Список опкодов — различия между версиями

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Строка 1007: Строка 1007:
 
|[[01F2]]||||||||SAVE_VAR_FLOAT||
 
|[[01F2]]||||||||SAVE_VAR_FLOAT||
 
|-
 
|-
|[[01F3]]||{{Icon|t}}||1||car handle||is car in air proper||
+
|[[01F3]]||{{Icon|t}}||1||car handle||IS_CAR_IN_AIR_PROPER||
 
|-
 
|-
|[[01F4]]||{{Icon|t}}||1||car handle||is car upsidedown||
+
|[[01F4]]||{{Icon|t}}||1||car handle||IS_CAR_UPSIDEDOWN||
 
|-
 
|-
|[[01F5]]||{{Icon|t}}||2||player handle, var||get player char||parameters rearranged in SB
+
|[[01F5]]||{{Icon|t}}||2||player handle, var||GET_PLAYER_CHAR||
 
|-
 
|-
|[[01F6]]||{{Icon|t}}||0||||cancel override restart||
+
|[[01F6]]||{{Icon|t}}||0||||CANCEL_OVERRIDE_RESTART||
 
|-
 
|-
|[[01F7]]||{{Icon|t}}||2||player handle, int||set police ignore player||
+
|[[01F7]]||{{Icon|t}}||2||player handle, int||SET_POLICE_IGNORE_PLAYER||
 
|-
 
|-
|[[01F8]]||{{Icon|3}}||5||string, int, int, int, int||print pager text with number||
+
|[[01F8]]||{{Icon|3}}||5||string, int, int, int, int||ADD_PAGER_MESSAGE_WITH_NUMBER||
 
|-
 
|-
|[[01F9]]||{{Icon|t}}||9||string, int, int, int, int, int, int, int, int||start rampage||
+
|[[01F9]]||{{Icon|t}}||9||string, int, int, int, int, int, int, int, int||START_KILL_FRENZY||
 
|-
 
|-
|[[01FA]]||{{Icon|t}}||1||var||read rampage status||
+
|[[01FA]]||{{Icon|t}}||1||var||READ_KILL_FRENZY_STATUS||
 
|-
 
|-
|[[01FB]]||{{Icon|t}}||2||flt, var||get square root||
+
|[[01FB]]||{{Icon|t}}||2||flt, var||SQRT||get square root
 
|-
 
|-
|[[01FC]]||{{Icon|3}} {{Icon|VC}}||5||player handle, car handle, flt, flt, int||locate player by any means car 2d||
+
|[[01FC]]||{{Icon|3}} {{Icon|VC}}||5||player handle, car handle, flt, flt, int||LOCATE_PLAYER_ANY_MEANS_CAR_2D||
 
|-
 
|-
|[[01FD]]||{{Icon|3}} {{Icon|VC}}||5||player handle, car handle, flt, flt, int||locate player on foot car 2d||
+
|[[01FD]]||{{Icon|3}} {{Icon|VC}}||5||player handle, car handle, flt, flt, int||LOCATE_PLAYER_ON_FOOT_CAR_2D||
 
|-
 
|-
|[[01FE]]||{{Icon|3}} {{Icon|VC}}||5||player handle, car handle, flt, flt, int||locate player in car car 2d||
+
|[[01FE]]||{{Icon|3}} {{Icon|VC}}||5||player handle, car handle, flt, flt, int||LOCATE_PLAYER_IN_CAR_CAR_2D||
 
|-
 
|-
|[[01FF]]||{{Icon|3}} {{Icon|VC}}||6||player handle, car handle, flt, flt, flt, int||locate player by any means car 3d||
+
|[[01FF]]||{{Icon|3}} {{Icon|VC}}||6||player handle, car handle, flt, flt, flt, int||LOCATE_PLAYER_ANY_MEANS_CAR_3D||
 
|-
 
|-
|[[0200]]||{{Icon|3}} {{Icon|VC}}||6||player handle, car handle, flt, flt, flt, int||locate player on foot car 3d||
+
|[[0200]]||{{Icon|3}} {{Icon|VC}}||6||player handle, car handle, flt, flt, flt, int||LOCATE_PLAYER_ON_FOOT_CAR_3D||
 
|-
 
|-
|[[0201]]||{{Icon|3}} {{Icon|VC}}||6||player handle, car handle, flt, flt, flt, int||locate player in car car 3d||
+
|[[0201]]||{{Icon|3}} {{Icon|VC}}||6||player handle, car handle, flt, flt, flt, int||LOCATE_PLAYER_IN_CAR_CAR_3D||
 
|-
 
|-
|[[0202]]||{{Icon|t}}||5||char handle, car handle, flt, flt, int||locate char by any means car 2d||
+
|[[0202]]||{{Icon|t}}||5||char handle, car handle, flt, flt, int||LOCATE_CHAR_ANY_MEANS_CAR_2D||
 
|-
 
|-
|[[0203]]||{{Icon|t}}||5||char handle, car handle, flt, flt, int||locate char on foot car 2d||
+
|[[0203]]||{{Icon|t}}||5||char handle, car handle, flt, flt, int||LOCATE_CHAR_ON_FOOT_CAR_2D||
 
|-
 
|-
|[[0204]]||{{Icon|t}}||5||char handle, car handle, flt, flt, int||locate char in car car 2d||
+
|[[0204]]||{{Icon|t}}||5||char handle, car handle, flt, flt, int||LOCATE_CHAR_IN_CAR_CAR_2D||
 
|-
 
|-
|[[0205]]||{{Icon|t}}||6||char handle, car handle, flt, flt, flt, int||locate char by any means car 3d||
+
|[[0205]]||{{Icon|t}}||6||char handle, car handle, flt, flt, flt, int||LOCATE_CHAR_ANY_MEANS_CAR_3D||
 
|-
 
|-
|[[0206]]||{{Icon|t}}||6||char handle, car handle, flt, flt, flt, int||locate char on foot car 3d||
+
|[[0206]]||{{Icon|t}}||6||char handle, car handle, flt, flt, flt, int||LOCATE_CHAR_ON_FOOT_CAR_3D||
 
|-
 
|-
|[[0207]]||{{Icon|t}}||6||char handle, car handle, flt, flt, flt, int||locate char in car car 3d||
+
|[[0207]]||{{Icon|t}}||6||char handle, car handle, flt, flt, flt, int||LOCATE_CHAR_IN_CAR_CAR_3D||
 
|-
 
|-
|[[0208]]||{{Icon|t}}||2||flt, flt, var||generate random float in range||parameters rearranged in SB
+
|[[0208]]||{{Icon|t}}||2||flt, flt, var||GENERATE_RANDOM_FLOAT_IN_RANGE||
 
|-
 
|-
|[[0209]]||{{Icon|t}}||2||int, int, var||generate random int in range||parameters rearranged in SB
+
|[[0209]]||{{Icon|t}}||2||int, int, var||GENERATE_RANDOM_INT_IN_RANGE||
 
|-
 
|-
|[[020A]]||{{Icon|t}}||2||car handle, int||lock car doors||
+
|[[020A]]||{{Icon|t}}||2||car handle, int||LOCK_CAR_DOORS||
 
|-
 
|-
|[[020B]]||{{Icon|t}}||1||car handle||explode car||
+
|[[020B]]||{{Icon|t}}||1||car handle||EXPLODE_CAR||
 
|-
 
|-
|[[020C]]||{{Icon|t}}||4||flt, flt, flt, int||add explosion||parameters rearranged in SB
+
|[[020C]]||{{Icon|t}}||4||flt, flt, flt, int||ADD_EXPLOSION||
 
|-
 
|-
|[[020D]]||{{Icon|t}}||1||car handle||is car upright||
+
|[[020D]]||{{Icon|t}}||1||car handle||IS_CAR_UPRIGHT||
 
|-
 
|-
|[[020E]]||{{Icon|3}} {{Icon|VC}}||2||char handle, char handle||turn char to face char||
+
|[[020E]]||{{Icon|3}} {{Icon|VC}}||2||char handle, char handle||TURN_CHAR_TO_FACE_CHAR||
 
|-
 
|-
|[[020F]]||{{Icon|3}} {{Icon|VC}}||2||char handle, player handle||turn char to face player||
+
|[[020F]]||{{Icon|3}} {{Icon|VC}}||2||char handle, player handle||TURN_CHAR_TO_FACE_PLAYER||
 
|-
 
|-
|[[0210]]||{{Icon|3}} {{Icon|VC}}||2||player handle, char handle||turn player to face char||
+
|[[0210]]||{{Icon|3}} {{Icon|VC}}||2||player handle, char handle||TURN_PLAYER_TO_FACE_CHAR||
 
|-
 
|-
|[[0211]]||{{Icon|3}} {{Icon|VC}}||3||char handle, flt, flt||set char obj goto coord on foot||
+
|[[0211]]||{{Icon|3}} {{Icon|VC}}||3||char handle, flt, flt||SET_CHAR_OBJ_GOTO_COORD_ON_FOOT||
 
|-
 
|-
|[[0212]]||{{Icon|uns}}||-||||||
+
|[[0212]]||||||||SET_CHAR_OBJ_GOTO_COORD_IN_CAR||
 
|-
 
|-
|[[0213]]||{{Icon|t}}||6||int, int, flt, flt, flt, var||create pickup||parameters rearranged in SB
+
|[[0213]]||{{Icon|t}}||6||int, int, flt, flt, flt, var||CREATE_PICKUP||
 
|-
 
|-
|[[0214]]||{{Icon|t}}||1||pickup handle||has pickup been collected||
+
|[[0214]]||{{Icon|t}}||1||pickup handle||HAS_PICKUP_BEEN_COLLECTED||
 
|-
 
|-
|[[0215]]||{{Icon|t}}||1||pickup handle||remove pickup||
+
|[[0215]]||{{Icon|t}}||1||pickup handle||REMOVE_PICKUP||
 
|-
 
|-
|[[0216]]||{{Icon|t}}||2||car handle, int||set taxi lights||
+
|[[0216]]||{{Icon|t}}||2||car handle, int||SET_TAXI_LIGHTS||
 
|-
 
|-
|[[0217]]||{{Icon|t}}||3||string, int, int||print text big q||
+
|[[0217]]||{{Icon|t}}||3||string, int, int||PRINT_BIG_Q||
 
|-
 
|-
|[[0218]]||{{Icon|3}}||4||string, int, int, int||print text with number big q||restored in VC
+
|[[0218]]||{{Icon|3}}||4||string, int, int, int||PRINT_WITH_NUMBER_BIG_Q||restored in VC
 
|-
 
|-
|[[0219]]||{{Icon|3}}<br />{{Icon|VC}}||8<br />10||flt, flt, flt, flt, flt, flt, int, var<br />flt, flt, flt, flt, flt, flt, flt, flt, int, var||create garage||parameters rearranged in SB
+
|[[0219]]||{{Icon|3}}<br />{{Icon|VC}}||8<br />10||flt, flt, flt, flt, flt, flt, int, var<br />flt, flt, flt, flt, flt, flt, flt, flt, int, var||SET_GARAGE||
 
|-
 
|-
|[[021A]]||{{Icon|3}}||9||flt, flt, flt, flt, flt, flt, int, int, var||create garage with car model||
+
|[[021A]]||{{Icon|3}}||9||flt, flt, flt, flt, flt, flt, int, int, var||SET_GARAGE_WITH_CAR_MODEL||
 
|-
 
|-
|[[021B]]||{{Icon|t}}||2||garage handle, car handle||set target car for mission garage||
+
|[[021B]]||{{Icon|t}}||2||garage handle, car handle||SET_TARGET_CAR_FOR_MISSION_GARAGE||
 
|-
 
|-
|[[021C]]||{{Icon|3}} {{Icon|VC}}||1||garage handle||is car in mission garage||
+
|[[021C]]||{{Icon|3}} {{Icon|VC}}||1||garage handle||IS_CAR_IN_MISSION_GARAGE||
 
|-
 
|-
|[[021D]]||{{Icon|3}}||1||int||set free bombs||restored in VC
+
|[[021D]]||{{Icon|3}}||1||int||SET_FREE_BOMBS||restored in VC
 
|-
 
|-
|[[021E]]||{{Icon|uns}}||-||||||
+
|[[021E]]||||||||SET_POWERPOINT||
 
|-
 
|-
|[[021F]]||{{Icon|3}}||1||int||set all taxi lights||restored in VC
+
|[[021F]]||{{Icon|3}}||1||int||SET_ALL_TAXI_LIGHTS||restored in VC
 
|-
 
|-
|[[0220]]||{{Icon|3}}||1||car handle||does car have car bomb||restored in VC
+
|[[0220]]||{{Icon|3}}||1||car handle||IS_CAR_ARMED_WITH_ANY_BOMB||restored in VC
 
|-
 
|-
|[[0221]]||{{Icon|t}}||2||player handle, int||set player cannot exit car||
+
|[[0221]]||{{Icon|t}}||2||player handle, int||APPLY_BRAKES_TO_PLAYERS_CAR||
 
|-
 
|-
|[[0222]]||{{Icon|3}} {{Icon|VC}}||2||player handle, int||set player health||
+
|[[0222]]||{{Icon|3}} {{Icon|VC}}||2||player handle, int||SET_PLAYER_HEALTH||
 
|-
 
|-
|[[0223]]||{{Icon|t}}||2||char handle, int||set char health||
+
|[[0223]]||{{Icon|t}}||2||char handle, int||SET_CHAR_HEALTH||
 
|-
 
|-
|[[0224]]||{{Icon|t}}||2||car handle, int||set car health||
+
|[[0224]]||{{Icon|t}}||2||car handle, int||SET_CAR_HEALTH||
 
|-
 
|-
|[[0225]]||{{Icon|3}} {{Icon|VC}}||2||player handle, var||get player health||parameters rearranged in SB
+
|[[0225]]||{{Icon|3}} {{Icon|VC}}||2||player handle, var||GET_PLAYER_HEALTH||
 
|-
 
|-
|[[0226]]||{{Icon|t}}||2||char handle, var||get char health||parameters rearranged in SB
+
|[[0226]]||{{Icon|t}}||2||char handle, var||GET_CHAR_HEALTH||
 
|-
 
|-
|[[0227]]||{{Icon|t}}||2||car handle, var||get car health||parameters rearranged in SB
+
|[[0227]]||{{Icon|t}}||2||car handle, var||GET_CAR_HEALTH||
 
|-
 
|-
|[[0228]]||{{Icon|3}}||2||car handle, int||is car armed with bomb||restored in VC
+
|[[0228]]||{{Icon|3}}||2||car handle, int||IS_CAR_ARMED_WITH_BOMB||restored in VC
 
|-
 
|-
|[[0229]]||{{Icon|t}}||3||car handle, int, int||change car colour||
+
|[[0229]]||{{Icon|t}}||3||car handle, int, int||CHANGE_CAR_COLOUR||
 
|-
 
|-
|[[022A]]||{{Icon|t}}||6||flt, flt, flt, flt, flt, flt||switch ped paths on||
+
|[[022A]]||{{Icon|t}}||6||flt, flt, flt, flt, flt, flt||SWITCH_PED_ROADS_ON||
 
|-
 
|-
|[[022B]]||{{Icon|t}}||6||flt, flt, flt, flt, flt, flt||switch ped paths off||
+
|[[022B]]||{{Icon|t}}||6||flt, flt, flt, flt, flt, flt||SWITCH_PED_ROADS_OFF||
 
|-
 
|-
|[[022C]]||{{Icon|3}} {{Icon|VC}}||2||char handle, char handle||char look at char always||
+
|[[022C]]||{{Icon|3}} {{Icon|VC}}||2||char handle, char handle||CHAR_LOOK_AT_CHAR_ALWAYS||
 
|-
 
|-
|[[022D]]||{{Icon|3}} {{Icon|VC}}||2||char handle, player handle||char look at player always||
+
|[[022D]]||{{Icon|3}} {{Icon|VC}}||2||char handle, player handle||CHAR_LOOK_AT_PLAYER_ALWAYS||
 
|-
 
|-
|[[022E]]||{{Icon|3}} {{Icon|VC}}||2||player handle, char handle||player look at char always||
+
|[[022E]]||{{Icon|3}} {{Icon|VC}}||2||player handle, char handle||PLAYER_LOOK_AT_CHAR_ALWAYS||
 
|-
 
|-
|[[022F]]||{{Icon|3}} {{Icon|VC}}||1||char handle||stop char looking||
+
|[[022F]]||{{Icon|3}} {{Icon|VC}}||1||char handle||STOP_CHAR_LOOKING||
 
|-
 
|-
|[[0230]]||{{Icon|3}} {{Icon|VC}}||1||player handle||stop player looking||
+
|[[0230]]||{{Icon|3}} {{Icon|VC}}||1||player handle||STOP_PLAYER_LOOKING||
 
|-
 
|-
|[[0231]]||{{Icon|3}}||1||int||set second police helicopter||
+
|[[0231]]||{{Icon|3}}||1||int||SWITCH_HELICOPTER||
 
|-
 
|-
|[[0232]]||{{Icon|uns}}||-||||||
+
|[[0232]]||||||||SET_GANG_ATTITUDE||
 
|-
 
|-
|[[0233]]||{{Icon|uns}}||-||||||
+
|[[0233]]||||||||SET_GANG_GANG_ATTITUDE||
 
|-
 
|-
|[[0234]]||{{Icon|uns}}||-||||||
+
|[[0234]]||||||||SET_GANG_PLAYER_ATTITUDE||
 
|-
 
|-
|[[0235]]||{{Icon|VC}}||3||int, int, int||set gang models||
+
|[[0235]]||{{Icon|VC}}||3||int, int, int||SET_GANG_PED_MODELS||
 
|-
 
|-
|[[0236]]||{{Icon|3}} {{Icon|VC}}||2||int, int||set gang car||
+
|[[0236]]||{{Icon|3}} {{Icon|VC}}||2||int, int||SET_GANG_CAR_MODEL||
 
|-
 
|-
|[[0237]]||{{Icon|3}} {{Icon|VC}}<br>{{Icon|SA}}||3<br>4||int, int, int<br>int, int, int, int||set gang weapons||
+
|[[0237]]||{{Icon|3}} {{Icon|VC}}<br>{{Icon|SA}}||3<br>4||int, int, int<br>int, int, int, int||SET_GANG_WEAPONS||
 
|-
 
|-
|[[0238]]||{{Icon|3}}||5||player handle, flt, flt, flt, flt||set char obj run to area||
+
|[[0238]]||{{Icon|3}}||5||player handle, flt, flt, flt, flt||SET_CHAR_OBJ_RUN_TO_AREA||
 
|-
 
|-
|[[0239]]||{{Icon|3}} {{Icon|VC}}||3||char handle, flt, flt||set char obj run to coord||
+
|[[0239]]||{{Icon|3}} {{Icon|VC}}||3||char handle, flt, flt||SET_CHAR_OBJ_RUN_TO_COORD||
 
|-
 
|-
|[[023A]]||{{Icon|3}}||2||player handle, object handle||is player touching object on foot||restored in VC
+
|[[023A]]||{{Icon|3}}||2||player handle, object handle||IS_PLAYER_TOUCHING_OBJECT_ON_FOOT||restored in VC
 
|-
 
|-
|[[023B]]||{{Icon|3}} {{Icon|SA}}||2||char handle, object handle||is char touching object on foot||restored in VC
+
|[[023B]]||{{Icon|3}} {{Icon|SA}}||2||char handle, object handle||IS_CHAR_TOUCHING_OBJECT_ON_FOOT||restored in VC
 
|-
 
|-
|[[023C]]||{{Icon|t}}||2||int, string||load special character||parameters rearranged in SB in San Andreas
+
|[[023C]]||{{Icon|t}}||2||int, string||LOAD_SPECIAL_CHARACTER||
 
|-
 
|-
|[[023D]]||{{Icon|t}}||1||string||has special character loaded||
+
|[[023D]]||{{Icon|t}}||1||string||HAS_SPECIAL_CHARACTER_LOADED||
 
|-
 
|-
|[[023E]]||{{Icon|3}}||2||car handle, int||flash car||restored in VC
+
|[[023E]]||{{Icon|3}}||2||car handle, int||FLASH_CAR||restored in VC
 
|-
 
|-
|[[023F]]||{{Icon|3}}||2||char handle, int||flash char||restored in VC
+
|[[023F]]||{{Icon|3}}||2||char handle, int||FLASH_CHAR||restored in VC
 
|-
 
|-
|[[0240]]||{{Icon|3}}||2||object handle, int||flash object||restored in VC
+
|[[0240]]||{{Icon|3}}||2||object handle, int||FLASH_OBJECT||restored in VC
 
|-
 
|-
|[[0241]]||{{Icon|t}}||1||player handle||is player in remote mode||
+
|[[0241]]||{{Icon|t}}||1||player handle||IS_PLAYER_IN_REMOTE_MODE||
 
|-
 
|-
|[[0242]]||{{Icon|3}}||2||car handle||arm car with bomb||restored in VC
+
|[[0242]]||{{Icon|3}}||2||car handle||ARM_CAR_WITH_BOMB||restored in VC
 
|-
 
|-
|[[0243]]||{{Icon|3}} {{Icon|VC}}||2||char handle, int||set char personality||
+
|[[0243]]||{{Icon|3}} {{Icon|VC}}||2||char handle, int||SET_CHAR_PERSONALITY||
 
|-
 
|-
|[[0244]]||{{Icon|t}}||3||flt, flt, flt||set cutscene offset||
+
|[[0244]]||{{Icon|t}}||3||flt, flt, flt||SET_CUTSCENE_OFFSET||
 
|-
 
|-
|[[0245]]||{{Icon|t}}||2||char handle, int||set anim group for char||
+
|[[0245]]||{{Icon|t}}||2||char handle, int||SET_ANIM_GROUP_FOR_CHAR||
 
|-
 
|-
|[[0246]]||{{Icon|3}}||2||player handle, int||set anim group for player||
+
|[[0246]]||{{Icon|3}}||2||player handle, int||SET_ANIM_GROUP_FOR_PLAYER||
 
|-
 
|-
|[[0247]]||{{Icon|t}}||1||int||request model||
+
|[[0247]]||{{Icon|t}}||1||int||REQUEST_MODEL||
 
|-
 
|-
|[[0248]]||{{Icon|t}}||1||int||has model loaded||
+
|[[0248]]||{{Icon|t}}||1||int||HAS_MODEL_LOADED||
 
|-
 
|-
|[[0249]]||{{Icon|t}}||1||int||mark model as no longer needed||
+
|[[0249]]||{{Icon|t}}||1||int||MARK_MODEL_AS_NO_LONGER_NEEDED||
 
|-
 
|-
|[[024A]]||{{Icon|3}} {{Icon|VC}}||3||flt, flt, var||get phone||
+
|[[024A]]||{{Icon|3}} {{Icon|VC}}||3||flt, flt, var||GRAB_PHONE||
 
|-
 
|-
|[[024B]]||{{Icon|3}}||2||phone handle, string||set repeated phone message||restored in VC
+
|[[024B]]||{{Icon|3}}||2||phone handle, string||SET_REPEATED_PHONE_MESSAGE||restored in VC
 
|-
 
|-
|[[024C]]||{{Icon|3}}||2||phone handle, string||set phone message||restored in VC
+
|[[024C]]||{{Icon|3}}||2||phone handle, string||SET_PHONE_MESSAGE||restored in VC
 
|-
 
|-
|[[024D]]||{{Icon|3}}||1||phone handle||has phone displayed message||restored in VC
+
|[[024D]]||{{Icon|3}}||1||phone handle||HAS_PHONE_DISPLAYED_MESSAGE||restored in VC
 
|-
 
|-
|[[024E]]||{{Icon|3}} {{Icon|VC}}||1||phone handle||turn phone off||
+
|[[024E]]||{{Icon|3}} {{Icon|VC}}||1||phone handle||TURN_PHONE_OFF||
 
|-
 
|-
|[[024F]]||{{Icon|t}}||9||flt, flt, flt, flt, int, int, int, int, int||create corona||
+
|[[024F]]||{{Icon|t}}||9||flt, flt, flt, flt, int, int, int, int, int||DRAW_CORONA||
 
|-
 
|-
|[[0250]]||{{Icon|3}}||6||flt, flt, flt, int, int, int||draw light||restored in VC
+
|[[0250]]||{{Icon|3}}||6||flt, flt, flt, int, int, int||DRAW_LIGHT||restored in VC
 
|-
 
|-
|[[0251]]||{{Icon|3}}||0||||store weather state||
+
|[[0251]]||{{Icon|3}}||0||||STORE_WEATHER||
 
|-
 
|-
|[[0252]]||{{Icon|3}}||0||||restore weather state||
+
|[[0252]]||{{Icon|3}}||0||||RESTORE_WEATHER||
 
|-
 
|-
|[[0253]]||{{Icon|t}}||0||||save current time||
+
|[[0253]]||{{Icon|t}}||0||||STORE_CLOCK||
 
|-
 
|-
|[[0254]]||{{Icon|t}}||0||||restore current time||
+
|[[0254]]||{{Icon|t}}||0||||RESTORE_CLOCK||
 
|-
 
|-
|[[0255]]||{{Icon|3}}||4||flt, flt, flt, flt||restart critical mission||restored in VC
+
|[[0255]]||{{Icon|3}}||4||flt, flt, flt, flt||RESTART_CRITICAL_MISSION||restored in VC
 
|-
 
|-
|[[0256]]||{{Icon|t}}||1||player handle||is player playing||
+
|[[0256]]||{{Icon|t}}||1||player handle||IS_PLAYER_PLAYING||
 
|-
 
|-
|[[0257]]||{{Icon|uns}}||-||||||
+
|[[0257]]||||||||SET_COLL_OBJ_NO_OBJ||
 
|-
 
|-
|&#8212;||||||||||
+
|[[0258]]||||||||SET_COLL_OBJ_WAIT_ON_FOOT||
 
|-
 
|-
|[[0291]]||{{Icon|3}} {{Icon|VC}}||2||char handle, int||set char heed threats||
+
|[[0259]]||||||||SET_COLL_OBJ_FLEE_ON_FOOT_TILL_SAFE||
 
|-
 
|-
|[[0292]]||{{Icon|3}}||2||player handle, int||set player attack when provoked||
+
|[[025A]]||||||||SET_COLL_OBJ_GUARD_SPOT||
 
|-
 
|-
|[[0293]]||{{Icon|t}}||1||var||get controller mode||
+
|[[025B]]||||||||SET_COLL_OBJ_GUARD_AREA||
 
|-
 
|-
|[[0294]]||{{Icon|t}}||2||car handle, int||set can respray car||
+
|[[025C]]||||||||SET_COLL_OBJ_WAIT_IN_CAR||
 
|-
 
|-
|[[0295]]||{{Icon|3}}||1||car handle||is car taxi vehicle||restored in VC
+
|[[025D]]||||||||SET_COLL_OBJ_KILL_CHAR_ON_FOOT||
 
|-
 
|-
|[[0296]]||{{Icon|t}}||1||int||unload special character||
+
|[[025E]]||||||||SET_COLL_OBJ_KILL_PLAYER_ON_FOOT||
 
|-
 
|-
|[[0297]]||{{Icon|3}} {{Icon|VC}}<br />{{Icon|SA}}||0<br />1||<br/>player handle||reset number of models killed by player||
+
|[[025F]]||||||||SET_COLL_OBJ_KILL_CHAR_ANY_MEANS||
 
|-
 
|-
|[[0298]]||{{Icon|3}} {{Icon|VC}}<br />{{Icon|SA}}||2<br />3||int, var<br />player handle, int, var||get number of models killed by player||parameters rearranged in SB
+
|[[0260]]||||||||SET_COLL_OBJ_KILL_PLAYER_ANY_MEANS||
 
|-
 
|-
|[[0299]]||{{Icon|3}}<br />{{Icon|SA}}||1||garage handle<br />string||activate garage||restored in VC
+
|[[0261]]||||||||SET_COLL_OBJ_FLEE_CHAR_ON_FOOT_TILL_SAFE||
 
|-
 
|-
|[[029A]]||{{Icon|3}}||1||int||switch taxi timer||
+
|[[0262]]||||||||SET_COLL_OBJ_FLEE_PLAYER_ON_FOOT_TILL_SAFE||
 
|-
 
|-
|[[029B]]||{{Icon|t}}||5||int, flt, flt, flt, object handle||create object no offset||parameters rearranged in SB
+
|[[0263]]||||||||SET_COLL_OBJ_FLEE_CHAR_ON_FOOT_ALWAYS||
 
|-
 
|-
|[[029C]]||{{Icon|3}}||1||car handle||is boat||restored in VC
+
|[[0264]]||||||||SET_COLL_OBJ_FLEE_PLAYER_ON_FOOT_ALWAYS||
 
|-
 
|-
|[[029D]]||{{Icon|3}}||5||char handle, flt, flt, flt, flt||task actor drive then walk to area ||
+
|[[0265]]||||||||SET_COLL_OBJ_GOTO_CHAR_ON_FOOT||
 
|-
 
|-
|[[029E]]||{{Icon|uns}}||-||||||
+
|[[0266]]||||||||SET_COLL_OBJ_GOTO_PLAYER_ON_FOOT||
 
|-
 
|-
|[[029F]]||{{Icon|3}} {{Icon|VC}}||1||player handle||is player stopped||
+
|[[0267]]||||||||SET_COLL_OBJ_LEAVE_CAR||
 
|-
 
|-
|[[02A0]]||{{Icon|3}}||1||char handle||is char stopped||restored in VC
+
|[[0268]]||||||||SET_COLL_OBJ_ENTER_CAR_AS_PASSENGER||
 
|-
 
|-
|[[02A1]]||{{Icon|3}}||2||int, int||message wait||restored in VC
+
|[[0269]]||||||||SET_COLL_OBJ_ENTER_CAR_AS_DRIVER||
 
|-
 
|-
|[[02A2]]||{{Icon|3}}||5||int, int, flt, flt, flt||add particle effect||restored in VC
+
|[[026A]]||||||||SET_COLL_OBJ_FOLLOW_CAR_IN_CAR||
 
|-
 
|-
|[[02A3]]||{{Icon|t}}||1||int||switch widescreen||
+
|[[026B]]||||||||SET_COLL_OBJ_FIRE_AT_OBJECT_FROM_VEHICLE||
 
|-
 
|-
|[[02A4]]||{{Icon|3}}||3||car handle, int, var||add sprite blip for car||restored in VC
+
|[[026C]]||||||||SET_COLL_OBJ_DESTROY_OBJECT||
 
|-
 
|-
|[[02A5]]||{{Icon|3}}||3||char handle, int, var||add sprite blip for char||restored in VC
+
|[[026D]]||||||||SET_COLL_OBJ_DESTROY_CAR||
 
|-
 
|-
|[[02A6]]||{{Icon|3}}||3||object handle, int, var||add sprite blip for object||restored in VC
+
|[[026E]]||||||||SET_COLL_OBJ_GOTO_AREA_ON_FOOT||
 
|-
 
|-
|[[02A7]]||{{Icon|t}}||5||flt, flt, flt, int, var||add sprite blip for contact point||parameters rearranged in SB
+
|[[026F]]||||||||SET_COLL_OBJ_GOTO_AREA_IN_CAR||
 
|-
 
|-
|[[02A8]]||{{Icon|t}}||5||flt, flt, flt, int, var||add sprite blip for coord||parameters rearranged in SB
+
|[[0270]]||||||||SET_COLL_OBJ_FOLLOW_CAR_ON_FOOT_WITH_OFFSET||
 
|-
 
|-
|[[02A9]]||{{Icon|t}}||2||char handle, int||set char only damaged by player||
+
|[[0271]]||||||||SET_COLL_OBJ_GUARD_ATTACK||
 
|-
 
|-
|[[02AA]]||{{Icon|t}}||2||car handle, int||set car only damaged by player||
+
|[[0272]]||||||||SET_COLL_OBJ_FOLLOW_ROUTE||
 
|-
 
|-
|[[02AB]]||{{Icon|t}}||6||char handle, int, int, int, int, int||set char proofs||
+
|[[0273]]||||||||SET_COLL_OBJ_GOTO_COORD_ON_FOOT||
 
|-
 
|-
|[[02AC]]||{{Icon|t}}||6||car handle, int, int, int, int, int||set car proofs||
+
|[[0274]]||||||||SET_COLL_OBJ_GOTO_COORD_IN_CAR||
 
|-
 
|-
|[[02AD]]||{{Icon|3}} {{Icon|VC}}||7||player handle, flt, flt, flt, flt, flt, int||is player in angled area 2d||
+
|[[0275]]||||||||SET_COLL_OBJ_RUN_TO_AREA||
 
|-
 
|-
|[[02AE]]||{{Icon|3}} {{Icon|VC}}||7||player handle, flt, flt, flt, flt, flt, int||is player in angled area on foot 2d||
+
|[[0276]]||||||||SET_COLL_OBJ_RUN_TO_COORD||
 
|-
 
|-
|[[02AF]]||{{Icon|3}} {{Icon|VC}}||7||player handle, flt, flt, flt, flt, flt, int||is player in angled area in car 2d||
+
|[[0277]]||||||||ADD_PEDS_IN_AREA_TO_COLL||
 
|-
 
|-
|[[02B0]]||{{Icon|3}} {{Icon|VC}}||7||player handle, flt, flt, flt, flt, flt, int||is player stopped in angled area 2d||
+
|[[0278]]||||||||ADD_PEDS_IN_VEHICLE_TO_COLL||
 
|-
 
|-
|[[02B1]]||{{Icon|3}} {{Icon|VC}}||7||player handle, flt, flt, flt, flt, flt, int||is player stopped in angled area on foot 2d||
+
|[[0279]]||||||||CLEAR_COLL||
 
|-
 
|-
|[[02B2]]||{{Icon|3}} {{Icon|VC}}||7||player handle, flt, flt, flt, flt, flt, int||is player stopped in angled area in car 2d||
+
|[[027A]]||||||||IS_COLL_IN_CARS||
 
|-
 
|-
|[[02B3]]||{{Icon|3}} {{Icon|VC}}||9||player handle, flt, flt, flt, flt, flt, flt, flt, int||is player in angled area 3d||
+
|[[027B]]||||||||LOCATE_COLL_ANY_MEANS_2D||
 
|-
 
|-
|[[02B4]]||{{Icon|3}} {{Icon|VC}}||9||player handle, flt, flt, flt, flt, flt, flt, flt, int||is player in angled area on foot 3d||
+
|[[027C]]||||||||LOCATE_COLL_ON_FOOT_2D||
 
|-
 
|-
|[[02B5]]||{{Icon|3}} {{Icon|VC}}||9||player handle, flt, flt, flt, flt, flt, flt, flt, int||is player in angled area in car 3d||
+
|[[027D]]||||||||LOCATE_COLL_IN_CAR_2D||
 
|-
 
|-
|[[02B6]]||{{Icon|3}} {{Icon|VC}}||9||player handle, flt, flt, flt, flt, flt, flt, flt, int||is player stopped in angled area 3d||
+
|[[027E]]||||||||LOCATE_STOPPED_COLL_ANY_MEANS_2D||
 
|-
 
|-
|[[02B7]]||{{Icon|3}} {{Icon|VC}}||9||player handle, flt, flt, flt, flt, flt, flt, flt, int||is player stopped in angled area on foot 3d||
+
|[[027F]]||||||||LOCATE_STOPPED_COLL_ON_FOOT_2D||
 
|-
 
|-
|[[02B8]]||{{Icon|3}} {{Icon|VC}}||9||player handle, flt, flt, flt, flt, flt, flt, flt, int||is player stopped in angled area in car 3d||
+
|[[0280]]||||||||LOCATE_STOPPED_COLL_IN_CAR_2D||
 
|-
 
|-
|[[02B9]]||{{Icon|3}} {{Icon|SA}}||1||garage handle||deactivate garage||restored in VC
+
|[[0281]]||||||||LOCATE_COLL_ANY_MEANS_CHAR_2D||
 
|-
 
|-
|[[02BA]]||{{Icon|3}}||2||garage handle, var||get number of cars collected by garage (unsupported)||
+
|[[0282]]||||||||LOCATE_COLL_ON_FOOT_CHAR_2D||
 
|-
 
|-
|[[02BB]]||{{Icon|3}}||2||garage handle, car handle||has specified car been taken to garage (unsupported)||
+
|[[0283]]||||||||LOCATE_COLL_IN_CAR_CHAR_2D||
 
