Diablo
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diablo1
MISSION_START // ***************************************************************************************** // *********************************** Diablo 1 ************************************** // *********************************** Low Rider Race ************************************** // ***************************************************************************************** // *** There will be a race to see who is the man. It will start at the top of the *** // *** bridge and encompass most of the industrial sector. The player must get to the *** // *** end before his three Hispanic rivals. *** // ***************************************************************************************** // Mission start stuff GOSUB mission_start_d1 IF HAS_DEATHARREST_BEEN_EXECUTED GOSUB mission_d1_failed ENDIF GOSUB mission_cleanup_d1 MISSION_END // Variables for mission //VAR_INT player_cpcounter_test//TEST VARS VAR_FLOAT car1_x car1_y car1_z car2_x car2_y car2_z car3_x car3_y car3_z players_x players_y players_z VAR_FLOAT difference_x_float_d difference_y_float_d sum_difference_d_xy ai_car1_locate_size ai_car2_locate_size ai_car3_locate_size VAR_FLOAT car2_distance_from_cp car1_distance_from_cp car3_distance_from_cp players_distance_from_cp VAR_FLOAT car1_stuck_x car1_stuck_y car1_stuck_z VAR_FLOAT car2_stuck_x car2_stuck_y car2_stuck_z VAR_FLOAT car3_stuck_x car3_stuck_y car3_stuck_z VAR_FLOAT player_x_d1 player_y_d1 player_z_d1 VAR_FLOAT car1_x_d1 car1_y_d1 car1_z_d1 VAR_FLOAT car2_x_d1 car2_y_d1 car2_z_d1 VAR_FLOAT car3_x_d1 car3_y_d1 car3_z_d1 VAR_FLOAT blip_2nd_x blip_2nd_y blip_2nd_z VAR_FLOAT cp2_x_d1 cp2_y_d1 cp2_z_d1 VAR_FLOAT cp3_x_d1 cp3_y_d1 cp3_z_d1 VAR_FLOAT cp4_x_d1 cp4_y_d1 cp4_z_d1 VAR_FLOAT cp5_x_d1 cp5_y_d1 cp5_z_d1 VAR_FLOAT cp6_x_d1 cp6_y_d1 cp6_z_d1 VAR_FLOAT cp7_x_d1 cp7_y_d1 cp7_z_d1 VAR_FLOAT cp8_x_d1 cp8_y_d1 cp8_z_d1 VAR_FLOAT cp9_x_d1 cp9_y_d1 cp9_z_d1 VAR_FLOAT cp10_x_d1 cp10_y_d1 cp10_z_d1 VAR_FLOAT cp11_x_d1 cp11_y_d1 cp11_z_d1 VAR_FLOAT cp12_x_d1 cp12_y_d1 cp12_z_d1 VAR_FLOAT cp13_x_d1 cp13_y_d1 cp13_z_d1 VAR_FLOAT cp14_x_d1 cp14_y_d1 cp14_z_d1 VAR_FLOAT cp15_x_d1 cp15_y_d1 cp15_z_d1 VAR_FLOAT cp16_x_d1 cp16_y_d1 cp16_z_d1 VAR_FLOAT cp17_x_d1 cp17_y_d1 cp17_z_d1 VAR_FLOAT cp18_x_d1 cp18_y_d1 cp18_z_d1 //players_car_speed VAR_INT blip_chase_d1 second_blip blip_car1_d1 blip_car2_d1 blip_car3_d1 //players_car_speed_int VAR_INT car1_d1 car2_d1 car3_d1 car1_health car2_health car3_health VAR_INT ped_car1_driver_d1 ped_car2_driver_d1 ped_car3_driver_d1 VAR_INT game_timer_start_d1 game_timer_end_d1 player_cpcounter car1_cpcounter car2_cpcounter car3_cpcounter VAR_INT behind_car1 behind_car2 behind_car3 position timera_reset_flag_d1 timerb_reset_flag_d1 VAR_INT timerc timerc_started timerc_current timerc_reset_flag_d1 VAR_INT timerd timerd_started timerd_current timerd_reset_flag VAR_INT timere timere_started timere_current timere_reset_flag VAR_INT timerf timerf_started timerf_current timerf_reset_flag // ****************************************Mission Start************************************ mission_start_d1: flag_player_on_mission = 1 flag_player_on_diablo_mission = 1 REGISTER_MISSION_GIVEN WAIT 0 SCRIPT_NAME diablo1 game_timer_start_d1 = 0 game_timer_end_d1 = 0 player_cpcounter = 0 car1_cpcounter = 0 car2_cpcounter = 0 car3_cpcounter = 0 behind_car1 = 0 behind_car2 = 0 behind_car3 = 0 position = 0 timera_reset_flag_d1 = 0 timerb_reset_flag_d1 = 0 timerc_reset_flag_d1 = 0 timerc_started = 0 timerc_current = 0 timerc = 0 timerd = 0 timerd_started = 0 timerd_current = 0 timerd_reset_flag = 0 ai_car1_locate_size = 7.0 ai_car2_locate_size = 7.0 ai_car3_locate_size = 7.0 timere_reset_flag = 0 timerf_reset_flag = 0 car1_stuck_x = 0.0 car1_stuck_y = 0.0 car1_stuck_z = 0.0 car2_stuck_x = 0.0 car2_stuck_y = 0.0 car2_stuck_z = 0.0 car3_stuck_x = 0.0 car3_stuck_y = 0.0 car3_stuck_z = 0.0 //_____________Check Points____________// //cp1_x_d1 = 776.0 //cp1_y_d1 = -917.5 //cp1_z_d1 = 39.0 cp2_x_d1 = 1050.859 cp2_y_d1 = -929.54 cp2_z_d1 = 14.4 cp3_x_d1 = 1314.0 cp3_y_d1 = -945.0 cp3_z_d1 = 14.8 cp4_x_d1 = 1092.0 cp4_y_d1 = -1061.0 cp4_z_d1 = 14.3 cp5_x_d1 = 842.0 cp5_y_d1 = -1009.0 cp5_z_d1 = 4.4 cp6_x_d1 = 855.0 cp6_y_d1 = -768.8 cp6_z_d1 = 14.6 cp7_x_d1 = 1004.0 cp7_y_d1 = -822.0 cp7_z_d1 = 14.5 cp8_x_d1 = 1126.0 cp8_y_d1 = -602.0 cp8_z_d1 = 14.4 cp9_x_d1 = 1196.0 cp9_y_d1 = -254.0 cp9_z_d1 = 24.4 cp10_x_d1 = 1116.0 cp10_y_d1 = -14.0 cp10_z_d1 = 6.0 cp11_x_d1 = 934.0 cp11_y_d1 = -38.7 cp11_z_d1 = 7.0 cp12_x_d1 = 876.0 cp12_y_d1 = -131.0 cp12_z_d1 = 4.5 cp13_x_d1 = 870.0 cp13_y_d1 = -453.0 cp13_z_d1 = 14.4 cp14_x_d1 = 1049.0 cp14_y_d1 = -473.0 cp14_z_d1 = 14.4 cp15_x_d1 = 1337.0 cp15_y_d1 = -490.0 cp15_z_d1 = 46.0 cp16_x_d1 = 1337.0 cp16_y_d1 = -215.0 cp16_z_d1 = 45.4 cp17_x_d1 = 1048.0 cp17_y_d1 = -249.0 cp17_z_d1 = 5.0 cp18_x_d1 = 980.0 cp18_y_d1 = -565.0 cp18_z_d1 = 14.5 //______________________________________// SET_PED_DENSITY_MULTIPLIER 0.0 CLEAR_AREA_OF_CHARS 890.3 -309.1 0.0 1038.1 -132.9 10.0 TIMERA = 0 /* SET_FADING_COLOUR 0 0 0 DO_FADE 1500 FADE_OUT // SWITCH_STREAMING OFF PRINT_BIG ( DIAB1 ) 15000 2 //"Diablo Mission 1" IF CAN_PLAYER_START_MISSION Player MAKE_PLAYER_SAFE_FOR_CUTSCENE Player ELSE GOTO mission_d1_failed ENDIF WHILE TIMERA < 1500 WAIT 0 ENDWHILE */ LOAD_CUTSCENE EL_PH1 //SET_CUTSCENE_OFFSET 939.4 -230.1 3.9 SET_CUTSCENE_OFFSET 938.27 -229.561 4.023 CREATE_CUTSCENE_OBJECT PED_PLAYER cs_player SET_CUTSCENE_ANIM cs_player player DO_FADE 1500 FADE_IN START_CUTSCENE GET_CUTSCENE_TIME cs_time WHILE cs_time < 2000 WAIT 0 GET_CUTSCENE_TIME cs_time ENDWHILE PRINT_NOW DIAB1_B 10000 1 //"This is El Buro of the Diablos." WHILE cs_time < 4731 WAIT 0 GET_CUTSCENE_TIME cs_time ENDWHILE PRINT_NOW DIAB1_D 10000 1 //"You're new in Liberty, but already you are gaining a reputation on the streets." WHILE cs_time < 10501 WAIT 0 GET_CUTSCENE_TIME cs_time ENDWHILE PRINT_NOW DIAB1_E 10000 1 //"There's a street race starting by the old school hall near the Callahan Bridge." WHILE cs_time < 15111 WAIT 0 GET_CUTSCENE_TIME cs_time ENDWHILE PRINT_NOW DIAB1_F 10000 1 //"Get yourself some wheels and first through all the checkpoints wins the prize." WHILE cs_time < 20500 WAIT 0 GET_CUTSCENE_TIME cs_time ENDWHILE DO_FADE 1500 FADE_OUT WHILE NOT HAS_CUTSCENE_FINISHED WAIT 0 ENDWHILE CLEAR_PRINTS SWITCH_STREAMING ON WHILE GET_FADING_STATUS WAIT 0 ENDWHILE CLEAR_CUTSCENE SET_PED_DENSITY_MULTIPLIER 1.0 WAIT 500 DO_FADE 1500 FADE_IN //____________________________________________________________________// REQUEST_MODEL PED_GANG_DIABLO_A REQUEST_MODEL PED_GANG_DIABLO_B REQUEST_MODEL CAR_CHEETAH WHILE NOT HAS_MODEL_LOADED CAR_CHEETAH OR NOT HAS_MODEL_LOADED PED_GANG_DIABLO_A OR NOT HAS_MODEL_LOADED PED_GANG_DIABLO_B WAIT 0 ENDWHILE //WHILE NOT IS_BUTTON_PRESSED PAD1 LEFTSHOCK // WAIT 0 //ENDWHILE SWITCH_ROADS_OFF 1034.0 -956.0 12.0 1063.0 -847.0 20.0 CREATE_CAR CAR_CHEETAH 1048.1465 -858.6693 13.7827 car1_d1 LOCK_CAR_DOORS car1_d1 CARLOCK_LOCKED SET_CAR_PROOFS car1_d1 TRUE TRUE TRUE FALSE TRUE SET_CAR_WATERTIGHT car1_d1 TRUE SET_CAR_STRONG car1_d1 TRUE SET_UPSIDEDOWN_CAR_NOT_DAMAGED car1_d1 TRUE CREATE_CAR CAR_CHEETAH 1053.3384 -859.3337 13.7827 car2_d1 LOCK_CAR_DOORS car2_d1 CARLOCK_LOCKED SET_CAR_PROOFS car2_d1 TRUE TRUE TRUE FALSE TRUE SET_CAR_WATERTIGHT car2_d1 TRUE SET_CAR_STRONG car2_d1 TRUE SET_UPSIDEDOWN_CAR_NOT_DAMAGED car2_d1 TRUE CREATE_CAR CAR_CHEETAH 1058.6385 -859.2989 13.7827 car3_d1 LOCK_CAR_DOORS car3_d1 CARLOCK_LOCKED SET_CAR_PROOFS car3_d1 TRUE TRUE TRUE FALSE TRUE SET_CAR_WATERTIGHT car3_d1 TRUE SET_CAR_STRONG car3_d1 TRUE SET_UPSIDEDOWN_CAR_NOT_DAMAGED car3_d1 TRUE CREATE_CHAR_INSIDE_CAR car1_d1 PEDTYPE_CIVMALE PED_GANG_DIABLO_A ped_car1_driver_d1 CREATE_CHAR_INSIDE_CAR car2_d1 PEDTYPE_CIVMALE PED_GANG_DIABLO_B ped_car2_driver_d1 CREATE_CHAR_INSIDE_CAR car3_d1 PEDTYPE_CIVMALE PED_GANG_DIABLO_A ped_car3_driver_d1 SET_CHAR_CANT_BE_DRAGGED_OUT ped_car1_driver_d1 TRUE SET_CHAR_CANT_BE_DRAGGED_OUT ped_car2_driver_d1 TRUE SET_CHAR_CANT_BE_DRAGGED_OUT ped_car3_driver_d1 TRUE SET_CAR_HEADING car1_d1 180.0 SET_CAR_HEADING car2_d1 180.0 SET_CAR_HEADING car3_d1 180.0 CAR_SET_IDLE car1_d1 CAR_SET_IDLE car2_d1 CAR_SET_IDLE car3_d1 SET_CAR_DRIVING_STYLE car1_d1 2 SET_CAR_CRUISE_SPEED car1_d1 50.0 SET_CAR_DRIVING_STYLE car2_d1 2 SET_CAR_CRUISE_SPEED car2_d1 50.0 SET_CAR_DRIVING_STYLE car3_d1 2 SET_CAR_CRUISE_SPEED car3_d1 50.0 SET_CAR_ONLY_DAMAGED_BY_PLAYER car1_d1 TRUE SET_CAR_ONLY_DAMAGED_BY_PLAYER