Список опкодов — различия между версиями
Материал из GTAModding.ru
Строка 9: | Строка 9: | ||
!Комментарий | !Комментарий | ||
|- | |- | ||
− | |[[0000]]||{{Icon| | + | |[[0000]]||{{Icon|3}}||0||||NOP|| |
|- | |- | ||
− | |[[0001]]||{{Icon| | + | |[[0001]]||{{Icon|3}}||1||int||WAIT|| |
|- | |- | ||
− | |[[0002]]||{{Icon| | + | |[[0002]]||{{Icon|3}}||1||int||GOTO|| |
|- | |- | ||
− | |[[0003]]||{{Icon| | + | |[[0003]]||{{Icon|3}}||1||int||SHAKE_CAM|| |
|- | |- | ||
− | |[[0004]]||{{Icon| | + | |[[0004]]||{{Icon|3}}||2||global var, int||SET_VAR_INT|| |
|- | |- | ||
− | |[[0005]]||{{Icon| | + | |[[0005]]||{{Icon|3}}||2||global var, flt||SET_VAR_FLOAT|| |
|- | |- | ||
− | |[[0006]]||{{Icon| | + | |[[0006]]||{{Icon|3}}||2||local var, int||SET_LVAR_INT|| |
|- | |- | ||
− | |[[0007]]||{{Icon| | + | |[[0007]]||{{Icon|3}}||2||local var, flt||SET_LVAR_FLOAT|| |
|- | |- | ||
− | |[[0008]]||{{Icon| | + | |[[0008]]||{{Icon|3}}||2||global var, int||ADD_VAL_TO_INT_VAR|| |
|- | |- | ||
− | |[[0009]]||{{Icon| | + | |[[0009]]||{{Icon|3}}||2||global var, flt||ADD_VAL_TO_FLOAT_VAR|| |
|- | |- | ||
− | |[[000A]]||{{Icon| | + | |[[000A]]||{{Icon|3}}||2||local var, int||ADD_VAL_TO_INT_LVAR|| |
|- | |- | ||
− | |[[000B]]||{{Icon| | + | |[[000B]]||{{Icon|3}}||2||local var, flt||ADD_VAL_TO_FLOAT_LVAR|| |
|- | |- | ||
− | |[[000C]]||{{Icon| | + | |[[000C]]||{{Icon|3}}||2||global var, int||SUB_VAL_FROM_INT_VAR|| |
|- | |- | ||
− | |[[000D]]||{{Icon| | + | |[[000D]]||{{Icon|3}}||2||global var, flt||SUB_VAL_FROM_FLOAT_VAR|| |
|- | |- | ||
− | |[[000E]]||{{Icon| | + | |[[000E]]||{{Icon|3}}||2||local var, int||SUB_VAL_FROM_INT_LVAR|| |
|- | |- | ||
− | |[[000F]]||{{Icon| | + | |[[000F]]||{{Icon|3}}||2||local var, flt||SUB_VAL_FROM_FLOAT_LVAR|| |
|- | |- | ||
− | |[[0010]]||{{Icon| | + | |[[0010]]||{{Icon|3}}||2||global var, int||MULT_INT_VAR_BY_VAL|| |
|- | |- | ||
− | |[[0011]]||{{Icon| | + | |[[0011]]||{{Icon|3}}||2||global var, flt||MULT_FLOAT_VAR_BY_VAL|| |
|- | |- | ||
− | |[[0012]]||{{Icon| | + | |[[0012]]||{{Icon|3}}||2||local var, int||MULT_INT_LVAR_BY_VAL|| |
|- | |- | ||
− | |[[0013]]||{{Icon| | + | |[[0013]]||{{Icon|3}}||2||local var, flt||MULT_FLOAT_LVAR_BY_VAL|| |
|- | |- | ||
− | |[[0014]]||{{Icon| | + | |[[0014]]||{{Icon|3}}||2||global var, int||DIV_INT_VAR_BY_VAL|| |
|- | |- | ||
− | |[[0015]]||{{Icon| | + | |[[0015]]||{{Icon|3}}||2||global var, flt||DIV_FLOAT_VAR_BY_VAL|| |
|- | |- | ||
− | |[[0016]]||{{Icon| | + | |[[0016]]||{{Icon|3}}||2||local var, int||DIV_INT_LVAR_BY_VAL|| |
|- | |- | ||
− | |[[0017]]||{{Icon| | + | |[[0017]]||{{Icon|3}}||2||local var, flt||DIV_FLOAT_LVAR_BY_VAL|| |
|- | |- | ||
− | |[[0018]]||{{Icon| | + | |[[0018]]||{{Icon|3}}||2||global var, int||IS_INT_VAR_GREATER_THAN_NUMBER|| |
|- | |- | ||
− | |[[0019]]||{{Icon| | + | |[[0019]]||{{Icon|3}}||2||local var, int||IS_INT_LVAR_GREATER_THAN_NUMBER|| |
|- | |- | ||
− | |[[001A]]||{{Icon| | + | |[[001A]]||{{Icon|3}}||2||int, global var||IS_NUMBER_GREATER_THAN_INT_VAR|| |
|- | |- | ||
− | |[[001B]]||{{Icon| | + | |[[001B]]||{{Icon|3}}||2||int, local var||IS_NUMBER_GREATER_THAN_INT_LVAR|| |
|- | |- | ||
− | |[[001C]]||{{Icon| | + | |[[001C]]||{{Icon|3}}||2||global var, global var||IS_INT_VAR_GREATER_THAN_INT_VAR|| |
|- | |- | ||
− | |[[001D]]||{{Icon| | + | |[[001D]]||{{Icon|3}}||2||local var, local var||IS_INT_LVAR_GREATER_THAN_INT_LVAR|| |
|- | |- | ||
− | |[[001E]]||{{Icon| | + | |[[001E]]||{{Icon|3}}||2||global var, local var||IS_INT_VAR_GREATER_THAN_INT_LVAR|| |
|- | |- | ||
− | |[[001F]]||{{Icon| | + | |[[001F]]||{{Icon|3}}||2||local var, global var||IS_INT_LVAR_GREATER_THAN_INT_VAR|| |
|- | |- | ||
− | |[[0020]]||{{Icon| | + | |[[0020]]||{{Icon|3}}||2||global var, flt||IS_FLOAT_VAR_GREATER_THAN_NUMBER|| |
|- | |- | ||
− | |[[0021]]||{{Icon| | + | |[[0021]]||{{Icon|3}}||2||local var, flt||IS_FLOAT_LVAR_GREATER_THAN_NUMBER|| |
|- | |- | ||
− | |[[0022]]||{{Icon| | + | |[[0022]]||{{Icon|3}}||2||flt, global var||IS_NUMBER_GREATER_THAN_FLOAT_VAR|| |
|- | |- | ||
− | |[[0023]]||{{Icon| | + | |[[0023]]||{{Icon|3}}||2||flt, local var||IS_NUMBER_GREATER_THAN_FLOAT_LVAR|| |
|- | |- | ||
− | |[[0024]]||{{Icon| | + | |[[0024]]||{{Icon|3}}||2||global var flt, global var flt||IS_FLOAT_VAR_GREATER_THAN_FLOAT_VAR|| |
|- | |- | ||
− | |[[0025]]||{{Icon| | + | |[[0025]]||{{Icon|3}}||2||local var flt, local var flt||IS_FLOAT_LVAR_GREATER_THAN_FLOAT_LVAR|| |
|- | |- | ||
− | |[[0026]]||{{Icon| | + | |[[0026]]||{{Icon|3}}||2||global var flt, local var flt||IS_FLOAT_VAR_GREATER_THAN_FLOAT_LVAR|| |
|- | |- | ||
− | |[[0027]]||{{Icon| | + | |[[0027]]||{{Icon|3}}||2||local var flt, global var flt||IS_FLOAT_LVAR_GREATER_THAN_FLOAT_VAR|| |
|- | |- | ||
− | |[[0028]]||{{Icon| | + | |[[0028]]||{{Icon|3}}||2||global var flt, int||IS_INT_VAR_GREATER_OR_EQUAL_TO_NUMBER|| |
|- | |- | ||
− | |[[0029]]||{{Icon| | + | |[[0029]]||{{Icon|3}}||2||local var, int||IS_INT_LVAR_GREATER_OR_EQUAL_TO_NUMBER|| |
|- | |- | ||
− | |[[002A]]||{{Icon| | + | |[[002A]]||{{Icon|3}}||2||int, global var||IS_NUMBER_GREATER_OR_EQUAL_TO_INT_VAR|| |
|- | |- | ||
− | |[[002B]]||{{Icon| | + | |[[002B]]||{{Icon|3}}||2||int, local var||IS_NUMBER_GREATER_OR_EQUAL_TO_INT_LVAR|| |
|- | |- | ||
− | |[[002C]]||{{Icon| | + | |[[002C]]||{{Icon|3}}||2||global var int, global var int||IS_INT_VAR_GREATER_OR_EQUAL_TO_INT_VAR|| |
|- | |- | ||
− | |[[002D]]||{{Icon| | + | |[[002D]]||{{Icon|3}}||2|||local var int, local var int||IS_INT_LVAR_GREATER_OR_EQUAL_TO_INT_LVAR|| |
|- | |- | ||
− | |[[002E]]||{{Icon| | + | |[[002E]]||{{Icon|3}}||2||global var int, local var int||IS_INT_VAR_GREATER_OR_EQUAL_TO_INT_LVAR|| |
|- | |- | ||
− | |[[002F]]||{{Icon| | + | |[[002F]]||{{Icon|3}}||2|||local var int, global var int||IS_INT_LVAR_GREATER_OR_EQUAL_TO_INT_VAR|| |
|- | |- | ||
− | |[[0030]]||{{Icon| | + | |[[0030]]||{{Icon|3}}||2||global var, flt||IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_NUMBER|| |
|- | |- | ||
− | |[[0031]]||{{Icon| | + | |[[0031]]||{{Icon|3}}||2||local var, flt||IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_NUMBER|| |
|- | |- | ||
− | |[[0032]]||{{Icon| | + | |[[0032]]||{{Icon|3}}||2||flt, global var||IS_NUMBER_GREATER_OR_EQUAL_TO_FLOAT_VAR|| |
|- | |- | ||
− | |[[0033]]||{{Icon| | + | |[[0033]]||{{Icon|3}}||2||flt, local var||IS_NUMBER_GREATER_OR_EQUAL_TO_FLOAT_LVAR|| |
|- | |- | ||
− | |[[0034]]||{{Icon| | + | |[[0034]]||{{Icon|3}}||2||global var flt, global var flt||IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_FLOAT_VAR|| |
|- | |- | ||
− | |[[0035]]||{{Icon| | + | |[[0035]]||{{Icon|3}}||2||local var flt, local var flt||IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_FLOAT_LVAR|| |
|- | |- | ||
− | |[[0036]]||{{Icon| | + | |[[0036]]||{{Icon|3}}||2||global var flt, local var flt||IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_FLOAT_LVAR|| |
|- | |- | ||
− | |[[0037]]||{{Icon| | + | |[[0037]]||{{Icon|3}}||2||local var flt, global var flt||IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_FLOAT_VAR|| |
|- | |- | ||
− | |[[0038]]||{{Icon| | + | |[[0038]]||{{Icon|3}}||2||global var, int||IS_INT_VAR_EQUAL_TO_NUMBER|| |
|- | |- | ||
− | |[[0039]]||{{Icon| | + | |[[0039]]||{{Icon|3}}||2||local var, int||IS_INT_LVAR_EQUAL_TO_NUMBER|| |
|- | |- | ||
− | |[[003A]]||{{Icon| | + | |[[003A]]||{{Icon|3}}||2||global var int, global var int||IS_INT_VAR_EQUAL_TO_INT_VAR|| |
|- | |- | ||
− | |[[003B]]||{{Icon| | + | |[[003B]]||{{Icon|3}}||2||local var int, local var int||IS_INT_LVAR_EQUAL_TO_INT_LVAR|| |
|- | |- | ||
− | |[[003C]]||{{Icon| | + | |[[003C]]||{{Icon|3}}||2||global var int, local var int||IS_INT_VAR_EQUAL_TO_INT_LVAR|| |
|- | |- | ||
|[[003D]]||||||||IS_INT_VAR_NOT_EQUAL_TO_NUMBER|| | |[[003D]]||||||||IS_INT_VAR_NOT_EQUAL_TO_NUMBER|| | ||
Строка 141: | Строка 141: | ||
|[[0041]]||||||||IS_INT_VAR_NOT_EQUAL_TO_INT_LVAR|| | |[[0041]]||||||||IS_INT_VAR_NOT_EQUAL_TO_INT_LVAR|| | ||
|- | |- | ||
− | |[[0042]]||{{Icon| | + | |[[0042]]||{{Icon|3}}||2||global var, flt||IS_FLOAT_VAR_EQUAL_TO_NUMBER|| |
|- | |- | ||
− | |[[0043]]||{{Icon| | + | |[[0043]]||{{Icon|3}}||2||local var, flt||IS_FLOAT_LVAR_EQUAL_TO_NUMBER|| |
|- | |- | ||
− | |[[0044]]||{{Icon| | + | |[[0044]]||{{Icon|3}}||2||global var flt, global var flt||IS_FLOAT_VAR_EQUAL_TO_FLOAT_VAR|| |
|- | |- | ||
− | |[[0045]]||{{Icon| | + | |[[0045]]||{{Icon|3}}||2||local var flt, local var flt||IS_FLOAT_LVAR_EQUAL_TO_FLOAT_LVAR|| |
|- | |- | ||
− | |[[0046]]||{{Icon| | + | |[[0046]]||{{Icon|3}}||2||global var flt, local var flt||IS_FLOAT_VAR_EQUAL_TO_FLOAT_LVAR|| |
|- | |- | ||
|[[0047]]||||||||IS_FLOAT_VAR_NOT_EQUAL_TO_NUMBER|| | |[[0047]]||||||||IS_FLOAT_VAR_NOT_EQUAL_TO_NUMBER|| | ||
Строка 163: | Строка 163: | ||
|[[004C]]||{{Icon|3}}||1||int||GOTO_IF_TRUE|| | |[[004C]]||{{Icon|3}}||1||int||GOTO_IF_TRUE|| | ||
|- | |- | ||
− | |[[004D]]||{{Icon| | + | |[[004D]]||{{Icon|3}}||1||int||GOTO_IF_FALSE|| |
|- | |- | ||
− | |[[004E]]||{{Icon| | + | |[[004E]]||{{Icon|3}}||0||||TERMINATE_THIS_SCRIPT|| |
|- | |- | ||
− | |[[004F]]||{{Icon| | + | |[[004F]]||{{Icon|3}}||-1||int||START_NEW_SCRIPT|| |
|- | |- | ||
− | |[[0050]]||{{Icon| | + | |[[0050]]||{{Icon|3}}||1||int||GOSUB|| |
|- | |- | ||
− | |[[0051]]||{{Icon| | + | |[[0051]]||{{Icon|3}}||0||||RETURN|| |
|- | |- | ||
− | |[[0052]]||{{Icon| | + | |[[0052]]||{{Icon|3}}||6||||LINE|| |
|- | |- | ||
− | |[[0053]]||{{Icon| | + | |[[0053]]||{{Icon|3}}||5||int, flt, flt, flt, var||CREATE_PLAYER|| |
|- | |- | ||
|[[0054]]||{{Icon|3}} {{Icon|VC}}||4||player handle, var, var, var||GET_PLAYER_COORDINATES|| | |[[0054]]||{{Icon|3}} {{Icon|VC}}||4||player handle, var, var, var||GET_PLAYER_COORDINATES|| | ||
Строка 185: | Строка 185: | ||
|[[0057]]||{{Icon|3}} {{Icon|VC}}||8||player handle, flt, flt, flt, flt, flt, flt, int||IS_PLAYER_IN_AREA_3D|| | |[[0057]]||{{Icon|3}} {{Icon|VC}}||8||player handle, flt, flt, flt, flt, flt, flt, int||IS_PLAYER_IN_AREA_3D|| | ||
|- | |- | ||
− | |[[0058]]||{{Icon| | + | |[[0058]]||{{Icon|3}}||2||global var int, global var int||ADD_INT_VAR_TO_INT_VAR|| |
|- | |- | ||
− | |[[0059]]||{{Icon| | + | |[[0059]]||{{Icon|3}}||2||global var flt, global var flt||ADD_FLOAT_VAR_TO_FLOAT_VAR|| |
|- | |- | ||
− | |[[005A]]||{{Icon| | + | |[[005A]]||{{Icon|3}}||2||int, int||ADD_INT_LVAR_TO_INT_LVAR|| |
|- | |- | ||
− | |[[005B]]||{{Icon| | + | |[[005B]]||{{Icon|3}}||2||float, float||ADD_FLOAT_LVAR_TO_FLOAT_LVAR|| |
|- | |- | ||
− | |[[005C]]||{{Icon| | + | |[[005C]]||{{Icon|3}}||2||int, int||ADD_INT_VAR_TO_INT_LVAR|| |
|- | |- | ||
− | |[[005D]]||{{Icon| | + | |[[005D]]||{{Icon|3}}||2||float, float||ADD_FLOAT_VAR_TO_FLOAT_LVAR|| |
|- | |- | ||
− | |[[005E]]||{{Icon| | + | |[[005E]]||{{Icon|3}}||2||int, int||ADD_INT_LVAR_TO_INT_VAR|| |
|- | |- | ||
− | |[[005F]]||{{Icon| | + | |[[005F]]||{{Icon|3}}||2||float, float||ADD_FLOAT_LVAR_TO_FLOAT_VAR|| |
|- | |- | ||
− | |[[0060]]||{{Icon| | + | |[[0060]]||{{Icon|3}}||2||int, int||SUB_INT_VAR_FROM_INT_VAR|| |
|- | |- | ||
− | |[[0061]]||{{Icon| | + | |[[0061]]||{{Icon|3}}||2||float, float||SUB_FLOAT_VAR_FROM_FLOAT_VAR|| |
|- | |- | ||
− | |[[0062]]||{{Icon| | + | |[[0062]]||{{Icon|3}}||2||int, int||SUB_INT_LVAR_FROM_INT_LVAR|| |
|- | |- | ||
− | |[[0063]]||{{Icon| | + | |[[0063]]||{{Icon|3}}||2||float, float||SUB_FLOAT_LVAR_FROM_FLOAT_LVAR|| |
|- | |- | ||
− | |[[0064]]||{{Icon| | + | |[[0064]]||{{Icon|3}}||2||int, int||SUB_INT_VAR_FROM_INT_LVAR|| |
|- | |- | ||
− | |[[0065]]||{{Icon| | + | |[[0065]]||{{Icon|3}}||2||float, float||SUB_FLOAT_VAR_FROM_FLOAT_LVAR|| |
|- | |- | ||
− | |[[0066]]||{{Icon| | + | |[[0066]]||{{Icon|3}}||2||int, int||SUB_INT_LVAR_FROM_INT_VAR|| |
|- | |- | ||
− | |[[0067]]||{{Icon| | + | |[[0067]]||{{Icon|3}}||2||float, float||SUB_FLOAT_LVAR_FROM_FLOAT_VAR|| |
|- | |- | ||
− | |[[0068]]||{{Icon| | + | |[[0068]]||{{Icon|3}}||2||global, global||MULT_INT_VAR_BY_INT_VAR|| |
|- | |- | ||
− | |[[0069]]||{{Icon| | + | |[[0069]]||{{Icon|3}}||2||global, global||MULT_FLOAT_VAR_BY_FLOAT_VAR|| |
|- | |- | ||
− | |[[006A]]||{{Icon| | + | |[[006A]]||{{Icon|3}}||2||local, local||MULT_INT_LVAR_BY_INT_LVAR|| |
|- | |- | ||
− | |[[006B]]||{{Icon| | + | |[[006B]]||{{Icon|3}}||2||local, local||MULT_FLOAT_LVAR_BY_FLOAT_LVAR|| |
|- | |- | ||
− | |[[006C]]||{{Icon| | + | |[[006C]]||{{Icon|3}}||2||local, float||MULT_INT_VAR_BY_INT_LVAR|| |
|- | |- | ||
− | |[[006D]]||{{Icon| | + | |[[006D]]||{{Icon|3}}||2||global, float||MULT_FLOAT_VAR_BY_FLOAT_LVAR|| |
|- | |- | ||
− | |[[006E]]||{{Icon| | + | |[[006E]]||{{Icon|3}}||2||global, local||MULT_INT_LVAR_BY_INT_VAR|| |
|- | |- | ||
− | |[[006F]]||{{Icon| | + | |[[006F]]||{{Icon|3}}||2||global, local||MULT_FLOAT_LVAR_BY_FLOAT_VAR|| |
|- | |- | ||
− | |[[0070]]||{{Icon| | + | |[[0070]]||{{Icon|3}}||2||global, global||DIV_INT_VAR_BY_INT_VAR|| |
|- | |- | ||
− | |[[0071]]||{{Icon| | + | |[[0071]]||{{Icon|3}}||2||global, global||DIV_FLOAT_VAR_BY_FLOAT_VAR|| |
|- | |- | ||
− | |[[0072]]||{{Icon| | + | |[[0072]]||{{Icon|3}}||2||local, local||DIV_INT_LVAR_BY_INT_LVAR|| |
|- | |- | ||
− | |[[0073]]||{{Icon| | + | |[[0073]]||{{Icon|3}}||2||local, local||DIV_FLOAT_LVAR_BY_FLOAT_LVAR|| |
|- | |- | ||
− | |[[0074]]||{{Icon| | + | |[[0074]]||{{Icon|3}}||2||local, global||DIV_INT_VAR_BY_INT_LVAR|| |
|- | |- | ||
− | |[[0075]]||{{Icon| | + | |[[0075]]||{{Icon|3}}||2||local, global||DIV_FLOAT_VAR_BY_FLOAT_LVAR|| |
|- | |- | ||
− | |[[0076]]||{{Icon| | + | |[[0076]]||{{Icon|3}}||2||global, local||DIV_INT_LVAR_BY_INT_VAR|| |
|- | |- | ||
− | |[[0077]]||{{Icon| | + | |[[0077]]||{{Icon|3}}||2||global, local||DIV_FLOAT_LVAR_BY_FLOAT_VAR|| |
|- | |- | ||
− | |[[0078]]||{{Icon| | + | |[[0078]]||{{Icon|3}}||2||global, float||ADD_TIMED_VAL_TO_FLOAT_VAR|| |
|- | |- | ||
− | |[[0079]]||{{Icon| | + | |[[0079]]||{{Icon|3}}||2||local, float||ADD_TIMED_VAL_TO_FLOAT_LVAR|| |
|- | |- | ||
− | |[[007A]]||{{Icon| | + | |[[007A]]||{{Icon|3}}||2||global, global||ADD_TIMED_FLOAT_VAR_TO_FLOAT_VAR|| |
|- | |- | ||
− | |[[007B]]||{{Icon| | + | |[[007B]]||{{Icon|3}}||2||local, local||ADD_TIMED_FLOAT_LVAR_TO_FLOAT_LVAR|| |
|- | |- | ||
− | |[[007C]]||{{Icon| | + | |[[007C]]||{{Icon|3}}||2||local, global||ADD_TIMED_FLOAT_LVAR_TO_FLOAT_VAR|| |
|- | |- | ||
− | |[[007D]]||{{Icon| | + | |[[007D]]||{{Icon|3}}||2||global, local||ADD_TIMED_FLOAT_VAR_TO_FLOAT_LVAR|| |
|- | |- | ||
− | |[[007E]]||{{Icon| | + | |[[007E]]||{{Icon|3}}||2||global, float||SUB_TIMED_VAL_FROM_FLOAT_VAR|| |
|- | |- | ||
− | |[[007F]]||{{Icon| | + | |[[007F]]||{{Icon|3}}||2||local, float||SUB_TIMED_VAL_FROM_FLOAT_LVAR|| |
|- | |- | ||
− | |[[0080]]||{{Icon| | + | |[[0080]]||{{Icon|3}}||2||global, global||SUB_TIMED_FLOAT_VAR_FROM_FLOAT_VAR|| |
|- | |- | ||
− | |[[0081]]||{{Icon| | + | |[[0081]]||{{Icon|3}}||2||local, local||SUB_TIMED_FLOAT_LVAR_FROM_FLOAT_LVAR|| |
|- | |- | ||
− | |[[0082]]||{{Icon| | + | |[[0082]]||{{Icon|3}}||2||local, global||SUB_TIMED_FLOAT_LVAR_FROM_FLOAT_VAR|| |
|- | |- | ||
− | |[[0083]]||{{Icon| | + | |[[0083]]||{{Icon|3}}||2||global, local||SUB_TIMED_FLOAT_VAR_FROM_FLOAT_LVAR|| |
|- | |- | ||
− | |[[0084]]||{{Icon| | + | |[[0084]]||{{Icon|3}}||2||global var int, global var int||SET_VAR_INT_TO_VAR_INT|| |
|- | |- | ||
− | |[[0085]]||{{Icon| | + | |[[0085]]||{{Icon|3}}||2||local var int, local var int||SET_LVAR_INT_TO_LVAR_INT|| |
|- | |- | ||
− | |[[0086]]||{{Icon| | + | |[[0086]]||{{Icon|3}}||2||global var flt, global var flt||SET_VAR_FLOAT_TO_VAR_FLOAT|| |
|- | |- | ||
− | |[[0087]]||{{Icon| | + | |[[0087]]||{{Icon|3}}||2||local var flt, local var flt||SET_LVAR_FLOAT_TO_LVAR_FLOAT|| |
|- | |- | ||
− | |[[0088]]||{{Icon| | + | |[[0088]]||{{Icon|3}}||2||global var flt, local var flt||SET_VAR_FLOAT_TO_LVAR_FLOAT|| |
|- | |- | ||
− | |[[0089]]||{{Icon| | + | |[[0089]]||{{Icon|3}}||2||local var flt, global var flt||SET_LVAR_FLOAT_TO_VAR_FLOAT|| |
|- | |- | ||
− | |[[008A]]||{{Icon| | + | |[[008A]]||{{Icon|3}}||2||global var int, local var int||SET_VAR_INT_TO_LVAR_INT|| |
|- | |- | ||
− | |[[008B]]||{{Icon| | + | |[[008B]]||{{Icon|3}}||2||local var int, global var int||SET_LVAR_INT_TO_VAR_INT|| |
|- | |- | ||
− | |[[008C]]||{{Icon| | + | |[[008C]]||{{Icon|3}}||2||global var int, global var flt||CSET_VAR_INT_TO_VAR_FLOAT|| |
|- | |- | ||
− | |[[008D]]||{{Icon| | + | |[[008D]]||{{Icon|3}}||2||global var flt, global var int||CSET_VAR_FLOAT_TO_VAR_INT|| |
|- | |- | ||
− | |[[008E]]||{{Icon| | + | |[[008E]]||{{Icon|3}}||2||local var int, global var flt||CSET_LVAR_INT_TO_VAR_FLOAT|| |
|- | |- | ||
− | |[[008F]]||{{Icon| | + | |[[008F]]||{{Icon|3}}||2||local var flt, global var int||CSET_LVAR_FLOAT_TO_VAR_INT|| |
|- | |- | ||
− | |[[0090]]||{{Icon| | + | |[[0090]]||{{Icon|3}}||2||global var int, local var flt|||CSET_VAR_INT_TO_LVAR_FLOAT|| |
|- | |- | ||
− | |[[0091]]||{{Icon| | + | |[[0091]]||{{Icon|3}}||2||global var flt, local var int||CSET_VAR_FLOAT_TO_LVAR_INT|| |
|- | |- | ||
− | |[[0092]]||{{Icon| | + | |[[0092]]||{{Icon|3}}||2||local var int, local var flt|||CSET_LVAR_INT_TO_LVAR_FLOAT|| |
|- | |- | ||
− | |[[0093]]||{{Icon| | + | |[[0093]]||{{Icon|3}}||2||local var flt, local var int||CSET_LVAR_FLOAT_TO_LVAR_INT|| |
|- | |- | ||
− | |[[0094]]||{{Icon| | + | |[[0094]]||{{Icon|3}}||1||global var int||ABS_VAR_INT|| |
|- | |- | ||
− | |[[0095]]||{{Icon| | + | |[[0095]]||{{Icon|3}}||1||local var int||ABS_LVAR_INT|| |
|- | |- | ||
− | |[[0096]]||{{Icon| | + | |[[0096]]||{{Icon|3}}||1||global var flt||ABS_VAR_FLOAT|| |
|- | |- | ||
− | |[[0097]]||{{Icon| | + | |[[0097]]||{{Icon|3}}||1||local var flt||ABS_LVAR_FLOAT|| |
|- | |- | ||
− | |[[0098]]||{{Icon| | + | |[[0098]]||{{Icon|3}}||1||flt||GENERATE_RANDOM_FLOAT|| |
|- | |- | ||
− | |[[0099]]||{{Icon| | + | |[[0099]]||{{Icon|3}}||1||int||GENERATE_RANDOM_INT|| |
|- | |- | ||
− | |[[009A]]||{{Icon| | + | |[[009A]]||{{Icon|3}}||6||int, int, flt, flt, flt, var||CREATE_CHAR|| |
|- | |- | ||
− | |[[009B]]||{{Icon| | + | |[[009B]]||{{Icon|3}}||1||char handle||DELETE_CHAR|| |
|- | |- | ||
|[[009C]]||{{Icon|3}} {{Icon|VC}}||2||char handle, int||CHAR_WANDER_DIR|| | |[[009C]]||{{Icon|3}} {{Icon|VC}}||2||char handle, int||CHAR_WANDER_DIR|| | ||
Строка 329: | Строка 329: | ||
|[[009F]]||{{Icon|3}} {{Icon|VC}}||1||char handle||CHAR_SET_IDLE|| | |[[009F]]||{{Icon|3}} {{Icon|VC}}||1||char handle||CHAR_SET_IDLE|| | ||
|- | |- | ||
− | |[[00A0]]||{{Icon| | + | |[[00A0]]||{{Icon|3}}||4||char handle, var, var, var||GET_CHAR_COORDINATES|| |
|- | |- | ||
− | |[[00A1]]||{{Icon| | + | |[[00A1]]||{{Icon|3}}||4||char handle, flt, flt, flt||SET_CHAR_COORDINATES|| |
|- | |- | ||
|[[00A2]]||{{Icon|3}}||1||char handle||IS_CHAR_STILL_ALIVE||available for VC and SA through [[0118|8118]], restored in VC | |[[00A2]]||{{Icon|3}}||1||char handle||IS_CHAR_STILL_ALIVE||available for VC and SA through [[0118|8118]], restored in VC | ||
|- | |- | ||
− | |[[00A3]]||{{Icon| | + | |[[00A3]]||{{Icon|3}}||6||char handle, flt, flt, flt, flt, int||IS_CHAR_IN_AREA_2D|| |
|- | |- | ||
− | |[[00A4]]||{{Icon| | + | |[[00A4]]||{{Icon|3}}||8||char handle, flt, flt, flt, flt, flt, flt, int||IS_CHAR_IN_AREA_3D|| |
|- | |- | ||
− | |[[00A5]]||{{Icon| | + | |[[00A5]]||{{Icon|3}}||5||int, flt, flt, flt, var||CREATE_CAR|| |
|- | |- | ||
− | |[[00A6]]||{{Icon| | + | |[[00A6]]||{{Icon|3}}||1||car handle||DELETE_CAR|| |
|- | |- | ||
− | |[[00A7]]||{{Icon| | + | |[[00A7]]||{{Icon|3}}||4||car handle, flt, flt, flt||CAR_GOTO_COORDINATES|| |
|- | |- | ||
− | |[[00A8]]||{{Icon| | + | |[[00A8]]||{{Icon|3}}||1||car handle||CAR_WANDER_RANDOMLY|| |
|- | |- | ||
− | |[[00A9]]||{{Icon| | + | |[[00A9]]||{{Icon|3}}||1||car handle||CAR_SET_IDLE|| |
|- | |- | ||
− | |[[00AA]]||{{Icon| | + | |[[00AA]]||{{Icon|3}}||4||car handle, var, var, var||GET_CAR_COORDINATES|| |
|- | |- | ||
− | |[[00AB]]||{{Icon| | + | |[[00AB]]||{{Icon|3}}||4||car handle, flt, flt, flt||SET_CAR_COORDINATES|| |
|- | |- | ||
|[[00AC]]||{{Icon|3}}||1||car handle||IS_CAR_STILL_ALIVE||restored in VC | |[[00AC]]||{{Icon|3}}||1||car handle||IS_CAR_STILL_ALIVE||restored in VC | ||
|- | |- | ||
− | |[[00AD]]||{{Icon| | + | |[[00AD]]||{{Icon|3}}||2||car handle, flt||SET_CAR_CRUISE_SPEED|| |
|- | |- | ||
− | |[[00AE]]||{{Icon| | + | |[[00AE]]||{{Icon|3}}||2||car handle, int||SET_CAR_DRIVING_STYLE|| |
|- | |- | ||
− | |[[00AF]]||{{Icon| | + | |[[00AF]]||{{Icon|3}}||2||car handle, int||SET_CAR_MISSION|| |
|- | |- | ||
− | |[[00B0]]||{{Icon| | + | |[[00B0]]||{{Icon|3}}||6||car handle, flt, flt, flt, flt, int||IS_CAR_IN_AREA_2D|| |
|- | |- | ||
− | |[[00B1]]||{{Icon| | + | |[[00B1]]||{{Icon|3}}||8||car handle, flt, flt, flt, flt, flt, flt, int||IS_CAR_IN_AREA_3D|| |
|- | |- | ||
− | |[[00B2]]||||||||SPECIAL_0|| | + | |[[00B2]]||{{Icon|3}}||0||nop||SPECIAL_0|| |
|- | |- | ||
− | |[[00B3]]||||||||SPECIAL_1|| | + | |[[00B3]]||{{Icon|3}}||0||nop||SPECIAL_1|| |
|- | |- | ||
− | |[[00B4]]||||||||SPECIAL_2|| | + | |[[00B4]]||{{Icon|3}}||0||nop||SPECIAL_2|| |
|- | |- | ||
− | |[[00B5]]||||||||SPECIAL_3|| | + | |[[00B5]]||{{Icon|3}}||0||nop||SPECIAL_3|| |
|- | |- | ||
− | |[[00B6]]||||||||SPECIAL_4|| | + | |[[00B6]]||{{Icon|3}}||0||nop||SPECIAL_4|| |
|- | |- | ||
− | |[[00B7]]||||||||SPECIAL_5|| | + | |[[00B7]]||{{Icon|3}}||0||nop||SPECIAL_5|| |
|- | |- | ||
− | |[[00B8]]||||||||SPECIAL_6|| | + | |[[00B8]]||{{Icon|3}}||0||nop||SPECIAL_6|| |
|- | |- | ||
− | |[[00B9]]||||||||SPECIAL_7|| | + | |[[00B9]]||{{Icon|3}}||0||nop||SPECIAL_7|| |
|- | |- | ||
− | |[[00BA]]||{{Icon| | + | |[[00BA]]||{{Icon|3}}||3||string, int, int||PRINT_BIG|| |
|- | |- | ||
− | |[[00BB]]||{{Icon| | + | |[[00BB]]||{{Icon|3}}||3||string, int, int||PRINT|| |
|- | |- | ||
− | |[[00BC]]||{{Icon| | + | |[[00BC]]||{{Icon|3}}||3||string, int, int||PRINT_NOW|| |
|- | |- | ||
|[[00BD]]||{{Icon|3}}||3||string, int, int||PRINT_SOON|| | |[[00BD]]||{{Icon|3}}||3||string, int, int||PRINT_SOON|| | ||
|- | |- | ||
− | |[[00BE]]||{{Icon| | + | |[[00BE]]||{{Icon|3}}||0||||CLEAR_PRINTS|| |
|- | |- | ||
− | |[[00BF]]||{{Icon| | + | |[[00BF]]||{{Icon|3}}||2||var, var||GET_TIME_OF_DAY|| |
|- | |- | ||
− | |[[00C0]]||{{Icon| | + | |[[00C0]]||{{Icon|3}}||2||int, int||SET_TIME_OF_DAY|| |
|- | |- | ||
− | |[[00C1]]||{{Icon| | + | |[[00C1]]||{{Icon|3}}||3||int, int, var||GET_MINUTES_TO_TIME_OF_DAY|| |
|- | |- | ||
− | |[[00C2]]||{{Icon| | + | |[[00C2]]||{{Icon|3}}||4||flt, flt, flt, flt||IS_POINT_ON_SCREEN|| |
|- | |- | ||
− | |[[00C3]]||{{Icon| | + | |[[00C3]]||{{Icon|3}}||0||||DEBUG_ON|| |
|- | |- | ||
− | |[[00C4]]||{{Icon| | + | |[[00C4]]||{{Icon|3}}||0||||DEBUG_OFF|| |
|- | |- | ||
|[[00C5]]||{{Icon|3}}||0||||RETURN_TRUE||restored in VC | |[[00C5]]||{{Icon|3}}||0||||RETURN_TRUE||restored in VC | ||
Строка 437: | Строка 437: | ||
|[[00D5]]||||||||ENDWHILE|| | |[[00D5]]||||||||ENDWHILE|| | ||
|- | |- | ||
− | |[[00D6]]||{{Icon| | + | |[[00D6]]||{{Icon|3}}||1||int||ANDOR|| |
|- | |- | ||
− | |[[00D7]]||{{Icon| | + | |[[00D7]]||{{Icon|3}}||1||int||LAUNCH_MISSION||like 004F but only one parameter |
|- | |- | ||
− | |[[00D8]]||{{Icon| | + | |[[00D8]]||{{Icon|3}}||0||||MISSION_HAS_FINISHED|| |
|- | |- | ||
− | |[[00D9]]||{{Icon| | + | |[[00D9]]||{{Icon|3}}||2||char handle, var||STORE_CAR_CHAR_IS_IN|| |
|- | |- | ||
|[[00DA]]||{{Icon|3}} {{Icon|VC}}||2||player handle, var||STORE_CAR_PLAYER_IS_IN|| | |[[00DA]]||{{Icon|3}} {{Icon|VC}}||2||player handle, var||STORE_CAR_PLAYER_IS_IN|| | ||
|- | |- | ||
− | |[[00DB]]||{{Icon| | + | |[[00DB]]||{{Icon|3}}||2||char handle, car handle||IS_CHAR_IN_CAR|| |
|- | |- | ||
|[[00DC]]||{{Icon|3}} {{Icon|VC}}||2||player handle, car handle||IS_PLAYER_IN_CAR|| | |[[00DC]]||{{Icon|3}} {{Icon|VC}}||2||player handle, car handle||IS_PLAYER_IN_CAR|| | ||
|- | |- | ||
− | |[[00DD]]||{{Icon| | + | |[[00DD]]||{{Icon|3}}||2||char handle, int||IS_CHAR_IN_MODEL|| |
|- | |- | ||
|[[00DE]]||{{Icon|3}} {{Icon|VC}}||2||player handle, int||IS_PLAYER_IN_MODEL|| | |[[00DE]]||{{Icon|3}} {{Icon|VC}}||2||player handle, int||IS_PLAYER_IN_MODEL|| | ||
|- | |- | ||
− | |[[00DF]]||{{Icon| | + | |[[00DF]]||{{Icon|3}}||1||char handle||IS_CHAR_IN_ANY_CAR|| |
|- | |- | ||
|[[00E0]]||{{Icon|3}} {{Icon|VC}}||1||player handle||IS_PLAYER_IN_ANY_CAR|| | |[[00E0]]||{{Icon|3}} {{Icon|VC}}||1||player handle||IS_PLAYER_IN_ANY_CAR|| | ||
|- | |- | ||
− | |[[00E1]]||{{Icon| | + | |[[00E1]]||{{Icon|3}}||2||int, int||IS_BUTTON_PRESSED|| |
|- | |- | ||
|[[00E2]]||{{Icon|3}} {{Icon|SA}}||3||int, int, var||GET_PAD_STATE||restored in VC | |[[00E2]]||{{Icon|3}} {{Icon|SA}}||3||int, int, var||GET_PAD_STATE||restored in VC | ||
Строка 481: | Строка 481: | ||
|[[00EB]]||{{Icon|3}} {{Icon|VC}}||5||player handle, char handle, flt, flt, int||LOCATE_PLAYER_IN_CAR_CHAR_2D|| | |[[00EB]]||{{Icon|3}} {{Icon|VC}}||5||player handle, char handle, flt, flt, int||LOCATE_PLAYER_IN_CAR_CHAR_2D|| | ||
|- | |- | ||
− | |[[00EC]]||{{Icon| | + | |[[00EC]]||{{Icon|3}}||6||char handle, flt, flt, flt, flt, int||LOCATE_CHAR_ANY_MEANS_2D|| |
|- | |- | ||
− | |[[00ED]]||{{Icon| | + | |[[00ED]]||{{Icon|3}}||6||char handle, flt, flt, flt, flt, int||LOCATE_CHAR_ON_FOOT_2D|| |
|- | |- | ||
− | |[[00EE]]||{{Icon| | + | |[[00EE]]||{{Icon|3}}||6||char handle, flt, flt, flt, flt, int||LOCATE_CHAR_IN_CAR_2D|| |
|- | |- | ||
− | |[[00EF]]||{{Icon| | + | |[[00EF]]||{{Icon|3}}||6||char handle, flt, flt, flt, flt, int||LOCATE_STOPPED_CHAR_ANY_MEANS_2D|| |
|- | |- | ||
− | |[[00F0]]||{{Icon| | + | |[[00F0]]||{{Icon|3}}||6||char handle, flt, flt, flt, flt, int||LOCATE_STOPPED_CHAR_ON_FOOT_2D|| |
|- | |- | ||
− | |[[00F1]]||{{Icon| | + | |[[00F1]]||{{Icon|3}}||6||char handle, flt, flt, flt, flt, int||LOCATE_STOPPED_CHAR_IN_CAR_2D|| |
|- | |- | ||
− | |[[00F2]]||{{Icon| | + | |[[00F2]]||{{Icon|3}}||5||char handle, char handle, flt, flt, int||LOCATE_CHAR_ANY_MEANS_CHAR_2D|| |
|- | |- | ||
− | |[[00F3]]||{{Icon| | + | |[[00F3]]||{{Icon|3}}||5||char handle, char handle, flt, flt, int||LOCATE_CHAR_ON_FOOT_CHAR_2D|| |
|- | |- | ||
− | |[[00F4]]||{{Icon| | + | |[[00F4]]||{{Icon|3}}||5||char handle, char handle, flt, flt, int||LOCATE_CHAR_IN_CAR_CHAR_2D|| |
|- | |- | ||
|[[00F5]]||{{Icon|3}} {{Icon|VC}}||8||player handle, flt, flt, flt, flt, flt, flt, int||LOCATE_PLAYER_ANY_MEANS_3D|| | |[[00F5]]||{{Icon|3}} {{Icon|VC}}||8||player handle, flt, flt, flt, flt, flt, flt, int||LOCATE_PLAYER_ANY_MEANS_3D|| | ||