|-
 
|-
|[[02BC]]||{{Icon|3}}||1||int||set swat required||restored in VC
+
|[[0284]]||||||||LOCATE_COLL_ANY_MEANS_CAR_2D||
 
|-
 
|-
|[[02BD]]||{{Icon|uns}}||-||||||restored in III and VC, used in Liberty City mod for VC
+
|[[0285]]||||||||LOCATE_COLL_ON_FOOT_CAR_2D||
 
|-
 
|-
|[[02BE]]||{{Icon|uns}}||-||||||restored in III and VC
+
|[[0286]]||||||||LOCATE_COLL_IN_CAR_CAR_2D||
 
|-
 
|-
|[[02BF]]||{{Icon|t}}||1||car handle||is car in water||
+
|[[0287]]||||||||LOCATE_COLL_ANY_MEANS_PLAYER_2D||
 
|-
 
|-
|[[02C0]]||{{Icon|t}}||6||flt, flt, flt, var, var, var||get closest char node||parameters rearranged in SB
+
|[[0288]]||||||||LOCATE_COLL_ON_FOOT_PLAYER_2D||
 
|-
 
|-
|[[02C1]]||{{Icon|t}}||6||flt, flt, flt, var, var, var||get closest car node||parameters rearranged in SB
+
|[[0289]]||||||||LOCATE_COLL_IN_CAR_PLAYER_2D||
 
|-
 
|-
|[[02C2]]||{{Icon|t}}||4||car handle, flt, flt, flt||car goto coordinates accurate||
+
|[[028A]]||||||||IS_COLL_IN_AREA_2D||
 
|-
 
|-
|[[02C3]]||{{Icon|3}}||1||int||start pacman race||restored in VC
+
|[[028B]]||||||||IS_COLL_IN_AREA_ON_FOOT_2D||
 
|-
 
|-
|[[02C4]]||{{Icon|3}}||0||||save player coords||nothing reads the data
+
|[[028C]]||||||||IS_COLL_IN_AREA_IN_CAR_2D||
 
|-
 
|-
|[[02C5]]||{{Icon|3}}||1||var||get number of power pills eaten||restored in VC
+
|[[028D]]||||||||IS_COLL_STOPPED_IN_AREA_2D||
 
|-
 
|-
|[[02C6]]||{{Icon|3}}||0||||clear pacman||restored in VC
+
|[[028E]]||||||||IS_COLL_STOPPED_IN_AREA_ON_FOOT_2D||
 
|-
 
|-
|[[02C7]]||{{Icon|3}}||5||flt, flt, flt, flt, int||start pacman scramble||parameters rearranged in SB, restored in VC
+
|[[028F]]||||||||IS_COLL_STOPPED_IN_AREA_IN_CAR_2D||
 
|-
 
|-
|[[02C8]]||{{Icon|3}}||1||var||get number of power pills carried||restored in VC
+
|[[0290]]||||||||GET_NUMBER_OF_PEDS_IN_COLL||
 
|-
 
|-
|[[02C9]]||{{Icon|3}}||0||||clear number of power pills carried||restored in VC
+
|[[0291]]||{{Icon|3}} {{Icon|VC}}||2||char handle, int||SET_CHAR_HEED_THREATS||
 
|-
 
|-
|[[02CA]]||{{Icon|t}}||1||car handle||is car on screen||
+
|[[0292]]||{{Icon|3}}||2||player handle, int||SET_PLAYER_HEED_THREATS||
 
|-
 
|-
|[[02CB]]||{{Icon|t}}||1||char handle||is char on screen||
+
|[[0293]]||{{Icon|t}}||1||var||GET_CONTROLLER_MODE||
 
|-
 
|-
|[[02CC]]||{{Icon|t}}||1||object handle||is object on screen||
+
|[[0294]]||{{Icon|t}}||2||car handle, int||SET_CAN_RESPRAY_CAR||
 
|-
 
|-
|[[02CD]]||{{Icon|3}}||2||int, int||gosub file||restored in VC
+
|[[0295]]||{{Icon|3}}||1||car handle||IS_TAXI||restored in VC
 
|-
 
|-
|[[02CE]]||{{Icon|t}}||4||flt, flt, flt, var||get ground z for 3d coord||parameters rearranged in SB
+
|[[0296]]||{{Icon|t}}||1||int||UNLOAD_SPECIAL_CHARACTER||
 
|-
 
|-
|[[02CF]]||{{Icon|t}}||4||flt, flt, flt, var||start script fire||parameters rearranged in SB
+
|[[0297]]||{{Icon|3}} {{Icon|VC}}<br />{{Icon|SA}}||0<br />1||<br/>player handle||RESET_NUM_OF_MODELS_KILLED_BY_PLAYER||
 
|-
 
|-
|[[02D0]]||{{Icon|t}}||1||fire handle||is fire extinguished||
+
|[[0298]]||{{Icon|3}} {{Icon|VC}}<br />{{Icon|SA}}||2<br />3||int, var<br />player handle, int, var||GET_NUM_OF_MODELS_KILLED_BY_PLAYER||
 
|-
 
|-
|[[02D1]]||{{Icon|t}}||1||fire handle||remove fire||
+
|[[0299]]||{{Icon|3}}<br />{{Icon|SA}}||1||garage handle<br />string||ACTIVATE_GARAGE||restored in VC
 
|-
 
|-
|[[02D2]]||{{Icon|3}}||2||car handle, int||set comedy controls||
+
|[[029A]]||{{Icon|3}}||1||int||SWITCH_TAXI_TIMER||
 
|-
 
|-
|[[02D3]]||{{Icon|t}}||4||car handle, flt, flt, flt||boat goto coords||
+
|[[029B]]||{{Icon|t}}||5||int, flt, flt, flt, object handle||CREATE_OBJECT_NO_OFFSET||
 
|-
 
|-
|[[02D4]]||{{Icon|t}}||1||car handle||boat stop||
+
|[[029C]]||{{Icon|3}}||1||car handle||IS_BOAT||restored in VC
 
|-
 
|-
|[[02D5]]||{{Icon|3}} {{Icon|VC}}||6||player handle, flt, flt, flt, flt, int||is player shooting in area||
+
|[[029D]]||{{Icon|3}}||5||char handle, flt, flt, flt, flt||SET_CHAR_OBJ_GOTO_AREA_ANY_MEANS||
 
|-
 
|-
|[[02D6]]||{{Icon|3}} {{Icon|SA}}||6||char handle, flt, flt, flt, flt, int||is char shooting in area||restored in VC
+
|[[029E]]||||||||SET_COLL_OBJ_GOTO_AREA_ANY_MEANS||
 
|-
 
|-
|[[02D7]]||{{Icon|3}} {{Icon|VC}}||2||player handle, int||is current player weapon||
+
|[[029F]]||{{Icon|3}} {{Icon|VC}}||1||player handle||IS_PLAYER_STOPPED||
 
|-
 
|-
|[[02D8]]||{{Icon|t}}||2||char handle, int||is current char weapon||
+
|[[02A0]]||{{Icon|3}}||1||char handle||IS_CHAR_STOPPED||restored in VC
 
|-
 
|-
|[[02D9]]||{{Icon|3}}||0||||clear number of power pills eaten||restored in VC
+
|[[02A1]]||{{Icon|3}}||2||int, int||MESSAGE_WAIT||restored in VC
 
|-
 
|-
|[[02DA]]||{{Icon|3}}||3||flt, flt, flt||add power pill||restored in VC
+
|[[02A2]]||{{Icon|3}}||5||int, int, flt, flt, flt||ADD_PARTICLE_EFFECT||restored in VC
 
|-
 
|-
|[[02DB]]||{{Icon|t}}||2||car handle, flt||set boat cruise speed||
+
|[[02A3]]||{{Icon|t}}||1||int||SWITCH_WIDESCREEN||
 
|-
 
|-
|[[02DC]]||{{Icon|3}}||5||flt, flt, flt, flt, var||get random char in area||
+
|[[02A4]]||{{Icon|3}}||3||car handle, int, var||ADD_SPRITE_BLIP_FOR_CAR||restored in VC
 
|-
 
|-
|[[02DD]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|SA}}||3<br />5||string, var<br />string, int, int, int, var||get random char in zone||parameters rearranged in GTA III in SB
+
|[[02A5]]||{{Icon|3}}||3||char handle, int, var||ADD_SPRITE_BLIP_FOR_CHAR||restored in VC
 
|-
 
|-
|[[02DE]]||{{Icon|3}} {{Icon|VC}}||1||player handle||is player in taxi||
+
|[[02A6]]||{{Icon|3}}||3||object handle, int, var||ADD_SPRITE_BLIP_FOR_OBJECT||restored in VC
 
|-
 
|-
|[[02DF]]||{{Icon|3}} {{Icon|VC}}||1||player handle||is player shooting||
+
|[[02A7]]||{{Icon|t}}||5||flt, flt, flt, int, var||ADD_SPRITE_BLIP_FOR_CONTACT_POINT||
 
|-
 
|-
|[[02E0]]||{{Icon|t}}||1||char handle||is char shooting||
+
|[[02A8]]||{{Icon|t}}||5||flt, flt, flt, int, var||ADD_SPRITE_BLIP_FOR_COORD||
 
|-
 
|-
|[[02E1]]||{{Icon|t}}||5||flt, flt, flt, int, var||create money pickup||parameters rearranged in SB
+
|[[02A9]]||{{Icon|t}}||2||char handle, int||SET_CHAR_ONLY_DAMAGED_BY_PLAYER||
 
|-
 
|-
|[[02E2]]||{{Icon|t}}||2||char handle, int||set char accuracy||
+
|[[02AA]]||{{Icon|t}}||2||car handle, int||SET_CAR_ONLY_DAMAGED_BY_PLAYER||
 
|-
 
|-
|[[02E3]]||{{Icon|t}}||2||car handle, var||get car speed||parameters rearranged in SB
+
|[[02AB]]||{{Icon|t}}||6||char handle, int, int, int, int, int||SET_CHAR_PROOFS||
 
|-
 
|-
|[[02E4]]||{{Icon|t}}||1||string||load cutscene||
+
|[[02AC]]||{{Icon|t}}||6||car handle, int, int, int, int, int||SET_CAR_PROOFS||
 
|-
 
|-
|[[02E5]]||{{Icon|3}} {{Icon|VC}}||2||int, var||create cutscene object||parameters rearranged in SB
+
|[[02AD]]||{{Icon|3}} {{Icon|VC}}||7||player handle, flt, flt, flt, flt, flt, int||IS_PLAYER_IN_ANGLED_AREA_2D||
 
|-
 
|-
|[[02E6]]||{{Icon|3}} {{Icon|VC}}||2||object handle, string||set cutscene anim||
+
|[[02AE]]||{{Icon|3}} {{Icon|VC}}||7||player handle, flt, flt, flt, flt, flt, int||IS_PLAYER_IN_ANGLED_AREA_ON_FOOT_2D||
 
|-
 
|-
|[[02E7]]||{{Icon|t}}||0||||start cutscene||
+
|[[02AF]]||{{Icon|3}} {{Icon|VC}}||7||player handle, flt, flt, flt, flt, flt, int||IS_PLAYER_IN_ANGLED_AREA_IN_CAR_2D||
 
|-
 
|-
|[[02E8]]||{{Icon|t}}||1||var||get cutscene time||
+
|[[02B0]]||{{Icon|3}} {{Icon|VC}}||7||player handle, flt, flt, flt, flt, flt, int||IS_PLAYER_STOPPED_IN_ANGLED_AREA_2D||
 
|-
 
|-
|[[02E9]]||{{Icon|t}}||0||||has cutscene finished||
+
|[[02B1]]||{{Icon|3}} {{Icon|VC}}||7||player handle, flt, flt, flt, flt, flt, int||IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_2D||
 
|-
 
|-
|[[02EA]]||{{Icon|t}}||0||||clear cutscene||
+
|[[02B2]]||{{Icon|3}} {{Icon|VC}}||7||player handle, flt, flt, flt, flt, flt, int||IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_2D||
 
|-
 
|-
|[[02EB]]||{{Icon|t}}||0||||restore camera jumpcut||
+
|[[02B3]]||{{Icon|3}} {{Icon|VC}}||9||player handle, flt, flt, flt, flt, flt, flt, flt, int||IS_PLAYER_IN_ANGLED_AREA_3D||
 
|-
 
|-
|[[02EC]]||{{Icon|3}} {{Icon|VC}}||3||flt, flt, flt||create [[hidden package]] pickup||
+
|[[02B4]]||{{Icon|3}} {{Icon|VC}}||9||player handle, flt, flt, flt, flt, flt, flt, flt, int||IS_PLAYER_IN_ANGLED_AREA_ON_FOOT_3D||
 
|-
 
|-
|[[02ED]]||{{Icon|t}}||1||int||set total [[hidden package]]s||
+
|[[02B5]]||{{Icon|3}} {{Icon|VC}}||9||player handle, flt, flt, flt, flt, flt, flt, flt, int||IS_PLAYER_IN_ANGLED_AREA_IN_CAR_3D||
 
|-
 
|-
|[[02EE]]||{{Icon|3}}||6||flt, flt, flt, flt, flt, flt||is projectile in area||restored in VC
+
|[[02B6]]||{{Icon|3}} {{Icon|VC}}||9||player handle, flt, flt, flt, flt, flt, flt, flt, int||IS_PLAYER_STOPPED_IN_ANGLED_AREA_3D||
 
|-
 
|-
|[[02EF]]||{{Icon|3}}||6||flt, flt, flt, flt, flt, flt||destroy projectile in area||IF and SET, restored in VC
+
|[[02B7]]||{{Icon|3}} {{Icon|VC}}||9||player handle, flt, flt, flt, flt, flt, flt, flt, int||IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_3D||
 
|-
 
|-
|[[02F0]]||{{Icon|3}}||3||flt, flt, flt||drop mine||restored in VC
+
|[[02B8]]||{{Icon|3}} {{Icon|VC}}||9||player handle, flt, flt, flt, flt, flt, flt, flt, int||IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_3D||
 
|-
 
|-
|[[02F1]]||{{Icon|3}}||3||flt, flt, flt||drop nautical mine||restored in VC
+
|[[02B9]]||{{Icon|3}} {{Icon|SA}}||1||garage handle||DEACTIVATE_GARAGE||restored in VC
 
|-
 
|-
|[[02F2]]||{{Icon|t}}||2||char handle, int||is char model||
+
|[[02BA]]||{{Icon|3}}||2||garage handle, var||GET_NUMBER_OF_CARS_COLLECTED_BY_GARAGE||
 
|-
 
|-
|[[02F3]]||{{Icon|3}} {{Icon|VC}}||2||int, string||load special model||
+
|[[02BB]]||{{Icon|3}}||2||garage handle, car handle||HAS_CAR_BEEN_TAKEN_TO_GARAGE||
 
|-
 
|-
|[[02F4]]||{{Icon|3}}||3||object handle, int, object handle||create cutscene head||parameters rearranged in SB
+
|[[02BC]]||{{Icon|3}}||1||int||SET_SWAT_REQUIRED||restored in VC
 
|-
 
|-
|[[02F5]]||{{Icon|3}}||2||object handle, string||set cutscene head anim||
+
|[[02BD]]||||||||SET_FBI_REQUIRED||restored in III and VC
 
|-
 
|-
|[[02F6]]||{{Icon|t}}||2||float, var||get sine||parameters rearranged in SB
+
|[[02BE]]||||||||SET_ARMY_REQUIRED||restored in III and VC
 
|-
 
|-
|[[02F7]]||{{Icon|t}}||2||float, var||get cosine||parameters rearranged in SB
+
|[[02BF]]||{{Icon|t}}||1||car handle||IS_CAR_IN_WATER||
 
|-
 
|-
|[[02F8]]||{{Icon|t}}||2||car handle, var||get car forward x||
+
|[[02C0]]||{{Icon|t}}||6||flt, flt, flt, var, var, var||GET_CLOSEST_CHAR_NODE||
 
|-
 
|-
|[[02F9]]||{{Icon|t}}||2||car handle, var||get car forward y||
+
|[[02C1]]||{{Icon|t}}||6||flt, flt, flt, var, var, var||GET_CLOSEST_CAR_NODE||
 
|-
 
|-
|[[02FA]]||{{Icon|t}}||2||garage handle, int||change garage type||
+
|[[02C2]]||{{Icon|t}}||4||car handle, flt, flt, flt||CAR_GOTO_COORDINATES_ACCURATE||
 
|-
 
|-
|[[02FB]]||{{Icon|3}}||10||flt, flt, flt, flt, flt, flt, flt, flt, flt, flt||create crusher crane||restored in VC
+
|[[02C3]]||{{Icon|3}}||1||int||START_PACMAN_RACE||restored in VC
 
|-
 
|-
|[[02FC]]||{{Icon|3}}||5||string, int, int, int, int||print with 2 numbers||restored in VC
+
|[[02C4]]||{{Icon|3}}||0||||START_PACMAN_RECORD||
 
|-
 
|-
|[[02FD]]||{{Icon|t}}||5||string, int, int, int, int||print with 2 numbers now||
+
|[[02C5]]||{{Icon|3}}||1||var||GET_NUMBER_OF_POWER_PILLS_EATEN||restored in VC
 
|-
 
|-
|[[02FE]]||{{Icon|3}}||5||string, int, int, int, int||print with 2 numbers soon||
+
|[[02C6]]||{{Icon|3}}||0||||CLEAR_PACMAN||restored in VC
 
|-
 
|-
|[[02FF]]||{{Icon|t}}||6||string, int, int, int, int, int||print with 3 numbers||
+
|[[02C7]]||{{Icon|3}}||5||flt, flt, flt, flt, int||START_PACMAN_SCRAMBLE||restored in VC
 
|-
 
|-
|[[0300]]||{{Icon|3}}||6||string, int, int, int, int, int||print with 3 numbers now ||restored in VC
+
|[[02C8]]||{{Icon|3}}||1||var||GET_NUMBER_OF_POWER_PILLS_CARRIED||restored in VC
 
|-
 
|-
|[[0301]]||{{Icon|uns}}||-||||||
+
|[[02C9]]||{{Icon|3}}||0||||CLEAR_NUMBER_OF_POWER_PILLS_CARRIED||restored in VC
 
|-
 
|-
|[[0302]]||{{Icon|t}}||7||string, int, int, int, int, int, int||print with 4 numbers||
+
|[[02CA]]||{{Icon|t}}||1||car handle||IS_CAR_ON_SCREEN||
 
|-
 
|-
|[[0303]]||{{Icon|3}} {{Icon|SA}}||7||string, int, int, int, int, int, int||print with 4 numbers now||restored in VC
+
|[[02CB]]||{{Icon|t}}||1||char handle||IS_CHAR_ON_SCREEN||
 
|-
 
|-
|[[0304]]||{{Icon|uns}}||-||||||
+
|[[02CC]]||{{Icon|t}}||1||object handle||IS_OBJECT_ON_SCREEN||
 
|-
 
|-
|[[0305]]||{{Icon|3}}||8||string, int, int, int, int, int, int, int||print with 5 numbers||restored in VC
+
|[[02CD]]||{{Icon|3}}||2||int, int||GOSUB_FILE||restored in VC
 
|-
 
|-
|[[0306]]||{{Icon|3}}||8||string, int, int, int, int, int, int, int||print with 5 numbers now||restored in VC
+
|[[02CE]]||{{Icon|t}}||4||flt, flt, flt, var||GET_GROUND_Z_FOR_3D_COORD||
 
|-
 
|-
|[[0307]]||{{Icon|uns}}||-||||||
+
|[[02CF]]||{{Icon|t}}||4||flt, flt, flt, var||START_SCRIPT_FIRE||
 
|-
 
|-
|[[0308]]||{{Icon|t}}||9||string, int, int, int, int, int, int, int, int||print with 6 numbers||
+
|[[02D0]]||{{Icon|t}}||1||fire handle||IS_SCRIPT_FIRE_EXTINGUISHED||
 
|-
 
|-
|[[0309]]||{{Icon|3}}||9||string, int, int, int, int, int, int, int, int||print with 6 numbers now||restored in VC
+
|[[02D1]]||{{Icon|t}}||1||fire handle||REMOVE_SCRIPT_FIRE||
 
|-
 
|-
|[[030A]]||{{Icon|uns}}||-||||||
+
|[[02D2]]||{{Icon|3}}||2||car handle, int||SET_COMEDY_CONTROLS||
 
|-
 
|-
|[[030B]]||{{Icon|3}}||3||char handle, char handle, int||set formation||
+
|[[02D3]]||{{Icon|t}}||4||car handle, flt, flt, flt||BOAT_GOTO_COORDS||
 
|-
 
|-
|[[030C]]||{{Icon|t}}||1||int||player made progress||
+
|[[02D4]]||{{Icon|t}}||1||car handle||BOAT_STOP||
 
|-
 
|-
|[[030D]]||{{Icon|t}}||1||int||set max progress||
+
|[[02D5]]||{{Icon|3}} {{Icon|VC}}||6||player handle, flt, flt, flt, flt, int||IS_PLAYER_SHOOTING_IN_AREA||
 
|-
 
|-
|[[030E]]||{{Icon|3}} {{Icon|VC}}||1||flt||register jump distance||
+
|[[02D6]]||{{Icon|3}} {{Icon|SA}}||6||char handle, flt, flt, flt, flt, int||IS_CHAR_SHOOTING_IN_AREA||restored in VC
 
|-
 
|-
|[[030F]]||{{Icon|3}} {{Icon|VC}}||1||flt||register jump height||
+
|[[02D7]]||{{Icon|3}} {{Icon|VC}}||2||player handle, int||IS_CURRENT_PLAYER_WEAPON||
 
|-
 
|-
|[[0310]]||{{Icon|3}} {{Icon|VC}}||1||int||register jump flips||
+
|[[02D8]]||{{Icon|t}}||2||char handle, int||IS_CURRENT_CHAR_WEAPON||
 
|-
 
|-
|[[0311]]||{{Icon|3}} {{Icon|VC}}||1||int||register jump spins||
+
|[[02D9]]||{{Icon|3}}||0||||CLEAR_NUMBER_OF_POWER_PILLS_EATEN||restored in VC
 
|-
 
|-
|[[0312]]||{{Icon|3}} {{Icon|VC}}||1||int||register jump stunt||
+
|[[02DA]]||{{Icon|3}}||3||flt, flt, flt||ADD_POWER_PILL||restored in VC
 
|-
 
|-
|[[0313]]||{{Icon|3}} {{Icon|VC}}||0||||register unique jump found||
+
|[[02DB]]||{{Icon|t}}||2||car handle, flt||SET_BOAT_CRUISE_SPEED||
 
|-
 
|-
|[[0314]]||{{Icon|3}} {{Icon|VC}}||1||int||set unique jumps total||
+
|[[02DC]]||{{Icon|3}}||5||flt, flt, flt, flt, var||GET_RANDOM_CHAR_IN_AREA||
 
|-
 
|-
|[[0315]]||{{Icon|3}} {{Icon|VC}}||0||||register passenger dropped off taxi||
+
|[[02DD]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|SA}}||3<br />5||string, var<br />string, int, int, int, var||GET_RANDOM_CHAR_IN_ZONE||
 
|-
 
|-
|[[0316]]||{{Icon|3}} {{Icon|VC}}||1||int||register money made taxi||
+
|[[02DE]]||{{Icon|3}} {{Icon|VC}}||1||player handle||IS_PLAYER_IN_TAXI||
 
|-
 
|-
|[[0317]]||{{Icon|t}}||0||||register mission given||
+
|[[02DF]]||{{Icon|3}} {{Icon|VC}}||1||player handle||IS_PLAYER_SHOOTING||
 
|-
 
|-
|[[0318]]||{{Icon|t}}||1||string||register mission passed||
+
|[[02E0]]||{{Icon|t}}||1||char handle||IS_CHAR_SHOOTING||
 
|-
 
|-
|[[0319]]||{{Icon|3}} {{Icon|VC}}||2||char handle, int||set char running||
+
|[[02E1]]||{{Icon|t}}||5||flt, flt, flt, int, var||CREATE_MONEY_PICKUP||
 
|-
 
|-
|[[031A]]||{{Icon|t}}||0||||remove all script fires||
+
|[[02E2]]||{{Icon|t}}||2||char handle, int||SET_CHAR_ACCURACY||
 
|-
 
|-
|[[031B]]||{{Icon|3}}||2||car handle, int||is car primary color||restored in VC
+
|[[02E3]]||{{Icon|t}}||2||car handle, var||GET_CAR_SPEED||
 
|-
 
|-
|[[031C]]||{{Icon|3}}||2||car handle, int||is car secondary color||restored in VC
+
|[[02E4]]||{{Icon|t}}||1||string||LOAD_CUTSCENE||
 
|-
 
|-
|[[031D]]||{{Icon|t}}||2||char handle, int||has char been damaged by weapon||
+
|[[02E5]]||{{Icon|3}} {{Icon|VC}}||2||int, var||CREATE_CUTSCENE_OBJECT||
 
|-
 
|-
|[[031E]]||{{Icon|t}}||2||car handle, int||has car been damaged by weapon||
+
|[[02E6]]||{{Icon|3}} {{Icon|VC}}||2||object handle, string||SET_CUTSCENE_ANIM||
 
|-
 
|-
|[[031F]]||{{Icon|3}} {{Icon|VC}}||2||char handle, char handle||is char in chars group||
+
|[[02E7]]||{{Icon|t}}||0||||START_CUTSCENE||
 
|-
 
|-
|[[0320]]||{{Icon|3}} {{Icon|VC}}||2||char handle, player handle||is char in players group||
+
|[[02E8]]||{{Icon|t}}||1||var||GET_CUTSCENE_TIME||
 
|-
 
|-
|[[0321]]||{{Icon|t}}||1||char handle||explode char head||
+
|[[02E9]]||{{Icon|t}}||0||||HAS_CUTSCENE_FINISHED||
 
|-
 
|-
|[[0322]]||{{Icon|3}} {{Icon|VC}}||1||player handle||explode player head||
+
|[[02EA]]||{{Icon|t}}||0||||CLEAR_CUTSCENE||
 
|-
 
|-
|[[0323]]||{{Icon|t}}||2||car handle, int||anchor boat||
+
|[[02EB]]||{{Icon|t}}||0||||RESTORE_CAMERA_JUMPCUT||
 
|-
 
|-
|[[0324]]||{{Icon|3}} {{Icon|VC}}||3||string, int, int||set pedgroup info||
+
|[[02EC]]||{{Icon|3}} {{Icon|VC}}||3||flt, flt, flt||CREATE_COLLECTABLE1||
 
|-
 
|-
|[[0325]]||{{Icon|t}}||2||car handle, var||start car fire||parameters rearranged in SB
+
|[[02ED]]||{{Icon|t}}||1||int||SET_COLLECTABLE1_TOTAL||
 
|-
 
|-
|[[0326]]||{{Icon|t}}||2||char handle, var||start char fire||parameters rearranged in SB
+
|[[02EE]]||{{Icon|3}}||6||flt, flt, flt, flt, flt, flt||IS_PROJECTILE_IN_AREA||restored in VC
 
|-
 
|-
|[[0327]]||{{Icon|t}}||6||flt, flt, flt, flt, int, var||get random car of type in area||parameters rearranged in SB
+
|[[02EF]]||{{Icon|3}}||6||flt, flt, flt, flt, flt, flt||DESTROY_PROJECTILES_IN_AREA||IF and SET, restored in VC
 
|-
 
|-
|[[0328]]||{{Icon|3}}||3||string, int, var||get random car of type in zone||
+
|[[02F0]]||{{Icon|3}}||3||flt, flt, flt||DROP_MINE||restored in VC
 
|-
 
|-
|[[0329]]||{{Icon|3}} {{Icon|VC}}||1||garage handle||has respray happened||
+
|[[02F1]]||{{Icon|3}}||3||flt, flt, flt||DROP_NAUTICAL_MINE||restored in VC
 
|-
 
|-
|[[032A]]||{{Icon|t}}||1||int||set behind camera mode||
+
|[[02F2]]||{{Icon|t}}||2||char handle, int||IS_CHAR_MODEL||
 
|-
 
|-
|[[032B]]||{{Icon|t}}||7||int, int, int, flt, flt, flt, var||create pickup with ammo||parameters rearranged in SB
+
|[[02F3]]||{{Icon|3}} {{Icon|VC}}||2||int, string||LOAD_SPECIAL_MODEL||
 
|-
 
|-
|[[032C]]||{{Icon|3}} {{Icon|VC}}||2||car handle, car handle||set car ram car||
+
|[[02F4]]||{{Icon|3}}||3||object handle, int, object handle||CREATE_CUTSCENE_HEAD||
 
|-
 
|-
|[[032D]]||{{Icon|3}}||2||car handle, car handle||set car block car||restored in VC
+
|[[02F5]]||{{Icon|3}}||2||object handle, string||SET_CUTSCENE_HEAD_ANIM||
 
|-
 
|-
|[[032E]]||{{Icon|3}}||1||char handle||set char obj catch train||
+
|[[02F6]]||{{Icon|t}}||2||float, var||GET_SINUS||parameters rearranged in SB
 
|-
 
|-
|[[032F]]||{{Icon|uns}}||-||||||
+
|[[02F7]]||{{Icon|t}}||2||float, var||GET_COSINUS||parameters rearranged in SB
 
|-
 
|-
|[[0330]]||{{Icon|t}}||2||player handle, int||set player never gets tired||
+
|[[02F8]]||{{Icon|t}}||2||car handle, var||GET_CAR_FORWARD_X||
 
|-
 
|-
|[[0331]]||{{Icon|t}}||2||player handle, int||set player fast reload||
+
|[[02F9]]||{{Icon|t}}||2||car handle, var||GET_CAR_FORWARD_Y||
 
|-
 
|-
|[[0332]]||{{Icon|t}}||2||char handle, int||set char bleeding||
+
|[[02FA]]||{{Icon|t}}||2||garage handle, int||CHANGE_GARAGE_TYPE||
 
|-
 
|-
|[[0333]]||{{Icon|3}}||1||car handle||set car funny suspension||
+
|[[02FB]]||{{Icon|3}}||10||flt, flt, flt, flt, flt, flt, flt, flt, flt, flt||ACTIVATE_CRUSHER_CRANE||restored in VC
 
|-
 
|-
|[[0334]]||{{Icon|3}}||2||car handle, int||set car big wheels||
+
|[[02FC]]||{{Icon|3}}||5||string, int, int, int, int||PRINT_WITH_2_NUMBERS||restored in VC
 
|-
 
|-
|[[0335]]||{{Icon|t}}||1||int||set free resprays||
+
|[[02FD]]||{{Icon|t}}||5||string, int, int, int, int||PRINT_WITH_2_NUMBERS_NOW||
 
|-
 
|-
|[[0336]]||{{Icon|3}} {{Icon|VC}}||2||player handle, int||set player visible||
+
|[[02FE]]||{{Icon|3}}||5||string, int, int, int, int||PRINT_WITH_2_NUMBERS_SOON||
 
|-
 
|-
|[[0337]]||{{Icon|t}}||2||char handle, int||set char visible||
+
|[[02FF]]||{{Icon|t}}||6||string, int, int, int, int, int||PRINT_WITH_3_NUMBERS||
 
|-
 
|-
|[[0338]]||{{Icon|3}} {{Icon|SA}}||2||car handle, int||set car visible||restored in VC
+
|[[0300]]||{{Icon|3}}||6||string, int, int, int, int, int||PRINT_WITH_3_NUMBERS_NOW||restored in VC
 
|-
 
|-
|[[0339]]||{{Icon|t}}||11||flt, flt, flt, flt, flt, flt, int, int, int, int, int||is area occupied||
+
|[[0301]]||||||||PRINT_WITH_3_NUMBERS_SOON||
 
|-
 
|-
|[[033A]]||{{Icon|3}}||0||||start incoming cessna||
+
|[[0302]]||{{Icon|t}}||7||string, int, int, int, int, int, int||PRINT_WITH_4_NUMBERS||
 
|-
 
|-
|[[033B]]||{{Icon|3}}||0||||has incoming cessna been completed||
+
|[[0303]]||{{Icon|3}} {{Icon|SA}}||7||string, int, int, int, int, int, int||PRINT_WITH_4_NUMBERS_NOW||restored in VC
 
|-
 
|-
|[[033C]]||{{Icon|3}}||0||||has incoming cessna been shot down||
+
|[[0304]]||||||||PRINT_WITH_4_NUMBERS_SOON||
 
|-
 
|-
|[[033D]]||{{Icon|3}}||1||player handle||put out fire on player||
+
|[[0305]]||{{Icon|3}}||8||string, int, int, int, int, int, int, int||PRINT_WITH_5_NUMBERS||restored in VC
 
|-
 
|-
|[[033E]]||{{Icon|t}}||3||flt, flt, string||display text||
+
|[[0306]]||{{Icon|3}}||8||string, int, int, int, int, int, int, int||PRINT_WITH_5_NUMBERS_NOW||restored in VC
 
|-
 
|-
|[[033F]]||{{Icon|t}}||2||flt, flt||set text scale||
+
|[[0307]]||||||||PRINT_WITH_5_NUMBERS_SOON||
 
|-
 
|-
|[[0340]]||{{Icon|t}}||4||int, int, int, int||set text colour||
+
|[[0308]]||{{Icon|t}}||9||string, int, int, int, int, int, int, int, int||PRINT_WITH_6_NUMBERS||
 
|-
 
|-
|[[0341]]||{{Icon|t}}||1||int||set text justify||
+
|[[0309]]||{{Icon|3}}||9||string, int, int, int, int, int, int, int, int||PRINT_WITH_6_NUMBERS_NOW||restored in VC
 
|-
 
|-
|[[0342]]||{{Icon|t}}||1||int||set text centre||
+
|[[030A]]||||||||PRINT_WITH_6_NUMBERS_SOON||
 
|-
 
|-
|[[0343]]||{{Icon|t}}||1||flt||set text line width||
+
|[[030B]]||{{Icon|3}}||3||char handle, char handle, int||SET_CHAR_OBJ_FOLLOW_CHAR_IN_FORMATION||
 
|-
 
|-
|[[0344]]||{{Icon|3}} {{Icon|SA}}||1||flt||set text centre size||
+
|[[030C]]||{{Icon|t}}||1||int||PLAYER_MADE_PROGRESS||
 
|-
 
|-
|[[0345]]||{{Icon|t}}||1||int||set text background||
+
|[[030D]]||{{Icon|t}}||1||int||SET_PROGRESS_TOTAL||
 
|-
 
|-
|[[0346]]||{{Icon|3}}||4||int, int, int, int||set text background colour||restored in VC
+
|[[030E]]||{{Icon|3}} {{Icon|VC}}||1||flt||REGISTER_JUMP_DISTANCE||
 
|-
 
|-
|[[0347]]||{{Icon|3}}||1||int||set text background only text||
+
|[[030F]]||{{Icon|3}} {{Icon|VC}}||1||flt||REGISTER_JUMP_HEIGHT||
 
|-
 
|-
|[[0348]]||{{Icon|t}}||1||int||set text proportional||
+
|[[0310]]||{{Icon|3}} {{Icon|VC}}||1||int||REGISTER_JUMP_FLIPS||
 
|-
 
|-
|[[0349]]||{{Icon|3}} {{Icon|SA}}||1||int||set text font||restored in VC
+
|[[0311]]||{{Icon|3}} {{Icon|VC}}||1||int||REGISTER_JUMP_SPINS||
 
|-
 
|-
|[[034A]]||{{Icon|3}}||0||||industrial passed||used in Liberty City mod for VC
+
|[[0312]]||{{Icon|3}} {{Icon|VC}}||1||int||REGISTER_JUMP_STUNT||
 
|-
 
|-
|[[034B]]||{{Icon|3}}||0||||commercial passed||used in Liberty City mod for VC
+
|[[0313]]||{{Icon|3}} {{Icon|VC}}||0||||REGISTER_UNIQUE_JUMP_FOUND||
 
|-
 
|-
|[[034C]]||{{Icon|3}}||0||||suburban passed||used in Liberty City mod for VC
+
|[[0314]]||{{Icon|3}} {{Icon|VC}}||1||int||SET_UNIQUE_JUMPS_TOTAL||
 
