3||player handle, int, int|| | + | |[[0113]]||{{Icon|3}}||3||player handle, int, int||ADD_AMMO_TO_PLAYER||restored in VC |
|- | |- | ||
− | |[[0114]]||{{Icon| | + | |[[0114]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||3||char handle, int, int||ADD_AMMO_TO_CHAR|| |
|- | |- | ||
− | |[[0115]]|| | + | |[[0115]]||||||||ADD_AMMO_TO_CAR|| |
|- | |- | ||
− | |[[0116]]||{{Icon| | + | |[[0116]]||{{Icon|LCS}}||1||||IS_PLAYER_STILL_ALIVE||restored in III and VC |
|- | |- | ||
− | |[[0117]]||{{Icon| | + | |[[0117]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|SA}}||1||player handle||IS_PLAYER_DEAD|| |
|- | |- | ||
− | |[[0118]]||{{Icon| | + | |[[0118]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||char handle||IS_CHAR_DEAD|| |
|- | |- | ||
− | |[[0119]]||{{Icon| | + | |[[0119]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||car handle||IS_CAR_DEAD|| |
|- | |- | ||
− | |[[011A]]||{{Icon|3}} {{Icon|VC}}||2||char handle, int|| | + | |[[011A]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||2||char handle, int||SET_CHAR_THREAT_SEARCH|| |
|- | |- | ||
− | |[[011B]]|| | + | |[[011B]]||||||||SET_CHAR_THREAT_REACTION|| |
|- | |- | ||
− | |[[011C]]||{{Icon|3}} {{Icon|VC}}||1||char handle|| | + | |[[011C]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||1||char handle||SET_CHAR_OBJ_NO_OBJ|| |
|- | |- | ||
− | |[[011D]]|| | + | |[[011D]]||||||||ORDER_DRIVER_OUT_OF_CAR|| |
|- | |- | ||
− | |[[011E]]|| | + | |[[011E]]||||||||ORDER_CHAR_TO_DRIVE_CAR|| |
|- | |- | ||
− | |[[011F]]|| | + | |[[011F]]||||||||ADD_PATROL_POINT|| |
|- | |- | ||
− | |[[0120]]|| | + | |[[0120]]||||||||IS_PLAYER_IN_GANGZONE|| |
|- | |- | ||
− | |[[0121]]||{{Icon|3}} {{Icon|VC}}||2||player handle, string|| | + | |[[0121]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||player handle, string||IS_PLAYER_IN_ZONE|| |
|- | |- | ||
− | |[[0122]]||{{Icon| | + | |[[0122]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|SA}}||1||player handle||IS_PLAYER_PRESSING_HORN|| |
|- | |- | ||
− | |[[0123]]||{{Icon|3}} {{Icon|VC}}||2||char handle, player handle|| | + | |[[0123]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||char handle, player handle||HAS_CHAR_SPOTTED_PLAYER|| |
|- | |- | ||
− | |[[0124]]|| | + | |[[0124]]||||||||ORDER_CHAR_TO_BACKDOOR|| |
|- | |- | ||
− | |[[0125]]|| | + | |[[0125]]||||||||ADD_CHAR_TO_GANG|| |
|- | |- | ||
− | |[[0126]]||{{Icon|3}} {{Icon|VC}}||1||char handle|| | + | |[[0126]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||1||char handle||IS_CHAR_OBJECTIVE_PASSED|| |
|- | |- | ||
− | |[[0127]]|| | + | |[[0127]]||||||||SET_CHAR_DRIVE_AGGRESSION|| |
|- | |- | ||
− | |[[0128]]|| | + | |[[0128]]||||||||SET_CHAR_MAX_DRIVESPEED|| |
|- | |- | ||
− | |[[0129]]||{{Icon| | + | |[[0129]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||4||car handle, int, int, var||CREATE_CHAR_INSIDE_CAR|| |
|- | |- | ||
− | |[[012A]]||{{Icon|3}} {{Icon|VC}}||4||player handle, flt, flt, flt|| | + | |[[012A]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||4||player handle, flt, flt, flt||WARP_PLAYER_FROM_CAR_TO_COORD|| |
|- | |- | ||
− | |[[012B]]|| | + | |[[012B]]||||||||MAKE_CHAR_DO_NOTHING|| |
|- | |- | ||
− | |[[012C]]|| | + | |[[012C]]||||||||SET_CHAR_INVINCIBLE|| |
|- | |- | ||
− | |[[012D]]|| | + | |[[012D]]||||||||SET_PLAYER_INVINCIBLE|| |
|- | |- | ||
− | |[[012E]]|| | + | |[[012E]]||||||||SET_CHAR_GRAPHIC_TYPE|| |
|- | |- | ||
− | |[[012F]]|| | + | |[[012F]]||||||||SET_PLAYER_GRAPHIC_TYPE|| |
|- | |- | ||
− | |[[0130]]||{{Icon|3}}||1||player handle|| | + | |[[0130]]||{{Icon|3}} {{Icon|LCS}}<br />{{Icon|VCS}}||1||player handle||HAS_PLAYER_BEEN_ARRESTED||restored in VC |
|- | |- | ||
− | |[[0131]]|| | + | |[[0131]]||||||||STOP_CHAR_DRIVING|| |
|- | |- | ||
− | |[[0132]]|| | + | |[[0132]]||||||||KILL_CHAR|| |
|- | |- | ||
− | |[[0133]]|| | + | |[[0133]]||||||||SET_FAVOURITE_CAR_MODEL_FOR_CHAR|| |
|- | |- | ||
− | |[[0134]]|| | + | |[[0134]]||||||||SET_CHAR_OCCUPATION|| |
|- | |- | ||
− | |[[0135]]||{{Icon|3}}||2||car handle, var|| | + | |[[0135]]||{{Icon|3}}||2||car handle, var||CHANGE_CAR_LOCK||available for VC and SA through [[020A]], restored in VC |
|- | |- | ||
− | |[[0136]]||{{Icon|3}}||4||int, float, float, float|| | + | |[[0136]]||{{Icon|3}}||4||int, float, float, float||SHAKE_CAM_WITH_POINT||restored in VC |
|- | |- | ||
− | |[[0137]]||{{Icon| | + | |[[0137]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||car handle, int||IS_CAR_MODEL|| |
|- | |- | ||
− | |[[0138]]|| | + | |[[0138]]||||||||IS_CAR_REMAP|| |
|- | |- | ||
− | |[[0139]]|| | + | |[[0139]]||||||||HAS_CAR_JUST_SUNK|| |
|- | |- | ||
− | |[[013A]]|| | + | |[[013A]]||||||||SET_CAR_NO_COLLIDE|| |
|- | |- | ||
− | |[[013B]]||{{Icon|3}}||6||car handle, flt, flt, flt, flt, int|| | + | |[[013B]]||{{Icon|3}}||6||car handle, flt, flt, flt, flt, int||IS_CAR_DEAD_IN_AREA_2D||restored in VC |
|- | |- | ||
− | |[[013C]]||{{Icon|3}}||8||car handle, flt, flt, flt, flt, flt, flt, int|| | + | |[[013C]]||{{Icon|3}}||8||car handle, flt, flt, flt, flt, flt, flt, int||IS_CAR_DEAD_IN_AREA_3D||restored in VC |
|- | |- | ||
− | |[[013D]]|| | + | |[[013D]]||||||||IS_TRAILER_ATTACHED|| |
|- | |- | ||
− | |[[013E]]|| | + | |[[013E]]||||||||IS_CAR_ON_TRAILER|| |
|- | |- | ||
− | |[[013F]]|| | + | |[[013F]]||||||||HAS_CAR_GOT_WEAPON|| |
|- | |- | ||
− | |[[0140]]|| | + | |[[0140]]||||||||PARK|| |
|- | |- | ||
− | |[[0141]]|| | + | |[[0141]]||||||||HAS_PARK_FINISHED|| |
|- | |- | ||
− | |[[0142]]|| | + | |[[0142]]||||||||KILL_ALL_PASSENGERS|| |
|- | |- | ||
− | |[[0143]]|| | + | |[[0143]]||||||||SET_CAR_BULLETPROOF|| |
|- | |- | ||
− | |[[0144]]|| | + | |[[0144]]||||||||SET_CAR_FLAMEPROOF|| |
|- | |- | ||
− | |[[0145]]|| | + | |[[0145]]||||||||SET_CAR_ROCKETPROOF|| |
|- | |- | ||
− | |[[0146]]|| | + | |[[0146]]||||||||IS_CARBOMB_ACTIVE|| |
|- | |- | ||
− | |[[0147]]||{{Icon| | + | |[[0147]]||{{Icon|LCS}}<br />{{Icon|VCS}}||1||car handle||GIVE_CAR_ALARM|| |
|- | |- | ||
− | |[[0148]]|| | + | |[[0148]]||||||||PUT_CAR_ON_TRAILER|| |
|- | |- | ||
− | |[[0149]]||{{Icon|3}}||1||car handle|| | + | |[[0149]]||{{Icon|3}} {{Icon|LCS}}<br />{{Icon|VCS}}||1||car handle||IS_CAR_CRUSHED|| |
|- | |- | ||
− | |[[014A]]|| | + | |[[014A]]||||||||CREATE_GANG_CAR|| |
|- | |- | ||
− | |[[014B]]||{{Icon| | + | |[[014B]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||13||flt, flt, flt, flt, int, int, int, int, int, int, int, int, var||CREATE_CAR_GENERATOR|| |
|- | |- | ||
− | |[[014C]]||{{Icon| | + | |[[014C]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||car generator handle, int||SWITCH_CAR_GENERATOR|| |
|- | |- | ||
− | |[[014D]]||{{Icon|3}}||4||string, int, int, int|| | + | |[[014D]]||{{Icon|3}}||4||string, int, int, int||ADD_PAGER_MESSAGE||used in Liberty City mod for VC |
|- | |- | ||
− | |[[014E]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|SA}}||1<br />2||global var<br />global var, int|| | + | |[[014E]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1<br />2||global var<br />global var, int||DISPLAY_ONSCREEN_TIMER|| |
|- | |- | ||
− | |[[014F]]||{{Icon| | + | |[[014F]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||global var||CLEAR_ONSCREEN_TIMER|| |
|- | |- | ||
− | |[[0150]]||{{Icon|3}} {{Icon|VC}}||2||global var, int|| | + | |[[0150]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||2||global var, int||DISPLAY_ONSCREEN_COUNTER|| |
|- | |- | ||
− | |[[0151]]||{{Icon| | + | |[[0151]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||global var||CLEAR_ONSCREEN_COUNTER|| |
|- | |- | ||
− | |[[0152]]||{{Icon|3}}<br />{{Icon|VC}}||11<br />13||string, int, int, int, int, int, int, int, int, int, int<br />string, int, int, int, int, int, int, int, int, int, int, int, int|| | + | |[[0152]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||11<br />13||string, int, int, int, int, int, int, int, int, int, int<br />string, int, int, int, int, int, int, int, int, int, int, int, int||SET_ZONE_CAR_INFO|| |
|- | |- | ||
− | |[[0153]]|| | + | |[[0153]]||||||||IS_CHAR_IN_GANG_ZONE|| |
|- | |- | ||
− | |[[0154]]||{{Icon| | + | |[[0154]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||char handle, string||IS_CHAR_IN_ZONE|| |
|- | |- | ||
− | |[[0155]]||{{Icon|3}}||3||string, int, int|| | + | |[[0155]]||{{Icon|3}} {{Icon|LCS}}<br />{{Icon|VCS}}||3||string, int, int||SET_CAR_DENSITY||restored in VC |
|- | |- | ||
− | |[[0156]]||{{Icon|3}}||3||string, int, int|| | + | |[[0156]]||{{Icon|3}} {{Icon|LCS}}<br />{{Icon|VCS}}||3||string, int, int||SET_PED_DENSITY||restored in VC |
|- | |- | ||
− | |[[0157]]||{{Icon|3}} {{Icon|VC}}||3||player handle, int, int|| | + | |[[0157]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||3||player handle, int, int||POINT_CAMERA_AT_PLAYER|| |
|- | |- | ||
− | |[[0158]]||{{Icon| | + | |[[0158]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||3||car handle, int, int||POINT_CAMERA_AT_CAR|| |
|- | |- | ||
− | |[[0159]]||{{Icon| | + | |[[0159]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||3||char handle, int, int||POINT_CAMERA_AT_CHAR|| |
|- | |- | ||
− | |[[015A]]||{{Icon| | + | |[[015A]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||0||||RESTORE_CAMERA|| |
|- | |- | ||
− | |[[015B]]||{{Icon|3}} {{Icon|SA}}||3||int, int, int|| | + | |[[015B]]||{{Icon|3}} {{Icon|SA}}||3||int, int, int||SHAKE_PAD|| |
|- | |- | ||
− | |[[015C]]||{{Icon|3}}<br />{{Icon|VC}}||11<br />13||string, int, int, int, int, int, int, int, int, int, int<br />string, int, int, int, int, int, int, int, int, int, int, int, int|| | + | |[[015C]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||11<br />13||string, int, int, int, int, int, int, int, int, int, int<br />string, int, int, int, int, int, int, int, int, int, int, int, int||SET_ZONE_PED_INFO|| |
|- | |- | ||
− | |[[015D]]||{{Icon| | + | |[[015D]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||flt||SET_TIME_SCALE|| |
|- | |- | ||
− | |[[015E]]||{{Icon|3}}||1||car handle|| | + | |[[015E]]||{{Icon|3}}||1||car handle||IS_CAR_IN_AIR||restored in VC |
|- | |- | ||
− | |[[015F]]||{{Icon| | + | |[[015F]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||6||flt, flt, flt, flt, flt, flt||SET_FIXED_CAMERA_POSITION|| |
|- | |- | ||
− | |[[0160]]||{{Icon| | + | |[[0160]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||4||flt, flt, flt, int||POINT_CAMERA_AT_POINT|| |
|- | |- | ||
− | |[[0161]]||{{Icon| | + | |[[0161]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||4||car handle, int, int, var||ADD_BLIP_FOR_CAR_OLD|| |
|- | |- | ||
− | |[[0162]]||{{Icon|3}} {{Icon|VC}}||4||char handle, int, int, var|| | + | |[[0162]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||4||char handle, int, int, var||ADD_BLIP_FOR_CHAR_OLD|| |
|- | |- | ||
− | |[[0163]]||{{Icon|3}}||4||object handle, int, int, var|| | + | |[[0163]]||{{Icon|3}}||4||object handle, int, int, var||ADD_BLIP_FOR_OBJECT_OLD||restored in VC |
|- | |- | ||
− | |[[0164]]||{{Icon| | + | |[[0164]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||blip handle||REMOVE_BLIP|| |
|- | |- | ||
− | |[[0165]]||{{Icon| | + | |[[0165]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||blip handle, int||CHANGE_BLIP_COLOUR|| |
|- | |- | ||
− | |[[0166]]||{{Icon|3}} {{Icon|VC}}||2||blip handle, int|| | + | |[[0166]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||blip handle, int||DIM_BLIP|| |
|- | |- | ||
− | |[[0167]]||{{Icon| | + | |[[0167]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||6||flt, flt, flt, int, int, var||ADD_BLIP_FOR_COORD_OLD|| |
|- | |- | ||
− | |[[0168]]||{{Icon| | + | |[[0168]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||blip handle, int||CHANGE_BLIP_SCALE|| |
|- | |- | ||
− | |[[0169]]||{{Icon| | + | |[[0169]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||3||int, int, int||SET_FADING_COLOUR|| |
|- | |- | ||
− | |[[016A]]||{{Icon| | + | |[[016A]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||int, int||DO_FADE|| |
|- | |- | ||
− | |[[016B]]||{{Icon| | + | |[[016B]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||0||||GET_FADING_STATUS|| |
|- | |- | ||
− | |[[016C]]||{{Icon|3}} {{Icon|VC}}<br />{{Icon|SA}}||4<br />5||flt, flt, flt, flt<br />flt, flt, flt, flt, int|| | + | |[[016C]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}<br />{{Icon|SA}}||4<br />4<br />5||flt, flt, flt, flt<br /><br />flt, flt, flt, flt, int||ADD_HOSPITAL_RESTART|| |
|- | |- | ||
− | |[[016D]]||{{Icon|3}} {{Icon|VC}}<br />{{Icon|SA}}||4<br />5||flt, flt, flt, flt<br />flt, flt, flt, flt, int|| | + | |[[016D]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}<br />{{Icon|SA}}||4<br />4<br />5||flt, flt, flt, flt<br /><br />flt, flt, flt, flt, int||ADD_POLICE_RESTART|| |
|- | |- | ||
− | |[[016E]]||{{Icon| | + | |[[016E]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||4||flt, flt, flt, flt||OVERRIDE_NEXT_RESTART|| |
|- | |- | ||
− | |[[016F]]||{{Icon|3}} {{Icon|SA}}||10||int, flt, flt, flt, flt, flt, int, int, int, int|| | + | |[[016F]]||{{Icon|3}} {{Icon|SA}}||10||int, flt, flt, flt, flt, flt, int, int, int, int||DRAW_SHADOW||restored in VC |
|- | |- | ||
− | |[[0170]]||{{Icon|3}} {{Icon|VC}}||2||player handle, var|| | + | |[[0170]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||player handle, var||GET_PLAYER_HEADING|| |
|- | |- | ||
− | |[[0171]]||{{Icon|3}} {{Icon|VC}}||2||player handle, flt|| | + | |[[0171]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||player handle, flt||SET_PLAYER_HEADING|| |
|- | |- | ||
− | |[[0172]]||{{Icon| | + | |[[0172]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||char handle, var||GET_CHAR_HEADING|| |
|- | |- | ||
− | |[[0173]]||{{Icon| | + | |[[0173]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||char handle, flt||SET_CHAR_HEADING|| |
|- | |- | ||
− | |[[0174]]||{{Icon| | + | |[[0174]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||car handle, var||GET_CAR_HEADING|| |
|- | |- | ||
− | |[[0175]]||{{Icon| | + | |[[0175]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||car handle, flt||SET_CAR_HEADING|| |
|- | |- | ||
− | |[[0176]]||{{Icon| | + | |[[0176]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||object handle, var||GET_OBJECT_HEADING|| |
|- | |- | ||
− | |[[0177]]||{{Icon| | + | |[[0177]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||object handle, flt||SET_OBJECT_HEADING|| |
|- | |- | ||
− | |[[0178]]||{{Icon|3}}||2||player handle, object handle|| | + | |[[0178]]||{{Icon|3}} {{Icon|LCS}}<br />{{Icon|VCS}}||2||player handle, object handle||IS_PLAYER_TOUCHING_OBJECT||restored in VC |
|- | |- | ||
− | |[[0179]]||{{Icon|3}} {{Icon|SA}}||2||char handle, object handle|| | + | |[[0179]]||{{Icon|3}} {{Icon|SA}}||2||char handle, object handle||IS_CHAR_TOUCHING_OBJECT||restored in VC |
|- | |- | ||
− | |[[017A]]||{{Icon|3}} {{Icon|VC}}||3||player handle, int, int|| | + | |[[017A]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||3||player handle, int, int||SET_PLAYER_AMMO|| |
|- | |- | ||
− | |[[017B]]||{{Icon|3}} {{Icon|SA}}||3||char handle, int, int|| | + | |[[017B]]||{{Icon|3}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||3||char handle, int, int||SET_CHAR_AMMO||restored in VC |
|- | |- | ||
− | |[[017C]]|| | + | |[[017C]]||||||||SET_CAR_AMMO|| |
|- | |- | ||
− | |[[017D]]|| | + | |[[017D]]||||||||LOAD_CAMERA_SPLINE|| |
|- | |- | ||
− | |[[017E]]|| | + | |[[017E]]||||||||MOVE_CAMERA_ALONG_SPLINE|| |
|- | |- | ||
− | |[[017F]]|| | + | |[[017F]]||||||||GET_CAMERA_POSITION_ALONG_SPLINE|| |
|- | |- | ||
− | |[[0180]]||{{Icon| | + | |[[0180]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||var||DECLARE_MISSION_FLAG|| |
|- | |- | ||
− | |[[0181]]||{{Icon|3}}<br>{{Icon|VC}}||2<br>0||int, int<br>nop|| | + | |[[0181]]||{{Icon|3}}<br>{{Icon|VC}} {{Icon|LCS}} {{Icon|SA}}||2<br>0||int, int<br>nop||DECLARE_MISSION_FLAG_FOR_CONTACT|| |
|- | |- | ||
− | |[[0182]]||{{Icon|3}}||2||int, int|| | + | |[[0182]]||{{Icon|3}}||2||int, int||DECLARE_BASE_BRIEF_ID_FOR_CONTACT|| |
|- | |- | ||
− | |[[0183]]||{{Icon|3}} {{Icon|VC}}||2||player handle, int|| | + | |[[0183]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||player handle, int||IS_PLAYER_HEALTH_GREATER|| |
|- | |- | ||
− | |[[0184]]||{{Icon| | + | |[[0184]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||char handle, int||IS_CHAR_HEALTH_GREATER|| |
|- | |- | ||
− | |[[0185]]||{{Icon| | + | |[[0185]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||car handle, int||IS_CAR_HEALTH_GREATER|| |
|- | |- | ||
− | |[[0186]]||{{Icon| | + | |[[0186]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||car handle, var||ADD_BLIP_FOR_CAR|| |
|- | |- | ||
− | |[[0187]]||{{Icon| | + | |[[0187]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||char handle, var||ADD_BLIP_FOR_CHAR|| |
|- | |- | ||
− | |[[0188]]||{{Icon| | + | |[[0188]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||object handle, var||ADD_BLIP_FOR_OBJECT|| |
|- | |- | ||
− | |[[0189]]||{{Icon|3}} {{Icon|VC}}||2||flt, flt, flt, var|| | + | |[[0189]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||flt, flt, flt, var||ADD_BLIP_FOR_CONTACT_POINT|| |
|- | |- | ||
− | |[[018A]]||{{Icon| | + | |[[018A]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||flt, flt, flt, var||ADD_BLIP_FOR_COORD|| |
|- | |- | ||
− | |[[018B]]||{{Icon| | + | |[[018B]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||blip handle, int||CHANGE_BLIP_DISPLAY|| |
|- | |- | ||
− | |[[018C]]||{{Icon| | + | |[[018C]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||4||int, flt, flt, flt||ADD_ONE_OFF_SOUND|| |
|- | |- | ||
− | |[[018D]]||{{Icon|3}} {{Icon|VC}}||5||flt, flt, flt, int, var|| | + | |[[018D]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||5||flt, flt, flt, int, var||ADD_CONTINUOUS_SOUND|| |
|- | |- | ||
− | |[[018E]]||{{Icon| | + | |[[018E]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||sound handle||REMOVE_SOUND|| |
|- | |- | ||
− | |[[018F]]||{{Icon| | + | |[[018F]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||car handle||IS_CAR_STUCK_ON_ROOF|| |
|- | |- | ||
− | |[[0190]]||{{Icon| | + | |[[0190]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||car handle||ADD_UPSIDEDOWN_CAR_CHECK|| |
|- | |- | ||
− | |[[0191]]||{{Icon| | + | |[[0191]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||car handle||REMOVE_UPSIDEDOWN_CAR_CHECK|| |
|- | |- | ||
− | |[[0192]]||{{Icon|3}} {{Icon|VC}}||1||char handle|| | + | |[[0192]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||1||char handle||SET_CHAR_OBJ_WAIT_ON_FOOT|| |
|- | |- | ||
− | |[[0193]]||{{Icon|3}} {{Icon|VC}}||1||char handle|| | + | |[[0193]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||1||char handle||SET_CHAR_OBJ_FLEE_ON_FOOT_TILL_SAFE|| |
|- | |- | ||
− | |[[0194]]||{{Icon|3}} {{Icon|VC}}||4||char handle, flt, flt, flt|| | + | |[[0194]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||4||char handle, flt, flt, flt||SET_CHAR_OBJ_GUARD_SPOT|| |
|- | |- | ||
− | |[[0195]]||{{Icon|3}}||5||char handle, flt, flt, flt, flt|| | + | |[[0195]]||{{Icon|3}} {{Icon|LCS}}<br />{{Icon|VCS}}||5||char handle, flt, flt, flt, flt||SET_CHAR_OBJ_GUARD_AREA|| |
|- | |- | ||
− | |[[0196]]||{{Icon|3}}||1||char handle|| | + | |[[0196]]||{{Icon|3}} {{Icon|LCS}}<br />{{Icon|VCS}}||1||char handle||SET_CHAR_OBJ_WAIT_IN_CAR|| |
|- | |- | ||
− | |[[0197]]||{{Icon|3}} {{Icon|VC}}||6||player handle, flt, flt, flt, flt, int|| | + | |[[0197]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||6||player handle, flt, flt, flt, flt, int||IS_PLAYER_IN_AREA_ON_FOOT_2D|| |
|- | |- | ||
− | |[[0198]]||{{Icon|3}} {{Icon|VC}}||6||player handle, flt, flt, flt, flt, int|| | + | |[[0198]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||6||player handle, flt, flt, flt, flt, int||IS_PLAYER_IN_AREA_IN_CAR_2D|| |
|- | |- | ||
− | |[[0199]]||{{Icon|3}} {{Icon|VC}}||6||player handle, flt, flt, flt, flt, int|| | + | |[[0199]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||6||player handle, flt, flt, flt, flt, int||IS_PLAYER_STOPPED_IN_AREA_2D|| |
|- | |- | ||
− | |[[019A]]||{{Icon|3}} {{Icon|VC}}||6||player handle, flt, flt, flt, flt, int|| | + | |[[019A]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||6||player handle, flt, flt, flt, flt, int||IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_2D|| |
|- | |- | ||
− | |[[019B]]||{{Icon|3}} {{Icon|VC}}||6||player handle, flt, flt, flt, flt, int|| | + | |[[019B]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||6||player handle, flt, flt, flt, flt, int||IS_PLAYER_STOPPED_IN_AREA_IN_CAR_2D|| |
|- | |- | ||
− | |[[019C]]||{{Icon|3}} {{Icon|VC}}||8||player handle, flt, flt, flt, flt, flt, flt, int|| | + | |[[019C]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||8||player handle, flt, flt, flt, flt, flt, flt, int||IS_PLAYER_IN_AREA_ON_FOOT_3D|| |
|- | |- | ||
− | |[[019D]]||{{Icon|3}} {{Icon|VC}}||8||player handle, flt, flt, flt, flt, flt, flt, int|| | + | |[[019D]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||8||player handle, flt, flt, flt, flt, flt, flt, int||IS_PLAYER_IN_AREA_IN_CAR_3D|| |
|- | |- | ||
− | |[[019E]]||{{Icon|3}} {{Icon|VC}}||8||player handle, flt, flt, flt, flt, flt, flt, int|| | + | |[[019E]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||8||player handle, flt, flt, flt, flt, flt, flt, int||IS_PLAYER_STOPPED_IN_AREA_3D|| |
|- | |- | ||
− | |[[019F]]||{{Icon|3}} {{Icon|VC}}||8||player handle, flt, flt, flt, flt, flt, flt, int|| | + | |[[019F]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||8||player handle, flt, flt, flt, flt, flt, flt, int||IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_3D|| |
|- | |- | ||
− | |[[01A0]]||{{Icon|3}} {{Icon|VC}}||8||player handle, flt, flt, flt, flt, flt, flt, int|| | + | |[[01A0]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||8||player handle, flt, flt, flt, flt, flt, flt, int||IS_PLAYER_STOPPED_IN_AREA_IN_CAR_3D|| |
|- | |- | ||
− | |[[01A1]]||{{Icon| | + | |[[01A1]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||6||char handle, flt, flt, flt, flt, int||IS_CHAR_IN_AREA_ON_FOOT_2D|| |
|- | |- | ||
− | |[[01A2]]||{{Icon| | + | |[[01A2]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||6||char handle, flt, flt, flt, flt, int||IS_CHAR_IN_AREA_IN_CAR_2D|| |
|- | |- | ||
− | |[[01A3]]||{{Icon| | + | |[[01A3]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||6||char handle, flt, flt, flt, flt, int||IS_CHAR_STOPPED_IN_AREA_2D|| |
|- | |- | ||
− | |[[01A4]]||{{Icon| | + | |[[01A4]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||6||char handle, flt, flt, flt, flt, int||IS_CHAR_STOPPED_IN_AREA_ON_FOOT_2D|| |
|- | |- | ||
− | |[[01A5]]||{{Icon| | + | |[[01A5]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||6||char handle, flt, flt, flt, flt, int||IS_CHAR_STOPPED_IN_AREA_IN_CAR_2D|| |
|- | |- | ||
− | |[[01A6]]||{{Icon| | + | |[[01A6]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||8||char handle, flt, flt, flt, flt, flt, flt, int||IS_CHAR_IN_AREA_ON_FOOT_3D|| |
|- | |- | ||
− | |[[01A7]]||{{Icon| | + | |[[01A7]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||8||char handle, flt, flt, flt, flt, flt, flt, int||IS_CHAR_IN_AREA_IN_CAR_3D|| |
|- | |- | ||
− | |[[01A8]]||{{Icon| | + | |[[01A8]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||8||char handle, flt, flt, flt, flt, flt, flt, int||IS_CHAR_STOPPED_IN_AREA_3D|| |
|- | |- | ||
− | |[[01A9]]||{{Icon| | + | |[[01A9]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||8||char handle, flt, flt, flt, flt, flt, flt, int||IS_CHAR_STOPPED_IN_AREA_ON_FOOT_3D|| |
|- | |- | ||
− | |[[01AA]]||{{Icon| | + | |[[01AA]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||8||char handle, flt, flt, flt, flt, flt, flt, int||IS_CHAR_STOPPED_IN_AREA_IN_CAR_3D|| |
|- | |- | ||
− | |[[01AB]]||{{Icon| | + | |[[01AB]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||6||car handle, flt, flt, flt, flt, int||IS_CAR_STOPPED_IN_AREA_2D|| |
|- | |- | ||
− | |[[01AC]]||{{Icon| | + | |[[01AC]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||8||car handle, flt, flt, flt, flt, flt, flt, int||IS_CAR_STOPPED_IN_AREA_3D|| |
|- | |- | ||
− | |[[01AD]]||{{Icon| | + | |[[01AD]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||6||car handle, flt, flt, flt, flt, int||LOCATE_CAR_2D|| |
|- | |- | ||
− | |[[01AE]]||{{Icon| | + | |[[01AE]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||6||car handle, flt, flt, flt, flt, int||LOCATE_STOPPED_CAR_2D|| |
|- | |- | ||
− | |[[01AF]]||{{Icon| | + | |[[01AF]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||8||car handle, flt, flt, flt, flt, flt, flt, int||LOCATE_CAR_3D|| |
|- | |- | ||
− | |[[01B0]]||{{Icon| | + | |[[01B0]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||8||car handle, flt, flt, flt, flt, flt, flt, int||LOCATE_STOPPED_CAR_3D|| |
|- | |- | ||
− | |[[01B1]]||{{Icon|3}} {{Icon|VC}}||3||player handle, int, int|| | + | |[[01B1]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||3||player handle, int, int||GIVE_WEAPON_TO_PLAYER|| |
|- | |- | ||
− | |[[01B2]]||{{Icon| | + | |[[01B2]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||3||char handle, int, int||GIVE_WEAPON_TO_CHAR|| |
|- | |- | ||
− | |[[01B3]]|| | + | |[[01B3]]||||||||GIVE_WEAPON_TO_CAR|| |
|- | |- | ||
− | |[[01B4]]||{{Icon| | + | |[[01B4]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||player handle||SET_PLAYER_CONTROL|| |
|- | |- | ||
− | |[[01B5]]||{{Icon| | + | |[[01B5]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||int||FORCE_WEATHER|| |
|- | |- | ||
− | |[[01B6]]||{{Icon| | + | |[[01B6]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||int||FORCE_WEATHER_NOW|| |
|- | |- | ||
− | |[[01B7]]||{{Icon| | + | |[[01B7]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||0||||RELEASE_WEATHER|| |
|- | |- | ||
− | |[[01B8]]||{{Icon|3}} {{Icon|VC}}||2||player handle, int|| | + | |[[01B8]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||player handle, int||SET_CURRENT_PLAYER_WEAPON|| |
|- | |- | ||
− | |[[01B9]]||{{Icon| | + | |[[01B9]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||char handle, int||SET_CURRENT_CHAR_WEAPON|| |
|- | |- | ||
− | |[[01BA]]|| | + | |[[01BA]]||||||||SET_CURRENT_CAR_WEAPON|| |
|- | |- | ||
− | |[[01BB]]||{{Icon| | + | |[[01BB]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||4||object handle, var, var, var||GET_OBJECT_COORDINATES|| |
|- | |- | ||
− | |[[01BC]]||{{Icon| | + | |[[01BC]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||4||object handle, flt, flt, flt||SET_OBJECT_COORDINATES|| |
|- | |- | ||
− | |[[01BD]]||{{Icon| | + | |[[01BD]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||var||GET_GAME_TIMER|| |
|- | |- | ||
− | |[[01BE]]||{{Icon|3}} {{Icon|VC}}||4||char handle, flt, flt, flt|| | + | |[[01BE]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||4||char handle, flt, flt, flt||TURN_CHAR_TO_FACE_COORD|| |
|- | |- | ||
− | |[[01BF]]||{{Icon|3}}||4||player handle, flt, flt, flt|| | + | |[[01BF]]||{{Icon|3}} {{Icon|LCS}}||4||player handle, flt, flt, flt||TURN_PLAYER_TO_FACE_COORD|| |
|- | |- | ||
− | |[[01C0]]||{{Icon| | + | |[[01C0]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||player handle, var||STORE_WANTED_LEVEL|| |
|- | |- | ||
− | |[[01C1]]||{{Icon| | + | |[[01C1]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||car handle||IS_CAR_STOPPED|| |
|- | |- | ||
− | |[[01C2]]||{{Icon| | + | |[[01C2]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||char handle||MARK_CHAR_AS_NO_LONGER_NEEDED|| |
|- | |- | ||
− | |[[01C3]]||{{Icon| | + | |[[01C3]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||car handle||MARK_CAR_AS_NO_LONGER_NEEDED|| |
|- | |- | ||
− | |[[01C4]]||{{Icon| | + | |[[01C4]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||object handle||MARK_OBJECT_AS_NO_LONGER_NEEDED|| |
|- | |- | ||
− | |[[01C5]]||{{Icon| | + | |[[01C5]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||char handle||DONT_REMOVE_CHAR|| |
|- | |- | ||
− | |[[01C6]]||{{Icon|3}}||1||car handle|| | + | |[[01C6]]||{{Icon|3}} {{Icon|LCS}}<br />{{Icon|VCS}}||1||car handle||DONT_REMOVE_CAR||restored in VC |
|- | |- | ||
− | |[[01C7]]||{{Icon| | + | |[[01C7]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||object handle||DONT_REMOVE_OBJECT|| |
|- | |- | ||
− | |[[01C8]]||{{Icon| | + | |[[01C8]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||5||car handle, int, int, int, var||CREATE_CHAR_AS_PASSENGER|| |
|- | |- | ||
− | |[[01C9]]||{{Icon|3}} {{Icon|VC}}||2||char handle, char handle|| | + | |[[01C9]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||2||char handle, char handle||SET_CHAR_OBJ_KILL_CHAR_ON_FOOT|| |
|- | |- | ||
− | |[[01CA]]||{{Icon|3}} {{Icon|VC}}||2||char handle, player handle|| | + | |[[01CA]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||char handle, player handle||SET_CHAR_OBJ_KILL_PLAYER_ON_FOOT|| |
|- | |- | ||
− | |[[01CB]]||{{Icon|3}} {{Icon|VC}}||2||char handle, char handle|| | + | |[[01CB]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||2||char handle, char handle||SET_CHAR_OBJ_KILL_CHAR_ANY_MEANS|| |
|- | |- | ||
− | |[[01CC]]||{{Icon|3}} {{Icon|VC}}||2||char handle, player handle|| | + | |[[01CC]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||char handle, player handle||SET_CHAR_OBJ_KILL_PLAYER_ANY_MEANS|| |
|- | |- | ||
− | |[[01CD]]||{{Icon|3}}||2||char handle, char handle|| | + | |[[01CD]]||{{Icon|3}}||2||char handle, char handle||SET_CHAR_OBJ_FLEE_CHAR_ON_FOOT_TILL_SAFE|| |
|- | |- | ||
− | |[[01CE]]||{{Icon|3}} {{Icon|VC}}||2||char handle, player handle|| | + | |[[01CE]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||char handle, player handle||SET_CHAR_OBJ_FLEE_PLAYER_ON_FOOT_TILL_SAFE|| |
|- | |- | ||
− | |[[01CF]]||{{Icon|3}} {{Icon|VC}}||2||char handle, char handle|| | + | |[[01CF]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||2||char handle, char handle||SET_CHAR_OBJ_FLEE_CHAR_ON_FOOT_ALWAYS|| |
|- | |- | ||
− | |[[01D0]]||{{Icon|3}} {{Icon|VC}}||2||char handle, player handle|| | + | |[[01D0]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||char handle, player handle||SET_CHAR_OBJ_FLEE_PLAYER_ON_FOOT_ALWAYS|| |
|- | |- | ||
− | |[[01D1]]||{{Icon|3}} {{Icon|VC}}||2||char handle, char handle|| | + | |[[01D1]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||2||char handle, char handle||SET_CHAR_OBJ_GOTO_CHAR_ON_FOOT|| |
|- | |- | ||
− | |[[01D2]]||{{Icon|3}} {{Icon|VC}}||2||char handle, player handle|| | + | |[[01D2]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||char handle, player handle||SET_CHAR_OBJ_GOTO_PLAYER_ON_FOOT|| |
|- | |- | ||
− | |[[01D3]]||{{Icon|3}} {{Icon|VC}}||2||char handle, car handle|| | + | |[[01D3]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||2||char handle, car handle||SET_CHAR_OBJ_LEAVE_CAR|| |
|- | |- | ||
− | |[[01D4]]||{{Icon|3}} {{Icon|VC}}||2||char handle, car handle|| | + | |[[01D4]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||2||char handle, car handle||SET_CHAR_OBJ_ENTER_CAR_AS_PASSENGER|| |
|- | |- | ||
− | |[[01D5]]||{{Icon|3}} {{Icon|VC}}||2||char handle, car handle|| | + | |[[01D5]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||2||char handle, car handle||SET_CHAR_OBJ_ENTER_CAR_AS_DRIVER|| |
|- | |- | ||
− | |[[01D6]]|| | + | |[[01D6]]||||||||SET_CHAR_OBJ_FOLLOW_CAR_IN_CAR|| |
|- | |- | ||
− | |[[01D7]]|| | + | |[[01D7]]||||||||SET_CHAR_OBJ_FIRE_AT_OBJECT_FROM_VEHICLE|| |
|- | |- | ||
− | |[[01D8]]||{{Icon|VC}}||2||char handle, object handle|| | + | |[[01D8]]||{{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||2||char handle, object handle||SET_CHAR_OBJ_DESTROY_OBJECT|| |
|- | |- | ||
− | |[[01D9]]||{{Icon|3}} {{Icon|VC}}||2||char handle, car handle|| | + | |[[01D9]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||2||char handle, car handle||SET_CHAR_OBJ_DESTROY_CAR|| |
|- | |- | ||
− | |[[01DA]]||{{Icon|3}}||5||char handle, flt, flt, flt, flt|| | + | |[[01DA]]||{{Icon|3}} {{Icon|LCS}}<br />{{Icon|VCS}}||5||char handle, flt, flt, flt, flt||SET_CHAR_OBJ_GOTO_AREA_ON_FOOT|| |
|- | |- | ||
− | |[[01DB]]|| | + | |[[01DB]]||||||||SET_CHAR_OBJ_GOTO_AREA_IN_CAR|| |
|- | |- | ||
− | |[[01DC]]|| | + | |[[01DC]]||||||||SET_CHAR_OBJ_FOLLOW_CAR_ON_FOOT_WITH_OFFSET|| |
|- | |- | ||
− | |[[01DD]]|| | + | |[[01DD]]||||||||SET_CHAR_OBJ_GUARD_ATTACK|| |
|- | |- | ||
− | |[[01DE]]||{{Icon|3}} {{Icon|VC}}||2||char handle, char handle|| | + | |[[01DE]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||2||char handle, char handle||SET_CHAR_AS_LEADER|| |
|- | |- | ||
− | |[[01DF]]||{{Icon|3}} {{Icon|VC}}||2||char handle, player handle|| | + | |[[01DF]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||char handle, player handle||SET_PLAYER_AS_LEADER|| |
|- | |- | ||
− | |[[01E0]]||{{Icon|3}} {{Icon|VC}}||1||char handle|| | + | |[[01E0]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||1||char handle||LEAVE_GROUP|| |
|- | |- | ||
− | |[[01E1]]||{{Icon|3}} {{Icon|VC}}||3||char handle, int, int|| | + | |[[01E1]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||3||char handle, int, int||SET_CHAR_OBJ_FOLLOW_ROUTE|| |
|- | |- | ||
− | |[[01E2]]||{{Icon|3}} {{Icon|VC}}||4||int, flt, flt, flt|| | + | |[[01E2]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||4||int, flt, flt, flt||ADD_ROUTE_POINT|| |
|- | |- | ||
− | |[[01E3]]||{{Icon| | + | |[[01E3]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||4||string, int, int, int||PRINT_WITH_NUMBER_BIG|| |
|- | |- | ||
− | |[[01E4]]||{{Icon| | + | |[[01E4]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||4||string, int, int, int||PRINT_WITH_NUMBER|| |
|- | |- | ||
− | |[[01E5]]||{{Icon| | + | |[[01E5]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||4||string, int, int, int||PRINT_WITH_NUMBER_NOW|| |
|- | |- | ||
− | |[[01E6]]||{{Icon| | + | |[[01E6]]||{{Icon|LCS}}<br />{{Icon|VCS}}||4||string, int, int, int||PRINT_WITH_NUMBER_SOON|| |
|- | |- | ||
− | |[[01E7]]||{{Icon| | + | |[[01E7]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||6||flt, flt, flt, flt, flt, flt||SWITCH_ROADS_ON|| |
|- | |- | ||
− | |[[01E8]]||{{Icon| | + | |[[01E8]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||6||flt, flt, flt, flt, flt, flt||SWITCH_ROADS_OFF|| |
|- | |- | ||
− | |[[01E9]]||{{Icon| | + | |[[01E9]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||car handle, var||GET_NUMBER_OF_PASSENGERS|| |
|- | |- | ||
− | |[[01EA]]||{{Icon| | + | |[[01EA]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||car handle, var||GET_MAXIMUM_NUMBER_OF_PASSENGERS|| |
|- | |- | ||
− | |[[01EB]]||{{Icon| | + | |[[01EB]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||flt||SET_CAR_DENSITY_MULTIPLIER|| |
|- | |- | ||
− | |[[01EC]]||{{Icon| | + | |[[01EC]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||car handle, int||SET_CAR_HEAVY|| |
|- | |- | ||
− | |[[01ED]]||{{Icon|3}} {{Icon|VC}}||1||char handle|| | + | |[[01ED]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||1||char handle||CLEAR_CHAR_THREAT_SEARCH|| |
|- | |- | ||
− | |[[01EE]]||{{Icon|3}}||10||flt, flt, flt, flt, flt, flt, flt, flt, flt, flt|| | + | |[[01EE]]||{{Icon|3}} {{Icon|LCS}}||10||flt, flt, flt, flt, flt, flt, flt, flt, flt, flt||ACTIVATE_CRANE||restored in VC |
|- | |- | ||
− | |[[01EF]]||{{Icon|3}}||2||flt, flt|| | + | |[[01EF]]||{{Icon|3}} {{Icon|LCS}}||2||flt, flt||DEACTIVATE_CRANE||restored in VC |
|- | |- | ||
− | |[[01F0]]||{{Icon| | + | |[[01F0]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||int||SET_MAX_WANTED_LEVEL|| |
|- | |- | ||
− | |[[01F1]]|| | + | |[[01F1]]||||||||SAVE_VAR_INT|| |
|- | |- | ||
− | |[[01F2]]|| | + | |[[01F2]]||||||||SAVE_VAR_FLOAT|| |
|- | |- | ||
− | |[[01F3]]||{{Icon| | + | |[[01F3]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||car handle||IS_CAR_IN_AIR_PROPER|| |
|- | |- | ||
− | |[[01F4]]||{{Icon| | + | |[[01F4]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||car handle||IS_CAR_UPSIDEDOWN|| |
|- | |- | ||
− | |[[01F5]]||{{Icon| | + | |[[01F5]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||player handle, var||GET_PLAYER_CHAR|| |
|- | |- | ||
− | |[[01F6]]||{{Icon| | + | |[[01F6]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||0||||CANCEL_OVERRIDE_RESTART|| |
|- | |- | ||
− | |[[01F7]]||{{Icon| | + | |[[01F7]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||player handle, int||SET_POLICE_IGNORE_PLAYER|| |
|- | |- | ||
− | |[[01F8]]||{{Icon|3}}||5||string, int, int, int, int|| | + | |[[01F8]]||{{Icon|3}}||5||string, int, int, int, int||ADD_PAGER_MESSAGE_WITH_NUMBER|| |
|- | |- | ||
− | |[[01F9]]||{{Icon| | + | |[[01F9]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||9||string, int, int, int, int, int, int, int, int||START_KILL_FRENZY|| |
|- | |- | ||
− | |[[01FA]]||{{Icon| | + | |[[01FA]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||var||READ_KILL_FRENZY_STATUS|| |
|- | |- | ||
− | |[[01FB]]||{{Icon| | + | |[[01FB]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||flt, var||SQRT||get square root |
|- | |- | ||
− | |[[01FC]]||{{Icon|3}} {{Icon|VC}}||5||player handle, car handle, flt, flt, int|| | + | |[[01FC]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||5||player handle, car handle, flt, flt, int||LOCATE_PLAYER_ANY_MEANS_CAR_2D|| |
|- | |- | ||
− | |[[01FD]]||{{Icon|3}} {{Icon|VC}}||5||player handle, car handle, flt, flt, int|| | + | |[[01FD]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||5||player handle, car handle, flt, flt, int||LOCATE_PLAYER_ON_FOOT_CAR_2D|| |
|- | |- | ||
− | |[[01FE]]||{{Icon|3}} {{Icon|VC}}||5||player handle, car handle, flt, flt, int|| | + | |[[01FE]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||5||player handle, car handle, flt, flt, int||LOCATE_PLAYER_IN_CAR_CAR_2D|| |
|- | |- | ||
− | |[[01FF]]||{{Icon|3}} {{Icon|VC}}||6||player handle, car handle, flt, flt, flt, int|| | + | |[[01FF]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||6||player handle, car handle, flt, flt, flt, int||LOCATE_PLAYER_ANY_MEANS_CAR_3D|| |
|- | |- | ||
− | |[[0200]]||{{Icon|3}} {{Icon|VC}}||6||player handle, car handle, flt, flt, flt, int|| | + | |[[0200]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||6||player handle, car handle, flt, flt, flt, int||LOCATE_PLAYER_ON_FOOT_CAR_3D|| |
|- | |- | ||