car2_d1 TRUE SET_CAR_ONLY_DAMAGED_BY_PLAYER car3_d1 TRUE ADD_BLIP_FOR_COORD 1042.9772 -858.7398 13.7827 blip_chase_d1 PRINT_NOW DIAB1_4 5000 1 //"~g~Get a fast car and get to the starting grid." WHILE NOT LOCATE_STOPPED_PLAYER_IN_CAR_3D player 1042.9772 -858.7398 13.7827 2.0 2.0 2.0 1 WAIT 0 IF LOCATE_STOPPED_PLAYER_ON_FOOT_3D player 1042.9772 -858.7398 13.7827 2.0 2.0 2.0 1 PRINT_NOW YD1_G 5000 1 ENDIF IF IS_CAR_DEAD car1_d1 GOTO mission_d1_failed ENDIF IF IS_CAR_DEAD car2_d1 GOTO mission_d1_failed ENDIF IF IS_CAR_DEAD car3_d1 GOTO mission_d1_failed ENDIF GET_CAR_HEALTH car1_d1 timerc IF timerc < 1000 timerc = 9 GOTO race_start ENDIF GET_CAR_HEALTH car2_d1 timerc IF timerc < 1000 timerc = 9 GOTO race_start ENDIF GET_CAR_HEALTH car3_d1 timerc IF timerc < 1000 timerc = 9 GOTO race_start ENDIF // IF IS_PLAYER_IN_ANY_CAR player // STORE_CAR_PLAYER_IS_IN player players_car // GET_CAR_SPEED players_car players_car_speed // players_car_speed_int =# players_car_speed // PRINT_WITH_NUMBER_NOW NUMBER players_car_speed_int 50 1 // ENDIF ENDWHILE race_start: SET_CAR_ONLY_DAMAGED_BY_PLAYER car1_d1 FALSE SET_CAR_ONLY_DAMAGED_BY_PLAYER car2_d1 FALSE SET_CAR_ONLY_DAMAGED_BY_PLAYER car3_d1 FALSE IF timerc = 9 PRINT_BIG DIAB1_1 1200 4 // "3..2..1.. GO GO GO!" ELSE SET_PLAYER_CONTROL player OFF SET_EVERYONE_IGNORE_PLAYER player TRUE SET_ALL_CARS_CAN_BE_DAMAGED FALSE PRINT_BIG ( YD1_3 ) 1100 4 ADD_ONE_OFF_SOUND 0.0 0.0 0.0 SOUND_RACE_START_3 WAIT 1000 PRINT_BIG ( YD1_2 ) 1100 4 ADD_ONE_OFF_SOUND 0.0 0.0 0.0 SOUND_RACE_START_2 WAIT 1000 PRINT_BIG ( YD1_1 ) 1100 4 ADD_ONE_OFF_SOUND 0.0 0.0 0.0 SOUND_RACE_START_1 WAIT 1000 PRINT_BIG ( YD1GO ) 800 4 ADD_ONE_OFF_SOUND 0.0 0.0 0.0 SOUND_RACE_START_GO SET_PLAYER_CONTROL player ON SET_EVERYONE_IGNORE_PLAYER player FALSE SET_ALL_CARS_CAN_BE_DAMAGED TRUE ENDIF IF IS_CAR_DEAD car1_d1 GOTO mission_d1_failed ENDIF IF IS_CAR_DEAD car2_d1 GOTO mission_d1_failed ENDIF IF IS_CAR_DEAD car3_d1 GOTO mission_d1_failed ENDIF timerc = 0 REMOVE_BLIP blip_chase_d1 ADD_BLIP_FOR_CAR_OLD car1_d1 RED MARKER_ONLY blip_car1_d1 ADD_BLIP_FOR_CAR_OLD car2_d1 RED MARKER_ONLY blip_car2_d1 ADD_BLIP_FOR_CAR_OLD car3_d1 RED MARKER_ONLY blip_car3_d1 player_x_d1 = cp2_x_d1 player_y_d1 = cp2_y_d1 player_z_d1 = cp2_z_d1 blip_2nd_x = cp3_x_d1 blip_2nd_y = cp3_y_d1 blip_2nd_z = cp3_z_d1 car1_x_d1 = cp2_x_d1 car1_y_d1 = cp2_y_d1 car1_z_d1 = cp2_z_d1 car2_x_d1 = cp2_x_d1 car2_y_d1 = cp2_y_d1 car2_z_d1 = cp2_z_d1 car3_x_d1 = cp2_x_d1 car3_y_d1 = cp2_y_d1 car3_z_d1 = cp2_z_d1 ADD_BLIP_FOR_COORD player_x_d1 player_y_d1 player_z_d1 blip_chase_d1 ADD_BLIP_FOR_COORD_OLD blip_2nd_x blip_2nd_y blip_2nd_z PURPLE BLIP_ONLY second_blip CHANGE_BLIP_SCALE second_blip 2 DIM_BLIP second_blip TRUE CAR_GOTO_COORDINATES car1_d1 car1_x_d1 car1_y_d1 car1_z_d1 CAR_GOTO_COORDINATES car2_d1 car2_x_d1 car2_y_d1 car2_z_d1 CAR_GOTO_COORDINATES car3_d1 car3_x_d1 car3_y_d1 car3_z_d1 GET_GAME_TIMER game_timer_start_d1 GET_GAME_TIMER game_timer_end_d1 game_timer_end_d1 = game_timer_end_d1 - game_timer_start_d1 game_timer_end_d1 = game_timer_end_d1 / 1000 DISPLAY_ONSCREEN_COUNTER_WITH_STRING game_timer_end_d1 COUNTER_DISPLAY_NUMBER DIAB1_5 loop1: WAIT 0 GET_GAME_TIMER game_timer_end_d1 game_timer_end_d1 = game_timer_end_d1 - game_timer_start_d1 game_timer_end_d1 = game_timer_end_d1 / 1000 position = 0 + behind_car1 position += behind_car2 position += behind_car3 IF position = 0 PRINT_NOW FIRST 100 1 //"1st" ENDIF IF position = 1 PRINT_NOW SECOND 100 1 //"2nd" ENDIF IF position = 2 PRINT_NOW THIRD 100 1 //"3rd" ENDIF IF position = 3 PRINT_NOW FOURTH 100 1 //"4th" ENDIF IF player_cpcounter = 17 DRAW_CORONA player_x_d1 player_y_d1 player_z_d1 5.5 CORONATYPE_CIRCLE FLARETYPE_NONE 100 0 0 ELSE DRAW_CORONA player_x_d1 player_y_d1 player_z_d1 5.5 CORONATYPE_CIRCLE FLARETYPE_NONE 0 0 100 ENDIF IF LOCATE_PLAYER_IN_CAR_3D player player_x_d1 player_y_d1 player_z_d1 6.0 6.0 6.0 0 ++ player_cpcounter REMOVE_BLIP blip_chase_d1 REMOVE_BLIP second_blip IF player_cpcounter = 1 player_x_d1 = cp3_x_d1 player_y_d1 = cp3_y_d1 player_z_d1 = cp3_z_d1 blip_2nd_x = cp4_x_d1 blip_2nd_y = cp4_y_d1 blip_2nd_z = cp4_z_d1 ENDIF IF player_cpcounter = 2 player_x_d1 = cp4_x_d1 player_y_d1 = cp4_y_d1 player_z_d1 = cp4_z_d1 blip_2nd_x = cp5_x_d1 blip_2nd_y = cp5_y_d1 blip_2nd_z = cp5_z_d1 ENDIF IF player_cpcounter = 3 player_x_d1 = cp5_x_d1 player_y_d1 = cp5_y_d1 player_z_d1 = cp5_z_d1 blip_2nd_x = cp6_x_d1 blip_2nd_y = cp6_y_d1 blip_2nd_z = cp6_z_d1 ENDIF IF player_cpcounter = 4 player_x_d1 = cp6_x_d1 player_y_d1 = cp6_y_d1 player_z_d1 = cp6_z_d1 blip_2nd_x = cp7_x_d1 blip_2nd_y = cp7_y_d1 blip_2nd_z = cp7_z_d1 ENDIF IF player_cpcounter = 5 player_x_d1 = cp7_x_d1 player_y_d1 = cp7_y_d1 player_z_d1 = cp7_z_d1 blip_2nd_x = cp8_x_d1 blip_2nd_y = cp8_y_d1 blip_2nd_z = cp8_z_d1 ENDIF IF player_cpcounter = 6 player_x_d1 = cp8_x_d1 player_y_d1 = cp8_y_d1 player_z_d1 = cp8_z_d1 blip_2nd_x = cp9_x_d1 blip_2nd_y = cp9_y_d1 blip_2nd_z = cp9_z_d1 ENDIF IF player_cpcounter = 7 player_x_d1 = cp9_x_d1 player_y_d1 = cp9_y_d1 player_z_d1 = cp9_z_d1 blip_2nd_x = cp10_x_d1 blip_2nd_y = cp10_y_d1 blip_2nd_z = cp10_z_d1 ENDIF IF player_cpcounter = 8 player_x_d1 = cp10_x_d1 player_y_d1 = cp10_y_d1 player_z_d1 = cp10_z_d1 blip_2nd_x = cp11_x_d1 blip_2nd_y = cp11_y_d1 blip_2nd_z = cp11_z_d1 ENDIF IF player_cpcounter = 9 player_x_d1 = cp11_x_d1 player_y_d1 = cp11_y_d1 player_z_d1 = cp11_z_d1 blip_2nd_x = cp12_x_d1 blip_2nd_y = cp12_y_d1 blip_2nd_z = cp12_z_d1 ENDIF IF player_cpcounter = 10 player_x_d1 = cp12_x_d1 player_y_d1 = cp12_y_d1 player_z_d1 = cp12_z_d1 blip_2nd_x = cp13_x_d1 blip_2nd_y = cp13_y_d1 blip_2nd_z = cp13_z_d1 ENDIF IF player_cpcounter = 11 player_x_d1 = cp13_x_d1 player_y_d1 = cp13_y_d1 player_z_d1 = cp13_z_d1 blip_2nd_x = cp14_x_d1 blip_2nd_y = cp14_y_d1 blip_2nd_z = cp14_z_d1 ENDIF IF player_cpcounter = 12 player_x_d1 = cp14_x_d1 player_y_d1 = cp14_y_d1 player_z_d1 = cp14_z_d1 blip_2nd_x = cp15_x_d1 blip_2nd_y = cp15_y_d1 blip_2nd_z = cp15_z_d1 ENDIF IF player_cpcounter = 13 player_x_d1 = cp15_x_d1 player_y_d1 = cp15_y_d1 player_z_d1 = cp15_z_d1 blip_2nd_x = cp16_x_d1 blip_2nd_y = cp16_y_d1 blip_2nd_z = cp16_z_d1 ENDIF IF player_cpcounter = 14 player_x_d1 = cp16_x_d1 player_y_d1 = cp16_y_d1 player_z_d1 = cp16_z_d1 blip_2nd_x = cp17_x_d1 blip_2nd_y = cp17_y_d1 blip_2nd_z = cp17_z_d1 ENDIF IF player_cpcounter = 15 player_x_d1 = cp17_x_d1 player_y_d1 = cp17_y_d1 player_z_d1 = cp17_z_d1 blip_2nd_x = cp18_x_d1 blip_2nd_y = cp18_y_d1 blip_2nd_z = cp18_z_d1 ENDIF IF player_cpcounter = 16 player_x_d1 = cp18_x_d1 player_y_d1 = cp18_y_d1 player_z_d1 = cp18_z_d1 blip_2nd_x = cp2_x_d1 blip_2nd_y = cp2_y_d1 blip_2nd_z = cp2_z_d1 ENDIF IF player_cpcounter = 17 player_x_d1 = cp2_x_d1 player_y_d1 = cp2_y_d1 player_z_d1 = cp2_z_d1 blip_2nd_x = cp2_x_d1 blip_2nd_y = cp2_y_d1 blip_2nd_z = cp2_z_d1 ENDIF IF player_cpcounter = 18 // AND position = 0 GOTO mission_d1_passed ENDIF ADD_BLIP_FOR_COORD_OLD blip_2nd_x blip_2nd_y blip_2nd_z PURPLE BLIP_ONLY second_blip DIM_BLIP second_blip ON CHANGE_BLIP_SCALE second_blip 2 ADD_BLIP_FOR_COORD player_x_d1 player_y_d1 player_z_d1 blip_chase_d1 ENDIF IF NOT IS_CAR_DEAD car1_d1 GET_CAR_HEALTH car1_d1 car1_health IF car1_health < 500 SET_CAR_HEALTH car1_d1 1000 ENDIF IF NOT player_cpcounter = car1_cpcounter IF player_cpcounter < car1_cpcounter behind_car1 = 1 ELSE behind_car1 = 0 ENDIF ELSE GET_CAR_COORDINATES car1_d1 car1_x car1_y car1_z difference_x_float_d = car1_x - player_x_d1 difference_y_float_d = car1_y - player_y_d1 difference_x_float_d = difference_x_float_d * difference_x_float_d difference_y_float_d = difference_y_float_d * difference_y_float_d sum_difference_d_xy = difference_x_float_d + difference_y_float_d SQRT sum_difference_d_xy car1_distance_from_cp GET_PLAYER_COORDINATES player players_x players_y players_z difference_x_float_d = players_x - player_x_d1 difference_y_float_d = players_y - player_y_d1 difference_x_float_d = difference_x_float_d * difference_x_float_d difference_y_float_d = difference_y_float_d * difference_y_float_d sum_difference_d_xy = difference_x_float_d + difference_y_float_d SQRT sum_difference_d_xy players_distance_from_cp IF players_distance_from_cp < car1_distance_from_cp behind_car1 = 0 ELSE behind_car1 = 1 ENDIF ENDIF IF LOCATE_CAR_3D car1_d1 car1_stuck_x car1_stuck_y car1_stuck_z 4.0 4.0 4.0 0 IF timerd_reset_flag = 0 GET_GAME_TIMER timerd_started timerd_reset_flag = 1 ENDIF IF timerd_reset_flag = 1 GET_GAME_TIMER timerd_current timerd = timerd_current - timerd_started