Ultimate Stunt Park — различия между версиями
Материал из GTAModding.ru
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[http://gtamaps.net/files/pafiledb.php?action=file&id=17 v.1.5 (версия под Vice City)] | [http://gtamaps.net/files/pafiledb.php?action=file&id=17 v.1.5 (версия под Vice City)] | ||
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[http://gtamaps.net/files/pafiledb.php?action=file&id=19 (Автоудаление версии под Vice City)] | [http://gtamaps.net/files/pafiledb.php?action=file&id=19 (Автоудаление версии под Vice City)] | ||
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[[Категория:Модификации]][[Категория:GTA 3]][[Категория:GTA VC]] | [[Категория:Модификации]][[Категория:GTA 3]][[Категория:GTA VC]] |
Версия 13:01, 9 октября 2014
Текущая версия: | 2.0 Final |
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Разработчик: | Heiko 'ODIE' Feege |
Платформа: | GTA 3, Grand Theft Auto: Vice City |
Тип: | новый остров |
Ultimate Stunt Park - классический немецкий супермод от легенды гтамоддинга - ODIE. Добавляет на карту громадный автодром. Везде рампы, трамплины и другие радости экстремального водилы.
Версия 1.0 вышла в августе 2002 года. Версия 1.5 (PROFI-VERSION) была выложена автором через месяц, в ней было исправлено много ошибок и добавлены новые трамплины. Версия 2.0 не была завершена.
В это же время ODIE делал попытки создания больших модификаций для GTA - проекты Berlin-Mod и Cliff Climbing Mountain для GTA 3, которые так и не были доделаны.
В 2004 году Crow перенёс Ultimate Stunt Park 1.5 на GTA VC.
Оригинальное описание от ODIE
Stunt-Park is the first Mod of this new kind of Mods with new, self constructed objects. Much more mods will follow, i am very sure. I spend four weeks to make this mod, but at the beginning, i was quite not sure about realising this.
Sorry about the installation procedure, maybe anyone can write a patcher for me ??
Something dosnt work so far. The textures have no weteffect, and no reflection. You can drive on gras, roads, dirt, it allways the same traction. But it dit make the Textures with shadows on the ground and brightnesseffects on weather and day and night.
If anyone can figure out the texture traction, weteffect and reflection, please notice me.
I write a tutorial about making correct textures in MAX, but so far its only german, i will translate it soon.
If you find some small textureerrors, please forgive me. I hope the Mod is running on your System and you have fun with it. If you find errors or got problems, please post it to the Email of the BERLIN-MOD AKTIVISTEN Site (URL belove).
Special greetings to STEVE M. for his collmaker Tool, which make this
mod possible, to Illspirit and Webslayer, for all helping and for the
things, i learned from them, and to Homer Simson, who opens the door
to modeling.
Oh, and to all BERLIN-MOD AKTIVISTEN and all who want to become one.
WE WANT YOU, FOR BERLIN-MOD !!!
The Berlin-Mod Aktivisten want to remove Liberty City from the Game and make place for a Map of Berlin (German Capital City). Its an open project, every body can do what he wants and what he is able to. A project, for non-Berliner too. But its all in German !
Что нового в версии 1.5
- real surfaces !! Gras drives like gras (carful its slippy) and hiting metal makes a metal noise.
- 4 new Stunts (Backflipjump, Multiramp, Riverjump and Greenhouse)
- Looping and Half-Pipe rebuild, you will not longer stick in the ground after leaving a car.
- many new lighteffects at day and at night
- many texture errors fixed
- new Savegame, more cars, more weapons
- prepared for the comming ADDON "Cliff Climbing Mountain"
- you can drive round the signs in Portland
Загрузки
(Автоудаление версии под Vice City)