− | |[[0201]]||{{Icon|3}} {{Icon|VC}}||6||player handle, car handle, flt, flt, flt, int|| | + | |[[0201]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||6||player handle, car handle, flt, flt, flt, int||LOCATE_PLAYER_IN_CAR_CAR_3D|| |
|- | |- | ||
− | |[[0202]]||{{Icon| | + | |[[0202]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||5||char handle, car handle, flt, flt, int||LOCATE_CHAR_ANY_MEANS_CAR_2D|| |
|- | |- | ||
− | |[[0203]]||{{Icon| | + | |[[0203]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||5||char handle, car handle, flt, flt, int||LOCATE_CHAR_ON_FOOT_CAR_2D|| |
|- | |- | ||
− | |[[0204]]||{{Icon| | + | |[[0204]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||5||char handle, car handle, flt, flt, int||LOCATE_CHAR_IN_CAR_CAR_2D|| |
|- | |- | ||
− | |[[0205]]||{{Icon| | + | |[[0205]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||6||char handle, car handle, flt, flt, flt, int||LOCATE_CHAR_ANY_MEANS_CAR_3D|| |
|- | |- | ||
− | |[[0206]]||{{Icon| | + | |[[0206]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||6||char handle, car handle, flt, flt, flt, int||LOCATE_CHAR_ON_FOOT_CAR_3D|| |
|- | |- | ||
− | |[[0207]]||{{Icon| | + | |[[0207]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||6||char handle, car handle, flt, flt, flt, int||LOCATE_CHAR_IN_CAR_CAR_3D|| |
|- | |- | ||
− | |[[0208]]||{{Icon| | + | |[[0208]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||flt, flt, var||GENERATE_RANDOM_FLOAT_IN_RANGE|| |
|- | |- | ||
− | |[[0209]]||{{Icon| | + | |[[0209]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||int, int, var||GENERATE_RANDOM_INT_IN_RANGE|| |
|- | |- | ||
− | |[[020A]]||{{Icon| | + | |[[020A]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||car handle, int||LOCK_CAR_DOORS|| |
|- | |- | ||
− | |[[020B]]||{{Icon| | + | |[[020B]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||car handle||EXPLODE_CAR|| |
|- | |- | ||
− | |[[020C]]||{{Icon| | + | |[[020C]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||4||flt, flt, flt, int||ADD_EXPLOSION|| |
|- | |- | ||
− | |[[020D]]||{{Icon| | + | |[[020D]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||car handle||IS_CAR_UPRIGHT|| |
|- | |- | ||
− | |[[020E]]||{{Icon|3}} {{Icon|VC}}||2||char handle, char handle|| | + | |[[020E]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||2||char handle, char handle||TURN_CHAR_TO_FACE_CHAR|| |
|- | |- | ||
− | |[[020F]]||{{Icon|3}} {{Icon|VC}}||2||char handle, player handle|| | + | |[[020F]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||char handle, player handle||TURN_CHAR_TO_FACE_PLAYER|| |
|- | |- | ||
− | |[[0210]]||{{Icon|3}} {{Icon|VC}}||2||player handle, char handle|| | + | |[[0210]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||player handle, char handle||TURN_PLAYER_TO_FACE_CHAR|| |
|- | |- | ||
− | |[[0211]]||{{Icon|3}} {{Icon|VC}}||3||char handle, flt, flt|| | + | |[[0211]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||3||char handle, flt, flt||SET_CHAR_OBJ_GOTO_COORD_ON_FOOT|| |
|- | |- | ||
− | |[[0212]]|| | + | |[[0212]]||||||||SET_CHAR_OBJ_GOTO_COORD_IN_CAR|| |
|- | |- | ||
− | |[[0213]]||{{Icon| | + | |[[0213]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||6||int, int, flt, flt, flt, var||CREATE_PICKUP|| |
|- | |- | ||
− | |[[0214]]||{{Icon| | + | |[[0214]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||pickup handle||HAS_PICKUP_BEEN_COLLECTED|| |
|- | |- | ||
− | |[[0215]]||{{Icon| | + | |[[0215]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||pickup handle||REMOVE_PICKUP|| |
|- | |- | ||
− | |[[0216]]||{{Icon| | + | |[[0216]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||car handle, int||SET_TAXI_LIGHTS|| |
|- | |- | ||
− | |[[0217]]||{{Icon| | + | |[[0217]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||3||string, int, int||PRINT_BIG_Q|| |
|- | |- | ||
− | |[[0218]]||{{Icon|3}}||4||string, int, int, int|| | + | |[[0218]]||{{Icon|3}} {{Icon|LCS}}<br />{{Icon|VCS}}||4||string, int, int, int||PRINT_WITH_NUMBER_BIG_Q||restored in VC |
|- | |- | ||
− | |[[0219]]||{{Icon|3}}<br />{{Icon|VC}}||8<br />10||flt, flt, flt, flt, flt, flt, int, var<br />flt, flt, flt, flt, flt, flt, flt, flt, int, var|| | + | |[[0219]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||8<br />10||flt, flt, flt, flt, flt, flt, int, var<br />flt, flt, flt, flt, flt, flt, flt, flt, int, var||SET_GARAGE|| |
|- | |- | ||
− | |[[021A]]||{{Icon|3}}||9||flt, flt, flt, flt, flt, flt, int, int, var|| | + | |[[021A]]||{{Icon|3}}||9||flt, flt, flt, flt, flt, flt, int, int, var||SET_GARAGE_WITH_CAR_MODEL|| |
|- | |- | ||
− | |[[021B]]||{{Icon| | + | |[[021B]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||garage handle, car handle||SET_TARGET_CAR_FOR_MISSION_GARAGE|| |
|- | |- | ||
− | |[[021C]]||{{Icon|3}} {{Icon|VC}}||1||garage handle|| | + | |[[021C]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||garage handle||IS_CAR_IN_MISSION_GARAGE|| |
|- | |- | ||
− | |[[021D]]||{{Icon|3}}||1||int|| | + | |[[021D]]||{{Icon|3}} {{Icon|LCS}}<br />{{Icon|VCS}}||1||int||SET_FREE_BOMBS||restored in VC |
|- | |- | ||
− | |[[021E]]|| | + | |[[021E]]||||||||SET_POWERPOINT|| |
|- | |- | ||
− | |[[021F]]||{{Icon|3}}||1||int|| | + | |[[021F]]||{{Icon|3}}||1||int||SET_ALL_TAXI_LIGHTS||restored in VC |
|- | |- | ||
− | |[[0220]]||{{Icon|3}}||1||car handle|| | + | |[[0220]]||{{Icon|3}} {{Icon|LCS}}<br />{{Icon|VCS}}||1||car handle||IS_CAR_ARMED_WITH_ANY_BOMB||restored in VC |
|- | |- | ||
− | |[[0221]]||{{Icon| | + | |[[0221]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||player handle, int||APPLY_BRAKES_TO_PLAYERS_CAR|| |
|- | |- | ||
− | |[[0222]]||{{Icon|3}} {{Icon|VC}}||2||player handle, int|| | + | |[[0222]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||player handle, int||SET_PLAYER_HEALTH|| |
|- | |- | ||
− | |[[0223]]||{{Icon| | + | |[[0223]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||char handle, int||SET_CHAR_HEALTH|| |
|- | |- | ||
− | |[[0224]]||{{Icon| | + | |[[0224]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||car handle, int||SET_CAR_HEALTH|| |
|- | |- | ||
− | |[[0225]]||{{Icon|3}} {{Icon|VC}}||2||player handle, var|| | + | |[[0225]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||player handle, var||GET_PLAYER_HEALTH|| |
|- | |- | ||
− | |[[0226]]||{{Icon| | + | |[[0226]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||char handle, var||GET_CHAR_HEALTH|| |
|- | |- | ||
− | |[[0227]]||{{Icon| | + | |[[0227]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||car handle, var||GET_CAR_HEALTH|| |
|- | |- | ||
− | |[[0228]]||{{Icon|3}}||2||car handle, int|| | + | |[[0228]]||{{Icon|3}} {{Icon|LCS}}<br />{{Icon|VCS}}||2||car handle, int||IS_CAR_ARMED_WITH_BOMB||restored in VC |
|- | |- | ||
− | |[[0229]]||{{Icon| | + | |[[0229]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||3||car handle, int, int||CHANGE_CAR_COLOUR|| |
|- | |- | ||
− | |[[022A]]||{{Icon| | + | |[[022A]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||6||flt, flt, flt, flt, flt, flt||SWITCH_PED_ROADS_ON|| |
|- | |- | ||
− | |[[022B]]||{{Icon| | + | |[[022B]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||6||flt, flt, flt, flt, flt, flt||SWITCH_PED_ROADS_OFF|| |
|- | |- | ||
− | |[[022C]]||{{Icon|3}} {{Icon|VC}}||2||char handle, char handle|| | + | |[[022C]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||2||char handle, char handle||CHAR_LOOK_AT_CHAR_ALWAYS|| |
|- | |- | ||
− | |[[022D]]||{{Icon|3}} {{Icon|VC}}||2||char handle, player handle|| | + | |[[022D]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||char handle, player handle||CHAR_LOOK_AT_PLAYER_ALWAYS|| |
|- | |- | ||
− | |[[022E]]||{{Icon|3}} {{Icon|VC}}||2||player handle, char handle|| | + | |[[022E]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||player handle, char handle||PLAYER_LOOK_AT_CHAR_ALWAYS|| |
|- | |- | ||
− | |[[022F]]||{{Icon|3}} {{Icon|VC}}||1||char handle|| | + | |[[022F]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||1||char handle||STOP_CHAR_LOOKING|| |
|- | |- | ||
− | |[[0230]]||{{Icon|3}} {{Icon|VC}}||1||player handle|| | + | |[[0230]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||1||player handle||STOP_PLAYER_LOOKING|| |
|- | |- | ||
− | |[[0231]]||{{Icon|3}}||1||int|| | + | |[[0231]]||{{Icon|3}} {{Icon|SA}}||1||int||SWITCH_HELICOPTER|| |
|- | |- | ||
− | |[[0232]]|| | + | |[[0232]]||||||||SET_GANG_ATTITUDE|| |
|- | |- | ||
− | |[[0233]]|| | + | |[[0233]]||||||||SET_GANG_GANG_ATTITUDE|| |
|- | |- | ||
− | |[[0234]]|| | + | |[[0234]]||||||||SET_GANG_PLAYER_ATTITUDE|| |
|- | |- | ||
− | |[[0235]]||{{Icon|VC}}||3||int, int, int|| | + | |[[0235]]||{{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||3||int, int, int||SET_GANG_PED_MODELS|| |
|- | |- | ||
− | |[[0236]]||{{Icon|3}} {{Icon|VC}}||2||int, int|| | + | |[[0236]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||int, int||SET_GANG_CAR_MODEL|| |
|- | |- | ||
− | |[[0237]]||{{Icon|3}} {{Icon|VC}}<br>{{Icon|SA}}||3<br>4||int, int, int<br>int, int, int, int|| | + | |[[0237]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}<br>{{Icon|SA}}||3<br />3<br />4||int, int, int<br /><br />int, int, int, int||SET_GANG_WEAPONS|| |
|- | |- | ||
− | |[[0238]]||{{Icon|3}}||5||player handle, flt, flt, flt, flt|| | + | |[[0238]]||{{Icon|3}}||5||player handle, flt, flt, flt, flt||SET_CHAR_OBJ_RUN_TO_AREA|| |
|- | |- | ||
− | |[[0239]]||{{Icon|3}} {{Icon|VC}}||3||char handle, flt, flt|| | + | |[[0239]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||3||char handle, flt, flt||SET_CHAR_OBJ_RUN_TO_COORD|| |
|- | |- | ||
− | |[[023A]]||{{Icon|3}}||2||player handle, object handle|| | + | |[[023A]]||{{Icon|3}}||2||player handle, object handle||IS_PLAYER_TOUCHING_OBJECT_ON_FOOT||restored in VC |
|- | |- | ||
− | |[[023B]]||{{Icon|3}} {{Icon|SA}}||2||char handle, object handle|| | + | |[[023B]]||{{Icon|3}} {{Icon|SA}}||2||char handle, object handle||IS_CHAR_TOUCHING_OBJECT_ON_FOOT||restored in VC |
|- | |- | ||
− | |[[023C]]||{{Icon| | + | |[[023C]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||int, string||LOAD_SPECIAL_CHARACTER|| |
|- | |- | ||
− | |[[023D]]||{{Icon| | + | |[[023D]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||string||HAS_SPECIAL_CHARACTER_LOADED|| |
|- | |- | ||
− | |[[023E]]||{{Icon|3}}||2||car handle, int|| | + | |[[023E]]||{{Icon|3}}||2||car handle, int||FLASH_CAR||restored in VC |
|- | |- | ||
− | |[[023F]]||{{Icon|3}}||2||char handle, int|| | + | |[[023F]]||{{Icon|3}}||2||char handle, int||FLASH_CHAR||restored in VC |
|- | |- | ||
− | |[[0240]]||{{Icon|3}}||2||object handle, int|| | + | |[[0240]]||{{Icon|3}}||2||object handle, int||FLASH_OBJECT||restored in VC |
|- | |- | ||
− | |[[0241]]||{{Icon| | + | |[[0241]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||player handle||IS_PLAYER_IN_REMOTE_MODE|| |
|- | |- | ||
− | |[[0242]]||{{Icon|3}}||2||car handle|| | + | |[[0242]]||{{Icon|3}} {{Icon|LCS}}<br />{{Icon|VCS}}||2||car handle||ARM_CAR_WITH_BOMB||restored in VC |
|- | |- | ||
− | |[[0243]]||{{Icon|3}} {{Icon|VC}}||2||char handle, int|| | + | |[[0243]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||2||char handle, int||SET_CHAR_PERSONALITY|| |
|- | |- | ||
− | |[[0244]]||{{Icon| | + | |[[0244]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||3||flt, flt, flt||SET_CUTSCENE_OFFSET|| |
|- | |- | ||
− | |[[0245]]||{{Icon| | + | |[[0245]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||char handle, int||SET_ANIM_GROUP_FOR_CHAR|| |
|- | |- | ||
− | |[[0246]]||{{Icon|3}}||2||player handle, int|| | + | |[[0246]]||{{Icon|3}}||2||player handle, int||SET_ANIM_GROUP_FOR_PLAYER|| |
|- | |- | ||
− | |[[0247]]||{{Icon| | + | |[[0247]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||int||REQUEST_MODEL|| |
|- | |- | ||
− | |[[0248]]||{{Icon| | + | |[[0248]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||int||HAS_MODEL_LOADED|| |
|- | |- | ||
− | |[[0249]]||{{Icon| | + | |[[0249]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||int||MARK_MODEL_AS_NO_LONGER_NEEDED|| |
|- | |- | ||
− | |[[024A]]||{{Icon|3}} {{Icon|VC}}||3||flt, flt, var|| | + | |[[024A]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||3||flt, flt, var||GRAB_PHONE|| |
|- | |- | ||
− | |[[024B]]||{{Icon|3}}||2||phone handle, string|| | + | |[[024B]]||{{Icon|3}}||2||phone handle, string||SET_REPEATED_PHONE_MESSAGE||restored in VC |
|- | |- | ||
− | |[[024C]]||{{Icon|3}}||2||phone handle, string|| | + | |[[024C]]||{{Icon|3}}||2||phone handle, string||SET_PHONE_MESSAGE||restored in VC |
|- | |- | ||
− | |[[024D]]||{{Icon|3}}||1||phone handle|| | + | |[[024D]]||{{Icon|3}}||1||phone handle||HAS_PHONE_DISPLAYED_MESSAGE||restored in VC |
|- | |- | ||
− | |[[024E]]||{{Icon|3}} {{Icon|VC}}||1||phone handle|| | + | |[[024E]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||1||phone handle||TURN_PHONE_OFF|| |
|- | |- | ||
− | |[[024F]]||{{Icon| | + | |[[024F]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||9||flt, flt, flt, flt, int, int, int, int, int||DRAW_CORONA|| |
|- | |- | ||
− | |[[0250]]||{{Icon|3}}||6||flt, flt, flt, int, int, int|| | + | |[[0250]]||{{Icon|3}}||6||flt, flt, flt, int, int, int||DRAW_LIGHT||restored in VC |
|- | |- | ||
− | |[[0251]]||{{Icon|3}}||0|||| | + | |[[0251]]||{{Icon|3}} {{Icon|LCS}}<br />{{Icon|VCS}}||0||||STORE_WEATHER|| |
|- | |- | ||
− | |[[0252]]||{{Icon|3}}||0|||| | + | |[[0252]]||{{Icon|3}} {{Icon|LCS}}<br />{{Icon|VCS}}||0||||RESTORE_WEATHER|| |
|- | |- | ||
− | |[[0253]]||{{Icon| | + | |[[0253]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||0||||STORE_CLOCK|| |
|- | |- | ||
− | |[[0254]]||{{Icon| | + | |[[0254]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||0||||RESTORE_CLOCK|| |
|- | |- | ||
− | |[[0255]]||{{Icon|3}}||4||flt, flt, flt, flt|| | + | |[[0255]]||{{Icon|3}} {{Icon|LCS}}<br />{{Icon|VCS}}||4||flt, flt, flt, flt||RESTART_CRITICAL_MISSION||restored in VC |
|- | |- | ||
− | |[[0256]]||{{Icon| | + | |[[0256]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||player handle||IS_PLAYER_PLAYING|| |
|- | |- | ||
− | |[[0257]]||{{Icon| | + | |[[0257]]||{{Icon|LCS}} {{Icon|VCS}}||1||||SET_COLL_OBJ_NO_OBJ|| |
|- | |- | ||
− | | | + | |[[0258]]||{{Icon|LCS}} {{Icon|VCS}}||1||||SET_COLL_OBJ_WAIT_ON_FOOT|| |
|- | |- | ||
− | |[[ | + | |[[0259]]||{{Icon|LCS}} {{Icon|VCS}}||1||||SET_COLL_OBJ_FLEE_ON_FOOT_TILL_SAFE|| |
|- | |- | ||
− | |[[ | + | |[[025A]]||{{Icon|LCS}} {{Icon|VCS}}||4||||SET_COLL_OBJ_GUARD_SPOT|| |
|- | |- | ||
− | |[[ | + | |[[025B]]||{{Icon|LCS}} {{Icon|VCS}}||5||||SET_COLL_OBJ_GUARD_AREA|| |
|- | |- | ||
− | |[[ | + | |[[025C]]||{{Icon|LCS}} {{Icon|VCS}}||1||||SET_COLL_OBJ_WAIT_IN_CAR|| |
|- | |- | ||
− | |[[ | + | |[[025D]]||{{Icon|LCS}} {{Icon|VCS}}||2||||SET_COLL_OBJ_KILL_CHAR_ON_FOOT|| |
|- | |- | ||
− | |[[ | + | |[[025E]]||{{Icon|LCS}} {{Icon|VCS}}||2||||SET_COLL_OBJ_KILL_PLAYER_ON_FOOT|| |
|- | |- | ||
− | |[[ | + | |[[025F]]||{{Icon|LCS}} {{Icon|VCS}}||2||||SET_COLL_OBJ_KILL_CHAR_ANY_MEANS|| |
|- | |- | ||
− | |[[ | + | |[[0260]]||{{Icon|LCS}} {{Icon|VCS}}||2||||SET_COLL_OBJ_KILL_PLAYER_ANY_MEANS|| |
|- | |- | ||
− | |[[ | + | |[[0261]]||{{Icon|LCS}} {{Icon|VCS}}||2||||SET_COLL_OBJ_FLEE_CHAR_ON_FOOT_TILL_SAFE|| |
|- | |- | ||
− | |[[ | + | |[[0262]]||{{Icon|LCS}} {{Icon|VCS}}||2||||SET_COLL_OBJ_FLEE_PLAYER_ON_FOOT_TILL_SAFE|| |
|- | |- | ||
− | |[[ | + | |[[0263]]||{{Icon|LCS}} {{Icon|VCS}}||2||||SET_COLL_OBJ_FLEE_CHAR_ON_FOOT_ALWAYS|| |
|- | |- | ||
− | |[[ | + | |[[0264]]||{{Icon|LCS}} {{Icon|VCS}}||2||||SET_COLL_OBJ_FLEE_PLAYER_ON_FOOT_ALWAYS|| |
|- | |- | ||
− | |[[ | + | |[[0265]]||{{Icon|LCS}} {{Icon|VCS}}||2||||SET_COLL_OBJ_GOTO_CHAR_ON_FOOT|| |
|- | |- | ||
− | |[[ | + | |[[0266]]||{{Icon|LCS}} {{Icon|VCS}}||2||||SET_COLL_OBJ_GOTO_PLAYER_ON_FOOT|| |
|- | |- | ||
− | |[[ | + | |[[0267]]||{{Icon|LCS}} {{Icon|VCS}}||1||||SET_COLL_OBJ_LEAVE_CAR|| |
|- | |- | ||
− | |[[ | + | |[[0268]]||{{Icon|LCS}} {{Icon|VCS}}||2||||SET_COLL_OBJ_ENTER_CAR_AS_PASSENGER|| |
|- | |- | ||
− | |[[ | + | |[[0269]]||{{Icon|LCS}} {{Icon|VCS}}||2||||SET_COLL_OBJ_ENTER_CAR_AS_DRIVER|| |
|- | |- | ||
− | |[[ | + | |[[026A]]||{{Icon|LCS}} {{Icon|VCS}}||0||||SET_COLL_OBJ_FOLLOW_CAR_IN_CAR|| |
|- | |- | ||
− | |[[ | + | |[[026B]]||{{Icon|LCS}} {{Icon|VCS}}||0||||SET_COLL_OBJ_FIRE_AT_OBJECT_FROM_VEHICLE|| |
|- | |- | ||
− | |[[ | + | |[[026C]]||{{Icon|LCS}} {{Icon|VCS}}||0||||SET_COLL_OBJ_DESTROY_OBJECT|| |
|- | |- | ||
− | |[[ | + | |[[026D]]||{{Icon|LCS}} {{Icon|VCS}}||2||||SET_COLL_OBJ_DESTROY_CAR|| |
|- | |- | ||
− | |[[ | + | |[[026E]]||{{Icon|LCS}} {{Icon|VCS}}||5||||SET_COLL_OBJ_GOTO_AREA_ON_FOOT|| |
|- | |- | ||
− | |[[ | + | |[[026F]]||{{Icon|LCS}} {{Icon|VCS}}||0||||SET_COLL_OBJ_GOTO_AREA_IN_CAR|| |
|- | |- | ||
− | |[[ | + | |[[0270]]||{{Icon|LCS} {{Icon|VCS}}||0||||SET_COLL_OBJ_FOLLOW_CAR_ON_FOOT_WITH_OFFSET|| |
|- | |- | ||
− | |[[ | + | |[[0271]]||{{Icon|LCS}} {{Icon|VCS}}||0||||SET_COLL_OBJ_GUARD_ATTACK|| |
|- | |- | ||
− | |[[ | + | |[[0272]]||{{Icon|LCS}} {{Icon|VCS}}||3||||SET_COLL_OBJ_FOLLOW_ROUTE|| |
|- | |- | ||
− | |[[ | + | |[[0273]]||{{Icon|LCS}} {{Icon|VCS}}||3||||SET_COLL_OBJ_GOTO_COORD_ON_FOOT|| |
|- | |- | ||
− | |[[ | + | |[[0274]]||{{Icon|LCS}} {{Icon|VCS}}||2||||SET_COLL_OBJ_GOTO_COORD_IN_CAR|| |
|- | |- | ||
− | |[[ | + | |[[0275]]||{{Icon|LCS}} {{Icon|VCS}}||5||||SET_COLL_OBJ_RUN_TO_AREA|| |
|- | |- | ||
− | |[[ | + | |[[0276]]||{{Icon|LCS}} {{Icon|VCS}}||3||||SET_COLL_OBJ_RUN_TO_COORD|| |
|- | |- | ||
− | |[[ | + | |[[0277]]||{{Icon|LCS}} {{Icon|VCS}}||4||||ADD_PEDS_IN_AREA_TO_COLL|| |
|- | |- | ||
− | |[[ | + | |[[0278]]||{{Icon|LCS}} {{Icon|VCS}}||1||||ADD_PEDS_IN_VEHICLE_TO_COLL|| |
|- | |- | ||
− | |[[ | + | |[[0279]]||{{Icon|LCS}} {{Icon|VCS}}||1||||CLEAR_COLL|| |
|- | |- | ||
− | |[[ | + | |[[027A]]||{{Icon|LCS}} {{Icon|VCS}}||1||||IS_COLL_IN_CARS|| |
|- | |- | ||
− | |[[ | + | |[[027B]]||{{Icon|LCS}} {{Icon|VCS}}||0||||LOCATE_COLL_ANY_MEANS_2D|| |
|- | |- | ||
− | |[[ | + | |[[027C]]||{{Icon|LCS}} {{Icon|VCS}}||0||||LOCATE_COLL_ON_FOOT_2D|| |
|- | |- | ||
− | |[[ | + | |[[027D]]||{{Icon|LCS}} {{Icon|VCS}}||0||||LOCATE_COLL_IN_CAR_2D|| |
|- | |- | ||
− | |[[ | + | |[[027E]]||{{Icon|LCS}} {{Icon|VCS}}||0||||LOCATE_STOPPED_COLL_ANY_MEANS_2D|| |
|- | |- | ||
− | |[[ | + | |[[027F]]||{{Icon|LCS}} {{Icon|VCS}}||0||||LOCATE_STOPPED_COLL_ON_FOOT_2D|| |
|- | |- | ||
− | |[[ | + | |[[0280]]||{{Icon|LCS}} {{Icon|VCS}}||0||||LOCATE_STOPPED_COLL_IN_CAR_2D|| |
|- | |- | ||
− | |[[ | + | |[[0281]]||{{Icon|LCS}} {{Icon|VCS}}||0||||LOCATE_COLL_ANY_MEANS_CHAR_2D|| |
|- | |- | ||
− | |[[ | + | |[[0282]]||{{Icon|LCS}} {{Icon|VCS}}||0||||LOCATE_COLL_ON_FOOT_CHAR_2D|| |
|- | |- | ||
− | |[[ | + | |[[0283]]||{{Icon|LCS}} {{Icon|VCS}}||0||||LOCATE_COLL_IN_CAR_CHAR_2D|| |
|- | |- | ||
− | |[[ | + | |[[0284]]||{{Icon|LCS}} {{Icon|VCS}}||0||||LOCATE_COLL_ANY_MEANS_CAR_2D|| |
|- | |- | ||
− | |[[ | + | |[[0285]]||{{Icon|LCS}} {{Icon|VCS}}||0||||LOCATE_COLL_ON_FOOT_CAR_2D|| |
|- | |- | ||
− | |[[ | + | |[[0286]]||{{Icon|LCS}} {{Icon|VCS}}||0||||LOCATE_COLL_IN_CAR_CAR_2D|| |
|- | |- | ||
− | |[[ | + | |[[0287]]||{{Icon|LCS}} {{Icon|VCS}}||0||||LOCATE_COLL_ANY_MEANS_PLAYER_2D|| |
|- | |- | ||
− | |[[ | + | |[[0288]]||{{Icon|LCS}} {{Icon|VCS}}||0||||LOCATE_COLL_ON_FOOT_PLAYER_2D|| |
|- | |- | ||
− | |[[ | + | |[[0289]]||{{Icon|LCS}} {{Icon|VCS}}||0||||LOCATE_COLL_IN_CAR_PLAYER_2D|| |
|- | |- | ||
− | |[[ | + | |[[028A]]||{{Icon|LCS}} {{Icon|VCS}}||0||||IS_COLL_IN_AREA_2D|| |
|- | |- | ||
− | |[[ | + | |[[028B]]||{{Icon|LCS}} {{Icon|VCS}}||0||||IS_COLL_IN_AREA_ON_FOOT_2D|| |
|- | |- | ||
− | |[[ | + | |[[028C]]||{{Icon|LCS}} {{Icon|VCS}}||0||||IS_COLL_IN_AREA_IN_CAR_2D|| |
|- | |- | ||
− | |[[ | + | |[[028D]]||{{Icon|LCS}} {{Icon|VCS}}||0||||IS_COLL_STOPPED_IN_AREA_2D|| |
|- | |- | ||
− | |[[ | + | |[[028E]]||{{Icon|LCS}} {{Icon|VCS}}||0||||IS_COLL_STOPPED_IN_AREA_ON_FOOT_2D|| |
|- | |- | ||
− | |[[ | + | |[[028F]]||{{Icon|LCS}} {{Icon|VCS}}||0||||IS_COLL_STOPPED_IN_AREA_IN_CAR_2D|| |
|- | |- | ||
− | |[[ | + | |[[0290]]||{{Icon|LCS}} {{Icon|VCS}}||1||||GET_NUMBER_OF_PEDS_IN_COLL|| |
|- | |- | ||
− | |[[ | + | |[[0291]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||2||char handle, int||SET_CHAR_HEED_THREATS|| |
|- | |- | ||
− | |[[ | + | |[[0292]]||{{Icon|3}}||2||player handle, int||SET_PLAYER_HEED_THREATS|| |
|- | |- | ||
− | |[[ | + | |[[0293]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br /> {{Icon|SA}}||1||var||GET_CONTROLLER_MODE|| |
|- | |- | ||
− | |[[ | + | |[[0294]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||car handle, int||SET_CAN_RESPRAY_CAR|| |
|- | |- | ||
− | |[[ | + | |[[0295]]||{{Icon|3}} {{Icon|LCS}}<br />{{Icon|VCS}}||1||car handle||IS_TAXI||restored in VC |
|- | |- | ||
− | |[[ | + | |[[0296]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||int||UNLOAD_SPECIAL_CHARACTER|| |
|- | |- | ||
− | |[[ | + | |[[0297]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}<br />{{Icon|SA}}||0<br /><br />1||<br /><br/>player handle||RESET_NUM_OF_MODELS_KILLED_BY_PLAYER|| |
|- | |- | ||
− | |[[ | + | |[[0298]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}<br />{{Icon|SA}}||2<br />2<br />3||int, var<br /><br />player handle, int, var||GET_NUM_OF_MODELS_KILLED_BY_PLAYER|| |
|- | |- | ||
− | |[[ | + | |[[0299]]||{{Icon|3}}<br />{{Icon|SA}}||1||garage handle<br />string||ACTIVATE_GARAGE||restored in VC |
|- | |- | ||
− | |[[ | + | |[[029A]]||{{Icon|3}}||1||int||SWITCH_TAXI_TIMER|| |
|- | |- | ||
− | |[[ | + | |[[029B]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||5||int, flt, flt, flt, object handle||CREATE_OBJECT_NO_OFFSET|| |
|- | |- | ||
− | |[[ | + | |[[029C]]||{{Icon|3}} {{Icon|LCS}}<br />{{Icon|VCS}}||1||car handle||IS_BOAT||restored in VC |
|- | |- | ||
− | |[[ | + | |[[029D]]||{{Icon|3}}||5||char handle, flt, flt, flt, flt||SET_CHAR_OBJ_GOTO_AREA_ANY_MEANS|| |
|- | |- | ||
− | |[[ | + | |[[029E]]||||||||SET_COLL_OBJ_GOTO_AREA_ANY_MEANS|| |
|- | |- | ||
− | |[[ | + | |[[029F]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||1||player handle||IS_PLAYER_STOPPED|| |
|- | |- | ||
− | |[[ | + | |[[02A0]]||{{Icon|3}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||char handle||IS_CHAR_STOPPED||restored in VC |
|- | |- | ||
− | |[[ | + | |[[02A1]]||{{Icon|3}} {{Icon|LCS}}<br />{{Icon|VCS}}||2||int, int||MESSAGE_WAIT||restored in VC |
|- | |- | ||
− | |[[ | + | |[[02A2]]||{{Icon|3}}||5||int, int, flt, flt, flt||ADD_PARTICLE_EFFECT||restored in VC |
|- | |- | ||
− | |[[ | + | |[[02A3]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||int||SWITCH_WIDESCREEN|| |
|- | |- | ||
− | |[[ | + | |[[02A4]]||{{Icon|3}}||3||car handle, int, var||ADD_SPRITE_BLIP_FOR_CAR||restored in VC |
|- | |- | ||
− | |[[ | + | |[[02A5]]||{{Icon|3}}||3||char handle, int, var||ADD_SPRITE_BLIP_FOR_CHAR||restored in VC |
|- | |- | ||
− | |[[ | + | |[[02A6]]||{{Icon|3}}||3||object handle, int, var||ADD_SPRITE_BLIP_FOR_OBJECT||restored in VC |
|- | |- | ||
− | |[[ | + | |[[02A7]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||5||flt, flt, flt, int, var||ADD_SPRITE_BLIP_FOR_CONTACT_POINT|| |
|- | |- | ||
− | |[[ | + | |[[02A8]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||5||flt, flt, flt, int, var||ADD_SPRITE_BLIP_FOR_COORD|| |
|- | |- | ||
− | |[[ | + | |[[02A9]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||char handle, int||SET_CHAR_ONLY_DAMAGED_BY_PLAYER|| |
|- | |- | ||
− | |[[ | + | |[[02AA]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||car handle, int||SET_CAR_ONLY_DAMAGED_BY_PLAYER|| |
|- | |- | ||
− | |[[ | + | |[[02AB]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||6||char handle, int, int, int, int, int||SET_CHAR_PROOFS|| |
|- | |- | ||
− | |[[ | + | |[[02AC]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||6||car handle, int, int, int, int, int||SET_CAR_PROOFS|| |
|- | |- | ||
− | |[[ | + | |[[02AD]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||7||player handle, flt, flt, flt, flt, flt, int||IS_PLAYER_IN_ANGLED_AREA_2D|| |
|- | |- | ||
− | |[[ | + | |[[02AE]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||7||player handle, flt, flt, flt, flt, flt, int||IS_PLAYER_IN_ANGLED_AREA_ON_FOOT_2D|| |
|- | |- | ||
− | |[[ | + | |[[02AF]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||7||player handle, flt, flt, flt, flt, flt, int||IS_PLAYER_IN_ANGLED_AREA_IN_CAR_2D|| |
|- | |- | ||
− | |[[ | + | |[[02B0]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||7||player handle, flt, flt, flt, flt, flt, int||IS_PLAYER_STOPPED_IN_ANGLED_AREA_2D|| |
|- | |- | ||
− | |[[ | + | |[[02B1]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||7||player handle, flt, flt, flt, flt, flt, int||IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_2D|| |
|- | |- | ||
− | |[[ | + | |[[02B2]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||7||player handle, flt, flt, flt, flt, flt, int||IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_2D|| |
|- | |- | ||
− | |[[ | + | |[[02B3]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||9||player handle, flt, flt, flt, flt, flt, flt, flt, int||IS_PLAYER_IN_ANGLED_AREA_3D|| |
|- | |- | ||
− | |[[ | + | |[[02B4]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||9||player handle, flt, flt, flt, flt, flt, flt, flt, int||IS_PLAYER_IN_ANGLED_AREA_ON_FOOT_3D|| |
|- | |- | ||
− | |[[ | + | |[[02B5]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||9||player handle, flt, flt, flt, flt, flt, flt, flt, int||IS_PLAYER_IN_ANGLED_AREA_IN_CAR_3D|| |
|- | |- | ||
− | |[[ | + | |[[02B6]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||9||player handle, flt, flt, flt, flt, flt, flt, flt, int||IS_PLAYER_STOPPED_IN_ANGLED_AREA_3D|| |
|- | |- | ||
− | |[[ | + | |[[02B7]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||9||player handle, flt, flt, flt, flt, flt, flt, flt, int||IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_3D|| |
|- | |- | ||
− | |[[ | + | |[[02B8]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||9||player handle, flt, flt, flt, flt, flt, flt, flt, int||IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_3D|| |
|- | |- | ||
− | |[[ | + | |[[02B9]]||{{Icon|3}} {{Icon|SA}}||1||garage handle||DEACTIVATE_GARAGE||restored in VC |
|- | |- | ||
− | |[[ | + | |[[02BA]]||{{Icon|3}}||2||garage handle, var||GET_NUMBER_OF_CARS_COLLECTED_BY_GARAGE|| |
|- | |- | ||
− | |[[ | + | |[[02BB]]||{{Icon|3}}||2||garage handle, car handle||HAS_CAR_BEEN_TAKEN_TO_GARAGE|| |
|- | |- | ||
− | |[[ | + | |[[02BC]]||{{Icon|3}}||1||int||SET_SWAT_REQUIRED||restored in VC |
|- | |- | ||
− | |[[ | + | |[[02BD]]||||||||SET_FBI_REQUIRED||restored in III and VC |
|- | |- | ||
− | |[[ | + | |[[02BE]]||||||||SET_ARMY_REQUIRED||restored in III and VC |
|- | |- | ||
− | |[[ | + | |[[02BF]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||car handle||IS_CAR_IN_WATER|| |
|- | |- | ||
− | |[[ | + | |[[02C0]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||6||flt, flt, flt, var, var, var||GET_CLOSEST_CHAR_NODE|| |
|- | |- | ||
− | |[[ | + | |[[02C1]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||6||flt, flt, flt, var, var, var||GET_CLOSEST_CAR_NODE|| |
|- | |- | ||
− | |[[ | + | |[[02C2]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||4||car handle, flt, flt, flt||CAR_GOTO_COORDINATES_ACCURATE|| |
|- | |- | ||
− | |[[ | + | |[[02C3]]||{{Icon|3}}||1||int||START_PACMAN_RACE||restored in VC |
|- | |- | ||
− | |[[ | + | |[[02C4]]||{{Icon|3}}||0||||START_PACMAN_RECORD|| |
|- | |- | ||
− | |[[ | + | |[[02C5]]||{{Icon|3}}||1||var||GET_NUMBER_OF_POWER_PILLS_EATEN||restored in VC |
|- | |- | ||
− | |[[ | + | |[[02C6]]||{{Icon|3}}||0||||CLEAR_PACMAN||restored in VC |
|- | |- | ||
− | |[[ | + | |[[02C7]]||{{Icon|3}}||5||flt, flt, flt, flt, int||START_PACMAN_SCRAMBLE||restored in VC |
|- | |- | ||
− | |[[ | + | |[[02C8]]||{{Icon|3}}||1||var||GET_NUMBER_OF_POWER_PILLS_CARRIED||restored in VC |
|- | |- | ||
− | |[[ | + | |[[02C9]]||{{Icon|3}}||0||||CLEAR_NUMBER_OF_POWER_PILLS_CARRIED||restored in VC |
|- | |- | ||
− | |[[ | + | |[[02CA]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||car handle||IS_CAR_ON_SCREEN|| |
|- | |- | ||
− | |[[ | + | |[[02CB]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||char handle||IS_CHAR_ON_SCREEN|| |
|- | |- | ||
− | |[[ | + | |[[02CC]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||object handle||IS_OBJECT_ON_SCREEN|| |
|- | |- | ||
− | |[[ | + | |[[02CD]]||{{Icon|3}} {{Icon|LCS}}<br />{{Icon|VCS}}||2||int, int||GOSUB_FILE||restored in VC |
|- | |- | ||
− | |[[ | + | |[[02CE]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||4||flt, flt, flt, var||GET_GROUND_Z_FOR_3D_COORD|| |
|- | |- | ||
− | |[[ | + | |[[02CF]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||4||flt, flt, flt, var||START_SCRIPT_FIRE|| |
|- | |- | ||
− | |[[ | + | |[[02D0]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||fire handle||IS_SCRIPT_FIRE_EXTINGUISHED|| |
|- | |- | ||
− | |[[ | + | |[[02D1]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||fire handle||REMOVE_SCRIPT_FIRE|| |
|- | |- | ||
− | |[[ | + | |[[02D2]]||{{Icon|3}}||2||car handle, int||SET_COMEDY_CONTROLS|| |
|- | |- | ||
− | |[[ | + | |[[02D3]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||4||car handle, flt, flt, flt||BOAT_GOTO_COORDS|| |
|- | |- | ||
− | |[[ | + | |[[02D4]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||car handle||BOAT_STOP|| |
|- | |- | ||
− | |[[ | + | |[[02D5]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||6||player handle, flt, flt, flt, flt, int||IS_PLAYER_SHOOTING_IN_AREA|| |
|- | |- | ||
− | |[[ | + | |[[02D6]]||{{Icon|3}} {{Icon|SA}}||6||char handle, flt, flt, flt, flt, int||IS_CHAR_SHOOTING_IN_AREA||restored in VC |
|- | |- | ||
− | |[[ | + | |[[02D7]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||player handle, int||IS_CURRENT_PLAYER_WEAPON|| |
|- | |- | ||
− | |[[ | + | |[[02D8]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||char handle, int||IS_CURRENT_CHAR_WEAPON|| |
|- | |- | ||
− | |[[ | + | |[[02D9]]||{{Icon|3}}||0||||CLEAR_NUMBER_OF_POWER_PILLS_EATEN||restored in VC |
|- | |- | ||
− | |[[ | + | |[[02DA]]||{{Icon|3}}||3||flt, flt, flt||ADD_POWER_PILL||restored in VC |
|- | |- | ||
− | |[[ | + | |[[02DB]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||car handle, flt||SET_BOAT_CRUISE_SPEED|| |
|- | |- | ||
− | |[[ | + | |[[02DC]]||{{Icon|3}} {{Icon|LCS}}<br />{{Icon|VCS}}||5||flt, flt, flt, flt, var||GET_RANDOM_CHAR_IN_AREA|| |
|- | |- | ||
− | |[[ | + | |[[02DD]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||3<br />5||string, var<br />string, int, int, int, var||GET_RANDOM_CHAR_IN_ZONE|| |
|- | |- | ||
− | |[[ | + | |[[02DE]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||1||player handle||IS_PLAYER_IN_TAXI|| |
|- | |- | ||
− | |[[ | + | |[[02DF]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||1||player handle||IS_PLAYER_SHOOTING|| |
|- | |- | ||
− | |[[ | + | |[[02E0]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||char handle||IS_CHAR_SHOOTING|| |
|- | |- | ||
− | |[[ | + | |[[02E1]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||5||flt, flt, flt, int, var||CREATE_MONEY_PICKUP|| |
|- | |- | ||
− | |[[ | + | |[[02E2]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||char handle, int||SET_CHAR_ACCURACY|| |
|- | |- | ||
− | |[[ | + | |[[02E3]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||car handle, var||GET_CAR_SPEED|| |
|- | |- | ||
− | |[[ | + | |[[02E4]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||string||LOAD_CUTSCENE|| |
|- | |- | ||
− | |[[ | + | |[[02E5]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|SA}}||2||int, var||CREATE_CUTSCENE_OBJECT|| |
|- | |- | ||
− | |[[ | + | |[[02E6]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|SA}}||2||object handle, string||SET_CUTSCENE_ANIM|| |
|- | |- | ||
− | |[[ | + | |[[02E7]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||0||||START_CUTSCENE|| |
|- | |- | ||
− | |[[ | + | |[[02E8]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br /> {{Icon|SA}}||1||var||GET_CUTSCENE_TIME|| |
|- | |- | ||
− | |[[ | + | |[[02E9]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||0||||HAS_CUTSCENE_FINISHED|| |
|- | |- | ||
− | |[[ | + | |[[02EA]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||0||||CLEAR_CUTSCENE|| |
|- | |- | ||
− | |[[ | + | |[[02EB]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||0||||RESTORE_CAMERA_JUMPCUT|| |
|- | |- | ||
− | |[[ | + | |[[02EC]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br /> {{Icon|SA}}||3||flt, flt, flt||CREATE_COLLECTABLE1|| |
|- | |- | ||
− | |[[ | + | |[[02ED]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br /> {{Icon|SA}}||1||int||SET_COLLECTABLE1_TOTAL|| |
|- | |- | ||
− | |[[ | + | |[[02EE]]||{{Icon|3}} {{Icon|SA}}||6||flt, flt, flt, flt, flt, flt||IS_PROJECTILE_IN_AREA||restored in VC |
|- | |- | ||
− | |[[ | + | |[[02EF]]||{{Icon|3}}||6||flt, flt, flt, flt, flt, flt||DESTROY_PROJECTILES_IN_AREA||IF and SET, restored in VC |
|- | |- | ||
− | |[[ | + | |[[02F0]]||{{Icon|3}}||3||flt, flt, flt||DROP_MINE||restored in VC |
|- | |- | ||
− | |[[ | + | |[[02F1]]||{{Icon|3}}||3||flt, flt, flt||DROP_NAUTICAL_MINE||restored in VC |
|- | |- | ||
− | |[[ | + | |[[02F2]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||char handle, int||IS_CHAR_MODEL|| |
|- | |- | ||
− | |[[ | + | |[[02F3]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||int, string||LOAD_SPECIAL_MODEL|| |
|- | |- | ||
− | |[[ | + | |[[02F4]]||{{Icon|3}}||3||object handle, int, object handle||CREATE_CUTSCENE_HEAD|| |
|- | |- | ||
− | |[[ | + | |[[02F5]]||{{Icon|3}}||2||object handle, string||SET_CUTSCENE_HEAD_ANIM|| |
|- | |- | ||
− | |[[ | + | |[[02F6]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||float, var||GET_SINUS|| |
|- | |- | ||
− | |[[ | + | |[[02F7]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||float, var||GET_COSINUS|| |
|- | |- | ||
− | |[[ | + | |[[02F8]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||car handle, var||GET_CAR_FORWARD_X|| |
|- | |- | ||
− | |[[ | + | |[[02F9]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||car handle, var||GET_CAR_FORWARD_Y|| |
|- | |- | ||
− | |[[ | + | |[[02FA]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||garage handle, int||CHANGE_GARAGE_TYPE|| |
|- | |- | ||
− | |[[ | + | |[[02FB]]||{{Icon|3}} {{Icon|LCS}}<br />{{Icon|VCS}}||10||flt, flt, flt, flt, flt, flt, flt, flt, flt, flt||ACTIVATE_CRUSHER_CRANE||restored in VC |
|- | |- | ||
− | |[[ | + | |[[02FC]]||{{Icon|3}} {{Icon|LCS}}<br />{{Icon|VCS}}||5||string, int, int, int, int||PRINT_WITH_2_NUMBERS||restored in VC |
|- | |- | ||
− | |[[ | + | |[[02FD]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||5||string, int, int, int, int||PRINT_WITH_2_NUMBERS_NOW|| |
|- | |- | ||
− | |[[ | + | |[[02FE]]||{{Icon|3}} {{Icon|LCS}}<br />{{Icon|VCS}}||5||string, int, int, int, int||PRINT_WITH_2_NUMBERS_SOON|| |
|- | |- | ||
− | |[[ | + | |[[02FF]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||6||string, int, int, int, int, int||PRINT_WITH_3_NUMBERS|| |
|- | |- | ||
− | |[[ | + | |[[0300]]||{{Icon|3}} {{Icon|LCS}}<br />{{Icon|VCS}}||6||string, int, int, int, int, int||PRINT_WITH_3_NUMBERS_NOW||restored in VC |
|- | |- | ||
− | |[[ | + | |[[0301]]||||||||PRINT_WITH_3_NUMBERS_SOON|| |
|- | |- | ||
− | |[[ | + | |[[0302]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||7||string, int, int, int, int, int, int||PRINT_WITH_4_NUMBERS|| |
|- | |- | ||
− | |[[ | + | |[[0303]]||{{Icon|3}} {{Icon|SA}}||7||string, int, int, int, int, int, int||PRINT_WITH_4_NUMBERS_NOW||restored in VC |
|- | |- | ||
− | |[[ | + | |[[0304]]||||||||PRINT_WITH_4_NUMBERS_SOON|| |
|- | |- | ||
− | |[[ | + | |[[0305]]||{{Icon|3}}||8||string, int, int, int, int, int, int, int||PRINT_WITH_5_NUMBERS||restored in VC |
|- | |- | ||
− | |[[ | + | |[[0306]]||{{Icon|3}}||8||string, int, int, int, int, int, int, int||PRINT_WITH_5_NUMBERS_NOW||restored in VC |
|- | |- | ||
− | |[[ | + | |[[0307]]||||||||PRINT_WITH_5_NUMBERS_SOON|| |
|- | |- | ||
− | |[[ | + | |[[0308]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||9||string, int, int, int, int, int, int, int, int||PRINT_WITH_6_NUMBERS|| |
|- | |- | ||
− | |[[ | + | |[[0309]]||{{Icon|3}}||9||string, int, int, int, int, int, int, int, int||PRINT_WITH_6_NUMBERS_NOW||restored in VC |
|- | |- | ||
− | |[[ | + | |[[030A]]||||||||PRINT_WITH_6_NUMBERS_SOON|| |
|- | |- | ||
− | |[[ | + | |[[030B]]||{{Icon|3}} {{Icon|LCS}}<br />{{Icon|VCS}}||3||char handle, char handle, int||SET_CHAR_OBJ_FOLLOW_CHAR_IN_FORMATION|| |
|- | |- | ||
− | |[[ | + | |[[030C]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||int||PLAYER_MADE_PROGRESS|| |
|- | |- | ||
− | |[[ | + | |[[030D]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||int||SET_PROGRESS_TOTAL|| |
|- | |- | ||
− | |[[ | + | |[[030E]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||1||flt||REGISTER_JUMP_DISTANCE|| |
|- | |- | ||
− | |[[ | + | |[[030F]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||1||flt||REGISTER_JUMP_HEIGHT|| |
|- | |- | ||
− | |[[ | + | |[[0310]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||1||int||REGISTER_JUMP_FLIPS|| |
|- | |- | ||
− | |[[ | + | |[[0311]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||1||int||REGISTER_JUMP_SPINS|| |
|- | |- | ||
− | |[[ | + | |[[0312]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||1||int||REGISTER_JUMP_STUNT|| |
|- | |- | ||
− | |[[ | + | |[[0313]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||0||||REGISTER_UNIQUE_JUMP_FOUND|| |
|- | |- | ||
− | |[[ | + | |[[0314]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||1||int||SET_UNIQUE_JUMPS_TOTAL|| |
|- | |- | ||
− | |[[ | + | |[[0315]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||0||||REGISTER_PASSENGER_DROPPED_OFF_TAXI|| |
|- | |- | ||
− | |[[ | + | |[[0316]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||1||int||REGISTER_MONEY_MADE_TAXI|| |
|- | |- | ||
− | |[[ | + | |[[0317]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||0||||REGISTER_MISSION_GIVEN|| |
|- | |- | ||
− | |[[ | + | |[[0318]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||string||REGISTER_MISSION_PASSED|| |