IF timerd > 8000 IF NOT IS_CAR_ON_SCREEN car1_d1 GET_CAR_COORDINATES car1_d1 car1_x car1_y car1_z GET_CLOSEST_CAR_NODE car1_x car1_y car1_z car1_x car1_y car1_z IF NOT IS_POINT_OBSCURED_BY_A_MISSION_ENTITY car1_x car1_y car1_z 4.0 4.0 4.0 IF NOT IS_POINT_ON_SCREEN car1_x car1_y car1_z 4.0 SET_CAR_COORDINATES car1_d1 car1_x car1_y car1_z TURN_CAR_TO_FACE_COORD car1_d1 car1_x_d1 car1_y_d1 timerd_reset_flag = 0 ENDIF ENDIF ENDIF ENDIF ENDIF ENDIF IF NOT LOCATE_CAR_3D car1_d1 car1_stuck_x car1_stuck_y car1_stuck_z 4.0 4.0 4.0 0 GET_CAR_COORDINATES car1_d1 car1_stuck_x car1_stuck_y car1_stuck_z timerd_reset_flag = 0 ENDIF IF IS_CAR_UPSIDEDOWN car1_d1 AND IS_CAR_STOPPED car1_d1 IF NOT IS_CAR_ON_SCREEN car1_d1 GET_CAR_COORDINATES car1_d1 car1_x car1_y car1_z GET_CLOSEST_CAR_NODE car1_x car1_y car1_z car1_x car1_y car1_z IF NOT IS_POINT_OBSCURED_BY_A_MISSION_ENTITY car1_x car1_y car1_z 4.0 4.0 4.0 IF NOT IS_POINT_ON_SCREEN car1_x car1_y car1_z 3.0 SET_CAR_COORDINATES car1_d1 car1_x car1_y car1_z TURN_CAR_TO_FACE_COORD car1_d1 car1_x_d1 car1_y_d1 ENDIF ENDIF ENDIF ENDIF IF timera_reset_flag_d1 = 1 IF NOT IS_CAR_STOPPED car1_d1 timera_reset_flag_d1 = 0 ENDIF ENDIF IF IS_CAR_STOPPED car1_d1 IF timera_reset_flag_d1 = 0 TIMERA = 0 timera_reset_flag_d1 = 1 ENDIF IF TIMERA > 5000 AND timera_reset_flag_d1 = 1 IF NOT IS_CAR_ON_SCREEN car1_d1 GET_CAR_COORDINATES car1_d1 car1_x car1_y car1_z GET_CLOSEST_CAR_NODE car1_x car1_y car1_z car1_x car1_y car1_z IF NOT IS_POINT_OBSCURED_BY_A_MISSION_ENTITY car1_x car1_y car1_z 4.0 4.0 4.0 IF NOT IS_POINT_ON_SCREEN car1_x car1_y car1_z 4.0 SET_CAR_COORDINATES car1_d1 car1_x car1_y car1_z TURN_CAR_TO_FACE_COORD car1_d1 car1_x_d1 car1_y_d1 timera_reset_flag_d1 = 0 ENDIF ENDIF ENDIF ENDIF ENDIF IF LOCATE_CAR_3D car1_d1 car1_x_d1 car1_y_d1 car1_z_d1 ai_car1_locate_size ai_car1_locate_size ai_car1_locate_size 0 ++ car1_cpcounter IF car1_cpcounter = 1 car1_x_d1 = cp3_x_d1 car1_y_d1 = cp3_y_d1 car1_z_d1 = cp3_z_d1 ENDIF IF car1_cpcounter = 2 car1_x_d1 = cp4_x_d1 car1_y_d1 = cp4_y_d1 car1_z_d1 = cp4_z_d1 SWITCH_ROADS_ON 1034.0 -956.0 12.0 1063.0 -847.0 20.0 ENDIF IF car1_cpcounter = 3 car1_x_d1 = cp5_x_d1 car1_y_d1 = cp5_y_d1 car1_z_d1 = cp5_z_d1 ENDIF IF car1_cpcounter = 4 car1_x_d1 = cp6_x_d1 car1_y_d1 = cp6_y_d1 car1_z_d1 = cp6_z_d1 ENDIF IF car1_cpcounter = 5 car1_x_d1 = cp7_x_d1 car1_y_d1 = cp7_y_d1 car1_z_d1 = cp7_z_d1 ENDIF IF car1_cpcounter = 6 car1_x_d1 = cp8_x_d1 car1_y_d1 = cp8_y_d1 car1_z_d1 = cp8_z_d1 ENDIF IF car1_cpcounter = 7 car1_x_d1 = cp9_x_d1 car1_y_d1 = cp9_y_d1 car1_z_d1 = cp9_z_d1 ENDIF IF car1_cpcounter = 8 car1_x_d1 = cp10_x_d1 car1_y_d1 = cp10_y_d1 car1_z_d1 = cp10_z_d1 ENDIF IF car1_cpcounter = 9 car1_x_d1 = cp11_x_d1 car1_y_d1 = cp11_y_d1 car1_z_d1 = cp11_z_d1 ENDIF IF car1_cpcounter = 10 car1_x_d1 = cp12_x_d1 car1_y_d1 = cp12_y_d1 car1_z_d1 = cp12_z_d1 ENDIF IF car1_cpcounter = 11 car1_x_d1 = cp13_x_d1 car1_y_d1 = cp13_y_d1 car1_z_d1 = cp13_z_d1 ENDIF IF car1_cpcounter = 12 car1_x_d1 = cp14_x_d1 car1_y_d1 = cp14_y_d1 car1_z_d1 = cp14_z_d1 ENDIF IF car1_cpcounter = 13 car1_x_d1 = cp15_x_d1 car1_y_d1 = cp15_y_d1 car1_z_d1 = cp15_z_d1 ENDIF IF car1_cpcounter = 14 car1_x_d1 = cp16_x_d1 car1_y_d1 = cp16_y_d1 car1_z_d1 = cp16_z_d1 ENDIF IF car1_cpcounter = 15 car1_x_d1 = cp17_x_d1 car1_y_d1 = cp17_y_d1 car1_z_d1 = cp17_z_d1 ENDIF IF car1_cpcounter = 16 car1_x_d1 = cp18_x_d1 car1_y_d1 = cp18_y_d1 car1_z_d1 = cp18_z_d1 ENDIF IF car1_cpcounter = 17 car1_x_d1 = cp2_x_d1 car1_y_d1 = cp2_y_d1 car1_z_d1 = cp2_z_d1 ai_car1_locate_size = 6.0 ENDIF IF car1_cpcounter = 18 // AND position > 0 PRINT_NOW DIAB1_3 5000 1 //"~r~You failed to win the race!" GOTO mission_d1_failed ENDIF IF ai_car1_locate_size = 7.0 CAR_GOTO_COORDINATES car1_d1 car1_x_d1 car1_y_d1 car1_z_d1 ELSE CAR_GOTO_COORDINATES_ACCURATE car1_d1 car1_x_d1 car1_y_d1 car1_z_d1 ENDIF ENDIF ELSE IF NOT IS_CAR_IN_WATER car1_d1 behind_car1 = 0 car1_cpcounter = 0 ENDIF IF IS_CAR_IN_WATER car1_d1 IF NOT IS_CAR_ON_SCREEN car1_d1 GET_CAR_COORDINATES car1_d1 car1_x car1_y car1_z GET_CLOSEST_CAR_NODE car1_x car1_y car1_z car1_x car1_y car1_z IF NOT IS_POINT_OBSCURED_BY_A_MISSION_ENTITY car1_x car1_y car1_z 4.0 4.0 4.0 IF NOT IS_POINT_ON_SCREEN car1_x car1_y car1_z 3.0 SET_CAR_COORDINATES car1_d1 car1_x car1_y car1_z TURN_CAR_TO_FACE_COORD car1_d1 car1_x_d1 car1_y_d1 ENDIF ENDIF ENDIF ENDIF ENDIF IF NOT IS_CAR_DEAD car2_d1 GET_CAR_HEALTH car2_d1 car2_health IF car2_health < 500 SET_CAR_HEALTH car2_d1 1000 ENDIF IF NOT player_cpcounter = car2_cpcounter IF player_cpcounter < car2_cpcounter behind_car2 = 1 ELSE behind_car2 = 0 ENDIF ELSE GET_CAR_COORDINATES car2_d1 car2_x car2_y car2_z difference_x_float_d = car2_x - player_x_d1 difference_y_float_d = car2_y - player_y_d1 difference_x_float_d = difference_x_float_d * difference_x_float_d difference_y_float_d = difference_y_float_d * difference_y_float_d sum_difference_d_xy = difference_x_float_d + difference_y_float_d SQRT sum_difference_d_xy car2_distance_from_cp GET_PLAYER_COORDINATES player players_x players_y players_z difference_x_float_d = players_x - player_x_d1 difference_y_float_d = players_y - player_y_d1 difference_x_float_d = difference_x_float_d * difference_x_float_d difference_y_float_d = difference_y_float_d * difference_y_float_d sum_difference_d_xy = difference_x_float_d + difference_y_float_d SQRT sum_difference_d_xy players_distance_from_cp IF players_distance_from_cp < car2_distance_from_cp behind_car2 = 0 ELSE behind_car2 = 1 ENDIF ENDIF IF LOCATE_CAR_3D car2_d1 car2_stuck_x car2_stuck_y car2_stuck_z 4.0 4.0 4.0 0 IF timere_reset_flag = 0 GET_GAME_TIMER timere_started timere_reset_flag = 1 ENDIF IF timere_reset_flag = 1 GET_GAME_TIMER timere_current timere = timere_current - timere_started IF timere > 8000 IF NOT IS_CAR_ON_SCREEN car2_d1 GET_CAR_COORDINATES car2_d1 car2_x car2_y car2_z GET_CLOSEST_CAR_NODE car2_x car2_y car2_z car2_x car2_y car2_z IF NOT IS_POINT_OBSCURED_BY_A_MISSION_ENTITY car2_x car2_y car2_z 4.0 4.0 4.0 IF NOT IS_POINT_ON_SCREEN car2_x car2_y car2_z 4.0 SET_CAR_COORDINATES car2_d1 car2_x car2_y car2_z TURN_CAR_TO_FACE_COORD car2_d1 car2_x_d1 car2_y_d1 timere_reset_flag = 0 ENDIF ENDIF ENDIF ENDIF ENDIF ENDIF IF NOT LOCATE_CAR_3D car2_d1 car2_stuck_x car2_stuck_y car2_stuck_z 4.0 4.0 4.0 0 GET_CAR_COORDINATES car2_d1 car2_stuck_x car2_stuck_y car2_stuck_z timere_reset_flag = 0 ENDIF IF IS_CAR_UPSIDEDOWN car2_d1 AND IS_CAR_STOPPED car2_d1 IF NOT IS_CAR_ON_SCREEN car2_d1 GET_CAR_COORDINATES car2_d1 car2_x car2_y car2_z GET_CLOSEST_CAR_NODE car2_x car2_y car2_z car2_x car2_y car2_z IF NOT IS_POINT_OBSCURED_BY_A_MISSION_ENTITY car2_x car2_y car2_z 4.0 4.0 4.0 IF NOT IS_POINT_ON_SCREEN car2_x car2_y car2_z 3.0 SET_CAR_COORDINATES car2_d1 car2_x car2_y car2_z TURN_CAR_TO_FACE_COORD car2_d1 car2_x_d1 car2_y_d1 ENDIF ENDIF ENDIF ENDIF IF timerb_reset_flag_d1 = 1 IF NOT IS_CAR_STOPPED car2_d1 timerb_reset_flag_d1 = 0 ENDIF ENDIF IF IS_CAR_STOPPED car2_d1 IF timerb_reset_flag_d1 = 0 TIMERB = 0 timerb_reset_flag_d1 = 1 ENDIF IF TIMERB > 5000 AND timerb_reset_flag_d1 = 1 IF NOT IS_CAR_ON_SCREEN car2_d1 GET_CAR_COORDINATES car2_d1 car2_x car2_y car2_z GET_CLOSEST_CAR_NODE car2_x car2_y car2_z car2_x car2_y car2_z IF NOT IS_POINT_OBSCURED_BY_A_MISSION_ENTITY car2_x car2_y car2_z 4.0 4.0 4.0 IF NOT IS_POINT_ON_SCREEN car2_x car2_y car2_z 4.0 SET_CAR_COORDINATES car2_d1 car2_x car2_y car2_z TURN_CAR_TO_FACE_COORD car2_d1 car2_x_d1 car2_y_d1 timerb_reset_flag_d1 = 0 ENDIF ENDIF ENDIF ENDIF ENDIF IF LOCATE_CAR_3D car2_d1 car2_x_d1 car2_y_d1 car2_z_d1 ai_car2_locate_size ai_car2_locate_size ai_car2_locate_size 0 ++ car2_cpcounter IF car2_cpcounter = 1 car2_x_d1 = cp3_x_d1 car2_y_d1 = cp3_y_d1 car2_z_d1 = cp3_z_d1 ENDIF IF car2_cpcounter = 2 car2_x_d1 = cp4_x_d1 car2_y_d1 = cp4_y_d1 car2_z_d1 = cp4_z_d1 ENDIF IF car2_cpcounter = 3 car2_x_d1 = cp5_x_d1 car2_y_d1 = cp5_y_d1 car2_z_d1 = cp5_z_d1 ENDIF IF car2_cpcounter = 4 car2_x_d1 = cp6_x_d1 car2_y_d1 = cp6_y_d1 car2_z_d1 = cp6_z_d1 ENDIF IF car2_cpcounter = 5 car2_x_d1 = cp7_x_d1 car2_y_d1 = cp7_y_d1 car2_z_d1 = cp7_z_d1 ENDIF IF car2_cpcounter = 6 car2_x_d1 = cp8_x_d1 car2_y_d1 = cp8_y_d1 car2_z_d1 = cp8_z_d1 ENDIF IF car2_cpcounter = 7 car2_x_d1 = cp9_x_d1 car2_y_d1 = cp9_y_d1 car2_z_d1 = cp9_z_d1 ENDIF IF car2_cpcounter = 8 car2_x_d1 = cp10_x_d1 car2_y_d1 = cp10_y_d1 car2_z_d1 = cp10_z_d1 ENDIF IF car2_cpcounter = 9 car2_x_d1 = cp11_x_d1 car2_y_d1 = cp11_y_d1 car2_z_d1 = cp11_z_d1 ENDIF IF car2_cpcounter = 10 car2_x_d1 = cp12_x_d1 car2_y_d1 = cp12_y_d1 