Строка 517: | Строка 517: | ||
|[[00FD]]||{{Icon|3}} {{Icon|VC}}||6||player handle, char handle, flt, flt, flt, int||LOCATE_PLAYER_IN_CAR_CHAR_3D|| | |[[00FD]]||{{Icon|3}} {{Icon|VC}}||6||player handle, char handle, flt, flt, flt, int||LOCATE_PLAYER_IN_CAR_CHAR_3D|| | ||
|- | |- | ||
− | |[[00FE]]||{{Icon| | + | |[[00FE]]||{{Icon|3}}||8||char handle, flt, flt, flt, flt, flt, flt, int||LOCATE_CHAR_ANY_MEANS_3D|| |
|- | |- | ||
− | |[[00FF]]||{{Icon| | + | |[[00FF]]||{{Icon|3}}||8||char handle, flt, flt, flt, flt, flt, flt, int||LOCATE_CHAR_ON_FOOT_3D|| |
|- | |- | ||
− | |[[0100]]||{{Icon| | + | |[[0100]]||{{Icon|3}}||8||char handle, flt, flt, flt, flt, flt, flt, int||LOCATE_CHAR_IN_CAR_3D|| |
|- | |- | ||
− | |[[0101]]||{{Icon| | + | |[[0101]]||{{Icon|3}}||8||char handle, flt, flt, flt, flt, flt, flt, int||LOCATE_STOPPED_CHAR_ANY_MEANS_3D|| |
|- | |- | ||
− | |[[0102]]||{{Icon| | + | |[[0102]]||{{Icon|3}}||8||char handle, flt, flt, flt, flt, flt, flt, int||LOCATE_STOPPED_CHAR_ON_FOOT_3D|| |
|- | |- | ||
− | |[[0103]]||{{Icon| | + | |[[0103]]||{{Icon|3}}||8||char handle, flt, flt, flt, flt, flt, flt, int||LOCATE_STOPPED_CHAR_IN_CAR_3D|| |
|- | |- | ||
− | |[[0104]]||{{Icon| | + | |[[0104]]||{{Icon|3}}||6||char handle, char handle, flt, flt, flt, flt, int||LOCATE_CHAR_ANY_MEANS_CHAR_3D|| |
|- | |- | ||
− | |[[0105]]||{{Icon| | + | |[[0105]]||{{Icon|3}}||6||char handle, char handle, flt, flt, flt, flt, int||LOCATE_CHAR_ON_FOOT_CHAR_3D|| |
|- | |- | ||
− | |[[0106]]||{{Icon| | + | |[[0106]]||{{Icon|3}}||6||char handle, char handle, flt, flt, flt, flt, int||LOCATE_CHAR_IN_CAR_CHAR_3D|| |
|- | |- | ||
− | |[[0107]]||{{Icon| | + | |[[0107]]||{{Icon|3}}||5||int, flt, flt, flt, var||CREATE_OBJECT|| |
|- | |- | ||
− | |[[0108]]||{{Icon| | + | |[[0108]]||{{Icon|3}}||1||object handle||DELETE_OBJECT|| |
|- | |- | ||
− | |[[0109]]||{{Icon| | + | |[[0109]]||{{Icon|3}}||2||player handle, int||ADD_SCORE|| |
|- | |- | ||
− | |[[010A]]||{{Icon| | + | |[[010A]]||{{Icon|3}}||2||player handle, int||IS_SCORE_GREATER|| |
|- | |- | ||
− | |[[010B]]||{{Icon| | + | |[[010B]]||{{Icon|3}}||2||player handle, var||STORE_SCORE|| |
|- | |- | ||
|[[010C]]||{{Icon|3}} {{Icon|VC}}||5||player handle, flt, flt, flt, flt||GIVE_REMOTE_CONTROLLED_CAR_TO_PLAYER|| | |[[010C]]||{{Icon|3}} {{Icon|VC}}||5||player handle, flt, flt, flt, flt||GIVE_REMOTE_CONTROLLED_CAR_TO_PLAYER|| | ||
|- | |- | ||
− | |[[010D]]||{{Icon| | + | |[[010D]]||{{Icon|3}}||2||player handle, int||ALTER_WANTED_LEVEL|| |
|- | |- | ||
− | |[[010E]]||{{Icon| | + | |[[010E]]||{{Icon|3}}||2||player handle, int||ALTER_WANTED_LEVEL_NO_DROP|| |
|- | |- | ||
− | |[[010F]]||{{Icon| | + | |[[010F]]||{{Icon|3}}||2||player handle, int||IS_WANTED_LEVEL_GREATER|| |
|- | |- | ||
− | |[[0110]]||{{Icon| | + | |[[0110]]||{{Icon|3}}||1||player handle||CLEAR_WANTED_LEVEL|| |
|- | |- | ||
− | |[[0111]]||{{Icon| | + | |[[0111]]||{{Icon|3}}||1||int||SET_DEATHARREST_STATE|| |
|- | |- | ||
− | |[[0112]]||{{Icon| | + | |[[0112]]||{{Icon|3}}||0||||HAS_DEATHARREST_BEEN_EXECUTED|| |
|- | |- | ||
|[[0113]]||{{Icon|3}}||3||player handle, int, int||ADD_AMMO_TO_PLAYER||restored in VC | |[[0113]]||{{Icon|3}}||3||player handle, int, int||ADD_AMMO_TO_PLAYER||restored in VC | ||
|- | |- | ||
− | |[[0114]]||{{Icon| | + | |[[0114]]||{{Icon|3}}||3||char handle, int, int||ADD_AMMO_TO_CHAR|| |
|- | |- | ||
|[[0115]]||||||||ADD_AMMO_TO_CAR|| | |[[0115]]||||||||ADD_AMMO_TO_CAR|| | ||
Строка 567: | Строка 567: | ||
|[[0116]]||||||||IS_PLAYER_STILL_ALIVE||restored in III and VC | |[[0116]]||||||||IS_PLAYER_STILL_ALIVE||restored in III and VC | ||
|- | |- | ||
− | |[[0117]]||{{Icon| | + | |[[0117]]||{{Icon|3}}||1||player handle||IS_PLAYER_DEAD|| |
|- | |- | ||
− | |[[0118]]||{{Icon| | + | |[[0118]]||{{Icon|3}}||1||char handle||IS_CHAR_DEAD|| |
|- | |- | ||
− | |[[0119]]||{{Icon| | + | |[[0119]]||{{Icon|3}}||1||car handle||IS_CAR_DEAD|| |
|- | |- | ||
|[[011A]]||{{Icon|3}} {{Icon|VC}}||2||char handle, int||SET_CHAR_THREAT_SEARCH|| | |[[011A]]||{{Icon|3}} {{Icon|VC}}||2||char handle, int||SET_CHAR_THREAT_SEARCH|| | ||
Строка 589: | Строка 589: | ||
|[[0121]]||{{Icon|3}} {{Icon|VC}}||2||player handle, string||IS_PLAYER_IN_ZONE|| | |[[0121]]||{{Icon|3}} {{Icon|VC}}||2||player handle, string||IS_PLAYER_IN_ZONE|| | ||
|- | |- | ||
− | |[[0122]]||{{Icon| | + | |[[0122]]||{{Icon|3}}||1||player handle||IS_PLAYER_PRESSING_HORN|| |
|- | |- | ||
|[[0123]]||{{Icon|3}} {{Icon|VC}}||2||char handle, player handle||HAS_CHAR_SPOTTED_PLAYER|| | |[[0123]]||{{Icon|3}} {{Icon|VC}}||2||char handle, player handle||HAS_CHAR_SPOTTED_PLAYER|| | ||
Строка 603: | Строка 603: | ||
|[[0128]]||||||||SET_CHAR_MAX_DRIVESPEED|| | |[[0128]]||||||||SET_CHAR_MAX_DRIVESPEED|| | ||
|- | |- | ||
− | |[[0129]]||{{Icon| | + | |[[0129]]||{{Icon|3}}||4||car handle, int, int, var||CREATE_CHAR_INSIDE_CAR|| |
|- | |- | ||
|[[012A]]||{{Icon|3}} {{Icon|VC}}||4||player handle, flt, flt, flt||WARP_PLAYER_FROM_CAR_TO_COORD|| | |[[012A]]||{{Icon|3}} {{Icon|VC}}||4||player handle, flt, flt, flt||WARP_PLAYER_FROM_CAR_TO_COORD|| | ||
Строка 631: | Строка 631: | ||
|[[0136]]||{{Icon|3}}||4||int, float, float, float||SHAKE_CAM_WITH_POINT||restored in VC | |[[0136]]||{{Icon|3}}||4||int, float, float, float||SHAKE_CAM_WITH_POINT||restored in VC | ||
|- | |- | ||
− | |[[0137]]||{{Icon| | + | |[[0137]]||{{Icon|3}}||2||car handle, int||IS_CAR_MODEL|| |
|- | |- | ||
|[[0138]]||||||||IS_CAR_REMAP|| | |[[0138]]||||||||IS_CAR_REMAP|| | ||
Строка 671: | Строка 671: | ||
|[[014A]]||||||||CREATE_GANG_CAR|| | |[[014A]]||||||||CREATE_GANG_CAR|| | ||
|- | |- | ||
− | |[[014B]]||{{Icon| | + | |[[014B]]||{{Icon|3}}||13||flt, flt, flt, flt, int, int, int, int, int, int, int, int, var||CREATE_CAR_GENERATOR|| |
|- | |- | ||
− | |[[014C]]||{{Icon| | + | |[[014C]]||{{Icon|3}}||2||car generator handle, int||SWITCH_CAR_GENERATOR|| |
|- | |- | ||
|[[014D]]||{{Icon|3}}||4||string, int, int, int||ADD_PAGER_MESSAGE||used in Liberty City mod for VC | |[[014D]]||{{Icon|3}}||4||string, int, int, int||ADD_PAGER_MESSAGE||used in Liberty City mod for VC | ||
Строка 679: | Строка 679: | ||
|[[014E]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|SA}}||1<br />2||global var<br />global var, int||DISPLAY_ONSCREEN_TIMER|| | |[[014E]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|SA}}||1<br />2||global var<br />global var, int||DISPLAY_ONSCREEN_TIMER|| | ||
|- | |- | ||
− | |[[014F]]||{{Icon| | + | |[[014F]]||{{Icon|3}}||1||global var||CLEAR_ONSCREEN_TIMER|| |
|- | |- | ||
|[[0150]]||{{Icon|3}} {{Icon|VC}}||2||global var, int||DISPLAY_ONSCREEN_COUNTER|| | |[[0150]]||{{Icon|3}} {{Icon|VC}}||2||global var, int||DISPLAY_ONSCREEN_COUNTER|| | ||
|- | |- | ||
− | |[[0151]]||{{Icon| | + | |[[0151]]||{{Icon|3}}||1||global var||CLEAR_ONSCREEN_COUNTER|| |
|- | |- | ||
|[[0152]]||{{Icon|3}}<br />{{Icon|VC}}||11<br />13||string, int, int, int, int, int, int, int, int, int, int<br />string, int, int, int, int, int, int, int, int, int, int, int, int||SET_ZONE_CAR_INFO|| | |[[0152]]||{{Icon|3}}<br />{{Icon|VC}}||11<br />13||string, int, int, int, int, int, int, int, int, int, int<br />string, int, int, int, int, int, int, int, int, int, int, int, int||SET_ZONE_CAR_INFO|| | ||
Строка 689: | Строка 689: | ||
|[[0153]]||||||||IS_CHAR_IN_GANG_ZONE|| | |[[0153]]||||||||IS_CHAR_IN_GANG_ZONE|| | ||
|- | |- | ||
− | |[[0154]]||{{Icon| | + | |[[0154]]||{{Icon|3}}||2||char handle, string||IS_CHAR_IN_ZONE|| |
|- | |- | ||
|[[0155]]||{{Icon|3}}||3||string, int, int||SET_CAR_DENSITY||restored in VC | |[[0155]]||{{Icon|3}}||3||string, int, int||SET_CAR_DENSITY||restored in VC | ||
Строка 697: | Строка 697: | ||
|[[0157]]||{{Icon|3}} {{Icon|VC}}||3||player handle, int, int||POINT_CAMERA_AT_PLAYER|| | |[[0157]]||{{Icon|3}} {{Icon|VC}}||3||player handle, int, int||POINT_CAMERA_AT_PLAYER|| | ||
|- | |- | ||
− | |[[0158]]||{{Icon| | + | |[[0158]]||{{Icon|3}}||3||car handle, int, int||POINT_CAMERA_AT_CAR|| |
|- | |- | ||
− | |[[0159]]||{{Icon| | + | |[[0159]]||{{Icon|3}}||3||char handle, int, int||POINT_CAMERA_AT_CHAR|| |
|- | |- | ||
− | |[[015A]]||{{Icon| | + | |[[015A]]||{{Icon|3}}||0||||RESTORE_CAMERA|| |
|- | |- | ||
|[[015B]]||{{Icon|3}} {{Icon|SA}}||3||int, int, int||SHAKE_PAD|| | |[[015B]]||{{Icon|3}} {{Icon|SA}}||3||int, int, int||SHAKE_PAD|| | ||
Строка 707: | Строка 707: | ||
|[[015C]]||{{Icon|3}}<br />{{Icon|VC}}||11<br />13||string, int, int, int, int, int, int, int, int, int, int<br />string, int, int, int, int, int, int, int, int, int, int, int, int||SET_ZONE_PED_INFO|| | |[[015C]]||{{Icon|3}}<br />{{Icon|VC}}||11<br />13||string, int, int, int, int, int, int, int, int, int, int<br />string, int, int, int, int, int, int, int, int, int, int, int, int||SET_ZONE_PED_INFO|| | ||
|- | |- | ||
− | |[[015D]]||{{Icon| | + | |[[015D]]||{{Icon|3}}||1||flt||SET_TIME_SCALE|| |
|- | |- | ||
|[[015E]]||{{Icon|3}}||1||car handle||IS_CAR_IN_AIR||restored in VC | |[[015E]]||{{Icon|3}}||1||car handle||IS_CAR_IN_AIR||restored in VC | ||
|- | |- | ||
− | |[[015F]]||{{Icon| | + | |[[015F]]||{{Icon|3}}||6||flt, flt, flt, flt, flt, flt||SET_FIXED_CAMERA_POSITION|| |
|- | |- | ||
− | |[[0160]]||{{Icon| | + | |[[0160]]||{{Icon|3}}||4||flt, flt, flt, int||POINT_CAMERA_AT_POINT|| |
|- | |- | ||
− | |[[0161]]||{{Icon| | + | |[[0161]]||{{Icon|3}}||4||car handle, int, int, var||ADD_BLIP_FOR_CAR_OLD|| |
|- | |- | ||
|[[0162]]||{{Icon|3}} {{Icon|VC}}||4||char handle, int, int, var||ADD_BLIP_FOR_CHAR_OLD|| | |[[0162]]||{{Icon|3}} {{Icon|VC}}||4||char handle, int, int, var||ADD_BLIP_FOR_CHAR_OLD|| | ||
Строка 721: | Строка 721: | ||
|[[0163]]||{{Icon|3}}||4||object handle, int, int, var||ADD_BLIP_FOR_OBJECT_OLD||restored in VC | |[[0163]]||{{Icon|3}}||4||object handle, int, int, var||ADD_BLIP_FOR_OBJECT_OLD||restored in VC | ||
|- | |- | ||
− | |[[0164]]||{{Icon| | + | |[[0164]]||{{Icon|3}}||1||blip handle||REMOVE_BLIP|| |
|- | |- | ||
− | |[[0165]]||{{Icon| | + | |[[0165]]||{{Icon|3}}||2||blip handle, int||CHANGE_BLIP_COLOUR|| |
|- | |- | ||
|[[0166]]||{{Icon|3}} {{Icon|VC}}||2||blip handle, int||DIM_BLIP|| | |[[0166]]||{{Icon|3}} {{Icon|VC}}||2||blip handle, int||DIM_BLIP|| | ||
|- | |- | ||
− | |[[0167]]||{{Icon| | + | |[[0167]]||{{Icon|3}}||6||flt, flt, flt, int, int, var||ADD_BLIP_FOR_COORD_OLD|| |
|- | |- | ||
− | |[[0168]]||{{Icon| | + | |[[0168]]||{{Icon|3}}||2||blip handle, int||CHANGE_BLIP_SCALE|| |
|- | |- | ||
− | |[[0169]]||{{Icon| | + | |[[0169]]||{{Icon|3}}||3||int, int, int||SET_FADING_COLOUR|| |
|- | |- | ||
− | |[[016A]]||{{Icon| | + | |[[016A]]||{{Icon|3}}||2||int, int||DO_FADE|| |
|- | |- | ||
− | |[[016B]]||{{Icon| | + | |[[016B]]||{{Icon|3}}||0||||GET_FADING_STATUS|| |
|- | |- | ||
|[[016C]]||{{Icon|3}} {{Icon|VC}}<br />{{Icon|SA}}||4<br />5||flt, flt, flt, flt<br />flt, flt, flt, flt, int||ADD_HOSPITAL_RESTART|| | |[[016C]]||{{Icon|3}} {{Icon|VC}}<br />{{Icon|SA}}||4<br />5||flt, flt, flt, flt<br />flt, flt, flt, flt, int||ADD_HOSPITAL_RESTART|| | ||
Строка 741: | Строка 741: | ||
|[[016D]]||{{Icon|3}} {{Icon|VC}}<br />{{Icon|SA}}||4<br />5||flt, flt, flt, flt<br />flt, flt, flt, flt, int||ADD_POLICE_RESTART|| | |[[016D]]||{{Icon|3}} {{Icon|VC}}<br />{{Icon|SA}}||4<br />5||flt, flt, flt, flt<br />flt, flt, flt, flt, int||ADD_POLICE_RESTART|| | ||
|- | |- | ||
− | |[[016E]]||{{Icon| | + | |[[016E]]||{{Icon|3}}||4||flt, flt, flt, flt||OVERRIDE_NEXT_RESTART|| |
|- | |- | ||
|[[016F]]||{{Icon|3}} {{Icon|SA}}||10||int, flt, flt, flt, flt, flt, int, int, int, int||DRAW_SHADOW||restored in VC | |[[016F]]||{{Icon|3}} {{Icon|SA}}||10||int, flt, flt, flt, flt, flt, int, int, int, int||DRAW_SHADOW||restored in VC | ||
Строка 749: | Строка 749: | ||
|[[0171]]||{{Icon|3}} {{Icon|VC}}||2||player handle, flt||SET_PLAYER_HEADING|| | |[[0171]]||{{Icon|3}} {{Icon|VC}}||2||player handle, flt||SET_PLAYER_HEADING|| | ||
|- | |- | ||
− | |[[0172]]||{{Icon| | + | |[[0172]]||{{Icon|3}}||2||char handle, var||GET_CHAR_HEADING|| |
|- | |- | ||
− | |[[0173]]||{{Icon| | + | |[[0173]]||{{Icon|3}}||2||char handle, flt||SET_CHAR_HEADING|| |
|- | |- | ||
− | |[[0174]]||{{Icon| | + | |[[0174]]||{{Icon|3}}||2||car handle, var||GET_CAR_HEADING|| |
|- | |- | ||
− | |[[0175]]||{{Icon| | + | |[[0175]]||{{Icon|3}}||2||car handle, flt||SET_CAR_HEADING|| |
|- | |- | ||
− | |[[0176]]||{{Icon| | + | |[[0176]]||{{Icon|3}}||2||object handle, var||GET_OBJECT_HEADING|| |
|- | |- | ||
− | |[[0177]]||{{Icon| | + | |[[0177]]||{{Icon|3}}||2||object handle, flt||SET_OBJECT_HEADING|| |
|- | |- | ||
|[[0178]]||{{Icon|3}}||2||player handle, object handle||IS_PLAYER_TOUCHING_OBJECT||restored in VC | |[[0178]]||{{Icon|3}}||2||player handle, object handle||IS_PLAYER_TOUCHING_OBJECT||restored in VC | ||
Строка 777: | Строка 777: | ||
|[[017F]]||||||||GET_CAMERA_POSITION_ALONG_SPLINE|| | |[[017F]]||||||||GET_CAMERA_POSITION_ALONG_SPLINE|| | ||
|- | |- | ||
− | |[[0180]]||{{Icon| | + | |[[0180]]||{{Icon|3}}||1||var||DECLARE_MISSION_FLAG|| |
|- | |- | ||
|[[0181]]||{{Icon|3}}<br>{{Icon|VC}}||2<br>0||int, int<br>nop||DECLARE_MISSION_FLAG_FOR_CONTACT|| | |[[0181]]||{{Icon|3}}<br>{{Icon|VC}}||2<br>0||int, int<br>nop||DECLARE_MISSION_FLAG_FOR_CONTACT|| | ||
Строка 785: | Строка 785: | ||
|[[0183]]||{{Icon|3}} {{Icon|VC}}||2||player handle, int||IS_PLAYER_HEALTH_GREATER|| | |[[0183]]||{{Icon|3}} {{Icon|VC}}||2||player handle, int||IS_PLAYER_HEALTH_GREATER|| | ||
|- | |- | ||
− | |[[0184]]||{{Icon| | + | |[[0184]]||{{Icon|3}}||2||char handle, int||IS_CHAR_HEALTH_GREATER|| |
|- | |- | ||
− | |[[0185]]||{{Icon| | + | |[[0185]]||{{Icon|3}}||2||car handle, int||IS_CAR_HEALTH_GREATER|| |
|- | |- | ||
− | |[[0186]]||{{Icon| | + | |[[0186]]||{{Icon|3}}||2||car handle, var||ADD_BLIP_FOR_CAR|| |
|- | |- | ||
− | |[[0187]]||{{Icon| | + | |[[0187]]||{{Icon|3}}||2||char handle, var||ADD_BLIP_FOR_CHAR|| |
|- | |- | ||
− | |[[0188]]||{{Icon| | + | |[[0188]]||{{Icon|3}}||2||object handle, var||ADD_BLIP_FOR_OBJECT|| |
|- | |- | ||
|[[0189]]||{{Icon|3}} {{Icon|VC}}||2||flt, flt, flt, var||ADD_BLIP_FOR_CONTACT_POINT|| | |[[0189]]||{{Icon|3}} {{Icon|VC}}||2||flt, flt, flt, var||ADD_BLIP_FOR_CONTACT_POINT|| | ||
|- | |- | ||
− | |[[018A]]||{{Icon| | + | |[[018A]]||{{Icon|3}}||2||flt, flt, flt, var||ADD_BLIP_FOR_COORD|| |
|- | |- | ||
− | |[[018B]]||{{Icon| | + | |[[018B]]||{{Icon|3}}||2||blip handle, int||CHANGE_BLIP_DISPLAY|| |
|- | |- | ||
− | |[[018C]]||{{Icon| | + | |[[018C]]||{{Icon|3}}||4||int, flt, flt, flt||ADD_ONE_OFF_SOUND|| |
|- | |- | ||
|[[018D]]||{{Icon|3}} {{Icon|VC}}||5||flt, flt, flt, int, var||ADD_CONTINUOUS_SOUND|| | |[[018D]]||{{Icon|3}} {{Icon|VC}}||5||flt, flt, flt, int, var||ADD_CONTINUOUS_SOUND|| | ||
|- | |- | ||
− | |[[018E]]||{{Icon| | + | |[[018E]]||{{Icon|3}}||1||sound handle||REMOVE_SOUND|| |
|- | |- | ||
− | |[[018F]]||{{Icon| | + | |[[018F]]||{{Icon|3}}||1||car handle||IS_CAR_STUCK_ON_ROOF|| |
|- | |- | ||
− | |[[0190]]||{{Icon| | + | |[[0190]]||{{Icon|3}}||1||car handle||ADD_UPSIDEDOWN_CAR_CHECK|| |
|- | |- | ||
− | |[[0191]]||{{Icon| | + | |[[0191]]||{{Icon|3}}||1||car handle||REMOVE_UPSIDEDOWN_CAR_CHECK|| |
|- | |- | ||
|[[0192]]||{{Icon|3}} {{Icon|VC}}||1||char handle||SET_CHAR_OBJ_WAIT_ON_FOOT|| | |[[0192]]||{{Icon|3}} {{Icon|VC}}||1||char handle||SET_CHAR_OBJ_WAIT_ON_FOOT|| | ||
Строка 843: | Строка 843: | ||
|[[01A0]]||{{Icon|3}} {{Icon|VC}}||8||player handle, flt, flt, flt, flt, flt, flt, int||IS_PLAYER_STOPPED_IN_AREA_IN_CAR_3D|| | |[[01A0]]||{{Icon|3}} {{Icon|VC}}||8||player handle, flt, flt, flt, flt, flt, flt, int||IS_PLAYER_STOPPED_IN_AREA_IN_CAR_3D|| | ||
|- | |- | ||
− | |[[01A1]]||{{Icon| | + | |[[01A1]]||{{Icon|3}}||6||char handle, flt, flt, flt, flt, int||IS_CHAR_IN_AREA_ON_FOOT_2D|| |
|- | |- | ||
− | |[[01A2]]||{{Icon| | + | |[[01A2]]||{{Icon|3}}||6||char handle, flt, flt, flt, flt, int||IS_CHAR_IN_AREA_IN_CAR_2D|| |
|- | |- | ||
− | |[[01A3]]||{{Icon| | + | |[[01A3]]||{{Icon|3}}||6||char handle, flt, flt, flt, flt, int||IS_CHAR_STOPPED_IN_AREA_2D|| |
|- | |- | ||
− | |[[01A4]]||{{Icon| | + | |[[01A4]]||{{Icon|3}}||6||char handle, flt, flt, flt, flt, int||IS_CHAR_STOPPED_IN_AREA_ON_FOOT_2D|| |
|- | |- | ||
− | |[[01A5]]||{{Icon| | + | |[[01A5]]||{{Icon|3}}||6||char handle, flt, flt, flt, flt, int||IS_CHAR_STOPPED_IN_AREA_IN_CAR_2D|| |
|- | |- | ||
− | |[[01A6]]||{{Icon| | + | |[[01A6]]||{{Icon|3}}||8||char handle, flt, flt, flt, flt, flt, flt, int||IS_CHAR_IN_AREA_ON_FOOT_3D|| |
|- | |- | ||
− | |[[01A7]]||{{Icon| | + | |[[01A7]]||{{Icon|3}}||8||char handle, flt, flt, flt, flt, flt, flt, int||IS_CHAR_IN_AREA_IN_CAR_3D|| |
|- | |- | ||
− | |[[01A8]]||{{Icon| | + | |[[01A8]]||{{Icon|3}}||8||char handle, flt, flt, flt, flt, flt, flt, int||IS_CHAR_STOPPED_IN_AREA_3D|| |
|- | |- | ||
− | |[[01A9]]||{{Icon| | + | |[[01A9]]||{{Icon|3}}||8||char handle, flt, flt, flt, flt, flt, flt, int||IS_CHAR_STOPPED_IN_AREA_ON_FOOT_3D|| |
|- | |- | ||
− | |[[01AA]]||{{Icon| | + | |[[01AA]]||{{Icon|3}}||8||char handle, flt, flt, flt, flt, flt, flt, int||IS_CHAR_STOPPED_IN_AREA_IN_CAR_3D|| |
|- | |- | ||
− | |[[01AB]]||{{Icon| | + | |[[01AB]]||{{Icon|3}}||6||car handle, flt, flt, flt, flt, int||IS_CAR_STOPPED_IN_AREA_2D|| |
|- | |- | ||
− | |[[01AC]]||{{Icon| | + | |[[01AC]]||{{Icon|3}}||8||car handle, flt, flt, flt, flt, flt, flt, int||IS_CAR_STOPPED_IN_AREA_3D|| |
|- | |- | ||
− | |[[01AD]]||{{Icon| | + | |[[01AD]]||{{Icon|3}}||6||car handle, flt, flt, flt, flt, int||LOCATE_CAR_2D|| |
|- | |- | ||
− | |[[01AE]]||{{Icon| | + | |[[01AE]]||{{Icon|3}}||6||car handle, flt, flt, flt, flt, int||LOCATE_STOPPED_CAR_2D|| |
|- | |- | ||
− | |[[01AF]]||{{Icon| | + | |[[01AF]]||{{Icon|3}}||8||car handle, flt, flt, flt, flt, flt, flt, int||LOCATE_CAR_3D|| |
|- | |- | ||
− | |[[01B0]]||{{Icon| | + | |[[01B0]]||{{Icon|3}}||8||car handle, flt, flt, flt, flt, flt, flt, int||LOCATE_STOPPED_CAR_3D|| |
|- | |- | ||
|[[01B1]]||{{Icon|3}} {{Icon|VC}}||3||player handle, int, int||GIVE_WEAPON_TO_PLAYER|| | |[[01B1]]||{{Icon|3}} {{Icon|VC}}||3||player handle, int, int||GIVE_WEAPON_TO_PLAYER|| | ||
|- | |- | ||
− | |[[01B2]]||{{Icon| | + | |[[01B2]]||{{Icon|3}}||3||char handle, int, int||GIVE_WEAPON_TO_CHAR|| |
|- | |- | ||
|[[01B3]]||||||||GIVE_WEAPON_TO_CAR|| | |[[01B3]]||||||||GIVE_WEAPON_TO_CAR|| | ||
|- | |- | ||
− | |[[01B4]]||{{Icon| | + | |[[01B4]]||{{Icon|3}}||2||player handle||SET_PLAYER_CONTROL|| |
|- | |- | ||
− | |[[01B5]]||{{Icon| | + | |[[01B5]]||{{Icon|3}}||1||int||FORCE_WEATHER|| |
|- | |- | ||
− | |[[01B6]]||{{Icon| | + | |[[01B6]]||{{Icon|3}}||1||int||FORCE_WEATHER_NOW|| |
|- | |- | ||
− | |[[01B7]]||{{Icon| | + | |[[01B7]]||{{Icon|3}}||0||||RELEASE_WEATHER|| |
|- | |- | ||
|[[01B8]]||{{Icon|3}} {{Icon|VC}}||2||player handle, int||SET_CURRENT_PLAYER_WEAPON|| | |[[01B8]]||{{Icon|3}} {{Icon|VC}}||2||player handle, int||SET_CURRENT_PLAYER_WEAPON|| | ||
|- | |- | ||
− | |[[01B9]]||{{Icon| | + | |[[01B9]]||{{Icon|3}}||2||char handle, int||SET_CURRENT_CHAR_WEAPON|| |
|- | |- | ||
|[[01BA]]||||||||SET_CURRENT_CAR_WEAPON|| | |[[01BA]]||||||||SET_CURRENT_CAR_WEAPON|| | ||
|- | |- | ||
− | |[[01BB]]||{{Icon| | + | |[[01BB]]||{{Icon|3}}||4||object handle, var, var, var||GET_OBJECT_COORDINATES|| |
|- | |- | ||
− | |[[01BC]]||{{Icon| | + | |[[01BC]]||{{Icon|3}}||4||object handle, flt, flt, flt||SET_OBJECT_COORDINATES|| |
|- | |- | ||
− | |[[01BD]]||{{Icon| | + | |[[01BD]]||{{Icon|3}}||1||var||GET_GAME_TIMER|| |
|- | |- | ||
|[[01BE]]||{{Icon|3}} {{Icon|VC}}||4||char handle, flt, flt, flt||TURN_CHAR_TO_FACE_COORD|| | |[[01BE]]||{{Icon|3}} {{Icon|VC}}||4||char handle, flt, flt, flt||TURN_CHAR_TO_FACE_COORD|| | ||
Строка 905: | Строка 905: | ||
|[[01BF]]||{{Icon|3}}||4||player handle, flt, flt, flt||TURN_PLAYER_TO_FACE_COORD|| | |[[01BF]]||{{Icon|3}}||4||player handle, flt, flt, flt||TURN_PLAYER_TO_FACE_COORD|| | ||
|- | |- | ||
− | |[[01C0]]||{{Icon| | + | |[[01C0]]||{{Icon|3}}||2||player handle, var||STORE_WANTED_LEVEL|| |
|- | |- | ||
− | |[[01C1]]||{{Icon| | + | |[[01C1]]||{{Icon|3}}||1||car handle||IS_CAR_STOPPED|| |
|- | |- | ||
− | |[[01C2]]||{{Icon| | + | |[[01C2]]||{{Icon|3}}||1||char handle||MARK_CHAR_AS_NO_LONGER_NEEDED|| |
|- | |- | ||
− | |[[01C3]]||{{Icon| | + | |[[01C3]]||{{Icon|3}}||1||car handle||MARK_CAR_AS_NO_LONGER_NEEDED|| |
|- | |- | ||
− | |[[01C4]]||{{Icon| | + | |[[01C4]]||{{Icon|3}}||1||object handle||MARK_OBJECT_AS_NO_LONGER_NEEDED|| |
|- | |- | ||
− | |[[01C5]]||{{Icon| | + | |[[01C5]]||{{Icon|3}}||1||char handle||DONT_REMOVE_CHAR|| |
|- | |- | ||
|[[01C6]]||{{Icon|3}}||1||car handle||DONT_REMOVE_CAR||restored in VC | |[[01C6]]||{{Icon|3}}||1||car handle||DONT_REMOVE_CAR||restored in VC | ||
|- | |- | ||
− | |[[01C7]]||{{Icon| | + | |[[01C7]]||{{Icon|3}}||1||object handle||DONT_REMOVE_OBJECT|| |
|- | |- | ||
− | |[[01C8]]||{{Icon| | + | |[[01C8]]||{{Icon|3}}||5||car handle, int, int, int, var||CREATE_CHAR_AS_PASSENGER|| |
|- | |- | ||
|[[01C9]]||{{Icon|3}} {{Icon|VC}}||2||char handle, char handle||SET_CHAR_OBJ_KILL_CHAR_ON_FOOT|| | |[[01C9]]||{{Icon|3}} {{Icon|VC}}||2||char handle, char handle||SET_CHAR_OBJ_KILL_CHAR_ON_FOOT|| | ||
Строка 975: | Строка 975: | ||
|[[01E2]]||{{Icon|3}} {{Icon|VC}}||4||int, flt, flt, flt||ADD_ROUTE_POINT|| | |[[01E2]]||{{Icon|3}} {{Icon|VC}}||4||int, flt, flt, flt||ADD_ROUTE_POINT|| | ||
|- | |- | ||
− | |[[01E3]]||{{Icon| | + | |[[01E3]]||{{Icon|3}}||4||string, int, int, int||PRINT_WITH_NUMBER_BIG|| |
|- | |- | ||
− | |[[01E4]]||{{Icon| | + | |[[01E4]]||{{Icon|3}}||4||string, int, int, int||PRINT_WITH_NUMBER|| |
|- | |- | ||
− | |[[01E5]]||{{Icon| | + | |[[01E5]]||{{Icon|3}}||4||string, int, int, int||PRINT_WITH_NUMBER_NOW|| |
|- | |- | ||
|[[01E6]]||||||||PRINT_WITH_NUMBER_SOON|| | |[[01E6]]||||||||PRINT_WITH_NUMBER_SOON|| | ||
|- | |- | ||
− | |[[01E7]]||{{Icon| | + | |[[01E7]]||{{Icon|3}}||6||flt, flt, flt, flt, flt, flt||SWITCH_ROADS_ON|| |
|- | |- | ||
− | |[[01E8]]||{{Icon| | + | |[[01E8]]||{{Icon|3}}||6||flt, flt, flt, flt, flt, flt||SWITCH_ROADS_OFF|| |
|- | |- | ||
− | |[[01E9]]||{{Icon| | + | |[[01E9]]||{{Icon|3}}||2||car handle, var||GET_NUMBER_OF_PASSENGERS|| |
|- | |- | ||
− | |[[01EA]]||{{Icon| | + | |[[01EA]]||{{Icon|3}}||2||car handle, var||GET_MAXIMUM_NUMBER_OF_PASSENGERS|| |
|- | |- | ||
− | |[[01EB]]||{{Icon| | + | |[[01EB]]||{{Icon|3}}||1||flt||SET_CAR_DENSITY_MULTIPLIER|| |
|- | |- | ||
− | |[[01EC]]||{{Icon| | + | |[[01EC]]||{{Icon|3}}||2||car handle, int||SET_CAR_HEAVY|| |
|- | |- | ||
|[[01ED]]||{{Icon|3}} {{Icon|VC}}||1||char handle||CLEAR_CHAR_THREAT_SEARCH|| | |[[01ED]]||{{Icon|3}} {{Icon|VC}}||1||char handle||CLEAR_CHAR_THREAT_SEARCH|| | ||
Строка 1001: | Строка 1001: | ||
|[[01EF]]||{{Icon|3}}||2||flt, flt||DEACTIVATE_CRANE||restored in VC | |[[01EF]]||{{Icon|3}}||2||flt, flt||DEACTIVATE_CRANE||restored in VC | ||
|- | |- | ||
− | |[[01F0]]||{{Icon| | + | |[[01F0]]||{{Icon|3}}||1||int||SET_MAX_WANTED_LEVEL|| |
|- | |- | ||
|[[01F1]]||||||||SAVE_VAR_INT|| | |[[01F1]]||||||||SAVE_VAR_INT|| | ||
Строка 1007: | Строка 1007: | ||
|[[01F2]]||||||||SAVE_VAR_FLOAT|| | |[[01F2]]||||||||SAVE_VAR_FLOAT|| | ||
|- | |- | ||
− | |[[01F3]]||{{Icon| | + | |[[01F3]]||{{Icon|3}}||1||car handle||IS_CAR_IN_AIR_PROPER|| |
|- | |- | ||
− | |[[01F4]]||{{Icon| | + | |[[01F4]]||{{Icon|3}}||1||car handle||IS_CAR_UPSIDEDOWN|| |
|- | |- | ||
− | |[[01F5]]||{{Icon| | + | |[[01F5]]||{{Icon|3}}||2||player handle, var||GET_PLAYER_CHAR|| |
|- | |- | ||
− | |[[01F6]]||{{Icon| | + | |[[01F6]]||{{Icon|3}}||0||||CANCEL_OVERRIDE_RESTART|| |
|- | |- | ||
− | |[[01F7]]||{{Icon| | + | |[[01F7]]||{{Icon|3}}||2||player handle, int||SET_POLICE_IGNORE_PLAYER|| |
|- | |- | ||
|[[01F8]]||{{Icon|3}}||5||string, int, int, int, int||ADD_PAGER_MESSAGE_WITH_NUMBER|| | |[[01F8]]||{{Icon|3}}||5||string, int, int, int, int||ADD_PAGER_MESSAGE_WITH_NUMBER|| | ||
|- | |- | ||
− | |[[01F9]]||{{Icon| | + | |[[01F9]]||{{Icon|3}}||9||string, int, int, int, int, int, int, int, int||START_KILL_FRENZY|| |
|- | |- | ||
− | |[[01FA]]||{{Icon| | + | |[[01FA]]||{{Icon|3}}||1||var||READ_KILL_FRENZY_STATUS|| |
|- | |- | ||
− | |[[01FB]]||{{Icon| | + | |[[01FB]]||{{Icon|3}}||2||flt, var||SQRT||get square root |
|- | |- | ||
|[[01FC]]||{{Icon|3}} {{Icon|VC}}||5||player handle, car handle, flt, flt, int||LOCATE_PLAYER_ANY_MEANS_CAR_2D|| | |[[01FC]]||{{Icon|3}} {{Icon|VC}}||5||player handle, car handle, flt, flt, int||LOCATE_PLAYER_ANY_MEANS_CAR_2D|| | ||
Строка 1037: | Строка 1037: | ||
|[[0201]]||{{Icon|3}} {{Icon|VC}}||6||player handle, car handle, flt, flt, flt, int||LOCATE_PLAYER_IN_CAR_CAR_3D|| | |[[0201]]||{{Icon|3}} {{Icon|VC}}||6||player handle, car handle, flt, flt, flt, int||LOCATE_PLAYER_IN_CAR_CAR_3D|| | ||
|- | |- | ||
− | |[[0202]]||{{Icon| | + | |[[0202]]||{{Icon|3}}||5||char handle, car handle, flt, flt, int||LOCATE_CHAR_ANY_MEANS_CAR_2D|| |
|- | |- | ||
− | |[[0203]]||{{Icon| | + | |[[0203]]||{{Icon|3}}||5||char handle, car handle, flt, flt, int||LOCATE_CHAR_ON_FOOT_CAR_2D|| |
|- | |- | ||
− | |[[0204]]||{{Icon| | + | |[[0204]]||{{Icon|3}}||5||char handle, car handle, flt, flt, int||LOCATE_CHAR_IN_CAR_CAR_2D|| |
|- | |- | ||
− | |[[0205]]||{{Icon| | + | |[[0205]]||{{Icon|3}}||6||char handle, car handle, flt, flt, flt, int||LOCATE_CHAR_ANY_MEANS_CAR_3D|| |
|- | |- | ||
− | |[[0206]]||{{Icon| | + | |[[0206]]||{{Icon|3}}||6||char handle, car handle, flt, flt, flt, int||LOCATE_CHAR_ON_FOOT_CAR_3D|| |
|- | |- | ||
− | |[[0207]]||{{Icon| | + | |[[0207]]||{{Icon|3}}||6||char handle, car handle, flt, flt, flt, int||LOCATE_CHAR_IN_CAR_CAR_3D|| |
|- | |- | ||
− | |[[0208]]||{{Icon| | + | |[[0208]]||{{Icon|3}}||2||flt, flt, var||GENERATE_RANDOM_FLOAT_IN_RANGE|| |
|- | |- | ||
− | |[[0209]]||{{Icon| | + | |[[0209]]||{{Icon|3}}||2||int, int, var||GENERATE_RANDOM_INT_IN_RANGE|| |
|- | |- | ||
− | |[[020A]]||{{Icon| | + | |[[020A]]||{{Icon|3}}||2||car handle, int||LOCK_CAR_DOORS|| |
|- | |- | ||
− | |[[020B]]||{{Icon| | + | |[[020B]]||{{Icon|3}}||1||car handle||EXPLODE_CAR|| |
|- | |- | ||
− | |[[020C]]||{{Icon| | + | |[[020C]]||{{Icon|3}}||4||flt, flt, flt, int||ADD_EXPLOSION|| |
