Cat

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MISSION_START
// *******************************************************************************************
// *******************************************************************************************
// *************************************Cat mission 1*****************************************
// *************************************FINAL MISSION*****************************************
// *******************************************************************************************
// *******************************************************************************************
// *******************************************************************************************
 
// Mission start stuff
 
GOSUB mission_start_cat1
 
IF HAS_DEATHARREST_BEEN_EXECUTED
	GOSUB mission_cat1_failed
ENDIF
 
GOSUB mission_cleanup_cat1			  
 
MISSION_END
 
// Variables for mission
 
VAR_INT blip1_cat1 marias_blip 
VAR_INT	colubian_guard1 colubian_guard2 colubian_guard3 colubian_guard4 colubian_guard5 colubian_guard6 colubian_guard7 colubian_guard8 
VAR_INT	colubian_guard9 colubian_guard10 colubian_guard11 colubian_guard12 colubian_guard13 colubian_guard14 colubian_guard15 colubian_guard16
VAR_INT colubian_guard17 colubian_guard18 colubian_guard19 colubian_guard20 colubian_guard21 colubian_guard22 colubian_guard23 colubian_guard24  
VAR_INT colubian_guard25 colubian_guard26
VAR_INT colubian_car1 colubian_car2 colubian_car3 colubian_car4 colubian_car5 colubian_car6 colubian_car7 colubian_car8
VAR_INT escape_chopper set_as_leader_before	been_on_heli_pad Dead_guards_gun
VAR_INT countdown_cat1 rocket_launch added_the_blip_for_maria maria_created_before
VAR_INT camera_cut first_credits_loop
VAR_INT shaggin_waggin maria_prossie
VAR_FLOAT playerx_cat playery_cat playerz_cat
 
// ***************************************Mission Start*************************************
 
mission_start_cat1:
 
REGISTER_MISSION_GIVEN
flag_player_on_mission = 1
flag_player_on_cat_mission = 1
SCRIPT_NAME cat1
WAIT 0
 
added_the_blip_for_maria = 0
been_on_heli_pad = 0
set_as_leader_before = 0
maria_created_before = 0
flag_player_on_mission = 1
camera_cut = 0
 
SETUP_ZONE_PED_INFO WEE_DAM DAY   (0) 0 0 0 0 0 0 0 0  
SETUP_ZONE_PED_INFO WEE_DAM NIGHT (0) 0 0 0 0 0 0 0 0
SETUP_ZONE_CAR_INFO WEE_DAM DAY   (0) 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SETUP_ZONE_CAR_INFO WEE_DAM NIGHT (0) 0 0 0 0 0 0 0 0 0 0 0 0 0	0
 
 
CLEAR_WANTED_LEVEL player
 
 
LOAD_SPECIAL_CHARACTER 1 Maria
LOAD_SPECIAL_CHARACTER 2 cat
LOAD_SPECIAL_CHARACTER 3 col2
LOAD_SPECIAL_CHARACTER 4 colrob
LOAD_SPECIAL_MODEL cut_obj1	fulcase
LOAD_SPECIAL_MODEL cut_obj2	cath
REQUEST_MODEL PED_GANG_COLOMBIAN_A
REQUEST_MODEL PED_GANG_COLOMBIAN_B
REQUEST_MODEL CAR_COLUMB
REQUEST_MODEL CAR_FLATBED
REQUEST_MODEL New_Colmansn
REQUEST_MODEL landpart15
REQUEST_MODEL Security_Hut 
REQUEST_MODEL columansion_wall
 
LOAD_ALL_MODELS_NOW
 
	WHILE NOT HAS_SPECIAL_CHARACTER_LOADED 1
	OR NOT HAS_SPECIAL_CHARACTER_LOADED 2
	OR NOT HAS_SPECIAL_CHARACTER_LOADED 4
	OR NOT HAS_MODEL_LOADED cut_obj1
	OR NOT HAS_MODEL_LOADED cut_obj2
		WAIT 0
	ENDWHILE
 
	WHILE NOT HAS_MODEL_LOADED PED_GANG_COLOMBIAN_A 
	OR NOT HAS_MODEL_LOADED PED_GANG_COLOMBIAN_B
		WAIT 0
	ENDWHILE
 
	WHILE NOT HAS_MODEL_LOADED CAR_COLUMB
	OR NOT HAS_MODEL_LOADED	New_Colmansn
	OR NOT HAS_MODEL_LOADED	landpart15
	OR NOT HAS_MODEL_LOADED Security_Hut
	OR NOT HAS_MODEL_LOADED columansion_wall
		WAIT 0
 
	ENDWHILE
 
LOAD_SCENE -363.5 243.5 59.3
 
LOAD_CUTSCENE C1_TEX
SET_CUTSCENE_OFFSET -358.553 249.189 59.329 
 
CREATE_CUTSCENE_OBJECT PED_PLAYER cs_player
SET_CUTSCENE_ANIM cs_player player
 
CREATE_CUTSCENE_OBJECT PED_SPECIAL1 cs_maria
SET_CUTSCENE_ANIM cs_maria maria
 
CREATE_CUTSCENE_OBJECT PED_SPECIAL2 cs_cat
SET_CUTSCENE_ANIM cs_cat cat
 
//CREATE_CUTSCENE_OBJECT PED_SPECIAL3 cs_colub1
//SET_CUTSCENE_ANIM cs_colub1 col2 //(unarmed) 
 
CREATE_CUTSCENE_OBJECT PED_SPECIAL4 cs_colub2
SET_CUTSCENE_ANIM cs_colub2 colrob //(Pistol)  
 
CREATE_CUTSCENE_OBJECT PED_GANG_COLOMBIAN_A cs_colub3
SET_CUTSCENE_ANIM cs_colub3 gang11 //(unarmed)
 
CREATE_CUTSCENE_OBJECT PED_GANG_COLOMBIAN_B cs_colub4
SET_CUTSCENE_ANIM cs_colub4 gang12 //(unarmed) 
 
CREATE_CUTSCENE_OBJECT cut_obj1 cs_case
SET_CUTSCENE_ANIM cs_case fulcase 
 
CREATE_CUTSCENE_HEAD cs_cat cut_obj2 cs_cathead
SET_CUTSCENE_HEAD_ANIM cs_cathead cat
 
CREATE_CAR CAR_COLUMB -422.9 291.8 61.8 colubian_car1
SET_CAR_HEADING colubian_car1 226.0
 
CREATE_CHAR PEDTYPE_GANG_COLOMBIAN PED_GANG_COLOMBIAN_A -395.4 293.4 -100.0 colubian_guard1	//Near Cat
GIVE_WEAPON_TO_CHAR colubian_guard1 WEAPONTYPE_UZI 200
//ADD_ARMOUR_TO_CHAR colubian_guard1 100
 
CREATE_CHAR PEDTYPE_GANG_COLOMBIAN PED_GANG_COLOMBIAN_A -368.1 252.4 -100.0 colubian_guard3	//Guarding gate (west)
GIVE_WEAPON_TO_CHAR colubian_guard3 WEAPONTYPE_UZI 200
SET_CHAR_HEADING colubian_guard3 0.0
 
CREATE_CHAR PEDTYPE_GANG_COLOMBIAN PED_GANG_COLOMBIAN_B -358.0 251.8 -100.0 colubian_guard4	//Guarding gate	(east)
GIVE_WEAPON_TO_CHAR colubian_guard4 WEAPONTYPE_UZI 200
SET_CHAR_HEADING colubian_guard4 0.0
 
CREATE_CHAR PEDTYPE_GANG_COLOMBIAN PED_GANG_COLOMBIAN_A -392.4 301.0 70.7 colubian_guard12 //On masion balcony (west)
GIVE_WEAPON_TO_CHAR colubian_guard12 WEAPONTYPE_CHAINGUN 200
SET_CHAR_HEADING colubian_guard12 0.0
SET_CHAR_STAY_IN_SAME_PLACE colubian_guard12 TRUE
 
CREATE_CHAR PEDTYPE_GANG_COLOMBIAN PED_GANG_COLOMBIAN_B -374.0 301.0 70.7 colubian_guard13 //On masion balcony (east)
GIVE_WEAPON_TO_CHAR colubian_guard13 WEAPONTYPE_CHAINGUN 200
SET_CHAR_HEADING colubian_guard13 0.0
SET_CHAR_STAY_IN_SAME_PLACE colubian_guard13 TRUE
 