car2_z_d1 = cp12_z_d1 ENDIF IF car2_cpcounter = 11 car2_x_d1 = cp13_x_d1 car2_y_d1 = cp13_y_d1 car2_z_d1 = cp13_z_d1 ENDIF IF car2_cpcounter = 12 car2_x_d1 = cp14_x_d1 car2_y_d1 = cp14_y_d1 car2_z_d1 = cp14_z_d1 ENDIF IF car2_cpcounter = 13 car2_x_d1 = cp15_x_d1 car2_y_d1 = cp15_y_d1 car2_z_d1 = cp15_z_d1 ENDIF IF car2_cpcounter = 14 car2_x_d1 = cp16_x_d1 car2_y_d1 = cp16_y_d1 car2_z_d1 = cp16_z_d1 ENDIF IF car2_cpcounter = 15 car2_x_d1 = cp17_x_d1 car2_y_d1 = cp17_y_d1 car2_z_d1 = cp17_z_d1 ENDIF IF car2_cpcounter = 16 car2_x_d1 = cp18_x_d1 car2_y_d1 = cp18_y_d1 car2_z_d1 = cp18_z_d1 ENDIF IF car2_cpcounter = 17 car2_x_d1 = cp2_x_d1 car2_y_d1 = cp2_y_d1 car2_z_d1 = cp2_z_d1 ai_car2_locate_size = 6.0 ENDIF IF car2_cpcounter = 18 // AND position > 0 PRINT_NOW DIAB1_3 5000 1 //"~r~You failed to win the race!" GOTO mission_d1_failed ENDIF IF ai_car2_locate_size = 7.0 CAR_GOTO_COORDINATES car2_d1 car2_x_d1 car2_y_d1 car2_z_d1 ELSE CAR_GOTO_COORDINATES_ACCURATE car2_d1 car2_x_d1 car2_y_d1 car2_z_d1 ENDIF ENDIF ELSE IF NOT IS_CAR_IN_WATER car2_d1 behind_car2 = 0 car2_cpcounter = 0 ENDIF IF IS_CAR_IN_WATER car2_d1 IF NOT IS_CAR_ON_SCREEN car2_d1 GET_CAR_COORDINATES car2_d1 car2_x car2_y car2_z GET_CLOSEST_CAR_NODE car2_x car2_y car2_z car2_x car2_y car2_z IF NOT IS_POINT_OBSCURED_BY_A_MISSION_ENTITY car2_x car2_y car2_z 4.0 4.0 4.0 IF NOT IS_POINT_ON_SCREEN car2_x car2_y car2_z 3.0 SET_CAR_COORDINATES car2_d1 car2_x car2_y car2_z TURN_CAR_TO_FACE_COORD car2_d1 car2_x_d1 car2_y_d1 ENDIF ENDIF ENDIF ENDIF ENDIF IF NOT IS_CAR_DEAD car3_d1 GET_CAR_HEALTH car3_d1 car3_health IF car3_health < 500 SET_CAR_HEALTH car3_d1 1000 ENDIF IF NOT player_cpcounter = car3_cpcounter IF player_cpcounter < car3_cpcounter behind_car3 = 1 ELSE behind_car3 = 0 ENDIF ELSE GET_CAR_COORDINATES car3_d1 car3_x car3_y car3_z difference_x_float_d = car3_x - player_x_d1 difference_y_float_d = car3_y - player_y_d1 difference_x_float_d = difference_x_float_d * difference_x_float_d difference_y_float_d = difference_y_float_d * difference_y_float_d sum_difference_d_xy = difference_x_float_d + difference_y_float_d SQRT sum_difference_d_xy car3_distance_from_cp GET_PLAYER_COORDINATES player players_x players_y players_z difference_x_float_d = players_x - player_x_d1 difference_y_float_d = players_y - player_y_d1 difference_x_float_d = difference_x_float_d * difference_x_float_d difference_y_float_d = difference_y_float_d * difference_y_float_d sum_difference_d_xy = difference_x_float_d + difference_y_float_d SQRT sum_difference_d_xy players_distance_from_cp IF players_distance_from_cp < car3_distance_from_cp behind_car3 = 0 ELSE behind_car3 = 1 ENDIF ENDIF IF LOCATE_CAR_3D car3_d1 car3_stuck_x car3_stuck_y car3_stuck_z 4.0 4.0 4.0 0 IF timerf_reset_flag = 0 GET_GAME_TIMER timerf_started timerf_reset_flag = 1 ENDIF IF timerf_reset_flag = 1 GET_GAME_TIMER timerf_current timerf = timerf_current - timerf_started IF timerf > 8000 IF NOT IS_CAR_ON_SCREEN car3_d1 GET_CAR_COORDINATES car3_d1 car3_x car3_y car3_z GET_CLOSEST_CAR_NODE car3_x car3_y car3_z car3_x car3_y car3_z IF NOT IS_POINT_OBSCURED_BY_A_MISSION_ENTITY car3_x car3_y car3_z 4.0 4.0 4.0 IF NOT IS_POINT_ON_SCREEN car3_x car3_y car3_z 4.0 SET_CAR_COORDINATES car3_d1 car3_x car3_y car3_z TURN_CAR_TO_FACE_COORD car3_d1 car3_x_d1 car3_y_d1 timerf_reset_flag = 0 ENDIF ENDIF ENDIF ENDIF ENDIF ENDIF IF NOT LOCATE_CAR_3D car3_d1 car3_stuck_x car3_stuck_y car3_stuck_z 4.0 4.0 4.0 0 GET_CAR_COORDINATES car3_d1 car3_stuck_x car3_stuck_y car3_stuck_z timerf_reset_flag = 0 ENDIF IF IS_CAR_UPSIDEDOWN car3_d1 AND IS_CAR_STOPPED car3_d1 IF NOT IS_CAR_ON_SCREEN car3_d1 GET_CAR_COORDINATES car3_d1 car3_x car3_y car3_z GET_CLOSEST_CAR_NODE car3_x car3_y car3_z car3_x car3_y car3_z IF NOT IS_POINT_OBSCURED_BY_A_MISSION_ENTITY car3_x car3_y car3_z 4.0 4.0 4.0 IF NOT IS_POINT_ON_SCREEN car3_x car3_y car3_z 3.0 SET_CAR_COORDINATES car3_d1 car3_x car3_y car3_z TURN_CAR_TO_FACE_COORD car3_d1 car3_x_d1 car3_y_d1 ENDIF ENDIF ENDIF ENDIF IF timerc_reset_flag_d1 = 1 IF NOT IS_CAR_STOPPED car3_d1 timerc_reset_flag_d1 = 0 ENDIF ENDIF IF IS_CAR_STOPPED car3_d1 IF timerc_reset_flag_d1 = 0 GET_GAME_TIMER timerc_started timerc_reset_flag_d1 = 1 ENDIF IF timerc_reset_flag_d1 = 1 GET_GAME_TIMER timerc_current timerc = timerc_current - timerc_started IF timerc > 5000 IF NOT IS_CAR_ON_SCREEN car3_d1 GET_CAR_COORDINATES car3_d1 car3_x car3_y car3_z GET_CLOSEST_CAR_NODE car3_x car3_y car3_z car3_x car3_y car3_z IF NOT IS_POINT_OBSCURED_BY_A_MISSION_ENTITY car3_x car3_y car3_z 4.0 4.0 4.0 IF NOT IS_POINT_ON_SCREEN car3_x car3_y car3_z 4.0 SET_CAR_COORDINATES car3_d1 car3_x car3_y car3_z TURN_CAR_TO_FACE_COORD car3_d1 car3_x_d1 car3_y_d1 timerc_reset_flag_d1 = 0 ENDIF ENDIF ENDIF ENDIF ENDIF ENDIF IF LOCATE_CAR_3D car3_d1 car3_x_d1 car3_y_d1 car3_z_d1 ai_car3_locate_size ai_car3_locate_size ai_car3_locate_size 0 ++ car3_cpcounter IF car3_cpcounter = 1 car3_x_d1 = cp3_x_d1 car3_y_d1 = cp3_y_d1 car3_z_d1 = cp3_z_d1 ENDIF IF car3_cpcounter = 2 car3_x_d1 = cp4_x_d1 car3_y_d1 = cp4_y_d1 car3_z_d1 = cp4_z_d1 ENDIF IF car3_cpcounter = 3 car3_x_d1 = cp5_x_d1 car3_y_d1 = cp5_y_d1 car3_z_d1 = cp5_z_d1 ENDIF IF car3_cpcounter = 4 car3_x_d1 = cp6_x_d1 car3_y_d1 = cp6_y_d1 car3_z_d1 = cp6_z_d1 ENDIF IF car3_cpcounter = 5 car3_x_d1 = cp7_x_d1 car3_y_d1 = cp7_y_d1 car3_z_d1 = cp7_z_d1 ENDIF IF car3_cpcounter = 6 car3_x_d1 = cp8_x_d1 car3_y_d1 = cp8_y_d1 car3_z_d1 = cp8_z_d1 ENDIF IF car3_cpcounter = 7 car3_x_d1 = cp9_x_d1 car3_y_d1 = cp9_y_d1 car3_z_d1 = cp9_z_d1 ENDIF IF car3_cpcounter = 8 car3_x_d1 = cp10_x_d1 car3_y_d1 = cp10_y_d1 car3_z_d1 = cp10_z_d1 ENDIF IF car3_cpcounter = 9 car3_x_d1 = cp11_x_d1 car3_y_d1 = cp11_y_d1 car3_z_d1 = cp11_z_d1 ENDIF IF car3_cpcounter = 10 car3_x_d1 = cp12_x_d1 car3_y_d1 = cp12_y_d1 car3_z_d1 = cp12_z_d1 ENDIF IF car3_cpcounter = 11 car3_x_d1 = cp13_x_d1 car3_y_d1 = cp13_y_d1 car3_z_d1 = cp13_z_d1 ENDIF IF car3_cpcounter = 12 car3_x_d1 = cp14_x_d1 car3_y_d1 = cp14_y_d1 car3_z_d1 = cp14_z_d1 ENDIF IF car3_cpcounter = 13 car3_x_d1 = cp15_x_d1 car3_y_d1 = cp15_y_d1 car3_z_d1 = cp15_z_d1 ENDIF IF car3_cpcounter = 14 car3_x_d1 = cp16_x_d1 car3_y_d1 = cp16_y_d1 car3_z_d1 = cp16_z_d1 ENDIF IF car3_cpcounter = 15 car3_x_d1 = cp17_x_d1 car3_y_d1 = cp17_y_d1 car3_z_d1 = cp17_z_d1 ENDIF IF car3_cpcounter = 16 car3_x_d1 = cp18_x_d1 car3_y_d1 = cp18_y_d1 car3_z_d1 = cp18_z_d1 ENDIF IF car3_cpcounter = 17 car3_x_d1 = cp2_x_d1 car3_y_d1 = cp2_y_d1 car3_z_d1 = cp2_z_d1 ai_car3_locate_size = 6.0 ENDIF IF car3_cpcounter = 18 // AND position > 0 PRINT_NOW DIAB1_3 5000 1 //"~r~You failed to win the race!" GOTO mission_d1_failed ENDIF IF ai_car3_locate_size = 7.0 CAR_GOTO_COORDINATES car3_d1 car3_x_d1 car3_y_d1 car3_z_d1 ELSE CAR_GOTO_COORDINATES_ACCURATE car3_d1 car3_x_d1 car3_y_d1 car3_z_d1 ENDIF ENDIF ELSE IF NOT IS_CAR_IN_WATER car3_d1 behind_car3 = 0 car3_cpcounter = 0 ENDIF IF IS_CAR_IN_WATER car3_d1 IF NOT IS_CAR_ON_SCREEN car3_d1 GET_CAR_COORDINATES car3_d1 car3_x car3_y car3_z GET_CLOSEST_CAR_NODE car3_x car3_y car3_z car3_x car3_y car3_z IF NOT IS_POINT_OBSCURED_BY_A_MISSION_ENTITY car3_x car3_y car3_z 4.0 4.0 4.0 IF NOT IS_POINT_ON_SCREEN car3_x car3_y car3_z 3.0 SET_CAR_COORDINATES car3_d1 car3_x car3_y car3_z TURN_CAR_TO_FACE_COORD car3_d1 car3_x_d1 car3_y_d1 ENDIF ENDIF ENDIF ENDIF ENDIF GOTO loop1 } // Mission d1 failed mission_d1_failed: PRINT_BIG M_FAIL 2000 1 RETURN // mission d1 passed mission_d1_passed: GET_GAME_TIMER game_timer_end_d1 game_timer_end_d1 = game_timer_end_d1 - game_timer_start_d1 game_timer_end_d1 = game_timer_end_d1 / 1000 ADD_SCORE player 10000 PRINT_WITH_NUMBER_BIG M_PASS 10000 5000 1 PRINT_WITH_NUMBER_NOW DIAB1_2 game_timer_end_d1 5000 1 //"Race time: ~1~ seconds" REGISTER_EL_BURRO_TIME game_timer_end_d1 CLEAR_WANTED_LEVEL player PLAY_MISSION_PASSED_TUNE 1 //CLEAR_THREAT_FOR_PED_TYPE PEDTYPE_GANG_DIABLO THREAT_PLAYER1 IF flag_diablo1_passed_before = 0 REGISTER_MISSION_PASSED DIAB1 PLAYER_MADE_PROGRESS 1 flag_diablo_mission1_passed = 1 START_NEW_SCRIPT diablo_mission2_loop flag_diablo1_passed_before = 1 ENDIF RETURN // mission cleanup mission_cleanup_d1: SWITCH_ROADS_ON 1034.0 -956.0 12.0 1063.0 -847.0 20.0 REMOVE_BLIP blip_car1_d1 REMOVE_BLIP blip_car2_d1 REMOVE_BLIP blip_car3_d1 REMOVE_BLIP blip_chase_d1 REMOVE_BLIP second_blip MARK_MODEL_AS_NO_LONGER_NEEDED PED_GANG_DIABLO_A MARK_MODEL_AS_NO_LONGER_NEEDED PED_GANG_DIABLO_B MARK_MODEL_AS_NO_LONGER_NEEDED CAR_CHEETAH CLEAR_ONSCREEN_COUNTER game_timer_end_d1 flag_player_on_mission = 0 flag_player_on_diablo_mission = 0 MISSION_HAS_FINISHED RETURN