|- | |- | ||
− | |[[020D]]||{{Icon| | + | |[[020D]]||{{Icon|3}}||1||car handle||IS_CAR_UPRIGHT|| |
|- | |- | ||
|[[020E]]||{{Icon|3}} {{Icon|VC}}||2||char handle, char handle||TURN_CHAR_TO_FACE_CHAR|| | |[[020E]]||{{Icon|3}} {{Icon|VC}}||2||char handle, char handle||TURN_CHAR_TO_FACE_CHAR|| | ||
Строка 1071: | Строка 1071: | ||
|[[0212]]||||||||SET_CHAR_OBJ_GOTO_COORD_IN_CAR|| | |[[0212]]||||||||SET_CHAR_OBJ_GOTO_COORD_IN_CAR|| | ||
|- | |- | ||
− | |[[0213]]||{{Icon| | + | |[[0213]]||{{Icon|3}}||6||int, int, flt, flt, flt, var||CREATE_PICKUP|| |
|- | |- | ||
− | |[[0214]]||{{Icon| | + | |[[0214]]||{{Icon|3}}||1||pickup handle||HAS_PICKUP_BEEN_COLLECTED|| |
|- | |- | ||
− | |[[0215]]||{{Icon| | + | |[[0215]]||{{Icon|3}}||1||pickup handle||REMOVE_PICKUP|| |
|- | |- | ||
− | |[[0216]]||{{Icon| | + | |[[0216]]||{{Icon|3}}||2||car handle, int||SET_TAXI_LIGHTS|| |
|- | |- | ||
− | |[[0217]]||{{Icon| | + | |[[0217]]||{{Icon|3}}||3||string, int, int||PRINT_BIG_Q|| |
|- | |- | ||
|[[0218]]||{{Icon|3}}||4||string, int, int, int||PRINT_WITH_NUMBER_BIG_Q||restored in VC | |[[0218]]||{{Icon|3}}||4||string, int, int, int||PRINT_WITH_NUMBER_BIG_Q||restored in VC | ||
Строка 1087: | Строка 1087: | ||
|[[021A]]||{{Icon|3}}||9||flt, flt, flt, flt, flt, flt, int, int, var||SET_GARAGE_WITH_CAR_MODEL|| | |[[021A]]||{{Icon|3}}||9||flt, flt, flt, flt, flt, flt, int, int, var||SET_GARAGE_WITH_CAR_MODEL|| | ||
|- | |- | ||
− | |[[021B]]||{{Icon| | + | |[[021B]]||{{Icon|3}}||2||garage handle, car handle||SET_TARGET_CAR_FOR_MISSION_GARAGE|| |
|- | |- | ||
|[[021C]]||{{Icon|3}} {{Icon|VC}}||1||garage handle||IS_CAR_IN_MISSION_GARAGE|| | |[[021C]]||{{Icon|3}} {{Icon|VC}}||1||garage handle||IS_CAR_IN_MISSION_GARAGE|| | ||
Строка 1099: | Строка 1099: | ||
|[[0220]]||{{Icon|3}}||1||car handle||IS_CAR_ARMED_WITH_ANY_BOMB||restored in VC | |[[0220]]||{{Icon|3}}||1||car handle||IS_CAR_ARMED_WITH_ANY_BOMB||restored in VC | ||
|- | |- | ||
− | |[[0221]]||{{Icon| | + | |[[0221]]||{{Icon|3}}||2||player handle, int||APPLY_BRAKES_TO_PLAYERS_CAR|| |
|- | |- | ||
|[[0222]]||{{Icon|3}} {{Icon|VC}}||2||player handle, int||SET_PLAYER_HEALTH|| | |[[0222]]||{{Icon|3}} {{Icon|VC}}||2||player handle, int||SET_PLAYER_HEALTH|| | ||
|- | |- | ||
− | |[[0223]]||{{Icon| | + | |[[0223]]||{{Icon|3}}||2||char handle, int||SET_CHAR_HEALTH|| |
|- | |- | ||
− | |[[0224]]||{{Icon| | + | |[[0224]]||{{Icon|3}}||2||car handle, int||SET_CAR_HEALTH|| |
|- | |- | ||
|[[0225]]||{{Icon|3}} {{Icon|VC}}||2||player handle, var||GET_PLAYER_HEALTH|| | |[[0225]]||{{Icon|3}} {{Icon|VC}}||2||player handle, var||GET_PLAYER_HEALTH|| | ||
|- | |- | ||
− | |[[0226]]||{{Icon| | + | |[[0226]]||{{Icon|3}}||2||char handle, var||GET_CHAR_HEALTH|| |
|- | |- | ||
− | |[[0227]]||{{Icon| | + | |[[0227]]||{{Icon|3}}||2||car handle, var||GET_CAR_HEALTH|| |
|- | |- | ||
|[[0228]]||{{Icon|3}}||2||car handle, int||IS_CAR_ARMED_WITH_BOMB||restored in VC | |[[0228]]||{{Icon|3}}||2||car handle, int||IS_CAR_ARMED_WITH_BOMB||restored in VC | ||
|- | |- | ||
− | |[[0229]]||{{Icon| | + | |[[0229]]||{{Icon|3}}||3||car handle, int, int||CHANGE_CAR_COLOUR|| |
|- | |- | ||
− | |[[022A]]||{{Icon| | + | |[[022A]]||{{Icon|3}}||6||flt, flt, flt, flt, flt, flt||SWITCH_PED_ROADS_ON|| |
|- | |- | ||
− | |[[022B]]||{{Icon| | + | |[[022B]]||{{Icon|3}}||6||flt, flt, flt, flt, flt, flt||SWITCH_PED_ROADS_OFF|| |
|- | |- | ||
|[[022C]]||{{Icon|3}} {{Icon|VC}}||2||char handle, char handle||CHAR_LOOK_AT_CHAR_ALWAYS|| | |[[022C]]||{{Icon|3}} {{Icon|VC}}||2||char handle, char handle||CHAR_LOOK_AT_CHAR_ALWAYS|| | ||
Строка 1153: | Строка 1153: | ||
|[[023B]]||{{Icon|3}} {{Icon|SA}}||2||char handle, object handle||IS_CHAR_TOUCHING_OBJECT_ON_FOOT||restored in VC | |[[023B]]||{{Icon|3}} {{Icon|SA}}||2||char handle, object handle||IS_CHAR_TOUCHING_OBJECT_ON_FOOT||restored in VC | ||
|- | |- | ||
− | |[[023C]]||{{Icon| | + | |[[023C]]||{{Icon|3}}||2||int, string||LOAD_SPECIAL_CHARACTER|| |
|- | |- | ||
− | |[[023D]]||{{Icon| | + | |[[023D]]||{{Icon|3}}||1||string||HAS_SPECIAL_CHARACTER_LOADED|| |
|- | |- | ||
|[[023E]]||{{Icon|3}}||2||car handle, int||FLASH_CAR||restored in VC | |[[023E]]||{{Icon|3}}||2||car handle, int||FLASH_CAR||restored in VC | ||
Строка 1163: | Строка 1163: | ||
|[[0240]]||{{Icon|3}}||2||object handle, int||FLASH_OBJECT||restored in VC | |[[0240]]||{{Icon|3}}||2||object handle, int||FLASH_OBJECT||restored in VC | ||
|- | |- | ||
− | |[[0241]]||{{Icon| | + | |[[0241]]||{{Icon|3}}||1||player handle||IS_PLAYER_IN_REMOTE_MODE|| |
|- | |- | ||
|[[0242]]||{{Icon|3}}||2||car handle||ARM_CAR_WITH_BOMB||restored in VC | |[[0242]]||{{Icon|3}}||2||car handle||ARM_CAR_WITH_BOMB||restored in VC | ||
Строка 1169: | Строка 1169: | ||
|[[0243]]||{{Icon|3}} {{Icon|VC}}||2||char handle, int||SET_CHAR_PERSONALITY|| | |[[0243]]||{{Icon|3}} {{Icon|VC}}||2||char handle, int||SET_CHAR_PERSONALITY|| | ||
|- | |- | ||
− | |[[0244]]||{{Icon| | + | |[[0244]]||{{Icon|3}}||3||flt, flt, flt||SET_CUTSCENE_OFFSET|| |
|- | |- | ||
− | |[[0245]]||{{Icon| | + | |[[0245]]||{{Icon|3}}||2||char handle, int||SET_ANIM_GROUP_FOR_CHAR|| |
|- | |- | ||
|[[0246]]||{{Icon|3}}||2||player handle, int||SET_ANIM_GROUP_FOR_PLAYER|| | |[[0246]]||{{Icon|3}}||2||player handle, int||SET_ANIM_GROUP_FOR_PLAYER|| | ||
|- | |- | ||
− | |[[0247]]||{{Icon| | + | |[[0247]]||{{Icon|3}}||1||int||REQUEST_MODEL|| |
|- | |- | ||
− | |[[0248]]||{{Icon| | + | |[[0248]]||{{Icon|3}}||1||int||HAS_MODEL_LOADED|| |
|- | |- | ||
− | |[[0249]]||{{Icon| | + | |[[0249]]||{{Icon|3}}||1||int||MARK_MODEL_AS_NO_LONGER_NEEDED|| |
|- | |- | ||
|[[024A]]||{{Icon|3}} {{Icon|VC}}||3||flt, flt, var||GRAB_PHONE|| | |[[024A]]||{{Icon|3}} {{Icon|VC}}||3||flt, flt, var||GRAB_PHONE|| | ||
Строка 1191: | Строка 1191: | ||
|[[024E]]||{{Icon|3}} {{Icon|VC}}||1||phone handle||TURN_PHONE_OFF|| | |[[024E]]||{{Icon|3}} {{Icon|VC}}||1||phone handle||TURN_PHONE_OFF|| | ||
|- | |- | ||
− | |[[024F]]||{{Icon| | + | |[[024F]]||{{Icon|3}}||9||flt, flt, flt, flt, int, int, int, int, int||DRAW_CORONA|| |
|- | |- | ||
|[[0250]]||{{Icon|3}}||6||flt, flt, flt, int, int, int||DRAW_LIGHT||restored in VC | |[[0250]]||{{Icon|3}}||6||flt, flt, flt, int, int, int||DRAW_LIGHT||restored in VC | ||
Строка 1199: | Строка 1199: | ||
|[[0252]]||{{Icon|3}}||0||||RESTORE_WEATHER|| | |[[0252]]||{{Icon|3}}||0||||RESTORE_WEATHER|| | ||
|- | |- | ||
− | |[[0253]]||{{Icon| | + | |[[0253]]||{{Icon|3}}||0||||STORE_CLOCK|| |
|- | |- | ||
− | |[[0254]]||{{Icon| | + | |[[0254]]||{{Icon|3}}||0||||RESTORE_CLOCK|| |
|- | |- | ||
|[[0255]]||{{Icon|3}}||4||flt, flt, flt, flt||RESTART_CRITICAL_MISSION||restored in VC | |[[0255]]||{{Icon|3}}||4||flt, flt, flt, flt||RESTART_CRITICAL_MISSION||restored in VC | ||
|- | |- | ||
− | |[[0256]]||{{Icon| | + | |[[0256]]||{{Icon|3}}||1||player handle||IS_PLAYER_PLAYING|| |
|- | |- | ||
|[[0257]]||||||||SET_COLL_OBJ_NO_OBJ|| | |[[0257]]||||||||SET_COLL_OBJ_NO_OBJ|| | ||
Строка 1327: | Строка 1327: | ||
|[[0292]]||{{Icon|3}}||2||player handle, int||SET_PLAYER_HEED_THREATS|| | |[[0292]]||{{Icon|3}}||2||player handle, int||SET_PLAYER_HEED_THREATS|| | ||
|- | |- | ||
− | |[[0293]]||{{Icon| | + | |[[0293]]||{{Icon|3}}||1||var||GET_CONTROLLER_MODE|| |
|- | |- | ||
− | |[[0294]]||{{Icon| | + | |[[0294]]||{{Icon|3}}||2||car handle, int||SET_CAN_RESPRAY_CAR|| |
|- | |- | ||
|[[0295]]||{{Icon|3}}||1||car handle||IS_TAXI||restored in VC | |[[0295]]||{{Icon|3}}||1||car handle||IS_TAXI||restored in VC | ||
|- | |- | ||
− | |[[0296]]||{{Icon| | + | |[[0296]]||{{Icon|3}}||1||int||UNLOAD_SPECIAL_CHARACTER|| |
|- | |- | ||
|[[0297]]||{{Icon|3}} {{Icon|VC}}<br />{{Icon|SA}}||0<br />1||<br/>player handle||RESET_NUM_OF_MODELS_KILLED_BY_PLAYER|| | |[[0297]]||{{Icon|3}} {{Icon|VC}}<br />{{Icon|SA}}||0<br />1||<br/>player handle||RESET_NUM_OF_MODELS_KILLED_BY_PLAYER|| | ||
Строка 1343: | Строка 1343: | ||
|[[029A]]||{{Icon|3}}||1||int||SWITCH_TAXI_TIMER|| | |[[029A]]||{{Icon|3}}||1||int||SWITCH_TAXI_TIMER|| | ||
|- | |- | ||
− | |[[029B]]||{{Icon| | + | |[[029B]]||{{Icon|3}}||5||int, flt, flt, flt, object handle||CREATE_OBJECT_NO_OFFSET|| |
|- | |- | ||
|[[029C]]||{{Icon|3}}||1||car handle||IS_BOAT||restored in VC | |[[029C]]||{{Icon|3}}||1||car handle||IS_BOAT||restored in VC | ||
Строка 1359: | Строка 1359: | ||
|[[02A2]]||{{Icon|3}}||5||int, int, flt, flt, flt||ADD_PARTICLE_EFFECT||restored in VC | |[[02A2]]||{{Icon|3}}||5||int, int, flt, flt, flt||ADD_PARTICLE_EFFECT||restored in VC | ||
|- | |- | ||
− | |[[02A3]]||{{Icon| | + | |[[02A3]]||{{Icon|3}}||1||int||SWITCH_WIDESCREEN|| |
|- | |- | ||
|[[02A4]]||{{Icon|3}}||3||car handle, int, var||ADD_SPRITE_BLIP_FOR_CAR||restored in VC | |[[02A4]]||{{Icon|3}}||3||car handle, int, var||ADD_SPRITE_BLIP_FOR_CAR||restored in VC | ||
Строка 1367: | Строка 1367: | ||
|[[02A6]]||{{Icon|3}}||3||object handle, int, var||ADD_SPRITE_BLIP_FOR_OBJECT||restored in VC | |[[02A6]]||{{Icon|3}}||3||object handle, int, var||ADD_SPRITE_BLIP_FOR_OBJECT||restored in VC | ||
|- | |- | ||
− | |[[02A7]]||{{Icon| | + | |[[02A7]]||{{Icon|3}}||5||flt, flt, flt, int, var||ADD_SPRITE_BLIP_FOR_CONTACT_POINT|| |
|- | |- | ||
− | |[[02A8]]||{{Icon| | + | |[[02A8]]||{{Icon|3}}||5||flt, flt, flt, int, var||ADD_SPRITE_BLIP_FOR_COORD|| |
|- | |- | ||
− | |[[02A9]]||{{Icon| | + | |[[02A9]]||{{Icon|3}}||2||char handle, int||SET_CHAR_ONLY_DAMAGED_BY_PLAYER|| |
|- | |- | ||
− | |[[02AA]]||{{Icon| | + | |[[02AA]]||{{Icon|3}}||2||car handle, int||SET_CAR_ONLY_DAMAGED_BY_PLAYER|| |
|- | |- | ||
− | |[[02AB]]||{{Icon| | + | |[[02AB]]||{{Icon|3}}||6||char handle, int, int, int, int, int||SET_CHAR_PROOFS|| |
|- | |- | ||
− | |[[02AC]]||{{Icon| | + | |[[02AC]]||{{Icon|3}}||6||car handle, int, int, int, int, int||SET_CAR_PROOFS|| |
|- | |- | ||
|[[02AD]]||{{Icon|3}} {{Icon|VC}}||7||player handle, flt, flt, flt, flt, flt, int||IS_PLAYER_IN_ANGLED_AREA_2D|| | |[[02AD]]||{{Icon|3}} {{Icon|VC}}||7||player handle, flt, flt, flt, flt, flt, int||IS_PLAYER_IN_ANGLED_AREA_2D|| | ||
Строка 1415: | Строка 1415: | ||
|[[02BE]]||||||||SET_ARMY_REQUIRED||restored in III and VC | |[[02BE]]||||||||SET_ARMY_REQUIRED||restored in III and VC | ||
|- | |- | ||
− | |[[02BF]]||{{Icon| | + | |[[02BF]]||{{Icon|3}}||1||car handle||IS_CAR_IN_WATER|| |
|- | |- | ||
− | |[[02C0]]||{{Icon| | + | |[[02C0]]||{{Icon|3}}||6||flt, flt, flt, var, var, var||GET_CLOSEST_CHAR_NODE|| |
|- | |- | ||
− | |[[02C1]]||{{Icon| | + | |[[02C1]]||{{Icon|3}}||6||flt, flt, flt, var, var, var||GET_CLOSEST_CAR_NODE|| |
|- | |- | ||
− | |[[02C2]]||{{Icon| | + | |[[02C2]]||{{Icon|3}}||4||car handle, flt, flt, flt||CAR_GOTO_COORDINATES_ACCURATE|| |
|- | |- | ||
|[[02C3]]||{{Icon|3}}||1||int||START_PACMAN_RACE||restored in VC | |[[02C3]]||{{Icon|3}}||1||int||START_PACMAN_RACE||restored in VC | ||
Строка 1437: | Строка 1437: | ||
|[[02C9]]||{{Icon|3}}||0||||CLEAR_NUMBER_OF_POWER_PILLS_CARRIED||restored in VC | |[[02C9]]||{{Icon|3}}||0||||CLEAR_NUMBER_OF_POWER_PILLS_CARRIED||restored in VC | ||
|- | |- | ||
− | |[[02CA]]||{{Icon| | + | |[[02CA]]||{{Icon|3}}||1||car handle||IS_CAR_ON_SCREEN|| |
|- | |- | ||
− | |[[02CB]]||{{Icon| | + | |[[02CB]]||{{Icon|3}}||1||char handle||IS_CHAR_ON_SCREEN|| |
|- | |- | ||
− | |[[02CC]]||{{Icon| | + | |[[02CC]]||{{Icon|3}}||1||object handle||IS_OBJECT_ON_SCREEN|| |
|- | |- | ||
|[[02CD]]||{{Icon|3}}||2||int, int||GOSUB_FILE||restored in VC | |[[02CD]]||{{Icon|3}}||2||int, int||GOSUB_FILE||restored in VC | ||
|- | |- | ||
− | |[[02CE]]||{{Icon| | + | |[[02CE]]||{{Icon|3}}||4||flt, flt, flt, var||GET_GROUND_Z_FOR_3D_COORD|| |
|- | |- | ||
− | |[[02CF]]||{{Icon| | + | |[[02CF]]||{{Icon|3}}||4||flt, flt, flt, var||START_SCRIPT_FIRE|| |
|- | |- | ||
− | |[[02D0]]||{{Icon| | + | |[[02D0]]||{{Icon|3}}||1||fire handle||IS_SCRIPT_FIRE_EXTINGUISHED|| |
|- | |- | ||
− | |[[02D1]]||{{Icon| | + | |[[02D1]]||{{Icon|3}}||1||fire handle||REMOVE_SCRIPT_FIRE|| |
|- | |- | ||
|[[02D2]]||{{Icon|3}}||2||car handle, int||SET_COMEDY_CONTROLS|| | |[[02D2]]||{{Icon|3}}||2||car handle, int||SET_COMEDY_CONTROLS|| | ||
|- | |- | ||
− | |[[02D3]]||{{Icon| | + | |[[02D3]]||{{Icon|3}}||4||car handle, flt, flt, flt||BOAT_GOTO_COORDS|| |
|- | |- | ||
− | |[[02D4]]||{{Icon| | + | |[[02D4]]||{{Icon|3}}||1||car handle||BOAT_STOP|| |
|- | |- | ||
|[[02D5]]||{{Icon|3}} {{Icon|VC}}||6||player handle, flt, flt, flt, flt, int||IS_PLAYER_SHOOTING_IN_AREA|| | |[[02D5]]||{{Icon|3}} {{Icon|VC}}||6||player handle, flt, flt, flt, flt, int||IS_PLAYER_SHOOTING_IN_AREA|| | ||
Строка 1465: | Строка 1465: | ||
|[[02D7]]||{{Icon|3}} {{Icon|VC}}||2||player handle, int||IS_CURRENT_PLAYER_WEAPON|| | |[[02D7]]||{{Icon|3}} {{Icon|VC}}||2||player handle, int||IS_CURRENT_PLAYER_WEAPON|| | ||
|- | |- | ||
− | |[[02D8]]||{{Icon| | + | |[[02D8]]||{{Icon|3}}||2||char handle, int||IS_CURRENT_CHAR_WEAPON|| |
|- | |- | ||
|[[02D9]]||{{Icon|3}}||0||||CLEAR_NUMBER_OF_POWER_PILLS_EATEN||restored in VC | |[[02D9]]||{{Icon|3}}||0||||CLEAR_NUMBER_OF_POWER_PILLS_EATEN||restored in VC | ||
Строка 1471: | Строка 1471: | ||
|[[02DA]]||{{Icon|3}}||3||flt, flt, flt||ADD_POWER_PILL||restored in VC | |[[02DA]]||{{Icon|3}}||3||flt, flt, flt||ADD_POWER_PILL||restored in VC | ||
|- | |- | ||
− | |[[02DB]]||{{Icon| | + | |[[02DB]]||{{Icon|3}}||2||car handle, flt||SET_BOAT_CRUISE_SPEED|| |
|- | |- | ||
|[[02DC]]||{{Icon|3}}||5||flt, flt, flt, flt, var||GET_RANDOM_CHAR_IN_AREA|| | |[[02DC]]||{{Icon|3}}||5||flt, flt, flt, flt, var||GET_RANDOM_CHAR_IN_AREA|| | ||
Строка 1481: | Строка 1481: | ||
|[[02DF]]||{{Icon|3}} {{Icon|VC}}||1||player handle||IS_PLAYER_SHOOTING|| | |[[02DF]]||{{Icon|3}} {{Icon|VC}}||1||player handle||IS_PLAYER_SHOOTING|| | ||
|- | |- | ||
− | |[[02E0]]||{{Icon| | + | |[[02E0]]||{{Icon|3}}||1||char handle||IS_CHAR_SHOOTING|| |
|- | |- | ||
− | |[[02E1]]||{{Icon| | + | |[[02E1]]||{{Icon|3}}||5||flt, flt, flt, int, var||CREATE_MONEY_PICKUP|| |
|- | |- | ||
− | |[[02E2]]||{{Icon| | + | |[[02E2]]||{{Icon|3}}||2||char handle, int||SET_CHAR_ACCURACY|| |
|- | |- | ||
− | |[[02E3]]||{{Icon| | + | |[[02E3]]||{{Icon|3}}||2||car handle, var||GET_CAR_SPEED|| |
|- | |- | ||
− | |[[02E4]]||{{Icon| | + | |[[02E4]]||{{Icon|3}}||1||string||LOAD_CUTSCENE|| |
|- | |- | ||
|[[02E5]]||{{Icon|3}} {{Icon|VC}}||2||int, var||CREATE_CUTSCENE_OBJECT|| | |[[02E5]]||{{Icon|3}} {{Icon|VC}}||2||int, var||CREATE_CUTSCENE_OBJECT|| | ||
Строка 1495: | Строка 1495: | ||
|[[02E6]]||{{Icon|3}} {{Icon|VC}}||2||object handle, string||SET_CUTSCENE_ANIM|| | |[[02E6]]||{{Icon|3}} {{Icon|VC}}||2||object handle, string||SET_CUTSCENE_ANIM|| | ||
|- | |- | ||
− | |[[02E7]]||{{Icon| | + | |[[02E7]]||{{Icon|3}}||0||||START_CUTSCENE|| |
|- | |- | ||
− | |[[02E8]]||{{Icon| | + | |[[02E8]]||{{Icon|3}}||1||var||GET_CUTSCENE_TIME|| |
|- | |- | ||
− | |[[02E9]]||{{Icon| | + | |[[02E9]]||{{Icon|3}}||0||||HAS_CUTSCENE_FINISHED|| |
|- | |- | ||
− | |[[02EA]]||{{Icon| | + | |[[02EA]]||{{Icon|3}}||0||||CLEAR_CUTSCENE|| |
|- | |- | ||
− | |[[02EB]]||{{Icon| | + | |[[02EB]]||{{Icon|3}}||0||||RESTORE_CAMERA_JUMPCUT|| |
|- | |- | ||
|[[02EC]]||{{Icon|3}} {{Icon|VC}}||3||flt, flt, flt||CREATE_COLLECTABLE1|| | |[[02EC]]||{{Icon|3}} {{Icon|VC}}||3||flt, flt, flt||CREATE_COLLECTABLE1|| | ||
|- | |- | ||
− | |[[02ED]]||{{Icon| | + | |[[02ED]]||{{Icon|3}}||1||int||SET_COLLECTABLE1_TOTAL|| |
|- | |- | ||
|[[02EE]]||{{Icon|3}}||6||flt, flt, flt, flt, flt, flt||IS_PROJECTILE_IN_AREA||restored in VC | |[[02EE]]||{{Icon|3}}||6||flt, flt, flt, flt, flt, flt||IS_PROJECTILE_IN_AREA||restored in VC | ||
Строка 1517: | Строка 1517: | ||
|[[02F1]]||{{Icon|3}}||3||flt, flt, flt||DROP_NAUTICAL_MINE||restored in VC | |[[02F1]]||{{Icon|3}}||3||flt, flt, flt||DROP_NAUTICAL_MINE||restored in VC | ||
|- | |- | ||
− | |[[02F2]]||{{Icon| | + | |[[02F2]]||{{Icon|3}}||2||char handle, int||IS_CHAR_MODEL|| |
|- | |- | ||
|[[02F3]]||{{Icon|3}} {{Icon|VC}}||2||int, string||LOAD_SPECIAL_MODEL|| | |[[02F3]]||{{Icon|3}} {{Icon|VC}}||2||int, string||LOAD_SPECIAL_MODEL|| | ||
Строка 1525: | Строка 1525: | ||
|[[02F5]]||{{Icon|3}}||2||object handle, string||SET_CUTSCENE_HEAD_ANIM|| | |[[02F5]]||{{Icon|3}}||2||object handle, string||SET_CUTSCENE_HEAD_ANIM|| | ||
|- | |- | ||
− | |[[02F6]]||{{Icon| | + | |[[02F6]]||{{Icon|3}}||2||float, var||GET_SINUS|| |
|- | |- | ||
− | |[[02F7]]||{{Icon| | + | |[[02F7]]||{{Icon|3}}||2||float, var||GET_COSINUS|| |
|- | |- | ||
− | |[[02F8]]||{{Icon| | + | |[[02F8]]||{{Icon|3}}||2||car handle, var||GET_CAR_FORWARD_X|| |
|- | |- | ||
− | |[[02F9]]||{{Icon| | + | |[[02F9]]||{{Icon|3}}||2||car handle, var||GET_CAR_FORWARD_Y|| |
|- | |- | ||
− | |[[02FA]]||{{Icon| | + | |[[02FA]]||{{Icon|3}}||2||garage handle, int||CHANGE_GARAGE_TYPE|| |
|- | |- | ||
|[[02FB]]||{{Icon|3}}||10||flt, flt, flt, flt, flt, flt, flt, flt, flt, flt||ACTIVATE_CRUSHER_CRANE||restored in VC | |[[02FB]]||{{Icon|3}}||10||flt, flt, flt, flt, flt, flt, flt, flt, flt, flt||ACTIVATE_CRUSHER_CRANE||restored in VC | ||
Строка 1539: | Строка 1539: | ||
|[[02FC]]||{{Icon|3}}||5||string, int, int, int, int||PRINT_WITH_2_NUMBERS||restored in VC | |[[02FC]]||{{Icon|3}}||5||string, int, int, int, int||PRINT_WITH_2_NUMBERS||restored in VC | ||
|- | |- | ||
− | |[[02FD]]||{{Icon| | + | |[[02FD]]||{{Icon|3}}||5||string, int, int, int, int||PRINT_WITH_2_NUMBERS_NOW|| |
|- | |- | ||
|[[02FE]]||{{Icon|3}}||5||string, int, int, int, int||PRINT_WITH_2_NUMBERS_SOON|| | |[[02FE]]||{{Icon|3}}||5||string, int, int, int, int||PRINT_WITH_2_NUMBERS_SOON|| | ||
|- | |- | ||
− | |[[02FF]]||{{Icon| | + | |[[02FF]]||{{Icon|3}}||6||string, int, int, int, int, int||PRINT_WITH_3_NUMBERS|| |
|- | |- | ||
|[[0300]]||{{Icon|3}}||6||string, int, int, int, int, int||PRINT_WITH_3_NUMBERS_NOW||restored in VC | |[[0300]]||{{Icon|3}}||6||string, int, int, int, int, int||PRINT_WITH_3_NUMBERS_NOW||restored in VC | ||
Строка 1549: | Строка 1549: | ||
|[[0301]]||||||||PRINT_WITH_3_NUMBERS_SOON|| | |[[0301]]||||||||PRINT_WITH_3_NUMBERS_SOON|| | ||
|- | |- | ||
− | |[[0302]]||{{Icon| | + | |[[0302]]||{{Icon|3}}||7||string, int, int, int, int, int, int||PRINT_WITH_4_NUMBERS|| |
|- | |- | ||
|[[0303]]||{{Icon|3}} {{Icon|SA}}||7||string, int, int, int, int, int, int||PRINT_WITH_4_NUMBERS_NOW||restored in VC | |[[0303]]||{{Icon|3}} {{Icon|SA}}||7||string, int, int, int, int, int, int||PRINT_WITH_4_NUMBERS_NOW||restored in VC | ||
Строка 1561: | Строка 1561: | ||
|[[0307]]||||||||PRINT_WITH_5_NUMBERS_SOON|| | |[[0307]]||||||||PRINT_WITH_5_NUMBERS_SOON|| | ||
|- | |- | ||
− | |[[0308]]||{{Icon| | + | |[[0308]]||{{Icon|3}}||9||string, int, int, int, int, int, int, int, int||PRINT_WITH_6_NUMBERS|| |
|- | |- | ||
|[[0309]]||{{Icon|3}}||9||string, int, int, int, int, int, int, int, int||PRINT_WITH_6_NUMBERS_NOW||restored in VC | |[[0309]]||{{Icon|3}}||9||string, int, int, int, int, int, int, int, int||PRINT_WITH_6_NUMBERS_NOW||restored in VC | ||
Строка 1569: | Строка 1569: | ||
|[[030B]]||{{Icon|3}}||3||char handle, char handle, int||SET_CHAR_OBJ_FOLLOW_CHAR_IN_FORMATION|| | |[[030B]]||{{Icon|3}}||3||char handle, char handle, int||SET_CHAR_OBJ_FOLLOW_CHAR_IN_FORMATION|| | ||
|- | |- | ||
− | |[[030C]]||{{Icon| | + | |[[030C]]||{{Icon|3}}||1||int||PLAYER_MADE_PROGRESS|| |
|- | |- | ||
− | |[[030D]]||{{Icon| | + | |[[030D]]||{{Icon|3}}||1||int||SET_PROGRESS_TOTAL|| |
|- | |- | ||
|[[030E]]||{{Icon|3}} {{Icon|VC}}||1||flt||REGISTER_JUMP_DISTANCE|| | |[[030E]]||{{Icon|3}} {{Icon|VC}}||1||flt||REGISTER_JUMP_DISTANCE|| | ||
Строка 1591: | Строка 1591: | ||
|[[0316]]||{{Icon|3}} {{Icon|VC}}||1||int||REGISTER_MONEY_MADE_TAXI|| | |[[0316]]||{{Icon|3}} {{Icon|VC}}||1||int||REGISTER_MONEY_MADE_TAXI|| | ||
|- | |- | ||
− | |[[0317]]||{{Icon| | + | |[[0317]]||{{Icon|3}}||0||||REGISTER_MISSION_GIVEN|| |
|- | |- | ||
− | |[[0318]]||{{Icon| | + | |[[0318]]||{{Icon|3}}||1||string||REGISTER_MISSION_PASSED|| |
|- | |- | ||
|[[0319]]||{{Icon|3}} {{Icon|VC}}||2||char handle, int||SET_CHAR_RUNNING|| | |[[0319]]||{{Icon|3}} {{Icon|VC}}||2||char handle, int||SET_CHAR_RUNNING|| | ||
|- | |- | ||
− | |[[031A]]||{{Icon| | + | |[[031A]]||{{Icon|3}}||0||||REMOVE_ALL_SCRIPT_FIRES|| |
|- | |- | ||
|[[031B]]||{{Icon|3}}||2||car handle, int||IS_FIRST_CAR_COLOUR||restored in VC | |[[031B]]||{{Icon|3}}||2||car handle, int||IS_FIRST_CAR_COLOUR||restored in VC | ||
Строка 1603: | Строка 1603: | ||
|[[031C]]||{{Icon|3}}||2||car handle, int||IS_SECOND_CAR_COLOUR||restored in VC | |[[031C]]||{{Icon|3}}||2||car handle, int||IS_SECOND_CAR_COLOUR||restored in VC | ||
|- | |- | ||
− | |[[031D]]||{{Icon| | + | |[[031D]]||{{Icon|3}}||2||char handle, int||HAS_CHAR_BEEN_DAMAGED_BY_WEAPON|| |
|- | |- | ||
− | |[[031E]]||{{Icon| | + | |[[031E]]||{{Icon|3}}||2||car handle, int||HAS_CAR_BEEN_DAMAGED_BY_WEAPON|| |
|- | |- | ||
|[[031F]]||{{Icon|3}} {{Icon|VC}}||2||char handle, char handle||IS_CHAR_IN_CHARS_GROUP|| | |[[031F]]||{{Icon|3}} {{Icon|VC}}||2||char handle, char handle||IS_CHAR_IN_CHARS_GROUP|| | ||
Строка 1611: | Строка 1611: | ||
|[[0320]]||{{Icon|3}} {{Icon|VC}}||2||char handle, player handle||IS_CHAR_IN_PLAYERS_GROUP|| | |[[0320]]||{{Icon|3}} {{Icon|VC}}||2||char handle, player handle||IS_CHAR_IN_PLAYERS_GROUP|| | ||
|- | |- | ||
− | |[[0321]]||{{Icon| | + | |[[0321]]||{{Icon|3}}||1||char handle||EXPLODE_CHAR_HEAD|| |
|- | |- | ||
|[[0322]]||{{Icon|3}} {{Icon|VC}}||1||player handle||EXPLODE_PLAYER_HEAD|| | |[[0322]]||{{Icon|3}} {{Icon|VC}}||1||player handle||EXPLODE_PLAYER_HEAD|| | ||
|- | |- | ||
− | |[[0323]]||{{Icon| | + | |[[0323]]||{{Icon|3}}||2||car handle, int||ANCHOR_BOAT|| |
|- | |- | ||
|[[0324]]||{{Icon|3}} {{Icon|VC}}||3||string, int, int||SET_ZONE_GROUP|| | |[[0324]]||{{Icon|3}} {{Icon|VC}}||3||string, int, int||SET_ZONE_GROUP|| | ||
|- | |- | ||
− | |[[0325]]||{{Icon| | + | |[[0325]]||{{Icon|3}}||2||car handle, var||START_CAR_FIRE|| |
|- | |- | ||
− | |[[0326]]||{{Icon| | + | |[[0326]]||{{Icon|3}}||2||char handle, var||START_CHAR_FIRE|| |
|- | |- | ||
− | |[[0327]]||{{Icon| | + | |[[0327]]||{{Icon|3}}||6||flt, flt, flt, flt, int, var||GET_RANDOM_CAR_OF_TYPE_IN_AREA|| |
|- | |- | ||
|[[0328]]||{{Icon|3}}||3||string, int, var||GET_RANDOM_CAR_OF_TYPE_IN_ZONE|| | |[[0328]]||{{Icon|3}}||3||string, int, var||GET_RANDOM_CAR_OF_TYPE_IN_ZONE|| | ||
Строка 1629: | Строка 1629: | ||
|[[0329]]||{{Icon|3}} {{Icon|VC}}||1||garage handle||HAS_RESPRAY_HAPPENED|| | |[[0329]]||{{Icon|3}} {{Icon|VC}}||1||garage handle||HAS_RESPRAY_HAPPENED|| | ||
|- | |- | ||
− | |[[032A]]||{{Icon| | + | |[[032A]]||{{Icon|3}}||1||int||SET_CAMERA_ZOOM|| |
|- | |- | ||
− | |[[032B]]||{{Icon| | + | |[[032B]]||{{Icon|3}}||7||int, int, int, flt, flt, flt, var||CREATE_PICKUP_WITH_AMMO|| |
|- | |- | ||
|[[032C]]||{{Icon|3}} {{Icon|VC}}||2||car handle, car handle||SET_CAR_RAM_CAR|| | |[[032C]]||{{Icon|3}} {{Icon|VC}}||2||car handle, car handle||SET_CAR_RAM_CAR|| | ||
Строка 1641: | Строка 1641: | ||
|[[032F]]||||||||SET_COLL_OBJ_CATCH_TRAIN|| | |[[032F]]||||||||SET_COLL_OBJ_CATCH_TRAIN|| | ||
|- | |- | ||
− | |[[0330]]||{{Icon| | + | |[[0330]]||{{Icon|3}}||2||player handle, int||SET_PLAYER_NEVER_GETS_TIRED|| |
|- | |- | ||
− | |[[0331]]||{{Icon| | + | |[[0331]]||{{Icon|3}}||2||player handle, int||SET_PLAYER_FAST_RELOAD|| |
|- | |- | ||
− | |[[0332]]||{{Icon| | + | |[[0332]]||{{Icon|3}}||2||char handle, int||SET_CHAR_BLEEDING|| |
|- | |- | ||
|[[0333]]||{{Icon|3}}||1||car handle||SET_CAR_FUNNY_SUSPENSION|| | |[[0333]]||{{Icon|3}}||1||car handle||SET_CAR_FUNNY_SUSPENSION|| | ||
Строка 1651: | Строка 1651: | ||
|[[0334]]||{{Icon|3}}||2||car handle, int||SET_CAR_BIG_WHEELS|| | |[[0334]]||{{Icon|3}}||2||car handle, int||SET_CAR_BIG_WHEELS|| | ||
|- | |- | ||
− | |[[0335]]||{{Icon| | + | |[[0335]]||{{Icon|3}}||1||int||SET_FREE_RESPRAYS|| |
|- | |- | ||
|[[0336]]||{{Icon|3}} {{Icon|VC}}||2||player handle, int||SET_PLAYER_VISIBLE|| | |[[0336]]||{{Icon|3}} {{Icon|VC}}||2||player handle, int||SET_PLAYER_VISIBLE|| | ||
|- | |- | ||
− | |[[0337]]||{{Icon| | + | |[[0337]]||{{Icon|3}}||2||char handle, int||SET_CHAR_VISIBLE|| |
|- | |- | ||
|[[0338]]||{{Icon|3}} {{Icon|SA}}||2||car handle, int||SET_CAR_VISIBLE||restored in VC | |[[0338]]||{{Icon|3}} {{Icon|SA}}||2||car handle, int||SET_CAR_VISIBLE||restored in VC | ||
|- | |- | ||
− | |[[0339]]||{{Icon| | + | |[[0339]]||{{Icon|3}}||11||flt, flt, flt, flt, flt, flt, int, int, int, int, int||IS_AREA_OCCUPIED|| |
|- | |- | ||
|[[033A]]||{{Icon|3}}||0||||START_DRUG_RUN|| | |[[033A]]||{{Icon|3}}||0||||START_DRUG_RUN|| | ||
Строка 1669: | Строка 1669: | ||
|[[033D]]||{{Icon|3}}||1||player handle||SAVE_PLAYER_FROM_FIRES|| | |[[033D]]||{{Icon|3}}||1||player handle||SAVE_PLAYER_FROM_FIRES|| | ||
|- | |- | ||
− | |[[033E]]||{{Icon| | + | |[[033E]]||{{Icon|3}}||3||flt, flt, string||DISPLAY_TEXT|| |
|- | |- | ||
− | |[[033F]]||{{Icon| | + | |[[033F]]||{{Icon|3}}||2||flt, flt||SET_TEXT_SCALE|| |
|- | |- | ||
− | |[[0340]]||{{Icon| | + | |[[0340]]||{{Icon|3}}||4||int, int, int, int||SET_TEXT_COLOUR|| |
|- | |- | ||
− | |[[0341]]||{{Icon| | + | |[[0341]]||{{Icon|3}}||1||int||SET_TEXT_JUSTIFY|| |
|- | |- | ||
− | |[[0342]]||{{Icon| | + | |[[0342]]||{{Icon|3}}||1||int||SET_TEXT_CENTRE|| |
|- | |- | ||
− | |[[0343]]||{{Icon| | + | |[[0343]]||{{Icon|3}}||1||flt||SET_TEXT_WRAPX|| |
|- | |- | ||
|[[0344]]||{{Icon|3}} {{Icon|SA}}||1||flt||SET_TEXT_CENTRE_SIZE|| | |[[0344]]||{{Icon|3}} {{Icon|SA}}||1||flt||SET_TEXT_CENTRE_SIZE|| | ||
|- | |- | ||
− | |[[0345]]||{{Icon| | + | |[[0345]]||{{Icon|3}}||1||int||SET_TEXT_BACKGROUND|| |
|- | |- | ||
|[[0346]]||{{Icon|3}}||4||int, int, int, int||SET_TEXT_BACKGROUND_COLOUR||restored in VC | |[[0346]]||{{Icon|3}}||4||int, int, int, int||SET_TEXT_BACKGROUND_COLOUR||restored in VC | ||
Строка 1689: | Строка 1689: | ||
|[[0347]]||{{Icon|3}}||1||int||SET_TEXT_BACKGROUND_ONLY_TEXT|| | |[[0347]]||{{Icon|3}}||1||int||SET_TEXT_BACKGROUND_ONLY_TEXT|| | ||
|- | |- | ||
− | |[[0348]]||{{Icon| | + | |[[0348]]||{{Icon|3}}||1||int||SET_TEXT_PROPORTIONAL|| |
|- | |- | ||
|[[0349]]||{{Icon|3}} {{Icon|SA}}||1||int||SET_TEXT_FONT||restored in VC | |[[0349]]||{{Icon|3}} {{Icon|SA}}||1||int||SET_TEXT_FONT||restored in VC | ||
