Список опкодов — различия между версиями

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Строка 9: Строка 9:
 
!Комментарий
 
!Комментарий
 
|-
 
|-
|[[0000]]||{{Icon|t}}||0||||NOP||
+
|[[0000]]||{{Icon|3}}||0||||NOP||
 
|-
 
|-
|[[0001]]||{{Icon|t}}||1||int||WAIT||
+
|[[0001]]||{{Icon|3}}||1||int||WAIT||
 
|-
 
|-
|[[0002]]||{{Icon|t}}||1||int||GOTO||
+
|[[0002]]||{{Icon|3}}||1||int||GOTO||
 
|-
 
|-
|[[0003]]||{{Icon|t}}||1||int||SHAKE_CAM||
+
|[[0003]]||{{Icon|3}}||1||int||SHAKE_CAM||
 
|-
 
|-
|[[0004]]||{{Icon|t}}||2||global var, int||SET_VAR_INT||
+
|[[0004]]||{{Icon|3}}||2||global var, int||SET_VAR_INT||
 
|-
 
|-
|[[0005]]||{{Icon|t}}||2||global var, flt||SET_VAR_FLOAT||
+
|[[0005]]||{{Icon|3}}||2||global var, flt||SET_VAR_FLOAT||
 
|-
 
|-
|[[0006]]||{{Icon|t}}||2||local var, int||SET_LVAR_INT||
+
|[[0006]]||{{Icon|3}}||2||local var, int||SET_LVAR_INT||
 
|-
 
|-
|[[0007]]||{{Icon|t}}||2||local var, flt||SET_LVAR_FLOAT||
+
|[[0007]]||{{Icon|3}}||2||local var, flt||SET_LVAR_FLOAT||
 
|-
 
|-
|[[0008]]||{{Icon|t}}||2||global var, int||ADD_VAL_TO_INT_VAR||
+
|[[0008]]||{{Icon|3}}||2||global var, int||ADD_VAL_TO_INT_VAR||
 
|-
 
|-
|[[0009]]||{{Icon|t}}||2||global var, flt||ADD_VAL_TO_FLOAT_VAR||
+
|[[0009]]||{{Icon|3}}||2||global var, flt||ADD_VAL_TO_FLOAT_VAR||
 
|-
 
|-
|[[000A]]||{{Icon|t}}||2||local var, int||ADD_VAL_TO_INT_LVAR||
+
|[[000A]]||{{Icon|3}}||2||local var, int||ADD_VAL_TO_INT_LVAR||
 
|-
 
|-
|[[000B]]||{{Icon|t}}||2||local var, flt||ADD_VAL_TO_FLOAT_LVAR||
+
|[[000B]]||{{Icon|3}}||2||local var, flt||ADD_VAL_TO_FLOAT_LVAR||
 
|-
 
|-
|[[000C]]||{{Icon|t}}||2||global var, int||SUB_VAL_FROM_INT_VAR||
+
|[[000C]]||{{Icon|3}}||2||global var, int||SUB_VAL_FROM_INT_VAR||
 
|-
 
|-
|[[000D]]||{{Icon|t}}||2||global var, flt||SUB_VAL_FROM_FLOAT_VAR||
+
|[[000D]]||{{Icon|3}}||2||global var, flt||SUB_VAL_FROM_FLOAT_VAR||
 
|-
 
|-
|[[000E]]||{{Icon|t}}||2||local var, int||SUB_VAL_FROM_INT_LVAR||
+
|[[000E]]||{{Icon|3}}||2||local var, int||SUB_VAL_FROM_INT_LVAR||
 
|-
 
|-
|[[000F]]||{{Icon|t}}||2||local var, flt||SUB_VAL_FROM_FLOAT_LVAR||
+
|[[000F]]||{{Icon|3}}||2||local var, flt||SUB_VAL_FROM_FLOAT_LVAR||
 
|-
 
|-
|[[0010]]||{{Icon|t}}||2||global var, int||MULT_INT_VAR_BY_VAL||
+
|[[0010]]||{{Icon|3}}||2||global var, int||MULT_INT_VAR_BY_VAL||
 
|-
 
|-
|[[0011]]||{{Icon|t}}||2||global var, flt||MULT_FLOAT_VAR_BY_VAL||
+
|[[0011]]||{{Icon|3}}||2||global var, flt||MULT_FLOAT_VAR_BY_VAL||
 
|-
 
|-
|[[0012]]||{{Icon|t}}||2||local var, int||MULT_INT_LVAR_BY_VAL||
+
|[[0012]]||{{Icon|3}}||2||local var, int||MULT_INT_LVAR_BY_VAL||
 
|-
 
|-
|[[0013]]||{{Icon|t}}||2||local var, flt||MULT_FLOAT_LVAR_BY_VAL||
+
|[[0013]]||{{Icon|3}}||2||local var, flt||MULT_FLOAT_LVAR_BY_VAL||
 
|-
 
|-
|[[0014]]||{{Icon|t}}||2||global var, int||DIV_INT_VAR_BY_VAL||
+
|[[0014]]||{{Icon|3}}||2||global var, int||DIV_INT_VAR_BY_VAL||
 
|-
 
|-
|[[0015]]||{{Icon|t}}||2||global var, flt||DIV_FLOAT_VAR_BY_VAL||
+
|[[0015]]||{{Icon|3}}||2||global var, flt||DIV_FLOAT_VAR_BY_VAL||
 
|-
 
|-
|[[0016]]||{{Icon|t}}||2||local var, int||DIV_INT_LVAR_BY_VAL||
+
|[[0016]]||{{Icon|3}}||2||local var, int||DIV_INT_LVAR_BY_VAL||
 
|-
 
|-
|[[0017]]||{{Icon|t}}||2||local var, flt||DIV_FLOAT_LVAR_BY_VAL||
+
|[[0017]]||{{Icon|3}}||2||local var, flt||DIV_FLOAT_LVAR_BY_VAL||
 
|-
 
|-
|[[0018]]||{{Icon|t}}||2||global var, int||IS_INT_VAR_GREATER_THAN_NUMBER||
+
|[[0018]]||{{Icon|3}}||2||global var, int||IS_INT_VAR_GREATER_THAN_NUMBER||
 
|-
 
|-
|[[0019]]||{{Icon|t}}||2||local var, int||IS_INT_LVAR_GREATER_THAN_NUMBER||
+
|[[0019]]||{{Icon|3}}||2||local var, int||IS_INT_LVAR_GREATER_THAN_NUMBER||
 
|-
 
|-
|[[001A]]||{{Icon|t}}||2||int, global var||IS_NUMBER_GREATER_THAN_INT_VAR||
+
|[[001A]]||{{Icon|3}}||2||int, global var||IS_NUMBER_GREATER_THAN_INT_VAR||
 
|-
 
|-
|[[001B]]||{{Icon|t}}||2||int, local var||IS_NUMBER_GREATER_THAN_INT_LVAR||
+
|[[001B]]||{{Icon|3}}||2||int, local var||IS_NUMBER_GREATER_THAN_INT_LVAR||
 
|-
 
|-
|[[001C]]||{{Icon|t}}||2||global var, global var||IS_INT_VAR_GREATER_THAN_INT_VAR||
+
|[[001C]]||{{Icon|3}}||2||global var, global var||IS_INT_VAR_GREATER_THAN_INT_VAR||
 
|-
 
|-
|[[001D]]||{{Icon|t}}||2||local var, local var||IS_INT_LVAR_GREATER_THAN_INT_LVAR||
+
|[[001D]]||{{Icon|3}}||2||local var, local var||IS_INT_LVAR_GREATER_THAN_INT_LVAR||
 
|-
 
|-
|[[001E]]||{{Icon|t}}||2||global var, local var||IS_INT_VAR_GREATER_THAN_INT_LVAR||
+
|[[001E]]||{{Icon|3}}||2||global var, local var||IS_INT_VAR_GREATER_THAN_INT_LVAR||
 
|-
 
|-
|[[001F]]||{{Icon|t}}||2||local var, global var||IS_INT_LVAR_GREATER_THAN_INT_VAR||
+
|[[001F]]||{{Icon|3}}||2||local var, global var||IS_INT_LVAR_GREATER_THAN_INT_VAR||
 
|-
 
|-
|[[0020]]||{{Icon|t}}||2||global var, flt||IS_FLOAT_VAR_GREATER_THAN_NUMBER||
+
|[[0020]]||{{Icon|3}}||2||global var, flt||IS_FLOAT_VAR_GREATER_THAN_NUMBER||
 
|-
 
|-
|[[0021]]||{{Icon|t}}||2||local var, flt||IS_FLOAT_LVAR_GREATER_THAN_NUMBER||
+
|[[0021]]||{{Icon|3}}||2||local var, flt||IS_FLOAT_LVAR_GREATER_THAN_NUMBER||
 
|-
 
|-
|[[0022]]||{{Icon|t}}||2||flt, global var||IS_NUMBER_GREATER_THAN_FLOAT_VAR||
+
|[[0022]]||{{Icon|3}}||2||flt, global var||IS_NUMBER_GREATER_THAN_FLOAT_VAR||
 
|-
 
|-
|[[0023]]||{{Icon|t}}||2||flt, local var||IS_NUMBER_GREATER_THAN_FLOAT_LVAR||
+
|[[0023]]||{{Icon|3}}||2||flt, local var||IS_NUMBER_GREATER_THAN_FLOAT_LVAR||
 
|-
 
|-
|[[0024]]||{{Icon|t}}||2||global var flt, global var flt||IS_FLOAT_VAR_GREATER_THAN_FLOAT_VAR||
+
|[[0024]]||{{Icon|3}}||2||global var flt, global var flt||IS_FLOAT_VAR_GREATER_THAN_FLOAT_VAR||
 
|-
 
|-
|[[0025]]||{{Icon|t}}||2||local var flt, local var flt||IS_FLOAT_LVAR_GREATER_THAN_FLOAT_LVAR||
+
|[[0025]]||{{Icon|3}}||2||local var flt, local var flt||IS_FLOAT_LVAR_GREATER_THAN_FLOAT_LVAR||
 
|-
 
|-
|[[0026]]||{{Icon|t}}||2||global var flt, local var flt||IS_FLOAT_VAR_GREATER_THAN_FLOAT_LVAR||
+
|[[0026]]||{{Icon|3}}||2||global var flt, local var flt||IS_FLOAT_VAR_GREATER_THAN_FLOAT_LVAR||
 
|-
 
|-
|[[0027]]||{{Icon|t}}||2||local var flt, global var flt||IS_FLOAT_LVAR_GREATER_THAN_FLOAT_VAR||
+
|[[0027]]||{{Icon|3}}||2||local var flt, global var flt||IS_FLOAT_LVAR_GREATER_THAN_FLOAT_VAR||
 
|-
 
|-
|[[0028]]||{{Icon|t}}||2||global var flt, int||IS_INT_VAR_GREATER_OR_EQUAL_TO_NUMBER||
+
|[[0028]]||{{Icon|3}}||2||global var flt, int||IS_INT_VAR_GREATER_OR_EQUAL_TO_NUMBER||
 
|-
 
|-
|[[0029]]||{{Icon|t}}||2||local var, int||IS_INT_LVAR_GREATER_OR_EQUAL_TO_NUMBER||
+
|[[0029]]||{{Icon|3}}||2||local var, int||IS_INT_LVAR_GREATER_OR_EQUAL_TO_NUMBER||
 
|-
 
|-
|[[002A]]||{{Icon|t}}||2||int, global var||IS_NUMBER_GREATER_OR_EQUAL_TO_INT_VAR||
+
|[[002A]]||{{Icon|3}}||2||int, global var||IS_NUMBER_GREATER_OR_EQUAL_TO_INT_VAR||
 
|-
 
|-
|[[002B]]||{{Icon|t}}||2||int, local var||IS_NUMBER_GREATER_OR_EQUAL_TO_INT_LVAR||
+
|[[002B]]||{{Icon|3}}||2||int, local var||IS_NUMBER_GREATER_OR_EQUAL_TO_INT_LVAR||
 
|-
 
|-
|[[002C]]||{{Icon|t}}||2||global var int, global var int||IS_INT_VAR_GREATER_OR_EQUAL_TO_INT_VAR||
+
|[[002C]]||{{Icon|3}}||2||global var int, global var int||IS_INT_VAR_GREATER_OR_EQUAL_TO_INT_VAR||
 
|-
 
|-
|[[002D]]||{{Icon|t}}||2|||local var int, local var int||IS_INT_LVAR_GREATER_OR_EQUAL_TO_INT_LVAR||
+
|[[002D]]||{{Icon|3}}||2|||local var int, local var int||IS_INT_LVAR_GREATER_OR_EQUAL_TO_INT_LVAR||
 
|-
 
|-
|[[002E]]||{{Icon|t}}||2||global var int, local var int||IS_INT_VAR_GREATER_OR_EQUAL_TO_INT_LVAR||
+
|[[002E]]||{{Icon|3}}||2||global var int, local var int||IS_INT_VAR_GREATER_OR_EQUAL_TO_INT_LVAR||
 
|-
 
|-
|[[002F]]||{{Icon|t}}||2|||local var int, global var int||IS_INT_LVAR_GREATER_OR_EQUAL_TO_INT_VAR||
+
|[[002F]]||{{Icon|3}}||2|||local var int, global var int||IS_INT_LVAR_GREATER_OR_EQUAL_TO_INT_VAR||
 
|-
 
|-
|[[0030]]||{{Icon|t}}||2||global var, flt||IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_NUMBER||
+
|[[0030]]||{{Icon|3}}||2||global var, flt||IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_NUMBER||
 
|-
 
|-
|[[0031]]||{{Icon|t}}||2||local var, flt||IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_NUMBER||
+
|[[0031]]||{{Icon|3}}||2||local var, flt||IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_NUMBER||
 
|-
 
|-
|[[0032]]||{{Icon|t}}||2||flt, global var||IS_NUMBER_GREATER_OR_EQUAL_TO_FLOAT_VAR||
+
|[[0032]]||{{Icon|3}}||2||flt, global var||IS_NUMBER_GREATER_OR_EQUAL_TO_FLOAT_VAR||
 
|-
 
|-
|[[0033]]||{{Icon|t}}||2||flt, local var||IS_NUMBER_GREATER_OR_EQUAL_TO_FLOAT_LVAR||
+
|[[0033]]||{{Icon|3}}||2||flt, local var||IS_NUMBER_GREATER_OR_EQUAL_TO_FLOAT_LVAR||
 
|-
 
|-
|[[0034]]||{{Icon|t}}||2||global var flt, global var flt||IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_FLOAT_VAR||
+
|[[0034]]||{{Icon|3}}||2||global var flt, global var flt||IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_FLOAT_VAR||
 
|-
 
|-
|[[0035]]||{{Icon|t}}||2||local var flt, local var flt||IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_FLOAT_LVAR||
+
|[[0035]]||{{Icon|3}}||2||local var flt, local var flt||IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_FLOAT_LVAR||
 
|-
 
|-
|[[0036]]||{{Icon|t}}||2||global var flt, local var flt||IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_FLOAT_LVAR||
+
|[[0036]]||{{Icon|3}}||2||global var flt, local var flt||IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_FLOAT_LVAR||
 
|-
 
|-
|[[0037]]||{{Icon|t}}||2||local var flt, global var flt||IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_FLOAT_VAR||
+
|[[0037]]||{{Icon|3}}||2||local var flt, global var flt||IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_FLOAT_VAR||
 
|-
 
|-
|[[0038]]||{{Icon|t}}||2||global var, int||IS_INT_VAR_EQUAL_TO_NUMBER||
+
|[[0038]]||{{Icon|3}}||2||global var, int||IS_INT_VAR_EQUAL_TO_NUMBER||
 
|-
 
|-
|[[0039]]||{{Icon|t}}||2||local var, int||IS_INT_LVAR_EQUAL_TO_NUMBER||
+
|[[0039]]||{{Icon|3}}||2||local var, int||IS_INT_LVAR_EQUAL_TO_NUMBER||
 
|-
 
|-
|[[003A]]||{{Icon|t}}||2||global var int, global var int||IS_INT_VAR_EQUAL_TO_INT_VAR||
+
|[[003A]]||{{Icon|3}}||2||global var int, global var int||IS_INT_VAR_EQUAL_TO_INT_VAR||
 
|-
 
|-
|[[003B]]||{{Icon|t}}||2||local var int, local var int||IS_INT_LVAR_EQUAL_TO_INT_LVAR||
+
|[[003B]]||{{Icon|3}}||2||local var int, local var int||IS_INT_LVAR_EQUAL_TO_INT_LVAR||
 
|-
 
|-
|[[003C]]||{{Icon|t}}||2||global var int, local var int||IS_INT_VAR_EQUAL_TO_INT_LVAR||
+
|[[003C]]||{{Icon|3}}||2||global var int, local var int||IS_INT_VAR_EQUAL_TO_INT_LVAR||
 
|-
 
|-
 
|[[003D]]||||||||IS_INT_VAR_NOT_EQUAL_TO_NUMBER||
 
|[[003D]]||||||||IS_INT_VAR_NOT_EQUAL_TO_NUMBER||
Строка 141: Строка 141:
 
|[[0041]]||||||||IS_INT_VAR_NOT_EQUAL_TO_INT_LVAR||
 
|[[0041]]||||||||IS_INT_VAR_NOT_EQUAL_TO_INT_LVAR||
 
|-
 
|-
|[[0042]]||{{Icon|t}}||2||global var, flt||IS_FLOAT_VAR_EQUAL_TO_NUMBER||
+
|[[0042]]||{{Icon|3}}||2||global var, flt||IS_FLOAT_VAR_EQUAL_TO_NUMBER||
 
|-
 
|-
|[[0043]]||{{Icon|t}}||2||local var, flt||IS_FLOAT_LVAR_EQUAL_TO_NUMBER||
+
|[[0043]]||{{Icon|3}}||2||local var, flt||IS_FLOAT_LVAR_EQUAL_TO_NUMBER||
 
|-
 
|-
|[[0044]]||{{Icon|t}}||2||global var flt, global var flt||IS_FLOAT_VAR_EQUAL_TO_FLOAT_VAR||
+
|[[0044]]||{{Icon|3}}||2||global var flt, global var flt||IS_FLOAT_VAR_EQUAL_TO_FLOAT_VAR||
 
|-
 
|-
|[[0045]]||{{Icon|t}}||2||local var flt, local var flt||IS_FLOAT_LVAR_EQUAL_TO_FLOAT_LVAR||
+
|[[0045]]||{{Icon|3}}||2||local var flt, local var flt||IS_FLOAT_LVAR_EQUAL_TO_FLOAT_LVAR||
 
|-
 
|-
|[[0046]]||{{Icon|t}}||2||global var flt, local var flt||IS_FLOAT_VAR_EQUAL_TO_FLOAT_LVAR||
+
|[[0046]]||{{Icon|3}}||2||global var flt, local var flt||IS_FLOAT_VAR_EQUAL_TO_FLOAT_LVAR||
 
|-
 
|-
 
|[[0047]]||||||||IS_FLOAT_VAR_NOT_EQUAL_TO_NUMBER||
 
|[[0047]]||||||||IS_FLOAT_VAR_NOT_EQUAL_TO_NUMBER||
Строка 163: Строка 163:
 
|[[004C]]||{{Icon|3}}||1||int||GOTO_IF_TRUE||
 
|[[004C]]||{{Icon|3}}||1||int||GOTO_IF_TRUE||
 
|-
 
|-
|[[004D]]||{{Icon|t}}||1||int||GOTO_IF_FALSE||
+
|[[004D]]||{{Icon|3}}||1||int||GOTO_IF_FALSE||
 
|-
 
|-
|[[004E]]||{{Icon|t}}||0||||TERMINATE_THIS_SCRIPT||
+
|[[004E]]||{{Icon|3}}||0||||TERMINATE_THIS_SCRIPT||
 
|-
 
|-
|[[004F]]||{{Icon|t}}||-1||int||START_NEW_SCRIPT||
+
|[[004F]]||{{Icon|3}}||-1||int||START_NEW_SCRIPT||
 
|-
 
|-
|[[0050]]||{{Icon|t}}||1||int||GOSUB||
+
|[[0050]]||{{Icon|3}}||1||int||GOSUB||
 
|-
 
|-
|[[0051]]||{{Icon|t}}||0||||RETURN||
+
|[[0051]]||{{Icon|3}}||0||||RETURN||
 
|-
 
|-
|[[0052]]||{{Icon|t}}||6||||LINE||
+
|[[0052]]||{{Icon|3}}||6||||LINE||
 
|-
 
|-
|[[0053]]||{{Icon|t}}||5||int, flt, flt, flt, var||CREATE_PLAYER||
+
|[[0053]]||{{Icon|3}}||5||int, flt, flt, flt, var||CREATE_PLAYER||
 
|-
 
|-
 
|[[0054]]||{{Icon|3}} {{Icon|VC}}||4||player handle, var, var, var||GET_PLAYER_COORDINATES||
 
|[[0054]]||{{Icon|3}} {{Icon|VC}}||4||player handle, var, var, var||GET_PLAYER_COORDINATES||
Строка 185: Строка 185:
 
|[[0057]]||{{Icon|3}} {{Icon|VC}}||8||player handle, flt, flt, flt, flt, flt, flt, int||IS_PLAYER_IN_AREA_3D||
 
|[[0057]]||{{Icon|3}} {{Icon|VC}}||8||player handle, flt, flt, flt, flt, flt, flt, int||IS_PLAYER_IN_AREA_3D||
 
|-
 
|-
|[[0058]]||{{Icon|t}}||2||global var int, global var int||ADD_INT_VAR_TO_INT_VAR||
+
|[[0058]]||{{Icon|3}}||2||global var int, global var int||ADD_INT_VAR_TO_INT_VAR||
 
|-
 
|-
|[[0059]]||{{Icon|t}}||2||global var flt, global var flt||ADD_FLOAT_VAR_TO_FLOAT_VAR||
+
|[[0059]]||{{Icon|3}}||2||global var flt, global var flt||ADD_FLOAT_VAR_TO_FLOAT_VAR||
 
|-
 
|-
|[[005A]]||{{Icon|t}}||2||int, int||ADD_INT_LVAR_TO_INT_LVAR||
+
|[[005A]]||{{Icon|3}}||2||int, int||ADD_INT_LVAR_TO_INT_LVAR||
 
|-
 
|-
|[[005B]]||{{Icon|t}}||2||float, float||ADD_FLOAT_LVAR_TO_FLOAT_LVAR||
+
|[[005B]]||{{Icon|3}}||2||float, float||ADD_FLOAT_LVAR_TO_FLOAT_LVAR||
 
|-
 
|-
|[[005C]]||{{Icon|t}}||2||int, int||ADD_INT_VAR_TO_INT_LVAR||
+
|[[005C]]||{{Icon|3}}||2||int, int||ADD_INT_VAR_TO_INT_LVAR||
 
|-
 
|-
|[[005D]]||{{Icon|t}}||2||float, float||ADD_FLOAT_VAR_TO_FLOAT_LVAR||
+
|[[005D]]||{{Icon|3}}||2||float, float||ADD_FLOAT_VAR_TO_FLOAT_LVAR||
 
|-
 
|-
|[[005E]]||{{Icon|t}}||2||int, int||ADD_INT_LVAR_TO_INT_VAR||
+
|[[005E]]||{{Icon|3}}||2||int, int||ADD_INT_LVAR_TO_INT_VAR||
 
|-
 
|-
|[[005F]]||{{Icon|t}}||2||float, float||ADD_FLOAT_LVAR_TO_FLOAT_VAR||
+
|[[005F]]||{{Icon|3}}||2||float, float||ADD_FLOAT_LVAR_TO_FLOAT_VAR||
 
|-
 
|-
|[[0060]]||{{Icon|t}}||2||int, int||SUB_INT_VAR_FROM_INT_VAR||
+
|[[0060]]||{{Icon|3}}||2||int, int||SUB_INT_VAR_FROM_INT_VAR||
 
|-
 
|-
|[[0061]]||{{Icon|t}}||2||float, float||SUB_FLOAT_VAR_FROM_FLOAT_VAR||
+
|[[0061]]||{{Icon|3}}||2||float, float||SUB_FLOAT_VAR_FROM_FLOAT_VAR||
 
|-
 
|-
|[[0062]]||{{Icon|t}}||2||int, int||SUB_INT_LVAR_FROM_INT_LVAR||
+
|[[0062]]||{{Icon|3}}||2||int, int||SUB_INT_LVAR_FROM_INT_LVAR||
 
|-
 
|-
|[[0063]]||{{Icon|t}}||2||float, float||SUB_FLOAT_LVAR_FROM_FLOAT_LVAR||
+
|[[0063]]||{{Icon|3}}||2||float, float||SUB_FLOAT_LVAR_FROM_FLOAT_LVAR||
 
|-
 
|-
|[[0064]]||{{Icon|t}}||2||int, int||SUB_INT_VAR_FROM_INT_LVAR||
+
|[[0064]]||{{Icon|3}}||2||int, int||SUB_INT_VAR_FROM_INT_LVAR||
 
|-
 
|-
|[[0065]]||{{Icon|t}}||2||float, float||SUB_FLOAT_VAR_FROM_FLOAT_LVAR||
+
|[[0065]]||{{Icon|3}}||2||float, float||SUB_FLOAT_VAR_FROM_FLOAT_LVAR||
 
|-
 
|-
|[[0066]]||{{Icon|t}}||2||int, int||SUB_INT_LVAR_FROM_INT_VAR||
+
|[[0066]]||{{Icon|3}}||2||int, int||SUB_INT_LVAR_FROM_INT_VAR||
 
|-
 
|-
|[[0067]]||{{Icon|t}}||2||float, float||SUB_FLOAT_LVAR_FROM_FLOAT_VAR||
+
|[[0067]]||{{Icon|3}}||2||float, float||SUB_FLOAT_LVAR_FROM_FLOAT_VAR||
 
|-
 
|-
|[[0068]]||{{Icon|t}}||2||global, global||MULT_INT_VAR_BY_INT_VAR||
+
|[[0068]]||{{Icon|3}}||2||global, global||MULT_INT_VAR_BY_INT_VAR||
 
|-
 
|-
|[[0069]]||{{Icon|t}}||2||global, global||MULT_FLOAT_VAR_BY_FLOAT_VAR||
+
|[[0069]]||{{Icon|3}}||2||global, global||MULT_FLOAT_VAR_BY_FLOAT_VAR||
 
|-
 
|-
|[[006A]]||{{Icon|t}}||2||local, local||MULT_INT_LVAR_BY_INT_LVAR||
+
|[[006A]]||{{Icon|3}}||2||local, local||MULT_INT_LVAR_BY_INT_LVAR||
 
|-
 
|-
|[[006B]]||{{Icon|t}}||2||local, local||MULT_FLOAT_LVAR_BY_FLOAT_LVAR||
+
|[[006B]]||{{Icon|3}}||2||local, local||MULT_FLOAT_LVAR_BY_FLOAT_LVAR||
 
|-
 
|-
|[[006C]]||{{Icon|t}}||2||local, float||MULT_INT_VAR_BY_INT_LVAR||
+
|[[006C]]||{{Icon|3}}||2||local, float||MULT_INT_VAR_BY_INT_LVAR||
 
|-
 
|-
|[[006D]]||{{Icon|t}}||2||global, float||MULT_FLOAT_VAR_BY_FLOAT_LVAR||
+
|[[006D]]||{{Icon|3}}||2||global, float||MULT_FLOAT_VAR_BY_FLOAT_LVAR||
 
|-
 
|-
|[[006E]]||{{Icon|t}}||2||global, local||MULT_INT_LVAR_BY_INT_VAR||
+
|[[006E]]||{{Icon|3}}||2||global, local||MULT_INT_LVAR_BY_INT_VAR||
 
|-
 
|-
|[[006F]]||{{Icon|t}}||2||global, local||MULT_FLOAT_LVAR_BY_FLOAT_VAR||
+
|[[006F]]||{{Icon|3}}||2||global, local||MULT_FLOAT_LVAR_BY_FLOAT_VAR||
 
|-
 
|-
|[[0070]]||{{Icon|t}}||2||global, global||DIV_INT_VAR_BY_INT_VAR||
+
|[[0070]]||{{Icon|3}}||2||global, global||DIV_INT_VAR_BY_INT_VAR||
 
|-
 
|-
|[[0071]]||{{Icon|t}}||2||global, global||DIV_FLOAT_VAR_BY_FLOAT_VAR||
+
|[[0071]]||{{Icon|3}}||2||global, global||DIV_FLOAT_VAR_BY_FLOAT_VAR||
 
|-
 
|-
|[[0072]]||{{Icon|t}}||2||local, local||DIV_INT_LVAR_BY_INT_LVAR||
+
|[[0072]]||{{Icon|3}}||2||local, local||DIV_INT_LVAR_BY_INT_LVAR||
 
|-
 
|-
|[[0073]]||{{Icon|t}}||2||local, local||DIV_FLOAT_LVAR_BY_FLOAT_LVAR||
+
|[[0073]]||{{Icon|3}}||2||local, local||DIV_FLOAT_LVAR_BY_FLOAT_LVAR||
 
|-
 
|-
|[[0074]]||{{Icon|t}}||2||local, global||DIV_INT_VAR_BY_INT_LVAR||
+
|[[0074]]||{{Icon|3}}||2||local, global||DIV_INT_VAR_BY_INT_LVAR||
 
|-
 
|-
|[[0075]]||{{Icon|t}}||2||local, global||DIV_FLOAT_VAR_BY_FLOAT_LVAR||
+
|[[0075]]||{{Icon|3}}||2||local, global||DIV_FLOAT_VAR_BY_FLOAT_LVAR||
 
|-
 
|-
|[[0076]]||{{Icon|t}}||2||global, local||DIV_INT_LVAR_BY_INT_VAR||
+
|[[0076]]||{{Icon|3}}||2||global, local||DIV_INT_LVAR_BY_INT_VAR||
 
|-
 
|-
|[[0077]]||{{Icon|t}}||2||global, local||DIV_FLOAT_LVAR_BY_FLOAT_VAR||
+
|[[0077]]||{{Icon|3}}||2||global, local||DIV_FLOAT_LVAR_BY_FLOAT_VAR||
 
|-
 
|-
|[[0078]]||{{Icon|t}}||2||global, float||ADD_TIMED_VAL_TO_FLOAT_VAR||
+
|[[0078]]||{{Icon|3}}||2||global, float||ADD_TIMED_VAL_TO_FLOAT_VAR||
 
|-
 
|-
|[[0079]]||{{Icon|t}}||2||local, float||ADD_TIMED_VAL_TO_FLOAT_LVAR||
+
|[[0079]]||{{Icon|3}}||2||local, float||ADD_TIMED_VAL_TO_FLOAT_LVAR||
 
|-
 
|-
|[[007A]]||{{Icon|t}}||2||global, global||ADD_TIMED_FLOAT_VAR_TO_FLOAT_VAR||
+
|[[007A]]||{{Icon|3}}||2||global, global||ADD_TIMED_FLOAT_VAR_TO_FLOAT_VAR||
 
|-
 
|-
|[[007B]]||{{Icon|t}}||2||local, local||ADD_TIMED_FLOAT_LVAR_TO_FLOAT_LVAR||
+
|[[007B]]||{{Icon|3}}||2||local, local||ADD_TIMED_FLOAT_LVAR_TO_FLOAT_LVAR||
 
|-
 
|-
|[[007C]]||{{Icon|t}}||2||local, global||ADD_TIMED_FLOAT_LVAR_TO_FLOAT_VAR||
+
|[[007C]]||{{Icon|3}}||2||local, global||ADD_TIMED_FLOAT_LVAR_TO_FLOAT_VAR||
 
|-
 
|-
|[[007D]]||{{Icon|t}}||2||global, local||ADD_TIMED_FLOAT_VAR_TO_FLOAT_LVAR||
+
|[[007D]]||{{Icon|3}}||2||global, local||ADD_TIMED_FLOAT_VAR_TO_FLOAT_LVAR||
 
|-
 
|-
|[[007E]]||{{Icon|t}}||2||global, float||SUB_TIMED_VAL_FROM_FLOAT_VAR||
+
|[[007E]]||{{Icon|3}}||2||global, float||SUB_TIMED_VAL_FROM_FLOAT_VAR||
 
|-
 
|-
|[[007F]]||{{Icon|t}}||2||local, float||SUB_TIMED_VAL_FROM_FLOAT_LVAR||
+
|[[007F]]||{{Icon|3}}||2||local, float||SUB_TIMED_VAL_FROM_FLOAT_LVAR||
 
|-
 
|-
|[[0080]]||{{Icon|t}}||2||global, global||SUB_TIMED_FLOAT_VAR_FROM_FLOAT_VAR||
+
|[[0080]]||{{Icon|3}}||2||global, global||SUB_TIMED_FLOAT_VAR_FROM_FLOAT_VAR||
 
|-
 
|-
|[[0081]]||{{Icon|t}}||2||local, local||SUB_TIMED_FLOAT_LVAR_FROM_FLOAT_LVAR||
+
|[[0081]]||{{Icon|3}}||2||local, local||SUB_TIMED_FLOAT_LVAR_FROM_FLOAT_LVAR||
 
|-
 
|-
|[[0082]]||{{Icon|t}}||2||local, global||SUB_TIMED_FLOAT_LVAR_FROM_FLOAT_VAR||
+
|[[0082]]||{{Icon|3}}||2||local, global||SUB_TIMED_FLOAT_LVAR_FROM_FLOAT_VAR||
 
|-
 
|-
|[[0083]]||{{Icon|t}}||2||global, local||SUB_TIMED_FLOAT_VAR_FROM_FLOAT_LVAR||
+
|[[0083]]||{{Icon|3}}||2||global, local||SUB_TIMED_FLOAT_VAR_FROM_FLOAT_LVAR||
 
|-
 
|-
|[[0084]]||{{Icon|t}}||2||global var int, global var int||SET_VAR_INT_TO_VAR_INT||
+
|[[0084]]||{{Icon|3}}||2||global var int, global var int||SET_VAR_INT_TO_VAR_INT||
 
|-
 
|-
|[[0085]]||{{Icon|t}}||2||local var int, local var int||SET_LVAR_INT_TO_LVAR_INT||
+
|[[0085]]||{{Icon|3}}||2||local var int, local var int||SET_LVAR_INT_TO_LVAR_INT||
 
|-
 
|-
|[[0086]]||{{Icon|t}}||2||global var flt, global var flt||SET_VAR_FLOAT_TO_VAR_FLOAT||
+
|[[0086]]||{{Icon|3}}||2||global var flt, global var flt||SET_VAR_FLOAT_TO_VAR_FLOAT||
 
|-
 
|-
|[[0087]]||{{Icon|t}}||2||local var flt, local var flt||SET_LVAR_FLOAT_TO_LVAR_FLOAT||
+
|[[0087]]||{{Icon|3}}||2||local var flt, local var flt||SET_LVAR_FLOAT_TO_LVAR_FLOAT||
 
|-
 
|-
|[[0088]]||{{Icon|t}}||2||global var flt, local var flt||SET_VAR_FLOAT_TO_LVAR_FLOAT||
+
|[[0088]]||{{Icon|3}}||2||global var flt, local var flt||SET_VAR_FLOAT_TO_LVAR_FLOAT||
 
|-
 
|-
|[[0089]]||{{Icon|t}}||2||local var flt, global var flt||SET_LVAR_FLOAT_TO_VAR_FLOAT||
+
|[[0089]]||{{Icon|3}}||2||local var flt, global var flt||SET_LVAR_FLOAT_TO_VAR_FLOAT||
 
|-
 
|-
|[[008A]]||{{Icon|t}}||2||global var int, local var int||SET_VAR_INT_TO_LVAR_INT||
+
|[[008A]]||{{Icon|3}}||2||global var int, local var int||SET_VAR_INT_TO_LVAR_INT||
 
|-
 
|-
|[[008B]]||{{Icon|t}}||2||local var int, global var int||SET_LVAR_INT_TO_VAR_INT||
+
|[[008B]]||{{Icon|3}}||2||local var int, global var int||SET_LVAR_INT_TO_VAR_INT||
 
|-
 
|-
|[[008C]]||{{Icon|t}}||2||global var int, global var flt||CSET_VAR_INT_TO_VAR_FLOAT||
+
|[[008C]]||{{Icon|3}}||2||global var int, global var flt||CSET_VAR_INT_TO_VAR_FLOAT||
 
|-
 
|-
|[[008D]]||{{Icon|t}}||2||global var flt, global var int||CSET_VAR_FLOAT_TO_VAR_INT||
+
|[[008D]]||{{Icon|3}}||2||global var flt, global var int||CSET_VAR_FLOAT_TO_VAR_INT||
 
|-
 
|-
|[[008E]]||{{Icon|t}}||2||local var int, global var flt||CSET_LVAR_INT_TO_VAR_FLOAT||
+
|[[008E]]||{{Icon|3}}||2||local var int, global var flt||CSET_LVAR_INT_TO_VAR_FLOAT||
 
|-
 
|-
|[[008F]]||{{Icon|t}}||2||local var flt, global var int||CSET_LVAR_FLOAT_TO_VAR_INT||
+
|[[008F]]||{{Icon|3}}||2||local var flt, global var int||CSET_LVAR_FLOAT_TO_VAR_INT||
 
|-
 
|-
|[[0090]]||{{Icon|t}}||2||global var int, local var flt|||CSET_VAR_INT_TO_LVAR_FLOAT||
+
|[[0090]]||{{Icon|3}}||2||global var int, local var flt|||CSET_VAR_INT_TO_LVAR_FLOAT||
 
|-
 
|-
|[[0091]]||{{Icon|t}}||2||global var flt, local var int||CSET_VAR_FLOAT_TO_LVAR_INT||
+
|[[0091]]||{{Icon|3}}||2||global var flt, local var int||CSET_VAR_FLOAT_TO_LVAR_INT||
 
|-
 
|-
|[[0092]]||{{Icon|t}}||2||local var int, local var flt|||CSET_LVAR_INT_TO_LVAR_FLOAT||
+
|[[0092]]||{{Icon|3}}||2||local var int, local var flt|||CSET_LVAR_INT_TO_LVAR_FLOAT||
 
|-
 
|-
|[[0093]]||{{Icon|t}}||2||local var flt, local var int||CSET_LVAR_FLOAT_TO_LVAR_INT||
+
|[[0093]]||{{Icon|3}}||2||local var flt, local var int||CSET_LVAR_FLOAT_TO_LVAR_INT||
 
|-
 
|-
|[[0094]]||{{Icon|t}}||1||global var int||ABS_VAR_INT||
+
|[[0094]]||{{Icon|3}}||1||global var int||ABS_VAR_INT||
 
|-
 
|-
|[[0095]]||{{Icon|t}}||1||local var int||ABS_LVAR_INT||
+
|[[0095]]||{{Icon|3}}||1||local var int||ABS_LVAR_INT||
 
|-
 
|-
|[[0096]]||{{Icon|t}}||1||global var flt||ABS_VAR_FLOAT||
+
|[[0096]]||{{Icon|3}}||1||global var flt||ABS_VAR_FLOAT||
 
|-
 
|-
|[[0097]]||{{Icon|t}}||1||local var flt||ABS_LVAR_FLOAT||
+
|[[0097]]||{{Icon|3}}||1||local var flt||ABS_LVAR_FLOAT||
 
|-
 
|-
|[[0098]]||{{Icon|t}}||1||flt||GENERATE_RANDOM_FLOAT||
+
|[[0098]]||{{Icon|3}}||1||flt||GENERATE_RANDOM_FLOAT||
 
|-
 
|-
|[[0099]]||{{Icon|t}}||1||int||GENERATE_RANDOM_INT||
+
|[[0099]]||{{Icon|3}}||1||int||GENERATE_RANDOM_INT||
 
|-
 
|-
|[[009A]]||{{Icon|t}}||6||int, int, flt, flt, flt, var||CREATE_CHAR||
+
|[[009A]]||{{Icon|3}}||6||int, int, flt, flt, flt, var||CREATE_CHAR||
 
|-
 
|-
|[[009B]]||{{Icon|t}}||1||char handle||DELETE_CHAR||
+
|[[009B]]||{{Icon|3}}||1||char handle||DELETE_CHAR||
 
|-
 
|-
 
|[[009C]]||{{Icon|3}} {{Icon|VC}}||2||char handle, int||CHAR_WANDER_DIR||
 
|[[009C]]||{{Icon|3}} {{Icon|VC}}||2||char handle, int||CHAR_WANDER_DIR||
Строка 329: Строка 329:
 
|[[009F]]||{{Icon|3}} {{Icon|VC}}||1||char handle||CHAR_SET_IDLE||
 
|[[009F]]||{{Icon|3}} {{Icon|VC}}||1||char handle||CHAR_SET_IDLE||
 
|-
 
|-
|[[00A0]]||{{Icon|t}}||4||char handle, var, var, var||GET_CHAR_COORDINATES||
+
|[[00A0]]||{{Icon|3}}||4||char handle, var, var, var||GET_CHAR_COORDINATES||
 
|-
 
|-
|[[00A1]]||{{Icon|t}}||4||char handle, flt, flt, flt||SET_CHAR_COORDINATES||
+
|[[00A1]]||{{Icon|3}}||4||char handle, flt, flt, flt||SET_CHAR_COORDINATES||
 
|-
 
|-
 
|[[00A2]]||{{Icon|3}}||1||char handle||IS_CHAR_STILL_ALIVE||available for VC and SA through [[0118|8118]], restored in VC
 
|[[00A2]]||{{Icon|3}}||1||char handle||IS_CHAR_STILL_ALIVE||available for VC and SA through [[0118|8118]], restored in VC
 
|-
 
|-
|[[00A3]]||{{Icon|t}}||6||char handle, flt, flt, flt, flt, int||IS_CHAR_IN_AREA_2D||
+
|[[00A3]]||{{Icon|3}}||6||char handle, flt, flt, flt, flt, int||IS_CHAR_IN_AREA_2D||
 
|-
 
|-
|[[00A4]]||{{Icon|t}}||8||char handle, flt, flt, flt, flt, flt, flt, int||IS_CHAR_IN_AREA_3D||
+
|[[00A4]]||{{Icon|3}}||8||char handle, flt, flt, flt, flt, flt, flt, int||IS_CHAR_IN_AREA_3D||
 
|-
 
|-
|[[00A5]]||{{Icon|t}}||5||int, flt, flt, flt, var||CREATE_CAR||
+
|[[00A5]]||{{Icon|3}}||5||int, flt, flt, flt, var||CREATE_CAR||
 
|-
 
|-
|[[00A6]]||{{Icon|t}}||1||car handle||DELETE_CAR||
+
|[[00A6]]||{{Icon|3}}||1||car handle||DELETE_CAR||
 
|-
 
|-
|[[00A7]]||{{Icon|t}}||4||car handle, flt, flt, flt||CAR_GOTO_COORDINATES||
+
|[[00A7]]||{{Icon|3}}||4||car handle, flt, flt, flt||CAR_GOTO_COORDINATES||
 
|-
 
|-
|[[00A8]]||{{Icon|t}}||1||car handle||CAR_WANDER_RANDOMLY||
+
|[[00A8]]||{{Icon|3}}||1||car handle||CAR_WANDER_RANDOMLY||
 
|-
 
|-
|[[00A9]]||{{Icon|t}}||1||car handle||CAR_SET_IDLE||
+
|[[00A9]]||{{Icon|3}}||1||car handle||CAR_SET_IDLE||
 
|-
 
|-
|[[00AA]]||{{Icon|t}}||4||car handle, var, var, var||GET_CAR_COORDINATES||
+
|[[00AA]]||{{Icon|3}}||4||car handle, var, var, var||GET_CAR_COORDINATES||
 
|-
 
|-
|[[00AB]]||{{Icon|t}}||4||car handle, flt, flt, flt||SET_CAR_COORDINATES||
+
|[[00AB]]||{{Icon|3}}||4||car handle, flt, flt, flt||SET_CAR_COORDINATES||
 
|-
 
|-
 
|[[00AC]]||{{Icon|3}}||1||car handle||IS_CAR_STILL_ALIVE||restored in VC
 
|[[00AC]]||{{Icon|3}}||1||car handle||IS_CAR_STILL_ALIVE||restored in VC
 
|-
 
|-
|[[00AD]]||{{Icon|t}}||2||car handle, flt||SET_CAR_CRUISE_SPEED||
+
|[[00AD]]||{{Icon|3}}||2||car handle, flt||SET_CAR_CRUISE_SPEED||
 
|-
 
|-
|[[00AE]]||{{Icon|t}}||2||car handle, int||SET_CAR_DRIVING_STYLE||
+
|[[00AE]]||{{Icon|3}}||2||car handle, int||SET_CAR_DRIVING_STYLE||
 
|-
 
|-
|[[00AF]]||{{Icon|t}}||2||car handle, int||SET_CAR_MISSION||
+
|[[00AF]]||{{Icon|3}}||2||car handle, int||SET_CAR_MISSION||
 
|-
 
|-
|[[00B0]]||{{Icon|t}}||6||car handle, flt, flt, flt, flt, int||IS_CAR_IN_AREA_2D||
+
|[[00B0]]||{{Icon|3}}||6||car handle, flt, flt, flt, flt, int||IS_CAR_IN_AREA_2D||
 
|-
 
|-
|[[00B1]]||{{Icon|t}}||8||car handle, flt, flt, flt, flt, flt, flt, int||IS_CAR_IN_AREA_3D||
+
|[[00B1]]||{{Icon|3}}||8||car handle, flt, flt, flt, flt, flt, flt, int||IS_CAR_IN_AREA_3D||
 
|-
 
|-
|[[00B2]]||||||||SPECIAL_0||
+
|[[00B2]]||{{Icon|3}}||0||nop||SPECIAL_0||
 
|-
 
|-
|[[00B3]]||||||||SPECIAL_1||
+
|[[00B3]]||{{Icon|3}}||0||nop||SPECIAL_1||
 
|-
 
|-
|[[00B4]]||||||||SPECIAL_2||
+
|[[00B4]]||{{Icon|3}}||0||nop||SPECIAL_2||
 
|-
 
|-
|[[00B5]]||||||||SPECIAL_3||
+
|[[00B5]]||{{Icon|3}}||0||nop||SPECIAL_3||
 
|-
 
|-
|[[00B6]]||||||||SPECIAL_4||
+
|[[00B6]]||{{Icon|3}}||0||nop||SPECIAL_4||
 
|-
 
|-
|[[00B7]]||||||||SPECIAL_5||
+
|[[00B7]]||{{Icon|3}}||0||nop||SPECIAL_5||
 
|-
 
|-
|[[00B8]]||||||||SPECIAL_6||
+
|[[00B8]]||{{Icon|3}}||0||nop||SPECIAL_6||
 
|-
 
|-
|[[00B9]]||||||||SPECIAL_7||
+
|[[00B9]]||{{Icon|3}}||0||nop||SPECIAL_7||
 
|-
 
|-
|[[00BA]]||{{Icon|t}}||3||string, int, int||PRINT_BIG||
+
|[[00BA]]||{{Icon|3}}||3||string, int, int||PRINT_BIG||
 