diablo2
MISSION_START // ******************************************************************************************* // ******************************************************************************************* // *************************************Deablo mission 2************************************** // ***********************************Destroy Icream Vans************************************* // ******************************************************************************************* // ******************************************************************************************* // ******************************************************************************************* // Mission start stuff GOSUB mission_start_diablo2 IF HAS_DEATHARREST_BEEN_EXECUTED GOSUB mission_diablo2_failed ENDIF GOSUB mission_cleanup_diablo2 MISSION_END // Variables for mission VAR_INT icecream_van1 flag_car_blip_displayed_dm2 // Vehicle for mission VAR_INT blip1_icecream1 blip1_diablo2 blip2_diablo2 creamers_spotted_you VAR_INT briefcase_diablo2 removed_ice_cream_blip// Counts up number of mission vans destroyed VAR_INT ojective_creamed_guys_passed //ice_creamvan_stored_before VAR_INT icecream_man1 icecreamvan_any creamed_guy1 creamed_guy2 creamed_guy3 creamed_guy4 VAR_INT ojective_creamed_guy1_done_before ojective_creamed_guy2_done_before ojective_creamed_guy3_done_before ojective_creamed_guy4_done_before VAR_FLOAT icecreamx icecreamy icecreamz VAR_INT creamed_guy1_health creamed_guy2_health creamed_guy3_health creamed_guy4_health // ***************************************Mission Start************************************* mission_start_diablo2: REGISTER_MISSION_GIVEN flag_player_on_mission = 1 flag_player_on_diablo_mission = 1 SCRIPT_NAME diablo2 WAIT 0 SET_PED_DENSITY_MULTIPLIER 0.0 CLEAR_AREA_OF_CHARS 890.3 -309.1 0.0 1038.1 -132.9 10.0 LOAD_CUTSCENE EL_PH2 SET_CUTSCENE_OFFSET 938.27 -229.561 4.023 CREATE_CUTSCENE_OBJECT PED_PLAYER cs_player SET_CUTSCENE_ANIM cs_player player DO_FADE 1500 FADE_IN SWITCH_STREAMING ON START_CUTSCENE // Displays cutscene text GET_CUTSCENE_TIME cs_time WHILE cs_time < 2000 WAIT 0 GET_CUTSCENE_TIME cs_time ENDWHILE PRINT_NOW ( DIAB2_A ) 10000 1 WHILE cs_time < 9115 WAIT 0 GET_CUTSCENE_TIME cs_time ENDWHILE PRINT_NOW ( DIAB2_B ) 10000 1 WHILE cs_time < 15149 WAIT 0 GET_CUTSCENE_TIME cs_time ENDWHILE PRINT_NOW ( DIAB2_C ) 10000 1 WHILE cs_time < 18028 WAIT 0 GET_CUTSCENE_TIME cs_time ENDWHILE PRINT_NOW ( DIAB2_D ) 10000 1 WHILE cs_time < 20605 WAIT 0 GET_CUTSCENE_TIME cs_time ENDWHILE PRINT_NOW ( DIAB2_E ) 10000 1 WHILE cs_time < 22985 WAIT 0 GET_CUTSCENE_TIME cs_time ENDWHILE PRINT_NOW ( DIAB2_F ) 10000 1 WHILE cs_time < 26130 WAIT 0 GET_CUTSCENE_TIME cs_time ENDWHILE PRINT_NOW ( DIAB2_G ) 10000 1 WHILE cs_time < 30784 WAIT 0 GET_CUTSCENE_TIME cs_time ENDWHILE PRINT_NOW ( DIAB2_H ) 10000 1 WHILE cs_time < 33726 WAIT 0 GET_CUTSCENE_TIME cs_time ENDWHILE CLEAR_PRINTS WHILE cs_time < 34000 WAIT 0 GET_CUTSCENE_TIME cs_time ENDWHILE DO_FADE 1500 FADE_OUT WHILE NOT HAS_CUTSCENE_FINISHED WAIT 0 ENDWHILE CLEAR_PRINTS WHILE GET_FADING_STATUS WAIT 0 ENDWHILE CLEAR_CUTSCENE WAIT 500 DO_FADE 1500 FADE_IN SET_PED_DENSITY_MULTIPLIER 1.0 ojective_creamed_guy1_done_before = 0 ojective_creamed_guy2_done_before = 0 ojective_creamed_guy3_done_before = 0 ojective_creamed_guy4_done_before = 0 ojective_creamed_guys_passed = 0 creamers_spotted_you = 0 removed_ice_cream_blip = 0 REQUEST_MODEL CAR_MRWHOOPEE REQUEST_MODEL PED_GANG_MAFIA_A REQUEST_MODEL PED_LI_MAN1 WHILE NOT HAS_MODEL_LOADED CAR_MRWHOOPEE OR NOT HAS_MODEL_LOADED PED_GANG_MAFIA_A OR NOT HAS_MODEL_LOADED PED_LI_MAN1 WAIT 0 ENDWHILE WAIT 2000 CREATE_PICKUP briefcase PICKUP_ONCE 934.9 -69.8 8.1 briefcase_diablo2 ADD_BLIP_FOR_PICKUP briefcase_diablo2 blip1_diablo2 PRINT ( DIAB2_1 ) 5000 1 // Pick up briefcase WHILE NOT HAS_PICKUP_BEEN_COLLECTED briefcase_diablo2 WAIT 0 ENDWHILE REMOVE_BLIP blip1_diablo2 CREATE_CAR CAR_MRWHOOPEE 1381.0 -382.0 -100.0 icecream_van1 CREATE_CHAR_INSIDE_CAR icecream_van1 PEDTYPE_CIVMALE PED_LI_MAN1 icecream_man1 SET_CAR_DRIVING_STYLE icecream_van1 DRIVINGMODE_STOPFORCARS ADD_BLIP_FOR_CAR icecream_van1 blip1_icecream1 PRINT_NOW ( DIAB2_2 ) 5000 1 // Find an icecream van WHILE NOT IS_PLAYER_IN_MODEL Player CAR_MRWHOOPEE WAIT 0 IF IS_CAR_DEAD icecream_van1 GOTO mission_diablo2_failed ENDIF ENDWHILE REMOVE_BLIP blip1_icecream1 STORE_CAR_PLAYER_IS_IN player icecreamvan_any IF NOT IS_CAR_DEAD icecreamvan_any ARM_CAR_WITH_BOMB icecreamvan_any CARBOMB_REMOTE GIVE_PLAYER_DETONATOR SET_CURRENT_PLAYER_WEAPON Player WEAPONTYPE_DETONATOR ENDIF PRINT_NOW ( DIAB2_3 ) 5000 1 // Park the icecream van down at atlantic quays flag_car_blip_displayed_dm2 = TRUE blob_flag = 1 WHILE NOT IS_CAR_STOPPED_IN_AREA_3D icecreamvan_any 1215.9 -1128.7 11.2 1210.4 -1123.3 14.2 blob_flag OR NOT IS_PLAYER_IN_CAR player icecreamvan_any OR NOT IS_ICECREAM_JINGLE_ON icecreamvan_any WAIT 0 IF IS_CAR_DEAD icecreamvan_any GOTO mission_diablo2_failed ENDIF IF IS_CAR_STOPPED_IN_AREA_3D icecreamvan_any 1215.9 -1128.7 11.2 1210.4 -1123.3 14.2 FALSE AND IS_PLAYER_IN_CAR player icecreamvan_any GET_CONTROLLER_MODE controlmode IF controlmode = 0 PRINT_NOW ( DIAB2_6 ) 1000 1 // Tap L3 quickly to set the Icecream jingle ENDIF IF controlmode = 1 PRINT_NOW ( DIAB2_4 ) 1000 1 // Tap L1 quickly to set the Icecream jingle ENDIF IF controlmode = 2 PRINT_NOW ( DIAB2_7 ) 1000 1 // Tap R1 quickly to set the Icecream jingle ENDIF IF controlmode = 3 PRINT_NOW ( DIAB2_6 ) 1000 1 // Tap L3 quickly to set the Icecream jingle ENDIF ENDIF IF IS_PLAYER_IN_CAR player icecreamvan_any IF flag_car_blip_displayed_dm2 = TRUE ADD_BLIP_FOR_COORD 1219.7 -1137.2 -100.0 blip2_diablo2 blob_flag = 1 REMOVE_BLIP blip1_icecream1 flag_car_blip_displayed_dm2 = FALSE ENDIF ENDIF IF NOT IS_PLAYER_IN_CAR player icecreamvan_any IF flag_car_blip_displayed_dm2 = FALSE ADD_BLIP_FOR_CAR icecreamvan_any blip1_icecream1 blob_flag = 0 REMOVE_BLIP blip2_diablo2 PRINT_NOW ( IN_VEH ) 5000 1 //"Get back in the car!" flag_car_blip_displayed_dm2 = TRUE ENDIF ENDIF ENDWHILE CLEAR_AREA 1190.5 -1141.2 11.6 2.0 TRUE CREATE_CHAR PEDTYPE_GANG_MAFIA PED_GANG_MAFIA_A 1190.5 -1141.2 11.6 creamed_guy1 CLEAR_AREA 1192.5 -1141.2 11.6 2.0 TRUE CREATE_CHAR PEDTYPE_GANG_MAFIA PED_GANG_MAFIA_A 1192.5 -1141.2 11.6 creamed_guy2 CLEAR_AREA 1194.5 -1141.2 11.6 2.0 TRUE CREATE_CHAR PEDTYPE_GANG_MAFIA PED_GANG_MAFIA_A 1194.5 -1141.2 11.6 creamed_guy3 CLEAR_AREA 1196.5 -1141.2 11.6 2.0 TRUE CREATE_CHAR PEDTYPE_GANG_MAFIA PED_GANG_MAFIA_A 1196.5 -1141.2 11.6 creamed_guy4 GIVE_WEAPON_TO_CHAR creamed_guy1 WEAPONTYPE_UZI 160 GIVE_WEAPON_TO_CHAR creamed_guy2 WEAPONTYPE_UZI 160 GIVE_WEAPON_TO_CHAR creamed_guy3 WEAPONTYPE_UZI 160 GIVE_WEAPON_TO_CHAR creamed_guy4 WEAPONTYPE_UZI 160 SET_CHAR_PERSONALITY creamed_guy1 PEDSTAT_TOUGH_GUY SET_CHAR_PERSONALITY creamed_guy2 PEDSTAT_TOUGH_GUY SET_CHAR_PERSONALITY creamed_guy3 PEDSTAT_TOUGH_GUY SET_CHAR_PERSONALITY creamed_guy4 PEDSTAT_TOUGH_GUY PRINT_NOW ( DIAB2_5 ) 5000 1 // Use the remote to detonate the icecream van WAIT 2000 CLEAR_AREA 1205.6 -1141.1 11.6 10.0 TRUE IF NOT IS_CHAR_DEAD creamed_guy1 SET_CHAR_OBJ_GOTO_COORD_ON_FOOT creamed_guy1 1205.6 -1141.1 ENDIF IF NOT IS_CHAR_DEAD creamed_guy2 SET_CHAR_OBJ_GOTO_COORD_ON_FOOT creamed_guy2 1205.6 -1141.1 ENDIF IF NOT IS_CHAR_DEAD creamed_guy3 SET_CHAR_OBJ_GOTO_COORD_ON_FOOT creamed_guy3 1205.6 -1141.1 ENDIF IF NOT IS_CHAR_DEAD creamed_guy4 SET_CHAR_OBJ_GOTO_COORD_ON_FOOT creamed_guy4 1205.6 -1141.1 ENDIF WHILE NOT ojective_creamed_guys_passed = 4 WAIT 0 IF IS_CAR_DEAD icecreamvan_any AND removed_ice_cream_blip = 0 REMOVE_BLIP blip1_icecream1 removed_ice_cream_blip = 1 ENDIF IF IS_CHAR_DEAD creamed_guy1 AND IS_CHAR_DEAD creamed_guy2 AND IS_CHAR_DEAD creamed_guy3 AND IS_CHAR_DEAD creamed_guy4 GOTO mission_diablo2_passed ENDIF IF IS_CHAR_DEAD creamed_guy1 AND ojective_creamed_guy1_done_before = 0 ojective_creamed_guys_passed ++ ojective_creamed_guy1_done_before = 1 ENDIF IF IS_CHAR_DEAD creamed_guy2 AND ojective_creamed_guy2_done_before = 0 ojective_creamed_guys_passed ++ ojective_creamed_guy2_done_before = 1 ENDIF IF IS_CHAR_DEAD creamed_guy3 AND ojective_creamed_guy3_done_before = 0 ojective_creamed_guys_passed ++ ojective_creamed_guy3_done_before = 1 ENDIF IF IS_CHAR_DEAD creamed_guy4 AND ojective_creamed_guy4_done_before = 0 ojective_creamed_guys_passed ++ ojective_creamed_guy4_done_before = 1 ENDIF GET_CAR_COORDINATES icecreamvan_any icecreamx icecreamy icecreamz