Строка 1699: | Строка 1699: | ||
|[[034C]]||{{Icon|3}}||0||||SUBURBAN_PASSED|| | |[[034C]]||{{Icon|3}}||0||||SUBURBAN_PASSED|| | ||
|- | |- | ||
− | |[[034D]]||{{Icon| | + | |[[034D]]||{{Icon|3}}||4||object handle, flt, flt, int||ROTATE_OBJECT||IF and SET |
|- | |- | ||
− | |[[034E]]||{{Icon| | + | |[[034E]]||{{Icon|3}}||8||object handle, flt, flt, flt, flt, flt, flt, int||SLIDE_OBJECT||IF and SET |
|- | |- | ||
− | |[[034F]]||{{Icon| | + | |[[034F]]||{{Icon|3}}||1||char handle||REMOVE_CHAR_ELEGANTLY|| |
|- | |- | ||
− | |[[0350]]||{{Icon| | + | |[[0350]]||{{Icon|3}}||2||char handle, int||SET_CHAR_STAY_IN_SAME_PLACE|| |
|- | |- | ||
|[[0351]]||{{Icon|3}}||0||||IS_NASTY_GAME||restored in VC | |[[0351]]||{{Icon|3}}||0||||IS_NASTY_GAME||restored in VC | ||
Строка 1729: | Строка 1729: | ||
|[[035B]]||{{Icon|3}}||4||flt, flt, flt, var||CREATE_FLOATING_PACKAGE|| | |[[035B]]||{{Icon|3}}||4||flt, flt, flt, var||CREATE_FLOATING_PACKAGE|| | ||
|- | |- | ||
− | |[[035C]]||{{Icon| | + | |[[035C]]||{{Icon|3}}||5||object handle, car handle, flt, flt, flt||PLACE_OBJECT_RELATIVE_TO_CAR|| |
|- | |- | ||
|[[035D]]||{{Icon|3}} {{Icon|VC}}<br />{{Icon|SA}}||1<br />2||object handle<br />object handle, int||MAKE_OBJECT_TARGETTABLE|| | |[[035D]]||{{Icon|3}} {{Icon|VC}}<br />{{Icon|SA}}||1<br />2||object handle<br />object handle, int||MAKE_OBJECT_TARGETTABLE|| | ||
Строка 1735: | Строка 1735: | ||
|[[035E]]||{{Icon|3}} {{Icon|VC}}||2||player handle, int||ADD_ARMOUR_TO_PLAYER|| | |[[035E]]||{{Icon|3}} {{Icon|VC}}||2||player handle, int||ADD_ARMOUR_TO_PLAYER|| | ||
|- | |- | ||
− | |[[035F]]||{{Icon| | + | |[[035F]]||{{Icon|3}}||2||char handle, int||ADD_ARMOUR_TO_CHAR|| |
|- | |- | ||
− | |[[0360]]||{{Icon| | + | |[[0360]]||{{Icon|3}}||1||garage handle||OPEN_GARAGE|| |
|- | |- | ||
− | |[[0361]]||{{Icon| | + | |[[0361]]||{{Icon|3}}||1||garage handle||CLOSE_GARAGE|| |
|- | |- | ||
− | |[[0362]]||{{Icon| | + | |[[0362]]||{{Icon|3}}||4||char handle, flt, flt, flt||WARP_CHAR_FROM_CAR_TO_COORD|| |
|- | |- | ||
− | |[[0363]]||{{Icon| | + | |[[0363]]||{{Icon|3}}||6||flt, flt, flt, flt, int, int||SET_VISIBILITY_OF_CLOSEST_OBJECT_OF_TYPE|| |
|- | |- | ||
|[[0364]]||{{Icon|3}} {{Icon|SA}}||2||char handle, char handle||HAS_CHAR_SPOTTED_CHAR|| | |[[0364]]||{{Icon|3}} {{Icon|SA}}||2||char handle, char handle||HAS_CHAR_SPOTTED_CHAR|| | ||
Строка 1749: | Строка 1749: | ||
|[[0365]]||{{Icon|3}} {{Icon|VC}}||1||char handle||SET_CHAR_OBJ_HAIL_TAXI|| | |[[0365]]||{{Icon|3}} {{Icon|VC}}||1||char handle||SET_CHAR_OBJ_HAIL_TAXI|| | ||
|- | |- | ||
− | |[[0366]]||{{Icon| | + | |[[0366]]||{{Icon|3}}||1||object handle||HAS_OBJECT_BEEN_DAMAGED|| |
|- | |- | ||
|[[0367]]||{{Icon|3}}||9||string, int, int, int, int, int, int, int, int||START_KILL_FRENZY_HEADSHOT||restored in VC | |[[0367]]||{{Icon|3}}||9||string, int, int, int, int, int, int, int, int||START_KILL_FRENZY_HEADSHOT||restored in VC | ||
Строка 1757: | Строка 1757: | ||
|[[0369]]||{{Icon|3}} {{Icon|VC}}||2||player handle, car handle||WARP_PLAYER_INTO_CAR|| | |[[0369]]||{{Icon|3}} {{Icon|VC}}||2||player handle, car handle||WARP_PLAYER_INTO_CAR|| | ||
|- | |- | ||
− | |[[036A]]||{{Icon| | + | |[[036A]]||{{Icon|3}}||2||char handle, car handle||WARP_CHAR_INTO_CAR|| |
|- | |- | ||
|[[036B]]||||||||SWITCH_CAR_RADIO|| | |[[036B]]||||||||SWITCH_CAR_RADIO|| | ||
Строка 1763: | Строка 1763: | ||
|[[036C]]||||||||SET_AUDIO_STREAM|| | |[[036C]]||||||||SET_AUDIO_STREAM|| | ||
|- | |- | ||
− | |[[036D]]||{{Icon| | + | |[[036D]]||{{Icon|3}}||5||string, int, int, int, int||PRINT_WITH_2_NUMBERS_BIG|| |
|- | |- | ||
|[[036E]]||{{Icon|3}}||6||string, int, int, int, int, int||PRINT_WITH_3_NUMBERS_BIG||restored in VC | |[[036E]]||{{Icon|3}}||6||string, int, int, int, int, int||PRINT_WITH_3_NUMBERS_BIG||restored in VC | ||
Строка 1775: | Строка 1775: | ||
|[[0372]]||{{Icon|3}} {{Icon|VC}}||3||char handle, int, int||SET_CHAR_WAIT_STATE|| | |[[0372]]||{{Icon|3}} {{Icon|VC}}||3||char handle, int, int||SET_CHAR_WAIT_STATE|| | ||
|- | |- | ||
− | |[[0373]]||{{Icon| | + | |[[0373]]||{{Icon|3}}||0||||SET_CAMERA_BEHIND_PLAYER|| |
|- | |- | ||
|[[0374]]||{{Icon|3}}||1||int||SET_MOTION_BLUR|| | |[[0374]]||{{Icon|3}}||1||int||SET_MOTION_BLUR|| | ||
Строка 1781: | Строка 1781: | ||
|[[0375]]||{{Icon|3}}||4||||PRINT_STRING_IN_STRING|| | |[[0375]]||{{Icon|3}}||4||||PRINT_STRING_IN_STRING|| | ||
|- | |- | ||
− | |[[0376]]||{{Icon| | + | |[[0376]]||{{Icon|3}}||4||flt, flt, flt, var||CREATE_RANDOM_CHAR|| |
|- | |- | ||
|[[0377]]||{{Icon|3}} {{Icon|VC}}||1||char handle||SET_CHAR_OBJ_STEAL_ANY_CAR|| | |[[0377]]||{{Icon|3}} {{Icon|VC}}||1||char handle||SET_CHAR_OBJ_STEAL_ANY_CAR|| | ||
Строка 1803: | Строка 1803: | ||
|[[0380]]||||||||SET_COLL_OBJ_STEAL_ANY_CAR|| | |[[0380]]||||||||SET_COLL_OBJ_STEAL_ANY_CAR|| | ||
|- | |- | ||
− | |[[0381]]||{{Icon| | + | |[[0381]]||{{Icon|3}}||4||object handle, flt, flt, flt||SET_OBJECT_VELOCITY|| |
|- | |- | ||
− | |[[0382]]||{{Icon| | + | |[[0382]]||{{Icon|3}}||2||object handle, int||SET_OBJECT_COLLISION|| |
|- | |- | ||
|[[0383]]||{{Icon|3}} {{Icon|VC}}||1||car handle||IS_ICECREAM_JINGLE_ON|| | |[[0383]]||{{Icon|3}} {{Icon|VC}}||1||car handle||IS_ICECREAM_JINGLE_ON|| | ||
|- | |- | ||
− | |[[0384]]||{{Icon| | + | |[[0384]]||{{Icon|3}}||4||string, string, int, int||PRINT_STRING_IN_STRING_NOW|| |
|- | |- | ||
|[[0385]]||{{Icon|SA}}||4||string, string, int, int||PRINT_STRING_IN_STRING_SOON|| | |[[0385]]||{{Icon|SA}}||4||string, string, int, int||PRINT_STRING_IN_STRING_SOON|| | ||
Строка 1821: | Строка 1821: | ||
|[[0389]]||{{Icon|3}}||7||||SET_6_PHONE_MESSAGES||restored in VC | |[[0389]]||{{Icon|3}}||7||||SET_6_PHONE_MESSAGES||restored in VC | ||
|- | |- | ||
− | |[[038A]]||{{Icon| | + | |[[038A]]||{{Icon|3}}||6||flt, flt, flt, flt, flt, flt||IS_POINT_OBSCURED_BY_A_MISSION_ENTITY|| |
|- | |- | ||
− | |[[038B]]||{{Icon| | + | |[[038B]]||{{Icon|3}}||0||||LOAD_ALL_MODELS_NOW|| |
|- | |- | ||
− | |[[038C]]||{{Icon| | + | |[[038C]]||{{Icon|3}}||4||object handle, flt, flt, flt||ADD_TO_OBJECT_VELOCITY|| |
|- | |- | ||
− | |[[038D]]||{{Icon| | + | |[[038D]]||{{Icon|3}}||9||int, flt, flt, flt, flt, int, int, int, int||DRAW_SPRITE|| |
|- | |- | ||
− | |[[038E]]||{{Icon| | + | |[[038E]]||{{Icon|3}}||8||flt, flt, flt, flt, int, int, int, int||DRAW_RECT|| |
|- | |- | ||
− | |[[038F]]||{{Icon| | + | |[[038F]]||{{Icon|3}}||2||int, string||LOAD_SPRITE|| |
|- | |- | ||
− | |[[0390]]||{{Icon| | + | |[[0390]]||{{Icon|3}}||1||string||LOAD_TEXTURE_DICTIONARY|| |
|- | |- | ||
− | |[[0391]]||{{Icon| | + | |[[0391]]||{{Icon|3}}||0||||REMOVE_TEXTURE_DICTIONARY|| |
|- | |- | ||
− | |[[0392]]||{{Icon| | + | |[[0392]]||{{Icon|3}}||2||object handle, int||SET_OBJECT_DYNAMIC|| |
|- | |- | ||
|[[0393]]||{{Icon|3}}<br>{{Icon|SA}}||2<br>3||char handle, flt<br>char handle, string, flt||SET_CHAR_ANIM_SPEED||restored in VC | |[[0393]]||{{Icon|3}}<br>{{Icon|SA}}||2<br>3||char handle, flt<br>char handle, string, flt||SET_CHAR_ANIM_SPEED||restored in VC | ||
|- | |- | ||
− | |[[0394]]||{{Icon| | + | |[[0394]]||{{Icon|3}}||1||int||PLAY_MISSION_PASSED_TUNE|| |
|- | |- | ||
− | |[[0395]]||{{Icon| | + | |[[0395]]||{{Icon|3}}||5||flt, flt, flt, flt, int||CLEAR_AREA|| |
|- | |- | ||
− | |[[0396]]||{{Icon| | + | |[[0396]]||{{Icon|3}}||1||global var||FREEZE_ONSCREEN_TIMER|| |
|- | |- | ||
− | |[[0397]]||{{Icon| | + | |[[0397]]||{{Icon|3}}||2||car handle, int||SWITCH_CAR_SIREN|| |
|- | |- | ||
|[[0398]]||{{Icon|3}}||7||flt, flt, flt, flt, flt, flt, flt||SWITCH_PED_ROADS_ON_ANGLED|| | |[[0398]]||{{Icon|3}}||7||flt, flt, flt, flt, flt, flt, flt||SWITCH_PED_ROADS_ON_ANGLED|| | ||
Строка 1857: | Строка 1857: | ||
|[[039B]]||{{Icon|3}}||7||flt, flt, flt, flt, flt, flt, flt||SWITCH_ROADS_OFF_ANGLED|| | |[[039B]]||{{Icon|3}}||7||flt, flt, flt, flt, flt, flt, flt||SWITCH_ROADS_OFF_ANGLED|| | ||
|- | |- | ||
− | |[[039C]]||{{Icon| | + | |[[039C]]||{{Icon|3}}||2||car handle, int||SET_CAR_WATERTIGHT|| |
|- | |- | ||
|[[039D]]||{{Icon|3}} {{Icon|VC}}||12||int, flt, flt, flt, flt, flt, flt, flt, int, int, int, int||ADD_MOVING_PARTICLE_EFFECT|| | |[[039D]]||{{Icon|3}} {{Icon|VC}}||12||int, flt, flt, flt, flt, flt, flt, flt, int, int, int, int||ADD_MOVING_PARTICLE_EFFECT|| | ||
|- | |- | ||
− | |[[039E]]||{{Icon| | + | |[[039E]]||{{Icon|3}}||2||char handle, int||SET_CHAR_CANT_BE_DRAGGED_OUT|| |
|- | |- | ||
− | |[[039F]]||{{Icon| | + | |[[039F]]||{{Icon|3}}||3||car handle, flt, flt||TURN_CAR_TO_FACE_COORD|| |
|- | |- | ||
|[[03A0]]||{{Icon|3}}||3||car handle, flt, flt||IS_CRANE_LIFTING_CAR||restored in VC | |[[03A0]]||{{Icon|3}}||3||car handle, flt, flt||IS_CRANE_LIFTING_CAR||restored in VC | ||
|- | |- | ||
− | |[[03A1]]||{{Icon| | + | |[[03A1]]||{{Icon|3}}||4||flt, flt, flt, flt||DRAW_SPHERE|| |
|- | |- | ||
− | |[[03A2]]||{{Icon| | + | |[[03A2]]||{{Icon|3}}||2||car handle, int||SET_CAR_STATUS|| |
|- | |- | ||
− | |[[03A3]]||{{Icon| | + | |[[03A3]]||{{Icon|3}}||1||char handle||IS_CHAR_MALE|| |
|- | |- | ||
− | |[[03A4]]||{{Icon| | + | |[[03A4]]||{{Icon|3}}||1||string||SCRIPT_NAME|| |
|- | |- | ||
|[[03A5]]||{{Icon|3}}||3||garage handle, int, int||CHANGE_GARAGE_TYPE_WITH_CAR_MODEL||restored in VC | |[[03A5]]||{{Icon|3}}||3||garage handle, int, int||CHANGE_GARAGE_TYPE_WITH_CAR_MODEL||restored in VC | ||
Строка 1879: | Строка 1879: | ||
|[[03A6]]||{{Icon|3}}||3||var, var, var||FIND_DRUG_PLANE_COORDINATES|| | |[[03A6]]||{{Icon|3}}||3||var, var, var||FIND_DRUG_PLANE_COORDINATES|| | ||
|- | |- | ||
− | |[[03A7]]||{{Icon| | + | |[[03A7]]||{{Icon|3}}||1||nop||SAVE_INT_TO_DEBUG_FILE|| |
|- | |- | ||
− | |[[03A8]]||{{Icon| | + | |[[03A8]]||{{Icon|3}}||1||nop||SAVE_FLOAT_TO_DEBUG_FILE|| |
|- | |- | ||
− | |[[03A9]]||{{Icon| | + | |[[03A9]]||{{Icon|3}}||0||nop||SAVE_NEWLINE_TO_DEBUG_FILE|| |
|- | |- | ||
|[[03AA]]||{{Icon|3}} {{Icon|VC}}||3||flt, flt, flt||POLICE_RADIO_MESSAGE|| | |[[03AA]]||{{Icon|3}} {{Icon|VC}}||3||flt, flt, flt||POLICE_RADIO_MESSAGE|| | ||
|- | |- | ||
− | |[[03AB]]||{{Icon| | + | |[[03AB]]||{{Icon|3}}||2||car handle, int||SET_CAR_STRONG|| |
|- | |- | ||
|[[03AC]]||{{Icon|3}} {{Icon|VC}}||1||int||REMOVE_ROUTE|| | |[[03AC]]||{{Icon|3}} {{Icon|VC}}||1||int||REMOVE_ROUTE|| | ||
Строка 1895: | Строка 1895: | ||
|[[03AE]]||{{Icon|3}} {{Icon|VC}}||6||flt, flt, flt, flt, flt, flt||REMOVE_PARTICLE_EFFECTS_IN_AREA|| | |[[03AE]]||{{Icon|3}} {{Icon|VC}}||6||flt, flt, flt, flt, flt, flt||REMOVE_PARTICLE_EFFECTS_IN_AREA|| | ||
|- | |- | ||
− | |[[03AF]]||{{Icon| | + | |[[03AF]]||{{Icon|3}}||1||int||SWITCH_STREAMING|| |
|- | |- | ||
− | |[[03B0]]||{{Icon| | + | |[[03B0]]||{{Icon|3}}||1||garage handle||IS_GARAGE_OPEN|| |
|- | |- | ||
− | |[[03B1]]||{{Icon| | + | |[[03B1]]||{{Icon|3}}||1||garage handle||IS_GARAGE_CLOSED|| |
|- | |- | ||
|[[03B2]]||{{Icon|3}}||0||||START_CATALINA_HELI|| | |[[03B2]]||{{Icon|3}}||0||||START_CATALINA_HELI|| | ||
Строка 1909: | Строка 1909: | ||
|[[03B5]]||{{Icon|3}}||0||||HAS_CATALINA_HELI_BEEN_SHOT_DOWN|| | |[[03B5]]||{{Icon|3}}||0||||HAS_CATALINA_HELI_BEEN_SHOT_DOWN|| | ||
|- | |- | ||
− | |[[03B6]]||{{Icon| | + | |[[03B6]]||{{Icon|3}}||6||flt, flt, flt, flt, int, int||SWAP_NEAREST_BUILDING_MODEL|| |
|- | |- | ||
− | |[[03B7]]||{{Icon| | + | |[[03B7]]||{{Icon|3}}||1||int||SWITCH_WORLD_PROCESSING|| |
|- | |- | ||
|[[03B8]]||{{Icon|3}} {{Icon|VC}}||1||player handle||REMOVE_ALL_PLAYER_WEAPONS|| | |[[03B8]]||{{Icon|3}} {{Icon|VC}}||1||player handle||REMOVE_ALL_PLAYER_WEAPONS|| | ||
Строка 1917: | Строка 1917: | ||
|[[03B9]]||{{Icon|3}}||1||car handle||GRAB_CATALINA_HELI|| | |[[03B9]]||{{Icon|3}}||1||car handle||GRAB_CATALINA_HELI|| | ||
|- | |- | ||
− | |[[03BA]]||{{Icon| | + | |[[03BA]]||{{Icon|3}}||6||flt, flt, flt, flt, flt, flt||CLEAR_AREA_OF_CARS|| |
|- | |- | ||
|[[03BB]]||{{Icon|3}} {{Icon|VC}}||1||garage handle||SET_ROTATING_GARAGE_DOOR|| | |[[03BB]]||{{Icon|3}} {{Icon|VC}}||1||garage handle||SET_ROTATING_GARAGE_DOOR|| | ||
|- | |- | ||
− | |[[03BC]]||{{Icon| | + | |[[03BC]]||{{Icon|3}}||5||flt, flt, flt, flt, var||ADD_SPHERE|| |
|- | |- | ||
− | |[[03BD]]||{{Icon| | + | |[[03BD]]||{{Icon|3}}||1||sphere handle||REMOVE_SPHERE|| |
|- | |- | ||
|[[03BE]]||{{Icon|3}}||0||||CATALINA_HELI_FLY_AWAY|| | |[[03BE]]||{{Icon|3}}||0||||CATALINA_HELI_FLY_AWAY|| | ||
|- | |- | ||
− | |[[03BF]]||{{Icon| | + | |[[03BF]]||{{Icon|3}}||2||player handle, int||SET_EVERYONE_IGNORE_PLAYER|| |
|- | |- | ||
− | |[[03C0]]||{{Icon| | + | |[[03C0]]||{{Icon|3}}||2||char handle, var||STORE_CAR_CHAR_IS_IN_NO_SAVE|| |
|- | |- | ||
|[[03C1]]||{{Icon|3}} {{Icon|VC}}||2||player handle, var||STORE_CAR_PLAYER_IS_IN_NO_SAVE|| | |[[03C1]]||{{Icon|3}} {{Icon|VC}}||2||player handle, var||STORE_CAR_PLAYER_IS_IN_NO_SAVE|| | ||
Строка 1937: | Строка 1937: | ||
|[[03C3]]||{{Icon|3}}<br>{{Icon|VC}} {{Icon|SA}}||2<br>3||global var, string<br>global var, int, string||DISPLAY_ONSCREEN_TIMER_WITH_STRING|| | |[[03C3]]||{{Icon|3}}<br>{{Icon|VC}} {{Icon|SA}}||2<br>3||global var, string<br>global var, int, string||DISPLAY_ONSCREEN_TIMER_WITH_STRING|| | ||
|- | |- | ||
− | |[[03C4]]||{{Icon| | + | |[[03C4]]||{{Icon|3}}||3||global var, int, string||DISPLAY_ONSCREEN_COUNTER_WITH_STRING|| |
|- | |- | ||
− | |[[03C5]]||{{Icon| | + | |[[03C5]]||{{Icon|3}}||4||flt, flt, flt, flt||CREATE_RANDOM_CAR_FOR_CAR_PARK|| |
|- | |- | ||
|[[03C6]]||{{Icon|3}}||1||int||IS_COLLISION_IN_MEMORY||restored in VC | |[[03C6]]||{{Icon|3}}||1||int||IS_COLLISION_IN_MEMORY||restored in VC | ||
|- | |- | ||
− | |[[03C7]]||{{Icon| | + | |[[03C7]]||{{Icon|3}}||1||flt||SET_WANTED_MULTIPLIER|| |
|- | |- | ||
− | |[[03C8]]||{{Icon| | + | |[[03C8]]||{{Icon|3}}||0||||SET_CAMERA_IN_FRONT_OF_PLAYER|| |
|- | |- | ||
|[[03C9]]||{{Icon|3}}||1||car handle||IS_CAR_VISIBLY_DAMAGED||restored in VC | |[[03C9]]||{{Icon|3}}||1||car handle||IS_CAR_VISIBLY_DAMAGED||restored in VC | ||
|- | |- | ||
− | |[[03CA]]||{{Icon| | + | |[[03CA]]||{{Icon|3}}||1||object handle||DOES_OBJECT_EXIST|| |
|- | |- | ||
− | |[[03CB]]||{{Icon| | + | |[[03CB]]||{{Icon|3}}||3||flt, flt, flt||LOAD_SCENE|| |
|- | |- | ||
− | |[[03CC]]||{{Icon| | + | |[[03CC]]||{{Icon|3}}||3||car handle, flt, int||ADD_STUCK_CAR_CHECK|| |
|- | |- | ||
− | |[[03CD]]||{{Icon| | + | |[[03CD]]||{{Icon|3}}||1||car handle||REMOVE_STUCK_CAR_CHECK|| |
|- | |- | ||
− | |[[03CE]]||{{Icon| | + | |[[03CE]]||{{Icon|3}}||1||car handle||IS_CAR_STUCK|| |
|- | |- | ||
|[[03CF]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|SA}}||1<br />2||string<br />int, string||LOAD_MISSION_AUDIO|| | |[[03CF]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|SA}}||1<br />2||string<br />int, string||LOAD_MISSION_AUDIO|| | ||
Строка 1967: | Строка 1967: | ||
|[[03D2]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|SA}}||0<br />1||<br />int||HAS_MISSION_AUDIO_FINISHED|| | |[[03D2]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|SA}}||0<br />1||<br />int||HAS_MISSION_AUDIO_FINISHED|| | ||
|- | |- | ||
− | |[[03D3]]||{{Icon| | + | |[[03D3]]||{{Icon|3}}||7||flt, flt, flt, var, var, var, var||GET_CLOSEST_CAR_NODE_WITH_HEADING|| |
|- | |- | ||
|[[03D4]]||{{Icon|3}} {{Icon|VC}}||2||garage handle, car handle||HAS_IMPORT_GARAGE_SLOT_BEEN_FILLED|| | |[[03D4]]||{{Icon|3}} {{Icon|VC}}||2||garage handle, car handle||HAS_IMPORT_GARAGE_SLOT_BEEN_FILLED|| | ||
|- | |- | ||
− | |[[03D5]]||{{Icon| | + | |[[03D5]]||{{Icon|3}}||1||string||CLEAR_THIS_PRINT|| |
|- | |- | ||
− | |[[03D6]]||{{Icon| | + | |[[03D6]]||{{Icon|3}}||1||string||CLEAR_THIS_BIG_PRINT|| |
|- | |- | ||
|[[03D7]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|SA}}||3<br />4||flt, flt, flt<br />int, flt, flt, flt||SET_MISSION_AUDIO_POSITION|| | |[[03D7]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|SA}}||3<br />4||flt, flt, flt<br />int, flt, flt, flt||SET_MISSION_AUDIO_POSITION|| | ||
|- | |- | ||
− | |[[03D8]]||{{Icon| | + | |[[03D8]]||{{Icon|3}}||0||||ACTIVATE_SAVE_MENU|| |
|- | |- | ||
− | |[[03D9]]||{{Icon| | + | |[[03D9]]||{{Icon|3}}||0||||HAS_SAVE_GAME_FINISHED|| |
|- | |- | ||
|[[03DA]]||{{Icon|3}} {{Icon|VC}}||1||garage handle||NO_SPECIAL_CAMERA_FOR_THIS_GARAGE|| | |[[03DA]]||{{Icon|3}} {{Icon|VC}}||1||garage handle||NO_SPECIAL_CAMERA_FOR_THIS_GARAGE|| | ||
Строка 1985: | Строка 1985: | ||
|[[03DB]]||{{Icon|3}}||4||object handle, int, int, var||ADD_BLIP_FOR_PICKUP_OLD||restored in VC | |[[03DB]]||{{Icon|3}}||4||object handle, int, int, var||ADD_BLIP_FOR_PICKUP_OLD||restored in VC | ||
|- | |- | ||
− | |[[03DC]]||{{Icon| | + | |[[03DC]]||{{Icon|3}}||2||pickup handle, var||ADD_BLIP_FOR_PICKUP|| |
|- | |- | ||
|[[03DD]]||{{Icon|3}}||3||pickup handle, int, var||ADD_SPRITE_BLIP_FOR_PICKUP||restored in VC | |[[03DD]]||{{Icon|3}}||3||pickup handle, int, var||ADD_SPRITE_BLIP_FOR_PICKUP||restored in VC | ||
|- | |- | ||
− | |[[03DE]]||{{Icon| | + | |[[03DE]]||{{Icon|3}}||1||flt||SET_PED_DENSITY_MULTIPLIER|| |
|- | |- | ||
|[[03DF]]||{{Icon|3}} {{Icon|VC}}||1||int||FORCE_RANDOM_PED_TYPE|| | |[[03DF]]||{{Icon|3}} {{Icon|VC}}||1||int||FORCE_RANDOM_PED_TYPE|| | ||
Строка 1999: | Строка 1999: | ||
|[[03E2]]||{{Icon|3}}<br />{{Icon|VC}}||1<br />1||int<br />char handle||SET_CHAR_OBJ_LEAVE_ANY_CAR|| | |[[03E2]]||{{Icon|3}}<br />{{Icon|VC}}||1<br />1||int<br />char handle||SET_CHAR_OBJ_LEAVE_ANY_CAR|| | ||
|- | |- | ||
− | |[[03E3]]||{{Icon| | + | |[[03E3]]||{{Icon|3}}||1||int||SET_SPRITES_DRAW_BEFORE_FADE|| |
|- | |- | ||
− | |[[03E4]]||{{Icon| | + | |[[03E4]]||{{Icon|3}}||1||int||SET_TEXT_RIGHT_JUSTIFY|| |
|- | |- | ||
− | |[[03E5]]||{{Icon| | + | |[[03E5]]||{{Icon|3}}||1||string||PRINT_HELP|| |
|- | |- | ||
− | |[[03E6]]||{{Icon| | + | |[[03E6]]||{{Icon|3}}||0||||CLEAR_HELP|| |
|- | |- | ||
− | |[[03E7]]||{{Icon| | + | |[[03E7]]||{{Icon|3}}||1||int||FLASH_HUD_OBJECT|| |
|- | |- | ||
|[[03E8]]||||||||FLASH_RADAR_BLIP|| | |[[03E8]]||||||||FLASH_RADAR_BLIP|| | ||
Строка 2015: | Строка 2015: | ||
|[[03EA]]||{{Icon|3}} {{Icon|VC}}||1||int||SET_GENERATE_CARS_AROUND_CAMERA|| | |[[03EA]]||{{Icon|3}} {{Icon|VC}}||1||int||SET_GENERATE_CARS_AROUND_CAMERA|| | ||
|- | |- | ||
− | |[[03EB]]||{{Icon| | + | |[[03EB]]||{{Icon|3}}||0||||CLEAR_SMALL_PRINTS|| |
|- | |- | ||
|[[03EC]]||{{Icon|3}}||0||||HAS_MILITARY_CRANE_COLLECTED_ALL_CARS||restored in VC | |[[03EC]]||{{Icon|3}}||0||||HAS_MILITARY_CRANE_COLLECTED_ALL_CARS||restored in VC | ||
|- | |- | ||
− | |[[03ED]]||{{Icon| | + | |[[03ED]]||{{Icon|3}}||2||car handle, int||SET_UPSIDEDOWN_CAR_NOT_DAMAGED|| |
|- | |- | ||
− | |[[03EE]]||{{Icon| | + | |[[03EE]]||{{Icon|3}}||1||player handle||CAN_PLAYER_START_MISSION|| |
|- | |- | ||
− | |[[03EF]]||{{Icon| | + | |[[03EF]]||{{Icon|3}}||1||player handle||MAKE_PLAYER_SAFE_FOR_CUTSCENE||only use before cutscenes |
|- | |- | ||
− | |[[03F0]]||{{Icon| | + | |[[03F0]]||{{Icon|3}}||1||int||USE_TEXT_COMMANDS|| |
|- | |- | ||
|[[03F1]]||{{Icon|3}} {{Icon|VC}}||2||int, int||SET_THREAT_FOR_PED_TYPE|| | |[[03F1]]||{{Icon|3}} {{Icon|VC}}||2||int, int||SET_THREAT_FOR_PED_TYPE|| | ||
Строка 2031: | Строка 2031: | ||
|[[03F2]]||{{Icon|3}} {{Icon|VC}}||2||int, int||CLEAR_THREAT_FOR_PED_TYPE|| | |[[03F2]]||{{Icon|3}} {{Icon|VC}}||2||int, int||CLEAR_THREAT_FOR_PED_TYPE|| | ||
|- | |- | ||
− | |[[03F3]]||{{Icon| | + | |[[03F3]]||{{Icon|3}}||3||car handle, var, var||GET_CAR_COLOURS|| |
|- | |- | ||
− | |[[03F4]]||{{Icon| | + | |[[03F4]]||{{Icon|3}}||1||int||SET_ALL_CARS_CAN_BE_DAMAGED|| |
|- | |- | ||
− | |[[03F5]]||{{Icon| | + | |[[03F5]]||{{Icon|3}}||2||car handle, int||SET_CAR_CAN_BE_DAMAGED|| |
|- | |- | ||
|[[03F6]]||||||||MAKE_PLAYER_UNSAFE|| | |[[03F6]]||||||||MAKE_PLAYER_UNSAFE|| | ||
Строка 2081: | Строка 2081: | ||
|[[040B]]||{{Icon|3}} {{Icon|VC}}||0||||IS_FRENCH_GAME|| | |[[040B]]||{{Icon|3}} {{Icon|VC}}||0||||IS_FRENCH_GAME|| | ||
|- | |- | ||
− | |[[040C]]||{{Icon| | + | |[[040C]]||{{Icon|3}}||0||||IS_GERMAN_GAME|| |
|- | |- | ||
|[[040D]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|SA}}||0<br />1||<br />int||CLEAR_MISSION_AUDIO|| | |[[040D]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|SA}}||0<br />1||<br />int||CLEAR_MISSION_AUDIO|| | ||
Строка 2097: | Строка 2097: | ||
|[[0413]]||{{Icon|3}}||2||player handle, int||SET_GET_OUT_OF_JAIL_FREE||restored in VC | |[[0413]]||{{Icon|3}}||2||player handle, int||SET_GET_OUT_OF_JAIL_FREE||restored in VC | ||
|- | |- | ||
− | |[[0414]]||{{Icon| | + | |[[0414]]||{{Icon|3}}||2||player handle, int||SET_FREE_HEALTH_CARE|| |
|- | |- | ||
|[[0415]]||{{Icon|3}}||2||car handle, int||IS_CAR_DOOR_CLOSED||restored in VC | |[[0415]]||{{Icon|3}}||2||car handle, int||IS_CAR_DOOR_CLOSED||restored in VC | ||
Строка 2103: | Строка 2103: | ||
|[[0416]]||{{Icon|3}} {{Icon|VC}}||0||nop||LOAD_AND_LAUNCH_MISSION|| | |[[0416]]||{{Icon|3}} {{Icon|VC}}||0||nop||LOAD_AND_LAUNCH_MISSION|| | ||
|- | |- | ||
− | |[[0417]]||{{Icon| | + | |[[0417]]||{{Icon|3}}||1||int||LOAD_AND_LAUNCH_MISSION_INTERNAL|| |
|- | |- | ||
− | |[[0418]]||{{Icon| | + | |[[0418]]||{{Icon|3}}||2||object handle, int||SET_OBJECT_DRAW_LAST|| |
|- | |- | ||
|[[0419]]||{{Icon|3}} {{Icon|VC}}||3||player handle, int, var||GET_AMMO_IN_PLAYER_WEAPON|| | |[[0419]]||{{Icon|3}} {{Icon|VC}}||3||player handle, int, var||GET_AMMO_IN_PLAYER_WEAPON|| | ||
Строка 2115: | Строка 2115: | ||
|[[041C]]||{{Icon|3}}||2||char handle, int||SET_CHAR_SAY||restored in VC | |[[041C]]||{{Icon|3}}||2||char handle, int||SET_CHAR_SAY||restored in VC | ||
|- | |- | ||
− | |[[041D]]||{{Icon| | + | |[[041D]]||{{Icon|3}}||1||flt||SET_NEAR_CLIP|| |
|- | |- | ||
− | |[[041E]]||{{Icon| | + | |[[041E]]||{{Icon|3}}||2||int, int||SET_RADIO_CHANNEL|| |
|- | |- | ||
|[[041F]]||{{Icon|3}}||1||int||OVERRIDE_HOSPITAL_LEVEL||restored in VC | |[[041F]]||{{Icon|3}}||1||int||OVERRIDE_HOSPITAL_LEVEL||restored in VC | ||
Строка 2127: | Строка 2127: | ||
|[[0422]]||{{Icon|3}}||2||garage handle, car handle||DOES_GARAGE_CONTAIN_CAR||restored in VC | |[[0422]]||{{Icon|3}}||2||garage handle, car handle||DOES_GARAGE_CONTAIN_CAR||restored in VC | ||
|- | |- | ||
− | |[[0423]]||{{Icon| | + | |[[0423]]||{{Icon|3}}||2||car handle, flt||SET_CAR_TRACTION|| |
|- | |- | ||
− | |[[0424]]||{{Icon| | + | |[[0424]]||{{Icon|3}}||0||||ARE_MEASUREMENTS_IN_METRES|| |
|- | |- | ||
− | |[[0425]]||{{Icon| | + | |[[0425]]||{{Icon|3}}||2||flt, var||CONVERT_METRES_TO_FEET|| |
|- | |- | ||
|[[0426]]||{{Icon|3}}||6||flt, flt, flt, flt, flt, flt||MARK_ROADS_BETWEEN_LEVELS|| | |[[0426]]||{{Icon|3}}||6||flt, flt, flt, flt, flt, flt||MARK_ROADS_BETWEEN_LEVELS|| | ||
Строка 2137: | Строка 2137: | ||
|[[0427]]||{{Icon|3}}||6||flt, flt, flt, flt, flt, flt||MARK_PED_ROADS_BETWEEN_LEVELS|| | |[[0427]]||{{Icon|3}}||6||flt, flt, flt, flt, flt, flt||MARK_PED_ROADS_BETWEEN_LEVELS|| | ||
|- | |- | ||
− | |[[0428]]||{{Icon| | + | |[[0428]]||{{Icon|3}}||2||car handle, int||SET_CAR_AVOID_LEVEL_TRANSITIONS|| |
|- | |- | ||
|[[0429]]||{{Icon|3}}||2||char handle, int||SET_CHAR_AVOID_LEVEL_TRANSITIONS|| | |[[0429]]||{{Icon|3}}||2||char handle, int||SET_CHAR_AVOID_LEVEL_TRANSITIONS|| | ||
Строка 2143: | Строка 2143: | ||
|[[042A]]||{{Icon|3}}||2||int, int||IS_THREAT_FOR_PED_TYPE||restored in VC | |[[042A]]||{{Icon|3}}||2||int, int||IS_THREAT_FOR_PED_TYPE||restored in VC | ||
|- | |- | ||
− | |[[042B]]||{{Icon| | + | |[[042B]]||{{Icon|3}}||6||flt, flt, flt, flt, flt, flt||CLEAR_AREA_OF_CHARS|| |
|- | |- | ||
− | |[[042C]]||{{Icon| | + | |[[042C]]||{{Icon|3}}||1||int||SET_TOTAL_NUMBER_OF_MISSIONS|| |
|- | |- | ||
− | |[[042D]]||{{Icon| | + | |[[042D]]||{{Icon|3}}||2||int, var||CONVERT_METRES_TO_FEET_INT|| |
|- | |- | ||
− | |[[042E]]||{{Icon| | + | |[[042E]]||{{Icon|3}}||2||int, int/flt||REGISTER_FASTEST_TIME|| |
|- | |- | ||
|[[042F]]||{{Icon|3}} {{Icon|VC}}||2||int, int/flt||REGISTER_HIGHEST_SCORE|| | |[[042F]]||{{Icon|3}} {{Icon|VC}}||2||int, int/flt||REGISTER_HIGHEST_SCORE|| | ||
Строка 2155: | Строка 2155: | ||
|[[0430]]||{{Icon|SA}}||3||char handle, car handle, int||WARP_CHAR_INTO_CAR_AS_PASSENGER|| | |[[0430]]||{{Icon|SA}}||3||char handle, car handle, int||WARP_CHAR_INTO_CAR_AS_PASSENGER|| | ||
|- | |- | ||
− | |[[0431]]||{{Icon| | + | |[[0431]]||{{Icon|3}}||2||car handle, int||IS_CAR_PASSENGER_SEAT_FREE|| |
|- | |- | ||
|[[0432]]||{{Icon|3}} {{Icon|SA}}||3||car handle, int, var||GET_CHAR_IN_CAR_PASSENGER_SEAT||restored in VC | |[[0432]]||{{Icon|3}} {{Icon|SA}}||3||car handle, int, var||GET_CHAR_IN_CAR_PASSENGER_SEAT||restored in VC | ||
|- | |- | ||
− | |[[0433]]||{{Icon| | + | |[[0433]]||{{Icon|3}}||2||char handle, int||SET_CHAR_IS_CHRIS_CRIMINAL|| |
|- | |- | ||
− | |[[0434]]||{{Icon| | + | |[[0434]]||{{Icon|3}}||0||||START_CREDITS|| |
|- | |- | ||
− | |[[0435]]||{{Icon| | + | |[[0435]]||{{Icon|3}}||0||||STOP_CREDITS|| |
|- | |- | ||
− | |[[0436]]||{{Icon| | + | |[[0436]]||{{Icon|3}}||0||||ARE_CREDITS_FINISHED|| |
|- | |- | ||
|[[0437]]||{{Icon|3}} {{Icon|VC}}||8||int, flt, flt, flt, flt, flt, flt, flt||CREATE_SINGLE_PARTICLE|| | |[[0437]]||{{Icon|3}} {{Icon|VC}}||8||int, flt, flt, flt, flt, flt, flt, flt||CREATE_SINGLE_PARTICLE|| | ||
Строка 2177: | Строка 2177: | ||
|[[043B]]||{{Icon|3}}||1||object handle||UPDATE_BOAT_FOAM_ANIMATION|| | |[[043B]]||{{Icon|3}}||1||object handle||UPDATE_BOAT_FOAM_ANIMATION|| | ||
|- | |- | ||
− | |[[043C]]||{{Icon| | + | |[[043C]]||{{Icon|3}}||1||int||SET_MUSIC_DOES_FADE|| |
|- | |- | ||
|[[043D]]||{{Icon|3}}||1||int||SET_INTRO_IS_PLAYING|| | |[[043D]]||{{Icon|3}}||1||int||SET_INTRO_IS_PLAYING|| | ||
Строка 2187: | Строка 2187: | ||
|[[0440]]||{{Icon|3}} {{Icon|VC}}||0||||STOP_END_OF_GAME_TUNE|| | |[[0440]]||{{Icon|3}} {{Icon|VC}}||0||||STOP_END_OF_GAME_TUNE|| | ||
|- | |- | ||
− | |[[0441]]||{{Icon| | + | |[[0441]]||{{Icon|3}}||2||car handle, var||GET_CAR_MODEL|| |
|- | |- | ||
|[[0442]]||{{Icon|3}} {{Icon|VC}}||2||player handle, car handle||IS_PLAYER_SITTING_IN_CAR|| | |[[0442]]||{{Icon|3}} {{Icon|VC}}||2||player handle, car handle||IS_PLAYER_SITTING_IN_CAR|| | ||
Строка 2195: | Строка 2195: | ||
|[[0444]]||{{Icon|3}}||2||fire handle, int||SET_SCRIPT_FIRE_AUDIO||restored in VC | |[[0444]]||{{Icon|3}}||2||fire handle, int||SET_SCRIPT_FIRE_AUDIO||restored in VC | ||
|- | |- | ||
− | |[[0445]]||{{Icon| | + | |[[0445]]||{{Icon|3}}||0||||ARE_ANY_CAR_CHEATS_ACTIVATED|| |
|- | |- | ||