|- | |- | ||
− | |[[ | + | |[[0319]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||char handle, int||SET_CHAR_RUNNING|| |
|- | |- | ||
− | |[[ | + | |[[031A]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||0||||REMOVE_ALL_SCRIPT_FIRES|| |
|- | |- | ||
− | |[[ | + | |[[031B]]||{{Icon|3}}||2||car handle, int||IS_FIRST_CAR_COLOUR||restored in VC |
|- | |- | ||
− | |[[ | + | |[[031C]]||{{Icon|3}}||2||car handle, int||IS_SECOND_CAR_COLOUR||restored in VC |
|- | |- | ||
− | |[[ | + | |[[031D]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||char handle, int||HAS_CHAR_BEEN_DAMAGED_BY_WEAPON|| |
|- | |- | ||
− | |[[ | + | |[[031E]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||car handle, int||HAS_CAR_BEEN_DAMAGED_BY_WEAPON|| |
|- | |- | ||
− | |[[ | + | |[[031F]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||2||char handle, char handle||IS_CHAR_IN_CHARS_GROUP|| |
|- | |- | ||
− | |[[ | + | |[[0320]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||char handle, player handle||IS_CHAR_IN_PLAYERS_GROUP|| |
|- | |- | ||
− | |[[ | + | |[[0321]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||char handle||EXPLODE_CHAR_HEAD|| |
|- | |- | ||
− | |[[ | + | |[[0322]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||1||player handle||EXPLODE_PLAYER_HEAD|| |
|- | |- | ||
− | |[[ | + | |[[0323]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||car handle, int||ANCHOR_BOAT|| |
|- | |- | ||
− | |[[ | + | |[[0324]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||3||string, int, int||SET_ZONE_GROUP|| |
|- | |- | ||
− | |[[ | + | |[[0325]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||car handle, var||START_CAR_FIRE|| |
|- | |- | ||
− | |[[ | + | |[[0326]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||char handle, var||START_CHAR_FIRE|| |
|- | |- | ||
− | |[[ | + | |[[0327]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||6||flt, flt, flt, flt, int, var||GET_RANDOM_CAR_OF_TYPE_IN_AREA|| |
|- | |- | ||
− | |[[ | + | |[[0328]]||{{Icon|3}}||3||string, int, var||GET_RANDOM_CAR_OF_TYPE_IN_ZONE|| |
|- | |- | ||
− | |[[ | + | |[[0329]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||garage handle||HAS_RESPRAY_HAPPENED|| |
|- | |- | ||
− | |[[ | + | |[[032A]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||int||SET_CAMERA_ZOOM|| |
|- | |- | ||
− | |[[ | + | |[[032B]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||7||int, int, int, flt, flt, flt, var||CREATE_PICKUP_WITH_AMMO|| |
|- | |- | ||
− | |[[ | + | |[[032C]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||car handle, car handle||SET_CAR_RAM_CAR|| |
|- | |- | ||
− | |[[ | + | |[[032D]]||{{Icon|3}}||2||car handle, car handle||SET_CAR_BLOCK_CAR||restored in VC |
|- | |- | ||
− | |[[ | + | |[[032E]]||{{Icon|3}}||1||char handle||SET_CHAR_OBJ_CATCH_TRAIN|| |
|- | |- | ||
− | |[[ | + | |[[032F]]||||||||SET_COLL_OBJ_CATCH_TRAIN|| |
|- | |- | ||
− | |[[ | + | |[[0330]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||player handle, int||SET_PLAYER_NEVER_GETS_TIRED|| |
|- | |- | ||
− | |[[ | + | |[[0331]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||player handle, int||SET_PLAYER_FAST_RELOAD|| |
|- | |- | ||
− | |[[ | + | |[[0332]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||char handle, int||SET_CHAR_BLEEDING|| |
|- | |- | ||
− | |[[ | + | |[[0333]]||{{Icon|3}}||1||car handle||SET_CAR_FUNNY_SUSPENSION|| |
|- | |- | ||
− | |[[ | + | |[[0334]]||{{Icon|3}} {{Icon|LCS}}<br />{{Icon|VCS}}||2||car handle, int||SET_CAR_BIG_WHEELS|| |
|- | |- | ||
− | |[[ | + | |[[0335]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||int||SET_FREE_RESPRAYS|| |
|- | |- | ||
− | |[[ | + | |[[0336]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||player handle, int||SET_PLAYER_VISIBLE|| |
|- | |- | ||
− | |[[ | + | |[[0337]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||char handle, int||SET_CHAR_VISIBLE|| |
|- | |- | ||
− | |[[ | + | |[[0338]]||{{Icon|3}} {{Icon|LCS}} {{Icon|SA}}<br />{{Icon|VCS}} {{Icon|SA}}||2||car handle, int||SET_CAR_VISIBLE||restored in VC |
|- | |- | ||
− | |[[ | + | |[[0339]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||11||flt, flt, flt, flt, flt, flt, int, int, int, int, int||IS_AREA_OCCUPIED|| |
|- | |- | ||
− | |[[ | + | |[[033A]]||{{Icon|3}}||0||||START_DRUG_RUN|| |
|- | |- | ||
− | |[[ | + | |[[033B]]||{{Icon|3}}||0||||HAS_DRUG_RUN_BEEN_COMPLETED|| |
|- | |- | ||
− | |[[ | + | |[[033C]]||{{Icon|3}}||0||||HAS_DRUG_PLANE_BEEN_SHOT_DOWN|| |
|- | |- | ||
− | |[[ | + | |[[033D]]||{{Icon|3}}||1||player handle||SAVE_PLAYER_FROM_FIRES|| |
|- | |- | ||
− | |[[ | + | |[[033E]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||3||flt, flt, string||DISPLAY_TEXT|| |
|- | |- | ||
− | |[[ | + | |[[033F]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||flt, flt||SET_TEXT_SCALE|| |
|- | |- | ||
− | |[[ | + | |[[0340]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||4||int, int, int, int||SET_TEXT_COLOUR|| |
|- | |- | ||
− | |[[ | + | |[[0341]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||int||SET_TEXT_JUSTIFY|| |
|- | |- | ||
− | |[[ | + | |[[0342]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||int||SET_TEXT_CENTRE|| |
|- | |- | ||
− | |[[ | + | |[[0343]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||flt||SET_TEXT_WRAPX|| |
|- | |- | ||
− | |[[ | + | |[[0344]]||{{Icon|3}}<br />{{Icon|VCS}} {{Icon|SA}}||1||flt||SET_TEXT_CENTRE_SIZE|| |
|- | |- | ||
− | |[[ | + | |[[0345]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||int||SET_TEXT_BACKGROUND|| |
|- | |- | ||
− | |[[ | + | |[[0346]]||{{Icon|3}}||4||int, int, int, int||SET_TEXT_BACKGROUND_COLOUR||restored in VC |
|- | |- | ||
− | |[[ | + | |[[0347]]||{{Icon|3}}||1||int||SET_TEXT_BACKGROUND_ONLY_TEXT|| |
|- | |- | ||
− | |[[ | + | |[[0348]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|SA}}||1||int||SET_TEXT_PROPORTIONAL|| |
|- | |- | ||
− | |[[ | + | |[[0349]]||{{Icon|3}} {{Icon|SA}}||1||int||SET_TEXT_FONT||restored in VC |
|- | |- | ||
− | |[[ | + | |[[034A]]||{{Icon|3}} {{Icon|LCS}}||0||||INDUSTRIAL_PASSED|| |
|- | |- | ||
− | |[[ | + | |[[034B]]||{{Icon|3}} {{Icon|LCS}}||0||||COMMERCIAL_PASSED|| |
|- | |- | ||
− | |[[ | + | |[[034C]]||{{Icon|3}} {{Icon|LCS}}||0||||SUBURBAN_PASSED|| |
|- | |- | ||
− | |[[ | + | |[[034D]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||4||object handle, flt, flt, int||ROTATE_OBJECT||IF and SET |
|- | |- | ||
− | |[[ | + | |[[034E]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||8||object handle, flt, flt, flt, flt, flt, flt, int||SLIDE_OBJECT||IF and SET |
|- | |- | ||
− | |[[ | + | |[[034F]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||char handle||REMOVE_CHAR_ELEGANTLY|| |
|- | |- | ||
− | |[[ | + | |[[0350]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||char handle, int||SET_CHAR_STAY_IN_SAME_PLACE|| |
|- | |- | ||
− | |[[ | + | |[[0351]]||{{Icon|3}}||0||||IS_NASTY_GAME||restored in VC |
|- | |- | ||
− | |[[ | + | |[[0352]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||2||char handle, string||UNDRESS_CHAR|| |
|- | |- | ||
− | |[[ | + | |[[0353]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||1||char handle||DRESS_CHAR|| |
|- | |- | ||
− | |[[ | + | |[[0354]]||{{Icon|3}}||1||flt||START_CHASE_SCENE|| |
|- | |- | ||
− | |[[ | + | |[[0355]]||{{Icon|3}}||0||||STOP_CHASE_SCENE|| |
|- | |- | ||
− | |[[ | + | |[[0356]]||{{Icon|3}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||7||int, flt, flt, flt, flt, flt, flt||IS_EXPLOSION_IN_AREA||restored in VC |
|- | |- | ||
− | |[[ | + | |[[0357]]||{{Icon|3}}||2||int, string||IS_EXPLOSION_IN_ZONE||restored in VC |
|- | |- | ||
− | |[[ | + | |[[0358]]||{{Icon|3}}||0||||START_DRUG_DROP_OFF|| |
|- | |- | ||
− | |[[ | + | |[[0359]]||{{Icon|3}}||0||||HAS_DROP_OFF_PLANE_BEEN_SHOT_DOWN|| |
|- | |- | ||
− | |[[ | + | |[[035A]]||{{Icon|3}}||3||var, var, var||FIND_DROP_OFF_PLANE_COORDINATES|| |
|- | |- | ||
− | |[[ | + | |[[035B]]||{{Icon|3}}||4||flt, flt, flt, var||CREATE_FLOATING_PACKAGE|| |
|- | |- | ||
− | |[[ | + | |[[035C]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||5||object handle, car handle, flt, flt, flt||PLACE_OBJECT_RELATIVE_TO_CAR|| |
|- | |- | ||
− | |[[ | + | |[[035D]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}<br />{{Icon|SA}}||1<br />1<br />2||object handle<br /><br />object handle, int||MAKE_OBJECT_TARGETTABLE|| |
|- | |- | ||
− | |[[ | + | |[[035E]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||player handle, int||ADD_ARMOUR_TO_PLAYER|| |
|- | |- | ||
− | |[[ | + | |[[035F]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||char handle, int||ADD_ARMOUR_TO_CHAR|| |
|- | |- | ||
− | |[[ | + | |[[0360]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||garage handle||OPEN_GARAGE|| |
|- | |- | ||
− | |[[ | + | |[[0361]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||garage handle||CLOSE_GARAGE|| |
|- | |- | ||
− | |[[ | + | |[[0362]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||4||char handle, flt, flt, flt||WARP_CHAR_FROM_CAR_TO_COORD|| |
|- | |- | ||
− | |[[ | + | |[[0363]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||6||flt, flt, flt, flt, int, int||SET_VISIBILITY_OF_CLOSEST_OBJECT_OF_TYPE|| |
|- | |- | ||
− | |[[ | + | |[[0364]]||{{Icon|3}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||char handle, char handle||HAS_CHAR_SPOTTED_CHAR|| |
|- | |- | ||
− | |[[ | + | |[[0365]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||1||char handle||SET_CHAR_OBJ_HAIL_TAXI|| |
|- | |- | ||
− | |[[ | + | |[[0366]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||object handle||HAS_OBJECT_BEEN_DAMAGED|| |
|- | |- | ||
− | |[[ | + | |[[0367]]||{{Icon|3}} {{Icon|LCS}}<br />{{Icon|VCS}}||9||string, int, int, int, int, int, int, int, int||START_KILL_FRENZY_HEADSHOT||restored in VC |
|- | |- | ||
− | |[[ | + | |[[0368]]||{{Icon|3}} {{Icon|LCS}}||10||flt, flt, flt, flt, flt, flt, flt, flt, flt, flt||ACTIVATE_MILITARY_CRANE||restored in VC |
|- | |- | ||
− | |[[ | + | |[[0369]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||player handle, car handle||WARP_PLAYER_INTO_CAR|| |
|- | |- | ||
− | |[[ | + | |[[036A]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||char handle, car handle||WARP_CHAR_INTO_CAR|| |
|- | |- | ||
− | |[[ | + | |[[036B]]||{{Icon|LCS}} {{Icon|VCS}}||1||||SWITCH_CAR_RADIO|| |
|- | |- | ||
− | |[[ | + | |[[036C]]||||||||SET_AUDIO_STREAM|| |
|- | |- | ||
− | |[[ | + | |[[036D]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||5||string, int, int, int, int||PRINT_WITH_2_NUMBERS_BIG|| |
|- | |- | ||
− | |[[ | + | |[[036E]]||{{Icon|3}} {{Icon|LCS}}<br />{{Icon|VCS}}||6||string, int, int, int, int, int||PRINT_WITH_3_NUMBERS_BIG||restored in VC |
|- | |- | ||
− | |[[ | + | |[[036F]]||{{Icon|3}}||7||string, int, int, int, int, int, int||PRINT_WITH_4_NUMBERS_BIG||restored in VC |
|- | |- | ||
− | |[[ | + | |[[0370]]||{{Icon|3}}||8||string, int, int, int, int, int, int, int||PRINT_WITH_5_NUMBERS_BIG||restored in VC |
|- | |- | ||
− | |[[ | + | |[[0371]]||{{Icon|3}}||9||string, int, int, int, int, int, int, int, int||PRINT_WITH_6_NUMBERS_BIG||restored in VC |
|- | |- | ||
− | |[[ | + | |[[0372]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||3||char handle, int, int||SET_CHAR_WAIT_STATE|| |
|- | |- | ||
− | |[[ | + | |[[0373]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||0||||SET_CAMERA_BEHIND_PLAYER|| |
|- | |- | ||
− | |[[ | + | |[[0374]]||{{Icon|3}}||1||int||SET_MOTION_BLUR|| |
|- | |- | ||
− | |[[ | + | |[[0375]]||{{Icon|3}}||4||||PRINT_STRING_IN_STRING|| |
|- | |- | ||
− | |[[ | + | |[[0376]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||4||flt, flt, flt, var||CREATE_RANDOM_CHAR|| |
|- | |- | ||
− | |[[ | + | |[[0377]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||1||char handle||SET_CHAR_OBJ_STEAL_ANY_CAR|| |
|- | |- | ||
− | |[[ | + | |[[0378]]||{{Icon|3}}||3||||SET_2_REPEATED_PHONE_MESSAGES||restored in VC |
|- | |- | ||
− | |[[ | + | |[[0379]]||{{Icon|3}}||3||||SET_2_PHONE_MESSAGES||restored in VC |
|- | |- | ||
− | |[[ | + | |[[037A]]||{{Icon|3}}||4||||SET_3_REPEATED_PHONE_MESSAGES||restored in VC |
|- | |- | ||
− | |[[ | + | |[[037B]]||{{Icon|3}}||4||||SET_3_PHONE_MESSAGES||restored in VC |
|- | |- | ||
− | |[[ | + | |[[037C]]||{{Icon|3}}||5||||SET_4_REPEATED_PHONE_MESSAGES||restored in VC |
|- | |- | ||
− | |[[ | + | |[[037D]]||{{Icon|3}}||5||||SET_4_PHONE_MESSAGES||restored in VC |
|- | |- | ||
− | |[[ | + | |[[037E]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||6||flt, flt, flt, flt, flt, flt||IS_SNIPER_BULLET_IN_AREA|| |
|- | |- | ||
− | |[[ | + | |[[037F]]||{{Icon|3}}||0||||GIVE_PLAYER_DETONATOR||restored in VC |
|- | |- | ||
− | |[[ | + | |[[0380]]||||||||SET_COLL_OBJ_STEAL_ANY_CAR|| |
|- | |- | ||
− | |[[ | + | |[[0381]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||4||object handle, flt, flt, flt||SET_OBJECT_VELOCITY|| |
|- | |- | ||
− | |[[ | + | |[[0382]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||2||object handle, int||SET_OBJECT_COLLISION|| |
|- | |- | ||
− | |[[ | + | |[[0383]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br /> {{Icon|SA}}||1||car handle||IS_ICECREAM_JINGLE_ON|| |
|- | |- | ||
− | |[[ | + | |[[0384]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||4||string, string, int, int||PRINT_STRING_IN_STRING_NOW|| |
|- | |- | ||
− | |[[ | + | |[[0385]]||{{Icon|SA}}||4||string, string, int, int||PRINT_STRING_IN_STRING_SOON|| |
|- | |- | ||
− | |[[ | + | |[[0386]]||{{Icon|3}}||6||||SET_5_REPEATED_PHONE_MESSAGES||restored in VC |
|- | |- | ||
− | |[[ | + | |[[0387]]||{{Icon|3}}||6||||SET_5_PHONE_MESSAGES||restored in VC |
|- | |- | ||
− | |[[ | + | |[[0388]]||{{Icon|3}}||7||||SET_6_REPEATED_PHONE_MESSAGES||restored in VC |
|- | |- | ||
− | |[[ | + | |[[0389]]||{{Icon|3}}||7||||SET_6_PHONE_MESSAGES||restored in VC |
|- | |- | ||
− | |[[ | + | |[[038A]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||6||flt, flt, flt, flt, flt, flt||IS_POINT_OBSCURED_BY_A_MISSION_ENTITY|| |
|- | |- | ||
− | |[[ | + | |[[038B]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||0||||LOAD_ALL_MODELS_NOW|| |
|- | |- | ||
− | |[[ | + | |[[038C]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||4||object handle, flt, flt, flt||ADD_TO_OBJECT_VELOCITY|| |
|- | |- | ||
− | |[[ | + | |[[038D]]||{{Icon|3}} {{Icon|VC}} {{Icon|SA}}||9||int, flt, flt, flt, flt, int, int, int, int||DRAW_SPRITE|| |
|- | |- | ||
− | |[[ | + | |[[038E]]||{{Icon|3}} {{Icon|VC}} {{Icon|SA}}||8||flt, flt, flt, flt, int, int, int, int||DRAW_RECT|| |
|- | |- | ||
− | |[[ | + | |[[038F]]||{{Icon|3}} {{Icon|VC}} {{Icon|SA}}||2||int, string||LOAD_SPRITE|| |
|- | |- | ||
− | |[[ | + | |[[0390]]||{{Icon|3}} {{Icon|VC}} {{Icon|SA}}||1||string||LOAD_TEXTURE_DICTIONARY|| |
|- | |- | ||
− | |[[ | + | |[[0391]]||{{Icon|3}} {{Icon|VC}} {{Icon|SA}}||0||||REMOVE_TEXTURE_DICTIONARY|| |
|- | |- | ||
− | |[[ | + | |[[0392]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||object handle, int||SET_OBJECT_DYNAMIC|| |
|- | |- | ||
− | |[[ | + | |[[0393]]||{{Icon|3}}<br>{{Icon|SA}}||2<br>3||char handle, flt<br>char handle, string, flt||SET_CHAR_ANIM_SPEED||restored in VC |
|- | |- | ||
− | |[[ | + | |[[0394]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||int||PLAY_MISSION_PASSED_TUNE|| |
|- | |- | ||
− | |[[ | + | |[[0395]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||5||flt, flt, flt, flt, int||CLEAR_AREA|| |
|- | |- | ||
− | |[[ | + | |[[0396]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||global var||FREEZE_ONSCREEN_TIMER|| |
|- | |- | ||
− | |[[ | + | |[[0397]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||car handle, int||SWITCH_CAR_SIREN|| |
|- | |- | ||
− | |[[ | + | |[[0398]]||{{Icon|3}}<br />{{Icon|VCS}}||7||flt, flt, flt, flt, flt, flt, flt||SWITCH_PED_ROADS_ON_ANGLED|| |
|- | |- | ||
− | |[[ | + | |[[0399]]||{{Icon|3}} {{Icon|LCS}}||7||flt, flt, flt, flt, flt, flt, flt||SWITCH_PED_ROADS_OFF_ANGLED|| |
|- | |- | ||
− | |[[ | + | |[[039A]]||{{Icon|3}}||7||flt, flt, flt, flt, flt, flt, flt||SWITCH_ROADS_ON_ANGLED|| |
|- | |- | ||
− | |[[ | + | |[[039B]]||{{Icon|3}}||7||flt, flt, flt, flt, flt, flt, flt||SWITCH_ROADS_OFF_ANGLED|| |
|- | |- | ||
− | |[[ | + | |[[039C]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||car handle, int||SET_CAR_WATERTIGHT|| |
|- | |- | ||
− | |[[ | + | |[[039D]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||12||int, flt, flt, flt, flt, flt, flt, flt, int, int, int, int||ADD_MOVING_PARTICLE_EFFECT|| |
|- | |- | ||
− | |[[ | + | |[[039E]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||char handle, int||SET_CHAR_CANT_BE_DRAGGED_OUT|| |
|- | |- | ||
− | |[[ | + | |[[039F]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||3||car handle, flt, flt||TURN_CAR_TO_FACE_COORD|| |
|- | |- | ||
− | |[[ | + | |[[03A0]]||{{Icon|3}} {{Icon|LCS}}<br />{{Icon|VCS}}||3||car handle, flt, flt||IS_CRANE_LIFTING_CAR||restored in VC |
|- | |- | ||
− | |[[ | + | |[[03A1]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||4||flt, flt, flt, flt||DRAW_SPHERE|| |
|- | |- | ||
− | |[[ | + | |[[03A2]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||car handle, int||SET_CAR_STATUS|| |
|- | |- | ||
− | |[[ | + | |[[03A3]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||char handle||IS_CHAR_MALE|| |
|- | |- | ||
− | |[[ | + | |[[03A4]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||string||SCRIPT_NAME|| |
|- | |- | ||
− | |[[ | + | |[[03A5]]||{{Icon|3}}||3||garage handle, int, int||CHANGE_GARAGE_TYPE_WITH_CAR_MODEL||restored in VC |
|- | |- | ||
− | |[[ | + | |[[03A6]]||{{Icon|3}}||3||var, var, var||FIND_DRUG_PLANE_COORDINATES|| |
|- | |- | ||
− | |[[ | + | |[[03A7]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||nop||SAVE_INT_TO_DEBUG_FILE|| |
|- | |- | ||
− | |[[ | + | |[[03A8]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||nop||SAVE_FLOAT_TO_DEBUG_FILE|| |
|- | |- | ||
− | |[[ | + | |[[03A9]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||0||nop||SAVE_NEWLINE_TO_DEBUG_FILE|| |
|- | |- | ||
− | |[[ | + | |[[03AA]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||3||flt, flt, flt||POLICE_RADIO_MESSAGE|| |
|- | |- | ||
− | |[[ | + | |[[03AB]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||car handle, int||SET_CAR_STRONG|| |
|- | |- | ||
− | |[[ | + | |[[03AC]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||1||int||REMOVE_ROUTE|| |
|- | |- | ||
− | |[[ | + | |[[03AD]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||int||SWITCH_RUBBISH|| |
|- | |- | ||
− | |[[ | + | |[[03AE]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||6||flt, flt, flt, flt, flt, flt||REMOVE_PARTICLE_EFFECTS_IN_AREA|| |
|- | |- | ||
− | |[[ | + | |[[03AF]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||int||SWITCH_STREAMING|| |
|- | |- | ||
− | |[[ | + | |[[03B0]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||garage handle||IS_GARAGE_OPEN|| |
|- | |- | ||
− | |[[ | + | |[[03B1]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||garage handle||IS_GARAGE_CLOSED|| |
|- | |- | ||
− | |[[ | + | |[[03B2]]||{{Icon|3}}||0||||START_CATALINA_HELI|| |
|- | |- | ||
− | |[[ | + | |[[03B3]]||{{Icon|3}}||0||||CATALINA_HELI_TAKE_OFF|| |
|- | |- | ||
− | |[[ | + | |[[03B4]]||{{Icon|3}}||0||||REMOVE_CATALINA_HELI|| |
|- | |- | ||
− | |[[ | + | |[[03B5]]||{{Icon|3}}||0||||HAS_CATALINA_HELI_BEEN_SHOT_DOWN|| |
|- | |- | ||
− | |[[ | + | |[[03B6]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||6||flt, flt, flt, flt, int, int||SWAP_NEAREST_BUILDING_MODEL|| |
|- | |- | ||
− | |[[ | + | |[[03B7]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||int||SWITCH_WORLD_PROCESSING|| |
|- | |- | ||
− | |[[ | + | |[[03B8]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||1||player handle||REMOVE_ALL_PLAYER_WEAPONS|| |
|- | |- | ||
− | |[[ | + | |[[03B9]]||{{Icon|3}}||1||car handle||GRAB_CATALINA_HELI|| |
|- | |- | ||
− | |[[ | + | |[[03BA]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||6||flt, flt, flt, flt, flt, flt||CLEAR_AREA_OF_CARS|| |
|- | |- | ||
− | |[[ | + | |[[03BB]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||1||garage handle||SET_ROTATING_GARAGE_DOOR|| |
|- | |- | ||
− | |[[ | + | |[[03BC]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||5||flt, flt, flt, flt, var||ADD_SPHERE|| |
|- | |- | ||
− | |[[ | + | |[[03BD]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||sphere handle||REMOVE_SPHERE|| |
|- | |- | ||
− | |[[ | + | |[[03BE]]||{{Icon|3}}||0||||CATALINA_HELI_FLY_AWAY|| |
|- | |- | ||
− | |[[ | + | |[[03BF]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||player handle, int||SET_EVERYONE_IGNORE_PLAYER|| |
|- | |- | ||
− | |[[ | + | |[[03C0]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||char handle, var||STORE_CAR_CHAR_IS_IN_NO_SAVE|| |
|- | |- | ||
− | |[[ | + | |[[03C1]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||player handle, var||STORE_CAR_PLAYER_IS_IN_NO_SAVE|| |
|- | |- | ||
− | |[[ | + | |[[03C2]]||{{Icon|3}}||1||phone handle||IS_PHONE_DISPLAYING_MESSAGE||restored in VC |
|- | |- | ||
− | |[[ | + | |[[03C3]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2<br />3||global var, string<br />global var, int, string||DISPLAY_ONSCREEN_TIMER_WITH_STRING|| |
|- | |- | ||
− | |[[ | + | |[[03C4]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||3||global var, int, string||DISPLAY_ONSCREEN_COUNTER_WITH_STRING|| |
|- | |- | ||
− | |[[ | + | |[[03C5]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||4||flt, flt, flt, flt||CREATE_RANDOM_CAR_FOR_CAR_PARK|| |
|- | |- | ||
− | |[[ | + | |[[03C6]]||{{Icon|3}} {{Icon|LCS}}||1||int||IS_COLLISION_IN_MEMORY||restored in VC |
|- | |- | ||
− | |[[ | + | |[[03C7]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||flt||SET_WANTED_MULTIPLIER|| |
|- | |- | ||
− | |[[ | + | |[[03C8]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||0||||SET_CAMERA_IN_FRONT_OF_PLAYER|| |
|- | |- | ||
− | |[[ | + | |[[03C9]]||{{Icon|3}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||car handle||IS_CAR_VISIBLY_DAMAGED||restored in VC |
|- | |- | ||
− | |[[ | + | |[[03CA]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||object handle||DOES_OBJECT_EXIST|| |
|- | |- | ||
− | |[[ | + | |[[03CB]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||3||flt, flt, flt||LOAD_SCENE|| |
|- | |- | ||
− | |[[ | + | |[[03CC]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||3||car handle, flt, int||ADD_STUCK_CAR_CHECK|| |
|- | |- | ||
− | |[[ | + | |[[03CD]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||car handle||REMOVE_STUCK_CAR_CHECK|| |
|- | |- | ||
− | |[[ | + | |[[03CE]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||car handle||IS_CAR_STUCK|| |
|- | |- | ||
− | |[[ | + | |[[03CF]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1<br />2||string<br />int, string||LOAD_MISSION_AUDIO|| |
|- | |- | ||
− | |[[ | + | |[[03D0]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||0<br />1||<br />int||HAS_MISSION_AUDIO_LOADED|| |
|- | |- | ||
− | |[[ | + | |[[03D1]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||0<br />1||<br />int||PLAY_MISSION_AUDIO|| |
|- | |- | ||
− | |[[ | + | |[[03D2]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||0<br />1||<br />int||HAS_MISSION_AUDIO_FINISHED|| |
|- | |- | ||
− | |[[ | + | |[[03D3]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||7||flt, flt, flt, var, var, var, var||GET_CLOSEST_CAR_NODE_WITH_HEADING|| |
|- | |- | ||
− | |[[ | + | |[[03D4]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||garage handle, car handle||HAS_IMPORT_GARAGE_SLOT_BEEN_FILLED|| |
|- | |- | ||
− | |[[ | + | |[[03D5]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||string||CLEAR_THIS_PRINT|| |
|- | |- | ||
− | |[[ | + | |[[03D6]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||string||CLEAR_THIS_BIG_PRINT|| |
|- | |- | ||
− | |[[ | + | |[[03D7]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||3<br />4||flt, flt, flt<br />int, flt, flt, flt||SET_MISSION_AUDIO_POSITION|| |
|- | |- | ||
− | |[[ | + | |[[03D8]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||0||||ACTIVATE_SAVE_MENU|| |
|- | |- | ||
− | |[[ | + | |[[03D9]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||0||||HAS_SAVE_GAME_FINISHED|| |
|- | |- | ||
− | |[[ | + | |[[03DA]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||garage handle||NO_SPECIAL_CAMERA_FOR_THIS_GARAGE|| |
|- | |- | ||
− | |[[ | + | |[[03DB]]||{{Icon|3}}||4||object handle, int, int, var||ADD_BLIP_FOR_PICKUP_OLD||restored in VC |
|- | |- | ||
− | |[[ | + | |[[03DC]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||pickup handle, var||ADD_BLIP_FOR_PICKUP|| |
|- | |- | ||
− | |[[ | + | |[[03DD]]||{{Icon|3}}||3||pickup handle, int, var||ADD_SPRITE_BLIP_FOR_PICKUP||restored in VC |
|- | |- | ||
− | |[[ | + | |[[03DE]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||flt||SET_PED_DENSITY_MULTIPLIER|| |
|- | |- | ||
− | |[[ | + | |[[03DF]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||int||FORCE_RANDOM_PED_TYPE|| |
|- | |- | ||
− | |[[ | + | |[[03E0]]||{{Icon|3}} {{Icon|SA}}||1||int||SET_TEXT_DRAW_BEFORE_FADE|| |
|- | |- | ||
− | |[[ | + | |[[03E1]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br /> {{Icon|SA}}||1||var||GET_COLLECTABLE1S_COLLECTED|| |
|- | |- | ||
− | |[[ | + | |[[03E2]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||1<br />1||int<br />char handle||SET_CHAR_OBJ_LEAVE_ANY_CAR|| |
|- | |- | ||
− | |[[ | + | |[[03E3]]||{{Icon|3}} {{Icon|VC}} {{Icon|SA}}||1||int||SET_SPRITES_DRAW_BEFORE_FADE|| |
|- | |- | ||
− | |[[ | + | |[[03E4]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||int||SET_TEXT_RIGHT_JUSTIFY|| |
|- | |- | ||
− | |[[ | + | |[[03E5]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||string||PRINT_HELP|| |
|- | |- | ||
− | |[[ | + | |[[03E6]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||0||||CLEAR_HELP|| |
|- | |- | ||
− | |[[ | + | |[[03E7]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||int||FLASH_HUD_OBJECT|| |
|- | |- | ||
− | |[[ | + | |[[03E8]]||||||||FLASH_RADAR_BLIP|| |
|- | |- | ||
− | |[[ | + | |[[03E9]]||{{Icon|3}} {{Icon|LCS}}<br />{{Icon|VCS}}||1||char handle||IS_CHAR_IN_CONTROL||restored in VC |
|- | |- | ||
− | |[[ | + | |[[03EA]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||int||SET_GENERATE_CARS_AROUND_CAMERA|| |
|- | |- | ||
− | |[[ | + | |[[03EB]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||0||||CLEAR_SMALL_PRINTS|| |
|- | |- | ||
− | |[[ | + | |[[03EC]]||{{Icon|3}} {{Icon|LCS}}||0||||HAS_MILITARY_CRANE_COLLECTED_ALL_CARS||restored in VC |
|- | |- | ||
− | |[[ | + | |[[03ED]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||car handle, int||SET_UPSIDEDOWN_CAR_NOT_DAMAGED|| |
|- | |- | ||
− | |[[ | + | |[[03EE]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||player handle||CAN_PLAYER_START_MISSION|| |
|- | |- | ||
− | |[[ | + | |[[03EF]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||player handle||MAKE_PLAYER_SAFE_FOR_CUTSCENE||only use before cutscenes |
|- | |- | ||
− | |[[ | + | |[[03F0]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||int||USE_TEXT_COMMANDS|| |
|- | |- | ||
− | |[[ | + | |[[03F1]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||2||int, int||SET_THREAT_FOR_PED_TYPE|| |
|- | |- | ||
− | |[[ | + | |[[03F2]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||2||int, int||CLEAR_THREAT_FOR_PED_TYPE|| |
|- | |- | ||
− | |[[ | + | |[[03F3]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||3||car handle, var, var||GET_CAR_COLOURS|| |
|- | |- | ||
− | |[[ | + | |[[03F4]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||int||SET_ALL_CARS_CAN_BE_DAMAGED|| |
|- | |- | ||
− | |[[ | + | |[[03F5]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||car handle, int||SET_CAR_CAN_BE_DAMAGED|| |
|- | |- | ||
− | |[[ | + | |[[03F6]]||||||||MAKE_PLAYER_UNSAFE|| |
|- | |- | ||
− | |[[ | + | |[[03F7]]||{{Icon|3}}||1||int||LOAD_COLLISION|| |
|- | |- | ||
− | |[[ | + | |[[03F8]]||{{Icon|3}}||1||var||GET_BODY_CAST_HEALTH|| |
|- | |- | ||
− | |[[ | + | |[[03F9]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||3||char handle, char handle, int||SET_CHARS_CHATTING|| |
|- | |- | ||
− | |[[ | + | |[[03FA]]||||||||MAKE_PLAYER_SAFE|| |
|- | |- | ||
− | |[[ | + | |[[03FB]]||{{Icon|3}}||2||car handle, int||SET_CAR_STAYS_IN_CURRENT_LEVEL||restored in VC |
|- | |- | ||
− | |[[ | + | |[[03FC]]||{{Icon|3}}||2||char handle, int||SET_CHAR_STAYS_IN_CURRENT_LEVEL||restored in VC |
|- | |- | ||
− | |[[ | + | |[[03FD]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1<br />2||int<br />player handle, int||SET_DRUNK_INPUT_DELAY|| |
|- | |- | ||
− | |[[ | + | |[[03FE]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1<br />2||int<br />char handle, int||SET_CHAR_MONEY|| |
|- | |- | ||
− | |[[ | + | |[[03FF]]||{{Icon|3}}||1||int||INCREASE_CHAR_MONEY|| |
|- | |- | ||
− | |[[ | + | |[[0400]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1<br />7||int<br />object handle, flt, flt, flt, var, var, var||GET_OFFSET_FROM_OBJECT_IN_WORLD_COORDS|| |
|- | |- | ||
− | |[[ | + | |[[0401]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||0||||REGISTER_LIFE_SAVED|| |
|- | |- | ||
− | |[[ | + | |[[0402]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||0||||REGISTER_CRIMINAL_CAUGHT|| |
|- | |- | ||
− | |[[ | + | |[[0403]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||1||int||REGISTER_AMBULANCE_LEVEL|| |
|- | |- | ||
− | |[[ | + | |[[0404]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||0||||REGISTER_FIRE_EXTINGUISHED|| |
|- | |- | ||
− | |[[ | + | |[[0405]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||1||phone handle||TURN_PHONE_ON|| |
|- | |- | ||
− | |[[ | + | |[[0406]]||{{Icon|3}}||1||int||REGISTER_LONGEST_DODO_FLIGHT|| |
|- | |- | ||
− | |[[ | + | |[[0407]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1<br />7||int<br />car handle, flt, flt, flt, var, var, var||GET_OFFSET_FROM_CAR_IN_WORLD_COORDS|| |
|- | |- | ||
− | |[[ | + | |[[0408]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||1||int||SET_TOTAL_NUMBER_OF_KILL_FRENZIES|| |
|- | |- | ||
− | |[[ | + | |[[0409]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||0||||BLOW_UP_RC_BUGGY|| |
|- | |- | ||
− | |[[ | + | |[[040A]]||{{Icon|3}}||1||int||REMOVE_CAR_FROM_CHASE|| |
|- | |- | ||
− | |[[ | + | |[[040B]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||0||||IS_FRENCH_GAME|| |
|- | |- | ||
− | |[[ | + | |[[040C]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||0||||IS_GERMAN_GAME|| |
|- | |- | ||
− | |[[ | + | |[[040D]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||0<br />1||<br />int||CLEAR_MISSION_AUDIO|| |
|- | |- | ||
− | |[[ | + | |[[040E]]||{{Icon|3}}||1||int||SET_FADE_IN_AFTER_NEXT_ARREST|| |
|- | |- | ||
− | |[[ | + | |[[040F]]||{{Icon|3}}||1||int||SET_FADE_IN_AFTER_NEXT_DEATH|| |
|- | |- | ||
− | |[[ | + | |[[0410]]||{{Icon|3}}||2||int, int||SET_GANG_PED_MODEL_PREFERENCE||restored in VC |
|- | |- | ||
− | |[[ | + | |[[0411]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||2||char handle, int||SET_CHAR_USE_PEDNODE_SEEK|| |
|- | |- | ||
− | |[[ | + | |[[0412]]||{{Icon|3}}||2||car handle, int||SWITCH_VEHICLE_WEAPONS|| |
|- | |- | ||
− | |[[ | + | |[[0413]]||{{Icon|3}} {{Icon|LCS}}<br />{{Icon|VCS}}||2||player handle, int||SET_GET_OUT_OF_JAIL_FREE||restored in VC |
|- | |- | ||
− | |[[ | + | |[[0414]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||player handle, int||SET_FREE_HEALTH_CARE|| |
|- | |- | ||
− | |[[ | + | |[[0415]]||{{Icon|3}}||2||car handle, int||IS_CAR_DOOR_CLOSED||restored in VC |
|- | |- | ||
− | |[[ | + | |[[0416]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||0||nop||LOAD_AND_LAUNCH_MISSION|| |
|- | |- | ||
− | |[[ | + | |[[0417]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||int||LOAD_AND_LAUNCH_MISSION_INTERNAL|| |
|- | |- | ||
− | |[[ | + | |[[0418]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||object handle, int||SET_OBJECT_DRAW_LAST|| |
|- | |- | ||
− | |[[ | + | |[[0419]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||3||player handle, int, var||GET_AMMO_IN_PLAYER_WEAPON|| |
|- | |- | ||
− | |[[ | + | |[[041A]]||{{Icon|3}} {{Icon|VCS}} {{Icon|SA}}||3||char handle, int, var||GET_AMMO_IN_CHAR_WEAPON|| |
|- | |- | ||
− | |[[ | + | |[[041B]]||{{Icon|3}}||0||||REGISTER_KILL_FRENZY_PASSED||restored in VC |
|- | |- | ||
− | |[[ | + | |[[041C]]||{{Icon|3}} {{Icon|LCS}}<br />{{Icon|VCS}}||2||char handle, int||SET_CHAR_SAY||restored in VC |
|- | |- | ||
− | |[[ | + | |[[041D]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||flt||SET_NEAR_CLIP|| |
|- | |- | ||
− | |[[ | + | |[[041E]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||int, int||SET_RADIO_CHANNEL|| |
|- | |- | ||
− | |[[ | + | |[[041F]]||{{Icon|3}}||1||int||OVERRIDE_HOSPITAL_LEVEL||restored in VC |
|- | |- | ||
− | |[[ | + | |[[0420]]||{{Icon|3}}||1||int||OVERRIDE_POLICE_STATION_LEVEL||restored in VC |
|- | |- | ||
− | |[[ | + | |[[0421]]||{{Icon|3}}||1||int||FORCE_RAIN||restored in VC |
|- | |- | ||
− | |[[ | + | |[[0422]]||{{Icon|3}} {{Icon|LCS}}<br />{{Icon|VCS}}||2||garage handle, car handle||DOES_GARAGE_CONTAIN_CAR||restored in VC |
|- | |- | ||
− | |[[ | + | |[[0423]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||car handle, flt||SET_CAR_TRACTION|| |
|- | |- | ||
− | |[[ | + | |[[0424]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||0||||ARE_MEASUREMENTS_IN_METRES|| |
|- | |- | ||
− | |[[ | + | |[[0425]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||flt, var||CONVERT_METRES_TO_FEET|| |
|- | |- | ||
− | |[[ | + | |[[0426]]||{{Icon|3}} {{Icon|LCS}}<br />{{Icon|VCS}}||6||flt, flt, flt, flt, flt, flt||MARK_ROADS_BETWEEN_LEVELS|| |
|- | |- | ||
− | |[[ | + | |[[0427]]||{{Icon|3}}||6||flt, flt, flt, flt, flt, flt||MARK_PED_ROADS_BETWEEN_LEVELS|| |
|- | |- | ||
− | |[[ | + | |[[0428]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||car handle, int||SET_CAR_AVOID_LEVEL_TRANSITIONS|| |
|- | |- | ||
− | |[[ | + | |[[0429]]||{{Icon|3}}||2||char handle, int||SET_CHAR_AVOID_LEVEL_TRANSITIONS|| |
|- | |- | ||
− | |[[ | + | |[[042A]]||{{Icon|3}}||2||int, int||IS_THREAT_FOR_PED_TYPE||restored in VC |
|- | |- | ||
− | |[[ | + | |[[042B]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||6||flt, flt, flt, flt, flt, flt||CLEAR_AREA_OF_CHARS|| |
|- | |- | ||
− | |[[ | + | |[[042C]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||int||SET_TOTAL_NUMBER_OF_MISSIONS|| |
|- | |- | ||
− | |[[ | + | |[[042D]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||int, var||CONVERT_METRES_TO_FEET_INT|| |
|- | |- | ||
− | |[[ | + | |[[042E]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|SA}}||2||int, int/flt||REGISTER_FASTEST_TIME|| |
|- | |- | ||
− | |[[ | + | |[[042F]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|SA}}||2||int, int/flt||REGISTER_HIGHEST_SCORE|| |
|- | |- | ||
− | |[[ | + | |[[0430]]||{{Icon|LCS}} {{Icon|VCS}} {{Icon|SA}}||3||char handle, car handle, int||WARP_CHAR_INTO_CAR_AS_PASSENGER|| |
|- | |- | ||
− | |[[ | + | |[[0431]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||car handle, int||IS_CAR_PASSENGER_SEAT_FREE|| |
|- | |- | ||
− | |[[ | + | |[[0432]]||{{Icon|3}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||3||car handle, int, var||GET_CHAR_IN_CAR_PASSENGER_SEAT||restored in VC |
|- | |- | ||
− | |[[ | + | |[[0433]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||char handle, int||SET_CHAR_IS_CHRIS_CRIMINAL|| |
|- | |- | ||
− | |[[ | + | |[[0434]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||0||||START_CREDITS|| |
|- | |- | ||
− | |[[ | + | |[[0435]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||0||||STOP_CREDITS|| |
|- | |- | ||
− | |[[ | + | |[[0436]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||0||||ARE_CREDITS_FINISHED|| |
|- | |- | ||
− | |[[ | + | |[[0437]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||8||int, flt, flt, flt, flt, flt, flt, flt||CREATE_SINGLE_PARTICLE|| |
|- | |- | ||
− | |[[ | + | |[[0438]]||{{Icon|3}}||2||char handle, int||SET_CHAR_IGNORE_LEVEL_TRANSITIONS||restored in VC |
|- | |- | ||
− | |[[ | + | |[[0439]]||{{Icon|3}}||2||int, car handle||GET_CHASE_CAR|| |
|- | |- | ||
− | |[[ | + | |[[043A]]||{{Icon|3}}||0||||START_BOAT_FOAM_ANIMATION|| |
|- | |- | ||
− | |[[ | + | |[[043B]]||{{Icon|3}}||1||object handle||UPDATE_BOAT_FOAM_ANIMATION|| |
|- | |- | ||
− | |[[ | + | |[[043C]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||int||SET_MUSIC_DOES_FADE|| |
|- | |- | ||
− | |[[ | + | |[[043D]]||{{Icon|3}}||1||int||SET_INTRO_IS_PLAYING|| |
|- | |- | ||
− | |[[ | + | |[[043E]]||{{Icon|3}} {{Icon|VC}} {{Icon|SA}}||2||player handle, char handle||SET_PLAYER_HOOKER|| |
|- | |- | ||
− | |[[ | + | |[[043F]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||0||||PLAY_END_OF_GAME_TUNE|| |
|- | |- | ||
− | |[[ | + | |[[0440]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||0||||STOP_END_OF_GAME_TUNE|| |
|- | |- | ||
− | |[[ | + | |[[0441]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||car handle, var||GET_CAR_MODEL|| |
|- | |- | ||
− | |[[ | + | |[[0442]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||player handle, car handle||IS_PLAYER_SITTING_IN_CAR|| |
|- | |- | ||
− | |[[ | + | |[[0443]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||1||player handle||IS_PLAYER_SITTING_IN_ANY_CAR|| |
|- | |- | ||
− | |[[ | + | |[[0444]]||{{Icon|3}}||2||fire handle, int||SET_SCRIPT_FIRE_AUDIO||restored in VC |
|- | |- | ||
− | |[[ | + | |[[0445]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||0||||ARE_ANY_CAR_CHEATS_ACTIVATED|| |
|- | |- | ||
− | |[[ | + | |[[0446]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||char handle, int||SET_CHAR_SUFFERS_CRITICAL_HITS|| |
|- | |- | ||
− | |[[ | + | |[[0447]]||{{Icon|3}}||1||player handle||IS_PLAYER_LIFTING_A_PHONE||restored in VC |
|- | |- | ||
− | |[[ | + | |[[0448]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||char handle, car handle||IS_CHAR_SITTING_IN_CAR|| |
|- | |- | ||
− | |[[ | + | |[[0449]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||char handle||IS_CHAR_SITTING_IN_ANY_CAR|| |
+ | |- | ||