|-
 
|-
|[[00BB]]||{{Icon|t}}||3||string, int, int||PRINT||
+
|[[00BB]]||{{Icon|3}}||3||string, int, int||PRINT||
 
|-
 
|-
|[[00BC]]||{{Icon|t}}||3||string, int, int||PRINT_NOW||
+
|[[00BC]]||{{Icon|3}}||3||string, int, int||PRINT_NOW||
 
|-
 
|-
 
|[[00BD]]||{{Icon|3}}||3||string, int, int||PRINT_SOON||
 
|[[00BD]]||{{Icon|3}}||3||string, int, int||PRINT_SOON||
 
|-
 
|-
|[[00BE]]||{{Icon|t}}||0||||CLEAR_PRINTS||
+
|[[00BE]]||{{Icon|3}}||0||||CLEAR_PRINTS||
 
|-
 
|-
|[[00BF]]||{{Icon|t}}||2||var, var||GET_TIME_OF_DAY||
+
|[[00BF]]||{{Icon|3}}||2||var, var||GET_TIME_OF_DAY||
 
|-
 
|-
|[[00C0]]||{{Icon|t}}||2||int, int||SET_TIME_OF_DAY||
+
|[[00C0]]||{{Icon|3}}||2||int, int||SET_TIME_OF_DAY||
 
|-
 
|-
|[[00C1]]||{{Icon|t}}||3||int, int, var||GET_MINUTES_TO_TIME_OF_DAY||
+
|[[00C1]]||{{Icon|3}}||3||int, int, var||GET_MINUTES_TO_TIME_OF_DAY||
 
|-
 
|-
|[[00C2]]||{{Icon|t}}||4||flt, flt, flt, flt||IS_POINT_ON_SCREEN||
+
|[[00C2]]||{{Icon|3}}||4||flt, flt, flt, flt||IS_POINT_ON_SCREEN||
 
|-
 
|-
|[[00C3]]||{{Icon|t}}||0||||DEBUG_ON||
+
|[[00C3]]||{{Icon|3}}||0||||DEBUG_ON||
 
|-
 
|-
|[[00C4]]||{{Icon|t}}||0||||DEBUG_OFF||
+
|[[00C4]]||{{Icon|3}}||0||||DEBUG_OFF||
 
|-
 
|-
 
|[[00C5]]||{{Icon|3}}||0||||RETURN_TRUE||restored in VC
 
|[[00C5]]||{{Icon|3}}||0||||RETURN_TRUE||restored in VC
Строка 437: Строка 437:
 
|[[00D5]]||||||||ENDWHILE||
 
|[[00D5]]||||||||ENDWHILE||
 
|-
 
|-
|[[00D6]]||{{Icon|t}}||1||int||ANDOR||
+
|[[00D6]]||{{Icon|3}}||1||int||ANDOR||
 
|-
 
|-
|[[00D7]]||{{Icon|t}}||1||int||LAUNCH_MISSION||like 004F but only one parameter
+
|[[00D7]]||{{Icon|3}}||1||int||LAUNCH_MISSION||like 004F but only one parameter
 
|-
 
|-
|[[00D8]]||{{Icon|t}}||0||||MISSION_HAS_FINISHED||
+
|[[00D8]]||{{Icon|3}}||0||||MISSION_HAS_FINISHED||
 
|-
 
|-
|[[00D9]]||{{Icon|t}}||2||char handle, var||STORE_CAR_CHAR_IS_IN||
+
|[[00D9]]||{{Icon|3}}||2||char handle, var||STORE_CAR_CHAR_IS_IN||
 
|-
 
|-
 
|[[00DA]]||{{Icon|3}} {{Icon|VC}}||2||player handle, var||STORE_CAR_PLAYER_IS_IN||
 
|[[00DA]]||{{Icon|3}} {{Icon|VC}}||2||player handle, var||STORE_CAR_PLAYER_IS_IN||
 
|-
 
|-
|[[00DB]]||{{Icon|t}}||2||char handle, car handle||IS_CHAR_IN_CAR||
+
|[[00DB]]||{{Icon|3}}||2||char handle, car handle||IS_CHAR_IN_CAR||
 
|-
 
|-
 
|[[00DC]]||{{Icon|3}} {{Icon|VC}}||2||player handle, car handle||IS_PLAYER_IN_CAR||
 
|[[00DC]]||{{Icon|3}} {{Icon|VC}}||2||player handle, car handle||IS_PLAYER_IN_CAR||
 
|-
 
|-
|[[00DD]]||{{Icon|t}}||2||char handle, int||IS_CHAR_IN_MODEL||
+
|[[00DD]]||{{Icon|3}}||2||char handle, int||IS_CHAR_IN_MODEL||
 
|-
 
|-
 
|[[00DE]]||{{Icon|3}} {{Icon|VC}}||2||player handle, int||IS_PLAYER_IN_MODEL||
 
|[[00DE]]||{{Icon|3}} {{Icon|VC}}||2||player handle, int||IS_PLAYER_IN_MODEL||
 
|-
 
|-
|[[00DF]]||{{Icon|t}}||1||char handle||IS_CHAR_IN_ANY_CAR||
+
|[[00DF]]||{{Icon|3}}||1||char handle||IS_CHAR_IN_ANY_CAR||
 
|-
 
|-
 
|[[00E0]]||{{Icon|3}} {{Icon|VC}}||1||player handle||IS_PLAYER_IN_ANY_CAR||
 
|[[00E0]]||{{Icon|3}} {{Icon|VC}}||1||player handle||IS_PLAYER_IN_ANY_CAR||
 
|-
 
|-
|[[00E1]]||{{Icon|t}}||2||int, int||IS_BUTTON_PRESSED||
+
|[[00E1]]||{{Icon|3}}||2||int, int||IS_BUTTON_PRESSED||
 
|-
 
|-
 
|[[00E2]]||{{Icon|3}} {{Icon|SA}}||3||int, int, var||GET_PAD_STATE||restored in VC
 
|[[00E2]]||{{Icon|3}} {{Icon|SA}}||3||int, int, var||GET_PAD_STATE||restored in VC
Строка 481: Строка 481:
 
|[[00EB]]||{{Icon|3}} {{Icon|VC}}||5||player handle, char handle, flt, flt, int||LOCATE_PLAYER_IN_CAR_CHAR_2D||
 
|[[00EB]]||{{Icon|3}} {{Icon|VC}}||5||player handle, char handle, flt, flt, int||LOCATE_PLAYER_IN_CAR_CHAR_2D||
 
|-
 
|-
|[[00EC]]||{{Icon|t}}||6||char handle, flt, flt, flt, flt, int||LOCATE_CHAR_ANY_MEANS_2D||
+
|[[00EC]]||{{Icon|3}}||6||char handle, flt, flt, flt, flt, int||LOCATE_CHAR_ANY_MEANS_2D||
 
|-
 
|-
|[[00ED]]||{{Icon|t}}||6||char handle, flt, flt, flt, flt, int||LOCATE_CHAR_ON_FOOT_2D||
+
|[[00ED]]||{{Icon|3}}||6||char handle, flt, flt, flt, flt, int||LOCATE_CHAR_ON_FOOT_2D||
 
|-
 
|-
|[[00EE]]||{{Icon|t}}||6||char handle, flt, flt, flt, flt, int||LOCATE_CHAR_IN_CAR_2D||
+
|[[00EE]]||{{Icon|3}}||6||char handle, flt, flt, flt, flt, int||LOCATE_CHAR_IN_CAR_2D||
 
|-
 
|-
|[[00EF]]||{{Icon|t}}||6||char handle, flt, flt, flt, flt, int||LOCATE_STOPPED_CHAR_ANY_MEANS_2D||
+
|[[00EF]]||{{Icon|3}}||6||char handle, flt, flt, flt, flt, int||LOCATE_STOPPED_CHAR_ANY_MEANS_2D||
 
|-
 
|-
|[[00F0]]||{{Icon|t}}||6||char handle, flt, flt, flt, flt, int||LOCATE_STOPPED_CHAR_ON_FOOT_2D||
+
|[[00F0]]||{{Icon|3}}||6||char handle, flt, flt, flt, flt, int||LOCATE_STOPPED_CHAR_ON_FOOT_2D||
 
|-
 
|-
|[[00F1]]||{{Icon|t}}||6||char handle, flt, flt, flt, flt, int||LOCATE_STOPPED_CHAR_IN_CAR_2D||
+
|[[00F1]]||{{Icon|3}}||6||char handle, flt, flt, flt, flt, int||LOCATE_STOPPED_CHAR_IN_CAR_2D||
 
|-
 
|-
|[[00F2]]||{{Icon|t}}||5||char handle, char handle, flt, flt, int||LOCATE_CHAR_ANY_MEANS_CHAR_2D||
+
|[[00F2]]||{{Icon|3}}||5||char handle, char handle, flt, flt, int||LOCATE_CHAR_ANY_MEANS_CHAR_2D||
 
|-
 
|-
|[[00F3]]||{{Icon|t}}||5||char handle, char handle, flt, flt, int||LOCATE_CHAR_ON_FOOT_CHAR_2D||
+
|[[00F3]]||{{Icon|3}}||5||char handle, char handle, flt, flt, int||LOCATE_CHAR_ON_FOOT_CHAR_2D||
 
|-
 
|-
|[[00F4]]||{{Icon|t}}||5||char handle, char handle, flt, flt, int||LOCATE_CHAR_IN_CAR_CHAR_2D||
+
|[[00F4]]||{{Icon|3}}||5||char handle, char handle, flt, flt, int||LOCATE_CHAR_IN_CAR_CHAR_2D||
 
|-
 
|-
 
|[[00F5]]||{{Icon|3}} {{Icon|VC}}||8||player handle, flt, flt, flt, flt, flt, flt, int||LOCATE_PLAYER_ANY_MEANS_3D||
 
|[[00F5]]||{{Icon|3}} {{Icon|VC}}||8||player handle, flt, flt, flt, flt, flt, flt, int||LOCATE_PLAYER_ANY_MEANS_3D||
Строка 517: Строка 517:
 
|[[00FD]]||{{Icon|3}} {{Icon|VC}}||6||player handle, char handle, flt, flt, flt, int||LOCATE_PLAYER_IN_CAR_CHAR_3D||
 
|[[00FD]]||{{Icon|3}} {{Icon|VC}}||6||player handle, char handle, flt, flt, flt, int||LOCATE_PLAYER_IN_CAR_CHAR_3D||
 
|-
 
|-
|[[00FE]]||{{Icon|t}}||8||char handle, flt, flt, flt, flt, flt, flt, int||LOCATE_CHAR_ANY_MEANS_3D||
+
|[[00FE]]||{{Icon|3}}||8||char handle, flt, flt, flt, flt, flt, flt, int||LOCATE_CHAR_ANY_MEANS_3D||
 
|-
 
|-
|[[00FF]]||{{Icon|t}}||8||char handle, flt, flt, flt, flt, flt, flt, int||LOCATE_CHAR_ON_FOOT_3D||
+
|[[00FF]]||{{Icon|3}}||8||char handle, flt, flt, flt, flt, flt, flt, int||LOCATE_CHAR_ON_FOOT_3D||
 
|-
 
|-
|[[0100]]||{{Icon|t}}||8||char handle, flt, flt, flt, flt, flt, flt, int||LOCATE_CHAR_IN_CAR_3D||
+
|[[0100]]||{{Icon|3}}||8||char handle, flt, flt, flt, flt, flt, flt, int||LOCATE_CHAR_IN_CAR_3D||
 
|-
 
|-
|[[0101]]||{{Icon|t}}||8||char handle, flt, flt, flt, flt, flt, flt, int||LOCATE_STOPPED_CHAR_ANY_MEANS_3D||
+
|[[0101]]||{{Icon|3}}||8||char handle, flt, flt, flt, flt, flt, flt, int||LOCATE_STOPPED_CHAR_ANY_MEANS_3D||
 
|-
 
|-
|[[0102]]||{{Icon|t}}||8||char handle, flt, flt, flt, flt, flt, flt, int||LOCATE_STOPPED_CHAR_ON_FOOT_3D||
+
|[[0102]]||{{Icon|3}}||8||char handle, flt, flt, flt, flt, flt, flt, int||LOCATE_STOPPED_CHAR_ON_FOOT_3D||
 
|-
 
|-
|[[0103]]||{{Icon|t}}||8||char handle, flt, flt, flt, flt, flt, flt, int||LOCATE_STOPPED_CHAR_IN_CAR_3D||
+
|[[0103]]||{{Icon|3}}||8||char handle, flt, flt, flt, flt, flt, flt, int||LOCATE_STOPPED_CHAR_IN_CAR_3D||
 
|-
 
|-
|[[0104]]||{{Icon|t}}||6||char handle, char handle, flt, flt, flt, flt, int||LOCATE_CHAR_ANY_MEANS_CHAR_3D||
+
|[[0104]]||{{Icon|3}}||6||char handle, char handle, flt, flt, flt, flt, int||LOCATE_CHAR_ANY_MEANS_CHAR_3D||
 
|-
 
|-
|[[0105]]||{{Icon|t}}||6||char handle, char handle, flt, flt, flt, flt, int||LOCATE_CHAR_ON_FOOT_CHAR_3D||
+
|[[0105]]||{{Icon|3}}||6||char handle, char handle, flt, flt, flt, flt, int||LOCATE_CHAR_ON_FOOT_CHAR_3D||
 
|-
 
|-
|[[0106]]||{{Icon|t}}||6||char handle, char handle, flt, flt, flt, flt, int||LOCATE_CHAR_IN_CAR_CHAR_3D||
+
|[[0106]]||{{Icon|3}}||6||char handle, char handle, flt, flt, flt, flt, int||LOCATE_CHAR_IN_CAR_CHAR_3D||
 
|-
 
|-
|[[0107]]||{{Icon|t}}||5||int, flt, flt, flt, var||CREATE_OBJECT||
+
|[[0107]]||{{Icon|3}}||5||int, flt, flt, flt, var||CREATE_OBJECT||
 
|-
 
|-
|[[0108]]||{{Icon|t}}||1||object handle||DELETE_OBJECT||
+
|[[0108]]||{{Icon|3}}||1||object handle||DELETE_OBJECT||
 
|-
 
|-
|[[0109]]||{{Icon|t}}||2||player handle, int||ADD_SCORE||
+
|[[0109]]||{{Icon|3}}||2||player handle, int||ADD_SCORE||
 
|-
 
|-
|[[010A]]||{{Icon|t}}||2||player handle, int||IS_SCORE_GREATER||
+
|[[010A]]||{{Icon|3}}||2||player handle, int||IS_SCORE_GREATER||
 
|-
 
|-
|[[010B]]||{{Icon|t}}||2||player handle, var||STORE_SCORE||
+
|[[010B]]||{{Icon|3}}||2||player handle, var||STORE_SCORE||
 
|-
 
|-
 
|[[010C]]||{{Icon|3}} {{Icon|VC}}||5||player handle, flt, flt, flt, flt||GIVE_REMOTE_CONTROLLED_CAR_TO_PLAYER||
 
|[[010C]]||{{Icon|3}} {{Icon|VC}}||5||player handle, flt, flt, flt, flt||GIVE_REMOTE_CONTROLLED_CAR_TO_PLAYER||
 
|-
 
|-
|[[010D]]||{{Icon|t}}||2||player handle, int||ALTER_WANTED_LEVEL||
+
|[[010D]]||{{Icon|3}}||2||player handle, int||ALTER_WANTED_LEVEL||
 
|-
 
|-
|[[010E]]||{{Icon|t}}||2||player handle, int||ALTER_WANTED_LEVEL_NO_DROP||
+
|[[010E]]||{{Icon|3}}||2||player handle, int||ALTER_WANTED_LEVEL_NO_DROP||
 
|-
 
|-
|[[010F]]||{{Icon|t}}||2||player handle, int||IS_WANTED_LEVEL_GREATER||
+
|[[010F]]||{{Icon|3}}||2||player handle, int||IS_WANTED_LEVEL_GREATER||
 
|-
 
|-
|[[0110]]||{{Icon|t}}||1||player handle||CLEAR_WANTED_LEVEL||
+
|[[0110]]||{{Icon|3}}||1||player handle||CLEAR_WANTED_LEVEL||
 
|-
 
|-
|[[0111]]||{{Icon|t}}||1||int||SET_DEATHARREST_STATE||
+
|[[0111]]||{{Icon|3}}||1||int||SET_DEATHARREST_STATE||
 
|-
 
|-
|[[0112]]||{{Icon|t}}||0||||HAS_DEATHARREST_BEEN_EXECUTED||
+
|[[0112]]||{{Icon|3}}||0||||HAS_DEATHARREST_BEEN_EXECUTED||
 
|-
 
|-
 
|[[0113]]||{{Icon|3}}||3||player handle, int, int||ADD_AMMO_TO_PLAYER||restored in VC
 
|[[0113]]||{{Icon|3}}||3||player handle, int, int||ADD_AMMO_TO_PLAYER||restored in VC
 
|-
 
|-
|[[0114]]||{{Icon|t}}||3||char handle, int, int||ADD_AMMO_TO_CHAR||
+
|[[0114]]||{{Icon|3}}||3||char handle, int, int||ADD_AMMO_TO_CHAR||
 
|-
 
|-
 
|[[0115]]||||||||ADD_AMMO_TO_CAR||
 
|[[0115]]||||||||ADD_AMMO_TO_CAR||
Строка 567: Строка 567:
 
|[[0116]]||||||||IS_PLAYER_STILL_ALIVE||restored in III and VC
 
|[[0116]]||||||||IS_PLAYER_STILL_ALIVE||restored in III and VC
 
|-
 
|-
|[[0117]]||{{Icon|t}}||1||player handle||IS_PLAYER_DEAD||
+
|[[0117]]||{{Icon|3}}||1||player handle||IS_PLAYER_DEAD||
 
|-
 
|-
|[[0118]]||{{Icon|t}}||1||char handle||IS_CHAR_DEAD||
+
|[[0118]]||{{Icon|3}}||1||char handle||IS_CHAR_DEAD||
 
|-
 
|-
|[[0119]]||{{Icon|t}}||1||car handle||IS_CAR_DEAD||
+
|[[0119]]||{{Icon|3}}||1||car handle||IS_CAR_DEAD||
 
|-
 
|-
 
|[[011A]]||{{Icon|3}} {{Icon|VC}}||2||char handle, int||SET_CHAR_THREAT_SEARCH||
 
|[[011A]]||{{Icon|3}} {{Icon|VC}}||2||char handle, int||SET_CHAR_THREAT_SEARCH||
Строка 589: Строка 589:
 
|[[0121]]||{{Icon|3}} {{Icon|VC}}||2||player handle, string||IS_PLAYER_IN_ZONE||
 
|[[0121]]||{{Icon|3}} {{Icon|VC}}||2||player handle, string||IS_PLAYER_IN_ZONE||
 
|-
 
|-
|[[0122]]||{{Icon|t}}||1||player handle||IS_PLAYER_PRESSING_HORN||
+
|[[0122]]||{{Icon|3}}||1||player handle||IS_PLAYER_PRESSING_HORN||
 
|-
 
|-
 
|[[0123]]||{{Icon|3}} {{Icon|VC}}||2||char handle, player handle||HAS_CHAR_SPOTTED_PLAYER||
 
|[[0123]]||{{Icon|3}} {{Icon|VC}}||2||char handle, player handle||HAS_CHAR_SPOTTED_PLAYER||
Строка 603: Строка 603:
 
|[[0128]]||||||||SET_CHAR_MAX_DRIVESPEED||
 
|[[0128]]||||||||SET_CHAR_MAX_DRIVESPEED||
 
|-
 
|-
|[[0129]]||{{Icon|t}}||4||car handle, int, int, var||CREATE_CHAR_INSIDE_CAR||
+
|[[0129]]||{{Icon|3}}||4||car handle, int, int, var||CREATE_CHAR_INSIDE_CAR||
 
|-
 
|-
 
|[[012A]]||{{Icon|3}} {{Icon|VC}}||4||player handle, flt, flt, flt||WARP_PLAYER_FROM_CAR_TO_COORD||
 
|[[012A]]||{{Icon|3}} {{Icon|VC}}||4||player handle, flt, flt, flt||WARP_PLAYER_FROM_CAR_TO_COORD||
Строка 631: Строка 631:
 
|[[0136]]||{{Icon|3}}||4||int, float, float, float||SHAKE_CAM_WITH_POINT||restored in VC
 
|[[0136]]||{{Icon|3}}||4||int, float, float, float||SHAKE_CAM_WITH_POINT||restored in VC
 
|-
 
|-
|[[0137]]||{{Icon|t}}||2||car handle, int||IS_CAR_MODEL||
+
|[[0137]]||{{Icon|3}}||2||car handle, int||IS_CAR_MODEL||
 
|-
 
|-
 
|[[0138]]||||||||IS_CAR_REMAP||
 
|[[0138]]||||||||IS_CAR_REMAP||
Строка 671: Строка 671:
 
|[[014A]]||||||||CREATE_GANG_CAR||
 
|[[014A]]||||||||CREATE_GANG_CAR||
 
|-
 
|-
|[[014B]]||{{Icon|t}}||13||flt, flt, flt, flt, int, int, int, int, int, int, int, int, var||CREATE_CAR_GENERATOR||
+
|[[014B]]||{{Icon|3}}||13||flt, flt, flt, flt, int, int, int, int, int, int, int, int, var||CREATE_CAR_GENERATOR||
 
|-
 
|-
|[[014C]]||{{Icon|t}}||2||car generator handle, int||SWITCH_CAR_GENERATOR||
+
|[[014C]]||{{Icon|3}}||2||car generator handle, int||SWITCH_CAR_GENERATOR||
 
|-
 
|-
 
|[[014D]]||{{Icon|3}}||4||string, int, int, int||ADD_PAGER_MESSAGE||used in Liberty City mod for VC
 
|[[014D]]||{{Icon|3}}||4||string, int, int, int||ADD_PAGER_MESSAGE||used in Liberty City mod for VC
Строка 679: Строка 679:
 
|[[014E]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|SA}}||1<br />2||global var<br />global var, int||DISPLAY_ONSCREEN_TIMER||
 
|[[014E]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|SA}}||1<br />2||global var<br />global var, int||DISPLAY_ONSCREEN_TIMER||
 
|-
 
|-
|[[014F]]||{{Icon|t}}||1||global var||CLEAR_ONSCREEN_TIMER||
+
|[[014F]]||{{Icon|3}}||1||global var||CLEAR_ONSCREEN_TIMER||
 
|-
 
|-
 
|[[0150]]||{{Icon|3}} {{Icon|VC}}||2||global var, int||DISPLAY_ONSCREEN_COUNTER||
 
|[[0150]]||{{Icon|3}} {{Icon|VC}}||2||global var, int||DISPLAY_ONSCREEN_COUNTER||
 
|-
 
|-
|[[0151]]||{{Icon|t}}||1||global var||CLEAR_ONSCREEN_COUNTER||
+
|[[0151]]||{{Icon|3}}||1||global var||CLEAR_ONSCREEN_COUNTER||
 
|-
 
|-
 
|[[0152]]||{{Icon|3}}<br />{{Icon|VC}}||11<br />13||string, int, int, int, int, int, int, int, int, int, int<br />string, int, int, int, int, int, int, int, int, int, int, int, int||SET_ZONE_CAR_INFO||
 
|[[0152]]||{{Icon|3}}<br />{{Icon|VC}}||11<br />13||string, int, int, int, int, int, int, int, int, int, int<br />string, int, int, int, int, int, int, int, int, int, int, int, int||SET_ZONE_CAR_INFO||
Строка 689: Строка 689:
 
|[[0153]]||||||||IS_CHAR_IN_GANG_ZONE||
 
|[[0153]]||||||||IS_CHAR_IN_GANG_ZONE||
 
|-
 
|-
|[[0154]]||{{Icon|t}}||2||char handle, string||IS_CHAR_IN_ZONE||
+
|[[0154]]||{{Icon|3}}||2||char handle, string||IS_CHAR_IN_ZONE||
 
|-
 
|-
 
|[[0155]]||{{Icon|3}}||3||string, int, int||SET_CAR_DENSITY||restored in VC
 
|[[0155]]||{{Icon|3}}||3||string, int, int||SET_CAR_DENSITY||restored in VC
Строка 697: Строка 697:
 
|[[0157]]||{{Icon|3}} {{Icon|VC}}||3||player handle, int, int||POINT_CAMERA_AT_PLAYER||
 
|[[0157]]||{{Icon|3}} {{Icon|VC}}||3||player handle, int, int||POINT_CAMERA_AT_PLAYER||
 
|-
 
|-
|[[0158]]||{{Icon|t}}||3||car handle, int, int||POINT_CAMERA_AT_CAR||
+
|[[0158]]||{{Icon|3}}||3||car handle, int, int||POINT_CAMERA_AT_CAR||
 
|-
 
|-
|[[0159]]||{{Icon|t}}||3||char handle, int, int||POINT_CAMERA_AT_CHAR||
+
|[[0159]]||{{Icon|3}}||3||char handle, int, int||POINT_CAMERA_AT_CHAR||
 
|-
 
|-
|[[015A]]||{{Icon|t}}||0||||RESTORE_CAMERA||
+
|[[015A]]||{{Icon|3}}||0||||RESTORE_CAMERA||
 
|-
 
|-
 
|[[015B]]||{{Icon|3}} {{Icon|SA}}||3||int, int, int||SHAKE_PAD||
 
|[[015B]]||{{Icon|3}} {{Icon|SA}}||3||int, int, int||SHAKE_PAD||
Строка 707: Строка 707:
 
|[[015C]]||{{Icon|3}}<br />{{Icon|VC}}||11<br />13||string, int, int, int, int, int, int, int, int, int, int<br />string, int, int, int, int, int, int, int, int, int, int, int, int||SET_ZONE_PED_INFO||
 
|[[015C]]||{{Icon|3}}<br />{{Icon|VC}}||11<br />13||string, int, int, int, int, int, int, int, int, int, int<br />string, int, int, int, int, int, int, int, int, int, int, int, int||SET_ZONE_PED_INFO||
 
|-
 
|-
|[[015D]]||{{Icon|t}}||1||flt||SET_TIME_SCALE||
+
|[[015D]]||{{Icon|3}}||1||flt||SET_TIME_SCALE||
 
|-
 
|-
 
|[[015E]]||{{Icon|3}}||1||car handle||IS_CAR_IN_AIR||restored in VC
 
|[[015E]]||{{Icon|3}}||1||car handle||IS_CAR_IN_AIR||restored in VC
 
|-
 
|-
|[[015F]]||{{Icon|t}}||6||flt, flt, flt, flt, flt, flt||SET_FIXED_CAMERA_POSITION||
+
|[[015F]]||{{Icon|3}}||6||flt, flt, flt, flt, flt, flt||SET_FIXED_CAMERA_POSITION||
 
|-
 
|-
|[[0160]]||{{Icon|t}}||4||flt, flt, flt, int||POINT_CAMERA_AT_POINT||
+
|[[0160]]||{{Icon|3}}||4||flt, flt, flt, int||POINT_CAMERA_AT_POINT||
 
|-
 
|-
|[[0161]]||{{Icon|t}}||4||car handle, int, int, var||ADD_BLIP_FOR_CAR_OLD||
+
|[[0161]]||{{Icon|3}}||4||car handle, int, int, var||ADD_BLIP_FOR_CAR_OLD||
 
|-
 
|-
 
|[[0162]]||{{Icon|3}} {{Icon|VC}}||4||char handle, int, int, var||ADD_BLIP_FOR_CHAR_OLD||
 
|[[0162]]||{{Icon|3}} {{Icon|VC}}||4||char handle, int, int, var||ADD_BLIP_FOR_CHAR_OLD||
Строка 721: Строка 721:
 
|[[0163]]||{{Icon|3}}||4||object handle, int, int, var||ADD_BLIP_FOR_OBJECT_OLD||restored in VC
 
|[[0163]]||{{Icon|3}}||4||object handle, int, int, var||ADD_BLIP_FOR_OBJECT_OLD||restored in VC
 
|-
 
|-
|[[0164]]||{{Icon|t}}||1||blip handle||REMOVE_BLIP||
+
|[[0164]]||{{Icon|3}}||1||blip handle||REMOVE_BLIP||
 
|-
 
|-
|[[0165]]||{{Icon|t}}||2||blip handle, int||CHANGE_BLIP_COLOUR||
+
|[[0165]]||{{Icon|3}}||2||blip handle, int||CHANGE_BLIP_COLOUR||
 
|-
 
|-
 
|[[0166]]||{{Icon|3}} {{Icon|VC}}||2||blip handle, int||DIM_BLIP||
 
|[[0166]]||{{Icon|3}} {{Icon|VC}}||2||blip handle, int||DIM_BLIP||
 
|-
 
|-
|[[0167]]||{{Icon|t}}||6||flt, flt, flt, int, int, var||ADD_BLIP_FOR_COORD_OLD||
+
|[[0167]]||{{Icon|3}}||6||flt, flt, flt, int, int, var||ADD_BLIP_FOR_COORD_OLD||
 
|-
 
|-
|[[0168]]||{{Icon|t}}||2||blip handle, int||CHANGE_BLIP_SCALE||
+
|[[0168]]||{{Icon|3}}||2||blip handle, int||CHANGE_BLIP_SCALE||
 
|-
 
|-
|[[0169]]||{{Icon|t}}||3||int, int, int||SET_FADING_COLOUR||
+
|[[0169]]||{{Icon|3}}||3||int, int, int||SET_FADING_COLOUR||
 
|-
 
|-
|[[016A]]||{{Icon|t}}||2||int, int||DO_FADE||
+
|[[016A]]||{{Icon|3}}||2||int, int||DO_FADE||
 
|-
 
|-
|[[016B]]||{{Icon|t}}||0||||GET_FADING_STATUS||
+
|[[016B]]||{{Icon|3}}||0||||GET_FADING_STATUS||
 
|-
 
|-
 
|[[016C]]||{{Icon|3}} {{Icon|VC}}<br />{{Icon|SA}}||4<br />5||flt, flt, flt, flt<br />flt, flt, flt, flt, int||ADD_HOSPITAL_RESTART||
 
|[[016C]]||{{Icon|3}} {{Icon|VC}}<br />{{Icon|SA}}||4<br />5||flt, flt, flt, flt<br />flt, flt, flt, flt, int||ADD_HOSPITAL_RESTART||
Строка 741: Строка 741:
 
|[[016D]]||{{Icon|3}} {{Icon|VC}}<br />{{Icon|SA}}||4<br />5||flt, flt, flt, flt<br />flt, flt, flt, flt, int||ADD_POLICE_RESTART||
 
|[[016D]]||{{Icon|3}} {{Icon|VC}}<br />{{Icon|SA}}||4<br />5||flt, flt, flt, flt<br />flt, flt, flt, flt, int||ADD_POLICE_RESTART||
 
|-
 
|-
|[[016E]]||{{Icon|t}}||4||flt, flt, flt, flt||OVERRIDE_NEXT_RESTART||
+
|[[016E]]||{{Icon|3}}||4||flt, flt, flt, flt||OVERRIDE_NEXT_RESTART||
 
|-
 
|-
 
|[[016F]]||{{Icon|3}} {{Icon|SA}}||10||int, flt, flt, flt, flt, flt, int, int, int, int||DRAW_SHADOW||restored in VC
 
|[[016F]]||{{Icon|3}} {{Icon|SA}}||10||int, flt, flt, flt, flt, flt, int, int, int, int||DRAW_SHADOW||restored in VC
Строка 749: Строка 749:
 
|[[0171]]||{{Icon|3}} {{Icon|VC}}||2||player handle, flt||SET_PLAYER_HEADING||
 
|[[0171]]||{{Icon|3}} {{Icon|VC}}||2||player handle, flt||SET_PLAYER_HEADING||
 
|-
 
|-
|[[0172]]||{{Icon|t}}||2||char handle, var||GET_CHAR_HEADING||
+
|[[0172]]||{{Icon|3}}||2||char handle, var||GET_CHAR_HEADING||
 
|-
 
|-
|[[0173]]||{{Icon|t}}||2||char handle, flt||SET_CHAR_HEADING||
+
|[[0173]]||{{Icon|3}}||2||char handle, flt||SET_CHAR_HEADING||
 
|-
 
|-
|[[0174]]||{{Icon|t}}||2||car handle, var||GET_CAR_HEADING||
+
|[[0174]]||{{Icon|3}}||2||car handle, var||GET_CAR_HEADING||
 
|-
 
|-
|[[0175]]||{{Icon|t}}||2||car handle, flt||SET_CAR_HEADING||
+
|[[0175]]||{{Icon|3}}||2||car handle, flt||SET_CAR_HEADING||
 
|-
 
|-
|[[0176]]||{{Icon|t}}||2||object handle, var||GET_OBJECT_HEADING||
+
|[[0176]]||{{Icon|3}}||2||object handle, var||GET_OBJECT_HEADING||
 
|-
 
|-
|[[0177]]||{{Icon|t}}||2||object handle, flt||SET_OBJECT_HEADING||
+
|[[0177]]||{{Icon|3}}||2||object handle, flt||SET_OBJECT_HEADING||
 
|-
 
|-
 
|[[0178]]||{{Icon|3}}||2||player handle, object handle||IS_PLAYER_TOUCHING_OBJECT||restored in VC
 
|[[0178]]||{{Icon|3}}||2||player handle, object handle||IS_PLAYER_TOUCHING_OBJECT||restored in VC
Строка 777: Строка 777:
 
|[[017F]]||||||||GET_CAMERA_POSITION_ALONG_SPLINE||
 
|[[017F]]||||||||GET_CAMERA_POSITION_ALONG_SPLINE||
 
|-
 
|-
|[[0180]]||{{Icon|t}}||1||var||DECLARE_MISSION_FLAG||
+
|[[0180]]||{{Icon|3}}||1||var||DECLARE_MISSION_FLAG||
 
|-
 
|-
 
|[[0181]]||{{Icon|3}}<br>{{Icon|VC}}||2<br>0||int, int<br>nop||DECLARE_MISSION_FLAG_FOR_CONTACT||
 
|[[0181]]||{{Icon|3}}<br>{{Icon|VC}}||2<br>0||int, int<br>nop||DECLARE_MISSION_FLAG_FOR_CONTACT||
Строка 785: Строка 785:
 
|[[0183]]||{{Icon|3}} {{Icon|VC}}||2||player handle, int||IS_PLAYER_HEALTH_GREATER||
 
|[[0183]]||{{Icon|3}} {{Icon|VC}}||2||player handle, int||IS_PLAYER_HEALTH_GREATER||
 
|-
 
|-
|[[0184]]||{{Icon|t}}||2||char handle, int||IS_CHAR_HEALTH_GREATER||
+
|[[0184]]||{{Icon|3}}||2||char handle, int||IS_CHAR_HEALTH_GREATER||
 
|-
 
|-
|[[0185]]||{{Icon|t}}||2||car handle, int||IS_CAR_HEALTH_GREATER||
+
|[[0185]]||{{Icon|3}}||2||car handle, int||IS_CAR_HEALTH_GREATER||
 
|-
 
|-
|[[0186]]||{{Icon|t}}||2||car handle, var||ADD_BLIP_FOR_CAR||
+
|[[0186]]||{{Icon|3}}||2||car handle, var||ADD_BLIP_FOR_CAR||
 
|-
 
|-
|[[0187]]||{{Icon|t}}||2||char handle, var||ADD_BLIP_FOR_CHAR||
+
|[[0187]]||{{Icon|3}}||2||char handle, var||ADD_BLIP_FOR_CHAR||
 
|-
 
|-
|[[0188]]||{{Icon|t}}||2||object handle, var||ADD_BLIP_FOR_OBJECT||
+
|[[0188]]||{{Icon|3}}||2||object handle, var||ADD_BLIP_FOR_OBJECT||
 
|-
 
|-
 
|[[0189]]||{{Icon|3}} {{Icon|VC}}||2||flt, flt, flt, var||ADD_BLIP_FOR_CONTACT_POINT||
 
|[[0189]]||{{Icon|3}} {{Icon|VC}}||2||flt, flt, flt, var||ADD_BLIP_FOR_CONTACT_POINT||
 
|-
 
|-
|[[018A]]||{{Icon|t}}||2||flt, flt, flt, var||ADD_BLIP_FOR_COORD||
+
|[[018A]]||{{Icon|3}}||2||flt, flt, flt, var||ADD_BLIP_FOR_COORD||
 
|-
 
|-
|[[018B]]||{{Icon|t}}||2||blip handle, int||CHANGE_BLIP_DISPLAY||
+
|[[018B]]||{{Icon|3}}||2||blip handle, int||CHANGE_BLIP_DISPLAY||
 
|-
 
|-
|[[018C]]||{{Icon|t}}||4||int, flt, flt, flt||ADD_ONE_OFF_SOUND||
+
|[[018C]]||{{Icon|3}}||4||int, flt, flt, flt||ADD_ONE_OFF_SOUND||
 
|-
 
|-
 
|[[018D]]||{{Icon|3}} {{Icon|VC}}||5||flt, flt, flt, int, var||ADD_CONTINUOUS_SOUND||
 
|[[018D]]||{{Icon|3}} {{Icon|VC}}||5||flt, flt, flt, int, var||ADD_CONTINUOUS_SOUND||
 
|-
 
|-
|[[018E]]||{{Icon|t}}||1||sound handle||REMOVE_SOUND||
+
|[[018E]]||{{Icon|3}}||1||sound handle||REMOVE_SOUND||
 
|-
 
|-
|[[018F]]||{{Icon|t}}||1||car handle||IS_CAR_STUCK_ON_ROOF||
+
|[[018F]]||{{Icon|3}}||1||car handle||IS_CAR_STUCK_ON_ROOF||
 
|-
 
|-
|[[0190]]||{{Icon|t}}||1||car handle||ADD_UPSIDEDOWN_CAR_CHECK||
+
|[[0190]]||{{Icon|3}}||1||car handle||ADD_UPSIDEDOWN_CAR_CHECK||
 
|-
 
|-
|[[0191]]||{{Icon|t}}||1||car handle||REMOVE_UPSIDEDOWN_CAR_CHECK||
+
|[[0191]]||{{Icon|3}}||1||car handle||REMOVE_UPSIDEDOWN_CAR_CHECK||
 
|-
 
|-
 
|[[0192]]||{{Icon|3}} {{Icon|VC}}||1||char handle||SET_CHAR_OBJ_WAIT_ON_FOOT||
 
|[[0192]]||{{Icon|3}} {{Icon|VC}}||1||char handle||SET_CHAR_OBJ_WAIT_ON_FOOT||
Строка 843: Строка 843:
 
|[[01A0]]||{{Icon|3}} {{Icon|VC}}||8||player handle, flt, flt, flt, flt, flt, flt, int||IS_PLAYER_STOPPED_IN_AREA_IN_CAR_3D||
 
|[[01A0]]||{{Icon|3}} {{Icon|VC}}||8||player handle, flt, flt, flt, flt, flt, flt, int||IS_PLAYER_STOPPED_IN_AREA_IN_CAR_3D||
 
|-
 
|-
|[[01A1]]||{{Icon|t}}||6||char handle, flt, flt, flt, flt, int||IS_CHAR_IN_AREA_ON_FOOT_2D||
+
|[[01A1]]||{{Icon|3}}||6||char handle, flt, flt, flt, flt, int||IS_CHAR_IN_AREA_ON_FOOT_2D||
 
|-
 
|-
|[[01A2]]||{{Icon|t}}||6||char handle, flt, flt, flt, flt, int||IS_CHAR_IN_AREA_IN_CAR_2D||
+
|[[01A2]]||{{Icon|3}}||6||char handle, flt, flt, flt, flt, int||IS_CHAR_IN_AREA_IN_CAR_2D||
 
|-
 
|-
|[[01A3]]||{{Icon|t}}||6||char handle, flt, flt, flt, flt, int||IS_CHAR_STOPPED_IN_AREA_2D||
+
|[[01A3]]||{{Icon|3}}||6||char handle, flt, flt, flt, flt, int||IS_CHAR_STOPPED_IN_AREA_2D||
 
|-
 
|-
|[[01A4]]||{{Icon|t}}||6||char handle, flt, flt, flt, flt, int||IS_CHAR_STOPPED_IN_AREA_ON_FOOT_2D||
+
|[[01A4]]||{{Icon|3}}||6||char handle, flt, flt, flt, flt, int||IS_CHAR_STOPPED_IN_AREA_ON_FOOT_2D||
 
|-
 
|-
|[[01A5]]||{{Icon|t}}||6||char handle, flt, flt, flt, flt, int||IS_CHAR_STOPPED_IN_AREA_IN_CAR_2D||
+
|[[01A5]]||{{Icon|3}}||6||char handle, flt, flt, flt, flt, int||IS_CHAR_STOPPED_IN_AREA_IN_CAR_2D||
 
|-
 
|-
|[[01A6]]||{{Icon|t}}||8||char handle, flt, flt, flt, flt, flt, flt, int||IS_CHAR_IN_AREA_ON_FOOT_3D||
+
|[[01A6]]||{{Icon|3}}||8||char handle, flt, flt, flt, flt, flt, flt, int||IS_CHAR_IN_AREA_ON_FOOT_3D||
 
|-
 
|-
|[[01A7]]||{{Icon|t}}||8||char handle, flt, flt, flt, flt, flt, flt, int||IS_CHAR_IN_AREA_IN_CAR_3D||
+
|[[01A7]]||{{Icon|3}}||8||char handle, flt, flt, flt, flt, flt, flt, int||IS_CHAR_IN_AREA_IN_CAR_3D||
 
|-
 
|-
|[[01A8]]||{{Icon|t}}||8||char handle, flt, flt, flt, flt, flt, flt, int||IS_CHAR_STOPPED_IN_AREA_3D||
+
|[[01A8]]||{{Icon|3}}||8||char handle, flt, flt, flt, flt, flt, flt, int||IS_CHAR_STOPPED_IN_AREA_3D||
 
|-
 
|-
|[[01A9]]||{{Icon|t}}||8||char handle, flt, flt, flt, flt, flt, flt, int||IS_CHAR_STOPPED_IN_AREA_ON_FOOT_3D||
+
|[[01A9]]||{{Icon|3}}||8||char handle, flt, flt, flt, flt, flt, flt, int||IS_CHAR_STOPPED_IN_AREA_ON_FOOT_3D||
 
|-
 
|-
|[[01AA]]||{{Icon|t}}||8||char handle, flt, flt, flt, flt, flt, flt, int||IS_CHAR_STOPPED_IN_AREA_IN_CAR_3D||
+
|[[01AA]]||{{Icon|3}}||8||char handle, flt, flt, flt, flt, flt, flt, int||IS_CHAR_STOPPED_IN_AREA_IN_CAR_3D||
 
|-
 
|-
|[[01AB]]||{{Icon|t}}||6||car handle, flt, flt, flt, flt, int||IS_CAR_STOPPED_IN_AREA_2D||
+
|[[01AB]]||{{Icon|3}}||6||car handle, flt, flt, flt, flt, int||IS_CAR_STOPPED_IN_AREA_2D||
 
|-
 
|-
|[[01AC]]||{{Icon|t}}||8||car handle, flt, flt, flt, flt, flt, flt, int||IS_CAR_STOPPED_IN_AREA_3D||
+
|[[01AC]]||{{Icon|3}}||8||car handle, flt, flt, flt, flt, flt, flt, int||IS_CAR_STOPPED_IN_AREA_3D||
 
|-
 
|-
|[[01AD]]||{{Icon|t}}||6||car handle, flt, flt, flt, flt, int||LOCATE_CAR_2D||
+
|[[01AD]]||{{Icon|3}}||6||car handle, flt, flt, flt, flt, int||LOCATE_CAR_2D||
 
|-
 
|-
|[[01AE]]||{{Icon|t}}||6||car handle, flt, flt, flt, flt, int||LOCATE_STOPPED_CAR_2D||
+
|[[01AE]]||{{Icon|3}}||6||car handle, flt, flt, flt, flt, int||LOCATE_STOPPED_CAR_2D||
 
|-
 
|-
|[[01AF]]||{{Icon|t}}||8||car handle, flt, flt, flt, flt, flt, flt, int||LOCATE_CAR_3D||
+
|[[01AF]]||{{Icon|3}}||8||car handle, flt, flt, flt, flt, flt, flt, int||LOCATE_CAR_3D||
 
|-
 
|-
|[[01B0]]||{{Icon|t}}||8||car handle, flt, flt, flt, flt, flt, flt, int||LOCATE_STOPPED_CAR_3D||
+
|[[01B0]]||{{Icon|3}}||8||car handle, flt, flt, flt, flt, flt, flt, int||LOCATE_STOPPED_CAR_3D||
 
|-
 
|-
 
|[[01B1]]||{{Icon|3}} {{Icon|VC}}||3||player handle, int, int||GIVE_WEAPON_TO_PLAYER||
 
|[[01B1]]||{{Icon|3}} {{Icon|VC}}||3||player handle, int, int||GIVE_WEAPON_TO_PLAYER||
 
|-
 
|-
|[[01B2]]||{{Icon|t}}||3||char handle, int, int||GIVE_WEAPON_TO_CHAR||
+
|[[01B2]]||{{Icon|3}}||3||char handle, int, int||GIVE_WEAPON_TO_CHAR||
 
|-
 
|-
 
|[[01B3]]||||||||GIVE_WEAPON_TO_CAR||
 
|[[01B3]]||||||||GIVE_WEAPON_TO_CAR||
 
|-
 
|-
|[[01B4]]||{{Icon|t}}||2||player handle||SET_PLAYER_CONTROL||
+
|[[01B4]]||{{Icon|3}}||2||player handle||SET_PLAYER_CONTROL||
 