− | |[[0446]]||{{Icon| | + | |[[0446]]||{{Icon|3}}||2||char handle, int||SET_CHAR_SUFFERS_CRITICAL_HITS|| |
|- | |- | ||
|[[0447]]||{{Icon|3}}||1||player handle||IS_PLAYER_LIFTING_A_PHONE||restored in VC | |[[0447]]||{{Icon|3}}||1||player handle||IS_PLAYER_LIFTING_A_PHONE||restored in VC | ||
|- | |- | ||
− | |[[0448]]||{{Icon| | + | |[[0448]]||{{Icon|3}}||2||char handle, car handle||IS_CHAR_SITTING_IN_CAR|| |
|- | |- | ||
− | |[[0449]]||{{Icon| | + | |[[0449]]||{{Icon|3}}||1||char handle||IS_CHAR_SITTING_IN_ANY_CAR|| |
|- | |- | ||
|[[044A]]||{{Icon|3}} {{Icon|VC}}||1||player handle||IS_PLAYER_ON_FOOT|| | |[[044A]]||{{Icon|3}} {{Icon|VC}}||1||player handle||IS_PLAYER_ON_FOOT|| | ||
|- | |- | ||
− | |[[044B]]||{{Icon| | + | |[[044B]]||{{Icon|3}}||1||char handle||IS_CHAR_ON_FOOT|| |
|- | |- | ||
|[[044C]]||{{Icon|3}}||1||int||LOAD_COLLISION_WITH_SCREEN|| | |[[044C]]||{{Icon|3}}||1||int||LOAD_COLLISION_WITH_SCREEN|| | ||
Строка 2223: | Строка 2223: | ||
|[[0452]]||{{Icon|3}}||0||||ENABLE_PLAYER_CONTROL_CAMERA||restored in VC | |[[0452]]||{{Icon|3}}||0||||ENABLE_PLAYER_CONTROL_CAMERA||restored in VC | ||
|- | |- | ||
− | |[[0453]]||{{Icon| | + | |[[0453]]||{{Icon|3}}||4||object handle, flt, flt, flt||SET_OBJECT_ROTATION|| |
|- | |- | ||
− | |[[0454]]||{{Icon| | + | |[[0454]]||{{Icon|3}}||3||var, var, var||GET_DEBUG_CAMERA_COORDINATES|| |
|- | |- | ||
|[[0455]]||{{Icon|3}}||3||var, var, var||GET_DEBUG_CAMERA_FRONT_VECTOR|| | |[[0455]]||{{Icon|3}}||3||var, var, var||GET_DEBUG_CAMERA_FRONT_VECTOR|| | ||
Строка 2231: | Строка 2231: | ||
|[[0456]]||{{Icon|3}}||1||player handle||IS_PLAYER_TARGETTING_ANY_CHAR|| | |[[0456]]||{{Icon|3}}||1||player handle||IS_PLAYER_TARGETTING_ANY_CHAR|| | ||
|- | |- | ||
− | |[[0457]]||{{Icon| | + | |[[0457]]||{{Icon|3}}||2||player handle, char handle||IS_PLAYER_TARGETTING_CHAR|| |
|- | |- | ||
|[[0458]]||{{Icon|3}} {{Icon|SA}}||2||player handle, object handle||IS_PLAYER_TARGETTING_OBJECT|| | |[[0458]]||{{Icon|3}} {{Icon|SA}}||2||player handle, object handle||IS_PLAYER_TARGETTING_OBJECT|| | ||
|- | |- | ||
− | |[[0459]]||{{Icon| | + | |[[0459]]||{{Icon|3}}||1||string||TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME|| |
|- | |- | ||
− | |[[045A]]||{{Icon| | + | |[[045A]]||{{Icon|3}}||4||flt, flt, string, int||DISPLAY_TEXT_WITH_NUMBER|| |
|- | |- | ||
− | |[[045B]]||{{Icon| | + | |[[045B]]||{{Icon|3}}||5||flt, flt, string, int, int||DISPLAY_TEXT_WITH_2_NUMBERS|| |
|- | |- | ||
− | |[[045C]]||{{Icon| | + | |[[045C]]||{{Icon|3}}||0||||FAIL_CURRENT_MISSION|| |
|- | |- | ||
|[[045D]]||{{Icon|3}}<br />{{Icon|VC}}||6<br />0||flt, flt, flt, flt, int, var<br />nop||GET_CLOSEST_OBJECT_OF_TYPE|| | |[[045D]]||{{Icon|3}}<br />{{Icon|VC}}||6<br />0||flt, flt, flt, flt, int, var<br />nop||GET_CLOSEST_OBJECT_OF_TYPE|| | ||
Строка 2249: | Строка 2249: | ||
|[[045F]]||{{Icon|3}} {{Icon|VC}}||1||car handle||SET_ALL_OCCUPANTS_OF_CAR_LEAVE_CAR|| | |[[045F]]||{{Icon|3}} {{Icon|VC}}||1||car handle||SET_ALL_OCCUPANTS_OF_CAR_LEAVE_CAR|| | ||
|- | |- | ||
− | |[[0460]]||{{Icon| | + | |[[0460]]||{{Icon|3}}||2||flt, int||SET_INTERPOLATION_PARAMETERS|| |
|- | |- | ||
|[[0461]]||{{Icon|3}}||9||||GET_CLOSEST_CAR_NODE_WITH_HEADING_TOWARDS_POINT|| | |[[0461]]||{{Icon|3}}||9||||GET_CLOSEST_CAR_NODE_WITH_HEADING_TOWARDS_POINT|| | ||
Строка 2255: | Строка 2255: | ||
|[[0462]]||{{Icon|3}}||9||||GET_CLOSEST_CAR_NODE_WITH_HEADING_AWAY_POINT|| | |[[0462]]||{{Icon|3}}||9||||GET_CLOSEST_CAR_NODE_WITH_HEADING_AWAY_POINT|| | ||
|- | |- | ||
− | |[[0463]]||{{Icon| | + | |[[0463]]||{{Icon|3}}||3||var, var, var||GET_DEBUG_CAMERA_POINT_AT|| |
|- | |- | ||
− | |[[0464]]||{{Icon| | + | |[[0464]]||{{Icon|3}}||8||char handle, car handle, flt, flt, flt, int, flt, int||ATTACH_CHAR_TO_CAR|| |
|- | |- | ||
− | |[[0465]]||{{Icon| | + | |[[0465]]||{{Icon|3}}||1||char handle||DETACH_CHAR_FROM_CAR|| |
|- | |- | ||
− | |[[0466]]||{{Icon| | + | |[[0466]]||{{Icon|3}}||2||car handle, int||SET_CAR_CHANGE_LANE|| |
|- | |- | ||
− | |[[0467]]||{{Icon| | + | |[[0467]]||{{Icon|3}}||1||char handle||CLEAR_CHAR_LAST_WEAPON_DAMAGE|| |
|- | |- | ||
− | |[[0468]]||{{Icon| | + | |[[0468]]||{{Icon|3}}||1||car handle||CLEAR_CAR_LAST_WEAPON_DAMAGE|| |
|- | |- | ||
|[[0469]]||{{Icon|3}} {{Icon|VC}}||10||flt, flt, flt, flt, int, int, int, int, int, var||GET_RANDOM_COP_IN_AREA|| | |[[0469]]||{{Icon|3}} {{Icon|VC}}||10||flt, flt, flt, flt, int, int, int, int, int, var||GET_RANDOM_COP_IN_AREA|| | ||
Строка 2273: | Строка 2273: | ||
|[[046B]]||{{Icon|3}} {{Icon|VC}}||2||char handle, car handle||SET_CHAR_OBJ_FLEE_CAR|| | |[[046B]]||{{Icon|3}} {{Icon|VC}}||2||char handle, car handle||SET_CHAR_OBJ_FLEE_CAR|| | ||
|- | |- | ||
− | |[[046C]]||{{Icon| | + | |[[046C]]||{{Icon|3}}||2||car handle, var||GET_DRIVER_OF_CAR|| |
|- | |- | ||
− | |[[046D]]||{{Icon| | + | |[[046D]]||{{Icon|3}}||2||char handle, var||GET_NUMBER_OF_FOLLOWERS|| |
|- | |- | ||
− | |[[046E]]||{{Icon| | + | |[[046E]]||{{Icon|3}}||6||player handle, flt, flt, flt, flt, int||GIVE_REMOTE_CONTROLLED_MODEL_TO_PLAYER|| |
|- | |- | ||
|[[046F]]||{{Icon|3}} {{Icon|VC}}||2||player handle, var||GET_CURRENT_PLAYER_WEAPON|| | |[[046F]]||{{Icon|3}} {{Icon|VC}}||2||player handle, var||GET_CURRENT_PLAYER_WEAPON|| | ||
|- | |- | ||
− | |[[0470]]||{{Icon| | + | |[[0470]]||{{Icon|3}}||2||char handle, var||GET_CURRENT_CHAR_WEAPON|| |
|- | |- | ||
− | |[[0471]]||{{Icon| | + | |[[0471]]||{{Icon|3}}||5||char handle, object handle, flt, flt, int||LOCATE_CHAR_ANY_MEANS_OBJECT_2D|| |
|- | |- | ||
− | |[[0472]]||{{Icon| | + | |[[0472]]||{{Icon|3}}||5||char handle, object handle, flt, flt, int||LOCATE_CHAR_ON_FOOT_OBJECT_2D|| |
|- | |- | ||
− | |[[0473]]||{{Icon| | + | |[[0473]]||{{Icon|3}}||5||char handle, object handle, flt, flt, int||LOCATE_CHAR_IN_CAR_OBJECT_2D|| |
|- | |- | ||
− | |[[0474]]||{{Icon| | + | |[[0474]]||{{Icon|3}}||6||char handle, object handle, flt, flt, flt, int||LOCATE_CHAR_ANY_MEANS_OBJECT_3D|| |
|- | |- | ||
− | |[[0475]]||{{Icon| | + | |[[0475]]||{{Icon|3}}||6||char handle, object handle, flt, flt, flt, int||LOCATE_CHAR_ON_FOOT_OBJECT_3D|| |
|- | |- | ||
− | |[[0476]]||{{Icon| | + | |[[0476]]||{{Icon|3}}||6||char handle, object handle, flt, flt, flt, int||LOCATE_CHAR_IN_CAR_OBJECT_3D|| |
|- | |- | ||
− | |[[0477]]||{{Icon| | + | |[[0477]]||{{Icon|3}}||3||car handle, int, int||SET_CAR_TEMP_ACTION|| |
|- | |- | ||
|[[0478]]||{{Icon|3}}||2||car handle, int||SET_CAR_HANDBRAKE_TURN_RIGHT|| | |[[0478]]||{{Icon|3}}||2||car handle, int||SET_CAR_HANDBRAKE_TURN_RIGHT|| | ||
Строка 2301: | Строка 2301: | ||
|[[0479]]||{{Icon|3}}||2||car handle, int||SET_CAR_HANDBRAKE_STOP|| | |[[0479]]||{{Icon|3}}||2||car handle, int||SET_CAR_HANDBRAKE_STOP|| | ||
|- | |- | ||
− | |[[047A]]||{{Icon| | + | |[[047A]]||{{Icon|3}}||1||char handle||IS_CHAR_ON_ANY_BIKE|| |
|- | |- | ||
|[[047B]]||{{Icon|3}}||5||flt, flt, flt, flt, int||LOCATE_SNIPER_BULLET_2D|| | |[[047B]]||{{Icon|3}}||5||flt, flt, flt, flt, int||LOCATE_SNIPER_BULLET_2D|| | ||
Строка 2313: | Строка 2313: | ||
|[[047F]]||{{Icon|3}}||1||char handle||IS_CHAR_LYING_DOWN|| | |[[047F]]||{{Icon|3}}||1||char handle||IS_CHAR_LYING_DOWN|| | ||
|- | |- | ||
− | |[[0480]]||{{Icon| | + | |[[0480]]||{{Icon|3}}||2||char handle, int||CAN_CHAR_SEE_DEAD_CHAR|| |
|- | |- | ||
|[[0481]]||{{Icon|3}} {{Icon|VC}}||1||flt||SET_ENTER_CAR_RANGE_MULTIPLIER|| | |[[0481]]||{{Icon|3}} {{Icon|VC}}||1||flt||SET_ENTER_CAR_RANGE_MULTIPLIER|| |
Версия 13:21, 7 августа 2019
Список всех опкодов для GTA 3 и всех её дополнений: Vice City, San Andreas (частично), Liberty City Stories и Vice City Stories (частично).
Опкод | Игра | П | Типы данных | Имя команды | Комментарий |
---|---|---|---|---|---|
0000 | 0 | NOP | |||
0001 | 1 | int | WAIT | ||
0002 | 1 | int | GOTO | ||
0003 | 1 | int | SHAKE_CAM | ||
0004 | 2 | global var, int | SET_VAR_INT | ||
0005 | 2 | global var, flt | SET_VAR_FLOAT | ||
0006 | 2 | local var, int | SET_LVAR_INT | ||
0007 | 2 | local var, flt | SET_LVAR_FLOAT | ||
0008 | 2 | global var, int | ADD_VAL_TO_INT_VAR | ||
0009 | 2 | global var, flt | ADD_VAL_TO_FLOAT_VAR | ||
000A | 2 | local var, int | ADD_VAL_TO_INT_LVAR | ||
000B | 2 | local var, flt | ADD_VAL_TO_FLOAT_LVAR | ||
000C | 2 | global var, int | SUB_VAL_FROM_INT_VAR | ||
000D | 2 | global var, flt | SUB_VAL_FROM_FLOAT_VAR | ||
000E | 2 | local var, int | SUB_VAL_FROM_INT_LVAR | ||
000F | 2 | local var, flt | SUB_VAL_FROM_FLOAT_LVAR | ||
0010 | 2 | global var, int | MULT_INT_VAR_BY_VAL | ||
0011 | 2 | global var, flt | MULT_FLOAT_VAR_BY_VAL | ||
0012 | 2 | local var, int | MULT_INT_LVAR_BY_VAL | ||
0013 | 2 | local var, flt | MULT_FLOAT_LVAR_BY_VAL | ||
0014 | 2 | global var, int | DIV_INT_VAR_BY_VAL | ||
0015 | 2 | global var, flt | DIV_FLOAT_VAR_BY_VAL | ||
0016 | 2 | local var, int | DIV_INT_LVAR_BY_VAL | ||
0017 | 2 | local var, flt | DIV_FLOAT_LVAR_BY_VAL | ||
0018 | 2 | global var, int | IS_INT_VAR_GREATER_THAN_NUMBER | ||
0019 | 2 | local var, int | IS_INT_LVAR_GREATER_THAN_NUMBER | ||
001A | 2 | int, global var | IS_NUMBER_GREATER_THAN_INT_VAR | ||
001B | 2 | int, local var | IS_NUMBER_GREATER_THAN_INT_LVAR | ||
001C | 2 | global var, global var | IS_INT_VAR_GREATER_THAN_INT_VAR | ||
001D | 2 | local var, local var | IS_INT_LVAR_GREATER_THAN_INT_LVAR | ||
001E | 2 | global var, local var | IS_INT_VAR_GREATER_THAN_INT_LVAR | ||
001F | 2 | local var, global var | IS_INT_LVAR_GREATER_THAN_INT_VAR | ||
0020 | 2 | global var, flt | IS_FLOAT_VAR_GREATER_THAN_NUMBER | ||
0021 | 2 | local var, flt | IS_FLOAT_LVAR_GREATER_THAN_NUMBER | ||
0022 | 2 | flt, global var | IS_NUMBER_GREATER_THAN_FLOAT_VAR | ||
0023 | 2 | flt, local var | IS_NUMBER_GREATER_THAN_FLOAT_LVAR | ||
0024 | 2 | global var flt, global var flt | IS_FLOAT_VAR_GREATER_THAN_FLOAT_VAR | ||
0025 | 2 | local var flt, local var flt | IS_FLOAT_LVAR_GREATER_THAN_FLOAT_LVAR | ||
0026 | 2 | global var flt, local var flt | IS_FLOAT_VAR_GREATER_THAN_FLOAT_LVAR | ||
0027 | 2 | local var flt, global var flt | IS_FLOAT_LVAR_GREATER_THAN_FLOAT_VAR | ||
0028 | 2 | global var flt, int | IS_INT_VAR_GREATER_OR_EQUAL_TO_NUMBER | ||
0029 | 2 | local var, int | IS_INT_LVAR_GREATER_OR_EQUAL_TO_NUMBER | ||
002A | 2 | int, global var | IS_NUMBER_GREATER_OR_EQUAL_TO_INT_VAR | ||
002B | 2 | int, local var | IS_NUMBER_GREATER_OR_EQUAL_TO_INT_LVAR | ||
002C | 2 | global var int, global var int | IS_INT_VAR_GREATER_OR_EQUAL_TO_INT_VAR | ||
002D | 2 | local var int, local var int | IS_INT_LVAR_GREATER_OR_EQUAL_TO_INT_LVAR | ||
002E | 2 | global var int, local var int | IS_INT_VAR_GREATER_OR_EQUAL_TO_INT_LVAR | ||
002F | 2 | local var int, global var int | IS_INT_LVAR_GREATER_OR_EQUAL_TO_INT_VAR | ||
0030 | 2 | global var, flt | IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_NUMBER | ||
0031 | 2 | local var, flt | IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_NUMBER | ||
0032 | 2 | flt, global var | IS_NUMBER_GREATER_OR_EQUAL_TO_FLOAT_VAR | ||
0033 | 2 | flt, local var | IS_NUMBER_GREATER_OR_EQUAL_TO_FLOAT_LVAR | ||
0034 | 2 | global var flt, global var flt | IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_FLOAT_VAR | ||
0035 | 2 | local var flt, local var flt | IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_FLOAT_LVAR | ||
0036 | 2 | global var flt, local var flt | IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_FLOAT_LVAR | ||
0037 | 2 | local var flt, global var flt | IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_FLOAT_VAR | ||
0038 | 2 | global var, int | IS_INT_VAR_EQUAL_TO_NUMBER | ||
0039 | 2 | local var, int | IS_INT_LVAR_EQUAL_TO_NUMBER | ||
003A | 2 | global var int, global var int | IS_INT_VAR_EQUAL_TO_INT_VAR | ||
003B | 2 | local var int, local var int | IS_INT_LVAR_EQUAL_TO_INT_LVAR | ||
003C | 2 | global var int, local var int | IS_INT_VAR_EQUAL_TO_INT_LVAR | ||
003D | IS_INT_VAR_NOT_EQUAL_TO_NUMBER | ||||
003E | IS_INT_LVAR_NOT_EQUAL_TO_NUMBER | ||||
003F | IS_INT_VAR_NOT_EQUAL_TO_INT_VAR | ||||
0040 | IS_INT_LVAR_NOT_EQUAL_TO_INT_LVAR | ||||
0041 | IS_INT_VAR_NOT_EQUAL_TO_INT_LVAR | ||||
0042 | 2 | global var, flt | IS_FLOAT_VAR_EQUAL_TO_NUMBER | ||
0043 | 2 | local var, flt | IS_FLOAT_LVAR_EQUAL_TO_NUMBER | ||
0044 | 2 | global var flt, global var flt | IS_FLOAT_VAR_EQUAL_TO_FLOAT_VAR | ||
0045 | 2 | local var flt, local var flt | IS_FLOAT_LVAR_EQUAL_TO_FLOAT_LVAR | ||
0046 | 2 | global var flt, local var flt | IS_FLOAT_VAR_EQUAL_TO_FLOAT_LVAR | ||
0047 | IS_FLOAT_VAR_NOT_EQUAL_TO_NUMBER | ||||
0048 | IS_FLOAT_LVAR_NOT_EQUAL_TO_NUMBER | ||||
0049 | IS_FLOAT_VAR_NOT_EQUAL_TO_FLOAT_VAR | ||||
004A | IS_FLOAT_LVAR_NOT_EQUAL_TO_FLOAT_LVAR | ||||
004B | IS_FLOAT_VAR_NOT_EQUAL_TO_FLOAT_LVAR | ||||
004C | 1 | int | GOTO_IF_TRUE | ||
004D | 1 | int | GOTO_IF_FALSE | ||
004E | 0 | TERMINATE_THIS_SCRIPT | |||
004F | -1 | int | START_NEW_SCRIPT | ||
0050 | 1 | int | GOSUB | ||
0051 | 0 | RETURN | |||
0052 | 6 | LINE | |||
0053 | 5 | int, flt, flt, flt, var | CREATE_PLAYER | ||
0054 | 4 | player handle, var, var, var | GET_PLAYER_COORDINATES | ||
0055 | 4 | player handle, int, int, int | SET_PLAYER_COORDINATES | ||
0056 | 6 | player handle, flt, flt, flt, flt, int | IS_PLAYER_IN_AREA_2D | ||
0057 | 8 | player handle, flt, flt, flt, flt, flt, flt, int | IS_PLAYER_IN_AREA_3D | ||
0058 | 2 | global var int, global var int | ADD_INT_VAR_TO_INT_VAR | ||
0059 | 2 | global var flt, global var flt | ADD_FLOAT_VAR_TO_FLOAT_VAR | ||
005A | 2 | int, int | ADD_INT_LVAR_TO_INT_LVAR | ||
005B | 2 | float, float | ADD_FLOAT_LVAR_TO_FLOAT_LVAR | ||
005C | 2 | int, int | ADD_INT_VAR_TO_INT_LVAR | ||
005D | 2 | float, float | ADD_FLOAT_VAR_TO_FLOAT_LVAR | ||
005E | 2 | int, int | ADD_INT_LVAR_TO_INT_VAR | ||
005F | 2 | float, float | ADD_FLOAT_LVAR_TO_FLOAT_VAR | ||
0060 | 2 | int, int | SUB_INT_VAR_FROM_INT_VAR | ||
0061 | 2 | float, float | SUB_FLOAT_VAR_FROM_FLOAT_VAR | ||
0062 | 2 | int, int | SUB_INT_LVAR_FROM_INT_LVAR | ||
0063 | 2 | float, float | SUB_FLOAT_LVAR_FROM_FLOAT_LVAR | ||
0064 | 2 | int, int | SUB_INT_VAR_FROM_INT_LVAR | ||
0065 | 2 | float, float | SUB_FLOAT_VAR_FROM_FLOAT_LVAR | ||
0066 | 2 | int, int | SUB_INT_LVAR_FROM_INT_VAR | ||
0067 | 2 | float, float | SUB_FLOAT_LVAR_FROM_FLOAT_VAR | ||
0068 | 2 | global, global | MULT_INT_VAR_BY_INT_VAR | ||
0069 | 2 | global, global | MULT_FLOAT_VAR_BY_FLOAT_VAR | ||
006A | 2 | local, local | MULT_INT_LVAR_BY_INT_LVAR | ||
006B | 2 | local, local | MULT_FLOAT_LVAR_BY_FLOAT_LVAR | ||
006C | 2 | local, float | MULT_INT_VAR_BY_INT_LVAR | ||
006D | 2 | global, float | MULT_FLOAT_VAR_BY_FLOAT_LVAR | ||
006E | 2 | global, local | MULT_INT_LVAR_BY_INT_VAR | ||
006F | 2 | global, local | MULT_FLOAT_LVAR_BY_FLOAT_VAR | ||
0070 | 2 | global, global | DIV_INT_VAR_BY_INT_VAR | ||
0071 | 2 | global, global | DIV_FLOAT_VAR_BY_FLOAT_VAR | ||
0072 | 2 | local, local | DIV_INT_LVAR_BY_INT_LVAR | ||
0073 | 2 | local, local | DIV_FLOAT_LVAR_BY_FLOAT_LVAR | ||
0074 | 2 | local, global | DIV_INT_VAR_BY_INT_LVAR | ||
0075 | 2 | local, global | DIV_FLOAT_VAR_BY_FLOAT_LVAR | ||
0076 | 2 | global, local | DIV_INT_LVAR_BY_INT_VAR | ||
0077 | 2 | global, local | DIV_FLOAT_LVAR_BY_FLOAT_VAR | ||
0078 | 2 | global, float | ADD_TIMED_VAL_TO_FLOAT_VAR | ||
0079 | 2 | local, float | ADD_TIMED_VAL_TO_FLOAT_LVAR | ||
007A | 2 | global, global | ADD_TIMED_FLOAT_VAR_TO_FLOAT_VAR | ||
007B | 2 | local, local | ADD_TIMED_FLOAT_LVAR_TO_FLOAT_LVAR | ||
007C | 2 | local, global | ADD_TIMED_FLOAT_LVAR_TO_FLOAT_VAR | ||
007D | 2 | global, local | ADD_TIMED_FLOAT_VAR_TO_FLOAT_LVAR | ||
007E | 2 | global, float | SUB_TIMED_VAL_FROM_FLOAT_VAR | ||
007F | 2 | local, float | SUB_TIMED_VAL_FROM_FLOAT_LVAR | ||
0080 | 2 | global, global | SUB_TIMED_FLOAT_VAR_FROM_FLOAT_VAR | ||
0081 | 2 | local, local | SUB_TIMED_FLOAT_LVAR_FROM_FLOAT_LVAR | ||
0082 | 2 | local, global | SUB_TIMED_FLOAT_LVAR_FROM_FLOAT_VAR | ||
0083 | 2 | global, local | SUB_TIMED_FLOAT_VAR_FROM_FLOAT_LVAR | ||
0084 | 2 | global var int, global var int | SET_VAR_INT_TO_VAR_INT | ||
0085 | 2 | local var int, local var int | SET_LVAR_INT_TO_LVAR_INT | ||
0086 | 2 | global var flt, global var flt | SET_VAR_FLOAT_TO_VAR_FLOAT | ||
0087 | 2 | local var flt, local var flt | SET_LVAR_FLOAT_TO_LVAR_FLOAT | ||
0088 | 2 | global var flt, local var flt | SET_VAR_FLOAT_TO_LVAR_FLOAT | ||
0089 | 2 | local var flt, global var flt | SET_LVAR_FLOAT_TO_VAR_FLOAT | ||
008A | 2 | global var int, local var int | SET_VAR_INT_TO_LVAR_INT | ||
008B | 2 | local var int, global var int | SET_LVAR_INT_TO_VAR_INT | ||
008C | 2 | global var int, global var flt | CSET_VAR_INT_TO_VAR_FLOAT | ||
008D | 2 | global var flt, global var int | CSET_VAR_FLOAT_TO_VAR_INT | ||
008E | 2 | local var int, global var flt | CSET_LVAR_INT_TO_VAR_FLOAT | ||
008F | 2 | local var flt, global var int | CSET_LVAR_FLOAT_TO_VAR_INT | ||
0090 | 2 | global var int, local var flt | CSET_VAR_INT_TO_LVAR_FLOAT | ||
0091 | 2 | global var flt, local var int | CSET_VAR_FLOAT_TO_LVAR_INT | ||
0092 | 2 | local var int, local var flt | CSET_LVAR_INT_TO_LVAR_FLOAT | ||
0093 | 2 | local var flt, local var int | CSET_LVAR_FLOAT_TO_LVAR_INT | ||
0094 | 1 | global var int | ABS_VAR_INT | ||
0095 | 1 | local var int | ABS_LVAR_INT | ||
0096 | 1 | global var flt | ABS_VAR_FLOAT | ||
0097 | 1 | local var flt | ABS_LVAR_FLOAT | ||
0098 | 1 | flt | GENERATE_RANDOM_FLOAT | ||
0099 | 1 | int | GENERATE_RANDOM_INT | ||
009A | 6 | int, int, flt, flt, flt, var | CREATE_CHAR | ||
009B | 1 | char handle | DELETE_CHAR | ||
009C | 2 | char handle, int | CHAR_WANDER_DIR | ||
009D | CHAR_WANDER_RANGE | ||||
009E | 4 6 |
char handle, flt, flt, flt char handle, flt, flt, flt, flt, int |
CHAR_FOLLOW_PATH | ||
009F | 1 | char handle | CHAR_SET_IDLE | ||
00A0 | 4 | char handle, var, var, var | GET_CHAR_COORDINATES | ||
00A1 | 4 | char handle, flt, flt, flt | SET_CHAR_COORDINATES | ||
00A2 | 1 | char handle | IS_CHAR_STILL_ALIVE | available for VC and SA through 8118, restored in VC | |
00A3 | 6 | char handle, flt, flt, flt, flt, int | IS_CHAR_IN_AREA_2D | ||
00A4 | 8 | char handle, flt, flt, flt, flt, flt, flt, int | IS_CHAR_IN_AREA_3D | ||
00A5 | 5 | int, flt, flt, flt, var | CREATE_CAR | ||
00A6 | 1 | car handle | DELETE_CAR | ||
00A7 | 4 | car handle, flt, flt, flt | CAR_GOTO_COORDINATES | ||
00A8 | 1 | car handle | CAR_WANDER_RANDOMLY | ||
00A9 | 1 | car handle | CAR_SET_IDLE | ||
00AA | 4 | car handle, var, var, var | GET_CAR_COORDINATES | ||
00AB | 4 | car handle, flt, flt, flt | SET_CAR_COORDINATES | ||
00AC | 1 | car handle | IS_CAR_STILL_ALIVE | restored in VC | |
00AD | 2 | car handle, flt | SET_CAR_CRUISE_SPEED | ||
00AE | 2 | car handle, int | SET_CAR_DRIVING_STYLE | ||
00AF | 2 | car handle, int | SET_CAR_MISSION | ||
00B0 | 6 | car handle, flt, flt, flt, flt, int | IS_CAR_IN_AREA_2D | ||
00B1 | 8 | car handle, flt, flt, flt, flt, flt, flt, int | IS_CAR_IN_AREA_3D | ||
00B2 | 0 | nop | SPECIAL_0 | ||
00B3 | 0 | nop | SPECIAL_1 | ||
00B4 | 0 | nop | SPECIAL_2 | ||
00B5 | 0 | nop | SPECIAL_3 | ||
00B6 | 0 | nop | SPECIAL_4 | ||
00B7 | 0 | nop | SPECIAL_5 | ||
00B8 | 0 | nop | SPECIAL_6 | ||
00B9 | 0 | nop | SPECIAL_7 | ||
00BA | 3 | string, int, int | PRINT_BIG | ||
00BB | 3 | string, int, int | |||
00BC | 3 | string, int, int | PRINT_NOW | ||
00BD | 3 | string, int, int | PRINT_SOON | ||
00BE | 0 | CLEAR_PRINTS | |||
00BF | 2 | var, var | GET_TIME_OF_DAY | ||
00C0 | 2 | int, int | SET_TIME_OF_DAY | ||
00C1 | 3 | int, int, var | GET_MINUTES_TO_TIME_OF_DAY | ||
00C2 | 4 | flt, flt, flt, flt | IS_POINT_ON_SCREEN | ||
00C3 | 0 | DEBUG_ON | |||
00C4 | 0 | DEBUG_OFF | |||
00C5 | 0 | RETURN_TRUE | restored in VC | ||
00C6 | 0 | RETURN_FALSE | restored in VC | ||
00C7 | VAR_INT | ||||
00C8 | VAR_FLOAT | ||||
00C9 | LVAR_INT | ||||
00CA | LVAR_FLOAT | ||||
00CB | фигурная скобка открывется | ||||
00CC | фигурная скобка закрывается | ||||
00CD | REPEAT | ||||
00CE | ENDREPEAT | ||||
00CF | IF | ||||
00D0 | IFNOT | ||||
00D1 | ELSE | ||||
00D2 | ENDIF | ||||
00D3 | WHILE | ||||
00D4 | WHILENOT | ||||
00D5 | ENDWHILE | ||||
00D6 | 1 | int | ANDOR | ||
00D7 | 1 | int | LAUNCH_MISSION | like 004F but only one parameter | |
00D8 | 0 | MISSION_HAS_FINISHED | |||
00D9 | 2 | char handle, var | STORE_CAR_CHAR_IS_IN | ||
00DA | 2 | player handle, var | STORE_CAR_PLAYER_IS_IN | ||
00DB | 2 | char handle, car handle | IS_CHAR_IN_CAR | ||
00DC | 2 | player handle, car handle | IS_PLAYER_IN_CAR | ||
00DD | 2 | char handle, int | IS_CHAR_IN_MODEL | ||
00DE | 2 | player handle, int | IS_PLAYER_IN_MODEL | ||
00DF | 1 | char handle | IS_CHAR_IN_ANY_CAR | ||
00E0 | 1 | player handle | IS_PLAYER_IN_ANY_CAR | ||
00E1 | 2 | int, int | IS_BUTTON_PRESSED | ||
00E2 | 3 | int, int, var | GET_PAD_STATE | restored in VC | |
00E3 | 6 | player handle, flt, flt, flt, flt, int | LOCATE_PLAYER_ANY_MEANS_2D | ||
00E4 | 6 | player handle, flt, flt, flt, flt, int | LOCATE_PLAYER_ON_FOOT_2D | ||
00E5 | 6 | player handle, flt, flt, flt, flt, int | LOCATE_PLAYER_IN_CAR_2D | ||
00E6 | 6 | player handle, flt, flt, flt, flt, int | LOCATE_STOPPED_PLAYER_ANY_MEANS_2D | ||
00E7 | 6 | player handle, flt, flt, flt, flt, int | LOCATE_STOPPED_PLAYER_ON_FOOT_2D | ||
00E8 | 6 | player handle, flt, flt, flt, flt, int | LOCATE_STOPPED_PLAYER_IN_CAR_2D | ||
00E9 | 5 | player handle, char handle, flt, flt, int | LOCATE_PLAYER_ANY_MEANS_CHAR_2D | ||
00EA | 5 | player handle, char handle, flt, flt, int | LOCATE_PLAYER_ON_FOOT_CHAR_2D | ||
00EB | 5 | player handle, char handle, flt, flt, int | LOCATE_PLAYER_IN_CAR_CHAR_2D | ||
00EC | 6 | char handle, flt, flt, flt, flt, int | LOCATE_CHAR_ANY_MEANS_2D | ||
00ED | 6 | char handle, flt, flt, flt, flt, int | LOCATE_CHAR_ON_FOOT_2D | ||
00EE | 6 | char handle, flt, flt, flt, flt, int | LOCATE_CHAR_IN_CAR_2D | ||
00EF | 6 | char handle, flt, flt, flt, flt, int | LOCATE_STOPPED_CHAR_ANY_MEANS_2D | ||
00F0 | 6 | char handle, flt, flt, flt, flt, int | LOCATE_STOPPED_CHAR_ON_FOOT_2D | ||
00F1 | 6 | char handle, flt, flt, flt, flt, int | LOCATE_STOPPED_CHAR_IN_CAR_2D | ||
00F2 | 5 | char handle, char handle, flt, flt, int | LOCATE_CHAR_ANY_MEANS_CHAR_2D | ||
00F3 | 5 | char handle, char handle, flt, flt, int | LOCATE_CHAR_ON_FOOT_CHAR_2D | ||
00F4 | 5 | char handle, char handle, flt, flt, int | LOCATE_CHAR_IN_CAR_CHAR_2D | ||
00F5 | 8 | player handle, flt, flt, flt, flt, flt, flt, int | LOCATE_PLAYER_ANY_MEANS_3D | ||
00F6 | 8 | player handle, flt, flt, flt, flt, flt, flt, int | LOCATE_PLAYER_ON_FOOT_3D | ||
00F7 | 8 | player handle, flt, flt, flt, flt, flt, flt, int | LOCATE_PLAYER_IN_CAR_3D | ||
00F8 | 8 | player handle, flt, flt, flt, flt, flt, flt, int | LOCATE_STOPPED_PLAYER_ANY_MEANS_3D | ||
00F9 | 8 | player handle, flt, flt, flt, flt, flt, flt, int | LOCATE_STOPPED_PLAYER_ON_FOOT_3D | ||
00FA | 8 | player handle, flt, flt, flt, flt, flt, flt, int | LOCATE_STOPPED_PLAYER_IN_CAR_3D | ||
00FB | 6 | player handle, char handle, flt, flt, flt, int | LOCATE_PLAYER_ANY_MEANS_CHAR_3D | ||
00FC | 6 | player handle, char handle, flt, flt, flt, int | LOCATE_PLAYER_ON_FOOT_CHAR_3D | ||
00FD | 6 | player handle, char handle, flt, flt, flt, int | LOCATE_PLAYER_IN_CAR_CHAR_3D | ||
00FE | 8 | char handle, flt, flt, flt, flt, flt, flt, int | LOCATE_CHAR_ANY_MEANS_3D | ||
00FF | 8 | char handle, flt, flt, flt, flt, flt, flt, int | LOCATE_CHAR_ON_FOOT_3D | ||
0100 | 8 | char handle, flt, flt, flt, flt, flt, flt, int | LOCATE_CHAR_IN_CAR_3D | ||
0101 | 8 | char handle, flt, flt, flt, flt, flt, flt, int | LOCATE_STOPPED_CHAR_ANY_MEANS_3D | ||
0102 | 8 | char handle, flt, flt, flt, flt, flt, flt, int | LOCATE_STOPPED_CHAR_ON_FOOT_3D | ||
0103 | 8 | char handle, flt, flt, flt, flt, flt, flt, int | LOCATE_STOPPED_CHAR_IN_CAR_3D | ||
0104 | 6 | char handle, char handle, flt, flt, flt, flt, int | LOCATE_CHAR_ANY_MEANS_CHAR_3D | ||
0105 | 6 | char handle, char handle, flt, flt, flt, flt, int | LOCATE_CHAR_ON_FOOT_CHAR_3D | ||
0106 | 6 | char handle, char handle, flt, flt, flt, flt, int | LOCATE_CHAR_IN_CAR_CHAR_3D | ||
0107 | 5 | int, flt, flt, flt, var | CREATE_OBJECT | ||
0108 | 1 | object handle | DELETE_OBJECT | ||
0109 | 2 | player handle, int | ADD_SCORE | ||
010A | 2 | player handle, int | IS_SCORE_GREATER | ||
010B | 2 | player handle, var | STORE_SCORE | ||
010C | 5 | player handle, flt, flt, flt, flt | GIVE_REMOTE_CONTROLLED_CAR_TO_PLAYER | ||
010D | 2 | player handle, int | ALTER_WANTED_LEVEL | ||
010E | 2 | player handle, int | ALTER_WANTED_LEVEL_NO_DROP | ||
010F | 2 | player handle, int | IS_WANTED_LEVEL_GREATER | ||
0110 | 1 | player handle | CLEAR_WANTED_LEVEL | ||
0111 | 1 | int | SET_DEATHARREST_STATE | ||
0112 | 0 | HAS_DEATHARREST_BEEN_EXECUTED | |||
0113 | 3 | player handle, int, int | ADD_AMMO_TO_PLAYER | restored in VC | |
0114 | 3 | char handle, int, int | ADD_AMMO_TO_CHAR | ||
0115 | ADD_AMMO_TO_CAR | ||||
0116 | IS_PLAYER_STILL_ALIVE | restored in III and VC | |||
0117 | 1 | player handle | IS_PLAYER_DEAD | ||
0118 | 1 | char handle | IS_CHAR_DEAD | ||
0119 | 1 | car handle | IS_CAR_DEAD | ||
011A | 2 | char handle, int | SET_CHAR_THREAT_SEARCH | ||
011B | SET_CHAR_THREAT_REACTION | ||||
011C | 1 | char handle | SET_CHAR_OBJ_NO_OBJ | ||
011D | ORDER_DRIVER_OUT_OF_CAR | ||||
011E | ORDER_CHAR_TO_DRIVE_CAR | ||||
011F | ADD_PATROL_POINT | ||||
0120 | IS_PLAYER_IN_GANGZONE | ||||
0121 | 2 | player handle, string | IS_PLAYER_IN_ZONE | ||
0122 | 1 | player handle | IS_PLAYER_PRESSING_HORN | ||
0123 | 2 | char handle, player handle | HAS_CHAR_SPOTTED_PLAYER | ||
0124 | ORDER_CHAR_TO_BACKDOOR | ||||
0125 | ADD_CHAR_TO_GANG | ||||
0126 | 1 | char handle | IS_CHAR_OBJECTIVE_PASSED | ||
0127 | SET_CHAR_DRIVE_AGGRESSION | ||||
0128 | SET_CHAR_MAX_DRIVESPEED | ||||
0129 | 4 | car handle, int, int, var | CREATE_CHAR_INSIDE_CAR | ||
012A | 4 | player handle, flt, flt, flt | WARP_PLAYER_FROM_CAR_TO_COORD | ||
012B | MAKE_CHAR_DO_NOTHING | ||||
012C | SET_CHAR_INVINCIBLE | ||||
012D | SET_PLAYER_INVINCIBLE | ||||
012E | SET_CHAR_GRAPHIC_TYPE | ||||
012F | SET_PLAYER_GRAPHIC_TYPE | ||||
0130 | 1 | player handle | HAS_PLAYER_BEEN_ARRESTED | restored in VC | |