|-
 
|-
|[[034D]]||{{Icon|t}}||4||object handle, flt, flt, int||rotate object||IF and SET
+
|[[0315]]||{{Icon|3}} {{Icon|VC}}||0||||REGISTER_PASSENGER_DROPPED_OFF_TAXI||
 
|-
 
|-
|[[034E]]||{{Icon|t}}||8||object handle, flt, flt, flt, flt, flt, flt, int||slide object||IF and SET
+
|[[0316]]||{{Icon|3}} {{Icon|VC}}||1||int||REGISTER_MONEY_MADE_TAXI||
 
|-
 
|-
|[[034F]]||{{Icon|t}}||1||char handle||remove char elegantly||
+
|[[0317]]||{{Icon|t}}||0||||REGISTER_MISSION_GIVEN||
 
|-
 
|-
|[[0350]]||{{Icon|t}}||2||char handle, int||set char stay in same place||
+
|[[0318]]||{{Icon|t}}||1||string||REGISTER_MISSION_PASSED||
 
|-
 
|-
|[[0351]]||{{Icon|3}}||0||||is nasty game||restored in VC
+
|[[0319]]||{{Icon|3}} {{Icon|VC}}||2||char handle, int||SET_CHAR_RUNNING||
 
|-
 
|-
|[[0352]]||{{Icon|3}} {{Icon|VC}}||2||char handle, string||undress char||
+
|[[031A]]||{{Icon|t}}||0||||REMOVE_ALL_SCRIPT_FIRES||
 
|-
 
|-
|[[0353]]||{{Icon|3}} {{Icon|VC}}||1||char handle||dress char||
+
|[[031B]]||{{Icon|3}}||2||car handle, int||IS_FIRST_CAR_COLOUR||restored in VC
 
|-
 
|-
|[[0354]]||{{Icon|3}}||1||flt||start chase scene||used in Liberty City mod for VC
+
|[[031C]]||{{Icon|3}}||2||car handle, int||IS_SECOND_CAR_COLOUR||restored in VC
 
|-
 
|-
|[[0355]]||{{Icon|3}}||0||||stop chase scene||used in Liberty City mod for VC
+
|[[031D]]||{{Icon|t}}||2||char handle, int||HAS_CHAR_BEEN_DAMAGED_BY_WEAPON||
 
|-
 
|-
|[[0356]]||{{Icon|3}} {{Icon|SA}}||7||int, flt, flt, flt, flt, flt, flt||is explosion in area||restored in VC
+
|[[031E]]||{{Icon|t}}||2||car handle, int||HAS_CAR_BEEN_DAMAGED_BY_WEAPON||
 
|-
 
|-
|[[0357]]||{{Icon|3}}||2||int, string||is explosion in zone||restored in VC
+
|[[031F]]||{{Icon|3}} {{Icon|VC}}||2||char handle, char handle||IS_CHAR_IN_CHARS_GROUP||
 
|-
 
|-
|[[0358]]||{{Icon|3}}||0||||start drop off cessna||
+
|[[0320]]||{{Icon|3}} {{Icon|VC}}||2||char handle, player handle||IS_CHAR_IN_PLAYERS_GROUP||
 
|-
 
|-
|[[0359]]||{{Icon|3}}||0||||has drop off cessna been shot down||
+
|[[0321]]||{{Icon|t}}||1||char handle||EXPLODE_CHAR_HEAD||
 
|-
 
|-
|[[035A]]||{{Icon|3}}||3||var, var, var||find drop off cessna coordinates||
+
|[[0322]]||{{Icon|3}} {{Icon|VC}}||1||player handle||EXPLODE_PLAYER_HEAD||
 
|-
 
|-
|[[035B]]||{{Icon|3}}||4||flt, flt, flt, var||create floating package||parameters rearranged in SB
+
|[[0323]]||{{Icon|t}}||2||car handle, int||ANCHOR_BOAT||
 
|-
 
|-
|[[035C]]||{{Icon|t}}||5||object handle, car handle, flt, flt, flt||place object relative to car||
+
|[[0324]]||{{Icon|3}} {{Icon|VC}}||3||string, int, int||SET_ZONE_GROUP||
 
|-
 
|-
|[[035D]]||{{Icon|3}} {{Icon|VC}}<br />{{Icon|SA}}||1<br />2||object handle<br />object handle, int||make object targettable||
+
|[[0325]]||{{Icon|t}}||2||car handle, var||START_CAR_FIRE||
 
|-
 
|-
|[[035E]]||{{Icon|3}} {{Icon|VC}}||2||player handle, int||add armour to player||
+
|[[0326]]||{{Icon|t}}||2||char handle, var||START_CHAR_FIRE||
 
|-
 
|-
|[[035F]]||{{Icon|t}}||2||char handle, int||add armour to char||
+
|[[0327]]||{{Icon|t}}||6||flt, flt, flt, flt, int, var||GET_RANDOM_CAR_OF_TYPE_IN_AREA||
 
|-
 
|-
|[[0360]]||{{Icon|t}}||1||garage handle||open garage||
+
|[[0328]]||{{Icon|3}}||3||string, int, var||GET_RANDOM_CAR_OF_TYPE_IN_ZONE||
 
|-
 
|-
|[[0361]]||{{Icon|t}}||1||garage handle||close garage||
+
|[[0329]]||{{Icon|3}} {{Icon|VC}}||1||garage handle||HAS_RESPRAY_HAPPENED||
 
|-
 
|-
|[[0362]]||{{Icon|t}}||4||char handle, flt, flt, flt||warp char from car to coord ||
+
|[[032A]]||{{Icon|t}}||1||int||SET_CAMERA_ZOOM||
 
|-
 
|-
|[[0363]]||{{Icon|t}}||6||flt, flt, flt, flt, int, int||set visibility of closest object of type||
+
|[[032B]]||{{Icon|t}}||7||int, int, int, flt, flt, flt, var||CREATE_PICKUP_WITH_AMMO||
 
|-
 
|-
|[[0364]]||{{Icon|3}} {{Icon|SA}}||2||char handle, char handle||has char spotted char||
+
|[[032C]]||{{Icon|3}} {{Icon|VC}}||2||car handle, car handle||SET_CAR_RAM_CAR||
 
|-
 
|-
|[[0365]]||{{Icon|3}} {{Icon|VC}}||1||char handle||set char obj hail taxi||
+
|[[032D]]||{{Icon|3}}||2||car handle, car handle||SET_CAR_BLOCK_CAR||restored in VC
 
|-
 
|-
|[[0366]]||{{Icon|t}}||1||object handle||has object been damaged||
+
|[[032E]]||{{Icon|3}}||1||char handle||SET_CHAR_OBJ_CATCH_TRAIN||
 
|-
 
|-
|[[0367]]||{{Icon|3}}||9||string, int, int, int, int, int, int, int, int||start headshot rampage||restored in VC
+
|[[032F]]||||||||SET_COLL_OBJ_CATCH_TRAIN||
 
|-
 
|-
|[[0368]]||{{Icon|3}}||10||flt, flt, flt, flt, flt, flt, flt, flt, flt, flt||create ev crane||restored in VC
+
|[[0330]]||{{Icon|t}}||2||player handle, int||SET_PLAYER_NEVER_GETS_TIRED||
 
|-
 
|-
|[[0369]]||{{Icon|3}} {{Icon|VC}}||2||player handle, car handle||warp player into car||
+
|[[0331]]||{{Icon|t}}||2||player handle, int||SET_PLAYER_FAST_RELOAD||
 
|-
 
|-
|[[036A]]||{{Icon|t}}||2||char handle, car handle||warp char into car||
+
|[[0332]]||{{Icon|t}}||2||char handle, int||SET_CHAR_BLEEDING||
 
|-
 
|-
|[[036B]]||{{Icon|uns}}||-||||||
+
|[[0333]]||{{Icon|3}}||1||car handle||SET_CAR_FUNNY_SUSPENSION||
 
|-
 
|-
|[[036C]]||{{Icon|uns}}||-||||||
+
|[[0334]]||{{Icon|3}}||2||car handle, int||SET_CAR_BIG_WHEELS||
 
|-
 
|-
|[[036D]]||{{Icon|t}}||5||string, int, int, int, int||print text with 2 numbers big||
+
|[[0335]]||{{Icon|t}}||1||int||SET_FREE_RESPRAYS||
 
|-
 
|-
|[[036E]]||{{Icon|3}}||6||string, int, int, int, int, int||print text with 3 numbers big||restored in VC
+
|[[0336]]||{{Icon|3}} {{Icon|VC}}||2||player handle, int||SET_PLAYER_VISIBLE||
 
|-
 
|-
|[[036F]]||{{Icon|3}}||7||string, int, int, int, int, int, int||print text with 4 numbers big||restored in VC
+
|[[0337]]||{{Icon|t}}||2||char handle, int||SET_CHAR_VISIBLE||
 
|-
 
|-
|[[0370]]||{{Icon|3}}||8||string, int, int, int, int, int, int, int||print text with 5 numbers big||restored in VC
+
|[[0338]]||{{Icon|3}} {{Icon|SA}}||2||car handle, int||SET_CAR_VISIBLE||restored in VC
 
|-
 
|-
|[[0371]]||{{Icon|3}}||9||string, int, int, int, int, int, int, int, int||print text with 6 numbers big||restored in VC
+
|[[0339]]||{{Icon|t}}||11||flt, flt, flt, flt, flt, flt, int, int, int, int, int||IS_AREA_OCCUPIED||
 
|-
 
|-
|[[0372]]||{{Icon|3}} {{Icon|VC}}||3||char handle, int, int||set char wait state||
+
|[[033A]]||{{Icon|3}}||0||||START_DRUG_RUN||
 
|-
 
|-
|[[0373]]||{{Icon|t}}||0||||set camera behind player||
+
|[[033B]]||{{Icon|3}}||0||||HAS_DRUG_RUN_BEEN_COMPLETED||
 
|-
 
|-
|[[0374]]||{{Icon|3}}||1||int||set motion blur||
+
|[[033C]]||{{Icon|3}}||0||||HAS_DRUG_PLANE_BEEN_SHOT_DOWN||
 
|-
 
|-
|[[0375]]||{{Icon|3}}||4||||print string in string||
+
|[[033D]]||{{Icon|3}}||1||player handle||SAVE_PLAYER_FROM_FIRES||
 
|-
 
|-
|[[0376]]||{{Icon|t}}||4||flt, flt, flt, var||create random char||parameters rearranged in SB
+
|[[033E]]||{{Icon|t}}||3||flt, flt, string||DISPLAY_TEXT||
 
|-
 
|-
|[[0377]]||{{Icon|3}} {{Icon|VC}}||1||char handle||set char obj steal any car||
+
|[[033F]]||{{Icon|t}}||2||flt, flt||SET_TEXT_SCALE||
 
|-
 
|-
|[[0378]]||{{Icon|3}}||3||||set 2 repeated phone messages||restored in VC
+
|[[0340]]||{{Icon|t}}||4||int, int, int, int||SET_TEXT_COLOUR||
 
|-
 
|-
|[[0379]]||{{Icon|3}}||3||||set 2 phone messages||restored in VC
+
|[[0341]]||{{Icon|t}}||1||int||SET_TEXT_JUSTIFY||
 
|-
 
|-
|[[037A]]||{{Icon|3}}||4||||set 3 repeated phone messages||restored in VC
+
|[[0342]]||{{Icon|t}}||1||int||SET_TEXT_CENTRE||
 
|-
 
|-
|[[037B]]||{{Icon|3}}||4||||set 3 phone messages||restored in VC
+
|[[0343]]||{{Icon|t}}||1||flt||SET_TEXT_WRAPX||
 
|-
 
|-
|[[037C]]||{{Icon|3}}||5||||set 4 repeated phone messages||restored in VC
+
|[[0344]]||{{Icon|3}} {{Icon|SA}}||1||flt||SET_TEXT_CENTRE_SIZE||
 
|-
 
|-
|[[037D]]||{{Icon|3}}||5||||set 4 phone messages||restored in VC
+
|[[0345]]||{{Icon|t}}||1||int||SET_TEXT_BACKGROUND||
 
|-
 
|-
|[[037E]]||{{Icon|3}} {{Icon|VC}}||6||flt, flt, flt, flt, flt, flt||is sniper bullet in area||
+
|[[0346]]||{{Icon|3}}||4||int, int, int, int||SET_TEXT_BACKGROUND_COLOUR||restored in VC
 
|-
 
|-
|[[037F]]||{{Icon|3}}||0||||give player detonator||restored in VC
+
|[[0347]]||{{Icon|3}}||1||int||SET_TEXT_BACKGROUND_ONLY_TEXT||
 
|-
 
|-
|[[0380]]||{{Icon|uns}}||-||||||
+
|[[0348]]||{{Icon|t}}||1||int||SET_TEXT_PROPORTIONAL||
 
|-
 
|-
|[[0381]]||{{Icon|t}}||4||object handle, flt, flt, flt||set object velocity||
+
|[[0349]]||{{Icon|3}} {{Icon|SA}}||1||int||SET_TEXT_FONT||restored in VC
 
|-
 
|-
|[[0382]]||{{Icon|t}}||2||object handle, int||set object collision||
+
|[[034A]]||{{Icon|3}}||0||||INDUSTRIAL_PASSED||
 
|-
 
|-
|[[0383]]||{{Icon|3}} {{Icon|VC}}||1||car handle||is ice cream jingle on||
+
|[[034B]]||{{Icon|3}}||0||||COMMERCIAL_PASSED||
 
|-
 
|-
|[[0384]]||{{Icon|t}}||4||string, string, int, int||print string in string now||
+
|[[034C]]||{{Icon|3}}||0||||SUBURBAN_PASSED||
 
|-
 
|-
|[[0385]]||{{Icon|SA}}||4||string, string, int, int||print string in string soon||
+
|[[034D]]||{{Icon|t}}||4||object handle, flt, flt, int||ROTATE_OBJECT||IF and SET
 
|-
 
|-
|[[0386]]||{{Icon|3}}||6||||set 5 repeated phone messages||restored in VC
+
|[[034E]]||{{Icon|t}}||8||object handle, flt, flt, flt, flt, flt, flt, int||SLIDE_OBJECT||IF and SET
 
|-
 
|-
|[[0387]]||{{Icon|3}}||6||||set 5 phone messages||restored in VC
+
|[[034F]]||{{Icon|t}}||1||char handle||REMOVE_CHAR_ELEGANTLY||
 
|-
 
|-
|[[0388]]||{{Icon|3}}||7||||set 6 repeated phone messages||restored in VC
+
|[[0350]]||{{Icon|t}}||2||char handle, int||SET_CHAR_STAY_IN_SAME_PLACE||
 
|-
 
|-
|[[0389]]||{{Icon|3}}||7||||set 6 phone messages||restored in VC
+
|[[0351]]||{{Icon|3}}||0||||IS_NASTY_GAME||restored in VC
 
|-
 
|-
|[[038A]]||{{Icon|t}}||6||flt, flt, flt, flt, flt, flt||is point obscured by a mission entity||
+
|[[0352]]||{{Icon|3}} {{Icon|VC}}||2||char handle, string||UNDRESS_CHAR||
 
|-
 
|-
|[[038B]]||{{Icon|t}}||0||||load all models now||
+
|[[0353]]||{{Icon|3}} {{Icon|VC}}||1||char handle||DRESS_CHAR||
 
|-
 
|-
|[[038C]]||{{Icon|t}}||4||object handle, flt, flt, flt||add to object velocity||
+
|[[0354]]||{{Icon|3}}||1||flt||START_CHASE_SCENE||
 
|-
 
|-
|[[038D]]||{{Icon|t}}||9||int, flt, flt, flt, flt, int, int, int, int||draw texture||
+
|[[0355]]||{{Icon|3}}||0||||STOP_CHASE_SCENE||
 
|-
 
|-
|[[038E]]||{{Icon|t}}||8||flt, flt, flt, flt, int, int, int, int||draw rectangle||
+
|[[0356]]||{{Icon|3}} {{Icon|SA}}||7||int, flt, flt, flt, flt, flt, flt||IS_EXPLOSION_IN_AREA||restored in VC
 
|-
 
|-
|[[038F]]||{{Icon|t}}||2||int, string||get texture from txd||parameters rearranged in SB in San Andreas
+
|[[0357]]||{{Icon|3}}||2||int, string||IS_EXPLOSION_IN_ZONE||restored in VC
 
|-
 
|-
|[[0390]]||{{Icon|t}}||1||string||load txd||
+
|[[0358]]||{{Icon|3}}||0||||START_DRUG_DROP_OFF||
 
|-
 
|-
|[[0391]]||{{Icon|t}}||0||||release txd||
+
|[[0359]]||{{Icon|3}}||0||||HAS_DROP_OFF_PLANE_BEEN_SHOT_DOWN||
 
|-
 
|-
|[[0392]]||{{Icon|t}}||2||object handle, int||set object dynamic||
+
|[[035A]]||{{Icon|3}}||3||var, var, var||FIND_DROP_OFF_PLANE_COORDINATES||
 
|-
 
|-
|[[0393]]||{{Icon|3}}<br>{{Icon|SA}}||2<br>3||char handle, flt<br>char handle, string, flt||set char animation speed||restored in VC
+
|[[035B]]||{{Icon|3}}||4||flt, flt, flt, var||CREATE_FLOATING_PACKAGE||
 
|-
 
|-
|[[0394]]||{{Icon|t}}||1||int||play mission passed tune||
+
|[[035C]]||{{Icon|t}}||5||object handle, car handle, flt, flt, flt||PLACE_OBJECT_RELATIVE_TO_CAR||
 
|-
 
|-
|[[0395]]||{{Icon|t}}||5||flt, flt, flt, flt, int||clear area||parameters rearranged in SB
+
|[[035D]]||{{Icon|3}} {{Icon|VC}}<br />{{Icon|SA}}||1<br />2||object handle<br />object handle, int||MAKE_OBJECT_TARGETTABLE||
 
|-
 
|-
|[[0396]]||{{Icon|t}}||1||global var||freeze onscreen timer||
+
|[[035E]]||{{Icon|3}} {{Icon|VC}}||2||player handle, int||ADD_ARMOUR_TO_PLAYER||
 
|-
 
|-
|[[0397]]||{{Icon|t}}||2||car handle, int||switch car siren||
+
|[[035F]]||{{Icon|t}}||2||char handle, int||ADD_ARMOUR_TO_CHAR||
 
|-
 
|-
|[[0398]]||{{Icon|3}}||7||flt, flt, flt, flt, flt, flt, flt||switch ped roads on angled||
+
|[[0360]]||{{Icon|t}}||1||garage handle||OPEN_GARAGE||
 
|-
 
|-
|[[0399]]||{{Icon|3}}||7||flt, flt, flt, flt, flt, flt, flt||switch ped roads off angled||
+
|[[0361]]||{{Icon|t}}||1||garage handle||CLOSE_GARAGE||
 
|-
 
|-
|[[039A]]||{{Icon|3}}||7||flt, flt, flt, flt, flt, flt, flt||switch roads on angled||
+
|[[0362]]||{{Icon|t}}||4||char handle, flt, flt, flt||WARP_CHAR_FROM_CAR_TO_COORD||
 
|-
 
|-
|[[039B]]||{{Icon|3}}||7||flt, flt, flt, flt, flt, flt, flt||switch roads off angled||
+
|[[0363]]||{{Icon|t}}||6||flt, flt, flt, flt, int, int||SET_VISIBILITY_OF_CLOSEST_OBJECT_OF_TYPE||
 
|-
 
|-
|[[039C]]||{{Icon|t}}||2||car handle, int||set car watertight||
+
|[[0364]]||{{Icon|3}} {{Icon|SA}}||2||char handle, char handle||HAS_CHAR_SPOTTED_CHAR||
 
|-
 
|-
|[[039D]]||{{Icon|3}} {{Icon|VC}}||12||int, flt, flt, flt, flt, flt, flt, flt, int, int, int, int||add moving particle effect||parameters rearranged in SB
+
|[[0365]]||{{Icon|3}} {{Icon|VC}}||1||char handle||SET_CHAR_OBJ_HAIL_TAXI||
 
|-
 
|-
|[[039E]]||{{Icon|t}}||2||char handle, int||set char cant be dragged out||
+
|[[0366]]||{{Icon|t}}||1||object handle||HAS_OBJECT_BEEN_DAMAGED||
 
|-
 
|-
|[[039F]]||{{Icon|t}}||3||car handle, flt, flt||turn car to face coord||
+
|[[0367]]||{{Icon|3}}||9||string, int, int, int, int, int, int, int, int||START_KILL_FRENZY_HEADSHOT||restored in VC
 
|-
 
|-
|[[03A0]]||{{Icon|3}}||3||car handle, flt, flt||is crane lifting car||restored in VC
+
|[[0368]]||{{Icon|3}}||10||flt, flt, flt, flt, flt, flt, flt, flt, flt, flt||ACTIVATE_MILITARY_CRANE||restored in VC
 
|-
 
|-
|[[03A1]]||{{Icon|t}}||4||flt, flt, flt, flt||show sphere at coord||
+
|[[0369]]||{{Icon|3}} {{Icon|VC}}||2||player handle, car handle||WARP_PLAYER_INTO_CAR||
 
|-
 
|-
|[[03A2]]||{{Icon|t}}||2||car handle, int||set car status||
+
|[[036A]]||{{Icon|t}}||2||char handle, car handle||WARP_CHAR_INTO_CAR||
 
|-
 
|-
|[[03A3]]||{{Icon|t}}||1||char handle||is char male||
+
|[[036B]]||||||||SWITCH_CAR_RADIO||
 
|-
 
|-
|[[03A4]]||{{Icon|t}}||1||string||script name||
+
|[[036C]]||||||||SET_AUDIO_STREAM||
 
|-
 
|-
|[[03A5]]||{{Icon|3}}||3||garage handle, int, int||change garage type with car model||restored in VC
+
|[[036D]]||{{Icon|t}}||5||string, int, int, int, int||PRINT_WITH_2_NUMBERS_BIG||
 
|-
 
|-
|[[03A6]]||{{Icon|3}}||3||var, var, var||find incoming cessna coordinates||
+
|[[036E]]||{{Icon|3}}||6||string, int, int, int, int, int||PRINT_WITH_3_NUMBERS_BIG||restored in VC
 
|-
 
|-
|[[03A7]]||{{Icon|t}}||1||nop||no operation (saved integer to debug file)||
+
|[[036F]]||{{Icon|3}}||7||string, int, int, int, int, int, int||PRINT_WITH_4_NUMBERS_BIG||restored in VC
 
|-
 
|-
|[[03A8]]||{{Icon|t}}||1||nop||no operation (saved float to debug file)||used in mobile GTA III debug
+
|[[0370]]||{{Icon|3}}||8||string, int, int, int, int, int, int, int||PRINT_WITH_5_NUMBERS_BIG||restored in VC
 
|-
 
|-
|[[03A9]]||{{Icon|t}}||0||nop||no operation (save newline to debug file)||used in mobile GTA III debug
+
|[[0371]]||{{Icon|3}}||9||string, int, int, int, int, int, int, int, int||PRINT_WITH_6_NUMBERS_BIG||restored in VC
 
|-
 
|-
|[[03AA]]||{{Icon|3}} {{Icon|VC}}||3||flt, flt, flt||police radio message||
+
|[[0372]]||{{Icon|3}} {{Icon|VC}}||3||char handle, int, int||SET_CHAR_WAIT_STATE||
 
|-
 
|-
|[[03AB]]||{{Icon|t}}||2||car handle, int||set car strong||
+
|[[0373]]||{{Icon|t}}||0||||SET_CAMERA_BEHIND_PLAYER||
 
|-
 
|-
|[[03AC]]||{{Icon|3}} {{Icon|VC}}||1||int||remove route||
+
|[[0374]]||{{Icon|3}}||1||int||SET_MOTION_BLUR||
 
|-
 
|-
|[[03AD]]||{{Icon|3}} {{Icon|VC}}||1||int||switch rubbish||
+
|[[0375]]||{{Icon|3}}||4||||PRINT_STRING_IN_STRING||
 
|-
 
|-
|[[03AE]]||{{Icon|3}} {{Icon|VC}}||6||flt, flt, flt, flt, flt, flt||remove particle effects in area||
+
|[[0376]]||{{Icon|t}}||4||flt, flt, flt, var||CREATE_RANDOM_CHAR||
 
|-
 
|-
|[[03AF]]||{{Icon|t}}||1||int||switch streaming||
+
|[[0377]]||{{Icon|3}} {{Icon|VC}}||1||char handle||SET_CHAR_OBJ_STEAL_ANY_CAR||
 
|-
 
|-
|[[03B0]]||{{Icon|t}}||1||garage handle||is garage open||
+
|[[0378]]||{{Icon|3}}||3||||SET_2_REPEATED_PHONE_MESSAGES||restored in VC
 
|-
 
|-
|[[03B1]]||{{Icon|t}}||1||garage handle||is garage closed||
+
|[[0379]]||{{Icon|3}}||3||||SET_2_PHONE_MESSAGES||restored in VC
 
|-
 
|-
|[[03B2]]||{{Icon|3}}||0||||start catalina heli||
+
|[[037A]]||{{Icon|3}}||4||||SET_3_REPEATED_PHONE_MESSAGES||restored in VC
 
|-
 
|-
|[[03B3]]||{{Icon|3}}||0||||catalina heli take off||
+
|[[037B]]||{{Icon|3}}||4||||SET_3_PHONE_MESSAGES||restored in VC
 
|-
 
|-
|[[03B4]]||{{Icon|3}}||0||||remove catalina heli||
+
|[[037C]]||{{Icon|3}}||5||||SET_4_REPEATED_PHONE_MESSAGES||restored in VC
 
|-
 
|-
|[[03B5]]||{{Icon|3}}||0||||has catalina heli been shot down||
+
|[[037D]]||{{Icon|3}}||5||||SET_4_PHONE_MESSAGES||restored in VC
 
|-
 
|-
|[[03B6]]||{{Icon|t}}||6||flt, flt, flt, flt, int, int||swap nearest building model||
+
|[[037E]]||{{Icon|3}} {{Icon|VC}}||6||flt, flt, flt, flt, flt, flt||IS_SNIPER_BULLET_IN_AREA||
 
|-
 
|-
|[[03B7]]||{{Icon|t}}||1||int||switch world processing||
+
|[[037F]]||{{Icon|3}}||0||||GIVE_PLAYER_DETONATOR||restored in VC
 
|-
 
|-
|[[03B8]]||{{Icon|3}} {{Icon|VC}}||1||player handle||remove all player weapons||
+
|[[0380]]||||||||SET_COLL_OBJ_STEAL_ANY_CAR||
 
|-
 
|-
|[[03B9]]||{{Icon|3}}||1||car handle||grab catalina heli||
+
|[[0381]]||{{Icon|t}}||4||object handle, flt, flt, flt||SET_OBJECT_VELOCITY||
 
|-
 
|-
|[[03BA]]||{{Icon|t}}||6||flt, flt, flt, flt, flt, flt||clear area of cars||
+
|[[0382]]||{{Icon|t}}||2||object handle, int||SET_OBJECT_COLLISION||
 
|-
 
|-
|[[03BB]]||{{Icon|3}} {{Icon|VC}}||1||garage handle||set garage door to rotate||
+
|[[0383]]||{{Icon|3}} {{Icon|VC}}||1||car handle||IS_ICECREAM_JINGLE_ON||
 
|-
 
|-
|[[03BC]]||{{Icon|t}}||5||flt, flt, flt, flt, var||add sphere||parameters rearranged in SB
+
|[[0384]]||{{Icon|t}}||4||string, string, int, int||PRINT_STRING_IN_STRING_NOW||
 
|-
 
|-
|[[03BD]]||{{Icon|t}}||1||sphere handle||remove sphere||
+
|[[0385]]||{{Icon|SA}}||4||string, string, int, int||PRINT_STRING_IN_STRING_SOON||
 
|-
 
|-
|[[03BE]]||{{Icon|3}}||0||||catalina heli hover above||
+
|[[0386]]||{{Icon|3}}||6||||SET_5_REPEATED_PHONE_MESSAGES||restored in VC
 
|-
 
|-
|[[03BF]]||{{Icon|t}}||2||player handle, int||set everyone ignore player||
+
|[[0387]]||{{Icon|3}}||6||||SET_5_PHONE_MESSAGES||restored in VC
 
|-
 
|-
|[[03C0]]||{{Icon|t}}||2||char handle, var||store car char is in no save||parameters rearranged in SB
+
|[[0388]]||{{Icon|3}}||7||||SET_6_REPEATED_PHONE_MESSAGES||restored in VC
 
|-
 
|-
|[[03C1]]||{{Icon|3}} {{Icon|VC}}||2||player handle, var||store car player is in no save||parameters rearranged in SB
+
|[[0389]]||{{Icon|3}}||7||||SET_6_PHONE_MESSAGES||restored in VC
 
|-
 
|-
|[[03C2]]||{{Icon|3}}||1||phone handle||is phone displaying message||restored in VC
+
|[[038A]]||{{Icon|t}}||6||flt, flt, flt, flt, flt, flt||IS_POINT_OBSCURED_BY_A_MISSION_ENTITY||
 
|-
 
|-
|[[03C3]]||{{Icon|3}}<br>{{Icon|VC}} {{Icon|SA}}||2<br>3||global var, string<br>global var, int, string||display onscreen timer with string||
+
|[[038B]]||{{Icon|t}}||0||||LOAD_ALL_MODELS_NOW||
 
|-
 
|-
|[[03C4]]||{{Icon|t}}||3||global var, int, string||display onscreen counter with string||
+
|[[038C]]||{{Icon|t}}||4||object handle, flt, flt, flt||ADD_TO_OBJECT_VELOCITY||
 
|-
 
|-
|[[03C5]]||{{Icon|t}}||4||flt, flt, flt, flt||create random car for car park||
+
|[[038D]]||{{Icon|t}}||9||int, flt, flt, flt, flt, int, int, int, int||DRAW_SPRITE||
 
|-
 
|-
|[[03C6]]||{{Icon|3}}||1||int||is collision in memory||restored in VC
+
|[[038E]]||{{Icon|t}}||8||flt, flt, flt, flt, int, int, int, int||DRAW_RECT||
 
|-
 
|-
|[[03C7]]||{{Icon|t}}||1||flt||set wanted multiplier||
+
|[[038F]]||{{Icon|t}}||2||int, string||LOAD_SPRITE||
 
|-
 
|-
|[[03C8]]||{{Icon|t}}||0||||set camera in front of player||
+
|[[0390]]||{{Icon|t}}||1||string||LOAD_TEXTURE_DICTIONARY||
 
|-
 
|-
|[[03C9]]||{{Icon|3}}||1||car handle||is car visibly damaged||restored in VC
+
|[[0391]]||{{Icon|t}}||0||||REMOVE_TEXTURE_DICTIONARY||
 
|-
 
|-
|[[03CA]]||{{Icon|t}}||1||object handle||does object exist||
+
|[[0392]]||{{Icon|t}}||2||object handle, int||SET_OBJECT_DYNAMIC||
 
|-
 
|-
|[[03CB]]||{{Icon|t}}||3||flt, flt, flt||load scene||
+
|[[0393]]||{{Icon|3}}<br>{{Icon|SA}}||2<br>3||char handle, flt<br>char handle, string, flt||SET_CHAR_ANIM_SPEED||restored in VC
 
|-
 
|-
|[[03CC]]||{{Icon|t}}||3||car handle, flt, int||add stuck car check||
+
|[[0394]]||{{Icon|t}}||1||int||PLAY_MISSION_PASSED_TUNE||
 
|-
 
|-
|[[03CD]]||{{Icon|t}}||1||car handle||remove stuck car check||
+
|[[0395]]||{{Icon|t}}||5||flt, flt, flt, flt, int||CLEAR_AREA||
 
|-
 
|-
|[[03CE]]||{{Icon|t}}||1||car handle||is car stuck||
+
|[[0396]]||{{Icon|t}}||1||global var||FREEZE_ONSCREEN_TIMER||
 
|-
 
|-
|[[03CF]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|SA}}||1<br />2||string<br />int, string||load mission audio||parameters rearranged in SB
+
|[[0397]]||{{Icon|t}}||2||car handle, int||SWITCH_CAR_SIREN||
 
|-
 
|-
|[[03D0]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|SA}}||0<br />1||<br />int||has mission audio loaded||
+
|[[0398]]||{{Icon|3}}||7||flt, flt, flt, flt, flt, flt, flt||SWITCH_PED_ROADS_ON_ANGLED||
 
|-
 
|-
|[[03D1]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|SA}}||0<br />1||<br />int||play mission audio||
+
|[[0399]]||{{Icon|3}}||7||flt, flt, flt, flt, flt, flt, flt||SWITCH_PED_ROADS_OFF_ANGLED||
 
|-
 
|-
|[[03D2]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|SA}}||0<br />1||<br />int||has mission audio finished||
+
|[[039A]]||{{Icon|3}}||7||flt, flt, flt, flt, flt, flt, flt||SWITCH_ROADS_ON_ANGLED||
 
|-
 
|-
|[[03D3]]||{{Icon|t}}||7||flt, flt, flt, var, var, var, var||get closest car node with heading||
+
|[[039B]]||{{Icon|3}}||7||flt, flt, flt, flt, flt, flt, flt||SWITCH_ROADS_OFF_ANGLED||
 
|-
 
|-
|[[03D4]]||{{Icon|3}} {{Icon|VC}}||2||garage handle, car handle||has import garage slot been filled||
+
|[[039C]]||{{Icon|t}}||2||car handle, int||SET_CAR_WATERTIGHT||
 
|-
 
|-
|[[03D5]]||{{Icon|t}}||1||string||clear this print||
+
|[[039D]]||{{Icon|3}} {{Icon|VC}}||12||int, flt, flt, flt, flt, flt, flt, flt, int, int, int, int||ADD_MOVING_PARTICLE_EFFECT||
 
|-
 
|-
|[[03D6]]||{{Icon|t}}||1||string||clear this big print||
+
|[[039E]]||{{Icon|t}}||2||char handle, int||SET_CHAR_CANT_BE_DRAGGED_OUT||
 
|-
 
|-
|[[03D7]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|SA}}||3<br />4||flt, flt, flt<br />int, flt, flt, flt||set mission audio position||
+
|[[039F]]||{{Icon|t}}||3||car handle, flt, flt||TURN_CAR_TO_FACE_COORD||
 
|-
 
|-
|[[03D8]]||{{Icon|t}}||0||||activate save menu||
+
|[[03A0]]||{{Icon|3}}||3||car handle, flt, flt||IS_CRANE_LIFTING_CAR||restored in VC
 
|-
 
|-
|[[03D9]]||{{Icon|t}}||0||||did save complete successfully||
+
|[[03A1]]||{{Icon|t}}||4||flt, flt, flt, flt||DRAW_SPHERE||
 
|-
 
|-
|[[03DA]]||{{Icon|3}} {{Icon|VC}}||1||garage handle||set garage camera follows player||
+
|[[03A2]]||{{Icon|t}}||2||car handle, int||SET_CAR_STATUS||
 
|-
 
|-
|[[03DB]]||{{Icon|3}}||4||object handle, int, int, var||add blip with properties for pickup||restored in VC
+
|[[03A3]]||{{Icon|t}}||1||char handle||IS_CHAR_MALE||
 
|-
 
|-
|[[03DC]]||{{Icon|t}}||2||pickup handle, var||add blip for pickup||parameters rearranged in SB
+
|[[03A4]]||{{Icon|t}}||1||string||SCRIPT_NAME||
 
|-
 
|-
|[[03DD]]||{{Icon|3}}||3||pickup handle, int, var||add blip sprite for pickup||restored in VC
+
|[[03A5]]||{{Icon|3}}||3||garage handle, int, int||CHANGE_GARAGE_TYPE_WITH_CAR_MODEL||restored in VC
 
|-
 
|-
|[[03DE]]||{{Icon|t}}||1||flt||set ped density multiplier||
+
|[[03A6]]||{{Icon|3}}||3||var, var, var||FIND_DRUG_PLANE_COORDINATES||
 
|-
 
|-
|[[03DF]]||{{Icon|3}} {{Icon|VC}}||1||int||force random ped type||
+
|[[03A7]]||{{Icon|t}}||1||nop||SAVE_INT_TO_DEBUG_FILE||
 
