Health
Материал из GTAModding.ru
MISSION_START // ***************************************************************************************** // ***************************************************************************************** // ***************************************************************************************** // ***************************************HEALTH INFO*************************************** // ***************************************************************************************** // ***************************************************************************************** // ***************************************************************************************** // Mission start stuff GOSUB health_info_start IF HAS_DEATHARREST_BEEN_EXECUTED GOSUB health_info_cleanup ENDIF GOSUB health_info_cleanup MISSION_END // Variables for info script VAR_INT amb_info medic_info flag_bottom VAR_INT health_pickup_info armour_pickup_info VAR_INT info_time_lapsed info_time_now info_time_start flag_info // ****************************************Mission Start************************************ health_info_start: //REGISTER_MISSION_GIVEN SCRIPT_NAME health flag_player_on_mission = 1 WAIT 0 //Set Variables info_time_lapsed =0 info_time_now = 0 info_time_start = 0 flag_info = 0 flag_bottom = 0 wanted_level = 0 flag_intro_jump = 0 //Set Coords //Mission Script SET_PLAYER_CONTROL player off STORE_WANTED_LEVEL player wanted_level CLEAR_WANTED_LEVEL player SET_POLICE_IGNORE_PLAYER player on //SWITCH_WIDESCREEN on REQUEST_MODEL CAR_AMBULANCE REQUEST_MODEL PED_MEDIC WHILE NOT HAS_MODEL_LOADED CAR_AMBULANCE OR NOT HAS_MODEL_LOADED PED_MEDIC WAIT 0 ENDWHILE SET_FIXED_CAMERA_POSITION 1138.6 -600.0 18.0 0.0 0.0 0.0 POINT_CAMERA_AT_PLAYER player FIXED INTERPOLATION WHILE flag_info < 8 WAIT 0 IF flag_info = 0 GET_GAME_TIMER info_time_start /*SET_FADING_COLOUR 0 0 0 DO_FADE 1500 FADE_OUT WAIT 1500*/ CLEAR_AREA 1141.0 -622.0 14.8 30.0 true CLEAR_AREA 1125.77 -594.0 14.8 10.0 true SET_CAR_DENSITY_MULTIPLIER 0.0 SET_PED_DENSITY_MULTIPLIER 0.0 CREATE_CAR CAR_AMBULANCE 1140.2 -621.5 14.8 amb_info SET_CAR_HEADING amb_info 90.0 CREATE_CHAR PEDTYPE_CIVMALE PED_MEDIC 1136.75 -617.8 14.7 medic_info SET_CHAR_HEADING medic_info 25.0 CHAR_SET_IDLE medic_info SET_CHAR_STAY_IN_SAME_PLACE medic_info true //CAR_SET_IDLE amb_info /*SET_FADING_COLOUR 0 0 0 DO_FADE 1500 FADE_IN WAIT 1500*/ PRINT_HELP (HEAL_A) FLASH_HUD_OBJECT HUD_FLASH_HEALTH flag_info = 1 ENDIF IF flag_intro_jump = 0 GET_GAME_TIMER info_time_now info_time_lapsed = info_time_now - info_time_start ENDIF IF info_time_lapsed > 3000 AND flag_info < 2 FLASH_HUD_OBJECT -1 ENDIF IF info_time_lapsed > 5000 AND flag_info = 1 PRINT_HELP (HEAL_B) flag_info = 2 ENDIF IF info_time_lapsed > 11000 AND flag_info = 2 IF NOT IS_CAR_DEAD amb_info AND NOT IS_CHAR_DEAD medic_info SET_FIXED_CAMERA_POSITION 