0131 | STOP_CHAR_DRIVING | ||||
0132 | KILL_CHAR | ||||
0133 | SET_FAVOURITE_CAR_MODEL_FOR_CHAR | ||||
0134 | SET_CHAR_OCCUPATION | ||||
0135 | 2 | car handle, var | CHANGE_CAR_LOCK | available for VC and SA through 020A, restored in VC | |
0136 | 4 | int, float, float, float | SHAKE_CAM_WITH_POINT | restored in VC | |
0137 | 2 | car handle, int | IS_CAR_MODEL | ||
0138 | IS_CAR_REMAP | ||||
0139 | HAS_CAR_JUST_SUNK | ||||
013A | SET_CAR_NO_COLLIDE | ||||
013B | 6 | car handle, flt, flt, flt, flt, int | IS_CAR_DEAD_IN_AREA_2D | restored in VC | |
013C | 8 | car handle, flt, flt, flt, flt, flt, flt, int | IS_CAR_DEAD_IN_AREA_3D | restored in VC | |
013D | IS_TRAILER_ATTACHED | ||||
013E | IS_CAR_ON_TRAILER | ||||
013F | HAS_CAR_GOT_WEAPON | ||||
0140 | PARK | ||||
0141 | HAS_PARK_FINISHED | ||||
0142 | KILL_ALL_PASSENGERS | ||||
0143 | SET_CAR_BULLETPROOF | ||||
0144 | SET_CAR_FLAMEPROOF | ||||
0145 | SET_CAR_ROCKETPROOF | ||||
0146 | IS_CARBOMB_ACTIVE | ||||
0147 | GIVE_CAR_ALARM | ||||
0148 | PUT_CAR_ON_TRAILER | ||||
0149 | 1 | car handle | IS_CAR_CRUSHED | ||
014A | CREATE_GANG_CAR | ||||
014B | 13 | flt, flt, flt, flt, int, int, int, int, int, int, int, int, var | CREATE_CAR_GENERATOR | ||
014C | 2 | car generator handle, int | SWITCH_CAR_GENERATOR | ||
014D | 4 | string, int, int, int | ADD_PAGER_MESSAGE | used in Liberty City mod for VC | |
014E | 1 2 |
global var global var, int |
DISPLAY_ONSCREEN_TIMER | ||
014F | 1 | global var | CLEAR_ONSCREEN_TIMER | ||
0150 | 2 | global var, int | DISPLAY_ONSCREEN_COUNTER | ||
0151 | 1 | global var | CLEAR_ONSCREEN_COUNTER | ||
0152 | 11 13 |
string, int, int, int, int, int, int, int, int, int, int string, int, int, int, int, int, int, int, int, int, int, int, int |
SET_ZONE_CAR_INFO | ||
0153 | IS_CHAR_IN_GANG_ZONE | ||||
0154 | 2 | char handle, string | IS_CHAR_IN_ZONE | ||
0155 | 3 | string, int, int | SET_CAR_DENSITY | restored in VC | |
0156 | 3 | string, int, int | SET_PED_DENSITY | restored in VC | |
0157 | 3 | player handle, int, int | POINT_CAMERA_AT_PLAYER | ||
0158 | 3 | car handle, int, int | POINT_CAMERA_AT_CAR | ||
0159 | 3 | char handle, int, int | POINT_CAMERA_AT_CHAR | ||
015A | 0 | RESTORE_CAMERA | |||
015B | 3 | int, int, int | SHAKE_PAD | ||
015C | 11 13 |
string, int, int, int, int, int, int, int, int, int, int string, int, int, int, int, int, int, int, int, int, int, int, int |
SET_ZONE_PED_INFO | ||
015D | 1 | flt | SET_TIME_SCALE | ||
015E | 1 | car handle | IS_CAR_IN_AIR | restored in VC | |
015F | 6 | flt, flt, flt, flt, flt, flt | SET_FIXED_CAMERA_POSITION | ||
0160 | 4 | flt, flt, flt, int | POINT_CAMERA_AT_POINT | ||
0161 | 4 | car handle, int, int, var | ADD_BLIP_FOR_CAR_OLD | ||
0162 | 4 | char handle, int, int, var | ADD_BLIP_FOR_CHAR_OLD | ||
0163 | 4 | object handle, int, int, var | ADD_BLIP_FOR_OBJECT_OLD | restored in VC | |
0164 | 1 | blip handle | REMOVE_BLIP | ||
0165 | 2 | blip handle, int | CHANGE_BLIP_COLOUR | ||
0166 | 2 | blip handle, int | DIM_BLIP | ||
0167 | 6 | flt, flt, flt, int, int, var | ADD_BLIP_FOR_COORD_OLD | ||
0168 | 2 | blip handle, int | CHANGE_BLIP_SCALE | ||
0169 | 3 | int, int, int | SET_FADING_COLOUR | ||
016A | 2 | int, int | DO_FADE | ||
016B | 0 | GET_FADING_STATUS | |||
016C | |
4 5 |
flt, flt, flt, flt flt, flt, flt, flt, int |
ADD_HOSPITAL_RESTART | |
016D | |
4 5 |
flt, flt, flt, flt flt, flt, flt, flt, int |
ADD_POLICE_RESTART | |
016E | 4 | flt, flt, flt, flt | OVERRIDE_NEXT_RESTART | ||
016F | 10 | int, flt, flt, flt, flt, flt, int, int, int, int | DRAW_SHADOW | restored in VC | |
0170 | 2 | player handle, var | GET_PLAYER_HEADING | ||
0171 | 2 | player handle, flt | SET_PLAYER_HEADING | ||
0172 | 2 | char handle, var | GET_CHAR_HEADING | ||
0173 | 2 | char handle, flt | SET_CHAR_HEADING | ||
0174 | 2 | car handle, var | GET_CAR_HEADING | ||
0175 | 2 | car handle, flt | SET_CAR_HEADING | ||
0176 | 2 | object handle, var | GET_OBJECT_HEADING | ||
0177 | 2 | object handle, flt | SET_OBJECT_HEADING | ||
0178 | 2 | player handle, object handle | IS_PLAYER_TOUCHING_OBJECT | restored in VC | |
0179 | 2 | char handle, object handle | IS_CHAR_TOUCHING_OBJECT | restored in VC | |
017A | 3 | player handle, int, int | SET_PLAYER_AMMO | ||
017B | 3 | char handle, int, int | SET_CHAR_AMMO | restored in VC | |
017C | SET_CAR_AMMO | ||||
017D | LOAD_CAMERA_SPLINE | ||||
017E | MOVE_CAMERA_ALONG_SPLINE | ||||
017F | GET_CAMERA_POSITION_ALONG_SPLINE | ||||
0180 | 1 | var | DECLARE_MISSION_FLAG | ||
0181 | 2 0 |
int, int nop |
DECLARE_MISSION_FLAG_FOR_CONTACT | ||
0182 | 2 | int, int | DECLARE_BASE_BRIEF_ID_FOR_CONTACT | ||
0183 | 2 | player handle, int | IS_PLAYER_HEALTH_GREATER | ||
0184 | 2 | char handle, int | IS_CHAR_HEALTH_GREATER | ||
0185 | 2 | car handle, int | IS_CAR_HEALTH_GREATER | ||
0186 | 2 | car handle, var | ADD_BLIP_FOR_CAR | ||
0187 | 2 | char handle, var | ADD_BLIP_FOR_CHAR | ||
0188 | 2 | object handle, var | ADD_BLIP_FOR_OBJECT | ||
0189 | 2 | flt, flt, flt, var | ADD_BLIP_FOR_CONTACT_POINT | ||
018A | 2 | flt, flt, flt, var | ADD_BLIP_FOR_COORD | ||
018B | 2 | blip handle, int | CHANGE_BLIP_DISPLAY | ||
018C | 4 | int, flt, flt, flt | ADD_ONE_OFF_SOUND | ||
018D | 5 | flt, flt, flt, int, var | ADD_CONTINUOUS_SOUND | ||
018E | 1 | sound handle | REMOVE_SOUND | ||
018F | 1 | car handle | IS_CAR_STUCK_ON_ROOF | ||
0190 | 1 | car handle | ADD_UPSIDEDOWN_CAR_CHECK | ||
0191 | 1 | car handle | REMOVE_UPSIDEDOWN_CAR_CHECK | ||
0192 | 1 | char handle | SET_CHAR_OBJ_WAIT_ON_FOOT | ||
0193 | 1 | char handle | SET_CHAR_OBJ_FLEE_ON_FOOT_TILL_SAFE | ||
0194 | 4 | char handle, flt, flt, flt | SET_CHAR_OBJ_GUARD_SPOT | ||
0195 | 5 | char handle, flt, flt, flt, flt | SET_CHAR_OBJ_GUARD_AREA | ||
0196 | 1 | char handle | SET_CHAR_OBJ_WAIT_IN_CAR | ||
0197 | 6 | player handle, flt, flt, flt, flt, int | IS_PLAYER_IN_AREA_ON_FOOT_2D | ||
0198 | 6 | player handle, flt, flt, flt, flt, int | IS_PLAYER_IN_AREA_IN_CAR_2D | ||
0199 | 6 | player handle, flt, flt, flt, flt, int | IS_PLAYER_STOPPED_IN_AREA_2D | ||
019A | 6 | player handle, flt, flt, flt, flt, int | IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_2D | ||
019B | 6 | player handle, flt, flt, flt, flt, int | IS_PLAYER_STOPPED_IN_AREA_IN_CAR_2D | ||
019C | 8 | player handle, flt, flt, flt, flt, flt, flt, int | IS_PLAYER_IN_AREA_ON_FOOT_3D | ||
019D | 8 | player handle, flt, flt, flt, flt, flt, flt, int | IS_PLAYER_IN_AREA_IN_CAR_3D | ||
019E | 8 | player handle, flt, flt, flt, flt, flt, flt, int | IS_PLAYER_STOPPED_IN_AREA_3D | ||
019F | 8 | player handle, flt, flt, flt, flt, flt, flt, int | IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_3D | ||
01A0 | 8 | player handle, flt, flt, flt, flt, flt, flt, int | IS_PLAYER_STOPPED_IN_AREA_IN_CAR_3D | ||
01A1 | 6 | char handle, flt, flt, flt, flt, int | IS_CHAR_IN_AREA_ON_FOOT_2D | ||
01A2 | 6 | char handle, flt, flt, flt, flt, int | IS_CHAR_IN_AREA_IN_CAR_2D | ||
01A3 | 6 | char handle, flt, flt, flt, flt, int | IS_CHAR_STOPPED_IN_AREA_2D | ||
01A4 | 6 | char handle, flt, flt, flt, flt, int | IS_CHAR_STOPPED_IN_AREA_ON_FOOT_2D | ||
01A5 | 6 | char handle, flt, flt, flt, flt, int | IS_CHAR_STOPPED_IN_AREA_IN_CAR_2D | ||
01A6 | 8 | char handle, flt, flt, flt, flt, flt, flt, int | IS_CHAR_IN_AREA_ON_FOOT_3D | ||
01A7 | 8 | char handle, flt, flt, flt, flt, flt, flt, int | IS_CHAR_IN_AREA_IN_CAR_3D | ||
01A8 | 8 | char handle, flt, flt, flt, flt, flt, flt, int | IS_CHAR_STOPPED_IN_AREA_3D | ||
01A9 | 8 | char handle, flt, flt, flt, flt, flt, flt, int | IS_CHAR_STOPPED_IN_AREA_ON_FOOT_3D | ||
01AA | 8 | char handle, flt, flt, flt, flt, flt, flt, int | IS_CHAR_STOPPED_IN_AREA_IN_CAR_3D | ||
01AB | 6 | car handle, flt, flt, flt, flt, int | IS_CAR_STOPPED_IN_AREA_2D | ||
01AC | 8 | car handle, flt, flt, flt, flt, flt, flt, int | IS_CAR_STOPPED_IN_AREA_3D | ||
01AD | 6 | car handle, flt, flt, flt, flt, int | LOCATE_CAR_2D | ||
01AE | 6 | car handle, flt, flt, flt, flt, int | LOCATE_STOPPED_CAR_2D | ||
01AF | 8 | car handle, flt, flt, flt, flt, flt, flt, int | LOCATE_CAR_3D | ||
01B0 | 8 | car handle, flt, flt, flt, flt, flt, flt, int | LOCATE_STOPPED_CAR_3D | ||
01B1 | 3 | player handle, int, int | GIVE_WEAPON_TO_PLAYER | ||
01B2 | 3 | char handle, int, int | GIVE_WEAPON_TO_CHAR | ||
01B3 | GIVE_WEAPON_TO_CAR | ||||
01B4 | 2 | player handle | SET_PLAYER_CONTROL | ||
01B5 | 1 | int | FORCE_WEATHER | ||
01B6 | 1 | int | FORCE_WEATHER_NOW | ||
01B7 | 0 | RELEASE_WEATHER | |||
01B8 | 2 | player handle, int | SET_CURRENT_PLAYER_WEAPON | ||
01B9 | 2 | char handle, int | SET_CURRENT_CHAR_WEAPON | ||
01BA | SET_CURRENT_CAR_WEAPON | ||||
01BB | 4 | object handle, var, var, var | GET_OBJECT_COORDINATES | ||
01BC | 4 | object handle, flt, flt, flt | SET_OBJECT_COORDINATES | ||
01BD | 1 | var | GET_GAME_TIMER | ||
01BE | 4 | char handle, flt, flt, flt | TURN_CHAR_TO_FACE_COORD | ||
01BF | 4 | player handle, flt, flt, flt | TURN_PLAYER_TO_FACE_COORD | ||
01C0 | 2 | player handle, var | STORE_WANTED_LEVEL | ||
01C1 | 1 | car handle | IS_CAR_STOPPED | ||
01C2 | 1 | char handle | MARK_CHAR_AS_NO_LONGER_NEEDED | ||
01C3 | 1 | car handle | MARK_CAR_AS_NO_LONGER_NEEDED | ||
01C4 | 1 | object handle | MARK_OBJECT_AS_NO_LONGER_NEEDED | ||
01C5 | 1 | char handle | DONT_REMOVE_CHAR | ||
01C6 | 1 | car handle | DONT_REMOVE_CAR | restored in VC | |
01C7 | 1 | object handle | DONT_REMOVE_OBJECT | ||
01C8 | 5 | car handle, int, int, int, var | CREATE_CHAR_AS_PASSENGER | ||
01C9 | 2 | char handle, char handle | SET_CHAR_OBJ_KILL_CHAR_ON_FOOT | ||
01CA | 2 | char handle, player handle | SET_CHAR_OBJ_KILL_PLAYER_ON_FOOT | ||
01CB | 2 | char handle, char handle | SET_CHAR_OBJ_KILL_CHAR_ANY_MEANS | ||
01CC | 2 | char handle, player handle | SET_CHAR_OBJ_KILL_PLAYER_ANY_MEANS | ||
01CD | 2 | char handle, char handle | SET_CHAR_OBJ_FLEE_CHAR_ON_FOOT_TILL_SAFE | ||
01CE | 2 | char handle, player handle | SET_CHAR_OBJ_FLEE_PLAYER_ON_FOOT_TILL_SAFE | ||
01CF | 2 | char handle, char handle | SET_CHAR_OBJ_FLEE_CHAR_ON_FOOT_ALWAYS | ||
01D0 | 2 | char handle, player handle | SET_CHAR_OBJ_FLEE_PLAYER_ON_FOOT_ALWAYS | ||
01D1 | 2 | char handle, char handle | SET_CHAR_OBJ_GOTO_CHAR_ON_FOOT | ||
01D2 | 2 | char handle, player handle | SET_CHAR_OBJ_GOTO_PLAYER_ON_FOOT | ||
01D3 | 2 | char handle, car handle | SET_CHAR_OBJ_LEAVE_CAR | ||
01D4 | 2 | char handle, car handle | SET_CHAR_OBJ_ENTER_CAR_AS_PASSENGER | ||
01D5 | 2 | char handle, car handle | SET_CHAR_OBJ_ENTER_CAR_AS_DRIVER | ||
01D6 | SET_CHAR_OBJ_FOLLOW_CAR_IN_CAR | ||||
01D7 | SET_CHAR_OBJ_FIRE_AT_OBJECT_FROM_VEHICLE | ||||
01D8 | 2 | char handle, object handle | SET_CHAR_OBJ_DESTROY_OBJECT | ||
01D9 | 2 | char handle, car handle | SET_CHAR_OBJ_DESTROY_CAR | ||
01DA | 5 | char handle, flt, flt, flt, flt | SET_CHAR_OBJ_GOTO_AREA_ON_FOOT | ||
01DB | SET_CHAR_OBJ_GOTO_AREA_IN_CAR | ||||
01DC | SET_CHAR_OBJ_FOLLOW_CAR_ON_FOOT_WITH_OFFSET | ||||
01DD | SET_CHAR_OBJ_GUARD_ATTACK | ||||
01DE | 2 | char handle, char handle | SET_CHAR_AS_LEADER | ||
01DF | 2 | char handle, player handle | SET_PLAYER_AS_LEADER | ||
01E0 | 1 | char handle | LEAVE_GROUP | ||
01E1 | 3 | char handle, int, int | SET_CHAR_OBJ_FOLLOW_ROUTE | ||
01E2 | 4 | int, flt, flt, flt | ADD_ROUTE_POINT | ||
01E3 | 4 | string, int, int, int | PRINT_WITH_NUMBER_BIG | ||
01E4 | 4 | string, int, int, int | PRINT_WITH_NUMBER | ||
01E5 | 4 | string, int, int, int | PRINT_WITH_NUMBER_NOW | ||
01E6 | PRINT_WITH_NUMBER_SOON | ||||
01E7 | 6 | flt, flt, flt, flt, flt, flt | SWITCH_ROADS_ON | ||
01E8 | 6 | flt, flt, flt, flt, flt, flt | SWITCH_ROADS_OFF | ||
01E9 | 2 | car handle, var | GET_NUMBER_OF_PASSENGERS | ||
01EA | 2 | car handle, var | GET_MAXIMUM_NUMBER_OF_PASSENGERS | ||
01EB | 1 | flt | SET_CAR_DENSITY_MULTIPLIER | ||
01EC | 2 | car handle, int | SET_CAR_HEAVY | ||
01ED | 1 | char handle | CLEAR_CHAR_THREAT_SEARCH | ||
01EE | 10 | flt, flt, flt, flt, flt, flt, flt, flt, flt, flt | ACTIVATE_CRANE | restored in VC | |
01EF | 2 | flt, flt | DEACTIVATE_CRANE | restored in VC | |
01F0 | 1 | int | SET_MAX_WANTED_LEVEL | ||
01F1 | SAVE_VAR_INT | ||||
01F2 | SAVE_VAR_FLOAT | ||||
01F3 | 1 | car handle | IS_CAR_IN_AIR_PROPER | ||
01F4 | 1 | car handle | IS_CAR_UPSIDEDOWN | ||
01F5 | 2 | player handle, var | GET_PLAYER_CHAR | ||
01F6 | 0 | CANCEL_OVERRIDE_RESTART | |||
01F7 | 2 | player handle, int | SET_POLICE_IGNORE_PLAYER | ||
01F8 | 5 | string, int, int, int, int | ADD_PAGER_MESSAGE_WITH_NUMBER | ||
01F9 | 9 | string, int, int, int, int, int, int, int, int | START_KILL_FRENZY | ||
01FA | 1 | var | READ_KILL_FRENZY_STATUS | ||
01FB | 2 | flt, var | SQRT | get square root | |
01FC | 5 | player handle, car handle, flt, flt, int | LOCATE_PLAYER_ANY_MEANS_CAR_2D | ||
01FD | 5 | player handle, car handle, flt, flt, int | LOCATE_PLAYER_ON_FOOT_CAR_2D | ||
01FE | 5 | player handle, car handle, flt, flt, int | LOCATE_PLAYER_IN_CAR_CAR_2D | ||
01FF | 6 | player handle, car handle, flt, flt, flt, int | LOCATE_PLAYER_ANY_MEANS_CAR_3D | ||
0200 | 6 | player handle, car handle, flt, flt, flt, int | LOCATE_PLAYER_ON_FOOT_CAR_3D | ||
0201 | 6 | player handle, car handle, flt, flt, flt, int | LOCATE_PLAYER_IN_CAR_CAR_3D | ||
0202 | 5 | char handle, car handle, flt, flt, int | LOCATE_CHAR_ANY_MEANS_CAR_2D | ||
0203 | 5 | char handle, car handle, flt, flt, int | LOCATE_CHAR_ON_FOOT_CAR_2D | ||
0204 | 5 | char handle, car handle, flt, flt, int | LOCATE_CHAR_IN_CAR_CAR_2D | ||
0205 | 6 | char handle, car handle, flt, flt, flt, int | LOCATE_CHAR_ANY_MEANS_CAR_3D | ||
0206 | 6 | char handle, car handle, flt, flt, flt, int | LOCATE_CHAR_ON_FOOT_CAR_3D | ||
0207 | 6 | char handle, car handle, flt, flt, flt, int | LOCATE_CHAR_IN_CAR_CAR_3D | ||
0208 | 2 | flt, flt, var | GENERATE_RANDOM_FLOAT_IN_RANGE | ||
0209 | 2 | int, int, var | GENERATE_RANDOM_INT_IN_RANGE | ||
020A | 2 | car handle, int | LOCK_CAR_DOORS | ||
020B | 1 | car handle | EXPLODE_CAR | ||
020C | 4 | flt, flt, flt, int | ADD_EXPLOSION | ||
020D | 1 | car handle | IS_CAR_UPRIGHT | ||
020E | 2 | char handle, char handle | TURN_CHAR_TO_FACE_CHAR | ||
020F | 2 | char handle, player handle | TURN_CHAR_TO_FACE_PLAYER | ||
0210 | 2 | player handle, char handle | TURN_PLAYER_TO_FACE_CHAR | ||
0211 | 3 | char handle, flt, flt | SET_CHAR_OBJ_GOTO_COORD_ON_FOOT | ||
0212 | SET_CHAR_OBJ_GOTO_COORD_IN_CAR | ||||
0213 | 6 | int, int, flt, flt, flt, var | CREATE_PICKUP | ||
0214 | 1 | pickup handle | HAS_PICKUP_BEEN_COLLECTED | ||
0215 | 1 | pickup handle | REMOVE_PICKUP | ||
0216 | 2 | car handle, int | SET_TAXI_LIGHTS | ||
0217 | 3 | string, int, int | PRINT_BIG_Q | ||
0218 | 4 | string, int, int, int | PRINT_WITH_NUMBER_BIG_Q | restored in VC | |
0219 | 8 10 |
flt, flt, flt, flt, flt, flt, int, var flt, flt, flt, flt, flt, flt, flt, flt, int, var |
SET_GARAGE | ||
021A | 9 | flt, flt, flt, flt, flt, flt, int, int, var | SET_GARAGE_WITH_CAR_MODEL | ||
021B | 2 | garage handle, car handle | SET_TARGET_CAR_FOR_MISSION_GARAGE | ||
021C | 1 | garage handle | IS_CAR_IN_MISSION_GARAGE | ||
021D | 1 | int | SET_FREE_BOMBS | restored in VC | |
021E | SET_POWERPOINT | ||||
021F | 1 | int | SET_ALL_TAXI_LIGHTS | restored in VC | |
0220 | 1 | car handle | IS_CAR_ARMED_WITH_ANY_BOMB | restored in VC | |
0221 | 2 | player handle, int | APPLY_BRAKES_TO_PLAYERS_CAR | ||
0222 | 2 | player handle, int | SET_PLAYER_HEALTH | ||
0223 | 2 | char handle, int | SET_CHAR_HEALTH | ||
0224 | 2 | car handle, int | SET_CAR_HEALTH | ||
0225 | 2 | player handle, var | GET_PLAYER_HEALTH | ||
0226 | 2 | char handle, var | GET_CHAR_HEALTH | ||
0227 | 2 | car handle, var | GET_CAR_HEALTH | ||
0228 | 2 | car handle, int | IS_CAR_ARMED_WITH_BOMB | restored in VC | |
0229 | 3 | car handle, int, int | CHANGE_CAR_COLOUR | ||
022A | 6 | flt, flt, flt, flt, flt, flt | SWITCH_PED_ROADS_ON | ||
022B | 6 | flt, flt, flt, flt, flt, flt | SWITCH_PED_ROADS_OFF | ||
022C | 2 | char handle, char handle | CHAR_LOOK_AT_CHAR_ALWAYS | ||
022D | 2 | char handle, player handle | CHAR_LOOK_AT_PLAYER_ALWAYS | ||
022E | 2 | player handle, char handle | PLAYER_LOOK_AT_CHAR_ALWAYS | ||
022F | 1 | char handle | STOP_CHAR_LOOKING | ||
0230 | 1 | player handle | STOP_PLAYER_LOOKING | ||
0231 | 1 | int | SWITCH_HELICOPTER | ||
0232 | SET_GANG_ATTITUDE | ||||
0233 | SET_GANG_GANG_ATTITUDE | ||||
0234 | SET_GANG_PLAYER_ATTITUDE | ||||
0235 | 3 | int, int, int | SET_GANG_PED_MODELS | ||
0236 | 2 | int, int | SET_GANG_CAR_MODEL | ||
0237 | |
3 4 |
int, int, int int, int, int, int |
SET_GANG_WEAPONS | |
0238 | 5 | player handle, flt, flt, flt, flt | SET_CHAR_OBJ_RUN_TO_AREA | ||
0239 | 3 | char handle, flt, flt | SET_CHAR_OBJ_RUN_TO_COORD | ||
023A | 2 | player handle, object handle | IS_PLAYER_TOUCHING_OBJECT_ON_FOOT | restored in VC | |
023B | 2 | char handle, object handle | IS_CHAR_TOUCHING_OBJECT_ON_FOOT | restored in VC | |
023C | 2 | int, string | LOAD_SPECIAL_CHARACTER | ||
023D | 1 | string | HAS_SPECIAL_CHARACTER_LOADED | ||
023E | 2 | car handle, int | FLASH_CAR | restored in VC | |
023F | 2 | char handle, int | FLASH_CHAR | restored in VC | |
0240 | 2 | object handle, int | FLASH_OBJECT | restored in VC | |
0241 | 1 | player handle | IS_PLAYER_IN_REMOTE_MODE | ||
0242 | 2 | car handle | ARM_CAR_WITH_BOMB | restored in VC | |
0243 | 2 | char handle, int | SET_CHAR_PERSONALITY | ||
0244 | 3 | flt, flt, flt | SET_CUTSCENE_OFFSET | ||
0245 | 2 | char handle, int | SET_ANIM_GROUP_FOR_CHAR | ||
0246 | 2 | player handle, int | SET_ANIM_GROUP_FOR_PLAYER | ||
0247 | 1 | int | REQUEST_MODEL | ||
0248 | 1 | int | HAS_MODEL_LOADED | ||
0249 | 1 | int | MARK_MODEL_AS_NO_LONGER_NEEDED | ||
024A | 3 | flt, flt, var | GRAB_PHONE | ||
024B | 2 | phone handle, string | SET_REPEATED_PHONE_MESSAGE | restored in VC | |
024C | 2 | phone handle, string | SET_PHONE_MESSAGE | restored in VC | |
024D | 1 | phone handle | HAS_PHONE_DISPLAYED_MESSAGE | restored in VC | |
024E | 1 | phone handle | TURN_PHONE_OFF | ||
024F | 9 | flt, flt, flt, flt, int, int, int, int, int | DRAW_CORONA | ||
0250 | 6 | flt, flt, flt, int, int, int | DRAW_LIGHT | restored in VC | |
0251 | 0 | STORE_WEATHER | |||
0252 | 0 | RESTORE_WEATHER | |||
0253 | 0 | STORE_CLOCK | |||
0254 | 0 | RESTORE_CLOCK | |||
0255 | 4 | flt, flt, flt, flt | RESTART_CRITICAL_MISSION | restored in VC | |
0256 | 1 | player handle | IS_PLAYER_PLAYING | ||
0257 | SET_COLL_OBJ_NO_OBJ | ||||
0258 | SET_COLL_OBJ_WAIT_ON_FOOT | ||||
0259 | SET_COLL_OBJ_FLEE_ON_FOOT_TILL_SAFE | ||||
025A | SET_COLL_OBJ_GUARD_SPOT | ||||
025B | SET_COLL_OBJ_GUARD_AREA | ||||
025C | SET_COLL_OBJ_WAIT_IN_CAR | ||||
025D | SET_COLL_OBJ_KILL_CHAR_ON_FOOT | ||||
025E | SET_COLL_OBJ_KILL_PLAYER_ON_FOOT | ||||
025F | SET_COLL_OBJ_KILL_CHAR_ANY_MEANS | ||||
0260 | SET_COLL_OBJ_KILL_PLAYER_ANY_MEANS | ||||
0261 | SET_COLL_OBJ_FLEE_CHAR_ON_FOOT_TILL_SAFE | ||||
0262 | SET_COLL_OBJ_FLEE_PLAYER_ON_FOOT_TILL_SAFE | ||||
0263 | SET_COLL_OBJ_FLEE_CHAR_ON_FOOT_ALWAYS | ||||
0264 | SET_COLL_OBJ_FLEE_PLAYER_ON_FOOT_ALWAYS | ||||
0265 | SET_COLL_OBJ_GOTO_CHAR_ON_FOOT | ||||
0266 | SET_COLL_OBJ_GOTO_PLAYER_ON_FOOT | ||||
0267 | SET_COLL_OBJ_LEAVE_CAR | ||||
0268 | SET_COLL_OBJ_ENTER_CAR_AS_PASSENGER | ||||
0269 | SET_COLL_OBJ_ENTER_CAR_AS_DRIVER | ||||
026A | SET_COLL_OBJ_FOLLOW_CAR_IN_CAR | ||||
026B | SET_COLL_OBJ_FIRE_AT_OBJECT_FROM_VEHICLE | ||||
026C | SET_COLL_OBJ_DESTROY_OBJECT | ||||
026D | SET_COLL_OBJ_DESTROY_CAR | ||||
026E | SET_COLL_OBJ_GOTO_AREA_ON_FOOT | ||||
026F | SET_COLL_OBJ_GOTO_AREA_IN_CAR | ||||
0270 | SET_COLL_OBJ_FOLLOW_CAR_ON_FOOT_WITH_OFFSET | ||||
0271 | SET_COLL_OBJ_GUARD_ATTACK | ||||
0272 | SET_COLL_OBJ_FOLLOW_ROUTE | ||||
0273 | SET_COLL_OBJ_GOTO_COORD_ON_FOOT | ||||
0274 | SET_COLL_OBJ_GOTO_COORD_IN_CAR | ||||
0275 | SET_COLL_OBJ_RUN_TO_AREA | ||||
0276 | SET_COLL_OBJ_RUN_TO_COORD | ||||
0277 | ADD_PEDS_IN_AREA_TO_COLL | ||||
0278 | ADD_PEDS_IN_VEHICLE_TO_COLL | ||||
0279 | CLEAR_COLL | ||||
027A | IS_COLL_IN_CARS | ||||
027B | LOCATE_COLL_ANY_MEANS_2D | ||||
027C | LOCATE_COLL_ON_FOOT_2D | ||||
027D | LOCATE_COLL_IN_CAR_2D | ||||
027E | LOCATE_STOPPED_COLL_ANY_MEANS_2D | ||||
027F | LOCATE_STOPPED_COLL_ON_FOOT_2D | ||||
0280 | LOCATE_STOPPED_COLL_IN_CAR_2D | ||||
0281 | LOCATE_COLL_ANY_MEANS_CHAR_2D | ||||
0282 | LOCATE_COLL_ON_FOOT_CHAR_2D | ||||
0283 | LOCATE_COLL_IN_CAR_CHAR_2D | ||||
0284 | LOCATE_COLL_ANY_MEANS_CAR_2D | ||||
0285 | LOCATE_COLL_ON_FOOT_CAR_2D | ||||
0286 | LOCATE_COLL_IN_CAR_CAR_2D | ||||
0287 | LOCATE_COLL_ANY_MEANS_PLAYER_2D | ||||
0288 | LOCATE_COLL_ON_FOOT_PLAYER_2D | ||||
0289 | LOCATE_COLL_IN_CAR_PLAYER_2D | ||||
028A | IS_COLL_IN_AREA_2D | ||||
028B | IS_COLL_IN_AREA_ON_FOOT_2D | ||||
028C | IS_COLL_IN_AREA_IN_CAR_2D | ||||
028D | IS_COLL_STOPPED_IN_AREA_2D | ||||
028E | IS_COLL_STOPPED_IN_AREA_ON_FOOT_2D | ||||
028F | IS_COLL_STOPPED_IN_AREA_IN_CAR_2D | ||||
0290 | GET_NUMBER_OF_PEDS_IN_COLL | ||||
0291 | 2 | char handle, int | SET_CHAR_HEED_THREATS | ||
0292 | 2 | player handle, int | SET_PLAYER_HEED_THREATS | ||
0293 | 1 | var | GET_CONTROLLER_MODE | ||
0294 | 2 | car handle, int | SET_CAN_RESPRAY_CAR | ||
0295 | 1 | car handle | IS_TAXI | restored in VC | |
0296 | 1 | int | UNLOAD_SPECIAL_CHARACTER | ||
0297 | |
0 1 |
player handle |
RESET_NUM_OF_MODELS_KILLED_BY_PLAYER | |
0298 | |
2 3 |
int, var player handle, int, var |
GET_NUM_OF_MODELS_KILLED_BY_PLAYER | |
0299 | 1 | garage handle string |
ACTIVATE_GARAGE | restored in VC | |
029A | 1 | int | SWITCH_TAXI_TIMER | ||
029B | 5 | int, flt, flt, flt, object handle | CREATE_OBJECT_NO_OFFSET | ||
029C | 1 | car handle | IS_BOAT | restored in VC | |
029D | 5 | char handle, flt, flt, flt, flt | SET_CHAR_OBJ_GOTO_AREA_ANY_MEANS | ||
029E | SET_COLL_OBJ_GOTO_AREA_ANY_MEANS | ||||
029F | 1 | player handle | IS_PLAYER_STOPPED | ||
02A0 | 1 | char handle | IS_CHAR_STOPPED | restored in VC | |
02A1 | 2 | int, int | MESSAGE_WAIT | restored in VC | |
02A2 | 5 | int, int, flt, flt, flt | ADD_PARTICLE_EFFECT | restored in VC | |
02A3 | 1 | int | SWITCH_WIDESCREEN | ||
02A4 | 3 | car handle, int, var | ADD_SPRITE_BLIP_FOR_CAR | restored in VC | |
02A5 | 3 | char handle, int, var | ADD_SPRITE_BLIP_FOR_CHAR | restored in VC | |
02A6 | 3 | object handle, int, var | ADD_SPRITE_BLIP_FOR_OBJECT | restored in VC | |
02A7 | 5 | flt, flt, flt, int, var | ADD_SPRITE_BLIP_FOR_CONTACT_POINT | ||
02A8 | 5 | flt, flt, flt, int, var | ADD_SPRITE_BLIP_FOR_COORD | ||
02A9 | 2 | char handle, int | SET_CHAR_ONLY_DAMAGED_BY_PLAYER | ||
02AA | 2 | car handle, int | SET_CAR_ONLY_DAMAGED_BY_PLAYER | ||
02AB | 6 | char handle, int, int, int, int, int | SET_CHAR_PROOFS | ||
02AC | 6 | car handle, int, int, int, int, int | SET_CAR_PROOFS | ||
02AD | 7 | player handle, flt, flt, flt, flt, flt, int | IS_PLAYER_IN_ANGLED_AREA_2D | ||
02AE | 7 | player handle, flt, flt, flt, flt, flt, int | IS_PLAYER_IN_ANGLED_AREA_ON_FOOT_2D | ||
02AF | 7 | player handle, flt, flt, flt, flt, flt, int | IS_PLAYER_IN_ANGLED_AREA_IN_CAR_2D | ||
02B0 | 7 | player handle, flt, flt, flt, flt, flt, int | IS_PLAYER_STOPPED_IN_ANGLED_AREA_2D | ||
02B1 | 7 | player handle, flt, flt, flt, flt, flt, int | IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_2D | ||
02B2 | 7 | player handle, flt, flt, flt, flt, flt, int | IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_2D | ||
02B3 | 9 | player handle, flt, flt, flt, flt, flt, flt, flt, int | IS_PLAYER_IN_ANGLED_AREA_3D | ||
02B4 | 9 | player handle, flt, flt, flt, flt, flt, flt, flt, int | IS_PLAYER_IN_ANGLED_AREA_ON_FOOT_3D | ||
02B5 | 9 | player handle, flt, flt, flt, flt, flt, flt, flt, int | IS_PLAYER_IN_ANGLED_AREA_IN_CAR_3D | ||
02B6 | 9 | player handle, flt, flt, flt, flt, flt, flt, flt, int | IS_PLAYER_STOPPED_IN_ANGLED_AREA_3D | ||
02B7 | 9 | player handle, flt, flt, flt, flt, flt, flt, flt, int | IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_3D | ||
02B8 | 9 | player handle, flt, flt, flt, flt, flt, flt, flt, int | IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_3D | ||
02B9 | 1 | garage handle | DEACTIVATE_GARAGE | restored in VC | |
02BA | 2 | garage handle, var | GET_NUMBER_OF_CARS_COLLECTED_BY_GARAGE | ||
02BB | 2 | garage handle, car handle | HAS_CAR_BEEN_TAKEN_TO_GARAGE | ||
02BC | 1 | int | SET_SWAT_REQUIRED | restored in VC | |
02BD | SET_FBI_REQUIRED | restored in III and VC | |||
02BE | SET_ARMY_REQUIRED | restored in III and VC | |||
02BF | 1 | car handle | IS_CAR_IN_WATER | ||
02C0 | 6 | flt, flt, flt, var, var, var | GET_CLOSEST_CHAR_NODE | ||
02C1 | 6 | flt, flt, flt, var, var, var | GET_CLOSEST_CAR_NODE | ||
02C2 | 4 | car handle, flt, flt, flt | CAR_GOTO_COORDINATES_ACCURATE | ||
02C3 | 1 | int | START_PACMAN_RACE | restored in VC | |
02C4 | 0 | START_PACMAN_RECORD | |||
02C5 | 1 | var | GET_NUMBER_OF_POWER_PILLS_EATEN | restored in VC | |
02C6 | 0 | CLEAR_PACMAN | restored in VC | ||
02C7 | 5 | flt, flt, flt, flt, int | START_PACMAN_SCRAMBLE | restored in VC | |
02C8 | 1 | var | GET_NUMBER_OF_POWER_PILLS_CARRIED | restored in VC | |
02C9 | 0 | CLEAR_NUMBER_OF_POWER_PILLS_CARRIED | restored in VC | ||
02CA | 1 | car handle | IS_CAR_ON_SCREEN | ||
02CB | 1 | char handle | IS_CHAR_ON_SCREEN | ||
02CC | 1 | object handle | IS_OBJECT_ON_SCREEN | ||
02CD | 2 | int, int | GOSUB_FILE | restored in VC | |
02CE | 4 | flt, flt, flt, var | GET_GROUND_Z_FOR_3D_COORD | ||
02CF | 4 | flt, flt, flt, var | START_SCRIPT_FIRE | ||
02D0 | 1 | fire handle | IS_SCRIPT_FIRE_EXTINGUISHED | ||
02D1 | 1 | fire handle | REMOVE_SCRIPT_FIRE | ||
02D2 | 2 | car handle, int | SET_COMEDY_CONTROLS | ||
02D3 | 4 | car handle, flt, flt, flt | BOAT_GOTO_COORDS | ||
02D4 | 1 | car handle | BOAT_STOP | ||
02D5 | 6 | player handle, flt, flt, flt, flt, int | IS_PLAYER_SHOOTING_IN_AREA | ||
02D6 | 6 | char handle, flt, flt, flt, flt, int | IS_CHAR_SHOOTING_IN_AREA | restored in VC | |
02D7 | 2 | player handle, int | IS_CURRENT_PLAYER_WEAPON | ||
02D8 | 2 | char handle, int | IS_CURRENT_CHAR_WEAPON | ||
02D9 | 0 | CLEAR_NUMBER_OF_POWER_PILLS_EATEN | restored in VC | ||
02DA | 3 | flt, flt, flt | ADD_POWER_PILL | restored in VC | |