SET_EVERYONE_IGNORE_PLAYER Player ON
 
TURN_CHAR_TO_FACE_PLAYER colubian_guard1 Player
TURN_CHAR_TO_FACE_PLAYER colubian_guard12 Player
TURN_CHAR_TO_FACE_PLAYER colubian_guard13 Player
CLEAR_AREA -362.8 246.5 60.0 4.5 TRUE
 
 
CREATE_CHAR PEDTYPE_GANG_COLOMBIAN PED_GANG_COLOMBIAN_B -380.1 282.6 -100.0 colubian_guard2	 //Dead guard
SET_CHAR_HEADING colubian_guard2 229.0
SET_CHAR_HEALTH	colubian_guard2 0
 
DO_FADE 1500 FADE_IN
 
SWITCH_RUBBISH OFF
SWITCH_STREAMING ON			 
START_CUTSCENE
 
// Displays cutscene text
 
GET_CUTSCENE_TIME cs_time
 
 
WHILE cs_time < 22000
	WAIT 0
	GET_CUTSCENE_TIME cs_time
ENDWHILE
 
SET_PLAYER_COORDINATES player -363.3 253.0 -100.0
//PRINT_NOW ( CAT2_A1 ) 3000 2 // Mission brief
 
WHILE cs_time < 32166
	WAIT 0		
	GET_CUTSCENE_TIME cs_time
ENDWHILE
 
PRINT_NOW ( CAT2_A ) 10000 2 // Mission brief
 
WHILE cs_time < 38548
	WAIT 0
	GET_CUTSCENE_TIME cs_time
ENDWHILE
 
PRINT_NOW ( CAT2_B ) 10000 2 // Mission brief
 
WHILE cs_time < 40043
	WAIT 0
	GET_CUTSCENE_TIME cs_time
ENDWHILE
 
PRINT_NOW ( CAT2_B2 ) 10000 2 // Mission brief
 
WHILE cs_time < 43684
	WAIT 0
	GET_CUTSCENE_TIME cs_time
ENDWHILE
 
PRINT_NOW ( CAT2_C ) 10000 2 // Mission brief
 
WHILE cs_time < 45711
	WAIT 0
	GET_CUTSCENE_TIME cs_time
ENDWHILE
 
PRINT_NOW ( CAT2_D ) 10000 2 // Mission brief
 
WHILE cs_time < 52048
	WAIT 0
	GET_CUTSCENE_TIME cs_time
ENDWHILE
 
PRINT_NOW ( CAT2_E ) 10000 2 // Mission brief
 
WHILE cs_time < 54527
	WAIT 0
	GET_CUTSCENE_TIME cs_time
ENDWHILE
 
PRINT_NOW ( CAT2_E2 ) 10000 2 // Mission brief
 
WHILE cs_time < 57558
	WAIT 0
	GET_CUTSCENE_TIME cs_time
ENDWHILE
 
PRINT_NOW ( CAT2_E3 ) 10000 2 // Mission brief
 
WHILE cs_time < 58661
	WAIT 0
	GET_CUTSCENE_TIME cs_time
ENDWHILE
 
CLEAR_PRINTS 
 
WHILE cs_time < 65000
	WAIT 0
	GET_CUTSCENE_TIME cs_time
ENDWHILE
 
//DO_FADE 1500 FADE_OUT
 
//WHILE GET_FADING_STATUS
//	WAIT 0
//ENDWHILE
 
CLEAR_PRINTS
 
CREATE_PICKUP_WITH_AMMO WEAPON_COLT45 PICKUP_ONCE 48 -380.1 282.6 62.6 Dead_guards_gun
CLEAR_AREA -381.8 284.0 62.9 1.0 TRUE
SET_PLAYER_COORDINATES player -381.8 284.0 -100.0
SET_PLAYER_HEADING player 232.0
 
WHILE NOT HAS_CUTSCENE_FINISHED
	WAIT 0
 
ENDWHILE
 
//SWITCH_WORLD_PROCESSING ON
SWITCH_RUBBISH ON
CLEAR_CUTSCENE
SET_EVERYONE_IGNORE_PLAYER Player ON
SET_CAMERA_BEHIND_PLAYER
 
 
REMOVE_ALL_PLAYER_WEAPONS Player
 
//WAIT 500
 
//DO_FADE 1500 FADE_IN
 
IF nicked_half_a_mil_before = 0
	ADD_SCORE player -500000
	nicked_half_a_mil_before = 1
ENDIF
 
UNLOAD_SPECIAL_CHARACTER 3
UNLOAD_SPECIAL_CHARACTER 4
MARK_MODEL_AS_NO_LONGER_NEEDED CUT_OBJ1
MARK_MODEL_AS_NO_LONGER_NEEDED CUT_OBJ2
MARK_MODEL_AS_NO_LONGER_NEEDED New_Colmansn
MARK_MODEL_AS_NO_LONGER_NEEDED landpart15
MARK_MODEL_AS_NO_LONGER_NEEDED Security_Hut
MARK_MODEL_AS_NO_LONGER_NEEDED columansion_wall
 
	WHILE NOT HAS_MODEL_LOADED CAR_FLATBED
		WAIT 0
 
	ENDWHILE
 
PRINT_NOW ( CATINF1 ) 5000 2 // Mission brief
 
WAIT 1000
 
 
SET_EVERYONE_IGNORE_PLAYER Player OFF
//GOTO last_cutscene //TEST!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
 
//flag_cat_mission1_passed = 1
//START_NEW_SCRIPT credits_loop
//GOSUB credits
 
 
countdown_cat1 = 421000
DISPLAY_ONSCREEN_TIMER countdown_cat1
 
 
IF NOT IS_CHAR_DEAD colubian_guard1
AND NOT IS_CHAR_DEAD colubian_guard2
AND NOT IS_CHAR_DEAD colubian_guard12
AND NOT IS_CHAR_DEAD colubian_guard13
	SET_CHAR_OBJ_KILL_PLAYER_ANY_MEANS colubian_guard1 Player
	SET_CHAR_THREAT_SEARCH colubian_guard1 THREAT_PLAYER1
	SET_CHAR_OBJ_KILL_PLAYER_ANY_MEANS colubian_guard2 Player
	SET_CHAR_THREAT_SEARCH colubian_guard2 THREAT_PLAYER1
	SET_CHAR_OBJ_KILL_PLAYER_ANY_MEANS colubian_guard12	Player
	SET_CHAR_THREAT_SEARCH colubian_guard12 THREAT_PLAYER1
	SET_CHAR_OBJ_KILL_PLAYER_ANY_MEANS colubian_guard13	Player
	SET_CHAR_THREAT_SEARCH colubian_guard13 THREAT_PLAYER1
ENDIF
 
IF NOT IS_CHAR_DEAD colubian_guard3
AND NOT IS_CHAR_DEAD colubian_guard4
	SET_CHAR_THREAT_SEARCH colubian_guard3 THREAT_PLAYER1
	SET_CHAR_THREAT_SEARCH colubian_guard4 THREAT_PLAYER1
ENDIF
 
SWITCH_PED_ROADS_OFF -942.6 337.0 10.0 -953.6 361.4 30.0 // DAM
 
WHILE IS_PLAYER_IN_AREA_3D player -448.0 241.7 50.0 -292.4 365.2 90.0 FALSE
	WAIT 0
 
	IF countdown_cat1 = 0
		GOTO mission_cat1_failed
	ENDIF
 
	CLEAR_WANTED_LEVEL player
 
ENDWHILE
 
START_CATALINA_HELI							  
 
escape_chopper = -1
 
WHILE escape_chopper = -1
	WAIT 0
		GRAB_CATALINA_HELI escape_chopper
ENDWHILE
 
WAIT 1000
 
IF NOT IS_CAR_DEAD escape_chopper 
	ADD_BLIP_FOR_CAR escape_chopper blip1_cat1
	CHANGE_BLIP_DISPLAY blip1_cat1 BLIP_ONLY
	SET_FIXED_CAMERA_POSITION -364.5 243.7 62.7 0.0 0.0 0.0
	POINT_CAMERA_AT_CAR escape_chopper FIXED INTERPOLATION
	SWITCH_WIDESCREEN ON
	SET_PLAYER_CONTROL Player Off
	SET_POLICE_IGNORE_PLAYER Player ON
	SET_EVERYONE_IGNORE_PLAYER Player ON
	SET_CAR_PROOFS escape_chopper TRUE TRUE TRUE TRUE TRUE
ENDIF
 