|-
 
|-
|[[01B5]]||{{Icon|t}}||1||int||FORCE_WEATHER||
+
|[[01B5]]||{{Icon|3}}||1||int||FORCE_WEATHER||
 
|-
 
|-
|[[01B6]]||{{Icon|t}}||1||int||FORCE_WEATHER_NOW||
+
|[[01B6]]||{{Icon|3}}||1||int||FORCE_WEATHER_NOW||
 
|-
 
|-
|[[01B7]]||{{Icon|t}}||0||||RELEASE_WEATHER||
+
|[[01B7]]||{{Icon|3}}||0||||RELEASE_WEATHER||
 
|-
 
|-
 
|[[01B8]]||{{Icon|3}} {{Icon|VC}}||2||player handle, int||SET_CURRENT_PLAYER_WEAPON||
 
|[[01B8]]||{{Icon|3}} {{Icon|VC}}||2||player handle, int||SET_CURRENT_PLAYER_WEAPON||
 
|-
 
|-
|[[01B9]]||{{Icon|t}}||2||char handle, int||SET_CURRENT_CHAR_WEAPON||
+
|[[01B9]]||{{Icon|3}}||2||char handle, int||SET_CURRENT_CHAR_WEAPON||
 
|-
 
|-
 
|[[01BA]]||||||||SET_CURRENT_CAR_WEAPON||
 
|[[01BA]]||||||||SET_CURRENT_CAR_WEAPON||
 
|-
 
|-
|[[01BB]]||{{Icon|t}}||4||object handle, var, var, var||GET_OBJECT_COORDINATES||
+
|[[01BB]]||{{Icon|3}}||4||object handle, var, var, var||GET_OBJECT_COORDINATES||
 
|-
 
|-
|[[01BC]]||{{Icon|t}}||4||object handle, flt, flt, flt||SET_OBJECT_COORDINATES||
+
|[[01BC]]||{{Icon|3}}||4||object handle, flt, flt, flt||SET_OBJECT_COORDINATES||
 
|-
 
|-
|[[01BD]]||{{Icon|t}}||1||var||GET_GAME_TIMER||
+
|[[01BD]]||{{Icon|3}}||1||var||GET_GAME_TIMER||
 
|-
 
|-
 
|[[01BE]]||{{Icon|3}} {{Icon|VC}}||4||char handle, flt, flt, flt||TURN_CHAR_TO_FACE_COORD||
 
|[[01BE]]||{{Icon|3}} {{Icon|VC}}||4||char handle, flt, flt, flt||TURN_CHAR_TO_FACE_COORD||
Строка 905: Строка 905:
 
|[[01BF]]||{{Icon|3}}||4||player handle, flt, flt, flt||TURN_PLAYER_TO_FACE_COORD||
 
|[[01BF]]||{{Icon|3}}||4||player handle, flt, flt, flt||TURN_PLAYER_TO_FACE_COORD||
 
|-
 
|-
|[[01C0]]||{{Icon|t}}||2||player handle, var||STORE_WANTED_LEVEL||
+
|[[01C0]]||{{Icon|3}}||2||player handle, var||STORE_WANTED_LEVEL||
 
|-
 
|-
|[[01C1]]||{{Icon|t}}||1||car handle||IS_CAR_STOPPED||
+
|[[01C1]]||{{Icon|3}}||1||car handle||IS_CAR_STOPPED||
 
|-
 
|-
|[[01C2]]||{{Icon|t}}||1||char handle||MARK_CHAR_AS_NO_LONGER_NEEDED||
+
|[[01C2]]||{{Icon|3}}||1||char handle||MARK_CHAR_AS_NO_LONGER_NEEDED||
 
|-
 
|-
|[[01C3]]||{{Icon|t}}||1||car handle||MARK_CAR_AS_NO_LONGER_NEEDED||
+
|[[01C3]]||{{Icon|3}}||1||car handle||MARK_CAR_AS_NO_LONGER_NEEDED||
 
|-
 
|-
|[[01C4]]||{{Icon|t}}||1||object handle||MARK_OBJECT_AS_NO_LONGER_NEEDED||
+
|[[01C4]]||{{Icon|3}}||1||object handle||MARK_OBJECT_AS_NO_LONGER_NEEDED||
 
|-
 
|-
|[[01C5]]||{{Icon|t}}||1||char handle||DONT_REMOVE_CHAR||
+
|[[01C5]]||{{Icon|3}}||1||char handle||DONT_REMOVE_CHAR||
 
|-
 
|-
 
|[[01C6]]||{{Icon|3}}||1||car handle||DONT_REMOVE_CAR||restored in VC
 
|[[01C6]]||{{Icon|3}}||1||car handle||DONT_REMOVE_CAR||restored in VC
 
|-
 
|-
|[[01C7]]||{{Icon|t}}||1||object handle||DONT_REMOVE_OBJECT||
+
|[[01C7]]||{{Icon|3}}||1||object handle||DONT_REMOVE_OBJECT||
 
|-
 
|-
|[[01C8]]||{{Icon|t}}||5||car handle, int, int, int, var||CREATE_CHAR_AS_PASSENGER||
+
|[[01C8]]||{{Icon|3}}||5||car handle, int, int, int, var||CREATE_CHAR_AS_PASSENGER||
 
|-
 
|-
 
|[[01C9]]||{{Icon|3}} {{Icon|VC}}||2||char handle, char handle||SET_CHAR_OBJ_KILL_CHAR_ON_FOOT||
 
|[[01C9]]||{{Icon|3}} {{Icon|VC}}||2||char handle, char handle||SET_CHAR_OBJ_KILL_CHAR_ON_FOOT||
Строка 975: Строка 975:
 
|[[01E2]]||{{Icon|3}} {{Icon|VC}}||4||int, flt, flt, flt||ADD_ROUTE_POINT||
 
|[[01E2]]||{{Icon|3}} {{Icon|VC}}||4||int, flt, flt, flt||ADD_ROUTE_POINT||
 
|-
 
|-
|[[01E3]]||{{Icon|t}}||4||string, int, int, int||PRINT_WITH_NUMBER_BIG||
+
|[[01E3]]||{{Icon|3}}||4||string, int, int, int||PRINT_WITH_NUMBER_BIG||
 
|-
 
|-
|[[01E4]]||{{Icon|t}}||4||string, int, int, int||PRINT_WITH_NUMBER||
+
|[[01E4]]||{{Icon|3}}||4||string, int, int, int||PRINT_WITH_NUMBER||
 
|-
 
|-
|[[01E5]]||{{Icon|t}}||4||string, int, int, int||PRINT_WITH_NUMBER_NOW||
+
|[[01E5]]||{{Icon|3}}||4||string, int, int, int||PRINT_WITH_NUMBER_NOW||
 
|-
 
|-
 
|[[01E6]]||||||||PRINT_WITH_NUMBER_SOON||
 
|[[01E6]]||||||||PRINT_WITH_NUMBER_SOON||
 
|-
 
|-
|[[01E7]]||{{Icon|t}}||6||flt, flt, flt, flt, flt, flt||SWITCH_ROADS_ON||
+
|[[01E7]]||{{Icon|3}}||6||flt, flt, flt, flt, flt, flt||SWITCH_ROADS_ON||
 
|-
 
|-
|[[01E8]]||{{Icon|t}}||6||flt, flt, flt, flt, flt, flt||SWITCH_ROADS_OFF||
+
|[[01E8]]||{{Icon|3}}||6||flt, flt, flt, flt, flt, flt||SWITCH_ROADS_OFF||
 
|-
 
|-
|[[01E9]]||{{Icon|t}}||2||car handle, var||GET_NUMBER_OF_PASSENGERS||
+
|[[01E9]]||{{Icon|3}}||2||car handle, var||GET_NUMBER_OF_PASSENGERS||
 
|-
 
|-
|[[01EA]]||{{Icon|t}}||2||car handle, var||GET_MAXIMUM_NUMBER_OF_PASSENGERS||
+
|[[01EA]]||{{Icon|3}}||2||car handle, var||GET_MAXIMUM_NUMBER_OF_PASSENGERS||
 
|-
 
|-
|[[01EB]]||{{Icon|t}}||1||flt||SET_CAR_DENSITY_MULTIPLIER||
+
|[[01EB]]||{{Icon|3}}||1||flt||SET_CAR_DENSITY_MULTIPLIER||
 
|-
 
|-
|[[01EC]]||{{Icon|t}}||2||car handle, int||SET_CAR_HEAVY||
+
|[[01EC]]||{{Icon|3}}||2||car handle, int||SET_CAR_HEAVY||
 
|-
 
|-
 
|[[01ED]]||{{Icon|3}} {{Icon|VC}}||1||char handle||CLEAR_CHAR_THREAT_SEARCH||
 
|[[01ED]]||{{Icon|3}} {{Icon|VC}}||1||char handle||CLEAR_CHAR_THREAT_SEARCH||
Строка 1001: Строка 1001:
 
|[[01EF]]||{{Icon|3}}||2||flt, flt||DEACTIVATE_CRANE||restored in VC
 
|[[01EF]]||{{Icon|3}}||2||flt, flt||DEACTIVATE_CRANE||restored in VC
 
|-
 
|-
|[[01F0]]||{{Icon|t}}||1||int||SET_MAX_WANTED_LEVEL||
+
|[[01F0]]||{{Icon|3}}||1||int||SET_MAX_WANTED_LEVEL||
 
|-
 
|-
 
|[[01F1]]||||||||SAVE_VAR_INT||
 
|[[01F1]]||||||||SAVE_VAR_INT||
Строка 1007: Строка 1007:
 
|[[01F2]]||||||||SAVE_VAR_FLOAT||
 
|[[01F2]]||||||||SAVE_VAR_FLOAT||
 
|-
 
|-
|[[01F3]]||{{Icon|t}}||1||car handle||IS_CAR_IN_AIR_PROPER||
+
|[[01F3]]||{{Icon|3}}||1||car handle||IS_CAR_IN_AIR_PROPER||
 
|-
 
|-
|[[01F4]]||{{Icon|t}}||1||car handle||IS_CAR_UPSIDEDOWN||
+
|[[01F4]]||{{Icon|3}}||1||car handle||IS_CAR_UPSIDEDOWN||
 
|-
 
|-
|[[01F5]]||{{Icon|t}}||2||player handle, var||GET_PLAYER_CHAR||
+
|[[01F5]]||{{Icon|3}}||2||player handle, var||GET_PLAYER_CHAR||
 
|-
 
|-
|[[01F6]]||{{Icon|t}}||0||||CANCEL_OVERRIDE_RESTART||
+
|[[01F6]]||{{Icon|3}}||0||||CANCEL_OVERRIDE_RESTART||
 
|-
 
|-
|[[01F7]]||{{Icon|t}}||2||player handle, int||SET_POLICE_IGNORE_PLAYER||
+
|[[01F7]]||{{Icon|3}}||2||player handle, int||SET_POLICE_IGNORE_PLAYER||
 
|-
 
|-
 
|[[01F8]]||{{Icon|3}}||5||string, int, int, int, int||ADD_PAGER_MESSAGE_WITH_NUMBER||
 
|[[01F8]]||{{Icon|3}}||5||string, int, int, int, int||ADD_PAGER_MESSAGE_WITH_NUMBER||
 
|-
 
|-
|[[01F9]]||{{Icon|t}}||9||string, int, int, int, int, int, int, int, int||START_KILL_FRENZY||
+
|[[01F9]]||{{Icon|3}}||9||string, int, int, int, int, int, int, int, int||START_KILL_FRENZY||
 
|-
 
|-
|[[01FA]]||{{Icon|t}}||1||var||READ_KILL_FRENZY_STATUS||
+
|[[01FA]]||{{Icon|3}}||1||var||READ_KILL_FRENZY_STATUS||
 
|-
 
|-
|[[01FB]]||{{Icon|t}}||2||flt, var||SQRT||get square root
+
|[[01FB]]||{{Icon|3}}||2||flt, var||SQRT||get square root
 
|-
 
|-
 
|[[01FC]]||{{Icon|3}} {{Icon|VC}}||5||player handle, car handle, flt, flt, int||LOCATE_PLAYER_ANY_MEANS_CAR_2D||
 
|[[01FC]]||{{Icon|3}} {{Icon|VC}}||5||player handle, car handle, flt, flt, int||LOCATE_PLAYER_ANY_MEANS_CAR_2D||
Строка 1037: Строка 1037:
 
|[[0201]]||{{Icon|3}} {{Icon|VC}}||6||player handle, car handle, flt, flt, flt, int||LOCATE_PLAYER_IN_CAR_CAR_3D||
 
|[[0201]]||{{Icon|3}} {{Icon|VC}}||6||player handle, car handle, flt, flt, flt, int||LOCATE_PLAYER_IN_CAR_CAR_3D||
 
|-
 
|-
|[[0202]]||{{Icon|t}}||5||char handle, car handle, flt, flt, int||LOCATE_CHAR_ANY_MEANS_CAR_2D||
+
|[[0202]]||{{Icon|3}}||5||char handle, car handle, flt, flt, int||LOCATE_CHAR_ANY_MEANS_CAR_2D||
 
|-
 
|-
|[[0203]]||{{Icon|t}}||5||char handle, car handle, flt, flt, int||LOCATE_CHAR_ON_FOOT_CAR_2D||
+
|[[0203]]||{{Icon|3}}||5||char handle, car handle, flt, flt, int||LOCATE_CHAR_ON_FOOT_CAR_2D||
 
|-
 
|-
|[[0204]]||{{Icon|t}}||5||char handle, car handle, flt, flt, int||LOCATE_CHAR_IN_CAR_CAR_2D||
+
|[[0204]]||{{Icon|3}}||5||char handle, car handle, flt, flt, int||LOCATE_CHAR_IN_CAR_CAR_2D||
 
|-
 
|-
|[[0205]]||{{Icon|t}}||6||char handle, car handle, flt, flt, flt, int||LOCATE_CHAR_ANY_MEANS_CAR_3D||
+
|[[0205]]||{{Icon|3}}||6||char handle, car handle, flt, flt, flt, int||LOCATE_CHAR_ANY_MEANS_CAR_3D||
 
|-
 
|-
|[[0206]]||{{Icon|t}}||6||char handle, car handle, flt, flt, flt, int||LOCATE_CHAR_ON_FOOT_CAR_3D||
+
|[[0206]]||{{Icon|3}}||6||char handle, car handle, flt, flt, flt, int||LOCATE_CHAR_ON_FOOT_CAR_3D||
 
|-
 
|-
|[[0207]]||{{Icon|t}}||6||char handle, car handle, flt, flt, flt, int||LOCATE_CHAR_IN_CAR_CAR_3D||
+
|[[0207]]||{{Icon|3}}||6||char handle, car handle, flt, flt, flt, int||LOCATE_CHAR_IN_CAR_CAR_3D||
 
|-
 
|-
|[[0208]]||{{Icon|t}}||2||flt, flt, var||GENERATE_RANDOM_FLOAT_IN_RANGE||
+
|[[0208]]||{{Icon|3}}||2||flt, flt, var||GENERATE_RANDOM_FLOAT_IN_RANGE||
 
|-
 
|-
|[[0209]]||{{Icon|t}}||2||int, int, var||GENERATE_RANDOM_INT_IN_RANGE||
+
|[[0209]]||{{Icon|3}}||2||int, int, var||GENERATE_RANDOM_INT_IN_RANGE||
 
|-
 
|-
|[[020A]]||{{Icon|t}}||2||car handle, int||LOCK_CAR_DOORS||
+
|[[020A]]||{{Icon|3}}||2||car handle, int||LOCK_CAR_DOORS||
 
|-
 
|-
|[[020B]]||{{Icon|t}}||1||car handle||EXPLODE_CAR||
+
|[[020B]]||{{Icon|3}}||1||car handle||EXPLODE_CAR||
 
|-
 
|-
|[[020C]]||{{Icon|t}}||4||flt, flt, flt, int||ADD_EXPLOSION||
+
|[[020C]]||{{Icon|3}}||4||flt, flt, flt, int||ADD_EXPLOSION||
 
|-
 
|-
|[[020D]]||{{Icon|t}}||1||car handle||IS_CAR_UPRIGHT||
+
|[[020D]]||{{Icon|3}}||1||car handle||IS_CAR_UPRIGHT||
 
|-
 
|-
 
|[[020E]]||{{Icon|3}} {{Icon|VC}}||2||char handle, char handle||TURN_CHAR_TO_FACE_CHAR||
 
|[[020E]]||{{Icon|3}} {{Icon|VC}}||2||char handle, char handle||TURN_CHAR_TO_FACE_CHAR||
Строка 1071: Строка 1071:
 
|[[0212]]||||||||SET_CHAR_OBJ_GOTO_COORD_IN_CAR||
 
|[[0212]]||||||||SET_CHAR_OBJ_GOTO_COORD_IN_CAR||
 
|-
 
|-
|[[0213]]||{{Icon|t}}||6||int, int, flt, flt, flt, var||CREATE_PICKUP||
+
|[[0213]]||{{Icon|3}}||6||int, int, flt, flt, flt, var||CREATE_PICKUP||
 
|-
 
|-
|[[0214]]||{{Icon|t}}||1||pickup handle||HAS_PICKUP_BEEN_COLLECTED||
+
|[[0214]]||{{Icon|3}}||1||pickup handle||HAS_PICKUP_BEEN_COLLECTED||
 
|-
 
|-
|[[0215]]||{{Icon|t}}||1||pickup handle||REMOVE_PICKUP||
+
|[[0215]]||{{Icon|3}}||1||pickup handle||REMOVE_PICKUP||
 
|-
 
|-
|[[0216]]||{{Icon|t}}||2||car handle, int||SET_TAXI_LIGHTS||
+
|[[0216]]||{{Icon|3}}||2||car handle, int||SET_TAXI_LIGHTS||
 
|-
 
|-
|[[0217]]||{{Icon|t}}||3||string, int, int||PRINT_BIG_Q||
+
|[[0217]]||{{Icon|3}}||3||string, int, int||PRINT_BIG_Q||
 
|-
 
|-
 
|[[0218]]||{{Icon|3}}||4||string, int, int, int||PRINT_WITH_NUMBER_BIG_Q||restored in VC
 
|[[0218]]||{{Icon|3}}||4||string, int, int, int||PRINT_WITH_NUMBER_BIG_Q||restored in VC
Строка 1087: Строка 1087:
 
|[[021A]]||{{Icon|3}}||9||flt, flt, flt, flt, flt, flt, int, int, var||SET_GARAGE_WITH_CAR_MODEL||
 
|[[021A]]||{{Icon|3}}||9||flt, flt, flt, flt, flt, flt, int, int, var||SET_GARAGE_WITH_CAR_MODEL||
 
|-
 
|-
|[[021B]]||{{Icon|t}}||2||garage handle, car handle||SET_TARGET_CAR_FOR_MISSION_GARAGE||
+
|[[021B]]||{{Icon|3}}||2||garage handle, car handle||SET_TARGET_CAR_FOR_MISSION_GARAGE||
 
|-
 
|-
 
|[[021C]]||{{Icon|3}} {{Icon|VC}}||1||garage handle||IS_CAR_IN_MISSION_GARAGE||
 
|[[021C]]||{{Icon|3}} {{Icon|VC}}||1||garage handle||IS_CAR_IN_MISSION_GARAGE||
Строка 1099: Строка 1099:
 
|[[0220]]||{{Icon|3}}||1||car handle||IS_CAR_ARMED_WITH_ANY_BOMB||restored in VC
 
|[[0220]]||{{Icon|3}}||1||car handle||IS_CAR_ARMED_WITH_ANY_BOMB||restored in VC
 
|-
 
|-
|[[0221]]||{{Icon|t}}||2||player handle, int||APPLY_BRAKES_TO_PLAYERS_CAR||
+
|[[0221]]||{{Icon|3}}||2||player handle, int||APPLY_BRAKES_TO_PLAYERS_CAR||
 
|-
 
|-
 
|[[0222]]||{{Icon|3}} {{Icon|VC}}||2||player handle, int||SET_PLAYER_HEALTH||
 
|[[0222]]||{{Icon|3}} {{Icon|VC}}||2||player handle, int||SET_PLAYER_HEALTH||
 
|-
 
|-
|[[0223]]||{{Icon|t}}||2||char handle, int||SET_CHAR_HEALTH||
+
|[[0223]]||{{Icon|3}}||2||char handle, int||SET_CHAR_HEALTH||
 
|-
 
|-
|[[0224]]||{{Icon|t}}||2||car handle, int||SET_CAR_HEALTH||
+
|[[0224]]||{{Icon|3}}||2||car handle, int||SET_CAR_HEALTH||
 
|-
 
|-
 
|[[0225]]||{{Icon|3}} {{Icon|VC}}||2||player handle, var||GET_PLAYER_HEALTH||
 
|[[0225]]||{{Icon|3}} {{Icon|VC}}||2||player handle, var||GET_PLAYER_HEALTH||
 
|-
 
|-
|[[0226]]||{{Icon|t}}||2||char handle, var||GET_CHAR_HEALTH||
+
|[[0226]]||{{Icon|3}}||2||char handle, var||GET_CHAR_HEALTH||
 
|-
 
|-
|[[0227]]||{{Icon|t}}||2||car handle, var||GET_CAR_HEALTH||
+
|[[0227]]||{{Icon|3}}||2||car handle, var||GET_CAR_HEALTH||
 
|-
 
|-
 
|[[0228]]||{{Icon|3}}||2||car handle, int||IS_CAR_ARMED_WITH_BOMB||restored in VC
 
|[[0228]]||{{Icon|3}}||2||car handle, int||IS_CAR_ARMED_WITH_BOMB||restored in VC
 
|-
 
|-
|[[0229]]||{{Icon|t}}||3||car handle, int, int||CHANGE_CAR_COLOUR||
+
|[[0229]]||{{Icon|3}}||3||car handle, int, int||CHANGE_CAR_COLOUR||
 
|-
 
|-
|[[022A]]||{{Icon|t}}||6||flt, flt, flt, flt, flt, flt||SWITCH_PED_ROADS_ON||
+
|[[022A]]||{{Icon|3}}||6||flt, flt, flt, flt, flt, flt||SWITCH_PED_ROADS_ON||
 
|-
 
|-
|[[022B]]||{{Icon|t}}||6||flt, flt, flt, flt, flt, flt||SWITCH_PED_ROADS_OFF||
+
|[[022B]]||{{Icon|3}}||6||flt, flt, flt, flt, flt, flt||SWITCH_PED_ROADS_OFF||
 
|-
 
|-
 
|[[022C]]||{{Icon|3}} {{Icon|VC}}||2||char handle, char handle||CHAR_LOOK_AT_CHAR_ALWAYS||
 
|[[022C]]||{{Icon|3}} {{Icon|VC}}||2||char handle, char handle||CHAR_LOOK_AT_CHAR_ALWAYS||
Строка 1153: Строка 1153:
 
|[[023B]]||{{Icon|3}} {{Icon|SA}}||2||char handle, object handle||IS_CHAR_TOUCHING_OBJECT_ON_FOOT||restored in VC
 
|[[023B]]||{{Icon|3}} {{Icon|SA}}||2||char handle, object handle||IS_CHAR_TOUCHING_OBJECT_ON_FOOT||restored in VC
 
|-
 
|-
|[[023C]]||{{Icon|t}}||2||int, string||LOAD_SPECIAL_CHARACTER||
+
|[[023C]]||{{Icon|3}}||2||int, string||LOAD_SPECIAL_CHARACTER||
 
|-
 
|-
|[[023D]]||{{Icon|t}}||1||string||HAS_SPECIAL_CHARACTER_LOADED||
+
|[[023D]]||{{Icon|3}}||1||string||HAS_SPECIAL_CHARACTER_LOADED||
 
|-
 
|-
 
|[[023E]]||{{Icon|3}}||2||car handle, int||FLASH_CAR||restored in VC
 
|[[023E]]||{{Icon|3}}||2||car handle, int||FLASH_CAR||restored in VC
Строка 1163: Строка 1163:
 
|[[0240]]||{{Icon|3}}||2||object handle, int||FLASH_OBJECT||restored in VC
 
|[[0240]]||{{Icon|3}}||2||object handle, int||FLASH_OBJECT||restored in VC
 
|-
 
|-
|[[0241]]||{{Icon|t}}||1||player handle||IS_PLAYER_IN_REMOTE_MODE||
+
|[[0241]]||{{Icon|3}}||1||player handle||IS_PLAYER_IN_REMOTE_MODE||
 
|-
 
|-
 
|[[0242]]||{{Icon|3}}||2||car handle||ARM_CAR_WITH_BOMB||restored in VC
 
|[[0242]]||{{Icon|3}}||2||car handle||ARM_CAR_WITH_BOMB||restored in VC
Строка 1169: Строка 1169:
 
|[[0243]]||{{Icon|3}} {{Icon|VC}}||2||char handle, int||SET_CHAR_PERSONALITY||
 
|[[0243]]||{{Icon|3}} {{Icon|VC}}||2||char handle, int||SET_CHAR_PERSONALITY||
 
|-
 
|-
|[[0244]]||{{Icon|t}}||3||flt, flt, flt||SET_CUTSCENE_OFFSET||
+
|[[0244]]||{{Icon|3}}||3||flt, flt, flt||SET_CUTSCENE_OFFSET||
 
|-
 
|-
|[[0245]]||{{Icon|t}}||2||char handle, int||SET_ANIM_GROUP_FOR_CHAR||
+
|[[0245]]||{{Icon|3}}||2||char handle, int||SET_ANIM_GROUP_FOR_CHAR||
 
|-
 
|-
 
|[[0246]]||{{Icon|3}}||2||player handle, int||SET_ANIM_GROUP_FOR_PLAYER||
 
|[[0246]]||{{Icon|3}}||2||player handle, int||SET_ANIM_GROUP_FOR_PLAYER||
 
|-
 
|-
|[[0247]]||{{Icon|t}}||1||int||REQUEST_MODEL||
+
|[[0247]]||{{Icon|3}}||1||int||REQUEST_MODEL||
 
|-
 
|-
|[[0248]]||{{Icon|t}}||1||int||HAS_MODEL_LOADED||
+
|[[0248]]||{{Icon|3}}||1||int||HAS_MODEL_LOADED||
 
|-
 
|-
|[[0249]]||{{Icon|t}}||1||int||MARK_MODEL_AS_NO_LONGER_NEEDED||
+
|[[0249]]||{{Icon|3}}||1||int||MARK_MODEL_AS_NO_LONGER_NEEDED||
 
|-
 
|-
 
|[[024A]]||{{Icon|3}} {{Icon|VC}}||3||flt, flt, var||GRAB_PHONE||
 
|[[024A]]||{{Icon|3}} {{Icon|VC}}||3||flt, flt, var||GRAB_PHONE||
Строка 1191: Строка 1191:
 
|[[024E]]||{{Icon|3}} {{Icon|VC}}||1||phone handle||TURN_PHONE_OFF||
 
|[[024E]]||{{Icon|3}} {{Icon|VC}}||1||phone handle||TURN_PHONE_OFF||
 
|-
 
|-
|[[024F]]||{{Icon|t}}||9||flt, flt, flt, flt, int, int, int, int, int||DRAW_CORONA||
+
|[[024F]]||{{Icon|3}}||9||flt, flt, flt, flt, int, int, int, int, int||DRAW_CORONA||
 
|-
 
|-
 
|[[0250]]||{{Icon|3}}||6||flt, flt, flt, int, int, int||DRAW_LIGHT||restored in VC
 
|[[0250]]||{{Icon|3}}||6||flt, flt, flt, int, int, int||DRAW_LIGHT||restored in VC
Строка 1199: Строка 1199:
 
|[[0252]]||{{Icon|3}}||0||||RESTORE_WEATHER||
 
|[[0252]]||{{Icon|3}}||0||||RESTORE_WEATHER||
 
|-
 
|-
|[[0253]]||{{Icon|t}}||0||||STORE_CLOCK||
+
|[[0253]]||{{Icon|3}}||0||||STORE_CLOCK||
 
|-
 
|-
|[[0254]]||{{Icon|t}}||0||||RESTORE_CLOCK||
+
|[[0254]]||{{Icon|3}}||0||||RESTORE_CLOCK||
 
|-
 
|-
 
|[[0255]]||{{Icon|3}}||4||flt, flt, flt, flt||RESTART_CRITICAL_MISSION||restored in VC
 
|[[0255]]||{{Icon|3}}||4||flt, flt, flt, flt||RESTART_CRITICAL_MISSION||restored in VC
 
|-
 
|-
|[[0256]]||{{Icon|t}}||1||player handle||IS_PLAYER_PLAYING||
+
|[[0256]]||{{Icon|3}}||1||player handle||IS_PLAYER_PLAYING||
 
|-
 
|-
 
|[[0257]]||||||||SET_COLL_OBJ_NO_OBJ||
 
|[[0257]]||||||||SET_COLL_OBJ_NO_OBJ||
Строка 1327: Строка 1327:
 
|[[0292]]||{{Icon|3}}||2||player handle, int||SET_PLAYER_HEED_THREATS||
 
|[[0292]]||{{Icon|3}}||2||player handle, int||SET_PLAYER_HEED_THREATS||
 
|-
 
|-
|[[0293]]||{{Icon|t}}||1||var||GET_CONTROLLER_MODE||
+
|[[0293]]||{{Icon|3}}||1||var||GET_CONTROLLER_MODE||
 
|-
 
|-
|[[0294]]||{{Icon|t}}||2||car handle, int||SET_CAN_RESPRAY_CAR||
+
|[[0294]]||{{Icon|3}}||2||car handle, int||SET_CAN_RESPRAY_CAR||
 
|-
 
|-
 
|[[0295]]||{{Icon|3}}||1||car handle||IS_TAXI||restored in VC
 
|[[0295]]||{{Icon|3}}||1||car handle||IS_TAXI||restored in VC
 
|-
 
|-
|[[0296]]||{{Icon|t}}||1||int||UNLOAD_SPECIAL_CHARACTER||
+
|[[0296]]||{{Icon|3}}||1||int||UNLOAD_SPECIAL_CHARACTER||
 
|-
 
|-
 
|[[0297]]||{{Icon|3}} {{Icon|VC}}<br />{{Icon|SA}}||0<br />1||<br/>player handle||RESET_NUM_OF_MODELS_KILLED_BY_PLAYER||
 
|[[0297]]||{{Icon|3}} {{Icon|VC}}<br />{{Icon|SA}}||0<br />1||<br/>player handle||RESET_NUM_OF_MODELS_KILLED_BY_PLAYER||
Строка 1343: Строка 1343:
 
|[[029A]]||{{Icon|3}}||1||int||SWITCH_TAXI_TIMER||
 
|[[029A]]||{{Icon|3}}||1||int||SWITCH_TAXI_TIMER||
 
|-
 
|-
|[[029B]]||{{Icon|t}}||5||int, flt, flt, flt, object handle||CREATE_OBJECT_NO_OFFSET||
+
|[[029B]]||{{Icon|3}}||5||int, flt, flt, flt, object handle||CREATE_OBJECT_NO_OFFSET||
 
|-
 
|-
 
|[[029C]]||{{Icon|3}}||1||car handle||IS_BOAT||restored in VC
 
|[[029C]]||{{Icon|3}}||1||car handle||IS_BOAT||restored in VC
Строка 1359: Строка 1359:
 
|[[02A2]]||{{Icon|3}}||5||int, int, flt, flt, flt||ADD_PARTICLE_EFFECT||restored in VC
 
|[[02A2]]||{{Icon|3}}||5||int, int, flt, flt, flt||ADD_PARTICLE_EFFECT||restored in VC
 
|-
 
|-
|[[02A3]]||{{Icon|t}}||1||int||SWITCH_WIDESCREEN||
+
|[[02A3]]||{{Icon|3}}||1||int||SWITCH_WIDESCREEN||
 
|-
 
|-
 
|[[02A4]]||{{Icon|3}}||3||car handle, int, var||ADD_SPRITE_BLIP_FOR_CAR||restored in VC
 
|[[02A4]]||{{Icon|3}}||3||car handle, int, var||ADD_SPRITE_BLIP_FOR_CAR||restored in VC
Строка 1367: Строка 1367:
 
|[[02A6]]||{{Icon|3}}||3||object handle, int, var||ADD_SPRITE_BLIP_FOR_OBJECT||restored in VC
 
|[[02A6]]||{{Icon|3}}||3||object handle, int, var||ADD_SPRITE_BLIP_FOR_OBJECT||restored in VC
 
|-
 
|-
|[[02A7]]||{{Icon|t}}||5||flt, flt, flt, int, var||ADD_SPRITE_BLIP_FOR_CONTACT_POINT||
+
|[[02A7]]||{{Icon|3}}||5||flt, flt, flt, int, var||ADD_SPRITE_BLIP_FOR_CONTACT_POINT||
 
|-
 
|-
|[[02A8]]||{{Icon|t}}||5||flt, flt, flt, int, var||ADD_SPRITE_BLIP_FOR_COORD||
+
|[[02A8]]||{{Icon|3}}||5||flt, flt, flt, int, var||ADD_SPRITE_BLIP_FOR_COORD||
 
|-
 
|-
|[[02A9]]||{{Icon|t}}||2||char handle, int||SET_CHAR_ONLY_DAMAGED_BY_PLAYER||
+
|[[02A9]]||{{Icon|3}}||2||char handle, int||SET_CHAR_ONLY_DAMAGED_BY_PLAYER||
 
|-
 
|-
|[[02AA]]||{{Icon|t}}||2||car handle, int||SET_CAR_ONLY_DAMAGED_BY_PLAYER||
+
|[[02AA]]||{{Icon|3}}||2||car handle, int||SET_CAR_ONLY_DAMAGED_BY_PLAYER||
 
|-
 
|-
|[[02AB]]||{{Icon|t}}||6||char handle, int, int, int, int, int||SET_CHAR_PROOFS||
+
|[[02AB]]||{{Icon|3}}||6||char handle, int, int, int, int, int||SET_CHAR_PROOFS||
 
|-
 
|-
|[[02AC]]||{{Icon|t}}||6||car handle, int, int, int, int, int||SET_CAR_PROOFS||
+
|[[02AC]]||{{Icon|3}}||6||car handle, int, int, int, int, int||SET_CAR_PROOFS||
 
|-
 
|-
 
|[[02AD]]||{{Icon|3}} {{Icon|VC}}||7||player handle, flt, flt, flt, flt, flt, int||IS_PLAYER_IN_ANGLED_AREA_2D||
 
|[[02AD]]||{{Icon|3}} {{Icon|VC}}||7||player handle, flt, flt, flt, flt, flt, int||IS_PLAYER_IN_ANGLED_AREA_2D||
Строка 1415: Строка 1415:
 
|[[02BE]]||||||||SET_ARMY_REQUIRED||restored in III and VC
 
|[[02BE]]||||||||SET_ARMY_REQUIRED||restored in III and VC
 
|-
 
|-
|[[02BF]]||{{Icon|t}}||1||car handle||IS_CAR_IN_WATER||
+
|[[02BF]]||{{Icon|3}}||1||car handle||IS_CAR_IN_WATER||
 
|-
 
|-
|[[02C0]]||{{Icon|t}}||6||flt, flt, flt, var, var, var||GET_CLOSEST_CHAR_NODE||
+
|[[02C0]]||{{Icon|3}}||6||flt, flt, flt, var, var, var||GET_CLOSEST_CHAR_NODE||
 
|-
 
|-
|[[02C1]]||{{Icon|t}}||6||flt, flt, flt, var, var, var||GET_CLOSEST_CAR_NODE||
+
|[[02C1]]||{{Icon|3}}||6||flt, flt, flt, var, var, var||GET_CLOSEST_CAR_NODE||
 
|-
 
|-
|[[02C2]]||{{Icon|t}}||4||car handle, flt, flt, flt||CAR_GOTO_COORDINATES_ACCURATE||
+
|[[02C2]]||{{Icon|3}}||4||car handle, flt, flt, flt||CAR_GOTO_COORDINATES_ACCURATE||
 
|-
 
|-
 
|[[02C3]]||{{Icon|3}}||1||int||START_PACMAN_RACE||restored in VC
 
|[[02C3]]||{{Icon|3}}||1||int||START_PACMAN_RACE||restored in VC
Строка 1437: Строка 1437:
 
|[[02C9]]||{{Icon|3}}||0||||CLEAR_NUMBER_OF_POWER_PILLS_CARRIED||restored in VC
 
|[[02C9]]||{{Icon|3}}||0||||CLEAR_NUMBER_OF_POWER_PILLS_CARRIED||restored in VC
 
|-
 
|-
|[[02CA]]||{{Icon|t}}||1||car handle||IS_CAR_ON_SCREEN||
+
|[[02CA]]||{{Icon|3}}||1||car handle||IS_CAR_ON_SCREEN||
 
|-
 
|-
|[[02CB]]||{{Icon|t}}||1||char handle||IS_CHAR_ON_SCREEN||
+
|[[02CB]]||{{Icon|3}}||1||char handle||IS_CHAR_ON_SCREEN||
 
|-
 
|-
|[[02CC]]||{{Icon|t}}||1||object handle||IS_OBJECT_ON_SCREEN||
+
|[[02CC]]||{{Icon|3}}||1||object handle||IS_OBJECT_ON_SCREEN||
 
|-
 
|-
 
|[[02CD]]||{{Icon|3}}||2||int, int||GOSUB_FILE||restored in VC
 
|[[02CD]]||{{Icon|3}}||2||int, int||GOSUB_FILE||restored in VC
 
|-
 
|-
|[[02CE]]||{{Icon|t}}||4||flt, flt, flt, var||GET_GROUND_Z_FOR_3D_COORD||
+
|[[02CE]]||{{Icon|3}}||4||flt, flt, flt, var||GET_GROUND_Z_FOR_3D_COORD||
 
|-
 
|-
|[[02CF]]||{{Icon|t}}||4||flt, flt, flt, var||START_SCRIPT_FIRE||
+
|[[02CF]]||{{Icon|3}}||4||flt, flt, flt, var||START_SCRIPT_FIRE||
 
|-
 
|-
|[[02D0]]||{{Icon|t}}||1||fire handle||IS_SCRIPT_FIRE_EXTINGUISHED||
+
|[[02D0]]||{{Icon|3}}||1||fire handle||IS_SCRIPT_FIRE_EXTINGUISHED||
 
|-
 
|-
|[[02D1]]||{{Icon|t}}||1||fire handle||REMOVE_SCRIPT_FIRE||
+
|[[02D1]]||{{Icon|3}}||1||fire handle||REMOVE_SCRIPT_FIRE||
 
|-
 
|-
 
|[[02D2]]||{{Icon|3}}||2||car handle, int||SET_COMEDY_CONTROLS||
 
|[[02D2]]||{{Icon|3}}||2||car handle, int||SET_COMEDY_CONTROLS||
 
|-
 
|-
|[[02D3]]||{{Icon|t}}||4||car handle, flt, flt, flt||BOAT_GOTO_COORDS||
+
|[[02D3]]||{{Icon|3}}||4||car handle, flt, flt, flt||BOAT_GOTO_COORDS||
 
|-
 
|-
|[[02D4]]||{{Icon|t}}||1||car handle||BOAT_STOP||
+
|[[02D4]]||{{Icon|3}}||1||car handle||BOAT_STOP||
 
|-
 
|-
 
|[[02D5]]||{{Icon|3}} {{Icon|VC}}||6||player handle, flt, flt, flt, flt, int||IS_PLAYER_SHOOTING_IN_AREA||
 
|[[02D5]]||{{Icon|3}} {{Icon|VC}}||6||player handle, flt, flt, flt, flt, int||IS_PLAYER_SHOOTING_IN_AREA||
Строка 1465: Строка 1465:
 
|[[02D7]]||{{Icon|3}} {{Icon|VC}}||2||player handle, int||IS_CURRENT_PLAYER_WEAPON||
 
|[[02D7]]||{{Icon|3}} {{Icon|VC}}||2||player handle, int||IS_CURRENT_PLAYER_WEAPON||
 
|-
 
|-
|[[02D8]]||{{Icon|t}}||2||char handle, int||IS_CURRENT_CHAR_WEAPON||
+
|[[02D8]]||{{Icon|3}}||2||char handle, int||IS_CURRENT_CHAR_WEAPON||
 
|-
 
|-
 
|[[02D9]]||{{Icon|3}}||0||||CLEAR_NUMBER_OF_POWER_PILLS_EATEN||restored in VC
 
|[[02D9]]||{{Icon|3}}||0||||CLEAR_NUMBER_OF_POWER_PILLS_EATEN||restored in VC
Строка 1471: Строка 1471:
 
|[[02DA]]||{{Icon|3}}||3||flt, flt, flt||ADD_POWER_PILL||restored in VC
 
|[[02DA]]||{{Icon|3}}||3||flt, flt, flt||ADD_POWER_PILL||restored in VC
 
|-
 
|-
|[[02DB]]||{{Icon|t}}||2||car handle, flt||SET_BOAT_CRUISE_SPEED||
+
|[[02DB]]||{{Icon|3}}||2||car handle, flt||SET_BOAT_CRUISE_SPEED||
 
|-
 
|-
 
|[[02DC]]||{{Icon|3}}||5||flt, flt, flt, flt, var||GET_RANDOM_CHAR_IN_AREA||
 
|[[02DC]]||{{Icon|3}}||5||flt, flt, flt, flt, var||GET_RANDOM_CHAR_IN_AREA||
Строка 1481: Строка 1481:
 
|[[02DF]]||{{Icon|3}} {{Icon|VC}}||1||player handle||IS_PLAYER_SHOOTING||
 
|[[02DF]]||{{Icon|3}} {{Icon|VC}}||1||player handle||IS_PLAYER_SHOOTING||
 
|-
 
|-
|[[02E0]]||{{Icon|t}}||1||char handle||IS_CHAR_SHOOTING||
+
|[[02E0]]||{{Icon|3}}||1||char handle||IS_CHAR_SHOOTING||
 
|-
 
|-
|[[02E1]]||{{Icon|t}}||5||flt, flt, flt, int, var||CREATE_MONEY_PICKUP||
+
|[[02E1]]||{{Icon|3}}||5||flt, flt, flt, int, var||CREATE_MONEY_PICKUP||
 
|-
 
|-
|[[02E2]]||{{Icon|t}}||2||char handle, int||SET_CHAR_ACCURACY||
+
|[[02E2]]||{{Icon|3}}||2||char handle, int||SET_CHAR_ACCURACY||
 
|-
 
|-
|[[02E3]]||{{Icon|t}}||2||car handle, var||GET_CAR_SPEED||
+
|[[02E3]]||{{Icon|3}}||2||car handle, var||GET_CAR_SPEED||
 
|-
 
|-
|[[02E4]]||{{Icon|t}}||1||string||LOAD_CUTSCENE||
+
|[[02E4]]||{{Icon|3}}||1||string||LOAD_CUTSCENE||
 
|-
 
|-
 
|[[02E5]]||{{Icon|3}} {{Icon|VC}}||2||int, var||CREATE_CUTSCENE_OBJECT||
 
|[[02E5]]||{{Icon|3}} {{Icon|VC}}||2||int, var||CREATE_CUTSCENE_OBJECT||
Строка 1495: Строка 1495:
 
|[[02E6]]||{{Icon|3}} {{Icon|VC}}||2||object handle, string||SET_CUTSCENE_ANIM||
 
|[[02E6]]||{{Icon|3}} {{Icon|VC}}||2||object handle, string||SET_CUTSCENE_ANIM||
 
|-
 
|-
|[[02E7]]||{{Icon|t}}||0||||START_CUTSCENE||
+
|[[02E7]]||{{Icon|3}}||0||||START_CUTSCENE||
 
|-
 
|-
|[[02E8]]||{{Icon|t}}||1||var||GET_CUTSCENE_TIME||
+
|[[02E8]]||{{Icon|3}}||1||var||GET_CUTSCENE_TIME||
 
|-
 
|-
|[[02E9]]||{{Icon|t}}||0||||HAS_CUTSCENE_FINISHED||
+
|[[02E9]]||{{Icon|3}}||0||||HAS_CUTSCENE_FINISHED||
 
|-
 
|-
|[[02EA]]||{{Icon|t}}||0||||CLEAR_CUTSCENE||
+
|[[02EA]]||{{Icon|3}}||0||||CLEAR_CUTSCENE||
 
|-
 
|-
|[[02EB]]||{{Icon|t}}||0||||RESTORE_CAMERA_JUMPCUT||
+
|[[02EB]]||{{Icon|3}}||0||||RESTORE_CAMERA_JUMPCUT||
 
|-
 
|-
 
|[[02EC]]||{{Icon|3}} {{Icon|VC}}||3||flt, flt, flt||CREATE_COLLECTABLE1||
 
|[[02EC]]||{{Icon|3}} {{Icon|VC}}||3||flt, flt, flt||CREATE_COLLECTABLE1||
 
|-
 
|-
|[[02ED]]||{{Icon|t}}||1||int||SET_COLLECTABLE1_TOTAL||
+
|[[02ED]]||{{Icon|3}}||1||int||SET_COLLECTABLE1_TOTAL||
 
|-
 
|-
 
|[[02EE]]||{{Icon|3}}||6||flt, flt, flt, flt, flt, flt||IS_PROJECTILE_IN_AREA||restored in VC
 
|[[02EE]]||{{Icon|3}}||6||flt, flt, flt, flt, flt, flt||IS_PROJECTILE_IN_AREA||restored in VC
Строка 1517: Строка 1517:
 
|[[02F1]]||{{Icon|3}}||3||flt, flt, flt||DROP_NAUTICAL_MINE||restored in VC
 
|[[02F1]]||{{Icon|3}}||3||flt, flt, flt||DROP_NAUTICAL_MINE||restored in VC
 
|-
 
|-
|[[02F2]]||{{Icon|t}}||2||char handle, int||IS_CHAR_MODEL||
+
|[[02F2]]||{{Icon|3}}||2||char handle, int||IS_CHAR_MODEL||
 
|-
 
|-
 
|[[02F3]]||{{Icon|3}} {{Icon|VC}}||2||int, string||LOAD_SPECIAL_MODEL||
 
|[[02F3]]||{{Icon|3}} {{Icon|VC}}||2||int, string||LOAD_SPECIAL_MODEL||
Строка 1525: Строка 1525:
 