IF IS_CHAR_OBJECTIVE_PASSED creamed_guy1 AND ojective_creamed_guy1_done_before = 0 SET_CHAR_OBJ_GOTO_COORD_ON_FOOT creamed_guy1 icecreamx icecreamy ojective_creamed_guys_passed ++ ojective_creamed_guy1_done_before = 1 ENDIF IF IS_CHAR_OBJECTIVE_PASSED creamed_guy2 AND ojective_creamed_guy2_done_before = 0 SET_CHAR_OBJ_GOTO_COORD_ON_FOOT creamed_guy2 icecreamx icecreamy ojective_creamed_guys_passed ++ ojective_creamed_guy2_done_before = 1 ENDIF IF IS_CHAR_OBJECTIVE_PASSED creamed_guy3 AND ojective_creamed_guy3_done_before = 0 SET_CHAR_OBJ_GOTO_COORD_ON_FOOT creamed_guy3 icecreamx icecreamy ojective_creamed_guys_passed ++ ojective_creamed_guy3_done_before = 1 ENDIF IF IS_CHAR_OBJECTIVE_PASSED creamed_guy4 AND ojective_creamed_guy4_done_before = 0 SET_CHAR_OBJ_GOTO_COORD_ON_FOOT creamed_guy4 icecreamx icecreamy ojective_creamed_guys_passed ++ ojective_creamed_guy4_done_before = 1 ENDIF IF NOT IS_CHAR_DEAD creamed_guy1 IF LOCATE_PLAYER_ANY_MEANS_CHAR_3D Player creamed_guy1 8.0 8.0 2.0 FALSE SET_CHAR_OBJ_KILL_PLAYER_ON_FOOT creamed_guy1 Player SET_CHAR_THREAT_SEARCH creamed_guy1 THREAT_PLAYER1 ENDIF ENDIF IF NOT IS_CHAR_DEAD creamed_guy2 IF LOCATE_PLAYER_ANY_MEANS_CHAR_3D Player creamed_guy2 8.0 8.0 2.0 FALSE SET_CHAR_OBJ_KILL_PLAYER_ON_FOOT creamed_guy2 Player SET_CHAR_THREAT_SEARCH creamed_guy2 THREAT_PLAYER1 ENDIF ENDIF IF NOT IS_CHAR_DEAD creamed_guy3 IF LOCATE_PLAYER_ANY_MEANS_CHAR_3D Player creamed_guy3 8.0 8.0 2.0 FALSE SET_CHAR_OBJ_KILL_PLAYER_ON_FOOT creamed_guy3 Player SET_CHAR_THREAT_SEARCH creamed_guy3 THREAT_PLAYER1 ENDIF ENDIF IF NOT IS_CHAR_DEAD creamed_guy4 IF LOCATE_PLAYER_ANY_MEANS_CHAR_3D Player creamed_guy4 8.0 8.0 2.0 FALSE SET_CHAR_OBJ_KILL_PLAYER_ON_FOOT creamed_guy4 Player SET_CHAR_THREAT_SEARCH creamed_guy4 THREAT_PLAYER1 ENDIF ENDIF IF NOT IS_CHAR_DEAD creamed_guy1 GET_CHAR_HEALTH creamed_guy1 creamed_guy1_health ENDIF IF NOT IS_CHAR_DEAD creamed_guy2 GET_CHAR_HEALTH creamed_guy2 creamed_guy2_health ENDIF IF NOT IS_CHAR_DEAD creamed_guy3 GET_CHAR_HEALTH creamed_guy3 creamed_guy3_health ENDIF IF NOT IS_CHAR_DEAD creamed_guy4 GET_CHAR_HEALTH creamed_guy4 creamed_guy4_health ENDIF IF creamed_guy1_health < 100 OR creamed_guy2_health < 100 OR creamed_guy3_health < 100 OR creamed_guy4_health < 100 IF creamers_spotted_you = 0 IF NOT IS_CHAR_DEAD creamed_guy1 SET_CHAR_OBJ_KILL_PLAYER_ON_FOOT creamed_guy1 Player SET_CHAR_THREAT_SEARCH creamed_guy1 THREAT_PLAYER1 ENDIF IF NOT IS_CHAR_DEAD creamed_guy2 SET_CHAR_OBJ_KILL_PLAYER_ON_FOOT creamed_guy2 Player SET_CHAR_THREAT_SEARCH creamed_guy2 THREAT_PLAYER1 ENDIF IF NOT IS_CHAR_DEAD creamed_guy3 SET_CHAR_OBJ_KILL_PLAYER_ON_FOOT creamed_guy3 Player SET_CHAR_THREAT_SEARCH creamed_guy3 THREAT_PLAYER1 ENDIF IF NOT IS_CHAR_DEAD creamed_guy4 SET_CHAR_OBJ_KILL_PLAYER_ON_FOOT creamed_guy4 Player SET_CHAR_THREAT_SEARCH creamed_guy4 THREAT_PLAYER1 ENDIF creamers_spotted_you = 1 ENDIF ENDIF ENDWHILE WHILE NOT IS_CHAR_DEAD creamed_guy1 OR NOT IS_CHAR_DEAD creamed_guy2 OR NOT IS_CHAR_DEAD creamed_guy3 OR NOT IS_CHAR_DEAD creamed_guy4 WAIT 0 IF IS_CAR_DEAD icecreamvan_any AND removed_ice_cream_blip = 0 REMOVE_BLIP blip1_icecream1 removed_ice_cream_blip = 1 ENDIF IF NOT IS_CHAR_DEAD creamed_guy1 GET_CHAR_HEALTH creamed_guy1 creamed_guy1_health ENDIF IF NOT IS_CHAR_DEAD creamed_guy2 GET_CHAR_HEALTH creamed_guy2 creamed_guy2_health ENDIF IF NOT IS_CHAR_DEAD creamed_guy3 GET_CHAR_HEALTH creamed_guy3 creamed_guy3_health ENDIF IF NOT IS_CHAR_DEAD creamed_guy4 GET_CHAR_HEALTH creamed_guy4 creamed_guy4_health ENDIF IF creamed_guy1_health < 100 OR creamed_guy2_health < 100 OR creamed_guy3_health < 100 OR creamed_guy4_health < 100 IF creamers_spotted_you = 0 IF NOT IS_CHAR_DEAD creamed_guy1 SET_CHAR_OBJ_KILL_PLAYER_ON_FOOT creamed_guy1 Player SET_CHAR_THREAT_SEARCH creamed_guy1 THREAT_PLAYER1 ENDIF IF NOT IS_CHAR_DEAD creamed_guy2 SET_CHAR_OBJ_KILL_PLAYER_ON_FOOT creamed_guy2 Player SET_CHAR_THREAT_SEARCH creamed_guy2 THREAT_PLAYER1 ENDIF IF NOT IS_CHAR_DEAD creamed_guy3 SET_CHAR_OBJ_KILL_PLAYER_ON_FOOT creamed_guy3 Player SET_CHAR_THREAT_SEARCH creamed_guy3 THREAT_PLAYER1 ENDIF IF NOT IS_CHAR_DEAD creamed_guy4 SET_CHAR_OBJ_KILL_PLAYER_ON_FOOT creamed_guy4 Player SET_CHAR_THREAT_SEARCH creamed_guy4 THREAT_PLAYER1 ENDIF creamers_spotted_you = 1 ENDIF ENDIF IF NOT IS_CHAR_DEAD creamed_guy1 IF LOCATE_PLAYER_ANY_MEANS_CHAR_3D Player creamed_guy1 8.0 8.0 2.0 FALSE SET_CHAR_OBJ_KILL_PLAYER_ON_FOOT creamed_guy1 Player SET_CHAR_THREAT_SEARCH creamed_guy1 THREAT_PLAYER1 ENDIF ENDIF IF NOT IS_CHAR_DEAD creamed_guy2 IF LOCATE_PLAYER_ANY_MEANS_CHAR_3D Player creamed_guy2 8.0 8.0 2.0 FALSE SET_CHAR_OBJ_KILL_PLAYER_ON_FOOT creamed_guy2 Player SET_CHAR_THREAT_SEARCH creamed_guy2 THREAT_PLAYER1 ENDIF ENDIF IF NOT IS_CHAR_DEAD creamed_guy3 IF LOCATE_PLAYER_ANY_MEANS_CHAR_3D Player creamed_guy3 8.0 8.0 2.0 FALSE SET_CHAR_OBJ_KILL_PLAYER_ON_FOOT creamed_guy3 Player SET_CHAR_THREAT_SEARCH creamed_guy3 THREAT_PLAYER1 ENDIF ENDIF IF NOT IS_CHAR_DEAD creamed_guy4 IF LOCATE_PLAYER_ANY_MEANS_CHAR_3D Player creamed_guy4 8.0 8.0 2.0 FALSE SET_CHAR_OBJ_KILL_PLAYER_ON_FOOT creamed_guy4 Player SET_CHAR_THREAT_SEARCH creamed_guy4 THREAT_PLAYER1 ENDIF ENDIF ENDWHILE GOTO mission_diablo2_passed } // Mission Diablo2 failed mission_diablo2_failed: PRINT_BIG ( M_FAIL ) 5000 1 //"Mission Failed" RETURN // mission Diablo2 passed mission_diablo2_passed: flag_diablo_mission2_passed = 1 PLAY_MISSION_PASSED_TUNE 1 PRINT_WITH_NUMBER_BIG ( M_PASS ) 6000 5000 1 //"Mission Passed!" CLEAR_WANTED_LEVEL player ADD_SCORE player 8000 REGISTER_MISSION_PASSED DIAB2 PLAYER_MADE_PROGRESS 1 START_NEW_SCRIPT diablo_mission3_loop RETURN // mission cleanup mission_cleanup_diablo2: flag_player_on_mission = 0 flag_player_on_diablo_mission = 0 REMOVE_BLIP blip1_icecream1 REMOVE_BLIP blip1_diablo2 REMOVE_BLIP blip2_diablo2 REMOVE_PICKUP briefcase_diablo2 MARK_MODEL_AS_NO_LONGER_NEEDED CAR_MRWHOOPEE MARK_MODEL_AS_NO_LONGER_NEEDED PED_GANG_MAFIA_A MARK_MODEL_AS_NO_LONGER_NEEDED PED_LI_MAN1 SET_PLAYER_AMMO Player WEAPONTYPE_DETONATOR 0 MISSION_HAS_FINISHED RETURN
diablo3
MISSION_START // ******************************************************************************************* // ******************************************************************************************* // *************************************Deablo mission 3************************************** // ***********************************BURN, BURN THEM ALL!!!!********************************* // ******************************************************************************************* // ******************************************************************************************* // ******************************************************************************************* // Mission start stuff GOSUB mission_start_diablo3 IF HAS_DEATHARREST_BEEN_EXECUTED GOSUB mission_diablo3_failed ENDIF GOSUB mission_cleanup_diablo3 MISSION_END // Variables for mission //VAR_INT countdown_diablo3 // On screen countdown timer //VAR_INT counter1_dm3 VAR_INT counter_diablo3 // Counts up number of mission triads killed VAR_INT burn_man1 burn_man2 burn_man3 burn_man4 burn_man5 burn_man6 VAR_INT dead_burn_man1 dead_burn_man2 dead_burn_man3 dead_burn_man4 dead_burn_man5 dead_burn_man6 VAR_INT blip1_diablo3 flamethrower_diablo3 VAR_INT all_gang_created_before traid_threat_cleared_D3 VAR_INT CurrentStatus given_money_before // ***************************************Mission Start************************************* mission_start_diablo3: REGISTER_MISSION_GIVEN flag_player_on_mission = 1 flag_player_on_diablo_mission = 1 SCRIPT_NAME diablo3 WAIT 0 REQUEST_MODEL PED_GANG_TRIAD_A REQUEST_MODEL PED_GANG_TRIAD_B traid_threat_cleared_D3 = 0 SET_PED_DENSITY_MULTIPLIER 0.0 CLEAR_AREA_OF_CHARS 890.3 -309.1 0.0 1038.1 -132.9 10.0 LOAD_CUTSCENE EL_PH4 SET_CUTSCENE_OFFSET 938.27 -229.561 4.023 CREATE_CUTSCENE_OBJECT PED_PLAYER cs_player SET_CUTSCENE_ANIM cs_player player DO_FADE 1500 FADE_IN SWITCH_STREAMING ON START_CUTSCENE // Displays cutscene text GET_CUTSCENE_TIME cs_time WHILE cs_time < 2000 WAIT 0 GET_CUTSCENE_TIME cs_time ENDWHILE PRINT_NOW ( DIAB3_A ) 10000 1 WHILE cs_time < 5553 WAIT 0 GET_CUTSCENE_TIME cs_time ENDWHILE PRINT_NOW ( DIAB3_B ) 10000 1 WHILE cs_time < 7767 WAIT 0 GET_CUTSCENE_TIME cs_time ENDWHILE PRINT_NOW ( DIAB3_C ) 10000 1 WHILE cs_time < 11105 WAIT 0 GET_CUTSCENE_TIME cs_time ENDWHILE PRINT_NOW ( DIAB3_D ) 10000 1 WHILE cs_time < 14603 WAIT 0 GET_CUTSCENE_TIME cs_time ENDWHILE PRINT_NOW ( DIAB3_E ) 10000 1 WHILE cs_time < 