+ | |[[044A]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||1||player handle||IS_PLAYER_ON_FOOT|| | ||
+ | |- | ||
+ | |[[044B]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||char handle||IS_CHAR_ON_FOOT|| | ||
+ | |- | ||
+ | |[[044C]]||{{Icon|3}}||1||int||LOAD_COLLISION_WITH_SCREEN|| | ||
+ | |- | ||
+ | |[[044D]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||string||LOAD_SPLASH_SCREEN|| | ||
+ | |- | ||
+ | |[[044E]]||{{Icon|3}}||2||car handle, int||SET_CAR_IGNORE_LEVEL_TRANSITIONS||restored in VC | ||
+ | |- | ||
+ | |[[044F]]||{{Icon|3}}||2||car handle, int||MAKE_CRAIGS_CAR_A_BIT_STRONGER||restored in VC | ||
+ | |- | ||
+ | |[[0450]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|SA}}||1||car handle||SET_JAMES_CAR_ON_PATH_TO_PLAYER|| | ||
+ | |- | ||
+ | |[[0451]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||0||||LOAD_END_OF_GAME_TUNE|| | ||
+ | |- | ||
+ | |[[0452]]||{{Icon|3}} {{Icon|LCS}}<br />{{Icon|VCS}}||0||||ENABLE_PLAYER_CONTROL_CAMERA||restored in VC | ||
+ | |- | ||
+ | |[[0453]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||4||object handle, flt, flt, flt||SET_OBJECT_ROTATION|| | ||
+ | |- | ||
+ | |[[0454]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||3||var, var, var||GET_DEBUG_CAMERA_COORDINATES|| | ||
+ | |- | ||
+ | |[[0455]]||{{Icon|3}}||3||var, var, var||GET_DEBUG_CAMERA_FRONT_VECTOR|| | ||
+ | |- | ||
+ | |[[0456]]||{{Icon|3}}||1||player handle||IS_PLAYER_TARGETTING_ANY_CHAR|| | ||
+ | |- | ||
+ | |[[0457]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||player handle, char handle||IS_PLAYER_TARGETTING_CHAR|| | ||
+ | |- | ||
+ | |[[0458]]||{{Icon|3}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||player handle, object handle||IS_PLAYER_TARGETTING_OBJECT|| | ||
+ | |- | ||
+ | |[[0459]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||string||TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME|| | ||
+ | |- | ||
+ | |[[045A]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||4||flt, flt, string, int||DISPLAY_TEXT_WITH_NUMBER|| | ||
+ | |- | ||
+ | |[[045B]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||5||flt, flt, string, int, int||DISPLAY_TEXT_WITH_2_NUMBERS|| | ||
+ | |- | ||
+ | |[[045C]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|SA}}||0||||FAIL_CURRENT_MISSION|| | ||
+ | |- | ||
+ | |[[045D]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|LCS}} {{Icon|SA}}||6<br />0||flt, flt, flt, flt, int, var<br />nop||GET_CLOSEST_OBJECT_OF_TYPE|| | ||
+ | |- | ||
+ | |[[045E]]||{{Icon|3}}||5||object handle, object handle, flt, flt, flt||PLACE_OBJECT_RELATIVE_TO_OBJECT|| | ||
+ | |- | ||
+ | |[[045F]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||1||car handle||SET_ALL_OCCUPANTS_OF_CAR_LEAVE_CAR|| | ||
+ | |- | ||
+ | |[[0460]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||flt, int||SET_INTERPOLATION_PARAMETERS|| | ||
+ | |- | ||
+ | |[[0461]]||{{Icon|3}}||9||||GET_CLOSEST_CAR_NODE_WITH_HEAD_TOWARDS_POINT|| | ||
+ | |- | ||
+ | |[[0462]]||{{Icon|3}}||9||||GET_CLOSEST_CAR_NODE_WITH_HEADING_AWAY_POINT|| | ||
+ | |- | ||
+ | |[[0463]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||3||var, var, var||GET_DEBUG_CAMERA_POINT_AT|| | ||
+ | |- | ||
+ | |[[0464]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||8||char handle, car handle, flt, flt, flt, int, flt, int||ATTACH_CHAR_TO_CAR|| | ||
+ | |- | ||
+ | |[[0465]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||char handle||DETACH_CHAR_FROM_CAR|| | ||
+ | |- | ||
+ | |[[0466]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||car handle, int||SET_CAR_CHANGE_LANE|| | ||
+ | |- | ||
+ | |[[0467]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||char handle||CLEAR_CHAR_LAST_WEAPON_DAMAGE|| | ||
+ | |- | ||
+ | |[[0468]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||car handle||CLEAR_CAR_LAST_WEAPON_DAMAGE|| | ||
+ | |- | ||
+ | |[[0469]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||10||flt, flt, flt, flt, int, int, int, int, int, var||GET_RANDOM_COP_IN_AREA|| | ||
+ | |- | ||
+ | |[[046A]]||{{Icon|3}}||2||string, var||GET_RANDOM_COP_IN_ZONE|| | ||
+ | |- | ||
+ | |[[046B]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||2||char handle, car handle||SET_CHAR_OBJ_FLEE_CAR|| | ||
+ | |- | ||
+ | |[[046C]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||car handle, var||GET_DRIVER_OF_CAR|| | ||
+ | |- | ||
+ | |[[046D]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||char handle, var||GET_NUMBER_OF_FOLLOWERS|| | ||
+ | |- | ||
+ | |[[046E]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||6||player handle, flt, flt, flt, flt, int||GIVE_REMOTE_CONTROLLED_MODEL_TO_PLAYER|| | ||
+ | |- | ||
+ | |[[046F]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}||2||player handle, var||GET_CURRENT_PLAYER_WEAPON|| | ||
+ | |- | ||
+ | |[[0470]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||char handle, var||GET_CURRENT_CHAR_WEAPON|| | ||
+ | |- | ||
+ | |[[0471]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||5||char handle, object handle, flt, flt, int||LOCATE_CHAR_ANY_MEANS_OBJECT_2D|| | ||
+ | |- | ||
+ | |[[0472]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||5||char handle, object handle, flt, flt, int||LOCATE_CHAR_ON_FOOT_OBJECT_2D|| | ||
+ | |- | ||
+ | |[[0473]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||5||char handle, object handle, flt, flt, int||LOCATE_CHAR_IN_CAR_OBJECT_2D|| | ||
+ | |- | ||
+ | |[[0474]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||6||char handle, object handle, flt, flt, flt, int||LOCATE_CHAR_ANY_MEANS_OBJECT_3D|| | ||
+ | |- | ||
+ | |[[0475]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||6||char handle, object handle, flt, flt, flt, int||LOCATE_CHAR_ON_FOOT_OBJECT_3D|| | ||
+ | |- | ||
+ | |[[0476]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||6||char handle, object handle, flt, flt, flt, int||LOCATE_CHAR_IN_CAR_OBJECT_3D|| | ||
+ | |- | ||
+ | |[[0477]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||3||car handle, int, int||SET_CAR_TEMP_ACTION|| | ||
+ | |- | ||
+ | |[[0478]]||{{Icon|3}}||2||car handle, int||SET_CAR_HANDBRAKE_TURN_RIGHT|| | ||
+ | |- | ||
+ | |[[0479]]||{{Icon|3}}||2||car handle, int||SET_CAR_HANDBRAKE_STOP|| | ||
+ | |- | ||
+ | |[[047A]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|SA}}||1||char handle||IS_CHAR_ON_ANY_BIKE|| | ||
+ | |- | ||
+ | |[[047B]]||{{Icon|3}}||5||flt, flt, flt, flt, int||LOCATE_SNIPER_BULLET_2D|| | ||
+ | |- | ||
+ | |[[047C]]||{{Icon|3}}||7||flt, flt, flt, flt, flt, flt, int||LOCATE_SNIPER_BULLET_3D|| | ||
+ | |- | ||
+ | |[[047D]]||{{Icon|3}}||2||int, var||GET_NUMBER_OF_SEATS_IN_MODEL||restored in VC | ||
+ | |- | ||
+ | |[[047E]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||1||player handle||IS_PLAYER_ON_ANY_BIKE|| | ||
+ | |- | ||
+ | |[[047F]]||{{Icon|3}}||1||char handle||IS_CHAR_LYING_DOWN|| | ||
+ | |- | ||
+ | |[[0480]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||2||char handle, int||CAN_CHAR_SEE_DEAD_CHAR|| | ||
+ | |- | ||
+ | |[[0481]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||flt||SET_ENTER_CAR_RANGE_MULTIPLIER|| | ||
|-style="background: lightblue" | |-style="background: lightblue" | ||
− | |[[0482]]||{{Icon|3}} {{Icon|VC}}||1||flt|| | + | |[[0482]]||{{Icon|3}} {{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}} {{Icon|SA}}||1||flt||SET_THREAT_REACTION_RANGE_MULTIPLIER||последний опкод в GTA III PC |
|- | |- | ||
− | |[[0483]]||{{Icon|VC}}||2||char handle, int|| | + | |[[0483]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}||2||char handle, int||SET_CHAR_CEASE_ATTACK_TIMER|| |
|- | |- | ||
− | |[[0484]]||{{Icon|VC}} {{Icon|SA}}||2||player handle, var|| | + | |[[0484]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||2||player handle, var||GET_REMOTE_CONTROLLED_CAR|| |
|- | |- | ||
− | |[[0485]]||{{Icon|VC}} {{Icon|SA}}||0|||| | + | |[[0485]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||0||||IS_PC_VERSION|| |
|- | |- | ||
− | |[[0486]]|| | + | |[[0486]]||||||||REPLAY|| |
|- | |- | ||
− | |[[0487]]|| | + | |[[0487]]||||||||IS_REPLAY_PLAYING|| |
|- | |- | ||
− | |[[0488]]||{{Icon|VC}} {{Icon|SA}}||1||int|| | + | |[[0488]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||1||int||IS_MODEL_AVAILABLE|| |
|- | |- | ||
− | |[[0489]]||{{Icon|VC}} {{Icon|SA}}||2||char handle, int|| | + | |[[0489]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||2||char handle, int||SHUT_CHAR_UP|| |
|- | |- | ||
− | |[[048A]]||{{Icon|VC}} {{Icon|SA}}||1||int|| | + | |[[048A]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||1||int||SET_ENABLE_RC_DETONATE|| |
|- | |- | ||
− | |[[048B]]||{{Icon|VC}} {{Icon|SA}}||2||car handle, int|| | + | |[[048B]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||2||car handle, int||SET_CAR_RANDOM_ROUTE_SEED|| |
|- | |- | ||
− | |[[048C]]||{{Icon|VC}} {{Icon|SA}}||3||flt, flt, flt|| | + | |[[048C]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||3||flt, flt, flt||IS_ANY_PICKUP_AT_COORDS|| |
|- | |- | ||
− | |[[048D]]|| | + | |[[048D]]||||||||GET_FIRST_PICKUP_COORDS|| |
|- | |- | ||
− | |[[048E]]|| | + | |[[048E]]||||||||GET_NEXT_PICKUP_COORDS|| |
|- | |- | ||
− | |[[048F]]||{{Icon|VC}} {{Icon|SA}}||1||char handle|| | + | |[[048F]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||1||char handle||REMOVE_ALL_CHAR_WEAPONS|| |
|- | |- | ||
− | |[[0490]]||{{Icon|VC}}||2||player handle, int|| | + | |[[0490]]||{{Icon|VC}} {{Icon|LCS}}||2||player handle, int||HAS_PLAYER_GOT_WEAPON|| |
|- | |- | ||
− | |[[0491]]||{{Icon|SA}}||2||char handle, int|| | + | |[[0491]]||{{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||2||char handle, int||HAS_CHAR_GOT_WEAPON|| |
|- | |- | ||
− | |[[0492]]|| | + | |[[0492]]||||||||IS_PLAYER_FACING_CHAR|| |
|- | |- | ||
− | |[[0493]]||{{Icon|VC}}||2||car handle, int|| | + | |[[0493]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||2||car handle, int||SET_TANK_DETONATE_CARS|| |
|- | |- | ||
− | |[[0494]]||{{Icon|VC}} {{Icon|SA}}||5||int, var, var, var, var|| | + | |[[0494]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||5||int, var, var, var, var||GET_POSITION_OF_ANALOGUE_STICKS|| |
|- | |- | ||
− | |[[0495]]||{{Icon|VC}} {{Icon|SA}}||1||car handle|| | + | |[[0495]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||1||car handle||IS_CAR_ON_FIRE|| |
|- | |- | ||
− | |[[0496]]||{{Icon|VC}} {{Icon|SA}}||2||car handle, int|| | + | |[[0496]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||2||car handle, int||IS_CAR_TYRE_BURST|| |
|- | |- | ||
− | |[[0497]]|| | + | |[[0497]]||||||||SET_CAR_DRIVE_STRAIGHT_AHEAD|| |
|- | |- | ||
− | |[[0498]]|| | + | |[[0498]]||||||||SET_CAR_WAIT|| |
|- | |- | ||
− | |[[0499]]|| | + | |[[0499]]||||||||IS_PLAYER_STANDING_ON_A_VEHICLE|| |
|- | |- | ||
− | |[[049A]]|| | + | |[[049A]]||||||||IS_PLAYER_FOOT_DOWN|| |
|- | |- | ||
− | |[[049B]]|| | + | |[[049B]]||||||||IS_CHAR_FOOT_DOWN|| |
|- | |- | ||
− | |[[049C]]||{{Icon|VC}}||3||int, flt, var|| | + | |[[049C]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|SA}}||3||int, flt, var||INITIALISE_OBJECT_PATH|| |
|- | |- | ||
− | |[[049D]]||{{Icon|VC}}||2||object handle, path handle|| | + | |[[049D]]||{{Icon|VC}} {{Icon|LCS}}||2||object handle, path handle||START_OBJECT_ON_PATH|| |
|- | |- | ||
− | |[[049E]]||{{Icon|VC}}||2||path handle, flt|| | + | |[[049E]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|SA}}||2||path handle, flt||SET_OBJECT_PATH_SPEED|| |
|- | |- | ||
− | |[[049F]]||{{Icon|VC}}||2||path handle, flt|| | + | |[[049F]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|SA}}||2||path handle, flt||SET_OBJECT_PATH_POSITION|| |
|- | |- | ||
− | |[[04A0]]|| | + | |[[04A0]]||||||||GET_OBJECT_DISTANCE_ALONG_PATH|| |
|- | |- | ||
− | |[[04A1]]||{{Icon|VC}} {{Icon|SA}}||1||path handle|| | + | |[[04A1]]||{{Icon|VC}} {{Icon|LCS}}<br />{{Icon|SA}}||1||path handle||CLEAR_OBJECT_PATH|| |
|- | |- | ||
− | |[[04A2]]||{{Icon|VC}}<br />{{Icon|SA}}||5<br />6||car handle, flt, flt, flt, int<br />car handle, flt, flt, flt, flt, flt|| | + | |[[04A2]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||5<br />6||car handle, flt, flt, flt, int<br />car handle, flt, flt, flt, flt, flt||HELI_GOTO_COORDS|| |
|- | |- | ||
− | |[[04A3]]||{{Icon|VC}} {{Icon|SA}}||2|||||| | + | |[[04A3]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|SA}}||2||||IS_INT_VAR_EQUAL_TO_CONSTANT|| |
|- | |- | ||
− | |[[04A4]]||{{Icon|VC}} {{Icon|SA}}||2|||||| | + | |[[04A4]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|SA}}||2||||IS_INT_LVAR_EQUAL_TO_CONSTANT|| |
|- | |- | ||
− | |[[04A5]]||{{Icon|VC}} {{Icon|SA}}||4||char handle, flt, flt, flt|| | + | |[[04A5]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||4||char handle, flt, flt, flt||GET_DEAD_CHAR_PICKUP_COORDS|| |
|- | |- | ||
− | |[[04A6]]||{{Icon|VC}} {{Icon|SA}}||6||flt, flt, flt, int, int, var|| | + | |[[04A6]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||6||flt, flt, flt, int, int, var||CREATE_PROTECTION_PICKUP|| |
|- | |- | ||
− | |[[04A7]]||{{Icon|SA}}||1||char handle|| | + | |[[04A7]]||{{Icon|SA}}||1||char handle||IS_CHAR_IN_ANY_BOAT||restored in VC |
|- | |- | ||
− | |[[04A8]]||{{Icon|VC}}||1||player handle|| | + | |[[04A8]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}||1||player handle||IS_PLAYER_IN_ANY_BOAT|| |
|- | |- | ||
− | |[[04A9]]||{{Icon|SA}}||1||char handle|| | + | |[[04A9]]||{{Icon|SA}}||1||char handle||IS_CHAR_IN_ANY_HELI||restored in VC |
|- | |- | ||
− | |[[04AA]]||{{Icon|VC}}||1||player handle|| | + | |[[04AA]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}||1||player handle||IS_PLAYER_IN_ANY_HELI|| |
|- | |- | ||
− | |[[04AB]]||{{Icon|SA}}||1||char handle|| | + | |[[04AB]]||{{Icon|SA}}||1||char handle||IS_CHAR_IN_ANY_PLANE||restored in VC |
|- | |- | ||
− | |[[04AC]]||{{Icon|VC}}||1||player handle|| | + | |[[04AC]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}||1||player handle||IS_PLAYER_IN_ANY_PLANE|| |
|- | |- | ||
− | |[[04AD]]||{{Icon|VC}} {{Icon|SA}}||1||char handle|| | + | |[[04AD]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||1||char handle||IS_CHAR_IN_WATER|| |
|- | |- | ||
− | |[[04AE]]||{{Icon|VC}} {{Icon|SA}}||2|||||| | + | |[[04AE]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|SA}}||2||||SET_VAR_INT_TO_CONSTANT|| |
|- | |- | ||
− | |[[04AF]]||{{Icon|VC}} {{Icon|SA}}||2|||||| | + | |[[04AF]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|SA}}||2||||SET_LVAR_INT_TO_CONSTANT|| |
|- | |- | ||
− | |[[04B0]]||{{Icon|VC}} {{Icon|SA}}||2|||||| | + | |[[04B0]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|SA}}||2||||IS_INT_VAR_GREATER_THAN_CONSTANT|| |
|- | |- | ||
− | |[[04B1]]||{{Icon|VC}} {{Icon|SA}}||2|||||| | + | |[[04B1]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|SA}}||2||||IS_INT_LVAR_GREATER_THAN_CONSTANT|| |
|- | |- | ||
− | |[[04B2]]||{{Icon|VC}} {{Icon|SA}}||2|||||| | + | |[[04B2]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|SA}}||2||||IS_CONSTANT_GREATER_THAN_INT_VAR|| |
|- | |- | ||
− | |[[04B3]]||{{Icon|VC}} {{Icon|SA}}||2|||||| | + | |[[04B3]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|SA}}||2||||IS_CONSTANT_GREATER_THAN_INT_LVAR|| |
|- | |- | ||
− | |[[04B4]]||{{Icon|VC}} {{Icon|SA}}||2|||||| | + | |[[04B4]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|SA}}||2||||IS_INT_VAR_GREATER_OR_EQUAL_TO_CONSTANT|| |
|- | |- | ||
− | |[[04B5]]||{{Icon|VC}} {{Icon|SA}}||2|||||| | + | |[[04B5]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|SA}}||2||||IS_INT_LVAR_GREATER_OR_EQUAL_TO_CONSTANT|| |
|- | |- | ||
− | |[[04B6]]||{{Icon|VC}} {{Icon|SA}}||2|||||| | + | |[[04B6]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|SA}}||2||||IS_CONSTANT_GREATER_OR_EQUAL_TO_INT_VAR|| |
|- | |- | ||
− | |[[04B7]]||{{Icon|VC}} {{Icon|SA}}||2|||||| | + | |[[04B7]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|SA}}||2||||IS_CONSTANT_GREATER_OR_EQUAL_TO_INT_LVAR|| |
|- | |- | ||
− | |[[04B8]]||{{Icon|VC}} {{Icon|SA}}||5||char handle, int, var, var, var|| | + | |[[04B8]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||5||char handle, int, var, var, var||GET_CHAR_WEAPON_IN_SLOT|| |
|- | |- | ||
− | |[[04B9]]||{{Icon|VC}} {{Icon|SA}}||12||flt, flt, flt, flt, flt, var, var, var, var, var, var, var|| | + | |[[04B9]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||12||flt, flt, flt, flt, flt, var, var, var, var, var, var, var||GET_CLOSEST_STRAIGHT_ROAD|| |
|- | |- | ||
− | |[[04BA]]||{{Icon|VC}} {{Icon|SA}}||2||car handle, flt|| | + | |[[04BA]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||2||car handle, flt||SET_CAR_FORWARD_SPEED|| |
|- | |- | ||
− | |[[04BB]]||{{Icon|VC}} {{Icon|SA}}||1||int|| | + | |[[04BB]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||1||int||SET_AREA_VISIBLE|| |
|- | |- | ||
− | |[[04BC]]||{{Icon|VC}}||1||string|| | + | |[[04BC]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|SA}}||1||string||SET_CUTSCENE_ANIM_TO_LOOP|| |
|- | |- | ||
− | |[[04BD]]||{{Icon|VC}} {{Icon|SA}}||2||car handle, int|| | + | |[[04BD]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||2||car handle, int||MARK_CAR_AS_CONVOY_CAR|| |
|- | |- | ||
− | |[[04BE]]||{{Icon|VC}}||1||player handle|| | + | |[[04BE]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||1||player handle||RESET_HAVOC_CAUSED_BY_PLAYER|| |
|- | |- | ||
− | |[[04BF]]||{{Icon|VC}}||2||player handle, var|| | + | |[[04BF]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||2||player handle, var||GET_HAVOC_CAUSED_BY_PLAYER|| |
|- | |- | ||
− | |[[04C0]]||{{Icon|VC}} {{Icon|SA}}||6||flt, flt, flt, flt, flt, flt|| | + | |[[04C0]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|SA}}||6||flt, flt, flt, flt, flt, flt||CREATE_SCRIPT_ROADBLOCK|| |
|- | |- | ||
− | |[[04C1]]||{{Icon|VC}} {{Icon|SA}}||0|||| | + | |[[04C1]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|SA}}||0||||CLEAR_ALL_SCRIPT_ROADBLOCKS|| |
|- | |- | ||
− | |[[04C2]]||{{Icon|VC}}||2||char handle, char handle|| | + | |[[04C2]]||{{Icon|VC}} {{Icon|LCS}}<br />{{Icon|VCS}}||2||char handle, char handle||SET_CHAR_OBJ_WALK_TO_CHAR|| |
|- | |- | ||
− | |[[04C3]]|| | + | |[[04C3]]||||||||IS_PICKUP_IN_ZONE|| |
|- | |- | ||
− | |[[04C4]]||{{Icon|VC}} {{Icon|SA}}||7||char handle, flt, flt, flt, var, var, var|| | + | |[[04C4]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||7||char handle, flt, flt, flt, var, var, var||GET_OFFSET_FROM_CHAR_IN_WORLD_COORDS|| |
|- | |- | ||
− | |[[04C5]]||{{Icon|VC}} {{Icon|SA}}||1||char handle|| | + | |[[04C5]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||1||char handle||HAS_CHAR_BEEN_PHOTOGRAPHED|| |
|- | |- | ||
− | |[[04C6]]||{{Icon|VC}}||2||char handle, char handle|| | + | |[[04C6]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}||2||char handle, char handle||SET_CHAR_OBJ_AIM_GUN_AT_CHAR|| |
|- | |- | ||
− | |[[04C7]]||{{Icon|VC}}||1||int|| | + | |[[04C7]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||1||int||SWITCH_SECURITY_CAMERA|| |
|- | |- | ||
− | |[[04C8]]||{{Icon|SA}}||1||char handle|| | + | |[[04C8]]||{{Icon|SA}}||1||char handle||IS_CHAR_IN_FLYING_VEHICLE||restored in VC |
|- | |- | ||
− | |[[04C9]]||{{Icon|VC}}||1||player handle|| | + | |[[04C9]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}||1||player handle||IS_PLAYER_IN_FLYING_VEHICLE|| |
|- | |- | ||
− | |[[04CA]]|| | + | |[[04CA]]||||||||HAS_SONY_CD_BEEN_READ|| |
|- | |- | ||
− | |[[04CB]]|| | + | |[[04CB]]||||||||GET_NUMBER_OF_SONY_CDS_READ|| |
|- | |- | ||
− | |[[04CC]]|| | + | |[[04CC]]||||||||ADD_SHORT_RANGE_BLIP_FOR_COORD_OLD||restored in VC |
|- | |- | ||
− | |[[04CD]]|| | + | |[[04CD]]||||||||ADD_SHORT_RANGE_BLIP_FOR_COORD||restored in VC |
|- | |- | ||
− | |[[04CE]]||{{Icon|VC}} {{Icon|SA}}||5||flt, flt, flt, int, var|| | + | |[[04CE]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|SA}}||5||flt, flt, flt, int, var||ADD_SHORT_RANGE_SPRITE_BLIP_FOR_COORD|| |
|- | |- | ||
− | |[[04CF]]||{{Icon|VC}}||1||int|| | + | |[[04CF]]||{{Icon|VC}} {{Icon|LCS}}||1||int||ADD_MONEY_SPENT_ON_CLOTHES|| |
|- | |- | ||
− | |[[04D0]]||{{Icon|VC}} {{Icon|SA}}||2||car handle, flt|| | + | |[[04D0]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||2||car handle, flt||SET_HELI_ORIENTATION|| |
|- | |- | ||
− | |[[04D1]]||{{Icon|VC}} {{Icon|SA}}||1||car handle|| | + | |[[04D1]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||1||car handle||CLEAR_HELI_ORIENTATION|| |
|- | |- | ||
− | |[[04D2]]||{{Icon|VC}}<br />{{Icon|SA}}||5<br />6||car handle, flt, flt, flt, int<br />car handle, flt, flt, flt, flt, flt|| | + | |[[04D2]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||5<br />6||car handle, flt, flt, flt, int<br />car handle, flt, flt, flt, flt, flt||PLANE_GOTO_COORDS|| |
|- | |- | ||
− | |[[04D3]]||{{Icon|VC}} {{Icon|SA}}||7||flt, flt, flt, int, var, var, var|| | + | |[[04D3]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||7||flt, flt, flt, int, var, var, var||GET_NTH_CLOSEST_CAR_NODE|| |
|- | |- | ||
− | |[[04D4]]||{{Icon| | + | |[[04D4]]||{{Icon|LCS}} {{Icon|VCS}}||7||||GET_NTH_CLOSEST_CHAR_NODE|| |
|- | |- | ||
− | |[[04D5]]||{{Icon|VC}} {{Icon|SA}}||9||flt, flt, flt, flt, int, int, int, int, int|| | + | |[[04D5]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|SA}}||9||flt, flt, flt, flt, int, int, int, int, int||DRAW_WEAPONSHOP_CORONA|| |
|- | |- | ||
− | |[[04D6]]||{{Icon|VC}} {{Icon|SA}}||1||int|| | + | |[[04D6]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||1||int||SET_ENABLE_RC_DETONATE_ON_CONTACT|| |
|- | |- | ||
− | |[[04D7]]||{{Icon|VC}} {{Icon|SA}}||2||char handle, int|| | + | |[[04D7]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||2||char handle, int||FREEZE_CHAR_POSITION|| |
|- | |- | ||
− | |[[04D8]]||{{Icon|VC}} {{Icon|SA}}||2||char handle, int|| | + | |[[04D8]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||2||char handle, int||SET_CHAR_DROWNS_IN_WATER|| |
|- | |- | ||
− | |[[04D9]]||{{Icon|VC}} {{Icon|SA}}||2||object handle, int|| | + | |[[04D9]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||2||object handle, int||SET_OBJECT_RECORDS_COLLISIONS|| |
|- | |- | ||
− | |[[04DA]]||{{Icon|VC}} {{Icon|SA}}||1||object handle|| | + | |[[04DA]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||1||object handle||HAS_OBJECT_COLLIDED_WITH_ANYTHING|| |
|- | |- | ||
− | |[[04DB]]||{{Icon|VC}} {{Icon|SA}}||0|||| | + | |[[04DB]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||0||||REMOVE_RC_BUGGY|| |
|- | |- | ||
− | |[[04DC]]||{{Icon| | + | |[[04DC]]||{{Icon|LCS}} {{Icon|VCS}}||0||||HAS_PHOTOGRAPH_BEEN_TAKEN|| |
|- | |- | ||
− | |[[04DD]]||{{Icon|VC}} {{Icon|SA}}||2||char handle, var|| | + | |[[04DD]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||2||char handle, var||GET_CHAR_ARMOUR|| |
|- | |- | ||
− | |[[04DE]]|| | + | |[[04DE]]||||||||SET_CHAR_ARMOUR|| |
|- | |- | ||
− | |[[04DF]]||{{Icon|VC}} {{Icon|SA}}||2||car handle, int|| | + | |[[04DF]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||2||car handle, int||SET_HELI_STABILISER|| |
|- | |- | ||
− | |[[04E0]]||{{Icon|VC}} {{Icon|SA}}||2||car handle, int|| | + | |[[04E0]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||2||car handle, int||SET_CAR_STRAIGHT_LINE_DISTANCE|| |
|- | |- | ||
− | |[[04E1]]||{{Icon|VC}} {{Icon|SA}}||1||car handle|| | + | |[[04E1]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||1||car handle||POP_CAR_BOOT|| |
|- | |- | ||
− | |[[04E2]]||{{Icon|VC}}||2||player handle, int|| | + | |[[04E2]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|SA}}||2||player handle, int||SHUT_PLAYER_UP|| |
|- | |- | ||
− | |[[04E3]]||{{Icon|VC}} {{Icon|SA}}||3||player handle, int, int|| | + | |[[04E3]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||3||player handle, int, int||SET_PLAYER_MOOD|| |
|- | |- | ||
− | |[[04E4]]||{{Icon|VC}} {{Icon|SA}}||2||flt, flt|| | + | |[[04E4]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||2||flt, flt||REQUEST_COLLISION|| |
|- | |- | ||
− | |[[04E5]]||{{Icon|VC}} {{Icon|SA}}||6||object handle, flt, flt, flt, flt, int|| | + | |[[04E5]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||6||object handle, flt, flt, flt, flt, int||LOCATE_OBJECT_2D|| |
|- | |- | ||
− | |[[04E6]]||{{Icon|VC}} {{Icon|SA}}||8||object handle, flt, flt, flt, flt, flt, flt, int|| | + | |[[04E6]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||8||object handle, flt, flt, flt, flt, flt, flt, int||LOCATE_OBJECT_3D|| |
|- | |- | ||
− | |[[04E7]]||{{Icon|VC}} {{Icon|SA}}||1||object handle|| | + | |[[04E7]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||1||object handle||IS_OBJECT_IN_WATER|| |
|- | |- | ||
− | |[[04E8]]|| | + | |[[04E8]]||||||||SET_CHAR_OBJ_STEAL_ANY_CAR_EVEN_MISSION_CAR|| |
|- | |- | ||
− | |[[04E9]]||{{Icon|VC}} {{Icon|SA}}||6||object handle, flt, flt, flt, flt, int|| | + | |[[04E9]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||6||object handle, flt, flt, flt, flt, int||IS_OBJECT_IN_AREA_2D|| |
|- | |- | ||
− | |[[04EA]]||{{Icon|VC}} {{Icon|SA}}||8||object handle, flt, flt, flt, flt, flt, flt, int|| | + | |[[04EA]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||8||object handle, flt, flt, flt, flt, flt, flt, int||IS_OBJECT_IN_AREA_3D|| |
|- | |- | ||
− | |[[04EB]]||{{Icon|VC}} {{Icon|SA}}||3||char handle, int, int|| | + | |[[04EB]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||3||char handle, int, int||SET_CHAR_CROUCH|| |
|- | |- | ||
− | |[[04EC]]||{{Icon|VC}}||13||string, int, int, int, int, int, int, int, int, int, int, int, int|| | + | |[[04EC]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}||13||string, int, int, int, int, int, int, int, int, int, int, int, int||SET_ZONE_CIVILIAN_CAR_INFO|| |
|- | |- | ||
− | |[[04ED]]||{{Icon|VC}} {{Icon|SA}}||1||string|| | + | |[[04ED]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||1||string||REQUEST_ANIMATION|| |
|- | |- | ||
− | |[[04EE]]||{{Icon|VC}} {{Icon|SA}}||1||string|| | + | |[[04EE]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||1||string||HAS_ANIMATION_LOADED|| |
|- | |- | ||
− | |[[04EF]]||{{Icon|VC}} {{Icon|SA}}||1||string|| | + | |[[04EF]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||1||string||REMOVE_ANIMATION|| |
|- | |- | ||
− | |[[04F0]]||{{Icon|VC}} {{Icon|SA}}||1||char handle|| | + | |[[04F0]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|SA}}||1||char handle||IS_CHAR_WAITING_FOR_WORLD_COLLISION|| |
|- | |- | ||
− | |[[04F1]]||{{Icon|VC}} {{Icon|SA}}||1||car handle|| | + | |[[04F1]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|SA}}||1||car handle||IS_CAR_WAITING_FOR_WORLD_COLLISION|| |
|- | |- | ||
− | |[[04F2]]|| | + | |[[04F2]]||||||||IS_OBJECT_WAITING_FOR_WORLD_COLLISION|| |
|- | |- | ||
− | |[[04F3]]||{{Icon|VC}}||1||char handle|| | + | |[[04F3]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}||1||char handle||SET_CHAR_SHUFFLE_INTO_DRIVERS_SEAT|| |
|- | |- | ||
− | |[[04F4]]||{{Icon|VC}} {{Icon|SA}}||8||char handle, object handle, flt, flt, flt, int, flt, int|| | + | |[[04F4]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||8||char handle, object handle, flt, flt, flt, int, flt, int||ATTACH_CHAR_TO_OBJECT|| |
|- | |- | ||
− | |[[04F5]]||{{Icon|VC}}||3||char handle, player handle, int|| | + | |[[04F5]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||3||char handle, player handle, int||SET_CHAR_AS_PLAYER_FRIEND|| |
|- | |- | ||
− | |[[04F6]]|| | + | |[[04F6]]||||||||DISPLAY_NTH_ONSCREEN_COUNTER|| |
|- | |- | ||
− | |[[04F7]]||{{Icon|VC}} {{Icon|SA}}||4||global var, int, int, string|| | + | |[[04F7]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||4||global var, int, int, string||DISPLAY_NTH_ONSCREEN_COUNTER_WITH_STRING|| |
|- | |- | ||
− | |[[04F8]]||{{Icon|VC}} {{Icon|SA}}||13||int, flt, flt, flt, flt, flt, flt, flt, flt, flt, flt, flt, flt|| | + | |[[04F8]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||13||int, flt, flt, flt, flt, flt, flt, flt, flt, flt, flt, flt, flt||ADD_SET_PIECE|| |
|- | |- | ||
− | |[[04F9]]||{{Icon|VC}} {{Icon|SA}}||2||int, int|| | + | |[[04F9]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||2||int, int||SET_EXTRA_COLOURS|| |
|- | |- | ||
− | |[[04FA]]||{{Icon|VC}} {{Icon|SA}}||1||int|| | + | |[[04FA]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||1||int||CLEAR_EXTRA_COLOURS|| |
|- | |- | ||
− | |[[04FB]]|| | + | |[[04FB]]||||||||CLOSE_CAR_BOOT|| |
|- | |- | ||
− | |[[04FC]]||{{Icon|VC}} {{Icon|SA}}||7||player handle, var, var, var, var, var, var|| | + | |[[04FC]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||7||player handle, var, var, var, var, var, var||GET_WHEELIE_STATS|| |
|- | |- | ||
− | |[[04FD]]|| | + | |[[04FD]]||||||||DISARM_CHAR|| |
|- | |- | ||
− | |[[04FE]]||{{Icon|VC}} {{Icon|SA}}||2||car handle, int|| | + | |[[04FE]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||2||car handle, int||BURST_CAR_TYRE|| |
|- | |- | ||
− | |[[04FF]]||{{Icon|VC}}||1||char handle|| | + | |[[04FF]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}||1||char handle||IS_CHAR_OBJ_NO_OBJ|| |
|- | |- | ||
− | |[[0500]]||{{Icon|VC}}<br />{{Icon|SA}}||2<br />3||player handle, string<br />player handle, string, string|| | + | |[[0500]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||2<br />3||player handle, string<br />player handle, string, string||IS_PLAYER_WEARING|| |
|- | |- | ||
− | |[[0501]]||{{Icon|VC}} {{Icon|SA}}||2||player handle, int|| | + | |[[0501]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||2||player handle, int||SET_PLAYER_CAN_DO_DRIVE_BY|| |
|- | |- | ||
− | |[[0502]]||{{Icon|VC}}||3||char handle, flt, flt|| | + | |[[0502]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}||3||char handle, flt, flt||SET_CHAR_OBJ_SPRINT_TO_COORD|| |
|- | |- | ||
− | |[[0503]]||{{Icon|VC}} {{Icon|SA}}||3||flt, flt, flt|| | + | |[[0503]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||3||flt, flt, flt||CREATE_SWAT_ROPE|| |
|- | |- | ||
− | |[[0504]]|| | + | |[[0504]]||||||||SET_FIRST_PERSON_CONTROL_CAMERA|| |
|- | |- | ||
− | |[[0505]]|| | + | |[[0505]]||||||||GET_NEAREST_TYRE_TO_POINT|| |
|- | |- | ||
− | |[[0506]]||{{Icon|VC}} {{Icon|SA}}||3||int, int, int|| | + | |[[0506]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||3||int, int, int||SET_CAR_MODEL_COMPONENTS|| |
|- | |- | ||
− | |[[0507]]||{{Icon|VC}}||1||int|| | + | |[[0507]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|SA}}||1||int||SWITCH_LIFT_CAMERA|| |
|- | |- | ||
− | |[[0508]]||{{Icon|VC}} {{Icon|SA}}||1||car handle|| | + | |[[0508]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||1||car handle||CLOSE_ALL_CAR_DOORS|| |
|- | |- | ||
− | |[[0509]]||{{Icon|VC}} {{Icon|SA}}||5||flt, flt, flt, flt, var|| | + | |[[0509]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||5||flt, flt, flt, flt, var||GET_DISTANCE_BETWEEN_COORDS_2D|| |
|- | |- | ||
− | |[[050A]]||{{Icon|VC}} {{Icon|SA}}||7||flt, flt, flt, flt, flt, flt, var|| | + | |[[050A]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||7||flt, flt, flt, flt, flt, flt, var||GET_DISTANCE_BETWEEN_COORDS_3D|| |
|- | |- | ||
− | |[[050B]]||{{Icon|VC}}||1||car handle|| | + | |[[050B]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||1||car handle||POP_CAR_BOOT_USING_PHYSICS|| |
|- | |- | ||
− | |[[050C]]|| | + | |[[050C]]||||||||SET_FIRST_PERSON_WEAPON_CAMERA|| |
|- | |- | ||
− | |[[050D]]||{{Icon|VC}}||1||char handle|| | + | |[[050D]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}||1||char handle||IS_CHAR_LEAVING_VEHICLE_TO_DIE|| |
|- | |- | ||
− | |[[050E]]||{{Icon|VC}} {{Icon|SA}}||2||object handle, car handle|| | + | |[[050E]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||2||object handle, car handle||SORT_OUT_OBJECT_COLLISION_WITH_CAR|| |
|- | |- | ||
− | |[[050F]]||{{Icon|SA}}||1||var|| | + | |[[050F]]||{{Icon|SA}}||1||var||GET_MAX_WANTED_LEVEL||restored in III and VC |
|- | |- | ||
− | |[[0510]]||{{Icon|VC}}||5||char handle, flt, flt, flt, flt|| | + | |[[0510]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}||5||char handle, flt, flt, flt, flt||IS_CHAR_WANDER_PATH_CLEAR|| |
|- | |- | ||
− | |[[0511]]|| | + | |[[0511]]||||||||PRINT_HELP_WITH_NUMBER||restored in III and VC |
|- | |- | ||
− | |[[0512]]||{{Icon|VC}} {{Icon|SA}}||1||string|| | + | |[[0512]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||1||string||PRINT_HELP_FOREVER|| |
|- | |- | ||
− | |[[0513]]||{{Icon|SA}}||2||string, int|| | + | |[[0513]]||{{Icon|SA}}||2||string, int||PRINT_HELP_FOREVER_WITH_NUMBER||restored in VC |
|- | |- | ||
− | |[[0514]]||{{Icon|VC}}||3||char handle, int, int|| | + | |[[0514]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}||3||char handle, int, int||SET_CHAR_CAN_BE_DAMAGED_BY_MEMBERS_OF_GANG|| |
|- | |- | ||
− | |[[0515]]||{{Icon|VC}}||1||label|| | + | |[[0515]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|SA}}||1||label||LOAD_AND_LAUNCH_MISSION_EXCLUSIVE|| |
|- | |- | ||
− | |[[0516]]|| | + | |[[0516]]||||||||IS_MISSION_AUDIO_PLAYING|| |
|- | |- | ||
− | |[[0517]]||{{Icon|VC}} {{Icon|SA}}||5||string, flt, flt, flt, var|| | + | |[[0517]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|SA}}||5||string, flt, flt, flt, var||CREATE_LOCKED_PROPERTY_PICKUP|| |
|- | |- | ||
− | |[[0518]]||{{Icon|VC}} {{Icon|SA}}||6||string, flt, flt, flt, int, var|| | + | |[[0518]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|SA}}||6||string, flt, flt, flt, int, var||CREATE_FORSALE_PROPERTY_PICKUP|| |
|- | |- | ||
− | |[[0519]]||{{Icon|VC}} {{Icon|SA}}||2||car handle, int|| | + | |[[0519]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||2||car handle, int||FREEZE_CAR_POSITION|| |
|- | |- | ||
− | |[[051A]]||{{Icon|VC}} {{Icon|SA}}||2||char handle, char handle|| | + | |[[051A]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||2||char handle, char handle||HAS_CHAR_BEEN_DAMAGED_BY_CHAR|| |
|- | |- | ||
− | |[[051B]]||{{Icon|SA}}||2||char handle, car handle|| | + | |[[051B]]||{{Icon|LCS}} {{Icon|VCS}} {{Icon|SA}}||2||char handle, car handle||HAS_CHAR_BEEN_DAMAGED_BY_CAR|| |
|- | |- | ||
− | |[[051C]]||{{Icon|SA}}||2||car handle, char handle|| | + | |[[051C]]||{{Icon|LCS}} {{Icon|VCS}} {{Icon|SA}}||2||car handle, char handle||HAS_CAR_BEEN_DAMAGED_BY_CHAR|| |
|- | |- | ||
− | |[[051D]]||{{Icon|SA}}||2||car handle, car handle|| | + | |[[051D]]||{{Icon|LCS}} {{Icon|VCS}} {{Icon|SA}}||2||car handle, car handle||HAS_CAR_BEEN_DAMAGED_BY_CAR|| |
|- | |- | ||
− | |[[051E]]||{{Icon|SA}}||1||var|| | + | |[[051E]]||{{Icon|LCS}} {{Icon|VCS}} {{Icon|SA}}||1||var||GET_RADIO_CHANNEL|| |
|- | |- | ||
− | |[[051F]]|| | + | |[[051F]]||||||||DISPLAY_TEXT_WITH_3_NUMBERS|| |
|- | |- | ||
− | |[[0520]]|| | + | |[[0520]]||||||||IS_CAR_DROWNING_IN_WATER|| |
|- | |- | ||
− | |[[0521]]||{{Icon|VC}}||1||char handle|| | + | |[[0521]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||1||char handle||IS_CHAR_DROWNING_IN_WATER|| |
|- | |- | ||
− | |[[0522]]||{{Icon|VC}}||0|||| | + | |[[0522]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|SA}}||0||||DISABLE_CUTSCENE_SHADOWS|| |
|- | |- | ||
− | |[[0523]]||{{Icon|VC}}||3||flt, flt, flt|| | + | |[[0523]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||3||flt, flt, flt||HAS_GLASS_BEEN_SHATTERED_NEARBY|| |
|- | |- | ||
− | |[[0524]]||{{Icon|VC}}||3||object handle, object handle, int|| | + | |[[0524]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|SA}}||3||object handle, object handle, int||ATTACH_CUTSCENE_OBJECT_TO_BONE||only works on cutscene objects |
|- | |- | ||
− | |[[0525]]||{{Icon|VC}}||3||object handle, object handle, string|| | + | |[[0525]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|SA}}||3||object handle, object handle, string||ATTACH_CUTSCENE_OBJECT_TO_COMPONENT||only works on cutscene objects |
|- | |- | ||
− | |[[0526]]||{{Icon|VC}} {{Icon|SA}}||2||char handle, int|| | + | |[[0526]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||2||char handle, int||SET_CHAR_STAY_IN_CAR_WHEN_JACKED|| |
|- | |- | ||
− | |[[0527]]|| | + | |[[0527]]||||||||IS_MISSION_AUDIO_LOADING|| |
|- | |- | ||
− | |[[0528]]||{{Icon|VC}}||1||int|| | + | |[[0528]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}||1||int||ADD_MONEY_SPENT_ON_WEAPONS|| |
|- | |- | ||
− | |[[0529]]||{{Icon|VC}}||1||int|| | + | |[[0529]]||{{Icon|VC}} {{Icon|LCS}}||1||int||ADD_MONEY_SPENT_ON_PROPERTY|| |
|- | |- | ||
− | |[[052A]]|| | + | |[[052A]]||||||||ADD_MONEY_SPENT_ON_AUTO_PAINTING|| |
|- | |- | ||
− | |[[052B]]||{{Icon|VC}}||2||char handle, int|| | + | |[[052B]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}||2||char handle, int||SET_CHAR_ANSWERING_MOBILE|| |
|- | |- | ||
− | |[[052C]]||{{Icon|VC}} {{Icon|SA}}||2||player handle, int|| | + | |[[052C]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||2||player handle, int||SET_PLAYER_DRUNKENNESS|| |
|- | |- | ||
− | |[[052D]]|| | + | |[[052D]]||||||||GET_PLAYER_DRUNKENNESS||restored in VC |
|- | |- | ||
− | |[[052E]]|| | + | |[[052E]]||||||||SET_PLAYER_DRUG_LEVEL|| |
|- | |- | ||
− | |[[052F]]|| | + | |[[052F]]||||||||GET_PLAYER_DRUG_LEVEL|| |
|- | |- | ||
− | |[[0530]]|| | + | |[[0530]]||||||||ADD_LOAN_SHARK_VISITS||restored in VC |
|- | |- | ||
− | |[[0531]]||{{Icon|VC}}||1||int|| | + | |[[0531]]||{{Icon|VC}} {{Icon|LCS}}||1||int||ADD_STORES_KNOCKED_OFF|| |
|- | |- | ||
− | |[[0532]]|| | + | |[[0532]]||||||||ADD_MOVIE_STUNTS||restored in VC |
|- | |- | ||
− | |[[0533]]||{{Icon|VC}}||1||int|| | + | |[[0533]]||{{Icon|VC}} {{Icon|LCS}}||1||int||ADD_NUMBER_OF_ASSASSINATIONS|| |
|- | |- | ||
− | |[[0534]]||{{Icon|VC}}||1||int|| | + | |[[0534]]||{{Icon|VC}} {{Icon|LCS}}||1||int||ADD_PIZZAS_DELIVERED|| |
|- | |- | ||
− | |[[0535]]|| | + | |[[0535]]||||||||ADD_GARBAGE_PICKUPS||restored in VC |
|- | |- | ||
− | |[[0536]]||{{Icon|VC}}||1||int|| | + | |[[0536]]||{{Icon|VC}} {{Icon|LCS}}||1||int||ADD_ICE_CREAMS_SOLD|| |
|- | |- | ||
− | |[[0537]]|| | + | |[[0537]]||||||||SET_TOP_SHOOTING_RANGE_SCORE||restored in VC |
|- | |- | ||
− | |[[0538]]|| | + | |[[0538]]||||||||ADD_SHOOTING_RANGE_RANK||restored in VC |
|- | |- | ||
− | |[[0539]]|| | + | |[[0539]]||||||||ADD_MONEY_SPENT_ON_GAMBLING|| |
|- | |- | ||
− | |[[053A]]|| | + | |[[053A]]||||||||ADD_MONEY_WON_ON_GAMBLING|| |
|- | |- | ||
− | |[[053B]]|| | + | |[[053B]]||||||||SET_LARGEST_GAMBLING_WIN|| |