1133.0 -613.5 17.0 0.0 0.0 0.0 POINT_CAMERA_AT_CAR amb_info FIXED JUMP_CUT SET_CHAR_STAY_IN_SAME_PLACE medic_info false SET_CHAR_OBJ_ENTER_CAR_AS_DRIVER medic_info amb_info ENDIF PRINT_HELP (HEAL_C) flag_info = 3 ENDIF IF info_time_lapsed > 14000 AND flag_info = 3 PRINT_HELP (WANT_I) flag_info = 4 ENDIF IF info_time_lapsed > 17500 AND flag_info = 4 flag_info = 5 ENDIF IF info_time_lapsed > 19500 AND flag_info = 5 PRINT_HELP (HEAL_E) SET_FIXED_CAMERA_POSITION 1138.6 -600.0 18.0 0.0 0.0 0.0 POINT_CAMERA_AT_POINT 1144.3 -603.5 15.0 JUMP_CUT CREATE_PICKUP health PICKUP_ON_STREET_SLOW 1144.3 -603.5 15.0 health_pickup_info IF NOT IS_CAR_DEAD amb_info CAR_WANDER_RANDOMLY amb_info ENDIF flag_info = 6 ENDIF IF info_time_lapsed > 22500 AND flag_info = 6 POINT_CAMERA_AT_POINT 1147.0 -601.1 15.0 INTERPOLATION CREATE_PICKUP bodyarmour PICKUP_ON_STREET_SLOW 1147.0 -601.1 15.0 armour_pickup_info flag_info = 7 ENDIF IF info_time_lapsed > 24000 AND flag_info = 7 SET_FADING_COLOUR 0 0 0 DO_FADE 1500 FADE_OUT CLEAR_HELP WHILE GET_FADING_STATUS WAIT 0 ENDWHILE DELETE_CAR amb_info DELETE_CHAR medic_info REMOVE_PICKUP health_pickup_info REMOVE_PICKUP armour_pickup_info RESTORE_CAMERA_JUMPCUT //SWITCH_WIDESCREEN off SET_PLAYER_CONTROL player on ALTER_WANTED_LEVEL player wanted_level SET_FADING_COLOUR 0 0 0 DO_FADE 1500 FADE_IN WHILE GET_FADING_STATUS WAIT 0 ENDWHILE flag_info = 8 ENDIF IF info_time_lapsed > 16500 AND flag_info < 7 IF NOT IS_CAR_DEAD amb_info AND NOT IS_CHAR_DEAD medic_info IF IS_CHAR_IN_CAR medic_info amb_info AND flag_bottom = 0 SET_CAR_CRUISE_SPEED amb_info 40.0 SET_CAR_DRIVING_STYLE amb_info 2 SWITCH_CAR_SIREN amb_info ON CAR_GOTO_COORDINATES amb_info 1023.0 -480.0 19.7 flag_bottom = 1 ENDIF ENDIF ENDIF IF flag_intro_jump = 0 AND flag_info < 7 IF IS_BUTTON_PRESSED PAD1 CROSS info_time_lapsed = 24001 flag_info = 7 flag_intro_jump = 1 ENDIF ENDIF ENDWHILE RETURN // mission cleanup health_info_cleanup: RESTORE_CAMERA_JUMPCUT SWITCH_WIDESCREEN off SET_PLAYER_CONTROL player on SET_POLICE_IGNORE_PLAYER player off MARK_CAR_AS_NO_LONGER_NEEDED amb_info MARK_CHAR_AS_NO_LONGER_NEEDED medic_info MARK_MODEL_AS_NO_LONGER_NEEDED CAR_AMBULANCE MARK_MODEL_AS_NO_LONGER_NEEDED PED_MEDIC SET_CAR_DENSITY_MULTIPLIER 1.0 SET_PED_DENSITY_MULTIPLIER 1.0 //REMOVE_PICKUP heal_info flag_player_on_mission = 0 flag_health_info = 1 MISSION_HAS_FINISHED RETURN //----main stuff------- /* //health info/wanted info VAR_INT heal_info wanted_info flag_health_info flag_wanted_info flag_health_info = 0 flag_wanted_info = 0 CREATE_PICKUP info PICKUP_ONCE 1144.2 -596.9 14.9 heal_info //hospital info cut START_NEW_SCRIPT hospital_info_loop hospital_info_loop: WAIT 0 IF IS_PLAYER_PLAYING player IF IS_PLAYER_IN_ZONE player S_VIEW IF HAS_PICKUP_BEEN_COLLECTED heal_info LAUNCH_MISSION health.sc TERMINATE_THIS_SCRIPT ENDIF ENDIF ENDIF GOTO hospital_info_loop */