IF IS_PLAYER_IN_ANY_CAR Player
	APPLY_BRAKES_TO_PLAYERS_CAR Player ON
ENDIF
 
 
WAIT 5000
 
RESTORE_CAMERA
SWITCH_WIDESCREEN OFF
SET_PLAYER_CONTROL Player ON
APPLY_BRAKES_TO_PLAYERS_CAR Player OFF
SET_POLICE_IGNORE_PLAYER Player OFF
SET_EVERYONE_IGNORE_PLAYER Player OFF
 
IF IS_PLAYER_IN_ANY_CAR Player
	APPLY_BRAKES_TO_PLAYERS_CAR Player OFF
ENDIF
 
PRINT_NOW ( CATINF2 ) 5000 2 // Mission brief
 
	WHILE NOT IS_PLAYER_IN_ZONE player BIG_DAM
		WAIT 0
 
		IF countdown_cat1 = 0
			PRINT_NOW ( OUTTIME ) 5000 1
			GOTO mission_cat1_failed
		ENDIF
 
		IF HAS_CATALINA_HELI_BEEN_SHOT_DOWN
			GOTO end_of_game
		ENDIF
 
		CLEAR_WANTED_LEVEL player
 
	ENDWHILE
 
 
SET_THREAT_FOR_PED_TYPE	PEDTYPE_GANG_COLOMBIAN THREAT_PLAYER1
SET_GANG_WEAPONS GANG_COLOMBIAN WEAPONTYPE_UZI WEAPONTYPE_CHAINGUN //The COLUMBIANS
 
MARK_CHAR_AS_NO_LONGER_NEEDED colubian_guard1
MARK_CHAR_AS_NO_LONGER_NEEDED colubian_guard2
MARK_CHAR_AS_NO_LONGER_NEEDED colubian_guard3
MARK_CHAR_AS_NO_LONGER_NEEDED colubian_guard4
 
CREATE_CAR CAR_COLUMB -946.8 310.0 -100.0 colubian_car6
SET_CAR_HEADING colubian_car6 104.7
 
CREATE_CAR CAR_COLUMB -952.3 310.3 -100.0 colubian_car7
SET_CAR_HEADING colubian_car7 78.8
 
CREATE_CHAR PEDTYPE_GANG_COLOMBIAN PED_GANG_COLOMBIAN_A -955.5 309.7 -100.0 colubian_guard14 //guards by 1st columbian block
SET_CHAR_HEADING colubian_guard14 220.0
SET_CHAR_THREAT_SEARCH colubian_guard14 THREAT_PLAYER1
//ADD_ARMOUR_TO_CHAR colubian_guard14 100
GIVE_WEAPON_TO_CHAR colubian_guard14 WEAPONTYPE_CHAINGUN 500
 
CREATE_CHAR PEDTYPE_GANG_COLOMBIAN PED_GANG_COLOMBIAN_B -943.0 311.0 -100.0 colubian_guard15 //guards by 1st columbian block
SET_CHAR_HEADING colubian_guard15 176.0
//ADD_ARMOUR_TO_CHAR colubian_guard15 100
SET_CHAR_THREAT_SEARCH colubian_guard15 THREAT_PLAYER1
GIVE_WEAPON_TO_CHAR colubian_guard15 WEAPONTYPE_CHAINGUN 500
 
CREATE_CAR CAR_COLUMB -1035.7 464.1 -100.0 colubian_car2
SET_CAR_HEADING colubian_car2 194.0
 
CREATE_CAR CAR_COLUMB -1033.8 458.9 -100.0 colubian_car3
SET_CAR_HEADING colubian_car3 330.8
 
 
CREATE_PICKUP_WITH_AMMO WEAPON_ROCKET PICKUP_ONCE 3 -1149.7 347.7 30.4 rocket_launch
 
	WHILE NOT IS_PLAYER_IN_ZONE player WEE_DAM
		WAIT 0
 
		IF countdown_cat1 = 0
			PRINT_NOW ( OUTTIME ) 5000 1
			GOTO mission_cat1_failed
		ENDIF
 
		IF HAS_CATALINA_HELI_BEEN_SHOT_DOWN
			GOTO end_of_game
		ENDIF
 
		CLEAR_WANTED_LEVEL player
 
	ENDWHILE
 
SET_POLICE_IGNORE_PLAYER Player ON
 
 
//SET_GANG_PLAYER_ATTITUDE GANG_COLOMBIAN HATES player //The COLUMBIANS
 
//SWITCH_PED_ROADS_ON -952.5 361.4 10.0 -939.3 374.0 30.0 // DAM
/*
SETUP_ZONE_PED_INFO WEE_DAM DAY   (15) 0 0 0 0 0 1000 0 0  
SETUP_ZONE_PED_INFO WEE_DAM NIGHT (15) 0 0 0 0 0 1000 0 0
SETUP_ZONE_CAR_INFO WEE_DAM DAY   (0) 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SETUP_ZONE_CAR_INFO WEE_DAM NIGHT (0) 0 0 0 0 0 0 0 0 0 0 0 0 0	0
*/
 
	WHILE NOT IS_PLAYER_IN_AREA_3D player -927.4 391.5 50.0 -1124.3 485.1 0.0 FALSE
		WAIT 0							  
 
		IF countdown_cat1 = 0
			GOTO mission_cat1_failed
		ENDIF
 
		IF HAS_CATALINA_HELI_BEEN_SHOT_DOWN
			GOTO end_of_game
		ENDIF
 
		CLEAR_WANTED_LEVEL player
 
	ENDWHILE
 
MARK_CHAR_AS_NO_LONGER_NEEDED colubian_guard14
MARK_CHAR_AS_NO_LONGER_NEEDED colubian_guard15
MARK_CAR_AS_NO_LONGER_NEEDED colubian_car6
MARK_CAR_AS_NO_LONGER_NEEDED colubian_car7
 
CREATE_CHAR PEDTYPE_GANG_COLOMBIAN PED_GANG_COLOMBIAN_A -1037.2 467.9 -100.0 colubian_guard5 //guards by 2nd columbian block
SET_CHAR_HEADING colubian_guard5 272.0
SET_CHAR_THREAT_SEARCH colubian_guard5 THREAT_PLAYER1
//ADD_ARMOUR_TO_CHAR colubian_guard5 100
GIVE_WEAPON_TO_CHAR colubian_guard5 WEAPONTYPE_M16 500
 
CREATE_CHAR PEDTYPE_GANG_COLOMBIAN PED_GANG_COLOMBIAN_B -1035.0 454.8 -100.0 colubian_guard6 //guards by 2nd columbian block
SET_CHAR_HEADING colubian_guard6 247.0
//ADD_ARMOUR_TO_CHAR colubian_guard6 100
SET_CHAR_THREAT_SEARCH colubian_guard6 THREAT_PLAYER1
GIVE_WEAPON_TO_CHAR colubian_guard6 WEAPONTYPE_M16 500
 
CREATE_CHAR PEDTYPE_GANG_COLOMBIAN PED_GANG_COLOMBIAN_A -1087.8 472.0 -100.0 colubian_guard7 //Fist guard on tower
SET_CHAR_HEADING colubian_guard7 237.0
//ADD_ARMOUR_TO_CHAR colubian_guard7 100
SET_CHAR_STAY_IN_SAME_PLACE colubian_guard7 TRUE
SET_CHAR_THREAT_SEARCH colubian_guard7 THREAT_PLAYER1
GIVE_WEAPON_TO_CHAR colubian_guard7 WEAPONTYPE_M16 500
SET_CHAR_ACCURACY colubian_guard7 40
 
CREATE_CHAR PEDTYPE_GANG_COLOMBIAN PED_GANG_COLOMBIAN_B -1142.3 445.3 -100.0 colubian_guard8 //Fist guard on second tower
SET_CHAR_HEADING colubian_guard8 287.0
//ADD_ARMOUR_TO_CHAR colubian_guard8 100
SET_CHAR_STAY_IN_SAME_PLACE colubian_guard8 TRUE
SET_CHAR_THREAT_SEARCH colubian_guard8 THREAT_PLAYER1
GIVE_WEAPON_TO_CHAR colubian_guard8 WEAPONTYPE_M16 500
SET_CHAR_ACCURACY colubian_guard8 40
 
CREATE_CAR CAR_FLATBED -1086.1 464.4 -100.0 colubian_car4
SET_CAR_HEADING colubian_car4 215.0
 
CREATE_CAR CAR_FLATBED -1174.8 406.9 -100.0 colubian_car5
SET_CAR_HEADING colubian_car5 322.0
 
CREATE_CAR CAR_FLATBED -1164.2 393.7 -100.0 colubian_car8
SET_CAR_HEADING colubian_car8 23.8
 