|- | |- | ||
− | |[[053C]]||{{Icon|VC}}||2||char handle, int|| | + | |[[053C]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}||2||char handle, int||SET_CHAR_IN_PLAYERS_GROUP_CAN_FIGHT|| |
|- | |- | ||
− | |[[053D]]||{{Icon|VC}}||1||char handle|| | + | |[[053D]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}||1||char handle||CLEAR_CHAR_WAIT_STATE|| |
|- | |- | ||
− | |[[053E]]||{{Icon|VC}} {{Icon|SA}}||6||int, flt, flt, flt, flt, var|| | + | |[[053E]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||6||int, flt, flt, flt, flt, var||GET_RANDOM_CAR_OF_TYPE_IN_AREA_NO_SAVE|| |
|- | |- | ||
− | |[[053F]]||{{Icon|VC}} {{Icon|SA}}||2||car handle, int|| | + | |[[053F]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||2||car handle, int||SET_CAN_BURST_CAR_TYRES|| |
|- | |- | ||
− | |[[0540]]||{{Icon|VC}}||2||player handle, int|| | + | |[[0540]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|SA}}||2||player handle, int||SET_PLAYER_AUTO_AIM|| |
|- | |- | ||
− | |[[0541]]||{{Icon|VC}} {{Icon|SA}}||1||car handle|| | + | |[[0541]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||1||car handle||FIRE_HUNTER_GUN|| |
|- | |- | ||
− | |[[0542]]||{{Icon|VC}}||1||int|| | + | |[[0542]]||{{Icon|VC}} {{Icon|LCS}}||1||int||SET_PROPERTY_AS_OWNED|| |
|- | |- | ||
− | |[[0543]]||{{Icon|VC}}||1||int|| | + | |[[0543]]||{{Icon|VC}} {{Icon|LCS}}||1||int||ADD_BLOOD_RING_KILLS|| |
|- | |- | ||
− | |[[0544]]||{{Icon|VC}}||1||int|| | + | |[[0544]]||{{Icon|VC}} {{Icon|LCS}}||1||int||SET_LONGEST_TIME_IN_BLOOD_RING|| |
|- | |- | ||
− | |[[0545]]||{{Icon|VC}}||0|||| | + | |[[0545]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|SA}}||0||||REMOVE_EVERYTHING_FOR_HUGE_CUTSCENE|| |
|- | |- | ||
− | |[[0546]]||{{Icon|VC}}||2||player handle, car handle|| | + | |[[0546]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}||2||player handle, car handle||IS_PLAYER_TOUCHING_VEHICLE||restored in III |
|- | |- | ||
− | |[[0547]]||{{Icon|SA}}||2||char handle, car handle|| | + | |[[0547]]||{{Icon|SA}}||2||char handle, car handle||IS_CHAR_TOUCHING_VEHICLE||restored in III and VC |
|- | |- | ||
− | |[[0548]]||{{Icon|VC}}||6||player handle, int, int, flt, flt, flt|| | + | |[[0548]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||6||player handle, int, int, flt, flt, flt||CHECK_FOR_PED_MODEL_AROUND_PLAYER|| |
|- | |- | ||
− | |[[0549]]||{{Icon|VC}}||1||char handle|| | + | |[[0549]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}||1||char handle||CLEAR_CHAR_FOLLOW_PATH|| |
|- | |- | ||
− | |[[054A]]||{{Icon|VC}} {{Icon|SA}}||2||char handle, int|| | + | |[[054A]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||2||char handle, int||SET_CHAR_CAN_BE_SHOT_IN_VEHICLE|| |
|- | |- | ||
− | |[[054B]]||{{Icon|VC}}||2||object handle, car handle|| | + | |[[054B]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|SA}}||2||object handle, car handle||ATTACH_CUTSCENE_OBJECT_TO_VEHICLE||only works on cutscene objects |
|- | |- | ||
− | |[[054C]]||{{Icon|VC}} {{Icon|SA}}||1||string|| | + | |[[054C]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||1||string||LOAD_MISSION_TEXT|| |
|- | |- | ||
− | |[[054D]]||{{Icon|VC}}||1||int|| | + | |[[054D]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|SA}}||1||int||SET_TONIGHTS_EVENT|| |
|- | |- | ||
− | |[[054E]]||{{Icon|VC}} {{Icon|SA}}||1||char handle|| | + | |[[054E]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||1||char handle||CLEAR_CHAR_LAST_DAMAGE_ENTITY|| |
|- | |- | ||
− | |[[054F]]||{{Icon|SA}}||1||car handle|| | + | |[[054F]]||{{Icon|LCS}} {{Icon|VCS}} {{Icon|SA}}||1||car handle||CLEAR_CAR_LAST_DAMAGE_ENTITY|| |
|- | |- | ||
− | |[[0550]]||{{Icon|VC}} {{Icon|SA}}||2||object handle, int|| | + | |[[0550]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||2||object handle, int||FREEZE_OBJECT_POSITION|| |
|- | |- | ||
− | |[[0551]]||{{Icon|VC}}||1||int|| | + | |[[0551]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|SA}}||1||int||SET_PLAYER_HAS_MET_DEBBIE_HARRY|| |
|- | |- | ||
− | |[[0552]]||{{Icon|VC}}||1||int|| | + | |[[0552]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|SA}}||1||int||SET_RIOT_INTENSITY|| |
|- | |- | ||
− | |[[0553]]|| | + | |[[0553]]||||||||IS_CAR_IN_ANGLED_AREA_2D|| |
|- | |- | ||
− | |[[0554]]|| | + | |[[0554]]||||||||IS_CAR_IN_ANGLED_AREA_3D|| |
|- | |- | ||
− | |[[0555]]||{{Icon|SA}}||2||char handle, int|| | + | |[[0555]]||{{Icon|SA}}||2||char handle, int||REMOVE_WEAPON_FROM_CHAR|| |
|- | |- | ||
− | |[[0556]]||{{Icon|VC}}||8||flt, flt, flt, flt, flt, flt, flt, flt|| | + | |[[0556]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||8||flt, flt, flt, flt, flt, flt, flt, flt||SET_UP_TAXI_SHORTCUT|| |
|- | |- | ||
− | |[[0557]]||{{Icon|VC}}||0|||| | + | |[[0557]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||0||||CLEAR_TAXI_SHORTCUT|| |
|- | |- | ||
− | |[[0558]]|| | + | |[[0558]]||||||||SET_CHAR_OBJ_GOTO_CAR_ON_FOOT|| |
|- | |- | ||
− | |[[0559]]|| | + | |[[0559]]||||||||GET_CLOSEST_WATER_NODE|| |
|- | |- | ||
− | |[[055A]]||{{Icon|VC}}||1||int|| | + | |[[055A]]||{{Icon|VC}} {{Icon|LCS}}||1||int||ADD_PORN_LEAFLET_TO_RUBBISH|| |
|- | |- | ||
− | |[[055B]]||{{Icon|VC}}||5||int, flt, flt, flt, var|| | + | |[[055B]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|SA}}||5||int, flt, flt, flt, var||CREATE_CLOTHES_PICKUP|| |
|- | |- | ||
− | |[[055C]]|| | + | |[[055C]]||||||||CHANGE_BLIP_THRESHOLD|| |
|- | |- | ||
− | |[[055D]]||{{Icon|VC}} {{Icon|SA}}||2||player handle, int|| | + | |[[055D]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|SA}}||2||player handle, int||MAKE_PLAYER_FIRE_PROOF|| |
|- | |- | ||
− | |[[055E]]||{{Icon|VC}} {{Icon|SA}}||2||player handle, int|| | + | |[[055E]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||2||player handle, int||INCREASE_PLAYER_MAX_HEALTH|| |
|- | |- | ||
− | |[[055F]]||{{Icon|VC}} {{Icon|SA}}||2||player handle, int|| | + | |[[055F]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||2||player handle, int||INCREASE_PLAYER_MAX_ARMOUR|| |
|- | |- | ||
− | |[[0560]]||{{Icon|VC}} {{Icon|SA}}||2||car handle, var|| | + | |[[0560]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||2||car handle, var||CREATE_RANDOM_CHAR_AS_DRIVER|| |
|- | |- | ||
− | |[[0561]]||{{Icon|VC}} {{Icon|SA}}||3||car handle, int, var|| | + | |[[0561]]||{{Icon|VC}} {{Icon|LCS} {{Icon|VCS}}}<br />{{Icon|SA}}||3||car handle, int, var||CREATE_RANDOM_CHAR_AS_PASSENGER|| |
|- | |- | ||
− | |[[0562]]||{{Icon|VC}}||2||char handle, int|| | + | |[[0562]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}||2||char handle, int||SET_CHAR_IGNORE_THREATS_BEHIND_OBJECTS|| |
|- | |- | ||
− | |[[0563]]||{{Icon|VC}} {{Icon|SA}}||2||player handle, int|| | + | |[[0563]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|SA}}||2||player handle, int||ENSURE_PLAYER_HAS_DRIVE_BY_WEAPON|| |
|- | |- | ||
− | |[[0564]]||{{Icon|VC}} {{Icon|SA}}||1||car handle|| | + | |[[0564]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||1||car handle||MAKE_HELI_COME_CRASHING_DOWN|| |
|- | |- | ||
− | |[[0565]]||{{Icon|VC}} {{Icon|SA}}||4||flt, flt, flt, int|| | + | |[[0565]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|SA}}||4||flt, flt, flt, int||ADD_EXPLOSION_NO_SOUND|| |
|- | |- | ||
− | |[[0566]]||{{Icon|VC}} {{Icon|SA}}||2||object handle, int|| | + | |[[0566]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}} {{Icon|SA}}||2||object handle, int||SET_OBJECT_AREA_VISIBLE|| |
|- | |- | ||
− | |[[0567]]|| | + | |[[0567]]||||||||WAS_VEHICLE_EVER_POLICE|| |
|- | |- | ||
− | |[[0568]]||{{Icon|VC}} {{Icon|SA}}||2||char handle, int|| | + | |[[0568]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||2||char handle, int||SET_CHAR_NEVER_TARGETTED|| |
|- | |- | ||
− | |[[0569]]||{{Icon|VC}}||1||string|| | + | |[[0569]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|SA}}||1||string||LOAD_UNCOMPRESSED_ANIM|| |
|- | |- | ||
− | |[[056A]]||{{Icon|VC}} {{Icon|SA}}||0|||| | + | |[[056A]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|SA}}||0||||WAS_CUTSCENE_SKIPPED|| |
|- | |- | ||
− | |[[056B]]||{{Icon|VC}}||2||char handle, int|| | + | |[[056B]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}||2||char handle, int||SET_CHAR_CROUCH_WHEN_THREATENED|| |
|- | |- | ||
− | |[[056C]]||{{Icon|VC}} {{Icon|SA}}||1||char handle|| | + | |[[056C]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||1||char handle||IS_CHAR_IN_ANY_POLICE_VEHICLE|| |
|- | |- | ||
− | |[[056D]]||{{Icon|VC}} {{Icon|SA}}||1||char handle|| | + | |[[056D]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||1||char handle||DOES_CHAR_EXIST|| |
|- | |- | ||
− | |[[056E]]||{{Icon|SA}}||1||car handle|| | + | |[[056E]]||{{Icon|LCS}} {{Icon|VCS}} {{Icon|SA}}||1||car handle||DOES_VEHICLE_EXIST|| |
|- | |- | ||
− | |[[056F]]|| | + | |[[056F]]||||||||ADD_SHORT_RANGE_BLIP_FOR_CONTACT_POINT||restored in VC |
|- | |- | ||
− | |[[0570]]||{{Icon|VC}} {{Icon|SA}}||5||int, flt, flt, flt, var|| | + | |[[0570]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||5||int, flt, flt, flt, var||ADD_SHORT_RANGE_SPRITE_BLIP_FOR_CONTACT_POINT|| |
|- | |- | ||
− | |[[0571]]||{{Icon|VC}}||1||char handle|| | + | |[[0571]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}||1||char handle||IS_CHAR_STUCK|| |
|- | |- | ||
− | |[[0572]]||{{Icon|VC}} {{Icon|SA}}||1||int|| | + | |[[0572]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||1||int||SET_ALL_TAXIS_HAVE_NITRO|| |
|- | |- | ||
− | |[[0573]]||{{Icon|VC}}||2||char handle, int|| | + | |[[0573]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}||2||char handle, int||SET_CHAR_STOP_SHOOT_DONT_SEEK_ENTITY|| |
|- | |- | ||
− | |[[0574]]||{{Icon|VC}} {{Icon|SA}}||2||car handle, int|| | + | |[[0574]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||2||car handle, int||FREEZE_CAR_POSITION_AND_DONT_LOAD_COLLISION|| |
|- | |- | ||
− | |[[0575]]||{{Icon|SA}}||2||char handle, int|| | + | |[[0575]]||{{Icon|SA}}||2||char handle, int||FREEZE_CHAR_POSITION_AND_DONT_LOAD_COLLISION|| |
|- | |- | ||
− | |[[0576]]|| | + | |[[0576]]||||||||FREEZE_OBJECT_POSITION_AND_DONT_LOAD_COLLISION|| |
|- | |- | ||
− | |[[0577]]|| | + | |[[0577]]||||||||SET_FADE_AND_JUMPCUT_AFTER_RC_EXPLOSION|| |
|- | |- | ||
− | |[[0578]]||{{Icon|VC}}||1||int|| | + | |[[0578]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}||1||int||REGISTER_VIGILANTE_LEVEL|| |
|- | |- | ||
− | |[[0579]]||{{Icon|VC}}||1||char handle|| | + | |[[0579]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}||1||char handle||CLEAR_ALL_CHAR_ANIMS|| |
|- | |- | ||
− | |[[057A]]||{{Icon|VC}}||2||garage handle, int|| | + | |[[057A]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}||2||garage handle, int||SET_MAXIMUM_NUMBER_OF_CARS_IN_GARAGE|| |
|- | |- | ||
− | |[[057B]]||{{Icon|VC}}||0|||| | + | |[[057B]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||0||||WANTED_STARS_ARE_FLASHING|| |
|- | |- | ||
− | |[[057C]]||{{Icon|VC}}||1||int|| | + | |[[057C]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}||1||int||SET_ALLOW_HURRICANES|| |
|- | |- | ||
− | |[[057D]]||{{Icon|VC}}||1||int|| | + | |[[057D]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||1||int||PLAY_ANNOUNCEMENT|| |
|- | |- | ||
− | |[[057E]]||{{Icon|VC}} {{Icon|SA}}||1||int|| | + | |[[057E]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||1||int||SET_PLAYER_IS_IN_STADIUM|| |
|- | |- | ||
− | |[[057F]]||{{Icon|VC}}||2||player handle, var|| | + | |[[057F]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||2||player handle, var||GET_BUS_FARES_COLLECTED_BY_PLAYER|| |
|- | |- | ||
− | |[[0580]]||{{Icon|VC}}||3||char handle, car handle, var|| | + | |[[0580]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}||3||char handle, car handle, var||SET_CHAR_OBJ_BUY_ICE_CREAM|| |
|- | |- | ||
− | |[[0581]]||{{Icon|VC}} {{Icon|SA}}||1||int|| | + | |[[0581]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||1||int||DISPLAY_RADAR|| |
|- | |- | ||
− | |[[0582]]||{{Icon|VC}} {{Icon|SA}}||2||int, int|| | + | |[[0582]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|SA}}||2||int, int||REGISTER_BEST_POSITION|| |
|- | |- | ||
− | |[[0583]]||{{Icon|VC}} {{Icon|SA}}||2||player handle, string|| | + | |[[0583]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||2||player handle, string||IS_PLAYER_IN_INFO_ZONE|| |
|- | |- | ||
− | |[[0584]]||{{Icon|VC}}||1||char handle|| | + | |[[0584]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}||1||char handle||CLEAR_CHAR_ICE_CREAM_PURCHASE|| |
|- | |- | ||
− | |[[0585]]||{{Icon|VC}}||0|||| | + | |[[0585]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|SA}}||0||||IS_IN_CAR_FIRE_BUTTON_PRESSED||available for III and SA through [[00E1]] |
|- | |- | ||
− | |[[0586]]||{{Icon|VC}}||1||char handle|| | + | |[[0586]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}||1||char handle||HAS_CHAR_ATTEMPTED_ATTRACTOR|| |
|- | |- | ||
− | |[[0587]]||{{Icon|VC}} {{Icon|SA}}||2||car handle, int|| | + | |[[0587]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||2||car handle, int||SET_LOAD_COLLISION_FOR_CAR_FLAG|| |
|- | |- | ||
− | |[[0588]]||{{Icon|VC}} {{Icon|SA}}||2||char handle, int|| | + | |[[0588]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||2||char handle, int||SET_LOAD_COLLISION_FOR_CHAR_FLAG|| |
|- | |- | ||
− | |[[0589]]|| | + | |[[0589]]||||||||SET_LOAD_COLLISION_FOR_OBJECT_FLAG|| |
|- | |- | ||
− | |[[058A]]||{{Icon|VC}} {{Icon|SA}}||6||flt, flt, flt, flt, flt, flt|| | + | |[[058A]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||6||flt, flt, flt, flt, flt, flt||ADD_BIG_GUN_FLASH|| |
|- | |- | ||
− | |[[058B]]||{{Icon|VC}}||1||char handle|| | + | |[[058B]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}||1||char handle||HAS_CHAR_BOUGHT_ICE_CREAM|| |
|- | |- | ||
− | |[[058C]]||{{Icon|VC}} {{Icon|SA}}||1||var|| | + | |[[058C]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||1||var||GET_PROGRESS_PERCENTAGE|| |
|- | |- | ||
− | |[[058D]]||{{Icon|VC}}||4||flt, flt, flt, flt|| | + | |[[058D]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||4||flt, flt, flt, flt||SET_SHORTCUT_PICKUP_POINT|| |
|- | |- | ||
− | |[[058E]]||{{Icon|VC}}||4||flt, flt, flt, flt|| | + | |[[058E]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||4||flt, flt, flt, flt||SET_SHORTCUT_DROPOFF_POINT_FOR_MISSION|| |
|- | |- | ||
− | |[[058F]]||{{Icon|VC}}||8||char handle, flt, flt, flt, flt, int, int, int|| | + | |[[058F]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}||8||char handle, flt, flt, flt, flt, int, int, int||GET_RANDOM_ICE_CREAM_CUSTOMER_IN_AREA|| |
|- | |- | ||
− | |[[0590]]|| | + | |[[0590]]||||||||GET_RANDOM_ICE_CREAM_CUSTOMER_IN_ZONE|| |
|- | |- | ||
− | |[[0591]]||{{Icon|VC}}||4||flt, flt, flt, flt|| | + | |[[0591]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||4||flt, flt, flt, flt||UNLOCK_ALL_CAR_DOORS_IN_AREA|| |
|- | |- | ||
− | |[[0592]]||{{Icon|VC}}||2||int, int|| | + | |[[0592]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||2||int, int||SET_GANG_ATTACK_PLAYER_WITH_COPS|| |
|- | |- | ||
− | |[[0593]]||{{Icon|VC}}||2||char handle, int|| | + | |[[0593]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}||2||char handle, int||SET_CHAR_FRIGHTENED_IN_JACKED_CAR|| |
|- | |- | ||
− | |[[0594]]||{{Icon|VC}} {{Icon|SA}}||2||car handle, int|| | + | |[[0594]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||2||car handle, int||SET_VEHICLE_TO_FADE_IN|| |
|- | |- | ||
− | |[[0595]]||{{Icon|VC}} {{Icon|SA}}||0|||| | + | |[[0595]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||0||||REGISTER_ODDJOB_MISSION_PASSED|| |
|- | |- | ||
− | |[[0596]]||{{Icon|VC}}||1||player handle|| | + | |[[0596]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||1||player handle||IS_PLAYER_IN_SHORTCUT_TAXI|| |
|- | |- | ||
− | |[[0597]]||{{Icon|VC}} {{Icon|SA}}||1||char handle|| | + | |[[0597]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||1||char handle||IS_CHAR_DUCKING|| |
|- | |- | ||
− | |[[0598]]||{{Icon|VC}}||3||object handle, flt, int|| | + | |[[0598]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}||3||object handle, flt, int||CREATE_DUST_EFFECT_FOR_CUTSCENE_HELI|| |
|- | |- | ||
− | |[[0599]]||{{Icon|VC}}||1||int|| | + | |[[0599]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}||1||int||REGISTER_FIRE_LEVEL|| |
|- | |- | ||
− | |[[059A]]||{{Icon|VC}} {{Icon|SA}}||0|||| | + | |[[059A]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||0||||IS_AUSTRALIAN_GAME|| |
|- | |- | ||
− | |[[059B]]||{{Icon|VC}}||1||car handle|| | + | |[[059B]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||1||car handle||DISARM_CAR_BOMB|| |
|-style="background: lavenderblush" | |-style="background: lavenderblush" | ||
− | |[[059C]]||{{Icon|VC}} {{Icon| | + | |[[059C]]||{{Icon|VC}} {{Icon|LCS}} {{Icon|VCS}}<br />{{Icon|SA}}||0<br />2||<br />2global var, int||SET_ONSCREEN_COUNT_FLASH_WHEN_FIRST_DISPLAYED||Последний опкод в Vice City JP and Steam |
|- | |- | ||
− | |[[059D]]||{{Icon|VC}} {{Icon|SA}}||1||int|| | + | |[[059D]]||{{Icon|VC}} {{Icon|SA}}||1||int||SHUFFLE_CARD_DECKS||restored in VC Steam |
|- | |- | ||
− | |[[059E]]||{{Icon|VC}} {{Icon|SA}}||1||var|| | + | |[[059E]]||{{Icon|VC}} {{Icon|SA}}||1||var||FETCH_NEXT_CARD||restored in VC Steam |
|- | |- | ||
− | |[[059F]]||{{Icon|VC}} {{Icon|SA}}||4||object handle, var, var, var|| | + | |[[059F]]||{{Icon|VC}} {{Icon|SA}}||4||object handle, var, var, var||GET_OBJECT_VELOCITY|| |
|- | |- | ||
− | |[[05A0]]||{{Icon|VC}} {{Icon|SA}}||0|||| | + | |[[05A0]]||{{Icon|VC}} {{Icon|SA}}||0||||IS_DEBUG_CAMERA_ON|| |
|- | |- | ||
− | |[[05A1]]||{{Icon|VC}} {{Icon|SA}}||4||object handle, flt, flt, flt|| | + | |[[05A1]]||{{Icon|VC}} {{Icon|SA}}||4||object handle, flt, flt, flt||ADD_TO_OBJECT_ROTATION_VELOCITY|| |
|- | |- | ||
− | |[[05A2]]||{{Icon|VC}} {{Icon|SA}}||4||object handle, flt, flt, flt|| | + | |[[05A2]]||{{Icon|VC}} {{Icon|SA}}||4||object handle, flt, flt, flt||SET_OBJECT_ROTATION_VELOCITY|| |
|- | |- | ||
− | |[[05A3]]||{{Icon|VC}} {{Icon|SA}}||1||object handle|| | + | |[[05A3]]||{{Icon|VC}} {{Icon|SA}}||1||object handle||IS_OBJECT_STATIC|| |
|- | |- | ||
− | |[[05A4]]||{{Icon|VC}} {{Icon|SA}}||5||flt, flt, flt, flt, var|| | + | |[[05A4]]||{{Icon|VC}} {{Icon|SA}}||5||flt, flt, flt, flt, var||GET_ANGLE_BETWEEN_2D_VECTORS|| |
|- | |- | ||
− | |[[05A5]]||{{Icon|VC}} {{Icon|SA}}||8||flt, flt, flt, flt, flt, flt, flt, flt|| | + | |[[05A5]]||{{Icon|VC}} {{Icon|SA}}||8||flt, flt, flt, flt, flt, flt, flt, flt||DO_2D_RECTANGLES_COLLIDE|| |
|- | |- | ||
− | |[[05A6]]||{{Icon|VC}} {{Icon|SA}}||4||object handle, var, var, var|| | + | |[[05A6]]||{{Icon|VC}} {{Icon|SA}}||4||object handle, var, var, var||GET_OBJECT_ROTATION_VELOCITY|| |
|- | |- | ||
− | |[[05A7]]||{{Icon|VC}} {{Icon|SA}}||4||object handle, var, var, var|| | + | |[[05A7]]||{{Icon|VC}} {{Icon|SA}}||4||object handle, var, var, var||ADD_VELOCITY_RELATIVE_TO_OBJECT_VELOCITY|| |
|-style="background: pink" | |-style="background: pink" | ||
− | |[[05A8]]||{{Icon|VC}} {{Icon|SA}}||2||object handle, var|| | + | |[[05A8]]||{{Icon|VC}} {{Icon|SA}}||2||object handle, var||GET_OBJECT_SPEED||Последний опкод в Vice City PC |
+ | |- | ||
+ | |[[05A9]]||||||||IS_MISSION_SKIP|| | ||
+ | |- | ||
+ | |[[05AA]]||||||||SET_IN_AMMUNATION|| | ||
+ | |- | ||
+ | |[[05AB]]||||||||DO_SAVE_GAME|| | ||
+ | |- | ||
+ | |[[05AC]]||||||||IS_RETRY|| | ||
+ | |- | ||
+ | |[[05AD]]||||||||DUMMY|| | ||
+ | |- | ||
+ | |[[05AE]]||||||||MARK_CUTSCENE_START|| | ||
+ | |- | ||
+ | |[[05AF]]||||||||MARK_CUTSCENE_END|| | ||
+ | |- | ||
+ | |[[05B0]]||||||||CUTSCENE_SCROLL|| | ||
+ | |- | ||
+ | |[[05B1]]||||||||SET_LVAR_TEXT_LABEL_TO_LVAR_TEXT_LABEL|| | ||
+ | |- | ||
+ | |[[05B2]]||||||||SET_VAR_TEXT_LABEL_TO_LVAR_TEXT_LABEL|| | ||
+ | |- | ||
+ | |[[05B3]]||||||||SET_LVAR_TEXT_LABEL_TO_VAR_TEXT_LABEL|| | ||
+ | |- | ||
+ | |[[05B4]]||||||||VAR_TEXT_LABEL|| | ||
+ | |- | ||
+ | |[[05B5]]||||||||LVAR_TEXT_LABEL|| | ||
+ | |- | ||
+ | |[[05B6]]||||||||IS_TEXT_LABEL_VAR_EQUAL_TO_TEXT_LABEL|| | ||
+ | |- | ||
+ | |[[05B7]]||||||||IS_TEXT_LABEL_LVAR_EQUAL_TO_TEXT_LABEL|| | ||
+ | |- | ||
+ | |[[05B8]]||||||||IS_TEXT_LABEL_VAR_EQUAL_TO_TEXT_LABEL_VAR|| | ||
+ | |- | ||
+ | |[[05B9]]||||||||IS_TEXT_LABEL_LVAR_EQUAL_TO_TEXT_LABEL_LVAR|| | ||
+ | |- | ||
+ | |[[05BA]]||||||||IS_TEXT_LABEL_VAR_EQUAL_TO_TEXT_LABEL_LVAR|| | ||
+ | |- | ||
+ | |[[05BB]]||||||||DO_2D_LINES_INTERSECT|| | ||
+ | |- | ||
+ | |[[05BC]]||||||||GET_2D_LINES_INTERSECT_POINT|| | ||
+ | |- | ||
+ | |[[05BD]]||||||||IS_2D_POINT_IN_TRIANGLE|| | ||
+ | |- | ||
+ | |[[05BE]]||||||||IS_2D_POINT_IN_RECTANGLE_ON_LEFT_SIDE_OF_LINE|| | ||
+ | |- | ||
+ | |[[05BF]]||||||||IS_2D_POINT_ON_LEFT_SIDE_OF_2D_LINE|| | ||
+ | |- | ||
+ | |[[05C0]]||||||||CHAR_LOOK_AT_OBJECT_ALWAYS|| | ||
+ | |- | ||
+ | |[[05C1]]||||||||APPLY_COLLISION_ON_OBJECT|| | ||
+ | |- | ||
+ | |[[05C2]]||||||||SAVE_STRING_TO_DEBUG_FILE|| | ||
+ | |- | ||
+ | |[[05C3]]||||||||SET|| | ||
+ | |- | ||
+ | |[[05C4]]||||||||CSET|| | ||
+ | |- | ||
+ | |[[05C5]]||||||||ADD_THING_TO_THING|| | ||
+ | |- | ||
+ | |[[05C6]]||||||||SUB_THING_FROM_THING|| | ||
+ | |- | ||
+ | |[[05C7]]||||||||MULT_THING_BY_THING|| | ||
+ | |- | ||
+ | |[[05C8]]||||||||DIV_THING_BY_THING|| | ||
+ | |- | ||
+ | |[[05C9]]||||||||IS_THING_EQUAL_TO_THING|| | ||
+ | |- | ||
+ | |[[05CA]]||||||||IS_THING_NOT_EQUAL_TO_THING|| | ||
+ | |- | ||
+ | |[[05CB]]||||||||IS_THING_GREATER_THAN_THING|| | ||
+ | |- | ||
+ | |[[05CC]]||||||||IS_THING_GREATER_OR_EQUAL_TO_THING|| | ||
+ | |- | ||
+ | |[[05CD]]||||||||ADD_THING_TO_THING_TIMED|| | ||
+ | |- | ||
+ | |[[05CE]]||||||||SUB_THING_FROM_THING_TIMED|| | ||
+ | |- | ||
+ | |[[05CF]]||||||||ABS||Последний опкод в Vice City с включёным отладочным режимом | ||
+ | |- | ||
+ | |[[05A4]]||{{Icon|LCS}}||5||||PRODUCT_OF_2D_VECTORS|| | ||
+ | |- | ||
+ | |[[05A5]]||{{Icon|LCS}} {{Icon|VCS}}||7||||PRODUCT_OF_3D_VECTORS|| | ||
+ | |- | ||
+ | |[[05A6]]||{{Icon|LCS}} {{Icon|VCS}}||5||||GET_DOT_PRODUCT_OF_2D_VECTORS|| | ||
+ | |- | ||
+ | |[[05A7]]||{{Icon|LCS}} {{Icon|VCS}}||7||||GET_DOT_PRODUCT_OF_3D_VECTORS|| | ||
+ | |- | ||
+ | |[[05A8]]||{{Icon|LCS}} {{Icon|VCS}}||3||||DISPLAY_FLOAT_VALUE|| | ||
+ | |- | ||
+ | |[[05A9]]||{{Icon|LCS}} {{Icon|VCS}}||4||||DISPLAY_2_FLOAT_VALUES|| | ||
+ | |- | ||
+ | |[[05AA]]||{{Icon|LCS}} {{Icon|VCS}}||5||||DISPLAY_3_FLOAT_VALUES|| | ||
+ | |- | ||
+ | |[[05AB]]||{{Icon|LCS}} {{Icon|VCS}}||2||||GET_PAD_STATE|| | ||
+ | |- | ||
+ | |[[05AC]]||{{Icon|LCS}} {{Icon|VCS}}||3||||SET_POINTER_ARROW|| | ||
+ | |- | ||
+ | |[[05AD]]||{{Icon|LCS}} {{Icon|VCS}}||0||||CLEAR_POINTER_ARROW|| | ||
+ | |- | ||
+ | |[[05AE]]||{{Icon|LCS}} {{Icon|VCS}}||4||||CALL|| | ||
+ | |- | ||
+ | |[[05AF]]||{{Icon|LCS}} {{Icon|VCS}}||4||||CALLB|| | ||
+ | |- | ||
+ | |[[05B0]]||{{Icon|LCS}} {{Icon|VCS}}||1||||SET_UNKNOW_VEHICLE_PROP1|| | ||
+ | |- | ||
+ | |[[05B1]]||{{Icon|LCS}} {{Icon|VCS}}||1||||IS_UNKNOW_VEHICLE_PROP1|| | ||
+ | |- | ||
+ | |[[05B2]]||{{Icon|LCS}} {{Icon|VCS}}||1||||SET_UNKNOW_VEHICLE_PROP2|| | ||
+ | |- | ||
+ | |[[05B3]]||{{Icon|LCS}} {{Icon|VCS}}||1||||IS_UNKNOW_VEHICLE_PROP2|| | ||
+ | |- | ||
+ | |[[05C4]]||{{Icon|LCS}} {{Icon|VCS}}||0||||NULL|| | ||
+ | |- | ||
+ | |[[05C5]]||{{Icon|LCS}} {{Icon|VCS}}||0||||RETURN_FROM_SUBCODE|| | ||
+ | |- | ||
+ | |[[05C6]]||{{Icon|LCS}} {{Icon|VCS}}||0||||RETURN_FROM_SUBCODE2|| | ||
+ | |- | ||
+ | |[[05C7]]||{{Icon|LCS}} {{Icon|VCS}}||2||||PED_UNKNOW1|| | ||
+ | |- | ||
+ | |[[05C8]]||{{Icon|LCS}} {{Icon|VCS}}||1||||UNKNOW|| | ||
+ | |- | ||
+ | |[[05C9]]||{{Icon|LCS}} {{Icon|VCS}}||10||||CREATE_CHECKPOINT|| | ||
+ | |- | ||
+ | |[[05CA]]||{{Icon|LCS}} {{Icon|VCS}}||1||||DELETE_CHECKPOINT|| | ||
+ | |- | ||
+ | |[[05CB]]||{{Icon|LCS}} {{Icon|VCS}}||1||||IS_UNKNOW_VEHICLE_PROP3|| | ||
+ | |- | ||
+ | |[[05CC]]||{{Icon|LCS}} {{Icon|VCS}}||1||||SET_UNKNOW_VEHICLE_PROP3|| | ||
+ | |- | ||
+ | |[[05CD]]||{{Icon|LCS}} {{Icon|VCS}}||2||||PED_UNKNOW2|| | ||
+ | |- | ||
+ | |[[05CE]]||{{Icon|LCS}} {{Icon|VCS}}||2||||PLAY_VEHICLE_AUDIO|| | ||
+ | |- | ||
+ | |[[05CF]]||{{Icon|LCS}} {{Icon|VCS}}||5||||SET_MODEL_PARTS_PARAMETRS|| | ||
+ | |- | ||
+ | |[[05D0]]||{{Icon|LCS}} {{Icon|VCS}}||1||||IS_PLAYER_PROP|| | ||
+ | |- | ||
+ | |[[05D1]]||{{Icon|LCS}} {{Icon|VCS}}||0||||NULL|| | ||
+ | |- | ||
+ | |[[05D2]]||{{Icon|LCS}} {{Icon|VCS}}||0||||NULL|| | ||
+ | |- | ||
+ | |[[05D3]]||{{Icon|LCS}} {{Icon|VCS}}||1||||NULL|| | ||
+ | |- | ||
+ | |[[05D4]]||{{Icon|LCS}} {{Icon|VCS}}||1||||UNKNOW|| | ||
+ | |- | ||
+ | |[[05D5]]||{{Icon|LCS}} {{Icon|VCS}}||1||||HUD_COMPONENT|| | ||
+ | |- | ||
+ | |[[05D6]]||{{Icon|LCS}} {{Icon|VCS}}||5||||GET_RANDOM_CHAR_IN_AREA_NO_CHECKS|| | ||
+ | |- | ||
+ | |[[05D7]]||{{Icon|LCS}} {{Icon|VCS}}||5||||GET_RANDOM_CAR_IN_AREA_NO_SAVE|| | ||
+ | |- | ||
+ | |[[05D8]]||{{Icon|LCS}} {{Icon|VCS}}||2||||STORE_CAR_COLLIDED_WITH_NO_SAVE|| | ||
+ | |- | ||
+ | |[[05D9]]||{{Icon|LCS}} {{Icon|VCS}}||2||||PED_UNKNOW3|| | ||
+ | |- | ||
+ | |[[05DA]]||{{Icon|LCS}}||1||||LOAD_FERRY|| | ||
+ | |- | ||
+ | |[[05DB]]||{{Icon|LCS}}||3||||PUT_FERRY_TO_COORDS|| | ||
+ | |- | ||
+ | |[[05DC]]||{{Icon|LCS}}||1||||CLOSE_FERRY_DOOR|| | ||
+ | |- | ||
+ | |[[05DD]]||{{Icon|LCS}}||1||||FERRY|| | ||
+ | |- | ||
+ | |[[05DE]]||{{Icon|LCS}}||1||||FERRY|| | ||
+ | |- | ||
+ | |[[05DF]]||{{Icon|LCS}}||1||||FERRY|| | ||
+ | |- | ||
+ | |[[05E0]]||{{Icon|LCS}}||1||||FERRY|| | ||
+ | |- | ||
+ | |[[05E1]]||{{Icon|LCS}}||2||||SET_FERRY_PED|| | ||
+ | |- | ||
+ | |[[05E2]]||{{Icon|LCS}}||1||||IS_PED_IN_FERRY|| | ||
+ | |- | ||
+ | |[[05E3]]||{{Icon|LCS}}||6||||FERRY_SET_AS_PARTS_OF_MODEL|| | ||
+ | |- | ||
+ | |[[05E4]]||{{Icon|LCS}}||2||||FERRY_GET_RADIAN_ANGLE_BETWEEN_POINTS|| | ||
+ | |- | ||
+ | |[[05E5]]||{{Icon|LCS}}||2||||FERRY|| | ||
+ | |- | ||
+ | |[[05E6]]||{{Icon|LCS}} {{Icon|VCS}}||1||||REMOVE_FERRY|| | ||
+ | |- | ||
+ | |[[05E7]]||{{Icon|LCS}} {{Icon|VCS}}||2||||ADD_PLAYER_TO_VEHICLE|| | ||
+ | |- | ||
+ | |[[05E8]]||{{Icon|LCS}} {{Icon|VCS}}||0||||FIND_AND_REMOVE_PLAYER_VEHICLE|| | ||
+ | |- | ||
+ | |[[05E9]]||{{Icon|LCS}}||0||||NOP|| | ||
+ | |- | ||
+ | |[[05EA]]||{{Icon|LCS}}||1||||NOP|| | ||
+ | |- | ||
+ | |[[05EB]]||{{Icon|LCS}}||1||||PATCH|| | ||
+ | |- | ||
+ | |[[05EC]]||{{Icon|LCS}} {{Icon|VCS}}||4||||SET_OBJECT_INITIAL_ROTATION_VELOCITY|| | ||
+ | |- | ||
+ | |[[05ED]]||{{Icon|LCS}} {{Icon|VCS}}||4||||SET_OBJECT_INITIAL_VELOCITY|| | ||
+ | |- | ||
+ | |[[05EE]]||{{Icon|LCS}} {{Icon|VCS}}||0||||IS_CUTSCENE_ARE_LOAD|| | ||
+ | |- | ||
+ | |[[05EF]]||{{Icon|LCS}} {{Icon|VCS}}||1||||CUTSCENE_RELISE|| | ||
+ | |- | ||
+ | |[[05F0]]||{{Icon|LCS}} {{Icon|VCS}}||1||||CUTSCENE_RELISE_WITH_PLAYER|| | ||
+ | |- | ||
+ | |[[05F1]]||{{Icon|LCS}}||0||||NOP|| | ||
+ | |- | ||
+ | |[[05F2]]||{{Icon|LCS}}||1||||NOP|| | ||
+ | |- | ||
+ | |[[05F3]]||{{Icon|LCS}}||0||||NOP|| | ||
+ | |- | ||
+ | |[[05F4]]||{{Icon|LCS}}||0||||NOP|| | ||
+ | |- | ||
+ | |[[05F5]]||{{Icon|LCS}}||0||||NOP|| | ||
+ | |- | ||
+ | |[[05F6]]||{{Icon|LCS}} {{Icon|VCS}}||2||||ADD_PED_TO_VEHICLE|| | ||
+ | |- | ||
+ | |[[05F7]]||{{Icon|LCS}} {{Icon|VCS}}||1||||HAS_DAMAGE_VEHICLE|| | ||
+ | |- | ||
+ | |[[05F8]]||{{Icon|LCS}}||1||||register_total_trash|| | ||
+ | |- | ||
+ | |[[05F9]]||{{Icon|LCS}}||1||||register_cash_made_collecting_trash|| | ||
+ | |- | ||
+ | |[[05FA]]||{{Icon|LCS}} {{Icon|VCS}}||0||||REMOVE_LAST_DAMAGE_VEHICLE|| | ||
+ | |- | ||
+ | |[[05FB]]||{{Icon|LCS}}||0||||NOP|| | ||
+ | |- | ||
+ | |[[05FC]]||{{Icon|LCS}}||1||||NOP|| | ||
+ | |- | ||
+ | |[[05FD]]||{{Icon|LCS}}||2||||register_rcrace_best_time|| | ||
+ | |- | ||
+ | |[[05FE]]||{{Icon|LCS}}||2||||register_rcrace_best_position|| | ||
+ | |- | ||
+ | |[[05FF]]||{{Icon|LCS}}||1||||register_unk1|| | ||
+ | |- | ||
+ | |[[0600]]||{{Icon|LCS}}||3||||register_unk2|| | ||
+ | |- | ||
+ | |[[0601]]||{{Icon|LCS}}||3||||register_unk3|| | ||
+ | |- | ||
+ | |[[0602]]||{{Icon|LCS}}||3||||register_unk4|| | ||
+ | |- | ||
+ | |[[0603]]||{{Icon|LCS}}||0||||register_unk5|| | ||
+ | |- | ||
+ | |[[0604]]||{{Icon|LCS}}||2||||register_race_fastest_time|| | ||
+ | |- | ||
+ | |[[0605]]||{{Icon|LCS}}||2||||register_race_fastest_lap|| | ||
+ | |- | ||
+ | |[[0606]]||{{Icon|LCS}}||2||||register_race_best_position|| | ||
+ | |- | ||
+ | |[[0607]]||{{Icon|LCS}} {{Icon|VCS}}||2||||HAS_OBJECT_DAMAGE_BY_WEAPON|| | ||
+ | |- | ||
+ | |[[0608]]||{{Icon|LCS}} {{Icon|VCS}}||1||||CLEAR_OBJECT_LAST_WEAPON_DAMAGE|| | ||
+ | |- | ||
+ | |[[0609]]||{{Icon|LCS}} {{Icon|VCS}}||4||||SET_CAR_INITIAL_ROTATION_VELOCITY|| | ||
+ | |- | ||
+ | |[[060A]]||{{Icon|LCS}} {{Icon|VCS}}||4||||SET_CAR_INITIAL_VELOCITY|| | ||
+ | |- | ||
+ | |[[060B]]||{{Icon|LCS}} {{Icon|VCS}}||6||||SET_OBJECT_PROOFS|| | ||
+ | |- | ||
+ | |[[060C]]||{{Icon|LCS}} {{Icon|VCS}}||1||||store_onfoot_camera_mode|| | ||
+ | |- | ||
+ | |[[060D]]||{{Icon|LCS}} {{Icon|VCS}}||1||||set_onfoot_camera_mode|| | ||
+ | |- | ||
+ | |[[060E]]||{{Icon|LCS}} {{Icon|VCS}}||4||||GET_VEHICLE_RADIAN_ANGLE_BETWEEN_POINTS_XYZ|| | ||
+ | |- | ||
+ | |[[060F]]||{{Icon|LCS}} {{Icon|VCS}}||4||||SET_VEHICLE_RADIAN_ANGLE_BETWEEN_POINTS_XYZ|| | ||
+ | |- | ||
+ | |[[0610]]||{{Icon|LCS}} {{Icon|VCS}}||0||||NOP|| | ||
+ | |- | ||
+ | |[[0611]]||{{Icon|LCS}} {{Icon|VCS}}||1||||NOP|| | ||
+ | |- | ||
+ | |[[0612]]||{{Icon|LCS}} {{Icon|VCS}}||2||||LOVE_PED1_PED2|| | ||
+ | |- | ||
+ | |[[0613]]||{{Icon|LCS}} {{Icon|VCS}}||1||||freeze_onfoot_camera_mode|| | ||
+ | |- | ||
+ | |[[0614]]||{{Icon|LCS}} {{Icon|VCS}}||1||||OBJECT_UNKNOW|| | ||
+ | |- | ||
+ | |[[0615]]||{{Icon|LCS}} {{Icon|VCS}}||6||||GET_VEHICLE_IN_COORDS|| | ||
+ | |- | ||
+ | |[[0616]]||{{Icon|LCS}} {{Icon|VCS}}||0||||IS_PAD|| | ||
+ | |- | ||
+ | |[[0617]]||{{Icon|LCS}}||0||||IS_MESSAGE|| | ||
+ | |- | ||
+ | |[[0618]]||{{Icon|LCS}} {{Icon|VCS}}||0||||IS_NO_PAD|| | ||
+ | |- | ||
+ | |[[0619]]||{{Icon|LCS}}||1||||DELETED_IN_VCS|| | ||
+ | |- | ||
+ | |[[061A]]||{{Icon|LCS}} {{Icon|VCS}}||0||||HUD_CLEAR|| | ||
+ | |- | ||
+ | |[[061B]]||{{Icon|LCS}} {{Icon|VCS}}||6||||CLEAR_AREA_OF_OBJECTS|| | ||
+ | |- | ||
+ | |[[061C]]||{{Icon|LCS}} {{Icon|VCS}}||1||||CLEAR_WORLD1|| | ||
+ | |- | ||
+ | |[[061D]]||{{Icon|LCS}} {{Icon|VCS}}||1||||CLEAR_WORLD2|| | ||
+ | |- | ||
+ | |[[061E]]||{{Icon|LCS}}||4||||CLEAR_VEHICLE|| | ||
+ | |- | ||
+ | |[[061F]]||{{Icon|LCS}} {{Icon|VCS}}||1||||build_world_geometry|| | ||
+ | |- | ||
+ | |[[0620]]||{{Icon|LCS}} {{Icon|VCS}}||4||||store_building_swap|| | ||
+ | |- | ||
+ | |[[0621]]||{{Icon|LCS}} {{Icon|VCS}}||0||||IS_SWAP_STORED|| | ||
+ | |- | ||
+ | |[[0622]]||{{Icon|LCS}} {{Icon|VCS}}||1||||get_unknown|| | ||
+ | |- | ||
+ | |[[0623]]||{{Icon|LCS}} {{Icon|VCS}}||0||||COMMAND_MULTIPLAYER_SCRIPT|| | ||
+ | |- | ||
+ | |[[0624]]||{{Icon|LCS}} {{Icon|VCS}}||0||||unknown|| | ||
+ | |- | ||
+ | |[[0625]]||{{Icon|LCS}} {{Icon|VCS}}||0||||unknown_check|| | ||
+ | |- | ||
+ | |[[0626]]||{{Icon|LCS}} {{Icon|VCS}}||1||||unknown|| | ||
+ | |- | ||
+ | |[[0627]]||{{Icon|LCS}} {{Icon|VCS}}||0||||unknown|| | ||
+ | |- | ||
+ | |[[0628]]||{{Icon|LCS}} {{Icon|VCS}}||4||||SET_ONSCREEN_COUNTER_COLOUR|| | ||
+ | |- | ||
+ | |[[0629]]||{{Icon|LCS}} {{Icon|VCS}}||4||||SET_ONSCREEN_COUNTER_BACKGROUND_COLOUR|| | ||
+ | |- | ||
+ | |[[062A]]||{{Icon|LCS}} {{Icon|VCS}}||1||||VEHICLE_DAMAGE_COMPONENT|| | ||
+ | |- | ||
+ | |[[062B]]||{{Icon|LCS}} {{Icon|VCS}}||7||||FIND_COORDS_UNK|| | ||
+ | |- | ||
+ | |[[062C]]||{{Icon|LCS}}||3||||REMOVE_COORDS_UNK|| | ||
+ | |- | ||
+ | |[[062D]]||{{Icon|LCS}} {{Icon|VCS}}||1||||HUD_MESSAGE|| | ||
+ | |- | ||
+ | |[[062E]]||{{Icon|LCS}} {{Icon|VCS}}||1||||HUD_MESSAGE_A|| | ||
+ | |- | ||
+ | |[[062F]]||{{Icon|LCS}}||1||||PART_OF_MODEL|| | ||
+ | |- | ||
+ | |[[0630]]||{{Icon|LCS}} {{Icon|VCS}}||2||||PED_PARAM_UNK1|| | ||
+ | |- | ||
+ | |[[0631]]||{{Icon|LCS}} {{Icon|VCS}}||2||||PED_PARAM_UNK2|| | ||
+ | |- | ||
+ | |[[0632]]||{{Icon|LCS}} {{Icon|VCS}}||2||||PED_PARAM_UNK3|| | ||
+ | |- | ||
+ | |[[0633]]||{{Icon|LCS}} {{Icon|VCS}}||1||||GET_VEHICLE_APPERANCE|| | ||
+ | |- | ||
+ | |[[0634]]||{{Icon|LCS}} {{Icon|VCS}}||1||||REMOVE_VEHICLE_APPERANCE|| | ||
+ | |- | ||
+ | |[[0635]]||{{Icon|LCS}} {{Icon|VCS}}||2||||set_WRLD_mode_to|| | ||
+ | |- | ||
+ | |[[0636]]||{{Icon|LCS}} {{Icon|VCS}}||0||||unknown_check_WRLD_STREAMING|| | ||
+ | |- | ||
+ | |[[0637]]||{{Icon|LCS}} {{Icon|VCS}}||0||||unknown_check_WRLD|| | ||
+ | |- | ||
+ | |[[0638]]||{{Icon|LCS}} {{Icon|VCS}}||0||||swap_world_to_streamed_sector|| | ||
+ | |- | ||
+ | |[[0639]]||{{Icon|LCS}} {{Icon|VCS}}||2||||PED_PARAM_UNK4|| | ||
+ | |- | ||
+ | |[[063A]]||{{Icon|LCS}}||1||||register_longest_face_plant_dist|| | ||
+ | |- | ||
+ | |[[063B]]||{{Icon|LCS}}||1||||register_karmageddon_best_time|| | ||
+ | |- | ||
+ | |[[063C]]||{{Icon|LCS}}||1||||register_max_kills_on_rctriad|| | ||
+ | |- | ||
+ | |[[063D]]||{{Icon|LCS}}||1||||register_highest_level_slash_tv|| | ||
+ | |- | ||
+ | |[[063E]]||{{Icon|LCS}}||1||||register_money_made_with_slash_tv|| | ||
+ | |- | ||
+ | |[[063F]]||{{Icon|LCS}}||1||||register_total_kills_on_slash_tv|| | ||
+ | |- | ||
+ | |[[0640]]||{{Icon|LCS}}||1||||register_noodles_delivered|| | ||
+ | |- | ||
+ | |[[0641]]||{{Icon|LCS}}||1||||register_scrapyard_challenge_highest_score|| | ||
+ | |- | ||
+ | |[[0642]]||{{Icon|LCS}} {{Icon|VCS}}||1||||register_save_parm1|| | ||
+ | |- | ||
+ | |[[0643]]||{{Icon|LCS}} {{Icon|VCS}}||1||||register_save_parm2|| | ||
+ | |- | ||
+ | |[[0644]]||{{Icon|LCS}} {{Icon|VCS}}||1||||register_save_parm3|| | ||
+ | |- | ||
+ | |[[0645]]||{{Icon|LCS}} {{Icon|VCS}}||1||||register_save_parm4|| | ||
+ | |- | ||
+ | |[[0646]]||{{Icon|LCS}}||1||||register_num_of_exported_cars|| | ||
+ | |- | ||
+ | |[[0647]]||{{Icon|LCS}}||1||||register_total_number_of_car_export|| | ||
+ | |- | ||
+ | |[[0648]]||{{Icon|LCS}}||2||||register_dirtbike_fastest_lap|| | ||
+ | |- | ||
+ | |[[0649]]||{{Icon|LCS}}||2||||register_dirtbike_fastest_time|| | ||
+ | |- | ||
+ | |[[064A]]||{{Icon|LCS}}||1||||dirtbike_most_air|| | ||
+ | |- | ||
+ | |[[064B]]||{{Icon|LCS}} {{Icon|VCS}}||10||||CREATE_CHECKPOINT_ARROW_DEPRECATED|| | ||
+ | |- | ||
+ | |[[064C]]||{{Icon|LCS}}||2||||TEXT_2_TEXT|| | ||
+ | |- | ||
+ | |[[064D]]||{{Icon|LCS}} {{Icon|VCS}}||2||||GET_ACTUAL_PICUP_INDEX|| | ||
+ | |- | ||
+ | |[[064E]]||{{Icon|LCS}} {{Icon|VCS}}||2||||SET_ACTUAL_PICUP_INDEX|| | ||
+ | |- | ||
+ | |[[064F]]||{{Icon|LCS}} {{Icon|VCS}}||0||||IS_ACTUAL_PICUP|| | ||
+ | |- | ||
+ | |[[0650]]||{{Icon|LCS}}||1||||NOP|| | ||
+ | |- | ||
+ | |[[0651]]||{{Icon|LCS}} {{Icon|VCS}}||1||||NOP|| | ||
+ | |- | ||
+ | |[[0652]]||{{Icon|LCS}} {{Icon|VCS}}||5||||ATTACH_OBJECT_TO_CAR|| | ||
+ | |- | ||
+ | |[[0653]]||{{Icon|LCS}} {{Icon|VCS}}||1||||DETACH_OBJECTS_FROM_CAR|| | ||
+ | |- | ||
+ | |[[0654]]||{{Icon|LCS}} {{Icon|VCS}}||2||||PAD_TAG|| | ||
+ | |- | ||
+ | |[[0655]]||{{Icon|LCS}} {{Icon|VCS}}||3||||subtitle_highpriority|| | ||
+ | |- | ||
+ | |[[0656]]||{{Icon|LCS}} {{Icon|VCS}}||3||||subtitle_highpriority_ignore_option|| | ||
+ | |- | ||
+ | |[[0657]]||{{Icon|LCS}} {{Icon|VCS}}||3||||subtitle_highpriority_ignore_option|| | ||
+ | |- | ||
+ | |[[0658]]||{{Icon|LCS}} {{Icon|VCS}}||4||||subtitle_1number_highpriority_ignore_option|| | ||
+ | |- | ||
+ | |[[0659]]||{{Icon|LCS}} {{Icon|VCS}}||5||||GET_ANGLE_BETWEEN_2D_VECTORS|| | ||
+ | |- | ||
+ | |[[065A]]||{{Icon|LCS}} {{Icon|VCS}}||1||||CHAR_UNK|| | ||
+ | |- | ||
+ | |[[065B]]||{{Icon|LCS}} {{Icon|VCS}}||1||||NULL|| | ||
+ | |- | ||
+ | |[[065C]]||{{Icon|LCS}} {{Icon|VCS}}||1||||ADD|| | ||
+ | |- | ||
+ | |[[065D]]||{{Icon|LCS}} {{Icon|VCS}}||1||||CLEAN|| | ||
+ | |- | ||
+ | |[[065E]]||{{Icon|LCS}} {{Icon|VCS}}||0||||NOP|| | ||
+ | |- | ||
+ | |[[065F]]||{{Icon|LCS}} {{Icon|VCS}}||5||||MEGATEXT_MESSAGE|| | ||
+ | |- | ||
+ | |[[0660]]||{{Icon|LCS}} {{Icon|VCS}}||4||||GET_OBJECT_ROTATION|| | ||
+ | |- | ||
+ | |[[0661]]||{{Icon|LCS}} {{Icon|VCS}}||4||||SET_OBJECT_ROTATION_DONT_UPDATE_FRAME|| | ||
+ | |- | ||
+ | |[[0662]]||{{Icon|LCS}} {{Icon|VCS}}||2||||SET_ONSCREEN_COUNTER_DISPLAY_MONEY_VALUE|| | ||
+ | |- | ||
+ | |[[0663]]||{{Icon|LCS}} {{Icon|VCS}}||1||||STORE_PLAYER_OUTFIT|| | ||
+ | |- | ||
+ | |[[0664]]||{{Icon|LCS}} {{Icon|VCS}}||4||||DISPLAY_COUNTER_WITH_STRING_AND_MAX_NUMBER|| | ||
+ | |- | ||
+ | |[[0665]]||{{Icon|LCS}} {{Icon|VCS}}||1||||FOUND_PLAYER_IN_WORLD|| | ||
+ | |- | ||
+ | |[[0666]]||{{Icon|LCS}} {{Icon|VCS}}||3||||SET_CHAR_WAIT_STATE_UNK_B|| | ||
+ | |- | ||
+ | |[[0667]]||{{Icon|LCS}}||1||||register_go_go_faggio_best_time|| | ||
+ | |- | ||
+ | |[[0668]]||{{Icon|LCS}} {{Icon|VCS}}||2||||TIMER|| | ||
+ | |- | ||
+ | |[[0669]]||{{Icon|LCS}} {{Icon|VCS}}||0||||IS_TIMER|| | ||
+ | |- | ||
+ | |[[066A]]||{{Icon|LCS}} {{Icon|VCS}}||2||||TIMER_REMOVE|| | ||
+ | |- | ||
+ | |[[066B]]||{{Icon|LCS}}||3||||DELETE_IN_VCS|| | ||
+ | |- | ||
+ | |[[066C]]||{{Icon|LCS}} {{Icon|VCS}}||6||||DISPLAY_COUNT_WITH_PROGRESS_AND_LEVEL_NAME|| | ||
+ | |- | ||
+ | |[[066D]]||{{Icon|LCS}} {{Icon|VCS}}||2||||GET_PLAYER_TO_CHAR|| | ||
+ | |- | ||
+ | |[[066E]]||{{Icon|LCS}} {{Icon|VCS}}||1||||DISABLE_ACCESS_TO_PAUSE_MENU|| | ||
+ | |- | ||
+ | |[[066F]]||{{Icon|LCS}} {{Icon|VCS}}||1||||IS_PLAY_AUDIO|| | ||
+ | |- | ||
+ | |[[0670]]||{{Icon|LCS}} {{Icon|VCS}}||3||||SET_HUD_EXTRA_COLOR|| | ||
+ | |- | ||
+ | |[[0671]]||{{Icon|LCS}} {{Icon|VCS}}||3||||set_extra_color_direction|| | ||
+ | |- | ||
+ | |[[0672]]||{{Icon|LCS}} {{Icon|VCS}}||2||||PED_UNK|| | ||
+ | |- | ||
+ | |[[0673]]||{{Icon|LCS}} {{Icon|VCS}}||1||||HUD_HELP_MESSAGE|| | ||
+ | |- | ||
+ | |[[0674]]||{{Icon|LCS}} {{Icon|VCS}}||1||||HUD_HELP_MESSAGE2|| | ||
+ | |- | ||
+ | |[[0675]]||{{Icon|LCS}} {{Icon|VCS}}||1||||HUD_HELP_MESSAGE3|| | ||
+ | |- | ||
+ | |[[0676]]||{{Icon|LCS}} {{Icon|VCS}}||1||||HUD_HELP_MESSAGE4|| | ||
+ | |- | ||
+ | |[[0677]]||{{Icon|LCS}} {{Icon|VCS}}||2||||VEHICLE_UNK|| | ||
+ | |- | ||
+ | |[[0678]]||{{Icon|LCS}} {{Icon|VCS}}||2||||PLAYER_AND_OBJECT||Последний опкод в Liberty City Stories | ||
|} | |} | ||
Some abbreviations and phrases used in this list: | Some abbreviations and phrases used in this list: |
Текущая версия на 12:57, 15 августа 2019
Список всех опкодов для GTA 3 и всех её дополнений: Vice City, San Andreas (частично), Liberty City Stories и Vice City Stories (частично).