|-
 
|-
|[[03E0]]||{{Icon|3}} {{Icon|SA}}||1||int||set text draw before fade||
+
|[[03A8]]||{{Icon|t}}||1||nop||SAVE_FLOAT_TO_DEBUG_FILE||
 
|-
 
|-
|[[03E1]]||{{Icon|3}} {{Icon|VC}}||1||var||get number of packages found||
+
|[[03A9]]||{{Icon|t}}||0||nop||SAVE_NEWLINE_TO_DEBUG_FILE||
 
|-
 
|-
|[[03E2]]||{{Icon|3}}<br />{{Icon|VC}}||1<br />1||int<br />char handle||register el burro time<br />task char exit any car||
+
|[[03AA]]||{{Icon|3}} {{Icon|VC}}||3||flt, flt, flt||POLICE_RADIO_MESSAGE||
 
|-
 
|-
|[[03E3]]||{{Icon|t}}||1||int||set next texture antialiased||
+
|[[03AB]]||{{Icon|t}}||2||car handle, int||SET_CAR_STRONG||
 
|-
 
|-
|[[03E4]]||{{Icon|t}}||1||int||set text right justify||
+
|[[03AC]]||{{Icon|3}} {{Icon|VC}}||1||int||REMOVE_ROUTE||
 
|-
 
|-
|[[03E5]]||{{Icon|t}}||1||string||print help||
+
|[[03AD]]||{{Icon|3}} {{Icon|VC}}||1||int||SWITCH_RUBBISH||
 
|-
 
|-
|[[03E6]]||{{Icon|t}}||0||||clear help||
+
|[[03AE]]||{{Icon|3}} {{Icon|VC}}||6||flt, flt, flt, flt, flt, flt||REMOVE_PARTICLE_EFFECTS_IN_AREA||
 
|-
 
|-
|[[03E7]]||{{Icon|t}}||1||int||flash hud object||
+
|[[03AF]]||{{Icon|t}}||1||int||SWITCH_STREAMING||
 
|-
 
|-
|[[03E8]]||{{Icon|uns}}||-||||||
+
|[[03B0]]||{{Icon|t}}||1||garage handle||IS_GARAGE_OPEN||
 
|-
 
|-
|[[03E9]]||{{Icon|3}}||1||char handle||is char in control||restored in VC
+
|[[03B1]]||{{Icon|t}}||1||garage handle||IS_GARAGE_CLOSED||
 
|-
 
|-
|[[03EA]]||{{Icon|3}} {{Icon|VC}}||1||int||set generate cars around camera||
+
|[[03B2]]||{{Icon|3}}||0||||START_CATALINA_HELI||
 
|-
 
|-
|[[03EB]]||{{Icon|t}}||0||||clear small prints||
+
|[[03B3]]||{{Icon|3}}||0||||CATALINA_HELI_TAKE_OFF||
 
|-
 
|-
|[[03EC]]||{{Icon|3}}||0||||has ev crane collected all cars||restored in VC
+
|[[03B4]]||{{Icon|3}}||0||||REMOVE_CATALINA_HELI||
 
|-
 
|-
|[[03ED]]||{{Icon|t}}||2||car handle, int||set upsidedown car not damaged||
+
|[[03B5]]||{{Icon|3}}||0||||HAS_CATALINA_HELI_BEEN_SHOT_DOWN||
 
|-
 
|-
|[[03EE]]||{{Icon|t}}||1||player handle||can player start mission||
+
|[[03B6]]||{{Icon|t}}||6||flt, flt, flt, flt, int, int||SWAP_NEAREST_BUILDING_MODEL||
 
|-
 
|-
|[[03EF]]||{{Icon|t}}||1||player handle||make player safe for cutscene||only use before cutscenes
+
|[[03B7]]||{{Icon|t}}||1||int||SWITCH_WORLD_PROCESSING||
 
|-
 
|-
|[[03F0]]||{{Icon|t}}||1||int||use text commands||
+
|[[03B8]]||{{Icon|3}} {{Icon|VC}}||1||player handle||REMOVE_ALL_PLAYER_WEAPONS||
 
|-
 
|-
|[[03F1]]||{{Icon|3}} {{Icon|VC}}||2||int, int||set threat for ped type||
+
|[[03B9]]||{{Icon|3}}||1||car handle||GRAB_CATALINA_HELI||
 
|-
 
|-
|[[03F2]]||{{Icon|3}} {{Icon|VC}}||2||int, int||clear threat for ped type||
+
|[[03BA]]||{{Icon|t}}||6||flt, flt, flt, flt, flt, flt||CLEAR_AREA_OF_CARS||
 
|-
 
|-
|[[03F3]]||{{Icon|t}}||3||car handle, var, var||get car colours||
+
|[[03BB]]||{{Icon|3}} {{Icon|VC}}||1||garage handle||SET_ROTATING_GARAGE_DOOR||
 
|-
 
|-
|[[03F4]]||{{Icon|t}}||1||int||set all cars can be damaged||
+
|[[03BC]]||{{Icon|t}}||5||flt, flt, flt, flt, var||ADD_SPHERE||
 
|-
 
|-
|[[03F5]]||{{Icon|t}}||2||car handle, int||set car can be damaged||
+
|[[03BD]]||{{Icon|t}}||1||sphere handle||REMOVE_SPHERE||
 
|-
 
|-
|[[03F6]]||{{Icon|uns}}||-||||||
+
|[[03BE]]||{{Icon|3}}||0||||CATALINA_HELI_FLY_AWAY||
 
|-
 
|-
|[[03F7]]||{{Icon|3}}||1||int||load collision||
+
|[[03BF]]||{{Icon|t}}||2||player handle, int||SET_EVERYONE_IGNORE_PLAYER||
 
|-
 
|-
|[[03F8]]||{{Icon|3}}||1||var||get body cast health||used in Liberty City mod for VC
+
|[[03C0]]||{{Icon|t}}||2||char handle, var||STORE_CAR_CHAR_IS_IN_NO_SAVE||
 
|-
 
|-
|[[03F9]]||{{Icon|3}} {{Icon|VC}}||3||char handle, char handle, int||set chars chatting||
+
|[[03C1]]||{{Icon|3}} {{Icon|VC}}||2||player handle, var||STORE_CAR_PLAYER_IS_IN_NO_SAVE||
 
|-
 
|-
|[[03FA]]||{{Icon|uns}}||-||||||
+
|[[03C2]]||{{Icon|3}}||1||phone handle||IS_PHONE_DISPLAYING_MESSAGE||restored in VC
 
|-
 
|-
|[[03FB]]||{{Icon|3}}||2||car handle, int||set car stays in current level||restored in VC
+
|[[03C3]]||{{Icon|3}}<br>{{Icon|VC}} {{Icon|SA}}||2<br>3||global var, string<br>global var, int, string||DISPLAY_ONSCREEN_TIMER_WITH_STRING||
 
|-
 
|-
|[[03FC]]||{{Icon|3}}||2||char handle, int||set char stays in current level||restored in VC
+
|[[03C4]]||{{Icon|t}}||3||global var, int, string||DISPLAY_ONSCREEN_COUNTER_WITH_STRING||
 
|-
 
|-
|[[03FD]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|SA}}||1<br />2||int<br />player handle, int||register 4x4 one time<br />set player handling responsiveness||
+
|[[03C5]]||{{Icon|t}}||4||flt, flt, flt, flt||CREATE_RANDOM_CAR_FOR_CAR_PARK||
 
|-
 
|-
|[[03FE]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|SA}}||1<br />2||int<br />char handle, int||register 4x4 two time<br />set char money||
+
|[[03C6]]||{{Icon|3}}||1||int||IS_COLLISION_IN_MEMORY||restored in VC
 
|-
 
|-
|[[03FF]]||{{Icon|3}}||1||int||register 4x4 three time||
+
|[[03C7]]||{{Icon|t}}||1||flt||SET_WANTED_MULTIPLIER||
 
|-
 
|-
|[[0400]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|SA}}||1<br />7||int<br />object handle, flt, flt, flt, var, var, var||register 4x4 mayhem time<br />get offset from object in world coords||parameters rearranged in SB
+
|[[03C8]]||{{Icon|t}}||0||||SET_CAMERA_IN_FRONT_OF_PLAYER||
 
|-
 
|-
|[[0401]]||{{Icon|3}} {{Icon|VC}}||0||||register life saved||
+
|[[03C9]]||{{Icon|3}}||1||car handle||IS_CAR_VISIBLY_DAMAGED||restored in VC
 
|-
 
|-
|[[0402]]||{{Icon|3}} {{Icon|VC}}||0||||register criminal caught||
+
|[[03CA]]||{{Icon|t}}||1||object handle||DOES_OBJECT_EXIST||
 
|-
 
|-
|[[0403]]||{{Icon|3}} {{Icon|VC}}||1||int||register ambulance level||
+
|[[03CB]]||{{Icon|t}}||3||flt, flt, flt||LOAD_SCENE||
 
|-
 
|-
|[[0404]]||{{Icon|3}} {{Icon|VC}}||0||||register fire extinguished||
+
|[[03CC]]||{{Icon|t}}||3||car handle, flt, int||ADD_STUCK_CAR_CHECK||
 
|-
 
|-
|[[0405]]||{{Icon|3}} {{Icon|VC}}||1||phone handle||enable phone||
+
|[[03CD]]||{{Icon|t}}||1||car handle||REMOVE_STUCK_CAR_CHECK||
 
|-
 
|-
|[[0406]]||{{Icon|3}}||1||int||register longest dodo flight||
+
|[[03CE]]||{{Icon|t}}||1||car handle||IS_CAR_STUCK||
 
|-
 
|-
|[[0407]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|SA}}||1<br />7||int<br />car handle, flt, flt, flt, var, var, var||register defuse bomb time<br />get offset from car in world coords||parameters rearranged in SB
+
|[[03CF]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|SA}}||1<br />2||string<br />int, string||LOAD_MISSION_AUDIO||
 
|-
 
|-
|[[0408]]||{{Icon|3}} {{Icon|VC}}||1||int||set total number of rampages||
+
|[[03D0]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|SA}}||0<br />1||<br />int||HAS_MISSION_AUDIO_LOADED||
 
|-
 
|-
|[[0409]]||{{Icon|3}} {{Icon|VC}}||0||||blow up rc buggy||
+
|[[03D1]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|SA}}||0<br />1||<br />int||PLAY_MISSION_AUDIO||
 
|-
 
|-
|[[040A]]||{{Icon|3}}||1||int||remove car from chase scene||
+
|[[03D2]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|SA}}||0<br />1||<br />int||HAS_MISSION_AUDIO_FINISHED||
 
|-
 
|-
|[[040B]]||{{Icon|3}} {{Icon|VC}}||0||||is French game||
+
|[[03D3]]||{{Icon|t}}||7||flt, flt, flt, var, var, var, var||GET_CLOSEST_CAR_NODE_WITH_HEADING||
 
|-
 
|-
|[[040C]]||{{Icon|t}}||0||||is German game||
+
|[[03D4]]||{{Icon|3}} {{Icon|VC}}||2||garage handle, car handle||HAS_IMPORT_GARAGE_SLOT_BEEN_FILLED||
 
|-
 
|-
|[[040D]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|SA}}||0<br />1||<br />int||clear mission audio||
+
|[[03D5]]||{{Icon|t}}||1||string||CLEAR_THIS_PRINT||
 
|-
 
|-
|[[040E]]||{{Icon|3}}||1||int||set fade in after next arrest||
+
|[[03D6]]||{{Icon|t}}||1||string||CLEAR_THIS_BIG_PRINT||
 
|-
 
|-
|[[040F]]||{{Icon|3}}||1||int||set fade in after next death||
+
|[[03D7]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|SA}}||3<br />4||flt, flt, flt<br />int, flt, flt, flt||SET_MISSION_AUDIO_POSITION||
 
|-
 
|-
|[[0410]]||{{Icon|3}}||2||int, int||set gang ped model preference||restored in VC
+
|[[03D8]]||{{Icon|t}}||0||||ACTIVATE_SAVE_MENU||
 
|-
 
|-
|[[0411]]||{{Icon|3}} {{Icon|VC}}||2||char handle, int||set char use pednode seek||
+
|[[03D9]]||{{Icon|t}}||0||||HAS_SAVE_GAME_FINISHED||
 
|-
 
|-
|[[0412]]||{{Icon|3}}||2||car handle, int||switch vehicle weapons||
+
|[[03DA]]||{{Icon|3}} {{Icon|VC}}||1||garage handle||NO_SPECIAL_CAMERA_FOR_THIS_GARAGE||
 
|-
 
|-
|[[0413]]||{{Icon|3}}||2||player handle, int||set get out of jail free||restored in VC
+
|[[03DB]]||{{Icon|3}}||4||object handle, int, int, var||ADD_BLIP_FOR_PICKUP_OLD||restored in VC
 
|-
 
|-
|[[0414]]||{{Icon|t}}||2||player handle, int||set free health care||
+
|[[03DC]]||{{Icon|t}}||2||pickup handle, var||ADD_BLIP_FOR_PICKUP||
 
|-
 
|-
|[[0415]]||{{Icon|3}}||2||car handle, int||is car door closed||restored in VC
+
|[[03DD]]||{{Icon|3}}||3||pickup handle, int, var||ADD_SPRITE_BLIP_FOR_PICKUP||restored in VC
 
|-
 
|-
|[[0416]]||{{Icon|3}} {{Icon|VC}}||0||nop||no operation||
+
|[[03DE]]||{{Icon|t}}||1||flt||SET_PED_DENSITY_MULTIPLIER||
 
|-
 
|-
|[[0417]]||{{Icon|t}}||1||int||launch mission||
+
|[[03DF]]||{{Icon|3}} {{Icon|VC}}||1||int||FORCE_RANDOM_PED_TYPE||
 
|-
 
|-
|[[0418]]||{{Icon|t}}||2||object handle, int||set object draw last||
+
|[[03E0]]||{{Icon|3}} {{Icon|SA}}||1||int||SET_TEXT_DRAW_BEFORE_FADE||
 
|-
 
|-
|[[0419]]||{{Icon|3}} {{Icon|VC}}||3||player handle, int, var||get ammo in player weapon||parameters rearranged in SB
+
|[[03E1]]||{{Icon|3}} {{Icon|VC}}||1||var||GET_COLLECTABLE1S_COLLECTED||
 
|-
 
|-
|[[041A]]||{{Icon|3}}||3||char handle, int, var||get ammo in char weapon||
+
|[[03E2]]||{{Icon|3}}<br />{{Icon|VC}}||1<br />1||int<br />char handle||SET_CHAR_OBJ_LEAVE_ANY_CAR||
 
|-
 
|-
|[[041B]]||{{Icon|3}}||0||||increment rampage passed||restored in VC
+
|[[03E3]]||{{Icon|t}}||1||int||SET_SPRITES_DRAW_BEFORE_FADE||
 
|-
 
|-
|[[041C]]||{{Icon|3}}||2||char handle, int||set char say||restored in VC
+
|[[03E4]]||{{Icon|t}}||1||int||SET_TEXT_RIGHT_JUSTIFY||
 
|-
 
|-
|[[041D]]||{{Icon|t}}||1||flt||set near clip||
+
|[[03E5]]||{{Icon|t}}||1||string||PRINT_HELP||
 
|-
 
|-
|[[041E]]||{{Icon|t}}||2||int, int||set radio channel||
+
|[[03E6]]||{{Icon|t}}||0||||CLEAR_HELP||
 
|-
 
|-
|[[041F]]||{{Icon|3}}||1||int||override hospital level||restored in VC
+
|[[03E7]]||{{Icon|t}}||1||int||FLASH_HUD_OBJECT||
 
|-
 
|-
|[[0420]]||{{Icon|3}}||1||int||override police station level||restored in VC
+
|[[03E8]]||||||||FLASH_RADAR_BLIP||
 
|-
 
|-
|[[0421]]||{{Icon|3}}||1||int||force rain||restored in VC
+
|[[03E9]]||{{Icon|3}}||1||char handle||IS_CHAR_IN_CONTROL||restored in VC
 
|-
 
|-
|[[0422]]||{{Icon|3}}||2||garage handle, car handle||does garage contain car||restored in VC
+
|[[03EA]]||{{Icon|3}} {{Icon|VC}}||1||int||SET_GENERATE_CARS_AROUND_CAMERA||
 
|-
 
|-
|[[0423]]||{{Icon|t}}||2||car handle, flt||set car improve handling||
+
|[[03EB]]||{{Icon|t}}||0||||CLEAR_SMALL_PRINTS||
 
|-
 
|-
|[[0424]]||{{Icon|t}}||0||||are measurements in meters||
+
|[[03EC]]||{{Icon|3}}||0||||HAS_MILITARY_CRANE_COLLECTED_ALL_CARS||restored in VC
 
|-
 
|-
|[[0425]]||{{Icon|t}}||2||flt, var||convert meters to feet||parameters rearranged in SB
+
|[[03ED]]||{{Icon|t}}||2||car handle, int||SET_UPSIDEDOWN_CAR_NOT_DAMAGED||
 
|-
 
|-
|[[0426]]||{{Icon|3}}||6||flt, flt, flt, flt, flt, flt||mark roads between levels||
+
|[[03EE]]||{{Icon|t}}||1||player handle||CAN_PLAYER_START_MISSION||
 
|-
 
|-
|[[0427]]||{{Icon|3}}||6||flt, flt, flt, flt, flt, flt||mark ped roads between levels||
+
|[[03EF]]||{{Icon|t}}||1||player handle||MAKE_PLAYER_SAFE_FOR_CUTSCENE||only use before cutscenes
 
|-
 
|-
|[[0428]]||{{Icon|t}}||2||car handle, int||set car avoid level transitions||
+
|[[03F0]]||{{Icon|t}}||1||int||USE_TEXT_COMMANDS||
 
|-
 
|-
|[[0429]]||{{Icon|3}}||2||char handle, int||set char avoid level transitions||
+
|[[03F1]]||{{Icon|3}} {{Icon|VC}}||2||int, int||SET_THREAT_FOR_PED_TYPE||
 
|-
 
|-
|[[042A]]||{{Icon|3}}||2||int, int||is threat for ped type||restored in VC
+
|[[03F2]]||{{Icon|3}} {{Icon|VC}}||2||int, int||CLEAR_THREAT_FOR_PED_TYPE||
 
|-
 
|-
|[[042B]]||{{Icon|t}}||6||flt, flt, flt, flt, flt, flt||clear area of chars||
+
|[[03F3]]||{{Icon|t}}||3||car handle, var, var||GET_CAR_COLOURS||
 
|-
 
|-
|[[042C]]||{{Icon|t}}||1||int||set total missions||
+
|[[03F4]]||{{Icon|t}}||1||int||SET_ALL_CARS_CAN_BE_DAMAGED||
 
|-
 
|-
|[[042D]]||{{Icon|t}}||2||int, var||convert meters to feet int||parameters rearranged in SB
+
|[[03F5]]||{{Icon|t}}||2||car handle, int||SET_CAR_CAN_BE_DAMAGED||
 
|-
 
|-
|[[042E]]||{{Icon|t}}||2||int, int/flt||register fastest time||
+
|[[03F6]]||||||||MAKE_PLAYER_UNSAFE||
 
|-
 
|-
|[[042F]]||{{Icon|3}} {{Icon|VC}}||2||int, int/flt||register highest score||
+
|[[03F7]]||{{Icon|3}}||1||int||LOAD_COLLISION||
 
|-
 
|-
|[[0430]]||{{Icon|SA}}||3||char handle, car handle, int||warp char into car as passenger||
+
|[[03F8]]||{{Icon|3}}||1||var||GET_BODY_CAST_HEALTH||
 
|-
 
|-
|[[0431]]||{{Icon|t}}||2||car handle, int||is car passenger seat free||
+
|[[03F9]]||{{Icon|3}} {{Icon|VC}}||3||char handle, char handle, int||SET_CHARS_CHATTING||
 
|-
 
|-
|[[0432]]||{{Icon|3}} {{Icon|SA}}||3||car handle, int, var||get char in passenger seat||restored in VC
+
|[[03FA]]||||||||MAKE_PLAYER_SAFE||
 
|-
 
|-
|[[0433]]||{{Icon|t}}||2||char handle, int||set char is criminal||
+
|[[03FB]]||{{Icon|3}}||2||car handle, int||SET_CAR_STAYS_IN_CURRENT_LEVEL||restored in VC
 
|-
 
|-
|[[0434]]||{{Icon|t}}||0||||start credits||
+
|[[03FC]]||{{Icon|3}}||2||char handle, int||SET_CHAR_STAYS_IN_CURRENT_LEVEL||restored in VC
 
|-
 
|-
|[[0435]]||{{Icon|t}}||0||||stop credits||
+
|[[03FD]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|SA}}||1<br />2||int<br />player handle, int||SET_DRUNK_INPUT_DELAY||
 
|-
 
|-
|[[0436]]||{{Icon|t}}||0||||are credits finished||
+
|[[03FE]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|SA}}||1<br />2||int<br />char handle, int||SET_CHAR_MONEY||
 
|-
 
|-
|[[0437]]||{{Icon|3}} {{Icon|VC}}||8||int, flt, flt, flt, flt, flt, flt, flt||scatter single particle||parameters rearranged in SB
+
|[[03FF]]||{{Icon|3}}||1||int||INCREASE_CHAR_MONEY||
 
|-
 
|-
|[[0438]]||{{Icon|3}}||2||char handle, int||set char ignore level transitions||restored in VC
+
|[[0400]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|SA}}||1<br />7||int<br />object handle, flt, flt, flt, var, var, var||GET_OFFSET_FROM_OBJECT_IN_WORLD_COORDS||
 
|-
 
|-
|[[0439]]||{{Icon|3}}||2||int, car handle||turn chase car into script car||
+
|[[0401]]||{{Icon|3}} {{Icon|VC}}||0||||REGISTER_LIFE_SAVED||
 
|-
 
|-
|[[043A]]||{{Icon|3}}||0||||start boat foam animation||
+
|[[0402]]||{{Icon|3}} {{Icon|VC}}||0||||REGISTER_CRIMINAL_CAUGHT||
 
|-
 
|-
|[[043B]]||{{Icon|3}}||1||object handle||update boat foam animation||
+
|[[0403]]||{{Icon|3}} {{Icon|VC}}||1||int||REGISTER_AMBULANCE_LEVEL||
 
|-
 
|-
|[[043C]]||{{Icon|t}}||1||int||set music does fade||
+
|[[0404]]||{{Icon|3}} {{Icon|VC}}||0||||REGISTER_FIRE_EXTINGUISHED||
 
|-
 
|-
|[[043D]]||{{Icon|3}}||1||int||set intro is playing||
+
|[[0405]]||{{Icon|3}} {{Icon|VC}}||1||phone handle||TURN_PHONE_ON||
 
|-
 
|-
|[[043E]]||{{Icon|3}} {{Icon|VC}}||2||player handle, char handle||set player hooker||
+
|[[0406]]||{{Icon|3}}||1||int||REGISTER_LONGEST_DODO_FLIGHT||
 
|-
 
|-
|[[043F]]||{{Icon|3}} {{Icon|VC}}||0||||play end of game tune||
+
|[[0407]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|SA}}||1<br />7||int<br />car handle, flt, flt, flt, var, var, var||GET_OFFSET_FROM_CAR_IN_WORLD_COORDS||
 
|-
 
|-
|[[0440]]||{{Icon|3}} {{Icon|VC}}||0||||stop end of game tune||
+
|[[0408]]||{{Icon|3}} {{Icon|VC}}||1||int||SET_TOTAL_NUMBER_OF_KILL_FRENZIES||
 
|-
 
|-
|[[0441]]||{{Icon|t}}||2||car handle, var||get car model||parameters rearranged in SB
+
|[[0409]]||{{Icon|3}} {{Icon|VC}}||0||||BLOW_UP_RC_BUGGY||
 
|-
 
|-
|[[0442]]||{{Icon|3}} {{Icon|VC}}||2||player handle, car handle||is player sitting in car||
+
|[[040A]]||{{Icon|3}}||1||int||REMOVE_CAR_FROM_CHASE||
 
|-
 
|-
|[[0443]]||{{Icon|3}} {{Icon|VC}}||1||player handle||is player sitting in any car||
+
|[[040B]]||{{Icon|3}} {{Icon|VC}}||0||||IS_FRENCH_GAME||
 
|-
 
|-
|[[0444]]||{{Icon|3}}||2||fire handle, int||set script fire audio||restored in VC
+
|[[040C]]||{{Icon|t}}||0||||IS_GERMAN_GAME||
 
|-
 
|-
|[[0445]]||{{Icon|t}}||0||||are any car cheats activated||
+
|[[040D]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|SA}}||0<br />1||<br />int||CLEAR_MISSION_AUDIO||
 
|-
 
|-
|[[0446]]||{{Icon|t}}||2||char handle, int||set char dismemberment||
+
|[[040E]]||{{Icon|3}}||1||int||SET_FADE_IN_AFTER_NEXT_ARREST||
 
|-
 
|-
|[[0447]]||{{Icon|3}}||1||player handle||is player lifting a phone||restored in VC
+
|[[040F]]||{{Icon|3}}||1||int||SET_FADE_IN_AFTER_NEXT_DEATH||
 
|-
 
|-
|[[0448]]||{{Icon|t}}||2||char handle, car handle||is char sitting in car||
+
|[[0410]]||{{Icon|3}}||2||int, int||SET_GANG_PED_MODEL_PREFERENCE||restored in VC
 
|-
 
|-
|[[0449]]||{{Icon|t}}||1||char handle||is char sitting in any car||
+
|[[0411]]||{{Icon|3}} {{Icon|VC}}||2||char handle, int||SET_CHAR_USE_PEDNODE_SEEK||
 
|-
 
|-
|[[044A]]||{{Icon|3}} {{Icon|VC}}||1||player handle||is player on foot||
+
|[[0412]]||{{Icon|3}}||2||car handle, int||SWITCH_VEHICLE_WEAPONS||
 
|-
 
|-
|[[044B]]||{{Icon|t}}||1||char handle||is char on foot||
+
|[[0413]]||{{Icon|3}}||2||player handle, int||SET_GET_OUT_OF_JAIL_FREE||restored in VC
 
|-
 
|-
|[[044C]]||{{Icon|3}}||1||int||load collision with screen||
+
|[[0414]]||{{Icon|t}}||2||player handle, int||SET_FREE_HEALTH_CARE||
 
|-
 
|-
|[[044D]]||{{Icon|3}} {{Icon|VC}}||1||string||load splash screen||
+
|[[0415]]||{{Icon|3}}||2||car handle, int||IS_CAR_DOOR_CLOSED||restored in VC
 
|-
 
|-
|[[044E]]||{{Icon|3}}||2||car handle, int||set car ignore level transitions||restored in VC
+
|[[0416]]||{{Icon|3}} {{Icon|VC}}||0||nop||LOAD_AND_LAUNCH_MISSION||
 
|-
 
|-
|[[044F]]||{{Icon|3}}||2||car handle, int||make car a bit stronger||restored in VC
+
|[[0417]]||{{Icon|t}}||1||int||LOAD_AND_LAUNCH_MISSION_INTERNAL||
 
|-
 
|-
|[[0450]]||{{Icon|3}} {{Icon|VC}}||1||car handle||set car on path to player||
+
|[[0418]]||{{Icon|t}}||2||object handle, int||SET_OBJECT_DRAW_LAST||
 
|-
 
|-
|[[0451]]||{{Icon|3}} {{Icon|VC}}||0||||load end of game tune||
+
|[[0419]]||{{Icon|3}} {{Icon|VC}}||3||player handle, int, var||GET_AMMO_IN_PLAYER_WEAPON||
 
|-
 
|-
|[[0452]]||{{Icon|3}}||0||||enable player control camera||restored in VC
+
|[[041A]]||{{Icon|3}}||3||char handle, int, var||GET_AMMO_IN_CHAR_WEAPON||
 
|-
 
|-
|[[0453]]||{{Icon|t}}||4||object handle, flt, flt, flt||set object rotation||
+
|[[041B]]||{{Icon|3}}||0||||REGISTER_KILL_FRENZY_PASSED||restored in VC
 
|-
 
|-
|[[0454]]||{{Icon|t}}||3||var, var, var||get debug camera coordinates||
+
|[[041C]]||{{Icon|3}}||2||char handle, int||SET_CHAR_SAY||restored in VC
 
|-
 
|-
|[[0455]]||{{Icon|3}}||3||var, var, var||get debug camera front vector||
+
|[[041D]]||{{Icon|t}}||1||flt||SET_NEAR_CLIP||
 
|-
 
|-
|[[0456]]||{{Icon|3}}||1||player handle||is player targetting any char||
+
|[[041E]]||{{Icon|t}}||2||int, int||SET_RADIO_CHANNEL||
 
|-
 
|-
|[[0457]]||{{Icon|t}}||2||player handle, char handle||is player targetting char||
+
|[[041F]]||{{Icon|3}}||1||int||OVERRIDE_HOSPITAL_LEVEL||restored in VC
 
|-
 
|-
|[[0458]]||{{Icon|3}} {{Icon|SA}}||2||player handle, object handle||is player targetting object||
+
|[[0420]]||{{Icon|3}}||1||int||OVERRIDE_POLICE_STATION_LEVEL||restored in VC
 
|-
 
|-
|[[0459]]||{{Icon|t}}||1||string||terminate all scripts with this name||
+
|[[0421]]||{{Icon|3}}||1||int||FORCE_RAIN||restored in VC
 
|-
 
|-
|[[045A]]||{{Icon|t}}||4||flt, flt, string, int||display text with number||
+
|[[0422]]||{{Icon|3}}||2||garage handle, car handle||DOES_GARAGE_CONTAIN_CAR||restored in VC
 
|-
 
|-
|[[045B]]||{{Icon|t}}||5||flt, flt, string, int, int||display text with 2 numbers||
+
|[[0423]]||{{Icon|t}}||2||car handle, flt||SET_CAR_TRACTION||
 
|-
 
|-
|[[045C]]||{{Icon|t}}||0||||fail current mission||
+
|[[0424]]||{{Icon|t}}||0||||ARE_MEASUREMENTS_IN_METRES||
 
|-
 
|-
|[[045D]]||{{Icon|3}}<br />{{Icon|VC}}||6<br />0||flt, flt, flt, flt, int, var<br />nop||get random object of type in area<br />no operation||
+
|[[0425]]||{{Icon|t}}||2||flt, var||CONVERT_METRES_TO_FEET||
 
|-
 
|-
|[[045E]]||{{Icon|3}}||5||object handle, object handle, flt, flt, flt||place object relative to object||
+
|[[0426]]||{{Icon|3}}||6||flt, flt, flt, flt, flt, flt||MARK_ROADS_BETWEEN_LEVELS||
 
|-
 
|-
|[[045F]]||{{Icon|3}} {{Icon|VC}}||1||car handle||make all occupants of specified car to exit the car||
+
|[[0427]]||{{Icon|3}}||6||flt, flt, flt, flt, flt, flt||MARK_PED_ROADS_BETWEEN_LEVELS||
 
|-
 
|-
|[[0460]]||{{Icon|t}}||2||flt, int||set interpolation parameters||
+
|[[0428]]||{{Icon|t}}||2||car handle, int||SET_CAR_AVOID_LEVEL_TRANSITIONS||
 
|-
 
|-
|[[0461]]||{{Icon|3}}||9||||get closest car node with heading towards point||
+
|[[0429]]||{{Icon|3}}||2||char handle, int||SET_CHAR_AVOID_LEVEL_TRANSITIONS||
 
|-
 
|-
|[[0462]]||{{Icon|3}}||9||||get closest car node with heading away point||
+
|[[042A]]||{{Icon|3}}||2||int, int||IS_THREAT_FOR_PED_TYPE||restored in VC
 
|-
 
|-
|[[0463]]||{{Icon|t}}||3||var, var, var||get debug camera point at||
+
|[[042B]]||{{Icon|t}}||6||flt, flt, flt, flt, flt, flt||CLEAR_AREA_OF_CHARS||
 
|-
 
|-
|[[0464]]||{{Icon|t}}||8||char handle, car handle, flt, flt, flt, int, flt, int||attach char to car||
+
|[[042C]]||{{Icon|t}}||1||int||SET_TOTAL_NUMBER_OF_MISSIONS||
 
|-
 
|-
|[[0465]]||{{Icon|t}}||1||char handle||detach char from car||
+
|[[042D]]||{{Icon|t}}||2||int, var||CONVERT_METRES_TO_FEET_INT||
 
|-
 
|-
|[[0466]]||{{Icon|t}}||2||car handle, int||set car change lane||
+
|[[042E]]||{{Icon|t}}||2||int, int/flt||REGISTER_FASTEST_TIME||
 
|-
 
|-
|[[0467]]||{{Icon|t}}||1||char handle||clear char last weapon damage||
+
|[[042F]]||{{Icon|3}} {{Icon|VC}}||2||int, int/flt||REGISTER_HIGHEST_SCORE||
 
|-
 
|-
|[[0468]]||{{Icon|t}}||1||car handle||clear car last weapon damage||
+
|[[0430]]||{{Icon|SA}}||3||char handle, car handle, int||WARP_CHAR_INTO_CAR_AS_PASSENGER||
 
|-
 
|-
|[[0469]]||{{Icon|3}} {{Icon|VC}}||10||flt, flt, flt, flt, int, int, int, int, int, var||get law enforcement in area||parameters rearranged in SB
+
|[[0431]]||{{Icon|t}}||2||car handle, int||IS_CAR_PASSENGER_SEAT_FREE||
 
|-
 
|-
|[[046A]]||{{Icon|3}}||2||string, var||get law enforcement in zone||
+
|[[0432]]||{{Icon|3}} {{Icon|SA}}||3||car handle, int, var||GET_CHAR_IN_CAR_PASSENGER_SEAT||restored in VC
 
|-
 
|-
|[[046B]]||{{Icon|3}} {{Icon|VC}}||2||char handle, car handle||task leave car by any means||
+
|[[0433]]||{{Icon|t}}||2||char handle, int||SET_CHAR_IS_CHRIS_CRIMINAL||
 
|-
 
|-
|[[046C]]||{{Icon|t}}||2||car handle, var||get driver of car||parameters rearranged in SB
+
|[[0434]]||{{Icon|t}}||0||||START_CREDITS||
 
|-
 
|-
|[[046D]]||{{Icon|t}}||2||char handle, var||get char number of followers||parameters rearranged in SB
+
|[[0435]]||{{Icon|t}}||0||||STOP_CREDITS||
 
|-
 
|-
|[[046E]]||{{Icon|t}}||6||player handle, flt, flt, flt, flt, int||give remote controlled model to player||
+
|[[0436]]||{{Icon|t}}||0||||ARE_CREDITS_FINISHED||
 
|-
 
|-
|[[046F]]||{{Icon|3}} {{Icon|VC}}||2||player handle, var||get current player weapon||
+
|[[0437]]||{{Icon|3}} {{Icon|VC}}||8||int, flt, flt, flt, flt, flt, flt, flt||CREATE_SINGLE_PARTICLE||
 
|-
 
|-
|[[0470]]||{{Icon|t}}||2||char handle, var||get current char weapon||parameters rearranged in SB
+
|[[0438]]||{{Icon|3}}||2||char handle, int||SET_CHAR_IGNORE_LEVEL_TRANSITIONS||restored in VC
 
|-
 
|-
|[[0471]]||{{Icon|t}}||5||char handle, object handle, flt, flt, int||locate char any means object 2d||
+
|[[0439]]||{{Icon|3}}||2||int, car handle||GET_CHASE_CAR||
 
|-
 
|-
|[[0472]]||{{Icon|t}}||5||char handle, object handle, flt, flt, int||locate char on foot object 2d||
+
|[[043A]]||{{Icon|3}}||0||||START_BOAT_FOAM_ANIMATION||
 
|-
 
|-
|[[0473]]||{{Icon|t}}||5||char handle, object handle, flt, flt, int||locate char in car object 2d||
+
|[[043B]]||{{Icon|3}}||1||object handle||UPDATE_BOAT_FOAM_ANIMATION||
 
|-
 
|-
|[[0474]]||{{Icon|t}}||6||char handle, object handle, flt, flt, flt, int||locate char any means object 3d||
+
|[[043C]]||{{Icon|t}}||1||int||SET_MUSIC_DOES_FADE||
 