|[[02F5]]||{{Icon|3}}||2||object handle, string||SET_CUTSCENE_HEAD_ANIM||
 
|[[02F5]]||{{Icon|3}}||2||object handle, string||SET_CUTSCENE_HEAD_ANIM||
 
|-
 
|-
|[[02F6]]||{{Icon|t}}||2||float, var||GET_SINUS||
+
|[[02F6]]||{{Icon|3}}||2||float, var||GET_SINUS||
 
|-
 
|-
|[[02F7]]||{{Icon|t}}||2||float, var||GET_COSINUS||
+
|[[02F7]]||{{Icon|3}}||2||float, var||GET_COSINUS||
 
|-
 
|-
|[[02F8]]||{{Icon|t}}||2||car handle, var||GET_CAR_FORWARD_X||
+
|[[02F8]]||{{Icon|3}}||2||car handle, var||GET_CAR_FORWARD_X||
 
|-
 
|-
|[[02F9]]||{{Icon|t}}||2||car handle, var||GET_CAR_FORWARD_Y||
+
|[[02F9]]||{{Icon|3}}||2||car handle, var||GET_CAR_FORWARD_Y||
 
|-
 
|-
|[[02FA]]||{{Icon|t}}||2||garage handle, int||CHANGE_GARAGE_TYPE||
+
|[[02FA]]||{{Icon|3}}||2||garage handle, int||CHANGE_GARAGE_TYPE||
 
|-
 
|-
 
|[[02FB]]||{{Icon|3}}||10||flt, flt, flt, flt, flt, flt, flt, flt, flt, flt||ACTIVATE_CRUSHER_CRANE||restored in VC
 
|[[02FB]]||{{Icon|3}}||10||flt, flt, flt, flt, flt, flt, flt, flt, flt, flt||ACTIVATE_CRUSHER_CRANE||restored in VC
Строка 1539: Строка 1539:
 
|[[02FC]]||{{Icon|3}}||5||string, int, int, int, int||PRINT_WITH_2_NUMBERS||restored in VC
 
|[[02FC]]||{{Icon|3}}||5||string, int, int, int, int||PRINT_WITH_2_NUMBERS||restored in VC
 
|-
 
|-
|[[02FD]]||{{Icon|t}}||5||string, int, int, int, int||PRINT_WITH_2_NUMBERS_NOW||
+
|[[02FD]]||{{Icon|3}}||5||string, int, int, int, int||PRINT_WITH_2_NUMBERS_NOW||
 
|-
 
|-
 
|[[02FE]]||{{Icon|3}}||5||string, int, int, int, int||PRINT_WITH_2_NUMBERS_SOON||
 
|[[02FE]]||{{Icon|3}}||5||string, int, int, int, int||PRINT_WITH_2_NUMBERS_SOON||
 
|-
 
|-
|[[02FF]]||{{Icon|t}}||6||string, int, int, int, int, int||PRINT_WITH_3_NUMBERS||
+
|[[02FF]]||{{Icon|3}}||6||string, int, int, int, int, int||PRINT_WITH_3_NUMBERS||
 
|-
 
|-
 
|[[0300]]||{{Icon|3}}||6||string, int, int, int, int, int||PRINT_WITH_3_NUMBERS_NOW||restored in VC
 
|[[0300]]||{{Icon|3}}||6||string, int, int, int, int, int||PRINT_WITH_3_NUMBERS_NOW||restored in VC
Строка 1549: Строка 1549:
 
|[[0301]]||||||||PRINT_WITH_3_NUMBERS_SOON||
 
|[[0301]]||||||||PRINT_WITH_3_NUMBERS_SOON||
 
|-
 
|-
|[[0302]]||{{Icon|t}}||7||string, int, int, int, int, int, int||PRINT_WITH_4_NUMBERS||
+
|[[0302]]||{{Icon|3}}||7||string, int, int, int, int, int, int||PRINT_WITH_4_NUMBERS||
 
|-
 
|-
 
|[[0303]]||{{Icon|3}} {{Icon|SA}}||7||string, int, int, int, int, int, int||PRINT_WITH_4_NUMBERS_NOW||restored in VC
 
|[[0303]]||{{Icon|3}} {{Icon|SA}}||7||string, int, int, int, int, int, int||PRINT_WITH_4_NUMBERS_NOW||restored in VC
Строка 1561: Строка 1561:
 
|[[0307]]||||||||PRINT_WITH_5_NUMBERS_SOON||
 
|[[0307]]||||||||PRINT_WITH_5_NUMBERS_SOON||
 
|-
 
|-
|[[0308]]||{{Icon|t}}||9||string, int, int, int, int, int, int, int, int||PRINT_WITH_6_NUMBERS||
+
|[[0308]]||{{Icon|3}}||9||string, int, int, int, int, int, int, int, int||PRINT_WITH_6_NUMBERS||
 
|-
 
|-
 
|[[0309]]||{{Icon|3}}||9||string, int, int, int, int, int, int, int, int||PRINT_WITH_6_NUMBERS_NOW||restored in VC
 
|[[0309]]||{{Icon|3}}||9||string, int, int, int, int, int, int, int, int||PRINT_WITH_6_NUMBERS_NOW||restored in VC
Строка 1569: Строка 1569:
 
|[[030B]]||{{Icon|3}}||3||char handle, char handle, int||SET_CHAR_OBJ_FOLLOW_CHAR_IN_FORMATION||
 
|[[030B]]||{{Icon|3}}||3||char handle, char handle, int||SET_CHAR_OBJ_FOLLOW_CHAR_IN_FORMATION||
 
|-
 
|-
|[[030C]]||{{Icon|t}}||1||int||PLAYER_MADE_PROGRESS||
+
|[[030C]]||{{Icon|3}}||1||int||PLAYER_MADE_PROGRESS||
 
|-
 
|-
|[[030D]]||{{Icon|t}}||1||int||SET_PROGRESS_TOTAL||
+
|[[030D]]||{{Icon|3}}||1||int||SET_PROGRESS_TOTAL||
 
|-
 
|-
 
|[[030E]]||{{Icon|3}} {{Icon|VC}}||1||flt||REGISTER_JUMP_DISTANCE||
 
|[[030E]]||{{Icon|3}} {{Icon|VC}}||1||flt||REGISTER_JUMP_DISTANCE||
Строка 1591: Строка 1591:
 
|[[0316]]||{{Icon|3}} {{Icon|VC}}||1||int||REGISTER_MONEY_MADE_TAXI||
 
|[[0316]]||{{Icon|3}} {{Icon|VC}}||1||int||REGISTER_MONEY_MADE_TAXI||
 
|-
 
|-
|[[0317]]||{{Icon|t}}||0||||REGISTER_MISSION_GIVEN||
+
|[[0317]]||{{Icon|3}}||0||||REGISTER_MISSION_GIVEN||
 
|-
 
|-
|[[0318]]||{{Icon|t}}||1||string||REGISTER_MISSION_PASSED||
+
|[[0318]]||{{Icon|3}}||1||string||REGISTER_MISSION_PASSED||
 
|-
 
|-
 
|[[0319]]||{{Icon|3}} {{Icon|VC}}||2||char handle, int||SET_CHAR_RUNNING||
 
|[[0319]]||{{Icon|3}} {{Icon|VC}}||2||char handle, int||SET_CHAR_RUNNING||
 
|-
 
|-
|[[031A]]||{{Icon|t}}||0||||REMOVE_ALL_SCRIPT_FIRES||
+
|[[031A]]||{{Icon|3}}||0||||REMOVE_ALL_SCRIPT_FIRES||
 
|-
 
|-
 
|[[031B]]||{{Icon|3}}||2||car handle, int||IS_FIRST_CAR_COLOUR||restored in VC
 
|[[031B]]||{{Icon|3}}||2||car handle, int||IS_FIRST_CAR_COLOUR||restored in VC
Строка 1603: Строка 1603:
 
|[[031C]]||{{Icon|3}}||2||car handle, int||IS_SECOND_CAR_COLOUR||restored in VC
 
|[[031C]]||{{Icon|3}}||2||car handle, int||IS_SECOND_CAR_COLOUR||restored in VC
 
|-
 
|-
|[[031D]]||{{Icon|t}}||2||char handle, int||HAS_CHAR_BEEN_DAMAGED_BY_WEAPON||
+
|[[031D]]||{{Icon|3}}||2||char handle, int||HAS_CHAR_BEEN_DAMAGED_BY_WEAPON||
 
|-
 
|-
|[[031E]]||{{Icon|t}}||2||car handle, int||HAS_CAR_BEEN_DAMAGED_BY_WEAPON||
+
|[[031E]]||{{Icon|3}}||2||car handle, int||HAS_CAR_BEEN_DAMAGED_BY_WEAPON||
 
|-
 
|-
 
|[[031F]]||{{Icon|3}} {{Icon|VC}}||2||char handle, char handle||IS_CHAR_IN_CHARS_GROUP||
 
|[[031F]]||{{Icon|3}} {{Icon|VC}}||2||char handle, char handle||IS_CHAR_IN_CHARS_GROUP||
Строка 1611: Строка 1611:
 
|[[0320]]||{{Icon|3}} {{Icon|VC}}||2||char handle, player handle||IS_CHAR_IN_PLAYERS_GROUP||
 
|[[0320]]||{{Icon|3}} {{Icon|VC}}||2||char handle, player handle||IS_CHAR_IN_PLAYERS_GROUP||
 
|-
 
|-
|[[0321]]||{{Icon|t}}||1||char handle||EXPLODE_CHAR_HEAD||
+
|[[0321]]||{{Icon|3}}||1||char handle||EXPLODE_CHAR_HEAD||
 
|-
 
|-
 
|[[0322]]||{{Icon|3}} {{Icon|VC}}||1||player handle||EXPLODE_PLAYER_HEAD||
 
|[[0322]]||{{Icon|3}} {{Icon|VC}}||1||player handle||EXPLODE_PLAYER_HEAD||
 
|-
 
|-
|[[0323]]||{{Icon|t}}||2||car handle, int||ANCHOR_BOAT||
+
|[[0323]]||{{Icon|3}}||2||car handle, int||ANCHOR_BOAT||
 
|-
 
|-
 
|[[0324]]||{{Icon|3}} {{Icon|VC}}||3||string, int, int||SET_ZONE_GROUP||
 
|[[0324]]||{{Icon|3}} {{Icon|VC}}||3||string, int, int||SET_ZONE_GROUP||
 
|-
 
|-
|[[0325]]||{{Icon|t}}||2||car handle, var||START_CAR_FIRE||
+
|[[0325]]||{{Icon|3}}||2||car handle, var||START_CAR_FIRE||
 
|-
 
|-
|[[0326]]||{{Icon|t}}||2||char handle, var||START_CHAR_FIRE||
+
|[[0326]]||{{Icon|3}}||2||char handle, var||START_CHAR_FIRE||
 
|-
 
|-
|[[0327]]||{{Icon|t}}||6||flt, flt, flt, flt, int, var||GET_RANDOM_CAR_OF_TYPE_IN_AREA||
+
|[[0327]]||{{Icon|3}}||6||flt, flt, flt, flt, int, var||GET_RANDOM_CAR_OF_TYPE_IN_AREA||
 
|-
 
|-
 
|[[0328]]||{{Icon|3}}||3||string, int, var||GET_RANDOM_CAR_OF_TYPE_IN_ZONE||
 
|[[0328]]||{{Icon|3}}||3||string, int, var||GET_RANDOM_CAR_OF_TYPE_IN_ZONE||
Строка 1629: Строка 1629:
 
|[[0329]]||{{Icon|3}} {{Icon|VC}}||1||garage handle||HAS_RESPRAY_HAPPENED||
 
|[[0329]]||{{Icon|3}} {{Icon|VC}}||1||garage handle||HAS_RESPRAY_HAPPENED||
 
|-
 
|-
|[[032A]]||{{Icon|t}}||1||int||SET_CAMERA_ZOOM||
+
|[[032A]]||{{Icon|3}}||1||int||SET_CAMERA_ZOOM||
 
|-
 
|-
|[[032B]]||{{Icon|t}}||7||int, int, int, flt, flt, flt, var||CREATE_PICKUP_WITH_AMMO||
+
|[[032B]]||{{Icon|3}}||7||int, int, int, flt, flt, flt, var||CREATE_PICKUP_WITH_AMMO||
 
|-
 
|-
 
|[[032C]]||{{Icon|3}} {{Icon|VC}}||2||car handle, car handle||SET_CAR_RAM_CAR||
 
|[[032C]]||{{Icon|3}} {{Icon|VC}}||2||car handle, car handle||SET_CAR_RAM_CAR||
Строка 1641: Строка 1641:
 
|[[032F]]||||||||SET_COLL_OBJ_CATCH_TRAIN||
 
|[[032F]]||||||||SET_COLL_OBJ_CATCH_TRAIN||
 
|-
 
|-
|[[0330]]||{{Icon|t}}||2||player handle, int||SET_PLAYER_NEVER_GETS_TIRED||
+
|[[0330]]||{{Icon|3}}||2||player handle, int||SET_PLAYER_NEVER_GETS_TIRED||
 
|-
 
|-
|[[0331]]||{{Icon|t}}||2||player handle, int||SET_PLAYER_FAST_RELOAD||
+
|[[0331]]||{{Icon|3}}||2||player handle, int||SET_PLAYER_FAST_RELOAD||
 
|-
 
|-
|[[0332]]||{{Icon|t}}||2||char handle, int||SET_CHAR_BLEEDING||
+
|[[0332]]||{{Icon|3}}||2||char handle, int||SET_CHAR_BLEEDING||
 
|-
 
|-
 
|[[0333]]||{{Icon|3}}||1||car handle||SET_CAR_FUNNY_SUSPENSION||
 
|[[0333]]||{{Icon|3}}||1||car handle||SET_CAR_FUNNY_SUSPENSION||
Строка 1651: Строка 1651:
 
|[[0334]]||{{Icon|3}}||2||car handle, int||SET_CAR_BIG_WHEELS||
 
|[[0334]]||{{Icon|3}}||2||car handle, int||SET_CAR_BIG_WHEELS||
 
|-
 
|-
|[[0335]]||{{Icon|t}}||1||int||SET_FREE_RESPRAYS||
+
|[[0335]]||{{Icon|3}}||1||int||SET_FREE_RESPRAYS||
 
|-
 
|-
 
|[[0336]]||{{Icon|3}} {{Icon|VC}}||2||player handle, int||SET_PLAYER_VISIBLE||
 
|[[0336]]||{{Icon|3}} {{Icon|VC}}||2||player handle, int||SET_PLAYER_VISIBLE||
 
|-
 
|-
|[[0337]]||{{Icon|t}}||2||char handle, int||SET_CHAR_VISIBLE||
+
|[[0337]]||{{Icon|3}}||2||char handle, int||SET_CHAR_VISIBLE||
 
|-
 
|-
 
|[[0338]]||{{Icon|3}} {{Icon|SA}}||2||car handle, int||SET_CAR_VISIBLE||restored in VC
 
|[[0338]]||{{Icon|3}} {{Icon|SA}}||2||car handle, int||SET_CAR_VISIBLE||restored in VC
 
|-
 
|-
|[[0339]]||{{Icon|t}}||11||flt, flt, flt, flt, flt, flt, int, int, int, int, int||IS_AREA_OCCUPIED||
+
|[[0339]]||{{Icon|3}}||11||flt, flt, flt, flt, flt, flt, int, int, int, int, int||IS_AREA_OCCUPIED||
 
|-
 
|-
 
|[[033A]]||{{Icon|3}}||0||||START_DRUG_RUN||
 
|[[033A]]||{{Icon|3}}||0||||START_DRUG_RUN||
Строка 1669: Строка 1669:
 
|[[033D]]||{{Icon|3}}||1||player handle||SAVE_PLAYER_FROM_FIRES||
 
|[[033D]]||{{Icon|3}}||1||player handle||SAVE_PLAYER_FROM_FIRES||
 
|-
 
|-
|[[033E]]||{{Icon|t}}||3||flt, flt, string||DISPLAY_TEXT||
+
|[[033E]]||{{Icon|3}}||3||flt, flt, string||DISPLAY_TEXT||
 
|-
 
|-
|[[033F]]||{{Icon|t}}||2||flt, flt||SET_TEXT_SCALE||
+
|[[033F]]||{{Icon|3}}||2||flt, flt||SET_TEXT_SCALE||
 
|-
 
|-
|[[0340]]||{{Icon|t}}||4||int, int, int, int||SET_TEXT_COLOUR||
+
|[[0340]]||{{Icon|3}}||4||int, int, int, int||SET_TEXT_COLOUR||
 
|-
 
|-
|[[0341]]||{{Icon|t}}||1||int||SET_TEXT_JUSTIFY||
+
|[[0341]]||{{Icon|3}}||1||int||SET_TEXT_JUSTIFY||
 
|-
 
|-
|[[0342]]||{{Icon|t}}||1||int||SET_TEXT_CENTRE||
+
|[[0342]]||{{Icon|3}}||1||int||SET_TEXT_CENTRE||
 
|-
 
|-
|[[0343]]||{{Icon|t}}||1||flt||SET_TEXT_WRAPX||
+
|[[0343]]||{{Icon|3}}||1||flt||SET_TEXT_WRAPX||
 
|-
 
|-
 
|[[0344]]||{{Icon|3}} {{Icon|SA}}||1||flt||SET_TEXT_CENTRE_SIZE||
 
|[[0344]]||{{Icon|3}} {{Icon|SA}}||1||flt||SET_TEXT_CENTRE_SIZE||
 
|-
 
|-
|[[0345]]||{{Icon|t}}||1||int||SET_TEXT_BACKGROUND||
+
|[[0345]]||{{Icon|3}}||1||int||SET_TEXT_BACKGROUND||
 
|-
 
|-
 
|[[0346]]||{{Icon|3}}||4||int, int, int, int||SET_TEXT_BACKGROUND_COLOUR||restored in VC
 
|[[0346]]||{{Icon|3}}||4||int, int, int, int||SET_TEXT_BACKGROUND_COLOUR||restored in VC
Строка 1689: Строка 1689:
 
|[[0347]]||{{Icon|3}}||1||int||SET_TEXT_BACKGROUND_ONLY_TEXT||
 
|[[0347]]||{{Icon|3}}||1||int||SET_TEXT_BACKGROUND_ONLY_TEXT||
 
|-
 
|-
|[[0348]]||{{Icon|t}}||1||int||SET_TEXT_PROPORTIONAL||
+
|[[0348]]||{{Icon|3}}||1||int||SET_TEXT_PROPORTIONAL||
 
|-
 
|-
 
|[[0349]]||{{Icon|3}} {{Icon|SA}}||1||int||SET_TEXT_FONT||restored in VC
 
|[[0349]]||{{Icon|3}} {{Icon|SA}}||1||int||SET_TEXT_FONT||restored in VC
Строка 1699: Строка 1699:
 
|[[034C]]||{{Icon|3}}||0||||SUBURBAN_PASSED||
 
|[[034C]]||{{Icon|3}}||0||||SUBURBAN_PASSED||
 
|-
 
|-
|[[034D]]||{{Icon|t}}||4||object handle, flt, flt, int||ROTATE_OBJECT||IF and SET
+
|[[034D]]||{{Icon|3}}||4||object handle, flt, flt, int||ROTATE_OBJECT||IF and SET
 
|-
 
|-
|[[034E]]||{{Icon|t}}||8||object handle, flt, flt, flt, flt, flt, flt, int||SLIDE_OBJECT||IF and SET
+
|[[034E]]||{{Icon|3}}||8||object handle, flt, flt, flt, flt, flt, flt, int||SLIDE_OBJECT||IF and SET
 
|-
 
|-
|[[034F]]||{{Icon|t}}||1||char handle||REMOVE_CHAR_ELEGANTLY||
+
|[[034F]]||{{Icon|3}}||1||char handle||REMOVE_CHAR_ELEGANTLY||
 
|-
 
|-
|[[0350]]||{{Icon|t}}||2||char handle, int||SET_CHAR_STAY_IN_SAME_PLACE||
+
|[[0350]]||{{Icon|3}}||2||char handle, int||SET_CHAR_STAY_IN_SAME_PLACE||
 
|-
 
|-
 
|[[0351]]||{{Icon|3}}||0||||IS_NASTY_GAME||restored in VC
 
|[[0351]]||{{Icon|3}}||0||||IS_NASTY_GAME||restored in VC
Строка 1729: Строка 1729:
 
|[[035B]]||{{Icon|3}}||4||flt, flt, flt, var||CREATE_FLOATING_PACKAGE||
 
|[[035B]]||{{Icon|3}}||4||flt, flt, flt, var||CREATE_FLOATING_PACKAGE||
 
|-
 
|-
|[[035C]]||{{Icon|t}}||5||object handle, car handle, flt, flt, flt||PLACE_OBJECT_RELATIVE_TO_CAR||
+
|[[035C]]||{{Icon|3}}||5||object handle, car handle, flt, flt, flt||PLACE_OBJECT_RELATIVE_TO_CAR||
 
|-
 
|-
 
|[[035D]]||{{Icon|3}} {{Icon|VC}}<br />{{Icon|SA}}||1<br />2||object handle<br />object handle, int||MAKE_OBJECT_TARGETTABLE||
 
|[[035D]]||{{Icon|3}} {{Icon|VC}}<br />{{Icon|SA}}||1<br />2||object handle<br />object handle, int||MAKE_OBJECT_TARGETTABLE||
Строка 1735: Строка 1735:
 
|[[035E]]||{{Icon|3}} {{Icon|VC}}||2||player handle, int||ADD_ARMOUR_TO_PLAYER||
 
|[[035E]]||{{Icon|3}} {{Icon|VC}}||2||player handle, int||ADD_ARMOUR_TO_PLAYER||
 
|-
 
|-
|[[035F]]||{{Icon|t}}||2||char handle, int||ADD_ARMOUR_TO_CHAR||
+
|[[035F]]||{{Icon|3}}||2||char handle, int||ADD_ARMOUR_TO_CHAR||
 
|-
 
|-
|[[0360]]||{{Icon|t}}||1||garage handle||OPEN_GARAGE||
+
|[[0360]]||{{Icon|3}}||1||garage handle||OPEN_GARAGE||
 
|-
 
|-
|[[0361]]||{{Icon|t}}||1||garage handle||CLOSE_GARAGE||
+
|[[0361]]||{{Icon|3}}||1||garage handle||CLOSE_GARAGE||
 
|-
 
|-
|[[0362]]||{{Icon|t}}||4||char handle, flt, flt, flt||WARP_CHAR_FROM_CAR_TO_COORD||
+
|[[0362]]||{{Icon|3}}||4||char handle, flt, flt, flt||WARP_CHAR_FROM_CAR_TO_COORD||
 
|-
 
|-
|[[0363]]||{{Icon|t}}||6||flt, flt, flt, flt, int, int||SET_VISIBILITY_OF_CLOSEST_OBJECT_OF_TYPE||
+
|[[0363]]||{{Icon|3}}||6||flt, flt, flt, flt, int, int||SET_VISIBILITY_OF_CLOSEST_OBJECT_OF_TYPE||
 
|-
 
|-
 
|[[0364]]||{{Icon|3}} {{Icon|SA}}||2||char handle, char handle||HAS_CHAR_SPOTTED_CHAR||
 
|[[0364]]||{{Icon|3}} {{Icon|SA}}||2||char handle, char handle||HAS_CHAR_SPOTTED_CHAR||
Строка 1749: Строка 1749:
 
|[[0365]]||{{Icon|3}} {{Icon|VC}}||1||char handle||SET_CHAR_OBJ_HAIL_TAXI||
 
|[[0365]]||{{Icon|3}} {{Icon|VC}}||1||char handle||SET_CHAR_OBJ_HAIL_TAXI||
 
|-
 
|-
|[[0366]]||{{Icon|t}}||1||object handle||HAS_OBJECT_BEEN_DAMAGED||
+
|[[0366]]||{{Icon|3}}||1||object handle||HAS_OBJECT_BEEN_DAMAGED||
 
|-
 
|-
 
|[[0367]]||{{Icon|3}}||9||string, int, int, int, int, int, int, int, int||START_KILL_FRENZY_HEADSHOT||restored in VC
 
|[[0367]]||{{Icon|3}}||9||string, int, int, int, int, int, int, int, int||START_KILL_FRENZY_HEADSHOT||restored in VC
Строка 1757: Строка 1757:
 
|[[0369]]||{{Icon|3}} {{Icon|VC}}||2||player handle, car handle||WARP_PLAYER_INTO_CAR||
 
|[[0369]]||{{Icon|3}} {{Icon|VC}}||2||player handle, car handle||WARP_PLAYER_INTO_CAR||
 
|-
 
|-
|[[036A]]||{{Icon|t}}||2||char handle, car handle||WARP_CHAR_INTO_CAR||
+
|[[036A]]||{{Icon|3}}||2||char handle, car handle||WARP_CHAR_INTO_CAR||
 
|-
 
|-
 
|[[036B]]||||||||SWITCH_CAR_RADIO||
 
|[[036B]]||||||||SWITCH_CAR_RADIO||
Строка 1763: Строка 1763:
 
|[[036C]]||||||||SET_AUDIO_STREAM||
 
|[[036C]]||||||||SET_AUDIO_STREAM||
 
|-
 
|-
|[[036D]]||{{Icon|t}}||5||string, int, int, int, int||PRINT_WITH_2_NUMBERS_BIG||
+
|[[036D]]||{{Icon|3}}||5||string, int, int, int, int||PRINT_WITH_2_NUMBERS_BIG||
 
|-
 
|-
 
|[[036E]]||{{Icon|3}}||6||string, int, int, int, int, int||PRINT_WITH_3_NUMBERS_BIG||restored in VC
 
|[[036E]]||{{Icon|3}}||6||string, int, int, int, int, int||PRINT_WITH_3_NUMBERS_BIG||restored in VC
Строка 1775: Строка 1775:
 
|[[0372]]||{{Icon|3}} {{Icon|VC}}||3||char handle, int, int||SET_CHAR_WAIT_STATE||
 
|[[0372]]||{{Icon|3}} {{Icon|VC}}||3||char handle, int, int||SET_CHAR_WAIT_STATE||
 
|-
 
|-
|[[0373]]||{{Icon|t}}||0||||SET_CAMERA_BEHIND_PLAYER||
+
|[[0373]]||{{Icon|3}}||0||||SET_CAMERA_BEHIND_PLAYER||
 
|-
 
|-
 
|[[0374]]||{{Icon|3}}||1||int||SET_MOTION_BLUR||
 
|[[0374]]||{{Icon|3}}||1||int||SET_MOTION_BLUR||
Строка 1781: Строка 1781:
 
|[[0375]]||{{Icon|3}}||4||||PRINT_STRING_IN_STRING||
 
|[[0375]]||{{Icon|3}}||4||||PRINT_STRING_IN_STRING||
 
|-
 
|-
|[[0376]]||{{Icon|t}}||4||flt, flt, flt, var||CREATE_RANDOM_CHAR||
+
|[[0376]]||{{Icon|3}}||4||flt, flt, flt, var||CREATE_RANDOM_CHAR||
 
|-
 
|-
 
|[[0377]]||{{Icon|3}} {{Icon|VC}}||1||char handle||SET_CHAR_OBJ_STEAL_ANY_CAR||
 
|[[0377]]||{{Icon|3}} {{Icon|VC}}||1||char handle||SET_CHAR_OBJ_STEAL_ANY_CAR||
Строка 1803: Строка 1803:
 
|[[0380]]||||||||SET_COLL_OBJ_STEAL_ANY_CAR||
 
|[[0380]]||||||||SET_COLL_OBJ_STEAL_ANY_CAR||
 
|-
 
|-
|[[0381]]||{{Icon|t}}||4||object handle, flt, flt, flt||SET_OBJECT_VELOCITY||
+
|[[0381]]||{{Icon|3}}||4||object handle, flt, flt, flt||SET_OBJECT_VELOCITY||
 
|-
 
|-
|[[0382]]||{{Icon|t}}||2||object handle, int||SET_OBJECT_COLLISION||
+
|[[0382]]||{{Icon|3}}||2||object handle, int||SET_OBJECT_COLLISION||
 
|-
 
|-
 
|[[0383]]||{{Icon|3}} {{Icon|VC}}||1||car handle||IS_ICECREAM_JINGLE_ON||
 
|[[0383]]||{{Icon|3}} {{Icon|VC}}||1||car handle||IS_ICECREAM_JINGLE_ON||
 
|-
 
|-
|[[0384]]||{{Icon|t}}||4||string, string, int, int||PRINT_STRING_IN_STRING_NOW||
+
|[[0384]]||{{Icon|3}}||4||string, string, int, int||PRINT_STRING_IN_STRING_NOW||
 
|-
 
|-
 
|[[0385]]||{{Icon|SA}}||4||string, string, int, int||PRINT_STRING_IN_STRING_SOON||
 
|[[0385]]||{{Icon|SA}}||4||string, string, int, int||PRINT_STRING_IN_STRING_SOON||
Строка 1821: Строка 1821:
 
|[[0389]]||{{Icon|3}}||7||||SET_6_PHONE_MESSAGES||restored in VC
 
|[[0389]]||{{Icon|3}}||7||||SET_6_PHONE_MESSAGES||restored in VC
 
|-
 
|-
|[[038A]]||{{Icon|t}}||6||flt, flt, flt, flt, flt, flt||IS_POINT_OBSCURED_BY_A_MISSION_ENTITY||
+
|[[038A]]||{{Icon|3}}||6||flt, flt, flt, flt, flt, flt||IS_POINT_OBSCURED_BY_A_MISSION_ENTITY||
 
|-
 
|-
|[[038B]]||{{Icon|t}}||0||||LOAD_ALL_MODELS_NOW||
+
|[[038B]]||{{Icon|3}}||0||||LOAD_ALL_MODELS_NOW||
 
|-
 
|-
|[[038C]]||{{Icon|t}}||4||object handle, flt, flt, flt||ADD_TO_OBJECT_VELOCITY||
+
|[[038C]]||{{Icon|3}}||4||object handle, flt, flt, flt||ADD_TO_OBJECT_VELOCITY||
 
|-
 
|-
|[[038D]]||{{Icon|t}}||9||int, flt, flt, flt, flt, int, int, int, int||DRAW_SPRITE||
+
|[[038D]]||{{Icon|3}}||9||int, flt, flt, flt, flt, int, int, int, int||DRAW_SPRITE||
 
|-
 
|-
|[[038E]]||{{Icon|t}}||8||flt, flt, flt, flt, int, int, int, int||DRAW_RECT||
+
|[[038E]]||{{Icon|3}}||8||flt, flt, flt, flt, int, int, int, int||DRAW_RECT||
 
|-
 
|-
|[[038F]]||{{Icon|t}}||2||int, string||LOAD_SPRITE||
+
|[[038F]]||{{Icon|3}}||2||int, string||LOAD_SPRITE||
 
|-
 
|-
|[[0390]]||{{Icon|t}}||1||string||LOAD_TEXTURE_DICTIONARY||
+
|[[0390]]||{{Icon|3}}||1||string||LOAD_TEXTURE_DICTIONARY||
 
|-
 
|-
|[[0391]]||{{Icon|t}}||0||||REMOVE_TEXTURE_DICTIONARY||
+
|[[0391]]||{{Icon|3}}||0||||REMOVE_TEXTURE_DICTIONARY||
 
|-
 
|-
|[[0392]]||{{Icon|t}}||2||object handle, int||SET_OBJECT_DYNAMIC||
+
|[[0392]]||{{Icon|3}}||2||object handle, int||SET_OBJECT_DYNAMIC||
 
|-
 
|-
 
|[[0393]]||{{Icon|3}}<br>{{Icon|SA}}||2<br>3||char handle, flt<br>char handle, string, flt||SET_CHAR_ANIM_SPEED||restored in VC
 
|[[0393]]||{{Icon|3}}<br>{{Icon|SA}}||2<br>3||char handle, flt<br>char handle, string, flt||SET_CHAR_ANIM_SPEED||restored in VC
 
|-
 
|-
|[[0394]]||{{Icon|t}}||1||int||PLAY_MISSION_PASSED_TUNE||
+
|[[0394]]||{{Icon|3}}||1||int||PLAY_MISSION_PASSED_TUNE||
 
|-
 
|-
|[[0395]]||{{Icon|t}}||5||flt, flt, flt, flt, int||CLEAR_AREA||
+
|[[0395]]||{{Icon|3}}||5||flt, flt, flt, flt, int||CLEAR_AREA||
 
|-
 
|-
|[[0396]]||{{Icon|t}}||1||global var||FREEZE_ONSCREEN_TIMER||
+
|[[0396]]||{{Icon|3}}||1||global var||FREEZE_ONSCREEN_TIMER||
 
|-
 
|-
|[[0397]]||{{Icon|t}}||2||car handle, int||SWITCH_CAR_SIREN||
+
|[[0397]]||{{Icon|3}}||2||car handle, int||SWITCH_CAR_SIREN||
 
|-
 
|-
 
|[[0398]]||{{Icon|3}}||7||flt, flt, flt, flt, flt, flt, flt||SWITCH_PED_ROADS_ON_ANGLED||
 
|[[0398]]||{{Icon|3}}||7||flt, flt, flt, flt, flt, flt, flt||SWITCH_PED_ROADS_ON_ANGLED||
Строка 1857: Строка 1857:
 
|[[039B]]||{{Icon|3}}||7||flt, flt, flt, flt, flt, flt, flt||SWITCH_ROADS_OFF_ANGLED||
 
|[[039B]]||{{Icon|3}}||7||flt, flt, flt, flt, flt, flt, flt||SWITCH_ROADS_OFF_ANGLED||
 
|-
 
|-
|[[039C]]||{{Icon|t}}||2||car handle, int||SET_CAR_WATERTIGHT||
+
|[[039C]]||{{Icon|3}}||2||car handle, int||SET_CAR_WATERTIGHT||
 
|-
 
|-
 
|[[039D]]||{{Icon|3}} {{Icon|VC}}||12||int, flt, flt, flt, flt, flt, flt, flt, int, int, int, int||ADD_MOVING_PARTICLE_EFFECT||
 
|[[039D]]||{{Icon|3}} {{Icon|VC}}||12||int, flt, flt, flt, flt, flt, flt, flt, int, int, int, int||ADD_MOVING_PARTICLE_EFFECT||
 
|-
 
|-
|[[039E]]||{{Icon|t}}||2||char handle, int||SET_CHAR_CANT_BE_DRAGGED_OUT||
+
|[[039E]]||{{Icon|3}}||2||char handle, int||SET_CHAR_CANT_BE_DRAGGED_OUT||
 
|-
 
|-
|[[039F]]||{{Icon|t}}||3||car handle, flt, flt||TURN_CAR_TO_FACE_COORD||
+
|[[039F]]||{{Icon|3}}||3||car handle, flt, flt||TURN_CAR_TO_FACE_COORD||
 
|-
 
|-
 
|[[03A0]]||{{Icon|3}}||3||car handle, flt, flt||IS_CRANE_LIFTING_CAR||restored in VC
 
|[[03A0]]||{{Icon|3}}||3||car handle, flt, flt||IS_CRANE_LIFTING_CAR||restored in VC
 
|-
 
|-
|[[03A1]]||{{Icon|t}}||4||flt, flt, flt, flt||DRAW_SPHERE||
+
|[[03A1]]||{{Icon|3}}||4||flt, flt, flt, flt||DRAW_SPHERE||
 
|-
 
|-
|[[03A2]]||{{Icon|t}}||2||car handle, int||SET_CAR_STATUS||
+
|[[03A2]]||{{Icon|3}}||2||car handle, int||SET_CAR_STATUS||
 
|-
 
|-
|[[03A3]]||{{Icon|t}}||1||char handle||IS_CHAR_MALE||
+
|[[03A3]]||{{Icon|3}}||1||char handle||IS_CHAR_MALE||
 
|-
 
|-
|[[03A4]]||{{Icon|t}}||1||string||SCRIPT_NAME||
+
|[[03A4]]||{{Icon|3}}||1||string||SCRIPT_NAME||
 
|-
 
|-
 
|[[03A5]]||{{Icon|3}}||3||garage handle, int, int||CHANGE_GARAGE_TYPE_WITH_CAR_MODEL||restored in VC
 
|[[03A5]]||{{Icon|3}}||3||garage handle, int, int||CHANGE_GARAGE_TYPE_WITH_CAR_MODEL||restored in VC
Строка 1879: Строка 1879:
 
|[[03A6]]||{{Icon|3}}||3||var, var, var||FIND_DRUG_PLANE_COORDINATES||
 
|[[03A6]]||{{Icon|3}}||3||var, var, var||FIND_DRUG_PLANE_COORDINATES||
 
|-
 
|-
|[[03A7]]||{{Icon|t}}||1||nop||SAVE_INT_TO_DEBUG_FILE||
+
|[[03A7]]||{{Icon|3}}||1||nop||SAVE_INT_TO_DEBUG_FILE||
 
|-
 
|-
|[[03A8]]||{{Icon|t}}||1||nop||SAVE_FLOAT_TO_DEBUG_FILE||
+
|[[03A8]]||{{Icon|3}}||1||nop||SAVE_FLOAT_TO_DEBUG_FILE||
 
|-
 
|-
|[[03A9]]||{{Icon|t}}||0||nop||SAVE_NEWLINE_TO_DEBUG_FILE||
+
|[[03A9]]||{{Icon|3}}||0||nop||SAVE_NEWLINE_TO_DEBUG_FILE||
 
|-
 
|-
 
|[[03AA]]||{{Icon|3}} {{Icon|VC}}||3||flt, flt, flt||POLICE_RADIO_MESSAGE||
 
|[[03AA]]||{{Icon|3}} {{Icon|VC}}||3||flt, flt, flt||POLICE_RADIO_MESSAGE||
 
|-
 
|-
|[[03AB]]||{{Icon|t}}||2||car handle, int||SET_CAR_STRONG||
+
|[[03AB]]||{{Icon|3}}||2||car handle, int||SET_CAR_STRONG||
 
|-
 
|-
 
|[[03AC]]||{{Icon|3}} {{Icon|VC}}||1||int||REMOVE_ROUTE||
 
|[[03AC]]||{{Icon|3}} {{Icon|VC}}||1||int||REMOVE_ROUTE||
Строка 1895: Строка 1895:
 
|[[03AE]]||{{Icon|3}} {{Icon|VC}}||6||flt, flt, flt, flt, flt, flt||REMOVE_PARTICLE_EFFECTS_IN_AREA||
 
|[[03AE]]||{{Icon|3}} {{Icon|VC}}||6||flt, flt, flt, flt, flt, flt||REMOVE_PARTICLE_EFFECTS_IN_AREA||
 
|-
 
|-
|[[03AF]]||{{Icon|t}}||1||int||SWITCH_STREAMING||
+
|[[03AF]]||{{Icon|3}}||1||int||SWITCH_STREAMING||
 
|-
 
|-
|[[03B0]]||{{Icon|t}}||1||garage handle||IS_GARAGE_OPEN||
+
|[[03B0]]||{{Icon|3}}||1||garage handle||IS_GARAGE_OPEN||
 
|-
 
|-
|[[03B1]]||{{Icon|t}}||1||garage handle||IS_GARAGE_CLOSED||
+
|[[03B1]]||{{Icon|3}}||1||garage handle||IS_GARAGE_CLOSED||
 
|-
 
|-
 
|[[03B2]]||{{Icon|3}}||0||||START_CATALINA_HELI||
 
|[[03B2]]||{{Icon|3}}||0||||START_CATALINA_HELI||
Строка 1909: Строка 1909:
 
|[[03B5]]||{{Icon|3}}||0||||HAS_CATALINA_HELI_BEEN_SHOT_DOWN||
 
|[[03B5]]||{{Icon|3}}||0||||HAS_CATALINA_HELI_BEEN_SHOT_DOWN||
 
|-
 
|-
|[[03B6]]||{{Icon|t}}||6||flt, flt, flt, flt, int, int||SWAP_NEAREST_BUILDING_MODEL||
+
|[[03B6]]||{{Icon|3}}||6||flt, flt, flt, flt, int, int||SWAP_NEAREST_BUILDING_MODEL||
 
|-
 
|-
|[[03B7]]||{{Icon|t}}||1||int||SWITCH_WORLD_PROCESSING||
+
|[[03B7]]||{{Icon|3}}||1||int||SWITCH_WORLD_PROCESSING||
 
|-
 
|-
 
|[[03B8]]||{{Icon|3}} {{Icon|VC}}||1||player handle||REMOVE_ALL_PLAYER_WEAPONS||
 
|[[03B8]]||{{Icon|3}} {{Icon|VC}}||1||player handle||REMOVE_ALL_PLAYER_WEAPONS||
Строка 1917: Строка 1917:
 
|[[03B9]]||{{Icon|3}}||1||car handle||GRAB_CATALINA_HELI||
 
|[[03B9]]||{{Icon|3}}||1||car handle||GRAB_CATALINA_HELI||
 
|-
 
|-
|[[03BA]]||{{Icon|t}}||6||flt, flt, flt, flt, flt, flt||CLEAR_AREA_OF_CARS||
+
|[[03BA]]||{{Icon|3}}||6||flt, flt, flt, flt, flt, flt||CLEAR_AREA_OF_CARS||
 
|-
 
|-
 
|[[03BB]]||{{Icon|3}} {{Icon|VC}}||1||garage handle||SET_ROTATING_GARAGE_DOOR||
 
|[[03BB]]||{{Icon|3}} {{Icon|VC}}||1||garage handle||SET_ROTATING_GARAGE_DOOR||
 
|-
 
|-
|[[03BC]]||{{Icon|t}}||5||flt, flt, flt, flt, var||ADD_SPHERE||
+
|[[03BC]]||{{Icon|3}}||5||flt, flt, flt, flt, var||ADD_SPHERE||
 
|-
 
|-
|[[03BD]]||{{Icon|t}}||1||sphere handle||REMOVE_SPHERE||
+
|[[03BD]]||{{Icon|3}}||1||sphere handle||REMOVE_SPHERE||
 
|-
 
|-
 
|[[03BE]]||{{Icon|3}}||0||||CATALINA_HELI_FLY_AWAY||
 
|[[03BE]]||{{Icon|3}}||0||||CATALINA_HELI_FLY_AWAY||
 
|-
 
|-
|[[03BF]]||{{Icon|t}}||2||player handle, int||SET_EVERYONE_IGNORE_PLAYER||
+
|[[03BF]]||{{Icon|3}}||2||player handle, int||SET_EVERYONE_IGNORE_PLAYER||
 
|-
 
|-
|[[03C0]]||{{Icon|t}}||2||char handle, var||STORE_CAR_CHAR_IS_IN_NO_SAVE||
+
|[[03C0]]||{{Icon|3}}||2||char handle, var||STORE_CAR_CHAR_IS_IN_NO_SAVE||
 
|-
 
|-
 
|[[03C1]]||{{Icon|3}} {{Icon|VC}}||2||player handle, var||STORE_CAR_PLAYER_IS_IN_NO_SAVE||
 
|[[03C1]]||{{Icon|3}} {{Icon|VC}}||2||player handle, var||STORE_CAR_PLAYER_IS_IN_NO_SAVE||
Строка 1937: Строка 1937:
 
|[[03C3]]||{{Icon|3}}<br>{{Icon|VC}} {{Icon|SA}}||2<br>3||global var, string<br>global var, int, string||DISPLAY_ONSCREEN_TIMER_WITH_STRING||
 
|[[03C3]]||{{Icon|3}}<br>{{Icon|VC}} {{Icon|SA}}||2<br>3||global var, string<br>global var, int, string||DISPLAY_ONSCREEN_TIMER_WITH_STRING||
 
|-
 
|-
|[[03C4]]||{{Icon|t}}||3||global var, int, string||DISPLAY_ONSCREEN_COUNTER_WITH_STRING||
+
|[[03C4]]||{{Icon|3}}||3||global var, int, string||DISPLAY_ONSCREEN_COUNTER_WITH_STRING||
 
|-
 
|-
|[[03C5]]||{{Icon|t}}||4||flt, flt, flt, flt||CREATE_RANDOM_CAR_FOR_CAR_PARK||
+
|[[03C5]]||{{Icon|3}}||4||flt, flt, flt, flt||CREATE_RANDOM_CAR_FOR_CAR_PARK||
 
|-
 
|-
 
|[[03C6]]||{{Icon|3}}||1||int||IS_COLLISION_IN_MEMORY||restored in VC
 
|[[03C6]]||{{Icon|3}}||1||int||IS_COLLISION_IN_MEMORY||restored in VC
 
|-
 
|-
|[[03C7]]||{{Icon|t}}||1||flt||SET_WANTED_MULTIPLIER||
+
|[[03C7]]||{{Icon|3}}||1||flt||SET_WANTED_MULTIPLIER||
 
|-
 
|-
|[[03C8]]||{{Icon|t}}||0||||SET_CAMERA_IN_FRONT_OF_PLAYER||
+
|[[03C8]]||{{Icon|3}}||0||||SET_CAMERA_IN_FRONT_OF_PLAYER||
 
|-
 
|-
 
|[[03C9]]||{{Icon|3}}||1||car handle||IS_CAR_VISIBLY_DAMAGED||restored in VC
 
|[[03C9]]||{{Icon|3}}||1||car handle||IS_CAR_VISIBLY_DAMAGED||restored in VC
 
|-
 
|-
|[[03CA]]||{{Icon|t}}||1||object handle||DOES_OBJECT_EXIST||
+
|[[03CA]]||{{Icon|3}}||1||object handle||DOES_OBJECT_EXIST||
 
|-
 
|-
|[[03CB]]||{{Icon|t}}||3||flt, flt, flt||LOAD_SCENE||
+
|[[03CB]]||{{Icon|3}}||3||flt, flt, flt||LOAD_SCENE||
 
|-
 
|-
|[[03CC]]||{{Icon|t}}||3||car handle, flt, int||ADD_STUCK_CAR_CHECK||
+
|[[03CC]]||{{Icon|3}}||3||car handle, flt, int||ADD_STUCK_CAR_CHECK||
 
|-
 
|-
|[[03CD]]||{{Icon|t}}||1||car handle||REMOVE_STUCK_CAR_CHECK||
+
|[[03CD]]||{{Icon|3}}||1||car handle||REMOVE_STUCK_CAR_CHECK||
 
|-
 
|-
|[[03CE]]||{{Icon|t}}||1||car handle||IS_CAR_STUCK||
+
|[[03CE]]||{{Icon|3}}||1||car handle||IS_CAR_STUCK||
 