02DB | 2 | car handle, flt | SET_BOAT_CRUISE_SPEED | ||
02DC | 5 | flt, flt, flt, flt, var | GET_RANDOM_CHAR_IN_AREA | ||
02DD | 3 5 |
string, var string, int, int, int, var |
GET_RANDOM_CHAR_IN_ZONE | ||
02DE | 1 | player handle | IS_PLAYER_IN_TAXI | ||
02DF | 1 | player handle | IS_PLAYER_SHOOTING | ||
02E0 | 1 | char handle | IS_CHAR_SHOOTING | ||
02E1 | 5 | flt, flt, flt, int, var | CREATE_MONEY_PICKUP | ||
02E2 | 2 | char handle, int | SET_CHAR_ACCURACY | ||
02E3 | 2 | car handle, var | GET_CAR_SPEED | ||
02E4 | 1 | string | LOAD_CUTSCENE | ||
02E5 | 2 | int, var | CREATE_CUTSCENE_OBJECT | ||
02E6 | 2 | object handle, string | SET_CUTSCENE_ANIM | ||
02E7 | 0 | START_CUTSCENE | |||
02E8 | 1 | var | GET_CUTSCENE_TIME | ||
02E9 | 0 | HAS_CUTSCENE_FINISHED | |||
02EA | 0 | CLEAR_CUTSCENE | |||
02EB | 0 | RESTORE_CAMERA_JUMPCUT | |||
02EC | 3 | flt, flt, flt | CREATE_COLLECTABLE1 | ||
02ED | 1 | int | SET_COLLECTABLE1_TOTAL | ||
02EE | 6 | flt, flt, flt, flt, flt, flt | IS_PROJECTILE_IN_AREA | restored in VC | |
02EF | 6 | flt, flt, flt, flt, flt, flt | DESTROY_PROJECTILES_IN_AREA | IF and SET, restored in VC | |
02F0 | 3 | flt, flt, flt | DROP_MINE | restored in VC | |
02F1 | 3 | flt, flt, flt | DROP_NAUTICAL_MINE | restored in VC | |
02F2 | 2 | char handle, int | IS_CHAR_MODEL | ||
02F3 | 2 | int, string | LOAD_SPECIAL_MODEL | ||
02F4 | 3 | object handle, int, object handle | CREATE_CUTSCENE_HEAD | ||
02F5 | 2 | object handle, string | SET_CUTSCENE_HEAD_ANIM | ||
02F6 | 2 | float, var | GET_SINUS | ||
02F7 | 2 | float, var | GET_COSINUS | ||
02F8 | 2 | car handle, var | GET_CAR_FORWARD_X | ||
02F9 | 2 | car handle, var | GET_CAR_FORWARD_Y | ||
02FA | 2 | garage handle, int | CHANGE_GARAGE_TYPE | ||
02FB | 10 | flt, flt, flt, flt, flt, flt, flt, flt, flt, flt | ACTIVATE_CRUSHER_CRANE | restored in VC | |
02FC | 5 | string, int, int, int, int | PRINT_WITH_2_NUMBERS | restored in VC | |
02FD | 5 | string, int, int, int, int | PRINT_WITH_2_NUMBERS_NOW | ||
02FE | 5 | string, int, int, int, int | PRINT_WITH_2_NUMBERS_SOON | ||
02FF | 6 | string, int, int, int, int, int | PRINT_WITH_3_NUMBERS | ||
0300 | 6 | string, int, int, int, int, int | PRINT_WITH_3_NUMBERS_NOW | restored in VC | |
0301 | PRINT_WITH_3_NUMBERS_SOON | ||||
0302 | 7 | string, int, int, int, int, int, int | PRINT_WITH_4_NUMBERS | ||
0303 | 7 | string, int, int, int, int, int, int | PRINT_WITH_4_NUMBERS_NOW | restored in VC | |
0304 | PRINT_WITH_4_NUMBERS_SOON | ||||
0305 | 8 | string, int, int, int, int, int, int, int | PRINT_WITH_5_NUMBERS | restored in VC | |
0306 | 8 | string, int, int, int, int, int, int, int | PRINT_WITH_5_NUMBERS_NOW | restored in VC | |
0307 | PRINT_WITH_5_NUMBERS_SOON | ||||
0308 | 9 | string, int, int, int, int, int, int, int, int | PRINT_WITH_6_NUMBERS | ||
0309 | 9 | string, int, int, int, int, int, int, int, int | PRINT_WITH_6_NUMBERS_NOW | restored in VC | |
030A | PRINT_WITH_6_NUMBERS_SOON | ||||
030B | 3 | char handle, char handle, int | SET_CHAR_OBJ_FOLLOW_CHAR_IN_FORMATION | ||
030C | 1 | int | PLAYER_MADE_PROGRESS | ||
030D | 1 | int | SET_PROGRESS_TOTAL | ||
030E | 1 | flt | REGISTER_JUMP_DISTANCE | ||
030F | 1 | flt | REGISTER_JUMP_HEIGHT | ||
0310 | 1 | int | REGISTER_JUMP_FLIPS | ||
0311 | 1 | int | REGISTER_JUMP_SPINS | ||
0312 | 1 | int | REGISTER_JUMP_STUNT | ||
0313 | 0 | REGISTER_UNIQUE_JUMP_FOUND | |||
0314 | 1 | int | SET_UNIQUE_JUMPS_TOTAL | ||
0315 | 0 | REGISTER_PASSENGER_DROPPED_OFF_TAXI | |||
0316 | 1 | int | REGISTER_MONEY_MADE_TAXI | ||
0317 | 0 | REGISTER_MISSION_GIVEN | |||
0318 | 1 | string | REGISTER_MISSION_PASSED | ||
0319 | 2 | char handle, int | SET_CHAR_RUNNING | ||
031A | 0 | REMOVE_ALL_SCRIPT_FIRES | |||
031B | 2 | car handle, int | IS_FIRST_CAR_COLOUR | restored in VC | |
031C | 2 | car handle, int | IS_SECOND_CAR_COLOUR | restored in VC | |
031D | 2 | char handle, int | HAS_CHAR_BEEN_DAMAGED_BY_WEAPON | ||
031E | 2 | car handle, int | HAS_CAR_BEEN_DAMAGED_BY_WEAPON | ||
031F | 2 | char handle, char handle | IS_CHAR_IN_CHARS_GROUP | ||
0320 | 2 | char handle, player handle | IS_CHAR_IN_PLAYERS_GROUP | ||
0321 | 1 | char handle | EXPLODE_CHAR_HEAD | ||
0322 | 1 | player handle | EXPLODE_PLAYER_HEAD | ||
0323 | 2 | car handle, int | ANCHOR_BOAT | ||
0324 | 3 | string, int, int | SET_ZONE_GROUP | ||
0325 | 2 | car handle, var | START_CAR_FIRE | ||
0326 | 2 | char handle, var | START_CHAR_FIRE | ||
0327 | 6 | flt, flt, flt, flt, int, var | GET_RANDOM_CAR_OF_TYPE_IN_AREA | ||
0328 | 3 | string, int, var | GET_RANDOM_CAR_OF_TYPE_IN_ZONE | ||
0329 | 1 | garage handle | HAS_RESPRAY_HAPPENED | ||
032A | 1 | int | SET_CAMERA_ZOOM | ||
032B | 7 | int, int, int, flt, flt, flt, var | CREATE_PICKUP_WITH_AMMO | ||
032C | 2 | car handle, car handle | SET_CAR_RAM_CAR | ||
032D | 2 | car handle, car handle | SET_CAR_BLOCK_CAR | restored in VC | |
032E | 1 | char handle | SET_CHAR_OBJ_CATCH_TRAIN | ||
032F | SET_COLL_OBJ_CATCH_TRAIN | ||||
0330 | 2 | player handle, int | SET_PLAYER_NEVER_GETS_TIRED | ||
0331 | 2 | player handle, int | SET_PLAYER_FAST_RELOAD | ||
0332 | 2 | char handle, int | SET_CHAR_BLEEDING | ||
0333 | 1 | car handle | SET_CAR_FUNNY_SUSPENSION | ||
0334 | 2 | car handle, int | SET_CAR_BIG_WHEELS | ||
0335 | 1 | int | SET_FREE_RESPRAYS | ||
0336 | 2 | player handle, int | SET_PLAYER_VISIBLE | ||
0337 | 2 | char handle, int | SET_CHAR_VISIBLE | ||
0338 | 2 | car handle, int | SET_CAR_VISIBLE | restored in VC | |
0339 | 11 | flt, flt, flt, flt, flt, flt, int, int, int, int, int | IS_AREA_OCCUPIED | ||
033A | 0 | START_DRUG_RUN | |||
033B | 0 | HAS_DRUG_RUN_BEEN_COMPLETED | |||
033C | 0 | HAS_DRUG_PLANE_BEEN_SHOT_DOWN | |||
033D | 1 | player handle | SAVE_PLAYER_FROM_FIRES | ||
033E | 3 | flt, flt, string | DISPLAY_TEXT | ||
033F | 2 | flt, flt | SET_TEXT_SCALE | ||
0340 | 4 | int, int, int, int | SET_TEXT_COLOUR | ||
0341 | 1 | int | SET_TEXT_JUSTIFY | ||
0342 | 1 | int | SET_TEXT_CENTRE | ||
0343 | 1 | flt | SET_TEXT_WRAPX | ||
0344 | 1 | flt | SET_TEXT_CENTRE_SIZE | ||
0345 | 1 | int | SET_TEXT_BACKGROUND | ||
0346 | 4 | int, int, int, int | SET_TEXT_BACKGROUND_COLOUR | restored in VC | |
0347 | 1 | int | SET_TEXT_BACKGROUND_ONLY_TEXT | ||
0348 | 1 | int | SET_TEXT_PROPORTIONAL | ||
0349 | 1 | int | SET_TEXT_FONT | restored in VC | |
034A | 0 | INDUSTRIAL_PASSED | |||
034B | 0 | COMMERCIAL_PASSED | |||
034C | 0 | SUBURBAN_PASSED | |||
034D | 4 | object handle, flt, flt, int | ROTATE_OBJECT | IF and SET | |
034E | 8 | object handle, flt, flt, flt, flt, flt, flt, int | SLIDE_OBJECT | IF and SET | |
034F | 1 | char handle | REMOVE_CHAR_ELEGANTLY | ||
0350 | 2 | char handle, int | SET_CHAR_STAY_IN_SAME_PLACE | ||
0351 | 0 | IS_NASTY_GAME | restored in VC | ||
0352 | 2 | char handle, string | UNDRESS_CHAR | ||
0353 | 1 | char handle | DRESS_CHAR | ||
0354 | 1 | flt | START_CHASE_SCENE | ||
0355 | 0 | STOP_CHASE_SCENE | |||
0356 | 7 | int, flt, flt, flt, flt, flt, flt | IS_EXPLOSION_IN_AREA | restored in VC | |
0357 | 2 | int, string | IS_EXPLOSION_IN_ZONE | restored in VC | |
0358 | 0 | START_DRUG_DROP_OFF | |||
0359 | 0 | HAS_DROP_OFF_PLANE_BEEN_SHOT_DOWN | |||
035A | 3 | var, var, var | FIND_DROP_OFF_PLANE_COORDINATES | ||
035B | 4 | flt, flt, flt, var | CREATE_FLOATING_PACKAGE | ||
035C | 5 | object handle, car handle, flt, flt, flt | PLACE_OBJECT_RELATIVE_TO_CAR | ||
035D | |
1 2 |
object handle object handle, int |
MAKE_OBJECT_TARGETTABLE | |
035E | 2 | player handle, int | ADD_ARMOUR_TO_PLAYER | ||
035F | 2 | char handle, int | ADD_ARMOUR_TO_CHAR | ||
0360 | 1 | garage handle | OPEN_GARAGE | ||
0361 | 1 | garage handle | CLOSE_GARAGE | ||
0362 | 4 | char handle, flt, flt, flt | WARP_CHAR_FROM_CAR_TO_COORD | ||
0363 | 6 | flt, flt, flt, flt, int, int | SET_VISIBILITY_OF_CLOSEST_OBJECT_OF_TYPE | ||
0364 | 2 | char handle, char handle | HAS_CHAR_SPOTTED_CHAR | ||
0365 | 1 | char handle | SET_CHAR_OBJ_HAIL_TAXI | ||
0366 | 1 | object handle | HAS_OBJECT_BEEN_DAMAGED | ||
0367 | 9 | string, int, int, int, int, int, int, int, int | START_KILL_FRENZY_HEADSHOT | restored in VC | |
0368 | 10 | flt, flt, flt, flt, flt, flt, flt, flt, flt, flt | ACTIVATE_MILITARY_CRANE | restored in VC | |
0369 | 2 | player handle, car handle | WARP_PLAYER_INTO_CAR | ||
036A | 2 | char handle, car handle | WARP_CHAR_INTO_CAR | ||
036B | SWITCH_CAR_RADIO | ||||
036C | SET_AUDIO_STREAM | ||||
036D | 5 | string, int, int, int, int | PRINT_WITH_2_NUMBERS_BIG | ||
036E | 6 | string, int, int, int, int, int | PRINT_WITH_3_NUMBERS_BIG | restored in VC | |
036F | 7 | string, int, int, int, int, int, int | PRINT_WITH_4_NUMBERS_BIG | restored in VC | |
0370 | 8 | string, int, int, int, int, int, int, int | PRINT_WITH_5_NUMBERS_BIG | restored in VC | |
0371 | 9 | string, int, int, int, int, int, int, int, int | PRINT_WITH_6_NUMBERS_BIG | restored in VC | |
0372 | 3 | char handle, int, int | SET_CHAR_WAIT_STATE | ||
0373 | 0 | SET_CAMERA_BEHIND_PLAYER | |||
0374 | 1 | int | SET_MOTION_BLUR | ||
0375 | 4 | PRINT_STRING_IN_STRING | |||
0376 | 4 | flt, flt, flt, var | CREATE_RANDOM_CHAR | ||
0377 | 1 | char handle | SET_CHAR_OBJ_STEAL_ANY_CAR | ||
0378 | 3 | SET_2_REPEATED_PHONE_MESSAGES | restored in VC | ||
0379 | 3 | SET_2_PHONE_MESSAGES | restored in VC | ||
037A | 4 | SET_3_REPEATED_PHONE_MESSAGES | restored in VC | ||
037B | 4 | SET_3_PHONE_MESSAGES | restored in VC | ||
037C | 5 | SET_4_REPEATED_PHONE_MESSAGES | restored in VC | ||
037D | 5 | SET_4_PHONE_MESSAGES | restored in VC | ||
037E | 6 | flt, flt, flt, flt, flt, flt | IS_SNIPER_BULLET_IN_AREA | ||
037F | 0 | GIVE_PLAYER_DETONATOR | restored in VC | ||
0380 | SET_COLL_OBJ_STEAL_ANY_CAR | ||||
0381 | 4 | object handle, flt, flt, flt | SET_OBJECT_VELOCITY | ||
0382 | 2 | object handle, int | SET_OBJECT_COLLISION | ||
0383 | 1 | car handle | IS_ICECREAM_JINGLE_ON | ||
0384 | 4 | string, string, int, int | PRINT_STRING_IN_STRING_NOW | ||
0385 | 4 | string, string, int, int | PRINT_STRING_IN_STRING_SOON | ||
0386 | 6 | SET_5_REPEATED_PHONE_MESSAGES | restored in VC | ||
0387 | 6 | SET_5_PHONE_MESSAGES | restored in VC | ||
0388 | 7 | SET_6_REPEATED_PHONE_MESSAGES | restored in VC | ||
0389 | 7 | SET_6_PHONE_MESSAGES | restored in VC | ||
038A | 6 | flt, flt, flt, flt, flt, flt | IS_POINT_OBSCURED_BY_A_MISSION_ENTITY | ||
038B | 0 | LOAD_ALL_MODELS_NOW | |||
038C | 4 | object handle, flt, flt, flt | ADD_TO_OBJECT_VELOCITY | ||
038D | 9 | int, flt, flt, flt, flt, int, int, int, int | DRAW_SPRITE | ||
038E | 8 | flt, flt, flt, flt, int, int, int, int | DRAW_RECT | ||
038F | 2 | int, string | LOAD_SPRITE | ||
0390 | 1 | string | LOAD_TEXTURE_DICTIONARY | ||
0391 | 0 | REMOVE_TEXTURE_DICTIONARY | |||
0392 | 2 | object handle, int | SET_OBJECT_DYNAMIC | ||
0393 | 2 3 |
char handle, flt char handle, string, flt |
SET_CHAR_ANIM_SPEED | restored in VC | |
0394 | 1 | int | PLAY_MISSION_PASSED_TUNE | ||
0395 | 5 | flt, flt, flt, flt, int | CLEAR_AREA | ||
0396 | 1 | global var | FREEZE_ONSCREEN_TIMER | ||
0397 | 2 | car handle, int | SWITCH_CAR_SIREN | ||
0398 | 7 | flt, flt, flt, flt, flt, flt, flt | SWITCH_PED_ROADS_ON_ANGLED | ||
0399 | 7 | flt, flt, flt, flt, flt, flt, flt | SWITCH_PED_ROADS_OFF_ANGLED | ||
039A | 7 | flt, flt, flt, flt, flt, flt, flt | SWITCH_ROADS_ON_ANGLED | ||
039B | 7 | flt, flt, flt, flt, flt, flt, flt | SWITCH_ROADS_OFF_ANGLED | ||
039C | 2 | car handle, int | SET_CAR_WATERTIGHT | ||
039D | 12 | int, flt, flt, flt, flt, flt, flt, flt, int, int, int, int | ADD_MOVING_PARTICLE_EFFECT | ||
039E | 2 | char handle, int | SET_CHAR_CANT_BE_DRAGGED_OUT | ||
039F | 3 | car handle, flt, flt | TURN_CAR_TO_FACE_COORD | ||
03A0 | 3 | car handle, flt, flt | IS_CRANE_LIFTING_CAR | restored in VC | |
03A1 | 4 | flt, flt, flt, flt | DRAW_SPHERE | ||
03A2 | 2 | car handle, int | SET_CAR_STATUS | ||
03A3 | 1 | char handle | IS_CHAR_MALE | ||
03A4 | 1 | string | SCRIPT_NAME | ||
03A5 | 3 | garage handle, int, int | CHANGE_GARAGE_TYPE_WITH_CAR_MODEL | restored in VC | |
03A6 | 3 | var, var, var | FIND_DRUG_PLANE_COORDINATES | ||
03A7 | 1 | nop | SAVE_INT_TO_DEBUG_FILE | ||
03A8 | 1 | nop | SAVE_FLOAT_TO_DEBUG_FILE | ||
03A9 | 0 | nop | SAVE_NEWLINE_TO_DEBUG_FILE | ||
03AA | 3 | flt, flt, flt | POLICE_RADIO_MESSAGE | ||
03AB | 2 | car handle, int | SET_CAR_STRONG | ||
03AC | 1 | int | REMOVE_ROUTE | ||
03AD | 1 | int | SWITCH_RUBBISH | ||
03AE | 6 | flt, flt, flt, flt, flt, flt | REMOVE_PARTICLE_EFFECTS_IN_AREA | ||
03AF | 1 | int | SWITCH_STREAMING | ||
03B0 | 1 | garage handle | IS_GARAGE_OPEN | ||
03B1 | 1 | garage handle | IS_GARAGE_CLOSED | ||
03B2 | 0 | START_CATALINA_HELI | |||
03B3 | 0 | CATALINA_HELI_TAKE_OFF | |||
03B4 | 0 | REMOVE_CATALINA_HELI | |||
03B5 | 0 | HAS_CATALINA_HELI_BEEN_SHOT_DOWN | |||
03B6 | 6 | flt, flt, flt, flt, int, int | SWAP_NEAREST_BUILDING_MODEL | ||
03B7 | 1 | int | SWITCH_WORLD_PROCESSING | ||
03B8 | 1 | player handle | REMOVE_ALL_PLAYER_WEAPONS | ||
03B9 | 1 | car handle | GRAB_CATALINA_HELI | ||
03BA | 6 | flt, flt, flt, flt, flt, flt | CLEAR_AREA_OF_CARS | ||
03BB | 1 | garage handle | SET_ROTATING_GARAGE_DOOR | ||
03BC | 5 | flt, flt, flt, flt, var | ADD_SPHERE | ||
03BD | 1 | sphere handle | REMOVE_SPHERE | ||
03BE | 0 | CATALINA_HELI_FLY_AWAY | |||
03BF | 2 | player handle, int | SET_EVERYONE_IGNORE_PLAYER | ||
03C0 | 2 | char handle, var | STORE_CAR_CHAR_IS_IN_NO_SAVE | ||
03C1 | 2 | player handle, var | STORE_CAR_PLAYER_IS_IN_NO_SAVE | ||
03C2 | 1 | phone handle | IS_PHONE_DISPLAYING_MESSAGE | restored in VC | |
03C3 | 2 3 |
global var, string global var, int, string |
DISPLAY_ONSCREEN_TIMER_WITH_STRING | ||
03C4 | 3 | global var, int, string | DISPLAY_ONSCREEN_COUNTER_WITH_STRING | ||
03C5 | 4 | flt, flt, flt, flt | CREATE_RANDOM_CAR_FOR_CAR_PARK | ||
03C6 | 1 | int | IS_COLLISION_IN_MEMORY | restored in VC | |
03C7 | 1 | flt | SET_WANTED_MULTIPLIER | ||
03C8 | 0 | SET_CAMERA_IN_FRONT_OF_PLAYER | |||
03C9 | 1 | car handle | IS_CAR_VISIBLY_DAMAGED | restored in VC | |
03CA | 1 | object handle | DOES_OBJECT_EXIST | ||
03CB | 3 | flt, flt, flt | LOAD_SCENE | ||
03CC | 3 | car handle, flt, int | ADD_STUCK_CAR_CHECK | ||
03CD | 1 | car handle | REMOVE_STUCK_CAR_CHECK | ||
03CE | 1 | car handle | IS_CAR_STUCK | ||
03CF | 1 2 |
string int, string |
LOAD_MISSION_AUDIO | ||
03D0 | 0 1 |
int |
HAS_MISSION_AUDIO_LOADED | ||
03D1 | 0 1 |
int |
PLAY_MISSION_AUDIO | ||
03D2 | 0 1 |
int |
HAS_MISSION_AUDIO_FINISHED | ||
03D3 | 7 | flt, flt, flt, var, var, var, var | GET_CLOSEST_CAR_NODE_WITH_HEADING | ||
03D4 | 2 | garage handle, car handle | HAS_IMPORT_GARAGE_SLOT_BEEN_FILLED | ||
03D5 | 1 | string | CLEAR_THIS_PRINT | ||
03D6 | 1 | string | CLEAR_THIS_BIG_PRINT | ||
03D7 | 3 4 |
flt, flt, flt int, flt, flt, flt |
SET_MISSION_AUDIO_POSITION | ||
03D8 | 0 | ACTIVATE_SAVE_MENU | |||
03D9 | 0 | HAS_SAVE_GAME_FINISHED | |||
03DA | 1 | garage handle | NO_SPECIAL_CAMERA_FOR_THIS_GARAGE | ||
03DB | 4 | object handle, int, int, var | ADD_BLIP_FOR_PICKUP_OLD | restored in VC | |
03DC | 2 | pickup handle, var | ADD_BLIP_FOR_PICKUP | ||
03DD | 3 | pickup handle, int, var | ADD_SPRITE_BLIP_FOR_PICKUP | restored in VC | |
03DE | 1 | flt | SET_PED_DENSITY_MULTIPLIER | ||
03DF | 1 | int | FORCE_RANDOM_PED_TYPE | ||
03E0 | 1 | int | SET_TEXT_DRAW_BEFORE_FADE | ||
03E1 | 1 | var | GET_COLLECTABLE1S_COLLECTED | ||
03E2 | 1 1 |
int char handle |
SET_CHAR_OBJ_LEAVE_ANY_CAR | ||
03E3 | 1 | int | SET_SPRITES_DRAW_BEFORE_FADE | ||
03E4 | 1 | int | SET_TEXT_RIGHT_JUSTIFY | ||
03E5 | 1 | string | PRINT_HELP | ||
03E6 | 0 | CLEAR_HELP | |||
03E7 | 1 | int | FLASH_HUD_OBJECT | ||
03E8 | FLASH_RADAR_BLIP | ||||
03E9 | 1 | char handle | IS_CHAR_IN_CONTROL | restored in VC | |
03EA | 1 | int | SET_GENERATE_CARS_AROUND_CAMERA | ||
03EB | 0 | CLEAR_SMALL_PRINTS | |||
03EC | 0 | HAS_MILITARY_CRANE_COLLECTED_ALL_CARS | restored in VC | ||
03ED | 2 | car handle, int | SET_UPSIDEDOWN_CAR_NOT_DAMAGED | ||
03EE | 1 | player handle | CAN_PLAYER_START_MISSION | ||
03EF | 1 | player handle | MAKE_PLAYER_SAFE_FOR_CUTSCENE | only use before cutscenes | |
03F0 | 1 | int | USE_TEXT_COMMANDS | ||
03F1 | 2 | int, int | SET_THREAT_FOR_PED_TYPE | ||
03F2 | 2 | int, int | CLEAR_THREAT_FOR_PED_TYPE | ||
03F3 | 3 | car handle, var, var | GET_CAR_COLOURS | ||
03F4 | 1 | int | SET_ALL_CARS_CAN_BE_DAMAGED | ||
03F5 | 2 | car handle, int | SET_CAR_CAN_BE_DAMAGED | ||
03F6 | MAKE_PLAYER_UNSAFE | ||||
03F7 | 1 | int | LOAD_COLLISION | ||
03F8 | 1 | var | GET_BODY_CAST_HEALTH | ||
03F9 | 3 | char handle, char handle, int | SET_CHARS_CHATTING | ||
03FA | MAKE_PLAYER_SAFE | ||||
03FB | 2 | car handle, int | SET_CAR_STAYS_IN_CURRENT_LEVEL | restored in VC | |
03FC | 2 | char handle, int | SET_CHAR_STAYS_IN_CURRENT_LEVEL | restored in VC | |
03FD | 1 2 |
int player handle, int |
SET_DRUNK_INPUT_DELAY | ||
03FE | 1 2 |
int char handle, int |
SET_CHAR_MONEY | ||
03FF | 1 | int | INCREASE_CHAR_MONEY | ||
0400 | 1 7 |
int object handle, flt, flt, flt, var, var, var |
GET_OFFSET_FROM_OBJECT_IN_WORLD_COORDS | ||
0401 | 0 | REGISTER_LIFE_SAVED | |||
0402 | 0 | REGISTER_CRIMINAL_CAUGHT | |||
0403 | 1 | int | REGISTER_AMBULANCE_LEVEL | ||
0404 | 0 | REGISTER_FIRE_EXTINGUISHED | |||
0405 | 1 | phone handle | TURN_PHONE_ON | ||
0406 | 1 | int | REGISTER_LONGEST_DODO_FLIGHT | ||
0407 | 1 7 |
int car handle, flt, flt, flt, var, var, var |
GET_OFFSET_FROM_CAR_IN_WORLD_COORDS | ||
0408 | 1 | int | SET_TOTAL_NUMBER_OF_KILL_FRENZIES | ||
0409 | 0 | BLOW_UP_RC_BUGGY | |||
040A | 1 | int | REMOVE_CAR_FROM_CHASE | ||
040B | 0 | IS_FRENCH_GAME | |||
040C | 0 | IS_GERMAN_GAME | |||
040D | 0 1 |
int |
CLEAR_MISSION_AUDIO | ||
040E | 1 | int | SET_FADE_IN_AFTER_NEXT_ARREST | ||
040F | 1 | int | SET_FADE_IN_AFTER_NEXT_DEATH | ||
0410 | 2 | int, int | SET_GANG_PED_MODEL_PREFERENCE | restored in VC | |
0411 | 2 | char handle, int | SET_CHAR_USE_PEDNODE_SEEK | ||
0412 | 2 | car handle, int | SWITCH_VEHICLE_WEAPONS | ||
0413 | 2 | player handle, int | SET_GET_OUT_OF_JAIL_FREE | restored in VC | |
0414 | 2 | player handle, int | SET_FREE_HEALTH_CARE | ||
0415 | 2 | car handle, int | IS_CAR_DOOR_CLOSED | restored in VC | |
0416 | 0 | nop | LOAD_AND_LAUNCH_MISSION | ||
0417 | 1 | int | LOAD_AND_LAUNCH_MISSION_INTERNAL | ||
0418 | 2 | object handle, int | SET_OBJECT_DRAW_LAST | ||
0419 | 3 | player handle, int, var | GET_AMMO_IN_PLAYER_WEAPON | ||
041A | 3 | char handle, int, var | GET_AMMO_IN_CHAR_WEAPON | ||
041B | 0 | REGISTER_KILL_FRENZY_PASSED | restored in VC | ||
041C | 2 | char handle, int | SET_CHAR_SAY | restored in VC | |
041D | 1 | flt | SET_NEAR_CLIP | ||
041E | 2 | int, int | SET_RADIO_CHANNEL | ||
041F | 1 | int | OVERRIDE_HOSPITAL_LEVEL | restored in VC | |
0420 | 1 | int | OVERRIDE_POLICE_STATION_LEVEL | restored in VC | |
0421 | 1 | int | FORCE_RAIN | restored in VC | |
0422 | 2 | garage handle, car handle | DOES_GARAGE_CONTAIN_CAR | restored in VC | |
0423 | 2 | car handle, flt | SET_CAR_TRACTION | ||
0424 | 0 | ARE_MEASUREMENTS_IN_METRES | |||
0425 | 2 | flt, var | CONVERT_METRES_TO_FEET | ||
0426 | 6 | flt, flt, flt, flt, flt, flt | MARK_ROADS_BETWEEN_LEVELS | ||
0427 | 6 | flt, flt, flt, flt, flt, flt | MARK_PED_ROADS_BETWEEN_LEVELS | ||
0428 | 2 | car handle, int | SET_CAR_AVOID_LEVEL_TRANSITIONS | ||
0429 | 2 | char handle, int | SET_CHAR_AVOID_LEVEL_TRANSITIONS | ||
042A | 2 | int, int | IS_THREAT_FOR_PED_TYPE | restored in VC | |
042B | 6 | flt, flt, flt, flt, flt, flt | CLEAR_AREA_OF_CHARS | ||
042C | 1 | int | SET_TOTAL_NUMBER_OF_MISSIONS | ||
042D | 2 | int, var | CONVERT_METRES_TO_FEET_INT | ||
042E | 2 | int, int/flt | REGISTER_FASTEST_TIME | ||
042F | 2 | int, int/flt | REGISTER_HIGHEST_SCORE | ||
0430 | 3 | char handle, car handle, int | WARP_CHAR_INTO_CAR_AS_PASSENGER | ||
0431 | 2 | car handle, int | IS_CAR_PASSENGER_SEAT_FREE | ||
0432 | 3 | car handle, int, var | GET_CHAR_IN_CAR_PASSENGER_SEAT | restored in VC | |
0433 | 2 | char handle, int | SET_CHAR_IS_CHRIS_CRIMINAL | ||
0434 | 0 | START_CREDITS | |||
0435 | 0 | STOP_CREDITS | |||
0436 | 0 | ARE_CREDITS_FINISHED | |||
0437 | 8 | int, flt, flt, flt, flt, flt, flt, flt | CREATE_SINGLE_PARTICLE | ||
0438 | 2 | char handle, int | SET_CHAR_IGNORE_LEVEL_TRANSITIONS | restored in VC | |
0439 | 2 | int, car handle | GET_CHASE_CAR | ||
043A | 0 | START_BOAT_FOAM_ANIMATION | |||
043B | 1 | object handle | UPDATE_BOAT_FOAM_ANIMATION | ||
043C | 1 | int | SET_MUSIC_DOES_FADE | ||
043D | 1 | int | SET_INTRO_IS_PLAYING | ||
043E | 2 | player handle, char handle | SET_PLAYER_HOOKER | ||
043F | 0 | PLAY_END_OF_GAME_TUNE | |||
0440 | 0 | STOP_END_OF_GAME_TUNE | |||
0441 | 2 | car handle, var | GET_CAR_MODEL | ||
0442 | 2 | player handle, car handle | IS_PLAYER_SITTING_IN_CAR | ||
0443 | 1 | player handle | IS_PLAYER_SITTING_IN_ANY_CAR | ||
0444 | 2 | fire handle, int | SET_SCRIPT_FIRE_AUDIO | restored in VC | |
0445 | 0 | ARE_ANY_CAR_CHEATS_ACTIVATED | |||
0446 | 2 | char handle, int | SET_CHAR_SUFFERS_CRITICAL_HITS | ||
0447 | 1 | player handle | IS_PLAYER_LIFTING_A_PHONE | restored in VC | |
0448 | 2 | char handle, car handle | IS_CHAR_SITTING_IN_CAR | ||
0449 | 1 | char handle | IS_CHAR_SITTING_IN_ANY_CAR | ||
044A | 1 | player handle | IS_PLAYER_ON_FOOT | ||
044B | 1 | char handle | IS_CHAR_ON_FOOT | ||
044C | 1 | int | LOAD_COLLISION_WITH_SCREEN | ||
044D | 1 | string | LOAD_SPLASH_SCREEN | ||
044E | 2 | car handle, int | SET_CAR_IGNORE_LEVEL_TRANSITIONS | restored in VC | |
044F | 2 | car handle, int | MAKE_CRAIGS_CAR_A_BIT_STRONGER | restored in VC | |
0450 | 1 | car handle | SET_JAMES_CAR_ON_PATH_TO_PLAYER | ||
0451 | 0 | LOAD_END_OF_GAME_TUNE | |||
0452 | 0 | ENABLE_PLAYER_CONTROL_CAMERA | restored in VC | ||
0453 | 4 | object handle, flt, flt, flt | SET_OBJECT_ROTATION | ||
0454 | 3 | var, var, var | GET_DEBUG_CAMERA_COORDINATES | ||
0455 | 3 | var, var, var | GET_DEBUG_CAMERA_FRONT_VECTOR | ||
0456 | 1 | player handle | IS_PLAYER_TARGETTING_ANY_CHAR | ||
0457 | 2 | player handle, char handle | IS_PLAYER_TARGETTING_CHAR | ||
0458 | 2 | player handle, object handle | IS_PLAYER_TARGETTING_OBJECT | ||
0459 | 1 | string | TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME | ||
045A | 4 | flt, flt, string, int | DISPLAY_TEXT_WITH_NUMBER | ||
045B | 5 | flt, flt, string, int, int | DISPLAY_TEXT_WITH_2_NUMBERS | ||
045C | 0 | FAIL_CURRENT_MISSION | |||
045D | 6 0 |
flt, flt, flt, flt, int, var nop |
GET_CLOSEST_OBJECT_OF_TYPE | ||
045E | 5 | object handle, object handle, flt, flt, flt | PLACE_OBJECT_RELATIVE_TO_OBJECT | ||
045F | 1 | car handle | SET_ALL_OCCUPANTS_OF_CAR_LEAVE_CAR | ||
0460 | 2 | flt, int | SET_INTERPOLATION_PARAMETERS | ||
0461 | 9 | GET_CLOSEST_CAR_NODE_WITH_HEADING_TOWARDS_POINT | |||
0462 | 9 | GET_CLOSEST_CAR_NODE_WITH_HEADING_AWAY_POINT | |||
0463 | 3 | var, var, var | GET_DEBUG_CAMERA_POINT_AT | ||
0464 | 8 | char handle, car handle, flt, flt, flt, int, flt, int | ATTACH_CHAR_TO_CAR | ||
0465 | 1 | char handle | DETACH_CHAR_FROM_CAR | ||
0466 | 2 | car handle, int | SET_CAR_CHANGE_LANE | ||
0467 | 1 | char handle | CLEAR_CHAR_LAST_WEAPON_DAMAGE | ||
0468 | 1 | car handle | CLEAR_CAR_LAST_WEAPON_DAMAGE | ||
0469 | 10 | flt, flt, flt, flt, int, int, int, int, int, var | GET_RANDOM_COP_IN_AREA | ||
046A | 2 | string, var | GET_RANDOM_COP_IN_ZONE | ||
046B | 2 | char handle, car handle | SET_CHAR_OBJ_FLEE_CAR | ||
046C | 2 | car handle, var | GET_DRIVER_OF_CAR | ||
046D | 2 | char handle, var | GET_NUMBER_OF_FOLLOWERS | ||
046E | 6 | player handle, flt, flt, flt, flt, int | GIVE_REMOTE_CONTROLLED_MODEL_TO_PLAYER | ||
046F | 2 | player handle, var | GET_CURRENT_PLAYER_WEAPON | ||
0470 | 2 | char handle, var | GET_CURRENT_CHAR_WEAPON | ||
0471 | 5 | char handle, object handle, flt, flt, int | LOCATE_CHAR_ANY_MEANS_OBJECT_2D | ||
0472 | 5 | char handle, object handle, flt, flt, int | LOCATE_CHAR_ON_FOOT_OBJECT_2D | ||
0473 | 5 | char handle, object handle, flt, flt, int | LOCATE_CHAR_IN_CAR_OBJECT_2D | ||
0474 | 6 | char handle, object handle, flt, flt, flt, int | LOCATE_CHAR_ANY_MEANS_OBJECT_3D | ||
0475 | 6 | char handle, object handle, flt, flt, flt, int | LOCATE_CHAR_ON_FOOT_OBJECT_3D | ||
0476 | 6 | char handle, object handle, flt, flt, flt, int | LOCATE_CHAR_IN_CAR_OBJECT_3D | ||
0477 | 3 | car handle, int, int | SET_CAR_TEMP_ACTION | ||
0478 | 2 | car handle, int | SET_CAR_HANDBRAKE_TURN_RIGHT | ||
0479 | 2 | car handle, int | SET_CAR_HANDBRAKE_STOP | ||
047A | 1 | char handle | IS_CHAR_ON_ANY_BIKE | ||
047B | 5 | flt, flt, flt, flt, int | LOCATE_SNIPER_BULLET_2D | ||
047C | 7 | flt, flt, flt, flt, flt, flt, int | LOCATE_SNIPER_BULLET_3D | ||
047D | 2 | int, var | GET_NUMBER_OF_SEATS_IN_MODEL | restored in VC | |
047E | 1 | player handle | IS_PLAYER_ON_ANY_BIKE | ||
047F | 1 | char handle | IS_CHAR_LYING_DOWN | ||
0480 | 2 | char handle, int | CAN_CHAR_SEE_DEAD_CHAR | ||
0481 | 1 | flt | SET_ENTER_CAR_RANGE_MULTIPLIER | ||
0482 | 1 | flt | SET_THREAT_REACTION_RANGE_MULTIPLIER | последний опкод в GTA III PC | |
0483 | 2 | char handle, int | SET_CHAR_CEASE_ATTACK_TIMER | ||
0484 | 2 | player handle, var | GET_REMOTE_CONTROLLED_CAR | ||
0485 | 0 | IS_PC_VERSION | |||
0486 | REPLAY | ||||
0487 | IS_REPLAY_PLAYING | ||||
0488 | 1 | int | IS_MODEL_AVAILABLE | ||
0489 | 2 | char handle, int | SHUT_CHAR_UP | ||
048A | 1 | int | SET_ENABLE_RC_DETONATE | ||
048B | 2 | car handle, int | SET_CAR_RANDOM_ROUTE_SEED | ||
048C | 3 | flt, flt, flt | IS_ANY_PICKUP_AT_COORDS | ||
048D | GET_FIRST_PICKUP_COORDS | ||||
048E | GET_NEXT_PICKUP_COORDS | ||||
048F | 1 | char handle | REMOVE_ALL_CHAR_WEAPONS | ||
0490 | 2 | player handle, int | HAS_PLAYER_GOT_WEAPON | ||
0491 | 2 | char handle, int | HAS_CHAR_GOT_WEAPON | ||
0492 | IS_PLAYER_FACING_CHAR | ||||
0493 | 2 | car handle, int | SET_TANK_DETONATE_CARS | ||
0494 | 5 | int, var, var, var, var | GET_POSITION_OF_ANALOGUE_STICKS | ||
0495 | 1 | car handle | IS_CAR_ON_FIRE | ||
0496 | 2 | car handle, int | IS_CAR_TYRE_BURST | ||
0497 | SET_CAR_DRIVE_STRAIGHT_AHEAD | ||||
0498 | SET_CAR_WAIT | ||||
0499 | IS_PLAYER_STANDING_ON_A_VEHICLE | ||||
049A | IS_PLAYER_FOOT_DOWN | ||||