|-
 
|-
|[[0475]]||{{Icon|t}}||6||char handle, object handle, flt, flt, flt, int||locate char on foot object 3d||
+
|[[043D]]||{{Icon|3}}||1||int||SET_INTRO_IS_PLAYING||
 
|-
 
|-
|[[0476]]||{{Icon|t}}||6||char handle, object handle, flt, flt, flt, int||locate char in car object 3d||
+
|[[043E]]||{{Icon|3}} {{Icon|VC}}||2||player handle, char handle||SET_PLAYER_HOOKER||
 
|-
 
|-
|[[0477]]||{{Icon|t}}||3||car handle, int, int||set car driving behavior||
+
|[[043F]]||{{Icon|3}} {{Icon|VC}}||0||||PLAY_END_OF_GAME_TUNE||
 
|-
 
|-
|[[0478]]||{{Icon|3}}||2||car handle, int||set car handbrake turn right||
+
|[[0440]]||{{Icon|3}} {{Icon|VC}}||0||||STOP_END_OF_GAME_TUNE||
 
|-
 
|-
|[[0479]]||{{Icon|3}}||2||car handle, int||set car handbrake stop||
+
|[[0441]]||{{Icon|t}}||2||car handle, var||GET_CAR_MODEL||
 
|-
 
|-
|[[047A]]||{{Icon|t}}||1||char handle||is char on any bike||
+
|[[0442]]||{{Icon|3}} {{Icon|VC}}||2||player handle, car handle||IS_PLAYER_SITTING_IN_CAR||
 
|-
 
|-
|[[047B]]||{{Icon|3}}||5||flt, flt, flt, flt, int||locate sniper bullet 2d||
+
|[[0443]]||{{Icon|3}} {{Icon|VC}}||1||player handle||IS_PLAYER_SITTING_IN_ANY_CAR||
 
|-
 
|-
|[[047C]]||{{Icon|3}}||7||flt, flt, flt, flt, flt, flt, int||locate sniper bullet 3d||
+
|[[0444]]||{{Icon|3}}||2||fire handle, int||SET_SCRIPT_FIRE_AUDIO||restored in VC
 
|-
 
|-
|[[047D]]||{{Icon|3}}||2||int, var||get number of seats in model||restored in VC
+
|[[0445]]||{{Icon|t}}||0||||ARE_ANY_CAR_CHEATS_ACTIVATED||
 
|-
 
|-
|[[047E]]||{{Icon|3}} {{Icon|VC}}||1||player handle||is player on any bike||
+
|[[0446]]||{{Icon|t}}||2||char handle, int||SET_CHAR_SUFFERS_CRITICAL_HITS||
 
|-
 
|-
|[[047F]]||{{Icon|3}}||1||char handle||is char lying down||
+
|[[0447]]||{{Icon|3}}||1||player handle||IS_PLAYER_LIFTING_A_PHONE||restored in VC
 
|-
 
|-
|[[0480]]||{{Icon|t}}||2||char handle, int||is char looking at death of char with pedtype||
+
|[[0448]]||{{Icon|t}}||2||char handle, car handle||IS_CHAR_SITTING_IN_CAR||
 
|-
 
|-
|[[0481]]||{{Icon|3}} {{Icon|VC}}||1||flt||set enter car range multiplier||
+
|[[0449]]||{{Icon|t}}||1||char handle||IS_CHAR_SITTING_IN_ANY_CAR||
 +
|-
 +
|[[044A]]||{{Icon|3}} {{Icon|VC}}||1||player handle||IS_PLAYER_ON_FOOT||
 +
|-
 +
|[[044B]]||{{Icon|t}}||1||char handle||IS_CHAR_ON_FOOT||
 +
|-
 +
|[[044C]]||{{Icon|3}}||1||int||LOAD_COLLISION_WITH_SCREEN||
 +
|-
 +
|[[044D]]||{{Icon|3}} {{Icon|VC}}||1||string||LOAD_SPLASH_SCREEN||
 +
|-
 +
|[[044E]]||{{Icon|3}}||2||car handle, int||SET_CAR_IGNORE_LEVEL_TRANSITIONS||restored in VC
 +
|-
 +
|[[044F]]||{{Icon|3}}||2||car handle, int||MAKE_CRAIGS_CAR_A_BIT_STRONGER||restored in VC
 +
|-
 +
|[[0450]]||{{Icon|3}} {{Icon|VC}}||1||car handle||SET_JAMES_CAR_ON_PATH_TO_PLAYER||
 +
|-
 +
|[[0451]]||{{Icon|3}} {{Icon|VC}}||0||||LOAD_END_OF_GAME_TUNE||
 +
|-
 +
|[[0452]]||{{Icon|3}}||0||||ENABLE_PLAYER_CONTROL_CAMERA||restored in VC
 +
|-
 +
|[[0453]]||{{Icon|t}}||4||object handle, flt, flt, flt||SET_OBJECT_ROTATION||
 +
|-
 +
|[[0454]]||{{Icon|t}}||3||var, var, var||GET_DEBUG_CAMERA_COORDINATES||
 +
|-
 +
|[[0455]]||{{Icon|3}}||3||var, var, var||GET_DEBUG_CAMERA_FRONT_VECTOR||
 +
|-
 +
|[[0456]]||{{Icon|3}}||1||player handle||IS_PLAYER_TARGETTING_ANY_CHAR||
 +
|-
 +
|[[0457]]||{{Icon|t}}||2||player handle, char handle||IS_PLAYER_TARGETTING_CHAR||
 +
|-
 +
|[[0458]]||{{Icon|3}} {{Icon|SA}}||2||player handle, object handle||IS_PLAYER_TARGETTING_OBJECT||
 +
|-
 +
|[[0459]]||{{Icon|t}}||1||string||TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME||
 +
|-
 +
|[[045A]]||{{Icon|t}}||4||flt, flt, string, int||DISPLAY_TEXT_WITH_NUMBER||
 +
|-
 +
|[[045B]]||{{Icon|t}}||5||flt, flt, string, int, int||DISPLAY_TEXT_WITH_2_NUMBERS||
 +
|-
 +
|[[045C]]||{{Icon|t}}||0||||FAIL_CURRENT_MISSION||
 +
|-
 +
|[[045D]]||{{Icon|3}}<br />{{Icon|VC}}||6<br />0||flt, flt, flt, flt, int, var<br />nop||GET_CLOSEST_OBJECT_OF_TYPE||
 +
|-
 +
|[[045E]]||{{Icon|3}}||5||object handle, object handle, flt, flt, flt||PLACE_OBJECT_RELATIVE_TO_OBJECT||
 +
|-
 +
|[[045F]]||{{Icon|3}} {{Icon|VC}}||1||car handle||SET_ALL_OCCUPANTS_OF_CAR_LEAVE_CAR||
 +
|-
 +
|[[0460]]||{{Icon|t}}||2||flt, int||SET_INTERPOLATION_PARAMETERS||
 +
|-
 +
|[[0461]]||{{Icon|3}}||9||||GET_CLOSEST_CAR_NODE_WITH_HEADING_TOWARDS_POINT||
 +
|-
 +
|[[0462]]||{{Icon|3}}||9||||GET_CLOSEST_CAR_NODE_WITH_HEADING_AWAY_POINT||
 +
|-
 +
|[[0463]]||{{Icon|t}}||3||var, var, var||GET_DEBUG_CAMERA_POINT_AT||
 +
|-
 +
|[[0464]]||{{Icon|t}}||8||char handle, car handle, flt, flt, flt, int, flt, int||ATTACH_CHAR_TO_CAR||
 +
|-
 +
|[[0465]]||{{Icon|t}}||1||char handle||DETACH_CHAR_FROM_CAR||
 +
|-
 +
|[[0466]]||{{Icon|t}}||2||car handle, int||SET_CAR_CHANGE_LANE||
 +
|-
 +
|[[0467]]||{{Icon|t}}||1||char handle||CLEAR_CHAR_LAST_WEAPON_DAMAGE||
 +
|-
 +
|[[0468]]||{{Icon|t}}||1||car handle||CLEAR_CAR_LAST_WEAPON_DAMAGE||
 +
|-
 +
|[[0469]]||{{Icon|3}} {{Icon|VC}}||10||flt, flt, flt, flt, int, int, int, int, int, var||GET_RANDOM_COP_IN_AREA||
 +
|-
 +
|[[046A]]||{{Icon|3}}||2||string, var||GET_RANDOM_COP_IN_ZONE||
 +
|-
 +
|[[046B]]||{{Icon|3}} {{Icon|VC}}||2||char handle, car handle||SET_CHAR_OBJ_FLEE_CAR||
 +
|-
 +
|[[046C]]||{{Icon|t}}||2||car handle, var||GET_DRIVER_OF_CAR||
 +
|-
 +
|[[046D]]||{{Icon|t}}||2||char handle, var||GET_NUMBER_OF_FOLLOWERS||
 +
|-
 +
|[[046E]]||{{Icon|t}}||6||player handle, flt, flt, flt, flt, int||GIVE_REMOTE_CONTROLLED_MODEL_TO_PLAYER||
 +
|-
 +
|[[046F]]||{{Icon|3}} {{Icon|VC}}||2||player handle, var||GET_CURRENT_PLAYER_WEAPON||
 +
|-
 +
|[[0470]]||{{Icon|t}}||2||char handle, var||GET_CURRENT_CHAR_WEAPON||parameters rearranged in SB
 +
|-
 +
|[[0471]]||{{Icon|t}}||5||char handle, object handle, flt, flt, int||LOCATE_CHAR_ANY_MEANS_OBJECT_2D||
 +
|-
 +
|[[0472]]||{{Icon|t}}||5||char handle, object handle, flt, flt, int||LOCATE_CHAR_ON_FOOT_OBJECT_2D||
 +
|-
 +
|[[0473]]||{{Icon|t}}||5||char handle, object handle, flt, flt, int||LOCATE_CHAR_IN_CAR_OBJECT_2D||
 +
|-
 +
|[[0474]]||{{Icon|t}}||6||char handle, object handle, flt, flt, flt, int||LOCATE_CHAR_ANY_MEANS_OBJECT_3D||
 +
|-
 +
|[[0475]]||{{Icon|t}}||6||char handle, object handle, flt, flt, flt, int||LOCATE_CHAR_ON_FOOT_OBJECT_3D||
 +
|-
 +
|[[0476]]||{{Icon|t}}||6||char handle, object handle, flt, flt, flt, int||LOCATE_CHAR_IN_CAR_OBJECT_3D||
 +
|-
 +
|[[0477]]||{{Icon|t}}||3||car handle, int, int||SET_CAR_TEMP_ACTION||
 +
|-
 +
|[[0478]]||{{Icon|3}}||2||car handle, int||SET_CAR_HANDBRAKE_TURN_RIGHT||
 +
|-
 +
|[[0479]]||{{Icon|3}}||2||car handle, int||SET_CAR_HANDBRAKE_STOP||
 +
|-
 +
|[[047A]]||{{Icon|t}}||1||char handle||IS_CHAR_ON_ANY_BIKE||
 +
|-
 +
|[[047B]]||{{Icon|3}}||5||flt, flt, flt, flt, int||LOCATE_SNIPER_BULLET_2D||
 +
|-
 +
|[[047C]]||{{Icon|3}}||7||flt, flt, flt, flt, flt, flt, int||LOCATE_SNIPER_BULLET_3D||
 +
|-
 +
|[[047D]]||{{Icon|3}}||2||int, var||GET_NUMBER_OF_SEATS_IN_MODEL||restored in VC
 +
|-
 +
|[[047E]]||{{Icon|3}} {{Icon|VC}}||1||player handle||IS_PLAYER_ON_ANY_BIKE||
 +
|-
 +
|[[047F]]||{{Icon|3}}||1||char handle||IS_CHAR_LYING_DOWN||
 +
|-
 +
|[[0480]]||{{Icon|t}}||2||char handle, int||CAN_CHAR_SEE_DEAD_CHAR||
 +
|-
 +
|[[0481]]||{{Icon|3}} {{Icon|VC}}||1||flt||SET_ENTER_CAR_RANGE_MULTIPLIER||
 
|-style="background: lightblue"
 
|-style="background: lightblue"
|[[0482]]||{{Icon|3}} {{Icon|VC}}||1||flt||set threat reaction range multiplier||last opcode available for GTA III PC
+
|[[0482]]||{{Icon|3}} {{Icon|VC}}||1||flt||SET_THREAT_REACTION_RANGE_MULTIPLIER||последний опкод в GTA III PC
 
|-
 
|-
 
|[[0483]]||{{Icon|VC}}||2||char handle, int||set char chase attack timer||
 
|[[0483]]||{{Icon|VC}}||2||char handle, int||set char chase attack timer||

Версия 09:55, 31 июля 2019

Список всех опкодов для GTA 3 и всех её дополнений: Vice City, San Andreas, Liberty City Stories и Vice City Stories.