CREATE_CHAR PEDTYPE_GANG_COLOMBIAN PED_GANG_COLOMBIAN_A -1065.3 453.8 -100.0 colubian_guard16 //guards by 2nd columbian block
SET_CHAR_HEADING colubian_guard16 289.0
SET_CHAR_THREAT_SEARCH colubian_guard16 THREAT_PLAYER1
//ADD_ARMOUR_TO_CHAR colubian_guard16 100
GIVE_WEAPON_TO_CHAR colubian_guard16 WEAPONTYPE_CHAINGUN 500
SET_CHAR_STAY_IN_SAME_PLACE colubian_guard16 TRUE
 
CREATE_CHAR PEDTYPE_GANG_COLOMBIAN PED_GANG_COLOMBIAN_B -1066.3 475.8 -100.0 colubian_guard17 //guards by 2nd columbian block
SET_CHAR_HEADING colubian_guard17 224.0
//ADD_ARMOUR_TO_CHAR colubian_guard17 100
SET_CHAR_THREAT_SEARCH colubian_guard17 THREAT_PLAYER1
GIVE_WEAPON_TO_CHAR colubian_guard17 WEAPONTYPE_CHAINGUN 500
 
CREATE_CHAR PEDTYPE_GANG_COLOMBIAN PED_GANG_COLOMBIAN_A -1104.9 440.1 -100.0 colubian_guard18 //On boxes
SET_CHAR_HEADING colubian_guard18 292.0
SET_CHAR_THREAT_SEARCH colubian_guard18 THREAT_PLAYER1
//ADD_ARMOUR_TO_CHAR colubian_guard18 100
GIVE_WEAPON_TO_CHAR colubian_guard18 WEAPONTYPE_M16 500
 
CREATE_CHAR PEDTYPE_GANG_COLOMBIAN PED_GANG_COLOMBIAN_B -1125.4 448.8 -100.0 colubian_guard19 //On boxes
SET_CHAR_HEADING colubian_guard19 272.0
//ADD_ARMOUR_TO_CHAR colubian_guard19 100
SET_CHAR_THREAT_SEARCH colubian_guard19 THREAT_PLAYER1
GIVE_WEAPON_TO_CHAR colubian_guard19 WEAPONTYPE_M16 500
SET_CHAR_STAY_IN_SAME_PLACE colubian_guard19 TRUE
 
CREATE_CHAR PEDTYPE_GANG_COLOMBIAN PED_GANG_COLOMBIAN_B -1159.5 424.2 -100.0 colubian_guard22 //By boxes
SET_CHAR_HEADING colubian_guard22 278.0
//ADD_ARMOUR_TO_CHAR colubian_guard22 100
SET_CHAR_THREAT_SEARCH colubian_guard22 THREAT_PLAYER1
GIVE_WEAPON_TO_CHAR colubian_guard22 WEAPONTYPE_CHAINGUN 500
 
CREATE_CHAR PEDTYPE_GANG_COLOMBIAN PED_GANG_COLOMBIAN_B -1170.0 379.9 -100.0 colubian_guard23 //ground near heli pad
SET_CHAR_HEADING colubian_guard23 309.0
//ADD_ARMOUR_TO_CHAR colubian_guard23 100
SET_CHAR_THREAT_SEARCH colubian_guard23 THREAT_PLAYER1
GIVE_WEAPON_TO_CHAR colubian_guard23 WEAPONTYPE_CHAINGUN 500
 
CREATE_CHAR PEDTYPE_GANG_COLOMBIAN PED_GANG_COLOMBIAN_B -1171.7 384.8 -100.0 colubian_guard24 //ground near heli pad
SET_CHAR_HEADING colubian_guard24 309.0
//ADD_ARMOUR_TO_CHAR colubian_guard24 100
SET_CHAR_THREAT_SEARCH colubian_guard24 THREAT_PLAYER1
GIVE_WEAPON_TO_CHAR colubian_guard24 WEAPONTYPE_M16 500
 
CREATE_CHAR PEDTYPE_GANG_COLOMBIAN PED_GANG_COLOMBIAN_B -1156.8 407.5 -100.0 colubian_guard26 //ground near heli pad
SET_CHAR_HEADING colubian_guard26 319.0
//ADD_ARMOUR_TO_CHAR colubian_guard26 100
SET_CHAR_THREAT_SEARCH colubian_guard26 THREAT_PLAYER1
GIVE_WEAPON_TO_CHAR colubian_guard26 WEAPONTYPE_M16 500
 
	WHILE NOT IS_PLAYER_IN_AREA_3D player -1111.2 446.0 20.0 -1221.7 366.6 30.0 FALSE
		WAIT 0
 
		IF countdown_cat1 = 0
			PRINT_NOW ( OUTTIME ) 5000 1
			GOTO mission_cat1_failed
		ENDIF
 
		IF HAS_CATALINA_HELI_BEEN_SHOT_DOWN
			GOTO end_of_game
		ENDIF
 
		CLEAR_WANTED_LEVEL player
 
	ENDWHILE
 
//MARK_CHAR_AS_NO_LONGER_NEEDED colubian_guard5
//MARK_CHAR_AS_NO_LONGER_NEEDED colubian_guard6
//MARK_CHAR_AS_NO_LONGER_NEEDED colubian_guard7
//MARK_CHAR_AS_NO_LONGER_NEEDED colubian_guard8
//MARK_CHAR_AS_NO_LONGER_NEEDED colubian_guard16
//MARK_CHAR_AS_NO_LONGER_NEEDED colubian_guard17
MARK_CAR_AS_NO_LONGER_NEEDED colubian_car2
MARK_CAR_AS_NO_LONGER_NEEDED colubian_car3
 
CREATE_CHAR PEDTYPE_GANG_COLOMBIAN PED_GANG_COLOMBIAN_A -1183.0 370.9 -100.0 colubian_guard9 //Below Heli Pad with flame thrower
SET_CHAR_HEADING colubian_guard9 342.0
SET_CHAR_THREAT_SEARCH colubian_guard9 THREAT_PLAYER1
//ADD_ARMOUR_TO_CHAR colubian_guard9 100
GIVE_WEAPON_TO_CHAR colubian_guard9 WEAPONTYPE_FLAMETHROWER 1000
SET_CHAR_ACCURACY colubian_guard9 30
 
CREATE_CHAR PEDTYPE_GANG_COLOMBIAN PED_GANG_COLOMBIAN_B -1204.9 343.0 -100.0 colubian_guard10 //On heli pad with flame thrower
SET_CHAR_HEADING colubian_guard10 342.0
//ADD_ARMOUR_TO_CHAR colubian_guard10 100
SET_CHAR_THREAT_SEARCH colubian_guard10 THREAT_PLAYER1
GIVE_WEAPON_TO_CHAR colubian_guard10 WEAPONTYPE_FLAMETHROWER 1000
SET_CHAR_STAY_IN_SAME_PLACE colubian_guard10 TRUE
 
CREATE_CHAR PEDTYPE_GANG_COLOMBIAN PED_GANG_COLOMBIAN_A -1188.5 368.0 -100.0 colubian_guard20 //On heli pad with M16
SET_CHAR_HEADING colubian_guard20 7.0
SET_CHAR_THREAT_SEARCH colubian_guard20 THREAT_PLAYER1
//ADD_ARMOUR_TO_CHAR colubian_guard20 100
GIVE_WEAPON_TO_CHAR colubian_guard20 WEAPONTYPE_M16 1000
SET_CHAR_ACCURACY colubian_guard20 30
SET_CHAR_STAY_IN_SAME_PLACE colubian_guard20 TRUE
 
CREATE_CHAR PEDTYPE_GANG_COLOMBIAN PED_GANG_COLOMBIAN_A -1176.3 357.1 -100.0 colubian_guard21 //On heli pad with AK47
SET_CHAR_HEADING colubian_guard21 58.0
SET_CHAR_THREAT_SEARCH colubian_guard21 THREAT_PLAYER1
//ADD_ARMOUR_TO_CHAR colubian_guard21 100
GIVE_WEAPON_TO_CHAR colubian_guard21 WEAPONTYPE_CHAINGUN 1000
SET_CHAR_ACCURACY colubian_guard21 30
SET_CHAR_STAY_IN_SAME_PLACE colubian_guard21 TRUE
 