Код | Игра | П | Типы данных | Имя команды | Комментарий |
---|---|---|---|---|---|
0000 | |
0 | NOP | ||
0001 | |
1 | int | WAIT | |
0002 | |
1 | int | GOTO | |
0003 | |
1 | int | SHAKE_CAM | |
0004 | 2 | global var, int | SET_VAR_INT | ||
0005 | 2 | global var, flt | SET_VAR_FLOAT | ||
0006 | 2 | local var, int | SET_LVAR_INT | ||
0007 | 2 | local var, flt | SET_LVAR_FLOAT | ||
0008 | 2 | global var, int | ADD_VAL_TO_INT_VAR | ||
0009 | 2 | global var, flt | ADD_VAL_TO_FLOAT_VAR | ||
000A | 2 | local var, int | ADD_VAL_TO_INT_LVAR | ||
000B | 2 | local var, flt | ADD_VAL_TO_FLOAT_LVAR | ||
000C | 2 | global var, int | SUB_VAL_FROM_INT_VAR | ||
000D | 2 | global var, flt | SUB_VAL_FROM_FLOAT_VAR | ||
000E | 2 | local var, int | SUB_VAL_FROM_INT_LVAR | ||
000F | 2 | local var, flt | SUB_VAL_FROM_FLOAT_LVAR | ||
0010 | 2 | global var, int | MULT_INT_VAR_BY_VAL | ||
0011 | 2 | global var, flt | MULT_FLOAT_VAR_BY_VAL | ||
0012 | 2 | local var, int | MULT_INT_LVAR_BY_VAL | ||
0013 | 2 | local var, flt | MULT_FLOAT_LVAR_BY_VAL | ||
0014 | 2 | global var, int | DIV_INT_VAR_BY_VAL | ||
0015 | 2 | global var, flt | DIV_FLOAT_VAR_BY_VAL | ||
0016 | 2 | local var, int | DIV_INT_LVAR_BY_VAL | ||
0017 | 2 | local var, flt | DIV_FLOAT_LVAR_BY_VAL | ||
0018 | 2 | global var, int | IS_INT_VAR_GREATER_THAN_NUMBER | ||
0019 | 2 | local var, int | IS_INT_LVAR_GREATER_THAN_NUMBER | ||
001A | 2 | int, global var | IS_NUMBER_GREATER_THAN_INT_VAR | ||
001B | 2 | int, local var | IS_NUMBER_GREATER_THAN_INT_LVAR | ||
001C | 2 | global var, global var | IS_INT_VAR_GREATER_THAN_INT_VAR | ||
001D | 2 | local var, local var | IS_INT_LVAR_GREATER_THAN_INT_LVAR | ||
001E | 2 | global var, local var | IS_INT_VAR_GREATER_THAN_INT_LVAR | ||
001F | 2 | local var, global var | IS_INT_LVAR_GREATER_THAN_INT_VAR | ||
0020 | 2 | global var, flt | IS_FLOAT_VAR_GREATER_THAN_NUMBER | ||
0021 | 2 | local var, flt | IS_FLOAT_LVAR_GREATER_THAN_NUMBER | ||
0022 | 2 | flt, global var | IS_NUMBER_GREATER_THAN_FLOAT_VAR | ||
0023 | 2 | flt, local var | IS_NUMBER_GREATER_THAN_FLOAT_LVAR | ||
0024 | 2 | global var flt, global var flt | IS_FLOAT_VAR_GREATER_THAN_FLOAT_VAR | ||
0025 | 2 | local var flt, local var flt | IS_FLOAT_LVAR_GREATER_THAN_FLOAT_LVAR | ||
0026 | 2 | global var flt, local var flt | IS_FLOAT_VAR_GREATER_THAN_FLOAT_LVAR | ||
0027 | 2 | local var flt, global var flt | IS_FLOAT_LVAR_GREATER_THAN_FLOAT_VAR | ||
0028 | 2 | global var flt, int | IS_INT_VAR_GREATER_OR_EQUAL_TO_NUMBER | ||
0029 | 2 | local var, int | IS_INT_LVAR_GREATER_OR_EQUAL_TO_NUMBER | ||
002A | 2 | int, global var | IS_NUMBER_GREATER_OR_EQUAL_TO_INT_VAR | ||
002B | 2 | int, local var | IS_NUMBER_GREATER_OR_EQUAL_TO_INT_LVAR | ||
002C | 2 | global var int, global var int | IS_INT_VAR_GREATER_OR_EQUAL_TO_INT_VAR | ||
002D | 2 | local var int, local var int | IS_INT_LVAR_GREATER_OR_EQUAL_TO_INT_LVAR | ||
002E | 2 | global var int, local var int | IS_INT_VAR_GREATER_OR_EQUAL_TO_INT_LVAR | ||
002F | 2 | local var int, global var int | IS_INT_LVAR_GREATER_OR_EQUAL_TO_INT_VAR | ||
0030 | 2 | global var, flt | IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_NUMBER | ||
0031 | 2 | local var, flt | IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_NUMBER | ||
0032 | 2 | flt, global var | IS_NUMBER_GREATER_OR_EQUAL_TO_FLOAT_VAR | ||
0033 | 2 | flt, local var | IS_NUMBER_GREATER_OR_EQUAL_TO_FLOAT_LVAR | ||
0034 | 2 | global var flt, global var flt | IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_FLOAT_VAR | ||
0035 | 2 | local var flt, local var flt | IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_FLOAT_LVAR | ||
0036 | 2 | global var flt, local var flt | IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_FLOAT_LVAR | ||
0037 | 2 | local var flt, global var flt | IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_FLOAT_VAR | ||
0038 | 2 | global var, int | IS_INT_VAR_EQUAL_TO_NUMBER | ||
0039 | 2 | local var, int | IS_INT_LVAR_EQUAL_TO_NUMBER | ||
003A | 2 | global var int, global var int | IS_INT_VAR_EQUAL_TO_INT_VAR | ||
003B | 2 | local var int, local var int | IS_INT_LVAR_EQUAL_TO_INT_LVAR | ||
003C | 2 | global var int, local var int | IS_INT_VAR_EQUAL_TO_INT_LVAR | ||
003D | IS_INT_VAR_NOT_EQUAL_TO_NUMBER | ||||
003E | IS_INT_LVAR_NOT_EQUAL_TO_NUMBER | ||||
003F | IS_INT_VAR_NOT_EQUAL_TO_INT_VAR | ||||
0040 | IS_INT_LVAR_NOT_EQUAL_TO_INT_LVAR | ||||
0041 | IS_INT_VAR_NOT_EQUAL_TO_INT_LVAR | ||||
0042 | 2 | global var, flt | IS_FLOAT_VAR_EQUAL_TO_NUMBER | ||
0043 | 2 | local var, flt | IS_FLOAT_LVAR_EQUAL_TO_NUMBER | ||
0044 | 2 | global var flt, global var flt | IS_FLOAT_VAR_EQUAL_TO_FLOAT_VAR | ||
0045 | 2 | local var flt, local var flt | IS_FLOAT_LVAR_EQUAL_TO_FLOAT_LVAR | ||
0046 | 2 | global var flt, local var flt | IS_FLOAT_VAR_EQUAL_TO_FLOAT_LVAR | ||
0047 | IS_FLOAT_VAR_NOT_EQUAL_TO_NUMBER | ||||
0048 | IS_FLOAT_LVAR_NOT_EQUAL_TO_NUMBER | ||||
0049 | IS_FLOAT_VAR_NOT_EQUAL_TO_FLOAT_VAR | ||||
004A | IS_FLOAT_LVAR_NOT_EQUAL_TO_FLOAT_LVAR | ||||
004B | IS_FLOAT_VAR_NOT_EQUAL_TO_FLOAT_LVAR | ||||
004C | 1 | int | GOTO_IF_TRUE | ||
004D | |
1 | int | GOTO_IF_FALSE | |
004E | |
0 | TERMINATE_THIS_SCRIPT | ||
004F | |
-1 | int | START_NEW_SCRIPT | |
0050 | |
1 | int | GOSUB | |
0051 | |
0 | RETURN | ||
0052 | |
6 | LINE | ||
0053 | |
5 | int, flt, flt, flt, var | CREATE_PLAYER | |
0054 | 4 | player handle, var, var, var | GET_PLAYER_COORDINATES | ||
0055 | 4 | player handle, int, int, int | SET_PLAYER_COORDINATES | ||
0056 | 6 | player handle, flt, flt, flt, flt, int | IS_PLAYER_IN_AREA_2D | ||
0057 | 8 | player handle, flt, flt, flt, flt, flt, flt, int | IS_PLAYER_IN_AREA_3D | ||
0058 | 2 | global var int, global var int | ADD_INT_VAR_TO_INT_VAR | ||
0059 | 2 | global var flt, global var flt | ADD_FLOAT_VAR_TO_FLOAT_VAR | ||
005A | 2 | int, int | ADD_INT_LVAR_TO_INT_LVAR | ||
005B | 2 | float, float | ADD_FLOAT_LVAR_TO_FLOAT_LVAR | ||
005C | 2 | int, int | ADD_INT_VAR_TO_INT_LVAR | ||
005D | 2 | float, float | ADD_FLOAT_VAR_TO_FLOAT_LVAR | ||
005E | 2 | int, int | ADD_INT_LVAR_TO_INT_VAR | ||
005F | 2 | float, float | ADD_FLOAT_LVAR_TO_FLOAT_VAR | ||
0060 | 2 | int, int | SUB_INT_VAR_FROM_INT_VAR | ||
0061 | 2 | float, float | SUB_FLOAT_VAR_FROM_FLOAT_VAR | ||
0062 | 2 | int, int | SUB_INT_LVAR_FROM_INT_LVAR | ||
0063 | 2 | float, float | SUB_FLOAT_LVAR_FROM_FLOAT_LVAR | ||
0064 | 2 | int, int | SUB_INT_VAR_FROM_INT_LVAR | ||
0065 | 2 | float, float | SUB_FLOAT_VAR_FROM_FLOAT_LVAR | ||
0066 | 2 | int, int | SUB_INT_LVAR_FROM_INT_VAR | ||
0067 | 2 | float, float | SUB_FLOAT_LVAR_FROM_FLOAT_VAR | ||
0068 | 2 | global, global | MULT_INT_VAR_BY_INT_VAR | ||
0069 | 2 | global, global | MULT_FLOAT_VAR_BY_FLOAT_VAR | ||
006A | 2 | local, local | MULT_INT_LVAR_BY_INT_LVAR | ||
006B | 2 | local, local | MULT_FLOAT_LVAR_BY_FLOAT_LVAR | ||
006C | 2 | local, float | MULT_INT_VAR_BY_INT_LVAR | ||
006D | 2 | global, float | MULT_FLOAT_VAR_BY_FLOAT_LVAR | ||
006E | 2 | global, local | MULT_INT_LVAR_BY_INT_VAR | ||
006F | 2 | global, local | MULT_FLOAT_LVAR_BY_FLOAT_VAR | ||
0070 | 2 | global, global | DIV_INT_VAR_BY_INT_VAR | ||
0071 | 2 | global, global | DIV_FLOAT_VAR_BY_FLOAT_VAR | ||
0072 | 2 | local, local | DIV_INT_LVAR_BY_INT_LVAR | ||
0073 | 2 | local, local | DIV_FLOAT_LVAR_BY_FLOAT_LVAR | ||
0074 | 2 | local, global | DIV_INT_VAR_BY_INT_LVAR | ||
0075 | 2 | local, global | DIV_FLOAT_VAR_BY_FLOAT_LVAR | ||
0076 | 2 | global, local | DIV_INT_LVAR_BY_INT_VAR | ||
0077 | 2 | global, local | DIV_FLOAT_LVAR_BY_FLOAT_VAR | ||
0078 | 2 | global, float | ADD_TIMED_VAL_TO_FLOAT_VAR | ||
0079 | 2 | local, float | ADD_TIMED_VAL_TO_FLOAT_LVAR | ||
007A | 2 | global, global | ADD_TIMED_FLOAT_VAR_TO_FLOAT_VAR | ||
007B | 2 | local, local | ADD_TIMED_FLOAT_LVAR_TO_FLOAT_LVAR | ||
007C | 2 | local, global | ADD_TIMED_FLOAT_LVAR_TO_FLOAT_VAR | ||
007D | 2 | global, local | ADD_TIMED_FLOAT_VAR_TO_FLOAT_LVAR | ||
007E | 2 | global, float | SUB_TIMED_VAL_FROM_FLOAT_VAR | ||
007F | 2 | local, float | SUB_TIMED_VAL_FROM_FLOAT_LVAR | ||
0080 | 2 | global, global | SUB_TIMED_FLOAT_VAR_FROM_FLOAT_VAR | ||
0081 | 2 | local, local | SUB_TIMED_FLOAT_LVAR_FROM_FLOAT_LVAR | ||
0082 | 2 | local, global | SUB_TIMED_FLOAT_LVAR_FROM_FLOAT_VAR | ||
0083 | 2 | global, local | SUB_TIMED_FLOAT_VAR_FROM_FLOAT_LVAR | ||
0084 | 2 | global var int, global var int | SET_VAR_INT_TO_VAR_INT | ||
0085 | 2 | local var int, local var int | SET_LVAR_INT_TO_LVAR_INT | ||
0086 | 2 | global var flt, global var flt | SET_VAR_FLOAT_TO_VAR_FLOAT | ||
0087 | 2 | local var flt, local var flt | SET_LVAR_FLOAT_TO_LVAR_FLOAT | ||
0088 | 2 | global var flt, local var flt | SET_VAR_FLOAT_TO_LVAR_FLOAT | ||
0089 | 2 | local var flt, global var flt | SET_LVAR_FLOAT_TO_VAR_FLOAT | ||
008A | 2 | global var int, local var int | SET_VAR_INT_TO_LVAR_INT | ||
008B | 2 | local var int, global var int | SET_LVAR_INT_TO_VAR_INT | ||
008C | 2 | global var int, global var flt | CSET_VAR_INT_TO_VAR_FLOAT | ||
008D | 2 | global var flt, global var int | CSET_VAR_FLOAT_TO_VAR_INT | ||
008E | 2 | local var int, global var flt | CSET_LVAR_INT_TO_VAR_FLOAT | ||
008F | 2 | local var flt, global var int | CSET_LVAR_FLOAT_TO_VAR_INT | ||
0090 | 2 | global var int, local var flt | CSET_VAR_INT_TO_LVAR_FLOAT | ||
0091 | 2 | global var flt, local var int | CSET_VAR_FLOAT_TO_LVAR_INT | ||
0092 | 2 | local var int, local var flt | CSET_LVAR_INT_TO_LVAR_FLOAT | ||
0093 | 2 | local var flt, local var int | CSET_LVAR_FLOAT_TO_LVAR_INT | ||
0094 | 1 | global var int | ABS_VAR_INT | ||
0095 | 1 | local var int | ABS_LVAR_INT | ||
0096 | 1 | global var flt | ABS_VAR_FLOAT | ||
0097 | 1 | local var flt | ABS_LVAR_FLOAT | ||
0098 | |
1 | flt | GENERATE_RANDOM_FLOAT | |
0099 | |
1 | int | GENERATE_RANDOM_INT | |
009A | |
6 | int, int, flt, flt, flt, var | CREATE_CHAR | |
009B | |
1 | char handle | DELETE_CHAR | |
009C | |
2 | char handle, int | CHAR_WANDER_DIR | |
009D | CHAR_WANDER_RANGE | ||||
009E | 4 6 |
char handle, flt, flt, flt char handle, flt, flt, flt, flt, int |
CHAR_FOLLOW_PATH | ||
009F | |
1 | char handle | CHAR_SET_IDLE | |
00A0 | |
4 | char handle, var, var, var | GET_CHAR_COORDINATES | |
00A1 | |
4 | char handle, flt, flt, flt | SET_CHAR_COORDINATES | |
00A2 | |
1 | char handle | IS_CHAR_STILL_ALIVE | available for VC and SA through 8118, restored in VC |
00A3 | |
6 | char handle, flt, flt, flt, flt, int | IS_CHAR_IN_AREA_2D | |
00A4 | |
8 | char handle, flt, flt, flt, flt, flt, flt, int | IS_CHAR_IN_AREA_3D | |
00A5 | |
5 | int, flt, flt, flt, var | CREATE_CAR | |
00A6 | |
1 | car handle | DELETE_CAR | |
00A7 | |
4 | car handle, flt, flt, flt | CAR_GOTO_COORDINATES | |
00A8 | |
1 | car handle | CAR_WANDER_RANDOMLY | |
00A9 | |
1 | car handle | CAR_SET_IDLE | |
00AA | |
4 | car handle, var, var, var | GET_CAR_COORDINATES | |
00AB | |
4 | car handle, flt, flt, flt | SET_CAR_COORDINATES | |
00AC | |
1 | car handle | IS_CAR_STILL_ALIVE | restored in VC |
00AD | |
2 | car handle, flt | SET_CAR_CRUISE_SPEED | |
00AE | |
2 | car handle, int | SET_CAR_DRIVING_STYLE | |
00AF | |
2 | car handle, int | SET_CAR_MISSION | |
00B0 | |
6 | car handle, flt, flt, flt, flt, int | IS_CAR_IN_AREA_2D | |
00B1 | |
8 | car handle, flt, flt, flt, flt, flt, flt, int | IS_CAR_IN_AREA_3D | |
00B2 | 0 | nop | SPECIAL_0 | ||
00B3 | 0 | nop | SPECIAL_1 | ||
00B4 | 0 | nop | SPECIAL_2 | ||
00B5 | 0 | nop | SPECIAL_3 | ||
00B6 | 0 | nop | SPECIAL_4 | ||
00B7 | 0 | nop | SPECIAL_5 | ||
00B8 | 0 | nop | SPECIAL_6 | ||
00B9 | 0 | nop | SPECIAL_7 | ||
00BA | |
3 | string, int, int | PRINT_BIG | |
00BB | |
3 | string, int, int | ||
00BC | |
3 | string, int, int | PRINT_NOW | |
00BD | 3 | string, int, int | PRINT_SOON | ||
00BE | |
0 | CLEAR_PRINTS | ||
00BF | |
2 | var, var | GET_TIME_OF_DAY | |
00C0 | |
2 | int, int | SET_TIME_OF_DAY | |
00C1 | |
3 | int, int, var | GET_MINUTES_TO_TIME_OF_DAY | |
00C2 | |
4 | flt, flt, flt, flt | IS_POINT_ON_SCREEN | |
00C3 | 0 | DEBUG_ON | |||
00C4 | 0 | DEBUG_OFF | |||
00C5 | 0 | RETURN_TRUE | restored in VC | ||
00C6 | 0 | RETURN_FALSE | restored in VC | ||
00C7 | VAR_INT | ||||
00C8 | VAR_FLOAT | ||||
00C9 | LVAR_INT | ||||
00CA | LVAR_FLOAT | ||||
00CB | фигурная скобка открывется | ||||
00CC | фигурная скобка закрывается | ||||
00CD | REPEAT | ||||
00CE | ENDREPEAT | ||||
00CF | IF | ||||
00D0 | IFNOT | ||||
00D1 | ELSE | ||||
00D2 | ENDIF | ||||
00D3 | WHILE | ||||
00D4 | WHILENOT | ||||
00D5 | ENDWHILE | ||||
00D6 | |
1 | int | ANDOR | |
00D7 | |
1 | int | LAUNCH_MISSION | like 004F but only one parameter |
00D8 | |
0 | MISSION_HAS_FINISHED | ||
00D9 | |
2 | char handle, var | STORE_CAR_CHAR_IS_IN | |
00DA | 2 | player handle, var | STORE_CAR_PLAYER_IS_IN | ||
00DB | |
2 | char handle, car handle | IS_CHAR_IN_CAR | |
00DC | 2 | player handle, car handle | IS_PLAYER_IN_CAR | ||
00DD | |
2 | char handle, int | IS_CHAR_IN_MODEL | |
00DE | 2 | player handle, int | IS_PLAYER_IN_MODEL | ||
00DF | |
1 | char handle | IS_CHAR_IN_ANY_CAR | |
00E0 | 1 | player handle | IS_PLAYER_IN_ANY_CAR | ||
00E1 | |
2 | int, int | IS_BUTTON_PRESSED | |
00E2 | 3 | int, int, var | GET_PAD_STATE | restored in VC | |
00E3 | 6 | player handle, flt, flt, flt, flt, int | LOCATE_PLAYER_ANY_MEANS_2D | ||
00E4 | 6 | player handle, flt, flt, flt, flt, int | LOCATE_PLAYER_ON_FOOT_2D | ||
00E5 | 6 | player handle, flt, flt, flt, flt, int | LOCATE_PLAYER_IN_CAR_2D | ||
00E6 | 6 | player handle, flt, flt, flt, flt, int | LOCATE_STOPPED_PLAYER_ANY_MEANS_2D | ||
00E7 | 6 | player handle, flt, flt, flt, flt, int | LOCATE_STOPPED_PLAYER_ON_FOOT_2D | ||
00E8 | 6 | player handle, flt, flt, flt, flt, int | LOCATE_STOPPED_PLAYER_IN_CAR_2D | ||
00E9 | 5 | player handle, char handle, flt, flt, int | LOCATE_PLAYER_ANY_MEANS_CHAR_2D | ||
00EA | 5 | player handle, char handle, flt, flt, int | LOCATE_PLAYER_ON_FOOT_CHAR_2D | ||
00EB | 5 | player handle, char handle, flt, flt, int | LOCATE_PLAYER_IN_CAR_CHAR_2D | ||
00EC | |
6 | char handle, flt, flt, flt, flt, int | LOCATE_CHAR_ANY_MEANS_2D | |
00ED | |
6 | char handle, flt, flt, flt, flt, int | LOCATE_CHAR_ON_FOOT_2D | |
00EE | |
6 | char handle, flt, flt, flt, flt, int | LOCATE_CHAR_IN_CAR_2D | |
00EF | |
6 | char handle, flt, flt, flt, flt, int | LOCATE_STOPPED_CHAR_ANY_MEANS_2D | |
00F0 | |
6 | char handle, flt, flt, flt, flt, int | LOCATE_STOPPED_CHAR_ON_FOOT_2D | |
00F1 | |
6 | char handle, flt, flt, flt, flt, int | LOCATE_STOPPED_CHAR_IN_CAR_2D | |
00F2 | |
5 | char handle, char handle, flt, flt, int | LOCATE_CHAR_ANY_MEANS_CHAR_2D | |
00F3 | |
5 | char handle, char handle, flt, flt, int | LOCATE_CHAR_ON_FOOT_CHAR_2D | |
00F4 | |
5 | char handle, char handle, flt, flt, int | LOCATE_CHAR_IN_CAR_CHAR_2D | |
00F5 | 8 | player handle, flt, flt, flt, flt, flt, flt, int | LOCATE_PLAYER_ANY_MEANS_3D | ||
00F6 | 8 | player handle, flt, flt, flt, flt, flt, flt, int | LOCATE_PLAYER_ON_FOOT_3D | ||
00F7 | 8 | player handle, flt, flt, flt, flt, flt, flt, int | LOCATE_PLAYER_IN_CAR_3D | ||
00F8 | 8 | player handle, flt, flt, flt, flt, flt, flt, int | LOCATE_STOPPED_PLAYER_ANY_MEANS_3D | ||
00F9 | 8 | player handle, flt, flt, flt, flt, flt, flt, int | LOCATE_STOPPED_PLAYER_ON_FOOT_3D | ||
00FA | 8 | player handle, flt, flt, flt, flt, flt, flt, int | LOCATE_STOPPED_PLAYER_IN_CAR_3D | ||
00FB | 6 | player handle, char handle, flt, flt, flt, int | LOCATE_PLAYER_ANY_MEANS_CHAR_3D | ||
00FC | 6 | player handle, char handle, flt, flt, flt, int | LOCATE_PLAYER_ON_FOOT_CHAR_3D | ||
00FD | 6 | player handle, char handle, flt, flt, flt, int | LOCATE_PLAYER_IN_CAR_CHAR_3D | ||
00FE | |
8 | char handle, flt, flt, flt, flt, flt, flt, int | LOCATE_CHAR_ANY_MEANS_3D | |
00FF | |
8 | char handle, flt, flt, flt, flt, flt, flt, int | LOCATE_CHAR_ON_FOOT_3D | |
0100 | |
8 | char handle, flt, flt, flt, flt, flt, flt, int | LOCATE_CHAR_IN_CAR_3D | |
0101 | |
8 | char handle, flt, flt, flt, flt, flt, flt, int | LOCATE_STOPPED_CHAR_ANY_MEANS_3D | |
0102 | |
8 | char handle, flt, flt, flt, flt, flt, flt, int | LOCATE_STOPPED_CHAR_ON_FOOT_3D | |
0103 | |
8 | char handle, flt, flt, flt, flt, flt, flt, int | LOCATE_STOPPED_CHAR_IN_CAR_3D | |
0104 | |
6 | char handle, char handle, flt, flt, flt, flt, int | LOCATE_CHAR_ANY_MEANS_CHAR_3D | |
0105 | |
6 | char handle, char handle, flt, flt, flt, flt, int | LOCATE_CHAR_ON_FOOT_CHAR_3D | |
0106 | |
6 | char handle, char handle, flt, flt, flt, flt, int | LOCATE_CHAR_IN_CAR_CHAR_3D | |
0107 | |
5 | int, flt, flt, flt, var | CREATE_OBJECT | |
0108 | |
1 | object handle | DELETE_OBJECT | |
0109 | |
2 | player handle, int | ADD_SCORE | |
010A | |
2 | player handle, int | IS_SCORE_GREATER | |
010B | |
2 | player handle, var | STORE_SCORE | |
010C | |
5 | player handle, flt, flt, flt, flt | GIVE_REMOTE_CONTROLLED_CAR_TO_PLAYER | |
010D | |
2 | player handle, int | ALTER_WANTED_LEVEL | |
010E | |
2 | player handle, int | ALTER_WANTED_LEVEL_NO_DROP | |
010F | |
2 | player handle, int | IS_WANTED_LEVEL_GREATER | |
0110 | |
1 | player handle | CLEAR_WANTED_LEVEL | |
0111 | |
1 | int | SET_DEATHARREST_STATE | |
0112 | |
0 | HAS_DEATHARREST_BEEN_EXECUTED | ||
0113 | 3 | player handle, int, int | ADD_AMMO_TO_PLAYER | restored in VC | |
0114 | |
3 | char handle, int, int | ADD_AMMO_TO_CHAR | |
0115 | ADD_AMMO_TO_CAR | ||||
0116 | 1 | IS_PLAYER_STILL_ALIVE | restored in III and VC | ||
0117 | |
1 | player handle | IS_PLAYER_DEAD | |
0118 | |
1 | char handle | IS_CHAR_DEAD | |
0119 | |
1 | car handle | IS_CAR_DEAD | |
011A | |
2 | char handle, int | SET_CHAR_THREAT_SEARCH | |
011B | SET_CHAR_THREAT_REACTION | ||||
011C | |
1 | char handle | SET_CHAR_OBJ_NO_OBJ | |
011D | ORDER_DRIVER_OUT_OF_CAR | ||||
011E | ORDER_CHAR_TO_DRIVE_CAR | ||||
011F | ADD_PATROL_POINT | ||||
0120 | IS_PLAYER_IN_GANGZONE | ||||
0121 | 2 | player handle, string | IS_PLAYER_IN_ZONE | ||
0122 | |
1 | player handle | IS_PLAYER_PRESSING_HORN | |
0123 | 2 | char handle, player handle | HAS_CHAR_SPOTTED_PLAYER | ||
0124 | ORDER_CHAR_TO_BACKDOOR | ||||
0125 | ADD_CHAR_TO_GANG | ||||
0126 | |
1 | char handle | IS_CHAR_OBJECTIVE_PASSED | |
0127 | SET_CHAR_DRIVE_AGGRESSION | ||||
0128 | SET_CHAR_MAX_DRIVESPEED | ||||
0129 | |
4 | car handle, int, int, var | CREATE_CHAR_INSIDE_CAR | |
012A | 4 | player handle, flt, flt, flt | WARP_PLAYER_FROM_CAR_TO_COORD | ||
012B | MAKE_CHAR_DO_NOTHING | ||||
012C | SET_CHAR_INVINCIBLE | ||||
012D | SET_PLAYER_INVINCIBLE | ||||
012E | SET_CHAR_GRAPHIC_TYPE | ||||
012F | SET_PLAYER_GRAPHIC_TYPE | ||||
0130 | |
1 | player handle | HAS_PLAYER_BEEN_ARRESTED | restored in VC |
0131 | STOP_CHAR_DRIVING | ||||
0132 | KILL_CHAR | ||||
0133 | SET_FAVOURITE_CAR_MODEL_FOR_CHAR | ||||
0134 | SET_CHAR_OCCUPATION | ||||
0135 | 2 | car handle, var | CHANGE_CAR_LOCK | available for VC and SA through 020A, restored in VC | |
0136 | 4 | int, float, float, float | SHAKE_CAM_WITH_POINT | restored in VC | |
0137 | |
2 | car handle, int | IS_CAR_MODEL | |
0138 | IS_CAR_REMAP | ||||
0139 | HAS_CAR_JUST_SUNK | ||||
013A | SET_CAR_NO_COLLIDE | ||||
013B | 6 | car handle, flt, flt, flt, flt, int | IS_CAR_DEAD_IN_AREA_2D | restored in VC | |
013C | 8 | car handle, flt, flt, flt, flt, flt, flt, int | IS_CAR_DEAD_IN_AREA_3D | restored in VC | |
013D | IS_TRAILER_ATTACHED | ||||
013E | IS_CAR_ON_TRAILER | ||||
013F | HAS_CAR_GOT_WEAPON | ||||
0140 | PARK | ||||
0141 | HAS_PARK_FINISHED | ||||
0142 | KILL_ALL_PASSENGERS | ||||
0143 | SET_CAR_BULLETPROOF | ||||
0144 | SET_CAR_FLAMEPROOF | ||||
0145 | SET_CAR_ROCKETPROOF | ||||
0146 | IS_CARBOMB_ACTIVE | ||||
0147 | 1 | car handle | GIVE_CAR_ALARM | ||
0148 | PUT_CAR_ON_TRAILER | ||||
0149 | |
1 | car handle | IS_CAR_CRUSHED | |
014A | CREATE_GANG_CAR | ||||
014B | |
13 | flt, flt, flt, flt, int, int, int, int, int, int, int, int, var | CREATE_CAR_GENERATOR | |
014C | |
2 | car generator handle, int | SWITCH_CAR_GENERATOR | |
014D | 4 | string, int, int, int | ADD_PAGER_MESSAGE | used in Liberty City mod for VC | |
014E | 1 2 |
global var global var, int |
DISPLAY_ONSCREEN_TIMER | ||
014F | |
1 | global var | CLEAR_ONSCREEN_TIMER | |
0150 | |
2 | global var, int | DISPLAY_ONSCREEN_COUNTER | |
0151 | |
1 | global var | CLEAR_ONSCREEN_COUNTER | |
0152 | 11 13 |
string, int, int, int, int, int, int, int, int, int, int string, int, int, int, int, int, int, int, int, int, int, int, int |
SET_ZONE_CAR_INFO | ||
0153 | IS_CHAR_IN_GANG_ZONE | ||||
0154 | |
2 | char handle, string | IS_CHAR_IN_ZONE | |
0155 | |
3 | string, int, int | SET_CAR_DENSITY | restored in VC |
0156 | |
3 | string, int, int | SET_PED_DENSITY | restored in VC |
0157 | |
3 | player handle, int, int | POINT_CAMERA_AT_PLAYER | |
0158 | |
3 | car handle, int, int | POINT_CAMERA_AT_CAR | |
0159 | |
3 | char handle, int, int | POINT_CAMERA_AT_CHAR | |
015A | |
0 | RESTORE_CAMERA | ||
015B | 3 | int, int, int | SHAKE_PAD | ||
015C | 11 13 |
string, int, int, int, int, int, int, int, int, int, int string, int, int, int, int, int, int, int, int, int, int, int, int |
SET_ZONE_PED_INFO | ||
015D | |
1 | flt | SET_TIME_SCALE | |
015E | 1 | car handle | IS_CAR_IN_AIR | restored in VC | |
015F | |
6 | flt, flt, flt, flt, flt, flt | SET_FIXED_CAMERA_POSITION | |
0160 | |
4 | flt, flt, flt, int | POINT_CAMERA_AT_POINT | |
0161 | 4 | car handle, int, int, var | ADD_BLIP_FOR_CAR_OLD | ||
0162 | 4 | char handle, int, int, var | ADD_BLIP_FOR_CHAR_OLD | ||
0163 | 4 | object handle, int, int, var | ADD_BLIP_FOR_OBJECT_OLD | restored in VC | |
0164 | |
1 | blip handle | REMOVE_BLIP | |
0165 | |
2 | blip handle, int | CHANGE_BLIP_COLOUR | |
0166 | |
2 | blip handle, int | DIM_BLIP | |
0167 | |
6 | flt, flt, flt, int, int, var | ADD_BLIP_FOR_COORD_OLD | |
0168 | |
2 | blip handle, int | CHANGE_BLIP_SCALE | |
0169 | |
3 | int, int, int | SET_FADING_COLOUR | |
016A | |
2 | int, int | DO_FADE | |
016B | |
0 | GET_FADING_STATUS | ||
016C | |
4 4 5 |
flt, flt, flt, flt flt, flt, flt, flt, int |
ADD_HOSPITAL_RESTART | |
016D | |
4 4 5 |
flt, flt, flt, flt flt, flt, flt, flt, int |
ADD_POLICE_RESTART | |
016E | |
4 | flt, flt, flt, flt | OVERRIDE_NEXT_RESTART | |
016F | 10 | int, flt, flt, flt, flt, flt, int, int, int, int | DRAW_SHADOW | restored in VC | |
0170 | 2 | player handle, var | GET_PLAYER_HEADING | ||
0171 | 2 | player handle, flt | SET_PLAYER_HEADING | ||
0172 | |
2 | char handle, var | GET_CHAR_HEADING | |
0173 | |
2 | char handle, flt | SET_CHAR_HEADING | |
0174 | |
2 | car handle, var | GET_CAR_HEADING | |
0175 | |
2 | car handle, flt | SET_CAR_HEADING | |
0176 | |
2 | object handle, var | GET_OBJECT_HEADING | |
0177 | |
2 | object handle, flt | SET_OBJECT_HEADING | |
0178 | |
2 | player handle, object handle | IS_PLAYER_TOUCHING_OBJECT | restored in VC |
0179 | 2 | char handle, object handle | IS_CHAR_TOUCHING_OBJECT | restored in VC | |
017A | 3 | player handle, int, int | SET_PLAYER_AMMO | ||
017B | |
3 | char handle, int, int | SET_CHAR_AMMO | restored in VC |
017C | SET_CAR_AMMO | ||||
017D | LOAD_CAMERA_SPLINE | ||||
017E | MOVE_CAMERA_ALONG_SPLINE | ||||
017F | GET_CAMERA_POSITION_ALONG_SPLINE | ||||
0180 | |
1 | var | DECLARE_MISSION_FLAG | |
0181 | 2 0 |
int, int nop |
DECLARE_MISSION_FLAG_FOR_CONTACT | ||
0182 | 2 | int, int | DECLARE_BASE_BRIEF_ID_FOR_CONTACT | ||
0183 | 2 | player handle, int | IS_PLAYER_HEALTH_GREATER | ||
0184 | |
2 | char handle, int | IS_CHAR_HEALTH_GREATER | |
0185 | |
2 | car handle, int | IS_CAR_HEALTH_GREATER | |
0186 | |
2 | car handle, var | ADD_BLIP_FOR_CAR | |
0187 | |
2 | char handle, var | ADD_BLIP_FOR_CHAR | |
0188 | |
2 | object handle, var | ADD_BLIP_FOR_OBJECT | |
0189 | |
2 | flt, flt, flt, var | ADD_BLIP_FOR_CONTACT_POINT | |
018A | |
2 | flt, flt, flt, var | ADD_BLIP_FOR_COORD | |
018B | |
2 | blip handle, int | CHANGE_BLIP_DISPLAY | |
018C | |
4 | int, flt, flt, flt | ADD_ONE_OFF_SOUND | |
018D | |
5 | flt, flt, flt, int, var | ADD_CONTINUOUS_SOUND | |
018E | |
1 | sound handle | REMOVE_SOUND | |
018F | |
1 | car handle | IS_CAR_STUCK_ON_ROOF | |
0190 | |
1 | car handle | ADD_UPSIDEDOWN_CAR_CHECK | |
0191 | |
1 | car handle | REMOVE_UPSIDEDOWN_CAR_CHECK | |
0192 | |
1 | char handle | SET_CHAR_OBJ_WAIT_ON_FOOT | |
0193 | |
1 | char handle | SET_CHAR_OBJ_FLEE_ON_FOOT_TILL_SAFE | |
0194 | |
4 | char handle, flt, flt, flt | SET_CHAR_OBJ_GUARD_SPOT | |
0195 | |
5 | char handle, flt, flt, flt, flt | SET_CHAR_OBJ_GUARD_AREA | |
0196 | |
1 | char handle | SET_CHAR_OBJ_WAIT_IN_CAR | |
0197 | 6 | player handle, flt, flt, flt, flt, int | IS_PLAYER_IN_AREA_ON_FOOT_2D | ||
0198 | 6 | player handle, flt, flt, flt, flt, int | IS_PLAYER_IN_AREA_IN_CAR_2D | ||
0199 | 6 | player handle, flt, flt, flt, flt, int | IS_PLAYER_STOPPED_IN_AREA_2D | ||
019A | 6 | player handle, flt, flt, flt, flt, int | IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_2D | ||
019B | 6 | player handle, flt, flt, flt, flt, int | IS_PLAYER_STOPPED_IN_AREA_IN_CAR_2D | ||
019C | 8 | player handle, flt, flt, flt, flt, flt, flt, int | IS_PLAYER_IN_AREA_ON_FOOT_3D | ||
019D | 8 | player handle, flt, flt, flt, flt, flt, flt, int | IS_PLAYER_IN_AREA_IN_CAR_3D | ||
019E | 8 | player handle, flt, flt, flt, flt, flt, flt, int | IS_PLAYER_STOPPED_IN_AREA_3D | ||
019F | 8 | player handle, flt, flt, flt, flt, flt, flt, int | IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_3D | ||
01A0 | 8 | player handle, flt, flt, flt, flt, flt, flt, int | IS_PLAYER_STOPPED_IN_AREA_IN_CAR_3D | ||
01A1 | |
6 | char handle, flt, flt, flt, flt, int | IS_CHAR_IN_AREA_ON_FOOT_2D | |
01A2 | |
6 | char handle, flt, flt, flt, flt, int | IS_CHAR_IN_AREA_IN_CAR_2D | |
01A3 | |
6 | char handle, flt, flt, flt, flt, int | IS_CHAR_STOPPED_IN_AREA_2D | |
01A4 | |
6 | char handle, flt, flt, flt, flt, int | IS_CHAR_STOPPED_IN_AREA_ON_FOOT_2D | |
01A5 | |
6 | char handle, flt, flt, flt, flt, int | IS_CHAR_STOPPED_IN_AREA_IN_CAR_2D | |
01A6 | |
8 | char handle, flt, flt, flt, flt, flt, flt, int | IS_CHAR_IN_AREA_ON_FOOT_3D | |
01A7 | |
8 | char handle, flt, flt, flt, flt, flt, flt, int | IS_CHAR_IN_AREA_IN_CAR_3D | |
01A8 | |
8 | char handle, flt, flt, flt, flt, flt, flt, int | IS_CHAR_STOPPED_IN_AREA_3D | |
01A9 | |
8 | char handle, flt, flt, flt, flt, flt, flt, int | IS_CHAR_STOPPED_IN_AREA_ON_FOOT_3D | |
01AA | |
8 | char handle, flt, flt, flt, flt, flt, flt, int | IS_CHAR_STOPPED_IN_AREA_IN_CAR_3D | |
01AB | |
6 | car handle, flt, flt, flt, flt, int | IS_CAR_STOPPED_IN_AREA_2D | |
01AC | |
8 | car handle, flt, flt, flt, flt, flt, flt, int | IS_CAR_STOPPED_IN_AREA_3D | |
01AD | |
6 | car handle, flt, flt, flt, flt, int | LOCATE_CAR_2D | |
01AE | |
6 | car handle, flt, flt, flt, flt, int | LOCATE_STOPPED_CAR_2D | |
01AF | |
8 | car handle, flt, flt, flt, flt, flt, flt, int | LOCATE_CAR_3D | |
01B0 | |
8 | car handle, flt, flt, flt, flt, flt, flt, int | LOCATE_STOPPED_CAR_3D | |
01B1 | 3 | player handle, int, int | GIVE_WEAPON_TO_PLAYER | ||
01B2 | |
3 | char handle, int, int | GIVE_WEAPON_TO_CHAR | |
01B3 | GIVE_WEAPON_TO_CAR | ||||
01B4 | |
2 | player handle | SET_PLAYER_CONTROL | |
01B5 | |
1 | int | FORCE_WEATHER | |
01B6 | |
1 | int | FORCE_WEATHER_NOW | |
01B7 | |
0 | RELEASE_WEATHER | ||
01B8 | 2 | player handle, int | SET_CURRENT_PLAYER_WEAPON | ||
01B9 | |
2 | char handle, int | SET_CURRENT_CHAR_WEAPON | |
01BA | SET_CURRENT_CAR_WEAPON | ||||
01BB | |
4 | object handle, var, var, var | GET_OBJECT_COORDINATES | |
01BC | |
4 | object handle, flt, flt, flt | SET_OBJECT_COORDINATES | |
01BD | |
1 | var | GET_GAME_TIMER | |
01BE | |
4 | char handle, flt, flt, flt | TURN_CHAR_TO_FACE_COORD | |
01BF | 4 | player handle, flt, flt, flt | TURN_PLAYER_TO_FACE_COORD | ||
01C0 | |
2 | player handle, var | STORE_WANTED_LEVEL | |
01C1 | |
1 | car handle | IS_CAR_STOPPED | |
01C2 | |
1 | char handle | MARK_CHAR_AS_NO_LONGER_NEEDED | |
01C3 | |
1 | car handle | MARK_CAR_AS_NO_LONGER_NEEDED | |
01C4 | |
1 | object handle | MARK_OBJECT_AS_NO_LONGER_NEEDED | |
01C5 | |
1 | char handle | DONT_REMOVE_CHAR | |
01C6 | |
1 | car handle | DONT_REMOVE_CAR | restored in VC |
01C7 | |
1 | object handle | DONT_REMOVE_OBJECT | |
01C8 | |
5 | car handle, int, int, int, var | CREATE_CHAR_AS_PASSENGER | |
01C9 | |
2 | char handle, char handle | SET_CHAR_OBJ_KILL_CHAR_ON_FOOT | |
01CA | 2 | char handle, player handle | SET_CHAR_OBJ_KILL_PLAYER_ON_FOOT | ||
01CB | |
2 | char handle, char handle | SET_CHAR_OBJ_KILL_CHAR_ANY_MEANS | |
01CC | 2 | char handle, player handle | SET_CHAR_OBJ_KILL_PLAYER_ANY_MEANS | ||
01CD | 2 | char handle, char handle | SET_CHAR_OBJ_FLEE_CHAR_ON_FOOT_TILL_SAFE | ||
01CE | 2 | char handle, player handle | SET_CHAR_OBJ_FLEE_PLAYER_ON_FOOT_TILL_SAFE | ||
01CF | |
2 | char handle, char handle | SET_CHAR_OBJ_FLEE_CHAR_ON_FOOT_ALWAYS | |
01D0 | 2 | char handle, player handle | SET_CHAR_OBJ_FLEE_PLAYER_ON_FOOT_ALWAYS | ||
01D1 | |
2 | char handle, char handle | SET_CHAR_OBJ_GOTO_CHAR_ON_FOOT | |
01D2 | 2 | char handle, player handle | SET_CHAR_OBJ_GOTO_PLAYER_ON_FOOT | ||
01D3 | |
2 | char handle, car handle | SET_CHAR_OBJ_LEAVE_CAR | |
01D4 | |
2 | char handle, car handle | SET_CHAR_OBJ_ENTER_CAR_AS_PASSENGER | |
01D5 | |
2 | char handle, car handle | SET_CHAR_OBJ_ENTER_CAR_AS_DRIVER | |
01D6 | SET_CHAR_OBJ_FOLLOW_CAR_IN_CAR | ||||
01D7 | SET_CHAR_OBJ_FIRE_AT_OBJECT_FROM_VEHICLE | ||||
01D8 | |
2 | char handle, object handle | SET_CHAR_OBJ_DESTROY_OBJECT | |
01D9 | |
2 | char handle, car handle | SET_CHAR_OBJ_DESTROY_CAR | |
01DA | |
5 | char handle, flt, flt, flt, flt | SET_CHAR_OBJ_GOTO_AREA_ON_FOOT | |
01DB | SET_CHAR_OBJ_GOTO_AREA_IN_CAR | ||||
01DC | SET_CHAR_OBJ_FOLLOW_CAR_ON_FOOT_WITH_OFFSET | ||||
01DD | SET_CHAR_OBJ_GUARD_ATTACK | ||||
01DE | |
2 | char handle, char handle | SET_CHAR_AS_LEADER | |
01DF | 2 | char handle, player handle | SET_PLAYER_AS_LEADER | ||
01E0 | |
1 | char handle | LEAVE_GROUP | |
01E1 | |
3 | char handle, int, int | SET_CHAR_OBJ_FOLLOW_ROUTE | |
01E2 | |
4 | int, flt, flt, flt | ADD_ROUTE_POINT | |
01E3 | |
4 | string, int, int, int | PRINT_WITH_NUMBER_BIG | |
01E4 | |
4 | string, int, int, int | PRINT_WITH_NUMBER | |
01E5 | |
4 | string, int, int, int | PRINT_WITH_NUMBER_NOW | |
01E6 | 4 | string, int, int, int | PRINT_WITH_NUMBER_SOON | ||
01E7 | |
6 | flt, flt, flt, flt, flt, flt | SWITCH_ROADS_ON | |
01E8 | |
6 | flt, flt, flt, flt, flt, flt | SWITCH_ROADS_OFF | |
01E9 | |
2 | car handle, var | GET_NUMBER_OF_PASSENGERS | |
01EA | |
2 | car handle, var | GET_MAXIMUM_NUMBER_OF_PASSENGERS | |
01EB | |
1 | flt | SET_CAR_DENSITY_MULTIPLIER | |
01EC | |
2 | car handle, int | SET_CAR_HEAVY | |
01ED | |
1 | char handle | CLEAR_CHAR_THREAT_SEARCH | |
01EE | 10 | flt, flt, flt, flt, flt, flt, flt, flt, flt, flt | ACTIVATE_CRANE | restored in VC | |
01EF | 2 | flt, flt | DEACTIVATE_CRANE | restored in VC | |
01F0 | |
1 | int | SET_MAX_WANTED_LEVEL | |
01F1 | SAVE_VAR_INT | ||||
01F2 | SAVE_VAR_FLOAT | ||||
01F3 | |
1 | car handle | IS_CAR_IN_AIR_PROPER | |
01F4 | |
1 | car handle | IS_CAR_UPSIDEDOWN | |
01F5 | 2 | player handle, var | GET_PLAYER_CHAR | ||
01F6 | 0 | CANCEL_OVERRIDE_RESTART | |||
01F7 | |
2 | player handle, int | SET_POLICE_IGNORE_PLAYER | |
01F8 | 5 | string, int, int, int, int | ADD_PAGER_MESSAGE_WITH_NUMBER | ||
01F9 | |
9 | string, int, int, int, int, int, int, int, int | START_KILL_FRENZY | |
01FA | |
1 | var | READ_KILL_FRENZY_STATUS | |
01FB | |
2 | flt, var | SQRT | get square root |
01FC | 5 | player handle, car handle, flt, flt, int | LOCATE_PLAYER_ANY_MEANS_CAR_2D | ||
01FD | 5 | player handle, car handle, flt, flt, int | LOCATE_PLAYER_ON_FOOT_CAR_2D | ||
01FE | 5 | player handle, car handle, flt, flt, int | LOCATE_PLAYER_IN_CAR_CAR_2D | ||
01FF | 6 | player handle, car handle, flt, flt, flt, int | LOCATE_PLAYER_ANY_MEANS_CAR_3D | ||
0200 | 6 | player handle, car handle, flt, flt, flt, int | LOCATE_PLAYER_ON_FOOT_CAR_3D | ||
0201 | 6 | player handle, car handle, flt, flt, flt, int | LOCATE_PLAYER_IN_CAR_CAR_3D | ||
0202 | |
5 | char handle, car handle, flt, flt, int | LOCATE_CHAR_ANY_MEANS_CAR_2D | |
0203 | |
5 | char handle, car handle, flt, flt, int | LOCATE_CHAR_ON_FOOT_CAR_2D | |
0204 | |
5 | char handle, car handle, flt, flt, int | LOCATE_CHAR_IN_CAR_CAR_2D | |
0205 | |
6 | char handle, car handle, flt, flt, flt, int | LOCATE_CHAR_ANY_MEANS_CAR_3D | |
0206 | |
6 | char handle, car handle, flt, flt, flt, int | LOCATE_CHAR_ON_FOOT_CAR_3D | |
0207 | |
6 | char handle, car handle, flt, flt, flt, int | LOCATE_CHAR_IN_CAR_CAR_3D | |
0208 | |
2 | flt, flt, var | GENERATE_RANDOM_FLOAT_IN_RANGE | |
0209 | |