17813 WAIT 0 GET_CUTSCENE_TIME cs_time ENDWHILE PRINT_NOW ( DIAB3_F ) 10000 1 WHILE cs_time < 22948 WAIT 0 GET_CUTSCENE_TIME cs_time ENDWHILE PRINT_NOW ( DIAB3_G ) 10000 1 WHILE cs_time < 23775 WAIT 0 GET_CUTSCENE_TIME cs_time ENDWHILE CLEAR_PRINTS WHILE cs_time < 26333 WAIT 0 GET_CUTSCENE_TIME cs_time ENDWHILE DO_FADE 1500 FADE_OUT WHILE NOT HAS_CUTSCENE_FINISHED WAIT 0 ENDWHILE CLEAR_PRINTS WHILE GET_FADING_STATUS WAIT 0 ENDWHILE CLEAR_CUTSCENE WAIT 500 DO_FADE 1500 FADE_IN SET_PED_DENSITY_MULTIPLIER 1.0 SETUP_ZONE_PED_INFO CHINA DAY (30) 0 650 0 (0 0 0 0) 0 SETUP_ZONE_PED_INFO CHINA NIGHT (30) 0 650 0 (0 0 0 0) 0 // START MISSION all_gang_created_before = 0 counter_diablo3 = 0 dead_burn_man1 = 0 dead_burn_man2 = 0 dead_burn_man3 = 0 dead_burn_man4 = 0 dead_burn_man5 = 0 dead_burn_man6 = 0 given_money_before = 0 IF IS_THREAT_FOR_PED_TYPE PEDTYPE_GANG_TRIAD THREAT_PLAYER1 CLEAR_THREAT_FOR_PED_TYPE PEDTYPE_GANG_TRIAD THREAT_PLAYER1 traid_threat_cleared_D3 = 1 ENDIF RESET_NUM_OF_MODELS_KILLED_BY_PLAYER CREATE_PICKUP_WITH_AMMO WEAPON_FLAME PICKUP_ONCE 0 879.2 -810.0 -100.0 flamethrower_diablo3 ADD_SPRITE_BLIP_FOR_COORD 879.2 -810.0 -100.0 RADAR_SPRITE_WEAPON blip1_diablo3 //CHANGE_BLIP_DISPLAY blip1_diablo3 BLIP_ONLY WHILE NOT HAS_MODEL_LOADED PED_GANG_TRIAD_A OR NOT HAS_MODEL_LOADED PED_GANG_TRIAD_B WAIT 0 ENDWHILE WHILE NOT HAS_PICKUP_BEEN_COLLECTED flamethrower_diablo3 WAIT 0 ENDWHILE REMOVE_BLIP blip1_diablo3 START_KILL_FRENZY (DIAB3_1) WEAPONTYPE_FLAMETHROWER 151000 25 PED_GANG_TRIAD_A PED_GANG_TRIAD_B -1 -1 FALSE Diablo3_loop: WAIT 0 READ_KILL_FRENZY_STATUS CurrentStatus IF CurrentStatus = 2 GOTO mission_diablo3_passed ENDIF IF CurrentStatus = 3 GOTO mission_diablo3_failed ENDIF IF IS_PLAYER_IN_AREA_2D player 1038.0 -781.0 838.0 -915.0 FALSE IF all_gang_created_before = 0 CREATE_CHAR PEDTYPE_GANG_TRIAD PED_GANG_TRIAD_A 932.0 -846.0 14.5 burn_man1 GIVE_WEAPON_TO_CHAR burn_man1 WEAPONTYPE_PISTOL 60 CREATE_CHAR PEDTYPE_GANG_TRIAD PED_GANG_TRIAD_B 933.0 -846.0 14.5 burn_man2 GIVE_WEAPON_TO_CHAR burn_man2 WEAPONTYPE_PISTOL 60 SET_CHAR_AS_LEADER burn_man2 burn_man1 CREATE_CHAR PEDTYPE_GANG_TRIAD PED_GANG_TRIAD_A 934.0 -846.0 14.5 burn_man3 GIVE_WEAPON_TO_CHAR burn_man3 WEAPONTYPE_PISTOL 60 SET_CHAR_AS_LEADER burn_man3 burn_man1 CREATE_CHAR PEDTYPE_GANG_TRIAD PED_GANG_TRIAD_B 935.0 -846.0 14.5 burn_man4 GIVE_WEAPON_TO_CHAR burn_man4 WEAPONTYPE_PISTOL 60 SET_CHAR_AS_LEADER burn_man4 burn_man1 CREATE_CHAR PEDTYPE_GANG_TRIAD PED_GANG_TRIAD_A 936.0 -846.0 14.5 burn_man5 GIVE_WEAPON_TO_CHAR burn_man5 WEAPONTYPE_PISTOL 60 SET_CHAR_AS_LEADER burn_man5 burn_man1 CREATE_CHAR PEDTYPE_GANG_TRIAD PED_GANG_TRIAD_B 937.0 -846.0 14.5 burn_man6 GIVE_WEAPON_TO_CHAR burn_man6 WEAPONTYPE_PISTOL 60 SET_CHAR_AS_LEADER burn_man6 burn_man1 all_gang_created_before = 1 ENDIF IF IS_CHAR_DEAD burn_man1 AND dead_burn_man1 = 0 ++ counter_diablo3 dead_burn_man1 = 1 ENDIF IF IS_CHAR_DEAD burn_man2 AND dead_burn_man2 = 0 ++ counter_diablo3 dead_burn_man2 = 1 ENDIF IF IS_CHAR_DEAD burn_man3 AND dead_burn_man3 = 0 ++ counter_diablo3 dead_burn_man3 = 1 ENDIF IF IS_CHAR_DEAD burn_man4 AND dead_burn_man4 = 0 ++ counter_diablo3 dead_burn_man4 = 1 ENDIF IF IS_CHAR_DEAD burn_man5 AND dead_burn_man5 = 0 ++ counter_diablo3 dead_burn_man5 = 1 ENDIF IF IS_CHAR_DEAD burn_man6 AND dead_burn_man6 = 0 ++ counter_diablo3 dead_burn_man6 = 1 ENDIF IF counter_diablo3 = 6 AND given_money_before = 0 ADD_SCORE player 6000 GET_PLAYER_COORDINATES Player player_X player_Y player_Z ADD_ONE_OFF_SOUND player_X player_Y player_Z SOUND_PART_MISSION_COMPLETE given_money_before = 1 ENDIF IF IS_PLAYER_SHOOTING_IN_AREA Player 916.0 -863.0 956.0 -830.0 FALSE OR IS_PLAYER_IN_AREA_2D player 916.0 -863.0 956.0 -830.0 FALSE IF dead_burn_man1 = 0 SET_CHAR_OBJ_KILL_PLAYER_ON_FOOT burn_man1 Player ENDIF IF dead_burn_man2 = 0 SET_CHAR_OBJ_KILL_PLAYER_ON_FOOT burn_man2 Player ENDIF IF dead_burn_man3 = 0 SET_CHAR_OBJ_KILL_PLAYER_ON_FOOT burn_man3 Player ENDIF IF dead_burn_man4 = 0 SET_CHAR_OBJ_KILL_PLAYER_ON_FOOT burn_man4 Player ENDIF IF dead_burn_man5 = 0 SET_CHAR_OBJ_KILL_PLAYER_ON_FOOT burn_man5 Player ENDIF IF dead_burn_man6 = 0 SET_CHAR_OBJ_KILL_PLAYER_ON_FOOT burn_man6 Player ENDIF ENDIF ENDIF READ_KILL_FRENZY_STATUS CurrentStatus GOTO Diablo3_loop } // Mission toni1 failed mission_diablo3_failed: PRINT_BIG ( M_FAIL ) 5000 1 //"Mission Failed" RETURN // mission toni1 passed mission_diablo3_passed: flag_diablo_mission3_passed = 1 PLAY_MISSION_PASSED_TUNE 1 PRINT_WITH_NUMBER_BIG ( M_PASS ) 10000 5000 1 //"Mission Passed!" CLEAR_WANTED_LEVEL player ADD_SCORE player 10000 REGISTER_MISSION_PASSED DIAB3 PLAYER_MADE_PROGRESS 1 SET_THREAT_FOR_PED_TYPE PEDTYPE_GANG_TRIAD THREAT_PLAYER1 START_NEW_SCRIPT diablo_mission4_loop RETURN // mission cleanup mission_cleanup_diablo3: flag_player_on_mission = 0 flag_player_on_diablo_mission = 0 REMOVE_BLIP blip1_diablo3 REMOVE_PICKUP flamethrower_diablo3 MARK_MODEL_AS_NO_LONGER_NEEDED PED_GANG_TRIAD_A MARK_MODEL_AS_NO_LONGER_NEEDED PED_GANG_TRIAD_B SETUP_ZONE_PED_INFO CHINA DAY (20) 0 200 0 (0 0 0 0) 20 //China town SETUP_ZONE_PED_INFO CHINA NIGHT (10) 0 300 0 (0 0 0 0) 10 IF traid_threat_cleared_D3 = 1 SET_THREAT_FOR_PED_TYPE PEDTYPE_GANG_TRIAD THREAT_PLAYER1 ENDIF MISSION_HAS_FINISHED RETURN
diablo4
MISSION_START // ******************************************************************************************* // ******************************************************************************************* // *************************************Deablo mission 4************************************** // ***************************************Donkey Porn***************************************** // ******************************************************************************************* // ******************************************************************************************* // ******************************************************************************************* // Mission start stuff GOSUB mission_start_diablo4 IF HAS_DEATHARREST_BEEN_EXECUTED GOSUB mission_diablo4_failed ENDIF GOSUB mission_cleanup_diablo4 MISSION_END // Variables for mission VAR_INT counter_diablo4 // Counts up number of mission vans destroyed VAR_INT porn_man porn_van blip1_porn_van blip2_porn_shop blip3_pornman VAR_INT NumEaten_diablo4 NumEaten_diablo4_total eaten_all_the_porn VAR_INT diablo_collect_porn_van audio_loop_diablo4 VAR_INT flag_car_blip_displayed_dm4 found_perv_before VAR_INT donkeymag1, donkeymag2, donkeymag3, pervert1, pervert2, pervert3, pervert4, pervert5, pervert6, pervert7, pervert8 //VAR_INT pac_man_record_on //Create a new race // ***************************************Mission Start************************************* mission_start_diablo4: REGISTER_MISSION_GIVEN flag_player_on_mission = 1 flag_player_on_diablo_mission = 1 SCRIPT_NAME diablo4 audio_loop_diablo4 = 0 NumEaten_diablo4_total = 0 found_perv_before = 0 eaten_all_the_porn = 0 WAIT 0 SET_PED_DENSITY_MULTIPLIER 0.0 CLEAR_AREA_OF_CHARS 890.3 -309.1 0.0 1038.1 -132.9 10.0 LOAD_CUTSCENE EL_PH3 SET_CUTSCENE_OFFSET 938.27 -229.561 4.023 CREATE_CUTSCENE_OBJECT PED_PLAYER cs_player SET_CUTSCENE_ANIM cs_player player DO_FADE 1500 FADE_IN SWITCH_STREAMING ON START_CUTSCENE // Displays cutscene text GET_CUTSCENE_TIME cs_time WHILE cs_time < 2000 WAIT 0 GET_CUTSCENE_TIME cs_time ENDWHILE PRINT_NOW ( DIAB4_A ) 10000 1 WHILE cs_time < 7326 WAIT 0 GET_CUTSCENE_TIME cs_time ENDWHILE PRINT_NOW ( DIAB4_B ) 10000 1 WHILE cs_time < 10740 WAIT 0 GET_CUTSCENE_TIME cs_time ENDWHILE PRINT_NOW ( DIAB4_C ) 10000 1 WHILE cs_time < 12550 WAIT 0 GET_CUTSCENE_TIME cs_time ENDWHILE PRINT_NOW ( DIAB4_D ) 10000 1 WHILE cs_time < 17195 WAIT 0 GET_CUTSCENE_TIME cs_time ENDWHILE PRINT_NOW ( DIAB4_E ) 10000 1 WHILE cs_time < 22417 WAIT 0 GET_CUTSCENE_TIME cs_time ENDWHILE PRINT_NOW ( DIAB4_F ) 10000 1 WHILE cs_time < 24124 WAIT 0 GET_CUTSCENE_TIME cs_time ENDWHILE PRINT_NOW ( DIAB4_G ) 10000 1 WHILE cs_time < 28426 WAIT 0 GET_CUTSCENE_TIME cs_time ENDWHILE PRINT_NOW ( DIAB4_H ) 10000 1 WHILE cs_time < 33574 WAIT 0 GET_CUTSCENE_TIME cs_time ENDWHILE CLEAR_PRINTS WHILE cs_time < 34000 WAIT 0 GET_CUTSCENE_TIME cs_time ENDWHILE DO_FADE 1500 FADE_OUT WHILE NOT HAS_CUTSCENE_FINISHED WAIT 0 ENDWHILE CLEAR_PRINTS WHILE GET_FADING_STATUS WAIT 0 ENDWHILE CLEAR_CUTSCENE WAIT 500 DO_FADE 1500 FADE_IN SET_PED_DENSITY_MULTIPLIER 1.0 LOAD_MISSION_AUDIO EL3_A WHILE NOT HAS_MISSION_AUDIO_LOADED WAIT 0 ENDWHILE NumEaten_diablo4 = 0 IF flag_asuka_mission1_passed = 1 SET_GANG_WEAPONS GANG_MAFIA WEAPONTYPE_PISTOL WEAPONTYPE_UZI //The Mafia ENDIF REQUEST_MODEL CAR_RUMPO REQUEST_MODEL PED_MALE2 LOAD_SPECIAL_CHARACTER 1 DONKY WHILE NOT HAS_MODEL_LOADED CAR_RUMPO OR NOT HAS_MODEL_LOADED PED_MALE2 WAIT 0 ENDWHILE CLEAR_AREA 918.2 -269.7 5.0 5.0 TRUE CREATE_CAR CAR_RUMPO 918.2 -269.7 -100.0 diablo_collect_porn_van ADD_BLIP_FOR_CAR diablo_collect_porn_van blip1_porn_van IF IS_CAR_DEAD diablo_collect_porn_van GOTO mission_diablo4_failed ENDIF //GOTO pervert_test //TEST!