049B | IS_CHAR_FOOT_DOWN | ||||
049C | 3 | int, flt, var | INITIALISE_OBJECT_PATH | ||
049D | 2 | object handle, path handle | START_OBJECT_ON_PATH | ||
049E | 2 | path handle, flt | SET_OBJECT_PATH_SPEED | ||
049F | 2 | path handle, flt | SET_OBJECT_PATH_POSITION | ||
04A0 | GET_OBJECT_DISTANCE_ALONG_PATH | ||||
04A1 | 1 | path handle | CLEAR_OBJECT_PATH | ||
04A2 | 5 6 |
car handle, flt, flt, flt, int car handle, flt, flt, flt, flt, flt |
HELI_GOTO_COORDS | ||
04A3 | 2 | IS_INT_VAR_EQUAL_TO_CONSTANT | |||
04A4 | 2 | IS_INT_LVAR_EQUAL_TO_CONSTANT | |||
04A5 | 4 | char handle, flt, flt, flt | GET_DEAD_CHAR_PICKUP_COORDS | ||
04A6 | 6 | flt, flt, flt, int, int, var | CREATE_PROTECTION_PICKUP | ||
04A7 | 1 | char handle | IS_CHAR_IN_ANY_BOAT | restored in VC | |
04A8 | 1 | player handle | IS_PLAYER_IN_ANY_BOAT | ||
04A9 | 1 | char handle | IS_CHAR_IN_ANY_HELI | restored in VC | |
04AA | 1 | player handle | IS_PLAYER_IN_ANY_HELI | ||
04AB | 1 | char handle | IS_CHAR_IN_ANY_PLANE | restored in VC | |
04AC | 1 | player handle | IS_PLAYER_IN_ANY_PLANE | ||
04AD | 1 | char handle | IS_CHAR_IN_WATER | ||
04AE | 2 | SET_VAR_INT_TO_CONSTANT | |||
04AF | 2 | SET_LVAR_INT_TO_CONSTANT | |||
04B0 | 2 | IS_INT_VAR_GREATER_THAN_CONSTANT | |||
04B1 | 2 | IS_INT_LVAR_GREATER_THAN_CONSTANT | |||
04B2 | 2 | IS_CONSTANT_GREATER_THAN_INT_VAR | |||
04B3 | 2 | IS_CONSTANT_GREATER_THAN_INT_LVAR | |||
04B4 | 2 | IS_INT_VAR_GREATER_OR_EQUAL_TO_CONSTANT | |||
04B5 | 2 | IS_INT_LVAR_GREATER_OR_EQUAL_TO_CONSTANT | |||
04B6 | 2 | IS_CONSTANT_GREATER_OR_EQUAL_TO_INT_VAR | |||
04B7 | 2 | IS_CONSTANT_GREATER_OR_EQUAL_TO_INT_LVAR | |||
04B8 | 5 | char handle, int, var, var, var | GET_CHAR_WEAPON_IN_SLOT | ||
04B9 | 12 | flt, flt, flt, flt, flt, var, var, var, var, var, var, var | GET_CLOSEST_STRAIGHT_ROAD | ||
04BA | 2 | car handle, flt | SET_CAR_FORWARD_SPEED | ||
04BB | 1 | int | SET_AREA_VISIBLE | ||
04BC | 1 | string | SET_CUTSCENE_ANIM_TO_LOOP | ||
04BD | 2 | car handle, int | MARK_CAR_AS_CONVOY_CAR | ||
04BE | 1 | player handle | RESET_HAVOC_CAUSED_BY_PLAYER | ||
04BF | 2 | player handle, var | GET_HAVOC_CAUSED_BY_PLAYER | ||
04C0 | 6 | flt, flt, flt, flt, flt, flt | CREATE_SCRIPT_ROADBLOCK | ||
04C1 | 0 | CLEAR_ALL_SCRIPT_ROADBLOCKS | |||
04C2 | 2 | char handle, char handle | SET_CHAR_OBJ_WALK_TO_CHAR | ||
04C3 | IS_PICKUP_IN_ZONE | ||||
04C4 | 7 | char handle, flt, flt, flt, var, var, var | GET_OFFSET_FROM_CHAR_IN_WORLD_COORDS | ||
04C5 | 1 | char handle | HAS_CHAR_BEEN_PHOTOGRAPHED | ||
04C6 | 2 | char handle, char handle | SET_CHAR_OBJ_AIM_GUN_AT_CHAR | ||
04C7 | 1 | int | SWITCH_SECURITY_CAMERA | ||
04C8 | 1 | char handle | IS_CHAR_IN_FLYING_VEHICLE | restored in VC | |
04C9 | 1 | player handle | IS_PLAYER_IN_FLYING_VEHICLE | ||
04CA | HAS_SONY_CD_BEEN_READ | ||||
04CB | GET_NUMBER_OF_SONY_CDS_READ | ||||
04CC | ADD_SHORT_RANGE_BLIP_FOR_COORD_OLD | restored in VC | |||
04CD | ADD_SHORT_RANGE_BLIP_FOR_COORD | restored in VC | |||
04CE | 5 | flt, flt, flt, int, var | ADD_SHORT_RANGE_SPRITE_BLIP_FOR_COORD | ||
04CF | 1 | int | ADD_MONEY_SPENT_ON_CLOTHES | ||
04D0 | 2 | car handle, flt | SET_HELI_ORIENTATION | ||
04D1 | 1 | car handle | CLEAR_HELI_ORIENTATION | ||
04D2 | 5 6 |
car handle, flt, flt, flt, int car handle, flt, flt, flt, flt, flt |
PLANE_GOTO_COORDS | ||
04D3 | 7 | flt, flt, flt, int, var, var, var | GET_NTH_CLOSEST_CAR_NODE | ||
04D4 | GET_NTH_CLOSEST_CHAR_NODE | ||||
04D5 | 9 | flt, flt, flt, flt, int, int, int, int, int | DRAW_WEAPONSHOP_CORONA | ||
04D6 | 1 | int | SET_ENABLE_RC_DETONATE_ON_CONTACT | ||
04D7 | 2 | char handle, int | FREEZE_CHAR_POSITION | ||
04D8 | 2 | char handle, int | SET_CHAR_DROWNS_IN_WATER | ||
04D9 | 2 | object handle, int | SET_OBJECT_RECORDS_COLLISIONS | ||
04DA | 1 | object handle | HAS_OBJECT_COLLIDED_WITH_ANYTHING | ||
04DB | 0 | REMOVE_RC_BUGGY | |||
04DC | HAS_PHOTOGRAPH_BEEN_TAKEN | ||||
04DD | 2 | char handle, var | GET_CHAR_ARMOUR | ||
04DE | SET_CHAR_ARMOUR | ||||
04DF | 2 | car handle, int | SET_HELI_STABILISER | ||
04E0 | 2 | car handle, int | SET_CAR_STRAIGHT_LINE_DISTANCE | ||
04E1 | 1 | car handle | POP_CAR_BOOT | ||
04E2 | 2 | player handle, int | SHUT_PLAYER_UP | ||
04E3 | 3 | player handle, int, int | SET_PLAYER_MOOD | ||
04E4 | 2 | flt, flt | REQUEST_COLLISION | ||
04E5 | 6 | object handle, flt, flt, flt, flt, int | LOCATE_OBJECT_2D | ||
04E6 | 8 | object handle, flt, flt, flt, flt, flt, flt, int | LOCATE_OBJECT_3D | ||
04E7 | 1 | object handle | IS_OBJECT_IN_WATER | ||
04E8 | SET_CHAR_OBJ_STEAL_ANY_CAR_EVEN_MISSION_CAR | ||||
04E9 | 6 | object handle, flt, flt, flt, flt, int | IS_OBJECT_IN_AREA_2D | ||
04EA | 8 | object handle, flt, flt, flt, flt, flt, flt, int | IS_OBJECT_IN_AREA_3D | ||
04EB | 3 | char handle, int, int | SET_CHAR_CROUCH | ||
04EC | 13 | string, int, int, int, int, int, int, int, int, int, int, int, int | SET_ZONE_CIVILIAN_CAR_INFO | ||
04ED | 1 | string | REQUEST_ANIMATION | ||
04EE | 1 | string | HAS_ANIMATION_LOADED | ||
04EF | 1 | string | REMOVE_ANIMATION | ||
04F0 | 1 | char handle | IS_CHAR_WAITING_FOR_WORLD_COLLISION | ||
04F1 | 1 | car handle | IS_CAR_WAITING_FOR_WORLD_COLLISION | ||
04F2 | IS_OBJECT_WAITING_FOR_WORLD_COLLISION | ||||
04F3 | 1 | char handle | SET_CHAR_SHUFFLE_INTO_DRIVERS_SEAT | ||
04F4 | 8 | char handle, object handle, flt, flt, flt, int, flt, int | ATTACH_CHAR_TO_OBJECT | ||
04F5 | 3 | char handle, player handle, int | SET_CHAR_AS_PLAYER_FRIEND | ||
04F6 | DISPLAY_NTH_ONSCREEN_COUNTER | ||||
04F7 | 4 | global var, int, int, string | DISPLAY_NTH_ONSCREEN_COUNTER_WITH_STRING | ||
04F8 | 13 | int, flt, flt, flt, flt, flt, flt, flt, flt, flt, flt, flt, flt | ADD_SET_PIECE | ||
04F9 | 2 | int, int | SET_EXTRA_COLOURS | ||
04FA | 1 | int | CLEAR_EXTRA_COLOURS | ||
04FB | CLOSE_CAR_BOOT | ||||
04FC | 7 | player handle, var, var, var, var, var, var | GET_WHEELIE_STATS | ||
04FD | DISARM_CHAR | ||||
04FE | 2 | car handle, int | BURST_CAR_TYRE | ||
04FF | 1 | char handle | IS_CHAR_OBJ_NO_OBJ | ||
0500 | 2 3 |
player handle, string player handle, string, string |
IS_PLAYER_WEARING | ||
0501 | 2 | player handle, int | SET_PLAYER_CAN_DO_DRIVE_BY | ||
0502 | 3 | char handle, flt, flt | SET_CHAR_OBJ_SPRINT_TO_COORD | ||
0503 | 3 | flt, flt, flt | CREATE_SWAT_ROPE | ||
0504 | SET_FIRST_PERSON_CONTROL_CAMERA | ||||
0505 | GET_NEAREST_TYRE_TO_POINT | ||||
0506 | 3 | int, int, int | SET_CAR_MODEL_COMPONENTS | ||
0507 | 1 | int | SWITCH_LIFT_CAMERA | ||
0508 | 1 | car handle | CLOSE_ALL_CAR_DOORS | ||
0509 | 5 | flt, flt, flt, flt, var | GET_DISTANCE_BETWEEN_COORDS_2D | ||
050A | 7 | flt, flt, flt, flt, flt, flt, var | GET_DISTANCE_BETWEEN_COORDS_3D | ||
050B | 1 | car handle | POP_CAR_BOOT_USING_PHYSICS | ||
050C | SET_FIRST_PERSON_WEAPON_CAMERA | ||||
050D | 1 | char handle | IS_CHAR_LEAVING_VEHICLE_TO_DIE | ||
050E | 2 | object handle, car handle | SORT_OUT_OBJECT_COLLISION_WITH_CAR | ||
050F | 1 | var | GET_MAX_WANTED_LEVEL | restored in III and VC | |
0510 | 5 | char handle, flt, flt, flt, flt | IS_CHAR_WANDER_PATH_CLEAR | ||
0511 | PRINT_HELP_WITH_NUMBER | restored in III and VC | |||
0512 | 1 | string | PRINT_HELP_FOREVER | ||
0513 | 2 | string, int | PRINT_HELP_FOREVER_WITH_NUMBER | restored in VC | |
0514 | 3 | char handle, int, int | SET_CHAR_CAN_BE_DAMAGED_BY_MEMBERS_OF_GANG | ||
0515 | 1 | label | LOAD_AND_LAUNCH_MISSION_EXCLUSIVE | ||
0516 | IS_MISSION_AUDIO_PLAYING | ||||
0517 | 5 | string, flt, flt, flt, var | CREATE_LOCKED_PROPERTY_PICKUP | ||
0518 | 6 | string, flt, flt, flt, int, var | CREATE_FORSALE_PROPERTY_PICKUP | ||
0519 | 2 | car handle, int | FREEZE_CAR_POSITION | ||
051A | 2 | char handle, char handle | HAS_CHAR_BEEN_DAMAGED_BY_CHAR | ||
051B | 2 | char handle, car handle | HAS_CHAR_BEEN_DAMAGED_BY_CAR | ||
051C | 2 | car handle, char handle | HAS_CAR_BEEN_DAMAGED_BY_CHAR | ||
051D | 2 | car handle, car handle | HAS_CAR_BEEN_DAMAGED_BY_CAR | ||
051E | 1 | var | GET_RADIO_CHANNEL | ||
051F | DISPLAY_TEXT_WITH_3_NUMBERS | ||||
0520 | IS_CAR_DROWNING_IN_WATER | ||||
0521 | 1 | char handle | IS_CHAR_DROWNING_IN_WATER | ||
0522 | 0 | DISABLE_CUTSCENE_SHADOWS | |||
0523 | 3 | flt, flt, flt | HAS_GLASS_BEEN_SHATTERED_NEARBY | ||
0524 | 3 | object handle, object handle, int | ATTACH_CUTSCENE_OBJECT_TO_BONE | only works on cutscene objects | |
0525 | 3 | object handle, object handle, string | ATTACH_CUTSCENE_OBJECT_TO_COMPONENT | only works on cutscene objects | |
0526 | 2 | char handle, int | SET_CHAR_STAY_IN_CAR_WHEN_JACKED | ||
0527 | IS_MISSION_AUDIO_LOADING | ||||
0528 | 1 | int | ADD_MONEY_SPENT_ON_WEAPONS | ||
0529 | 1 | int | ADD_MONEY_SPENT_ON_PROPERTY | ||
052A | ADD_MONEY_SPENT_ON_AUTO_PAINTING | ||||
052B | 2 | char handle, int | SET_CHAR_ANSWERING_MOBILE | ||
052C | 2 | player handle, int | SET_PLAYER_DRUNKENNESS | ||
052D | GET_PLAYER_DRUNKENNESS | restored in VC | |||
052E | SET_PLAYER_DRUG_LEVEL | ||||
052F | GET_PLAYER_DRUG_LEVEL | ||||
0530 | ADD_LOAN_SHARK_VISITS | restored in VC | |||
0531 | 1 | int | ADD_STORES_KNOCKED_OFF | ||
0532 | ADD_MOVIE_STUNTS | restored in VC | |||
0533 | 1 | int | ADD_NUMBER_OF_ASSASSINATIONS | ||
0534 | 1 | int | ADD_PIZZAS_DELIVERED | ||
0535 | ADD_GARBAGE_PICKUPS | restored in VC | |||
0536 | 1 | int | ADD_ICE_CREAMS_SOLD | ||
0537 | SET_TOP_SHOOTING_RANGE_SCORE | restored in VC | |||
0538 | ADD_SHOOTING_RANGE_RANK | restored in VC | |||
0539 | ADD_MONEY_SPENT_ON_GAMBLING | ||||
053A | ADD_MONEY_WON_ON_GAMBLING | ||||
053B | SET_LARGEST_GAMBLING_WIN | ||||
053C | 2 | char handle, int | SET_CHAR_IN_PLAYERS_GROUP_CAN_FIGHT | ||
053D | 1 | char handle | CLEAR_CHAR_WAIT_STATE | ||
053E | 6 | int, flt, flt, flt, flt, var | GET_RANDOM_CAR_OF_TYPE_IN_AREA_NO_SAVE | ||
053F | 2 | car handle, int | SET_CAN_BURST_CAR_TYRES | ||
0540 | 2 | player handle, int | SET_PLAYER_AUTO_AIM | ||
0541 | 1 | car handle | FIRE_HUNTER_GUN | ||
0542 | 1 | int | SET_PROPERTY_AS_OWNED | ||
0543 | 1 | int | ADD_BLOOD_RING_KILLS | ||
0544 | 1 | int | SET_LONGEST_TIME_IN_BLOOD_RING | ||
0545 | 0 | REMOVE_EVERYTHING_FOR_HUGE_CUTSCENE | |||
0546 | 2 | player handle, car handle | IS_PLAYER_TOUCHING_VEHICLE | restored in III | |
0547 | 2 | char handle, car handle | IS_CHAR_TOUCHING_VEHICLE | restored in III and VC | |
0548 | 6 | player handle, int, int, flt, flt, flt | CHECK_FOR_PED_MODEL_AROUND_PLAYER | ||
0549 | 1 | char handle | CLEAR_CHAR_FOLLOW_PATH | ||
054A | 2 | char handle, int | SET_CHAR_CAN_BE_SHOT_IN_VEHICLE | ||
054B | 2 | object handle, car handle | ATTACH_CUTSCENE_OBJECT_TO_VEHICLE | only works on cutscene objects | |
054C | 1 | string | LOAD_MISSION_TEXT | ||
054D | 1 | int | SET_TONIGHTS_EVENT | ||
054E | 1 | char handle | CLEAR_CHAR_LAST_DAMAGE_ENTITY | ||
054F | 1 | car handle | CLEAR_CAR_LAST_DAMAGE_ENTITY | ||
0550 | 2 | object handle, int | FREEZE_OBJECT_POSITION | ||
0551 | 1 | int | SET_PLAYER_HAS_MET_DEBBIE_HARRY | ||
0552 | 1 | int | SET_RIOT_INTENSITY | ||
0553 | IS_CAR_IN_ANGLED_AREA_2D | ||||
0554 | IS_CAR_IN_ANGLED_AREA_3D | ||||
0555 | 2 | char handle, int | REMOVE_WEAPON_FROM_CHAR | ||
0556 | 8 | flt, flt, flt, flt, flt, flt, flt, flt | SET_UP_TAXI_SHORTCUT | ||
0557 | 0 | CLEAR_TAXI_SHORTCUT | |||
0558 | SET_CHAR_OBJ_GOTO_CAR_ON_FOOT | ||||
0559 | GET_CLOSEST_WATER_NODE | ||||
055A | 1 | int | ADD_PORN_LEAFLET_TO_RUBBISH | ||
055B | 5 | int, flt, flt, flt, var | CREATE_CLOTHES_PICKUP | ||
055C | CHANGE_BLIP_THRESHOLD | ||||
055D | 2 | player handle, int | MAKE_PLAYER_FIRE_PROOF | ||
055E | 2 | player handle, int | INCREASE_PLAYER_MAX_HEALTH | ||
055F | 2 | player handle, int | INCREASE_PLAYER_MAX_ARMOUR | ||
0560 | 2 | car handle, var | CREATE_RANDOM_CHAR_AS_DRIVER | ||
0561 | 3 | car handle, int, var | CREATE_RANDOM_CHAR_AS_PASSENGER | ||
0562 | 2 | char handle, int | SET_CHAR_IGNORE_THREATS_BEHIND_OBJECTS | ||
0563 | 2 | player handle, int | ENSURE_PLAYER_HAS_DRIVE_BY_WEAPON | ||
0564 | 1 | car handle | MAKE_HELI_COME_CRASHING_DOWN | ||
0565 | 4 | flt, flt, flt, int | ADD_EXPLOSION_NO_SOUND | ||
0566 | 2 | object handle, int | SET_OBJECT_AREA_VISIBLE | ||
0567 | WAS_VEHICLE_EVER_POLICE | ||||
0568 | 2 | char handle, int | SET_CHAR_NEVER_TARGETTED | ||
0569 | 1 | string | LOAD_UNCOMPRESSED_ANIM | ||
056A | 0 | WAS_CUTSCENE_SKIPPED | |||
056B | 2 | char handle, int | SET_CHAR_CROUCH_WHEN_THREATENED | ||
056C | 1 | char handle | IS_CHAR_IN_ANY_POLICE_VEHICLE | ||
056D | 1 | char handle | DOES_CHAR_EXIST | ||
056E | 1 | car handle | DOES_VEHICLE_EXIST | ||
056F | ADD_SHORT_RANGE_BLIP_FOR_CONTACT_POINT | restored in VC | |||
0570 | 5 | int, flt, flt, flt, var | ADD_SHORT_RANGE_SPRITE_BLIP_FOR_CONTACT_POINT | ||
0571 | 1 | char handle | IS_CHAR_STUCK | ||
0572 | 1 | int | SET_ALL_TAXIS_HAVE_NITRO | ||
0573 | 2 | char handle, int | SET_CHAR_STOP_SHOOT_DONT_SEEK_ENTITY | ||
0574 | 2 | car handle, int | FREEZE_CAR_POSITION_AND_DONT_LOAD_COLLISION | ||
0575 | 2 | char handle, int | FREEZE_CHAR_POSITION_AND_DONT_LOAD_COLLISION | ||
0576 | FREEZE_OBJECT_POSITION_AND_DONT_LOAD_COLLISION | ||||
0577 | SET_FADE_AND_JUMPCUT_AFTER_RC_EXPLOSION | ||||
0578 | 1 | int | REGISTER_VIGILANTE_LEVEL | ||
0579 | 1 | char handle | CLEAR_ALL_CHAR_ANIMS | ||
057A | 2 | garage handle, int | SET_MAXIMUM_NUMBER_OF_CARS_IN_GARAGE | ||
057B | 0 | WANTED_STARS_ARE_FLASHING | |||
057C | 1 | int | SET_ALLOW_HURRICANES | ||
057D | 1 | int | PLAY_ANNOUNCEMENT | ||
057E | 1 | int | SET_PLAYER_IS_IN_STADIUM | ||
057F | 2 | player handle, var | GET_BUS_FARES_COLLECTED_BY_PLAYER | ||
0580 | 3 | char handle, car handle, var | SET_CHAR_OBJ_BUY_ICE_CREAM | ||
0581 | 1 | int | DISPLAY_RADAR | ||
0582 | 2 | int, int | REGISTER_BEST_POSITION | ||
0583 | 2 | player handle, string | IS_PLAYER_IN_INFO_ZONE | ||
0584 | 1 | char handle | CLEAR_CHAR_ICE_CREAM_PURCHASE | ||
0585 | 0 | IS_IN_CAR_FIRE_BUTTON_PRESSED | available for III and SA through 00E1 | ||
0586 | 1 | char handle | HAS_CHAR_ATTEMPTED_ATTRACTOR | ||
0587 | 2 | car handle, int | SET_LOAD_COLLISION_FOR_CAR_FLAG | ||
0588 | 2 | char handle, int | SET_LOAD_COLLISION_FOR_CHAR_FLAG | ||
0589 | SET_LOAD_COLLISION_FOR_OBJECT_FLAG | ||||
058A | 6 | flt, flt, flt, flt, flt, flt | ADD_BIG_GUN_FLASH | ||
058B | 1 | char handle | HAS_CHAR_BOUGHT_ICE_CREAM | ||
058C | 1 | var | GET_PROGRESS_PERCENTAGE | ||
058D | 4 | flt, flt, flt, flt | SET_SHORTCUT_PICKUP_POINT | ||
058E | 4 | flt, flt, flt, flt | SET_SHORTCUT_DROPOFF_POINT_FOR_MISSION | ||
058F | 8 | char handle, flt, flt, flt, flt, int, int, int | GET_RANDOM_ICE_CREAM_CUSTOMER_IN_AREA | ||
0590 | GET_RANDOM_ICE_CREAM_CUSTOMER_IN_ZONE | ||||
0591 | 4 | flt, flt, flt, flt | UNLOCK_ALL_CAR_DOORS_IN_AREA | ||
0592 | 2 | int, int | SET_GANG_ATTACK_PLAYER_WITH_COPS | ||
0593 | 2 | char handle, int | SET_CHAR_FRIGHTENED_IN_JACKED_CAR | ||
0594 | 2 | car handle, int | SET_VEHICLE_TO_FADE_IN | ||
0595 | 0 | REGISTER_ODDJOB_MISSION_PASSED | |||
0596 | 1 | player handle | IS_PLAYER_IN_SHORTCUT_TAXI | ||
0597 | 1 | char handle | IS_CHAR_DUCKING | ||
0598 | 3 | object handle, flt, int | CREATE_DUST_EFFECT_FOR_CUTSCENE_HELI | ||
0599 | 1 | int | REGISTER_FIRE_LEVEL | ||
059A | 0 | IS_AUSTRALIAN_GAME | |||
059B | 1 | car handle | DISARM_CAR_BOMB | ||
059C | |
2 0 |
global var, int |
SET_ONSCREEN_COUNTER_FLASH_WHEN_FIRST_DISPLAYED | Последний опкод в Vice City JP and Steam |
059D | 1 | int | SHUFFLE_CARD_DECKS | restored in VC Steam | |
059E | 1 | var | FETCH_NEXT_CARD | restored in VC Steam | |
059F | 4 | object handle, var, var, var | GET_OBJECT_VELOCITY | ||
05A0 | 0 | IS_DEBUG_CAMERA_ON | |||
05A1 | 4 | object handle, flt, flt, flt | ADD_TO_OBJECT_ROTATION_VELOCITY | ||
05A2 | 4 | object handle, flt, flt, flt | SET_OBJECT_ROTATION_VELOCITY | ||
05A3 | 1 | object handle | IS_OBJECT_STATIC | ||
05A4 | 5 | flt, flt, flt, flt, var | GET_ANGLE_BETWEEN_2D_VECTORS | ||
05A5 | 8 | flt, flt, flt, flt, flt, flt, flt, flt | DO_2D_RECTANGLES_COLLIDE | ||
05A6 | 4 | object handle, var, var, var | GET_OBJECT_ROTATION_VELOCITY | ||
05A7 | 4 | object handle, var, var, var | ADD_VELOCITY_RELATIVE_TO_OBJECT_VELOCITY | ||
05A8 | 2 | object handle, var | GET_OBJECT_SPEED | Последний опкод в Vice City PC | |
05A9 | IS_MISSION_SKIP | ||||
05AA | SET_IN_AMMUNATION | ||||
05AB | DO_SAVE_GAME | ||||
05AC | IS_RETRY | ||||
05AD | DUMMY | ||||
05AE | MARK_CUTSCENE_START | ||||
05AF | MARK_CUTSCENE_END | ||||
05B0 | CUTSCENE_SCROLL | ||||
05B1 | SET_LVAR_TEXT_LABEL_TO_LVAR_TEXT_LABEL | ||||
05B2 | SET_VAR_TEXT_LABEL_TO_LVAR_TEXT_LABEL | ||||
05B3 | SET_LVAR_TEXT_LABEL_TO_VAR_TEXT_LABEL | ||||
05B4 | VAR_TEXT_LABEL | ||||
05B5 | LVAR_TEXT_LABEL | ||||
05B6 | IS_TEXT_LABEL_VAR_EQUAL_TO_TEXT_LABEL | ||||
05B7 | IS_TEXT_LABEL_LVAR_EQUAL_TO_TEXT_LABEL | ||||
05B8 | IS_TEXT_LABEL_VAR_EQUAL_TO_TEXT_LABEL_VAR | ||||
05B9 | IS_TEXT_LABEL_LVAR_EQUAL_TO_TEXT_LABEL_LVAR | ||||
05BA | IS_TEXT_LABEL_VAR_EQUAL_TO_TEXT_LABEL_LVAR | ||||
05BB | DO_2D_LINES_INTERSECT | ||||
05BC | GET_2D_LINES_INTERSECT_POINT | ||||
05BD | IS_2D_POINT_IN_TRIANGLE | ||||
05BE | IS_2D_POINT_IN_RECTANGLE_ON_LEFT_SIDE_OF_LINE | ||||
05BF | IS_2D_POINT_ON_LEFT_SIDE_OF_2D_LINE | ||||
05C0 | CHAR_LOOK_AT_OBJECT_ALWAYS | ||||
05C1 | APPLY_COLLISION_ON_OBJECT | ||||
05C2 | SAVE_STRING_TO_DEBUG_FILE | ||||
05C3 | SET | ||||
05C4 | CSET | ||||
05C5 | ADD_THING_TO_THING | ||||
05C6 | SUB_THING_FROM_THING | ||||
05C7 | MULT_THING_BY_THING | ||||
05C8 | DIV_THING_BY_THING | ||||
05C9 | IS_THING_EQUAL_TO_THING | ||||
05CA | IS_THING_NOT_EQUAL_TO_THING | ||||
05CB | IS_THING_GREATER_THAN_THING | ||||
05CC | IS_THING_GREATER_OR_EQUAL_TO_THING | ||||
05CD | ADD_THING_TO_THING_TIMED | ||||
05CE | SUB_THING_FROM_THING_TIMED | ||||
05CF | ABS | Последний опкод в Vice City с включёным отладочным режимом | |||
05A4 | 5 | PRODUCT_OF_2D_VECTORS | |||
05A5 | 7 | PRODUCT_OF_3D_VECTORS | |||
05A6 | 5 | GET_DOT_PRODUCT_OF_2D_VECTORS | |||
05A7 | 7 | GET_DOT_PRODUCT_OF_3D_VECTORS | |||
05A8 | 3 | DISPLAY_FLOAT_VALUE | |||
05A9 | 4 | DISPLAY_2_FLOAT_VALUES | |||
05AA | 5 | DISPLAY_3_FLOAT_VALUES | |||
05AB | 2 | GET_PAD_STATE | |||
05AC | 3 | SET_POINTER_ARROW | |||
05AD | 0 | CLEAR_POINTER_ARROW | |||
05AE | 4 | CALL | |||
05AF | 4 | CALLB | |||
05B0 | 1 | SET_UNKNOW_VEHICLE_PROP1 | |||
05B1 | 1 | IS_UNKNOW_VEHICLE_PROP1 | |||
05B2 | 1 | SET_UNKNOW_VEHICLE_PROP2 | |||
05B3 | 1 | IS_UNKNOW_VEHICLE_PROP2 | |||
05C4 | 0 | NULL | |||
05C5 | 0 | RETURN_FROM_SUBCODE | |||
05C6 | 0 | RETURN_FROM_SUBCODE2 | |||
05C7 | 2 | PED_UNKNOW1 | |||
05C8 | 1 | UNKNOW | |||
05C9 | 10 | CREATE_CHECKPOINT | |||
05CA | 1 | DELETE_CHECKPOINT | |||
05CB | 1 | IS_UNKNOW_VEHICLE_PROP3 | |||
05CC | 1 | SET_UNKNOW_VEHICLE_PROP3 | |||
05CD | 2 | PED_UNKNOW2 | |||
05CE | 2 | PLAY_VEHICLE_AUDIO | |||
05CF | 5 | SET_MODEL_PARTS_PARAMETRS | |||
05D0 | 1 | IS_PLAYER_PROP | |||
05D1 | 0 | NULL | |||
05D2 | 0 | NULL | |||
05D3 | 1 | NULL | |||
05D4 | 1 | UNKNOW | |||
05D5 | 1 | HUD_COMPONENT | |||
05D6 | 5 | GET_RANDOM_CHAR_IN_AREA_NO_CHECKS | |||
05D7 | 5 | GET_RANDOM_CAR_IN_AREA_NO_SAVE | |||
05D8 | 2 | STORE_CAR_COLLIDED_WITH_NO_SAVE | |||
05D9 | 2 | PED_UNKNOW3 | |||
05DA | 1 | LOAD_FERRY | |||
05DB | 3 | PUT_FERRY_TO_COORDS | |||
05DC | 1 | CLOSE_FERRY_DOOR | |||
05DD | 1 | FERRY | |||
05DE | 1 | FERRY | |||
05DF | 1 | FERRY | |||
05E0 | 1 | FERRY | |||
05E1 | 2 | SET_FERRY_PED | |||
05E2 | 1 | IS_PED_IN_FERRY | |||
05E3 | 6 | FERRY_SET_AS_PARTS_OF_MODEL | |||
05E4 | 2 | FERRY_GET_RADIAN_ANGLE_BETWEEN_POINTS | |||
05E5 | 2 | FERRY | |||
05E6 | 1 | REMOVE_FERRY | |||
05E7 | 2 | ADD_PLAYER_TO_VEHICLE | |||
05E8 | 0 | FIND_AND_REMOVE_PLAYER_VEHICLE | |||
05E9 | 0 | NOP | |||
05EA | 1 | NOP | |||
05EB | 1 | PATCH | |||
05EC | 4 | SET_OBJECT_INITIAL_ROTATION_VELOCITY | |||
05ED | 4 | SET_OBJECT_INITIAL_VELOCITY | |||
05EE | 0 | IS_CUTSCENE_ARE_LOAD | |||
05EF | 1 | CUTSCENE_RELISE | |||
05F0 | 1 | CUTSCENE_RELISE_WITH_PLAYER | |||
05F1 | 0 | NOP | |||
05F2 | 1 | NOP | |||
05F3 | 0 | NOP | |||
05F4 | 0 | NOP | |||
05F5 | 0 | NOP | |||
05F6 | 2 | ADD_PED_TO_VEHICLE | |||
05F7 | 1 | HAS_DAMAGE_VEHICLE | |||
05F8 | 1 | register_total_trash | |||
05F9 | 1 | register_cash_made_collecting_trash | |||
05FA | 0 | REMOVE_LAST_DAMAGE_VEHICLE | |||
05FB | 0 | NOP | |||
05FC | 1 | NOP | |||
05FD | 2 | register_rcrace_best_time | |||
05FE | 2 | register_rcrace_best_position | |||
05FF | 1 | register_unk1 | |||
0600 | 3 | register_unk2 | |||
0601 | 3 | register_unk3 | |||
0602 | 3 | register_unk4 | |||
0603 | 0 | register_unk5 | |||
0604 | 2 | register_race_fastest_time | |||
0605 | 2 | register_race_fastest_lap | |||
0606 | 2 | register_race_best_position | |||
0607 | 2 | HAS_OBJECT_DAMAGE_BY_WEAPON | |||
0608 | 1 | CLEAR_OBJECT_LAST_WEAPON_DAMAGE | |||
0609 | 4 | SET_CAR_INITIAL_ROTATION_VELOCITY | |||
060A | 4 | SET_CAR_INITIAL_VELOCITY | |||
060B | 6 | SET_OBJECT_PROOFS | |||
060C | 1 | store_onfoot_camera_mode | |||
060D | 1 | set_onfoot_camera_mode | |||
060E | 4 | GET_VEHICLE_RADIAN_ANGLE_BETWEEN_POINTS_XYZ | |||
060F | 4 | SET_VEHICLE_RADIAN_ANGLE_BETWEEN_POINTS_XYZ | |||
0610 | 0 | NOP | |||
0611 | 1 | NOP | |||
0612 | 2 | LOVE_PED1_PED2 | |||
0613 | 1 | freeze_onfoot_camera_mode | |||
0614 | 1 | OBJECT_UNKNOW | |||
0615 | 6 | GET_VEHICLE_IN_COORDS | |||
0616 | 0 | IS_PAD | |||
0617 | 0 | IS_MESSAGE | |||
0618 | 0 | IS_NO_PAD | |||
0619 | 1 | DELETED_IN_VCS | |||
061A | 0 | HUD_CLEAR | |||
061B | 6 | CLEAR_AREA_OF_OBJECTS | |||
061C | 1 | CLEAR_WORLD1 | |||
061D | 1 | CLEAR_WORLD2 | |||
061E | 4 | CLEAR_VEHICLE | |||
061F | 1 | build_world_geometry | |||
0620 | 4 | store_building_swap | |||
0621 | 0 | IS_SWAP_STORED | |||
0622 | 1 | get_unknown | |||
0623 | 0 | COMMAND_MULTIPLAYER_SCRIPT | |||
0624 | 0 | unknown | |||
0625 | 0 | unknown_check | |||
0626 | 1 | unknown | |||
0627 | 0 | unknown | |||
0628 | 4 | SET_ONSCREEN_COUNTER_COLOUR | |||
0629 | 4 | SET_ONSCREEN_COUNTER_BACKGROUND_COLOUR | |||
062A | 1 | VEHICLE_DAMAGE_COMPONENT | |||
062B | 7 | FIND_COORDS_UNK | |||
062C | 3 | REMOVE_COORDS_UNK | |||
062D | 1 | HUD_MESSAGE | |||
062E | 1 | HUD_MESSAGE_A | |||
062F | 1 | PART_OF_MODEL | |||
0630 | 2 | PED_PARAM_UNK1 | |||
0631 | 2 | PED_PARAM_UNK2 | |||
0632 | 2 | PED_PARAM_UNK3 | |||
0633 | 1 | GET_VEHICLE_APPERANCE | |||
0634 | 1 | REMOVE_VEHICLE_APPERANCE | |||
0635 | 2 | set_WRLD_mode_to | |||
0636 | 0 | unknown_check_WRLD_STREAMING | |||
0637 | 0 | unknown_check_WRLD | |||
0638 | 0 | swap_world_to_streamed_sector | |||
0639 | 2 | PED_PARAM_UNK4 | |||
063A | 1 | register_longest_face_plant_dist | |||
063B | 1 | register_karmageddon_best_time | |||
063C | 1 | register_max_kills_on_rctriad | |||
063D | 1 | register_highest_level_slash_tv | |||
063E | 1 | register_money_made_with_slash_tv | |||
063F | 1 | register_total_kills_on_slash_tv | |||
0640 | 1 | register_noodles_delivered | |||
0641 | 1 | register_scrapyard_challenge_highest_score | |||
0642 | 1 | register_save_parm1 | |||
0643 | 1 | register_save_parm2 | |||
0644 | 1 | register_save_parm3 | |||
0645 | 1 | register_save_parm4 | |||
0646 | 1 | register_num_of_exported_cars | |||
0647 | 1 | register_total_number_of_car_export | |||
0648 | 2 | register_dirtbike_fastest_lap | |||
0649 | 2 | register_dirtbike_fastest_time | |||
064A | 1 | dirtbike_most_air | |||
064B | 10 | CREATE_CHECKPOINT_ARROW_DEPRECATED | |||
064C | 2 | TEXT_2_TEXT | |||
064D | 2 | GET_ACTUAL_PICUP_INDEX | |||
064E | 2 | SET_ACTUAL_PICUP_INDEX | |||
064F | 0 | IS_ACTUAL_PICUP | |||
0650 | 1 | NOP | |||
0651 | 1 | NOP | |||
0652 | 5 | ATTACH_OBJECT_TO_CAR | |||
0653 | 1 | DETACH_OBJECTS_FROM_CAR | |||
0654 | 2 | PAD_TAG | |||
0655 | 3 | subtitle_highpriority | |||
0656 | 3 | subtitle_highpriority_ignore_option | |||
0657 | 3 | subtitle_highpriority_ignore_option | |||
0658 | 4 | subtitle_1number_highpriority_ignore_option | |||
0659 | 5 | GET_ANGLE_BETWEEN_2D_VECTORS | |||
065A | 1 | CHAR_UNK | |||
065B | 1 | NULL | |||
065C | 1 | ADD | |||
065D | 1 | CLEAN | |||
065E | 0 | NOP | |||
065F | 5 | MEGATEXT_MESSAGE | |||
0660 | 4 | GET_OBJECT_ROTATION | |||
0661 | 4 | SET_OBJECT_ROTATION_DONT_UPDATE_FRAME | |||
0662 | 2 | SET_ONSCREEN_COUNTER_DISPLAY_MONEY_VALUE | |||
0663 | 1 | STORE_PLAYER_OUTFIT | |||
0664 | 4 | DISPLAY_COUNTER_WITH_STRING_AND_MAX_NUMBER | |||
0665 | 1 | FOUND_PLAYER_IN_WORLD | |||
0666 | 3 | SET_CHAR_WAIT_STATE_UNK_B | |||
0667 | 1 | register_go_go_faggio_best_time | |||
0668 | 2 | TIMER | |||
0669 | 0 | IS_TIMER | |||
066A | 2 | TIMER_REMOVE | |||
066B | 3 | DELETE_IN_VCS | |||
066C | 6 | DISPLAY_COUNT_WITH_PROGRESS_AND_LEVEL_NAME | |||
066D | 2 | GET_PLAYER_TO_CHAR | |||
066E | 1 | DISABLE_ACCESS_TO_PAUSE_MENU | |||
066F | 1 | IS_PLAY_AUDIO | |||
0670 | 3 | SET_HUD_EXTRA_COLOR | |||
0671 | 3 | set_extra_color_direction | |||
0672 | 2 | PED_UNK | |||
0673 | 1 | HUD_HELP_MESSAGE | |||
0674 | 1 | HUD_HELP_MESSAGE2 | |||
0675 | 1 | HUD_HELP_MESSAGE3 | |||
0676 | 1 | HUD_HELP_MESSAGE4 | |||
0677 | 2 | VEHICLE_UNK | |||
0678 | 2 | PLAYER_AND_OBJECT | Последний опкод в Liberty City Stories |
Some abbreviations and phrases used in this list:
- int
- integer value
- flt
- floating-point value
- var
- variable to store a value or handle, either global or local unless specified
- char
- character including actor and ped, apart from the player and special actor
- car
- vehicle including car, bike, helicopter, plane, etc. unless specified
- parameters rearranged...
- opcodes' parameters were rearranged from their original order mainly for sake of readability
- restored in...
- opcode has been correctly or mostly simulated to work through the Opcodes Restoration Project plugin
- used in...
- opcode has been used for the specified mod
Reference
See also
External links
- Up-to-date
- Source codes, at GTAModding.ru
- Opcode Database, last update by Deji at GTAGmodding.com
- Forum
- Archive
- GTA 3 Reference Handbook
- List of opcodes - by CyQ
- Vice City Opcode Database - retrieved from archive.org
- San Andreas Opcode Database - retrieved from archive.org
- MISSION CODING IV - GTA: Liberty City project - retrieved from archive.org
- Unified Opcode Database - by PLPynton, hosted by ZAZ