Опкод Игра П Типы данных Имя команды Комментарий
0000 серия Grand Theft Auto 0 NOP
0001 серия Grand Theft Auto 1 int WAIT
0002 серия Grand Theft Auto 1 int GOTO
0003 серия Grand Theft Auto 1 int SHAKE_CAM
0004 серия Grand Theft Auto 2 global var, int SET_VAR_INT
0005 серия Grand Theft Auto 2 global var, flt SET_VAR_FLOAT
0006 серия Grand Theft Auto 2 local var, int SET_LVAR_INT
0007 серия Grand Theft Auto 2 local var, flt SET_LVAR_FLOAT
0008 серия Grand Theft Auto 2 global var, int ADD_VAL_TO_INT_VAR
0009 серия Grand Theft Auto 2 global var, flt ADD_VAL_TO_FLOAT_VAR
000A серия Grand Theft Auto 2 local var, int ADD_VAL_TO_INT_LVAR
000B серия Grand Theft Auto 2 local var, flt ADD_VAL_TO_FLOAT_LVAR
000C серия Grand Theft Auto 2 global var, int SUB_VAL_FROM_INT_VAR
000D серия Grand Theft Auto 2 global var, flt SUB_VAL_FROM_FLOAT_VAR
000E серия Grand Theft Auto 2 local var, int SUB_VAL_FROM_INT_LVAR
000F серия Grand Theft Auto 2 local var, flt SUB_VAL_FROM_FLOAT_LVAR
0010 серия Grand Theft Auto 2 global var, int MULT_INT_VAR_BY_VAL
0011 серия Grand Theft Auto 2 global var, flt MULT_FLOAT_VAR_BY_VAL
0012 серия Grand Theft Auto 2 local var, int MULT_INT_LVAR_BY_VAL
0013 серия Grand Theft Auto 2 local var, flt MULT_FLOAT_LVAR_BY_VAL
0014 серия Grand Theft Auto 2 global var, int DIV_INT_VAR_BY_VAL
0015 серия Grand Theft Auto 2 global var, flt DIV_FLOAT_VAR_BY_VAL
0016 серия Grand Theft Auto 2 local var, int DIV_INT_LVAR_BY_VAL
0017 серия Grand Theft Auto 2 local var, flt DIV_FLOAT_LVAR_BY_VAL
0018 серия Grand Theft Auto 2 global var, int IS_INT_VAR_GREATER_THAN_NUMBER
0019 серия Grand Theft Auto 2 local var, int IS_INT_LVAR_GREATER_THAN_NUMBER
001A серия Grand Theft Auto 2 int, global var IS_NUMBER_GREATER_THAN_INT_VAR
001B серия Grand Theft Auto 2 int, local var IS_NUMBER_GREATER_THAN_INT_LVAR
001C серия Grand Theft Auto 2 global var, global var IS_INT_VAR_GREATER_THAN_INT_VAR
001D серия Grand Theft Auto 2 local var, local var IS_INT_LVAR_GREATER_THAN_INT_LVAR
001E серия Grand Theft Auto 2 global var, local var IS_INT_VAR_GREATER_THAN_INT_LVAR
001F серия Grand Theft Auto 2 local var, global var IS_INT_LVAR_GREATER_THAN_INT_VAR
0020 серия Grand Theft Auto 2 global var, flt IS_FLOAT_VAR_GREATER_THAN_NUMBER
0021 серия Grand Theft Auto 2 local var, flt IS_FLOAT_LVAR_GREATER_THAN_NUMBER
0022 серия Grand Theft Auto 2 flt, global var IS_NUMBER_GREATER_THAN_FLOAT_VAR
0023 серия Grand Theft Auto 2 flt, local var IS_NUMBER_GREATER_THAN_FLOAT_LVAR
0024 серия Grand Theft Auto 2 global var flt, global var flt IS_FLOAT_VAR_GREATER_THAN_FLOAT_VAR
0025 серия Grand Theft Auto 2 local var flt, local var flt IS_FLOAT_LVAR_GREATER_THAN_FLOAT_LVAR
0026 серия Grand Theft Auto 2 global var flt, local var flt IS_FLOAT_VAR_GREATER_THAN_FLOAT_LVAR
0027 серия Grand Theft Auto 2 local var flt, global var flt IS_FLOAT_LVAR_GREATER_THAN_FLOAT_VAR
0028 серия Grand Theft Auto 2 global var flt, int IS_INT_VAR_GREATER_OR_EQUAL_TO_NUMBER
0029 серия Grand Theft Auto 2 local var, int IS_INT_LVAR_GREATER_OR_EQUAL_TO_NUMBER
002A серия Grand Theft Auto 2 int, global var IS_NUMBER_GREATER_OR_EQUAL_TO_INT_VAR
002B серия Grand Theft Auto 2 int, local var IS_NUMBER_GREATER_OR_EQUAL_TO_INT_LVAR
002C серия Grand Theft Auto 2 global var int, global var int IS_INT_VAR_GREATER_OR_EQUAL_TO_INT_VAR
002D серия Grand Theft Auto 2 local var int, local var int IS_INT_LVAR_GREATER_OR_EQUAL_TO_INT_LVAR
002E серия Grand Theft Auto 2 global var int, local var int IS_INT_VAR_GREATER_OR_EQUAL_TO_INT_LVAR
002F серия Grand Theft Auto 2 local var int, global var int IS_INT_LVAR_GREATER_OR_EQUAL_TO_INT_VAR
0030 серия Grand Theft Auto 2 global var, flt IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_NUMBER
0031 серия Grand Theft Auto 2 local var, flt IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_NUMBER
0032 серия Grand Theft Auto 2 flt, global var IS_NUMBER_GREATER_OR_EQUAL_TO_FLOAT_VAR
0033 серия Grand Theft Auto 2 flt, local var IS_NUMBER_GREATER_OR_EQUAL_TO_FLOAT_LVAR
0034 серия Grand Theft Auto 2 global var flt, global var flt IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_FLOAT_VAR
0035 серия Grand Theft Auto 2 local var flt, local var flt IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_FLOAT_LVAR
0036 серия Grand Theft Auto 2 global var flt, local var flt IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_FLOAT_LVAR
0037 серия Grand Theft Auto 2 local var flt, global var flt IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_FLOAT_VAR
0038 серия Grand Theft Auto 2 global var, int IS_INT_VAR_EQUAL_TO_NUMBER
0039 серия Grand Theft Auto 2 local var, int IS_INT_LVAR_EQUAL_TO_NUMBER
003A серия Grand Theft Auto 2 global var int, global var int IS_INT_VAR_EQUAL_TO_INT_VAR
003B серия Grand Theft Auto 2 local var int, local var int IS_INT_LVAR_EQUAL_TO_INT_LVAR
003C серия Grand Theft Auto 2 global var int, local var int IS_INT_VAR_EQUAL_TO_INT_LVAR
003D IS_INT_VAR_NOT_EQUAL_TO_NUMBER
003E IS_INT_LVAR_NOT_EQUAL_TO_NUMBER
003F IS_INT_VAR_NOT_EQUAL_TO_INT_VAR
0040 IS_INT_LVAR_NOT_EQUAL_TO_INT_LVAR
0041 IS_INT_VAR_NOT_EQUAL_TO_INT_LVAR
0042 серия Grand Theft Auto 2 global var, flt IS_FLOAT_VAR_EQUAL_TO_NUMBER
0043 серия Grand Theft Auto 2 local var, flt IS_FLOAT_LVAR_EQUAL_TO_NUMBER
0044 серия Grand Theft Auto 2 global var flt, global var flt IS_FLOAT_VAR_EQUAL_TO_FLOAT_VAR
0045 серия Grand Theft Auto 2 local var flt, local var flt IS_FLOAT_LVAR_EQUAL_TO_FLOAT_LVAR
0046 серия Grand Theft Auto 2 global var flt, local var flt IS_FLOAT_VAR_EQUAL_TO_FLOAT_LVAR
0047 IS_FLOAT_VAR_NOT_EQUAL_TO_NUMBER
0048 IS_FLOAT_LVAR_NOT_EQUAL_TO_NUMBER
0049 IS_FLOAT_VAR_NOT_EQUAL_TO_FLOAT_VAR
004A IS_FLOAT_LVAR_NOT_EQUAL_TO_FLOAT_LVAR
004B IS_FLOAT_VAR_NOT_EQUAL_TO_FLOAT_LVAR
004C GTA III 1 int GOTO_IF_TRUE
004D серия Grand Theft Auto 1 int GOTO_IF_FALSE
004E серия Grand Theft Auto 0 TERMINATE_THIS_SCRIPT
004F серия Grand Theft Auto -1 int START_NEW_SCRIPT
0050 серия Grand Theft Auto 1 int GOSUB
0051 серия Grand Theft Auto 0 RETURN
0052 серия Grand Theft Auto 6 LINE
0053 серия Grand Theft Auto 5 int, flt, flt, flt, var CREATE_PLAYER
0054 GTA III Vice City 4 player handle, var, var, var GET_PLAYER_COORDINATES
0055 GTA III Vice City 4 player handle, int, int, int SET_PLAYER_COORDINATES
0056 GTA III Vice City 6 player handle, flt, flt, flt, flt, int IS_PLAYER_IN_AREA_2D
0057 GTA III Vice City 8 player handle, flt, flt, flt, flt, flt, flt, int IS_PLAYER_IN_AREA_3D
0058 серия Grand Theft Auto 2 global var int, global var int ADD_INT_VAR_TO_INT_VAR
0059 серия Grand Theft Auto 2 global var flt, global var flt ADD_FLOAT_VAR_TO_FLOAT_VAR
005A серия Grand Theft Auto 2 int, int ADD_INT_LVAR_TO_INT_LVAR
005B серия Grand Theft Auto 2 float, float ADD_FLOAT_LVAR_TO_FLOAT_LVAR
005C серия Grand Theft Auto 2 int, int ADD_INT_VAR_TO_INT_LVAR
005D серия Grand Theft Auto 2 float, float ADD_FLOAT_VAR_TO_FLOAT_LVAR
005E серия Grand Theft Auto 2 int, int ADD_INT_LVAR_TO_INT_VAR
005F серия Grand Theft Auto 2 float, float ADD_FLOAT_LVAR_TO_FLOAT_VAR
0060 серия Grand Theft Auto 2 int, int SUB_INT_VAR_FROM_INT_VAR
0061 серия Grand Theft Auto 2 float, float SUB_FLOAT_VAR_FROM_FLOAT_VAR
0062 серия Grand Theft Auto 2 int, int SUB_INT_LVAR_FROM_INT_LVAR
0063 серия Grand Theft Auto 2 float, float SUB_FLOAT_LVAR_FROM_FLOAT_LVAR
0064 серия Grand Theft Auto 2 int, int SUB_INT_VAR_FROM_INT_LVAR
0065 серия Grand Theft Auto 2 float, float SUB_FLOAT_VAR_FROM_FLOAT_LVAR
0066 серия Grand Theft Auto 2 int, int SUB_INT_LVAR_FROM_INT_VAR
0067 серия Grand Theft Auto 2 float, float SUB_FLOAT_LVAR_FROM_FLOAT_VAR
0068 серия Grand Theft Auto 2 global, global MULT_INT_VAR_BY_INT_VAR
0069 серия Grand Theft Auto 2 global, global MULT_FLOAT_VAR_BY_FLOAT_VAR
006A серия Grand Theft Auto 2 local, local MULT_INT_LVAR_BY_INT_LVAR
006B серия Grand Theft Auto 2 local, local MULT_FLOAT_LVAR_BY_FLOAT_LVAR
006C серия Grand Theft Auto 2 local, float MULT_INT_VAR_BY_INT_LVAR
006D серия Grand Theft Auto 2 global, float MULT_FLOAT_VAR_BY_FLOAT_LVAR
006E серия Grand Theft Auto 2 global, local MULT_INT_LVAR_BY_INT_VAR
006F серия Grand Theft Auto 2 global, local MULT_FLOAT_LVAR_BY_FLOAT_VAR
0070 серия Grand Theft Auto 2 global, global DIV_INT_VAR_BY_INT_VAR
0071 серия Grand Theft Auto 2 global, global DIV_FLOAT_VAR_BY_FLOAT_VAR
0072 серия Grand Theft Auto 2 local, local DIV_INT_LVAR_BY_INT_LVAR
0073 серия Grand Theft Auto 2 local, local DIV_FLOAT_LVAR_BY_FLOAT_LVAR
0074 серия Grand Theft Auto 2 local, global DIV_INT_VAR_BY_INT_LVAR
0075 серия Grand Theft Auto 2 local, global DIV_FLOAT_VAR_BY_FLOAT_LVAR
0076 серия Grand Theft Auto 2 global, local DIV_INT_LVAR_BY_INT_VAR
0077 серия Grand Theft Auto 2 global, local DIV_FLOAT_LVAR_BY_FLOAT_VAR
0078 серия Grand Theft Auto 2 global, float ADD_TIMED_VAL_TO_FLOAT_VAR
0079 серия Grand Theft Auto 2 local, float ADD_TIMED_VAL_TO_FLOAT_LVAR
007A серия Grand Theft Auto 2 global, global ADD_TIMED_FLOAT_VAR_TO_FLOAT_VAR
007B серия Grand Theft Auto 2 local, local ADD_TIMED_FLOAT_LVAR_TO_FLOAT_LVAR
007C серия Grand Theft Auto 2 local, global ADD_TIMED_FLOAT_LVAR_TO_FLOAT_VAR
007D серия Grand Theft Auto 2 global, local ADD_TIMED_FLOAT_VAR_TO_FLOAT_LVAR
007E серия Grand Theft Auto 2 global, float SUB_TIMED_VAL_FROM_FLOAT_VAR
007F серия Grand Theft Auto 2 local, float SUB_TIMED_VAL_FROM_FLOAT_LVAR
0080 серия Grand Theft Auto 2 global, global SUB_TIMED_FLOAT_VAR_FROM_FLOAT_VAR
0081 серия Grand Theft Auto 2 local, local SUB_TIMED_FLOAT_LVAR_FROM_FLOAT_LVAR
0082 серия Grand Theft Auto 2 local, global SUB_TIMED_FLOAT_LVAR_FROM_FLOAT_VAR
0083 серия Grand Theft Auto 2 global, local SUB_TIMED_FLOAT_VAR_FROM_FLOAT_LVAR
0084 серия Grand Theft Auto 2 global var int, global var int SET_VAR_INT_TO_VAR_INT
0085 серия Grand Theft Auto 2 local var int, local var int SET_LVAR_INT_TO_LVAR_INT
0086 серия Grand Theft Auto 2 global var flt, global var flt SET_VAR_FLOAT_TO_VAR_FLOAT
0087 серия Grand Theft Auto 2 local var flt, local var flt SET_LVAR_FLOAT_TO_LVAR_FLOAT
0088 серия Grand Theft Auto 2 global var flt, local var flt SET_VAR_FLOAT_TO_LVAR_FLOAT
0089 серия Grand Theft Auto 2 local var flt, global var flt SET_LVAR_FLOAT_TO_VAR_FLOAT
008A серия Grand Theft Auto 2 global var int, local var int SET_VAR_INT_TO_LVAR_INT
008B серия Grand Theft Auto 2 local var int, global var int SET_LVAR_INT_TO_VAR_INT
008C серия Grand Theft Auto 2 global var int, global var flt CSET_VAR_INT_TO_VAR_FLOAT
008D серия Grand Theft Auto 2 global var flt, global var int CSET_VAR_FLOAT_TO_VAR_INT
008E серия Grand Theft Auto 2 local var int, global var flt CSET_LVAR_INT_TO_VAR_FLOAT
008F серия Grand Theft Auto 2 local var flt, global var int CSET_LVAR_FLOAT_TO_VAR_INT
0090 серия Grand Theft Auto 2 global var int, local var flt CSET_VAR_INT_TO_LVAR_FLOAT
0091 серия Grand Theft Auto 2 global var flt, local var int CSET_VAR_FLOAT_TO_LVAR_INT
0092 серия Grand Theft Auto 2 local var int, local var flt CSET_LVAR_INT_TO_LVAR_FLOAT
0093 серия Grand Theft Auto 2 local var flt, local var int CSET_LVAR_FLOAT_TO_LVAR_INT
0094 серия Grand Theft Auto 1 global var int ABS_VAR_INT
0095 серия Grand Theft Auto 1 local var int ABS_LVAR_INT
0096 серия Grand Theft Auto 1 global var flt ABS_VAR_FLOAT
0097 серия Grand Theft Auto 1 local var flt ABS_LVAR_FLOAT
0098 серия Grand Theft Auto 1 flt GENERATE_RANDOM_FLOAT
0099 серия Grand Theft Auto 1 int GENERATE_RANDOM_INT
009A серия Grand Theft Auto 6 int, int, flt, flt, flt, var CREATE_CHAR
009B серия Grand Theft Auto 1 char handle DELETE_CHAR
009C GTA III Vice City 2 char handle, int CHAR_WANDER_DIR
009D CHAR_WANDER_RANGE
009E GTA III
Vice City
4
6
char handle, flt, flt, flt
char handle, flt, flt, flt, flt, int
CHAR_FOLLOW_PATH
009F GTA III Vice City 1 char handle CHAR_SET_IDLE
00A0 серия Grand Theft Auto 4 char handle, var, var, var GET_CHAR_COORDINATES
00A1 серия Grand Theft Auto 4 char handle, flt, flt, flt SET_CHAR_COORDINATES
00A2 GTA III 1 char handle IS_CHAR_STILL_ALIVE available for VC and SA through 8118, restored in VC
00A3 серия Grand Theft Auto 6 char handle, flt, flt, flt, flt, int IS_CHAR_IN_AREA_2D
00A4 серия Grand Theft Auto 8 char handle, flt, flt, flt, flt, flt, flt, int IS_CHAR_IN_AREA_3D
00A5 серия Grand Theft Auto 5 int, flt, flt, flt, var CREATE_CAR
00A6 серия Grand Theft Auto 1 car handle DELETE_CAR
00A7 серия Grand Theft Auto 4 car handle, flt, flt, flt CAR_GOTO_COORDINATES
00A8 серия Grand Theft Auto 1 car handle CAR_WANDER_RANDOMLY
00A9 серия Grand Theft Auto 1 car handle CAR_SET_IDLE
00AA серия Grand Theft Auto 4 car handle, var, var, var GET_CAR_COORDINATES
00AB серия Grand Theft Auto 4 car handle, flt, flt, flt SET_CAR_COORDINATES
00AC GTA III 1 car handle IS_CAR_STILL_ALIVE restored in VC
00AD серия Grand Theft Auto 2 car handle, flt SET_CAR_CRUISE_SPEED
00AE серия Grand Theft Auto 2 car handle, int SET_CAR_DRIVING_STYLE
00AF серия Grand Theft Auto 2 car handle, int SET_CAR_MISSION
00B0 серия Grand Theft Auto 6 car handle, flt, flt, flt, flt, int IS_CAR_IN_AREA_2D
00B1 серия Grand Theft Auto 8 car handle, flt, flt, flt, flt, flt, flt, int IS_CAR_IN_AREA_3D
00B2 SPECIAL_0
00B3 SPECIAL_1
00B4 SPECIAL_2
00B5 SPECIAL_3
00B6 SPECIAL_4
00B7 SPECIAL_5
00B8 SPECIAL_6
00B9 SPECIAL_7
00BA серия Grand Theft Auto 3 string, int, int PRINT_BIG
00BB серия Grand Theft Auto 3 string, int, int PRINT
00BC серия Grand Theft Auto 3 string, int, int PRINT_NOW
00BD GTA III 3 string, int, int PRINT_SOON
00BE серия Grand Theft Auto 0 CLEAR_PRINTS
00BF серия Grand Theft Auto 2 var, var GET_TIME_OF_DAY
00C0 серия Grand Theft Auto 2 int, int SET_TIME_OF_DAY
00C1 серия Grand Theft Auto 3 int, int, var GET_MINUTES_TO_TIME_OF_DAY
00C2 серия Grand Theft Auto 4 flt, flt, flt, flt IS_POINT_ON_SCREEN
00C3 серия Grand Theft Auto 0 DEBUG_ON
00C4 серия Grand Theft Auto 0 DEBUG_OFF
00C5 GTA III 0 RETURN_TRUE restored in VC
00C6 GTA III 0 RETURN_FALSE restored in VC
00C7 VAR_INT
00C8 VAR_FLOAT
00C9 LVAR_INT
00CA LVAR_FLOAT
00CB фигурная скобка открывется
00CC фигурная скобка закрывается
00CD REPEAT
00CE ENDREPEAT
00CF IF
00D0 IFNOT
00D1 ELSE
00D2 ENDIF
00D3 WHILE
00D4 WHILENOT
00D5 ENDWHILE
00D6 серия Grand Theft Auto 1 int ANDOR
00D7 серия Grand Theft Auto 1 int LAUNCH_MISSION like 004F but only one parameter
00D8 серия Grand Theft Auto 0 MISSION_HAS_FINISHED
00D9 серия Grand Theft Auto 2 char handle, var STORE_CAR_CHAR_IS_IN
00DA GTA III Vice City 2 player handle, var STORE_CAR_PLAYER_IS_IN
00DB серия Grand Theft Auto 2 char handle, car handle IS_CHAR_IN_CAR
00DC GTA III Vice City 2 player handle, car handle IS_PLAYER_IN_CAR
00DD серия Grand Theft Auto 2 char handle, int IS_CHAR_IN_MODEL
00DE GTA III Vice City 2 player handle, int IS_PLAYER_IN_MODEL
00DF серия Grand Theft Auto 1 char handle IS_CHAR_IN_ANY_CAR
00E0 GTA III Vice City 1 player handle IS_PLAYER_IN_ANY_CAR
00E1 серия Grand Theft Auto 2 int, int IS_BUTTON_PRESSED
00E2 GTA III San Andreas 3 int, int, var GET_PAD_STATE restored in VC
00E3 GTA III Vice City 6 player handle, flt, flt, flt, flt, int LOCATE_PLAYER_ANY_MEANS_2D
00E4 GTA III Vice City 6 player handle, flt, flt, flt, flt, int LOCATE_PLAYER_ON_FOOT_2D
00E5 GTA III Vice City 6 player handle, flt, flt, flt, flt, int LOCATE_PLAYER_IN_CAR_2D
00E6 GTA III Vice City 6 player handle, flt, flt, flt, flt, int LOCATE_STOPPED_PLAYER_ANY_MEANS_2D
00E7 GTA III Vice City 6 player handle, flt, flt, flt, flt, int LOCATE_STOPPED_PLAYER_ON_FOOT_2D
00E8 GTA III Vice City 6 player handle, flt, flt, flt, flt, int LOCATE_STOPPED_PLAYER_IN_CAR_2D
00E9 GTA III Vice City 5 player handle, char handle, flt, flt, int LOCATE_PLAYER_ANY_MEANS_CHAR_2D
00EA GTA III Vice City 5 player handle, char handle, flt, flt, int LOCATE_PLAYER_ON_FOOT_CHAR_2D
00EB GTA III Vice City 5 player handle, char handle, flt, flt, int LOCATE_PLAYER_IN_CAR_CHAR_2D
00EC серия Grand Theft Auto 6 char handle, flt, flt, flt, flt, int LOCATE_CHAR_ANY_MEANS_2D
00ED серия Grand Theft Auto 6 char handle, flt, flt, flt, flt, int LOCATE_CHAR_ON_FOOT_2D
00EE серия Grand Theft Auto 6 char handle, flt, flt, flt, flt, int LOCATE_CHAR_IN_CAR_2D
00EF серия Grand Theft Auto 6 char handle, flt, flt, flt, flt, int LOCATE_STOPPED_CHAR_ANY_MEANS_2D
00F0 серия Grand Theft Auto 6 char handle, flt, flt, flt, flt, int LOCATE_STOPPED_CHAR_ON_FOOT_2D
00F1 серия Grand Theft Auto 6 char handle, flt, flt, flt, flt, int LOCATE_STOPPED_CHAR_IN_CAR_2D
00F2 серия Grand Theft Auto 5 char handle, char handle, flt, flt, int LOCATE_CHAR_ANY_MEANS_CHAR_2D
00F3 серия Grand Theft Auto 5 char handle, char handle, flt, flt, int LOCATE_CHAR_ON_FOOT_CHAR_2D
00F4 серия Grand Theft Auto 5 char handle, char handle, flt, flt, int LOCATE_CHAR_IN_CAR_CHAR_2D
00F5 GTA III Vice City 8 player handle, flt, flt, flt, flt, flt, flt, int LOCATE_PLAYER_ANY_MEANS_3D
00F6 GTA III Vice City 8 player handle, flt, flt, flt, flt, flt, flt, int LOCATE_PLAYER_ON_FOOT_3D
00F7 GTA III Vice City 8 player handle, flt, flt, flt, flt, flt, flt, int LOCATE_PLAYER_IN_CAR_3D
00F8 GTA III Vice City 8 player handle, flt, flt, flt, flt, flt, flt, int LOCATE_STOPPED_PLAYER_ANY_MEANS_3D
00F9 GTA III Vice City 8 player handle, flt, flt, flt, flt, flt, flt, int LOCATE_STOPPED_PLAYER_ON_FOOT_3D
00FA GTA III Vice City 8 player handle, flt, flt, flt, flt, flt, flt, int LOCATE_STOPPED_PLAYER_IN_CAR_3D
00FB GTA III Vice City 6 player handle, char handle, flt, flt, flt, int LOCATE_PLAYER_ANY_MEANS_CHAR_3D
00FC GTA III Vice City 6 player handle, char handle, flt, flt, flt, int LOCATE_PLAYER_ON_FOOT_CHAR_3D
00FD GTA III Vice City 6 player handle, char handle, flt, flt, flt, int LOCATE_PLAYER_IN_CAR_CHAR_3D
00FE серия Grand Theft Auto 8 char handle, flt, flt, flt, flt, flt, flt, int LOCATE_CHAR_ANY_MEANS_3D
00FF серия Grand Theft Auto 8 char handle, flt, flt, flt, flt, flt, flt, int LOCATE_CHAR_ON_FOOT_3D
0100 серия Grand Theft Auto 8 char handle, flt, flt, flt, flt, flt, flt, int LOCATE_CHAR_IN_CAR_3D
0101 серия Grand Theft Auto 8 char handle, flt, flt, flt, flt, flt, flt, int LOCATE_STOPPED_CHAR_ANY_MEANS_3D
0102 серия Grand Theft Auto 8 char handle, flt, flt, flt, flt, flt, flt, int LOCATE_STOPPED_CHAR_ON_FOOT_3D
0103 серия Grand Theft Auto 8 char handle, flt, flt, flt, flt, flt, flt, int LOCATE_STOPPED_CHAR_IN_CAR_3D
0104 серия Grand Theft Auto 6 char handle, char handle, flt, flt, flt, flt, int LOCATE_CHAR_ANY_MEANS_CHAR_3D
0105 серия Grand Theft Auto 6 char handle, char handle, flt, flt, flt, flt, int LOCATE_CHAR_ON_FOOT_CHAR_3D
0106 серия Grand Theft Auto 6 char handle, char handle, flt, flt, flt, flt, int LOCATE_CHAR_IN_CAR_CHAR_3D
0107 серия Grand Theft Auto 5 int, flt, flt, flt, var CREATE_OBJECT
0108 серия Grand Theft Auto 1 object handle DELETE_OBJECT
0109 серия Grand Theft Auto 2 player handle, int ADD_SCORE
010A серия Grand Theft Auto 2 player handle, int IS_SCORE_GREATER
010B серия Grand Theft Auto 2 player handle, var STORE_SCORE
010C GTA III Vice City 5 player handle, flt, flt, flt, flt GIVE_REMOTE_CONTROLLED_CAR_TO_PLAYER
010D серия Grand Theft Auto 2 player handle, int ALTER_WANTED_LEVEL
010E серия Grand Theft Auto 2 player handle, int ALTER_WANTED_LEVEL_NO_DROP
010F серия Grand Theft Auto 2 player handle, int IS_WANTED_LEVEL_GREATER
0110 серия Grand Theft Auto 1 player handle CLEAR_WANTED_LEVEL
0111 серия Grand Theft Auto 1 int SET_DEATHARREST_STATE
0112 серия Grand Theft Auto 0 HAS_DEATHARREST_BEEN_EXECUTED
0113 GTA III 3 player handle, int, int ADD_AMMO_TO_PLAYER restored in VC
0114 серия Grand Theft Auto 3 char handle, int, int ADD_AMMO_TO_CHAR
0115 ADD_AMMO_TO_CAR
0116 IS_PLAYER_STILL_ALIVE restored in III and VC
0117 серия Grand Theft Auto 1 player handle IS_PLAYER_DEAD
0118 серия Grand Theft Auto 1 char handle IS_CHAR_DEAD
0119 серия Grand Theft Auto 1 car handle IS_CAR_DEAD
011A GTA III Vice City 2 char handle, int SET_CHAR_THREAT_SEARCH
011B SET_CHAR_THREAT_REACTION
011C GTA III Vice City 1 char handle SET_CHAR_OBJ_NO_OBJ
011D ORDER_DRIVER_OUT_OF_CAR
011E ORDER_CHAR_TO_DRIVE_CAR
011F ADD_PATROL_POINT
0120 IS_PLAYER_IN_GANGZONE
0121 GTA III Vice City 2 player handle, string IS_PLAYER_IN_ZONE
0122 серия Grand Theft Auto 1 player handle IS_PLAYER_PRESSING_HORN
0123 GTA III Vice City 2 char handle, player handle HAS_CHAR_SPOTTED_PLAYER
0124 ORDER_CHAR_TO_BACKDOOR
0125 ADD_CHAR_TO_GANG
0126 GTA III Vice City 1 char handle IS_CHAR_OBJECTIVE_PASSED
0127 SET_CHAR_DRIVE_AGGRESSION
0128 SET_CHAR_MAX_DRIVESPEED
0129 серия Grand Theft Auto 4 car handle, int, int, var CREATE_CHAR_INSIDE_CAR
012A GTA III Vice City 4 player handle, flt, flt, flt WARP_PLAYER_FROM_CAR_TO_COORD
012B MAKE_CHAR_DO_NOTHING
012C SET_CHAR_INVINCIBLE
012D SET_PLAYER_INVINCIBLE
012E SET_CHAR_GRAPHIC_TYPE
012F SET_PLAYER_GRAPHIC_TYPE
0130 GTA III 1 player handle HAS_PLAYER_BEEN_ARRESTED restored in VC
0131 STOP_CHAR_DRIVING
0132 KILL_CHAR
0133 SET_FAVOURITE_CAR_MODEL_FOR_CHAR
0134 SET_CHAR_OCCUPATION
0135 GTA III 2 car handle, var CHANGE_CAR_LOCK available for VC and SA through 020A, restored in VC
0136 GTA III 4 int, float, float, float SHAKE_CAM_WITH_POINT restored in VC
0137 серия Grand Theft Auto 2 car handle, int IS_CAR_MODEL
0138 IS_CAR_REMAP
0139 HAS_CAR_JUST_SUNK
013A SET_CAR_NO_COLLIDE
013B GTA III 6 car handle, flt, flt, flt, flt, int IS_CAR_DEAD_IN_AREA_2D restored in VC
013C GTA III 8 car handle, flt, flt, flt, flt, flt, flt, int IS_CAR_DEAD_IN_AREA_3D restored in VC
013D IS_TRAILER_ATTACHED
013E IS_CAR_ON_TRAILER
013F HAS_CAR_GOT_WEAPON
0140 PARK
0141 HAS_PARK_FINISHED
0142 KILL_ALL_PASSENGERS
0143 SET_CAR_BULLETPROOF
0144 SET_CAR_FLAMEPROOF
0145 SET_CAR_ROCKETPROOF
0146 IS_CARBOMB_ACTIVE
0147 GIVE_CAR_ALARM
0148 PUT_CAR_ON_TRAILER
0149 GTA III 1 car handle IS_CAR_CRUSHED
014A CREATE_GANG_CAR
014B серия Grand Theft Auto 13 flt, flt, flt, flt, int, int, int, int, int, int, int, int, var CREATE_CAR_GENERATOR
014C серия Grand Theft Auto 2 car generator handle, int SWITCH_CAR_GENERATOR
014D GTA III 4 string, int, int, int ADD_PAGER_MESSAGE used in Liberty City mod for VC
014E GTA III
Vice City San Andreas
1
2
global var
global var, int
DISPLAY_ONSCREEN_TIMER
014F серия Grand Theft Auto 1 global var CLEAR_ONSCREEN_TIMER
0150 GTA III Vice City 2 global var, int DISPLAY_ONSCREEN_COUNTER
0151 серия Grand Theft Auto 1 global var CLEAR_ONSCREEN_COUNTER
0152 GTA III
Vice City
11
13
string, int, int, int, int, int, int, int, int, int, int
string, int, int, int, int, int, int, int, int, int, int, int, int
SET_ZONE_CAR_INFO
0153 IS_CHAR_IN_GANG_ZONE
0154 серия Grand Theft Auto 2 char handle, string IS_CHAR_IN_ZONE
0155 GTA III 3 string, int, int SET_CAR_DENSITY restored in VC
0156 GTA III 3 string, int, int SET_PED_DENSITY restored in VC
0157 GTA III Vice City 3 player handle, int, int POINT_CAMERA_AT_PLAYER
0158 серия Grand Theft Auto 3 car handle, int, int POINT_CAMERA_AT_CAR
0159 серия Grand Theft Auto 3 char handle, int, int POINT_CAMERA_AT_CHAR
015A серия Grand Theft Auto 0 RESTORE_CAMERA
015B GTA III San Andreas 3 int, int, int SHAKE_PAD
015C GTA III
Vice City
11
13
string, int, int, int, int, int, int, int, int, int, int
string, int, int, int, int, int, int, int, int, int, int, int, int
SET_ZONE_PED_INFO
015D серия Grand Theft Auto 1 flt SET_TIME_SCALE
015E GTA III 1 car handle IS_CAR_IN_AIR restored in VC
015F серия Grand Theft Auto 6 flt, flt, flt, flt, flt, flt SET_FIXED_CAMERA_POSITION
0160 серия Grand Theft Auto 4 flt, flt, flt, int POINT_CAMERA_AT_POINT
0161 серия Grand Theft Auto 4 car handle, int, int, var ADD_BLIP_FOR_CAR_OLD
0162 GTA III Vice City 4 char handle, int, int, var ADD_BLIP_FOR_CHAR_OLD
0163 GTA III 4 object handle, int, int, var ADD_BLIP_FOR_OBJECT_OLD restored in VC
0164 серия Grand Theft Auto 1 blip handle REMOVE_BLIP
0165 серия Grand Theft Auto 2 blip handle, int CHANGE_BLIP_COLOUR
0166 GTA III Vice City 2 blip handle, int DIM_BLIP
0167 серия Grand Theft Auto 6 flt, flt, flt, int, int, var ADD_BLIP_FOR_COORD_OLD
0168 серия Grand Theft Auto 2 blip handle, int CHANGE_BLIP_SCALE
0169 серия Grand Theft Auto 3 int, int, int SET_FADING_COLOUR
016A серия Grand Theft Auto 2 int, int DO_FADE
016B серия Grand Theft Auto 0 GET_FADING_STATUS
016C GTA III Vice City
San Andreas
4
5
flt, flt, flt, flt
flt, flt, flt, flt, int
ADD_HOSPITAL_RESTART
016D GTA III Vice City
San Andreas
4
5
flt, flt, flt, flt
flt, flt, flt, flt, int
ADD_POLICE_RESTART
016E серия Grand Theft Auto 4 flt, flt, flt, flt OVERRIDE_NEXT_RESTART
016F GTA III San Andreas 10 int, flt, flt, flt, flt, flt, int, int, int, int DRAW_SHADOW restored in VC
0170 GTA III Vice City 2 player handle, var GET_PLAYER_HEADING
0171 GTA III Vice City 2 player handle, flt SET_PLAYER_HEADING
0172 серия Grand Theft Auto 2 char handle, var GET_CHAR_HEADING
0173 серия Grand Theft Auto 2 char handle, flt SET_CHAR_HEADING
0174 серия Grand Theft Auto 2 car handle, var GET_CAR_HEADING
0175 серия Grand Theft Auto 2 car handle, flt SET_CAR_HEADING
0176 серия Grand Theft Auto 2 object handle, var GET_OBJECT_HEADING
0177 серия Grand Theft Auto 2 object handle, flt SET_OBJECT_HEADING
0178 GTA III 2 player handle, object handle IS_PLAYER_TOUCHING_OBJECT restored in VC
0179 GTA III San Andreas 2 char handle, object handle IS_CHAR_TOUCHING_OBJECT restored in VC
017A GTA III Vice City 3 player handle, int, int SET_PLAYER_AMMO
017B GTA III San Andreas 3 char handle, int, int SET_CHAR_AMMO restored in VC
017C SET_CAR_AMMO
017D LOAD_CAMERA_SPLINE
017E MOVE_CAMERA_ALONG_SPLINE
017F GET_CAMERA_POSITION_ALONG_SPLINE
0180 серия Grand Theft Auto 1 var DECLARE_MISSION_FLAG
0181 GTA III
Vice City
2
0
int, int
nop
DECLARE_MISSION_FLAG_FOR_CONTACT
0182 GTA III 2 int, int DECLARE_BASE_BRIEF_ID_FOR_CONTACT
0183 GTA III Vice City 2 player handle, int IS_PLAYER_HEALTH_GREATER
0184 серия Grand Theft Auto 2 char handle, int IS_CHAR_HEALTH_GREATER
0185 серия Grand Theft Auto 2 car handle, int IS_CAR_HEALTH_GREATER
0186 серия Grand Theft Auto 2 car handle, var ADD_BLIP_FOR_CAR
0187 серия Grand Theft Auto 2 char handle, var ADD_BLIP_FOR_CHAR
0188 серия Grand Theft Auto 2 object handle, var ADD_BLIP_FOR_OBJECT
0189 GTA III Vice City 2 flt, flt, flt, var ADD_BLIP_FOR_CONTACT_POINT
018A серия Grand Theft Auto 2 flt, flt, flt, var ADD_BLIP_FOR_COORD
018B серия Grand Theft Auto 2 blip handle, int CHANGE_BLIP_DISPLAY
018C серия Grand Theft Auto 4 int, flt, flt, flt ADD_ONE_OFF_SOUND
018D GTA III Vice City 5 flt, flt, flt, int, var ADD_CONTINUOUS_SOUND
018E серия Grand Theft Auto 1 sound handle REMOVE_SOUND
018F серия Grand Theft Auto 1 car handle IS_CAR_STUCK_ON_ROOF
0190 серия Grand Theft Auto 1 car handle ADD_UPSIDEDOWN_CAR_CHECK
0191 серия Grand Theft Auto 1 car handle REMOVE_UPSIDEDOWN_CAR_CHECK
0192 GTA III Vice City 1 char handle SET_CHAR_OBJ_WAIT_ON_FOOT
0193 GTA III Vice City 1 char handle SET_CHAR_OBJ_FLEE_ON_FOOT_TILL_SAFE
0194 GTA III Vice City 4 char handle, flt, flt, flt SET_CHAR_OBJ_GUARD_SPOT
0195 GTA III 5 char handle, flt, flt, flt, flt SET_CHAR_OBJ_GUARD_AREA
0196 GTA III 1 char handle SET_CHAR_OBJ_WAIT_IN_CAR
0197 GTA III Vice City 6 player handle, flt, flt, flt, flt, int IS_PLAYER_IN_AREA_ON_FOOT_2D
0198 GTA III Vice City 6 player handle, flt, flt, flt, flt, int IS_PLAYER_IN_AREA_IN_CAR_2D
0199 GTA III Vice City 6 player handle, flt, flt, flt, flt, int IS_PLAYER_STOPPED_IN_AREA_2D
019A GTA III Vice City 6 player handle, flt, flt, flt, flt, int IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_2D
019B GTA III Vice City 6 player handle, flt, flt, flt, flt, int IS_PLAYER_STOPPED_IN_AREA_IN_CAR_2D
019C GTA III Vice City 8 player handle, flt, flt, flt, flt, flt, flt, int IS_PLAYER_IN_AREA_ON_FOOT_3D
019D GTA III Vice City 8 player handle, flt, flt, flt, flt, flt, flt, int IS_PLAYER_IN_AREA_IN_CAR_3D
019E GTA III Vice City 8 player handle, flt, flt, flt, flt, flt, flt, int IS_PLAYER_STOPPED_IN_AREA_3D
019F GTA III Vice City 8 player handle, flt, flt, flt, flt, flt, flt, int IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_3D
01A0 GTA III Vice City 8 player handle, flt, flt, flt, flt, flt, flt, int IS_PLAYER_STOPPED_IN_AREA_IN_CAR_3D
01A1 серия Grand Theft Auto 6 char handle, flt, flt, flt, flt, int IS_CHAR_IN_AREA_ON_FOOT_2D
01A2 серия Grand Theft Auto 6 char handle, flt, flt, flt, flt, int IS_CHAR_IN_AREA_IN_CAR_2D
01A3 серия Grand Theft Auto 6 char handle, flt, flt, flt, flt, int IS_CHAR_STOPPED_IN_AREA_2D
01A4 серия Grand Theft Auto 6 char handle, flt, flt, flt, flt, int IS_CHAR_STOPPED_IN_AREA_ON_FOOT_2D
01A5 серия Grand Theft Auto 6 char handle, flt, flt, flt, flt, int IS_CHAR_STOPPED_IN_AREA_IN_CAR_2D
01A6 серия Grand Theft Auto 8 char handle, flt, flt, flt, flt, flt, flt, int IS_CHAR_IN_AREA_ON_FOOT_3D
01A7 серия Grand Theft Auto 8 char handle, flt, flt, flt, flt, flt, flt, int IS_CHAR_IN_AREA_IN_CAR_3D
01A8 серия Grand Theft Auto 8 char handle, flt, flt, flt, flt, flt, flt, int IS_CHAR_STOPPED_IN_AREA_3D
01A9 серия Grand Theft Auto 8 char handle, flt, flt, flt, flt, flt, flt, int IS_CHAR_STOPPED_IN_AREA_ON_FOOT_3D
01AA серия Grand Theft Auto 8 char handle, flt, flt, flt, flt, flt, flt, int IS_CHAR_STOPPED_IN_AREA_IN_CAR_3D
01AB серия Grand Theft Auto 6 car handle, flt, flt, flt, flt, int IS_CAR_STOPPED_IN_AREA_2D
01AC серия Grand Theft Auto 8 car handle, flt, flt, flt, flt, flt, flt, int IS_CAR_STOPPED_IN_AREA_3D
01AD серия Grand Theft Auto 6 car handle, flt, flt, flt, flt, int LOCATE_CAR_2D
01AE серия Grand Theft Auto 6 car handle, flt, flt, flt, flt, int LOCATE_STOPPED_CAR_2D
01AF серия Grand Theft Auto 8 car handle, flt, flt, flt, flt, flt, flt, int LOCATE_CAR_3D
01B0 серия Grand Theft Auto 8 car handle, flt, flt, flt, flt, flt, flt, int LOCATE_STOPPED_CAR_3D
01B1 GTA III Vice City 3 player handle, int, int GIVE_WEAPON_TO_PLAYER
01B2 серия Grand Theft Auto 3 char handle, int, int GIVE_WEAPON_TO_CHAR
01B3 GIVE_WEAPON_TO_CAR
01B4 серия Grand Theft Auto 2 player handle SET_PLAYER_CONTROL
01B5 серия Grand Theft Auto 1 int FORCE_WEATHER
01B6 серия Grand Theft Auto 1 int FORCE_WEATHER_NOW
01B7 серия Grand Theft Auto 0 RELEASE_WEATHER
01B8 GTA III Vice City 2 player handle, int SET_CURRENT_PLAYER_WEAPON
01B9 серия Grand Theft Auto 2 char handle, int SET_CURRENT_CHAR_WEAPON
01BA SET_CURRENT_CAR_WEAPON
01BB серия Grand Theft Auto 4 object handle, var, var, var GET_OBJECT_COORDINATES
01BC серия Grand Theft Auto 4 object handle, flt, flt, flt SET_OBJECT_COORDINATES
01BD серия Grand Theft Auto 1 var GET_GAME_TIMER
01BE GTA III Vice City 4 char handle, flt, flt, flt TURN_CHAR_TO_FACE_COORD
01BF GTA III 4 player handle, flt, flt, flt TURN_PLAYER_TO_FACE_COORD
01C0 серия Grand Theft Auto 2 player handle, var STORE_WANTED_LEVEL
01C1 серия Grand Theft Auto 1 car handle IS_CAR_STOPPED
01C2 серия Grand Theft Auto 1 char handle MARK_CHAR_AS_NO_LONGER_NEEDED
01C3 серия Grand Theft Auto 1 car handle MARK_CAR_AS_NO_LONGER_NEEDED
01C4 серия Grand Theft Auto 1 object handle MARK_OBJECT_AS_NO_LONGER_NEEDED
01C5 серия Grand Theft Auto 1 char handle DONT_REMOVE_CHAR
01C6 GTA III 1 car handle DONT_REMOVE_CAR restored in VC
01C7 серия Grand Theft Auto 1 object handle DONT_REMOVE_OBJECT
01C8 серия Grand Theft Auto 5 car handle, int, int, int, var CREATE_CHAR_AS_PASSENGER
01C9 GTA III Vice City 2 char handle, char handle SET_CHAR_OBJ_KILL_CHAR_ON_FOOT
01CA GTA III Vice City 2 char handle, player handle SET_CHAR_OBJ_KILL_PLAYER_ON_FOOT
01CB GTA III Vice City 2 char handle, char handle SET_CHAR_OBJ_KILL_CHAR_ANY_MEANS
01CC GTA III Vice City 2 char handle, player handle SET_CHAR_OBJ_KILL_PLAYER_ANY_MEANS
01CD GTA III 2 char handle, char handle SET_CHAR_OBJ_FLEE_CHAR_ON_FOOT_TILL_SAFE
01CE GTA III Vice City 2 char handle, player handle SET_CHAR_OBJ_FLEE_PLAYER_ON_FOOT_TILL_SAFE
01CF GTA III Vice City 2 char handle, char handle SET_CHAR_OBJ_FLEE_CHAR_ON_FOOT_ALWAYS
01D0 GTA III Vice City 2 char handle, player handle SET_CHAR_OBJ_FLEE_PLAYER_ON_FOOT_ALWAYS
01D1 GTA III Vice City 2 char handle, char handle SET_CHAR_OBJ_GOTO_CHAR_ON_FOOT
01D2 GTA III Vice City 2 char handle, player handle SET_CHAR_OBJ_GOTO_PLAYER_ON_FOOT
01D3 GTA III Vice City 2 char handle, car handle SET_CHAR_OBJ_LEAVE_CAR
01D4 GTA III Vice City 2 char handle, car handle SET_CHAR_OBJ_ENTER_CAR_AS_PASSENGER
01D5 GTA III Vice City 2 char handle, car handle SET_CHAR_OBJ_ENTER_CAR_AS_DRIVER
01D6 SET_CHAR_OBJ_FOLLOW_CAR_IN_CAR
01D7 SET_CHAR_OBJ_FIRE_AT_OBJECT_FROM_VEHICLE
01D8 Vice City 2 char handle, object handle SET_CHAR_OBJ_DESTROY_OBJECT
01D9 GTA III Vice City 2 char handle, car handle SET_CHAR_OBJ_DESTROY_CAR
01DA GTA III 5 char handle, flt, flt, flt, flt SET_CHAR_OBJ_GOTO_AREA_ON_FOOT
01DB SET_CHAR_OBJ_GOTO_AREA_IN_CAR
01DC SET_CHAR_OBJ_FOLLOW_CAR_ON_FOOT_WITH_OFFSET
01DD SET_CHAR_OBJ_GUARD_ATTACK
01DE GTA III Vice City 2 char handle, char handle SET_CHAR_AS_LEADER
01DF GTA III Vice City 2 char handle, player handle SET_PLAYER_AS_LEADER
01E0 GTA III Vice City 1 char handle LEAVE_GROUP
01E1 GTA III Vice City 3 char handle, int, int SET_CHAR_OBJ_FOLLOW_ROUTE
01E2 GTA III Vice City 4 int, flt, flt, flt ADD_ROUTE_POINT
01E3 серия Grand Theft Auto 4 string, int, int, int PRINT_WITH_NUMBER_BIG
01E4 серия Grand Theft Auto 4 string, int, int, int PRINT_WITH_NUMBER
01E5 серия Grand Theft Auto 4 string, int, int, int PRINT_WITH_NUMBER_NOW
01E6 PRINT_WITH_NUMBER_SOON
01E7 серия Grand Theft Auto 6 flt, flt, flt, flt, flt, flt SWITCH_ROADS_ON
01E8 серия Grand Theft Auto 6 flt, flt, flt, flt, flt, flt SWITCH_ROADS_OFF
01E9 серия Grand Theft Auto 2 car handle, var GET_NUMBER_OF_PASSENGERS
01EA серия Grand Theft Auto 2 car handle, var GET_MAXIMUM_NUMBER_OF_PASSENGERS
01EB серия Grand Theft Auto 1 flt SET_CAR_DENSITY_MULTIPLIER
01EC серия Grand Theft Auto 2 car handle, int SET_CAR_HEAVY
01ED GTA III Vice City 1 char handle CLEAR_CHAR_THREAT_SEARCH
01EE GTA III 10 flt, flt, flt, flt, flt, flt, flt, flt, flt, flt ACTIVATE_CRANE restored in VC
01EF GTA III 2 flt, flt DEACTIVATE_CRANE restored in VC
01F0 серия Grand Theft Auto 1 int SET_MAX_WANTED_LEVEL
01F1 SAVE_VAR_INT
01F2 SAVE_VAR_FLOAT
01F3 серия Grand Theft Auto 1 car handle IS_CAR_IN_AIR_PROPER
01F4 серия Grand Theft Auto 1 car handle IS_CAR_UPSIDEDOWN
01F5 серия Grand Theft Auto 2 player handle, var GET_PLAYER_CHAR
01F6 серия Grand Theft Auto 0 CANCEL_OVERRIDE_RESTART
01F7 серия Grand Theft Auto 2 player handle, int SET_POLICE_IGNORE_PLAYER
01F8 GTA III 5 string, int, int, int, int ADD_PAGER_MESSAGE_WITH_NUMBER
01F9 серия Grand Theft Auto 9 string, int, int, int, int, int, int, int, int START_KILL_FRENZY
01FA серия Grand Theft Auto 1 var READ_KILL_FRENZY_STATUS
01FB серия Grand Theft Auto 2 flt, var SQRT get square root
01FC GTA III Vice City 5 player handle, car handle, flt, flt, int LOCATE_PLAYER_ANY_MEANS_CAR_2D
01FD GTA III Vice City 5 player handle, car handle, flt, flt, int LOCATE_PLAYER_ON_FOOT_CAR_2D
01FE GTA III Vice City 5 player handle, car handle, flt, flt, int LOCATE_PLAYER_IN_CAR_CAR_2D
01FF GTA III Vice City 6 player handle, car handle, flt, flt, flt, int LOCATE_PLAYER_ANY_MEANS_CAR_3D
0200 GTA III Vice City 6 player handle, car handle, flt, flt, flt, int LOCATE_PLAYER_ON_FOOT_CAR_3D
0201 GTA III Vice City 6 player handle, car handle, flt, flt, flt, int LOCATE_PLAYER_IN_CAR_CAR_3D
0202 серия Grand Theft Auto 5 char handle, car handle, flt, flt, int LOCATE_CHAR_ANY_MEANS_CAR_2D
0203 серия Grand Theft Auto 5 char handle, car handle, flt, flt, int LOCATE_CHAR_ON_FOOT_CAR_2D
0204 серия Grand Theft Auto 5 char handle, car handle, flt, flt, int LOCATE_CHAR_IN_CAR_CAR_2D
0205 серия Grand Theft Auto 6 char handle, car handle, flt, flt, flt, int LOCATE_CHAR_ANY_MEANS_CAR_3D
0206 серия Grand Theft Auto 6 char handle, car handle, flt, flt, flt, int LOCATE_CHAR_ON_FOOT_CAR_3D
0207 серия Grand Theft Auto 6 char handle, car handle, flt, flt, flt, int LOCATE_CHAR_IN_CAR_CAR_3D
0208 серия Grand Theft Auto 2 flt, flt, var GENERATE_RANDOM_FLOAT_IN_RANGE
0209 серия Grand Theft Auto 2 int, int, var GENERATE_RANDOM_INT_IN_RANGE
020A серия Grand Theft Auto 2 car handle, int LOCK_CAR_DOORS
020B серия Grand Theft Auto 1 car handle EXPLODE_CAR
020C серия Grand Theft Auto 4 flt, flt, flt, int ADD_EXPLOSION
020D серия Grand Theft Auto 1 car handle IS_CAR_UPRIGHT
020E GTA III Vice City 2 char handle, char handle TURN_CHAR_TO_FACE_CHAR
020F GTA III Vice City 2 char handle, player handle TURN_CHAR_TO_FACE_PLAYER
0210 GTA III Vice City 2 player handle, char handle TURN_PLAYER_TO_FACE_CHAR
0211 GTA III Vice City 3 char handle, flt, flt SET_CHAR_OBJ_GOTO_COORD_ON_FOOT
0212 SET_CHAR_OBJ_GOTO_COORD_IN_CAR
0213 серия Grand Theft Auto 6 int, int, flt, flt, flt, var CREATE_PICKUP
0214 серия Grand Theft Auto 1 pickup handle HAS_PICKUP_BEEN_COLLECTED
0215 серия Grand Theft Auto 1 pickup handle REMOVE_PICKUP
0216 серия Grand Theft Auto 2 car handle, int SET_TAXI_LIGHTS
0217 серия Grand Theft Auto 3 string, int, int PRINT_BIG_Q
0218 GTA III 4 string, int, int, int PRINT_WITH_NUMBER_BIG_Q restored in VC
0219 GTA III
Vice City
8
10
flt, flt, flt, flt, flt, flt, int, var
flt, flt, flt, flt, flt, flt, flt, flt, int, var
SET_GARAGE
021A GTA III 9 flt, flt, flt, flt, flt, flt, int, int, var SET_GARAGE_WITH_CAR_MODEL
021B серия Grand Theft Auto 2 garage handle, car handle SET_TARGET_CAR_FOR_MISSION_GARAGE
021C GTA III Vice City 1 garage handle IS_CAR_IN_MISSION_GARAGE
021D GTA III 1 int SET_FREE_BOMBS restored in VC
021E SET_POWERPOINT
021F GTA III 1 int SET_ALL_TAXI_LIGHTS restored in VC
0220 GTA III 1 car handle IS_CAR_ARMED_WITH_ANY_BOMB restored in VC
0221 серия Grand Theft Auto 2 player handle, int APPLY_BRAKES_TO_PLAYERS_CAR
0222 GTA III Vice City 2 player handle, int SET_PLAYER_HEALTH
0223 серия Grand Theft Auto 2 char handle, int SET_CHAR_HEALTH
0224 серия Grand Theft Auto 2 car handle, int SET_CAR_HEALTH
0225 GTA III Vice City 2 player handle, var GET_PLAYER_HEALTH
0226 серия Grand Theft Auto 2 char handle, var GET_CHAR_HEALTH
0227 серия Grand Theft Auto 2 car handle, var GET_CAR_HEALTH
0228 GTA III 2 car handle, int IS_CAR_ARMED_WITH_BOMB restored in VC
0229 серия Grand Theft Auto 3 car handle, int, int CHANGE_CAR_COLOUR
022A серия Grand Theft Auto 6 flt, flt, flt, flt, flt, flt SWITCH_PED_ROADS_ON
022B серия Grand Theft Auto 6 flt, flt, flt, flt, flt, flt SWITCH_PED_ROADS_OFF
022C GTA III Vice City 2 char handle, char handle CHAR_LOOK_AT_CHAR_ALWAYS
022D GTA III Vice City 2 char handle, player handle CHAR_LOOK_AT_PLAYER_ALWAYS
022E GTA III Vice City 2 player handle, char handle PLAYER_LOOK_AT_CHAR_ALWAYS
022F GTA III Vice City 1 char handle STOP_CHAR_LOOKING
0230 GTA III Vice City 1 player handle STOP_PLAYER_LOOKING
0231 GTA III 1 int SWITCH_HELICOPTER
0232 SET_GANG_ATTITUDE
0233 SET_GANG_GANG_ATTITUDE
0234 SET_GANG_PLAYER_ATTITUDE
0235 Vice City 3 int, int, int SET_GANG_PED_MODELS
0236 GTA III Vice City 2 int, int SET_GANG_CAR_MODEL
0237 GTA III Vice City
San Andreas
3
4
int, int, int
int, int, int, int
SET_GANG_WEAPONS
0238 GTA III 5 player handle, flt, flt, flt, flt SET_CHAR_OBJ_RUN_TO_AREA
0239 GTA III Vice City 3 char handle, flt, flt SET_CHAR_OBJ_RUN_TO_COORD
023A GTA III 2 player handle, object handle IS_PLAYER_TOUCHING_OBJECT_ON_FOOT restored in VC
023B GTA III San Andreas 2 char handle, object handle IS_CHAR_TOUCHING_OBJECT_ON_FOOT restored in VC
023C серия Grand Theft Auto 2 int, string LOAD_SPECIAL_CHARACTER
023D серия Grand Theft Auto 1 string HAS_SPECIAL_CHARACTER_LOADED
023E GTA III 2 car handle, int FLASH_CAR restored in VC
023F GTA III 2 char handle, int FLASH_CHAR restored in VC
0240 GTA III 2 object handle, int FLASH_OBJECT restored in VC
0241 серия Grand Theft Auto 1 player handle IS_PLAYER_IN_REMOTE_MODE
0242 GTA III 2 car handle ARM_CAR_WITH_BOMB restored in VC
0243 GTA III Vice City 2 char handle, int SET_CHAR_PERSONALITY
0244 серия Grand Theft Auto 3 flt, flt, flt SET_CUTSCENE_OFFSET
0245 серия Grand Theft Auto 2 char handle, int SET_ANIM_GROUP_FOR_CHAR
0246 GTA III 2 player handle, int SET_ANIM_GROUP_FOR_PLAYER
0247 серия Grand Theft Auto 1 int REQUEST_MODEL
0248 серия Grand Theft Auto 1 int HAS_MODEL_LOADED
0249 серия Grand Theft Auto 1 int MARK_MODEL_AS_NO_LONGER_NEEDED
024A GTA III Vice City 3 flt, flt, var GRAB_PHONE
024B GTA III 2 phone handle, string SET_REPEATED_PHONE_MESSAGE restored in VC
024C GTA III 2 phone handle, string SET_PHONE_MESSAGE restored in VC
024D GTA III 1 phone handle HAS_PHONE_DISPLAYED_MESSAGE restored in VC
024E GTA III Vice City 1 phone handle TURN_PHONE_OFF
024F серия Grand Theft Auto 9 flt, flt, flt, flt, int, int, int, int, int DRAW_CORONA
0250 GTA III 6 flt, flt, flt, int, int, int DRAW_LIGHT restored in VC
0251 GTA III 0 STORE_WEATHER
0252 GTA III 0 RESTORE_WEATHER
0253 серия Grand Theft Auto 0 STORE_CLOCK
0254 серия Grand Theft Auto 0 RESTORE_CLOCK
0255 GTA III 4 flt, flt, flt, flt RESTART_CRITICAL_MISSION restored in VC
0256 серия Grand Theft Auto 1 player handle IS_PLAYER_PLAYING
0257 SET_COLL_OBJ_NO_OBJ
0258 SET_COLL_OBJ_WAIT_ON_FOOT
0259 SET_COLL_OBJ_FLEE_ON_FOOT_TILL_SAFE
025A SET_COLL_OBJ_GUARD_SPOT
025B SET_COLL_OBJ_GUARD_AREA
025C SET_COLL_OBJ_WAIT_IN_CAR
025D SET_COLL_OBJ_KILL_CHAR_ON_FOOT
025E SET_COLL_OBJ_KILL_PLAYER_ON_FOOT
025F SET_COLL_OBJ_KILL_CHAR_ANY_MEANS
0260 SET_COLL_OBJ_KILL_PLAYER_ANY_MEANS
0261 SET_COLL_OBJ_FLEE_CHAR_ON_FOOT_TILL_SAFE
0262 SET_COLL_OBJ_FLEE_PLAYER_ON_FOOT_TILL_SAFE
0263 SET_COLL_OBJ_FLEE_CHAR_ON_FOOT_ALWAYS
0264 SET_COLL_OBJ_FLEE_PLAYER_ON_FOOT_ALWAYS
0265 SET_COLL_OBJ_GOTO_CHAR_ON_FOOT
0266 SET_COLL_OBJ_GOTO_PLAYER_ON_FOOT
0267 SET_COLL_OBJ_LEAVE_CAR
0268 SET_COLL_OBJ_ENTER_CAR_AS_PASSENGER
0269 SET_COLL_OBJ_ENTER_CAR_AS_DRIVER
026A SET_COLL_OBJ_FOLLOW_CAR_IN_CAR
026B SET_COLL_OBJ_FIRE_AT_OBJECT_FROM_VEHICLE
026C SET_COLL_OBJ_DESTROY_OBJECT
026D SET_COLL_OBJ_DESTROY_CAR
026E SET_COLL_OBJ_GOTO_AREA_ON_FOOT
026F SET_COLL_OBJ_GOTO_AREA_IN_CAR
0270 SET_COLL_OBJ_FOLLOW_CAR_ON_FOOT_WITH_OFFSET
0271 SET_COLL_OBJ_GUARD_ATTACK
0272 SET_COLL_OBJ_FOLLOW_ROUTE
0273 SET_COLL_OBJ_GOTO_COORD_ON_FOOT
0274 SET_COLL_OBJ_GOTO_COORD_IN_CAR
0275 SET_COLL_OBJ_RUN_TO_AREA
0276 SET_COLL_OBJ_RUN_TO_COORD
0277 ADD_PEDS_IN_AREA_TO_COLL
0278 ADD_PEDS_IN_VEHICLE_TO_COLL
0279 CLEAR_COLL
027A IS_COLL_IN_CARS
027B LOCATE_COLL_ANY_MEANS_2D
027C LOCATE_COLL_ON_FOOT_2D
027D LOCATE_COLL_IN_CAR_2D
027E LOCATE_STOPPED_COLL_ANY_MEANS_2D
027F LOCATE_STOPPED_COLL_ON_FOOT_2D
0280 LOCATE_STOPPED_COLL_IN_CAR_2D
0281 LOCATE_COLL_ANY_MEANS_CHAR_2D
0282 LOCATE_COLL_ON_FOOT_CHAR_2D
0283 LOCATE_COLL_IN_CAR_CHAR_2D
0284 LOCATE_COLL_ANY_MEANS_CAR_2D
0285 LOCATE_COLL_ON_FOOT_CAR_2D
0286 LOCATE_COLL_IN_CAR_CAR_2D
0287 LOCATE_COLL_ANY_MEANS_PLAYER_2D
0288 LOCATE_COLL_ON_FOOT_PLAYER_2D
0289 LOCATE_COLL_IN_CAR_PLAYER_2D
028A IS_COLL_IN_AREA_2D
028B IS_COLL_IN_AREA_ON_FOOT_2D
028C IS_COLL_IN_AREA_IN_CAR_2D
028D IS_COLL_STOPPED_IN_AREA_2D
028E IS_COLL_STOPPED_IN_AREA_ON_FOOT_2D
028F IS_COLL_STOPPED_IN_AREA_IN_CAR_2D
0290 GET_NUMBER_OF_PEDS_IN_COLL
0291 GTA III Vice City 2 char handle, int SET_CHAR_HEED_THREATS
0292 GTA III 2 player handle, int SET_PLAYER_HEED_THREATS
0293 серия Grand Theft Auto 1 var GET_CONTROLLER_MODE
0294 серия Grand Theft Auto 2 car handle, int SET_CAN_RESPRAY_CAR
0295 GTA III 1 car handle IS_TAXI restored in VC
0296 серия Grand Theft Auto 1 int UNLOAD_SPECIAL_CHARACTER
0297 GTA III Vice City
San Andreas
0
1