2 | int, int, var | GENERATE_RANDOM_INT_IN_RANGE | |
020A | |
2 | car handle, int | LOCK_CAR_DOORS | |
020B | |
1 | car handle | EXPLODE_CAR | |
020C | |
4 | flt, flt, flt, int | ADD_EXPLOSION | |
020D | |
1 | car handle | IS_CAR_UPRIGHT | |
020E | |
2 | char handle, char handle | TURN_CHAR_TO_FACE_CHAR | |
020F | 2 | char handle, player handle | TURN_CHAR_TO_FACE_PLAYER | ||
0210 | 2 | player handle, char handle | TURN_PLAYER_TO_FACE_CHAR | ||
0211 | |
3 | char handle, flt, flt | SET_CHAR_OBJ_GOTO_COORD_ON_FOOT | |
0212 | SET_CHAR_OBJ_GOTO_COORD_IN_CAR | ||||
0213 | |
6 | int, int, flt, flt, flt, var | CREATE_PICKUP | |
0214 | |
1 | pickup handle | HAS_PICKUP_BEEN_COLLECTED | |
0215 | |
1 | pickup handle | REMOVE_PICKUP | |
0216 | |
2 | car handle, int | SET_TAXI_LIGHTS | |
0217 | |
3 | string, int, int | PRINT_BIG_Q | |
0218 | |
4 | string, int, int, int | PRINT_WITH_NUMBER_BIG_Q | restored in VC |
0219 | 8 10 |
flt, flt, flt, flt, flt, flt, int, var flt, flt, flt, flt, flt, flt, flt, flt, int, var |
SET_GARAGE | ||
021A | 9 | flt, flt, flt, flt, flt, flt, int, int, var | SET_GARAGE_WITH_CAR_MODEL | ||
021B | |
2 | garage handle, car handle | SET_TARGET_CAR_FOR_MISSION_GARAGE | |
021C | |
1 | garage handle | IS_CAR_IN_MISSION_GARAGE | |
021D | |
1 | int | SET_FREE_BOMBS | restored in VC |
021E | SET_POWERPOINT | ||||
021F | 1 | int | SET_ALL_TAXI_LIGHTS | restored in VC | |
0220 | |
1 | car handle | IS_CAR_ARMED_WITH_ANY_BOMB | restored in VC |
0221 | |
2 | player handle, int | APPLY_BRAKES_TO_PLAYERS_CAR | |
0222 | 2 | player handle, int | SET_PLAYER_HEALTH | ||
0223 | |
2 | char handle, int | SET_CHAR_HEALTH | |
0224 | |
2 | car handle, int | SET_CAR_HEALTH | |
0225 | 2 | player handle, var | GET_PLAYER_HEALTH | ||
0226 | |
2 | char handle, var | GET_CHAR_HEALTH | |
0227 | |
2 | car handle, var | GET_CAR_HEALTH | |
0228 | |
2 | car handle, int | IS_CAR_ARMED_WITH_BOMB | restored in VC |
0229 | |
3 | car handle, int, int | CHANGE_CAR_COLOUR | |
022A | |
6 | flt, flt, flt, flt, flt, flt | SWITCH_PED_ROADS_ON | |
022B | |
6 | flt, flt, flt, flt, flt, flt | SWITCH_PED_ROADS_OFF | |
022C | |
2 | char handle, char handle | CHAR_LOOK_AT_CHAR_ALWAYS | |
022D | 2 | char handle, player handle | CHAR_LOOK_AT_PLAYER_ALWAYS | ||
022E | 2 | player handle, char handle | PLAYER_LOOK_AT_CHAR_ALWAYS | ||
022F | |
1 | char handle | STOP_CHAR_LOOKING | |
0230 | 1 | player handle | STOP_PLAYER_LOOKING | ||
0231 | 1 | int | SWITCH_HELICOPTER | ||
0232 | SET_GANG_ATTITUDE | ||||
0233 | SET_GANG_GANG_ATTITUDE | ||||
0234 | SET_GANG_PLAYER_ATTITUDE | ||||
0235 | |
3 | int, int, int | SET_GANG_PED_MODELS | |
0236 | |
2 | int, int | SET_GANG_CAR_MODEL | |
0237 | |
3 3 4 |
int, int, int int, int, int, int |
SET_GANG_WEAPONS | |
0238 | 5 | player handle, flt, flt, flt, flt | SET_CHAR_OBJ_RUN_TO_AREA | ||
0239 | |
3 | char handle, flt, flt | SET_CHAR_OBJ_RUN_TO_COORD | |
023A | 2 | player handle, object handle | IS_PLAYER_TOUCHING_OBJECT_ON_FOOT | restored in VC | |
023B | 2 | char handle, object handle | IS_CHAR_TOUCHING_OBJECT_ON_FOOT | restored in VC | |
023C | |
2 | int, string | LOAD_SPECIAL_CHARACTER | |
023D | |
1 | string | HAS_SPECIAL_CHARACTER_LOADED | |
023E | 2 | car handle, int | FLASH_CAR | restored in VC | |
023F | 2 | char handle, int | FLASH_CHAR | restored in VC | |
0240 | 2 | object handle, int | FLASH_OBJECT | restored in VC | |
0241 | |
1 | player handle | IS_PLAYER_IN_REMOTE_MODE | |
0242 | |
2 | car handle | ARM_CAR_WITH_BOMB | restored in VC |
0243 | |
2 | char handle, int | SET_CHAR_PERSONALITY | |
0244 | |
3 | flt, flt, flt | SET_CUTSCENE_OFFSET | |
0245 | |
2 | char handle, int | SET_ANIM_GROUP_FOR_CHAR | |
0246 | 2 | player handle, int | SET_ANIM_GROUP_FOR_PLAYER | ||
0247 | |
1 | int | REQUEST_MODEL | |
0248 | |
1 | int | HAS_MODEL_LOADED | |
0249 | |
1 | int | MARK_MODEL_AS_NO_LONGER_NEEDED | |
024A | |
3 | flt, flt, var | GRAB_PHONE | |
024B | 2 | phone handle, string | SET_REPEATED_PHONE_MESSAGE | restored in VC | |
024C | 2 | phone handle, string | SET_PHONE_MESSAGE | restored in VC | |
024D | 1 | phone handle | HAS_PHONE_DISPLAYED_MESSAGE | restored in VC | |
024E | |
1 | phone handle | TURN_PHONE_OFF | |
024F | |
9 | flt, flt, flt, flt, int, int, int, int, int | DRAW_CORONA | |
0250 | 6 | flt, flt, flt, int, int, int | DRAW_LIGHT | restored in VC | |
0251 | |
0 | STORE_WEATHER | ||
0252 | |
0 | RESTORE_WEATHER | ||
0253 | |
0 | STORE_CLOCK | ||
0254 | |
0 | RESTORE_CLOCK | ||
0255 | |
4 | flt, flt, flt, flt | RESTART_CRITICAL_MISSION | restored in VC |
0256 | |
1 | player handle | IS_PLAYER_PLAYING | |
0257 | 1 | SET_COLL_OBJ_NO_OBJ | |||
0258 | 1 | SET_COLL_OBJ_WAIT_ON_FOOT | |||
0259 | 1 | SET_COLL_OBJ_FLEE_ON_FOOT_TILL_SAFE | |||
025A | 4 | SET_COLL_OBJ_GUARD_SPOT | |||
025B | 5 | SET_COLL_OBJ_GUARD_AREA | |||
025C | 1 | SET_COLL_OBJ_WAIT_IN_CAR | |||
025D | 2 | SET_COLL_OBJ_KILL_CHAR_ON_FOOT | |||
025E | 2 | SET_COLL_OBJ_KILL_PLAYER_ON_FOOT | |||
025F | 2 | SET_COLL_OBJ_KILL_CHAR_ANY_MEANS | |||
0260 | 2 | SET_COLL_OBJ_KILL_PLAYER_ANY_MEANS | |||
0261 | 2 | SET_COLL_OBJ_FLEE_CHAR_ON_FOOT_TILL_SAFE | |||
0262 | 2 | SET_COLL_OBJ_FLEE_PLAYER_ON_FOOT_TILL_SAFE | |||
0263 | 2 | SET_COLL_OBJ_FLEE_CHAR_ON_FOOT_ALWAYS | |||
0264 | 2 | SET_COLL_OBJ_FLEE_PLAYER_ON_FOOT_ALWAYS | |||
0265 | 2 | SET_COLL_OBJ_GOTO_CHAR_ON_FOOT | |||
0266 | 2 | SET_COLL_OBJ_GOTO_PLAYER_ON_FOOT | |||
0267 | 1 | SET_COLL_OBJ_LEAVE_CAR | |||
0268 | 2 | SET_COLL_OBJ_ENTER_CAR_AS_PASSENGER | |||
0269 | 2 | SET_COLL_OBJ_ENTER_CAR_AS_DRIVER | |||
026A | 0 | SET_COLL_OBJ_FOLLOW_CAR_IN_CAR | |||
026B | 0 | SET_COLL_OBJ_FIRE_AT_OBJECT_FROM_VEHICLE | |||
026C | 0 | SET_COLL_OBJ_DESTROY_OBJECT | |||
026D | 2 | SET_COLL_OBJ_DESTROY_CAR | |||
026E | 5 | SET_COLL_OBJ_GOTO_AREA_ON_FOOT | |||
026F | 0 | SET_COLL_OBJ_GOTO_AREA_IN_CAR | |||
0270 | LCS} | 0 | SET_COLL_OBJ_FOLLOW_CAR_ON_FOOT_WITH_OFFSET | ||
0271 | 0 | SET_COLL_OBJ_GUARD_ATTACK | |||
0272 | 3 | SET_COLL_OBJ_FOLLOW_ROUTE | |||
0273 | 3 | SET_COLL_OBJ_GOTO_COORD_ON_FOOT | |||
0274 | 2 | SET_COLL_OBJ_GOTO_COORD_IN_CAR | |||
0275 | 5 | SET_COLL_OBJ_RUN_TO_AREA | |||
0276 | 3 | SET_COLL_OBJ_RUN_TO_COORD | |||
0277 | 4 | ADD_PEDS_IN_AREA_TO_COLL | |||
0278 | 1 | ADD_PEDS_IN_VEHICLE_TO_COLL | |||
0279 | 1 | CLEAR_COLL | |||
027A | 1 | IS_COLL_IN_CARS | |||
027B | 0 | LOCATE_COLL_ANY_MEANS_2D | |||
027C | 0 | LOCATE_COLL_ON_FOOT_2D | |||
027D | 0 | LOCATE_COLL_IN_CAR_2D | |||
027E | 0 | LOCATE_STOPPED_COLL_ANY_MEANS_2D | |||
027F | 0 | LOCATE_STOPPED_COLL_ON_FOOT_2D | |||
0280 | 0 | LOCATE_STOPPED_COLL_IN_CAR_2D | |||
0281 | 0 | LOCATE_COLL_ANY_MEANS_CHAR_2D | |||
0282 | 0 | LOCATE_COLL_ON_FOOT_CHAR_2D | |||
0283 | 0 | LOCATE_COLL_IN_CAR_CHAR_2D | |||
0284 | 0 | LOCATE_COLL_ANY_MEANS_CAR_2D | |||
0285 | 0 | LOCATE_COLL_ON_FOOT_CAR_2D | |||
0286 | 0 | LOCATE_COLL_IN_CAR_CAR_2D | |||
0287 | 0 | LOCATE_COLL_ANY_MEANS_PLAYER_2D | |||
0288 | 0 | LOCATE_COLL_ON_FOOT_PLAYER_2D | |||
0289 | 0 | LOCATE_COLL_IN_CAR_PLAYER_2D | |||
028A | 0 | IS_COLL_IN_AREA_2D | |||
028B | 0 | IS_COLL_IN_AREA_ON_FOOT_2D | |||
028C | 0 | IS_COLL_IN_AREA_IN_CAR_2D | |||
028D | 0 | IS_COLL_STOPPED_IN_AREA_2D | |||
028E | 0 | IS_COLL_STOPPED_IN_AREA_ON_FOOT_2D | |||
028F | 0 | IS_COLL_STOPPED_IN_AREA_IN_CAR_2D | |||
0290 | 1 | GET_NUMBER_OF_PEDS_IN_COLL | |||
0291 | |
2 | char handle, int | SET_CHAR_HEED_THREATS | |
0292 | 2 | player handle, int | SET_PLAYER_HEED_THREATS | ||
0293 | |
1 | var | GET_CONTROLLER_MODE | |
0294 | |
2 | car handle, int | SET_CAN_RESPRAY_CAR | |
0295 | |
1 | car handle | IS_TAXI | restored in VC |
0296 | |
1 | int | UNLOAD_SPECIAL_CHARACTER | |
0297 | |
0 1 |
player handle |
RESET_NUM_OF_MODELS_KILLED_BY_PLAYER | |
0298 | |
2 2 3 |
int, var player handle, int, var |
GET_NUM_OF_MODELS_KILLED_BY_PLAYER | |
0299 | 1 | garage handle string |
ACTIVATE_GARAGE | restored in VC | |
029A | 1 | int | SWITCH_TAXI_TIMER | ||
029B | |
5 | int, flt, flt, flt, object handle | CREATE_OBJECT_NO_OFFSET | |
029C | |
1 | car handle | IS_BOAT | restored in VC |
029D | 5 | char handle, flt, flt, flt, flt | SET_CHAR_OBJ_GOTO_AREA_ANY_MEANS | ||
029E | SET_COLL_OBJ_GOTO_AREA_ANY_MEANS | ||||
029F | 1 | player handle | IS_PLAYER_STOPPED | ||
02A0 | |
1 | char handle | IS_CHAR_STOPPED | restored in VC |
02A1 | |
2 | int, int | MESSAGE_WAIT | restored in VC |
02A2 | 5 | int, int, flt, flt, flt | ADD_PARTICLE_EFFECT | restored in VC | |
02A3 | |
1 | int | SWITCH_WIDESCREEN | |
02A4 | 3 | car handle, int, var | ADD_SPRITE_BLIP_FOR_CAR | restored in VC | |
02A5 | 3 | char handle, int, var | ADD_SPRITE_BLIP_FOR_CHAR | restored in VC | |
02A6 | 3 | object handle, int, var | ADD_SPRITE_BLIP_FOR_OBJECT | restored in VC | |
02A7 | |
5 | flt, flt, flt, int, var | ADD_SPRITE_BLIP_FOR_CONTACT_POINT | |
02A8 | |
5 | flt, flt, flt, int, var | ADD_SPRITE_BLIP_FOR_COORD | |
02A9 | |
2 | char handle, int | SET_CHAR_ONLY_DAMAGED_BY_PLAYER | |
02AA | |
2 | car handle, int | SET_CAR_ONLY_DAMAGED_BY_PLAYER | |
02AB | |
6 | char handle, int, int, int, int, int | SET_CHAR_PROOFS | |
02AC | |
6 | car handle, int, int, int, int, int | SET_CAR_PROOFS | |
02AD | 7 | player handle, flt, flt, flt, flt, flt, int | IS_PLAYER_IN_ANGLED_AREA_2D | ||
02AE | 7 | player handle, flt, flt, flt, flt, flt, int | IS_PLAYER_IN_ANGLED_AREA_ON_FOOT_2D | ||
02AF | 7 | player handle, flt, flt, flt, flt, flt, int | IS_PLAYER_IN_ANGLED_AREA_IN_CAR_2D | ||
02B0 | 7 | player handle, flt, flt, flt, flt, flt, int | IS_PLAYER_STOPPED_IN_ANGLED_AREA_2D | ||
02B1 | 7 | player handle, flt, flt, flt, flt, flt, int | IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_2D | ||
02B2 | 7 | player handle, flt, flt, flt, flt, flt, int | IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_2D | ||
02B3 | 9 | player handle, flt, flt, flt, flt, flt, flt, flt, int | IS_PLAYER_IN_ANGLED_AREA_3D | ||
02B4 | 9 | player handle, flt, flt, flt, flt, flt, flt, flt, int | IS_PLAYER_IN_ANGLED_AREA_ON_FOOT_3D | ||
02B5 | 9 | player handle, flt, flt, flt, flt, flt, flt, flt, int | IS_PLAYER_IN_ANGLED_AREA_IN_CAR_3D | ||
02B6 | 9 | player handle, flt, flt, flt, flt, flt, flt, flt, int | IS_PLAYER_STOPPED_IN_ANGLED_AREA_3D | ||
02B7 | 9 | player handle, flt, flt, flt, flt, flt, flt, flt, int | IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_3D | ||
02B8 | 9 | player handle, flt, flt, flt, flt, flt, flt, flt, int | IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_3D | ||
02B9 | 1 | garage handle | DEACTIVATE_GARAGE | restored in VC | |
02BA | 2 | garage handle, var | GET_NUMBER_OF_CARS_COLLECTED_BY_GARAGE | ||
02BB | 2 | garage handle, car handle | HAS_CAR_BEEN_TAKEN_TO_GARAGE | ||
02BC | 1 | int | SET_SWAT_REQUIRED | restored in VC | |
02BD | SET_FBI_REQUIRED | restored in III and VC | |||
02BE | SET_ARMY_REQUIRED | restored in III and VC | |||
02BF | |
1 | car handle | IS_CAR_IN_WATER | |
02C0 | |
6 | flt, flt, flt, var, var, var | GET_CLOSEST_CHAR_NODE | |
02C1 | |
6 | flt, flt, flt, var, var, var | GET_CLOSEST_CAR_NODE | |
02C2 | |
4 | car handle, flt, flt, flt | CAR_GOTO_COORDINATES_ACCURATE | |
02C3 | 1 | int | START_PACMAN_RACE | restored in VC | |
02C4 | 0 | START_PACMAN_RECORD | |||
02C5 | 1 | var | GET_NUMBER_OF_POWER_PILLS_EATEN | restored in VC | |
02C6 | 0 | CLEAR_PACMAN | restored in VC | ||
02C7 | 5 | flt, flt, flt, flt, int | START_PACMAN_SCRAMBLE | restored in VC | |
02C8 | 1 | var | GET_NUMBER_OF_POWER_PILLS_CARRIED | restored in VC | |
02C9 | 0 | CLEAR_NUMBER_OF_POWER_PILLS_CARRIED | restored in VC | ||
02CA | |
1 | car handle | IS_CAR_ON_SCREEN | |
02CB | |
1 | char handle | IS_CHAR_ON_SCREEN | |
02CC | |
1 | object handle | IS_OBJECT_ON_SCREEN | |
02CD | |
2 | int, int | GOSUB_FILE | restored in VC |
02CE | |
4 | flt, flt, flt, var | GET_GROUND_Z_FOR_3D_COORD | |
02CF | |
4 | flt, flt, flt, var | START_SCRIPT_FIRE | |
02D0 | |
1 | fire handle | IS_SCRIPT_FIRE_EXTINGUISHED | |
02D1 | |
1 | fire handle | REMOVE_SCRIPT_FIRE | |
02D2 | 2 | car handle, int | SET_COMEDY_CONTROLS | ||
02D3 | |
4 | car handle, flt, flt, flt | BOAT_GOTO_COORDS | |
02D4 | |
1 | car handle | BOAT_STOP | |
02D5 | |
6 | player handle, flt, flt, flt, flt, int | IS_PLAYER_SHOOTING_IN_AREA | |
02D6 | 6 | char handle, flt, flt, flt, flt, int | IS_CHAR_SHOOTING_IN_AREA | restored in VC | |
02D7 | 2 | player handle, int | IS_CURRENT_PLAYER_WEAPON | ||
02D8 | |
2 | char handle, int | IS_CURRENT_CHAR_WEAPON | |
02D9 | 0 | CLEAR_NUMBER_OF_POWER_PILLS_EATEN | restored in VC | ||
02DA | 3 | flt, flt, flt | ADD_POWER_PILL | restored in VC | |
02DB | |
2 | car handle, flt | SET_BOAT_CRUISE_SPEED | |
02DC | |
5 | flt, flt, flt, flt, var | GET_RANDOM_CHAR_IN_AREA | |
02DD | 3 5 |
string, var string, int, int, int, var |
GET_RANDOM_CHAR_IN_ZONE | ||
02DE | |
1 | player handle | IS_PLAYER_IN_TAXI | |
02DF | 1 | player handle | IS_PLAYER_SHOOTING | ||
02E0 | |
1 | char handle | IS_CHAR_SHOOTING | |
02E1 | |
5 | flt, flt, flt, int, var | CREATE_MONEY_PICKUP | |
02E2 | |
2 | char handle, int | SET_CHAR_ACCURACY | |
02E3 | |
2 | car handle, var | GET_CAR_SPEED | |
02E4 | |
1 | string | LOAD_CUTSCENE | |
02E5 | |
2 | int, var | CREATE_CUTSCENE_OBJECT | |
02E6 | |
2 | object handle, string | SET_CUTSCENE_ANIM | |
02E7 | |
0 | START_CUTSCENE | ||
02E8 | |
1 | var | GET_CUTSCENE_TIME | |
02E9 | |
0 | HAS_CUTSCENE_FINISHED | ||
02EA | |
0 | CLEAR_CUTSCENE | ||
02EB | |
0 | RESTORE_CAMERA_JUMPCUT | ||
02EC | |
3 | flt, flt, flt | CREATE_COLLECTABLE1 | |
02ED | |
1 | int | SET_COLLECTABLE1_TOTAL | |
02EE | 6 | flt, flt, flt, flt, flt, flt | IS_PROJECTILE_IN_AREA | restored in VC | |
02EF | 6 | flt, flt, flt, flt, flt, flt | DESTROY_PROJECTILES_IN_AREA | IF and SET, restored in VC | |
02F0 | 3 | flt, flt, flt | DROP_MINE | restored in VC | |
02F1 | 3 | flt, flt, flt | DROP_NAUTICAL_MINE | restored in VC | |
02F2 | |
2 | char handle, int | IS_CHAR_MODEL | |
02F3 | |
2 | int, string | LOAD_SPECIAL_MODEL | |
02F4 | 3 | object handle, int, object handle | CREATE_CUTSCENE_HEAD | ||
02F5 | 2 | object handle, string | SET_CUTSCENE_HEAD_ANIM | ||
02F6 | |
2 | float, var | GET_SINUS | |
02F7 | |
2 | float, var | GET_COSINUS | |
02F8 | |
2 | car handle, var | GET_CAR_FORWARD_X | |
02F9 | |
2 | car handle, var | GET_CAR_FORWARD_Y | |
02FA | |
2 | garage handle, int | CHANGE_GARAGE_TYPE | |
02FB | |
10 | flt, flt, flt, flt, flt, flt, flt, flt, flt, flt | ACTIVATE_CRUSHER_CRANE | restored in VC |
02FC | |
5 | string, int, int, int, int | PRINT_WITH_2_NUMBERS | restored in VC |
02FD | |
5 | string, int, int, int, int | PRINT_WITH_2_NUMBERS_NOW | |
02FE | |
5 | string, int, int, int, int | PRINT_WITH_2_NUMBERS_SOON | |
02FF | |
6 | string, int, int, int, int, int | PRINT_WITH_3_NUMBERS | |
0300 | |
6 | string, int, int, int, int, int | PRINT_WITH_3_NUMBERS_NOW | restored in VC |
0301 | PRINT_WITH_3_NUMBERS_SOON | ||||
0302 | |
7 | string, int, int, int, int, int, int | PRINT_WITH_4_NUMBERS | |
0303 | 7 | string, int, int, int, int, int, int | PRINT_WITH_4_NUMBERS_NOW | restored in VC | |
0304 | PRINT_WITH_4_NUMBERS_SOON | ||||
0305 | 8 | string, int, int, int, int, int, int, int | PRINT_WITH_5_NUMBERS | restored in VC | |
0306 | 8 | string, int, int, int, int, int, int, int | PRINT_WITH_5_NUMBERS_NOW | restored in VC | |
0307 | PRINT_WITH_5_NUMBERS_SOON | ||||
0308 | |
9 | string, int, int, int, int, int, int, int, int | PRINT_WITH_6_NUMBERS | |
0309 | 9 | string, int, int, int, int, int, int, int, int | PRINT_WITH_6_NUMBERS_NOW | restored in VC | |
030A | PRINT_WITH_6_NUMBERS_SOON | ||||
030B | |
3 | char handle, char handle, int | SET_CHAR_OBJ_FOLLOW_CHAR_IN_FORMATION | |
030C | |
1 | int | PLAYER_MADE_PROGRESS | |
030D | |
1 | int | SET_PROGRESS_TOTAL | |
030E | |
1 | flt | REGISTER_JUMP_DISTANCE | |
030F | |
1 | flt | REGISTER_JUMP_HEIGHT | |
0310 | |
1 | int | REGISTER_JUMP_FLIPS | |
0311 | |
1 | int | REGISTER_JUMP_SPINS | |
0312 | |
1 | int | REGISTER_JUMP_STUNT | |
0313 | |
0 | REGISTER_UNIQUE_JUMP_FOUND | ||
0314 | |
1 | int | SET_UNIQUE_JUMPS_TOTAL | |
0315 | |
0 | REGISTER_PASSENGER_DROPPED_OFF_TAXI | ||
0316 | |
1 | int | REGISTER_MONEY_MADE_TAXI | |
0317 | |
0 | REGISTER_MISSION_GIVEN | ||
0318 | |
1 | string | REGISTER_MISSION_PASSED | |
0319 | |
2 | char handle, int | SET_CHAR_RUNNING | |
031A | |
0 | REMOVE_ALL_SCRIPT_FIRES | ||
031B | 2 | car handle, int | IS_FIRST_CAR_COLOUR | restored in VC | |
031C | 2 | car handle, int | IS_SECOND_CAR_COLOUR | restored in VC | |
031D | |
2 | char handle, int | HAS_CHAR_BEEN_DAMAGED_BY_WEAPON | |
031E | |
2 | car handle, int | HAS_CAR_BEEN_DAMAGED_BY_WEAPON | |
031F | |
2 | char handle, char handle | IS_CHAR_IN_CHARS_GROUP | |
0320 | 2 | char handle, player handle | IS_CHAR_IN_PLAYERS_GROUP | ||
0321 | |
1 | char handle | EXPLODE_CHAR_HEAD | |
0322 | 1 | player handle | EXPLODE_PLAYER_HEAD | ||
0323 | |
2 | car handle, int | ANCHOR_BOAT | |
0324 | |
3 | string, int, int | SET_ZONE_GROUP | |
0325 | |
2 | car handle, var | START_CAR_FIRE | |
0326 | |
2 | char handle, var | START_CHAR_FIRE | |
0327 | |
6 | flt, flt, flt, flt, int, var | GET_RANDOM_CAR_OF_TYPE_IN_AREA | |
0328 | 3 | string, int, var | GET_RANDOM_CAR_OF_TYPE_IN_ZONE | ||
0329 | |
1 | garage handle | HAS_RESPRAY_HAPPENED | |
032A | |
1 | int | SET_CAMERA_ZOOM | |
032B | |
7 | int, int, int, flt, flt, flt, var | CREATE_PICKUP_WITH_AMMO | |
032C | |
2 | car handle, car handle | SET_CAR_RAM_CAR | |
032D | 2 | car handle, car handle | SET_CAR_BLOCK_CAR | restored in VC | |
032E | 1 | char handle | SET_CHAR_OBJ_CATCH_TRAIN | ||
032F | SET_COLL_OBJ_CATCH_TRAIN | ||||
0330 | |
2 | player handle, int | SET_PLAYER_NEVER_GETS_TIRED | |
0331 | |
2 | player handle, int | SET_PLAYER_FAST_RELOAD | |
0332 | |
2 | char handle, int | SET_CHAR_BLEEDING | |
0333 | 1 | car handle | SET_CAR_FUNNY_SUSPENSION | ||
0334 | |
2 | car handle, int | SET_CAR_BIG_WHEELS | |
0335 | |
1 | int | SET_FREE_RESPRAYS | |
0336 | 2 | player handle, int | SET_PLAYER_VISIBLE | ||
0337 | |
2 | char handle, int | SET_CHAR_VISIBLE | |
0338 | |
2 | car handle, int | SET_CAR_VISIBLE | restored in VC |
0339 | |
11 | flt, flt, flt, flt, flt, flt, int, int, int, int, int | IS_AREA_OCCUPIED | |
033A | 0 | START_DRUG_RUN | |||
033B | 0 | HAS_DRUG_RUN_BEEN_COMPLETED | |||
033C | 0 | HAS_DRUG_PLANE_BEEN_SHOT_DOWN | |||
033D | 1 | player handle | SAVE_PLAYER_FROM_FIRES | ||
033E | |
3 | flt, flt, string | DISPLAY_TEXT | |
033F | |
2 | flt, flt | SET_TEXT_SCALE | |
0340 | |
4 | int, int, int, int | SET_TEXT_COLOUR | |
0341 | |
1 | int | SET_TEXT_JUSTIFY | |
0342 | |
1 | int | SET_TEXT_CENTRE | |
0343 | |
1 | flt | SET_TEXT_WRAPX | |
0344 | 1 | flt | SET_TEXT_CENTRE_SIZE | ||
0345 | |
1 | int | SET_TEXT_BACKGROUND | |
0346 | 4 | int, int, int, int | SET_TEXT_BACKGROUND_COLOUR | restored in VC | |
0347 | 1 | int | SET_TEXT_BACKGROUND_ONLY_TEXT | ||
0348 | |
1 | int | SET_TEXT_PROPORTIONAL | |
0349 | 1 | int | SET_TEXT_FONT | restored in VC | |
034A | 0 | INDUSTRIAL_PASSED | |||
034B | 0 | COMMERCIAL_PASSED | |||
034C | 0 | SUBURBAN_PASSED | |||
034D | |
4 | object handle, flt, flt, int | ROTATE_OBJECT | IF and SET |
034E | |
8 | object handle, flt, flt, flt, flt, flt, flt, int | SLIDE_OBJECT | IF and SET |
034F | |
1 | char handle | REMOVE_CHAR_ELEGANTLY | |
0350 | |
2 | char handle, int | SET_CHAR_STAY_IN_SAME_PLACE | |
0351 | 0 | IS_NASTY_GAME | restored in VC | ||
0352 | |
2 | char handle, string | UNDRESS_CHAR | |
0353 | 1 | char handle | DRESS_CHAR | ||
0354 | 1 | flt | START_CHASE_SCENE | ||
0355 | 0 | STOP_CHASE_SCENE | |||
0356 | |
7 | int, flt, flt, flt, flt, flt, flt | IS_EXPLOSION_IN_AREA | restored in VC |
0357 | 2 | int, string | IS_EXPLOSION_IN_ZONE | restored in VC | |
0358 | 0 | START_DRUG_DROP_OFF | |||
0359 | 0 | HAS_DROP_OFF_PLANE_BEEN_SHOT_DOWN | |||
035A | 3 | var, var, var | FIND_DROP_OFF_PLANE_COORDINATES | ||
035B | 4 | flt, flt, flt, var | CREATE_FLOATING_PACKAGE | ||
035C | |
5 | object handle, car handle, flt, flt, flt | PLACE_OBJECT_RELATIVE_TO_CAR | |
035D | |
1 1 2 |
object handle object handle, int |
MAKE_OBJECT_TARGETTABLE | |
035E | 2 | player handle, int | ADD_ARMOUR_TO_PLAYER | ||
035F | |
2 | char handle, int | ADD_ARMOUR_TO_CHAR | |
0360 | |
1 | garage handle | OPEN_GARAGE | |
0361 | |
1 | garage handle | CLOSE_GARAGE | |
0362 | |
4 | char handle, flt, flt, flt | WARP_CHAR_FROM_CAR_TO_COORD | |
0363 | |
6 | flt, flt, flt, flt, int, int | SET_VISIBILITY_OF_CLOSEST_OBJECT_OF_TYPE | |
0364 | |
2 | char handle, char handle | HAS_CHAR_SPOTTED_CHAR | |
0365 | |
1 | char handle | SET_CHAR_OBJ_HAIL_TAXI | |
0366 | |
1 | object handle | HAS_OBJECT_BEEN_DAMAGED | |
0367 | |
9 | string, int, int, int, int, int, int, int, int | START_KILL_FRENZY_HEADSHOT | restored in VC |
0368 | 10 | flt, flt, flt, flt, flt, flt, flt, flt, flt, flt | ACTIVATE_MILITARY_CRANE | restored in VC | |
0369 | 2 | player handle, car handle | WARP_PLAYER_INTO_CAR | ||
036A | |
2 | char handle, car handle | WARP_CHAR_INTO_CAR | |
036B | 1 | SWITCH_CAR_RADIO | |||
036C | SET_AUDIO_STREAM | ||||
036D | |
5 | string, int, int, int, int | PRINT_WITH_2_NUMBERS_BIG | |
036E | |
6 | string, int, int, int, int, int | PRINT_WITH_3_NUMBERS_BIG | restored in VC |
036F | 7 | string, int, int, int, int, int, int | PRINT_WITH_4_NUMBERS_BIG | restored in VC | |
0370 | 8 | string, int, int, int, int, int, int, int | PRINT_WITH_5_NUMBERS_BIG | restored in VC | |
0371 | 9 | string, int, int, int, int, int, int, int, int | PRINT_WITH_6_NUMBERS_BIG | restored in VC | |
0372 | |
3 | char handle, int, int | SET_CHAR_WAIT_STATE | |
0373 | |
0 | SET_CAMERA_BEHIND_PLAYER | ||
0374 | 1 | int | SET_MOTION_BLUR | ||
0375 | 4 | PRINT_STRING_IN_STRING | |||
0376 | |
4 | flt, flt, flt, var | CREATE_RANDOM_CHAR | |
0377 | 1 | char handle | SET_CHAR_OBJ_STEAL_ANY_CAR | ||
0378 | 3 | SET_2_REPEATED_PHONE_MESSAGES | restored in VC | ||
0379 | 3 | SET_2_PHONE_MESSAGES | restored in VC | ||
037A | 4 | SET_3_REPEATED_PHONE_MESSAGES | restored in VC | ||
037B | 4 | SET_3_PHONE_MESSAGES | restored in VC | ||
037C | 5 | SET_4_REPEATED_PHONE_MESSAGES | restored in VC | ||
037D | 5 | SET_4_PHONE_MESSAGES | restored in VC | ||
037E | |
6 | flt, flt, flt, flt, flt, flt | IS_SNIPER_BULLET_IN_AREA | |
037F | 0 | GIVE_PLAYER_DETONATOR | restored in VC | ||
0380 | SET_COLL_OBJ_STEAL_ANY_CAR | ||||
0381 | |
4 | object handle, flt, flt, flt | SET_OBJECT_VELOCITY | |
0382 | |
2 | object handle, int | SET_OBJECT_COLLISION | |
0383 | |
1 | car handle | IS_ICECREAM_JINGLE_ON | |
0384 | |
4 | string, string, int, int | PRINT_STRING_IN_STRING_NOW | |
0385 | 4 | string, string, int, int | PRINT_STRING_IN_STRING_SOON | ||
0386 | 6 | SET_5_REPEATED_PHONE_MESSAGES | restored in VC | ||
0387 | 6 | SET_5_PHONE_MESSAGES | restored in VC | ||
0388 | 7 | SET_6_REPEATED_PHONE_MESSAGES | restored in VC | ||
0389 | 7 | SET_6_PHONE_MESSAGES | restored in VC | ||
038A | |
6 | flt, flt, flt, flt, flt, flt | IS_POINT_OBSCURED_BY_A_MISSION_ENTITY | |
038B | |
0 | LOAD_ALL_MODELS_NOW | ||
038C | |
4 | object handle, flt, flt, flt | ADD_TO_OBJECT_VELOCITY | |
038D | 9 | int, flt, flt, flt, flt, int, int, int, int | DRAW_SPRITE | ||
038E | 8 | flt, flt, flt, flt, int, int, int, int | DRAW_RECT | ||
038F | 2 | int, string | LOAD_SPRITE | ||
0390 | 1 | string | LOAD_TEXTURE_DICTIONARY | ||
0391 | 0 | REMOVE_TEXTURE_DICTIONARY | |||
0392 | |
2 | object handle, int | SET_OBJECT_DYNAMIC | |
0393 | 2 3 |
char handle, flt char handle, string, flt |
SET_CHAR_ANIM_SPEED | restored in VC | |
0394 | |
1 | int | PLAY_MISSION_PASSED_TUNE | |
0395 | |
5 | flt, flt, flt, flt, int | CLEAR_AREA | |
0396 | |
1 | global var | FREEZE_ONSCREEN_TIMER | |
0397 | |
2 | car handle, int | SWITCH_CAR_SIREN | |
0398 | 7 | flt, flt, flt, flt, flt, flt, flt | SWITCH_PED_ROADS_ON_ANGLED | ||
0399 | 7 | flt, flt, flt, flt, flt, flt, flt | SWITCH_PED_ROADS_OFF_ANGLED | ||
039A | 7 | flt, flt, flt, flt, flt, flt, flt | SWITCH_ROADS_ON_ANGLED | ||
039B | 7 | flt, flt, flt, flt, flt, flt, flt | SWITCH_ROADS_OFF_ANGLED | ||
039C | |
2 | car handle, int | SET_CAR_WATERTIGHT | |
039D | |
12 | int, flt, flt, flt, flt, flt, flt, flt, int, int, int, int | ADD_MOVING_PARTICLE_EFFECT | |
039E | |
2 | char handle, int | SET_CHAR_CANT_BE_DRAGGED_OUT | |
039F | |
3 | car handle, flt, flt | TURN_CAR_TO_FACE_COORD | |
03A0 | |
3 | car handle, flt, flt | IS_CRANE_LIFTING_CAR | restored in VC |
03A1 | |
4 | flt, flt, flt, flt | DRAW_SPHERE | |
03A2 | |
2 | car handle, int | SET_CAR_STATUS | |
03A3 | |
1 | char handle | IS_CHAR_MALE | |
03A4 | |
1 | string | SCRIPT_NAME | |
03A5 | 3 | garage handle, int, int | CHANGE_GARAGE_TYPE_WITH_CAR_MODEL | restored in VC | |
03A6 | 3 | var, var, var | FIND_DRUG_PLANE_COORDINATES | ||
03A7 | |
1 | nop | SAVE_INT_TO_DEBUG_FILE | |
03A8 | |
1 | nop | SAVE_FLOAT_TO_DEBUG_FILE | |
03A9 | |
0 | nop | SAVE_NEWLINE_TO_DEBUG_FILE | |
03AA | |
3 | flt, flt, flt | POLICE_RADIO_MESSAGE | |
03AB | |
2 | car handle, int | SET_CAR_STRONG | |
03AC | |
1 | int | REMOVE_ROUTE | |
03AD | |
1 | int | SWITCH_RUBBISH | |
03AE | |
6 | flt, flt, flt, flt, flt, flt | REMOVE_PARTICLE_EFFECTS_IN_AREA | |
03AF | |
1 | int | SWITCH_STREAMING | |
03B0 | |
1 | garage handle | IS_GARAGE_OPEN | |
03B1 | |
1 | garage handle | IS_GARAGE_CLOSED | |
03B2 | 0 | START_CATALINA_HELI | |||
03B3 | 0 | CATALINA_HELI_TAKE_OFF | |||
03B4 | 0 | REMOVE_CATALINA_HELI | |||
03B5 | 0 | HAS_CATALINA_HELI_BEEN_SHOT_DOWN | |||
03B6 | |
6 | flt, flt, flt, flt, int, int | SWAP_NEAREST_BUILDING_MODEL | |
03B7 | |
1 | int | SWITCH_WORLD_PROCESSING | |
03B8 | 1 | player handle | REMOVE_ALL_PLAYER_WEAPONS | ||
03B9 | 1 | car handle | GRAB_CATALINA_HELI | ||
03BA | |
6 | flt, flt, flt, flt, flt, flt | CLEAR_AREA_OF_CARS | |
03BB | |
1 | garage handle | SET_ROTATING_GARAGE_DOOR | |
03BC | |
5 | flt, flt, flt, flt, var | ADD_SPHERE | |
03BD | |
1 | sphere handle | REMOVE_SPHERE | |
03BE | 0 | CATALINA_HELI_FLY_AWAY | |||
03BF | |
2 | player handle, int | SET_EVERYONE_IGNORE_PLAYER | |
03C0 | |
2 | char handle, var | STORE_CAR_CHAR_IS_IN_NO_SAVE | |
03C1 | 2 | player handle, var | STORE_CAR_PLAYER_IS_IN_NO_SAVE | ||
03C2 | 1 | phone handle | IS_PHONE_DISPLAYING_MESSAGE | restored in VC | |
03C3 | 2 3 |
global var, string global var, int, string |
DISPLAY_ONSCREEN_TIMER_WITH_STRING | ||
03C4 | |
3 | global var, int, string | DISPLAY_ONSCREEN_COUNTER_WITH_STRING | |
03C5 | |
4 | flt, flt, flt, flt | CREATE_RANDOM_CAR_FOR_CAR_PARK | |
03C6 | 1 | int | IS_COLLISION_IN_MEMORY | restored in VC | |
03C7 | |
1 | flt | SET_WANTED_MULTIPLIER | |
03C8 | |
0 | SET_CAMERA_IN_FRONT_OF_PLAYER | ||
03C9 | |
1 | car handle | IS_CAR_VISIBLY_DAMAGED | restored in VC |
03CA | |
1 | object handle | DOES_OBJECT_EXIST | |
03CB | |
3 | flt, flt, flt | LOAD_SCENE | |
03CC | |
3 | car handle, flt, int | ADD_STUCK_CAR_CHECK | |
03CD | |
1 | car handle | REMOVE_STUCK_CAR_CHECK | |
03CE | |
1 | car handle | IS_CAR_STUCK | |
03CF | 1 2 |
string int, string |
LOAD_MISSION_AUDIO | ||
03D0 | 0 1 |
int |
HAS_MISSION_AUDIO_LOADED | ||
03D1 | 0 1 |
int |
PLAY_MISSION_AUDIO | ||
03D2 | 0 1 |
int |
HAS_MISSION_AUDIO_FINISHED | ||
03D3 | |
7 | flt, flt, flt, var, var, var, var | GET_CLOSEST_CAR_NODE_WITH_HEADING | |
03D4 | |
2 | garage handle, car handle | HAS_IMPORT_GARAGE_SLOT_BEEN_FILLED | |
03D5 | |
1 | string | CLEAR_THIS_PRINT | |
03D6 | |
1 | string | CLEAR_THIS_BIG_PRINT | |
03D7 | 3 4 |
flt, flt, flt int, flt, flt, flt |
SET_MISSION_AUDIO_POSITION | ||
03D8 | |
0 | ACTIVATE_SAVE_MENU | ||
03D9 | |
0 | HAS_SAVE_GAME_FINISHED | ||
03DA | |
1 | garage handle | NO_SPECIAL_CAMERA_FOR_THIS_GARAGE | |
03DB | 4 | object handle, int, int, var | ADD_BLIP_FOR_PICKUP_OLD | restored in VC | |
03DC | |
2 | pickup handle, var | ADD_BLIP_FOR_PICKUP | |
03DD | 3 | pickup handle, int, var | ADD_SPRITE_BLIP_FOR_PICKUP | restored in VC | |
03DE | |
1 | flt | SET_PED_DENSITY_MULTIPLIER | |
03DF | |
1 | int | FORCE_RANDOM_PED_TYPE | |
03E0 | 1 | int | SET_TEXT_DRAW_BEFORE_FADE | ||
03E1 | |
1 | var | GET_COLLECTABLE1S_COLLECTED | |
03E2 | 1 1 |
int char handle |
SET_CHAR_OBJ_LEAVE_ANY_CAR | ||
03E3 | 1 | int | SET_SPRITES_DRAW_BEFORE_FADE | ||
03E4 | |
1 | int | SET_TEXT_RIGHT_JUSTIFY | |
03E5 | |
1 | string | PRINT_HELP | |
03E6 | |
0 | CLEAR_HELP | ||
03E7 | |
1 | int | FLASH_HUD_OBJECT | |
03E8 | FLASH_RADAR_BLIP | ||||
03E9 | |
1 | char handle | IS_CHAR_IN_CONTROL | restored in VC |
03EA | |
1 | int | SET_GENERATE_CARS_AROUND_CAMERA | |
03EB | |
0 | CLEAR_SMALL_PRINTS | ||
03EC | 0 | HAS_MILITARY_CRANE_COLLECTED_ALL_CARS | restored in VC | ||
03ED | |
2 | car handle, int | SET_UPSIDEDOWN_CAR_NOT_DAMAGED | |
03EE | |
1 | player handle | CAN_PLAYER_START_MISSION | |
03EF | |
1 | player handle | MAKE_PLAYER_SAFE_FOR_CUTSCENE | only use before cutscenes |
03F0 | |
1 | int | USE_TEXT_COMMANDS | |
03F1 | |
2 | int, int | SET_THREAT_FOR_PED_TYPE | |
03F2 | |
2 | int, int | CLEAR_THREAT_FOR_PED_TYPE | |
03F3 | |
3 | car handle, var, var | GET_CAR_COLOURS | |
03F4 | |
1 | int | SET_ALL_CARS_CAN_BE_DAMAGED | |
03F5 | |
2 | car handle, int | SET_CAR_CAN_BE_DAMAGED | |
03F6 | MAKE_PLAYER_UNSAFE | ||||
03F7 | 1 | int | LOAD_COLLISION | ||
03F8 | 1 | var | GET_BODY_CAST_HEALTH | ||
03F9 | |
3 | char handle, char handle, int | SET_CHARS_CHATTING | |
03FA | MAKE_PLAYER_SAFE | ||||
03FB | 2 | car handle, int | SET_CAR_STAYS_IN_CURRENT_LEVEL | restored in VC | |
03FC | 2 | char handle, int | SET_CHAR_STAYS_IN_CURRENT_LEVEL | restored in VC | |
03FD | 1 2 |
int player handle, int |
SET_DRUNK_INPUT_DELAY | ||
03FE | 1 2 |
int char handle, int |
SET_CHAR_MONEY | ||
03FF | 1 | int | INCREASE_CHAR_MONEY | ||
0400 | 1 7 |
int object handle, flt, flt, flt, var, var, var |
GET_OFFSET_FROM_OBJECT_IN_WORLD_COORDS | ||
0401 | |
0 | REGISTER_LIFE_SAVED | ||
0402 | |
0 | REGISTER_CRIMINAL_CAUGHT | ||
0403 | |
1 | int | REGISTER_AMBULANCE_LEVEL | |
0404 | |
0 | REGISTER_FIRE_EXTINGUISHED | ||
0405 | |
1 | phone handle | TURN_PHONE_ON | |
0406 | 1 | int | REGISTER_LONGEST_DODO_FLIGHT | ||
0407 | 1 7 |
int car handle, flt, flt, flt, var, var, var |
GET_OFFSET_FROM_CAR_IN_WORLD_COORDS | ||
0408 | |
1 | int | SET_TOTAL_NUMBER_OF_KILL_FRENZIES | |
0409 | |
0 | BLOW_UP_RC_BUGGY | ||
040A | 1 | int | REMOVE_CAR_FROM_CHASE | ||
040B | |
0 | IS_FRENCH_GAME | ||
040C | |
0 | IS_GERMAN_GAME | ||
040D | 0 1 |
int |
CLEAR_MISSION_AUDIO | ||
040E | 1 | int | SET_FADE_IN_AFTER_NEXT_ARREST | ||
040F | 1 | int | SET_FADE_IN_AFTER_NEXT_DEATH | ||
0410 | 2 | int, int | SET_GANG_PED_MODEL_PREFERENCE | restored in VC | |
0411 | |
2 | char handle, int | SET_CHAR_USE_PEDNODE_SEEK | |
0412 | 2 | car handle, int | SWITCH_VEHICLE_WEAPONS | ||
0413 | |
2 | player handle, int | SET_GET_OUT_OF_JAIL_FREE | restored in VC |
0414 | |
2 | player handle, int | SET_FREE_HEALTH_CARE | |
0415 | 2 | car handle, int | IS_CAR_DOOR_CLOSED | restored in VC | |
0416 | |
0 | nop | LOAD_AND_LAUNCH_MISSION | |
0417 | |
1 | int | LOAD_AND_LAUNCH_MISSION_INTERNAL | |
0418 | |
2 | object handle, int | SET_OBJECT_DRAW_LAST | |
0419 | 3 | player handle, int, var | GET_AMMO_IN_PLAYER_WEAPON | ||
041A | 3 | char handle, int, var | GET_AMMO_IN_CHAR_WEAPON | ||
041B | 0 | REGISTER_KILL_FRENZY_PASSED | restored in VC | ||
041C | |
2 | char handle, int | SET_CHAR_SAY | restored in VC |
041D | |
1 | flt | SET_NEAR_CLIP | |
041E | |
2 | int, int | SET_RADIO_CHANNEL | |
041F | 1 | int | OVERRIDE_HOSPITAL_LEVEL | restored in VC | |
0420 | 1 | int | OVERRIDE_POLICE_STATION_LEVEL | restored in VC | |
0421 | 1 | int | FORCE_RAIN | restored in VC | |
0422 | |
2 | garage handle, car handle | DOES_GARAGE_CONTAIN_CAR | restored in VC |
0423 | |
2 | car handle, flt | SET_CAR_TRACTION | |
0424 | |
0 | ARE_MEASUREMENTS_IN_METRES | ||
0425 | |
2 | flt, var | CONVERT_METRES_TO_FEET | |
0426 | |
6 | flt, flt, flt, flt, flt, flt | MARK_ROADS_BETWEEN_LEVELS | |
0427 | 6 | flt, flt, flt, flt, flt, flt | MARK_PED_ROADS_BETWEEN_LEVELS | ||
0428 | |
2 | car handle, int | SET_CAR_AVOID_LEVEL_TRANSITIONS | |
0429 | 2 | char handle, int | SET_CHAR_AVOID_LEVEL_TRANSITIONS | ||
042A | 2 | int, int | IS_THREAT_FOR_PED_TYPE | restored in VC | |
042B | |
6 | flt, flt, flt, flt, flt, flt | CLEAR_AREA_OF_CHARS | |
042C | |
1 | int | SET_TOTAL_NUMBER_OF_MISSIONS | |
042D | |
2 | int, var | CONVERT_METRES_TO_FEET_INT | |
042E | |
2 | int, int/flt | REGISTER_FASTEST_TIME | |
042F | |
2 | int, int/flt | REGISTER_HIGHEST_SCORE | |
0430 | 3 | char handle, car handle, int | WARP_CHAR_INTO_CAR_AS_PASSENGER | ||
0431 | |
2 | car handle, int | IS_CAR_PASSENGER_SEAT_FREE | |