|-
 
|-
 
|[[03CF]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|SA}}||1<br />2||string<br />int, string||LOAD_MISSION_AUDIO||
 
|[[03CF]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|SA}}||1<br />2||string<br />int, string||LOAD_MISSION_AUDIO||
Строка 1967: Строка 1967:
 
|[[03D2]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|SA}}||0<br />1||<br />int||HAS_MISSION_AUDIO_FINISHED||
 
|[[03D2]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|SA}}||0<br />1||<br />int||HAS_MISSION_AUDIO_FINISHED||
 
|-
 
|-
|[[03D3]]||{{Icon|t}}||7||flt, flt, flt, var, var, var, var||GET_CLOSEST_CAR_NODE_WITH_HEADING||
+
|[[03D3]]||{{Icon|3}}||7||flt, flt, flt, var, var, var, var||GET_CLOSEST_CAR_NODE_WITH_HEADING||
 
|-
 
|-
 
|[[03D4]]||{{Icon|3}} {{Icon|VC}}||2||garage handle, car handle||HAS_IMPORT_GARAGE_SLOT_BEEN_FILLED||
 
|[[03D4]]||{{Icon|3}} {{Icon|VC}}||2||garage handle, car handle||HAS_IMPORT_GARAGE_SLOT_BEEN_FILLED||
 
|-
 
|-
|[[03D5]]||{{Icon|t}}||1||string||CLEAR_THIS_PRINT||
+
|[[03D5]]||{{Icon|3}}||1||string||CLEAR_THIS_PRINT||
 
|-
 
|-
|[[03D6]]||{{Icon|t}}||1||string||CLEAR_THIS_BIG_PRINT||
+
|[[03D6]]||{{Icon|3}}||1||string||CLEAR_THIS_BIG_PRINT||
 
|-
 
|-
 
|[[03D7]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|SA}}||3<br />4||flt, flt, flt<br />int, flt, flt, flt||SET_MISSION_AUDIO_POSITION||
 
|[[03D7]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|SA}}||3<br />4||flt, flt, flt<br />int, flt, flt, flt||SET_MISSION_AUDIO_POSITION||
 
|-
 
|-
|[[03D8]]||{{Icon|t}}||0||||ACTIVATE_SAVE_MENU||
+
|[[03D8]]||{{Icon|3}}||0||||ACTIVATE_SAVE_MENU||
 
|-
 
|-
|[[03D9]]||{{Icon|t}}||0||||HAS_SAVE_GAME_FINISHED||
+
|[[03D9]]||{{Icon|3}}||0||||HAS_SAVE_GAME_FINISHED||
 
|-
 
|-
 
|[[03DA]]||{{Icon|3}} {{Icon|VC}}||1||garage handle||NO_SPECIAL_CAMERA_FOR_THIS_GARAGE||
 
|[[03DA]]||{{Icon|3}} {{Icon|VC}}||1||garage handle||NO_SPECIAL_CAMERA_FOR_THIS_GARAGE||
Строка 1985: Строка 1985:
 
|[[03DB]]||{{Icon|3}}||4||object handle, int, int, var||ADD_BLIP_FOR_PICKUP_OLD||restored in VC
 
|[[03DB]]||{{Icon|3}}||4||object handle, int, int, var||ADD_BLIP_FOR_PICKUP_OLD||restored in VC
 
|-
 
|-
|[[03DC]]||{{Icon|t}}||2||pickup handle, var||ADD_BLIP_FOR_PICKUP||
+
|[[03DC]]||{{Icon|3}}||2||pickup handle, var||ADD_BLIP_FOR_PICKUP||
 
|-
 
|-
 
|[[03DD]]||{{Icon|3}}||3||pickup handle, int, var||ADD_SPRITE_BLIP_FOR_PICKUP||restored in VC
 
|[[03DD]]||{{Icon|3}}||3||pickup handle, int, var||ADD_SPRITE_BLIP_FOR_PICKUP||restored in VC
 
|-
 
|-
|[[03DE]]||{{Icon|t}}||1||flt||SET_PED_DENSITY_MULTIPLIER||
+
|[[03DE]]||{{Icon|3}}||1||flt||SET_PED_DENSITY_MULTIPLIER||
 
|-
 
|-
 
|[[03DF]]||{{Icon|3}} {{Icon|VC}}||1||int||FORCE_RANDOM_PED_TYPE||
 
|[[03DF]]||{{Icon|3}} {{Icon|VC}}||1||int||FORCE_RANDOM_PED_TYPE||
Строка 1999: Строка 1999:
 
|[[03E2]]||{{Icon|3}}<br />{{Icon|VC}}||1<br />1||int<br />char handle||SET_CHAR_OBJ_LEAVE_ANY_CAR||
 
|[[03E2]]||{{Icon|3}}<br />{{Icon|VC}}||1<br />1||int<br />char handle||SET_CHAR_OBJ_LEAVE_ANY_CAR||
 
|-
 
|-
|[[03E3]]||{{Icon|t}}||1||int||SET_SPRITES_DRAW_BEFORE_FADE||
+
|[[03E3]]||{{Icon|3}}||1||int||SET_SPRITES_DRAW_BEFORE_FADE||
 
|-
 
|-
|[[03E4]]||{{Icon|t}}||1||int||SET_TEXT_RIGHT_JUSTIFY||
+
|[[03E4]]||{{Icon|3}}||1||int||SET_TEXT_RIGHT_JUSTIFY||
 
|-
 
|-
|[[03E5]]||{{Icon|t}}||1||string||PRINT_HELP||
+
|[[03E5]]||{{Icon|3}}||1||string||PRINT_HELP||
 
|-
 
|-
|[[03E6]]||{{Icon|t}}||0||||CLEAR_HELP||
+
|[[03E6]]||{{Icon|3}}||0||||CLEAR_HELP||
 
|-
 
|-
|[[03E7]]||{{Icon|t}}||1||int||FLASH_HUD_OBJECT||
+
|[[03E7]]||{{Icon|3}}||1||int||FLASH_HUD_OBJECT||
 
|-
 
|-
 
|[[03E8]]||||||||FLASH_RADAR_BLIP||
 
|[[03E8]]||||||||FLASH_RADAR_BLIP||
Строка 2015: Строка 2015:
 
|[[03EA]]||{{Icon|3}} {{Icon|VC}}||1||int||SET_GENERATE_CARS_AROUND_CAMERA||
 
|[[03EA]]||{{Icon|3}} {{Icon|VC}}||1||int||SET_GENERATE_CARS_AROUND_CAMERA||
 
|-
 
|-
|[[03EB]]||{{Icon|t}}||0||||CLEAR_SMALL_PRINTS||
+
|[[03EB]]||{{Icon|3}}||0||||CLEAR_SMALL_PRINTS||
 
|-
 
|-
 
|[[03EC]]||{{Icon|3}}||0||||HAS_MILITARY_CRANE_COLLECTED_ALL_CARS||restored in VC
 
|[[03EC]]||{{Icon|3}}||0||||HAS_MILITARY_CRANE_COLLECTED_ALL_CARS||restored in VC
 
|-
 
|-
|[[03ED]]||{{Icon|t}}||2||car handle, int||SET_UPSIDEDOWN_CAR_NOT_DAMAGED||
+
|[[03ED]]||{{Icon|3}}||2||car handle, int||SET_UPSIDEDOWN_CAR_NOT_DAMAGED||
 
|-
 
|-
|[[03EE]]||{{Icon|t}}||1||player handle||CAN_PLAYER_START_MISSION||
+
|[[03EE]]||{{Icon|3}}||1||player handle||CAN_PLAYER_START_MISSION||
 
|-
 
|-
|[[03EF]]||{{Icon|t}}||1||player handle||MAKE_PLAYER_SAFE_FOR_CUTSCENE||only use before cutscenes
+
|[[03EF]]||{{Icon|3}}||1||player handle||MAKE_PLAYER_SAFE_FOR_CUTSCENE||only use before cutscenes
 
|-
 
|-
|[[03F0]]||{{Icon|t}}||1||int||USE_TEXT_COMMANDS||
+
|[[03F0]]||{{Icon|3}}||1||int||USE_TEXT_COMMANDS||
 
|-
 
|-
 
|[[03F1]]||{{Icon|3}} {{Icon|VC}}||2||int, int||SET_THREAT_FOR_PED_TYPE||
 
|[[03F1]]||{{Icon|3}} {{Icon|VC}}||2||int, int||SET_THREAT_FOR_PED_TYPE||
Строка 2031: Строка 2031:
 
|[[03F2]]||{{Icon|3}} {{Icon|VC}}||2||int, int||CLEAR_THREAT_FOR_PED_TYPE||
 
|[[03F2]]||{{Icon|3}} {{Icon|VC}}||2||int, int||CLEAR_THREAT_FOR_PED_TYPE||
 
|-
 
|-
|[[03F3]]||{{Icon|t}}||3||car handle, var, var||GET_CAR_COLOURS||
+
|[[03F3]]||{{Icon|3}}||3||car handle, var, var||GET_CAR_COLOURS||
 
|-
 
|-
|[[03F4]]||{{Icon|t}}||1||int||SET_ALL_CARS_CAN_BE_DAMAGED||
+
|[[03F4]]||{{Icon|3}}||1||int||SET_ALL_CARS_CAN_BE_DAMAGED||
 
|-
 
|-
|[[03F5]]||{{Icon|t}}||2||car handle, int||SET_CAR_CAN_BE_DAMAGED||
+
|[[03F5]]||{{Icon|3}}||2||car handle, int||SET_CAR_CAN_BE_DAMAGED||
 
|-
 
|-
 
|[[03F6]]||||||||MAKE_PLAYER_UNSAFE||
 
|[[03F6]]||||||||MAKE_PLAYER_UNSAFE||
Строка 2081: Строка 2081:
 
|[[040B]]||{{Icon|3}} {{Icon|VC}}||0||||IS_FRENCH_GAME||
 
|[[040B]]||{{Icon|3}} {{Icon|VC}}||0||||IS_FRENCH_GAME||
 
|-
 
|-
|[[040C]]||{{Icon|t}}||0||||IS_GERMAN_GAME||
+
|[[040C]]||{{Icon|3}}||0||||IS_GERMAN_GAME||
 
|-
 
|-
 
|[[040D]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|SA}}||0<br />1||<br />int||CLEAR_MISSION_AUDIO||
 
|[[040D]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|SA}}||0<br />1||<br />int||CLEAR_MISSION_AUDIO||
Строка 2097: Строка 2097:
 
|[[0413]]||{{Icon|3}}||2||player handle, int||SET_GET_OUT_OF_JAIL_FREE||restored in VC
 
|[[0413]]||{{Icon|3}}||2||player handle, int||SET_GET_OUT_OF_JAIL_FREE||restored in VC
 
|-
 
|-
|[[0414]]||{{Icon|t}}||2||player handle, int||SET_FREE_HEALTH_CARE||
+
|[[0414]]||{{Icon|3}}||2||player handle, int||SET_FREE_HEALTH_CARE||
 
|-
 
|-
 
|[[0415]]||{{Icon|3}}||2||car handle, int||IS_CAR_DOOR_CLOSED||restored in VC
 
|[[0415]]||{{Icon|3}}||2||car handle, int||IS_CAR_DOOR_CLOSED||restored in VC
Строка 2103: Строка 2103:
 
|[[0416]]||{{Icon|3}} {{Icon|VC}}||0||nop||LOAD_AND_LAUNCH_MISSION||
 
|[[0416]]||{{Icon|3}} {{Icon|VC}}||0||nop||LOAD_AND_LAUNCH_MISSION||
 
|-
 
|-
|[[0417]]||{{Icon|t}}||1||int||LOAD_AND_LAUNCH_MISSION_INTERNAL||
+
|[[0417]]||{{Icon|3}}||1||int||LOAD_AND_LAUNCH_MISSION_INTERNAL||
 
|-
 
|-
|[[0418]]||{{Icon|t}}||2||object handle, int||SET_OBJECT_DRAW_LAST||
+
|[[0418]]||{{Icon|3}}||2||object handle, int||SET_OBJECT_DRAW_LAST||
 
|-
 
|-
 
|[[0419]]||{{Icon|3}} {{Icon|VC}}||3||player handle, int, var||GET_AMMO_IN_PLAYER_WEAPON||
 
|[[0419]]||{{Icon|3}} {{Icon|VC}}||3||player handle, int, var||GET_AMMO_IN_PLAYER_WEAPON||
Строка 2115: Строка 2115:
 
|[[041C]]||{{Icon|3}}||2||char handle, int||SET_CHAR_SAY||restored in VC
 
|[[041C]]||{{Icon|3}}||2||char handle, int||SET_CHAR_SAY||restored in VC
 
|-
 
|-
|[[041D]]||{{Icon|t}}||1||flt||SET_NEAR_CLIP||
+
|[[041D]]||{{Icon|3}}||1||flt||SET_NEAR_CLIP||
 
|-
 
|-
|[[041E]]||{{Icon|t}}||2||int, int||SET_RADIO_CHANNEL||
+
|[[041E]]||{{Icon|3}}||2||int, int||SET_RADIO_CHANNEL||
 
|-
 
|-
 
|[[041F]]||{{Icon|3}}||1||int||OVERRIDE_HOSPITAL_LEVEL||restored in VC
 
|[[041F]]||{{Icon|3}}||1||int||OVERRIDE_HOSPITAL_LEVEL||restored in VC
Строка 2127: Строка 2127:
 
|[[0422]]||{{Icon|3}}||2||garage handle, car handle||DOES_GARAGE_CONTAIN_CAR||restored in VC
 
|[[0422]]||{{Icon|3}}||2||garage handle, car handle||DOES_GARAGE_CONTAIN_CAR||restored in VC
 
|-
 
|-
|[[0423]]||{{Icon|t}}||2||car handle, flt||SET_CAR_TRACTION||
+
|[[0423]]||{{Icon|3}}||2||car handle, flt||SET_CAR_TRACTION||
 
|-
 
|-
|[[0424]]||{{Icon|t}}||0||||ARE_MEASUREMENTS_IN_METRES||
+
|[[0424]]||{{Icon|3}}||0||||ARE_MEASUREMENTS_IN_METRES||
 
|-
 
|-
|[[0425]]||{{Icon|t}}||2||flt, var||CONVERT_METRES_TO_FEET||
+
|[[0425]]||{{Icon|3}}||2||flt, var||CONVERT_METRES_TO_FEET||
 
|-
 
|-
 
|[[0426]]||{{Icon|3}}||6||flt, flt, flt, flt, flt, flt||MARK_ROADS_BETWEEN_LEVELS||
 
|[[0426]]||{{Icon|3}}||6||flt, flt, flt, flt, flt, flt||MARK_ROADS_BETWEEN_LEVELS||
Строка 2137: Строка 2137:
 
|[[0427]]||{{Icon|3}}||6||flt, flt, flt, flt, flt, flt||MARK_PED_ROADS_BETWEEN_LEVELS||
 
|[[0427]]||{{Icon|3}}||6||flt, flt, flt, flt, flt, flt||MARK_PED_ROADS_BETWEEN_LEVELS||
 
|-
 
|-
|[[0428]]||{{Icon|t}}||2||car handle, int||SET_CAR_AVOID_LEVEL_TRANSITIONS||
+
|[[0428]]||{{Icon|3}}||2||car handle, int||SET_CAR_AVOID_LEVEL_TRANSITIONS||
 
|-
 
|-
 
|[[0429]]||{{Icon|3}}||2||char handle, int||SET_CHAR_AVOID_LEVEL_TRANSITIONS||
 
|[[0429]]||{{Icon|3}}||2||char handle, int||SET_CHAR_AVOID_LEVEL_TRANSITIONS||
Строка 2143: Строка 2143:
 
|[[042A]]||{{Icon|3}}||2||int, int||IS_THREAT_FOR_PED_TYPE||restored in VC
 
|[[042A]]||{{Icon|3}}||2||int, int||IS_THREAT_FOR_PED_TYPE||restored in VC
 
|-
 
|-
|[[042B]]||{{Icon|t}}||6||flt, flt, flt, flt, flt, flt||CLEAR_AREA_OF_CHARS||
+
|[[042B]]||{{Icon|3}}||6||flt, flt, flt, flt, flt, flt||CLEAR_AREA_OF_CHARS||
 
|-
 
|-
|[[042C]]||{{Icon|t}}||1||int||SET_TOTAL_NUMBER_OF_MISSIONS||
+
|[[042C]]||{{Icon|3}}||1||int||SET_TOTAL_NUMBER_OF_MISSIONS||
 
|-
 
|-
|[[042D]]||{{Icon|t}}||2||int, var||CONVERT_METRES_TO_FEET_INT||
+
|[[042D]]||{{Icon|3}}||2||int, var||CONVERT_METRES_TO_FEET_INT||
 
|-
 
|-
|[[042E]]||{{Icon|t}}||2||int, int/flt||REGISTER_FASTEST_TIME||
+
|[[042E]]||{{Icon|3}}||2||int, int/flt||REGISTER_FASTEST_TIME||
 
|-
 
|-
 
|[[042F]]||{{Icon|3}} {{Icon|VC}}||2||int, int/flt||REGISTER_HIGHEST_SCORE||
 
|[[042F]]||{{Icon|3}} {{Icon|VC}}||2||int, int/flt||REGISTER_HIGHEST_SCORE||
Строка 2155: Строка 2155:
 
|[[0430]]||{{Icon|SA}}||3||char handle, car handle, int||WARP_CHAR_INTO_CAR_AS_PASSENGER||
 
|[[0430]]||{{Icon|SA}}||3||char handle, car handle, int||WARP_CHAR_INTO_CAR_AS_PASSENGER||
 
|-
 
|-
|[[0431]]||{{Icon|t}}||2||car handle, int||IS_CAR_PASSENGER_SEAT_FREE||
+
|[[0431]]||{{Icon|3}}||2||car handle, int||IS_CAR_PASSENGER_SEAT_FREE||
 
|-
 
|-
 
|[[0432]]||{{Icon|3}} {{Icon|SA}}||3||car handle, int, var||GET_CHAR_IN_CAR_PASSENGER_SEAT||restored in VC
 
|[[0432]]||{{Icon|3}} {{Icon|SA}}||3||car handle, int, var||GET_CHAR_IN_CAR_PASSENGER_SEAT||restored in VC
 
|-
 
|-
|[[0433]]||{{Icon|t}}||2||char handle, int||SET_CHAR_IS_CHRIS_CRIMINAL||
+
|[[0433]]||{{Icon|3}}||2||char handle, int||SET_CHAR_IS_CHRIS_CRIMINAL||
 
|-
 
|-
|[[0434]]||{{Icon|t}}||0||||START_CREDITS||
+
|[[0434]]||{{Icon|3}}||0||||START_CREDITS||
 
|-
 
|-
|[[0435]]||{{Icon|t}}||0||||STOP_CREDITS||
+
|[[0435]]||{{Icon|3}}||0||||STOP_CREDITS||
 
|-
 
|-
|[[0436]]||{{Icon|t}}||0||||ARE_CREDITS_FINISHED||
+
|[[0436]]||{{Icon|3}}||0||||ARE_CREDITS_FINISHED||
 
|-
 
|-
 
|[[0437]]||{{Icon|3}} {{Icon|VC}}||8||int, flt, flt, flt, flt, flt, flt, flt||CREATE_SINGLE_PARTICLE||
 
|[[0437]]||{{Icon|3}} {{Icon|VC}}||8||int, flt, flt, flt, flt, flt, flt, flt||CREATE_SINGLE_PARTICLE||
Строка 2177: Строка 2177:
 
|[[043B]]||{{Icon|3}}||1||object handle||UPDATE_BOAT_FOAM_ANIMATION||
 
|[[043B]]||{{Icon|3}}||1||object handle||UPDATE_BOAT_FOAM_ANIMATION||
 
|-
 
|-
|[[043C]]||{{Icon|t}}||1||int||SET_MUSIC_DOES_FADE||
+
|[[043C]]||{{Icon|3}}||1||int||SET_MUSIC_DOES_FADE||
 
|-
 
|-
 
|[[043D]]||{{Icon|3}}||1||int||SET_INTRO_IS_PLAYING||
 
|[[043D]]||{{Icon|3}}||1||int||SET_INTRO_IS_PLAYING||
Строка 2187: Строка 2187:
 
|[[0440]]||{{Icon|3}} {{Icon|VC}}||0||||STOP_END_OF_GAME_TUNE||
 
|[[0440]]||{{Icon|3}} {{Icon|VC}}||0||||STOP_END_OF_GAME_TUNE||
 
|-
 
|-
|[[0441]]||{{Icon|t}}||2||car handle, var||GET_CAR_MODEL||
+
|[[0441]]||{{Icon|3}}||2||car handle, var||GET_CAR_MODEL||
 
|-
 
|-
 
|[[0442]]||{{Icon|3}} {{Icon|VC}}||2||player handle, car handle||IS_PLAYER_SITTING_IN_CAR||
 
|[[0442]]||{{Icon|3}} {{Icon|VC}}||2||player handle, car handle||IS_PLAYER_SITTING_IN_CAR||
Строка 2195: Строка 2195:
 
|[[0444]]||{{Icon|3}}||2||fire handle, int||SET_SCRIPT_FIRE_AUDIO||restored in VC
 
|[[0444]]||{{Icon|3}}||2||fire handle, int||SET_SCRIPT_FIRE_AUDIO||restored in VC
 
|-
 
|-
|[[0445]]||{{Icon|t}}||0||||ARE_ANY_CAR_CHEATS_ACTIVATED||
+
|[[0445]]||{{Icon|3}}||0||||ARE_ANY_CAR_CHEATS_ACTIVATED||
 
|-
 
|-
|[[0446]]||{{Icon|t}}||2||char handle, int||SET_CHAR_SUFFERS_CRITICAL_HITS||
+
|[[0446]]||{{Icon|3}}||2||char handle, int||SET_CHAR_SUFFERS_CRITICAL_HITS||
 
|-
 
|-
 
|[[0447]]||{{Icon|3}}||1||player handle||IS_PLAYER_LIFTING_A_PHONE||restored in VC
 
|[[0447]]||{{Icon|3}}||1||player handle||IS_PLAYER_LIFTING_A_PHONE||restored in VC
 
|-
 
|-
|[[0448]]||{{Icon|t}}||2||char handle, car handle||IS_CHAR_SITTING_IN_CAR||
+
|[[0448]]||{{Icon|3}}||2||char handle, car handle||IS_CHAR_SITTING_IN_CAR||
 
|-
 
|-
|[[0449]]||{{Icon|t}}||1||char handle||IS_CHAR_SITTING_IN_ANY_CAR||
+
|[[0449]]||{{Icon|3}}||1||char handle||IS_CHAR_SITTING_IN_ANY_CAR||
 
|-
 
|-
 
|[[044A]]||{{Icon|3}} {{Icon|VC}}||1||player handle||IS_PLAYER_ON_FOOT||
 
|[[044A]]||{{Icon|3}} {{Icon|VC}}||1||player handle||IS_PLAYER_ON_FOOT||
 
|-
 
|-
|[[044B]]||{{Icon|t}}||1||char handle||IS_CHAR_ON_FOOT||
+
|[[044B]]||{{Icon|3}}||1||char handle||IS_CHAR_ON_FOOT||
 
|-
 
|-
 
|[[044C]]||{{Icon|3}}||1||int||LOAD_COLLISION_WITH_SCREEN||
 
|[[044C]]||{{Icon|3}}||1||int||LOAD_COLLISION_WITH_SCREEN||
Строка 2223: Строка 2223:
 
|[[0452]]||{{Icon|3}}||0||||ENABLE_PLAYER_CONTROL_CAMERA||restored in VC
 
|[[0452]]||{{Icon|3}}||0||||ENABLE_PLAYER_CONTROL_CAMERA||restored in VC
 
|-
 
|-
|[[0453]]||{{Icon|t}}||4||object handle, flt, flt, flt||SET_OBJECT_ROTATION||
+
|[[0453]]||{{Icon|3}}||4||object handle, flt, flt, flt||SET_OBJECT_ROTATION||
 
|-
 
|-
|[[0454]]||{{Icon|t}}||3||var, var, var||GET_DEBUG_CAMERA_COORDINATES||
+
|[[0454]]||{{Icon|3}}||3||var, var, var||GET_DEBUG_CAMERA_COORDINATES||
 
|-
 
|-
 
|[[0455]]||{{Icon|3}}||3||var, var, var||GET_DEBUG_CAMERA_FRONT_VECTOR||
 
|[[0455]]||{{Icon|3}}||3||var, var, var||GET_DEBUG_CAMERA_FRONT_VECTOR||
Строка 2231: Строка 2231:
 
|[[0456]]||{{Icon|3}}||1||player handle||IS_PLAYER_TARGETTING_ANY_CHAR||
 
|[[0456]]||{{Icon|3}}||1||player handle||IS_PLAYER_TARGETTING_ANY_CHAR||
 
|-
 
|-
|[[0457]]||{{Icon|t}}||2||player handle, char handle||IS_PLAYER_TARGETTING_CHAR||
+
|[[0457]]||{{Icon|3}}||2||player handle, char handle||IS_PLAYER_TARGETTING_CHAR||
 
|-
 
|-
 
|[[0458]]||{{Icon|3}} {{Icon|SA}}||2||player handle, object handle||IS_PLAYER_TARGETTING_OBJECT||
 
|[[0458]]||{{Icon|3}} {{Icon|SA}}||2||player handle, object handle||IS_PLAYER_TARGETTING_OBJECT||
 
|-
 
|-
|[[0459]]||{{Icon|t}}||1||string||TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME||
+
|[[0459]]||{{Icon|3}}||1||string||TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME||
 
|-
 
|-
|[[045A]]||{{Icon|t}}||4||flt, flt, string, int||DISPLAY_TEXT_WITH_NUMBER||
+
|[[045A]]||{{Icon|3}}||4||flt, flt, string, int||DISPLAY_TEXT_WITH_NUMBER||
 
|-
 
|-
|[[045B]]||{{Icon|t}}||5||flt, flt, string, int, int||DISPLAY_TEXT_WITH_2_NUMBERS||
+
|[[045B]]||{{Icon|3}}||5||flt, flt, string, int, int||DISPLAY_TEXT_WITH_2_NUMBERS||
 
|-
 
|-
|[[045C]]||{{Icon|t}}||0||||FAIL_CURRENT_MISSION||
+
|[[045C]]||{{Icon|3}}||0||||FAIL_CURRENT_MISSION||
 
|-
 
|-
 
|[[045D]]||{{Icon|3}}<br />{{Icon|VC}}||6<br />0||flt, flt, flt, flt, int, var<br />nop||GET_CLOSEST_OBJECT_OF_TYPE||
 
|[[045D]]||{{Icon|3}}<br />{{Icon|VC}}||6<br />0||flt, flt, flt, flt, int, var<br />nop||GET_CLOSEST_OBJECT_OF_TYPE||
Строка 2249: Строка 2249:
 
|[[045F]]||{{Icon|3}} {{Icon|VC}}||1||car handle||SET_ALL_OCCUPANTS_OF_CAR_LEAVE_CAR||
 
|[[045F]]||{{Icon|3}} {{Icon|VC}}||1||car handle||SET_ALL_OCCUPANTS_OF_CAR_LEAVE_CAR||
 
|-
 
|-
|[[0460]]||{{Icon|t}}||2||flt, int||SET_INTERPOLATION_PARAMETERS||
+
|[[0460]]||{{Icon|3}}||2||flt, int||SET_INTERPOLATION_PARAMETERS||
 
|-
 
|-
 
|[[0461]]||{{Icon|3}}||9||||GET_CLOSEST_CAR_NODE_WITH_HEADING_TOWARDS_POINT||
 
|[[0461]]||{{Icon|3}}||9||||GET_CLOSEST_CAR_NODE_WITH_HEADING_TOWARDS_POINT||
Строка 2255: Строка 2255:
 
|[[0462]]||{{Icon|3}}||9||||GET_CLOSEST_CAR_NODE_WITH_HEADING_AWAY_POINT||
 
|[[0462]]||{{Icon|3}}||9||||GET_CLOSEST_CAR_NODE_WITH_HEADING_AWAY_POINT||
 
|-
 
|-
|[[0463]]||{{Icon|t}}||3||var, var, var||GET_DEBUG_CAMERA_POINT_AT||
+
|[[0463]]||{{Icon|3}}||3||var, var, var||GET_DEBUG_CAMERA_POINT_AT||
 
|-
 
|-
|[[0464]]||{{Icon|t}}||8||char handle, car handle, flt, flt, flt, int, flt, int||ATTACH_CHAR_TO_CAR||
+
|[[0464]]||{{Icon|3}}||8||char handle, car handle, flt, flt, flt, int, flt, int||ATTACH_CHAR_TO_CAR||
 
|-
 
|-
|[[0465]]||{{Icon|t}}||1||char handle||DETACH_CHAR_FROM_CAR||
+
|[[0465]]||{{Icon|3}}||1||char handle||DETACH_CHAR_FROM_CAR||
 
|-
 
|-
|[[0466]]||{{Icon|t}}||2||car handle, int||SET_CAR_CHANGE_LANE||
+
|[[0466]]||{{Icon|3}}||2||car handle, int||SET_CAR_CHANGE_LANE||
 
|-
 
|-
|[[0467]]||{{Icon|t}}||1||char handle||CLEAR_CHAR_LAST_WEAPON_DAMAGE||
+
|[[0467]]||{{Icon|3}}||1||char handle||CLEAR_CHAR_LAST_WEAPON_DAMAGE||
 
|-
 
|-
|[[0468]]||{{Icon|t}}||1||car handle||CLEAR_CAR_LAST_WEAPON_DAMAGE||
+
|[[0468]]||{{Icon|3}}||1||car handle||CLEAR_CAR_LAST_WEAPON_DAMAGE||
 
|-
 
|-
 
|[[0469]]||{{Icon|3}} {{Icon|VC}}||10||flt, flt, flt, flt, int, int, int, int, int, var||GET_RANDOM_COP_IN_AREA||
 
|[[0469]]||{{Icon|3}} {{Icon|VC}}||10||flt, flt, flt, flt, int, int, int, int, int, var||GET_RANDOM_COP_IN_AREA||
Строка 2273: Строка 2273:
 
|[[046B]]||{{Icon|3}} {{Icon|VC}}||2||char handle, car handle||SET_CHAR_OBJ_FLEE_CAR||
 
|[[046B]]||{{Icon|3}} {{Icon|VC}}||2||char handle, car handle||SET_CHAR_OBJ_FLEE_CAR||
 
|-
 
|-
|[[046C]]||{{Icon|t}}||2||car handle, var||GET_DRIVER_OF_CAR||
+
|[[046C]]||{{Icon|3}}||2||car handle, var||GET_DRIVER_OF_CAR||
 
|-
 
|-
|[[046D]]||{{Icon|t}}||2||char handle, var||GET_NUMBER_OF_FOLLOWERS||
+
|[[046D]]||{{Icon|3}}||2||char handle, var||GET_NUMBER_OF_FOLLOWERS||
 
|-
 
|-
|[[046E]]||{{Icon|t}}||6||player handle, flt, flt, flt, flt, int||GIVE_REMOTE_CONTROLLED_MODEL_TO_PLAYER||
+
|[[046E]]||{{Icon|3}}||6||player handle, flt, flt, flt, flt, int||GIVE_REMOTE_CONTROLLED_MODEL_TO_PLAYER||
 
|-
 
|-
 
|[[046F]]||{{Icon|3}} {{Icon|VC}}||2||player handle, var||GET_CURRENT_PLAYER_WEAPON||
 
|[[046F]]||{{Icon|3}} {{Icon|VC}}||2||player handle, var||GET_CURRENT_PLAYER_WEAPON||
 
|-
 
|-
|[[0470]]||{{Icon|t}}||2||char handle, var||GET_CURRENT_CHAR_WEAPON||
+
|[[0470]]||{{Icon|3}}||2||char handle, var||GET_CURRENT_CHAR_WEAPON||
 
|-
 
|-
|[[0471]]||{{Icon|t}}||5||char handle, object handle, flt, flt, int||LOCATE_CHAR_ANY_MEANS_OBJECT_2D||
+
|[[0471]]||{{Icon|3}}||5||char handle, object handle, flt, flt, int||LOCATE_CHAR_ANY_MEANS_OBJECT_2D||
 
|-
 
|-
|[[0472]]||{{Icon|t}}||5||char handle, object handle, flt, flt, int||LOCATE_CHAR_ON_FOOT_OBJECT_2D||
+
|[[0472]]||{{Icon|3}}||5||char handle, object handle, flt, flt, int||LOCATE_CHAR_ON_FOOT_OBJECT_2D||
 
|-
 
|-
|[[0473]]||{{Icon|t}}||5||char handle, object handle, flt, flt, int||LOCATE_CHAR_IN_CAR_OBJECT_2D||
+
|[[0473]]||{{Icon|3}}||5||char handle, object handle, flt, flt, int||LOCATE_CHAR_IN_CAR_OBJECT_2D||
 
|-
 
|-
|[[0474]]||{{Icon|t}}||6||char handle, object handle, flt, flt, flt, int||LOCATE_CHAR_ANY_MEANS_OBJECT_3D||
+
|[[0474]]||{{Icon|3}}||6||char handle, object handle, flt, flt, flt, int||LOCATE_CHAR_ANY_MEANS_OBJECT_3D||
 
|-
 
|-
|[[0475]]||{{Icon|t}}||6||char handle, object handle, flt, flt, flt, int||LOCATE_CHAR_ON_FOOT_OBJECT_3D||
+
|[[0475]]||{{Icon|3}}||6||char handle, object handle, flt, flt, flt, int||LOCATE_CHAR_ON_FOOT_OBJECT_3D||
 
|-
 
|-
|[[0476]]||{{Icon|t}}||6||char handle, object handle, flt, flt, flt, int||LOCATE_CHAR_IN_CAR_OBJECT_3D||
+
|[[0476]]||{{Icon|3}}||6||char handle, object handle, flt, flt, flt, int||LOCATE_CHAR_IN_CAR_OBJECT_3D||
 
|-
 
|-
|[[0477]]||{{Icon|t}}||3||car handle, int, int||SET_CAR_TEMP_ACTION||
+
|[[0477]]||{{Icon|3}}||3||car handle, int, int||SET_CAR_TEMP_ACTION||
 
|-
 
|-
 
|[[0478]]||{{Icon|3}}||2||car handle, int||SET_CAR_HANDBRAKE_TURN_RIGHT||
 
|[[0478]]||{{Icon|3}}||2||car handle, int||SET_CAR_HANDBRAKE_TURN_RIGHT||
Строка 2301: Строка 2301:
 
|[[0479]]||{{Icon|3}}||2||car handle, int||SET_CAR_HANDBRAKE_STOP||
 
|[[0479]]||{{Icon|3}}||2||car handle, int||SET_CAR_HANDBRAKE_STOP||
 
|-
 
|-
|[[047A]]||{{Icon|t}}||1||char handle||IS_CHAR_ON_ANY_BIKE||
+
|[[047A]]||{{Icon|3}}||1||char handle||IS_CHAR_ON_ANY_BIKE||
 
|-
 
|-
 
|[[047B]]||{{Icon|3}}||5||flt, flt, flt, flt, int||LOCATE_SNIPER_BULLET_2D||
 
|[[047B]]||{{Icon|3}}||5||flt, flt, flt, flt, int||LOCATE_SNIPER_BULLET_2D||
Строка 2313: Строка 2313:
 
|[[047F]]||{{Icon|3}}||1||char handle||IS_CHAR_LYING_DOWN||
 
|[[047F]]||{{Icon|3}}||1||char handle||IS_CHAR_LYING_DOWN||
 
|-
 
|-
|[[0480]]||{{Icon|t}}||2||char handle, int||CAN_CHAR_SEE_DEAD_CHAR||
+
|[[0480]]||{{Icon|3}}||2||char handle, int||CAN_CHAR_SEE_DEAD_CHAR||
 
|-
 
|-
 
|[[0481]]||{{Icon|3}} {{Icon|VC}}||1||flt||SET_ENTER_CAR_RANGE_MULTIPLIER||
 
|[[0481]]||{{Icon|3}} {{Icon|VC}}||1||flt||SET_ENTER_CAR_RANGE_MULTIPLIER||

Версия 13:21, 7 августа 2019

Список всех опкодов для GTA 3 и всех её дополнений: Vice City, San Andreas (частично), Liberty City Stories и Vice City Stories (частично).