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! WHILE NOT IS_PLAYER_IN_CAR player diablo_collect_porn_van WAIT 0 IF IS_CAR_DEAD diablo_collect_porn_van GOTO mission_diablo4_failed ENDIF ENDWHILE START_PACMAN_RACE 0 SET_POLICE_IGNORE_PLAYER Player ON SET_PLAYER_CONTROL Player OFF SWITCH_WIDESCREEN ON IF LOCATE_CAR_2D diablo_collect_porn_van 918.2 -269.7 10.0 10.0 FALSE SET_FIXED_CAMERA_POSITION 914.282 -157.729 6.409 0.0 0.0 0.0 POINT_CAMERA_AT_POINT 914.107 -156.829 6.012 INTERPOLATION ELSE SET_FIXED_CAMERA_POSITION 914.282 -157.729 6.409 0.0 0.0 0.0 POINT_CAMERA_AT_POINT 914.107 -156.829 6.012 JUMP_CUT ENDIF WAIT 4000 SET_POLICE_IGNORE_PLAYER Player OFF SET_PLAYER_CONTROL Player ON SWITCH_WIDESCREEN OFF RESTORE_CAMERA_JUMPCUT REMOVE_BLIP blip1_porn_van CREATE_CAR CAR_RUMPO 1577.1 -679.0 -100.0 porn_van SET_CAR_HEADING porn_van 309.0 CREATE_CHAR PEDTYPE_GANG_COLOMBIAN PED_MALE2 1574.0 -681.1 -100.0 porn_man ADD_BLIP_FOR_CHAR porn_man blip3_pornman CHANGE_BLIP_DISPLAY blip3_pornman MARKER_ONLY counter_diablo4 = 26000 DISPLAY_ONSCREEN_TIMER counter_diablo4 IF IS_CAR_DEAD diablo_collect_porn_van GOTO mission_diablo4_failed ENDIF flag_car_blip_displayed_dm4 = TRUE WHILE NOT IS_CHAR_DEAD porn_man WAIT 0 IF IS_CAR_DEAD diablo_collect_porn_van PRINT_NOW ( WRECKED ) 5000 1 GOTO mission_diablo4_failed ENDIF IF NOT IS_CHAR_DEAD porn_man IF LOCATE_PLAYER_ANY_MEANS_CHAR_2D Player porn_man 30.0 30.0 FALSE AND found_perv_before = 0 CLEAR_ONSCREEN_TIMER counter_diablo4 found_perv_before = 1 ENDIF ENDIF IF counter_diablo4 = 0 GOTO mission_diablo4_failed ENDIF GET_NUMBER_OF_POWER_PILLS_EATEN NumEaten_diablo4 IF NumEaten_diablo4 > 0 AND IS_PLAYER_IN_CAR player diablo_collect_porn_van counter_diablo4 = counter_diablo4 + 1300 CLEAR_NUMBER_OF_POWER_PILLS_EATEN NumEaten_diablo4_total ++ ENDIF IF NumEaten_diablo4_total > 0 AND audio_loop_diablo4 = 0 PLAY_MISSION_AUDIO audio_loop_diablo4 = 1 ENDIF IF IS_PLAYER_IN_CAR player diablo_collect_porn_van IF flag_car_blip_displayed_dm4 = TRUE REMOVE_BLIP blip1_porn_van CLEAR_THIS_PRINT ( IN_VEH ) flag_car_blip_displayed_dm4 = FALSE ENDIF ENDIF IF NOT IS_PLAYER_IN_CAR player diablo_collect_porn_van IF flag_car_blip_displayed_dm4 = FALSE ADD_BLIP_FOR_CAR diablo_collect_porn_van blip1_porn_van PRINT_NOW ( IN_VEH ) 5000 1 //"Get back in the car!" flag_car_blip_displayed_dm4 = TRUE ENDIF ENDIF IF NumEaten_diablo4_total = 106 AND eaten_all_the_porn = 0 ADD_SCORE player 10000 GET_PLAYER_COORDINATES Player player_X player_Y player_Z ADD_ONE_OFF_SOUND player_X player_Y player_Z SOUND_PART_MISSION_COMPLETE eaten_all_the_porn = 1 ENDIF ENDWHILE REMOVE_BLIP blip3_pornman REMOVE_BLIP blip1_porn_van ADD_BLIP_FOR_COORD 973.9 -428.3 -100.0 blip2_porn_shop REMOVE_BLIP blip2_porn_shop CLEAR_ONSCREEN_TIMER counter_diablo4 CLEAR_PACMAN PRINT_NOW ( DIAB4_1 ) 5000 1 // Mission brief IF IS_CAR_DEAD diablo_collect_porn_van GOTO mission_diablo4_failed ENDIF IF IS_PLAYER_IN_CAR player diablo_collect_porn_van flag_car_blip_displayed_dm4 = TRUE ELSE flag_car_blip_displayed_dm4 = FALSE ENDIF WHILE NOT IS_CAR_STOPPED_IN_AREA_3D diablo_collect_porn_van 976.5 -422.8 14.5 970.8 -433.4 16.9 TRUE WAIT 0 IF IS_CAR_DEAD diablo_collect_porn_van PRINT_NOW ( WRECKED ) 5000 1 GOTO mission_diablo4_failed ENDIF IF IS_PLAYER_IN_CAR player diablo_collect_porn_van IF flag_car_blip_displayed_dm4 = TRUE ADD_BLIP_FOR_COORD 973.9 -428.3 -100.0 blip2_porn_shop REMOVE_BLIP blip1_porn_van CLEAR_THIS_PRINT ( IN_VEH ) flag_car_blip_displayed_dm4 = FALSE ENDIF ENDIF IF NOT IS_PLAYER_IN_CAR player diablo_collect_porn_van IF flag_car_blip_displayed_dm4 = FALSE ADD_BLIP_FOR_CAR diablo_collect_porn_van blip1_porn_van REMOVE_BLIP blip2_porn_shop PRINT_SOON ( IN_VEH ) 5000 1 //"Get back in the car!" flag_car_blip_displayed_dm4 = TRUE ENDIF ENDIF ENDWHILE //PERVERTS CUT SCENE********************************************************************* //pervert_test: SET_POLICE_IGNORE_PLAYER Player On SET_PLAYER_CONTROL Player Off SWITCH_WIDESCREEN ON SET_PED_DENSITY_MULTIPLIER 0.0 WHILE NOT HAS_SPECIAL_CHARACTER_LOADED 1 WAIT 0 ENDWHILE WAIT 1000 SET_MUSIC_DOES_FADE FALSE SET_FADING_COLOUR 0 0 0 DO_FADE 1000 FADE_OUT WAIT 1000 CLEAR_AREA 988.9 -444.7 14.9 10.0 TRUE CREATE_CHAR PEDTYPE_CIVMALE PED_SPECIAL1 988.7 -444.5 14.1 pervert1 SET_CHAR_HEADING pervert1 180.0 CREATE_CHAR PEDTYPE_CIVMALE PED_SPECIAL1 987.7 -444.3 13.9 pervert2 SET_CHAR_HEADING pervert2 140.0 CREATE_CHAR PEDTYPE_CIVMALE PED_SPECIAL1 986.9 -444.9 13.9 pervert3 SET_CHAR_HEADING pervert3 140.0 CREATE_CHAR PEDTYPE_CIVMALE PED_MALE2 990.4 -441.9 14.1 pervert4 SET_CHAR_HEADING pervert4 83.0 CREATE_CHAR PEDTYPE_CIVMALE PED_MALE2 991.1 -440.7 13.9 pervert5 SET_CHAR_HEADING pervert5 128.0 CREATE_CHAR PEDTYPE_CIVMALE PED_MALE2 992.1 -439.1 13.9 pervert6 SET_CHAR_HEADING pervert6 141.0 CREATE_CHAR PEDTYPE_CIVMALE PED_MALE2 992.0 -437.7 13.9 pervert7 SET_CHAR_HEADING pervert7 180.0 CREATE_CHAR PEDTYPE_CIVMALE PED_MALE2 992.1 -436.1 13.9 pervert8 SET_CHAR_HEADING pervert8 180.0 SET_FIXED_CAMERA_POSITION 982.705 -448.508 16.014 0.0 0.0 0.0 POINT_CAMERA_AT_POINT 982.707 -447.632 16.496 JUMP_CUT SET_CHAR_WAIT_STATE pervert1 WAITSTATE_CROSS_ROAD_LOOK 10000 SET_CHAR_WAIT_STATE pervert3 WAITSTATE_CROSS_ROAD_LOOK 10000 SET_CHAR_WAIT_STATE pervert2 WAITSTATE_CROSS_ROAD_LOOK 10000 SET_CHAR_AS_LEADER pervert1 pervert3 SET_CHAR_AS_LEADER pervert2 pervert3 DO_FADE 1000 FADE_IN WAIT 2000 SET_FIXED_CAMERA_POSITION 986.596 -448.508 16.014 0.0 0.0 0.0 POINT_CAMERA_AT_POINT 986.514 -447.632 16.496 INTERPOLATION WAIT 3000 IF NOT IS_CHAR_DEAD pervert3 SET_FIXED_CAMERA_POSITION 988.078 -445.869 16.3 0.0 0.0 0.0 POINT_CAMERA_AT_CHAR pervert3 FIXED INTERPOLATION ENDIF WAIT 3000 CLEAR_AREA 978.9 -444.4 14.9 3.0 TRUE IF NOT IS_CHAR_DEAD pervert3 SET_CHAR_OBJ_GOTO_COORD_ON_FOOT pervert3 935.6 -445.8 ENDIF WAIT 4000 SET_PED_DENSITY_MULTIPLIER 1.0 SET_FIXED_CAMERA_POSITION 994.524 -451.391 18.02 0.0 0.0 0.0 POINT_CAMERA_AT_POINT 994.048 -450.563 17.724 INTERPOLATION WAIT 6000 IF NOT IS_CHAR_DEAD pervert3 CHAR_WANDER_DIR pervert3 90 ENDIF IF NOT IS_CHAR_DEAD pervert2 CHAR_WANDER_DIR pervert2 90 ENDIF IF NOT IS_CHAR_DEAD pervert1 CHAR_WANDER_DIR pervert1 90 ENDIF //PERVERTS CUT SCENE END****************************************************************** IF NOT IS_CAR_DEAD diablo_collect_porn_van IF IS_PLAYER_IN_CAR player diablo_collect_porn_van CLEAR_AREA 978.3 -442.7 13.9 1.0 TRUE WARP_PLAYER_FROM_CAR_TO_COORD player 978.3 -442.7 13.9 SET_PLAYER_HEADING Player 180.0 ELSE CLEAR_AREA 978.3 -442.7 13.9 1.0 TRUE SET_PLAYER_COORDINATES Player 978.3 -442.7 13.9 SET_PLAYER_HEADING Player 180.0 ENDIF ENDIF GOTO mission_diablo4_passed } // Mission toni1 failed mission_diablo4_failed: PRINT_BIG ( M_FAIL ) 5000 1 //"Mission Failed" RETURN // mission toni1 passed mission_diablo4_passed: flag_diablo_mission4_passed = 1 PLAY_MISSION_PASSED_TUNE 1 PRINT_WITH_NUMBER_BIG ( M_PASS ) 20000 5000 1 //"Mission Passed!" CLEAR_WANTED_LEVEL player ADD_SCORE player 20000 CREATE_OBJECT donkeymag 895.2 -308.2 7.4 donkeymag1 DONT_REMOVE_OBJECT donkeymag1 CREATE_OBJECT donkeymag 896.1 -308.6 7.4 donkeymag2 DONT_REMOVE_OBJECT donkeymag2 CREATE_OBJECT donkeymag 890.1 -309.6 7.4 donkeymag3 DONT_REMOVE_OBJECT donkeymag3 SET_OBJECT_HEADING donkeymag1 260.0 SET_OBJECT_HEADING donkeymag2 280.0 SET_OBJECT_HEADING donkeymag3 190.0 flag_diablo_mission1_passed = 0 REMOVE_BLIP diablo_contact_blip START_NEW_SCRIPT diablo_mission1_loop REGISTER_MISSION_PASSED DIAB4 PLAYER_MADE_PROGRESS 1 RETURN // mission cleanup mission_cleanup_diablo4: flag_player_on_mission = 0 flag_player_on_diablo_mission = 0 REMOVE_BLIP blip1_porn_van REMOVE_BLIP blip2_porn_shop REMOVE_BLIP blip3_pornman MARK_MODEL_AS_NO_LONGER_NEEDED PED_GANG_MAFIA_A MARK_MODEL_AS_NO_LONGER_NEEDED PED_MALE2 MARK_MODEL_AS_NO_LONGER_NEEDED CAR_RUMPO CLEAR_ONSCREEN_TIMER counter_diablo4 CLEAR_PACMAN SET_MUSIC_DOES_FADE TRUE UNLOAD_SPECIAL_CHARACTER 1 IF flag_asuka_mission1_passed = 1 SET_GANG_WEAPONS GANG_MAFIA WEAPONTYPE_PISTOL WEAPONTYPE_SHOTGUN //The Mafia ENDIF MISSION_HAS_FINISHED RETURN