player handle
RESET_NUM_OF_MODELS_KILLED_BY_PLAYER
0298 GTA III Vice City
San Andreas
2
3
int, var
player handle, int, var
GET_NUM_OF_MODELS_KILLED_BY_PLAYER
0299 GTA III
San Andreas
1 garage handle
string
ACTIVATE_GARAGE restored in VC
029A GTA III 1 int SWITCH_TAXI_TIMER
029B серия Grand Theft Auto 5 int, flt, flt, flt, object handle CREATE_OBJECT_NO_OFFSET
029C GTA III 1 car handle IS_BOAT restored in VC
029D GTA III 5 char handle, flt, flt, flt, flt SET_CHAR_OBJ_GOTO_AREA_ANY_MEANS
029E SET_COLL_OBJ_GOTO_AREA_ANY_MEANS
029F GTA III Vice City 1 player handle IS_PLAYER_STOPPED
02A0 GTA III 1 char handle IS_CHAR_STOPPED restored in VC
02A1 GTA III 2 int, int MESSAGE_WAIT restored in VC
02A2 GTA III 5 int, int, flt, flt, flt ADD_PARTICLE_EFFECT restored in VC
02A3 серия Grand Theft Auto 1 int SWITCH_WIDESCREEN
02A4 GTA III 3 car handle, int, var ADD_SPRITE_BLIP_FOR_CAR restored in VC
02A5 GTA III 3 char handle, int, var ADD_SPRITE_BLIP_FOR_CHAR restored in VC
02A6 GTA III 3 object handle, int, var ADD_SPRITE_BLIP_FOR_OBJECT restored in VC
02A7 серия Grand Theft Auto 5 flt, flt, flt, int, var ADD_SPRITE_BLIP_FOR_CONTACT_POINT
02A8 серия Grand Theft Auto 5 flt, flt, flt, int, var ADD_SPRITE_BLIP_FOR_COORD
02A9 серия Grand Theft Auto 2 char handle, int SET_CHAR_ONLY_DAMAGED_BY_PLAYER
02AA серия Grand Theft Auto 2 car handle, int SET_CAR_ONLY_DAMAGED_BY_PLAYER
02AB серия Grand Theft Auto 6 char handle, int, int, int, int, int SET_CHAR_PROOFS
02AC серия Grand Theft Auto 6 car handle, int, int, int, int, int SET_CAR_PROOFS
02AD GTA III Vice City 7 player handle, flt, flt, flt, flt, flt, int IS_PLAYER_IN_ANGLED_AREA_2D
02AE GTA III Vice City 7 player handle, flt, flt, flt, flt, flt, int IS_PLAYER_IN_ANGLED_AREA_ON_FOOT_2D
02AF GTA III Vice City 7 player handle, flt, flt, flt, flt, flt, int IS_PLAYER_IN_ANGLED_AREA_IN_CAR_2D
02B0 GTA III Vice City 7 player handle, flt, flt, flt, flt, flt, int IS_PLAYER_STOPPED_IN_ANGLED_AREA_2D
02B1 GTA III Vice City 7 player handle, flt, flt, flt, flt, flt, int IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_2D
02B2 GTA III Vice City 7 player handle, flt, flt, flt, flt, flt, int IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_2D
02B3 GTA III Vice City 9 player handle, flt, flt, flt, flt, flt, flt, flt, int IS_PLAYER_IN_ANGLED_AREA_3D
02B4 GTA III Vice City 9 player handle, flt, flt, flt, flt, flt, flt, flt, int IS_PLAYER_IN_ANGLED_AREA_ON_FOOT_3D
02B5 GTA III Vice City 9 player handle, flt, flt, flt, flt, flt, flt, flt, int IS_PLAYER_IN_ANGLED_AREA_IN_CAR_3D
02B6 GTA III Vice City 9 player handle, flt, flt, flt, flt, flt, flt, flt, int IS_PLAYER_STOPPED_IN_ANGLED_AREA_3D
02B7 GTA III Vice City 9 player handle, flt, flt, flt, flt, flt, flt, flt, int IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_3D
02B8 GTA III Vice City 9 player handle, flt, flt, flt, flt, flt, flt, flt, int IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_3D
02B9 GTA III San Andreas 1 garage handle DEACTIVATE_GARAGE restored in VC
02BA GTA III 2 garage handle, var GET_NUMBER_OF_CARS_COLLECTED_BY_GARAGE
02BB GTA III 2 garage handle, car handle HAS_CAR_BEEN_TAKEN_TO_GARAGE
02BC GTA III 1 int SET_SWAT_REQUIRED restored in VC
02BD SET_FBI_REQUIRED restored in III and VC
02BE SET_ARMY_REQUIRED restored in III and VC
02BF серия Grand Theft Auto 1 car handle IS_CAR_IN_WATER
02C0 серия Grand Theft Auto 6 flt, flt, flt, var, var, var GET_CLOSEST_CHAR_NODE
02C1 серия Grand Theft Auto 6 flt, flt, flt, var, var, var GET_CLOSEST_CAR_NODE
02C2 серия Grand Theft Auto 4 car handle, flt, flt, flt CAR_GOTO_COORDINATES_ACCURATE
02C3 GTA III 1 int START_PACMAN_RACE restored in VC
02C4 GTA III 0 START_PACMAN_RECORD
02C5 GTA III 1 var GET_NUMBER_OF_POWER_PILLS_EATEN restored in VC
02C6 GTA III 0 CLEAR_PACMAN restored in VC
02C7 GTA III 5 flt, flt, flt, flt, int START_PACMAN_SCRAMBLE restored in VC
02C8 GTA III 1 var GET_NUMBER_OF_POWER_PILLS_CARRIED restored in VC
02C9 GTA III 0 CLEAR_NUMBER_OF_POWER_PILLS_CARRIED restored in VC
02CA серия Grand Theft Auto 1 car handle IS_CAR_ON_SCREEN
02CB серия Grand Theft Auto 1 char handle IS_CHAR_ON_SCREEN
02CC серия Grand Theft Auto 1 object handle IS_OBJECT_ON_SCREEN
02CD GTA III 2 int, int GOSUB_FILE restored in VC
02CE серия Grand Theft Auto 4 flt, flt, flt, var GET_GROUND_Z_FOR_3D_COORD
02CF серия Grand Theft Auto 4 flt, flt, flt, var START_SCRIPT_FIRE
02D0 серия Grand Theft Auto 1 fire handle IS_SCRIPT_FIRE_EXTINGUISHED
02D1 серия Grand Theft Auto 1 fire handle REMOVE_SCRIPT_FIRE
02D2 GTA III 2 car handle, int SET_COMEDY_CONTROLS
02D3 серия Grand Theft Auto 4 car handle, flt, flt, flt BOAT_GOTO_COORDS
02D4 серия Grand Theft Auto 1 car handle BOAT_STOP
02D5 GTA III Vice City 6 player handle, flt, flt, flt, flt, int IS_PLAYER_SHOOTING_IN_AREA
02D6 GTA III San Andreas 6 char handle, flt, flt, flt, flt, int IS_CHAR_SHOOTING_IN_AREA restored in VC
02D7 GTA III Vice City 2 player handle, int IS_CURRENT_PLAYER_WEAPON
02D8 серия Grand Theft Auto 2 char handle, int IS_CURRENT_CHAR_WEAPON
02D9 GTA III 0 CLEAR_NUMBER_OF_POWER_PILLS_EATEN restored in VC
02DA GTA III 3 flt, flt, flt ADD_POWER_PILL restored in VC
02DB серия Grand Theft Auto 2 car handle, flt SET_BOAT_CRUISE_SPEED
02DC GTA III 5 flt, flt, flt, flt, var GET_RANDOM_CHAR_IN_AREA
02DD GTA III
Vice City San Andreas
3
5
string, var
string, int, int, int, var
GET_RANDOM_CHAR_IN_ZONE
02DE GTA III Vice City 1 player handle IS_PLAYER_IN_TAXI
02DF GTA III Vice City 1 player handle IS_PLAYER_SHOOTING
02E0 серия Grand Theft Auto 1 char handle IS_CHAR_SHOOTING
02E1 серия Grand Theft Auto 5 flt, flt, flt, int, var CREATE_MONEY_PICKUP
02E2 серия Grand Theft Auto 2 char handle, int SET_CHAR_ACCURACY
02E3 серия Grand Theft Auto 2 car handle, var GET_CAR_SPEED
02E4 серия Grand Theft Auto 1 string LOAD_CUTSCENE
02E5 GTA III Vice City 2 int, var CREATE_CUTSCENE_OBJECT
02E6 GTA III Vice City 2 object handle, string SET_CUTSCENE_ANIM
02E7 серия Grand Theft Auto 0 START_CUTSCENE
02E8 серия Grand Theft Auto 1 var GET_CUTSCENE_TIME
02E9 серия Grand Theft Auto 0 HAS_CUTSCENE_FINISHED
02EA серия Grand Theft Auto 0 CLEAR_CUTSCENE
02EB серия Grand Theft Auto 0 RESTORE_CAMERA_JUMPCUT
02EC GTA III Vice City 3 flt, flt, flt CREATE_COLLECTABLE1
02ED серия Grand Theft Auto 1 int SET_COLLECTABLE1_TOTAL
02EE GTA III 6 flt, flt, flt, flt, flt, flt IS_PROJECTILE_IN_AREA restored in VC
02EF GTA III 6 flt, flt, flt, flt, flt, flt DESTROY_PROJECTILES_IN_AREA IF and SET, restored in VC
02F0 GTA III 3 flt, flt, flt DROP_MINE restored in VC
02F1 GTA III 3 flt, flt, flt DROP_NAUTICAL_MINE restored in VC
02F2 серия Grand Theft Auto 2 char handle, int IS_CHAR_MODEL
02F3 GTA III Vice City 2 int, string LOAD_SPECIAL_MODEL
02F4 GTA III 3 object handle, int, object handle CREATE_CUTSCENE_HEAD
02F5 GTA III 2 object handle, string SET_CUTSCENE_HEAD_ANIM
02F6 серия Grand Theft Auto 2 float, var GET_SINUS parameters rearranged in SB
02F7 серия Grand Theft Auto 2 float, var GET_COSINUS parameters rearranged in SB
02F8 серия Grand Theft Auto 2 car handle, var GET_CAR_FORWARD_X
02F9 серия Grand Theft Auto 2 car handle, var GET_CAR_FORWARD_Y
02FA серия Grand Theft Auto 2 garage handle, int CHANGE_GARAGE_TYPE
02FB GTA III 10 flt, flt, flt, flt, flt, flt, flt, flt, flt, flt ACTIVATE_CRUSHER_CRANE restored in VC
02FC GTA III 5 string, int, int, int, int PRINT_WITH_2_NUMBERS restored in VC
02FD серия Grand Theft Auto 5 string, int, int, int, int PRINT_WITH_2_NUMBERS_NOW
02FE GTA III 5 string, int, int, int, int PRINT_WITH_2_NUMBERS_SOON
02FF серия Grand Theft Auto 6 string, int, int, int, int, int PRINT_WITH_3_NUMBERS
0300 GTA III 6 string, int, int, int, int, int PRINT_WITH_3_NUMBERS_NOW restored in VC
0301 PRINT_WITH_3_NUMBERS_SOON
0302 серия Grand Theft Auto 7 string, int, int, int, int, int, int PRINT_WITH_4_NUMBERS
0303 GTA III San Andreas 7 string, int, int, int, int, int, int PRINT_WITH_4_NUMBERS_NOW restored in VC
0304 PRINT_WITH_4_NUMBERS_SOON
0305 GTA III 8 string, int, int, int, int, int, int, int PRINT_WITH_5_NUMBERS restored in VC
0306 GTA III 8 string, int, int, int, int, int, int, int PRINT_WITH_5_NUMBERS_NOW restored in VC
0307 PRINT_WITH_5_NUMBERS_SOON
0308 серия Grand Theft Auto 9 string, int, int, int, int, int, int, int, int PRINT_WITH_6_NUMBERS
0309 GTA III 9 string, int, int, int, int, int, int, int, int PRINT_WITH_6_NUMBERS_NOW restored in VC
030A PRINT_WITH_6_NUMBERS_SOON
030B GTA III 3 char handle, char handle, int SET_CHAR_OBJ_FOLLOW_CHAR_IN_FORMATION
030C серия Grand Theft Auto 1 int PLAYER_MADE_PROGRESS
030D серия Grand Theft Auto 1 int SET_PROGRESS_TOTAL
030E GTA III Vice City 1 flt REGISTER_JUMP_DISTANCE
030F GTA III Vice City 1 flt REGISTER_JUMP_HEIGHT
0310 GTA III Vice City 1 int REGISTER_JUMP_FLIPS
0311 GTA III Vice City 1 int REGISTER_JUMP_SPINS
0312 GTA III Vice City 1 int REGISTER_JUMP_STUNT
0313 GTA III Vice City 0 REGISTER_UNIQUE_JUMP_FOUND
0314 GTA III Vice City 1 int SET_UNIQUE_JUMPS_TOTAL
0315 GTA III Vice City 0 REGISTER_PASSENGER_DROPPED_OFF_TAXI
0316 GTA III Vice City 1 int REGISTER_MONEY_MADE_TAXI
0317 серия Grand Theft Auto 0 REGISTER_MISSION_GIVEN
0318 серия Grand Theft Auto 1 string REGISTER_MISSION_PASSED
0319 GTA III Vice City 2 char handle, int SET_CHAR_RUNNING
031A серия Grand Theft Auto 0 REMOVE_ALL_SCRIPT_FIRES
031B GTA III 2 car handle, int IS_FIRST_CAR_COLOUR restored in VC
031C GTA III 2 car handle, int IS_SECOND_CAR_COLOUR restored in VC
031D серия Grand Theft Auto 2 char handle, int HAS_CHAR_BEEN_DAMAGED_BY_WEAPON
031E серия Grand Theft Auto 2 car handle, int HAS_CAR_BEEN_DAMAGED_BY_WEAPON
031F GTA III Vice City 2 char handle, char handle IS_CHAR_IN_CHARS_GROUP
0320 GTA III Vice City 2 char handle, player handle IS_CHAR_IN_PLAYERS_GROUP
0321 серия Grand Theft Auto 1 char handle EXPLODE_CHAR_HEAD
0322 GTA III Vice City 1 player handle EXPLODE_PLAYER_HEAD
0323 серия Grand Theft Auto 2 car handle, int ANCHOR_BOAT
0324 GTA III Vice City 3 string, int, int SET_ZONE_GROUP
0325 серия Grand Theft Auto 2 car handle, var START_CAR_FIRE
0326 серия Grand Theft Auto 2 char handle, var START_CHAR_FIRE
0327 серия Grand Theft Auto 6 flt, flt, flt, flt, int, var GET_RANDOM_CAR_OF_TYPE_IN_AREA
0328 GTA III 3 string, int, var GET_RANDOM_CAR_OF_TYPE_IN_ZONE
0329 GTA III Vice City 1 garage handle HAS_RESPRAY_HAPPENED
032A серия Grand Theft Auto 1 int SET_CAMERA_ZOOM
032B серия Grand Theft Auto 7 int, int, int, flt, flt, flt, var CREATE_PICKUP_WITH_AMMO
032C GTA III Vice City 2 car handle, car handle SET_CAR_RAM_CAR
032D GTA III 2 car handle, car handle SET_CAR_BLOCK_CAR restored in VC
032E GTA III 1 char handle SET_CHAR_OBJ_CATCH_TRAIN
032F SET_COLL_OBJ_CATCH_TRAIN
0330 серия Grand Theft Auto 2 player handle, int SET_PLAYER_NEVER_GETS_TIRED
0331 серия Grand Theft Auto 2 player handle, int SET_PLAYER_FAST_RELOAD
0332 серия Grand Theft Auto 2 char handle, int SET_CHAR_BLEEDING
0333 GTA III 1 car handle SET_CAR_FUNNY_SUSPENSION
0334 GTA III 2 car handle, int SET_CAR_BIG_WHEELS
0335 серия Grand Theft Auto 1 int SET_FREE_RESPRAYS
0336 GTA III Vice City 2 player handle, int SET_PLAYER_VISIBLE
0337 серия Grand Theft Auto 2 char handle, int SET_CHAR_VISIBLE
0338 GTA III San Andreas 2 car handle, int SET_CAR_VISIBLE restored in VC
0339 серия Grand Theft Auto 11 flt, flt, flt, flt, flt, flt, int, int, int, int, int IS_AREA_OCCUPIED
033A GTA III 0 START_DRUG_RUN
033B GTA III 0 HAS_DRUG_RUN_BEEN_COMPLETED
033C GTA III 0 HAS_DRUG_PLANE_BEEN_SHOT_DOWN
033D GTA III 1 player handle SAVE_PLAYER_FROM_FIRES
033E серия Grand Theft Auto 3 flt, flt, string DISPLAY_TEXT
033F серия Grand Theft Auto 2 flt, flt SET_TEXT_SCALE
0340 серия Grand Theft Auto 4 int, int, int, int SET_TEXT_COLOUR
0341 серия Grand Theft Auto 1 int SET_TEXT_JUSTIFY
0342 серия Grand Theft Auto 1 int SET_TEXT_CENTRE
0343 серия Grand Theft Auto 1 flt SET_TEXT_WRAPX
0344 GTA III San Andreas 1 flt SET_TEXT_CENTRE_SIZE
0345 серия Grand Theft Auto 1 int SET_TEXT_BACKGROUND
0346 GTA III 4 int, int, int, int SET_TEXT_BACKGROUND_COLOUR restored in VC
0347 GTA III 1 int SET_TEXT_BACKGROUND_ONLY_TEXT
0348 серия Grand Theft Auto 1 int SET_TEXT_PROPORTIONAL
0349 GTA III San Andreas 1 int SET_TEXT_FONT restored in VC
034A GTA III 0 INDUSTRIAL_PASSED
034B GTA III 0 COMMERCIAL_PASSED
034C GTA III 0 SUBURBAN_PASSED
034D серия Grand Theft Auto 4 object handle, flt, flt, int ROTATE_OBJECT IF and SET
034E серия Grand Theft Auto 8 object handle, flt, flt, flt, flt, flt, flt, int SLIDE_OBJECT IF and SET
034F серия Grand Theft Auto 1 char handle REMOVE_CHAR_ELEGANTLY
0350 серия Grand Theft Auto 2 char handle, int SET_CHAR_STAY_IN_SAME_PLACE
0351 GTA III 0 IS_NASTY_GAME restored in VC
0352 GTA III Vice City 2 char handle, string UNDRESS_CHAR
0353 GTA III Vice City 1 char handle DRESS_CHAR
0354 GTA III 1 flt START_CHASE_SCENE
0355 GTA III 0 STOP_CHASE_SCENE
0356 GTA III San Andreas 7 int, flt, flt, flt, flt, flt, flt IS_EXPLOSION_IN_AREA restored in VC
0357 GTA III 2 int, string IS_EXPLOSION_IN_ZONE restored in VC
0358 GTA III 0 START_DRUG_DROP_OFF
0359 GTA III 0 HAS_DROP_OFF_PLANE_BEEN_SHOT_DOWN
035A GTA III 3 var, var, var FIND_DROP_OFF_PLANE_COORDINATES
035B GTA III 4 flt, flt, flt, var CREATE_FLOATING_PACKAGE
035C серия Grand Theft Auto 5 object handle, car handle, flt, flt, flt PLACE_OBJECT_RELATIVE_TO_CAR
035D GTA III Vice City
San Andreas
1
2
object handle
object handle, int
MAKE_OBJECT_TARGETTABLE
035E GTA III Vice City 2 player handle, int ADD_ARMOUR_TO_PLAYER
035F серия Grand Theft Auto 2 char handle, int ADD_ARMOUR_TO_CHAR
0360 серия Grand Theft Auto 1 garage handle OPEN_GARAGE
0361 серия Grand Theft Auto 1 garage handle CLOSE_GARAGE
0362 серия Grand Theft Auto 4 char handle, flt, flt, flt WARP_CHAR_FROM_CAR_TO_COORD
0363 серия Grand Theft Auto 6 flt, flt, flt, flt, int, int SET_VISIBILITY_OF_CLOSEST_OBJECT_OF_TYPE
0364 GTA III San Andreas 2 char handle, char handle HAS_CHAR_SPOTTED_CHAR
0365 GTA III Vice City 1 char handle SET_CHAR_OBJ_HAIL_TAXI
0366 серия Grand Theft Auto 1 object handle HAS_OBJECT_BEEN_DAMAGED
0367 GTA III 9 string, int, int, int, int, int, int, int, int START_KILL_FRENZY_HEADSHOT restored in VC
0368 GTA III 10 flt, flt, flt, flt, flt, flt, flt, flt, flt, flt ACTIVATE_MILITARY_CRANE restored in VC
0369 GTA III Vice City 2 player handle, car handle WARP_PLAYER_INTO_CAR
036A серия Grand Theft Auto 2 char handle, car handle WARP_CHAR_INTO_CAR
036B SWITCH_CAR_RADIO
036C SET_AUDIO_STREAM
036D серия Grand Theft Auto 5 string, int, int, int, int PRINT_WITH_2_NUMBERS_BIG
036E GTA III 6 string, int, int, int, int, int PRINT_WITH_3_NUMBERS_BIG restored in VC
036F GTA III 7 string, int, int, int, int, int, int PRINT_WITH_4_NUMBERS_BIG restored in VC
0370 GTA III 8 string, int, int, int, int, int, int, int PRINT_WITH_5_NUMBERS_BIG restored in VC
0371 GTA III 9 string, int, int, int, int, int, int, int, int PRINT_WITH_6_NUMBERS_BIG restored in VC
0372 GTA III Vice City 3 char handle, int, int SET_CHAR_WAIT_STATE
0373 серия Grand Theft Auto 0 SET_CAMERA_BEHIND_PLAYER
0374 GTA III 1 int SET_MOTION_BLUR
0375 GTA III 4 PRINT_STRING_IN_STRING
0376 серия Grand Theft Auto 4 flt, flt, flt, var CREATE_RANDOM_CHAR
0377 GTA III Vice City 1 char handle SET_CHAR_OBJ_STEAL_ANY_CAR
0378 GTA III 3 SET_2_REPEATED_PHONE_MESSAGES restored in VC
0379 GTA III 3 SET_2_PHONE_MESSAGES restored in VC
037A GTA III 4 SET_3_REPEATED_PHONE_MESSAGES restored in VC
037B GTA III 4 SET_3_PHONE_MESSAGES restored in VC
037C GTA III 5 SET_4_REPEATED_PHONE_MESSAGES restored in VC
037D GTA III 5 SET_4_PHONE_MESSAGES restored in VC
037E GTA III Vice City 6 flt, flt, flt, flt, flt, flt IS_SNIPER_BULLET_IN_AREA
037F GTA III 0 GIVE_PLAYER_DETONATOR restored in VC
0380 SET_COLL_OBJ_STEAL_ANY_CAR
0381 серия Grand Theft Auto 4 object handle, flt, flt, flt SET_OBJECT_VELOCITY
0382 серия Grand Theft Auto 2 object handle, int SET_OBJECT_COLLISION
0383 GTA III Vice City 1 car handle IS_ICECREAM_JINGLE_ON
0384 серия Grand Theft Auto 4 string, string, int, int PRINT_STRING_IN_STRING_NOW
0385 San Andreas 4 string, string, int, int PRINT_STRING_IN_STRING_SOON
0386 GTA III 6 SET_5_REPEATED_PHONE_MESSAGES restored in VC
0387 GTA III 6 SET_5_PHONE_MESSAGES restored in VC
0388 GTA III 7 SET_6_REPEATED_PHONE_MESSAGES restored in VC
0389 GTA III 7 SET_6_PHONE_MESSAGES restored in VC
038A серия Grand Theft Auto 6 flt, flt, flt, flt, flt, flt IS_POINT_OBSCURED_BY_A_MISSION_ENTITY
038B серия Grand Theft Auto 0 LOAD_ALL_MODELS_NOW
038C серия Grand Theft Auto 4 object handle, flt, flt, flt ADD_TO_OBJECT_VELOCITY
038D серия Grand Theft Auto 9 int, flt, flt, flt, flt, int, int, int, int DRAW_SPRITE
038E серия Grand Theft Auto 8 flt, flt, flt, flt, int, int, int, int DRAW_RECT
038F серия Grand Theft Auto 2 int, string LOAD_SPRITE
0390 серия Grand Theft Auto 1 string LOAD_TEXTURE_DICTIONARY
0391 серия Grand Theft Auto 0 REMOVE_TEXTURE_DICTIONARY
0392 серия Grand Theft Auto 2 object handle, int SET_OBJECT_DYNAMIC
0393 GTA III
San Andreas
2
3
char handle, flt
char handle, string, flt
SET_CHAR_ANIM_SPEED restored in VC
0394 серия Grand Theft Auto 1 int PLAY_MISSION_PASSED_TUNE
0395 серия Grand Theft Auto 5 flt, flt, flt, flt, int CLEAR_AREA
0396 серия Grand Theft Auto 1 global var FREEZE_ONSCREEN_TIMER
0397 серия Grand Theft Auto 2 car handle, int SWITCH_CAR_SIREN
0398 GTA III 7 flt, flt, flt, flt, flt, flt, flt SWITCH_PED_ROADS_ON_ANGLED
0399 GTA III 7 flt, flt, flt, flt, flt, flt, flt SWITCH_PED_ROADS_OFF_ANGLED
039A GTA III 7 flt, flt, flt, flt, flt, flt, flt SWITCH_ROADS_ON_ANGLED
039B GTA III 7 flt, flt, flt, flt, flt, flt, flt SWITCH_ROADS_OFF_ANGLED
039C серия Grand Theft Auto 2 car handle, int SET_CAR_WATERTIGHT
039D GTA III Vice City 12 int, flt, flt, flt, flt, flt, flt, flt, int, int, int, int ADD_MOVING_PARTICLE_EFFECT
039E серия Grand Theft Auto 2 char handle, int SET_CHAR_CANT_BE_DRAGGED_OUT
039F серия Grand Theft Auto 3 car handle, flt, flt TURN_CAR_TO_FACE_COORD
03A0 GTA III 3 car handle, flt, flt IS_CRANE_LIFTING_CAR restored in VC
03A1 серия Grand Theft Auto 4 flt, flt, flt, flt DRAW_SPHERE
03A2 серия Grand Theft Auto 2 car handle, int SET_CAR_STATUS
03A3 серия Grand Theft Auto 1 char handle IS_CHAR_MALE
03A4 серия Grand Theft Auto 1 string SCRIPT_NAME
03A5 GTA III 3 garage handle, int, int CHANGE_GARAGE_TYPE_WITH_CAR_MODEL restored in VC
03A6 GTA III 3 var, var, var FIND_DRUG_PLANE_COORDINATES
03A7 серия Grand Theft Auto 1 nop SAVE_INT_TO_DEBUG_FILE
03A8 серия Grand Theft Auto 1 nop SAVE_FLOAT_TO_DEBUG_FILE
03A9 серия Grand Theft Auto 0 nop SAVE_NEWLINE_TO_DEBUG_FILE
03AA GTA III Vice City 3 flt, flt, flt POLICE_RADIO_MESSAGE
03AB серия Grand Theft Auto 2 car handle, int SET_CAR_STRONG
03AC GTA III Vice City 1 int REMOVE_ROUTE
03AD GTA III Vice City 1 int SWITCH_RUBBISH
03AE GTA III Vice City 6 flt, flt, flt, flt, flt, flt REMOVE_PARTICLE_EFFECTS_IN_AREA
03AF серия Grand Theft Auto 1 int SWITCH_STREAMING
03B0 серия Grand Theft Auto 1 garage handle IS_GARAGE_OPEN
03B1 серия Grand Theft Auto 1 garage handle IS_GARAGE_CLOSED
03B2 GTA III 0 START_CATALINA_HELI
03B3 GTA III 0 CATALINA_HELI_TAKE_OFF
03B4 GTA III 0 REMOVE_CATALINA_HELI
03B5 GTA III 0 HAS_CATALINA_HELI_BEEN_SHOT_DOWN
03B6 серия Grand Theft Auto 6 flt, flt, flt, flt, int, int SWAP_NEAREST_BUILDING_MODEL
03B7 серия Grand Theft Auto 1 int SWITCH_WORLD_PROCESSING
03B8 GTA III Vice City 1 player handle REMOVE_ALL_PLAYER_WEAPONS
03B9 GTA III 1 car handle GRAB_CATALINA_HELI
03BA серия Grand Theft Auto 6 flt, flt, flt, flt, flt, flt CLEAR_AREA_OF_CARS
03BB GTA III Vice City 1 garage handle SET_ROTATING_GARAGE_DOOR
03BC серия Grand Theft Auto 5 flt, flt, flt, flt, var ADD_SPHERE
03BD серия Grand Theft Auto 1 sphere handle REMOVE_SPHERE
03BE GTA III 0 CATALINA_HELI_FLY_AWAY
03BF серия Grand Theft Auto 2 player handle, int SET_EVERYONE_IGNORE_PLAYER
03C0 серия Grand Theft Auto 2 char handle, var STORE_CAR_CHAR_IS_IN_NO_SAVE
03C1 GTA III Vice City 2 player handle, var STORE_CAR_PLAYER_IS_IN_NO_SAVE
03C2 GTA III 1 phone handle IS_PHONE_DISPLAYING_MESSAGE restored in VC
03C3 GTA III
Vice City San Andreas
2
3
global var, string
global var, int, string
DISPLAY_ONSCREEN_TIMER_WITH_STRING
03C4 серия Grand Theft Auto 3 global var, int, string DISPLAY_ONSCREEN_COUNTER_WITH_STRING
03C5 серия Grand Theft Auto 4 flt, flt, flt, flt CREATE_RANDOM_CAR_FOR_CAR_PARK
03C6 GTA III 1 int IS_COLLISION_IN_MEMORY restored in VC
03C7 серия Grand Theft Auto 1 flt SET_WANTED_MULTIPLIER
03C8 серия Grand Theft Auto 0 SET_CAMERA_IN_FRONT_OF_PLAYER
03C9 GTA III 1 car handle IS_CAR_VISIBLY_DAMAGED restored in VC
03CA серия Grand Theft Auto 1 object handle DOES_OBJECT_EXIST
03CB серия Grand Theft Auto 3 flt, flt, flt LOAD_SCENE
03CC серия Grand Theft Auto 3 car handle, flt, int ADD_STUCK_CAR_CHECK
03CD серия Grand Theft Auto 1 car handle REMOVE_STUCK_CAR_CHECK
03CE серия Grand Theft Auto 1 car handle IS_CAR_STUCK
03CF GTA III
Vice City San Andreas
1
2
string
int, string
LOAD_MISSION_AUDIO
03D0 GTA III
Vice City San Andreas
0
1