Опкод Игра П Типы данных Имя команды Комментарий
0000 GTA III 0 NOP
0001 GTA III 1 int WAIT
0002 GTA III 1 int GOTO
0003 GTA III 1 int SHAKE_CAM
0004 GTA III 2 global var, int SET_VAR_INT
0005 GTA III 2 global var, flt SET_VAR_FLOAT
0006 GTA III 2 local var, int SET_LVAR_INT
0007 GTA III 2 local var, flt SET_LVAR_FLOAT
0008 GTA III 2 global var, int ADD_VAL_TO_INT_VAR
0009 GTA III 2 global var, flt ADD_VAL_TO_FLOAT_VAR
000A GTA III 2 local var, int ADD_VAL_TO_INT_LVAR
000B GTA III 2 local var, flt ADD_VAL_TO_FLOAT_LVAR
000C GTA III 2 global var, int SUB_VAL_FROM_INT_VAR
000D GTA III 2 global var, flt SUB_VAL_FROM_FLOAT_VAR
000E GTA III 2 local var, int SUB_VAL_FROM_INT_LVAR
000F GTA III 2 local var, flt SUB_VAL_FROM_FLOAT_LVAR
0010 GTA III 2 global var, int MULT_INT_VAR_BY_VAL
0011 GTA III 2 global var, flt MULT_FLOAT_VAR_BY_VAL
0012 GTA III 2 local var, int MULT_INT_LVAR_BY_VAL
0013 GTA III 2 local var, flt MULT_FLOAT_LVAR_BY_VAL
0014 GTA III 2 global var, int DIV_INT_VAR_BY_VAL
0015 GTA III 2 global var, flt DIV_FLOAT_VAR_BY_VAL
0016 GTA III 2 local var, int DIV_INT_LVAR_BY_VAL
0017 GTA III 2 local var, flt DIV_FLOAT_LVAR_BY_VAL
0018 GTA III 2 global var, int IS_INT_VAR_GREATER_THAN_NUMBER
0019 GTA III 2 local var, int IS_INT_LVAR_GREATER_THAN_NUMBER
001A GTA III 2 int, global var IS_NUMBER_GREATER_THAN_INT_VAR
001B GTA III 2 int, local var IS_NUMBER_GREATER_THAN_INT_LVAR
001C GTA III 2 global var, global var IS_INT_VAR_GREATER_THAN_INT_VAR
001D GTA III 2 local var, local var IS_INT_LVAR_GREATER_THAN_INT_LVAR
001E GTA III 2 global var, local var IS_INT_VAR_GREATER_THAN_INT_LVAR
001F GTA III 2 local var, global var IS_INT_LVAR_GREATER_THAN_INT_VAR
0020 GTA III 2 global var, flt IS_FLOAT_VAR_GREATER_THAN_NUMBER
0021 GTA III 2 local var, flt IS_FLOAT_LVAR_GREATER_THAN_NUMBER
0022 GTA III 2 flt, global var IS_NUMBER_GREATER_THAN_FLOAT_VAR
0023 GTA III 2 flt, local var IS_NUMBER_GREATER_THAN_FLOAT_LVAR
0024 GTA III 2 global var flt, global var flt IS_FLOAT_VAR_GREATER_THAN_FLOAT_VAR
0025 GTA III 2 local var flt, local var flt IS_FLOAT_LVAR_GREATER_THAN_FLOAT_LVAR
0026 GTA III 2 global var flt, local var flt IS_FLOAT_VAR_GREATER_THAN_FLOAT_LVAR
0027 GTA III 2 local var flt, global var flt IS_FLOAT_LVAR_GREATER_THAN_FLOAT_VAR
0028 GTA III 2 global var flt, int IS_INT_VAR_GREATER_OR_EQUAL_TO_NUMBER
0029 GTA III 2 local var, int IS_INT_LVAR_GREATER_OR_EQUAL_TO_NUMBER
002A GTA III 2 int, global var IS_NUMBER_GREATER_OR_EQUAL_TO_INT_VAR
002B GTA III 2 int, local var IS_NUMBER_GREATER_OR_EQUAL_TO_INT_LVAR
002C GTA III 2 global var int, global var int IS_INT_VAR_GREATER_OR_EQUAL_TO_INT_VAR
002D GTA III 2 local var int, local var int IS_INT_LVAR_GREATER_OR_EQUAL_TO_INT_LVAR
002E GTA III 2 global var int, local var int IS_INT_VAR_GREATER_OR_EQUAL_TO_INT_LVAR
002F GTA III 2 local var int, global var int IS_INT_LVAR_GREATER_OR_EQUAL_TO_INT_VAR
0030 GTA III 2 global var, flt IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_NUMBER
0031 GTA III 2 local var, flt IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_NUMBER
0032 GTA III 2 flt, global var IS_NUMBER_GREATER_OR_EQUAL_TO_FLOAT_VAR
0033 GTA III 2 flt, local var IS_NUMBER_GREATER_OR_EQUAL_TO_FLOAT_LVAR
0034 GTA III 2 global var flt, global var flt IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_FLOAT_VAR
0035 GTA III 2 local var flt, local var flt IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_FLOAT_LVAR
0036 GTA III 2 global var flt, local var flt IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_FLOAT_LVAR
0037 GTA III 2 local var flt, global var flt IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_FLOAT_VAR
0038 GTA III 2 global var, int IS_INT_VAR_EQUAL_TO_NUMBER
0039 GTA III 2 local var, int IS_INT_LVAR_EQUAL_TO_NUMBER
003A GTA III 2 global var int, global var int IS_INT_VAR_EQUAL_TO_INT_VAR
003B GTA III 2 local var int, local var int IS_INT_LVAR_EQUAL_TO_INT_LVAR
003C GTA III 2 global var int, local var int IS_INT_VAR_EQUAL_TO_INT_LVAR
003D IS_INT_VAR_NOT_EQUAL_TO_NUMBER
003E IS_INT_LVAR_NOT_EQUAL_TO_NUMBER
003F IS_INT_VAR_NOT_EQUAL_TO_INT_VAR
0040 IS_INT_LVAR_NOT_EQUAL_TO_INT_LVAR
0041 IS_INT_VAR_NOT_EQUAL_TO_INT_LVAR
0042 GTA III 2 global var, flt IS_FLOAT_VAR_EQUAL_TO_NUMBER
0043 GTA III 2 local var, flt IS_FLOAT_LVAR_EQUAL_TO_NUMBER
0044 GTA III 2 global var flt, global var flt IS_FLOAT_VAR_EQUAL_TO_FLOAT_VAR
0045 GTA III 2 local var flt, local var flt IS_FLOAT_LVAR_EQUAL_TO_FLOAT_LVAR
0046 GTA III 2 global var flt, local var flt IS_FLOAT_VAR_EQUAL_TO_FLOAT_LVAR
0047 IS_FLOAT_VAR_NOT_EQUAL_TO_NUMBER
0048 IS_FLOAT_LVAR_NOT_EQUAL_TO_NUMBER
0049 IS_FLOAT_VAR_NOT_EQUAL_TO_FLOAT_VAR
004A IS_FLOAT_LVAR_NOT_EQUAL_TO_FLOAT_LVAR
004B IS_FLOAT_VAR_NOT_EQUAL_TO_FLOAT_LVAR
004C GTA III 1 int GOTO_IF_TRUE
004D GTA III 1 int GOTO_IF_FALSE
004E GTA III 0 TERMINATE_THIS_SCRIPT
004F GTA III -1 int START_NEW_SCRIPT
0050 GTA III 1 int GOSUB
0051 GTA III 0 RETURN
0052 GTA III 6 LINE
0053 GTA III 5 int, flt, flt, flt, var CREATE_PLAYER
0054 GTA III Vice City 4 player handle, var, var, var GET_PLAYER_COORDINATES
0055 GTA III Vice City 4 player handle, int, int, int SET_PLAYER_COORDINATES
0056 GTA III Vice City 6 player handle, flt, flt, flt, flt, int IS_PLAYER_IN_AREA_2D
0057 GTA III Vice City 8 player handle, flt, flt, flt, flt, flt, flt, int IS_PLAYER_IN_AREA_3D
0058 GTA III 2 global var int, global var int ADD_INT_VAR_TO_INT_VAR
0059 GTA III 2 global var flt, global var flt ADD_FLOAT_VAR_TO_FLOAT_VAR
005A GTA III 2 int, int ADD_INT_LVAR_TO_INT_LVAR
005B GTA III 2 float, float ADD_FLOAT_LVAR_TO_FLOAT_LVAR
005C GTA III 2 int, int ADD_INT_VAR_TO_INT_LVAR
005D GTA III 2 float, float ADD_FLOAT_VAR_TO_FLOAT_LVAR
005E GTA III 2 int, int ADD_INT_LVAR_TO_INT_VAR
005F GTA III 2 float, float ADD_FLOAT_LVAR_TO_FLOAT_VAR
0060 GTA III 2 int, int SUB_INT_VAR_FROM_INT_VAR
0061 GTA III 2 float, float SUB_FLOAT_VAR_FROM_FLOAT_VAR
0062 GTA III 2 int, int SUB_INT_LVAR_FROM_INT_LVAR
0063 GTA III 2 float, float SUB_FLOAT_LVAR_FROM_FLOAT_LVAR
0064 GTA III 2 int, int SUB_INT_VAR_FROM_INT_LVAR
0065 GTA III 2 float, float SUB_FLOAT_VAR_FROM_FLOAT_LVAR
0066 GTA III 2 int, int SUB_INT_LVAR_FROM_INT_VAR
0067 GTA III 2 float, float SUB_FLOAT_LVAR_FROM_FLOAT_VAR
0068 GTA III 2 global, global MULT_INT_VAR_BY_INT_VAR
0069 GTA III 2 global, global MULT_FLOAT_VAR_BY_FLOAT_VAR
006A GTA III 2 local, local MULT_INT_LVAR_BY_INT_LVAR
006B GTA III 2 local, local MULT_FLOAT_LVAR_BY_FLOAT_LVAR
006C GTA III 2 local, float MULT_INT_VAR_BY_INT_LVAR
006D GTA III 2 global, float MULT_FLOAT_VAR_BY_FLOAT_LVAR
006E GTA III 2 global, local MULT_INT_LVAR_BY_INT_VAR
006F GTA III 2 global, local MULT_FLOAT_LVAR_BY_FLOAT_VAR
0070 GTA III 2 global, global DIV_INT_VAR_BY_INT_VAR
0071 GTA III 2 global, global DIV_FLOAT_VAR_BY_FLOAT_VAR
0072 GTA III 2 local, local DIV_INT_LVAR_BY_INT_LVAR
0073 GTA III 2 local, local DIV_FLOAT_LVAR_BY_FLOAT_LVAR
0074 GTA III 2 local, global DIV_INT_VAR_BY_INT_LVAR
0075 GTA III 2 local, global DIV_FLOAT_VAR_BY_FLOAT_LVAR
0076 GTA III 2 global, local DIV_INT_LVAR_BY_INT_VAR
0077 GTA III 2 global, local DIV_FLOAT_LVAR_BY_FLOAT_VAR
0078 GTA III 2 global, float ADD_TIMED_VAL_TO_FLOAT_VAR
0079 GTA III 2 local, float ADD_TIMED_VAL_TO_FLOAT_LVAR
007A GTA III 2 global, global ADD_TIMED_FLOAT_VAR_TO_FLOAT_VAR
007B GTA III 2 local, local ADD_TIMED_FLOAT_LVAR_TO_FLOAT_LVAR
007C GTA III 2 local, global ADD_TIMED_FLOAT_LVAR_TO_FLOAT_VAR
007D GTA III 2 global, local ADD_TIMED_FLOAT_VAR_TO_FLOAT_LVAR
007E GTA III 2 global, float SUB_TIMED_VAL_FROM_FLOAT_VAR
007F GTA III 2 local, float SUB_TIMED_VAL_FROM_FLOAT_LVAR
0080 GTA III 2 global, global SUB_TIMED_FLOAT_VAR_FROM_FLOAT_VAR
0081 GTA III 2 local, local SUB_TIMED_FLOAT_LVAR_FROM_FLOAT_LVAR
0082 GTA III 2 local, global SUB_TIMED_FLOAT_LVAR_FROM_FLOAT_VAR
0083 GTA III 2 global, local SUB_TIMED_FLOAT_VAR_FROM_FLOAT_LVAR
0084 GTA III 2 global var int, global var int SET_VAR_INT_TO_VAR_INT
0085 GTA III 2 local var int, local var int SET_LVAR_INT_TO_LVAR_INT
0086 GTA III 2 global var flt, global var flt SET_VAR_FLOAT_TO_VAR_FLOAT
0087 GTA III 2 local var flt, local var flt SET_LVAR_FLOAT_TO_LVAR_FLOAT
0088 GTA III 2 global var flt, local var flt SET_VAR_FLOAT_TO_LVAR_FLOAT
0089 GTA III 2 local var flt, global var flt SET_LVAR_FLOAT_TO_VAR_FLOAT
008A GTA III 2 global var int, local var int SET_VAR_INT_TO_LVAR_INT
008B GTA III 2 local var int, global var int SET_LVAR_INT_TO_VAR_INT
008C GTA III 2 global var int, global var flt CSET_VAR_INT_TO_VAR_FLOAT
008D GTA III 2 global var flt, global var int CSET_VAR_FLOAT_TO_VAR_INT
008E GTA III 2 local var int, global var flt CSET_LVAR_INT_TO_VAR_FLOAT
008F GTA III 2 local var flt, global var int CSET_LVAR_FLOAT_TO_VAR_INT
0090 GTA III 2 global var int, local var flt CSET_VAR_INT_TO_LVAR_FLOAT
0091 GTA III 2 global var flt, local var int CSET_VAR_FLOAT_TO_LVAR_INT
0092 GTA III 2 local var int, local var flt CSET_LVAR_INT_TO_LVAR_FLOAT
0093 GTA III 2 local var flt, local var int CSET_LVAR_FLOAT_TO_LVAR_INT
0094 GTA III 1 global var int ABS_VAR_INT
0095 GTA III 1 local var int ABS_LVAR_INT
0096 GTA III 1 global var flt ABS_VAR_FLOAT
0097 GTA III 1 local var flt ABS_LVAR_FLOAT
0098 GTA III 1 flt GENERATE_RANDOM_FLOAT
0099 GTA III 1 int GENERATE_RANDOM_INT
009A GTA III 6 int, int, flt, flt, flt, var CREATE_CHAR
009B GTA III 1 char handle DELETE_CHAR
009C GTA III Vice City 2 char handle, int CHAR_WANDER_DIR
009D CHAR_WANDER_RANGE
009E GTA III
Vice City
4
6
char handle, flt, flt, flt
char handle, flt, flt, flt, flt, int
CHAR_FOLLOW_PATH
009F GTA III Vice City 1 char handle CHAR_SET_IDLE
00A0 GTA III 4 char handle, var, var, var GET_CHAR_COORDINATES
00A1 GTA III 4 char handle, flt, flt, flt SET_CHAR_COORDINATES
00A2 GTA III 1 char handle IS_CHAR_STILL_ALIVE available for VC and SA through 8118, restored in VC
00A3 GTA III 6 char handle, flt, flt, flt, flt, int IS_CHAR_IN_AREA_2D
00A4 GTA III 8 char handle, flt, flt, flt, flt, flt, flt, int IS_CHAR_IN_AREA_3D
00A5 GTA III 5 int, flt, flt, flt, var CREATE_CAR
00A6 GTA III 1 car handle DELETE_CAR
00A7 GTA III 4 car handle, flt, flt, flt CAR_GOTO_COORDINATES
00A8 GTA III 1 car handle CAR_WANDER_RANDOMLY
00A9 GTA III 1 car handle CAR_SET_IDLE
00AA GTA III 4 car handle, var, var, var GET_CAR_COORDINATES
00AB GTA III 4 car handle, flt, flt, flt SET_CAR_COORDINATES
00AC GTA III 1 car handle IS_CAR_STILL_ALIVE restored in VC
00AD GTA III 2 car handle, flt SET_CAR_CRUISE_SPEED
00AE GTA III 2 car handle, int SET_CAR_DRIVING_STYLE
00AF GTA III 2 car handle, int SET_CAR_MISSION
00B0 GTA III 6 car handle, flt, flt, flt, flt, int IS_CAR_IN_AREA_2D
00B1 GTA III 8 car handle, flt, flt, flt, flt, flt, flt, int IS_CAR_IN_AREA_3D
00B2 GTA III 0 nop SPECIAL_0
00B3 GTA III 0 nop SPECIAL_1
00B4 GTA III 0 nop SPECIAL_2
00B5 GTA III 0 nop SPECIAL_3
00B6 GTA III 0 nop SPECIAL_4
00B7 GTA III 0 nop SPECIAL_5
00B8 GTA III 0 nop SPECIAL_6
00B9 GTA III 0 nop SPECIAL_7
00BA GTA III 3 string, int, int PRINT_BIG
00BB GTA III 3 string, int, int PRINT
00BC GTA III 3 string, int, int PRINT_NOW
00BD GTA III 3 string, int, int PRINT_SOON
00BE GTA III 0 CLEAR_PRINTS
00BF GTA III 2 var, var GET_TIME_OF_DAY
00C0 GTA III 2 int, int SET_TIME_OF_DAY
00C1 GTA III 3 int, int, var GET_MINUTES_TO_TIME_OF_DAY
00C2 GTA III 4 flt, flt, flt, flt IS_POINT_ON_SCREEN
00C3 GTA III 0 DEBUG_ON
00C4 GTA III 0 DEBUG_OFF
00C5 GTA III 0 RETURN_TRUE restored in VC
00C6 GTA III 0 RETURN_FALSE restored in VC
00C7 VAR_INT
00C8 VAR_FLOAT
00C9 LVAR_INT
00CA LVAR_FLOAT
00CB фигурная скобка открывется
00CC фигурная скобка закрывается
00CD REPEAT
00CE ENDREPEAT
00CF IF
00D0 IFNOT
00D1 ELSE
00D2 ENDIF
00D3 WHILE
00D4 WHILENOT
00D5 ENDWHILE
00D6 GTA III 1 int ANDOR
00D7 GTA III 1 int LAUNCH_MISSION like 004F but only one parameter
00D8 GTA III 0 MISSION_HAS_FINISHED
00D9 GTA III 2 char handle, var STORE_CAR_CHAR_IS_IN
00DA GTA III Vice City 2 player handle, var STORE_CAR_PLAYER_IS_IN
00DB GTA III 2 char handle, car handle IS_CHAR_IN_CAR
00DC GTA III Vice City 2 player handle, car handle IS_PLAYER_IN_CAR
00DD GTA III 2 char handle, int IS_CHAR_IN_MODEL
00DE GTA III Vice City 2 player handle, int IS_PLAYER_IN_MODEL
00DF GTA III 1 char handle IS_CHAR_IN_ANY_CAR
00E0 GTA III Vice City 1 player handle IS_PLAYER_IN_ANY_CAR
00E1 GTA III 2 int, int IS_BUTTON_PRESSED
00E2 GTA III San Andreas 3 int, int, var GET_PAD_STATE restored in VC
00E3 GTA III Vice City 6 player handle, flt, flt, flt, flt, int LOCATE_PLAYER_ANY_MEANS_2D
00E4 GTA III Vice City 6 player handle, flt, flt, flt, flt, int LOCATE_PLAYER_ON_FOOT_2D
00E5 GTA III Vice City 6 player handle, flt, flt, flt, flt, int LOCATE_PLAYER_IN_CAR_2D
00E6 GTA III Vice City 6 player handle, flt, flt, flt, flt, int LOCATE_STOPPED_PLAYER_ANY_MEANS_2D
00E7 GTA III Vice City 6 player handle, flt, flt, flt, flt, int LOCATE_STOPPED_PLAYER_ON_FOOT_2D
00E8 GTA III Vice City 6 player handle, flt, flt, flt, flt, int LOCATE_STOPPED_PLAYER_IN_CAR_2D
00E9 GTA III Vice City 5 player handle, char handle, flt, flt, int LOCATE_PLAYER_ANY_MEANS_CHAR_2D
00EA GTA III Vice City 5 player handle, char handle, flt, flt, int LOCATE_PLAYER_ON_FOOT_CHAR_2D
00EB GTA III Vice City 5 player handle, char handle, flt, flt, int LOCATE_PLAYER_IN_CAR_CHAR_2D
00EC GTA III 6 char handle, flt, flt, flt, flt, int LOCATE_CHAR_ANY_MEANS_2D
00ED GTA III 6 char handle, flt, flt, flt, flt, int LOCATE_CHAR_ON_FOOT_2D
00EE GTA III 6 char handle, flt, flt, flt, flt, int LOCATE_CHAR_IN_CAR_2D
00EF GTA III 6 char handle, flt, flt, flt, flt, int LOCATE_STOPPED_CHAR_ANY_MEANS_2D
00F0 GTA III 6 char handle, flt, flt, flt, flt, int LOCATE_STOPPED_CHAR_ON_FOOT_2D
00F1 GTA III 6 char handle, flt, flt, flt, flt, int LOCATE_STOPPED_CHAR_IN_CAR_2D
00F2 GTA III 5 char handle, char handle, flt, flt, int LOCATE_CHAR_ANY_MEANS_CHAR_2D
00F3 GTA III 5 char handle, char handle, flt, flt, int LOCATE_CHAR_ON_FOOT_CHAR_2D
00F4 GTA III 5 char handle, char handle, flt, flt, int LOCATE_CHAR_IN_CAR_CHAR_2D
00F5 GTA III Vice City 8 player handle, flt, flt, flt, flt, flt, flt, int LOCATE_PLAYER_ANY_MEANS_3D
00F6 GTA III Vice City 8 player handle, flt, flt, flt, flt, flt, flt, int LOCATE_PLAYER_ON_FOOT_3D
00F7 GTA III Vice City 8 player handle, flt, flt, flt, flt, flt, flt, int LOCATE_PLAYER_IN_CAR_3D
00F8 GTA III Vice City 8 player handle, flt, flt, flt, flt, flt, flt, int LOCATE_STOPPED_PLAYER_ANY_MEANS_3D
00F9 GTA III Vice City 8 player handle, flt, flt, flt, flt, flt, flt, int LOCATE_STOPPED_PLAYER_ON_FOOT_3D
00FA GTA III Vice City 8 player handle, flt, flt, flt, flt, flt, flt, int LOCATE_STOPPED_PLAYER_IN_CAR_3D
00FB GTA III Vice City 6 player handle, char handle, flt, flt, flt, int LOCATE_PLAYER_ANY_MEANS_CHAR_3D
00FC GTA III Vice City 6 player handle, char handle, flt, flt, flt, int LOCATE_PLAYER_ON_FOOT_CHAR_3D
00FD GTA III Vice City 6 player handle, char handle, flt, flt, flt, int LOCATE_PLAYER_IN_CAR_CHAR_3D
00FE GTA III 8 char handle, flt, flt, flt, flt, flt, flt, int LOCATE_CHAR_ANY_MEANS_3D
00FF GTA III 8 char handle, flt, flt, flt, flt, flt, flt, int LOCATE_CHAR_ON_FOOT_3D
0100 GTA III 8 char handle, flt, flt, flt, flt, flt, flt, int LOCATE_CHAR_IN_CAR_3D
0101 GTA III 8 char handle, flt, flt, flt, flt, flt, flt, int LOCATE_STOPPED_CHAR_ANY_MEANS_3D
0102 GTA III 8 char handle, flt, flt, flt, flt, flt, flt, int LOCATE_STOPPED_CHAR_ON_FOOT_3D
0103 GTA III 8 char handle, flt, flt, flt, flt, flt, flt, int LOCATE_STOPPED_CHAR_IN_CAR_3D
0104 GTA III 6 char handle, char handle, flt, flt, flt, flt, int LOCATE_CHAR_ANY_MEANS_CHAR_3D
0105 GTA III 6 char handle, char handle, flt, flt, flt, flt, int LOCATE_CHAR_ON_FOOT_CHAR_3D
0106 GTA III 6 char handle, char handle, flt, flt, flt, flt, int LOCATE_CHAR_IN_CAR_CHAR_3D
0107 GTA III 5 int, flt, flt, flt, var CREATE_OBJECT
0108 GTA III 1 object handle DELETE_OBJECT
0109 GTA III 2 player handle, int ADD_SCORE
010A GTA III 2 player handle, int IS_SCORE_GREATER
010B GTA III 2 player handle, var STORE_SCORE
010C GTA III Vice City 5 player handle, flt, flt, flt, flt GIVE_REMOTE_CONTROLLED_CAR_TO_PLAYER
010D GTA III 2 player handle, int ALTER_WANTED_LEVEL
010E GTA III 2 player handle, int ALTER_WANTED_LEVEL_NO_DROP
010F GTA III 2 player handle, int IS_WANTED_LEVEL_GREATER
0110 GTA III 1 player handle CLEAR_WANTED_LEVEL
0111 GTA III 1 int SET_DEATHARREST_STATE
0112 GTA III 0 HAS_DEATHARREST_BEEN_EXECUTED
0113 GTA III 3 player handle, int, int ADD_AMMO_TO_PLAYER restored in VC
0114 GTA III 3 char handle, int, int ADD_AMMO_TO_CHAR
0115 ADD_AMMO_TO_CAR
0116 IS_PLAYER_STILL_ALIVE restored in III and VC
0117 GTA III 1 player handle IS_PLAYER_DEAD
0118 GTA III 1 char handle IS_CHAR_DEAD
0119 GTA III 1 car handle IS_CAR_DEAD
011A GTA III Vice City 2 char handle, int SET_CHAR_THREAT_SEARCH
011B SET_CHAR_THREAT_REACTION
011C GTA III Vice City 1 char handle SET_CHAR_OBJ_NO_OBJ
011D ORDER_DRIVER_OUT_OF_CAR
011E ORDER_CHAR_TO_DRIVE_CAR
011F ADD_PATROL_POINT
0120 IS_PLAYER_IN_GANGZONE
0121 GTA III Vice City 2 player handle, string IS_PLAYER_IN_ZONE
0122 GTA III 1 player handle IS_PLAYER_PRESSING_HORN
0123 GTA III Vice City 2 char handle, player handle HAS_CHAR_SPOTTED_PLAYER
0124 ORDER_CHAR_TO_BACKDOOR
0125 ADD_CHAR_TO_GANG
0126 GTA III Vice City 1 char handle IS_CHAR_OBJECTIVE_PASSED
0127 SET_CHAR_DRIVE_AGGRESSION
0128 SET_CHAR_MAX_DRIVESPEED
0129 GTA III 4 car handle, int, int, var CREATE_CHAR_INSIDE_CAR
012A GTA III Vice City 4 player handle, flt, flt, flt WARP_PLAYER_FROM_CAR_TO_COORD
012B MAKE_CHAR_DO_NOTHING
012C SET_CHAR_INVINCIBLE
012D SET_PLAYER_INVINCIBLE
012E SET_CHAR_GRAPHIC_TYPE
012F SET_PLAYER_GRAPHIC_TYPE
0130 GTA III 1 player handle HAS_PLAYER_BEEN_ARRESTED restored in VC
0131 STOP_CHAR_DRIVING
0132 KILL_CHAR
0133 SET_FAVOURITE_CAR_MODEL_FOR_CHAR
0134 SET_CHAR_OCCUPATION
0135 GTA III 2 car handle, var CHANGE_CAR_LOCK available for VC and SA through 020A, restored in VC
0136 GTA III 4 int, float, float, float SHAKE_CAM_WITH_POINT restored in VC
0137 GTA III 2 car handle, int IS_CAR_MODEL
0138 IS_CAR_REMAP
0139 HAS_CAR_JUST_SUNK
013A SET_CAR_NO_COLLIDE
013B GTA III 6 car handle, flt, flt, flt, flt, int IS_CAR_DEAD_IN_AREA_2D restored in VC
013C GTA III 8 car handle, flt, flt, flt, flt, flt, flt, int IS_CAR_DEAD_IN_AREA_3D restored in VC
013D IS_TRAILER_ATTACHED
013E IS_CAR_ON_TRAILER
013F HAS_CAR_GOT_WEAPON
0140 PARK
0141 HAS_PARK_FINISHED
0142 KILL_ALL_PASSENGERS
0143 SET_CAR_BULLETPROOF
0144 SET_CAR_FLAMEPROOF
0145 SET_CAR_ROCKETPROOF
0146 IS_CARBOMB_ACTIVE
0147 GIVE_CAR_ALARM
0148 PUT_CAR_ON_TRAILER
0149 GTA III 1 car handle IS_CAR_CRUSHED
014A CREATE_GANG_CAR
014B GTA III 13 flt, flt, flt, flt, int, int, int, int, int, int, int, int, var CREATE_CAR_GENERATOR
014C GTA III 2 car generator handle, int SWITCH_CAR_GENERATOR
014D GTA III 4 string, int, int, int ADD_PAGER_MESSAGE used in Liberty City mod for VC
014E GTA III
Vice City San Andreas
1
2
global var
global var, int
DISPLAY_ONSCREEN_TIMER
014F GTA III 1 global var CLEAR_ONSCREEN_TIMER
0150 GTA III Vice City 2 global var, int DISPLAY_ONSCREEN_COUNTER
0151 GTA III 1 global var CLEAR_ONSCREEN_COUNTER
0152 GTA III
Vice City
11
13
string, int, int, int, int, int, int, int, int, int, int
string, int, int, int, int, int, int, int, int, int, int, int, int
SET_ZONE_CAR_INFO
0153 IS_CHAR_IN_GANG_ZONE
0154 GTA III 2 char handle, string IS_CHAR_IN_ZONE
0155 GTA III 3 string, int, int SET_CAR_DENSITY restored in VC
0156 GTA III 3 string, int, int SET_PED_DENSITY restored in VC
0157 GTA III Vice City 3 player handle, int, int POINT_CAMERA_AT_PLAYER
0158 GTA III 3 car handle, int, int POINT_CAMERA_AT_CAR
0159 GTA III 3 char handle, int, int POINT_CAMERA_AT_CHAR
015A GTA III 0 RESTORE_CAMERA
015B GTA III San Andreas 3 int, int, int SHAKE_PAD
015C GTA III
Vice City
11
13
string, int, int, int, int, int, int, int, int, int, int
string, int, int, int, int, int, int, int, int, int, int, int, int
SET_ZONE_PED_INFO
015D GTA III 1 flt SET_TIME_SCALE
015E GTA III 1 car handle IS_CAR_IN_AIR restored in VC
015F GTA III 6 flt, flt, flt, flt, flt, flt SET_FIXED_CAMERA_POSITION
0160 GTA III 4 flt, flt, flt, int POINT_CAMERA_AT_POINT
0161 GTA III 4 car handle, int, int, var ADD_BLIP_FOR_CAR_OLD
0162 GTA III Vice City 4 char handle, int, int, var ADD_BLIP_FOR_CHAR_OLD
0163 GTA III 4 object handle, int, int, var ADD_BLIP_FOR_OBJECT_OLD restored in VC
0164 GTA III 1 blip handle REMOVE_BLIP
0165 GTA III 2 blip handle, int CHANGE_BLIP_COLOUR
0166 GTA III Vice City 2 blip handle, int DIM_BLIP
0167 GTA III 6 flt, flt, flt, int, int, var ADD_BLIP_FOR_COORD_OLD
0168 GTA III 2 blip handle, int CHANGE_BLIP_SCALE
0169 GTA III 3 int, int, int SET_FADING_COLOUR
016A GTA III 2 int, int DO_FADE
016B GTA III 0 GET_FADING_STATUS
016C GTA III Vice City
San Andreas
4
5
flt, flt, flt, flt
flt, flt, flt, flt, int
ADD_HOSPITAL_RESTART
016D GTA III Vice City
San Andreas
4
5
flt, flt, flt, flt
flt, flt, flt, flt, int
ADD_POLICE_RESTART
016E GTA III 4 flt, flt, flt, flt OVERRIDE_NEXT_RESTART
016F GTA III San Andreas 10 int, flt, flt, flt, flt, flt, int, int, int, int DRAW_SHADOW restored in VC
0170 GTA III Vice City 2 player handle, var GET_PLAYER_HEADING
0171 GTA III Vice City 2 player handle, flt SET_PLAYER_HEADING
0172 GTA III 2 char handle, var GET_CHAR_HEADING
0173 GTA III 2 char handle, flt SET_CHAR_HEADING
0174 GTA III 2 car handle, var GET_CAR_HEADING
0175 GTA III 2 car handle, flt SET_CAR_HEADING
0176 GTA III 2 object handle, var GET_OBJECT_HEADING
0177 GTA III 2 object handle, flt SET_OBJECT_HEADING
0178 GTA III 2 player handle, object handle IS_PLAYER_TOUCHING_OBJECT restored in VC
0179 GTA III San Andreas 2 char handle, object handle IS_CHAR_TOUCHING_OBJECT restored in VC
017A GTA III Vice City 3 player handle, int, int SET_PLAYER_AMMO
017B GTA III San Andreas 3 char handle, int, int SET_CHAR_AMMO restored in VC
017C SET_CAR_AMMO
017D LOAD_CAMERA_SPLINE
017E MOVE_CAMERA_ALONG_SPLINE
017F GET_CAMERA_POSITION_ALONG_SPLINE
0180 GTA III 1 var DECLARE_MISSION_FLAG
0181 GTA III
Vice City
2
0
int, int
nop
DECLARE_MISSION_FLAG_FOR_CONTACT
0182 GTA III 2 int, int DECLARE_BASE_BRIEF_ID_FOR_CONTACT
0183 GTA III Vice City 2 player handle, int IS_PLAYER_HEALTH_GREATER
0184 GTA III 2 char handle, int IS_CHAR_HEALTH_GREATER
0185 GTA III 2 car handle, int IS_CAR_HEALTH_GREATER
0186 GTA III 2 car handle, var ADD_BLIP_FOR_CAR
0187 GTA III 2 char handle, var ADD_BLIP_FOR_CHAR
0188 GTA III 2 object handle, var ADD_BLIP_FOR_OBJECT
0189 GTA III Vice City 2 flt, flt, flt, var ADD_BLIP_FOR_CONTACT_POINT
018A GTA III 2 flt, flt, flt, var ADD_BLIP_FOR_COORD
018B GTA III 2 blip handle, int CHANGE_BLIP_DISPLAY
018C GTA III 4 int, flt, flt, flt ADD_ONE_OFF_SOUND
018D GTA III Vice City 5 flt, flt, flt, int, var ADD_CONTINUOUS_SOUND
018E GTA III 1 sound handle REMOVE_SOUND
018F GTA III 1 car handle IS_CAR_STUCK_ON_ROOF
0190 GTA III 1 car handle ADD_UPSIDEDOWN_CAR_CHECK
0191 GTA III 1 car handle REMOVE_UPSIDEDOWN_CAR_CHECK
0192 GTA III Vice City 1 char handle SET_CHAR_OBJ_WAIT_ON_FOOT
0193 GTA III Vice City 1 char handle SET_CHAR_OBJ_FLEE_ON_FOOT_TILL_SAFE
0194 GTA III Vice City 4 char handle, flt, flt, flt SET_CHAR_OBJ_GUARD_SPOT
0195 GTA III 5 char handle, flt, flt, flt, flt SET_CHAR_OBJ_GUARD_AREA
0196 GTA III 1 char handle SET_CHAR_OBJ_WAIT_IN_CAR
0197 GTA III Vice City 6 player handle, flt, flt, flt, flt, int IS_PLAYER_IN_AREA_ON_FOOT_2D
0198 GTA III Vice City 6 player handle, flt, flt, flt, flt, int IS_PLAYER_IN_AREA_IN_CAR_2D
0199 GTA III Vice City 6 player handle, flt, flt, flt, flt, int IS_PLAYER_STOPPED_IN_AREA_2D
019A GTA III Vice City 6 player handle, flt, flt, flt, flt, int IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_2D
019B GTA III Vice City 6 player handle, flt, flt, flt, flt, int IS_PLAYER_STOPPED_IN_AREA_IN_CAR_2D
019C GTA III Vice City 8 player handle, flt, flt, flt, flt, flt, flt, int IS_PLAYER_IN_AREA_ON_FOOT_3D
019D GTA III Vice City 8 player handle, flt, flt, flt, flt, flt, flt, int IS_PLAYER_IN_AREA_IN_CAR_3D
019E GTA III Vice City 8 player handle, flt, flt, flt, flt, flt, flt, int IS_PLAYER_STOPPED_IN_AREA_3D
019F GTA III Vice City 8 player handle, flt, flt, flt, flt, flt, flt, int IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_3D
01A0 GTA III Vice City 8 player handle, flt, flt, flt, flt, flt, flt, int IS_PLAYER_STOPPED_IN_AREA_IN_CAR_3D
01A1 GTA III 6 char handle, flt, flt, flt, flt, int IS_CHAR_IN_AREA_ON_FOOT_2D
01A2 GTA III 6 char handle, flt, flt, flt, flt, int IS_CHAR_IN_AREA_IN_CAR_2D
01A3 GTA III 6 char handle, flt, flt, flt, flt, int IS_CHAR_STOPPED_IN_AREA_2D
01A4 GTA III 6 char handle, flt, flt, flt, flt, int IS_CHAR_STOPPED_IN_AREA_ON_FOOT_2D
01A5 GTA III 6 char handle, flt, flt, flt, flt, int IS_CHAR_STOPPED_IN_AREA_IN_CAR_2D
01A6 GTA III 8 char handle, flt, flt, flt, flt, flt, flt, int IS_CHAR_IN_AREA_ON_FOOT_3D
01A7 GTA III 8 char handle, flt, flt, flt, flt, flt, flt, int IS_CHAR_IN_AREA_IN_CAR_3D
01A8 GTA III 8 char handle, flt, flt, flt, flt, flt, flt, int IS_CHAR_STOPPED_IN_AREA_3D
01A9 GTA III 8 char handle, flt, flt, flt, flt, flt, flt, int IS_CHAR_STOPPED_IN_AREA_ON_FOOT_3D
01AA GTA III 8 char handle, flt, flt, flt, flt, flt, flt, int IS_CHAR_STOPPED_IN_AREA_IN_CAR_3D
01AB GTA III 6 car handle, flt, flt, flt, flt, int IS_CAR_STOPPED_IN_AREA_2D
01AC GTA III 8 car handle, flt, flt, flt, flt, flt, flt, int IS_CAR_STOPPED_IN_AREA_3D
01AD GTA III 6 car handle, flt, flt, flt, flt, int LOCATE_CAR_2D
01AE GTA III 6 car handle, flt, flt, flt, flt, int LOCATE_STOPPED_CAR_2D
01AF GTA III 8 car handle, flt, flt, flt, flt, flt, flt, int LOCATE_CAR_3D
01B0 GTA III 8 car handle, flt, flt, flt, flt, flt, flt, int LOCATE_STOPPED_CAR_3D
01B1 GTA III Vice City 3 player handle, int, int GIVE_WEAPON_TO_PLAYER
01B2 GTA III 3 char handle, int, int GIVE_WEAPON_TO_CHAR
01B3 GIVE_WEAPON_TO_CAR
01B4 GTA III 2 player handle SET_PLAYER_CONTROL
01B5 GTA III 1 int FORCE_WEATHER
01B6 GTA III 1 int FORCE_WEATHER_NOW
01B7 GTA III 0 RELEASE_WEATHER
01B8 GTA III Vice City 2 player handle, int SET_CURRENT_PLAYER_WEAPON
01B9 GTA III 2 char handle, int SET_CURRENT_CHAR_WEAPON
01BA SET_CURRENT_CAR_WEAPON
01BB GTA III 4 object handle, var, var, var GET_OBJECT_COORDINATES
01BC GTA III 4 object handle, flt, flt, flt SET_OBJECT_COORDINATES
01BD GTA III 1 var GET_GAME_TIMER
01BE GTA III Vice City 4 char handle, flt, flt, flt TURN_CHAR_TO_FACE_COORD
01BF GTA III 4 player handle, flt, flt, flt TURN_PLAYER_TO_FACE_COORD
01C0 GTA III 2 player handle, var STORE_WANTED_LEVEL
01C1 GTA III 1 car handle IS_CAR_STOPPED
01C2 GTA III 1 char handle MARK_CHAR_AS_NO_LONGER_NEEDED
01C3 GTA III 1 car handle MARK_CAR_AS_NO_LONGER_NEEDED
01C4 GTA III 1 object handle MARK_OBJECT_AS_NO_LONGER_NEEDED
01C5 GTA III 1 char handle DONT_REMOVE_CHAR
01C6 GTA III 1 car handle DONT_REMOVE_CAR restored in VC
01C7 GTA III 1 object handle DONT_REMOVE_OBJECT
01C8 GTA III 5 car handle, int, int, int, var CREATE_CHAR_AS_PASSENGER
01C9 GTA III Vice City 2 char handle, char handle SET_CHAR_OBJ_KILL_CHAR_ON_FOOT
01CA GTA III Vice City 2 char handle, player handle SET_CHAR_OBJ_KILL_PLAYER_ON_FOOT
01CB GTA III Vice City 2 char handle, char handle SET_CHAR_OBJ_KILL_CHAR_ANY_MEANS
01CC GTA III Vice City 2 char handle, player handle SET_CHAR_OBJ_KILL_PLAYER_ANY_MEANS
01CD GTA III 2 char handle, char handle SET_CHAR_OBJ_FLEE_CHAR_ON_FOOT_TILL_SAFE
01CE GTA III Vice City 2 char handle, player handle SET_CHAR_OBJ_FLEE_PLAYER_ON_FOOT_TILL_SAFE
01CF GTA III Vice City 2 char handle, char handle SET_CHAR_OBJ_FLEE_CHAR_ON_FOOT_ALWAYS
01D0 GTA III Vice City 2 char handle, player handle SET_CHAR_OBJ_FLEE_PLAYER_ON_FOOT_ALWAYS
01D1 GTA III Vice City 2 char handle, char handle SET_CHAR_OBJ_GOTO_CHAR_ON_FOOT
01D2 GTA III Vice City 2 char handle, player handle SET_CHAR_OBJ_GOTO_PLAYER_ON_FOOT
01D3 GTA III Vice City 2 char handle, car handle SET_CHAR_OBJ_LEAVE_CAR
01D4 GTA III Vice City 2 char handle, car handle SET_CHAR_OBJ_ENTER_CAR_AS_PASSENGER
01D5 GTA III Vice City 2 char handle, car handle SET_CHAR_OBJ_ENTER_CAR_AS_DRIVER
01D6 SET_CHAR_OBJ_FOLLOW_CAR_IN_CAR
01D7 SET_CHAR_OBJ_FIRE_AT_OBJECT_FROM_VEHICLE
01D8 Vice City 2 char handle, object handle SET_CHAR_OBJ_DESTROY_OBJECT
01D9 GTA III Vice City 2 char handle, car handle SET_CHAR_OBJ_DESTROY_CAR
01DA GTA III 5 char handle, flt, flt, flt, flt SET_CHAR_OBJ_GOTO_AREA_ON_FOOT
01DB SET_CHAR_OBJ_GOTO_AREA_IN_CAR
01DC SET_CHAR_OBJ_FOLLOW_CAR_ON_FOOT_WITH_OFFSET
01DD SET_CHAR_OBJ_GUARD_ATTACK
01DE GTA III Vice City 2 char handle, char handle SET_CHAR_AS_LEADER
01DF GTA III Vice City 2 char handle, player handle SET_PLAYER_AS_LEADER
01E0 GTA III Vice City 1 char handle LEAVE_GROUP
01E1 GTA III Vice City 3 char handle, int, int SET_CHAR_OBJ_FOLLOW_ROUTE
01E2 GTA III Vice City 4 int, flt, flt, flt ADD_ROUTE_POINT
01E3 GTA III 4 string, int, int, int PRINT_WITH_NUMBER_BIG
01E4 GTA III 4 string, int, int, int PRINT_WITH_NUMBER
01E5 GTA III 4 string, int, int, int PRINT_WITH_NUMBER_NOW
01E6 PRINT_WITH_NUMBER_SOON
01E7 GTA III 6 flt, flt, flt, flt, flt, flt SWITCH_ROADS_ON
01E8 GTA III 6 flt, flt, flt, flt, flt, flt SWITCH_ROADS_OFF
01E9 GTA III 2 car handle, var GET_NUMBER_OF_PASSENGERS
01EA GTA III 2 car handle, var GET_MAXIMUM_NUMBER_OF_PASSENGERS
01EB GTA III 1 flt SET_CAR_DENSITY_MULTIPLIER
01EC GTA III 2 car handle, int SET_CAR_HEAVY
01ED GTA III Vice City 1 char handle CLEAR_CHAR_THREAT_SEARCH
01EE GTA III 10 flt, flt, flt, flt, flt, flt, flt, flt, flt, flt ACTIVATE_CRANE restored in VC
01EF GTA III 2 flt, flt DEACTIVATE_CRANE restored in VC
01F0 GTA III 1 int SET_MAX_WANTED_LEVEL
01F1 SAVE_VAR_INT
01F2 SAVE_VAR_FLOAT
01F3 GTA III 1 car handle IS_CAR_IN_AIR_PROPER
01F4 GTA III 1 car handle IS_CAR_UPSIDEDOWN
01F5 GTA III 2 player handle, var GET_PLAYER_CHAR
01F6 GTA III 0 CANCEL_OVERRIDE_RESTART
01F7 GTA III 2 player handle, int SET_POLICE_IGNORE_PLAYER
01F8 GTA III 5 string, int, int, int, int ADD_PAGER_MESSAGE_WITH_NUMBER
01F9 GTA III 9 string, int, int, int, int, int, int, int, int START_KILL_FRENZY
01FA GTA III 1 var READ_KILL_FRENZY_STATUS
01FB GTA III 2 flt, var SQRT get square root
01FC GTA III Vice City 5 player handle, car handle, flt, flt, int LOCATE_PLAYER_ANY_MEANS_CAR_2D
01FD GTA III Vice City 5 player handle, car handle, flt, flt, int LOCATE_PLAYER_ON_FOOT_CAR_2D
01FE GTA III Vice City 5 player handle, car handle, flt, flt, int LOCATE_PLAYER_IN_CAR_CAR_2D
01FF GTA III Vice City 6 player handle, car handle, flt, flt, flt, int LOCATE_PLAYER_ANY_MEANS_CAR_3D
0200 GTA III Vice City 6 player handle, car handle, flt, flt, flt, int LOCATE_PLAYER_ON_FOOT_CAR_3D
0201 GTA III Vice City 6 player handle, car handle, flt, flt, flt, int LOCATE_PLAYER_IN_CAR_CAR_3D
0202 GTA III 5 char handle, car handle, flt, flt, int LOCATE_CHAR_ANY_MEANS_CAR_2D
0203 GTA III 5 char handle, car handle, flt, flt, int LOCATE_CHAR_ON_FOOT_CAR_2D
0204 GTA III 5 char handle, car handle, flt, flt, int LOCATE_CHAR_IN_CAR_CAR_2D
0205 GTA III 6 char handle, car handle, flt, flt, flt, int LOCATE_CHAR_ANY_MEANS_CAR_3D
0206 GTA III 6 char handle, car handle, flt, flt, flt, int LOCATE_CHAR_ON_FOOT_CAR_3D
0207 GTA III 6 char handle, car handle, flt, flt, flt, int LOCATE_CHAR_IN_CAR_CAR_3D
0208 GTA III 2 flt, flt, var GENERATE_RANDOM_FLOAT_IN_RANGE
0209 GTA III 2 int, int, var GENERATE_RANDOM_INT_IN_RANGE
020A GTA III 2 car handle, int LOCK_CAR_DOORS
020B GTA III 1 car handle EXPLODE_CAR
020C GTA III 4 flt, flt, flt, int ADD_EXPLOSION
020D GTA III 1 car handle IS_CAR_UPRIGHT
020E GTA III Vice City 2 char handle, char handle TURN_CHAR_TO_FACE_CHAR
020F GTA III Vice City 2 char handle, player handle TURN_CHAR_TO_FACE_PLAYER
0210 GTA III Vice City 2 player handle, char handle TURN_PLAYER_TO_FACE_CHAR
0211 GTA III Vice City 3 char handle, flt, flt SET_CHAR_OBJ_GOTO_COORD_ON_FOOT
0212 SET_CHAR_OBJ_GOTO_COORD_IN_CAR
0213 GTA III 6 int, int, flt, flt, flt, var CREATE_PICKUP
0214 GTA III 1 pickup handle HAS_PICKUP_BEEN_COLLECTED
0215 GTA III 1 pickup handle REMOVE_PICKUP
0216 GTA III 2 car handle, int SET_TAXI_LIGHTS
0217 GTA III 3 string, int, int PRINT_BIG_Q
0218 GTA III 4 string, int, int, int PRINT_WITH_NUMBER_BIG_Q restored in VC
0219 GTA III
Vice City
8
10
flt, flt, flt, flt, flt, flt, int, var
flt, flt, flt, flt, flt, flt, flt, flt, int, var
SET_GARAGE
021A GTA III 9 flt, flt, flt, flt, flt, flt, int, int, var SET_GARAGE_WITH_CAR_MODEL
021B GTA III 2 garage handle, car handle SET_TARGET_CAR_FOR_MISSION_GARAGE
021C GTA III Vice City 1 garage handle IS_CAR_IN_MISSION_GARAGE
021D GTA III 1 int SET_FREE_BOMBS restored in VC
021E SET_POWERPOINT
021F GTA III 1 int SET_ALL_TAXI_LIGHTS restored in VC
0220 GTA III 1 car handle IS_CAR_ARMED_WITH_ANY_BOMB restored in VC
0221 GTA III 2 player handle, int APPLY_BRAKES_TO_PLAYERS_CAR
0222 GTA III Vice City 2 player handle, int SET_PLAYER_HEALTH
0223 GTA III 2 char handle, int SET_CHAR_HEALTH
0224 GTA III 2 car handle, int SET_CAR_HEALTH
0225 GTA III Vice City 2 player handle, var GET_PLAYER_HEALTH
0226 GTA III 2 char handle, var GET_CHAR_HEALTH
0227 GTA III 2 car handle, var GET_CAR_HEALTH
0228 GTA III 2 car handle, int IS_CAR_ARMED_WITH_BOMB restored in VC
0229 GTA III 3 car handle, int, int CHANGE_CAR_COLOUR
022A GTA III 6 flt, flt, flt, flt, flt, flt SWITCH_PED_ROADS_ON
022B GTA III 6 flt, flt, flt, flt, flt, flt SWITCH_PED_ROADS_OFF
022C GTA III Vice City 2 char handle, char handle CHAR_LOOK_AT_CHAR_ALWAYS
022D GTA III Vice City 2 char handle, player handle CHAR_LOOK_AT_PLAYER_ALWAYS
022E GTA III Vice City 2 player handle, char handle PLAYER_LOOK_AT_CHAR_ALWAYS
022F GTA III Vice City 1 char handle STOP_CHAR_LOOKING
0230 GTA III Vice City 1 player handle STOP_PLAYER_LOOKING
0231 GTA III 1 int SWITCH_HELICOPTER
0232 SET_GANG_ATTITUDE
0233 SET_GANG_GANG_ATTITUDE
0234 SET_GANG_PLAYER_ATTITUDE
0235 Vice City 3 int, int, int SET_GANG_PED_MODELS
0236 GTA III Vice City 2 int, int SET_GANG_CAR_MODEL
0237 GTA III Vice City
San Andreas
3
4
int, int, int
int, int, int, int
SET_GANG_WEAPONS
0238 GTA III 5 player handle, flt, flt, flt, flt SET_CHAR_OBJ_RUN_TO_AREA
0239 GTA III Vice City 3 char handle, flt, flt SET_CHAR_OBJ_RUN_TO_COORD
023A GTA III 2 player handle, object handle IS_PLAYER_TOUCHING_OBJECT_ON_FOOT restored in VC
023B GTA III San Andreas 2 char handle, object handle IS_CHAR_TOUCHING_OBJECT_ON_FOOT restored in VC
023C GTA III 2 int, string LOAD_SPECIAL_CHARACTER
023D GTA III 1 string HAS_SPECIAL_CHARACTER_LOADED
023E GTA III 2 car handle, int FLASH_CAR restored in VC
023F GTA III 2 char handle, int FLASH_CHAR restored in VC
0240 GTA III 2 object handle, int FLASH_OBJECT restored in VC
0241 GTA III 1 player handle IS_PLAYER_IN_REMOTE_MODE
0242 GTA III 2 car handle ARM_CAR_WITH_BOMB restored in VC
0243 GTA III Vice City 2 char handle, int SET_CHAR_PERSONALITY
0244 GTA III 3 flt, flt, flt SET_CUTSCENE_OFFSET
0245 GTA III 2 char handle, int SET_ANIM_GROUP_FOR_CHAR
0246 GTA III 2 player handle, int SET_ANIM_GROUP_FOR_PLAYER
0247 GTA III 1 int REQUEST_MODEL
0248 GTA III 1 int HAS_MODEL_LOADED
0249 GTA III 1 int MARK_MODEL_AS_NO_LONGER_NEEDED
024A GTA III Vice City 3 flt, flt, var GRAB_PHONE
024B GTA III 2 phone handle, string SET_REPEATED_PHONE_MESSAGE restored in VC
024C GTA III 2 phone handle, string SET_PHONE_MESSAGE restored in VC
024D GTA III 1 phone handle HAS_PHONE_DISPLAYED_MESSAGE restored in VC
024E GTA III Vice City 1 phone handle TURN_PHONE_OFF
024F GTA III 9 flt, flt, flt, flt, int, int, int, int, int DRAW_CORONA
0250 GTA III 6 flt, flt, flt, int, int, int DRAW_LIGHT restored in VC
0251 GTA III 0 STORE_WEATHER
0252 GTA III 0 RESTORE_WEATHER
0253 GTA III 0 STORE_CLOCK
0254 GTA III 0 RESTORE_CLOCK
0255 GTA III 4 flt, flt, flt, flt RESTART_CRITICAL_MISSION restored in VC
0256 GTA III 1 player handle IS_PLAYER_PLAYING
0257 SET_COLL_OBJ_NO_OBJ
0258 SET_COLL_OBJ_WAIT_ON_FOOT
0259 SET_COLL_OBJ_FLEE_ON_FOOT_TILL_SAFE
025A SET_COLL_OBJ_GUARD_SPOT
025B SET_COLL_OBJ_GUARD_AREA
025C SET_COLL_OBJ_WAIT_IN_CAR
025D SET_COLL_OBJ_KILL_CHAR_ON_FOOT
025E SET_COLL_OBJ_KILL_PLAYER_ON_FOOT
025F SET_COLL_OBJ_KILL_CHAR_ANY_MEANS
0260 SET_COLL_OBJ_KILL_PLAYER_ANY_MEANS
0261 SET_COLL_OBJ_FLEE_CHAR_ON_FOOT_TILL_SAFE
0262 SET_COLL_OBJ_FLEE_PLAYER_ON_FOOT_TILL_SAFE
0263 SET_COLL_OBJ_FLEE_CHAR_ON_FOOT_ALWAYS
0264 SET_COLL_OBJ_FLEE_PLAYER_ON_FOOT_ALWAYS
0265 SET_COLL_OBJ_GOTO_CHAR_ON_FOOT
0266 SET_COLL_OBJ_GOTO_PLAYER_ON_FOOT
0267 SET_COLL_OBJ_LEAVE_CAR
0268 SET_COLL_OBJ_ENTER_CAR_AS_PASSENGER
0269 SET_COLL_OBJ_ENTER_CAR_AS_DRIVER
026A SET_COLL_OBJ_FOLLOW_CAR_IN_CAR
026B SET_COLL_OBJ_FIRE_AT_OBJECT_FROM_VEHICLE
026C SET_COLL_OBJ_DESTROY_OBJECT
026D SET_COLL_OBJ_DESTROY_CAR
026E SET_COLL_OBJ_GOTO_AREA_ON_FOOT
026F SET_COLL_OBJ_GOTO_AREA_IN_CAR
0270 SET_COLL_OBJ_FOLLOW_CAR_ON_FOOT_WITH_OFFSET
0271 SET_COLL_OBJ_GUARD_ATTACK
0272 SET_COLL_OBJ_FOLLOW_ROUTE
0273 SET_COLL_OBJ_GOTO_COORD_ON_FOOT
0274 SET_COLL_OBJ_GOTO_COORD_IN_CAR
0275 SET_COLL_OBJ_RUN_TO_AREA
0276 SET_COLL_OBJ_RUN_TO_COORD
0277 ADD_PEDS_IN_AREA_TO_COLL
0278 ADD_PEDS_IN_VEHICLE_TO_COLL
0279 CLEAR_COLL
027A IS_COLL_IN_CARS
027B LOCATE_COLL_ANY_MEANS_2D
027C LOCATE_COLL_ON_FOOT_2D
027D LOCATE_COLL_IN_CAR_2D
027E LOCATE_STOPPED_COLL_ANY_MEANS_2D
027F LOCATE_STOPPED_COLL_ON_FOOT_2D
0280 LOCATE_STOPPED_COLL_IN_CAR_2D
0281 LOCATE_COLL_ANY_MEANS_CHAR_2D
0282 LOCATE_COLL_ON_FOOT_CHAR_2D
0283 LOCATE_COLL_IN_CAR_CHAR_2D
0284 LOCATE_COLL_ANY_MEANS_CAR_2D
0285 LOCATE_COLL_ON_FOOT_CAR_2D
0286 LOCATE_COLL_IN_CAR_CAR_2D
0287 LOCATE_COLL_ANY_MEANS_PLAYER_2D
0288 LOCATE_COLL_ON_FOOT_PLAYER_2D
0289 LOCATE_COLL_IN_CAR_PLAYER_2D
028A IS_COLL_IN_AREA_2D
028B IS_COLL_IN_AREA_ON_FOOT_2D
028C IS_COLL_IN_AREA_IN_CAR_2D
028D IS_COLL_STOPPED_IN_AREA_2D
028E IS_COLL_STOPPED_IN_AREA_ON_FOOT_2D
028F IS_COLL_STOPPED_IN_AREA_IN_CAR_2D
0290 GET_NUMBER_OF_PEDS_IN_COLL
0291 GTA III Vice City 2 char handle, int SET_CHAR_HEED_THREATS
0292 GTA III 2 player handle, int SET_PLAYER_HEED_THREATS
0293 GTA III 1 var GET_CONTROLLER_MODE
0294 GTA III 2 car handle, int SET_CAN_RESPRAY_CAR
0295 GTA III 1 car handle IS_TAXI restored in VC
0296 GTA III 1 int UNLOAD_SPECIAL_CHARACTER
0297 GTA III Vice City
San Andreas
0
1