CREATE_CHAR PEDTYPE_GANG_COLOMBIAN PED_GANG_COLOMBIAN_A -1199.4 334.1 -100.0 colubian_guard25 //On heli pad with AK47
SET_CHAR_HEADING colubian_guard25 3.0
SET_CHAR_THREAT_SEARCH colubian_guard21 THREAT_PLAYER1
//ADD_ARMOUR_TO_CHAR colubian_guard25 100
GIVE_WEAPON_TO_CHAR colubian_guard25 WEAPONTYPE_CHAINGUN 1000
SET_CHAR_ACCURACY colubian_guard25 30
SET_CHAR_STAY_IN_SAME_PLACE colubian_guard25 TRUE
 
CREATE_CHAR PEDTYPE_SPECIAL PED_SPECIAL1 -1201.6 338.6 -100.0 maria
SET_CHAR_PROOFS maria TRUE TRUE TRUE TRUE TRUE
SET_ANIM_GROUP_FOR_CHAR maria ANIM_SEXY_WOMANPED
CHAR_LOOK_AT_PLAYER_ALWAYS maria Player
SET_CHAR_HEADING maria 339.0
maria_created_before = 1
 
CREATE_CHAR PEDTYPE_SPECIAL PED_SPECIAL2 -1182.0 346.1 -100.0 catalina
SET_CHAR_PROOFS catalina TRUE TRUE TRUE TRUE TRUE
SET_ANIM_GROUP_FOR_CHAR	catalina ANIM_SEXY_WOMANPED
 
//SHORT CATALINA ESCAPE CUT SCENE
	IF NOT IS_CHAR_DEAD catalina 
		SET_FIXED_CAMERA_POSITION -1190.6 334.4 32.1 0.0 0.0 0.0
		POINT_CAMERA_AT_CHAR maria FIXED JUMP_CUT
		SET_PLAYER_CONTROL Player OFF
		SWITCH_WIDESCREEN ON
		//SET_POLICE_IGNORE_PLAYER player ON
		SET_EVERYONE_IGNORE_PLAYER Player ON
 
		IF IS_PLAYER_IN_ANY_CAR Player
			APPLY_BRAKES_TO_PLAYERS_CAR Player ON
		ENDIF
 
		LOAD_MISSION_AUDIO C_1
 
		WAIT 3000
 
		IF NOT IS_CHAR_DEAD	catalina
			POINT_CAMERA_AT_CHAR catalina FIXED INTERPOLATION
			SET_CHAR_OBJ_RUN_TO_COORD catalina -1163.3 341.2
			PRINT_NOW ( CAT2_J ) 3000 2 // Mission brief
		ENDIF
 
		WHILE NOT HAS_MISSION_AUDIO_LOADED
			WAIT 0
		ENDWHILE
 
		PLAY_MISSION_AUDIO
 
	ENDIF
 
	WAIT 3000
 
//SWITCH_ROADS_ON -952.5 361.4 10.0 -939.3 374.0 30.0 // DAM
 
SWITCH_WIDESCREEN OFF
SET_PLAYER_CONTROL Player ON
RESTORE_CAMERA_JUMPCUT
DELETE_CHAR	catalina
//SET_POLICE_IGNORE_PLAYER Player OFF
SET_EVERYONE_IGNORE_PLAYER Player OFF
 
	IF IS_PLAYER_IN_ANY_CAR Player
		APPLY_BRAKES_TO_PLAYERS_CAR Player OFF
	ENDIF
 
WAIT 1000
 
IF NOT IS_CHAR_DEAD	maria
	SET_CHAR_PROOFS maria FALSE FALSE FALSE FALSE FALSE
ENDIF
 
	IF NOT IS_CAR_DEAD escape_chopper
		SET_CAR_PROOFS escape_chopper FALSE FALSE FALSE FALSE FALSE 
		CATALINA_HELI_TAKE_OFF
	ENDIF
 
IF NOT IS_CAR_DEAD colubian_car5
	CREATE_CHAR_INSIDE_CAR colubian_car5 PEDTYPE_GANG_COLOMBIAN PED_GANG_COLOMBIAN_B colubian_guard11
	GIVE_WEAPON_TO_CHAR colubian_guard11 WEAPONTYPE_CHAINGUN 300
	SET_CAR_MISSION colubian_car5 MISSION_RAMPLAYER_FARAWAY
	SET_CAR_CRUISE_SPEED colubian_car5 40.0
	SET_CAR_DRIVING_STYLE colubian_car5 3
ENDIF
 
 
	WHILE NOT HAS_CATALINA_HELI_BEEN_SHOT_DOWN 
		WAIT 0
 
		GET_PLAYER_COORDINATES Player playerx_cat playery_cat playerz_cat
 
		IF countdown_cat1 = 0
			PRINT_NOW ( OUTTIME ) 5000 1
			GOTO mission_cat1_failed
		ENDIF
 
		IF IS_CHAR_DEAD	maria
			PRINT_NOW ( BITCH_D ) 5000 1
			GOTO mission_cat1_failed  
		ENDIF
 
		IF LOCATE_PLAYER_ON_FOOT_CHAR_3D Player maria 10.0 10.0 3.0 FALSE
			IF set_as_leader_before = 0
				STOP_CHAR_LOOKING maria
				SET_PLAYER_AS_LEADER maria player 
				set_as_leader_before = 1
			ENDIF 
		ELSE
			IF set_as_leader_before = 1
				set_as_leader_before = 0
			ENDIF
		ENDIF	
		/*
		IF NOT IS_CAR_DEAD escape_chopper
			IF LOCATE_PLAYER_ANY_MEANS_CAR_3D Player escape_chopper 20.0 20.0 30.0 FALSE
				GET_PLAYER_COORDINATES Player playerx_cat playery_cat playerz_cat
				//playerz_cat = playerz_cat + 1
 
				SET_FIXED_CAMERA_POSITION playerx_cat playery_cat playerz_cat 0.0 0.0 0.0
				POINT_CAMERA_AT_CAR escape_chopper FIXED INTERPOLATION
			ELSE
				RESTORE_CAMERA 
			ENDIF
		ENDIF
		*/
		IF IS_PLAYER_IN_AREA_3D Player -1142.0 327.8 29.0 -1215.6 368.4 40.0 FALSE
			IF been_on_heli_pad = 0
  				IF NOT IS_CHAR_DEAD	colubian_guard10
					SET_CHAR_STAY_IN_SAME_PLACE colubian_guard10 FALSE
					SET_CHAR_OBJ_KILL_PLAYER_ANY_MEANS colubian_guard10 Player
				ENDIF
				IF NOT IS_CHAR_DEAD	colubian_guard20
					SET_CHAR_STAY_IN_SAME_PLACE colubian_guard20 FALSE
					SET_CHAR_OBJ_KILL_PLAYER_ANY_MEANS colubian_guard20 Player
				ENDIF
				IF NOT IS_CHAR_DEAD	colubian_guard21
					SET_CHAR_STAY_IN_SAME_PLACE colubian_guard21 FALSE
					SET_CHAR_OBJ_KILL_PLAYER_ANY_MEANS colubian_guard21 Player
				ENDIF
				IF NOT IS_CHAR_DEAD	colubian_guard25
					SET_CHAR_STAY_IN_SAME_PLACE colubian_guard25 FALSE
					SET_CHAR_OBJ_KILL_PLAYER_ANY_MEANS colubian_guard25 Player
				ENDIF
 
				been_on_heli_pad = 1
			ENDIF
		ENDIF
 
		CLEAR_WANTED_LEVEL player
 
	ENDWHILE
 
//RESTORE_CAMERA
 
end_of_game:
 
SET_FADING_COLOUR 255 255 255
DO_FADE 500 FADE_OUT
 
CLEAR_ONSCREEN_TIMER countdown_cat1
REMOVE_CATALINA_HELI
 
IF maria_created_before = 0
	CREATE_CHAR PEDTYPE_SPECIAL PED_SPECIAL1 -1201.6 338.6 -100.0 maria
	SET_CHAR_PROOFS maria TRUE TRUE TRUE TRUE TRUE
	SET_ANIM_GROUP_FOR_CHAR	maria ANIM_SEXY_WOMANPED
	CHAR_LOOK_AT_PLAYER_ALWAYS maria Player
	SET_CHAR_HEADING maria 339.0
ENDIF
 
DO_FADE 500 FADE_IN
 
	WHILE NOT IS_CHAR_IN_PLAYERS_GROUP maria Player
		WAIT 0
 
		IF IS_CHAR_DEAD	maria
			PRINT_NOW ( BITCH_D ) 5000 1
			GOTO mission_cat1_failed  
		ENDIF
 