int
HAS_MISSION_AUDIO_LOADED
03D1 GTA III
Vice City San Andreas
0
1

int
PLAY_MISSION_AUDIO
03D2 GTA III
Vice City San Andreas
0
1

int
HAS_MISSION_AUDIO_FINISHED
03D3 серия Grand Theft Auto 7 flt, flt, flt, var, var, var, var GET_CLOSEST_CAR_NODE_WITH_HEADING
03D4 GTA III Vice City 2 garage handle, car handle HAS_IMPORT_GARAGE_SLOT_BEEN_FILLED
03D5 серия Grand Theft Auto 1 string CLEAR_THIS_PRINT
03D6 серия Grand Theft Auto 1 string CLEAR_THIS_BIG_PRINT
03D7 GTA III
Vice City San Andreas
3
4
flt, flt, flt
int, flt, flt, flt
SET_MISSION_AUDIO_POSITION
03D8 серия Grand Theft Auto 0 ACTIVATE_SAVE_MENU
03D9 серия Grand Theft Auto 0 HAS_SAVE_GAME_FINISHED
03DA GTA III Vice City 1 garage handle NO_SPECIAL_CAMERA_FOR_THIS_GARAGE
03DB GTA III 4 object handle, int, int, var ADD_BLIP_FOR_PICKUP_OLD restored in VC
03DC серия Grand Theft Auto 2 pickup handle, var ADD_BLIP_FOR_PICKUP
03DD GTA III 3 pickup handle, int, var ADD_SPRITE_BLIP_FOR_PICKUP restored in VC
03DE серия Grand Theft Auto 1 flt SET_PED_DENSITY_MULTIPLIER
03DF GTA III Vice City 1 int FORCE_RANDOM_PED_TYPE
03E0 GTA III San Andreas 1 int SET_TEXT_DRAW_BEFORE_FADE
03E1 GTA III Vice City 1 var GET_COLLECTABLE1S_COLLECTED
03E2 GTA III
Vice City
1
1
int
char handle
SET_CHAR_OBJ_LEAVE_ANY_CAR
03E3 серия Grand Theft Auto 1 int SET_SPRITES_DRAW_BEFORE_FADE
03E4 серия Grand Theft Auto 1 int SET_TEXT_RIGHT_JUSTIFY
03E5 серия Grand Theft Auto 1 string PRINT_HELP
03E6 серия Grand Theft Auto 0 CLEAR_HELP
03E7 серия Grand Theft Auto 1 int FLASH_HUD_OBJECT
03E8 FLASH_RADAR_BLIP
03E9 GTA III 1 char handle IS_CHAR_IN_CONTROL restored in VC
03EA GTA III Vice City 1 int SET_GENERATE_CARS_AROUND_CAMERA
03EB серия Grand Theft Auto 0 CLEAR_SMALL_PRINTS
03EC GTA III 0 HAS_MILITARY_CRANE_COLLECTED_ALL_CARS restored in VC
03ED серия Grand Theft Auto 2 car handle, int SET_UPSIDEDOWN_CAR_NOT_DAMAGED
03EE серия Grand Theft Auto 1 player handle CAN_PLAYER_START_MISSION
03EF серия Grand Theft Auto 1 player handle MAKE_PLAYER_SAFE_FOR_CUTSCENE only use before cutscenes
03F0 серия Grand Theft Auto 1 int USE_TEXT_COMMANDS
03F1 GTA III Vice City 2 int, int SET_THREAT_FOR_PED_TYPE
03F2 GTA III Vice City 2 int, int CLEAR_THREAT_FOR_PED_TYPE
03F3 серия Grand Theft Auto 3 car handle, var, var GET_CAR_COLOURS
03F4 серия Grand Theft Auto 1 int SET_ALL_CARS_CAN_BE_DAMAGED
03F5 серия Grand Theft Auto 2 car handle, int SET_CAR_CAN_BE_DAMAGED
03F6 MAKE_PLAYER_UNSAFE
03F7 GTA III 1 int LOAD_COLLISION
03F8 GTA III 1 var GET_BODY_CAST_HEALTH
03F9 GTA III Vice City 3 char handle, char handle, int SET_CHARS_CHATTING
03FA MAKE_PLAYER_SAFE
03FB GTA III 2 car handle, int SET_CAR_STAYS_IN_CURRENT_LEVEL restored in VC
03FC GTA III 2 char handle, int SET_CHAR_STAYS_IN_CURRENT_LEVEL restored in VC
03FD GTA III
Vice City San Andreas
1
2
int
player handle, int
SET_DRUNK_INPUT_DELAY
03FE GTA III
Vice City San Andreas
1
2
int
char handle, int
SET_CHAR_MONEY
03FF GTA III 1 int INCREASE_CHAR_MONEY
0400 GTA III
Vice City San Andreas
1
7
int
object handle, flt, flt, flt, var, var, var
GET_OFFSET_FROM_OBJECT_IN_WORLD_COORDS
0401 GTA III Vice City 0 REGISTER_LIFE_SAVED
0402 GTA III Vice City 0 REGISTER_CRIMINAL_CAUGHT
0403 GTA III Vice City 1 int REGISTER_AMBULANCE_LEVEL
0404 GTA III Vice City 0 REGISTER_FIRE_EXTINGUISHED
0405 GTA III Vice City 1 phone handle TURN_PHONE_ON
0406 GTA III 1 int REGISTER_LONGEST_DODO_FLIGHT
0407 GTA III
Vice City San Andreas
1
7
int
car handle, flt, flt, flt, var, var, var
GET_OFFSET_FROM_CAR_IN_WORLD_COORDS
0408 GTA III Vice City 1 int SET_TOTAL_NUMBER_OF_KILL_FRENZIES
0409 GTA III Vice City 0 BLOW_UP_RC_BUGGY
040A GTA III 1 int REMOVE_CAR_FROM_CHASE
040B GTA III Vice City 0 IS_FRENCH_GAME
040C серия Grand Theft Auto 0 IS_GERMAN_GAME
040D GTA III
Vice City San Andreas
0
1

int
CLEAR_MISSION_AUDIO
040E GTA III 1 int SET_FADE_IN_AFTER_NEXT_ARREST
040F GTA III 1 int SET_FADE_IN_AFTER_NEXT_DEATH
0410 GTA III 2 int, int SET_GANG_PED_MODEL_PREFERENCE restored in VC
0411 GTA III Vice City 2 char handle, int SET_CHAR_USE_PEDNODE_SEEK
0412 GTA III 2 car handle, int SWITCH_VEHICLE_WEAPONS
0413 GTA III 2 player handle, int SET_GET_OUT_OF_JAIL_FREE restored in VC
0414 серия Grand Theft Auto 2 player handle, int SET_FREE_HEALTH_CARE
0415 GTA III 2 car handle, int IS_CAR_DOOR_CLOSED restored in VC
0416 GTA III Vice City 0 nop LOAD_AND_LAUNCH_MISSION
0417 серия Grand Theft Auto 1 int LOAD_AND_LAUNCH_MISSION_INTERNAL
0418 серия Grand Theft Auto 2 object handle, int SET_OBJECT_DRAW_LAST
0419 GTA III Vice City 3 player handle, int, var GET_AMMO_IN_PLAYER_WEAPON
041A GTA III 3 char handle, int, var GET_AMMO_IN_CHAR_WEAPON
041B GTA III 0 REGISTER_KILL_FRENZY_PASSED restored in VC
041C GTA III 2 char handle, int SET_CHAR_SAY restored in VC
041D серия Grand Theft Auto 1 flt SET_NEAR_CLIP
041E серия Grand Theft Auto 2 int, int SET_RADIO_CHANNEL
041F GTA III 1 int OVERRIDE_HOSPITAL_LEVEL restored in VC
0420 GTA III 1 int OVERRIDE_POLICE_STATION_LEVEL restored in VC
0421 GTA III 1 int FORCE_RAIN restored in VC
0422 GTA III 2 garage handle, car handle DOES_GARAGE_CONTAIN_CAR restored in VC
0423 серия Grand Theft Auto 2 car handle, flt SET_CAR_TRACTION
0424 серия Grand Theft Auto 0 ARE_MEASUREMENTS_IN_METRES
0425 серия Grand Theft Auto 2 flt, var CONVERT_METRES_TO_FEET
0426 GTA III 6 flt, flt, flt, flt, flt, flt MARK_ROADS_BETWEEN_LEVELS
0427 GTA III 6 flt, flt, flt, flt, flt, flt MARK_PED_ROADS_BETWEEN_LEVELS
0428 серия Grand Theft Auto 2 car handle, int SET_CAR_AVOID_LEVEL_TRANSITIONS
0429 GTA III 2 char handle, int SET_CHAR_AVOID_LEVEL_TRANSITIONS
042A GTA III 2 int, int IS_THREAT_FOR_PED_TYPE restored in VC
042B серия Grand Theft Auto 6 flt, flt, flt, flt, flt, flt CLEAR_AREA_OF_CHARS
042C серия Grand Theft Auto 1 int SET_TOTAL_NUMBER_OF_MISSIONS
042D серия Grand Theft Auto 2 int, var CONVERT_METRES_TO_FEET_INT
042E серия Grand Theft Auto 2 int, int/flt REGISTER_FASTEST_TIME
042F GTA III Vice City 2 int, int/flt REGISTER_HIGHEST_SCORE
0430 San Andreas 3 char handle, car handle, int WARP_CHAR_INTO_CAR_AS_PASSENGER
0431 серия Grand Theft Auto 2 car handle, int IS_CAR_PASSENGER_SEAT_FREE
0432 GTA III San Andreas 3 car handle, int, var GET_CHAR_IN_CAR_PASSENGER_SEAT restored in VC
0433 серия Grand Theft Auto 2 char handle, int SET_CHAR_IS_CHRIS_CRIMINAL
0434 серия Grand Theft Auto 0 START_CREDITS
0435 серия Grand Theft Auto 0 STOP_CREDITS
0436 серия Grand Theft Auto 0 ARE_CREDITS_FINISHED
0437 GTA III Vice City 8 int, flt, flt, flt, flt, flt, flt, flt CREATE_SINGLE_PARTICLE
0438 GTA III 2 char handle, int SET_CHAR_IGNORE_LEVEL_TRANSITIONS restored in VC
0439 GTA III 2 int, car handle GET_CHASE_CAR
043A GTA III 0 START_BOAT_FOAM_ANIMATION
043B GTA III 1 object handle UPDATE_BOAT_FOAM_ANIMATION
043C серия Grand Theft Auto 1 int SET_MUSIC_DOES_FADE
043D GTA III 1 int SET_INTRO_IS_PLAYING
043E GTA III Vice City 2 player handle, char handle SET_PLAYER_HOOKER
043F GTA III Vice City 0 PLAY_END_OF_GAME_TUNE
0440 GTA III Vice City 0 STOP_END_OF_GAME_TUNE
0441 серия Grand Theft Auto 2 car handle, var GET_CAR_MODEL
0442 GTA III Vice City 2 player handle, car handle IS_PLAYER_SITTING_IN_CAR
0443 GTA III Vice City 1 player handle IS_PLAYER_SITTING_IN_ANY_CAR
0444 GTA III 2 fire handle, int SET_SCRIPT_FIRE_AUDIO restored in VC
0445 серия Grand Theft Auto 0 ARE_ANY_CAR_CHEATS_ACTIVATED
0446 серия Grand Theft Auto 2 char handle, int SET_CHAR_SUFFERS_CRITICAL_HITS
0447 GTA III 1 player handle IS_PLAYER_LIFTING_A_PHONE restored in VC
0448 серия Grand Theft Auto 2 char handle, car handle IS_CHAR_SITTING_IN_CAR
0449 серия Grand Theft Auto 1 char handle IS_CHAR_SITTING_IN_ANY_CAR
044A GTA III Vice City 1 player handle IS_PLAYER_ON_FOOT
044B серия Grand Theft Auto 1 char handle IS_CHAR_ON_FOOT
044C GTA III 1 int LOAD_COLLISION_WITH_SCREEN
044D GTA III Vice City 1 string LOAD_SPLASH_SCREEN
044E GTA III 2 car handle, int SET_CAR_IGNORE_LEVEL_TRANSITIONS restored in VC
044F GTA III 2 car handle, int MAKE_CRAIGS_CAR_A_BIT_STRONGER restored in VC
0450 GTA III Vice City 1 car handle SET_JAMES_CAR_ON_PATH_TO_PLAYER
0451 GTA III Vice City 0 LOAD_END_OF_GAME_TUNE
0452 GTA III 0 ENABLE_PLAYER_CONTROL_CAMERA restored in VC
0453 серия Grand Theft Auto 4 object handle, flt, flt, flt SET_OBJECT_ROTATION
0454 серия Grand Theft Auto 3 var, var, var GET_DEBUG_CAMERA_COORDINATES
0455 GTA III 3 var, var, var GET_DEBUG_CAMERA_FRONT_VECTOR
0456 GTA III 1 player handle IS_PLAYER_TARGETTING_ANY_CHAR
0457 серия Grand Theft Auto 2 player handle, char handle IS_PLAYER_TARGETTING_CHAR
0458 GTA III San Andreas 2 player handle, object handle IS_PLAYER_TARGETTING_OBJECT
0459 серия Grand Theft Auto 1 string TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME
045A серия Grand Theft Auto 4 flt, flt, string, int DISPLAY_TEXT_WITH_NUMBER
045B серия Grand Theft Auto 5 flt, flt, string, int, int DISPLAY_TEXT_WITH_2_NUMBERS
045C серия Grand Theft Auto 0 FAIL_CURRENT_MISSION
045D GTA III
Vice City
6
0
flt, flt, flt, flt, int, var
nop
GET_CLOSEST_OBJECT_OF_TYPE
045E GTA III 5 object handle, object handle, flt, flt, flt PLACE_OBJECT_RELATIVE_TO_OBJECT
045F GTA III Vice City 1 car handle SET_ALL_OCCUPANTS_OF_CAR_LEAVE_CAR
0460 серия Grand Theft Auto 2 flt, int SET_INTERPOLATION_PARAMETERS
0461 GTA III 9 GET_CLOSEST_CAR_NODE_WITH_HEADING_TOWARDS_POINT
0462 GTA III 9 GET_CLOSEST_CAR_NODE_WITH_HEADING_AWAY_POINT
0463 серия Grand Theft Auto 3 var, var, var GET_DEBUG_CAMERA_POINT_AT
0464 серия Grand Theft Auto 8 char handle, car handle, flt, flt, flt, int, flt, int ATTACH_CHAR_TO_CAR
0465 серия Grand Theft Auto 1 char handle DETACH_CHAR_FROM_CAR
0466 серия Grand Theft Auto 2 car handle, int SET_CAR_CHANGE_LANE
0467 серия Grand Theft Auto 1 char handle CLEAR_CHAR_LAST_WEAPON_DAMAGE
0468 серия Grand Theft Auto 1 car handle CLEAR_CAR_LAST_WEAPON_DAMAGE
0469 GTA III Vice City 10 flt, flt, flt, flt, int, int, int, int, int, var GET_RANDOM_COP_IN_AREA
046A GTA III 2 string, var GET_RANDOM_COP_IN_ZONE
046B GTA III Vice City 2 char handle, car handle SET_CHAR_OBJ_FLEE_CAR
046C серия Grand Theft Auto 2 car handle, var GET_DRIVER_OF_CAR
046D серия Grand Theft Auto 2 char handle, var GET_NUMBER_OF_FOLLOWERS
046E серия Grand Theft Auto 6 player handle, flt, flt, flt, flt, int GIVE_REMOTE_CONTROLLED_MODEL_TO_PLAYER
046F GTA III Vice City 2 player handle, var GET_CURRENT_PLAYER_WEAPON
0470 серия Grand Theft Auto 2 char handle, var GET_CURRENT_CHAR_WEAPON parameters rearranged in SB
0471 серия Grand Theft Auto 5 char handle, object handle, flt, flt, int LOCATE_CHAR_ANY_MEANS_OBJECT_2D
0472 серия Grand Theft Auto 5 char handle, object handle, flt, flt, int LOCATE_CHAR_ON_FOOT_OBJECT_2D
0473 серия Grand Theft Auto 5 char handle, object handle, flt, flt, int LOCATE_CHAR_IN_CAR_OBJECT_2D
0474 серия Grand Theft Auto 6 char handle, object handle, flt, flt, flt, int LOCATE_CHAR_ANY_MEANS_OBJECT_3D
0475 серия Grand Theft Auto 6 char handle, object handle, flt, flt, flt, int LOCATE_CHAR_ON_FOOT_OBJECT_3D
0476 серия Grand Theft Auto 6 char handle, object handle, flt, flt, flt, int LOCATE_CHAR_IN_CAR_OBJECT_3D
0477 серия Grand Theft Auto 3 car handle, int, int SET_CAR_TEMP_ACTION
0478 GTA III 2 car handle, int SET_CAR_HANDBRAKE_TURN_RIGHT
0479 GTA III 2 car handle, int SET_CAR_HANDBRAKE_STOP
047A серия Grand Theft Auto 1 char handle IS_CHAR_ON_ANY_BIKE
047B GTA III 5 flt, flt, flt, flt, int LOCATE_SNIPER_BULLET_2D
047C GTA III 7 flt, flt, flt, flt, flt, flt, int LOCATE_SNIPER_BULLET_3D
047D GTA III 2 int, var GET_NUMBER_OF_SEATS_IN_MODEL restored in VC
047E GTA III Vice City 1 player handle IS_PLAYER_ON_ANY_BIKE
047F GTA III 1 char handle IS_CHAR_LYING_DOWN
0480 серия Grand Theft Auto 2 char handle, int CAN_CHAR_SEE_DEAD_CHAR
0481 GTA III Vice City 1 flt SET_ENTER_CAR_RANGE_MULTIPLIER
0482 GTA III Vice City 1 flt SET_THREAT_REACTION_RANGE_MULTIPLIER последний опкод в GTA III PC
0483 Vice City 2 char handle, int set char chase attack timer
0484 Vice City San Andreas 2 player handle, var get remote controlled car parameters rearranged in SB
0485 Vice City San Andreas 0 check if game is PC version
0486 серия Grand Theft Auto -
0487 серия Grand Theft Auto -
0488 Vice City San Andreas 1 int is model available
0489 Vice City San Andreas 2 char handle, int shut character up
048A Vice City San Andreas 1 int set enable rc detonate
048B Vice City San Andreas 2 car handle, int set car random route seed
048C Vice City San Andreas 3 flt, flt, flt is any pickup at coords
048D серия Grand Theft Auto -
048E серия Grand Theft Auto -
048F Vice City San Andreas 1 char handle remove all char weapons
0490 Vice City 2 player handle, int has player got weapon
0491 San Andreas 2 char handle, int has char got weapon
0492 серия Grand Theft Auto -
0493 Vice City 2 car handle, int set tank detonate cars
0494 Vice City San Andreas 5 int, var, var, var, var get joystick data
0495 Vice City San Andreas 1 car handle is car on fire
0496 Vice City San Andreas 2 car handle, int is car tyre burst
0497 серия Grand Theft Auto -
0498 серия Grand Theft Auto -
0499 серия Grand Theft Auto -
049A серия Grand Theft Auto -
049B серия Grand Theft Auto -
049C Vice City 3 int, flt, var initialise script path parameters rearranged in SB
049D Vice City 2 object handle, path handle attach object to script path parameters rearranged in SB
049E Vice City 2 path handle, flt set script path speed
049F Vice City 2 path handle, flt set script path distance
04A0 серия Grand Theft Auto -
04A1 Vice City San Andreas 1 path handle clear script path
04A2 Vice City
San Andreas
5
6
car handle, flt, flt, flt, int
car handle, flt, flt, flt, flt, flt
set heli fly to coord
04A3 Vice City San Andreas 2
04A4 Vice City San Andreas 2
04A5 Vice City San Andreas 4 char handle, flt, flt, flt get random drop position from char
04A6 Vice City San Andreas 6 flt, flt, flt, int, int, var create protection pickup parameters rearranged in SB
04A7 San Andreas 1 char handle is char in any boat restored in VC
04A8 Vice City 1 player handle is player in any boat
04A9 San Andreas 1 char handle is char in any heli restored in VC
04AA Vice City 1 player handle is player in any heli
04AB San Andreas 1 char handle is char in any plane restored in VC
04AC Vice City 1 player handle is player in any plane
04AD Vice City San Andreas 1 char handle is char in water
04AE Vice City San Andreas 2
04AF Vice City San Andreas 2
04B0 Vice City San Andreas 2
04B1 Vice City San Andreas 2
04B2 Vice City San Andreas 2
04B3 Vice City San Andreas 2
04B4 Vice City San Andreas 2
04B5 Vice City San Andreas 2
04B6 Vice City San Andreas 2
04B7 Vice City San Andreas 2
04B8 Vice City San Andreas 5 char handle, int, var, var, var get char weapon in slot
04B9 Vice City San Andreas 12 flt, flt, flt, flt, flt, var, var, var, var, var, var, var get closest straight road
04BA Vice City San Andreas 2 car handle, flt set car forward speed
04BB Vice City San Andreas 1 int set interior
04BC Vice City 1 string set cutscene animation to loop
04BD Vice City San Andreas 2 car handle, int mark car as convoy car
04BE Vice City 1 player handle reset player chaos level
04BF Vice City 2 player handle, var get player chaos level parameters rearranged in SB
04C0 Vice City San Andreas 6 flt, flt, flt, flt, flt, flt create police roadblock
04C1 Vice City San Andreas 0 release police roadblock
04C2 Vice City 2 char handle, char handle task char go to char
04C3 серия Grand Theft Auto -
04C4 Vice City San Andreas 7 char handle, flt, flt, flt, var, var, var get offset from char in world coords parameters rearranged in SB
04C5 Vice City San Andreas 1 char handle has char been photographed
04C6 Vice City 2 char handle, char handle task aim gun at char
04C7 Vice City 1 int set green scanlines
04C8 San Andreas 1 char handle is char in flying vehicle restored in VC
04C9 Vice City 1 player handle is player in flying vehicle
04CA серия Grand Theft Auto -
04CB серия Grand Theft Auto -
04CC серия Grand Theft Auto - restored in VC
04CD серия Grand Theft Auto - restored in VC
04CE Vice City San Andreas 5 flt, flt, flt, int, var create icon marker parameters rearranged in SB
04CF Vice City 1 int add to money spent on fashion stat
04D0 Vice City San Andreas 2 car handle, flt force heli looking angle
04D1 Vice City San Andreas 1 car handle reset heli looking angle
04D2 Vice City
San Andreas
5
6
car handle, flt, flt, flt, int
car handle, flt, flt, flt, flt, flt
set plane fly to coord
04D3 Vice City San Andreas 7 flt, flt, flt, int, var, var, var get Nth closest car node
04D4 серия Grand Theft Auto -
04D5 Vice City San Andreas 9 flt, flt, flt, flt, int, int, int, int, int draw corona
04D6 Vice City San Andreas 1 int set enable rc detonate on contact
04D7 Vice City San Andreas 2 char handle, int freeze char position
04D8 Vice City San Andreas 2 char handle, int set char drowns in water
04D9 Vice City San Andreas 2 object handle, int set object records collisions
04DA Vice City San Andreas 1 object handle has object collided with anything
04DB Vice City San Andreas 0 remove rc buggy
04DC серия Grand Theft Auto -
04DD Vice City San Andreas 2 char handle, var get char armour parameters rearranged in SB
04DE серия Grand Theft Auto -
04DF Vice City San Andreas 2 car handle, int set heli stabiliser
04E0 Vice City San Andreas 2 car handle, int set car straight line distance
04E1 Vice City San Andreas 1 car handle open and freeze car trunk
04E2 Vice City 2 player handle, int shut player up
04E3 Vice City San Andreas 3 player handle, int, int set player mood
04E4 Vice City San Andreas 2 flt, flt request collision
04E5 Vice City San Andreas 6 object handle, flt, flt, flt, flt, int locate object 2d
04E6 Vice City San Andreas 8 object handle, flt, flt, flt, flt, flt, flt, int locate object 3d
04E7 Vice City San Andreas 1 object handle is object in water
04E8 серия Grand Theft Auto -
04E9 Vice City San Andreas 6 object handle, flt, flt, flt, flt, int is object in area 2d
04EA Vice City San Andreas 8 object handle, flt, flt, flt, flt, flt, flt, int is object in area 3d
04EB Vice City San Andreas 3 char handle, int, int task duck
04EC Vice City 13 string, int, int, int, int, int, int, int, int, int, int, int, int set zone car class info
04ED Vice City San Andreas 1 string request anims
04EE Vice City San Andreas 1 string have anims loaded
04EF Vice City San Andreas 1 string remove anims
04F0 Vice City San Andreas 1 char handle is char waiting for world collision
04F1 Vice City San Andreas 1 car handle is car waiting for world collision
04F2 серия Grand Theft Auto -
04F3 Vice City 1 char handle set char shuffle into drivers seat
04F4 Vice City San Andreas 8 char handle, object handle, flt, flt, flt, int, flt, int attach char to object
04F5 Vice City 3 char handle, player handle, int set char as player friend
04F6 серия Grand Theft Auto -
04F7 Vice City San Andreas 4 global var, int, int, string display nth onscreen counter with string
04F8 Vice City San Andreas 13 int, flt, flt, flt, flt, flt, flt, flt, flt, flt, flt, flt, flt define police trigger
04F9 Vice City San Andreas 2 int, int set sky colors
04FA Vice City San Andreas 1 int reset interior colors
04FB серия Grand Theft Auto -
04FC Vice City San Andreas 7 player handle, var, var, var, var, var, var store stunt data
04FD серия Grand Theft Auto -
04FE Vice City San Andreas 2 car handle, int burst car tyre
04FF Vice City 1 char handle is char obj no obj
0500 Vice City
San Andreas
2
3
player handle, string
player handle, string, string
change player skin
0501 Vice City San Andreas 2 player handle, int set player can do drive by
0502 Vice City 3 char handle, flt, flt task flee to point
0503 Vice City San Andreas 3 flt, flt, flt create rappel
0504 серия Grand Theft Auto -
0505 серия Grand Theft Auto -
0506 Vice City San Andreas 3 int, int, int set car model components
0507 Vice City 1 int set camera interference
0508 Vice City San Andreas 1 car handle close all car doors
0509 Vice City San Andreas 5 flt, flt, flt, flt, var get distance between coords 2d parameters rearranged in SB
050A Vice City San Andreas 7 flt, flt, flt, flt, flt, flt, var get distance between coords 3d parameters rearranged in SB
050B Vice City 1 car handle pop car boot
050C серия Grand Theft Auto -
050D Vice City 1 char handle is char shot in vehicle
050E Vice City San Andreas 2 object handle, car handle detach object from car
050F San Andreas 1 var get max wanted level restored in III and VC
0510 Vice City 5 char handle, flt, flt, flt, flt is char wander path clear
0511 серия Grand Theft Auto - restored in III and VC
0512 Vice City San Andreas 1 string print help forever
0513 San Andreas 2 string, int print help forever with number restored in VC
0514 Vice City 3 char handle, int, int set char can be damaged by gang members
0515 Vice City 1 label load and launch mission exclusive
0516 серия Grand Theft Auto -
0517 Vice City San Andreas 5 string, flt, flt, flt, var create locked property pickup parameters rearranged in SB
0518 Vice City San Andreas 6 string, flt, flt, flt, int, var create forsale property pickup parameters rearranged in SB
0519 Vice City San Andreas 2 car handle, int freeze car position
051A Vice City San Andreas 2 char handle, char handle has char been damaged by char
051B San Andreas 2 char handle, car handle has char been damaged by car
051C San Andreas 2 car handle, char handle has car been damaged by char
051D San Andreas 2 car handle, car handle has car been damaged by car
051E San Andreas 1 var get radio channel
051F серия Grand Theft Auto -
0520 серия Grand Theft Auto -
0521 Vice City 1 char handle is char drowning in water
0522 Vice City 0 disable cutscene shadows
0523 Vice City 3 flt, flt, flt has glass been shattered nearby
0524 Vice City 3 object handle, object handle, int attach object to bone only works on cutscene objects
0525 Vice City 3 object handle, object handle, string attach object to component of object only works on cutscene objects
0526 Vice City San Andreas 2 char handle, int set char to stay in car when jacked
0527 серия Grand Theft Auto -
0528 Vice City 1 int add to money spent on weapon stat
0529 Vice City 1 int add to money spent on property stat
052A серия Grand Theft Auto -
052B Vice City 2 char handle, int task use mobile phone
052C Vice City San Andreas 2 player handle, int set drunk cam
052D серия Grand Theft Auto - restored in VC
052E серия Grand Theft Auto -
052F серия Grand Theft Auto -
0530 серия Grand Theft Auto - restored in VC
0531 Vice City 1 int add to stores knocked off stat
0532 серия Grand Theft Auto - restored in VC
0533 Vice City 1 int add to assassination contracts stat
0534 Vice City 1 int add to pizzas delivered stat
0535 серия Grand Theft Auto - restored in VC
0536 Vice City 1 int add to drug deals made ("ice cream sold") stat
0537 серия Grand Theft Auto - restored in VC
0538 серия Grand Theft Auto - restored in VC
0539 серия Grand Theft Auto -
053A серия Grand Theft Auto -
053B серия Grand Theft Auto -
053C Vice City 2 char handle, int set char in players group can fight
053D Vice City 1 char handle clear char wait state
053E Vice City San Andreas 6 int, flt, flt, flt, flt, var get random car of specific type in area (no save) parameters rearranged in SB
053F Vice City San Andreas 2 car handle, int set can burst car tires
0540 Vice City 2 player handle, int set player auto aim
0541 Vice City San Andreas 1 car handle fire vehicle gun
0542 Vice City 1 int add property to property owned stat
0543 Vice City 1 int add bloodring kills stat
0544 Vice City 1 int set longest time in Blood Ring
0545 Vice City 0 remove everything for huge cutscene
0546 Vice City 2 player handle, car handle is player touching vehicle restored in III
0547 San Andreas 2 char handle, car handle is char touching vehicle restored in III and VC
0548 Vice City 6 player handle, int, int, flt, flt, flt check for ped model around player
0549 Vice City 1 char handle clear char follow path
054A Vice City San Andreas 2 char handle, int set char can be shot in vehicle
054B Vice City 2 object handle, car handle attach cutscene object to vehicle only works on cutscene objects
054C Vice City San Andreas 1 string load mission text
054D Vice City 1 int set tonights event
054E Vice City San Andreas 1 char handle clear char last damage entity
054F San Andreas 1 car handle clear car last damage entity
0550 Vice City San Andreas 2 object handle, int freeze object position
0551 Vice City 1 int set Kaufman Cabs radio
0552 Vice City 1 int set riot noise
0553 серия Grand Theft Auto -
0554 серия Grand Theft Auto -
0555 San Andreas 2 char handle, int remove weapon from char
0556 Vice City 8 flt, flt, flt, flt, flt, flt, flt, flt create cab
0557 Vice City 0 release cab
0558 серия Grand Theft Auto -
0559 серия Grand Theft Auto -
055A Vice City 1 int set secondary trash
055B Vice City 5 int, flt, flt, flt, var create clothes pickup parameters rearranged in SB
055C серия Grand Theft Auto -
055D Vice City San Andreas 2 player handle, int make player fire proof
055E Vice City San Andreas 2 player handle, int increase player max health
055F Vice City San Andreas 2 player handle, int increase player max armour
0560 Vice City San Andreas 2 car handle, var create random char as driver
0561 Vice City San Andreas 3 car handle, int, var create random char as passenger parameters rearranged in SB
0562 Vice City 2 char handle, int set char ignore threats behind objects
0563 Vice City San Andreas 2 player handle, int ensure player has a drive-by weapon
0564 Vice City San Andreas 1 car handle set helicopter simulate crash land only works on helicopters
0565 Vice City San Andreas 4 flt, flt, flt, int add explosion with no sound
0566 Vice City San Andreas 2 object handle, int set object area visible
0567 серия Grand Theft Auto -
0568 Vice City San Andreas 2 char handle, int set char never targetted
0569 Vice City 1 string load uncompressed animation
056A Vice City San Andreas 0 has cutscene finished
056B Vice City 2 char handle, int set char to crouch when threatened
056C Vice City San Andreas 1 char handle is char in any police vehicle
056D Vice City San Andreas 1 char handle does char exist
056E San Andreas 1 car handle does car exist
056F серия Grand Theft Auto - restored in VC
0570 Vice City San Andreas 5 int, flt, flt, flt, var create asset radar marker with icon parameters rearranged in SB
0571 Vice City 1 char handle is char stuck
0572 Vice City San Andreas 1 int set all taxis have jump boost and nitro nitro unavailable in VC
0573 Vice City 2 char handle, int set char stop shoot dont seek entity
0574 Vice City San Andreas 2 car handle, int freeze car position and dont load collision
0575 San Andreas 2 char handle, int freeze char position and dont load collision
0576 серия Grand Theft Auto -
0577 серия Grand Theft Auto -
0578 Vice City 1 int register vigilante level
0579 Vice City 1 char handle clear all char anims
057A Vice City 2 garage handle, int set maximum number of cars in garage
057B Vice City 0 wanted stars are flashing
057C Vice City 1 int set allow hurricanes
057D Vice City 1 int play announcement
057E Vice City San Andreas 1 int set player is in stadium
057F Vice City 2 player handle, var get bus fares collected by player
0580 Vice City 3 char handle, car handle, var set char obj buy ice cream parameters rearranged in SB
0581 Vice City San Andreas 1 int display radar
0582 Vice City San Andreas 2 int, int register best position
0583 Vice City San Andreas 2 player handle, string is player in info zone
0584 Vice City 1 char handle clear char ice cream purchase
0585 Vice City 0 is in car fire button pressed available for III and SA through 00E1
0586 Vice City 1 char handle has char attempted attractor
0587 Vice City San Andreas 2 car handle, int set load collision for car flag
0588 Vice City San Andreas 2 char handle, int set load collision for char flag
0589 серия Grand Theft Auto -
058A Vice City San Andreas 6 flt, flt, flt, flt, flt, flt add big gun flash
058B Vice City 1 char handle has char bought ice cream
058C Vice City San Andreas 1 var get progress percentage
058D Vice City 4 flt, flt, flt, flt set shortcut pickup point
058E Vice City 4 flt, flt, flt, flt set shortcut dropoff point for mission
058F Vice City 8 char handle, flt, flt, flt, flt, int, int, int get random ice cream customer in area
0590 серия Grand Theft Auto -
0591 Vice City 4 flt, flt, flt, flt unlock all car doors in area
0592 Vice City 2 int, int set gang to attack player with cops
0593 Vice City 2 char handle, int set char frightened in jacked car
0594 Vice City San Andreas 2 car handle, int set vehicle to fade in
0595 Vice City San Andreas 0 register oddjob mission passed
0596 Vice City 1 player handle is player in shortcut taxi
0597 Vice City San Andreas 1 char handle is char ducking
0598 Vice City 3 object handle, flt, int create dust effect for cutscene heli
0599 Vice City 1 int register fire level
059A Vice City San Andreas 0 is Australian game
059B Vice City 1 car handle disarm car bomb
059C Vice City San Andreas
Vice City
2
0
global var, int
 
set onscreen counter flash when first displayed
is Japanese game
last opcode available for Vice City JP and Steam
059D Vice City San Andreas 1 int shuffle card decks restored in VC Steam
059E Vice City San Andreas 1 var fetch next card restored in VC Steam
059F Vice City San Andreas 4 object handle, var, var, var get object velocity
05A0 Vice City San Andreas 0 is debug camera on
05A1 Vice City San Andreas 4 object handle, flt, flt, flt add to object rotation velocity
05A2 Vice City San Andreas 4 object handle, flt, flt, flt set object rotation velocity
05A3 Vice City San Andreas 1 object handle is object static
05A4 Vice City San Andreas 5 flt, flt, flt, flt, var get angle between 2D vectors
05A5 Vice City San Andreas 8 flt, flt, flt, flt, flt, flt, flt, flt do 2d rectangles collide
05A6 Vice City San Andreas 4 object handle, var, var, var get object rotation velocity
05A7 Vice City San Andreas 4 object handle, var, var, var add velocity relative to object velocity
05A8 Vice City San Andreas 2 object handle, var get object speed last opcode available for Vice City PC

Some abbreviations and phrases used in this list:

int
integer value
flt
floating-point value
var
variable to store a value or handle, either global or local unless specified
char
character including actor and ped, apart from the player and special actor
car
vehicle including car, bike, helicopter, plane, etc. unless specified
parameters rearranged...
opcodes' parameters were rearranged from their original order mainly for sake of readability
restored in...
opcode has been correctly or mostly simulated to work through the Opcodes Restoration Project plugin
used in...
opcode has been used for the specified mod

Reference

^ Шаблон:GTAF

See also

External links

Up-to-date
Forum
Archive
GTA III GTA 3 Reference Handbook
Vice City List of opcodes - by CyQ
Vice City Vice City Opcode Database - retrieved from archive.org
San Andreas San Andreas Opcode Database - retrieved from archive.org
GTA III Vice City MISSION CODING IV - GTA: Liberty City project - retrieved from archive.org