player handle
RESET_NUM_OF_MODELS_KILLED_BY_PLAYER
0298 GTA III Vice City
San Andreas
2
3
int, var
player handle, int, var
GET_NUM_OF_MODELS_KILLED_BY_PLAYER
0299 GTA III
San Andreas
1 garage handle
string
ACTIVATE_GARAGE restored in VC
029A GTA III 1 int SWITCH_TAXI_TIMER
029B GTA III 5 int, flt, flt, flt, object handle CREATE_OBJECT_NO_OFFSET
029C GTA III 1 car handle IS_BOAT restored in VC
029D GTA III 5 char handle, flt, flt, flt, flt SET_CHAR_OBJ_GOTO_AREA_ANY_MEANS
029E SET_COLL_OBJ_GOTO_AREA_ANY_MEANS
029F GTA III Vice City 1 player handle IS_PLAYER_STOPPED
02A0 GTA III 1 char handle IS_CHAR_STOPPED restored in VC
02A1 GTA III 2 int, int MESSAGE_WAIT restored in VC
02A2 GTA III 5 int, int, flt, flt, flt ADD_PARTICLE_EFFECT restored in VC
02A3 GTA III 1 int SWITCH_WIDESCREEN
02A4 GTA III 3 car handle, int, var ADD_SPRITE_BLIP_FOR_CAR restored in VC
02A5 GTA III 3 char handle, int, var ADD_SPRITE_BLIP_FOR_CHAR restored in VC
02A6 GTA III 3 object handle, int, var ADD_SPRITE_BLIP_FOR_OBJECT restored in VC
02A7 GTA III 5 flt, flt, flt, int, var ADD_SPRITE_BLIP_FOR_CONTACT_POINT
02A8 GTA III 5 flt, flt, flt, int, var ADD_SPRITE_BLIP_FOR_COORD
02A9 GTA III 2 char handle, int SET_CHAR_ONLY_DAMAGED_BY_PLAYER
02AA GTA III 2 car handle, int SET_CAR_ONLY_DAMAGED_BY_PLAYER
02AB GTA III 6 char handle, int, int, int, int, int SET_CHAR_PROOFS
02AC GTA III 6 car handle, int, int, int, int, int SET_CAR_PROOFS
02AD GTA III Vice City 7 player handle, flt, flt, flt, flt, flt, int IS_PLAYER_IN_ANGLED_AREA_2D
02AE GTA III Vice City 7 player handle, flt, flt, flt, flt, flt, int IS_PLAYER_IN_ANGLED_AREA_ON_FOOT_2D
02AF GTA III Vice City 7 player handle, flt, flt, flt, flt, flt, int IS_PLAYER_IN_ANGLED_AREA_IN_CAR_2D
02B0 GTA III Vice City 7 player handle, flt, flt, flt, flt, flt, int IS_PLAYER_STOPPED_IN_ANGLED_AREA_2D
02B1 GTA III Vice City 7 player handle, flt, flt, flt, flt, flt, int IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_2D
02B2 GTA III Vice City 7 player handle, flt, flt, flt, flt, flt, int IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_2D
02B3 GTA III Vice City 9 player handle, flt, flt, flt, flt, flt, flt, flt, int IS_PLAYER_IN_ANGLED_AREA_3D
02B4 GTA III Vice City 9 player handle, flt, flt, flt, flt, flt, flt, flt, int IS_PLAYER_IN_ANGLED_AREA_ON_FOOT_3D
02B5 GTA III Vice City 9 player handle, flt, flt, flt, flt, flt, flt, flt, int IS_PLAYER_IN_ANGLED_AREA_IN_CAR_3D
02B6 GTA III Vice City 9 player handle, flt, flt, flt, flt, flt, flt, flt, int IS_PLAYER_STOPPED_IN_ANGLED_AREA_3D
02B7 GTA III Vice City 9 player handle, flt, flt, flt, flt, flt, flt, flt, int IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_3D
02B8 GTA III Vice City 9 player handle, flt, flt, flt, flt, flt, flt, flt, int IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_3D
02B9 GTA III San Andreas 1 garage handle DEACTIVATE_GARAGE restored in VC
02BA GTA III 2 garage handle, var GET_NUMBER_OF_CARS_COLLECTED_BY_GARAGE
02BB GTA III 2 garage handle, car handle HAS_CAR_BEEN_TAKEN_TO_GARAGE
02BC GTA III 1 int SET_SWAT_REQUIRED restored in VC
02BD SET_FBI_REQUIRED restored in III and VC
02BE SET_ARMY_REQUIRED restored in III and VC
02BF GTA III 1 car handle IS_CAR_IN_WATER
02C0 GTA III 6 flt, flt, flt, var, var, var GET_CLOSEST_CHAR_NODE
02C1 GTA III 6 flt, flt, flt, var, var, var GET_CLOSEST_CAR_NODE
02C2 GTA III 4 car handle, flt, flt, flt CAR_GOTO_COORDINATES_ACCURATE
02C3 GTA III 1 int START_PACMAN_RACE restored in VC
02C4 GTA III 0 START_PACMAN_RECORD
02C5 GTA III 1 var GET_NUMBER_OF_POWER_PILLS_EATEN restored in VC
02C6 GTA III 0 CLEAR_PACMAN restored in VC
02C7 GTA III 5 flt, flt, flt, flt, int START_PACMAN_SCRAMBLE restored in VC
02C8 GTA III 1 var GET_NUMBER_OF_POWER_PILLS_CARRIED restored in VC
02C9 GTA III 0 CLEAR_NUMBER_OF_POWER_PILLS_CARRIED restored in VC
02CA GTA III 1 car handle IS_CAR_ON_SCREEN
02CB GTA III 1 char handle IS_CHAR_ON_SCREEN
02CC GTA III 1 object handle IS_OBJECT_ON_SCREEN
02CD GTA III 2 int, int GOSUB_FILE restored in VC
02CE GTA III 4 flt, flt, flt, var GET_GROUND_Z_FOR_3D_COORD
02CF GTA III 4 flt, flt, flt, var START_SCRIPT_FIRE
02D0 GTA III 1 fire handle IS_SCRIPT_FIRE_EXTINGUISHED
02D1 GTA III 1 fire handle REMOVE_SCRIPT_FIRE
02D2 GTA III 2 car handle, int SET_COMEDY_CONTROLS
02D3 GTA III 4 car handle, flt, flt, flt BOAT_GOTO_COORDS
02D4 GTA III 1 car handle BOAT_STOP
02D5 GTA III Vice City 6 player handle, flt, flt, flt, flt, int IS_PLAYER_SHOOTING_IN_AREA
02D6 GTA III San Andreas 6 char handle, flt, flt, flt, flt, int IS_CHAR_SHOOTING_IN_AREA restored in VC
02D7 GTA III Vice City 2 player handle, int IS_CURRENT_PLAYER_WEAPON
02D8 GTA III 2 char handle, int IS_CURRENT_CHAR_WEAPON
02D9 GTA III 0 CLEAR_NUMBER_OF_POWER_PILLS_EATEN restored in VC
02DA GTA III 3 flt, flt, flt ADD_POWER_PILL restored in VC
02DB GTA III 2 car handle, flt SET_BOAT_CRUISE_SPEED
02DC GTA III 5 flt, flt, flt, flt, var GET_RANDOM_CHAR_IN_AREA
02DD GTA III
Vice City San Andreas
3
5
string, var
string, int, int, int, var
GET_RANDOM_CHAR_IN_ZONE
02DE GTA III Vice City 1 player handle IS_PLAYER_IN_TAXI
02DF GTA III Vice City 1 player handle IS_PLAYER_SHOOTING
02E0 GTA III 1 char handle IS_CHAR_SHOOTING
02E1 GTA III 5 flt, flt, flt, int, var CREATE_MONEY_PICKUP
02E2 GTA III 2 char handle, int SET_CHAR_ACCURACY
02E3 GTA III 2 car handle, var GET_CAR_SPEED
02E4 GTA III 1 string LOAD_CUTSCENE
02E5 GTA III Vice City 2 int, var CREATE_CUTSCENE_OBJECT
02E6 GTA III Vice City 2 object handle, string SET_CUTSCENE_ANIM
02E7 GTA III 0 START_CUTSCENE
02E8 GTA III 1 var GET_CUTSCENE_TIME
02E9 GTA III 0 HAS_CUTSCENE_FINISHED
02EA GTA III 0 CLEAR_CUTSCENE
02EB GTA III 0 RESTORE_CAMERA_JUMPCUT
02EC GTA III Vice City 3 flt, flt, flt CREATE_COLLECTABLE1
02ED GTA III 1 int SET_COLLECTABLE1_TOTAL
02EE GTA III 6 flt, flt, flt, flt, flt, flt IS_PROJECTILE_IN_AREA restored in VC
02EF GTA III 6 flt, flt, flt, flt, flt, flt DESTROY_PROJECTILES_IN_AREA IF and SET, restored in VC
02F0 GTA III 3 flt, flt, flt DROP_MINE restored in VC
02F1 GTA III 3 flt, flt, flt DROP_NAUTICAL_MINE restored in VC
02F2 GTA III 2 char handle, int IS_CHAR_MODEL
02F3 GTA III Vice City 2 int, string LOAD_SPECIAL_MODEL
02F4 GTA III 3 object handle, int, object handle CREATE_CUTSCENE_HEAD
02F5 GTA III 2 object handle, string SET_CUTSCENE_HEAD_ANIM
02F6 GTA III 2 float, var GET_SINUS
02F7 GTA III 2 float, var GET_COSINUS
02F8 GTA III 2 car handle, var GET_CAR_FORWARD_X
02F9 GTA III 2 car handle, var GET_CAR_FORWARD_Y
02FA GTA III 2 garage handle, int CHANGE_GARAGE_TYPE
02FB GTA III 10 flt, flt, flt, flt, flt, flt, flt, flt, flt, flt ACTIVATE_CRUSHER_CRANE restored in VC
02FC GTA III 5 string, int, int, int, int PRINT_WITH_2_NUMBERS restored in VC
02FD GTA III 5 string, int, int, int, int PRINT_WITH_2_NUMBERS_NOW
02FE GTA III 5 string, int, int, int, int PRINT_WITH_2_NUMBERS_SOON
02FF GTA III 6 string, int, int, int, int, int PRINT_WITH_3_NUMBERS
0300 GTA III 6 string, int, int, int, int, int PRINT_WITH_3_NUMBERS_NOW restored in VC
0301 PRINT_WITH_3_NUMBERS_SOON
0302 GTA III 7 string, int, int, int, int, int, int PRINT_WITH_4_NUMBERS
0303 GTA III San Andreas 7 string, int, int, int, int, int, int PRINT_WITH_4_NUMBERS_NOW restored in VC
0304 PRINT_WITH_4_NUMBERS_SOON
0305 GTA III 8 string, int, int, int, int, int, int, int PRINT_WITH_5_NUMBERS restored in VC
0306 GTA III 8 string, int, int, int, int, int, int, int PRINT_WITH_5_NUMBERS_NOW restored in VC
0307 PRINT_WITH_5_NUMBERS_SOON
0308 GTA III 9 string, int, int, int, int, int, int, int, int PRINT_WITH_6_NUMBERS
0309 GTA III 9 string, int, int, int, int, int, int, int, int PRINT_WITH_6_NUMBERS_NOW restored in VC
030A PRINT_WITH_6_NUMBERS_SOON
030B GTA III 3 char handle, char handle, int SET_CHAR_OBJ_FOLLOW_CHAR_IN_FORMATION
030C GTA III 1 int PLAYER_MADE_PROGRESS
030D GTA III 1 int SET_PROGRESS_TOTAL
030E GTA III Vice City 1 flt REGISTER_JUMP_DISTANCE
030F GTA III Vice City 1 flt REGISTER_JUMP_HEIGHT
0310 GTA III Vice City 1 int REGISTER_JUMP_FLIPS
0311 GTA III Vice City 1 int REGISTER_JUMP_SPINS
0312 GTA III Vice City 1 int REGISTER_JUMP_STUNT
0313 GTA III Vice City 0 REGISTER_UNIQUE_JUMP_FOUND
0314 GTA III Vice City 1 int SET_UNIQUE_JUMPS_TOTAL
0315 GTA III Vice City 0 REGISTER_PASSENGER_DROPPED_OFF_TAXI
0316 GTA III Vice City 1 int REGISTER_MONEY_MADE_TAXI
0317 GTA III 0 REGISTER_MISSION_GIVEN
0318 GTA III 1 string REGISTER_MISSION_PASSED
0319 GTA III Vice City 2 char handle, int SET_CHAR_RUNNING
031A GTA III 0 REMOVE_ALL_SCRIPT_FIRES
031B GTA III 2 car handle, int IS_FIRST_CAR_COLOUR restored in VC
031C GTA III 2 car handle, int IS_SECOND_CAR_COLOUR restored in VC
031D GTA III 2 char handle, int HAS_CHAR_BEEN_DAMAGED_BY_WEAPON
031E GTA III 2 car handle, int HAS_CAR_BEEN_DAMAGED_BY_WEAPON
031F GTA III Vice City 2 char handle, char handle IS_CHAR_IN_CHARS_GROUP
0320 GTA III Vice City 2 char handle, player handle IS_CHAR_IN_PLAYERS_GROUP
0321 GTA III 1 char handle EXPLODE_CHAR_HEAD
0322 GTA III Vice City 1 player handle EXPLODE_PLAYER_HEAD
0323 GTA III 2 car handle, int ANCHOR_BOAT
0324 GTA III Vice City 3 string, int, int SET_ZONE_GROUP
0325 GTA III 2 car handle, var START_CAR_FIRE
0326 GTA III 2 char handle, var START_CHAR_FIRE
0327 GTA III 6 flt, flt, flt, flt, int, var GET_RANDOM_CAR_OF_TYPE_IN_AREA
0328 GTA III 3 string, int, var GET_RANDOM_CAR_OF_TYPE_IN_ZONE
0329 GTA III Vice City 1 garage handle HAS_RESPRAY_HAPPENED
032A GTA III 1 int SET_CAMERA_ZOOM
032B GTA III 7 int, int, int, flt, flt, flt, var CREATE_PICKUP_WITH_AMMO
032C GTA III Vice City 2 car handle, car handle SET_CAR_RAM_CAR
032D GTA III 2 car handle, car handle SET_CAR_BLOCK_CAR restored in VC
032E GTA III 1 char handle SET_CHAR_OBJ_CATCH_TRAIN
032F SET_COLL_OBJ_CATCH_TRAIN
0330 GTA III 2 player handle, int SET_PLAYER_NEVER_GETS_TIRED
0331 GTA III 2 player handle, int SET_PLAYER_FAST_RELOAD
0332 GTA III 2 char handle, int SET_CHAR_BLEEDING
0333 GTA III 1 car handle SET_CAR_FUNNY_SUSPENSION
0334 GTA III 2 car handle, int SET_CAR_BIG_WHEELS
0335 GTA III 1 int SET_FREE_RESPRAYS
0336 GTA III Vice City 2 player handle, int SET_PLAYER_VISIBLE
0337 GTA III 2 char handle, int SET_CHAR_VISIBLE
0338 GTA III San Andreas 2 car handle, int SET_CAR_VISIBLE restored in VC
0339 GTA III 11 flt, flt, flt, flt, flt, flt, int, int, int, int, int IS_AREA_OCCUPIED
033A GTA III 0 START_DRUG_RUN
033B GTA III 0 HAS_DRUG_RUN_BEEN_COMPLETED
033C GTA III 0 HAS_DRUG_PLANE_BEEN_SHOT_DOWN
033D GTA III 1 player handle SAVE_PLAYER_FROM_FIRES
033E GTA III 3 flt, flt, string DISPLAY_TEXT
033F GTA III 2 flt, flt SET_TEXT_SCALE
0340 GTA III 4 int, int, int, int SET_TEXT_COLOUR
0341 GTA III 1 int SET_TEXT_JUSTIFY
0342 GTA III 1 int SET_TEXT_CENTRE
0343 GTA III 1 flt SET_TEXT_WRAPX
0344 GTA III San Andreas 1 flt SET_TEXT_CENTRE_SIZE
0345 GTA III 1 int SET_TEXT_BACKGROUND
0346 GTA III 4 int, int, int, int SET_TEXT_BACKGROUND_COLOUR restored in VC
0347 GTA III 1 int SET_TEXT_BACKGROUND_ONLY_TEXT
0348 GTA III 1 int SET_TEXT_PROPORTIONAL
0349 GTA III San Andreas 1 int SET_TEXT_FONT restored in VC
034A GTA III 0 INDUSTRIAL_PASSED
034B GTA III 0 COMMERCIAL_PASSED
034C GTA III 0 SUBURBAN_PASSED
034D GTA III 4 object handle, flt, flt, int ROTATE_OBJECT IF and SET
034E GTA III 8 object handle, flt, flt, flt, flt, flt, flt, int SLIDE_OBJECT IF and SET
034F GTA III 1 char handle REMOVE_CHAR_ELEGANTLY
0350 GTA III 2 char handle, int SET_CHAR_STAY_IN_SAME_PLACE
0351 GTA III 0 IS_NASTY_GAME restored in VC
0352 GTA III Vice City 2 char handle, string UNDRESS_CHAR
0353 GTA III Vice City 1 char handle DRESS_CHAR
0354 GTA III 1 flt START_CHASE_SCENE
0355 GTA III 0 STOP_CHASE_SCENE
0356 GTA III San Andreas 7 int, flt, flt, flt, flt, flt, flt IS_EXPLOSION_IN_AREA restored in VC
0357 GTA III 2 int, string IS_EXPLOSION_IN_ZONE restored in VC
0358 GTA III 0 START_DRUG_DROP_OFF
0359 GTA III 0 HAS_DROP_OFF_PLANE_BEEN_SHOT_DOWN
035A GTA III 3 var, var, var FIND_DROP_OFF_PLANE_COORDINATES
035B GTA III 4 flt, flt, flt, var CREATE_FLOATING_PACKAGE
035C GTA III 5 object handle, car handle, flt, flt, flt PLACE_OBJECT_RELATIVE_TO_CAR
035D GTA III Vice City
San Andreas
1
2
object handle
object handle, int
MAKE_OBJECT_TARGETTABLE
035E GTA III Vice City 2 player handle, int ADD_ARMOUR_TO_PLAYER
035F GTA III 2 char handle, int ADD_ARMOUR_TO_CHAR
0360 GTA III 1 garage handle OPEN_GARAGE
0361 GTA III 1 garage handle CLOSE_GARAGE
0362 GTA III 4 char handle, flt, flt, flt WARP_CHAR_FROM_CAR_TO_COORD
0363 GTA III 6 flt, flt, flt, flt, int, int SET_VISIBILITY_OF_CLOSEST_OBJECT_OF_TYPE
0364 GTA III San Andreas 2 char handle, char handle HAS_CHAR_SPOTTED_CHAR
0365 GTA III Vice City 1 char handle SET_CHAR_OBJ_HAIL_TAXI
0366 GTA III 1 object handle HAS_OBJECT_BEEN_DAMAGED
0367 GTA III 9 string, int, int, int, int, int, int, int, int START_KILL_FRENZY_HEADSHOT restored in VC
0368 GTA III 10 flt, flt, flt, flt, flt, flt, flt, flt, flt, flt ACTIVATE_MILITARY_CRANE restored in VC
0369 GTA III Vice City 2 player handle, car handle WARP_PLAYER_INTO_CAR
036A GTA III 2 char handle, car handle WARP_CHAR_INTO_CAR
036B SWITCH_CAR_RADIO
036C SET_AUDIO_STREAM
036D GTA III 5 string, int, int, int, int PRINT_WITH_2_NUMBERS_BIG
036E GTA III 6 string, int, int, int, int, int PRINT_WITH_3_NUMBERS_BIG restored in VC
036F GTA III 7 string, int, int, int, int, int, int PRINT_WITH_4_NUMBERS_BIG restored in VC
0370 GTA III 8 string, int, int, int, int, int, int, int PRINT_WITH_5_NUMBERS_BIG restored in VC
0371 GTA III 9 string, int, int, int, int, int, int, int, int PRINT_WITH_6_NUMBERS_BIG restored in VC
0372 GTA III Vice City 3 char handle, int, int SET_CHAR_WAIT_STATE
0373 GTA III 0 SET_CAMERA_BEHIND_PLAYER
0374 GTA III 1 int SET_MOTION_BLUR
0375 GTA III 4 PRINT_STRING_IN_STRING
0376 GTA III 4 flt, flt, flt, var CREATE_RANDOM_CHAR
0377 GTA III Vice City 1 char handle SET_CHAR_OBJ_STEAL_ANY_CAR
0378 GTA III 3 SET_2_REPEATED_PHONE_MESSAGES restored in VC
0379 GTA III 3 SET_2_PHONE_MESSAGES restored in VC
037A GTA III 4 SET_3_REPEATED_PHONE_MESSAGES restored in VC
037B GTA III 4 SET_3_PHONE_MESSAGES restored in VC
037C GTA III 5 SET_4_REPEATED_PHONE_MESSAGES restored in VC
037D GTA III 5 SET_4_PHONE_MESSAGES restored in VC
037E GTA III Vice City 6 flt, flt, flt, flt, flt, flt IS_SNIPER_BULLET_IN_AREA
037F GTA III 0 GIVE_PLAYER_DETONATOR restored in VC
0380 SET_COLL_OBJ_STEAL_ANY_CAR
0381 GTA III 4 object handle, flt, flt, flt SET_OBJECT_VELOCITY
0382 GTA III 2 object handle, int SET_OBJECT_COLLISION
0383 GTA III Vice City 1 car handle IS_ICECREAM_JINGLE_ON
0384 GTA III 4 string, string, int, int PRINT_STRING_IN_STRING_NOW
0385 San Andreas 4 string, string, int, int PRINT_STRING_IN_STRING_SOON
0386 GTA III 6 SET_5_REPEATED_PHONE_MESSAGES restored in VC
0387 GTA III 6 SET_5_PHONE_MESSAGES restored in VC
0388 GTA III 7 SET_6_REPEATED_PHONE_MESSAGES restored in VC
0389 GTA III 7 SET_6_PHONE_MESSAGES restored in VC
038A GTA III 6 flt, flt, flt, flt, flt, flt IS_POINT_OBSCURED_BY_A_MISSION_ENTITY
038B GTA III 0 LOAD_ALL_MODELS_NOW
038C GTA III 4 object handle, flt, flt, flt ADD_TO_OBJECT_VELOCITY
038D GTA III 9 int, flt, flt, flt, flt, int, int, int, int DRAW_SPRITE
038E GTA III 8 flt, flt, flt, flt, int, int, int, int DRAW_RECT
038F GTA III 2 int, string LOAD_SPRITE
0390 GTA III 1 string LOAD_TEXTURE_DICTIONARY
0391 GTA III 0 REMOVE_TEXTURE_DICTIONARY
0392 GTA III 2 object handle, int SET_OBJECT_DYNAMIC
0393 GTA III
San Andreas
2
3
char handle, flt
char handle, string, flt
SET_CHAR_ANIM_SPEED restored in VC
0394 GTA III 1 int PLAY_MISSION_PASSED_TUNE
0395 GTA III 5 flt, flt, flt, flt, int CLEAR_AREA
0396 GTA III 1 global var FREEZE_ONSCREEN_TIMER
0397 GTA III 2 car handle, int SWITCH_CAR_SIREN
0398 GTA III 7 flt, flt, flt, flt, flt, flt, flt SWITCH_PED_ROADS_ON_ANGLED
0399 GTA III 7 flt, flt, flt, flt, flt, flt, flt SWITCH_PED_ROADS_OFF_ANGLED
039A GTA III 7 flt, flt, flt, flt, flt, flt, flt SWITCH_ROADS_ON_ANGLED
039B GTA III 7 flt, flt, flt, flt, flt, flt, flt SWITCH_ROADS_OFF_ANGLED
039C GTA III 2 car handle, int SET_CAR_WATERTIGHT
039D GTA III Vice City 12 int, flt, flt, flt, flt, flt, flt, flt, int, int, int, int ADD_MOVING_PARTICLE_EFFECT
039E GTA III 2 char handle, int SET_CHAR_CANT_BE_DRAGGED_OUT
039F GTA III 3 car handle, flt, flt TURN_CAR_TO_FACE_COORD
03A0 GTA III 3 car handle, flt, flt IS_CRANE_LIFTING_CAR restored in VC
03A1 GTA III 4 flt, flt, flt, flt DRAW_SPHERE
03A2 GTA III 2 car handle, int SET_CAR_STATUS
03A3 GTA III 1 char handle IS_CHAR_MALE
03A4 GTA III 1 string SCRIPT_NAME
03A5 GTA III 3 garage handle, int, int CHANGE_GARAGE_TYPE_WITH_CAR_MODEL restored in VC
03A6 GTA III 3 var, var, var FIND_DRUG_PLANE_COORDINATES
03A7 GTA III 1 nop SAVE_INT_TO_DEBUG_FILE
03A8 GTA III 1 nop SAVE_FLOAT_TO_DEBUG_FILE
03A9 GTA III 0 nop SAVE_NEWLINE_TO_DEBUG_FILE
03AA GTA III Vice City 3 flt, flt, flt POLICE_RADIO_MESSAGE
03AB GTA III 2 car handle, int SET_CAR_STRONG
03AC GTA III Vice City 1 int REMOVE_ROUTE
03AD GTA III Vice City 1 int SWITCH_RUBBISH
03AE GTA III Vice City 6 flt, flt, flt, flt, flt, flt REMOVE_PARTICLE_EFFECTS_IN_AREA
03AF GTA III 1 int SWITCH_STREAMING
03B0 GTA III 1 garage handle IS_GARAGE_OPEN
03B1 GTA III 1 garage handle IS_GARAGE_CLOSED
03B2 GTA III 0 START_CATALINA_HELI
03B3 GTA III 0 CATALINA_HELI_TAKE_OFF
03B4 GTA III 0 REMOVE_CATALINA_HELI
03B5 GTA III 0 HAS_CATALINA_HELI_BEEN_SHOT_DOWN
03B6 GTA III 6 flt, flt, flt, flt, int, int SWAP_NEAREST_BUILDING_MODEL
03B7 GTA III 1 int SWITCH_WORLD_PROCESSING
03B8 GTA III Vice City 1 player handle REMOVE_ALL_PLAYER_WEAPONS
03B9 GTA III 1 car handle GRAB_CATALINA_HELI
03BA GTA III 6 flt, flt, flt, flt, flt, flt CLEAR_AREA_OF_CARS
03BB GTA III Vice City 1 garage handle SET_ROTATING_GARAGE_DOOR
03BC GTA III 5 flt, flt, flt, flt, var ADD_SPHERE
03BD GTA III 1 sphere handle REMOVE_SPHERE
03BE GTA III 0 CATALINA_HELI_FLY_AWAY
03BF GTA III 2 player handle, int SET_EVERYONE_IGNORE_PLAYER
03C0 GTA III 2 char handle, var STORE_CAR_CHAR_IS_IN_NO_SAVE
03C1 GTA III Vice City 2 player handle, var STORE_CAR_PLAYER_IS_IN_NO_SAVE
03C2 GTA III 1 phone handle IS_PHONE_DISPLAYING_MESSAGE restored in VC
03C3 GTA III
Vice City San Andreas
2
3
global var, string
global var, int, string
DISPLAY_ONSCREEN_TIMER_WITH_STRING
03C4 GTA III 3 global var, int, string DISPLAY_ONSCREEN_COUNTER_WITH_STRING
03C5 GTA III 4 flt, flt, flt, flt CREATE_RANDOM_CAR_FOR_CAR_PARK
03C6 GTA III 1 int IS_COLLISION_IN_MEMORY restored in VC
03C7 GTA III 1 flt SET_WANTED_MULTIPLIER
03C8 GTA III 0 SET_CAMERA_IN_FRONT_OF_PLAYER
03C9 GTA III 1 car handle IS_CAR_VISIBLY_DAMAGED restored in VC
03CA GTA III 1 object handle DOES_OBJECT_EXIST
03CB GTA III 3 flt, flt, flt LOAD_SCENE
03CC GTA III 3 car handle, flt, int ADD_STUCK_CAR_CHECK
03CD GTA III 1 car handle REMOVE_STUCK_CAR_CHECK
03CE GTA III 1 car handle IS_CAR_STUCK
03CF GTA III
Vice City San Andreas
1
2
string
int, string
LOAD_MISSION_AUDIO
03D0 GTA III
Vice City San Andreas
0
1

int
HAS_MISSION_AUDIO_LOADED
03D1 GTA III
Vice City San Andreas
0
1

int
PLAY_MISSION_AUDIO
03D2 GTA III
Vice City San Andreas
0
1

int
HAS_MISSION_AUDIO_FINISHED
03D3 GTA III 7 flt, flt, flt, var, var, var, var GET_CLOSEST_CAR_NODE_WITH_HEADING
03D4 GTA III Vice City 2 garage handle, car handle HAS_IMPORT_GARAGE_SLOT_BEEN_FILLED
03D5 GTA III 1 string CLEAR_THIS_PRINT
03D6 GTA III 1 string CLEAR_THIS_BIG_PRINT
03D7 GTA III
Vice City San Andreas
3
4
flt, flt, flt
int, flt, flt, flt
SET_MISSION_AUDIO_POSITION
03D8 GTA III 0 ACTIVATE_SAVE_MENU
03D9 GTA III 0 HAS_SAVE_GAME_FINISHED
03DA GTA III Vice City 1 garage handle NO_SPECIAL_CAMERA_FOR_THIS_GARAGE
03DB GTA III 4 object handle, int, int, var ADD_BLIP_FOR_PICKUP_OLD restored in VC
03DC GTA III 2 pickup handle, var ADD_BLIP_FOR_PICKUP
03DD GTA III 3 pickup handle, int, var ADD_SPRITE_BLIP_FOR_PICKUP restored in VC
03DE GTA III 1 flt SET_PED_DENSITY_MULTIPLIER
03DF GTA III Vice City 1 int FORCE_RANDOM_PED_TYPE
03E0 GTA III San Andreas 1 int SET_TEXT_DRAW_BEFORE_FADE
03E1 GTA III Vice City 1 var GET_COLLECTABLE1S_COLLECTED
03E2 GTA III
Vice City
1
1
int
char handle
SET_CHAR_OBJ_LEAVE_ANY_CAR
03E3 GTA III 1 int SET_SPRITES_DRAW_BEFORE_FADE
03E4 GTA III 1 int SET_TEXT_RIGHT_JUSTIFY
03E5 GTA III 1 string PRINT_HELP
03E6 GTA III 0 CLEAR_HELP
03E7 GTA III 1 int FLASH_HUD_OBJECT
03E8 FLASH_RADAR_BLIP
03E9 GTA III 1 char handle IS_CHAR_IN_CONTROL restored in VC
03EA GTA III Vice City 1 int SET_GENERATE_CARS_AROUND_CAMERA
03EB GTA III 0 CLEAR_SMALL_PRINTS
03EC GTA III 0 HAS_MILITARY_CRANE_COLLECTED_ALL_CARS restored in VC
03ED GTA III 2 car handle, int SET_UPSIDEDOWN_CAR_NOT_DAMAGED
03EE GTA III 1 player handle CAN_PLAYER_START_MISSION
03EF GTA III 1 player handle MAKE_PLAYER_SAFE_FOR_CUTSCENE only use before cutscenes
03F0 GTA III 1 int USE_TEXT_COMMANDS
03F1 GTA III Vice City 2 int, int SET_THREAT_FOR_PED_TYPE
03F2 GTA III Vice City 2 int, int CLEAR_THREAT_FOR_PED_TYPE
03F3 GTA III 3 car handle, var, var GET_CAR_COLOURS
03F4 GTA III 1 int SET_ALL_CARS_CAN_BE_DAMAGED
03F5 GTA III 2 car handle, int SET_CAR_CAN_BE_DAMAGED
03F6 MAKE_PLAYER_UNSAFE
03F7 GTA III 1 int LOAD_COLLISION
03F8 GTA III 1 var GET_BODY_CAST_HEALTH
03F9 GTA III Vice City 3 char handle, char handle, int SET_CHARS_CHATTING
03FA MAKE_PLAYER_SAFE
03FB GTA III 2 car handle, int SET_CAR_STAYS_IN_CURRENT_LEVEL restored in VC
03FC GTA III 2 char handle, int SET_CHAR_STAYS_IN_CURRENT_LEVEL restored in VC
03FD GTA III
Vice City San Andreas
1
2
int
player handle, int
SET_DRUNK_INPUT_DELAY
03FE GTA III
Vice City San Andreas
1
2
int
char handle, int
SET_CHAR_MONEY
03FF GTA III 1 int INCREASE_CHAR_MONEY
0400 GTA III
Vice City San Andreas
1
7
int
object handle, flt, flt, flt, var, var, var
GET_OFFSET_FROM_OBJECT_IN_WORLD_COORDS
0401 GTA III Vice City 0 REGISTER_LIFE_SAVED
0402 GTA III Vice City 0 REGISTER_CRIMINAL_CAUGHT
0403 GTA III Vice City 1 int REGISTER_AMBULANCE_LEVEL
0404 GTA III Vice City 0 REGISTER_FIRE_EXTINGUISHED
0405 GTA III Vice City 1 phone handle TURN_PHONE_ON
0406 GTA III 1 int REGISTER_LONGEST_DODO_FLIGHT
0407 GTA III
Vice City San Andreas
1
7
int
car handle, flt, flt, flt, var, var, var
GET_OFFSET_FROM_CAR_IN_WORLD_COORDS
0408 GTA III Vice City 1 int SET_TOTAL_NUMBER_OF_KILL_FRENZIES
0409 GTA III Vice City 0 BLOW_UP_RC_BUGGY
040A GTA III 1 int REMOVE_CAR_FROM_CHASE
040B GTA III Vice City 0 IS_FRENCH_GAME
040C GTA III 0 IS_GERMAN_GAME
040D GTA III
Vice City San Andreas
0
1