		IF NOT IS_CHAR_IN_PLAYERS_GROUP maria Player
			IF added_the_blip_for_maria = 0
				ADD_BLIP_FOR_CHAR maria marias_blip
				added_the_blip_for_maria = 1
			ENDIF
		ELSE
			IF added_the_blip_for_maria = 1
				REMOVE_BLIP marias_blip
				added_the_blip_for_maria = 0
			ENDIF
		ENDIF
 
		IF LOCATE_PLAYER_ON_FOOT_CHAR_3D Player maria 10.0 10.0 3.0 FALSE
			IF set_as_leader_before = 0
				STOP_CHAR_LOOKING maria
				SET_PLAYER_AS_LEADER maria player 
				set_as_leader_before = 1
			ENDIF 
		ELSE
			IF set_as_leader_before = 1
				set_as_leader_before = 0
			ENDIF
		ENDIF
 
		IF IS_PLAYER_IN_AREA_3D Player -1142.0 327.8 29.0 -1215.6 368.4 40.0 FALSE
			IF been_on_heli_pad = 0
				IF NOT IS_CHAR_DEAD	colubian_guard10
					SET_CHAR_STAY_IN_SAME_PLACE colubian_guard10 FALSE
					SET_CHAR_OBJ_KILL_PLAYER_ANY_MEANS colubian_guard10 Player
				ENDIF
				IF NOT IS_CHAR_DEAD	colubian_guard20
					SET_CHAR_STAY_IN_SAME_PLACE colubian_guard20 FALSE
					SET_CHAR_OBJ_KILL_PLAYER_ANY_MEANS colubian_guard20 Player
				ENDIF
				IF NOT IS_CHAR_DEAD	colubian_guard21
					SET_CHAR_STAY_IN_SAME_PLACE colubian_guard21 FALSE
					SET_CHAR_OBJ_KILL_PLAYER_ANY_MEANS colubian_guard21 Player
				ENDIF
				IF NOT IS_CHAR_DEAD	colubian_guard25
					SET_CHAR_STAY_IN_SAME_PLACE colubian_guard25 FALSE
					SET_CHAR_OBJ_KILL_PLAYER_ANY_MEANS colubian_guard25 Player
				ENDIF
 
				been_on_heli_pad = 1
			ENDIF
		ENDIF
 
		CLEAR_WANTED_LEVEL player
 
	ENDWHILE
 
//last_cutscene:	//TEST!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
 
	GET_GAME_TIMER breakout_timer_start
	breakout_diff = 0
 
	WHILE NOT CAN_PLAYER_START_MISSION Player
	AND breakout_diff < 5000	//	if player is not in control after 5 secs do the cutscene anyway
		WAIT 0
 
		IF IS_CHAR_DEAD	maria
			PRINT_NOW ( BITCH_D ) 5000 1
			GOTO mission_cat1_failed  
		ENDIF
 
		GET_GAME_TIMER breakout_timer							
		breakout_diff = breakout_timer - breakout_timer_start
	ENDWHILE
 
	MAKE_PLAYER_SAFE_FOR_CUTSCENE Player
 
 
//END OF GAME CUT_SCENE***************************************************************************************************
 
CLEAR_WANTED_LEVEL player
SET_FADING_COLOUR 0 0 0
 
DO_FADE 1500 FADE_OUT
 
//PRINT_BIG ( CAT2 ) 5000 2 //"Catalina"
 
TIMERA = 0
 
FORCE_WEATHER_NOW WEATHER_SUNNY
 
WHILE TIMERA < 1500
	WAIT 0
 
ENDWHILE
 
LOAD_SPECIAL_CHARACTER 1 Maria
 
WHILE NOT HAS_SPECIAL_CHARACTER_LOADED 1
	WAIT 0
ENDWHILE
 
LOAD_CUTSCENE END
LOAD_END_OF_GAME_TUNE
SET_CUTSCENE_OFFSET -1031.7601 451.7612 22.5624 
 
CREATE_CUTSCENE_OBJECT PED_PLAYER cs_player
SET_CUTSCENE_ANIM cs_player player
 
CREATE_CUTSCENE_OBJECT PED_SPECIAL1 cs_maria
SET_CUTSCENE_ANIM cs_maria maria
 
//CREATE_CUTSCENE_HEAD cs_maria CUT_OBJ1 cs_mariahead
//SET_CUTSCENE_HEAD_ANIM cs_mariahead maria
 
//CREATE_CUTSCENE_HEAD cs_player CUT_OBJ3 cs_playerhead
//SET_CUTSCENE_HEAD_ANIM cs_playerhead player
 
//CLEAR_AREA -381.8 284.0 62.9 1.0 TRUE
//SET_PLAYER_COORDINATES player -381.8 284.0 -100.0
//SET_PLAYER_HEADING player 232.0
 