0432 | |
3 | car handle, int, var | GET_CHAR_IN_CAR_PASSENGER_SEAT | restored in VC |
0433 | |
2 | char handle, int | SET_CHAR_IS_CHRIS_CRIMINAL | |
0434 | |
0 | START_CREDITS | ||
0435 | |
0 | STOP_CREDITS | ||
0436 | |
0 | ARE_CREDITS_FINISHED | ||
0437 | |
8 | int, flt, flt, flt, flt, flt, flt, flt | CREATE_SINGLE_PARTICLE | |
0438 | 2 | char handle, int | SET_CHAR_IGNORE_LEVEL_TRANSITIONS | restored in VC | |
0439 | 2 | int, car handle | GET_CHASE_CAR | ||
043A | 0 | START_BOAT_FOAM_ANIMATION | |||
043B | 1 | object handle | UPDATE_BOAT_FOAM_ANIMATION | ||
043C | |
1 | int | SET_MUSIC_DOES_FADE | |
043D | 1 | int | SET_INTRO_IS_PLAYING | ||
043E | 2 | player handle, char handle | SET_PLAYER_HOOKER | ||
043F | |
0 | PLAY_END_OF_GAME_TUNE | ||
0440 | |
0 | STOP_END_OF_GAME_TUNE | ||
0441 | |
2 | car handle, var | GET_CAR_MODEL | |
0442 | 2 | player handle, car handle | IS_PLAYER_SITTING_IN_CAR | ||
0443 | 1 | player handle | IS_PLAYER_SITTING_IN_ANY_CAR | ||
0444 | 2 | fire handle, int | SET_SCRIPT_FIRE_AUDIO | restored in VC | |
0445 | |
0 | ARE_ANY_CAR_CHEATS_ACTIVATED | ||
0446 | |
2 | char handle, int | SET_CHAR_SUFFERS_CRITICAL_HITS | |
0447 | 1 | player handle | IS_PLAYER_LIFTING_A_PHONE | restored in VC | |
0448 | |
2 | char handle, car handle | IS_CHAR_SITTING_IN_CAR | |
0449 | |
1 | char handle | IS_CHAR_SITTING_IN_ANY_CAR | |
044A | 1 | player handle | IS_PLAYER_ON_FOOT | ||
044B | |
1 | char handle | IS_CHAR_ON_FOOT | |
044C | 1 | int | LOAD_COLLISION_WITH_SCREEN | ||
044D | |
1 | string | LOAD_SPLASH_SCREEN | |
044E | 2 | car handle, int | SET_CAR_IGNORE_LEVEL_TRANSITIONS | restored in VC | |
044F | 2 | car handle, int | MAKE_CRAIGS_CAR_A_BIT_STRONGER | restored in VC | |
0450 | |
1 | car handle | SET_JAMES_CAR_ON_PATH_TO_PLAYER | |
0451 | |
0 | LOAD_END_OF_GAME_TUNE | ||
0452 | |
0 | ENABLE_PLAYER_CONTROL_CAMERA | restored in VC | |
0453 | |
4 | object handle, flt, flt, flt | SET_OBJECT_ROTATION | |
0454 | |
3 | var, var, var | GET_DEBUG_CAMERA_COORDINATES | |
0455 | 3 | var, var, var | GET_DEBUG_CAMERA_FRONT_VECTOR | ||
0456 | 1 | player handle | IS_PLAYER_TARGETTING_ANY_CHAR | ||
0457 | |
2 | player handle, char handle | IS_PLAYER_TARGETTING_CHAR | |
0458 | |
2 | player handle, object handle | IS_PLAYER_TARGETTING_OBJECT | |
0459 | |
1 | string | TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME | |
045A | |
4 | flt, flt, string, int | DISPLAY_TEXT_WITH_NUMBER | |
045B | |
5 | flt, flt, string, int, int | DISPLAY_TEXT_WITH_2_NUMBERS | |
045C | |
0 | FAIL_CURRENT_MISSION | ||
045D | 6 0 |
flt, flt, flt, flt, int, var nop |
GET_CLOSEST_OBJECT_OF_TYPE | ||
045E | 5 | object handle, object handle, flt, flt, flt | PLACE_OBJECT_RELATIVE_TO_OBJECT | ||
045F | |
1 | car handle | SET_ALL_OCCUPANTS_OF_CAR_LEAVE_CAR | |
0460 | |
2 | flt, int | SET_INTERPOLATION_PARAMETERS | |
0461 | 9 | GET_CLOSEST_CAR_NODE_WITH_HEAD_TOWARDS_POINT | |||
0462 | 9 | GET_CLOSEST_CAR_NODE_WITH_HEADING_AWAY_POINT | |||
0463 | |
3 | var, var, var | GET_DEBUG_CAMERA_POINT_AT | |
0464 | |
8 | char handle, car handle, flt, flt, flt, int, flt, int | ATTACH_CHAR_TO_CAR | |
0465 | |
1 | char handle | DETACH_CHAR_FROM_CAR | |
0466 | |
2 | car handle, int | SET_CAR_CHANGE_LANE | |
0467 | |
1 | char handle | CLEAR_CHAR_LAST_WEAPON_DAMAGE | |
0468 | |
1 | car handle | CLEAR_CAR_LAST_WEAPON_DAMAGE | |
0469 | |
10 | flt, flt, flt, flt, int, int, int, int, int, var | GET_RANDOM_COP_IN_AREA | |
046A | 2 | string, var | GET_RANDOM_COP_IN_ZONE | ||
046B | |
2 | char handle, car handle | SET_CHAR_OBJ_FLEE_CAR | |
046C | |
2 | car handle, var | GET_DRIVER_OF_CAR | |
046D | |
2 | char handle, var | GET_NUMBER_OF_FOLLOWERS | |
046E | |
6 | player handle, flt, flt, flt, flt, int | GIVE_REMOTE_CONTROLLED_MODEL_TO_PLAYER | |
046F | 2 | player handle, var | GET_CURRENT_PLAYER_WEAPON | ||
0470 | |
2 | char handle, var | GET_CURRENT_CHAR_WEAPON | |
0471 | |
5 | char handle, object handle, flt, flt, int | LOCATE_CHAR_ANY_MEANS_OBJECT_2D | |
0472 | |
5 | char handle, object handle, flt, flt, int | LOCATE_CHAR_ON_FOOT_OBJECT_2D | |
0473 | |
5 | char handle, object handle, flt, flt, int | LOCATE_CHAR_IN_CAR_OBJECT_2D | |
0474 | |
6 | char handle, object handle, flt, flt, flt, int | LOCATE_CHAR_ANY_MEANS_OBJECT_3D | |
0475 | |
6 | char handle, object handle, flt, flt, flt, int | LOCATE_CHAR_ON_FOOT_OBJECT_3D | |
0476 | |
6 | char handle, object handle, flt, flt, flt, int | LOCATE_CHAR_IN_CAR_OBJECT_3D | |
0477 | |
3 | car handle, int, int | SET_CAR_TEMP_ACTION | |
0478 | 2 | car handle, int | SET_CAR_HANDBRAKE_TURN_RIGHT | ||
0479 | 2 | car handle, int | SET_CAR_HANDBRAKE_STOP | ||
047A | |
1 | char handle | IS_CHAR_ON_ANY_BIKE | |
047B | 5 | flt, flt, flt, flt, int | LOCATE_SNIPER_BULLET_2D | ||
047C | 7 | flt, flt, flt, flt, flt, flt, int | LOCATE_SNIPER_BULLET_3D | ||
047D | 2 | int, var | GET_NUMBER_OF_SEATS_IN_MODEL | restored in VC | |
047E | |
1 | player handle | IS_PLAYER_ON_ANY_BIKE | |
047F | 1 | char handle | IS_CHAR_LYING_DOWN | ||
0480 | |
2 | char handle, int | CAN_CHAR_SEE_DEAD_CHAR | |
0481 | |
1 | flt | SET_ENTER_CAR_RANGE_MULTIPLIER | |
0482 | |
1 | flt | SET_THREAT_REACTION_RANGE_MULTIPLIER | последний опкод в GTA III PC |
0483 | 2 | char handle, int | SET_CHAR_CEASE_ATTACK_TIMER | ||
0484 | |
2 | player handle, var | GET_REMOTE_CONTROLLED_CAR | |
0485 | |
0 | IS_PC_VERSION | ||
0486 | REPLAY | ||||
0487 | IS_REPLAY_PLAYING | ||||
0488 | |
1 | int | IS_MODEL_AVAILABLE | |
0489 | |
2 | char handle, int | SHUT_CHAR_UP | |
048A | |
1 | int | SET_ENABLE_RC_DETONATE | |
048B | |
2 | car handle, int | SET_CAR_RANDOM_ROUTE_SEED | |
048C | |
3 | flt, flt, flt | IS_ANY_PICKUP_AT_COORDS | |
048D | GET_FIRST_PICKUP_COORDS | ||||
048E | GET_NEXT_PICKUP_COORDS | ||||
048F | |
1 | char handle | REMOVE_ALL_CHAR_WEAPONS | |
0490 | 2 | player handle, int | HAS_PLAYER_GOT_WEAPON | ||
0491 | |
2 | char handle, int | HAS_CHAR_GOT_WEAPON | |
0492 | IS_PLAYER_FACING_CHAR | ||||
0493 | |
2 | car handle, int | SET_TANK_DETONATE_CARS | |
0494 | |
5 | int, var, var, var, var | GET_POSITION_OF_ANALOGUE_STICKS | |
0495 | |
1 | car handle | IS_CAR_ON_FIRE | |
0496 | |
2 | car handle, int | IS_CAR_TYRE_BURST | |
0497 | SET_CAR_DRIVE_STRAIGHT_AHEAD | ||||
0498 | SET_CAR_WAIT | ||||
0499 | IS_PLAYER_STANDING_ON_A_VEHICLE | ||||
049A | IS_PLAYER_FOOT_DOWN | ||||
049B | IS_CHAR_FOOT_DOWN | ||||
049C | 3 | int, flt, var | INITIALISE_OBJECT_PATH | ||
049D | 2 | object handle, path handle | START_OBJECT_ON_PATH | ||
049E | 2 | path handle, flt | SET_OBJECT_PATH_SPEED | ||
049F | 2 | path handle, flt | SET_OBJECT_PATH_POSITION | ||
04A0 | GET_OBJECT_DISTANCE_ALONG_PATH | ||||
04A1 | |
1 | path handle | CLEAR_OBJECT_PATH | |
04A2 | |
5 6 |
car handle, flt, flt, flt, int car handle, flt, flt, flt, flt, flt |
HELI_GOTO_COORDS | |
04A3 | 2 | IS_INT_VAR_EQUAL_TO_CONSTANT | |||
04A4 | 2 | IS_INT_LVAR_EQUAL_TO_CONSTANT | |||
04A5 | |
4 | char handle, flt, flt, flt | GET_DEAD_CHAR_PICKUP_COORDS | |
04A6 | |
6 | flt, flt, flt, int, int, var | CREATE_PROTECTION_PICKUP | |
04A7 | 1 | char handle | IS_CHAR_IN_ANY_BOAT | restored in VC | |
04A8 | 1 | player handle | IS_PLAYER_IN_ANY_BOAT | ||
04A9 | 1 | char handle | IS_CHAR_IN_ANY_HELI | restored in VC | |
04AA | 1 | player handle | IS_PLAYER_IN_ANY_HELI | ||
04AB | 1 | char handle | IS_CHAR_IN_ANY_PLANE | restored in VC | |
04AC | 1 | player handle | IS_PLAYER_IN_ANY_PLANE | ||
04AD | |
1 | char handle | IS_CHAR_IN_WATER | |
04AE | 2 | SET_VAR_INT_TO_CONSTANT | |||
04AF | 2 | SET_LVAR_INT_TO_CONSTANT | |||
04B0 | 2 | IS_INT_VAR_GREATER_THAN_CONSTANT | |||
04B1 | 2 | IS_INT_LVAR_GREATER_THAN_CONSTANT | |||
04B2 | 2 | IS_CONSTANT_GREATER_THAN_INT_VAR | |||
04B3 | 2 | IS_CONSTANT_GREATER_THAN_INT_LVAR | |||
04B4 | 2 | IS_INT_VAR_GREATER_OR_EQUAL_TO_CONSTANT | |||
04B5 | 2 | IS_INT_LVAR_GREATER_OR_EQUAL_TO_CONSTANT | |||
04B6 | 2 | IS_CONSTANT_GREATER_OR_EQUAL_TO_INT_VAR | |||
04B7 | 2 | IS_CONSTANT_GREATER_OR_EQUAL_TO_INT_LVAR | |||
04B8 | |
5 | char handle, int, var, var, var | GET_CHAR_WEAPON_IN_SLOT | |
04B9 | |
12 | flt, flt, flt, flt, flt, var, var, var, var, var, var, var | GET_CLOSEST_STRAIGHT_ROAD | |
04BA | |
2 | car handle, flt | SET_CAR_FORWARD_SPEED | |
04BB | |
1 | int | SET_AREA_VISIBLE | |
04BC | 1 | string | SET_CUTSCENE_ANIM_TO_LOOP | ||
04BD | |
2 | car handle, int | MARK_CAR_AS_CONVOY_CAR | |
04BE | |
1 | player handle | RESET_HAVOC_CAUSED_BY_PLAYER | |
04BF | |
2 | player handle, var | GET_HAVOC_CAUSED_BY_PLAYER | |
04C0 | 6 | flt, flt, flt, flt, flt, flt | CREATE_SCRIPT_ROADBLOCK | ||
04C1 | 0 | CLEAR_ALL_SCRIPT_ROADBLOCKS | |||
04C2 | |
2 | char handle, char handle | SET_CHAR_OBJ_WALK_TO_CHAR | |
04C3 | IS_PICKUP_IN_ZONE | ||||
04C4 | |
7 | char handle, flt, flt, flt, var, var, var | GET_OFFSET_FROM_CHAR_IN_WORLD_COORDS | |
04C5 | |
1 | char handle | HAS_CHAR_BEEN_PHOTOGRAPHED | |
04C6 | 2 | char handle, char handle | SET_CHAR_OBJ_AIM_GUN_AT_CHAR | ||
04C7 | |
1 | int | SWITCH_SECURITY_CAMERA | |
04C8 | 1 | char handle | IS_CHAR_IN_FLYING_VEHICLE | restored in VC | |
04C9 | 1 | player handle | IS_PLAYER_IN_FLYING_VEHICLE | ||
04CA | HAS_SONY_CD_BEEN_READ | ||||
04CB | GET_NUMBER_OF_SONY_CDS_READ | ||||
04CC | ADD_SHORT_RANGE_BLIP_FOR_COORD_OLD | restored in VC | |||
04CD | ADD_SHORT_RANGE_BLIP_FOR_COORD | restored in VC | |||
04CE | 5 | flt, flt, flt, int, var | ADD_SHORT_RANGE_SPRITE_BLIP_FOR_COORD | ||
04CF | 1 | int | ADD_MONEY_SPENT_ON_CLOTHES | ||
04D0 | |
2 | car handle, flt | SET_HELI_ORIENTATION | |
04D1 | |
1 | car handle | CLEAR_HELI_ORIENTATION | |
04D2 | |
5 6 |
car handle, flt, flt, flt, int car handle, flt, flt, flt, flt, flt |
PLANE_GOTO_COORDS | |
04D3 | |
7 | flt, flt, flt, int, var, var, var | GET_NTH_CLOSEST_CAR_NODE | |
04D4 | 7 | GET_NTH_CLOSEST_CHAR_NODE | |||
04D5 | 9 | flt, flt, flt, flt, int, int, int, int, int | DRAW_WEAPONSHOP_CORONA | ||
04D6 | |
1 | int | SET_ENABLE_RC_DETONATE_ON_CONTACT | |
04D7 | |
2 | char handle, int | FREEZE_CHAR_POSITION | |
04D8 | |
2 | char handle, int | SET_CHAR_DROWNS_IN_WATER | |
04D9 | |
2 | object handle, int | SET_OBJECT_RECORDS_COLLISIONS | |
04DA | |
1 | object handle | HAS_OBJECT_COLLIDED_WITH_ANYTHING | |
04DB | |
0 | REMOVE_RC_BUGGY | ||
04DC | 0 | HAS_PHOTOGRAPH_BEEN_TAKEN | |||
04DD | |
2 | char handle, var | GET_CHAR_ARMOUR | |
04DE | SET_CHAR_ARMOUR | ||||
04DF | |
2 | car handle, int | SET_HELI_STABILISER | |
04E0 | |
2 | car handle, int | SET_CAR_STRAIGHT_LINE_DISTANCE | |
04E1 | |
1 | car handle | POP_CAR_BOOT | |
04E2 | 2 | player handle, int | SHUT_PLAYER_UP | ||
04E3 | |
3 | player handle, int, int | SET_PLAYER_MOOD | |
04E4 | |
2 | flt, flt | REQUEST_COLLISION | |
04E5 | |
6 | object handle, flt, flt, flt, flt, int | LOCATE_OBJECT_2D | |
04E6 | |
8 | object handle, flt, flt, flt, flt, flt, flt, int | LOCATE_OBJECT_3D | |
04E7 | |
1 | object handle | IS_OBJECT_IN_WATER | |
04E8 | SET_CHAR_OBJ_STEAL_ANY_CAR_EVEN_MISSION_CAR | ||||
04E9 | |
6 | object handle, flt, flt, flt, flt, int | IS_OBJECT_IN_AREA_2D | |
04EA | |
8 | object handle, flt, flt, flt, flt, flt, flt, int | IS_OBJECT_IN_AREA_3D | |
04EB | |
3 | char handle, int, int | SET_CHAR_CROUCH | |
04EC | 13 | string, int, int, int, int, int, int, int, int, int, int, int, int | SET_ZONE_CIVILIAN_CAR_INFO | ||
04ED | |
1 | string | REQUEST_ANIMATION | |
04EE | |
1 | string | HAS_ANIMATION_LOADED | |
04EF | |
1 | string | REMOVE_ANIMATION | |
04F0 | 1 | char handle | IS_CHAR_WAITING_FOR_WORLD_COLLISION | ||
04F1 | 1 | car handle | IS_CAR_WAITING_FOR_WORLD_COLLISION | ||
04F2 | IS_OBJECT_WAITING_FOR_WORLD_COLLISION | ||||
04F3 | 1 | char handle | SET_CHAR_SHUFFLE_INTO_DRIVERS_SEAT | ||
04F4 | |
8 | char handle, object handle, flt, flt, flt, int, flt, int | ATTACH_CHAR_TO_OBJECT | |
04F5 | |
3 | char handle, player handle, int | SET_CHAR_AS_PLAYER_FRIEND | |
04F6 | DISPLAY_NTH_ONSCREEN_COUNTER | ||||
04F7 | |
4 | global var, int, int, string | DISPLAY_NTH_ONSCREEN_COUNTER_WITH_STRING | |
04F8 | |
13 | int, flt, flt, flt, flt, flt, flt, flt, flt, flt, flt, flt, flt | ADD_SET_PIECE | |
04F9 | |
2 | int, int | SET_EXTRA_COLOURS | |
04FA | |
1 | int | CLEAR_EXTRA_COLOURS | |
04FB | CLOSE_CAR_BOOT | ||||
04FC | |
7 | player handle, var, var, var, var, var, var | GET_WHEELIE_STATS | |
04FD | DISARM_CHAR | ||||
04FE | |
2 | car handle, int | BURST_CAR_TYRE | |
04FF | 1 | char handle | IS_CHAR_OBJ_NO_OBJ | ||
0500 | |
2 3 |
player handle, string player handle, string, string |
IS_PLAYER_WEARING | |
0501 | |
2 | player handle, int | SET_PLAYER_CAN_DO_DRIVE_BY | |
0502 | 3 | char handle, flt, flt | SET_CHAR_OBJ_SPRINT_TO_COORD | ||
0503 | |
3 | flt, flt, flt | CREATE_SWAT_ROPE | |
0504 | SET_FIRST_PERSON_CONTROL_CAMERA | ||||
0505 | GET_NEAREST_TYRE_TO_POINT | ||||
0506 | |
3 | int, int, int | SET_CAR_MODEL_COMPONENTS | |
0507 | 1 | int | SWITCH_LIFT_CAMERA | ||
0508 | |
1 | car handle | CLOSE_ALL_CAR_DOORS | |
0509 | |
5 | flt, flt, flt, flt, var | GET_DISTANCE_BETWEEN_COORDS_2D | |
050A | |
7 | flt, flt, flt, flt, flt, flt, var | GET_DISTANCE_BETWEEN_COORDS_3D | |
050B | |
1 | car handle | POP_CAR_BOOT_USING_PHYSICS | |
050C | SET_FIRST_PERSON_WEAPON_CAMERA | ||||
050D | 1 | char handle | IS_CHAR_LEAVING_VEHICLE_TO_DIE | ||
050E | |
2 | object handle, car handle | SORT_OUT_OBJECT_COLLISION_WITH_CAR | |
050F | 1 | var | GET_MAX_WANTED_LEVEL | restored in III and VC | |
0510 | 5 | char handle, flt, flt, flt, flt | IS_CHAR_WANDER_PATH_CLEAR | ||
0511 | PRINT_HELP_WITH_NUMBER | restored in III and VC | |||
0512 | |
1 | string | PRINT_HELP_FOREVER | |
0513 | 2 | string, int | PRINT_HELP_FOREVER_WITH_NUMBER | restored in VC | |
0514 | 3 | char handle, int, int | SET_CHAR_CAN_BE_DAMAGED_BY_MEMBERS_OF_GANG | ||
0515 | 1 | label | LOAD_AND_LAUNCH_MISSION_EXCLUSIVE | ||
0516 | IS_MISSION_AUDIO_PLAYING | ||||
0517 | 5 | string, flt, flt, flt, var | CREATE_LOCKED_PROPERTY_PICKUP | ||
0518 | 6 | string, flt, flt, flt, int, var | CREATE_FORSALE_PROPERTY_PICKUP | ||
0519 | |
2 | car handle, int | FREEZE_CAR_POSITION | |
051A | |
2 | char handle, char handle | HAS_CHAR_BEEN_DAMAGED_BY_CHAR | |
051B | 2 | char handle, car handle | HAS_CHAR_BEEN_DAMAGED_BY_CAR | ||
051C | 2 | car handle, char handle | HAS_CAR_BEEN_DAMAGED_BY_CHAR | ||
051D | 2 | car handle, car handle | HAS_CAR_BEEN_DAMAGED_BY_CAR | ||
051E | 1 | var | GET_RADIO_CHANNEL | ||
051F | DISPLAY_TEXT_WITH_3_NUMBERS | ||||
0520 | IS_CAR_DROWNING_IN_WATER | ||||
0521 | |
1 | char handle | IS_CHAR_DROWNING_IN_WATER | |
0522 | 0 | DISABLE_CUTSCENE_SHADOWS | |||
0523 | |
3 | flt, flt, flt | HAS_GLASS_BEEN_SHATTERED_NEARBY | |
0524 | 3 | object handle, object handle, int | ATTACH_CUTSCENE_OBJECT_TO_BONE | only works on cutscene objects | |
0525 | 3 | object handle, object handle, string | ATTACH_CUTSCENE_OBJECT_TO_COMPONENT | only works on cutscene objects | |
0526 | |
2 | char handle, int | SET_CHAR_STAY_IN_CAR_WHEN_JACKED | |
0527 | IS_MISSION_AUDIO_LOADING | ||||
0528 | 1 | int | ADD_MONEY_SPENT_ON_WEAPONS | ||
0529 | 1 | int | ADD_MONEY_SPENT_ON_PROPERTY | ||
052A | ADD_MONEY_SPENT_ON_AUTO_PAINTING | ||||
052B | 2 | char handle, int | SET_CHAR_ANSWERING_MOBILE | ||
052C | |
2 | player handle, int | SET_PLAYER_DRUNKENNESS | |
052D | GET_PLAYER_DRUNKENNESS | restored in VC | |||
052E | SET_PLAYER_DRUG_LEVEL | ||||
052F | GET_PLAYER_DRUG_LEVEL | ||||
0530 | ADD_LOAN_SHARK_VISITS | restored in VC | |||
0531 | 1 | int | ADD_STORES_KNOCKED_OFF | ||
0532 | ADD_MOVIE_STUNTS | restored in VC | |||
0533 | 1 | int | ADD_NUMBER_OF_ASSASSINATIONS | ||
0534 | 1 | int | ADD_PIZZAS_DELIVERED | ||
0535 | ADD_GARBAGE_PICKUPS | restored in VC | |||
0536 | 1 | int | ADD_ICE_CREAMS_SOLD | ||
0537 | SET_TOP_SHOOTING_RANGE_SCORE | restored in VC | |||
0538 | ADD_SHOOTING_RANGE_RANK | restored in VC | |||
0539 | ADD_MONEY_SPENT_ON_GAMBLING | ||||
053A | ADD_MONEY_WON_ON_GAMBLING | ||||
053B | SET_LARGEST_GAMBLING_WIN | ||||
053C | 2 | char handle, int | SET_CHAR_IN_PLAYERS_GROUP_CAN_FIGHT | ||
053D | 1 | char handle | CLEAR_CHAR_WAIT_STATE | ||
053E | |
6 | int, flt, flt, flt, flt, var | GET_RANDOM_CAR_OF_TYPE_IN_AREA_NO_SAVE | |
053F | |
2 | car handle, int | SET_CAN_BURST_CAR_TYRES | |
0540 | 2 | player handle, int | SET_PLAYER_AUTO_AIM | ||
0541 | |
1 | car handle | FIRE_HUNTER_GUN | |
0542 | 1 | int | SET_PROPERTY_AS_OWNED | ||
0543 | 1 | int | ADD_BLOOD_RING_KILLS | ||
0544 | 1 | int | SET_LONGEST_TIME_IN_BLOOD_RING | ||
0545 | 0 | REMOVE_EVERYTHING_FOR_HUGE_CUTSCENE | |||
0546 | 2 | player handle, car handle | IS_PLAYER_TOUCHING_VEHICLE | restored in III | |
0547 | 2 | char handle, car handle | IS_CHAR_TOUCHING_VEHICLE | restored in III and VC | |
0548 | |
6 | player handle, int, int, flt, flt, flt | CHECK_FOR_PED_MODEL_AROUND_PLAYER | |
0549 | 1 | char handle | CLEAR_CHAR_FOLLOW_PATH | ||
054A | |
2 | char handle, int | SET_CHAR_CAN_BE_SHOT_IN_VEHICLE | |
054B | 2 | object handle, car handle | ATTACH_CUTSCENE_OBJECT_TO_VEHICLE | only works on cutscene objects | |
054C | |
1 | string | LOAD_MISSION_TEXT | |
054D | 1 | int | SET_TONIGHTS_EVENT | ||
054E | |
1 | char handle | CLEAR_CHAR_LAST_DAMAGE_ENTITY | |
054F | 1 | car handle | CLEAR_CAR_LAST_DAMAGE_ENTITY | ||
0550 | |
2 | object handle, int | FREEZE_OBJECT_POSITION | |
0551 | 1 | int | SET_PLAYER_HAS_MET_DEBBIE_HARRY | ||
0552 | 1 | int | SET_RIOT_INTENSITY | ||
0553 | IS_CAR_IN_ANGLED_AREA_2D | ||||
0554 | IS_CAR_IN_ANGLED_AREA_3D | ||||
0555 | 2 | char handle, int | REMOVE_WEAPON_FROM_CHAR | ||
0556 | |
8 | flt, flt, flt, flt, flt, flt, flt, flt | SET_UP_TAXI_SHORTCUT | |
0557 | |
0 | CLEAR_TAXI_SHORTCUT | ||
0558 | SET_CHAR_OBJ_GOTO_CAR_ON_FOOT | ||||
0559 | GET_CLOSEST_WATER_NODE | ||||
055A | 1 | int | ADD_PORN_LEAFLET_TO_RUBBISH | ||
055B | 5 | int, flt, flt, flt, var | CREATE_CLOTHES_PICKUP | ||
055C | CHANGE_BLIP_THRESHOLD | ||||
055D | 2 | player handle, int | MAKE_PLAYER_FIRE_PROOF | ||
055E | |
2 | player handle, int | INCREASE_PLAYER_MAX_HEALTH | |
055F | |
2 | player handle, int | INCREASE_PLAYER_MAX_ARMOUR | |
0560 | |
2 | car handle, var | CREATE_RANDOM_CHAR_AS_DRIVER | |
0561 | {{Icon|LCS} } |
3 | car handle, int, var | CREATE_RANDOM_CHAR_AS_PASSENGER | |
0562 | 2 | char handle, int | SET_CHAR_IGNORE_THREATS_BEHIND_OBJECTS | ||
0563 | 2 | player handle, int | ENSURE_PLAYER_HAS_DRIVE_BY_WEAPON | ||
0564 | |
1 | car handle | MAKE_HELI_COME_CRASHING_DOWN | |
0565 | 4 | flt, flt, flt, int | ADD_EXPLOSION_NO_SOUND | ||
0566 | 2 | object handle, int | SET_OBJECT_AREA_VISIBLE | ||
0567 | WAS_VEHICLE_EVER_POLICE | ||||
0568 | |
2 | char handle, int | SET_CHAR_NEVER_TARGETTED | |
0569 | 1 | string | LOAD_UNCOMPRESSED_ANIM | ||
056A | 0 | WAS_CUTSCENE_SKIPPED | |||
056B | 2 | char handle, int | SET_CHAR_CROUCH_WHEN_THREATENED | ||
056C | |
1 | char handle | IS_CHAR_IN_ANY_POLICE_VEHICLE | |
056D | |
1 | char handle | DOES_CHAR_EXIST | |
056E | 1 | car handle | DOES_VEHICLE_EXIST | ||
056F | ADD_SHORT_RANGE_BLIP_FOR_CONTACT_POINT | restored in VC | |||
0570 | |
5 | int, flt, flt, flt, var | ADD_SHORT_RANGE_SPRITE_BLIP_FOR_CONTACT_POINT | |
0571 | 1 | char handle | IS_CHAR_STUCK | ||
0572 | |
1 | int | SET_ALL_TAXIS_HAVE_NITRO | |
0573 | 2 | char handle, int | SET_CHAR_STOP_SHOOT_DONT_SEEK_ENTITY | ||
0574 | |
2 | car handle, int | FREEZE_CAR_POSITION_AND_DONT_LOAD_COLLISION | |
0575 | 2 | char handle, int | FREEZE_CHAR_POSITION_AND_DONT_LOAD_COLLISION | ||
0576 | FREEZE_OBJECT_POSITION_AND_DONT_LOAD_COLLISION | ||||
0577 | SET_FADE_AND_JUMPCUT_AFTER_RC_EXPLOSION | ||||
0578 | 1 | int | REGISTER_VIGILANTE_LEVEL | ||
0579 | 1 | char handle | CLEAR_ALL_CHAR_ANIMS | ||
057A | 2 | garage handle, int | SET_MAXIMUM_NUMBER_OF_CARS_IN_GARAGE | ||
057B | |
0 | WANTED_STARS_ARE_FLASHING | ||
057C | 1 | int | SET_ALLOW_HURRICANES | ||
057D | |
1 | int | PLAY_ANNOUNCEMENT | |
057E | |
1 | int | SET_PLAYER_IS_IN_STADIUM | |
057F | |
2 | player handle, var | GET_BUS_FARES_COLLECTED_BY_PLAYER | |
0580 | 3 | char handle, car handle, var | SET_CHAR_OBJ_BUY_ICE_CREAM | ||
0581 | |
1 | int | DISPLAY_RADAR | |
0582 | 2 | int, int | REGISTER_BEST_POSITION | ||
0583 | |
2 | player handle, string | IS_PLAYER_IN_INFO_ZONE | |
0584 | 1 | char handle | CLEAR_CHAR_ICE_CREAM_PURCHASE | ||
0585 | 0 | IS_IN_CAR_FIRE_BUTTON_PRESSED | available for III and SA through 00E1 | ||
0586 | 1 | char handle | HAS_CHAR_ATTEMPTED_ATTRACTOR | ||
0587 | |
2 | car handle, int | SET_LOAD_COLLISION_FOR_CAR_FLAG | |
0588 | |
2 | char handle, int | SET_LOAD_COLLISION_FOR_CHAR_FLAG | |
0589 | SET_LOAD_COLLISION_FOR_OBJECT_FLAG | ||||
058A | |
6 | flt, flt, flt, flt, flt, flt | ADD_BIG_GUN_FLASH | |
058B | 1 | char handle | HAS_CHAR_BOUGHT_ICE_CREAM | ||
058C | |
1 | var | GET_PROGRESS_PERCENTAGE | |
058D | |
4 | flt, flt, flt, flt | SET_SHORTCUT_PICKUP_POINT | |
058E | |
4 | flt, flt, flt, flt | SET_SHORTCUT_DROPOFF_POINT_FOR_MISSION | |
058F | 8 | char handle, flt, flt, flt, flt, int, int, int | GET_RANDOM_ICE_CREAM_CUSTOMER_IN_AREA | ||
0590 | GET_RANDOM_ICE_CREAM_CUSTOMER_IN_ZONE | ||||
0591 | |
4 | flt, flt, flt, flt | UNLOCK_ALL_CAR_DOORS_IN_AREA | |
0592 | |
2 | int, int | SET_GANG_ATTACK_PLAYER_WITH_COPS | |
0593 | 2 | char handle, int | SET_CHAR_FRIGHTENED_IN_JACKED_CAR | ||
0594 | |
2 | car handle, int | SET_VEHICLE_TO_FADE_IN | |
0595 | |
0 | REGISTER_ODDJOB_MISSION_PASSED | ||
0596 | |
1 | player handle | IS_PLAYER_IN_SHORTCUT_TAXI | |
0597 | |
1 | char handle | IS_CHAR_DUCKING | |
0598 | 3 | object handle, flt, int | CREATE_DUST_EFFECT_FOR_CUTSCENE_HELI | ||
0599 | 1 | int | REGISTER_FIRE_LEVEL | ||
059A | |
0 | IS_AUSTRALIAN_GAME | ||
059B | |
1 | car handle | DISARM_CAR_BOMB | |
059C | |
0 2 |
2global var, int |
SET_ONSCREEN_COUNT_FLASH_WHEN_FIRST_DISPLAYED | Последний опкод в Vice City JP and Steam |
059D | 1 | int | SHUFFLE_CARD_DECKS | restored in VC Steam | |
059E | 1 | var | FETCH_NEXT_CARD | restored in VC Steam | |
059F | 4 | object handle, var, var, var | GET_OBJECT_VELOCITY | ||
05A0 | 0 | IS_DEBUG_CAMERA_ON | |||
05A1 | 4 | object handle, flt, flt, flt | ADD_TO_OBJECT_ROTATION_VELOCITY | ||
05A2 | 4 | object handle, flt, flt, flt | SET_OBJECT_ROTATION_VELOCITY | ||
05A3 | 1 | object handle | IS_OBJECT_STATIC | ||
05A4 | 5 | flt, flt, flt, flt, var | GET_ANGLE_BETWEEN_2D_VECTORS | ||
05A5 | 8 | flt, flt, flt, flt, flt, flt, flt, flt | DO_2D_RECTANGLES_COLLIDE | ||
05A6 | 4 | object handle, var, var, var | GET_OBJECT_ROTATION_VELOCITY | ||
05A7 | 4 | object handle, var, var, var | ADD_VELOCITY_RELATIVE_TO_OBJECT_VELOCITY | ||
05A8 | 2 | object handle, var | GET_OBJECT_SPEED | Последний опкод в Vice City PC | |
05A9 | IS_MISSION_SKIP | ||||
05AA | SET_IN_AMMUNATION | ||||
05AB | DO_SAVE_GAME | ||||
05AC | IS_RETRY | ||||
05AD | DUMMY | ||||
05AE | MARK_CUTSCENE_START | ||||
05AF | MARK_CUTSCENE_END | ||||
05B0 | CUTSCENE_SCROLL | ||||
05B1 | SET_LVAR_TEXT_LABEL_TO_LVAR_TEXT_LABEL | ||||
05B2 | SET_VAR_TEXT_LABEL_TO_LVAR_TEXT_LABEL | ||||
05B3 | SET_LVAR_TEXT_LABEL_TO_VAR_TEXT_LABEL | ||||
05B4 | VAR_TEXT_LABEL | ||||
05B5 | LVAR_TEXT_LABEL | ||||
05B6 | IS_TEXT_LABEL_VAR_EQUAL_TO_TEXT_LABEL | ||||
05B7 | IS_TEXT_LABEL_LVAR_EQUAL_TO_TEXT_LABEL | ||||
05B8 | IS_TEXT_LABEL_VAR_EQUAL_TO_TEXT_LABEL_VAR | ||||
05B9 | IS_TEXT_LABEL_LVAR_EQUAL_TO_TEXT_LABEL_LVAR | ||||
05BA | IS_TEXT_LABEL_VAR_EQUAL_TO_TEXT_LABEL_LVAR | ||||
05BB | DO_2D_LINES_INTERSECT | ||||
05BC | GET_2D_LINES_INTERSECT_POINT | ||||
05BD | IS_2D_POINT_IN_TRIANGLE | ||||
05BE | IS_2D_POINT_IN_RECTANGLE_ON_LEFT_SIDE_OF_LINE | ||||
05BF | IS_2D_POINT_ON_LEFT_SIDE_OF_2D_LINE | ||||
05C0 | CHAR_LOOK_AT_OBJECT_ALWAYS | ||||
05C1 | APPLY_COLLISION_ON_OBJECT | ||||
05C2 | SAVE_STRING_TO_DEBUG_FILE | ||||
05C3 | SET | ||||
05C4 | CSET | ||||
05C5 | ADD_THING_TO_THING | ||||
05C6 | SUB_THING_FROM_THING | ||||
05C7 | MULT_THING_BY_THING | ||||
05C8 | DIV_THING_BY_THING | ||||
05C9 | IS_THING_EQUAL_TO_THING | ||||
05CA | IS_THING_NOT_EQUAL_TO_THING | ||||
05CB | IS_THING_GREATER_THAN_THING | ||||
05CC | IS_THING_GREATER_OR_EQUAL_TO_THING | ||||
05CD | ADD_THING_TO_THING_TIMED | ||||
05CE | SUB_THING_FROM_THING_TIMED | ||||
05CF | ABS | Последний опкод в Vice City с включёным отладочным режимом | |||
05A4 | 5 | PRODUCT_OF_2D_VECTORS | |||
05A5 | 7 | PRODUCT_OF_3D_VECTORS | |||
05A6 | 5 | GET_DOT_PRODUCT_OF_2D_VECTORS | |||
05A7 | 7 | GET_DOT_PRODUCT_OF_3D_VECTORS | |||
05A8 | 3 | DISPLAY_FLOAT_VALUE | |||
05A9 | 4 | DISPLAY_2_FLOAT_VALUES | |||
05AA | 5 | DISPLAY_3_FLOAT_VALUES | |||
05AB | 2 | GET_PAD_STATE | |||
05AC | 3 | SET_POINTER_ARROW | |||
05AD | 0 | CLEAR_POINTER_ARROW | |||
05AE | 4 | CALL | |||
05AF | 4 | CALLB | |||
05B0 | 1 | SET_UNKNOW_VEHICLE_PROP1 | |||
05B1 | 1 | IS_UNKNOW_VEHICLE_PROP1 | |||
05B2 | 1 | SET_UNKNOW_VEHICLE_PROP2 | |||
05B3 | 1 | IS_UNKNOW_VEHICLE_PROP2 | |||
05C4 | 0 | NULL | |||
05C5 | 0 | RETURN_FROM_SUBCODE | |||
05C6 | 0 | RETURN_FROM_SUBCODE2 | |||
05C7 | 2 | PED_UNKNOW1 | |||
05C8 | 1 | UNKNOW | |||
05C9 | 10 | CREATE_CHECKPOINT | |||
05CA | 1 | DELETE_CHECKPOINT | |||
05CB | 1 | IS_UNKNOW_VEHICLE_PROP3 | |||
05CC | 1 | SET_UNKNOW_VEHICLE_PROP3 | |||
05CD | 2 | PED_UNKNOW2 | |||
05CE | 2 | PLAY_VEHICLE_AUDIO | |||
05CF | 5 | SET_MODEL_PARTS_PARAMETRS | |||
05D0 | 1 | IS_PLAYER_PROP | |||
05D1 | 0 | NULL | |||
05D2 | 0 | NULL | |||
05D3 | 1 | NULL | |||
05D4 | 1 | UNKNOW | |||
05D5 | 1 | HUD_COMPONENT | |||
05D6 | 5 | GET_RANDOM_CHAR_IN_AREA_NO_CHECKS | |||
05D7 | 5 | GET_RANDOM_CAR_IN_AREA_NO_SAVE | |||
05D8 | 2 | STORE_CAR_COLLIDED_WITH_NO_SAVE | |||
05D9 | 2 | PED_UNKNOW3 | |||
05DA | 1 | LOAD_FERRY | |||
05DB | 3 | PUT_FERRY_TO_COORDS | |||
05DC | 1 | CLOSE_FERRY_DOOR | |||
05DD | 1 | FERRY | |||
05DE | 1 | FERRY | |||
05DF | 1 | FERRY | |||
05E0 | 1 | FERRY | |||
05E1 | 2 | SET_FERRY_PED | |||
05E2 | 1 | IS_PED_IN_FERRY | |||
05E3 | 6 | FERRY_SET_AS_PARTS_OF_MODEL | |||
05E4 | 2 | FERRY_GET_RADIAN_ANGLE_BETWEEN_POINTS | |||
05E5 | 2 | FERRY | |||
05E6 | 1 | REMOVE_FERRY | |||
05E7 | 2 | ADD_PLAYER_TO_VEHICLE | |||
05E8 | 0 | FIND_AND_REMOVE_PLAYER_VEHICLE | |||
05E9 | 0 | NOP | |||
05EA | 1 | NOP | |||
05EB | 1 | PATCH | |||
05EC | 4 | SET_OBJECT_INITIAL_ROTATION_VELOCITY | |||
05ED | 4 | SET_OBJECT_INITIAL_VELOCITY | |||
05EE | 0 | IS_CUTSCENE_ARE_LOAD | |||
05EF | 1 | CUTSCENE_RELISE | |||
05F0 | 1 | CUTSCENE_RELISE_WITH_PLAYER | |||
05F1 | 0 | NOP | |||
05F2 | 1 | NOP | |||
05F3 | 0 | NOP | |||
05F4 | 0 | NOP | |||
05F5 | 0 | NOP | |||
05F6 | 2 | ADD_PED_TO_VEHICLE | |||
05F7 | 1 | HAS_DAMAGE_VEHICLE | |||
05F8 | 1 | register_total_trash | |||
05F9 | 1 | register_cash_made_collecting_trash | |||
05FA | 0 | REMOVE_LAST_DAMAGE_VEHICLE | |||
05FB | 0 | NOP | |||
05FC | 1 | NOP | |||
05FD | 2 | register_rcrace_best_time | |||
05FE | 2 | register_rcrace_best_position | |||
05FF | 1 | register_unk1 | |||
0600 | 3 | register_unk2 | |||
0601 | 3 | register_unk3 | |||
0602 | 3 | register_unk4 | |||
0603 | 0 | register_unk5 | |||
0604 | 2 | register_race_fastest_time | |||
0605 | 2 | register_race_fastest_lap | |||
0606 | 2 | register_race_best_position | |||
0607 | 2 | HAS_OBJECT_DAMAGE_BY_WEAPON | |||
0608 | 1 | CLEAR_OBJECT_LAST_WEAPON_DAMAGE | |||
0609 | 4 | SET_CAR_INITIAL_ROTATION_VELOCITY | |||
060A | 4 | SET_CAR_INITIAL_VELOCITY | |||
060B | 6 | SET_OBJECT_PROOFS | |||
060C | 1 | store_onfoot_camera_mode | |||
060D | 1 | set_onfoot_camera_mode | |||
060E | 4 | GET_VEHICLE_RADIAN_ANGLE_BETWEEN_POINTS_XYZ | |||
060F | 4 | SET_VEHICLE_RADIAN_ANGLE_BETWEEN_POINTS_XYZ | |||
0610 | 0 | NOP | |||
0611 | 1 | NOP | |||
0612 | 2 | LOVE_PED1_PED2 | |||
0613 | 1 | freeze_onfoot_camera_mode | |||
0614 | 1 | OBJECT_UNKNOW | |||
0615 | 6 | GET_VEHICLE_IN_COORDS | |||
0616 | 0 | IS_PAD | |||
0617 | 0 | IS_MESSAGE | |||
0618 | 0 | IS_NO_PAD | |||
0619 | 1 | DELETED_IN_VCS | |||
061A | 0 | HUD_CLEAR | |||
061B | 6 | CLEAR_AREA_OF_OBJECTS | |||
061C | 1 | CLEAR_WORLD1 | |||
061D | 1 | CLEAR_WORLD2 | |||
061E | 4 | CLEAR_VEHICLE | |||
061F | 1 | build_world_geometry | |||
0620 | 4 | store_building_swap | |||
0621 | 0 | IS_SWAP_STORED | |||
0622 | 1 | get_unknown | |||
0623 | 0 | COMMAND_MULTIPLAYER_SCRIPT | |||
0624 | 0 | unknown | |||
0625 | 0 | unknown_check | |||
0626 | 1 | unknown | |||
0627 | 0 | unknown | |||
0628 | 4 | SET_ONSCREEN_COUNTER_COLOUR | |||
0629 | 4 | SET_ONSCREEN_COUNTER_BACKGROUND_COLOUR | |||
062A | 1 | VEHICLE_DAMAGE_COMPONENT | |||
062B | 7 | FIND_COORDS_UNK | |||
062C | 3 | REMOVE_COORDS_UNK | |||
062D | 1 | HUD_MESSAGE | |||
062E | 1 | HUD_MESSAGE_A | |||
062F | 1 | PART_OF_MODEL | |||
0630 | 2 | PED_PARAM_UNK1 | |||
0631 | 2 | PED_PARAM_UNK2 | |||
0632 | 2 | PED_PARAM_UNK3 | |||
0633 | 1 | GET_VEHICLE_APPERANCE | |||
0634 | 1 | REMOVE_VEHICLE_APPERANCE | |||
0635 | 2 | set_WRLD_mode_to | |||
0636 | 0 | unknown_check_WRLD_STREAMING | |||
0637 | 0 | unknown_check_WRLD | |||
0638 | 0 | swap_world_to_streamed_sector | |||
0639 | 2 | PED_PARAM_UNK4 | |||
063A | 1 | register_longest_face_plant_dist | |||
063B | 1 | register_karmageddon_best_time | |||
063C | 1 | register_max_kills_on_rctriad | |||
063D | 1 | register_highest_level_slash_tv | |||
063E | 1 | register_money_made_with_slash_tv | |||
063F | 1 | register_total_kills_on_slash_tv | |||
0640 | 1 | register_noodles_delivered | |||
0641 | 1 | register_scrapyard_challenge_highest_score | |||
0642 | 1 | register_save_parm1 | |||
0643 | 1 | register_save_parm2 | |||
0644 | 1 | register_save_parm3 | |||
0645 | 1 | register_save_parm4 | |||
0646 | 1 | register_num_of_exported_cars | |||
0647 | 1 | register_total_number_of_car_export | |||
0648 | 2 | register_dirtbike_fastest_lap | |||
0649 | 2 | register_dirtbike_fastest_time | |||
064A | 1 | dirtbike_most_air | |||
064B | 10 | CREATE_CHECKPOINT_ARROW_DEPRECATED | |||
064C | 2 | TEXT_2_TEXT | |||
064D | 2 | GET_ACTUAL_PICUP_INDEX | |||
064E | 2 | SET_ACTUAL_PICUP_INDEX | |||
064F | 0 | IS_ACTUAL_PICUP | |||
0650 | 1 | NOP | |||
0651 | 1 | NOP | |||
0652 | 5 | ATTACH_OBJECT_TO_CAR | |||
0653 | 1 | DETACH_OBJECTS_FROM_CAR | |||
0654 | 2 | PAD_TAG | |||
0655 | 3 | subtitle_highpriority | |||
0656 | 3 | subtitle_highpriority_ignore_option | |||
0657 | 3 | subtitle_highpriority_ignore_option | |||
0658 | 4 | subtitle_1number_highpriority_ignore_option | |||
0659 | 5 | GET_ANGLE_BETWEEN_2D_VECTORS | |||
065A | 1 | CHAR_UNK | |||
065B | 1 | NULL | |||
065C | 1 | ADD | |||
065D | 1 | CLEAN | |||
065E | 0 | NOP | |||
065F | 5 | MEGATEXT_MESSAGE | |||
0660 | 4 | GET_OBJECT_ROTATION | |||
0661 | 4 | SET_OBJECT_ROTATION_DONT_UPDATE_FRAME | |||
0662 | 2 | SET_ONSCREEN_COUNTER_DISPLAY_MONEY_VALUE | |||
0663 | 1 | STORE_PLAYER_OUTFIT | |||
0664 | 4 | DISPLAY_COUNTER_WITH_STRING_AND_MAX_NUMBER | |||
0665 | 1 | FOUND_PLAYER_IN_WORLD | |||
0666 | 3 | SET_CHAR_WAIT_STATE_UNK_B | |||
0667 | 1 | register_go_go_faggio_best_time | |||
0668 | 2 | TIMER | |||
0669 | 0 | IS_TIMER | |||
066A | 2 | TIMER_REMOVE | |||
066B | 3 | DELETE_IN_VCS | |||
066C | 6 | DISPLAY_COUNT_WITH_PROGRESS_AND_LEVEL_NAME | |||
066D | 2 | GET_PLAYER_TO_CHAR | |||
066E | 1 | DISABLE_ACCESS_TO_PAUSE_MENU | |||
066F | 1 | IS_PLAY_AUDIO | |||
0670 | 3 | SET_HUD_EXTRA_COLOR | |||
0671 | 3 | set_extra_color_direction | |||
0672 | 2 | PED_UNK | |||
0673 | 1 | HUD_HELP_MESSAGE | |||
0674 | 1 | HUD_HELP_MESSAGE2 | |||
0675 | 1 | HUD_HELP_MESSAGE3 | |||
0676 | 1 | HUD_HELP_MESSAGE4 | |||
0677 | 2 | VEHICLE_UNK | |||
0678 | 2 | PLAYER_AND_OBJECT | Последний опкод в Liberty City Stories |
Some abbreviations and phrases used in this list:
- int
- integer value
- flt
- floating-point value
- var
- variable to store a value or handle, either global or local unless specified
- char
- character including actor and ped, apart from the player and special actor
- car
- vehicle including car, bike, helicopter, plane, etc. unless specified
- parameters rearranged...
- opcodes' parameters were rearranged from their original order mainly for sake of readability
- restored in...
- opcode has been correctly or mostly simulated to work through the Opcodes Restoration Project plugin
- used in...
- opcode has been used for the specified mod
Reference
See also
External links
- Up-to-date
- Source codes, at GTAModding.ru
- Opcode Database, last update by Deji at GTAGmodding.com
- Forum
- Archive
- GTA 3 Reference Handbook
- List of opcodes - by CyQ
- Vice City Opcode Database - retrieved from archive.org
- San Andreas Opcode Database - retrieved from archive.org
- MISSION CODING IV - GTA: Liberty City project - retrieved from archive.org
- Unified Opcode Database - by PLPynton, hosted by ZAZ