int
CLEAR_MISSION_AUDIO
040E GTA III 1 int SET_FADE_IN_AFTER_NEXT_ARREST
040F GTA III 1 int SET_FADE_IN_AFTER_NEXT_DEATH
0410 GTA III 2 int, int SET_GANG_PED_MODEL_PREFERENCE restored in VC
0411 GTA III Vice City 2 char handle, int SET_CHAR_USE_PEDNODE_SEEK
0412 GTA III 2 car handle, int SWITCH_VEHICLE_WEAPONS
0413 GTA III 2 player handle, int SET_GET_OUT_OF_JAIL_FREE restored in VC
0414 GTA III 2 player handle, int SET_FREE_HEALTH_CARE
0415 GTA III 2 car handle, int IS_CAR_DOOR_CLOSED restored in VC
0416 GTA III Vice City 0 nop LOAD_AND_LAUNCH_MISSION
0417 GTA III 1 int LOAD_AND_LAUNCH_MISSION_INTERNAL
0418 GTA III 2 object handle, int SET_OBJECT_DRAW_LAST
0419 GTA III Vice City 3 player handle, int, var GET_AMMO_IN_PLAYER_WEAPON
041A GTA III 3 char handle, int, var GET_AMMO_IN_CHAR_WEAPON
041B GTA III 0 REGISTER_KILL_FRENZY_PASSED restored in VC
041C GTA III 2 char handle, int SET_CHAR_SAY restored in VC
041D GTA III 1 flt SET_NEAR_CLIP
041E GTA III 2 int, int SET_RADIO_CHANNEL
041F GTA III 1 int OVERRIDE_HOSPITAL_LEVEL restored in VC
0420 GTA III 1 int OVERRIDE_POLICE_STATION_LEVEL restored in VC
0421 GTA III 1 int FORCE_RAIN restored in VC
0422 GTA III 2 garage handle, car handle DOES_GARAGE_CONTAIN_CAR restored in VC
0423 GTA III 2 car handle, flt SET_CAR_TRACTION
0424 GTA III 0 ARE_MEASUREMENTS_IN_METRES
0425 GTA III 2 flt, var CONVERT_METRES_TO_FEET
0426 GTA III 6 flt, flt, flt, flt, flt, flt MARK_ROADS_BETWEEN_LEVELS
0427 GTA III 6 flt, flt, flt, flt, flt, flt MARK_PED_ROADS_BETWEEN_LEVELS
0428 GTA III 2 car handle, int SET_CAR_AVOID_LEVEL_TRANSITIONS
0429 GTA III 2 char handle, int SET_CHAR_AVOID_LEVEL_TRANSITIONS
042A GTA III 2 int, int IS_THREAT_FOR_PED_TYPE restored in VC
042B GTA III 6 flt, flt, flt, flt, flt, flt CLEAR_AREA_OF_CHARS
042C GTA III 1 int SET_TOTAL_NUMBER_OF_MISSIONS
042D GTA III 2 int, var CONVERT_METRES_TO_FEET_INT
042E GTA III 2 int, int/flt REGISTER_FASTEST_TIME
042F GTA III Vice City 2 int, int/flt REGISTER_HIGHEST_SCORE
0430 San Andreas 3 char handle, car handle, int WARP_CHAR_INTO_CAR_AS_PASSENGER
0431 GTA III 2 car handle, int IS_CAR_PASSENGER_SEAT_FREE
0432 GTA III San Andreas 3 car handle, int, var GET_CHAR_IN_CAR_PASSENGER_SEAT restored in VC
0433 GTA III 2 char handle, int SET_CHAR_IS_CHRIS_CRIMINAL
0434 GTA III 0 START_CREDITS
0435 GTA III 0 STOP_CREDITS
0436 GTA III 0 ARE_CREDITS_FINISHED
0437 GTA III Vice City 8 int, flt, flt, flt, flt, flt, flt, flt CREATE_SINGLE_PARTICLE
0438 GTA III 2 char handle, int SET_CHAR_IGNORE_LEVEL_TRANSITIONS restored in VC
0439 GTA III 2 int, car handle GET_CHASE_CAR
043A GTA III 0 START_BOAT_FOAM_ANIMATION
043B GTA III 1 object handle UPDATE_BOAT_FOAM_ANIMATION
043C GTA III 1 int SET_MUSIC_DOES_FADE
043D GTA III 1 int SET_INTRO_IS_PLAYING
043E GTA III Vice City 2 player handle, char handle SET_PLAYER_HOOKER
043F GTA III Vice City 0 PLAY_END_OF_GAME_TUNE
0440 GTA III Vice City 0 STOP_END_OF_GAME_TUNE
0441 GTA III 2 car handle, var GET_CAR_MODEL
0442 GTA III Vice City 2 player handle, car handle IS_PLAYER_SITTING_IN_CAR
0443 GTA III Vice City 1 player handle IS_PLAYER_SITTING_IN_ANY_CAR
0444 GTA III 2 fire handle, int SET_SCRIPT_FIRE_AUDIO restored in VC
0445 GTA III 0 ARE_ANY_CAR_CHEATS_ACTIVATED
0446 GTA III 2 char handle, int SET_CHAR_SUFFERS_CRITICAL_HITS
0447 GTA III 1 player handle IS_PLAYER_LIFTING_A_PHONE restored in VC
0448 GTA III 2 char handle, car handle IS_CHAR_SITTING_IN_CAR
0449 GTA III 1 char handle IS_CHAR_SITTING_IN_ANY_CAR
044A GTA III Vice City 1 player handle IS_PLAYER_ON_FOOT
044B GTA III 1 char handle IS_CHAR_ON_FOOT
044C GTA III 1 int LOAD_COLLISION_WITH_SCREEN
044D GTA III Vice City 1 string LOAD_SPLASH_SCREEN
044E GTA III 2 car handle, int SET_CAR_IGNORE_LEVEL_TRANSITIONS restored in VC
044F GTA III 2 car handle, int MAKE_CRAIGS_CAR_A_BIT_STRONGER restored in VC
0450 GTA III Vice City 1 car handle SET_JAMES_CAR_ON_PATH_TO_PLAYER
0451 GTA III Vice City 0 LOAD_END_OF_GAME_TUNE
0452 GTA III 0 ENABLE_PLAYER_CONTROL_CAMERA restored in VC
0453 GTA III 4 object handle, flt, flt, flt SET_OBJECT_ROTATION
0454 GTA III 3 var, var, var GET_DEBUG_CAMERA_COORDINATES
0455 GTA III 3 var, var, var GET_DEBUG_CAMERA_FRONT_VECTOR
0456 GTA III 1 player handle IS_PLAYER_TARGETTING_ANY_CHAR
0457 GTA III 2 player handle, char handle IS_PLAYER_TARGETTING_CHAR
0458 GTA III San Andreas 2 player handle, object handle IS_PLAYER_TARGETTING_OBJECT
0459 GTA III 1 string TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME
045A GTA III 4 flt, flt, string, int DISPLAY_TEXT_WITH_NUMBER
045B GTA III 5 flt, flt, string, int, int DISPLAY_TEXT_WITH_2_NUMBERS
045C GTA III 0 FAIL_CURRENT_MISSION
045D GTA III
Vice City
6
0
flt, flt, flt, flt, int, var
nop
GET_CLOSEST_OBJECT_OF_TYPE
045E GTA III 5 object handle, object handle, flt, flt, flt PLACE_OBJECT_RELATIVE_TO_OBJECT
045F GTA III Vice City 1 car handle SET_ALL_OCCUPANTS_OF_CAR_LEAVE_CAR
0460 GTA III 2 flt, int SET_INTERPOLATION_PARAMETERS
0461 GTA III 9 GET_CLOSEST_CAR_NODE_WITH_HEADING_TOWARDS_POINT
0462 GTA III 9 GET_CLOSEST_CAR_NODE_WITH_HEADING_AWAY_POINT
0463 GTA III 3 var, var, var GET_DEBUG_CAMERA_POINT_AT
0464 GTA III 8 char handle, car handle, flt, flt, flt, int, flt, int ATTACH_CHAR_TO_CAR
0465 GTA III 1 char handle DETACH_CHAR_FROM_CAR
0466 GTA III 2 car handle, int SET_CAR_CHANGE_LANE
0467 GTA III 1 char handle CLEAR_CHAR_LAST_WEAPON_DAMAGE
0468 GTA III 1 car handle CLEAR_CAR_LAST_WEAPON_DAMAGE
0469 GTA III Vice City 10 flt, flt, flt, flt, int, int, int, int, int, var GET_RANDOM_COP_IN_AREA
046A GTA III 2 string, var GET_RANDOM_COP_IN_ZONE
046B GTA III Vice City 2 char handle, car handle SET_CHAR_OBJ_FLEE_CAR
046C GTA III 2 car handle, var GET_DRIVER_OF_CAR
046D GTA III 2 char handle, var GET_NUMBER_OF_FOLLOWERS
046E GTA III 6 player handle, flt, flt, flt, flt, int GIVE_REMOTE_CONTROLLED_MODEL_TO_PLAYER
046F GTA III Vice City 2 player handle, var GET_CURRENT_PLAYER_WEAPON
0470 GTA III 2 char handle, var GET_CURRENT_CHAR_WEAPON
0471 GTA III 5 char handle, object handle, flt, flt, int LOCATE_CHAR_ANY_MEANS_OBJECT_2D
0472 GTA III 5 char handle, object handle, flt, flt, int LOCATE_CHAR_ON_FOOT_OBJECT_2D
0473 GTA III 5 char handle, object handle, flt, flt, int LOCATE_CHAR_IN_CAR_OBJECT_2D
0474 GTA III 6 char handle, object handle, flt, flt, flt, int LOCATE_CHAR_ANY_MEANS_OBJECT_3D
0475 GTA III 6 char handle, object handle, flt, flt, flt, int LOCATE_CHAR_ON_FOOT_OBJECT_3D
0476 GTA III 6 char handle, object handle, flt, flt, flt, int LOCATE_CHAR_IN_CAR_OBJECT_3D
0477 GTA III 3 car handle, int, int SET_CAR_TEMP_ACTION
0478 GTA III 2 car handle, int SET_CAR_HANDBRAKE_TURN_RIGHT
0479 GTA III 2 car handle, int SET_CAR_HANDBRAKE_STOP
047A GTA III 1 char handle IS_CHAR_ON_ANY_BIKE
047B GTA III 5 flt, flt, flt, flt, int LOCATE_SNIPER_BULLET_2D
047C GTA III 7 flt, flt, flt, flt, flt, flt, int LOCATE_SNIPER_BULLET_3D
047D GTA III 2 int, var GET_NUMBER_OF_SEATS_IN_MODEL restored in VC
047E GTA III Vice City 1 player handle IS_PLAYER_ON_ANY_BIKE
047F GTA III 1 char handle IS_CHAR_LYING_DOWN
0480 GTA III 2 char handle, int CAN_CHAR_SEE_DEAD_CHAR
0481 GTA III Vice City 1 flt SET_ENTER_CAR_RANGE_MULTIPLIER
0482 GTA III Vice City 1 flt SET_THREAT_REACTION_RANGE_MULTIPLIER последний опкод в GTA III PC
0483 Vice City 2 char handle, int SET_CHAR_CEASE_ATTACK_TIMER
0484 Vice City San Andreas 2 player handle, var GET_REMOTE_CONTROLLED_CAR
0485 Vice City San Andreas 0 IS_PC_VERSION
0486 REPLAY
0487 IS_REPLAY_PLAYING
0488 Vice City San Andreas 1 int IS_MODEL_AVAILABLE
0489 Vice City San Andreas 2 char handle, int SHUT_CHAR_UP
048A Vice City San Andreas 1 int SET_ENABLE_RC_DETONATE
048B Vice City San Andreas 2 car handle, int SET_CAR_RANDOM_ROUTE_SEED
048C Vice City San Andreas 3 flt, flt, flt IS_ANY_PICKUP_AT_COORDS
048D GET_FIRST_PICKUP_COORDS
048E GET_NEXT_PICKUP_COORDS
048F Vice City San Andreas 1 char handle REMOVE_ALL_CHAR_WEAPONS
0490 Vice City 2 player handle, int HAS_PLAYER_GOT_WEAPON
0491 San Andreas 2 char handle, int HAS_CHAR_GOT_WEAPON
0492 IS_PLAYER_FACING_CHAR
0493 Vice City 2 car handle, int SET_TANK_DETONATE_CARS
0494 Vice City San Andreas 5 int, var, var, var, var GET_POSITION_OF_ANALOGUE_STICKS
0495 Vice City San Andreas 1 car handle IS_CAR_ON_FIRE
0496 Vice City San Andreas 2 car handle, int IS_CAR_TYRE_BURST
0497 SET_CAR_DRIVE_STRAIGHT_AHEAD
0498 SET_CAR_WAIT
0499 IS_PLAYER_STANDING_ON_A_VEHICLE
049A IS_PLAYER_FOOT_DOWN
049B IS_CHAR_FOOT_DOWN
049C Vice City 3 int, flt, var INITIALISE_OBJECT_PATH
049D Vice City 2 object handle, path handle START_OBJECT_ON_PATH
049E Vice City 2 path handle, flt SET_OBJECT_PATH_SPEED
049F Vice City 2 path handle, flt SET_OBJECT_PATH_POSITION
04A0 GET_OBJECT_DISTANCE_ALONG_PATH
04A1 Vice City San Andreas 1 path handle CLEAR_OBJECT_PATH
04A2 Vice City
San Andreas
5
6
car handle, flt, flt, flt, int
car handle, flt, flt, flt, flt, flt
HELI_GOTO_COORDS
04A3 Vice City San Andreas 2 IS_INT_VAR_EQUAL_TO_CONSTANT
04A4 Vice City San Andreas 2 IS_INT_LVAR_EQUAL_TO_CONSTANT
04A5 Vice City San Andreas 4 char handle, flt, flt, flt GET_DEAD_CHAR_PICKUP_COORDS
04A6 Vice City San Andreas 6 flt, flt, flt, int, int, var CREATE_PROTECTION_PICKUP
04A7 San Andreas 1 char handle IS_CHAR_IN_ANY_BOAT restored in VC
04A8 Vice City 1 player handle IS_PLAYER_IN_ANY_BOAT
04A9 San Andreas 1 char handle IS_CHAR_IN_ANY_HELI restored in VC
04AA Vice City 1 player handle IS_PLAYER_IN_ANY_HELI
04AB San Andreas 1 char handle IS_CHAR_IN_ANY_PLANE restored in VC
04AC Vice City 1 player handle IS_PLAYER_IN_ANY_PLANE
04AD Vice City San Andreas 1 char handle IS_CHAR_IN_WATER
04AE Vice City San Andreas 2 SET_VAR_INT_TO_CONSTANT
04AF Vice City San Andreas 2 SET_LVAR_INT_TO_CONSTANT
04B0 Vice City San Andreas 2 IS_INT_VAR_GREATER_THAN_CONSTANT
04B1 Vice City San Andreas 2 IS_INT_LVAR_GREATER_THAN_CONSTANT
04B2 Vice City San Andreas 2 IS_CONSTANT_GREATER_THAN_INT_VAR
04B3 Vice City San Andreas 2 IS_CONSTANT_GREATER_THAN_INT_LVAR
04B4 Vice City San Andreas 2 IS_INT_VAR_GREATER_OR_EQUAL_TO_CONSTANT
04B5 Vice City San Andreas 2 IS_INT_LVAR_GREATER_OR_EQUAL_TO_CONSTANT
04B6 Vice City San Andreas 2 IS_CONSTANT_GREATER_OR_EQUAL_TO_INT_VAR
04B7 Vice City San Andreas 2 IS_CONSTANT_GREATER_OR_EQUAL_TO_INT_LVAR
04B8 Vice City San Andreas 5 char handle, int, var, var, var GET_CHAR_WEAPON_IN_SLOT
04B9 Vice City San Andreas 12 flt, flt, flt, flt, flt, var, var, var, var, var, var, var GET_CLOSEST_STRAIGHT_ROAD
04BA Vice City San Andreas 2 car handle, flt SET_CAR_FORWARD_SPEED
04BB Vice City San Andreas 1 int SET_AREA_VISIBLE
04BC Vice City 1 string SET_CUTSCENE_ANIM_TO_LOOP
04BD Vice City San Andreas 2 car handle, int MARK_CAR_AS_CONVOY_CAR
04BE Vice City 1 player handle RESET_HAVOC_CAUSED_BY_PLAYER
04BF Vice City 2 player handle, var GET_HAVOC_CAUSED_BY_PLAYER
04C0 Vice City San Andreas 6 flt, flt, flt, flt, flt, flt CREATE_SCRIPT_ROADBLOCK
04C1 Vice City San Andreas 0 CLEAR_ALL_SCRIPT_ROADBLOCKS
04C2 Vice City 2 char handle, char handle SET_CHAR_OBJ_WALK_TO_CHAR
04C3 IS_PICKUP_IN_ZONE
04C4 Vice City San Andreas 7 char handle, flt, flt, flt, var, var, var GET_OFFSET_FROM_CHAR_IN_WORLD_COORDS
04C5 Vice City San Andreas 1 char handle HAS_CHAR_BEEN_PHOTOGRAPHED
04C6 Vice City 2 char handle, char handle SET_CHAR_OBJ_AIM_GUN_AT_CHAR
04C7 Vice City 1 int SWITCH_SECURITY_CAMERA
04C8 San Andreas 1 char handle IS_CHAR_IN_FLYING_VEHICLE restored in VC
04C9 Vice City 1 player handle IS_PLAYER_IN_FLYING_VEHICLE
04CA HAS_SONY_CD_BEEN_READ
04CB GET_NUMBER_OF_SONY_CDS_READ
04CC ADD_SHORT_RANGE_BLIP_FOR_COORD_OLD restored in VC
04CD ADD_SHORT_RANGE_BLIP_FOR_COORD restored in VC
04CE Vice City San Andreas 5 flt, flt, flt, int, var ADD_SHORT_RANGE_SPRITE_BLIP_FOR_COORD
04CF Vice City 1 int ADD_MONEY_SPENT_ON_CLOTHES
04D0 Vice City San Andreas 2 car handle, flt SET_HELI_ORIENTATION
04D1 Vice City San Andreas 1 car handle CLEAR_HELI_ORIENTATION
04D2 Vice City
San Andreas
5
6
car handle, flt, flt, flt, int
car handle, flt, flt, flt, flt, flt
PLANE_GOTO_COORDS
04D3 Vice City San Andreas 7 flt, flt, flt, int, var, var, var GET_NTH_CLOSEST_CAR_NODE
04D4 GET_NTH_CLOSEST_CHAR_NODE
04D5 Vice City San Andreas 9 flt, flt, flt, flt, int, int, int, int, int DRAW_WEAPONSHOP_CORONA
04D6 Vice City San Andreas 1 int SET_ENABLE_RC_DETONATE_ON_CONTACT
04D7 Vice City San Andreas 2 char handle, int FREEZE_CHAR_POSITION
04D8 Vice City San Andreas 2 char handle, int SET_CHAR_DROWNS_IN_WATER
04D9 Vice City San Andreas 2 object handle, int SET_OBJECT_RECORDS_COLLISIONS
04DA Vice City San Andreas 1 object handle HAS_OBJECT_COLLIDED_WITH_ANYTHING
04DB Vice City San Andreas 0 REMOVE_RC_BUGGY
04DC HAS_PHOTOGRAPH_BEEN_TAKEN
04DD Vice City San Andreas 2 char handle, var GET_CHAR_ARMOUR
04DE SET_CHAR_ARMOUR
04DF Vice City San Andreas 2 car handle, int SET_HELI_STABILISER
04E0 Vice City San Andreas 2 car handle, int SET_CAR_STRAIGHT_LINE_DISTANCE
04E1 Vice City San Andreas 1 car handle POP_CAR_BOOT
04E2 Vice City 2 player handle, int SHUT_PLAYER_UP
04E3 Vice City San Andreas 3 player handle, int, int SET_PLAYER_MOOD
04E4 Vice City San Andreas 2 flt, flt REQUEST_COLLISION
04E5 Vice City San Andreas 6 object handle, flt, flt, flt, flt, int LOCATE_OBJECT_2D
04E6 Vice City San Andreas 8 object handle, flt, flt, flt, flt, flt, flt, int LOCATE_OBJECT_3D
04E7 Vice City San Andreas 1 object handle IS_OBJECT_IN_WATER
04E8 SET_CHAR_OBJ_STEAL_ANY_CAR_EVEN_MISSION_CAR
04E9 Vice City San Andreas 6 object handle, flt, flt, flt, flt, int IS_OBJECT_IN_AREA_2D
04EA Vice City San Andreas 8 object handle, flt, flt, flt, flt, flt, flt, int IS_OBJECT_IN_AREA_3D
04EB Vice City San Andreas 3 char handle, int, int SET_CHAR_CROUCH
04EC Vice City 13 string, int, int, int, int, int, int, int, int, int, int, int, int SET_ZONE_CIVILIAN_CAR_INFO
04ED Vice City San Andreas 1 string REQUEST_ANIMATION
04EE Vice City San Andreas 1 string HAS_ANIMATION_LOADED
04EF Vice City San Andreas 1 string REMOVE_ANIMATION
04F0 Vice City San Andreas 1 char handle IS_CHAR_WAITING_FOR_WORLD_COLLISION
04F1 Vice City San Andreas 1 car handle IS_CAR_WAITING_FOR_WORLD_COLLISION
04F2 IS_OBJECT_WAITING_FOR_WORLD_COLLISION
04F3 Vice City 1 char handle SET_CHAR_SHUFFLE_INTO_DRIVERS_SEAT
04F4 Vice City San Andreas 8 char handle, object handle, flt, flt, flt, int, flt, int ATTACH_CHAR_TO_OBJECT
04F5 Vice City 3 char handle, player handle, int SET_CHAR_AS_PLAYER_FRIEND
04F6 DISPLAY_NTH_ONSCREEN_COUNTER
04F7 Vice City San Andreas 4 global var, int, int, string DISPLAY_NTH_ONSCREEN_COUNTER_WITH_STRING
04F8 Vice City San Andreas 13 int, flt, flt, flt, flt, flt, flt, flt, flt, flt, flt, flt, flt ADD_SET_PIECE
04F9 Vice City San Andreas 2 int, int SET_EXTRA_COLOURS
04FA Vice City San Andreas 1 int CLEAR_EXTRA_COLOURS
04FB CLOSE_CAR_BOOT
04FC Vice City San Andreas 7 player handle, var, var, var, var, var, var GET_WHEELIE_STATS
04FD DISARM_CHAR
04FE Vice City San Andreas 2 car handle, int BURST_CAR_TYRE
04FF Vice City 1 char handle IS_CHAR_OBJ_NO_OBJ
0500 Vice City
San Andreas
2
3
player handle, string
player handle, string, string
IS_PLAYER_WEARING
0501 Vice City San Andreas 2 player handle, int SET_PLAYER_CAN_DO_DRIVE_BY
0502 Vice City 3 char handle, flt, flt SET_CHAR_OBJ_SPRINT_TO_COORD
0503 Vice City San Andreas 3 flt, flt, flt CREATE_SWAT_ROPE
0504 SET_FIRST_PERSON_CONTROL_CAMERA
0505 GET_NEAREST_TYRE_TO_POINT
0506 Vice City San Andreas 3 int, int, int SET_CAR_MODEL_COMPONENTS
0507 Vice City 1 int SWITCH_LIFT_CAMERA
0508 Vice City San Andreas 1 car handle CLOSE_ALL_CAR_DOORS
0509 Vice City San Andreas 5 flt, flt, flt, flt, var GET_DISTANCE_BETWEEN_COORDS_2D
050A Vice City San Andreas 7 flt, flt, flt, flt, flt, flt, var GET_DISTANCE_BETWEEN_COORDS_3D
050B Vice City 1 car handle POP_CAR_BOOT_USING_PHYSICS
050C SET_FIRST_PERSON_WEAPON_CAMERA
050D Vice City 1 char handle IS_CHAR_LEAVING_VEHICLE_TO_DIE
050E Vice City San Andreas 2 object handle, car handle SORT_OUT_OBJECT_COLLISION_WITH_CAR
050F San Andreas 1 var GET_MAX_WANTED_LEVEL restored in III and VC
0510 Vice City 5 char handle, flt, flt, flt, flt IS_CHAR_WANDER_PATH_CLEAR
0511 PRINT_HELP_WITH_NUMBER restored in III and VC
0512 Vice City San Andreas 1 string PRINT_HELP_FOREVER
0513 San Andreas 2 string, int PRINT_HELP_FOREVER_WITH_NUMBER restored in VC
0514 Vice City 3 char handle, int, int SET_CHAR_CAN_BE_DAMAGED_BY_MEMBERS_OF_GANG
0515 Vice City 1 label LOAD_AND_LAUNCH_MISSION_EXCLUSIVE
0516 IS_MISSION_AUDIO_PLAYING
0517 Vice City San Andreas 5 string, flt, flt, flt, var CREATE_LOCKED_PROPERTY_PICKUP
0518 Vice City San Andreas 6 string, flt, flt, flt, int, var CREATE_FORSALE_PROPERTY_PICKUP
0519 Vice City San Andreas 2 car handle, int FREEZE_CAR_POSITION
051A Vice City San Andreas 2 char handle, char handle HAS_CHAR_BEEN_DAMAGED_BY_CHAR
051B San Andreas 2 char handle, car handle HAS_CHAR_BEEN_DAMAGED_BY_CAR
051C San Andreas 2 car handle, char handle HAS_CAR_BEEN_DAMAGED_BY_CHAR
051D San Andreas 2 car handle, car handle HAS_CAR_BEEN_DAMAGED_BY_CAR
051E San Andreas 1 var GET_RADIO_CHANNEL
051F DISPLAY_TEXT_WITH_3_NUMBERS
0520 IS_CAR_DROWNING_IN_WATER
0521 Vice City 1 char handle IS_CHAR_DROWNING_IN_WATER
0522 Vice City 0 DISABLE_CUTSCENE_SHADOWS
0523 Vice City 3 flt, flt, flt HAS_GLASS_BEEN_SHATTERED_NEARBY
0524 Vice City 3 object handle, object handle, int ATTACH_CUTSCENE_OBJECT_TO_BONE only works on cutscene objects
0525 Vice City 3 object handle, object handle, string ATTACH_CUTSCENE_OBJECT_TO_COMPONENT only works on cutscene objects
0526 Vice City San Andreas 2 char handle, int SET_CHAR_STAY_IN_CAR_WHEN_JACKED
0527 IS_MISSION_AUDIO_LOADING
0528 Vice City 1 int ADD_MONEY_SPENT_ON_WEAPONS
0529 Vice City 1 int ADD_MONEY_SPENT_ON_PROPERTY
052A ADD_MONEY_SPENT_ON_AUTO_PAINTING
052B Vice City 2 char handle, int SET_CHAR_ANSWERING_MOBILE
052C Vice City San Andreas 2 player handle, int SET_PLAYER_DRUNKENNESS
052D GET_PLAYER_DRUNKENNESS restored in VC
052E SET_PLAYER_DRUG_LEVEL
052F GET_PLAYER_DRUG_LEVEL
0530 ADD_LOAN_SHARK_VISITS restored in VC
0531 Vice City 1 int ADD_STORES_KNOCKED_OFF
0532 ADD_MOVIE_STUNTS restored in VC
0533 Vice City 1 int ADD_NUMBER_OF_ASSASSINATIONS
0534 Vice City 1 int ADD_PIZZAS_DELIVERED
0535 ADD_GARBAGE_PICKUPS restored in VC
0536 Vice City 1 int ADD_ICE_CREAMS_SOLD
0537 SET_TOP_SHOOTING_RANGE_SCORE restored in VC
0538 ADD_SHOOTING_RANGE_RANK restored in VC
0539 ADD_MONEY_SPENT_ON_GAMBLING
053A ADD_MONEY_WON_ON_GAMBLING
053B SET_LARGEST_GAMBLING_WIN
053C Vice City 2 char handle, int SET_CHAR_IN_PLAYERS_GROUP_CAN_FIGHT
053D Vice City 1 char handle CLEAR_CHAR_WAIT_STATE
053E Vice City San Andreas 6 int, flt, flt, flt, flt, var GET_RANDOM_CAR_OF_TYPE_IN_AREA_NO_SAVE
053F Vice City San Andreas 2 car handle, int SET_CAN_BURST_CAR_TYRES
0540 Vice City 2 player handle, int SET_PLAYER_AUTO_AIM
0541 Vice City San Andreas 1 car handle FIRE_HUNTER_GUN
0542 Vice City 1 int SET_PROPERTY_AS_OWNED
0543 Vice City 1 int ADD_BLOOD_RING_KILLS
0544 Vice City 1 int SET_LONGEST_TIME_IN_BLOOD_RING
0545 Vice City 0 REMOVE_EVERYTHING_FOR_HUGE_CUTSCENE
0546 Vice City 2 player handle, car handle IS_PLAYER_TOUCHING_VEHICLE restored in III
0547 San Andreas 2 char handle, car handle IS_CHAR_TOUCHING_VEHICLE restored in III and VC
0548 Vice City 6 player handle, int, int, flt, flt, flt CHECK_FOR_PED_MODEL_AROUND_PLAYER
0549 Vice City 1 char handle CLEAR_CHAR_FOLLOW_PATH
054A Vice City San Andreas 2 char handle, int SET_CHAR_CAN_BE_SHOT_IN_VEHICLE
054B Vice City 2 object handle, car handle ATTACH_CUTSCENE_OBJECT_TO_VEHICLE only works on cutscene objects
054C Vice City San Andreas 1 string LOAD_MISSION_TEXT
054D Vice City 1 int SET_TONIGHTS_EVENT
054E Vice City San Andreas 1 char handle CLEAR_CHAR_LAST_DAMAGE_ENTITY
054F San Andreas 1 car handle CLEAR_CAR_LAST_DAMAGE_ENTITY
0550 Vice City San Andreas 2 object handle, int FREEZE_OBJECT_POSITION
0551 Vice City 1 int SET_PLAYER_HAS_MET_DEBBIE_HARRY
0552 Vice City 1 int SET_RIOT_INTENSITY
0553 IS_CAR_IN_ANGLED_AREA_2D
0554 IS_CAR_IN_ANGLED_AREA_3D
0555 San Andreas 2 char handle, int REMOVE_WEAPON_FROM_CHAR
0556 Vice City 8 flt, flt, flt, flt, flt, flt, flt, flt SET_UP_TAXI_SHORTCUT
0557 Vice City 0 CLEAR_TAXI_SHORTCUT
0558 SET_CHAR_OBJ_GOTO_CAR_ON_FOOT
0559 GET_CLOSEST_WATER_NODE
055A Vice City 1 int ADD_PORN_LEAFLET_TO_RUBBISH
055B Vice City 5 int, flt, flt, flt, var CREATE_CLOTHES_PICKUP
055C CHANGE_BLIP_THRESHOLD
055D Vice City San Andreas 2 player handle, int MAKE_PLAYER_FIRE_PROOF
055E Vice City San Andreas 2 player handle, int INCREASE_PLAYER_MAX_HEALTH
055F Vice City San Andreas 2 player handle, int INCREASE_PLAYER_MAX_ARMOUR
0560 Vice City San Andreas 2 car handle, var CREATE_RANDOM_CHAR_AS_DRIVER
0561 Vice City San Andreas 3 car handle, int, var CREATE_RANDOM_CHAR_AS_PASSENGER
0562 Vice City 2 char handle, int SET_CHAR_IGNORE_THREATS_BEHIND_OBJECTS
0563 Vice City San Andreas 2 player handle, int ENSURE_PLAYER_HAS_DRIVE_BY_WEAPON
0564 Vice City San Andreas 1 car handle MAKE_HELI_COME_CRASHING_DOWN
0565 Vice City San Andreas 4 flt, flt, flt, int ADD_EXPLOSION_NO_SOUND
0566 Vice City San Andreas 2 object handle, int SET_OBJECT_AREA_VISIBLE
0567 WAS_VEHICLE_EVER_POLICE
0568 Vice City San Andreas 2 char handle, int SET_CHAR_NEVER_TARGETTED
0569 Vice City 1 string LOAD_UNCOMPRESSED_ANIM
056A Vice City San Andreas 0 WAS_CUTSCENE_SKIPPED
056B Vice City 2 char handle, int SET_CHAR_CROUCH_WHEN_THREATENED
056C Vice City San Andreas 1 char handle IS_CHAR_IN_ANY_POLICE_VEHICLE
056D Vice City San Andreas 1 char handle DOES_CHAR_EXIST
056E San Andreas 1 car handle DOES_VEHICLE_EXIST
056F ADD_SHORT_RANGE_BLIP_FOR_CONTACT_POINT restored in VC
0570 Vice City San Andreas 5 int, flt, flt, flt, var ADD_SHORT_RANGE_SPRITE_BLIP_FOR_CONTACT_POINT
0571 Vice City 1 char handle IS_CHAR_STUCK
0572 Vice City San Andreas 1 int SET_ALL_TAXIS_HAVE_NITRO
0573 Vice City 2 char handle, int SET_CHAR_STOP_SHOOT_DONT_SEEK_ENTITY
0574 Vice City San Andreas 2 car handle, int FREEZE_CAR_POSITION_AND_DONT_LOAD_COLLISION
0575 San Andreas 2 char handle, int FREEZE_CHAR_POSITION_AND_DONT_LOAD_COLLISION
0576 FREEZE_OBJECT_POSITION_AND_DONT_LOAD_COLLISION
0577 SET_FADE_AND_JUMPCUT_AFTER_RC_EXPLOSION
0578 Vice City 1 int REGISTER_VIGILANTE_LEVEL
0579 Vice City 1 char handle CLEAR_ALL_CHAR_ANIMS
057A Vice City 2 garage handle, int SET_MAXIMUM_NUMBER_OF_CARS_IN_GARAGE
057B Vice City 0 WANTED_STARS_ARE_FLASHING
057C Vice City 1 int SET_ALLOW_HURRICANES
057D Vice City 1 int PLAY_ANNOUNCEMENT
057E Vice City San Andreas 1 int SET_PLAYER_IS_IN_STADIUM
057F Vice City 2 player handle, var GET_BUS_FARES_COLLECTED_BY_PLAYER
0580 Vice City 3 char handle, car handle, var SET_CHAR_OBJ_BUY_ICE_CREAM
0581 Vice City San Andreas 1 int DISPLAY_RADAR
0582 Vice City San Andreas 2 int, int REGISTER_BEST_POSITION
0583 Vice City San Andreas 2 player handle, string IS_PLAYER_IN_INFO_ZONE
0584 Vice City 1 char handle CLEAR_CHAR_ICE_CREAM_PURCHASE
0585 Vice City 0 IS_IN_CAR_FIRE_BUTTON_PRESSED available for III and SA through 00E1
0586 Vice City 1 char handle HAS_CHAR_ATTEMPTED_ATTRACTOR
0587 Vice City San Andreas 2 car handle, int SET_LOAD_COLLISION_FOR_CAR_FLAG
0588 Vice City San Andreas 2 char handle, int SET_LOAD_COLLISION_FOR_CHAR_FLAG
0589 SET_LOAD_COLLISION_FOR_OBJECT_FLAG
058A Vice City San Andreas 6 flt, flt, flt, flt, flt, flt ADD_BIG_GUN_FLASH
058B Vice City 1 char handle HAS_CHAR_BOUGHT_ICE_CREAM
058C Vice City San Andreas 1 var GET_PROGRESS_PERCENTAGE
058D Vice City 4 flt, flt, flt, flt SET_SHORTCUT_PICKUP_POINT
058E Vice City 4 flt, flt, flt, flt SET_SHORTCUT_DROPOFF_POINT_FOR_MISSION
058F Vice City 8 char handle, flt, flt, flt, flt, int, int, int GET_RANDOM_ICE_CREAM_CUSTOMER_IN_AREA
0590 GET_RANDOM_ICE_CREAM_CUSTOMER_IN_ZONE
0591 Vice City 4 flt, flt, flt, flt UNLOCK_ALL_CAR_DOORS_IN_AREA
0592 Vice City 2 int, int SET_GANG_ATTACK_PLAYER_WITH_COPS
0593 Vice City 2 char handle, int SET_CHAR_FRIGHTENED_IN_JACKED_CAR
0594 Vice City San Andreas 2 car handle, int SET_VEHICLE_TO_FADE_IN
0595 Vice City San Andreas 0 REGISTER_ODDJOB_MISSION_PASSED
0596 Vice City 1 player handle IS_PLAYER_IN_SHORTCUT_TAXI
0597 Vice City San Andreas 1 char handle IS_CHAR_DUCKING
0598 Vice City 3 object handle, flt, int CREATE_DUST_EFFECT_FOR_CUTSCENE_HELI
0599 Vice City 1 int REGISTER_FIRE_LEVEL
059A Vice City San Andreas 0 IS_AUSTRALIAN_GAME
059B Vice City 1 car handle DISARM_CAR_BOMB
059C Vice City San Andreas
Vice City
2
0
global var, int
 
SET_ONSCREEN_COUNTER_FLASH_WHEN_FIRST_DISPLAYED Последний опкод в Vice City JP and Steam
059D Vice City San Andreas 1 int SHUFFLE_CARD_DECKS restored in VC Steam
059E Vice City San Andreas 1 var FETCH_NEXT_CARD restored in VC Steam
059F Vice City San Andreas 4 object handle, var, var, var GET_OBJECT_VELOCITY
05A0 Vice City San Andreas 0 IS_DEBUG_CAMERA_ON
05A1 Vice City San Andreas 4 object handle, flt, flt, flt ADD_TO_OBJECT_ROTATION_VELOCITY
05A2 Vice City San Andreas 4 object handle, flt, flt, flt SET_OBJECT_ROTATION_VELOCITY
05A3 Vice City San Andreas 1 object handle IS_OBJECT_STATIC
05A4 Vice City San Andreas 5 flt, flt, flt, flt, var GET_ANGLE_BETWEEN_2D_VECTORS
05A5 Vice City San Andreas 8 flt, flt, flt, flt, flt, flt, flt, flt DO_2D_RECTANGLES_COLLIDE
05A6 Vice City San Andreas 4 object handle, var, var, var GET_OBJECT_ROTATION_VELOCITY
05A7 Vice City San Andreas 4 object handle, var, var, var ADD_VELOCITY_RELATIVE_TO_OBJECT_VELOCITY
05A8 Vice City San Andreas 2 object handle, var GET_OBJECT_SPEED Последний опкод в Vice City PC
05A9 IS_MISSION_SKIP
05AA SET_IN_AMMUNATION
05AB DO_SAVE_GAME
05AC IS_RETRY
05AD DUMMY
05AE MARK_CUTSCENE_START
05AF MARK_CUTSCENE_END
05B0 CUTSCENE_SCROLL
05B1 SET_LVAR_TEXT_LABEL_TO_LVAR_TEXT_LABEL
05B2 SET_VAR_TEXT_LABEL_TO_LVAR_TEXT_LABEL
05B3 SET_LVAR_TEXT_LABEL_TO_VAR_TEXT_LABEL
05B4 VAR_TEXT_LABEL
05B5 LVAR_TEXT_LABEL
05B6 IS_TEXT_LABEL_VAR_EQUAL_TO_TEXT_LABEL
05B7 IS_TEXT_LABEL_LVAR_EQUAL_TO_TEXT_LABEL
05B8 IS_TEXT_LABEL_VAR_EQUAL_TO_TEXT_LABEL_VAR
05B9 IS_TEXT_LABEL_LVAR_EQUAL_TO_TEXT_LABEL_LVAR
05BA IS_TEXT_LABEL_VAR_EQUAL_TO_TEXT_LABEL_LVAR
05BB DO_2D_LINES_INTERSECT
05BC GET_2D_LINES_INTERSECT_POINT
05BD IS_2D_POINT_IN_TRIANGLE
05BE IS_2D_POINT_IN_RECTANGLE_ON_LEFT_SIDE_OF_LINE
05BF IS_2D_POINT_ON_LEFT_SIDE_OF_2D_LINE
05C0 CHAR_LOOK_AT_OBJECT_ALWAYS
05C1 APPLY_COLLISION_ON_OBJECT
05C2 SAVE_STRING_TO_DEBUG_FILE
05C3 SET
05C4 CSET
05C5 ADD_THING_TO_THING
05C6 SUB_THING_FROM_THING
05C7 MULT_THING_BY_THING
05C8 DIV_THING_BY_THING
05C9 IS_THING_EQUAL_TO_THING
05CA IS_THING_NOT_EQUAL_TO_THING
05CB IS_THING_GREATER_THAN_THING
05CC IS_THING_GREATER_OR_EQUAL_TO_THING
05CD ADD_THING_TO_THING_TIMED
05CE SUB_THING_FROM_THING_TIMED
05CF ABS Последний опкод в Vice City с включёным отладочным режимом
05A4 серия Grand Theft Auto 5 PRODUCT_OF_2D_VECTORS
05A5 серия Grand Theft Auto 7 PRODUCT_OF_3D_VECTORS
05A6 серия Grand Theft Auto 5 GET_DOT_PRODUCT_OF_2D_VECTORS
05A7 серия Grand Theft Auto 7 GET_DOT_PRODUCT_OF_3D_VECTORS
05A8 серия Grand Theft Auto 3 DISPLAY_FLOAT_VALUE
05A9 серия Grand Theft Auto 4 DISPLAY_2_FLOAT_VALUES
05AA серия Grand Theft Auto 5 DISPLAY_3_FLOAT_VALUES
05AB серия Grand Theft Auto 2 GET_PAD_STATE
05AC серия Grand Theft Auto 3 SET_POINTER_ARROW
05AD серия Grand Theft Auto 0 CLEAR_POINTER_ARROW
05AE серия Grand Theft Auto 4 CALL
05AF серия Grand Theft Auto 4 CALLB
05B0 серия Grand Theft Auto 1 SET_UNKNOW_VEHICLE_PROP1
05B1 серия Grand Theft Auto 1 IS_UNKNOW_VEHICLE_PROP1
05B2 серия Grand Theft Auto 1 SET_UNKNOW_VEHICLE_PROP2
05B3 серия Grand Theft Auto 1 IS_UNKNOW_VEHICLE_PROP2
05C4 серия Grand Theft Auto 0 NULL
05C5 серия Grand Theft Auto 0 RETURN_FROM_SUBCODE
05C6 серия Grand Theft Auto 0 RETURN_FROM_SUBCODE2
05C7 серия Grand Theft Auto 2 PED_UNKNOW1
05C8 серия Grand Theft Auto 1 UNKNOW
05C9 серия Grand Theft Auto 10 CREATE_CHECKPOINT
05CA серия Grand Theft Auto 1 DELETE_CHECKPOINT
05CB серия Grand Theft Auto 1 IS_UNKNOW_VEHICLE_PROP3
05CC серия Grand Theft Auto 1 SET_UNKNOW_VEHICLE_PROP3
05CD серия Grand Theft Auto 2 PED_UNKNOW2
05CE серия Grand Theft Auto 2 PLAY_VEHICLE_AUDIO
05CF серия Grand Theft Auto 5 SET_MODEL_PARTS_PARAMETRS
05D0 серия Grand Theft Auto 1 IS_PLAYER_PROP
05D1 серия Grand Theft Auto 0 NULL
05D2 серия Grand Theft Auto 0 NULL
05D3 серия Grand Theft Auto 1 NULL
05D4 серия Grand Theft Auto 1 UNKNOW
05D5 серия Grand Theft Auto 1 HUD_COMPONENT
05D6 серия Grand Theft Auto 5 GET_RANDOM_CHAR_IN_AREA_NO_CHECKS
05D7 серия Grand Theft Auto 5 GET_RANDOM_CAR_IN_AREA_NO_SAVE
05D8 серия Grand Theft Auto 2 STORE_CAR_COLLIDED_WITH_NO_SAVE
05D9 серия Grand Theft Auto 2 PED_UNKNOW3
05DA серия Grand Theft Auto 1 LOAD_FERRY
05DB серия Grand Theft Auto 3 PUT_FERRY_TO_COORDS
05DC серия Grand Theft Auto 1 CLOSE_FERRY_DOOR
05DD серия Grand Theft Auto 1 FERRY
05DE серия Grand Theft Auto 1 FERRY
05DF серия Grand Theft Auto 1 FERRY
05E0 серия Grand Theft Auto 1 FERRY
05E1 серия Grand Theft Auto 2 SET_FERRY_PED
05E2 серия Grand Theft Auto 1 IS_PED_IN_FERRY
05E3 серия Grand Theft Auto 6 FERRY_SET_AS_PARTS_OF_MODEL
05E4 серия Grand Theft Auto 2 FERRY_GET_RADIAN_ANGLE_BETWEEN_POINTS
05E5 серия Grand Theft Auto 2 FERRY
05E6 серия Grand Theft Auto 1 REMOVE_FERRY
05E7 серия Grand Theft Auto 2 ADD_PLAYER_TO_VEHICLE
05E8 серия Grand Theft Auto 0 FIND_AND_REMOVE_PLAYER_VEHICLE
05E9 серия Grand Theft Auto 0 NOP
05EA серия Grand Theft Auto 1 NOP
05EB серия Grand Theft Auto 1 PATCH
05EC серия Grand Theft Auto 4 SET_OBJECT_INITIAL_ROTATION_VELOCITY
05ED серия Grand Theft Auto 4 SET_OBJECT_INITIAL_VELOCITY
05EE серия Grand Theft Auto 0 IS_CUTSCENE_ARE_LOAD
05EF серия Grand Theft Auto 1 CUTSCENE_RELISE
05F0 серия Grand Theft Auto 1 CUTSCENE_RELISE_WITH_PLAYER
05F1 серия Grand Theft Auto 0 NOP
05F2 серия Grand Theft Auto 1 NOP
05F3 серия Grand Theft Auto 0 NOP
05F4 серия Grand Theft Auto 0 NOP
05F5 серия Grand Theft Auto 0 NOP
05F6 серия Grand Theft Auto 2 ADD_PED_TO_VEHICLE
05F7 серия Grand Theft Auto 1 HAS_DAMAGE_VEHICLE
05F8 серия Grand Theft Auto 1 register_total_trash
05F9 серия Grand Theft Auto 1 register_cash_made_collecting_trash
05FA серия Grand Theft Auto 0 REMOVE_LAST_DAMAGE_VEHICLE
05FB серия Grand Theft Auto 0 NOP
05FC серия Grand Theft Auto 1 NOP
05FD серия Grand Theft Auto 2 register_rcrace_best_time
05FE серия Grand Theft Auto 2 register_rcrace_best_position
05FF серия Grand Theft Auto 1 register_unk1
0600 серия Grand Theft Auto 3 register_unk2
0601 серия Grand Theft Auto 3 register_unk3
0602 серия Grand Theft Auto 3 register_unk4
0603 серия Grand Theft Auto 0 register_unk5
0604 серия Grand Theft Auto 2 register_race_fastest_time
0605 серия Grand Theft Auto 2 register_race_fastest_lap
0606 серия Grand Theft Auto 2 register_race_best_position
0607 серия Grand Theft Auto 2 HAS_OBJECT_DAMAGE_BY_WEAPON
0608 серия Grand Theft Auto 1 CLEAR_OBJECT_LAST_WEAPON_DAMAGE
0609 серия Grand Theft Auto 4 SET_CAR_INITIAL_ROTATION_VELOCITY
060A серия Grand Theft Auto 4 SET_CAR_INITIAL_VELOCITY
060B серия Grand Theft Auto 6 SET_OBJECT_PROOFS
060C серия Grand Theft Auto 1 store_onfoot_camera_mode
060D серия Grand Theft Auto 1 set_onfoot_camera_mode
060E серия Grand Theft Auto 4 GET_VEHICLE_RADIAN_ANGLE_BETWEEN_POINTS_XYZ
060F серия Grand Theft Auto 4 SET_VEHICLE_RADIAN_ANGLE_BETWEEN_POINTS_XYZ
0610 серия Grand Theft Auto 0 NOP
0611 серия Grand Theft Auto 1 NOP
0612 серия Grand Theft Auto 2 LOVE_PED1_PED2
0613 серия Grand Theft Auto 1 freeze_onfoot_camera_mode
0614 серия Grand Theft Auto 1 OBJECT_UNKNOW
0615 серия Grand Theft Auto 6 GET_VEHICLE_IN_COORDS
0616 серия Grand Theft Auto 0 IS_PAD
0617 серия Grand Theft Auto 0 IS_MESSAGE
0618 серия Grand Theft Auto 0 IS_NO_PAD
0619 серия Grand Theft Auto 1 DELETED_IN_VCS
061A серия Grand Theft Auto 0 HUD_CLEAR
061B серия Grand Theft Auto 6 CLEAR_AREA_OF_OBJECTS
061C серия Grand Theft Auto 1 CLEAR_WORLD1
061D серия Grand Theft Auto 1 CLEAR_WORLD2
061E серия Grand Theft Auto 4 CLEAR_VEHICLE
061F серия Grand Theft Auto 1 build_world_geometry
0620 серия Grand Theft Auto 4 store_building_swap
0621 серия Grand Theft Auto 0 IS_SWAP_STORED
0622 серия Grand Theft Auto 1 get_unknown
0623 серия Grand Theft Auto 0 COMMAND_MULTIPLAYER_SCRIPT
0624 серия Grand Theft Auto 0 unknown
0625 серия Grand Theft Auto 0 unknown_check
0626 серия Grand Theft Auto 1 unknown
0627 серия Grand Theft Auto 0 unknown
0628 серия Grand Theft Auto 4 SET_ONSCREEN_COUNTER_COLOUR
0629 серия Grand Theft Auto 4 SET_ONSCREEN_COUNTER_BACKGROUND_COLOUR
062A серия Grand Theft Auto 1 VEHICLE_DAMAGE_COMPONENT
062B серия Grand Theft Auto 7 FIND_COORDS_UNK
062C серия Grand Theft Auto 3 REMOVE_COORDS_UNK
062D серия Grand Theft Auto 1 HUD_MESSAGE
062E серия Grand Theft Auto 1 HUD_MESSAGE_A
062F серия Grand Theft Auto 1 PART_OF_MODEL
0630 серия Grand Theft Auto 2 PED_PARAM_UNK1
0631 серия Grand Theft Auto 2 PED_PARAM_UNK2
0632 серия Grand Theft Auto 2 PED_PARAM_UNK3
0633 серия Grand Theft Auto 1 GET_VEHICLE_APPERANCE
0634 серия Grand Theft Auto 1 REMOVE_VEHICLE_APPERANCE
0635 серия Grand Theft Auto 2 set_WRLD_mode_to
0636 серия Grand Theft Auto 0 unknown_check_WRLD_STREAMING
0637 серия Grand Theft Auto 0 unknown_check_WRLD
0638 серия Grand Theft Auto 0 swap_world_to_streamed_sector
0639 серия Grand Theft Auto 2 PED_PARAM_UNK4
063A серия Grand Theft Auto 1 register_longest_face_plant_dist
063B серия Grand Theft Auto 1 register_karmageddon_best_time
063C серия Grand Theft Auto 1 register_max_kills_on_rctriad
063D серия Grand Theft Auto 1 register_highest_level_slash_tv
063E серия Grand Theft Auto 1 register_money_made_with_slash_tv
063F серия Grand Theft Auto 1 register_total_kills_on_slash_tv
0640 серия Grand Theft Auto 1 register_noodles_delivered
0641 серия Grand Theft Auto 1 register_scrapyard_challenge_highest_score
0642 серия Grand Theft Auto 1 register_save_parm1
0643 серия Grand Theft Auto 1 register_save_parm2
0644 серия Grand Theft Auto 1 register_save_parm3
0645 серия Grand Theft Auto 1 register_save_parm4
0646 серия Grand Theft Auto 1 register_num_of_exported_cars
0647 серия Grand Theft Auto 1 register_total_number_of_car_export
0648 серия Grand Theft Auto 2 register_dirtbike_fastest_lap
0649 серия Grand Theft Auto 2 register_dirtbike_fastest_time
064A серия Grand Theft Auto 1 dirtbike_most_air
064B серия Grand Theft Auto 10 CREATE_CHECKPOINT_ARROW_DEPRECATED
064C серия Grand Theft Auto 2 TEXT_2_TEXT
064D серия Grand Theft Auto 2 GET_ACTUAL_PICUP_INDEX
064E серия Grand Theft Auto 2 SET_ACTUAL_PICUP_INDEX
064F серия Grand Theft Auto 0 IS_ACTUAL_PICUP
0650 серия Grand Theft Auto 1 NOP
0651 серия Grand Theft Auto 1 NOP
0652 серия Grand Theft Auto 5 ATTACH_OBJECT_TO_CAR
0653 серия Grand Theft Auto 1 DETACH_OBJECTS_FROM_CAR
0654 серия Grand Theft Auto 2 PAD_TAG
0655 серия Grand Theft Auto 3 subtitle_highpriority
0656 серия Grand Theft Auto 3 subtitle_highpriority_ignore_option
0657 серия Grand Theft Auto 3 subtitle_highpriority_ignore_option
0658 серия Grand Theft Auto 4 subtitle_1number_highpriority_ignore_option
0659 серия Grand Theft Auto 5 GET_ANGLE_BETWEEN_2D_VECTORS
065A серия Grand Theft Auto 1 CHAR_UNK
065B серия Grand Theft Auto 1 NULL
065C серия Grand Theft Auto 1 ADD
065D серия Grand Theft Auto 1 CLEAN
065E серия Grand Theft Auto 0 NOP
065F серия Grand Theft Auto 5 MEGATEXT_MESSAGE
0660 серия Grand Theft Auto 4 GET_OBJECT_ROTATION
0661 серия Grand Theft Auto 4 SET_OBJECT_ROTATION_DONT_UPDATE_FRAME
0662 серия Grand Theft Auto 2 SET_ONSCREEN_COUNTER_DISPLAY_MONEY_VALUE
0663 серия Grand Theft Auto 1 STORE_PLAYER_OUTFIT
0664 серия Grand Theft Auto 4 DISPLAY_COUNTER_WITH_STRING_AND_MAX_NUMBER
0665 серия Grand Theft Auto 1 FOUND_PLAYER_IN_WORLD
0666 серия Grand Theft Auto 3 SET_CHAR_WAIT_STATE_UNK_B
0667 серия Grand Theft Auto 1 register_go_go_faggio_best_time
0668 серия Grand Theft Auto 2 TIMER
0669 серия Grand Theft Auto 0 IS_TIMER
066A серия Grand Theft Auto 2 TIMER_REMOVE
066B серия Grand Theft Auto 3 DELETE_IN_VCS
066C серия Grand Theft Auto 6 DISPLAY_COUNT_WITH_PROGRESS_AND_LEVEL_NAME
066D серия Grand Theft Auto 2 GET_PLAYER_TO_CHAR
066E серия Grand Theft Auto 1 DISABLE_ACCESS_TO_PAUSE_MENU
066F серия Grand Theft Auto 1 IS_PLAY_AUDIO
0670 серия Grand Theft Auto 3 SET_HUD_EXTRA_COLOR
0671 серия Grand Theft Auto 3 set_extra_color_direction
0672 серия Grand Theft Auto 2 PED_UNK
0673 серия Grand Theft Auto 1 HUD_HELP_MESSAGE
0674 серия Grand Theft Auto 1 HUD_HELP_MESSAGE2
0675 серия Grand Theft Auto 1 HUD_HELP_MESSAGE3
0676 серия Grand Theft Auto 1 HUD_HELP_MESSAGE4
0677 серия Grand Theft Auto 2 VEHICLE_UNK
0678 серия Grand Theft Auto 2 PLAYER_AND_OBJECT Последний опкод в Liberty City Stories

Some abbreviations and phrases used in this list:

int
integer value
flt
floating-point value
var
variable to store a value or handle, either global or local unless specified
char
character including actor and ped, apart from the player and special actor
car
vehicle including car, bike, helicopter, plane, etc. unless specified
parameters rearranged...
opcodes' parameters were rearranged from their original order mainly for sake of readability
restored in...
opcode has been correctly or mostly simulated to work through the Opcodes Restoration Project plugin
used in...
opcode has been used for the specified mod

Reference

^ Шаблон:GTAF

See also

External links

Up-to-date
Forum
Archive
GTA III GTA 3 Reference Handbook
Vice City List of opcodes - by CyQ
Vice City Vice City Opcode Database - retrieved from archive.org
San Andreas San Andreas Opcode Database - retrieved from archive.org
GTA III Vice City MISSION CODING IV - GTA: Liberty City project - retrieved from archive.org