IF NOT IS_CHAR_DEAD	colubian_guard8
	SET_CHAR_HEALTH	colubian_guard8 0
ENDIF
 
DO_FADE 1500 FADE_IN
 
SWITCH_RUBBISH OFF
 
START_CUTSCENE
PLAY_END_OF_GAME_TUNE
 
// Displays cutscene text
 
GET_CUTSCENE_TIME cs_time
 
 
WHILE cs_time < 5507
	WAIT 0
	GET_CUTSCENE_TIME cs_time
ENDWHILE
 
PRINT_NOW ( END_A ) 10000 2 // Mission brief
 
WHILE cs_time < 7855
	WAIT 0
	GET_CUTSCENE_TIME cs_time
ENDWHILE
 
PRINT_NOW ( END_B ) 10000 2 // Mission brief
 
WHILE cs_time < 10313
	WAIT 0
	GET_CUTSCENE_TIME cs_time
ENDWHILE
 
PRINT_NOW ( END_C ) 10000 2 // Mission brief
 
WHILE cs_time < 13610
	WAIT 0
	GET_CUTSCENE_TIME cs_time
ENDWHILE
 
PRINT_NOW ( END_D ) 10000 2 // Mission brief
 
WHILE cs_time < 16428
	WAIT 0
	GET_CUTSCENE_TIME cs_time
ENDWHILE
 
PRINT_NOW ( END_E ) 10000 2 // Mission brief
 
WHILE cs_time < 20514
	WAIT 0
	GET_CUTSCENE_TIME cs_time
ENDWHILE
 
PRINT_NOW ( END_F ) 10000 2 // Mission brief
 
WHILE cs_time < 22827
	WAIT 0
	GET_CUTSCENE_TIME cs_time
ENDWHILE
 
PRINT_NOW ( END_G ) 10000 2 // Mission brief
 
WHILE cs_time < 26173
	WAIT 0
	GET_CUTSCENE_TIME cs_time
ENDWHILE
 
PRINT_NOW ( END_H ) 10000 2 // Mission brief
 
WHILE cs_time < 28028
	WAIT 0
	GET_CUTSCENE_TIME cs_time
ENDWHILE
 
PRINT_NOW ( END_I ) 10000 2 // Mission brief
 
WHILE cs_time < 29276
	WAIT 0
	GET_CUTSCENE_TIME cs_time
ENDWHILE
 
PRINT_NOW ( END_J ) 10000 2 // Mission brief
 
WHILE cs_time < 31901
	WAIT 0
	GET_CUTSCENE_TIME cs_time
ENDWHILE
 
PRINT_NOW ( END_K ) 10000 2 // Mission brief
 
WHILE cs_time < 35772
	WAIT 0
	GET_CUTSCENE_TIME cs_time
ENDWHILE
 
PRINT_NOW ( END_L ) 10000 2 // Mission brief
 
WHILE cs_time < 38820
	WAIT 0
	GET_CUTSCENE_TIME cs_time
ENDWHILE
 
PRINT_NOW ( END_M ) 10000 2 // Mission brief
 
WHILE cs_time < 42136
	WAIT 0
	GET_CUTSCENE_TIME cs_time
ENDWHILE
 
PRINT_NOW ( END_N ) 10000 2 // Mission brief
 
WHILE cs_time < 44646
	WAIT 0
	GET_CUTSCENE_TIME cs_time
ENDWHILE
 
PRINT_NOW ( END_O ) 10000 2 // Mission brief
 
WHILE cs_time < 46971
	WAIT 0
	GET_CUTSCENE_TIME cs_time
ENDWHILE
 
PRINT_NOW ( END_P ) 10000 2 // Mission brief
 
WHILE cs_time < 49254
	WAIT 0
	GET_CUTSCENE_TIME cs_time
ENDWHILE
 
PRINT_NOW ( END_Q ) 10000 2 // Mission brief
 
WHILE cs_time < 51621
	WAIT 0
	GET_CUTSCENE_TIME cs_time
ENDWHILE
 
PRINT_NOW ( END_R ) 10000 2 // Mission brief
 
WHILE cs_time < 54000
	WAIT 0
	GET_CUTSCENE_TIME cs_time
ENDWHILE
 
PRINT_NOW ( END_S ) 10000 2 // Mission brief
 
WHILE cs_time < 56584
	WAIT 0
	GET_CUTSCENE_TIME cs_time
ENDWHILE
 
PRINT_NOW ( END_T ) 10000 2 // Mission brief
 
WHILE cs_time < 59278
	WAIT 0
	GET_CUTSCENE_TIME cs_time
ENDWHILE
 
PRINT_NOW ( END_U ) 4000 2 // Mission brief
 
WHILE cs_time < 66666
	WAIT 0
	GET_CUTSCENE_TIME cs_time
ENDWHILE
 
 
SET_MUSIC_DOES_FADE FALSE
 
SET_FADING_COLOUR 1 1 1
DO_FADE 2000 FADE_OUT
 
WHILE GET_FADING_STATUS
	WAIT 0
ENDWHILE
 
WHILE NOT HAS_CUTSCENE_FINISHED
	WAIT 0
 
ENDWHILE
 
//SWITCH_WORLD_PROCESSING ON
CLEAR_PRINTS
CLEAR_CUTSCENE
 
GOSUB mission_start_credits
//SET_CAMERA_BEHIND_PLAYER
 
 
}
GOTO mission_cat1_passed
 
 
 // Mission cat1 failed
 
mission_cat1_failed:
PRINT_BIG ( M_FAIL ) 5000 1 //"Mission Failed"
	IF NOT IS_CHAR_DEAD	maria
		REMOVE_CHAR_ELEGANTLY maria 
	ENDIF
RETURN
 
 
 
// mission cat1 passed
 
mission_cat1_passed:							 
 
flag_cat_mission1_passed = 1
flag_suburban_passed = 1
//PLAY_MISSION_PASSED_TUNE 1
//PRINT_WITH_NUMBER_BIG ( M_PASS ) 1000000 5000 1 //"Mission Passed!"
CLEAR_WANTED_LEVEL player
REGISTER_MISSION_PASSED	CAT2
PLAYER_MADE_PROGRESS 1
REMOVE_BLIP maria_contact_blip
SWITCH_CAR_GENERATOR special_tank 101
SUBURBAN_PASSED
//START_NEW_SCRIPT credits_loop
RETURN
 
 
 
// mission cleanup
 
mission_cleanup_cat1:
 
flag_player_on_mission = 0
flag_player_on_cat_mission = 0
MARK_MODEL_AS_NO_LONGER_NEEDED PED_GANG_COLOMBIAN_A
MARK_MODEL_AS_NO_LONGER_NEEDED PED_GANG_COLOMBIAN_B
MARK_MODEL_AS_NO_LONGER_NEEDED CAR_COLUMB
MARK_MODEL_AS_NO_LONGER_NEEDED CAR_FLATBED
UNLOAD_SPECIAL_CHARACTER 1
UNLOAD_SPECIAL_CHARACTER 2
UNLOAD_SPECIAL_CHARACTER 3
UNLOAD_SPECIAL_CHARACTER 4
//SET_FADING_COLOUR 0 0 0
CLEAR_ONSCREEN_TIMER countdown_cat1
SWITCH_PED_ROADS_ON -942.6 337.0 10.0 -953.6 361.4 30.0 // DAM
REMOVE_BLIP blip1_cat1 
REMOVE_BLIP marias_blip
DELETE_CHAR	catalina
REMOVE_CATALINA_HELI
REMOVE_PICKUP rocket_launch
REMOVE_PICKUP Dead_guards_gun
SETUP_ZONE_PED_INFO WEE_DAM DAY   (8) 0 0 0 0 0 100 0 0  
SETUP_ZONE_PED_INFO WEE_DAM NIGHT (5) 0 0 0 0 0 100 0 0
SETUP_ZONE_CAR_INFO WEE_DAM DAY   (0) 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SETUP_ZONE_CAR_INFO WEE_DAM NIGHT (0) 0 0 0 0 0 0 0 0 0 0 0 0 0	0
//DO_FADE 0 FADE_OUT
//CLEAR_THREAT_FOR_PED_TYPE PEDTYPE_GANG_COLOMBIAN THREAT_PLAYER1
MISSION_HAS_FINISHED
RETURN
 
 
 
 
 
// **************************************CREDITS************************************************
 
mission_start_credits:
 
WAIT 0
SET_PLAYER_CONTROL player OFF
SET_EVERYONE_IGNORE_PLAYER player TRUE
SET_PLAYER_VISIBLE player FALSE
SWITCH_RUBBISH OFF
SWITCH_WIDESCREEN ON
ADD_SCORE player 1000000
 
START_CREDITS
TIMERA = 0
SET_TIME_OF_DAY 2 40
GOTO first_credits_loop
 
WHILE NOT ARE_CREDITS_FINISHED 
	WAIT 0
 
	IF camera_cut = 0
 
		DO_FADE 1500 FADE_OUT
		WHILE GET_FADING_STATUS
			WAIT 0
 
			IF TIMERA > 40000
				IF IS_BUTTON_PRESSED PAD1 CROSS
					GOTO final_final_scene
				ENDIF
			ENDIF
 
		ENDWHILE
 
		first_credits_loop:
 
		SET_PLAYER_COORDINATES player -361.9 248.0 -100.0 // Colubian mansion
		SET_FIXED_CAMERA_POSITION -364.393 265.064 82.87 0.0 0.0 0.0
		POINT_CAMERA_AT_POINT -363.973 264.189 82.632 JUMP_CUT
 
		TIMERB = 0
 
		WHILE TIMERB < 20000
			WAIT 0
 
			IF TIMERA > 40000
				IF IS_BUTTON_PRESSED PAD1 CROSS
					GOTO final_final_scene
				ENDIF
			ENDIF
 
			IF ARE_CREDITS_FINISHED
				GOTO final_final_scene
			ENDIF
 
		ENDWHILE
 
		DO_FADE 1500 FADE_IN
		TIMERB = 0
 
		WHILE TIMERB < 30000
			WAIT 0
 
			IF TIMERA > 40000
				IF IS_BUTTON_PRESSED PAD1 CROSS
					GOTO final_final_scene
				ENDIF
			ENDIF
 
			IF ARE_CREDITS_FINISHED
				GOTO final_final_scene
			ENDIF
 
		ENDWHILE
 
		camera_cut = 1	
	ENDIF
 
	IF camera_cut = 1
 
		DO_FADE 1500 FADE_OUT
		WHILE GET_FADING_STATUS
			WAIT 0
 
			IF IS_BUTTON_PRESSED PAD1 CROSS
				GOTO final_final_scene
			ENDIF
 
			IF ARE_CREDITS_FINISHED
				GOTO final_final_scene
			ENDIF
 
		ENDWHILE
 
		SET_PLAYER_COORDINATES player -1174.25 -7.017 -100.0 // Industrial bit
		SET_FIXED_CAMERA_POSITION -1176.481 -17.694 75.992 0.0 0.0 0.0
		POINT_CAMERA_AT_POINT -1175.726 -17.055 75.847 JUMP_CUT
		SET_TIME_OF_DAY 5 40
 
		TIMERB = 0
 
		WHILE TIMERB < 20000
			WAIT 0
 
			IF IS_BUTTON_PRESSED PAD1 CROSS
				GOTO final_final_scene
			ENDIF
 
			IF ARE_CREDITS_FINISHED
				GOTO final_final_scene
			ENDIF
 
		ENDWHILE
 
		DO_FADE 1500 FADE_IN
		TIMERB = 0
 
		WHILE TIMERB < 30000
			WAIT 0
 
			IF IS_BUTTON_PRESSED PAD1 CROSS
				GOTO final_final_scene
			ENDIF
 
			IF ARE_CREDITS_FINISHED
				GOTO final_final_scene
			ENDIF
 
		ENDWHILE
 
		camera_cut = 2	
	ENDIF
 
	IF camera_cut = 2
 
		DO_FADE 1500 FADE_OUT
		WHILE GET_FADING_STATUS
			WAIT 0
 
			IF IS_BUTTON_PRESSED PAD1 CROSS
				GOTO final_final_scene
			ENDIF
 
			IF ARE_CREDITS_FINISHED
				GOTO final_final_scene
			ENDIF
 
		ENDWHILE
 
		SET_PLAYER_COORDINATES player -468.7 -3.3 -100.0 // Projects
		SET_FIXED_CAMERA_POSITION -413.07 19.261 54.403 0.0 0.0 0.0
		POINT_CAMERA_AT_POINT -413.942 18.976 54.006 JUMP_CUT
 
		TIMERB = 0
 
		WHILE TIMERB < 20000
			WAIT 0
 
			IF IS_BUTTON_PRESSED PAD1 CROSS
				GOTO final_final_scene
			ENDIF
 
			IF ARE_CREDITS_FINISHED
				GOTO final_final_scene
			ENDIF
 
		ENDWHILE
 
		DO_FADE 1500 FADE_IN
		TIMERB = 0
 
		WHILE TIMERB < 30000
			WAIT 0 
 
			IF IS_BUTTON_PRESSED PAD1 CROSS
				GOTO final_final_scene
			ENDIF
 
			IF ARE_CREDITS_FINISHED
				GOTO final_final_scene
			ENDIF
 
		ENDWHILE
 
		camera_cut = 3	
	ENDIF
 
	IF camera_cut = 3
 
		DO_FADE 1500 FADE_OUT
		WHILE GET_FADING_STATUS
			WAIT 0
 
			IF IS_BUTTON_PRESSED PAD1 CROSS
				GOTO final_final_scene
			ENDIF
 
			IF ARE_CREDITS_FINISHED
				GOTO final_final_scene
			ENDIF
 
		ENDWHILE
 
		SET_PLAYER_COORDINATES player -855.7 -717.3 -100.0 // Airport
		SET_FIXED_CAMERA_POSITION -959.517 -656.414 55.464 0.0 0.0 0.0
		POINT_CAMERA_AT_POINT -958.668 -656.912 55.288 JUMP_CUT
		SET_TIME_OF_DAY 22 0
 
		TIMERB = 0
 
		WHILE TIMERB < 20000
			WAIT 0
 
			IF IS_BUTTON_PRESSED PAD1 CROSS
				GOTO final_final_scene
			ENDIF
 
			IF ARE_CREDITS_FINISHED
				GOTO final_final_scene
			ENDIF
 
		ENDWHILE
 
		DO_FADE 1500 FADE_IN
		TIMERB = 0
 
		WHILE TIMERB < 30000
			WAIT 0 
 
			IF IS_BUTTON_PRESSED PAD1 CROSS
				GOTO final_final_scene
			ENDIF
 
			IF ARE_CREDITS_FINISHED
				GOTO final_final_scene
			ENDIF
 
		ENDWHILE
 
		camera_cut = 4	
	ENDIF
 
	IF camera_cut = 4
 
		DO_FADE 1500 FADE_OUT
		WHILE GET_FADING_STATUS
			WAIT 0
 
			IF IS_BUTTON_PRESSED PAD1 CROSS
				GOTO final_final_scene
			ENDIF
 
			IF ARE_CREDITS_FINISHED
				GOTO final_final_scene
			ENDIF
 
		ENDWHILE
 
		SET_PLAYER_COORDINATES player -532.7 -611.7 43.3 // Bridge
		SET_FIXED_CAMERA_POSITION -571.592 -611.137 67.566 0.0 0.0 0.0
		POINT_CAMERA_AT_POINT -570.697 -611.579 67.493 JUMP_CUT
 
		TIMERB = 0
 
		WHILE TIMERB < 20000
			WAIT 0
 
			IF IS_BUTTON_PRESSED PAD1 CROSS
				GOTO final_final_scene
			ENDIF
 
			IF ARE_CREDITS_FINISHED
				GOTO final_final_scene
			ENDIF
 
		ENDWHILE
 
		DO_FADE 1500 FADE_IN
		TIMERB = 0
 
		WHILE TIMERB < 30000
			WAIT 0 
 
			IF IS_BUTTON_PRESSED PAD1 CROSS
				GOTO final_final_scene
			ENDIF
 
			IF ARE_CREDITS_FINISHED
				GOTO final_final_scene
			ENDIF
 
		ENDWHILE
 
		camera_cut = 5	
	ENDIF
 
	IF camera_cut = 5
 
		DO_FADE 1500 FADE_OUT
		WHILE GET_FADING_STATUS
			WAIT 0
 
			IF IS_BUTTON_PRESSED PAD1 CROSS
				GOTO final_final_scene
			ENDIF
 
			IF ARE_CREDITS_FINISHED
				GOTO final_final_scene
			ENDIF
 
		ENDWHILE
 
		SET_PLAYER_COORDINATES player -671.6 -155.9 -100.0 // Twisted Bridge
		SET_FIXED_CAMERA_POSITION -706.590 -219.085 25.797 0.0 0.0 0.0
		POINT_CAMERA_AT_POINT -706.155 -218.190 25.696 JUMP_CUT
		SET_TIME_OF_DAY 1 20
		FORCE_WEATHER_NOW WEATHER_RAINY
 
		TIMERB = 0
 
		WHILE TIMERB < 20000
			WAIT 0
 
			IF IS_BUTTON_PRESSED PAD1 CROSS
				GOTO final_final_scene
			ENDIF
 
			IF ARE_CREDITS_FINISHED
				GOTO final_final_scene
			ENDIF
 
		ENDWHILE
 
		DO_FADE 1500 FADE_IN
		TIMERB = 0
 
		WHILE TIMERB < 40000
			WAIT 0 
 
			IF IS_BUTTON_PRESSED PAD1 CROSS
				GOTO final_final_scene
			ENDIF
 
			IF ARE_CREDITS_FINISHED
				GOTO final_final_scene
			ENDIF
 
		ENDWHILE
 
		camera_cut = 0	
	ENDIF
 
ENDWHILE
 
// **********************************END OF CAMERA CUTSCENE****************************
 
final_final_scene:
 
STOP_CREDITS
//FORCE_WEATHER_NOW WEATHER_CLOUDY   			
 
//SET_FADING_COLOUR 0 0 0
SET_TIME_OF_DAY 7 00
 
SET_MUSIC_DOES_FADE TRUE
 
DO_FADE 2000 FADE_OUT
 
WHILE GET_FADING_STATUS
	WAIT 0
ENDWHILE
 
SET_PLAYER_VISIBLE player TRUE
SET_PLAYER_HEALTH player 100
CLEAR_AREA -666.8 -1.8 18.8 2.0 TRUE
SET_PLAYER_COORDINATES player -666.8 -1.8 -100.0
LOAD_SCENE -666.8 -1.8 19.0
SET_PLAYER_HEADING player 180.0
RESTORE_CAMERA_JUMPCUT
SET_CAMERA_IN_FRONT_OF_PLAYER
SWITCH_WIDESCREEN OFF
TIMERB = 0
 
flag_player_on_mission = 0
flag_player_on_cat_mission = 0
 
TIMERB = 0
 
WHILE TIMERB < 2500
	WAIT 0
 
ENDWHILE
 
DO_FADE 2000 FADE_IN
STOP_END_OF_GAME_TUNE
 
WHILE GET_FADING_STATUS
	WAIT 0
ENDWHILE
 
RETURN
п · о · р
GTA III Grand Theft Auto III
Форматы файлов.b.a3d.anm.col.cfg.dff.dat.gxt.ide.ifp.img/.dir.ipl.raw/.sdt.rep.sc.scm.set.txd.zon
Документацияcarcols.datCHASE.DATCULLZONE.DATcuts.imgdefault.datfistfite.datflight.datgta3.exegta3.dat
gta3.imggta3.zonhandling.cfgmain.scmmap.datmap.zonobject.datparticle.cfgped.datpedgrp.dat
pedstats.datsfx.rawsurface.datTimeCyc.DATtracks.dattrain.datwater.datwaterpro.datweapon.dat
ИнструментыCLEOClump ViewerCol-IO‎Collision File Editor IIData toolDFF Viewerdffxbox2pcG-ToolsGTA Garage Mod Manager
GXT EditorGTA3 Limit AdjusterGTA3 Mission BuilderGTA3 PatcherIMG ToolKam's Max ScriptsMap Editor
Mod GeneratorMod InstallerMoo MapperPS2 TXD ModPS2 TXD ViewerResourse HackerRotation Calculator
RW AnalyzeViceTXDWater EditorSanny BuilderTXD ToolTXD WorkshopYAIEZModeler
Туториалыраздел в разработке
Классические МодыGPS RadarBye-Bye BikiniUltimate Stunt ParkThe SphereMiss LibertyIllandoIntercity HighwayShoreside Bridge
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OpenTunnelsBack to the Future
МультиплеерMulti Theft AutoLiberty Unleashed
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